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Final Death has been disambiged


** In fact, if you specifically use the appropriate character to [[FinalDeath finally defeat]] a particular Chaos minion, you get a special cutscene before and after the battle.

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** In fact, if you specifically use the appropriate character to [[FinalDeath finally defeat]] defeat a particular Chaos minion, you get a special cutscene before and after the battle.
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* SomethingAboutARose:
** In ''Dissidia'', [[VideoGame/FinalFantasyII Firion]] carries with him a "wild rose" which symbolizes the Wild Rose Rebellion from his game and his dream. Later on, it turns out that the rose was [[spoiler:created by [[VideoGame/FinalFantasyIV Golbez]] to inspire him]]. Funnily enough, the rose changes hands quite a bit. Halfway through [[VideoGame/FinalFantasyVII Cloud]] and [[VideoGame/FinalFantasyI Warrior Of Light]]'s stories, [[VideoGame/FinalFantasyVII Sephiroth]] steals it, Cloud takes it back, and it eventually gets back to Firion.
*** In the prequel, ''Dissidia 012'', Firion and [[VideoGame/FinalFantasyXIII Lightning]] share the connection they both feel with roses (as Odin's summon crystal, which is possessed by Lightning in her game, is shaped like a rose), which causes sexual tension between them.
*** In the original as well, Cloud shows the rose to [[VideoGame/FinalFantasyVI Terra]], who is, at the time, heavily unsure of herself, and explains Firion's dream to her. This causes a powerful inspiration to ignite within Terra, who basically replies, "hey, that sounds awesome, let's not just fill the world with roses, but with lots of other flowers as well!" This helps give her the courage to beat the crap out of [[MonsterClown Kefka]] and save [[VideoGame/FinalFantasyIII Onion Knight]].
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YMMV. Moved.


* SequelDifficultySpike: Though the story mode of ''012'' still isn't very difficult, enemies are at higher levels and have better equipment and accessories than in the first game. For a direct comparison, Destiny Odyssey I Part 5 in the first game had four enemies under level 10, one at 14, one at 15, and the boss was level 18. ''D012's'' equivalent level has four enemies at level 20, and the boss is level 26. As well, the original game's story mode tended to hand you Potions before each boss, fully healing you and giving you a full charge of your EX Gauge. ''D012'', Potions are more scarce, and unless you bring the Cure skill with you, if you get weakened to only a few hundred HP in a gateway before you make it to the boss, you're going to have to make do with that. Additionally, equipment is much more expensive and money is scarcer, so you're going to have to scrimp or rely on calendar bonuses to boost winnings if you want to keep your characters properly equipped.
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* NeverLiveItDown: In-universe as {{Mythology Gag}}s -- if a character had a particularly embarrassing moment in their original game, like [[VideoGame/FinalFantasyII Firion's]] near-seduction by the Lamia Queen or [[VideoGame/FinalFantasyVII Cloud's]] cross-dressing in Wall Market, ''Dissidia'' will reference it for a laugh. In ''Dissidia 012'', Vaan got this worst of all -- his infamous "how old are you" line pops up ''four times''.


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* OnceDoneNeverForgotten: Used as {{Mythology Gag}}s -- if a character had a particularly embarrassing moment in their original game, like [[VideoGame/FinalFantasyII Firion's]] near-seduction by the Lamia Queen or [[VideoGame/FinalFantasyVII Cloud's]] cross-dressing in Wall Market, ''Dissidia'' will reference it for a laugh. In ''Dissidia 012'', Vaan got this worst of all -- his infamous "how old are you" line pops up ''four times''.
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* WhiteAndGrayMorality: Has shades, largely in the underlying concept that dark and light, and harmony and discord, are just arbitrary concepts used to draw distinctions where otherwise there are none, and as such you can't define someone solely by which side they serve. It's somewhat easy to overlook this theme since many of the Chaos warriors are {{Card Carrying Villain}}s, but several of them are also {{Anti Villain}}s who don't want to serve Chaos, or are fighting for personal reasons and don't care which side wins as long as they get what they want. Even Chaos himself is [[spoiler:a literal DesignatedVillain who isn't really evil at all, he just happens to oppose Cosmos for the sake of the pact made between them, Cid, and Shinryu. His ''minions'' are certainly evil, but Chaos himself is not.]]

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* WhiteAndGrayMorality: WhiteAndGreyMorality: Has shades, largely in the underlying concept that dark and light, and harmony and discord, are just arbitrary concepts used to draw distinctions where otherwise there are none, and as such you can't define someone solely by which side they serve. It's somewhat easy to overlook this theme since many of the Chaos warriors are {{Card Carrying Villain}}s, but several of them are also {{Anti Villain}}s who don't want to serve Chaos, or are fighting for personal reasons and don't care which side wins as long as they get what they want. Even Chaos himself is [[spoiler:a literal DesignatedVillain who isn't really evil at all, he just happens to oppose Cosmos for the sake of the pact made between them, Cid, and Shinryu. His ''minions'' are certainly evil, but Chaos himself is not.]]
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*** And speaking of Sega, how about equipping those [[SonicTheHedgehog Sonic Knuckles]]?

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*** And speaking of Sega, how about equipping those [[SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic Knuckles]]?
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* SidelinedProtagonistCrossover: In the original ''Videogame/DissidiaFinalFantasy'', ''Videogame/FinalFantasyXII'' is represented by the villain Garabanth, with TheHero Vaan appearing in the sequel.
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Moving to Trivia.


* RoleReprisal: Not only do all of the voice actors from the original ''Dissidia'' (many of whom were already reprising roles from previous ''Final Fantasy'' titles) reprise their roles for ''Dissidia 012'', but the new characters in ''012'' also reprise their roles, including Creator/LiamOBrien as [[VideoGame/FinalFantasyIV Kain Highwind]].
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*** Aeri/s/th's third costume is a Vestal Garb from BravelyDefault

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*** Aeri/s/th's third costume is a Vestal Garb from BravelyDefault''VideoGame/BravelyDefault''.
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** In ''Dissidia 012'', one of the cutscenes is named "Those Who Converge Upon [[KingdomHearts Castle Oblivion]]".

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** In ''Dissidia 012'', one of the cutscenes is named "Those Who Converge Upon [[KingdomHearts [[Franchise/KingdomHearts Castle Oblivion]]".
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* NoOneCouldSurviveThat: Done with Firion and Onion Knight in the first game. Their personal enemies throw terrible attacks at them during certain cutscenes, yet [[CrowningMomentOfAwesome they survive and continue fighting.]]

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* NoOneCouldSurviveThat: Done with Firion and Onion Knight in the first game. Their personal enemies throw terrible attacks at them during certain cutscenes, yet [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome they survive and continue fighting.]]



** The below-mentioned (under TheUnreveal) quip about the opera subplot in ''VideoGame/FinalFantasyVI'' is a TakeThat -- the entire scene is famous, and considered by many fans to be a CrowningMomentOfAwesome accompanied with CrowningMusicOfAwesome. The moogle calls it "pretty forgettable."

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** The below-mentioned (under TheUnreveal) quip about the opera subplot in ''VideoGame/FinalFantasyVI'' is a TakeThat -- the entire scene is famous, and considered by many fans to be a CrowningMomentOfAwesome SugarWiki/MomentOfAwesome accompanied with CrowningMusicOfAwesome.SugarWiki/AwesomeMusic. The moogle calls it "pretty forgettable."
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* [[spoiler:ThroughTheEyesOfMadness]]: Done to ''fantastic'' effect in Scenario 000: Confessions of the Creator in ''Dissidia 012''.

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* [[spoiler:ThroughTheEyesOfMadness]]: ThroughTheEyesOfMadness: Done to ''fantastic'' effect in Scenario 000: Confessions of the Creator in ''Dissidia 012''.
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Previous link was taken down


* OminousLatinChanting: Left out of the original ''Dissidia'' save for remixes of old tracks with it, but busted out with such force in ''Dissidia 012'' that One-Winged Angel looks underplayed. Behold [[http://www.youtube.com/watch?v=zmo584truz8 Cantata Mortis & God in Fire]].

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* OminousLatinChanting: Left out of the original ''Dissidia'' save for remixes of old tracks with it, but busted out with such force in ''Dissidia 012'' that One-Winged Angel looks underplayed. Behold [[http://www.[[https://www.youtube.com/watch?v=zmo584truz8 com/watch?v=MrbwRuM-6-s Cantata Mortis & God in Fire]].
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* TheUnfavorite: In a meta sense. There were plenty of characters available from ''FinalFantasyXIV'' by the time ''Duodecim'' came out, and a number of people were even calling for Gaius Van Baelsar to make it in as at least the game's overall representative, if not the villain rep. ''XIV'' isn't even ''mentioned'' during ''Duodecim'' - despite having been out for half a year by the time ''012'' came out, on either side of the Pacific.

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* TheUnfavorite: In a meta sense. There were plenty of characters available from ''FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' by the time ''Duodecim'' came out, and a number of people were even calling for Gaius Van Baelsar to make it in as at least the game's overall representative, if not the villain rep. ''XIV'' isn't even ''mentioned'' during ''Duodecim'' - despite having been out for half a year by the time ''012'' came out, on either side of the Pacific.
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* NotCompletelyUseless: Of a sort. In the latter game's Labyrinth mode, the status card "Petrify" will reduce the size of your hand by one. While this seems outwardly to be nothing but a hindrance, and indeed the game treats it as such, there's more to it than that. The rooms at the end of certain areas (specifically the Cloister of Encounters, Pinhole Galleria, and Cloister of Mirages) present you with four cards, each for a Joy/Rage/Sorrow of Conflict component item which is used to get special equipment. Because your hand size in these rooms is two, and when you pick a card any other normal cards in your hand are discarded, you can usually only take two while you must throw the others away. Petrify, however, will still reduce the size of your hand in these rooms, making it 1 and allowing you to run away with all four of them instead. The downside is that because of the "exit Labyrinth" card being placed behind the card that enters a new area, you will be forced to go deeper instead of being able to just leave then and there unless you have a Geomancer active as well. [[note]]While you could leave with the "Exit" card that is always available even without a Geomancer active, you would lose the equipment gained from the Conflict items, thereby defeating the entire point of carrying Petrify into the prize room in the first place.[[/note]]
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness).ThroughTheEyesOfMadness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their LastStand.]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their survive]] their LastStand.]]
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].survive]]their LastStand.]]
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]
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* PostEndGameContent: when you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.

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* PostEndGameContent: when When you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.

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Removing blatant Natter and violations of Repair DONT Respond


** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.

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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out you get to meet Miss Clio of FFV fame, the shoutout to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.
menu.



*** Though that one is actually a fairly common weapon in the series.



* YouKeepUsingThatWord: "Dissidia" does ''not'' mean "conflict" in Latin. "Dissidia" doesn't mean anything, it is a {{Neologism}}. ''Dissidia'' is likely derived from "dissido" and "dissideo", Latin words which refer to disagreeing with someone, or opposing something. These Latin words are the root of the English word "dissident", as well as similar sounding words with similar meanings in other languages.
** Actually, "dissidia" is the correct plural form of the noun "dissidium," which does mean "discord" or "conflict."
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fixed a wick for a split trope


** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe Whether players have fond memories of this is debatable.]][[/note]]

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** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe [[note]][[AnnoyingVideoGameHelper Whether players have fond memories of this is debatable.]][[/note]]
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*** Aeri/s/th's third costume is a Vestal Garb from BravelyDefault
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** More subtle are the ways characters ''move''. Characters strike iconic poses from their original games all the time and often move in a similar manner too. For instance, when Squall uses Rough Divide, he lands in a crouching position with his Gunblade held out behind him; the same pose he takes in ''Final Fantasy VIII'' when he leaps down to rescue Zell at the D-Prison.

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** More subtle are the ways characters ''move''. Characters strike iconic poses from their original games all the time and often move in a similar manner too. For instance, when Squall uses Rough Divide, he lands in a crouching position with his Gunblade held out behind him; the same pose he takes in ''Final Fantasy VIII'' when he leaps down to rescue Zell at the D-Prison. Run animations for characters from the Sony-era games also tend to be identical to how they ran forward when attacking in their home games.
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* TeamSwitzerland: In [[FinalFantasyV his original game]], Gilgamesh was working for Exdeath as his [[TheDragon right-hand man]], albeit not being [[MinionWithAnFInEvil very evil]] -- or [[IneffectualSympatheticVillain very successful]]; this is acknowledged by his artwork facing to the right (as all villains do) and him using the Chaos victory theme. In the story, however, he's done with all that. Gilgamesh wasn't summoned into the cycle by either Chaos ''or'' Cosmos, showing up through random chance, and doesn't give a jot about the conflict one way or the other. He just wants a good fight with Bartz.

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* TeamSwitzerland: In [[FinalFantasyV [[VideoGame/FinalFantasyV his original game]], Gilgamesh was working for Exdeath as his [[TheDragon right-hand man]], albeit not being [[MinionWithAnFInEvil very evil]] -- or [[IneffectualSympatheticVillain very successful]]; this is acknowledged by his artwork facing to the right (as all villains do) and him using the Chaos victory theme. In the story, however, he's done with all that. Gilgamesh wasn't summoned into the cycle by either Chaos ''or'' Cosmos, showing up through random chance, and doesn't give a jot about the conflict one way or the other. He just wants a good fight with Bartz.
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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[SegaGenesis genesis Does]]". Hell, there's a shout out to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.

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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[SegaGenesis "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
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* RecycledTitle: Being a ContinuityReboot, the 2015 game is simply called "''Dissidia: Final Fantasy''".

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* OffScreenMomentOfAwesome: The Official Quests are full of unseen events that amount to this -- [[spoiler:Gilgamesh got to fight Exdeath, Vaan got to fight Gabranth, and Shantotto managed to escape the cycle by ''outright destroying Gateways'' until she de-stabalized their portals enough to get a passage to the Rift to open. Garland warns her that if she enters the Rift she can never escape -- [[ShutUpHannibal Shantotto laughs about the fact that he had said the exact same thing about the cycle itself]].]]

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* OffScreenMomentOfAwesome: OddlyNamedSequel2ElectricBoogaloo: ''Dissidia [Dissidia 012] 012: Final Fantasy''.
* OffscreenMomentOfAwesome:
The Official Quests are full of unseen events that amount to this -- [[spoiler:Gilgamesh got to fight Exdeath, Vaan got to fight Gabranth, and Shantotto managed to escape the cycle by ''outright destroying Gateways'' until she de-stabalized their portals enough to get a passage to the Rift to open. Garland warns her that if she enters the Rift she can never escape -- [[ShutUpHannibal Shantotto laughs about the fact that he had said the exact same thing about the cycle itself]].]]
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** Also, Duel Colosseum's Blackjack Course. Prepare to get thrown around excessively ForMassiveDamage by CPU's that range from level 100-[[TheComputerIsACheatingBastard 150 and can button read]]... not to mention [[SNKBoss Chaos]] can pop up anytime at [[OhCrap level 130]] to ruin your day... Have fun with that.

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** Also, Duel Colosseum's Blackjack Course. Prepare to get thrown around excessively ForMassiveDamage for massive damage by CPU's that range from level 100-[[TheComputerIsACheatingBastard 150 and can button read]]... not to mention [[SNKBoss Chaos]] can pop up anytime at [[OhCrap level 130]] to ruin your day... Have fun with that.

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