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* If you don't have Lae'zel in your party when meeting the Githyanki patrol in act 1 (as she'll run it and trigger a cutscene), and access to a source of invisibility like a potion, you can steal Kith'rak Voss' Silver Sword of the Astral Plane by using Command: Drop and grabbing it immediately. It's a +3 Legendary item that deals 1d6 bonus psychic damage (2d6 if the wielder is a Githyanki), can inflict stun, and gives Githyankis like Lae'zel advantage to all mental saves, resistance to psychic damage and immunity to charm. Sure whoever gets it off him gets a cutscene with Voss and will get murdered by the patrol, but if they have the sword on them when they die, Withers can resurrect them with the blade for a measly 200 gold. The sword makes Zalk's infernal greatsword look like a butter knife.

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* If you don't have Lae'zel in your party when meeting the Githyanki patrol in act 1 (as she'll run it and trigger a cutscene), and access to a source of invisibility like a potion, you can steal Kith'rak Voss' Silver Sword of the Astral Plane by using Command: Drop and grabbing it immediately. It's a +3 Legendary item that deals 1d6 bonus psychic damage (2d6 if the wielder is a Githyanki), can inflict stun, and gives Githyankis like Lae'zel advantage to all mental saves, resistance to psychic damage and immunity to charm. Sure whoever gets it off him gets a cutscene with Voss and will get murdered by the patrol, but if they have the sword on them when they die, Withers can resurrect them with the blade for a measly 200 gold. The sword makes Zalk's infernal greatsword look like a butter knife. The other downside, storywise, is that due to SequenceBreaking, Lae'zel will talk about Act 3 spoilers ''long'' before players even know who these characters are.
* Dual Wielding hand crossbows is considered to be one of the earliest ways to attack twice long before players get to level 5. Bonus points if players choose to play a Thief Rogue who can use their bonus actions to attack twice or a College of Swords Bard who can use Ranged Slashing Flourished attack to attack as many Bardic Inspirations as the character has. Combine this with Sharpshooter, high dexterity stat, and high ground, and characters can deal massive amounts of damage early on.
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* If you don't have Lae'zel in your party when meeting the Githyanki patrol in act 1, and access to a source of invisibility like a potion, you can steal Kith'rak Voss' Silver Sword of the Astral Plane by using Command: Drop and grabbing it immediately. It's a +3 Legendary item that deals 1d6 bonus psychic damage (2d6 if the wielder is a Githyanki), can inflict stun, and gives Githyankis like Lae'zel advantage to all mental saves, resistance to psychic damage and immunity to charm. Sure whoever gets it off him gets a cutscene with Voss and will get murdered by the patrol, but if they have the sword on them when they die, Withers can resurrect them with the blade for a measly 200 gold. The sword makes Zalk's infernal greatsword look like a butter knife.

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* If you don't have Lae'zel in your party when meeting the Githyanki patrol in act 1, 1 (as she'll run it and trigger a cutscene), and access to a source of invisibility like a potion, you can steal Kith'rak Voss' Silver Sword of the Astral Plane by using Command: Drop and grabbing it immediately. It's a +3 Legendary item that deals 1d6 bonus psychic damage (2d6 if the wielder is a Githyanki), can inflict stun, and gives Githyankis like Lae'zel advantage to all mental saves, resistance to psychic damage and immunity to charm. Sure whoever gets it off him gets a cutscene with Voss and will get murdered by the patrol, but if they have the sword on them when they die, Withers can resurrect them with the blade for a measly 200 gold. The sword makes Zalk's infernal greatsword look like a butter knife.
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* If you don't have Lae'zel in your party when meeting the Githyanki patrol in act 1, and access to a source of invisibility like a potion, you can steal Kith'rak Voss' Silver Sword of the Astral Plane by using Command: Drop and grabbing it immediately. It's a +3 Legendary item that deals 1d6 bonus psychic damage (2d6 if the wielder is a Githyanki), can inflict stun, and gives Githyankis like Lae'zel advantage to all mental saves, resistance to psychic damage and immunity to charm. Sure whoever gets it off him gets a cutscene with Voss and will get murdered by the patrol, but if they have the sword on them when they die, Withers can resurrect them with the blade for a measly 200 gold. The sword makes Zalk's infernal greatsword look like a butter knife.

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added link to video game trope page


* If you manage to bring down the Devil commander, Zhaik, in the ActionPrologue, then you can loot his magic greatsword. It's easily the strongest weapon you will find for a long time, seeing as it is magical and inflicts an additional 1d4 fire damage on top of whatever it cleaves. The issue is, Zhaik has quite high AC and HP and a pair of Cambions will turn up to help him if you take too long to deal with him, and also the Mind Flayer will insist you leave Zhaik to it and will decide YouHaveOutlivedYourUsefulness once Zhaik goes down.
* In Chapter 1, you can acquire a ''headband of intellect'' by killing [[spoiler:[[OurOgresAreHungrier Lump]] [[GeniusBruiser the Enlightened]]]]. This is a powerful magic item that increases your Intelligence to 17 while you wear it, a massive boost for characters below levels 4-6 and makes things significantly easier for Wizards, Arcane Trickster Rogues and Eldritch Knight Fighters.

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* If In ''VideoGame/BaldursGateIII'', if you manage to bring down kill or otherwise loot the Devil weapon of the devil commander, Zhaik, in Zhalk, during the ActionPrologue, then you can loot his magic greatsword. It's combat encounter at the helm of the nautiloid. His greatsword is easily the strongest most powerful weapon you will you'll find for a long time, seeing as it is being a magical and inflicts greatsword that deals an additional extra 1d4 fire damage on top of whatever it cleaves. damage. However, your companions will explicitly discourage you from doing this, and for good reason. The issue is, Zhaik whole thing is [[TimedMission timed]], even with the Mindflayer helping, Zhalk has quite high AC and HP and a pair tons of Cambions will turn up hit points, two more high-level cambions arrive to help him assist if you take too long to deal with killing him, and also if he dies before the Mind Flayer will insist you leave Zhaik mind flayer it turns on you. Tricks like using Command to make him drop the sword, then grabbing it and will decide YouHaveOutlivedYourUsefulness once Zhaik goes down.
running give you an easier way out.
* In Chapter 1, you can acquire get a ''headband ''warped headband of intellect'' by early on [[spoiler:by killing [[spoiler:[[OurOgresAreHungrier Lump]] [[GeniusBruiser Lump the Enlightened]]]]. Enlightened]]. This is a powerful magic item that automatically increases your the wearer's Intelligence stat to 17 while you wear it, a massive boost if it's lower than that. It won't help most Wizards, despite Int being their main stat, because it will likely be roughly that high anyways (Gale starts with 17 Int by default, for example) but characters below levels 4-6 and makes things significantly easier for Wizards, who use Intelligence as a secondary stat like Arcane Trickster Rogues rogues and Eldritch Knight Fighters.fighters will get a huge boost to their casting without having to sacrifice their other stats.
* Speaking of Lump, he ''himself'' can become this if you hire him by clearing the appropriate skill checks, which will resulting him giving you a horn you can use to summon him and his underlings at will. They can provide ''considerable'' muscle to help even the odds in more challenging encounters.
* The Blood of Lathander mace you can find at the Rosymorn Monastery at the end of Act 1 is likely to be the first legendary tier item that you find and one that you'll probably hold onto until late game. The mace has built in additional radiant damage, a built in light source which can be turned on and off but comes with the innate ability to blind undead and fiends which will be very useful in Act 2 since it is full of them. Finally it has a free use of Sunbeam, a level 6 spell, that can be used once per long rest.
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* Gorion drops the Belt of Antipode - you can pick it up before facing a single challenge. The belt makes you completely immune to cold damage, which is the only type Winter Wolves inflict, and these are famable foes. Each Wolf kill is worth 975 XP and yields a pelt worth 500 GP.

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* Gorion drops the Belt of Antipode - you can pick it up before facing a single challenge. The belt makes you completely immune to cold damage, which is the only type Winter Wolves inflict, and these are famable foes. inflict. A 1st level wizard armed with a pointy stick could farm them solo - the player could go AFK while their character slowly ground the wolf to paste. Each Wolf kill is worth 975 XP and yields a pelt worth 500 GP.
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* Gorion drops the Belt of Antipode - you can pick it up before facing a single challenge. The belt makes you completely immune to cold damage, which is the only type Winter Wolves inflict, and these are famable foes. Each Wolf kill is worth 975 XP and yields a pelt worth 500 GP.
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I duplicated a point already made, sorry


* Simply knowing where some hidden items are - or using the TAB key to show containers - can grant a starting character a jewel, a couple of magical items, and a good suit of (insect based) plate.
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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution. A Charname can only obtain this Con value by starting with 19 + gatting the Tome of Bodily Health. Kagain's high Con grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.

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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution. A Charname dwarf can only obtain this Con value by starting with 19 + gatting the maximum (19) and then getting the Tome of Bodily Health. Kagain's high Con grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.
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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution, which a dwarf Charname can only obtain with the Tome of Bodily Health. This grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.

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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution, which a dwarf Constitution. A Charname can only obtain this Con value by starting with 19 + gatting the Tome of Bodily Health. This Kagain's high Con grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.
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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution, which is unobtainable even by a dwarf Charname and grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.

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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution, which is unobtainable even by a dwarf Charname and can only obtain with the Tome of Bodily Health. This grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.

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*** To take this to an extreme, you can load up on Stone to Flesh scrolls, then charm-and-protect a Lesser Basilisk.
Use the Lesser Basilisk to petrify a Greater Basilisk for 7000 XP. Turn the Greater Basilisk back to flesh. Repeat.

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*** To take this to an extreme, you can load up on Stone to Flesh scrolls, then charm-and-protect a Lesser Basilisk.
Use
Basilisk, then use the Lesser Basilisk to petrify a Greater Basilisk for 7000 XP. Turn the Greater Basilisk back to flesh. Repeat.Repeat until glutted.
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** If you run directly to unguarded item X - such as the ring Evermemory - and then restart the game, you can pick up a 2nd copy of X in the new playthrough.
** Use Imoen, Xzar and Montaron as expendible distractions, to bypass a meat gate and gain guarded item Y.
** If you can delve into Black Alaric's Cave, and then restart, you can gain ~4k in magic items and +1 constitution, to get hore hit points & regeneration. The main barrier between Candlekeep and the cave is two groups of Sirines who will spam Dire Charm. Any character capable of shrugging this off should be able to get through (Berserker rage, Sanctuary, stealing the Potion of Clarity in Candlekeep, using Familiars, or simply sacrificing companions, are all viable options).

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** If you run directly to unguarded item X - such as the ring Evermemory - and then restart by restarting the game, you can pick up a 2nd copy of X in the new playthrough.
** Use Imoen, Xzar and Montaron as expendible distractions, to kill or simply bypass a meat gate gate, and gain guarded item Y.Y - and then by restarting the game, you can pick up a 2nd copy of Y in the new playthrough.
** If you can delve into Black Alaric's Cave, Cave and then restart, you can gain ~4k several thousand GP in magic items loot and a +1 constitution, to get hore hit points & regeneration. constitution item each time. The main barrier between Candlekeep and the cave is two groups of Sirines who will always spam Dire Charm. Any character capable of shrugging this off should be able to get A cleric can waltz past via Sanctuary. Berserker rage can go through (Berserker rage, Sanctuary, stealing (rather than around) them. Stealing the Potion of Clarity in Candlekeep, using Familiars, an appropriate Familiar or simply sacrificing companions, sacrificially burning through companions are all also viable options).options.

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* Simply knowing where some hidden items are - or using the TAB key to show containers - can grant a starting character a jewel, a couple of magical items, and a good suit of (insect based) plate.



* Other variants of "export your character, and start a new game with said character". If you run directly to item X and then restart the game, it essentially duplicates that item because you can get it again in the new playthrough. Similarly, if you are able to run to the Constitution Tome and then restart, you can gain a troll-like constitution (this tome is the quickest to get to).

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* Other Several other variants of "export your character, and start a new game with said character". character".
**
If you run directly to unguarded item X - such as the ring Evermemory - and then restart the game, it essentially duplicates that item because you can get it again pick up a 2nd copy of X in the new playthrough. Similarly, if playthrough.
** Use Imoen, Xzar and Montaron as expendible distractions, to bypass a meat gate and gain guarded item Y.
** If
you are able to run to the Constitution Tome can delve into Black Alaric's Cave, and then restart, you can gain a troll-like constitution (this tome is the quickest ~4k in magic items and +1 constitution, to get to).hore hit points & regeneration. The main barrier between Candlekeep and the cave is two groups of Sirines who will spam Dire Charm. Any character capable of shrugging this off should be able to get through (Berserker rage, Sanctuary, stealing the Potion of Clarity in Candlekeep, using Familiars, or simply sacrificing companions, are all viable options).


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*** To take this to an extreme, you can load up on Stone to Flesh scrolls, then charm-and-protect a Lesser Basilisk.
Use the Lesser Basilisk to petrify a Greater Basilisk for 7000 XP. Turn the Greater Basilisk back to flesh. Repeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Other variants of "export your character, and start a new game with said character". If you run directly to item X and then restart the game, it essentially duplicates that item because you can get it again in the new playthrough. Similarly, if you are able to run to the Constitution Tome and then restart, you can gain a troll-like constitution (this tome is the quickest to get to).
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[[folder:Baldur's Gate III]]
* If you manage to bring down the Devil commander, Zhaik, in the ActionPrologue, then you can loot his magic greatsword. It's easily the strongest weapon you will find for a long time, seeing as it is magical and inflicts an additional 1d4 fire damage on top of whatever it cleaves. The issue is, Zhaik has quite high AC and HP and a pair of Cambions will turn up to help him if you take too long to deal with him, and also the Mind Flayer will insist you leave Zhaik to it and will decide YouHaveOutlivedYourUsefulness once Zhaik goes down.
* In Chapter 1, you can acquire a ''headband of intellect'' by killing [[spoiler:[[OurOgresAreHungrier Lump]] [[GeniusBruiser the Enlightened]]]]. This is a powerful magic item that increases your Intelligence to 17 while you wear it, a massive boost for characters below levels 4-6 and makes things significantly easier for Wizards, Arcane Trickster Rogues and Eldritch Knight Fighters.
[[/folder]]

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Add a trope example


* In a wilderness area to the west of the main road, you can meet up with Drizzt and help him kill some gnolls. By saving the game here and having Imoen attempt to pickpocket him successfully (which is ridiculously easy with the relatively cheap potions that increase your pickpocket stat) before he exits the screen you could end up with ''both'' of Drizzt's unique +3 scimitars.

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* With a little bit of preparation and careful timing, it's possible to use a conversation glitch to keep the tutorial party members themselves. They have unusually high stats and some decent equipment (as mentioned above), plus it's helpful to have a full party of six instead of just yourself and Imoen.
* In a wilderness area to the west of the main road, you can meet up with Drizzt and help him kill some gnolls. By saving the game here and having Imoen attempt to pickpocket him successfully (which is ridiculously easy with the relatively cheap potions that increase your pickpocket stat) before he exits the screen you could end up with ''both'' of Drizzt's unique +3 scimitars. (There are also published strategies for killing Drizzt and taking the scimitars from his corpse.)
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* You can summon unlimited number of creatures and create your own private army of mooks. No wonder it was nerfed in the sequel to 5 summons at maximum.

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* You can summon unlimited number of creatures and create your own private army of mooks. No wonder it was nerfed in the sequel to 5 summons at maximum.a maximum of 5.
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* You can summon unlimited number of creatures and create your own private army of mooks. No wonder it was nerfed in the sequel to 5 summons at maximum.
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* In a wilderness area to the west of the main road, you can meet up with Drizzt and help him kill some gnolls. By saving the game here and having Imoen attempt to pickpocket him successfully before he exits the screen you could end up with ''both'' of Drizzt's unique +3 scimitars.

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* In a wilderness area to the west of the main road, you can meet up with Drizzt and help him kill some gnolls. By saving the game here and having Imoen attempt to pickpocket him successfully (which is ridiculously easy with the relatively cheap potions that increase your pickpocket stat) before he exits the screen you could end up with ''both'' of Drizzt's unique +3 scimitars.
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* The humble Sleep spell, a level 1 mage spell that's therefore available to mages from the very start of the game, forces opponents with less than 5HD in a large area to save vs. spell or fall asleep for ''five rounds per level''. Sleeping opponents might as well already be dead - they can't take any actions and are automatically hit by any incoming attacks which somehow still won't wake them up, making them easy pickings. As Baldur's Gate is such a low-level game, most non-boss enemies for at least the first half of the game are susceptible to this spell and have low saving throws, meaning that throwing this into a mob of enemies will usually take out most of them. Combine this with the aforementioned ring that doubles level 1 spell slots for a mage and you'll coast through the first half of the game, with only a few high-level enemies or sleep-immune enemies such as undead or slimes able to threaten you at all.
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** Important to note - unlike the sequels, using items to cast spells doesn't break your hiding / invisibility. This means that you have practically infinite attempts to get the spell to stick. Even better - unlike the sequels, the charm spell lasts for in-game hours. You can charm the entire map with a bit of patience. (An obscure but interesting strategy involves using the cape to bring every single possible party NPC to the final confrontation with the BigBad).
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* ''Kagain''. He's a StoneWall recruited in the town of Bereghost, which you can visit long before going to Nashkel and getting the plot ball rolling, and even recruited at ''level 1''. In the first game your level cap for most classes is ''8'' which means every level counts, as does every health roll you gain while levelling up; if you pick him up at level 1, with maximum rolls every level Kagain will finish the game at 120 health thanks to his 20 Constitution, which is unobtainable even by a dwarf Charname and grants him slow [[HealingFactor regeneration]]. His personal mission is to basically go look for a missing caravan situated in a level 1 area. Essentially, he's a really useful character basically served to you on a silver platter right from the start.
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* With a little luck, you can get the lich in the Dancing Crane to waste its spells. Send a single character with a Cloak of Non-Detection and some invisibility item in first. Wait until the lich casts Time Stop and Meteor Swarm then go invisible and exit the room. Wait around for awhile and the lich's protective spells will expire making him killable even for an unleveled party. Aside from the nice XP (no lich in the game gives less than 22,000), the lich's loot includes Daystar, a sword that lets you cast Sunbeam, a high level spell which nukes Undead en masse...and Undead are among the most common enemies in the game.

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* With a little luck, you can get the lich in the Dancing Crooked Crane inn to waste its spells. Send a single character with a Cloak of Non-Detection and some invisibility item in first. Wait until the lich casts Time Stop and Meteor Swarm then go invisible and exit the room. Wait around for awhile and the lich's protective spells will expire making him killable even for an unleveled party. Aside from the nice XP (no lich in the game gives less than 22,000), the lich's loot includes Daystar, a sword that lets you cast Sunbeam, a high level spell which nukes Undead en masse...and Undead are among the most common enemies in the game.
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* Using a couple of cheap potions, a few valuable items and some SaveScumming, a player could sell an item to a fence, steal it back and then sell it again. With a couple of ''potions of master theivery'', you would almost never be caught.

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* Using a couple of cheap potions, a few valuable items and some SaveScumming, a player could sell an item to a fence, steal it back and then sell it again. With a couple of ''potions of master theivery'', thievery'', you would almost never be caught.
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** Even better, using a cheap Protection From Undead scroll will allow a character to walk right by, grab Daystar, and kill the Lich with it. The scroll will cause the Lich to completely ignore the character, even after it's been attacked.
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While the general concept of \"meet Drizzt early, steal his swords\" is spot-on, the specifics were wildly inaccurate.


* Also, in the section just outside Candlekeep, to the north, you usually will "randomly" meet Drizzt and a party of his friends. By saving the game here and having Imoen attempt to pickpocket him successfully before he exits the screen you could end up with ''both'' of Drizzt's +5 named artifact scimitars!

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* Also, in the section just outside Candlekeep, In a wilderness area to the north, west of the main road, you usually will "randomly" can meet up with Drizzt and a party of his friends. help him kill some gnolls. By saving the game here and having Imoen attempt to pickpocket him successfully before he exits the screen you could end up with ''both'' of Drizzt's +5 named artifact scimitars!unique +3 scimitars.
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* With a little luck, you can get the lich in the Dancing Crane to waste its spells. Send a single character with a Cloak of Non-Detection and some invisibility item in first. Wait until the lich cast Time Stop and Meteor Swarm then go invisible and exit the room. Wait around for awhile and the lich's protective spells will expire making him killable even for an unleveled party. Aside from the nice XP (no lich in the game gives less than 22,000) ,the lich's loot includes Daystar a sword with that lets you cast Sunbeam, a high level spell which nukes Undead en masse...and Undead are among the most common enemies in the game.

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* With a little luck, you can get the lich in the Dancing Crane to waste its spells. Send a single character with a Cloak of Non-Detection and some invisibility item in first. Wait until the lich cast casts Time Stop and Meteor Swarm then go invisible and exit the room. Wait around for awhile and the lich's protective spells will expire making him killable even for an unleveled party. Aside from the nice XP (no lich in the game gives less than 22,000) ,the 22,000), the lich's loot includes Daystar Daystar, a sword with that lets you cast Sunbeam, a high level spell which nukes Undead en masse...and Undead are among the most common enemies in the game.
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* It's possible to venture into the ''Throne of Bhaal'' bonus dungeon, Watcher's Keep, during Chapter 2 of ''Amn'' and pick up ridiculously powerful gear. Granted, the enemies are far beyond the current party level at that point, but using Yoshimo to sneak past enemies and loot everything on the first floor will net you the best scimitar in the game (Usuno's Blade), the best bastard sword (Foebane), the second-best darts (Crimson Dart +3, returns when thrown), a Quiver of Plenty (unlimited +1 arrows), a Case of Plenty (unlimited +1 bullets), a Golem Manual (summon a Flesh Golem for 10 rounds each day), an Ammo Belt, a +2 Large Shield, Paladin's Bracers and a +3 Long Bow. This gear is also good enough to get you through ''Amn'', if not further.

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* It's possible to venture into the ''Throne of Bhaal'' bonus dungeon, Watcher's Keep, during Chapter 2 of ''Amn'' and pick up ridiculously powerful gear. Granted, the enemies are far beyond the current party level at that point, but using Yoshimo to sneak past enemies and loot everything on the first floor will net you the best scimitar in the game (Usuno's Blade), the best bastard sword (Foebane), the second-best darts (Crimson Dart +3, returns when thrown), a Quiver of Plenty (unlimited +1 arrows), a Case of Plenty (unlimited +1 bullets), bolts), a Golem Manual (summon a Flesh Golem for 10 rounds each day), an Ammo Belt, a +2 Large Shield, Paladin's Bracers and a +3 Long Bow. This gear is also good enough to get you through ''Amn'', if not further. If that's not enough, one of the adventurers outside the Keep sells the best crossbow in the game, Firetooth.
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* It's possible to venture into the ''Throne of Bhaal'' bonus dungeon, Watcher's Keep, during Chapter 2 of ''Amn'' and pick up ridiculously powerful gear. Granted, the enemies are far beyond the current party level at that point, but using Yoshimo to sneak past enemies and loot everything on the first floor will net you the best scimitar in the game (Usuno's Blade), the best bastard sword (Foebane), the second-best darts (Crimson Dart +3, returns when thrown), a Quiver of Plenty (unlimited +1 arrows), a +2 Large Shield, Paladin's Bracers and a +3 Long Bow. This gear is also good enough to get you through ''Amn'', if not further.

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* It's possible to venture into the ''Throne of Bhaal'' bonus dungeon, Watcher's Keep, during Chapter 2 of ''Amn'' and pick up ridiculously powerful gear. Granted, the enemies are far beyond the current party level at that point, but using Yoshimo to sneak past enemies and loot everything on the first floor will net you the best scimitar in the game (Usuno's Blade), the best bastard sword (Foebane), the second-best darts (Crimson Dart +3, returns when thrown), a Quiver of Plenty (unlimited +1 arrows), a Case of Plenty (unlimited +1 bullets), a Golem Manual (summon a Flesh Golem for 10 rounds each day), an Ammo Belt, a +2 Large Shield, Paladin's Bracers and a +3 Long Bow. This gear is also good enough to get you through ''Amn'', if not further.
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[[foldercontrol]]

[[folder:Baldur's Gate]]
* The first game has a tutorial section in which you learn how to control party members. Many players found they could loot the inventory of party members of valuable items (such as a ''+ 1 shield'', a ''wand of heavens'', and ''healing potion''s, and nonmagical plate mail), and then export their characters, and simply start a new game with said character--who now starts off with enough armor and money to breeze through until the first major dungeon.
* Also, in the section just outside Candlekeep, to the north, you usually will "randomly" meet Drizzt and a party of his friends. By saving the game here and having Imoen attempt to pickpocket him successfully before he exits the screen you could end up with ''both'' of Drizzt's +5 named artifact scimitars!
* Using a couple of cheap potions, a few valuable items and some SaveScumming, a player could sell an item to a fence, steal it back and then sell it again. With a couple of ''potions of master theivery'', you would almost never be caught.
* There is a chunk of Ankheg-infested farmland in the map just north of the first real haven of the game. Ankhegs are worth quite a chunk of XP, but being correspondingly deadly, a patient and/or lucky player could gain a few levels in short order. You can also sell the ankheg shells for gobs of cash and have good armor crafted from them, though you would need gobs of cash for the latter. All you have to do is avoid the ankheg attacks, which are slow but virtually [[OneHitKill One Hit Kills]] at low level--and they have a vicious ranged attack.
** A better way to get a ton of XP early was to buy a Scroll of Protection From Petrification and then go kill the basilisks near one of the early towns. They gave about 7000 XP each and were fairly trivial as long as you couldn't be turned to stone. If you wanted to solo the game, you could gain a number of levels very quickly this way.
* Algernon's Cape grants the use of an at-will, instant-cast, virtually-unlimited-ammo Charm spell to a first or second level PC five minutes into the game through a ridiculously easy pickpocket or NPC kill (approximately 4 HP) - yeah, that's a game nuker. An easter egg, to be sure, and serious players who wanted to enjoy the game wouldn't use it, but still. There's nothing quite like turning an enemy party against itself. You could win the whole game with one character, never having to raise a fist. Of course, no kill XP, but then that's what quest completion XP is for.
* There are a few [[PixelHunt really well hidden]] secret containers in early maps. The first map after out from Candlekeep has a diamond, worth a good 500 gold; the Lion's Road map has a ''+ 1 ring of protection''; the Friendly Arm inn has a ring which doubles the wearer's first-level spell slots if they're a wizard; and though not precisely early, Nashkel still takes place in the first act and has half-weight ''+ 2 plate mail''.
[[/folder]]

[[folder:Shadows of Amn]]
* After importing a character from the first game, if you quickly pause just before hearing the character gasp, you can drop their entire inventory, and thus prevent it from being swiped by a script. This allows you to keep some powerful end-game items from the first game (including the Plate Mail/Two-Handed Sword +3 from ''Tales of the Sword Coast''), which are easily good enough to see you through most of the game.
* It's possible to venture into the ''Throne of Bhaal'' bonus dungeon, Watcher's Keep, during Chapter 2 of ''Amn'' and pick up ridiculously powerful gear. Granted, the enemies are far beyond the current party level at that point, but using Yoshimo to sneak past enemies and loot everything on the first floor will net you the best scimitar in the game (Usuno's Blade), the best bastard sword (Foebane), the second-best darts (Crimson Dart +3, returns when thrown), a Quiver of Plenty (unlimited +1 arrows), a +2 Large Shield, Paladin's Bracers and a +3 Long Bow. This gear is also good enough to get you through ''Amn'', if not further.
* With a little luck, you can get the lich in the Dancing Crane to waste its spells. Send a single character with a Cloak of Non-Detection and some invisibility item in first. Wait until the lich cast Time Stop and Meteor Swarm then go invisible and exit the room. Wait around for awhile and the lich's protective spells will expire making him killable even for an unleveled party. Aside from the nice XP (no lich in the game gives less than 22,000) ,the lich's loot includes Daystar a sword with that lets you cast Sunbeam, a high level spell which nukes Undead en masse...and Undead are among the most common enemies in the game.
* There is an incredibly easy exploit one can use to get more or less infinite money using nothing but a potion and a gem. First, go into your inventory and drink a potion that isn't in a quickslot. Then, without leaving the inventory screen, swap the potion with a single gemstone. Leave the inventory and unpause. Your character will appear to use an item, but nothing will happen. If you go back into your inventory, you'll notice the "1" in the gem's icon has disappeared. Do the process again and the game's math engine will have an aneurysm. You can now sell your sixty five thousand (!!!) gems for more money than you could ever possibly spend. Enjoy.
[[/folder]]

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