Follow TV Tropes

Following

History DisappointingLastLevel / ActionGame

Go To

OR

Is there an issue? Send a MessageReason:
None


** The final two levels in ''VideoGame/TombRaiderIII''. The game is already NintendoHard for the most part, but the last two levels are so notoriously difficult that some may simply either give up or use a cheat code to skip the levels. The 2nd to last level has a ton of deep pits with tricky jumping as you get chased by [[GoddamnBats glowing wasps]] that can easily push you into them, and there's 4 areas that are mostly a DeathCourse where you'll be redoing sections of them again and again (and this is made worse on the UsefulNotes/PlayStation version where [[SaveGameLimits saving is limited by how many Save Crystals you have left]]). The FinalBoss in the last level can one hit kill you with its attack, and the whole arena is filled with lava and the mystery goo from the meteorite that will also kill you instantly if you fall in either of them. When you do beat the boss, you have to climb your way up and out of the impact crater to escape and shoot down some flamethrower guys before they can light you up (being on fire is death unless there's water, which there isn't in this example). Once you reach the helicopter, you're treated to an FMV of Lara hijacking it and narrowly escaping. That's it.

to:

** The final two levels in ''VideoGame/TombRaiderIII''. The game is already NintendoHard for the most part, but the last two levels are so notoriously difficult that some may simply either give up or use a cheat code to skip the levels. The 2nd to last level has a ton of deep pits with tricky jumping as you get chased by [[GoddamnBats glowing wasps]] that can easily push you into them, and there's 4 areas that are mostly a DeathCourse where you'll be redoing sections of them again and again (and this is made worse on the UsefulNotes/PlayStation Platform/PlayStation version where [[SaveGameLimits saving is limited by how many Save Crystals you have left]]). The FinalBoss in the last level can one hit kill you with its attack, and the whole arena is filled with lava and the mystery goo from the meteorite that will also kill you instantly if you fall in either of them. When you do beat the boss, you have to climb your way up and out of the impact crater to escape and shoot down some flamethrower guys before they can light you up (being on fire is death unless there's water, which there isn't in this example). Once you reach the helicopter, you're treated to an FMV of Lara hijacking it and narrowly escaping. That's it.
Is there an issue? Send a MessageReason:


** ''VideoGame/MetroidOtherM'' starts going on a decline right after the first battle with the [[GravityMaster Nightmare]]. You're introduced to a new, plot-heavy area with an enticing hook, only for much of it to be bypassed by the plot speeding up. Then you fight Nightmare again, then fight ThatOneBoss (who is only killed by a method that [[GuideDangIt the game never tells you]]) which has the only actual Metroids you fight in the game. After more cutscenes, you then finally get to deal with MB, a CutsceneBoss killed by aiming at her. This is followed on the lower difficulties by an epilogue which requires you to go all the way back through the Bottle Ship to get all the powerups you missed through the first run (which you won't need at this point) and fight [[BonusBoss Phantoon]], then go through an escape mission, where you have different abilities which are used nowhere else in the game except the last few minutes.

to:

** ''VideoGame/MetroidOtherM'' starts going on a decline right after the first battle with the [[GravityMaster Nightmare]]. You're introduced to a new, plot-heavy area with an enticing hook, only for much of it to be bypassed by the plot speeding up. Then you fight Nightmare again, then fight ThatOneBoss (who is only killed by a method that [[GuideDangIt the game never tells you]]) which has the only actual Metroids you fight in the game. After more cutscenes, you then finally get to deal with MB, a CutsceneBoss killed by aiming at her. This is followed on the lower difficulties by an epilogue which requires you to go all the way back through the Bottle Ship to get all the powerups you missed through the first run (which you won't need at this point) and fight [[BonusBoss [[{{Superboss}} Phantoon]], then go through an escape mission, where you have different abilities which are used nowhere else in the game except the last few minutes.
Is there an issue? Send a MessageReason:
the triforce quest is not the final level in the wind waker.


** ''VideoGame/TheLegendOfZeldaTheWindWaker'': To reach the final area of the game, Link needs the Triforce of Courage, which is broken up into eight fragments, leading to a long collection quest across the entire ocean. To find out where every fragment is located, you have to hunt down the Triforce Charts, which are likewise spread throughout the world and need to be decoded by Tingle at a hefty price of 398 rupees per chart. ''[[UpdatedRerelease Wind Waker HD]]'' considerably alleviates this quest, with five of the eight shards being found immediately without a map.

Top