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* Three of the top-tier characters in ''VideoGame/MarvelVsCapcom2'', Sentinel, {{ComicBook/Storm}} and {{ComicBook/Magneto}}. (The fourth is ComicBook/DoctorDoom.) All 3 require intimate knowledge of glitches to get the most out of them. Otherwise you might as well be hurling cream pies at the enemy, because their standard attacks are pretty poor.

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* Three of the top-tier characters in ''VideoGame/MarvelVsCapcom2'', Sentinel, {{ComicBook/Storm}} ComicBook/{{Storm|MarvelComics}} and {{ComicBook/Magneto}}.ComicBook/{{Magneto}}. (The fourth is ComicBook/DoctorDoom.) All 3 require intimate knowledge of glitches to get the most out of them. Otherwise you might as well be hurling cream pies at the enemy, because their standard attacks are pretty poor.
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*** [[Franchise/SuperMarioBros Princess Peach]]. Her unique float and aerial moves were meant to help beginners recover and survive; she was intended to be a SkillGateCharacter. [[NotTheIntendedUse Instead]], ''Smash Bros'' players developed a highly technical aerial style that has seen her consistently high or top tier, with her particularly dominating in the more aerial-heavy ''Ultimate''.

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*** [[Franchise/SuperMarioBros Princess Peach]]. Her unique float and aerial moves were meant to help beginners recover and survive; she was intended to be a SkillGateCharacter.{{Skill Gate Character|s}}. [[NotTheIntendedUse Instead]], ''Smash Bros'' players developed a highly technical aerial style that has seen her consistently high or top tier, with her particularly dominating in the more aerial-heavy ''Ultimate''.



** Reimu is mostly a SkillGateCharacter and a pretty good one in her own right. All of her bullet moves are easy to use, her skillcards are straightforward and her spellcards are rather powerful. [[InvokedTrope However]], her most powerful spellcard, Fantasy Heaven, is difficult to execute due to having to pull off some combos in order to use it. Not only do you have to be experienced with Reimu in order to use it properly, but you also need some knowledge about the game's hitboxes and block physics. If you do know how to hit the enemy without wasting 5 spellcard slots, then you (debatably) have a strong contender for THE most powerful attack in the series.

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** Reimu is mostly a SkillGateCharacter {{Skill Gate Character|s}} and a pretty good one in her own right. All of her bullet moves are easy to use, her skillcards are straightforward and her spellcards are rather powerful. [[InvokedTrope However]], her most powerful spellcard, Fantasy Heaven, is difficult to execute due to having to pull off some combos in order to use it. Not only do you have to be experienced with Reimu in order to use it properly, but you also need some knowledge about the game's hitboxes and block physics. If you do know how to hit the enemy without wasting 5 spellcard slots, then you (debatably) have a strong contender for THE most powerful attack in the series.
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*** [[VideoGame/SonicTheHedgehog Sonic]] is fairly easy to pick up at a basic level, but suffers in competitive play from being so light and needing the enemy's percents to be fairly high for a KO. However, when a truly skilled Sonic player picks him up, he turns into a whirling buzz-saw of doom that is untouchable. He is hands down the fastest character in the game and he can literally change direction and be going full speed instantly, not to mention that careful use of his neutral b attack can allow him to stay in the air [[NotQuiteFlight indefinitely]], gluing him to the ''underside'' of stages or enabling him to chase down flying opponents. A good Sonic player capitalizes on this speed and maneuverability, strafing the opponents too quickly for them to react and taking advantage of his ability to shield or dodge at any point in his attacks to save themselves from an opponent that somehow manages to catch, corner or out-think them.

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*** [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]] is fairly easy to pick up at a basic level, but suffers in competitive play from being so light and needing the enemy's percents to be fairly high for a KO. However, when a truly skilled Sonic player picks him up, he turns into a whirling buzz-saw of doom that is untouchable. He is hands down the fastest character in the game and he can literally change direction and be going full speed instantly, not to mention that careful use of his neutral b attack can allow him to stay in the air [[NotQuiteFlight indefinitely]], gluing him to the ''underside'' of stages or enabling him to chase down flying opponents. A good Sonic player capitalizes on this speed and maneuverability, strafing the opponents too quickly for them to react and taking advantage of his ability to shield or dodge at any point in his attacks to save themselves from an opponent that somehow manages to catch, corner or out-think them.
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* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'':
** The game is known for being beginner-unfriendly, with most of the cast having some form of StanceSystem that effectively doubles the size of their moveset and can be accessed at will. Because of this, most newcomers gravitate towards "passive Stand" characters like Hol Horse, Shadow DIO, Young Joseph, and Black Polnareff, who lack that system and can be figured out fairly quickly. At high-level play, though, "active Stand" characters are unanimously regarded as the strongest in the game, gaining a massive assortment of options, better mobility, stronger defenses, and a host of other benefits that can force terrifyingly lopsided matchups onto the game's lower brackets.
** Devo the Cursed is the most infamous of the game's characters to learn, because he combines the aforementioned StanceSystem with being a PuppetFighter: activating his Stand switches the player's controls to a doll lying around the arena and leaves Devo himself unable to change position. Mastering Devo requires not just learning all his moves and combos, but also being able to track the doll's position and keep it in the opportune location without leaving Devo himself as a sitting duck. However, once you have mastered Devo, he becomes a terror, able to hit the opponent from multiple directions and pull off ConfusionFu by constantly switching whether he's the threat, the doll is, or both, and if the player can trap the opponent between Devo and the doll, they can pull off 100-hit combos fairly easily.

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