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* ''DethroningMoment/SuperMarioBros''



[[folder:''Mario'' and ''Yoshi'']]
* ilovedededeAGAIN: I love ''VideoGame/SuperMarioSunshine'', being one of my favorite Mario games, but the one scene I never liked was when Mario was on trial. There are so many things wrong with this scene. 1. A normal trial in RealLife would last a few hours to even a day. This one lasted only a good two minutes before Mario was deemed guilty. 2. What absolutely pissed me off the most was that the judge and the jury simply deemed Mario guilty: that part in particular left an absolute bitter taste in my mouth because the court had no evidence that Mario was the culprit, they deemed him guilty simply because they thought he was the criminal. They didn't even give him an attorney and there we're no witnesses called either, so this is a fail (even Chuggaaconroy pointed this out). To make it even worse, Mario wasn't even the criminal in the first place: it was a clone of him called "Shadow Mario" [[spoiler:who is actually Bowser Jr. in disguise]], and if you see him throughout the game, he has a light-blueish color to him - not like Mario. Are the judges idiots or what? Finally, they even didn't give Peach and Toadsworth to object (granted, they did try to object, but the judge automatically ruled it down before they could even say anything aside from "Objection!"), which just flat-out made me pissed because Peach is royalty - the judges should not be able to rule her down. And in the end, Mario is wrongly deemed guilty, gets put in the Delfino Plaza prison for the rest of that day, and is forced to clean up the entirety of Isle Delfino - while on a freaking vacation! And to make it more cheesy, the police said told Mario not to slack off as they'd be watching him. [[PoliceAreUseless I've "slacked off" so many times in the game, even right in their freaking sight, and they don't even give a crap]]. As if they forgot that they we're supposed to be watching Mario! Poor Mario was nothing but a ButtMonkey [[TheWoobie woobie]] in that scene! What?!
** Ninetails2000: Agreed! The worst part of this is that the court mentions that the graffiti was part of a crime spree that's been going on for months. Mario arrived that day and before he even left the airstrip (after the plane he was on nearly crashed, no less), he had already set to work cleaning graffiti that was already there! And if you walk around and talk to the NPC's about it, they all immediately blame Mario for the problems. This becomes especially stupid given that Shadow Mario has (intentionally) made himself visible enough during his crimes for people to recognize him on sight. There's even an artist sketch that clearly shows that whomever it is is a solid blue individual with red eyes. Also, as the previous poster pointed out, where do they get off dismissing royalty like that? If a friggen' princess is coming to the defense of Mario, then maybe you should hear her out! F.L.U.D.D. even lampshades this during his talk with Mario by pointing out that the real criminal is still running rampant while they're busy throwing Mario under the bus.
** Tropers/{{Ecclytennysmithylove}}: Thirded. I expected some CharacterDevelopment from the judge, the jury, and the Isle Delfino residents (i.e. they feel remorse for what they done after being informed that [[spoiler: Bowser Jr. was the imposter]], and then apologize to Mario for the misunderstanding). But no, in the end [[spoiler: they just cheered for Mario for defeating Bowser and Bowser Jr.]]. [[SarcasmMode Some friendly citizens they are!]]
** Tropers/MathsAngelicVersion: Fourthed. The whole KangarooCourt mess rendered the Piantas utterly unlikable to me. Either they're complete idiots, [[AlternativeCharacterInterpretation or they're cruel enough to realize that Mario is innocent, but decide to frame him anyway because he seems to be an appropriate scapegoat and a nice solution to their problems]]. Not that it's a great solution in either case. If I were Mario, you could bet I'd be trying to escape from Isle Delfino anyway (and rely on Peach to bail me out later if I got a criminal record). Not out of pure selfishness ("these idiot {{Jerk Ass}}es don't deserve my help"), but also out of genuine fear for my safety ("if they'll throw me in prison for a crime I obviously didn't commit, what about harsher punishments?"). The worst part is that this idiocy is in no way necessary - the plot would have worked if Mario had simply arrived at Isle Delfino, been told that the Piantas needed his help, and decided to help them because he's a good guy.
** Tropers/Chimanruler15: Fifthed. What makes all of this even worse is that the Piantas don't bother establishing a motive for Mario's supposed crimes. Do they even know how the legal system works? Mario was fighting a monster at the airport, something that the Piantas would have discovered if they had simply bothered to hear Mario, his companions, or any staff at the airstrip out. If Mario was doing something good for the town, then what reason would he have to vandalize everything? Oh, and the Piantas don't do anything while Mario is clearly chasing around the real culprit who captured Peach. I wonder how this town is able to function.
** Tropers/{{Case}}: A mainline Mario game starts with a lengthy unskippable cutscene. Hey, kids, want to play some Mario? All right, just wait a few minutes while we (fail to) explain why he has to collect the shines! That the cutscene looks and sounds downright incomplete at parts, and, well, everything written above, just makes an already bad problem worse.
** Tropers/{{Mineboot45}}: Damn straight. I think LetsPlay/{{Chuggaaconroy}} put it best: "This is more rigged than UsefulNotes/SaddamHussein's trial!"[[labelnote:Full Quote]]"Wait a minute! Hold on. Wait a minute. So there was no statement by the defense, no attorney appointed to the defense, no witnesses called, no evidence presented, nobody even bothered to notice that we literally got here four minutes and thirty-four seconds before we were arrested, and there wasn't even a jury? This is more rigged than Saddam Hussein's trial!"[[/labelnote]]
* AjWargo: Although I know some people really like ''VideoGame/MarioAndLuigiBowsersInsideStory'', a series of problems early into the game lead me to give up on the title. At the end of Dimple Wood, Bowser needs to get a Banzai Bill from a Wiggler, who requests that he eat the oversized carrot he plucked out of the ground. The first issue is that the minigame to eat it is needlessly difficult, to the point where I just barely completed it. But that's nothing compared to what happens next- the Wiggler, without warning, suddenly gets angry and attacks Bowser... because he did what it asked. What? That makes no sense! It seemed perfectly fine about the whole ordeal beforehand, and even implied it was okay with Bowser eating the carrot, never once indicating it would get angry. I know the joke is that Wigglers have a bad temper, but when they directly get angry because of something they told you to do, it rings totally hollow. But that wasn't what made me give up on it. After you beat the Wiggler... you have to fight ANOTHER boss called Durmite literally five minutes later with the Mario Brothers. Who thought of this? Did anyone stop and think that putting two bosses in quick succession at this early of a juncture was a bad idea? Needless to say, with my intelligence insulted and my patience expired after three stupid moments in succession, I gave up after that point.
* Troper/Silverblade2: I don't usually care for [[ExcusePlot "plots"]] in Mario games, but - god - the opening intro of ''[[VideoGame/YoshisNewIsland Yoshi New Island]]'' is one big insult for fans of the original game. The [[SugarWiki/HeartwarmingMoments beautiful ending]] is retconned for the sake of a cheap joke: the parents who were brought Mario and Luigi are [[ShaggyDogStory actually not their parents]]. Makes even more pointless with [[spoiler:this game's ending that recycles the opening verbatim.]]
** Tropers/FalconPain: In addition to the above observation, it raises an additional bit of FridgeHorror. So Mario and Yoshi defeat young Bowser and save the stork and Luigi, and then Kamek's back to kidnap them again and bring them to a new set of Bowser's castles before the night's over? As much mileage as the series gets out of the idea that Bowser kidnaps Peach "every other week", the rebound time has never been so low that you have to wonder if the period of freedom is less than the period of captivity, or if it's even possible to call it "defeating" Bowser. Also, the stork was so far off that he had to cross an ocean (complete with island of Yoshis) on the way between the wrong home and the right one? At this point, the HereWeGoAgain factor is so confusing and unrewarding that it would have made more sense to just make the game a remake of the first one with new levels and bosses.
** Tropers/GunarmDyne: I gave ''Yoshi's New Island'' the benefit of the doubt for the most part. I forgave the idiot retcon to the original game's ending. I forgave the butt kazoo title theme. I even forgave Bowser's GiantSpaceFleaFromNowhere appearance. What I could not forgive was the absolutely pitiful attempt at a climactic final boss with nothing that sounded like a final battle theme. It's hard to put into words but, suffice it to say, it completely ruined what was otherwise a decent boss battle. The original game's final battle was epic enough on its own but made legendary by its hard rock theme. The pathetic final fights in this game were simply the final nail in the coffin that destroyed everything that made the original game great.
** Tropers/AjWargo: I'll gladly add Adult Bowser's GiantSpaceFleaFromNowhere appearance to this list. For one thing, this doesn't work because there was no {{Foreshadowing}}. If there had been a few cutscenes after castle levels showing Adult Bowser seeing what was going on in the future- maybe via Present Kamek's magic- and deciding to help Baby Bowser out, that might have made this work. The only hint once might get is by completing the game but having used the Flutter Wings on a level, at which point Adult Bowser orders them to complete the game correctly to fight him. But as that is not something most players would do, it doesn't work. Also, here's another good point- this was completely pointless. We had just gone through a fight with Baby Bowser, and thus having Adult Bowser show up accomplishes nothing story wise. Plus, wouldn't this be causing a TimeParadox if Adult Bowser won? Surely he can't be that stupid! And you know what's really dumb about this? This concept had already been done before in ''VideoGame/YoshisIslandDS'', and they actually did this correctly as Adult Bowser is shown to you at several cutscenes prior to the final level, so it's clear he's going to be the final boss! I think after doing this, and also completely bungling the development of ''VideoGame/BalanWonderworld'', Arzest should be blacklisted from working with any big name company and reduced to developing shovel ware that no one will buy.
* [=SenorCornholio=]: I'd been a huge fan of ''Franchise/PaperMario'' ever since ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]'', and had played it plus the [[VideoGame/PaperMario64 other]] [[VideoGame/SuperPaperMario two]] to death numerous times. They're fun, charming, and have great stories in general. As such, I was stoked to hear of the fourth game, ''VideoGame/PaperMarioStickerStar''. I didn't hear any big spoilers for the game, so I was still looking forward to it when it came out. I put the game in, played it, and...it turned out to be the most disappointing game I've ever played. So Miyamoto wanted to ditch everything that made the Paper Mario series so beloved, and it failed miserably. I could pick any one moment, from the overly childish plot that could give VideoGame/YoshisNewIsland above a run for its money, to the numerous GuideDangIt moments and ThatOneBoss battles, to the amount of times [[TheScrappy Kersti]] is separated from you, leaving you without a core game mechanic. But the worst of it has to be the ending. First of all, Bowser is completely silent in this game. No longer is he the LargeHam big kahuna of the Koopa Kingdom; here he's just a voiceless, personality-less monster who Mario has to beat similarly to VideoGame/NewSuperMarioBros, which even though I'm a huge Bowser fan, it wouldn't be so bad it weren't for the second point: the fight itself. [[ThatOneBoss Bosses in this game have]] [[DamageSpongeBoss tons of HP]], with the Megasparkle Goomba [[ThisIsGonnaSuck (the first boss)]] having 90. This basically means you have to use powerful stickers called "Thing Stickers" to beat them, and even then [[GuideDangIt you have to use just the right one]]. Here however, you have a multi-phase fight with five phases, and the Things you need don't even do much damage to the big turtle; all they actually do is handicap him slightly. [[EndingFatigue causing the fight to drag on even with the Thing Stickers you need]]. Third, the only potentially cool part (the Giant Bowser fight and Kersti's HeroicSacrifice) is made moot right afterwards, where [[AssPull Mario uses the Royal Stickers to wish Kersti back to life, something that shouldn't even be possible in the context of any Mario game ever]]. And yes, I am aware of how wishes work in the Mario series in general, but never once has it ever been implied in any game that you can just wish someone back to life. If that were the case, then [[VideoGame/PaperMarioTheThousandYearDoor Admiral Bobbery]] and [[VideoGame/SuperPaperMario Lord Blumiere]] could just revive Scarlet and Timpani respectively [[ClapYourHandsIfYouBelieve if they wished hard enough]] (which I'll admit, [[FranchiseOriginalSin the problem was apparent with TEC and Luvbi at the end of those games as well]], but you could potentially come up with a theory on how those happened other than "it just kinda did"; plus at least those deaths weren't immediately reversed until after the final chapter). Fourth, [[ArsonMurderAndJaywalking all those]] [[ThatOneAchievement Super Flag Achievements you could potentially get that are extremely annoying to obtain?]] [[ArsonMurderAndJaywalking They open up during the credits anyway, even if you didn't complete them! So all the extra work is even more pointless than mere bragging rights.]] Needless to say, it nearly swore me off of the Paper Mario subseries in general, and I only picked up ''VideoGame/PaperMarioColorSplash'' to give the series a second chance; thankfully, ''Color Splash'' turned out to be an overall superior game with better humor, better overall moments, and an improved version of its own predecessor's battle system. So basically, screw ''Sticker Star'' and move on to ''Color Splash''.
** [=KingBowser9001=]: You know, the entire game could technically be considered a [=DMoS=] for the entire series, but since I can't list the whole game, I'll second this. Taking this up a notch, the entire climax felt like a slap in the face to me. First off, remember the [[MarathonLevel long]] and [[BestLevelEver epic]] final dungeons in the past 3 games? Yeah, now how about a bunch of empty hallways with 2 frustrating boss fights? On the topic of those boss fights, take a look at our final bout with [[TheDragon Kamek]]. He turns your stickers into flip-flops and summons clones. It gets worse because Kamek also exploits one of the biggest problems with the battle system: The inability to skip your turn. This turns him into a flat-out GoddamnedBoss. And now, the dethroning moment of the dethroning moment- The FinalBoss. Lackluster portrayal aside, Bowser has a heavily flawed boss fight. Not only does he have 400 health points, but somebody at Intelligent Systems thought it would be a good idea to make Bowser a SequentialBoss and give him 5 Thing weaknesses! Even worse, unlike previous bosses, he's borderline UnwinnableByDesign without them! The last phase had the potential to be an awesome and actually NintendoHard boss fight, but unlike the rest, [[AntiClimaxBoss it goes down in about 2 minutes without much effort after Kersti's sacrifice]]. Even more insulting to the big guy, it's possible to defeat him without Kersti, turning that into a StupidSacrifice. It's still goddamn easy! And then the ending, which, no thanks to the biggest AssPull I've ever seen in a ''Mario'' game, makes Kersti's sacrifice mean nothing! Thank God for ''Color Splash'', which did all of this crap better.
* [=DarkChirano=]: I didn't drink as much of the "''Color Splash'' fixes every issue with ''Sticker Star''" Kool-Aid as other players. After it wore off, I slowly came to realize [[WolfInSheepsClothing how much worse and more disingenuous the game truly is compared to its predecessor]]. There's several moments I wish I could pick from this disrespectful, [[GladIThoughtOfIt credit-stealing]] trashheap, but as I'm only allowed one per game, and I can't pick game mechanics (of which ''Color Splash'' still has many big issues), I choose the final Big Paint Star flashback. Why? Because not only does it reveal the flashbacks [[TheUntwist were all just window dressing to make a mystery out of a padded out version of ''Sticker Star'''s opening]], but it highlights many of the plot issues with the main villain and game as a whole, and affects several other scenes and characters. First, if it's so easy to make black paint, why has this never happened before? Remember, this game is saying the whole world [[RetCon is now made of paint, all of it flowing from Prism Island's Big Paint Stars]]- there is [[ContrivedCoincidence simply no way this situation never came up before]]. Even for ''Color Splash'''s "random" non-sequiturs and rambling jokes, [[InsultToRocks that idea is simply too stupid to consider]]. Second, [[PlotHole why does only Bowser become a black entity, but Mario and Roy don't?]] The game never properly explains the mechanics behind Bowser's transformation, and it also makes it very clear the black paint wants to spread, so there's no reason not to possess whatever it touches ASAP. Prism Island and the entire Mushroom World should have been covered in the stuff by now. There's a difference between [[RiddleforTheAges leaving some mysteries for players to discuss]] and [[TheUnReveal flat out not explaining basic information about your villain, and ''Color Splash'' does the latter]]. Even worse, [[TheyWastedAPerfectlyGoodPlot there was actually an easy way to fix this]]- just have Huey drop a line about feeling [[CanonWelding the energy of the Gold Royal Sticker (something only Bowser has touched before) or something]]. For sake of reference, ''Samurai Jack'' gave its similar black goo villain, Aku, an explanation of the unique circumstances on how he became sentient. Third, the black paint mostly being contained to these flashbacks and not doing much outside of two levels gets one to realize how little plot momentum there actually is the whole game (especially the chapter leading up to this flashback). It's nice [[DamnedByFaintPraise some]] story is back, but what's driving players to experience it if [[OrcusOnHisThrone the main villain isn't around in the present day]]? There was a reason why Count Bleck and Bowser were so highly regarded, as well as Grodus having his fans- they were more involved on-screen. Fourth, in order for Black Bowser's plan to even begin, his smarter minions like the Koopalings and Kamek [[IdiotBall have to not realize something is up]]. I must remind players Kamek has raised Bowser from birth, and he was there when Black Bowser was created- he'd be the first to know Bowser's acting strange, but he never brings it up in any of his [[DemotedToExtra three story scenes]], [[OutOfCharacterMoment instead acting like discount Jafar as in ''Sticker Star'']]. The fact Peach notices (at first), but [[FailedASpotCheck not Kamek]], is frankly insulting. Finally, it shows why making paper so prevalent for the series was such a stupid idea, as it shows [[SkewedPriorities the bizarre form of laziness]] behind the initiative- the developers will throw in ideas merely if it's unusual or paper related, but they won't actually think it through. That scene alone epitomizes everything wrong with not just ''Color Splash'', but the direction of the eighth generation ''Paper Mario'' games- if the game doesn't care about the fine details of their main villain force, [[EightDeadlyWords why should I care what evil they perform]]? [[Film/BatmanForever It just raises too many questions]].
* Gemidori: I'll be real honest and say that I fucking hate ''VideoGame/PaperMarioTheOrigamiKing''. I find it to be an obnoxious and dreary mess that's no better than the two predecessors. I could fill the entire page with all of my grievances with the game, but the absolute worst bit has to be the BigBad King Olly, by far my least favorite Mario villain period. His murderously annoying RoyalBrat personality and [[spoiler:his role in Bobby's weak ass death scene ([[EightDeadlyWords I really couldn't be bothered to care]])]] weren't painful enough apparently, because then at the very end you get his origin...[[spoiler:His creator scribbled a bunch of sappy shit on him that he just never bothered to read. This is the only reason he decides to kill all Toads.]] That entry right above me? [[HistoryRepeats It just happened all over again. They came up with the laziest idea possible,]] only this time they trade in the "it must be paper related" bit with something a lot stupider: [[spoiler:a direct TakeThatAudience. After eight years of constant criticism regarding the overusage of Toads (not just Paper Mario -- almost the entire franchise), these developers just piss into your mouth laughing by putting your complaints into the head of a genocidal racist. [[CantTakeCriticism You have no idea how bad of a message this sends.]]]] Now that would easily be bad enough...but it gets worse. [[spoiler:Olly finally gets to read the damn scribbles in an ultra-forced RedemptionEqualsDeath moment that I find very hard to buy, so now you get two more melodramatic lame ass death scenes back to back. Yep, dudes, good way of stretching my suspension of disbelief so far and fast that it snapped. [[VideoGame/SuperMarioRPG Smithy]] was better written than this asshole.]] ''Sticker Star'' and ''Color Splash'' have definitely worn at my patience and tolerance a lot, but this, especially Olly, finally broke me. It destroyed my love for ''Paper Mario'' altogether, and frankly I'm more than finished with any future ''Mario'' [=RPGs=] -- I genuinely never want to see another one ever again after this nightmare. Fuck the Origami King, both game and character. [[ArsonMurderAndJaywalking Also, Bowser does nothing on his own.]]
** Tropers/{{Grotadmorv}}: For a point that often goes undiscussed, the portrayal of Kamek, Bowser Jr's famed BeleagueredAssistant and caretaker, really bothered me in this game. So we see a flashback where he caused Bowser's Castle to crash into Shangri Spa and put the entire Koopa Troop to humiliating manual labor to pay for years worth of damages. While a BrickJoke later on makes it understandable he'd get confused and he was panicking at the time, the flashback showing it has him as a clear UnreliableNarrator exaggerating his heroics. He then pretends to spend the entire streamer section {{Wangst}}ing that Bowser doesn't trust him and acting like a smug asshole whenever he does anything right, even though we have seen full well that he is refusing to owe up to his mistakes. Not helping is that when Bowser Jr. gets shredded, Kamek only cares about saving Jr. so he can use his Clown Car. Not to mention the bizarre NonSequitur "joke" the game's writing randomly gives to him. In the end, the green streamer plays out like a potentially fun EnemyMine getting ruined by CharacterDerailment.
* Tropers/BigJimbo: While ''VideoGame/SuperMarioMaker2'' is a very good game, the Story Mode just stinks. The very worst moment is when everything is finally rebuilt, [[HereWeGoAgain and Undodog is preparing to press the reset button like he did in the beginning]]. Not only does it make your progress [[ShaggyDogStory completely pointless]], it feels a bit mean-spirited when you take into account that Undodog clearly admits his desire to press it if you talk to him, and it doesn't help matters that none of the other characters even bothers to stop him (which also happened the first time). I can honestly say ''VideoGame/SuperMarioSunshine'''s plot comes off as less of an IdiotPlot.
* {{InsertCleverNameHere}}: Gold Mario being the reward for beating 200c in ''VideoGame/MarioKart8Deluxe''. Now here's the thing: I usually don't mind clones like Pink Gold Peach, especially not after the following installment, ''VideoGame/MarioKartTour'', brought back many missing veterans, including Birdo. That said, if you're going to include a reskin of Metal Mario in your game, you don't lock it behind 200c! That's just a terrible prize to give to a player for beating an brutally hard mode!
* [=Draggon753=]: I haven't played ''VideoGame/SuperPrincessPeach'' due to not owning the game, but even if I did, I don't think I'd want to play it. The reason why? Luigi's treatment in the game. I'm a big fan of the Mario bro in green, and I find the ButtMonkey treatment towards him absolutely disrespectful, and IMO said treatment is at it's absolute worst here. Once Peach defeats the boss of World 7, Luigi is rescued. He floats down in a bubble, and once he's released from said bubble, Peach picks him up, happily spins him around, and then tosses him to the side, while the game says "You saved the green man?". Okay, first of all, Peach, why would you do such a thing to Luigi? He's the brother of the man you supposedly love, and he's helped rescue you on most occasions, and this is how you treat him? And second, the fact that the game couldn't bother to refer to Luigi by his name and just calls him "the green man" is super insulting to me. I'd expect Bowser to refer to Luigi as something other than his name, but the parasol doing this? Really? And then there's the ending: Peach has defeated Bowser, itself hilarious irony given how he's always been kidnapping her, and Mario has been saved. Peach and Luigi both rush to Mario to celebrate the rescue, and suddenly Peach knocks Luigi aside, sending him flying into the air which ends in him landing smack into the door of the cage previous holding Mario, and landing flat on his face on the ground. Yeah. Peach knocked Luigi aside so she could get to hug Mario first. Once again, what the actual hell, Peach?! Why would you do that to Luigi?! He did nothing to deserve you treating him so coldly like that! And during the whole end sequence, Mario, Peach and the Toads are just happily celebrating Bowser's defeat without acknowledging poor Luigi lying on the ground, clearly in pain from what just happened to him. Sure, Luigi's back on his feet in the credits scene, but you can't act like the poor treatment he received in the previous scene didn't happen, game! Like I said earlier, I'm a big fan of Luigi, and it hurts to see him getting treated so poorly. I'm used to seeing internet videos where Luigi is the ButtMonkey, and as much as I hate to see it (Especially the Dorkly parodies), I can look past said videos because they're merely FanWorks, but this particular case of Luigi being treated badly is from an official Mario game, and I cannot forgive such a thing. "Super Princess Peach" is already one of the more unpopular Mario games out there, but most complaints have just been towards the gameplay mechanics, and no one I've seen has ever acknowledged how bad poor Luigi gets it here. Next time I play Super Smash Bros., I'm gonna have Luigi fight Peach so he can get his revenge on her for what she did to him.
[[/folder]]
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Moved to the discussion page, since it's about two separate moments.


* Tropers/{{F}}: I really liked ''VideoGame/GodOfWarIII'', but the ease in which Poseidon and Hades get killed off is seriously awful. Zeus gets a long battle culminating with being impaled repeatedly on the Blade of Olympus, leaps away essentially unharmed given an opening of about a second, one-shots Kratos when he makes it to the top of Olympus, and then needs two equally epic battles in quick succession followed by a No Holds Barred Beatdown to actually kill; and his brothers are supposed to be almost as powerful as him, which they demonstrate quite admirably against the Titans. Instead, Poseidon is apparently essentially helpless without his Leviathan and Hades can be killed by an almost totally depowered Kratos; both of which happen in the first hour or so of the game. Not only is this doing a colossal disservice to two of the greatest of the Olympians, but it also means that none of the other boss fights are ever going to compare with them in magnitude; seeing as how Helios, Hermes, and Herakles aren't even close to their league. The almost total lack of a boss fight against Helios, the bizarre absence of Artemis, and the anticlimactic ends to Hephaestus and Gaea are one thing; but this is just too far.
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* AmmandTheCorsair: As a huge fan of ''VideoGame/TheGodfather'' I was massively looking forward to the sequel - only to have Aldo Trapani reduced to a PreviousPlayerCameo who gets [[DroppedABridgeOnHim killed in the prologue.]] One other is the Mangano sub plot; Dominic forms an alliance with Don Mangano only for you to reach your next destination and BANG!, Mangano supposedly betrays you and you start a war. Would this have not been more effective if you'd interacted together more first, become friends even? Then, to top it all off, you can just shoot the Don at his compound without any dramatic resolution; the same as any {{Mook}}. Oh well, at least he gets something to do, unlike Tony Rosato.

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* AmmandTheCorsair: As a huge fan of ''VideoGame/TheGodfather'' I was massively looking forward to the sequel - only to have Aldo Trapani reduced to a PreviousPlayerCameo PreviousPlayerCharacterCameo who gets [[DroppedABridgeOnHim killed in the prologue.]] prologue]]. One other is the Mangano sub plot; Dominic forms an alliance with Don Mangano only for you to reach your next destination and BANG!, Mangano supposedly betrays you and you start a war. Would this have not been more effective if you'd interacted together more first, become friends even? Then, to top it all off, you can just shoot the Don at his compound without any dramatic resolution; the same as any {{Mook}}. Oh well, at least he gets something to do, unlike Tony Rosato.
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Deleting my own D Mo S entry as I decided it was dumb and I didn't like it


* Conspiracy_risk: My previous [=DMoS=] entry for the VideoGame/NancyDrew series was for ''Ransom of the Seven Ships'', and while that game is far and away my least favorite in the series (that I've actually played), I felt dissatisfied with my entry as that game's poor quality was a result of many different bad design and story choices coming together, and it was hard to narrow down what I didn't like to a single moment. In its place, I am nominating ''The Shattered Medallion'' for requiring Nancy to break the rules on a game show by sneaking into the producers-only area and letting her get away with it Scott-free. Yes, Nancy has snooped before, but previously she has always had compelling reasons for doing so, what with the backdrop of a crime being committed. Here, though, she's just competing on a game show and is breaking the rules for no other reason than she's curious. [[WhatTheHellHero What the hell, Nancy?]]
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** Tropers/dynamicDiscovery: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his attack could have only killed Eel (the guy attacking him with the assault rifle), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].

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** Tropers/dynamicDiscovery: Tropers/{{dynamicDiscovery}}: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the [[{{Cyborg}} cybernetically-repaired]] Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his the scene would've worked better if RHM's attack could have only killed hit Eel (the guy attacking him with the [[MoreDakka assault rifle), rifle]]), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].

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* Loekman3: ''VideoGame/HenryStickminSeries'' is easily among the best game I played and I enjoyed each and every one of the routes through and through. However, despite all this, there is one route in the game that is an absolute miss for me and that is in the ''Pure Blooded Thief/Convict Allies'' path on ''Completing the Mission''. See there, Henry and Ellie wanted to join the Toppat clan to get away from both the government as well as the Wall. Fair enough, but is the last path of the route which is the DMOS. See, I have to pick between three sides, the Toppat as originally intended, the government or the Wall. Given that this is the same route where Henry betrayed the government to steal the Ruby from the ship, it makes no sense for me to side with anyone so I chose none, only for me to be pissed when it led to a fail instead of an ending. Not only that, when I side with the government, we got an ending where Henry and Ellie are pardoned for their crimes and forgiven by the government. I do not understand why are we allowed to side with them given the fact that Charles whom previously wanted to open fire on Henry for going rogue, suddenly ask him to help them? And Galeforce pardoned their crimes and trusted them even though they may have ulterior motives for sabotaging the rocket. I really dislike this path, and it's the only one where I do not want to replay when I'm revisiting the game.

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* ''VideoGame/HenryStickminSeries'':
**
Loekman3: ''VideoGame/HenryStickminSeries'' The Henry Stickmin Collection is easily among the best game games I played played, and I enjoyed each and every one of the routes through and through. However, despite all this, there is one route in the game that is an absolute miss for me and that is in the ''Pure Blooded Thief/Convict Allies'' path on ''Completing the Mission''. See there, Henry and Ellie wanted to join the Toppat clan to get away from both the government as well as the Wall. Fair enough, but is the last path of the route which is the DMOS. See, I have to pick between three sides, the Toppat as originally intended, the government or the Wall. Given that this is the same route where Henry betrayed the government to steal the Ruby from the ship, it makes no sense for me to side with anyone so I chose none, only for me to be pissed when it led to a fail instead of an ending. Not only that, when I side with the government, we got an ending where Henry and Ellie are pardoned for their crimes and forgiven by the government. I do not understand why are we allowed to side with them given the fact that Charles whom previously wanted to open fire on Henry for going rogue, suddenly ask him to help them? And Galeforce pardoned their crimes and trusted them even though they may have ulterior motives for sabotaging the rocket. I really dislike this path, and it's the only one where I do not want to replay when I'm revisiting the game.game.
** Tropers/dynamicDiscovery: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his attack could have only killed Eel (the guy attacking him with the assault rifle), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."

to:

* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."
Is there an issue? Send a MessageReason:
None


* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").

to:

* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). \n ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."

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