Follow TV Tropes

Following

History DeconstructorFleet / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


** ScienceFantasy: The game explores what were to happen if technology and magic existed in the some setting by highlighting how the two are effectively at opposite ends of the spectrum in terms of explaining how the world works. Magic is effectively a form of [[RealityWarper reality warping]] while science grounds the world to things like physics and logic. These two elements being in conflict results in a world where a single spell or invention can have dire repercussions; casting a spell near a train could cause it to derail, while setting up power lines can cause magic to stop working when someone needs it to work. The game highlights in gameplay by having equipment or skills be effectively useless if you focus too much into either side; a magic sword doesn't work if focused around technology, while a mage cannot use most armor. As such, society has been heavily shaped by these opposing forces, causing things like magically gifted people to be shunned in more modernized society, while technologically gifted inventors to be rejected by some of the more magically inclined races or factions.

to:

** ScienceFantasy: The game explores what were to happen if technology and magic existed in the some setting by highlighting how the two are effectively at opposite ends of the spectrum in terms of explaining how the world works. Magic is effectively essentially a form of [[RealityWarper reality warping]] while science grounds the world to things like physics and logic. These two elements being in conflict results forces result in a world where a single spell or invention can have dire repercussions; casting a spell near a train could cause it to derail, while setting up power lines can cause magic to stop working when someone needs it to work. The game highlights in gameplay by having equipment or skills be effectively useless if you focus too much into either side; a magic sword doesn't work if focused around technology, while a mage cannot use most armor. As such, repercussions rather than coexist, and as such society has been heavily shaped by these opposing forces, causing things like magically gifted people to be shunned two facts. For instance, magic users cannot use public transport in more modernized society, some cases, while technologically gifted inventors to be rejected are treated with hostility by some of the more magically inclined races or factions. groups. This is reinforced in gameplay as well, such as a mage being unable to use equipment, and a more tech focused build being unable to use magic weapons.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FalloutNewVegas'' deconstructs a lot of its own franchise (which already deconstructs quite many [[AfterTheEnd post-apocalyptic]] tropes.

to:

* ''VideoGame/FalloutNewVegas'' deconstructs a lot of its own franchise (which already deconstructs quite many [[AfterTheEnd post-apocalyptic]] tropes.post-apocalyptic]] tropes).

Top