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* GrammarCorrectionGag: After Sheena first summons Sylph in battle, a skit can play in which the newb argues that she should be saying "I summon ''you''" rather than "I summon thee", since there's three of them and "you" is the plural form.
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* BreakingTheFourthWall: When the nerd challenges the newb to a duel after clearing the advanced solo challenge, the newb will ask if the nerd ''really'' needed to issue their challenge ''there'', as opposed to just requesting a spar anywhere else. The nerd's response is that yes, this was actually required, because the modder found it easier to copy and edit the code for Celes's battle instead of creating a whole new routine to enable this fight anywhere in the game.
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** The game now actually ''tells you'' if a cooking recipe contained any favorite or unfavorite ingredients, as this mechanic was [[GuideDangIt left completely unexplained]] in the base game. This ends up doubly important when it comes to the [=OCs=], as their food preferences can be different each run and a guide wouldn't help with them.

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** The game now actually ''tells you'' if a cooking recipe contained any favorite or unfavorite ingredients, as this mechanic was [[GuideDangIt left completely unexplained]] in the base game. This ends up doubly important when it comes to the [=OCs=], as their food preferences can be different are essentially random each run and a guide wouldn't help with them.
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** In the base game, Lloyd has an unused affection value for himself, which existed solely as a copy/paste oversight and didn't actually do anything. In the mod, in the unlikely event of Lloyd's self-love being in his top 3 (which requires either save editing or ''severe'' cooking abuse), he'll have the option to go outside by himself at Flanoir, resulting in an ending where he has no soulmate and goes on his Exsphere-collecting journey alone.

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** In the base game, Lloyd has an unused affection value for himself, which existed solely as a copy/paste oversight and didn't actually do anything. In the mod, in the unlikely event of Lloyd's self-love being in his top 3 (which requires originally required either save editing or ''severe'' cooking abuse), abuse; later updates added several solo Lloyd skit points on the world map), he'll have the option to go outside by himself at Flanoir, resulting in an ending where he has no soulmate and goes on his Exsphere-collecting journey alone.

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** Treasure chests and skit points on the world map are now slightly visible when riding Noishe or the Rheiards, to make seeking them out easier.

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** Treasure chests and skit points on the world map are now slightly visible when riding Noishe or the Rheiards, and treasure chests are visible from much further away on foot, to make seeking them out easier.


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* BalanceBuff: The Revive Ring accessory and Resurrect EX skill, in the base game, had a small chance of [[AutoRevive reviving the user upon KO]]. In the mod, they instead have a small''er'' chance of reviving the user on KO, and then again every few seconds while still KO'd.


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* DuelingPlayerCharacters:
** On the first visit to the Tower of Salvation, the [=OCs=] will [[PlotMandatedFriendshipFailure have a sudden falling-out]] and the player will have to choose one and fight the other.
** On Kratos's route, if either or both of the [=OCs=] have high enough affection for Zelos, they'll take his side in the battle after he betrays the rest of the party (not actually joining Cruxis, just trying to make sure he doesn't die). If only one OC has enough affection, the mod will focus on the one who doesn't, fighting Zelos and the other OC as a DualBoss. If both do, the mods will focus on the trio of Zelos and the [=OCs=], fighting Lloyd and the rest of the party.
** After completing the Meltokio Coliseum's advanced solo challenge as either OC, the other one will melodramatically barge in and demand to test their respective strength in a duel.
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** When a choice affects [[RelationshipValues affection]], little hearts and broken hearts appear over the relevant characters' heads. Normally, this only happens after making the choice, but on [[NewGamePlus the third quest]], it's shown before the choice.
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* DevelopersDesiredDate: While the mod adds paired endings for the [=OCs=] with all the canon characters, it's clear that their paired ending with each other is the one the mod creator considers the canon route.
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* HelloInsertNameHere: The two new characters added by the mod are named by the player. Additionally, the mod restores the DummiedOut-outside-of-Japan item that allows name changes for the canon playable characters.

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* HelloInsertNameHere: The two new characters added by the mod are named by the player. Additionally, the mod restores the DummiedOut-outside-of-Japan Rename Gem key item DummiedOut in international releases that allows name changes for the canon playable characters.
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i don't rember what i meant by this


* JokeEnding: Taking down the Iselia Human Ranch at the very beginning of the game (not intended to be feasible without NewGamePlus) ends the game immediately, rolling the credits over a humorous slideshow of the [=OCs=] curb-stomping every adversary by themselves and twisting the game world into a lighthearted power fantasy for a pair of teenage nerds who have no reason to take this setting seriously.

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* JokeEnding: Taking down the Iselia Human Ranch at the very beginning of the game (not intended to be feasible without using several bonuses from NewGamePlus) ends the game immediately, rolling the credits over a humorous slideshow of the [=OCs=] curb-stomping every adversary by themselves and twisting the game world into a lighthearted power fantasy for a pair of teenage nerds who have no reason to take this setting seriously.

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* NewGamePlus: The mod is designed for use only after completing the game unmodded, and as such only shows its full features on save files with "that virus-like green circle".

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* NewGamePlus: NewGamePlus:
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The mod is designed for use only after completing the game unmodded, and as such only shows its full features on save files with "that virus-like green circle".circle".
** The mod has its own clear flag, set upon completing a full run with the [=OCs=], and adds several additional features on further games with the mod clear flag set, which the modder officially refers to as the "third quest".
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* SoloSequence: If Lloyd goes outside with Kratos at Flanoir, but both [=OCs=] have high affection with Zelos, Zelos and the two [=OCs=] will leave Lloyd's party, and the mod will focus on them for the rest of the game. During this ending, the OC with lower affection for Zelos will occasionally leave on their own to ensure canon events still proceed without issue.
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* SparedByTheAdaptation: It's possible for Zelos to survive the ending where Lloyd goes outside with Kratos at Flanoir, if one or both of the [=OCs=] has high enough affection with him. He'll still fight the party at the Tower of Salvation, but he'll survive the fight thanks to the OC(s) and leave the party voluntarily because he doesn't feel like Lloyd trusts him.

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* AscendedGlitch: One of the mod's changes is to make the tech glitch easier to perform. According to the guide writer, the mod creator considers the new version a "cheat code" instead of a glitch.

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* AscendedGlitch: AscendedGlitch:
**
One of the mod's changes is to make the tech glitch easier to perform. According to the guide writer, the mod creator considers the new version a "cheat code" instead of a glitch.glitch.
** In the base game, Lloyd has an unused affection value for himself, which existed solely as a copy/paste oversight and didn't actually do anything. In the mod, in the unlikely event of Lloyd's self-love being in his top 3 (which requires either save editing or ''severe'' cooking abuse), he'll have the option to go outside by himself at Flanoir, resulting in an ending where he has no soulmate and goes on his Exsphere-collecting journey alone.
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None

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* AscendedGlitch: One of the mod's changes is to make the tech glitch easier to perform. According to the guide writer, the mod creator considers the new version a "cheat code" instead of a glitch.
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* AntiFrustrationFeatures: Most of the mod's effects on a run not started "properly" (without the clear flag or the mod was installed mid-run) just fix issues with the base game.
** The game now actually ''tells you'' if a cooking recipe contained any favorite or unfavorite ingredients, as this mechanic was [[GuideDangIt left completely unexplained]] in the base game. This ends up doubly important when it comes to the [=OCs=], as their food preferences can be different each run and a guide wouldn't help with them.
** The Katz exploration teams now reliably collect any treasure chests that [[PermanentlyMissableContent can no longer be acquired]]; the base game was notoriously finicky about what counts as "lost" for this purpose. The guide writer calls out the Temple of Earth in particular, which has a ''section'' of the dungeon which becomes permanently inaccessible, but the Katz would never retrieve those chests because the dungeon ''as a whole'' could always be accessed.
** Treasure chests and skit points on the world map are now slightly visible when riding Noishe or the Rheiards, to make seeking them out easier.
** Sidequests have more forgiving timing windows; several that could be [[PermanentlyMissableContent missed completely]] are made available after watching the final cutscene, and anything that affects affection is available for ''some'' amount of time before the Flanoir doctor event (that being the point at which affection is no longer needed).
** Pietro no longer takes excess Gald when trying to rebuild Luin (a feature backported from the [=PS2=] version).
** Leaving the final dungeon after defeating the Dark Dragon and before watching the final cutscene gives a vague hint that you might want to watch the cutscene before leaving, since the endgame won't open up until you do.
** Leaving the final dungeon without the Sacred Stone gives a warning that there's an entire dungeon and puzzle you might want to look into, since the whole place is technically optional (and fairly easy to overlook).
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* LanguageBarrier: An AprilFoolsDay update to the mod backported all the [=PS2=]-exclusive content to the [=GameCube=] version (these being the only releases that existed at the time) -- but since the [=PS2=] release was [[NoExportForYou Japan-only]] and the mod creator doesn't know Japanese, it's all just pasted in untranslated, with the [=OCs=] reacting with bewilderment that they suddenly have no idea what anyone is saying.
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InUniverse, the Symphonia Self-Insert Mod is a fictional GameMod for ''VideoGame/TalesOfSymphonia'' that allows you to create a pair of custom characters and add them to the game to make your very own interactive SelfInsertFic.

Out of universe, ''Symphonia Self-Insert Mod'' is a fanfiction taking the form of a Website/GameFAQs-style guide for this mod.

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InUniverse, the Symphonia Self-Insert Mod is a fictional GameMod for ''VideoGame/TalesOfSymphonia'' that allows you to create a pair of custom characters and add them to the game to make your very own interactive SelfInsertFic.

Out of universe, ''Symphonia Self-Insert Mod'' is a fanfiction taking the form of a Website/GameFAQs-style guide for this fictional mod.
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In reality, ''Symphonia Self-Insert Mod'' is a fanfiction taking the form of a Website/GameFAQs-style guide for this mod.

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In reality, Out of universe, ''Symphonia Self-Insert Mod'' is a fanfiction taking the form of a Website/GameFAQs-style guide for this mod.
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... At least that's the idea. For most of the idea's lifetime, it's been more of "a thing @/{{wingedcatgirl}} has been rotating in her mind" than "a thing she actually put down on paper anywhere". We'll see how long that lasts.

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... At least that's the idea. For most of the idea's lifetime, it's been more of "a thing @/{{wingedcatgirl}} has been rotating in her mind" than "a thing she actually put down on paper anywhere". We'll see how long if that lasts.
ever changes.

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revamping the description


The Symphonia Self-Insert Mod is a GameMod for ''VideoGame/TalesOfSymphonia'' that allows you to create a pair of custom characters and add them to the game to make your very own interactive SelfInsertFic.

Except actually, it's a fanfic taking the form of a Website/GameFAQs-style walkthrough of a typical playthrough using this hypothetical mod.

Except ''actually'' actually, it's just [[DarthWiki/UnpublishedWorks a story idea that never came to pass and possibly never will]].

Depending on which layer of metafictionality one prefers to interact with. [[note]]To get everything straight: The mod was always going to be fictional. The guide and the fanfic were/are going to be functionally the same document. ''VideoGame/TalesOfSymphonia'' was already a real game. RealLife contains video games. That's too far up the stack, let's go back down. The "mod creator" and "guide writer" are fictional characters, but the "fic author" is and/or was going to be a real person, specifically @/{{wingedcatgirl}}.[[/note]]

!!This mod/fanfic/idea might have contained and/or might be going to contain examples of the following tropes:

to:

The InUniverse, the Symphonia Self-Insert Mod is a fictional GameMod for ''VideoGame/TalesOfSymphonia'' that allows you to create a pair of custom characters and add them to the game to make your very own interactive SelfInsertFic.

Except actually, it's In reality, ''Symphonia Self-Insert Mod'' is a fanfic fanfiction taking the form of a Website/GameFAQs-style walkthrough of a typical playthrough using guide for this hypothetical mod.

Except ''actually'' actually,
mod.

... At least that's the idea. For most of the idea's lifetime,
it's just [[DarthWiki/UnpublishedWorks a story idea been more of "a thing @/{{wingedcatgirl}} has been rotating in her mind" than "a thing she actually put down on paper anywhere". We'll see how long that never came to pass and possibly never will]].

Depending on which layer of metafictionality one prefers to interact with. [[note]]To get everything straight: The mod was always going to be fictional. The guide and the fanfic were/are going to be functionally the same document. ''VideoGame/TalesOfSymphonia'' was already a real game. RealLife contains video games. That's too far up the stack, let's go back down. The "mod creator" and "guide writer" are fictional characters, but the "fic author" is and/or was going to be a real person, specifically @/{{wingedcatgirl}}.[[/note]]

lasts.

!!This mod/fanfic/idea might have contained and/or might be going to fan work may or may not contain examples of the following tropes:
of:
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Something something positive thinking also Sylvi you are technically working on it so fingers Xed


Except ''actually'' actually, it's just [[DarthWiki/UnpublishedWorks a story idea that never came to pass and probably never will]].

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Except ''actually'' actually, it's just [[DarthWiki/UnpublishedWorks a story idea that never came to pass and probably possibly never will]].
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* TheWatson: "The newb" is unfamiliar with the world and plot of ''Tales of Symphonia'', allowing "the nerd" to explain things to them -- and, by proxy, the audience -- whenever it's convenient.

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* TheWatson: "The newb" is unfamiliar with the world and plot of ''Tales of Symphonia'', and they're not privy to all the details of the plan behind the [=OCs'=] presence, allowing "the nerd" to explain things to them -- and, by proxy, the audience -- whenever it's convenient.
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* DevelopersForesight: Normally, if a save file wasn't created with both [[NewGamePlus the clear flag set]] and the mod installed, the [=OCs=] will simply not appear in it at all. However, if you somehow sneak them into your party, their weapons and other exclusive gear will be available in shops and elsewhere as normal, and they'll appear (without any lines) in any cutscene where the entire party is expected to appear. The guide writer cites a beta tester who claims this function was implemented to account for upgrading mid-save from the oldest version, which only added the [=OCs=] as playable characters and didn't change the plot.

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* DevelopersForesight: Normally, if a save file wasn't created with both [[NewGamePlus the clear flag set]] and the mod installed, the [=OCs=] will simply not appear in it at all. However, if you somehow sneak them into your party, their weapons and other exclusive gear will be available in shops and elsewhere as normal, and they'll appear (without any (with no or minimal lines) in any cutscene scene where the entire party is expected to appear. The guide writer cites a beta tester who claims this function was implemented to account for upgrading mid-save from the oldest version, which only added the [=OCs=] as playable characters and didn't change the plot.

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