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* AssistCharacter: Through DS-transmitted data, V.E.R.I.C.A.S. appears in ''VideoGame/SuperSmashBrosBrawl'' as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in ''VideoGame/SuperSmashBrosUltimate'', where she assumes her SpaceshipGirl avatar [[spoiler: from ''Endless Boundaries'']] and actually [[FrozenInTime freezes the opponent]] she gives advice on in place with a digital shock, allowing other players to attack them.

to:

* AssistCharacter: Through DS-transmitted data, V.E.R.I.C.A.S. appears in ''VideoGame/SuperSmashBrosBrawl'' as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in ''VideoGame/SuperSmashBrosUltimate'', where she assumes her SpaceshipGirl avatar [[spoiler: from ''Endless ''Pokémon Peace Squad: Endless Boundaries'']] and actually [[FrozenInTime freezes the opponent]] she gives advice on in place with a digital shock, allowing other players to attack them.



* HardLight: Among the things that she can do is create holographic barriers to protect those she's following from enemy attacks.
* InformedAbility: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across? It's likely Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
* LostLenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
* OverlyLongName: Her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.

to:

* HardLight: Among the things that she can do is create holographic barriers in order to protect those she's following from enemy attacks.
* InformedAbility: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across? It's The reason is likely that Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
* LostLenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
Yuriko[[spoiler:, who perished at the hands of the Mega Chaos inside one of the Meteor Bases]].
* OverlyLongName: Her Since her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.



* ShoutOut: WordOfGod [[invoked]] is that she was inspired by V.I.K.I. from ''Film/IRobot'', although V.E.R.I.C.A.S. is entirely benevolent.
* SpaceshipGirl: Can also be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. [[spoiler: Became AscendedFanon]][[invoked]][[spoiler: with her return in ''Endless Boundaries''.]]
* YouDontLookLikeYou: In her [[spoiler: unexpected reappearance in ''Endless Boundaries'']], V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as AscendedFanon[[invoked]]). Likely justified given that she's a robotic hologram.

to:

* ShoutOut: WordOfGod [[invoked]] is has stated that she was inspired by V.I.K.I. from ''Film/IRobot'', although unlike V.I.K.I., V.E.R.I.C.A.S. is happens to be entirely benevolent.
* SpaceshipGirl: Can also V.E.R.I.C.A.S. can be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. [[spoiler: Became AscendedFanon]][[invoked]][[spoiler: her new look with her return in ''Endless ''Pokémon Peace Squad: Endless Boundaries''.]]
* YouDontLookLikeYou: In her [[spoiler: unexpected reappearance in ''Endless ''Pokémon Peace Squad: Endless Boundaries'']], V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as AscendedFanon[[invoked]]). Likely justified given that she's a robotic hologram.



* YouMonster: Prof. Carolina called Giovanni ''TheDevil'' after he [[spoiler: completely annihilates the Hunter Carrier in ''[=PPS3=]'']].

to:

* YouMonster: Prof. Carolina called Giovanni ''TheDevil'' the Devil after he [[spoiler: completely annihilates the Hunter Carrier in ''[=PPS3=]'']].

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[[/folder]]

[[folder: Pokémon Peace Squad: Chaos Adventure]]



%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%* AbsurdlySpaciousSewer: [[spoiler: Chemical Maze]]
%%* TheCity: Palm Tree Streets, Night Skyscraper, Neon Metropolis
%%* CyberSpace: Plasma Cyber Base, [[spoiler: Rocket Central (Area 2)]], [[spoiler: Rocket Internet]], [[spoiler: Cyber Generator]]
%%* DownTheDrain: Aqua Island, Draco Platform, Chemical Maze, [[spoiler: Switch Tower (Ice)]], [[spoiler: Cyber Generator]]
%%* DugTooDeep: Crystal Mine
%%* EternalEngine: Egg Tower, Snagem Drill, [[spoiler: Metallic Madness]]
%%* GreenHillZone: Angel Crisis, Final Fall
%%* GustyGlade: [[spoiler: Switch Tower (Electric)]]
%%* ItsAllUpstairsFromHere: Egg Tower, [[spoiler: Switch Tower]]
%%* JungleJapes: Jungle Joyride, Tropical Mazeway, Flora Temple
%%* LethalLavaLand: Flarice Valley, [[spoiler: Switch Tower (Fire)]]
%%* LevelsTakeFlight: Tornado Defense, Highwind Defense
%%* PalmtreePanic: Tropical Tide, Palmtree Panic, Jungle Joyride
%%* ShiftingSandLand: Arid Sands, Hidden Ruins
%%* SlippySlideyIceWorld: Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, [[spoiler: Switch Tower (Ice)]]
%%* SpaceZone: Starlit Highway, Aurora Space, Draco Platform
%%* TempleOfDoom: Jungle Joyride, Tropical Mazeway, Flora Temple, Golden City, Cipher Pyramid
%%* TheMall: Electric Mall
%%* TomorrowLand: [[spoiler: All of Rocketopia]]
%%* UnderTheSea: [[spoiler: Chemical Maze]]
%%* UnderwaterBase: Aqua Island
%%* VolcanoLair: Magma Lavacraft

[[/folder]]

[[folder: Pokémon Peace Squad: Chaos Adventure]]
----




[[/folder]]

[[folder: Pokémon Peace Squad: Trinity]]



!'''Tropes that apply to Pokémon Peace Squad: Trinity:'''

* ColossusClimb: [[spoiler: The fight with the Plasma Colossus boss involves you climbing you way up and around while avoiding its attacks while attempting to reach the top where Ghetsis is and bring the titan down.]]
* ContinuityNod: After clearing Episode 1, if you're playing as Ash, he brings up having [[Anime/Pokemon2000 been called the Chosen One]], [[Anime/PokemonJirachiWishMaker meeting a Pokémon that can grant wishes]], and [[Anime/PokemonGiratinaAndTheSkyWarrior exploring a strange reverse dimension]].
* DidYouJustPunchOutCthulhu: In the wake of the worldwide Pokémon disappearance, each villainous team encountered in this game has managed to capture a powerful Legendary Pokémon, which they have plans to use in their schemes. As you progress through the game, you manage to free each of them[[spoiler:, only for them to be snatched once again, this time by Team Plasma (BW) and after being freed again, by Team Rocket]].
* DiscOneFinalBoss: [[spoiler: Sorry, Ghetsis isn't the final boss in this game, due to the [[HijackedByGanon plot being hijacked]] right after defeating him.]]
* EnemyMine: Given that in Custom Team Mode you can pair any three characters together, it's possible to pair off characters that hate each other (such as Cissy and Danny) without any complications.
* {{Foreshadowing}}: Even though the main focus of the story is finding out who's stealing all the world's Pokémon and putting a stop to it, as you progress through the game, [[spoiler: you discover blueprints for the Dimension Cannon inside Geotech HQ, that Giovanni is the CEO of said corporation, and that Geotech has taken the Dimensional Prism from Crystal Mazeway, meaning that something else is happening behind the scenes. Makes you wonder if something else [[HijackedByGanon is going to happen once the Pokémon thieves have been dealt with]]…]]
* HijackedByGanon: [[spoiler: After Ghetsis has been defeated, Giovanni appears (well, a hologram of him), and he proceeds to take tons of Pokémon now that he's able to move his own plan forward.]]
* KillSat: [[spoiler: The Dimension Cannon, having been constructed by the Pokémon Professors under imprisonment by Team Rocket, is a superweapon whose main purpose is to dimensionally displace whatever is blasted by it. Their plan with it is to do this the world itself!]]
* LivingShip: The Flora Dirigible that's fought after clearing Flora Skyliner appears to be a blimp styled after a tropical flower, except the flower part of the airship is actually a real one that uses [[GreenThumb spiked vines to attack]] and also open itself to [[PowerOfTheSun absorb sunlight]] to fire a large laser blast.
* MakeWayForTheNewVillains: [[spoiler: It turns out that the ones responsible for the theft of all the world's Pokémon happens to be the Team Plasma from Black & White, who happen to make their Pokémon Peace Squad debut in this entry.]]
* MeaninglessVillainVictory: [[spoiler: At the end of Episode 12, Ghetsis and Team Plasma (BW) (revealed to be the ones behind the plot) manage to capture every Pokémon in the world. However, Ghetsis's victory only lasts through episode 13 before he's defeated by the chosen characters, who were able to do so not with their Pokémon, but with the power of teamwork.]]
* MegaCorp: Geotech Industries, which is the core of Geotech Valley, is a massive futuristic corporation specializing in Pokédroids, robots that can copy and take the form of Pokémon. [[spoiler: It's discovered late in the game that Giovanni is the head of said corporation, likely [[CutLexLuthorACheck as a financial source for him]].]]
* MonumentalTheft: The main plot of the story involves a mysterious airship stealing all the world's Pokémon, with the Pokémon population decreasing more and more as the game progresses. [[spoiler: By the time you've cleared Episode 13, all the world's Pokémon have been captured by Team Plasma (BW), who were [[MakeWayForTheNewVillains never seen prior to this game]].]]
* NoGearLevel: [[spoiler: Due to Ghetsis and Team Plasma (BW) capturing all the world's Pokémon, including those of all playable characters, Episode 13]] has your characters stripped of all their Pokémon actions, limiting them to punches and homing attacks.
* NotMeThisTime: One of the suspects in the capturing of all the world's Pokémon is Giovanni and Team Rocket. [[spoiler:However, turns out they're not the culprits. But they do snatch all they can from Ghetsis afterward.]]
* OutOfFocus: The Fly and Power-type characters are this since you'll be using the Speed-type characters a lot more to clear stages, although the other two characters sill have their uses finding alternate paths and hidden items.
* ReviveKillsZombie: The Gi Specter enemies in Cave of the Gi, similar to [[VideoGame/FinalFantasyVII their game of origin]], can be killed by either healing moves (such as Softboiled or Heal Pulse) or picking up and throwing a Potion or similar item at them. Gi Nattak fought at the end of the stage can be hurt by the same methods.
* SpiritualSuccessor: To ''VideoGame/SonicHeroes'', and has improved the teamwork formula in several ways, from many more teams to choose from to being able to customize them and even have multiple players control each character.
* WaveMotionGun: [[spoiler: The Dimension Cannon is a piece of Star City tech that Giovanni managed to get the blueprints for and forced the Pokémon Professors to build for him, his plan to be to use to warp the world to another dimension!]]
* {{Wutai}}: Cascade Villa in Cascade Valley is a town sitting on an island on top of the largest waterfall in the area that's modeled after a Japanese village.
* YourPrincessIsInAnotherCastle: [[spoiler: Okay, so Team Plasma and Ghetsis have been taken down and all the world's Pokémon freed. Wait just a minute, what is Giovanni doing here? And why is he taking every Legendary Pokémon?!]]
----



%%* AmusementPark: Cyber Carnival, [[spoiler: Galaxy Park]]
%%* BandLand: Music Metropolis
%%* BigBoosHaunt: Death Castle
%%* BubblegloopSwamp: Tropical Swamp
%%* TheCity: Aero Highway
%%* CoolStarship: Draco Battleship
%%* CyberSpace: Cyber Carnival
%%* DeathMountain: Rockface Chaos, Mountain Ascent
%%* DownTheDrain: Aqua Generator, Iceberg Cavern, Ocean Labyrinth
%%* DugTooDeep: Magnetic Cave
%%* EternalEngine: Magma Network, Aqua Generator, Iceberg Cavern, Eternal Engine, [[spoiler: Lunar Gadget]], Cosmic Plant
%%* GustyGlade: Electric Sky
%%* JungleJapes: Flora Carrier, Frozen Jungle
%%* LethalLavaLand: Eruptive Rush, Undersea Volcano
%%* LevelInTheClouds: Plasma Cloud
%%* LevelsTakeFlight: Flora Carrier, Aero Chase, Rocket Wing, [[spoiler: Hunter Flight]], [[spoiler: Shuttle Assault]]
%%* LocomotiveLevel: Speed Express
%%* PalmtreePanic: Palmtree Ridge, Flora Carrier, [[spoiler: Tropical Resort]]
%%* PortTown: Marine Station
%%* SlippySlideyIceWorld: Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle
%%* SpaceZone: All of Episodes 9 [[spoiler: and Final]], Cosmic Plant, [[spoiler: Galaxy Park]], [[spoiler: Starlight Carnival]]
%%* UsefulNotes/TheMoon: [[spoiler: All of the Final Episode]]
%%* ToweringFlower: Flower City
%%* UnderTheSea: Undersea Volcano
%%* UnderwaterBase: Aqua Generator
%%* UnderwaterRuins: Ocean Labyrinth
%%* VolcanoLair: Magma Network

[[/folder]]

[[folder: Pokémon Peace Squad: Trinity]]
----
!'''Tropes that apply to Pokémon Peace Squad: Trinity:'''

* ColossusClimb: [[spoiler: The fight with the Plasma Colossus boss involves you climbing you way up and around while avoiding its attacks while attempting to reach the top where Ghetsis is and bring the titan down.]]
* ContinuityNod: After clearing Episode 1, if you're playing as Ash, he brings up having [[Anime/Pokemon2000 been called the Chosen One]], [[Anime/PokemonJirachiWishMaker meeting a Pokémon that can grant wishes]], and [[Anime/PokemonGiratinaAndTheSkyWarrior exploring a strange reverse dimension]].
* DidYouJustPunchOutCthulhu: In the wake of the worldwide Pokémon disappearance, each villainous team encountered in this game has managed to capture a powerful Legendary Pokémon, which they have plans to use in their schemes. As you progress through the game, you manage to free each of them[[spoiler:, only for them to be snatched once again, this time by Team Plasma (BW) and after being freed again, by Team Rocket]].
* DiscOneFinalBoss: [[spoiler: Sorry, Ghetsis isn't the final boss in this game, due to the [[HijackedByGanon plot being hijacked]] right after defeating him.]]
* EnemyMine: Given that in Custom Team Mode you can pair any three characters together, it's possible to pair off characters that hate each other (such as Cissy and Danny) without any complications.
* {{Foreshadowing}}: Even though the main focus of the story is finding out who's stealing all the world's Pokémon and putting a stop to it, as you progress through the game, [[spoiler: you discover blueprints for the Dimension Cannon inside Geotech HQ, that Giovanni is the CEO of said corporation, and that Geotech has taken the Dimensional Prism from Crystal Mazeway, meaning that something else is happening behind the scenes. Makes you wonder if something else [[HijackedByGanon is going to happen once the Pokémon thieves have been dealt with]]…]]
* HijackedByGanon: [[spoiler: After Ghetsis has been defeated, Giovanni appears (well, a hologram of him), and he proceeds to take tons of Pokémon now that he's able to move his own plan forward.]]
* KillSat: [[spoiler: The Dimension Cannon, having been constructed by the Pokémon Professors under imprisonment by Team Rocket, is a superweapon whose main purpose is to dimensionally displace whatever is blasted by it. Their plan with it is to do this the world itself!]]
* LivingShip: The Flora Dirigible that's fought after clearing Flora Skyliner appears to be a blimp styled after a tropical flower, except the flower part of the airship is actually a real one that uses [[GreenThumb spiked vines to attack]] and also open itself to [[PowerOfTheSun absorb sunlight]] to fire a large laser blast.
* MakeWayForTheNewVillains: [[spoiler: It turns out that the ones responsible for the theft of all the world's Pokémon happens to be the Team Plasma from Black & White, who happen to make their Pokémon Peace Squad debut in this entry.]]
* MeaninglessVillainVictory: [[spoiler: At the end of Episode 12, Ghetsis and Team Plasma (BW) (revealed to be the ones behind the plot) manage to capture every Pokémon in the world. However, Ghetsis's victory only lasts through episode 13 before he's defeated by the chosen characters, who were able to do so not with their Pokémon, but with the power of teamwork.]]
* MegaCorp: Geotech Industries, which is the core of Geotech Valley, is a massive futuristic corporation specializing in Pokédroids, robots that can copy and take the form of Pokémon. [[spoiler: It's discovered late in the game that Giovanni is the head of said corporation, likely [[CutLexLuthorACheck as a financial source for him]].]]
* MonumentalTheft: The main plot of the story involves a mysterious airship stealing all the world's Pokémon, with the Pokémon population decreasing more and more as the game progresses. [[spoiler: By the time you've cleared Episode 13, all the world's Pokémon have been captured by Team Plasma (BW), who were [[MakeWayForTheNewVillains never seen prior to this game]].]]
* NoGearLevel: [[spoiler: Due to Ghetsis and Team Plasma (BW) capturing all the world's Pokémon, including those of all playable characters, Episode 13]] has your characters stripped of all their Pokémon actions, limiting them to punches and homing attacks.
* NotMeThisTime: One of the suspects in the capturing of all the world's Pokémon is Giovanni and Team Rocket. [[spoiler:However, turns out they're not the culprits. But they do snatch all they can from Ghetsis afterward.]]
* OutOfFocus: The Fly and Power-type characters are this since you'll be using the Speed-type characters a lot more to clear stages, although the other two characters sill have their uses finding alternate paths and hidden items.
* ReviveKillsZombie: The Gi Specter enemies in Cave of the Gi, similar to [[VideoGame/FinalFantasyVII their game of origin]], can be killed by either healing moves (such as Softboiled or Heal Pulse) or picking up and throwing a Potion or similar item at them. Gi Nattak fought at the end of the stage can be hurt by the same methods.
* SpiritualSuccessor: To ''VideoGame/SonicHeroes'', and has improved the teamwork formula in several ways, from many more teams to choose from to being able to customize them and even have multiple players control each character.
* WaveMotionGun: [[spoiler: The Dimension Cannon is a piece of Star City tech that Giovanni managed to get the blueprints for and forced the Pokémon Professors to build for him, his plan to be to use to warp the world to another dimension!]]
* {{Wutai}}: Cascade Villa in Cascade Valley is a town sitting on an island on top of the largest waterfall in the area that's modeled after a Japanese village.
* YourPrincessIsInAnotherCastle: [[spoiler: Okay, so Team Plasma and Ghetsis have been taken down and all the world's Pokémon freed. Wait just a minute, what is Giovanni doing here? And why is he taking every Legendary Pokémon?!]]
----
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!



!Team Rocket

[[folder: Giovanni]]

The notorious leader of Team Rocket, [[https://cdn.bulbagarden.net/upload/d/d0/Giovanni_BW.png Giovanni's]] ambitions revolve around, you guessed it, taking over the world (insert [[Film/StreetFighter M. Bison's]] "[[MemeticMutation OF COURSE!]]" here). In the ''Pokémon Peace Squad'' series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for [[HeelFaceRevolvingDoor unknown reasons]] in ''[=PPS1=]'' and serving the [[LegionOfDoom Meta Alliance]] in ''[=PPS2=]'', Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in ''[=PPS3=]'', Giovanni had sought to ''reshape the entire multiverse'' into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad has ever ended up facing.

to:

!Team Rocket

!Supporting Cast

[[folder: Giovanni]]

The notorious leader of Team Rocket, [[https://cdn.bulbagarden.net/upload/d/d0/Giovanni_BW.png Giovanni's]] ambitions revolve around, you guessed it, taking over
V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System)]]

A [[ArtificialIntelligence sufficiently-advanced A.I. hologram]],
the world (insert [[Film/StreetFighter M. Bison's]] "[[MemeticMutation OF COURSE!]]" here). In Virtual Electronic Robotic Intelligence Computing Artificial System, or V.E.R.I.C.A.S. for short, is the central control system for Star City. Introduced in the Space Shield Crisis side-story of ''Pokémon Peace Squad'' series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for [[HeelFaceRevolvingDoor unknown reasons]] in ''[=PPS1=]'' and serving the [[LegionOfDoom Meta Alliance]] in ''[=PPS2=]'', Giovanni quickly asserted himself 1'', she usually manifests herself as an immense threat a medium-sized cube with plans that now involve a young woman's face on each surface. She has the ability to appear absolutely anywhere in Star City without the need for holographic projectors or the like, can generate things such as remaking like digital barriers, and can even attack foes using electrical shocks. Integrated into Star City, V.E.R.I.C.A.S. oversees everything that goes on in the space city, mainly by using a vast network of digital strips and sensors going throughout the city, and also helps to manage its operations. Her core is located at the top of Automation Tower, the highest point in Star City, and if it were to be destroyed, it would be her end. After the events of Star City, V.E.R.I.C.A.S. had been modified in order to go beyond Star City and in fact to the world in his image, his rationale being that it below where she would "rid (him) of all opposition and incompetence". In fact, in ''[=PPS3=]'', Giovanni had sought lend her services to ''reshape the entire multiverse'' into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of chosen character within the greatest threats the Pokémon Peace Squad has ever ended up facing.Sinnoh Underground.


Added DiffLines:

!Tropes that apply to V.E.R.I.C.A.S.:

* ArtificialIntelligence: V.E.R.I.C.A.S. is the most advanced holographic A.I. of her time, having helped to develop Star City's Star Supporter robots, having developed the Space Plant's systems (including the A.I. that constructs automated space stations with their own A.I. and the Defense Creation System that produced the Cyber Bubble midboss), and also manages Star City's systems as a whole.
* AssistCharacter: Through DS-transmitted data, V.E.R.I.C.A.S. appears in ''VideoGame/SuperSmashBrosBrawl'' as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in ''VideoGame/SuperSmashBrosUltimate'', where she assumes her SpaceshipGirl avatar [[spoiler: from ''Endless Boundaries'']] and actually [[FrozenInTime freezes the opponent]] she gives advice on in place with a digital shock, allowing other players to attack them.
* BarrierMaiden: She can create digital barriers to block attacks, although she'll only do this if you're playing on Easy Mode.
* BenevolentAI: V.E.R.I.C.A.S. is a great example of this trope, being loyal to her creator and also such and when she helps you out, she's with you to the end. A Trainer Tip explains that she will even follow your character into the depths of oblivion.
* TheBusCameBack: [[spoiler: V.E.R.I.C.A.S. returns in ''Pokémon Peace Squad: Endless Boundaries'' in the Star Database stage during the Last Story.]]
* ExpositionFairy: This happens to be V.E.R.I.C.A.S.'s main purpose throughout most of the Space Shield Crisis storyline, although she tries not to be annoying.
* HardLight: Among the things that she can do is create holographic barriers to protect those she's following from enemy attacks.
* InformedAbility: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across? It's likely Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
* LostLenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
* OverlyLongName: Her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.
* SapientShip: More like ''[[UpToEleven sapient city]]''! (Although a [[DownplayedTrope borderline case]].) She is integrated into Star City, can sense everything that goes on within it, and is able to control its various functions when necessary.
* ShoutOut: WordOfGod [[invoked]] is that she was inspired by V.I.K.I. from ''Film/IRobot'', although V.E.R.I.C.A.S. is entirely benevolent.
* SpaceshipGirl: Can also be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. [[spoiler: Became AscendedFanon]][[invoked]][[spoiler: with her return in ''Endless Boundaries''.]]
* YouDontLookLikeYou: In her [[spoiler: unexpected reappearance in ''Endless Boundaries'']], V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as AscendedFanon[[invoked]]). Likely justified given that she's a robotic hologram.

[[/folder]]

!Team Rocket

[[folder: Giovanni]]

The notorious leader of Team Rocket, [[https://cdn.bulbagarden.net/upload/d/d0/Giovanni_BW.png Giovanni's]] ambitions revolve around, you guessed it, taking over the world (insert [[Film/StreetFighter M. Bison's]] "[[MemeticMutation OF COURSE!]]" here). In the ''Pokémon Peace Squad'' series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for [[HeelFaceRevolvingDoor unknown reasons]] in ''[=PPS1=]'' and serving the [[LegionOfDoom Meta Alliance]] in ''[=PPS2=]'', Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in ''[=PPS3=]'', Giovanni had sought to ''reshape the entire multiverse'' into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad has ever ended up facing.
----

Added: 84951

Changed: 55277

Removed: 28935

Is there an issue? Send a MessageReason:
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[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]

to:

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

[[AC: CHARACTER FOLDERS]]
%%This section may get a bit of a fix-up in the near future.

!Team Rocket

[[folder: Giovanni]]

The notorious leader of Team Rocket, [[https://cdn.bulbagarden.net/upload/d/d0/Giovanni_BW.png Giovanni's]] ambitions revolve around, you guessed it, taking over the world (insert [[Film/StreetFighter M. Bison's]] "[[MemeticMutation OF COURSE!]]" here). In the ''Pokémon Peace Squad'' series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for [[HeelFaceRevolvingDoor unknown reasons]] in ''[=PPS1=]'' and serving the [[LegionOfDoom Meta Alliance]] in ''[=PPS2=]'', Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in ''[=PPS3=]'', Giovanni had sought to ''reshape the entire multiverse'' into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]
ever ended up facing.



* '''Aqua Dome''' is a combination of DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flora Cave''' is a combination of JungleJapes, TheLostWoods, TreetopTown, and UndergroundLevel.
* '''Crashed Colony Eurasia''' is a combination of AfterTheEnd (maybe), SpaceZone, and TimeTravel.
* '''Galactic Base''' is a combination of GravityScrew, SpaceZone, and TimeTravel.
* '''Space Metropolis''' is a combination of SpaceZone and TomorrowLand.
* '''Electrochemical Reactor''' is a combination of DownTheDrain, EternalEngine and TomorrowLand.
* '''Starlight Expressway''' is a combination of SpaceZone and TomorrowLand.
* '''Star Flight''' is a combination of EternalEngine and SpaceZone.
* '''Laser Station''' is a combination of PinballZone and SpaceZone, revolving around a theme of lasers.
* '''Cosmic Gadget''' is a combination of GravityScrew, LocomotiveLevel, and SpaceZone, with using [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Space Plant''' is a combination of EternalEngine and SpaceZone, with shades of GravityScrew and also [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Techno Gadget''' is a combination of EternalEngine, GravityScrew, and SpaceZone within an ElaborateUndergroundBase.
* '''Meteor Base''' is a combination of AbandonedLaboratory and SpaceZone.
* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and ToweringFlower.
* '''Automation Tower''' is a combination of EternalEngine, ItsAllUpstairsFromHere, RiseToTheChallenge, and SpaceZone, with aspects of GravityScrew.
* '''Final Cannon''' is a combination of ElaborateUndergroundBase and EternalEngine.

to:

!Tropes that apply to Giovanni:

* '''Aqua Dome''' is a combination AGodAmI: As of DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
''Pokémon Peace Squad 3'', Giovanni sees himself as this.
* '''Flora Cave''' is a combination of JungleJapes, TheLostWoods, TreetopTown, and UndergroundLevel.
* '''Crashed Colony Eurasia''' is a combination of AfterTheEnd (maybe), SpaceZone, and TimeTravel.
* '''Galactic Base''' is a combination of GravityScrew, SpaceZone, and TimeTravel.
* '''Space Metropolis''' is a combination of SpaceZone and TomorrowLand.
* '''Electrochemical Reactor''' is a combination of DownTheDrain, EternalEngine and TomorrowLand.
* '''Starlight Expressway''' is a combination of SpaceZone and TomorrowLand.
* '''Star Flight''' is a combination of EternalEngine and SpaceZone.
* '''Laser Station''' is a combination of PinballZone and SpaceZone, revolving around a theme of lasers.
* '''Cosmic Gadget''' is a combination of GravityScrew, LocomotiveLevel, and SpaceZone,
AbusiveParent: While not outright one, Giovanni shows contempt for his son Silver (the G/S/C rival) for siding with using [[{{Hoverboard}} hoverboards]] the Pokémon Peace Squad and thus considers him the same as they are and provided you're playing as Silver, Giovanni shows just as little mercy (more specifically, none) when fighting him.
** In actuality, given the circumstances and Silver's decision to side with the Squad, this may be more of a case of IHaveNoSon.
* BigBad: Has become the main one for the whole ''Pokémon Peace Squad'' series.
* BoringButPractical: In one of the optional Quest Mode missions for Astro Platform in ''Pokémon Peace Squad 2'', Giovanni is revealed to have a handgun on his person. An ordinary handgun. Despite all the Grunts, Pokémon, robots, weapons, and vehicles at his disposal, when it comes to personal protection,
as a gimmick.
last resort, he knows that the most basic kind of weapon can sometimes be the most effective.
* '''Space Plant''' TheChessmaster: Giovanni is a combination known to manipulate others, including the Pokémon Peace Squad, in order to fulfill his plans.
* CorruptCorporateExecutive: ''PPS: Trinity'' reveals him to be the CEO
of EternalEngine a massive corporation known as Geotech Industries. This is likely one of his financial sources for Team Rocket's schemes.
* CrazyPrepared: While not too prepared, Giovanni always has a backup plan on two just in case the Pokémon Peace Squad stops one.
** For instance in ''[=PPS3=]'', [[spoiler: he first announced that the player
and SpaceZone, his/her friends wouldn't enter Rocketopia before having the two Rocket Krakens open fire on them. When the player got past them, it turns out Giovanni already had several high-ranking Team Rocket members attempt to stop him/her. When the chosen character got past all of them and reached Rocketopia's core, Giovanni was waiting for him/her and blasts him/her with shades 500,000 volts of GravityScrew electricity. When the character broke free of the shock, Giovanni used the Rocket Ultimatum to try and also [[{{Hoverboard}} hoverboards]] destroy him/her. Finally, when the player destroyed the craft, Giovanni reveals that he stalled for time so that the Arceus Beam would fire. This only ends up being derailed when Dialga, Palkia, and Giratina pull a BigDamnHeroes moment and appear in order to destroy the beam and free Acreus.]]
* DespotismJustifiesTheMeans: The ''Pokémon Peace Squad'' games show that Giovanni will stop at nothing in order to make the world his, even if it means its destruction.
* DiabolicalMastermind: Is the leader of Team Rocket and behind many of the plots of the series.
* DishingOutDirt: When it comes to the Pokémon he trains and his specialty
as a gimmick.
Gym Leader, Giovanni specializes in Ground-types.
* '''Techno Gadget''' is DisneyDeath:
** [[spoiler: Seems to be killed when [=MechaMew2=] destroys Team Rocket's moon base in ''Chaos Adventure''. Halfway through the credits, he's revealed to be alive in
a combination of EternalEngine, GravityScrew, space transport.]]
** [[spoiler: ''Endless Boundaries'' has him killed during the Last Story by [=MechaMew2=] under Ghetsis's orders, only for the ResetButton to undo his fate.]]
* DisproportionateRetribution: Takes this [[UpToEleven up to eleven]] in an optional mission in ''[=PPS2=]'''s Quest Mode, [[spoiler: where he captures Hunter J
and SpaceZone her crew, plans to have them all executed, the Hunter Carrier and all Pokémon within an ElaborateUndergroundBase.
* '''Meteor Base''' is a combination of AbandonedLaboratory
confiscated, and SpaceZone.
turns Hunter J's henchmen into ''human bombs''! And all this over the incident that occurred in the EnemyMine trope below!]]
* '''Cosmic Flower''' TheDragon: Believed to be this to Meta Leader in ''Pokémon Peace Squad 2''.
** DragonWithAnAgenda: Never got to act on this, though.
* {{Egopolis}}: [[spoiler: Rocketopia, which Giovanni considers his capital.]]
* EnemyMine: [[spoiler: During a certain event
is a combination of LevelAte, SpaceZone, and ToweringFlower.
* '''Automation Tower''' is a combination of EternalEngine, ItsAllUpstairsFromHere, RiseToTheChallenge, and SpaceZone,
''[=PPS2=]'''s Quest Mode. However, this incident happened during his supposed on again/off again affair with aspects of GravityScrew.
* '''Final Cannon''' is a combination of ElaborateUndergroundBase
Team Rocket and EternalEngine.
lead to him having a temporary HeelFaceTurn in ''[=PPS1=]''. Not to mention his retaliation to the perpetrators of the incident.]]
** [[spoiler: Unbeknownst to the chosen character in ''Crystal Freeze'', Giovanni created the Chaos Blade that was instrumental in the chosen character making their way through Freonia's lair, having deliberately left it there for them to use.]]
* EvilVersusEvil: In ''Pokémon Peace Squad 2'', there were a few clashes between Giovanni and Hunter J. While J had gotten the upper hand at times, Giovanni and Team Rocket were generally portrayed as the greater threat. [[spoiler: This happened more subtly against Prof. Freonia during the finale of ''Pokémon Peace Squad Crystal Freeze''.]]
* {{Foreshadowing}}: [[spoiler: Halfway through the credits of ''Chaos Adventure'', Giovanni talks about plans for a [[VideoGame/PokemonBlackAndWhite faraway region]].]]
** [[spoiler: Also, in ''Pokémon Peace Squad: Trinity'', starting in Episode 7, clues pertaining to something Giovanni is planning begin to emerge, such as plans for a dimensional superweapon found in Geotech HQ, the revelation of plans for some sort of craft powered by the Chaos Emeralds in Geotech Lab, that Giovanni is the CEO of Geotech Industries, the disappearance of an artifact called the Dimensional Prism, the appearance of the Rocket Fortress, the acquisition of the Chaos Emeralds, and each of the Pokémon Professors going missing, indicate that another plot is forming, something else than every Pokémon being snatched. Also, N says that even after Ghetsis is defeated, the Squad still won't be finished in their endeavor.]]
* GalacticConqueror: He happened to be this during the events of ''Chaos Adventure''.
** During the events of ''Pokémon Peace Squad 3'' ([[spoiler:and ''Pokémon Peace Squad: Ultra Revival'']]), Giovanni attempted [[MultiversalConqueror multiversal conquest]].
* HeelFaceRevolvingDoor: Giovanni was a ''[[HeelFaceTurn member]]'' of the Pokémon Peace Squad in ''Pokémon Peace Squad 1'', mainly in order to subdue a rouge Team Rocket plot. His tenure with the Squad doesn't last long, [[CaptainObvious obviously]].
* HijackingCthulhu: [[spoiler: In the finale for ''Pokémon Peace Squad: Ultra Revival'', Giovanni awakens and takes control of UB-∞ Apocalypse: Aeondgame.]]
* JokerImmunity: No matter what happens to Giovanni, [[spoiler: be it flung up into space, [[DisneyDeath blown up in a moon base]], ''dimensionally displaced'', [[KilledOffForReal straight-up killed]], [[TrappedInAnotherWorld or sent to the Distortion World]]]], Giovanni will never stay gone and will always return come the next installment.
* JustShootHim: [[spoiler: Upon the chosen character entering Rocketopia's central lab, Giovanni blasts him/her with ''five hundred thousand volts of electricity'' in an attempt to fry him/her. Fortunately, your character manages to break free.]]
* KnightOfCerebus: ''PPS'' Giovanni is the most powerful and threatening iteration of him, and he is ''not'' to be taken lightly. To compare, Giovanni in the ''Pokémon Peace Squad'' games is the equivalent of 'WesternAnimation/SonicTheHedgehogSatAM'' Robotnik.
* OmnicidalManiac: ''Pokémon Peace Squad 3'' onward, his plans involve destroying the world in order to take it over and to ensure that the Pokémon Peace Squad and their allies are all eradicated.
** It can even be debated that Giovanni doesn't care what happens to the world just as long as it's his. If anything, he'd rather reside in the safety of what he has created, be it [[spoiler: Rocketopia, Neo Rocketopia, the moon]], or elsewhere, and watch the world burn.
* OneWingedAngel: [[spoiler: In ''Trinity'', after being defeated in the Rocket Omnicore, Giovanni decides to absorb the power of the [[MineralMacguffin Chaos Emeralds]] himself, fusing the wreckage of the Omnicore to himself to create a new robotic body and claims that he'll destroy everything and create a omnipresent empire without the need for Legendary Pokémon or incompetent underlings, setting up the final battle of the game.]]
* ShoutOut: In ''Chaos Adventure'', Giovanni refers to [=MechaMew2=] as a "mechanical marvel", just like he did in ''Theatre/PokemonLive''.
* SmugSnake: Giovanni has this attitude most of the time, never succumbing to a VillainousBreakdown ([[spoiler:that is, until the end of ''Ultra Revival'']]).
* TakeOverTheWorld: Even though Giovanni has now attempted universal domination and has even gone as far as attempt to [[RewritingReality remake the multiverse as one super-universe]], his rationale for these actions is still world domination. In ''Pokémon Peace Squad: Ultra Revival'', he manages to actually [[TheBadGuyWins accomplish this]] through use of the Ultra Sapphire and Ultra Beasts.
* TeamRocketWins: The main plot of ''Pokémon Peace Squad: Ultra Revival'' involves Giovanni having succeeded in conquering the world by using the Ultra Beasts and throwing things into chaos as a result.
* TheStrategist: As he knows the Pokémon Peace Squad far better than any other villain and how they work, once stating that he knows every move they're going to make even before they do, he knows just what to expect from the Squad and is always prepared for them. He even knows the location of [=PeaceSquad=] Academy somehow!
** In ''Pokémon Peace Squad 3'', rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, Giovanni decided to go after the ''[[{{God}} creator of the universe]]'', and [[TeamRocketWins succeeded in capturing it]]!
** [[spoiler: In ''Trinity'', Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second BigBad.]]
* TookALevelInBadass: In the ''Pokémon Peace Squad'' series, Giovanni has become quite something, having things such as an immense mile-high robot with major destructive power, a gigantic fleet of flying fortresses on par with the Egg Fleet, and even his own capital city!
** His plans have also become far more dangerous, having nearly caused a Class X ApocalypseHow in ''Chaos Adventure'', a Class X-2 in ''Trinity'' and ''Endless Boundaries'', and a Class Z in ''Infinity''!
** This reaches its peak with the events of ''Ultra Revival'', which has him actually manage to [[TakeOverTheWorld conquer the world]] and wipe out or imprison most of the Pokémon Peace Squad and their allies in the process!
* VillainRespect: Giovanni respects the Pokémon Peace Squad and admires them for their determination.
** However, it's because of this that Giovanni knows what to expect from the Squad and knows not to underestimate them.
* XanatosGambit: Pulled off a nice one in ''3'', [[spoiler: where he was ready just in case the chosen character made it all the way to the center of Rocketopia by having a wrist device that could discharge 500,000 volts of electricity, which he uses to attempt to electrocute the character. When he or she broke free, Giovanni unveiled the Rocket Ultimatum, which he had designed to destroy the player. When that was destroyed, it turns out Giovanni stalled for time so that the player couldn't stop the Arceus Beam from firing.]]
** In actuality, it's unsure whether or not thus would count as a Xanatos Gambit. It might just be CrazyPrepared instead.
* YouHaveFailedMe: After Tyson (the Team Rocket one) loses to the chosen characters in ''Trinity'', [[spoiler: Giovanni has the Rocket Hovercraft blown up with Tyson trapped in it]].
* YouHaveOutlivedYourUsefulness: [[spoiler: An interesting rare example, since it's directed at the Pokémon Peace Squad, which Giovanni indirectly used as unwitting pawns to take down Ghetsis, allowing him to sweep in and capture every Legendary Pokémon. He "thanks" the chosen characters by leaving a superpowerful bomb that he assumes will destroy all of them along with Ghetsis, invoking this trope in the process.]]
* YouMonster: Prof. Carolina called Giovanni ''TheDevil'' after he [[spoiler: completely annihilates the Hunter Carrier in ''[=PPS3=]'']].



[[folder: [=PPS3=] Examples]]

to:

!Team Draco

[[folder: [=PPS3=] Examples]]Dralene]]

The leader of the villainous Team Draco, Dralene wishes to conquer space itself and reshape it into a "utopia" of habitable worlds, perfect weather and climate, and a so-called perfect order devised by her. While she preaches that this is the future for the world, it's only the future for herself. Dralene wishes to make the entire cosmos hers, will do [[UtopiaJustifiesTheMeans whatever it takes]] to ensure that her dream world is created, and has no regret or remorse for the consequences of her actions. To Dralene, "worlds have to be sacrificed" for the sake of her vision, and her ruthlessness is succeeded only by her delusions of grandeur. To her, if the world ends up destroyed as a result of what she aims to accomplish, so be it. Because of these factors, Dralene is a woman who will never give up and still stop at nothing to ensure that everything in space belongs to her and her alone.



* '''Aqua Island''' combines DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flarice Valley''' is the definition of HailfirePeaks, combining LethalLavaLand with SlippySlideyIceWorld.
* '''Flora Temple''' combines EternalEngine with JungleJapes and TempleOfDoom.
* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and HollywoodMagnetism added in.
* '''Cipher Pyramid''' is TempleOfDoom with shades of DownTheDrain and ShiftingSandLand.
* '''Draco Platform''' combines GravityScrew and SpaceZone with shades of DownTheDrain and SlippySlideyIceWorld.
* [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals in place of water) with TimeDilation and InterfaceScrew added in.]]
* [[spoiler: '''Switch Tower''', amongst all three towers combined, is ItsAllUpstairsFromHere with LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, and GustyGlade.]]
* [[spoiler: '''Cyber Generator''' combines CyberSpace with DownTheDrain.]]

to:

!Tropes that apply to Dralene:

* '''Aqua Island''' combines DownTheDrain, SlippySlideyIceWorld, CoolStarship: Dralene has a whole fleet of these, but the most prominent ones are the Draco Battleship and UnderwaterBase.
* '''Flarice Valley''' is
the definition Draco HDF-1.
* DisproportionateRetribution: Dralene has it out for all
of HailfirePeaks, combining LethalLavaLand with SlippySlideyIceWorld.
* '''Flora Temple''' combines EternalEngine with JungleJapes
Blackthorn City for the Dragon Clan exiling her. In addition to her vision, she also aims to destroy Blackthorn City once and TempleOfDoom.
for all.
* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine EvilerThanThou: Greevil doesn't trust Dralene and HollywoodMagnetism added in.
* '''Cipher Pyramid'''
this is TempleOfDoom with shades of DownTheDrain and ShiftingSandLand.
pretty much the reason why.
* '''Draco Platform''' combines GravityScrew and SpaceZone with shades of DownTheDrain and SlippySlideyIceWorld.
*
FinalBoss: [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals Was this in place of water) with TimeDilation and InterfaceScrew added in.''[=PPS1=]'''s maingame.]]
* [[spoiler: '''Switch Tower''', amongst all three towers combined, is ItsAllUpstairsFromHere FromNobodyToNightmare: Dralene was once a simple Swablu ranch-head and granddaughter of one of the Blackthorn City Dragon Clan elders, now she's the leader of one of the most notorious villainous teams in the Pokémon world, with LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, major aspirations for galactic domination and GustyGlade.]]
reshaping all weather within using Rayquaza's power, and has an endless supply of space bases, ships, satellites, weapons, robots, and [[WaveMotionGun wave-motion guns]]!
* [[spoiler: '''Cyber Generator''' combines CyberSpace GalacticConqueror: Dralene aims to claim solar systems and galaxies in the name of Team Draco and stabilize the weather for all worlds within.
* RichBitch: If anything seen within the Draco Battleship is to go by, Dralene is ''loaded'' thanks to astro-rubies, enough to have her quarters lined
with DownTheDrain.]]
gold!
* SpaceBase: Has as many massive space stations as she does Pokémon. The crown jewel of these is the Draco Starbase.
* UtopiaJustifiesTheMeans: Seeks to create a world where the weather, climate, and natural order of things are under her control.
* WickedCultured: Has shades of this seeing the exquisite and ''expensive'' décor seen in her quarters aboard the Draco Battleship.



[[folder: PPSCA Examples]]

to:

!Team Plasma (BW)

[[folder: PPSCA Examples]]Ghetsis Harmonia]]

Where to begin? [[https://cdn.bulbagarden.net/upload/3/30/Ghetsis_anime_art.png Ghetsis]] is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the ''VideoGame/PokemonBlackAndWhite'' games. In ''Pokémon Peace Squad: Trinity'' (his first appearance in the ''PPS'' series), [[spoiler: in his bid to attain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases.]] With the ''Pokémon Peace Squad'' series DarkerAndEdgier than anything else ''Franchise/{{Pokemon}}'', it's very apparent that Ghetsis had made quite an impact in the series.\\
\\
He also returns in ''Pokémon Peace Squad: Endless Boundaries'', [[spoiler: leading the new Team Plasma and having concocted a plan involving Kyurem]]. [[spoiler: With the exception of two appearances]], he's shrouded in mystery throughout the game, but shows himself in the [[spoiler: Last Story]], where he's decided that [[spoiler: if he can't have absolute domination over everything, then no one can, and decides to DESTROY THE ENTIRE MULTIVERSE to make his point! Even Ghetisis can become more horrifying]]!



* '''Magma Network''' is EternalEngine and VolcanoLair (seeing a trend here?).
* '''Aqua Generator''' is DownTheDrain, EternalEngine, SlippySlideyIceWorld, and UnderwaterBase (again, seeing a trend here?).
* '''Tropical Swamp''' is BubblegloopSwamp with the second area combining TempleOfDoom.
* '''Flora Carrier''' is JungleJapes, TheLostWoods, and PalmtreePanic, all contained within a CoolAirship.
* '''Cyber Carnival''' is AmusementPark with CyberSpace.
* '''Iceberg Cavern''' is DownTheDrain and SlippySlideyIceWorld with shades of EternalEngine and an AdvancingWallOfDoom added in.
* '''Magnetic Cave''' is DugTooDeep and HollywoodMagnetism.
* '''Eternal Engine''' is EternalEngine (duh) and SpaceZone.
* [[spoiler: '''Lunar Gadget''' is EternalEngine, GravityScrew, SpaceZone, TheMaze, and UsefulNotes/TheMoon.]]
* [[spoiler: '''Final Command''' is GravityScrew with shades of CrystalLandscape (sort of) and an AdvancingWallOfDoom.]]
* '''Frozen Jungle''' is JungleJapes and SlippySlideyIceWorld.
* '''Undersea Volcano''' is LethalLavaLand and UnderTheSea.
* '''Cosmic Plant''' is EternalEngine and SpaceZone.
* '''Prism Pyramid''' is CrystalLandscape and TempleOfDoom along with shades of DownTheDrain, PinballZone, and SlippySlideyIceWorld.
* '''Ocean Labyrinth''' is DownTheDrain, TempleOfDoom, UndergroundLevel, and UnderwaterRuins. Also an AdvancingWallOfDoom.
* [[spoiler: '''Galaxy Park''' is primarily AmusementPark and SpaceZone.]]

to:

!Tropes that apply to Ghetsis:

* '''Magma Network''' is EternalEngine and VolcanoLair (seeing a trend here?).
* '''Aqua Generator''' is DownTheDrain, EternalEngine, SlippySlideyIceWorld, and UnderwaterBase (again, seeing a trend here?).
* '''Tropical Swamp''' is BubblegloopSwamp with
AGodAmI: Calling yourself the second area combining TempleOfDoom.
* '''Flora Carrier''' is JungleJapes, TheLostWoods, and PalmtreePanic, all contained within a CoolAirship.
* '''Cyber Carnival''' is AmusementPark with CyberSpace.
* '''Iceberg Cavern''' is DownTheDrain and SlippySlideyIceWorld with shades
ruler of EternalEngine and an AdvancingWallOfDoom added in.
* '''Magnetic Cave''' is DugTooDeep and HollywoodMagnetism.
* '''Eternal Engine''' is EternalEngine (duh) and SpaceZone.
*
the universe (in ''Pokémon Peace Squad: Trinity'') pretty much qualifies as this.
** In ''Endless Boundaries'', he actually calls himself one,
[[spoiler: '''Lunar Gadget''' not to mention he also captures Arceus]].
* AbusiveParent: The way Ghetsis treats N
is EternalEngine, GravityScrew, SpaceZone, TheMaze, as appalling as ever. [[spoiler: He continues to call him things such as "a freak without a human heart"]], and UsefulNotes/TheMoon.in ''Trinity'', [[spoiler: even says that he should've killed N years ago]]! Giovanni may be a bad parent to Silver, but compared to Ghetsis, Giovanni would be a nominee for father of the year!
* AmbitionIsEvil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. [[spoiler: ''Trinity'' shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.
]]
* AndIMustScream: [[spoiler: '''Final Command''' is GravityScrew with shades of CrystalLandscape (sort of) and an AdvancingWallOfDoom.Being lost to dimensional limbo for likely all eternity pretty much sums this up.]]
* '''Frozen Jungle''' is JungleJapes ArchnemesisDad: Is this to N in ''PPS: Trinity'' and SlippySlideyIceWorld.
''Endless Boundaries''.
* '''Undersea Volcano''' AxCrazy: As of ''Pokémon Peace Squad: Endless Boundaries'', Ghetsis is LethalLavaLand definitely not right in the head anymore and UnderTheSea.
* '''Cosmic Plant''' is EternalEngine and SpaceZone.
* '''Prism Pyramid''' is CrystalLandscape and TempleOfDoom along with shades of DownTheDrain, PinballZone, and SlippySlideyIceWorld.
* '''Ocean Labyrinth''' is DownTheDrain, TempleOfDoom, UndergroundLevel, and UnderwaterRuins. Also an AdvancingWallOfDoom.
*
what he has planned goes beyond insanity.
**
[[spoiler: '''Galaxy Park''' is primarily AmusementPark and SpaceZone.He actually started to become this after being defeated in ''PPS: Trinity'']].
* BigBad: [[spoiler: Is the primary one for ''PPS: Trinity''.
]]
* BigNo: [[spoiler: Ghetsis gives one right as his body seems to tear apart as he's sucked into dimensional limbo!]]
* BodyHorror: The [[spoiler: organic motif of Plasma Astral Base Area 5]] and the fact that [[spoiler: Ghetsis has fused himself with the base implies that the core is an ''[[EvilIsVisceral extension of his body]]'' and that the brain nodes you're supposed to destroy are his ''own brains'']]! In short, the stage is [[spoiler: a WombLevel that basically consists of Ghetsis's insides]]!
** Then after you [[spoiler: defeat [=MechaMew2=] for good, you find Ghetsis and he turns the core into a towering monstrosity consisting of things like muscle and sinew merged with metal and technology, with the weak point being what is likely Ghetsis's heart]]!
** Then he kicks it up a notch when the [[spoiler: "Omniscim Human Fusion" program is complete and Ghetsis merges with Omniscim, his body tripling in size, and he becomes a grotesque Ghetsis-Omniscim fusion, no longer human]]!
* TheChessmaster: Ghetsis uses anyone he comes across as pawns in his plans.
* ClassicVillain: Represents {{Pride}}, Ambition, and Wrath. He fits all the criteria, except a KarmicDeath. [[spoiler:However, in ''Endless Boundaries'', he may have suffered a FateWorseThanDeath.]]
* ClimaxBoss: [[spoiler: Was this in Pokémon Peace Squad: Trinity.]]
* CoolGun: [[spoiler: Ghetsis's cane doubles as a gun that can fire a piercing laser that apparently nothing can block, seeing as it goes through both Ash and N.]]
* CrazyPrepared: [[spoiler: Ghetsis has pretty much ''everything'' needed to capture every Pokémon there is in ''Trinity''; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.]]
* DeaderThanDead: [[spoiler: Although it's also possible that he's trapped in dimensional limbo, let's look at what happened. Ghetsis was ''already'' in dimensional limbo when he was defeated, was ''torn'' from his fused form with Omniscim, and ''dissolved away''. The final nail in the coffin for him ever coming back is that after the time restoration which brought back Giovanni and [=MechaMew2=] from the dead ([=MechaMew2=] ''exploded into energy'' when killed), brought back Blaze the Cat and Silver the Hedgehog (who were ''[[RetGone ret gonned]]''), and to top it all off brought the whole friggin' MULTIVERSE back and reversed the deaths of everyone in those universes, it's outright stated that Ghetsis is ''still'' gone! And since he didn't appear in ''Infinity''…]]
* DespotismJustifiesTheMeans: Ghetsis is willing to manipulate, use, and destroy in order to put everyone under his complete control.
* DiabolicalMastermind: He leads Team Plasma (BW), [[spoiler: and is behind the main plots of two consecutive games]].
* DiscOneFinalBoss: [[spoiler: In ''Trinity'', the battle with him turned out not to be the end of the game. However, the epicness of the battle makes you think otherwise.]]
* DisneyDeath: [[spoiler: Seems to have been killed when Giovanni blew up the Ancient Paradise in ''Trinity''. However, Ghetsis returned in ''Endless Boundaries''.]]
* DisproportionateRetribution: Taken ''[[UpToEleven up to eleven]]'' in ''PPS: Endless Boundaries''! [[spoiler: Ghetsis decides that if he can't have every Pokémon and complete and absolute control, then he'll ''destroy the multiverse'' as a means to punish those who have denied him!]]
* TheDreaded: Ghetsis has gained this distinction to the old Team Plasma, mainly the Sages, come ''Endless Boundaries''.
* EasyModeMockery: [[spoiler: If you clear the Final Episode on Easy Mode, Ghetsis appears after the credits and declares your character weak, saying that you won't be able to face him unless you're stronger.]]
* EldritchAbomination: [[spoiler: See BodyHorror and OneWingedAngel.]]
* EldritchLocation: [[spoiler: Plasma Astral Base Area 5 happens to take place inside Ghetsis's ''grossly mutated innards''!]]
* EvilIsDeathlyCold: During the events of ''Endless Boundaries'', [[spoiler: Ghetsis is in control of Kyurem, and has it attack you on two occasions]].
* EvilLaugh: Gives off one [[spoiler: before Giovanni shows up in ''Trinity'']].
** In ''Endless Boundaries'', Ghetsis gives off a really insane one similar to [[VideoGame/SonicTheHedgehog2006 Mephiles's]] laugh after [[spoiler: killing Ash and N]].
* EvilerThanThou: Sonic makes one when stating how horrific Ghetsis is.
--> "Compared to (Ghetsis), Eggman's a joy!"
** Although it isn't hard for many villains to be eviler than Eggman. Pretty much every villainous team leader is.
* FateWorseThanDeath: [[spoiler: Forget being reduced to a gibbering vegetable! After being defeated in ''PPS: Endless Boundaries'', Ghetsis ends up trapped in dimensional limbo, possibly forever, and the multiverse having been restored doesn't change this either!]]
* FinalBoss: [[spoiler: For the first time since [=PPS2=], we have someone other than Giovanni or something he's created as the final boss! In fact, Ghetsis is fought alongside Omniscim at the end of the game.]]
** TrueFinalBoss: [[spoiler: Since he's battled at the end of an episode accessed after the Final Episode by getting a C Rank or higher in every stage and said episode can't be played in Easy Mode, he ends up being this.]]
* FinalBossNewDimension: [[spoiler: The final battle with Ghetsis in ''PPS: Endless Boundaries'' takes place within dimensional limbo.]]
* FinalSolution: In ''Endless Boundaries'', Ghetsis's method [[spoiler: to make it so that no one can oppose him ever again is to destroy ''all realities'']]! In fact, the title [[spoiler: for the Last Story is "Ghetsis's Final Solution"]].
* FromBadToWorse: [[spoiler: Taking every Pokémon in the world for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!]]
** In ''Endless Boundaries'', it gets ''even worse'', [[spoiler: as Ghetsis realizes he'll never be able to take every Pokémon for himself, and decides to erase all universes because he'll never win]]!
** Even worse, [[spoiler: he ''succeeds'' in destroying every universe other than the main one, which still gets severely screwed over and frozen in time. Ghetsis actually ''topped'' what Sephiroth did in ''2'']]!
* GreaterScopeVillain:
** [[spoiler: He turns out to be this to Giovanni in ''Endless Boundaries'' as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order to merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.]]
** [[spoiler: Ghetsis is also this to an extent in ''Infinity'' with it being revealed that he was the one who ordered the creation of Mewtwo (the ''M16/Infinity'' one), which is essential to Giovanni's plan involving the Rocket Sun and Master Emerald.]]
* HateSink: [[AbusiveParents Ghetsis's treatment of N]] as well as his actions in ''Trinity'' and ''Endless Boundaries'', [[spoiler: which in the latter also involves ''[[HeroKiller killing Ash and N]]'']], makes him a very unlikable character, which is actually the point.
* HeroKiller: [[spoiler: Shortly after the Last Story begins, Ghetsis appears and does what no other villainous team leader has ever managed to do, ''kill Ash Ketchum''! At the same time, he also kills N, making this a double case of this trope. Also note that this doesn't depend on who you're playing as; it will always be Ash that dies. Fortunately, Ash and N are revived during the final battle.]]
* HijackedByGanon: [[spoiler: In ''Trinity'', after Ghetsis is defeated, Giovanni appears and steals every Legendary Pokémon as well as thousands of others to be used for his own plan. However, Ghetsis was still entirely behind the events of the game up until that point and obviously acted on his own accord.]]
** [[spoiler: In ''Endless Boundaries'', the exact opposite occurs, the plot being [[HijackedByGanon Hijacked by Ghetsis]]! While it may have seemed Giovanni was the main villain of the game once again, Ghetsis shows up at the beginning of the Last Story, kills Giovanni, and reveals that all the events of the game were orchestrated by him, right down to cleverly manipulating Giovanni into merging Reshiram and Zekrom into Omniscim.]]
* HijackingCthulhu: [[spoiler: After being defeated during the Last Story in ''Endless Boundaries'', Ghetsis merges himself with [[PhysicalGod Omniscim]] and manages to maintain control over it, becoming the final boss of the game.]]
* {{Hypocrite}}: Like in ''Black and White'', Ghetsis refers to N as a freak without a human heart incapable of real emotion. This statement obviously describes Ghetsis himself.
* IconicItem: Ghetsis's monocle is this.
* InsaneTrollLogic: Ghetsis's rationale come ''Endless Boundaries'' is that [[spoiler: if he can't have everything, then no one can, ''and decides to destroy all creation to ensure that'']]!
* ItsAllAboutMe: Obviously. Ghetsis only cares about himself. In fact, in ''Endless Boundaries'', [[spoiler: Ghetsis's decision to destroy all universes is because he can't have what he wants]].
* '''{{Jerkass}}''': He is '''very''' much this.
* JustShootHim: [[spoiler: After being defeated in ''Trinity'', Ghetsis says that he'll use various Legendary Pokémon to finish you, such as crushing you with land and sea with Groudon and Kyogre, ripping you from time and space with Dialga and Palkia, or incinerating and vaporizing you with fire and lightning with Reshiram and Zekrom.]]
* KickTheDog: How he used and treated N was bad enough, but the things Ghetsis says about him in ''PPS: Trinity'' are downright horrifying.
** And in ''Endless Boundaries'', he goes as far as to [[spoiler: kill both N and Ash]].
* KnightOfCerebus: Let's see; unnerving appearance, check. Extremely abusive to N, check. Psychotic personality, check. An absolutely irredeemable person, check.
* LaughingMad: [[spoiler: Is this right after killing Ash and N, the latter of which is his ''own son''!]]
* LoadBearingBoss: [[spoiler: During the battle with Ghetsis in ''Trinity'', the Plasma Castle starts to collapse.]]
* TheManBehindTheMan: [[spoiler: Ghetsis was this in ''Endless Boundaries'' to Giovanni, to the point where Giovanni's plan wouldn't have even happened if it weren't for him, and he did it ''without Giovanni even knowing''. Yes, all the events of the game were according to his design.]]
* ManipulativeBastard: [[spoiler: In ''Endless Boundaries'', Ghetsis manages to manipulate everyone; the Pokémon Peace Squad, the other villainous teams, and even Team Plasma itself, in order to put his own plan into motion.]]
* MeaningfulName: Ghetsis is named after the G and C-sharp (or "Cis") timpanis of his battle theme.
** MusicalThemeNaming: Also, his last name is Harmonia. Play G and C-sharp on a piano and you'll get a tritone, which is dissonance, unstable harmony.
*** In medieval times, the tritone was called ''Diabolus en Musica'', the Devil in Music, very fitting for what Ghetsis does.
* MassHypnosis: [[spoiler: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in ''PPS: Trinity''. Anthena and Concordia may have been controlled by him as well.]]
** [[spoiler: In ''Endless Boundaries'', he did this to everyone in Team Plasma during the Last Story, other than the Shadow Triad.]]
* NightmareFuelStationAttendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of nightmarish aspects.
* NoIndoorVoice: During the fight with him in ''PPS: Trinity'', Ghetsis shouts out every single piece of dialogue that he has quite loudly.
* ObviouslyEvil: Given his appearance, nature, and outfit (moreso in ''Endless Boundaries''), definitely a bad guy.
* OffingTheOffspring: In ''Trinity'', Ghetsis openly talks about killing N, including going as far as to say that he should have killed him years ago!
** In ''Endless Boundaries'', [[spoiler: Ghetsis actually ''kills'' N (and Ash), although both [[UnexplainedRecovery bot better]] before the final battle.]]
* OminousFloatingCastle: [[spoiler: Ghetsis has this in the form of the Plasma Astral Base in ''Endless Boundaries'', a dimensional fortress situated in the center of a crystallized and empty universe.]]
* OmnicidalManiac: [[spoiler: Has become this in ''Endless Boundaries''.]]
* OneWingedAngel: [[spoiler: At the end of the game, Ghetsis merges with Omniscim so that he can destroy what's left of the universe. He becomes a sort of cross between himself and Omniscim and controls the latter for the final battle.]]
* PosthumousCharacter: [[spoiler: While not confirmed to be dead, per se, during the events of ''Infinity'', Ghetsis is seen in flashbacks about Mewtwo's past.]]
* {{Pride}}: [[spoiler: Ghetsis's weakness in ''Trinity'' is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.]]
* RasputinianDeath: [[spoiler: Ghetsis has this in ''Endless Boundaries'', where you first destroy his massively enlarged brains, then you attack his enlarged heart until the Plasma Core goes down and explodes, only for bits of it to reform into a [[VideoGame/Kirby64TheCrystalShards Zero-Two]] like abomination, ''then'' you punch out his heart again until its presumably destroyed, craft explodes, only for what's left of Ghetsis to fuse with Omniscim. ''Then'' Tornadus, Thundurus, and Landorus launch powerful attacks at him, and [[WhyWontYouDie he's still not finished]], so the chosen character and Sonic and Shadow go super and after a lengthy fourth beatdown, the three of them launch a combined attack on Ghetsis that leaves him weakened, then FINALLY, he gets torn from Omniscim and dissolves away.]]
* ReactorBoss: [[spoiler: Is this when fought during the first phase in ''Endless Boundaries'', due to having merged with the Plasma Astral Base's core.]]
* RedEyesTakeWarning: In addition, his monocle and the giant eye patterns on his robe further give off this vibe.
* RedRightHand: Ghetsis's right arm is almost always concealed. It's only shown [[spoiler: when he's shown taking control of Omniscim, and it turns out to be discolored]].
* {{Revenge}}: [[spoiler: Ghetsis's horrific motivation for his actions in ''Endless Boundaries''.]]
* SanitySlippage: Very much so in ''PPS: Endless Boundaries''. By this point, he's completely insane and decides to [[spoiler: destroy all creation as a means of revenge]].
* ShoutOut: In ''Endless Boundaries'', not only has Ghetsis basically become ''[[VideoGame/FinalFantasyVI Kefka]]'', but he also quotes him from ''VideoGame/DissidiaFinalFantasy'':
--> "Why create, when it will only be destroyed?!"
** Ghetsis also quotes M. Bison from the ''Film/StreetFighter'' movie.
--> "You came here expecting to face a man, and instead you're facing a GOD!"
** [[spoiler: Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from ''VideoGame/Kirby64TheCrystalShards''.]]
** In addition, Ghetsis's laugh after [[spoiler: killing Ash and N]] is based off of Mephiles's laugh in ''VideoGame/Sonic06'', complete with the same music track.
* TheSociopath: A heartless bastard that shows zero empathy or compassion for anything or anyone around him.
* SmugSnake: Very much so in ''Trinity''.
* StaffOfAuthority: Has this in ''Endless Boundaries''. Also serves as a [[spoiler: Pokéball jamming device, piercing laser, shield generator, and is powered by a [[MineralMacguffin Chaos Emerald]]. Likely how Ghetsis controlled Kyurem.]]
* TheStrategist: Ghetsis knows how the Pokémon world works and will use it to his advantage in his plans.
** [[spoiler: He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.]]
* TakingYouWithMe: [[spoiler: At the end of the final battle with him, Ghetsis decides to have Omniscim attempt to fire an attack that would "be the end of everything". Fortunately, you, Sonic, and Shadow defeat him before he launches it.]]
* TalkingIsAFreeAction: Subverted in ''Endless Boundaries''. While Ghetsis is [[spoiler: talking to the good guys in the Ice Cathedral, Shadow attempts to fire a Chaos Spear at him, only for Ghetsis to have Kyurem create a crystal wall that blocks the attack and allows him to keep talking.]]
** [[spoiler: And when he explains what he did during the beginning of the Last Story, Ghetsis has Omniscim encase the entirety of Triystal Island in glowing crystal, preventing anyone from interrupting him.]]
* TheBadGuyWins: In ''Trinity'', Ghetsis ''succeeds'' in [[spoiler: taking ''every Pokémon that exists'', from Pokémon in the wild to those owned by Trainers, to every Legendary Pokémon, including those such as Mewtwo, Rayquaza, Dialga, Palkia, Giartina, and even Arceus! Only an episode later is he defeated by the chosen characters, who were able to do it without Pokémon.]]
** [[spoiler: And in ''Endless Boundaries'', by pouring Omniscim's energy into Arceus, Ghetsis brings about the DESTRUCTION OF THE MULTIVERSE, and while the prime universe is barely spared, it's become so messed up that it makes the Distortion World look friendly!]]
* TrappedInAnotherWorld: [[spoiler: Ghetsis's fate after his defeat at the end of the game is he ends up trapped in dimensional limbo. Even after the multiverse is restored, his fate has not changed.]]
* {{Troperiffic}}: Has only appeared in two ''Pokémon Peace Squad'' games so far and he's already garnished more than twice as many tropes as Giovanni, the main BigBad of the series! The only character that might outdo him is N.
* VileVillainSaccharineShow: Even with the ''Pokémon Peace Squad'' games being DarkerAndEdgier than the rest of the franchise, Ghetsis contrasts most other characters in the series, including other villains, with his combination of horrid parenting, vile personality, and unhinged insanity.
* WalkingSpoiler: A lot of Ghetsis's entries on this page are marked as spoilers due to various revelations about the plots of the games he's in.
* WombLevel: [[spoiler: Ghetsis turns ''his body'' into one!]]
* WouldHurtAChild: More like attempt to ''kill one''.
** [[spoiler: And actually ''succeeds'' in killing one in ''Endless Boundaries''!]]
* XanatosGambit: Ghetsis pulled off a three-sided one in ''Endless Boundaries''. [[spoiler: When it came to the Relics of Balance, he made it so that Team Rocket and the Pokémon Peace Squad would go and retrieve whatever ones they could while Team Plasma sought them out as well. Through the Dark Minister, some of the Relics could be either taken to or from either Team Rocket or Team Plasma. If the Squad managed to get any, the Dark Minister would just take any they have and give them to whoever had more of the Relics. If Team Rocket managed to capture Reshiram and Zekrom before Team Plasma did, Ghetsis would just let Kyurem be captured by them in the hopes of Team Rocket bringing back Omniscim. Once Omniscim was brought back by Team Rocket, Ghetsis would give the command for MechaMew2 to kill Giovanni so that he could take control of Omniscim himself.]]
** To clarify, if [[spoiler: Team Plasma had captured Reshiram and Zekrom, the Dark Minister would take any Relics of Balance that the Squad or Team Rocket had and use them to merge Reshiram and Zekrom into Omniscim themselves. If Team Rocket captured the two, then the Dark Minister would give any Relics found by Team Plasma to Team Rocket, then Ghetsis would take control of Omniscim once the time was right. In short, regardless of who ended up merging Reshiram and Zekrom into Omniscim, it would ultimately be Ghetsis who controlled it.]]
* YouMonster: Many of the playable characters are outright appalled by the things Ghetsis says about N in ''Trinity'', including him saying that he should've killed him.



[[folder: PPST Examples]]

to:

!Other Villains

[[folder: PPST Examples]][=MechaMew2=]/[[spoiler:Dark Minister]]]]

[=MechaMew2=] is a robotic Pokémon that debuted in ''Pokémon Peace Squad: Chaos Adventure''. It is considered by its creator, Giovanni, to be the most powerful Pokémon in existence. [=MechaMew2=] is based off of Mewtwo, another Pokémon whose creation was ordered by Giovanni. Its primary directive is to destroy the Pokémon Peace Squad, their allies, and anyone else that would get in Giovanni's way, as well as play a part in Giovanni's plan to use the [=HyperChaos=] Cannon to wipe out everyone in the galaxy so that Team Rocket could repopulate it in his image. [=MechaMew2=] is able to learn any attack and amplify its power, and by the end of ''Chaos Adventure'', it had learned every move as of [[VideoGame/PokemonDiamondAndPearl Generation IV]]. This ability allows it to know more than four attacks at once.\\
\\
But that's not all, as [=MechaMew2=] is also imbued with immense Chaos powers, allowing it to use Chaos Control, Chaos Spear, Chaos Blast, and attacks called Chaos Eruption, Chaos Freeze, and Chaos Storm, as well as being completely immune to any kind of Chaos ability. It can also harness the power of Chaos Shards and [[MineralMacguffin Chaos Emeralds]] (the latter which were used to power up [=MechaMew2=]) and also possesses powerful nanotechnology, which allows it to create weapons like nanotech blades and bombs. [[spoiler: This nanotech also allows [=MechaMew2=] to produce an unlimited arsenal of weapons from its body (a la ''WesternAnimation/GeneratorRex'') and even do something along the lines of assimilating other machines and even living things such as humans!]]\\
\\
In [[spoiler: ''Pokémon Peace Squad: Endless Boundaries'', [=MechaMew2=] returned, supposedly serving Giovanni once more, donning a cloak and being given the title Dark Minister, setting the events of the game into motion]].



* '''Marina Madness''' consists of PortTown, ShipLevel, and TomorrowLand, with shades of UnderTheSea.
* '''Pincher Cove''' consists of DownTheDrain and ElaborateUndergroundBase.
* '''Marble Zone''' consists of LethalLavaLand and TempleOfDoom.
* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair.
* '''Kaminko's E-A-P''' consists of AmusementPark and LevelAte.
* '''Aquatic Glacier''' consists of SlippySlideyIceWorld and UnderTheSea.
* '''Aqua Militex''' consists of DownTheDrain, RemilitarizedZone, and UnderwaterBase.
* '''Geotech Waterworks''' consists of DownTheDrain, SlippySlideyIceWorld, TomorrowLand, and UnderTheSea.
* '''Cave of the Gi''' consists of BigBoosHaunt, LethalLavaLand, and UndergroundLevel.
* '''Hidden Palace''' consists of TempleOfDoom and UndergroundLevel with UnderwaterRuins added in.
* '''Crystal Mazeway''' consists of CrystalLandscape and HollywoodMagnetism.
* [[spoiler: '''Ancient Paradise''' consists of JungleJapes, LethalLavaLand, and UnderTheSea mixed within a {{Prehistoria}} LostWorld.]]

to:

!Tropes that apply to [=MechaMew2=]:

* '''Marina Madness''' consists of PortTown, ShipLevel, and TomorrowLand, with shades of UnderTheSea.
* '''Pincher Cove''' consists of DownTheDrain and ElaborateUndergroundBase.
* '''Marble Zone''' consists of LethalLavaLand and TempleOfDoom.
* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair.
* '''Kaminko's E-A-P''' consists of AmusementPark and LevelAte.
* '''Aquatic Glacier''' consists of SlippySlideyIceWorld and UnderTheSea.
* '''Aqua Militex''' consists of DownTheDrain, RemilitarizedZone, and UnderwaterBase.
* '''Geotech Waterworks''' consists of DownTheDrain, SlippySlideyIceWorld, TomorrowLand, and UnderTheSea.
* '''Cave of the Gi''' consists of BigBoosHaunt, LethalLavaLand, and UndergroundLevel.
* '''Hidden Palace''' consists of TempleOfDoom and UndergroundLevel with UnderwaterRuins added in.
* '''Crystal Mazeway''' consists of CrystalLandscape and HollywoodMagnetism.
*
AGodAmI: [[spoiler: '''Ancient Paradise''' consists of JungleJapes, LethalLavaLand, During the final battle, [=MechaMew2=] says it will shape the universe in its image and UnderTheSea mixed within rule over it as a {{Prehistoria}} LostWorld.machine god.]]
* AIIsACrapshoot: After the hypercomputer controlling it is destroyed by Hunter J, [[spoiler: [=MechaMew2=] turns on Giovanni and proclaims that it will wipe out all life in the universe and create a machine empire in its place.]]
* TheAssimilator: As of [[spoiler: ''Endless Boundaries'']], [=MechaMew2=] is able to envelop humans (probably Pokémon, too) in liquid metal and assimilate them. [[spoiler: It never succeeds in doing this, fortunately.]]
* ColonyDrop: In ''Chaos Adventure'', [[spoiler: after absorbing the power of the [=Super Emeralds=], [=MechaMew2=] pulls the moon out of its orbit and sends it hurtling at the earth, poised to impact it in a matter of ''minutes'']]!
* CombinationAttack: In ''Chaos Adventure'', [[spoiler: after [=MechaMew2=] breaks free of Giovanni's control and gives itself a larger body]], it gains the ability to combine attacks into fusion variants, with it using Solar Flare (Solarbeam + Fire Blast), Boltbeam (Ice Beam + Thunderbolt), Shadowquake (Shadow Claw + Earthquake), Hydro Frenzy (Hydro Pump + Dragon Pulse), and Psycho Shadow (Psychic + Dark Pulse).
* DoubleAgent: [[spoiler: In ''Endless Boundaries'', it turns out that Ghetsis found [=MechaMew2=] and reprogrammed it to follow him, giving it orders to feign loyalty to Giovanni before ultimately offing him once [[YouHaveOutlivedYourUsefulness he's served his purpose]].]]
* TheDragon: Is normally this to Giovanni. In [[spoiler: ''Endless Boundaries'', it was really ''Ghetsis's'' Dragon]].
* EvilKnockoff: [=MechaMew2=] is obviously meant to be a robotic copy of Mewtwo.
* {{Expy}}: [=MechaMew2=] comes off as Giovanni's answer to Metal Sonic. As of [[spoiler: ''Endless Boundaries'', [=MechaMew2=] can be considered an evil one of ''WesternAnimation/GeneratorRex'']].
* FinalBoss: [[spoiler: Is this in ''Chaos Adventure'' and ''Crystal Freeze'' (fused with Metal Sonic in the latter).]]
* FireIceLightning: [=MechaMew2=]'s Chaos Eruption (Fire), Chaos Freeze (Ice), and Chaos Storm (Lightning) techniques are this.
* FusionDance: [[spoiler: At the end of ''Crystal Freeze'', [=MechaMew2=] is revealed to have been merged with Metal Sonic into Mechetal Sonictwo, the FinalBoss of the game]].
* GravityMaster: [[spoiler: Can manipulate gravity using the Violet Chaos Shard in ''Chaos Adventure''.]]
* InTheHood: [[spoiler: In ''Endless Boundaries'', [=MechaMew2=] wears a large cloak with a hood over it as the Dark Minister.]]
* KilledOffForReal: [[spoiler: In ''Endless Boundaries'', after being knocked out of the Plasma Astral Base, [=MechaMew2=] gets struck by lightning from Omniscim, which causes it to explode into particles that quickly disperse and disappear. Unfortunately, the ResetButton at the end of the game brought it back.]]
* {{Nanomachines}}: [=MechaMew2=] has this, which allows it to produce various weapons. As of ''Crystal Freeze'' onward, it seems to no longer have this ability.
* NoSell: Any and all Chaos powers (ex: Chaos Control, Chaos Blast) won't even ''scratch'' [=MechaMew2=]. Also, in ''Chaos Adventure'', [[spoiler: it's immune to all non-Rainbow Shard infused attacks (excluding Hyper abilities)]].
* OmnicidalManiac: [[spoiler: Ended up being this in Chaos Adventure since it sought to wipe out all life in favor of a robot utopia.]]
* OneWingedAngel: In ''PPS: Chaos Adventure'', [[spoiler: after no longer being controlled by Giovanni, [=MechaMew2=] uses the Hyper Crystal to transform the Chaos Emeralds into Super Emeralds, then absorbs their power to let out a Chaos Flash that destroys Team Rocket's moon base and fuse it into a new body for itself reminiscent of Metal Overlord from ''VideoGame/SonicHeroes'']]!
** [[spoiler: In ''Endless Boundaries'', when the chosen character confronts it in the core of Ghetsis's base, [=MechaMew2=] pulls a [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]] and sheds its outer body, revealing a more humanesque black-color form, with legs instead of tank treads, for instance.]]
* PowerCopying: Just like in ''Theatre/PokemonLive'', [=MechaMew2=] is able to copy Pokémon attacks and use them. In ''Chaos Adventure'', it's stated to have copied all attacks from the first four generations, including moves from Legendary Pokémon.
* RecurringBoss: [[spoiler: Is fought no less than ''nine'' times in ''Endless Boundaries'', seven of those as the Dark Minister.]]
* SequentialBoss: [[spoiler: When fought for the final time in ''Endless Boundaries'', [=MechaMew2=] is fought in six phases. First, you fight it on a series of floating arenas where you knock it off. Second, it condenses half the wrecked arena into an arm blade, later turning the other half into a second blade. Third, it replaces its arm blades with larger halberd-like ones that can create shockwaves. Fourth, it turns its arms into huge cannons and produces laser emitters connected to its back. Fifth, it produces a giant X tipped with dish-shaped cannons on its back and replaces its arm cannons with smaller needle-shaped ones whose thin laser beams create massive explosions. Finally, it gets rid of any weaponry and the two of you rush each other with the goal to push against it and send it flying before it does so to you.]]
* TheStarscream: After the hypercomputer controlling it is destroyed, [[spoiler: [=MechaMew2=] turns on Giovanni, now no longer under his control, and gives him a DisneyDeath.]]
* SuperMode: In ''Crystal Freeze'', [=MechaMew2=] gains a Mega form that it can use akin to Mewtwo. [[spoiler: It also has this as Mechetal Sonictwo.]]
* VillainProtagonist: [[spoiler: Is this in ''Endless Boundaries''' Episode [=MechaMew2=], chronicling the events leading up to the game.]]
* WalkingSpoiler: [=MechaMew2=]'s role in [[spoiler: ''Endless Boundaries'' as the true identity of the Dark Minister]] is such a bombshell, among other things, we can't reveal any more.



[[folder: PPSEB Examples]]

to:

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: PPSEB [=PPS1=] Examples]]



* '''Generator Dam''' is a fusion of DownTheDrain, EternalEngine, and UnderTheSea.
* '''Cascade Resort''' is a fusion of DownTheDrain, PalmtreePanic, and UnderTheSea.
* '''Aqua Galleon''' is a fusion of DownTheDrain and GangplankGalleon.
* '''Urban Jungle''' is a fusion of TheCity and JungleJapes.
* '''Bramble Relic''' is a fusion of BubblegloopSwamp, RuinsForRuinsSake, and TheHedgeOfThorns.
* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and TheLostWoods.
* '''Deep Desert''' is a fusion of ShiftingSandLand, SlippySlideyIceWorld, and TempleOfDoom.
* '''Magnet Station''' is a fusion of DownTheDrain, EternalEngine, and HollywoodMagnetism.
* '''Plasma Geo-Plant''' is EternalEngine with CyberSpace added in.
* '''Magma Gate''' is a fusion of LethalLavaLand, and TempleOfDoom.
* '''Mirage Temple''' is a fusion of EternalEngine, MirrorWorld, ShiftingSandLand, and TempleOfDoom.
* '''Plasma Wailord''' is a fusion of DownTheDrain, SlippySlideyIceWorld, and WombLevel.
* '''Glacial Park''' is a fusion of AmusementPark, SlippySlideyIceWorld, and UnderTheSea.
* '''Prismatic Cavern''' is a fusion of CrystalLandscape and IcePalace.
* '''Ice Cathedral''' is a fusion of DownTheDrain, EternalEngine, SlippySlideyIceWorld, and TimeTravel. Also TechnoWreckage.
* '''Meteor Ring''' is a fusion of GravityScrew, HollywoodMagnetism, and SpaceZone.
* '''Draco Garden''' is a fusion of GravityScrew, TheLostWoods, and SpaceZone.
* [[spoiler: '''Rocket Megaship's''' second area is a fusion of DownTheDrain and EternalEngine.]]
* [[spoiler: '''Planet Wisp''' is a fusion of EternalEngine and GreenHillZone.]]
* [[spoiler: '''Eggmanland''' is a fusion of CircusOfFear, EternalEngine, and LethalLavaLand. In the Last Story, it also has SlippySlideyIceWorld.]]
* '''Aquarium Park''' is a fusion of UnderTheSea and {{Wutai}}.
* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and Enveloping Machine (Area 1). Area 5 adds in WombLevel and TimeDilation.]]

to:

* '''Generator Dam''' is a fusion of DownTheDrain, EternalEngine, and UnderTheSea.
* '''Cascade Resort''' is a fusion of DownTheDrain, PalmtreePanic, and UnderTheSea.
* '''Aqua Galleon''' Dome''' is a fusion of DownTheDrain and GangplankGalleon.
* '''Urban Jungle''' is a fusion of TheCity and JungleJapes.
* '''Bramble Relic''' is a fusion of BubblegloopSwamp, RuinsForRuinsSake, and TheHedgeOfThorns.
* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and TheLostWoods.
* '''Deep Desert''' is a fusion of ShiftingSandLand, SlippySlideyIceWorld, and TempleOfDoom.
* '''Magnet Station''' is a fusion of DownTheDrain, EternalEngine, and HollywoodMagnetism.
* '''Plasma Geo-Plant''' is EternalEngine with CyberSpace added in.
* '''Magma Gate''' is a fusion of LethalLavaLand, and TempleOfDoom.
* '''Mirage Temple''' is a fusion of EternalEngine, MirrorWorld, ShiftingSandLand, and TempleOfDoom.
* '''Plasma Wailord''' is a fusion
combination of DownTheDrain, SlippySlideyIceWorld, and WombLevel.
UnderwaterBase.
* '''Glacial Park''' '''Flora Cave''' is a fusion combination of AmusementPark, SlippySlideyIceWorld, and UnderTheSea.
* '''Prismatic Cavern''' is a fusion of CrystalLandscape and IcePalace.
* '''Ice Cathedral''' is a fusion of DownTheDrain, EternalEngine, SlippySlideyIceWorld, and TimeTravel. Also TechnoWreckage.
* '''Meteor Ring''' is a fusion of GravityScrew, HollywoodMagnetism, and SpaceZone.
* '''Draco Garden''' is a fusion of GravityScrew,
JungleJapes, TheLostWoods, TreetopTown, and SpaceZone.
UndergroundLevel.
* [[spoiler: '''Rocket Megaship's''' second area '''Crashed Colony Eurasia''' is a fusion combination of DownTheDrain AfterTheEnd (maybe), SpaceZone, and EternalEngine.]]
TimeTravel.
* [[spoiler: '''Planet Wisp''' is a fusion of EternalEngine and GreenHillZone.]]
* [[spoiler: '''Eggmanland''' is a fusion of CircusOfFear, EternalEngine, and LethalLavaLand. In the Last Story, it also has SlippySlideyIceWorld.]]
* '''Aquarium Park''' is a fusion of UnderTheSea and {{Wutai}}.
* [[spoiler: '''Plasma Astral
'''Galactic Base''' is a fusion combination of BleakLevel, EternalEngine, OminousFloatingCastle, GravityScrew, SpaceZone, and SpaceZone. Area 1 has TimeTravel.
* '''Space Metropolis''' is a combination of SpaceZone and TomorrowLand.
* '''Electrochemical Reactor''' is a combination of DownTheDrain, EternalEngine and TomorrowLand.
* '''Starlight Expressway''' is a combination of SpaceZone and TomorrowLand.
* '''Star Flight''' is a combination of EternalEngine and SpaceZone.
* '''Laser Station''' is a combination of PinballZone and SpaceZone, revolving around a theme of lasers.
* '''Cosmic Gadget''' is a combination of GravityScrew, LocomotiveLevel, and SpaceZone, with using [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Space Plant''' is a combination of EternalEngine and SpaceZone, with shades of
GravityScrew and RiseToTheChallenge while Area 4 consists also [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Techno Gadget''' is a combination
of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, EternalEngine, GravityScrew, and Enveloping Machine (Area 1). Area 5 adds in WombLevel SpaceZone within an ElaborateUndergroundBase.
* '''Meteor Base''' is a combination of AbandonedLaboratory
and TimeDilation.]]
SpaceZone.
* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and ToweringFlower.
* '''Automation Tower''' is a combination of EternalEngine, ItsAllUpstairsFromHere, RiseToTheChallenge, and SpaceZone, with aspects of GravityScrew.
* '''Final Cannon''' is a combination of ElaborateUndergroundBase and EternalEngine.



[[folder: PPSI Examples]]

to:

[[folder: PPSI [=PPS3=] Examples]]



* '''Aquamarine Relic''' mashes up DownTheDrain and UnderwaterRuins in a {{Mayincatec}} setting.
* '''Turquoise Temple''' mashes up TempleOfDoom with UnderTheSea.
* '''Tidal Cavern''' mashes up UnderTheSea with UndergroundLevel.
* '''Cryptic Ruin''' mashes up an ensemble of BigBoosHaunt, BlackoutBasement, BuildLikeAnEgyptian, DownTheDrain, and ShiftingSandLand, and on top of that includes an AdvancingWallOfDoom and RiseToTheChallenge.
* '''Time Dome''' mashes up ClockworksArea and RuinsForRuinsSake.
* '''Plasma Tower''' mashes up ItsAllUpstairsFromHere with GravityScrew and later on SpaceZone.
* [[spoiler: '''Solar Inferno''' and '''Molten Citadel''' both mashup EternalEngine and LethalLavaLand.]]
* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, LevelInTheClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.]]
* '''Prismatic Mountain''' mashes up CrystalLandscape and DeathMountain.

to:

* '''Aquamarine Relic''' mashes up DownTheDrain '''Aqua Island''' combines DownTheDrain, SlippySlideyIceWorld, and UnderwaterRuins in a {{Mayincatec}} setting.
UnderwaterBase.
* '''Turquoise '''Flarice Valley''' is the definition of HailfirePeaks, combining LethalLavaLand with SlippySlideyIceWorld.
* '''Flora
Temple''' mashes up combines EternalEngine with JungleJapes and TempleOfDoom.
* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and HollywoodMagnetism added in.
* '''Cipher Pyramid''' is
TempleOfDoom with UnderTheSea.
* '''Tidal Cavern''' mashes up UnderTheSea with UndergroundLevel.
* '''Cryptic Ruin''' mashes up an ensemble
shades of BigBoosHaunt, BlackoutBasement, BuildLikeAnEgyptian, DownTheDrain, DownTheDrain and ShiftingSandLand, and on top of that includes an AdvancingWallOfDoom and RiseToTheChallenge.
ShiftingSandLand.
* '''Time Dome''' mashes up ClockworksArea and RuinsForRuinsSake.
* '''Plasma Tower''' mashes up ItsAllUpstairsFromHere with
'''Draco Platform''' combines GravityScrew and later on SpaceZone.
SpaceZone with shades of DownTheDrain and SlippySlideyIceWorld.
* [[spoiler: '''Solar Inferno''' '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and '''Molten Citadel''' both mashup EternalEngine UnderTheSea (with chemicals in place of water) with TimeDilation and LethalLavaLand.InterfaceScrew added in.]]
* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, '''Switch Tower''', amongst all three towers combined, is ItsAllUpstairsFromHere with LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, LevelInTheClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.GustyGlade.]]
* '''Prismatic Mountain''' mashes up CrystalLandscape and DeathMountain.
[[spoiler: '''Cyber Generator''' combines CyberSpace with DownTheDrain.]]



[[folder: PPSUR Examples]]

to:

[[folder: PPSUR PPSCA Examples]]



* '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and TheLostWoods.
* '''Sunlight Island''' fuses together GangplankGalleon, PalmtreePanic, UndergroundLevel, and UnderTheSea.
* '''Dinosaur Park''' fuses together JungleJapes and {{Prehistoria}}.
* '''Tropical Temple''' fuses together HornetHole, JungleJapes, and TempleOfDoom with Act 2's air bombing setting [[LethalLavaLand the place on fire]].
* '''Flora Garden''' Act 1 fuses together TheLostWoods and ToweringFlower while Act 2 fuses together TheLostWoods and WombLevel.
* '''Nightlight Plaza''' fuses together GreenHillZone and ToyTime.
* '''Lost Desert''' fuses together EternalEngine, RuinsForRuinsSake, and ShiftingSandLand.
* '''Burning Mineway''' fuses together DugTooDeep, EternalEngine, and LethalLavaLand.
* '''Blaze Carnival''' fuses together AmusementParkOfDoom and LethalLavaLand with Act 2 adding in LocomotiveLevel.
* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand inside a [[TankGoodness giant tank]].
* '''Twilight Castle''' as a whole fuses together BigBoosHaunt and BigFancyCastle.
* '''Plasma Fortress''' fuses together BigBoosHaunt, BigFancyCastle, and LethalLavaLand.
* '''Prison Militex''' Act 1 is a [[RemilitarizedZone huge military base]] while Act 2 is a [[TheAlcatraz gigantic prison]].
* '''Undersea Volcano''' fuses together UnderwaterBase and VolcanoLair.
* '''Toxic Valley''' is mainly DownInTheDumps while Act 2 adds in EternalEngine.
* '''Floating Glacier''' Act 1 fuses together EternalEngine and SlippySlideyIceWorld while Act 2 fuses together SlippySlideyIceWorld and UnderTheSea.
* '''Sherbet Paradise''' fuses together AmusementPark, LevelAte, and SlippySlideyIceWorld.
* '''Crystal Dome''' Act 1 fuses together CrystalLandscape and SlippySlideyIceWorld while Act 2 fuses together EternalEngine and SlippySlideyIceWorld.
* '''Lunar Casino''' fuses together CasinoPark and PinballZone on UsefulNotes/TheMoon.
* [[spoiler: '''Yokohama Outskirts''' fuses together BleakLevel, DoomedHometown, and GreenHillZone.]]
* [[spoiler: '''Prism Metropolis''' is a [[CrystalLandscape crystalline]] TomorrowLand with Act 2 adding in BigFancyCastle.]]
* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).]]
* [[spoiler: '''Prismatic Space''' fuses together CrystalLandscape and EldritchLocation with Act 2 adding in BlackoutBasement and UndergroundLevel.]]
* [[spoiler: '''Dark Dimension''' Act 2 fuses together EldritchLocation and FloatingContinent.]]
* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of TheLostWoods and starting from partway through Act 3 becomes a WombLevel.]]

to:

* '''Forest Highway''' fuses together '''Magma Network''' is EternalEngine and VolcanoLair (seeing a trend here?).
* '''Aqua Generator''' is DownTheDrain,
EternalEngine, LethalLavaLand, SlippySlideyIceWorld, and TheLostWoods.
* '''Sunlight Island''' fuses together GangplankGalleon, PalmtreePanic, UndergroundLevel, and UnderTheSea.
* '''Dinosaur Park''' fuses together JungleJapes and {{Prehistoria}}.
UnderwaterBase (again, seeing a trend here?).
* '''Tropical Temple''' fuses together HornetHole, JungleJapes, and TempleOfDoom Swamp''' is BubblegloopSwamp with Act 2's air bombing setting [[LethalLavaLand the place on fire]].
second area combining TempleOfDoom.
* '''Flora Garden''' Act 1 fuses together TheLostWoods Carrier''' is JungleJapes, TheLostWoods, and ToweringFlower while Act 2 fuses together TheLostWoods and WombLevel.
PalmtreePanic, all contained within a CoolAirship.
* '''Nightlight Plaza''' fuses together GreenHillZone and ToyTime.
* '''Lost Desert''' fuses together EternalEngine, RuinsForRuinsSake, and ShiftingSandLand.
* '''Burning Mineway''' fuses together DugTooDeep, EternalEngine, and LethalLavaLand.
* '''Blaze
'''Cyber Carnival''' fuses together AmusementParkOfDoom and LethalLavaLand is AmusementPark with Act 2 adding in LocomotiveLevel.
CyberSpace.
* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand inside a [[TankGoodness giant tank]].
* '''Twilight Castle''' as a whole fuses together BigBoosHaunt and BigFancyCastle.
* '''Plasma Fortress''' fuses together BigBoosHaunt, BigFancyCastle, and LethalLavaLand.
* '''Prison Militex''' Act 1
'''Iceberg Cavern''' is a [[RemilitarizedZone huge military base]] while Act 2 is a [[TheAlcatraz gigantic prison]].
* '''Undersea Volcano''' fuses together UnderwaterBase and VolcanoLair.
* '''Toxic Valley''' is mainly DownInTheDumps while Act 2 adds in EternalEngine.
* '''Floating Glacier''' Act 1 fuses together EternalEngine
DownTheDrain and SlippySlideyIceWorld while Act 2 fuses together SlippySlideyIceWorld and UnderTheSea.
* '''Sherbet Paradise''' fuses together AmusementPark, LevelAte, and SlippySlideyIceWorld.
* '''Crystal Dome''' Act 1 fuses together CrystalLandscape and SlippySlideyIceWorld while Act 2 fuses together
with shades of EternalEngine and SlippySlideyIceWorld.
an AdvancingWallOfDoom added in.
* '''Magnetic Cave''' is DugTooDeep and HollywoodMagnetism.
* '''Eternal Engine''' is EternalEngine (duh) and SpaceZone.
* [[spoiler:
'''Lunar Casino''' fuses together CasinoPark Gadget''' is EternalEngine, GravityScrew, SpaceZone, TheMaze, and PinballZone on UsefulNotes/TheMoon.
* [[spoiler: '''Yokohama Outskirts''' fuses together BleakLevel, DoomedHometown, and GreenHillZone.
UsefulNotes/TheMoon.]]
* [[spoiler: '''Prism Metropolis''' '''Final Command''' is a [[CrystalLandscape crystalline]] TomorrowLand GravityScrew with Act 2 adding in BigFancyCastle.shades of CrystalLandscape (sort of) and an AdvancingWallOfDoom.]]
* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, '''Frozen Jungle''' is JungleJapes and SlippySlideyIceWorld.
* '''Undersea Volcano''' is LethalLavaLand and UnderTheSea.
* '''Cosmic Plant''' is
EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).SpaceZone.
* '''Prism Pyramid''' is CrystalLandscape and TempleOfDoom along with shades of DownTheDrain, PinballZone, and SlippySlideyIceWorld.
* '''Ocean Labyrinth''' is DownTheDrain, TempleOfDoom, UndergroundLevel, and UnderwaterRuins. Also an AdvancingWallOfDoom.
* [[spoiler: '''Galaxy Park''' is primarily AmusementPark and SpaceZone.
]]
* [[spoiler: '''Prismatic Space''' fuses together CrystalLandscape and EldritchLocation with Act 2 adding in BlackoutBasement and UndergroundLevel.]]
* [[spoiler: '''Dark Dimension''' Act 2 fuses together EldritchLocation and FloatingContinent.]]
* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of TheLostWoods and starting from partway through Act 3 becomes a WombLevel.]]



[[AC:Nightmare Fuel]]

[[center:[-'''This is based on opinion. Please don't list it on a work's trope example list.'''-][==]]]

The ''Pokémon Peace Squad'' series is as a whole DarkerAndEdgier that anything else in the franchise, but does that mean there's more potential for NightmareFuel? Heck yeah, there is!

[[folder: Pokémon Peace Squad]]

to:

[[AC:Nightmare Fuel]]

[[center:[-'''This is based on opinion. Please don't list it on a work's trope example list.'''-][==]]]

The ''Pokémon Peace Squad'' series is as a whole DarkerAndEdgier that anything else in the franchise, but does that mean there's more potential for NightmareFuel? Heck yeah, there is!

[[folder: Pokémon Peace Squad]]PPST Examples]]



* The Hex Maniac that Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
* Yuriko Hartache having been killed by the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.

to:

* The Hex Maniac that Aeris was using to communicate through being possessed '''Marina Madness''' consists of PortTown, ShipLevel, and later killed by an evil spirit can be creepy.
TomorrowLand, with shades of UnderTheSea.
* Yuriko Hartache having been killed by '''Pincher Cove''' consists of DownTheDrain and ElaborateUndergroundBase.
* '''Marble Zone''' consists of LethalLavaLand and TempleOfDoom.
* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair.
* '''Kaminko's E-A-P''' consists of AmusementPark and LevelAte.
* '''Aquatic Glacier''' consists of SlippySlideyIceWorld and UnderTheSea.
* '''Aqua Militex''' consists of DownTheDrain, RemilitarizedZone, and UnderwaterBase.
* '''Geotech Waterworks''' consists of DownTheDrain, SlippySlideyIceWorld, TomorrowLand, and UnderTheSea.
* '''Cave of
the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.
Gi''' consists of BigBoosHaunt, LethalLavaLand, and UndergroundLevel.
* '''Hidden Palace''' consists of TempleOfDoom and UndergroundLevel with UnderwaterRuins added in.
* '''Crystal Mazeway''' consists of CrystalLandscape and HollywoodMagnetism.
* [[spoiler: '''Ancient Paradise''' consists of JungleJapes, LethalLavaLand, and UnderTheSea mixed within a {{Prehistoria}} LostWorld.]]



[[folder: Pokémon Peace Squad: Chaos Adventure]]

to:

[[folder: Pokémon Peace Squad: Chaos Adventure]]PPSEB Examples]]



* Two words: [[IDontLikeTheSoundOfThatPlace Death Castle]]. This stage is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and contains an immeasurable number of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
** Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
** Here, you notice a giant glowing door. As the glowing fades, suddenly, a [[VideoGame/SonicAdventure2 giant freaky ghost]] bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the ''true'' horror of this stage!
** What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
*** The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were [[invoked]] [[FridgeHorror used recently]]! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
*** But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. [[FromBadToWorse Even worse]], you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
*** But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by [[HellIsThatNoise banshee-like screams]], reach out and [[JumpScare grab your character almost instantly]]!
*** What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
*** Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
*** Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
** There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
** Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is ''blood''! I know that the ''Pokémon Peace Squad'' games are supposed to be rated T, but this is pushing even that!
** There is also the matter of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh Elite Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
* Giovanni seeing Team Rocket as a master race and his plan to [[DepopulationBomb wipe out everyone else]] is eerily similar to [[ANaziByAnyOtherName Nazism]] and the [[UsefulNotes/TheHolocaust Holocaust]].
* The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been [[AndIMustScream stuck like that forever]]!

to:

* Two words: [[IDontLikeTheSoundOfThatPlace Death Castle]]. This stage '''Generator Dam''' is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts fusion of other kinds, DownTheDrain, EternalEngine, and contains an immeasurable number UnderTheSea.
* '''Cascade Resort''' is a fusion
of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, DownTheDrain, PalmtreePanic, and who knows what else! The fact that these are present indicates that some who tried to cross the halls UnderTheSea.
* '''Aqua Galleon''' is a fusion
of this castle may have met DownTheDrain and GangplankGalleon.
* '''Urban Jungle''' is a fusion of TheCity and JungleJapes.
* '''Bramble Relic''' is a fusion of BubblegloopSwamp, RuinsForRuinsSake, and TheHedgeOfThorns.
* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and TheLostWoods.
* '''Deep Desert''' is a fusion of ShiftingSandLand, SlippySlideyIceWorld, and TempleOfDoom.
* '''Magnet Station''' is a fusion of DownTheDrain, EternalEngine, and HollywoodMagnetism.
* '''Plasma Geo-Plant''' is EternalEngine
with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
** Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
** Here, you notice a giant glowing door. As the glowing fades, suddenly, a [[VideoGame/SonicAdventure2 giant freaky ghost]] bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the ''true'' horror of this stage!
** What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
*** The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were [[invoked]] [[FridgeHorror used recently]]! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
*** But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. [[FromBadToWorse Even worse]], you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
*** But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by [[HellIsThatNoise banshee-like screams]], reach out and [[JumpScare grab your character almost instantly]]!
*** What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
*** Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
*** Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
** There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are
CyberSpace added in!
** Another thing
in.
* '''Magma Gate'''
is playing this stage in Expert Mode! a fusion of LethalLavaLand, and TempleOfDoom.
* '''Mirage Temple''' is a fusion of EternalEngine, MirrorWorld, ShiftingSandLand, and TempleOfDoom.
* '''Plasma Wailord''' is a fusion of DownTheDrain, SlippySlideyIceWorld, and WombLevel.
* '''Glacial Park''' is a fusion of AmusementPark, SlippySlideyIceWorld, and UnderTheSea.
* '''Prismatic Cavern''' is a fusion of CrystalLandscape and IcePalace.
* '''Ice Cathedral''' is a fusion of DownTheDrain, EternalEngine, SlippySlideyIceWorld, and TimeTravel. Also TechnoWreckage.
* '''Meteor Ring''' is a fusion of GravityScrew, HollywoodMagnetism, and SpaceZone.
* '''Draco Garden''' is a fusion of GravityScrew, TheLostWoods, and SpaceZone.
* [[spoiler: '''Rocket Megaship's''' second area is a fusion of DownTheDrain and EternalEngine.]]
* [[spoiler: '''Planet Wisp''' is a fusion of EternalEngine and GreenHillZone.]]
* [[spoiler: '''Eggmanland''' is a fusion of CircusOfFear, EternalEngine, and LethalLavaLand.
In place of the poison water in the stage is ''blood''! I know that the ''Pokémon Peace Squad'' games are supposed to be rated T, but this is pushing even that!
** There is
Last Story, it also the matter has SlippySlideyIceWorld.]]
* '''Aquarium Park''' is a fusion
of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh Elite Four, Frontier Brains, UnderTheSea and Cynthia {{Wutai}}.
* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope
from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
* Giovanni seeing Team Rocket as a master race
Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and his plan to [[DepopulationBomb wipe out everyone else]] is eerily similar to [[ANaziByAnyOtherName Nazism]] Enveloping Machine (Area 1). Area 5 adds in WombLevel and the [[UsefulNotes/TheHolocaust Holocaust]].
* The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been [[AndIMustScream stuck like that forever]]!
TimeDilation.]]



[[folder: Pokémon Peace Squad: Endless Boundaries]]

to:

[[folder: Pokémon Peace Squad: Endless Boundaries]]PPSI Examples]]



* The Plasma Wailord stage contains this. Although its description states that it resembles the Titanic Wailord and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord ''is'' the Titanic Wailord and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is [[invoked]] ''[[FridgeHorror still alive and in agony]]''! N would probably be appalled at this horrible misuse of a rare Pokémon!
* The Dark Minister/[[spoiler:[=MechaMew2=]]] is able to jab its hand into anyone and [[YouWillBeAssimilated assimilate]] him or her! Seeing what looks like liquid metal start to spread onto the person also references [[Film/TheMatrix Smith]] turning others into himself!
* Let's just say the scene during the [[spoiler: Last Story where Ghetsis appears and [[OneHitPolykill pierces N and Ash with a laser]]]] is quite jarring, [[spoiler: especially with Ghetsis then [[LaughingMad laughing insanely]] immediately afterwards]]!
* The scene where [[spoiler: Ghetsis brings about the [[EndOfTheWorldAsWeKnowIt end of all multiverses]]. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch]]!
** [[spoiler: Seeing Blaze the Cat and Silver the Hedgehog [[RetGone dissolving from existence]] is also quite scary!]]
* The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from ''VideoGame/MegaManX'', except with ''half of it organic''! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with the same blood dripping from its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a ''[[GiantSpider 5 meter long bio-robotic arachnid]]''! It'll also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you and to make things more [[{{Squick}} squick]]-inducing, when you manage to fell this abomination, ''its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse''!
** There's also the matter of this boss fight's EasterEgg. If your health gets reduced to 0 HP while cocooned, before "You failed the mission" pops up, you get a [[NonStandardGameOver cutscene]] of the overgrown cyborg Ariados jumping to you, ''[[ItsAWonderfulFailure then eating your still-cocooned body]]''!
* Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a WombLevel with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
** But here's where things get really disturbing. After [[spoiler: [=MechaMew2=]]] is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was ''the stage we had went through''! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
** On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
* The scene after clearing the above stage where [[spoiler: Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening]]!
* Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
** And when it comes to Phase 2, the craft transforms to resemble [[VideoGame/Kirby64TheCrystalShards Zero Two]], which is in itself was NightmareFuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis [[BloodFromTheMouth coughs up copious amounts of blood]]!
** To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from ''VideoGame/PokemonBlack2AndWhite2''. In the second half of said phase, the music changes to an [[UpToEleven even more disturbing version]]!

to:

* The Plasma Wailord stage contains this. Although its description states '''Aquamarine Relic''' mashes up DownTheDrain and UnderwaterRuins in a {{Mayincatec}} setting.
* '''Turquoise Temple''' mashes up TempleOfDoom with UnderTheSea.
* '''Tidal Cavern''' mashes up UnderTheSea with UndergroundLevel.
* '''Cryptic Ruin''' mashes up an ensemble of BigBoosHaunt, BlackoutBasement, BuildLikeAnEgyptian, DownTheDrain, and ShiftingSandLand, and on top of
that it resembles the Titanic Wailord includes an AdvancingWallOfDoom and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord ''is'' the Titanic Wailord RiseToTheChallenge.
* '''Time Dome''' mashes up ClockworksArea
and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it RuinsForRuinsSake.
* '''Plasma Tower''' mashes up ItsAllUpstairsFromHere with GravityScrew
and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is [[invoked]] ''[[FridgeHorror still alive and in agony]]''! N would probably be appalled at this horrible misuse of a rare Pokémon!
later on SpaceZone.
* The Dark Minister/[[spoiler:[=MechaMew2=]]] is able to jab its hand into anyone and [[YouWillBeAssimilated assimilate]] him or her! Seeing what looks like liquid metal start to spread onto the person also references [[Film/TheMatrix Smith]] turning others into himself!
* Let's just say the scene during the
[[spoiler: Last Story where Ghetsis appears '''Solar Inferno''' and [[OneHitPolykill pierces N '''Molten Citadel''' both mashup EternalEngine and Ash with a laser]]]] is quite jarring, LethalLavaLand.]]
*
[[spoiler: especially with Ghetsis then [[LaughingMad laughing insanely]] immediately afterwards]]!
* The scene where [[spoiler: Ghetsis brings about the [[EndOfTheWorldAsWeKnowIt end of all multiverses]]. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch]]!
** [[spoiler: Seeing Blaze the Cat and Silver the Hedgehog [[RetGone dissolving from existence]] is also quite scary!]]
* The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from ''VideoGame/MegaManX'', except with ''half of it organic''! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with
'''Rocket Core''' does the same blood dripping from thing, but its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a ''[[GiantSpider 5 meter long bio-robotic arachnid]]''! It'll final area also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you throws in BubblegloopSwamp and to make things more [[{{Squick}} squick]]-inducing, when you manage to fell this abomination, ''its abdomen explodes in a burst of damaging molten acid JungleJapes, UnderTheSea, SlippySlideyIceWorld, LevelInTheClouds, CrystalLandscape, and a bunch of the little buggers come out of its corpse''!
** There's also the matter of this boss fight's EasterEgg. If your health gets reduced to 0 HP while cocooned, before "You failed the mission" pops up, you get a [[NonStandardGameOver cutscene]] of the overgrown cyborg Ariados jumping to you, ''[[ItsAWonderfulFailure then eating your still-cocooned body]]''!
* Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a WombLevel with walls of flesh, sinew,
HollywoodMagnetism and intestines combined with metal, circuitry, SpaceZone.]]
* '''Prismatic Mountain''' mashes up CrystalLandscape
and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
** But here's where things get really disturbing. After [[spoiler: [=MechaMew2=]]] is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was ''the stage we had went through''! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
** On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
* The scene after clearing the above stage where [[spoiler: Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening]]!
* Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
** And when it comes to Phase 2, the craft transforms to resemble [[VideoGame/Kirby64TheCrystalShards Zero Two]], which is in itself was NightmareFuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis [[BloodFromTheMouth coughs up copious amounts of blood]]!
** To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from ''VideoGame/PokemonBlack2AndWhite2''. In the second half of said phase, the music changes to an [[UpToEleven even more disturbing version]]!
DeathMountain.



[[folder: Pokémon Peace Squad: Ultra Revival]]

to:

[[folder: Pokémon Peace Squad: Ultra Revival]]PPSUR Examples]]



* [[VideoGame/FinalFantasyVII Midgar]] is stated to be [[DoomedHometown gone]] in the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something ''[[NothingIsScarier worse]]''.
** The Aftermath DLC reveals exactly what happened to Midgar. It turns out that [[spoiler: Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one]]!
** Remember that in one of ''[=PPS1=]'''s expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, [[spoiler: that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, ''this is Midgar's actual in-story fate after clearing Quantum Bomb'']]!
** Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when [[spoiler: the Quantum Bomb went off]], and neither they nor the city's populace made it out before [[spoiler: being sucked into an Ultra Wormhole]].
* Remember Regicolossus from ''Pokémon Peace Squad 2''? A mile-tall HumongousMecha brimming with hundreds of weapons, including the [[FantasticNuke Colossus Buster]] and a WaveMotionGun, and capable of leveling cities? [[spoiler: Well, when you finally enter the "factory", you discover Team Rocket has constructed ''dozens, maybe hundreds'' of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world.]] [[note]]Which actually happens after you've cleared the Lost Desert stage.[[/note]]
** Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
* Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from children to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
** Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
** It's stated the prisoner capacity for the place is somewhere around several ''million'', meaning several million innocent people were likely subject to enslavement or death.
** Given that the rebellion took down the factory before starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
* The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to [[EldritchLocation Ultra Space]], making it similar in function to the [[VideoGame/SuperSmashBrosBrawl Subspace Gunship]]. What's worse, it's implied that the ship has already done this to several cities!

to:

* [[VideoGame/FinalFantasyVII Midgar]] is stated to be [[DoomedHometown gone]] in '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and TheLostWoods.
* '''Sunlight Island''' fuses together GangplankGalleon, PalmtreePanic, UndergroundLevel, and UnderTheSea.
* '''Dinosaur Park''' fuses together JungleJapes and {{Prehistoria}}.
* '''Tropical Temple''' fuses together HornetHole, JungleJapes, and TempleOfDoom with Act 2's air bombing setting [[LethalLavaLand
the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something ''[[NothingIsScarier worse]]''.
** The Aftermath DLC reveals exactly what happened to Midgar. It turns out that
place on fire]].
* '''Flora Garden''' Act 1 fuses together TheLostWoods and ToweringFlower while Act 2 fuses together TheLostWoods and WombLevel.
* '''Nightlight Plaza''' fuses together GreenHillZone and ToyTime.
* '''Lost Desert''' fuses together EternalEngine, RuinsForRuinsSake, and ShiftingSandLand.
* '''Burning Mineway''' fuses together DugTooDeep, EternalEngine, and LethalLavaLand.
* '''Blaze Carnival''' fuses together AmusementParkOfDoom and LethalLavaLand with Act 2 adding in LocomotiveLevel.
* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand inside a [[TankGoodness giant tank]].
* '''Twilight Castle''' as a whole fuses together BigBoosHaunt and BigFancyCastle.
* '''Plasma Fortress''' fuses together BigBoosHaunt, BigFancyCastle, and LethalLavaLand.
* '''Prison Militex''' Act 1 is a [[RemilitarizedZone huge military base]] while Act 2 is a [[TheAlcatraz gigantic prison]].
* '''Undersea Volcano''' fuses together UnderwaterBase and VolcanoLair.
* '''Toxic Valley''' is mainly DownInTheDumps while Act 2 adds in EternalEngine.
* '''Floating Glacier''' Act 1 fuses together EternalEngine and SlippySlideyIceWorld while Act 2 fuses together SlippySlideyIceWorld and UnderTheSea.
* '''Sherbet Paradise''' fuses together AmusementPark, LevelAte, and SlippySlideyIceWorld.
* '''Crystal Dome''' Act 1 fuses together CrystalLandscape and SlippySlideyIceWorld while Act 2 fuses together EternalEngine and SlippySlideyIceWorld.
* '''Lunar Casino''' fuses together CasinoPark and PinballZone on UsefulNotes/TheMoon.
*
[[spoiler: Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, '''Yokohama Outskirts''' fuses together BleakLevel, DoomedHometown, and it succeeded in sucking all of Midgar into one]]!
** Remember that in one of ''[=PPS1=]'''s expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well,
GreenHillZone.]]
*
[[spoiler: that's exactly what happened to Midgar '''Prism Metropolis''' is a [[CrystalLandscape crystalline]] TomorrowLand with Act 2 adding in this game, and unlike Mandarin Island Main City, ''this is Midgar's actual in-story fate after clearing Quantum Bomb'']]!
** Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when
BigFancyCastle.]]
*
[[spoiler: the Quantum Bomb went off]], '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), SpaceZone (Act 4), a TomorrowLand city (Act 4), and neither they nor the city's populace made it out before WombLevel (Act 3).]]
*
[[spoiler: being sucked into an Ultra Wormhole]].
* Remember Regicolossus from ''Pokémon Peace Squad 2''? A mile-tall HumongousMecha brimming
'''Prismatic Space''' fuses together CrystalLandscape and EldritchLocation with hundreds of weapons, including the [[FantasticNuke Colossus Buster]] Act 2 adding in BlackoutBasement and a WaveMotionGun, and capable of leveling cities? UndergroundLevel.]]
*
[[spoiler: Well, when you finally enter the "factory", you discover Team Rocket has constructed ''dozens, maybe hundreds'' of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world.]] [[note]]Which actually happens after you've cleared the Lost Desert stage.[[/note]]
** Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
* Prison Militex
'''Dark Dimension''' Act 2 fuses together EldritchLocation and FloatingContinent.]]
* [[spoiler: '''Aether Complex'''
is as the name implies, mainly a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held [[TomorrowLand futuristic base]] within the cells, an EldritchLocation, but Act 2 also consists of TheLostWoods and they turn out to be people from all walks of life and various ages (from children to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
** Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
** It's stated the prisoner capacity for the place is somewhere around several ''million'', meaning several million innocent people were likely subject to enslavement or death.
** Given that the rebellion took down the factory before
starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
* The Ultra Carrier is
from partway through Act 3 becomes a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to [[EldritchLocation Ultra Space]], making it similar in function to the [[VideoGame/SuperSmashBrosBrawl Subspace Gunship]]. What's worse, it's implied that the ship has already done this to several cities!
WombLevel.]]



[[AC:Shout Out]]

[[folder: Pokémon Peace Squad: Chaos Adventure]]

to:

[[AC:Shout Out]]

[[AC:Nightmare Fuel]]

[[center:[-'''This is based on opinion. Please don't list it on a work's trope example list.'''-][==]]]

The ''Pokémon Peace Squad'' series is as a whole DarkerAndEdgier that anything else in the franchise, but does that mean there's more potential for NightmareFuel? Heck yeah, there is!

[[folder: Pokémon Peace Squad: Chaos Adventure]]Squad]]



* The Daily Cirrus in the Aero Highway stage. It's pretty apparent what [[ComicBook/{{Superman}} that is based off of]]…
* A very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, she says that a pop idol band performed a concert on the moon. There happens to be [[Anime/WandabaStyle an anime]] where this has happened.
* The fight with Folly and Trudly at the end of Cyber Carnival is based off of the [[VideoGame/SonicTheHedgehog3 Carnival Night Zone midboss]].
* The Rocket Guardian fight is quite similar to the [[VideoGame/SonicTheHedgehog2006 Egg Genesis]] fight.
* The fight with Nanba happens to be a knockoff of the fight with N. Gin in ''VideoGame/CrashBandicoot3Warped''. It even includes the [[UsefulNotes/TheMoon same location]].

to:

* The Daily Cirrus in the Aero Highway stage. It's pretty apparent what [[ComicBook/{{Superman}} Hex Maniac that is based off of]]…
Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
* A Yuriko Hartache having been killed by the very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, creature she says was researching can send chills down someone's spine. The fact that a pop idol band performed a concert on the moon. There happens you then encounter said creature yourself adds to be [[Anime/WandabaStyle an anime]] where this has happened.
* The fight with Folly and Trudly at the end of Cyber Carnival is based off of the [[VideoGame/SonicTheHedgehog3 Carnival Night Zone midboss]].
* The Rocket Guardian fight is quite similar to the [[VideoGame/SonicTheHedgehog2006 Egg Genesis]] fight.
* The fight with Nanba happens to be a knockoff of the fight with N. Gin in ''VideoGame/CrashBandicoot3Warped''. It even includes the [[UsefulNotes/TheMoon same location]].
this.



[[AC:That One Level]]

[[folder: Pokémon Peace Squad]]

to:

[[AC:That One Level]]

[[folder: Pokémon Peace Squad]]Squad: Chaos Adventure]]



* Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is [[RuleOfThree once again fatal]]! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area [[TimedMission with a short time limit]] while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
* Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that [[OneHitKill kills you instantly]]! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually [[VideoGameCrueltyPunishment lose points]] if you do. There's also the matter of [[EscortMission escorting Celebi]] later on in the stage and you can't have its HP be reduced to 0 as well as an area with [[RiseToTheChallenge rising poison water]]. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult [[PuzzleBoss puzzle boss]]. Only then can you breathe easy.
** This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in ''Chaos Adventure''), since the female Grunts actually attack this time, requiring you to dispose of them as well.

to:

* Aqua Dome. You're only a fifth of Two words: [[IDontLikeTheSoundOfThatPlace Death Castle]]. This stage is Nightmare Fuel incarnate! First off, the way through the game castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is [[RuleOfThree once again fatal]]! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with contains an increasing immeasurable number of enemies, and ride a hydro jet in order deathtraps, ranging from swinging axes to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a spiked ceilings, crushing waterfall area before dealing with Archie, then make your way through one last area [[TimedMission walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a short time limit]] while making sure terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you don't awaken Kyogre. Mess up at any one with the intent of these points decapitation!
** Then you enter what appears to be Giovanni's living room,
and it's from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
** Here, you notice a giant glowing door. As the glowing fades, suddenly, a [[VideoGame/SonicAdventure2 giant freaky ghost]] bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way
back to the beginning for you!
* Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst
you by coming out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically the walls. Once you make it to a well-lighted room, the floor gives way and damage you if they do, as well as pools end up experiencing the ''true'' horror of this stage!
** What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with
poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
*** The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought
that [[OneHitKill kills you instantly]]! was scary, some characters indicate that these devices were [[invoked]] [[FridgeHorror used recently]]! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
*** But that's still just the tip of the iceberg!
There's one area where enough Nightmare Fuel left in this stage to start an ice age! Everywhere you make your way through treetops and if go in the dungeon, you'll find bloodstains on all surfaces, giving you fall, not only do a grim idea of the castle's bloody history. [[FromBadToWorse Even worse]], you land on damaging brambles, but you may have to go back look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
*** But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these
and repeat suddenly, skeletal hands cloaked in blue flames, accompanied by [[HellIsThatNoise banshee-like screams]], reach out and [[JumpScare grab your character almost instantly]]!
*** What about
the section. Then poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the killer plants, poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
*** Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes,
which drop down from nowhere even appear to have blood on their tips. These Dusknoir emit eerie roars and immediately attack if one spots you, flowers that shoot lasers that tend it'll come at you and attempt to be in areas where cleave you with its scythe! The worst part is if this happens, you're not looking, instantly dead and giant Venus flytraps that what sounds like a bloodcurdling scream is heard! And if you don't scurry across quickly, they'll snap shut on you! If you're going manage to defeat one, another will appear and continue the hunt for score, do you!
*** Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's
not attack as scary as some of the female Team Flora Grunts (which don't attack), since you'll actually [[VideoGameCrueltyPunishment lose points]] if other things found in this stage, but the thought of a giant spider coming to eat you do. There's can send chills down your spine!
** There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
** Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is ''blood''! I know that the ''Pokémon Peace Squad'' games are supposed to be rated T, but this is pushing even that!
** There is
also the matter of [[EscortMission escorting Celebi]] later on in the stage and you can't have its HP be reduced to 0 as well as an area with [[RiseToTheChallenge rising poison water]]. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult [[PuzzleBoss puzzle boss]]. Only then can you breathe easy.
** This stage is even worse if you're playing the
certain Special Mission Mode or the Ultra difficulty (as well as the rerelease of for this stage in ''Chaos Adventure''), since stage, the female Grunts actually attack this time, requiring one where you have to dispose rescue the Sinnoh Elite Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of them what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
* Giovanni seeing Team Rocket
as well.
a master race and his plan to [[DepopulationBomb wipe out everyone else]] is eerily similar to [[ANaziByAnyOtherName Nazism]] and the [[UsefulNotes/TheHolocaust Holocaust]].
* The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been [[AndIMustScream stuck like that forever]]!



[[AC:Other]]

[[folder: Continuity]]

While the Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.

to:

[[AC:Other]]

[[folder: Continuity]]

While the
Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.Squad: Endless Boundaries]]



* ''[=PPS2=]'' does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
** Ash and Brock's lineups are also unnecessarily altered in ''[=PPS2=]''. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
* The game doesn't acknowledge the Hearthome Collection, a competition that happened in the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon coordinators and grouped along with such.
** There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. [[invoked]] ExecutiveMeddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
* ''[=PPS2=]'' also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
* There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during ''[=PPS2=]'', some in the context of describing Pearl, but he is never referred to as such.
** Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the [[WeHardlyKnewYe very first mercenary to die]] during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
* [[{{Unperson}} Lyra does not exist]]. It's Marina wearing her ''[[VideoGame/PokemonGoldAndSilver [=HeartGold=] and [=SoulSilver=]]]'' outfit. Lyra is instead the name for a [[TakeThat Marina-hater and impostor]] in an Optional Mission in ''[=PPS2=]'''s Quest Mode. [[note]]Although to be fair, the reason for this may be Lyra's ReplacementScrappy status for replacing Marina. Even then, it doesn't make it right to say that she's Marina in a different outfit. Same goes for Ethan.[[/note]]
** The same goes for Ethan. It's "supposed" to be Jimmy in his ''[=HeartGold=] and [=SoulSilver=]'' outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
* Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
* Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]], ''Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
** Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's ''especially'' afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
* Then there's the debacle in which it's '''heavily''' hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that [[InsaneTrollLogic even possible]] or '''where''' would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter ''clearly as separate people''.
** This might be because the one making these contradictions had a notion that all major antagonists in ''Pokémon'' have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
* Note that most of these tend to involve things from [[VideoGame/PokemonDiamondAndPearl Sinnoh]]. Perhaps the most egregious contradiction made is Sinnoh being spelled ''Sinooh'' (two o's and opposed to two n's). And it's more than a misspelling when it's used in ''everything'' that's headed by the co-creator.
* On the topic of Brock's mother, Lola, ''[=PPS2=]'' states that she's Brock's ''step''mom and to make things worse, Brock's siblings hate her.
* There's also the idea of there being a character named Eugene (which was actually an egregious alternate [[DubNameChange dub name change]] for Eusine). The other creator tried to fix this in ''[=PPS1=]'''s expansions by saying Eugene was just a Eusine double, but in ''[=PPS2=]'', [[invoked]] [[ExecutiveMeddling meddling]] went as far as to make Eugene a separate playable character.
* We also have the deal with [[GenderBlenderName Tabitha]] of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the ''PPS'' series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given TheOtherDarrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
** WordOfGod [[invoked]] admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
* Similarly, the earlier ''Pokémon Peace Squad'' games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. [[TheOtherDarrin Tate's VA was even changed to Liza's but with a slightly higher pitch.]] [[invoked]]
** To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a ''[[InsaneTrollLogic paint edit]]'' and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first ''PPS'' game deliberately [[MissingEpisode excluded the two Tate & Liza episodes]], due to "[[BlatantLies falsely depicting Tate as a boy]]", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
* Even characters originating from projects related to the ''Pokémon Peace Squad'' games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a {{Fanservice}} sex symbol, not a mother. [[note]]This might have originated from a comment the creator had once said about Electra being a single mother (which he threw out not long after saying). The co-creator decided to apply this to Milane, and is known to make references to that in anything that he oversees.[[/note]]
* Not even elements from the first ''Pokémon Peace Squad'' game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
* Another such matter that was subject to this was a cameo of [[Anime/SonicX Chris Thorndyke]] in ''Pokémon Peace Squad 1'' that was actually [[OrwellianRetcon removed from the game]] in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "[[VideoGame/MegaManBattleNetwork Lan Hikari]]", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in ''Pokémon Peace Squad 2'''s Quest Mode, Lan (who is the focus of this mission) [[BreakingTheFourthWall breaks the fourth wall]] to address that he was the one seen in the laptop cameo.
* Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic and co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''[=PPS2=]'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.
* Another case is regarding the ''VideoGame/MegaManClassic'' games, in which the first two games say take place even further into the future than the co-creator's self-believed ''Shadow the Hedgehog'' timeline, and thus pushes ''VideoGame/MegaManX'' even further forward.
* Due to how bad these had gotten, in later ''Pokémon Peace Squad'' games, a number of these unnecessary contradictions were [[AuthorsSavingThrow undone]] [[invoked]] in in order to keep things as consistent as possible between the ''PPS'' series and other things ''Pokémon'' and to prevent any more inane issues from happening again.

to:

* ''[=PPS2=]'' does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
** Ash and Brock's lineups are also unnecessarily altered in ''[=PPS2=]''. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
* The game doesn't acknowledge the Hearthome Collection, a competition Plasma Wailord stage contains this. Although its description states that happened in it resembles the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, Titanic Wailord and was constructed by the Poké-stylists from new Team Plasma (BW), as you go through the episode (such as Paris) are still acknowledged, but are instead referred stage, visual evidence points to as Pokémon coordinators and grouped along with such.
** There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege
that referenced the Hearthome Collection Plasma Wailord ''is'' the Titanic Wailord and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. [[invoked]] ExecutiveMeddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
* ''[=PPS2=]'' also rejects
that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
* There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during ''[=PPS2=]'', some in the context of describing Pearl, but he is never referred to as such.
** Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the [[WeHardlyKnewYe very first mercenary to die]] during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
* [[{{Unperson}} Lyra does not exist]]. It's Marina wearing her ''[[VideoGame/PokemonGoldAndSilver [=HeartGold=] and [=SoulSilver=]]]'' outfit. Lyra is instead the name for a [[TakeThat Marina-hater and impostor]] in an Optional Mission in ''[=PPS2=]'''s Quest Mode. [[note]]Although to be fair, the reason for this may be Lyra's ReplacementScrappy status for replacing Marina. Even then, it doesn't make it right to say that she's Marina in a different outfit. Same goes for Ethan.[[/note]]
** The same goes for Ethan. It's "supposed" to be Jimmy in his ''[=HeartGold=] and [=SoulSilver=]'' outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
* Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist
according to the characters.
* Although it was stated in an earlier work from the staff
Shadow when you encounter him, this may be true! He believes that their characterizations Team Plasma captured it and Pokémon are what they are hollowed out its insides in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]], ''Pokémon Peace Squad 2'' takes further measures order to contradict Cheryl and Mira's appearances turn it into a mobile base! Even worse, sounds heard in the anime, stage indicate that said Wailord is [[invoked]] ''[[FridgeHorror still alive and in agony]]''! N would probably be appalled at this horrible misuse of a rare Pokémon!
* The Dark Minister/[[spoiler:[=MechaMew2=]]] is able to jab its hand into anyone and [[YouWillBeAssimilated assimilate]] him or her! Seeing what looks like liquid metal start to spread onto the person also references [[Film/TheMatrix Smith]] turning others into himself!
* Let's just say the scene during the [[spoiler: Last Story where Ghetsis appears and [[OneHitPolykill pierces N and Ash
with Mira being afraid a laser]]]] is quite jarring, [[spoiler: especially with Ghetsis then [[LaughingMad laughing insanely]] immediately afterwards]]!
* The scene where [[spoiler: Ghetsis brings about the [[EndOfTheWorldAsWeKnowIt end
of all multiverses]]. Seeing various universes, like the Sol Dimension and running the Distortion World, vanishing from Ground-type Pokémon (which Sandshrew is) for instance.
existence can be shocking to watch]]!
** Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's ''especially'' afraid of [[spoiler: Seeing Blaze the Burmy family (she had three Wormadam Cat and Silver the Hedgehog [[RetGone dissolving from existence]] is also quite scary!]]
* The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from ''VideoGame/MegaManX'', except with ''half of it organic''! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath,
and a Burmy that became a Mothim in partially organic head with the anime) and will freak out and run away if she ever comes across something related to Burmy.
* Then there's the debacle in which it's '''heavily''' hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that [[InsaneTrollLogic even possible]] or '''where''' would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter ''clearly as separate people''.
** This might be because the one making these contradictions had a notion that all major antagonists in ''Pokémon'' have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
* Note that most of these tend to involve things
same blood dripping from [[VideoGame/PokemonDiamondAndPearl Sinnoh]]. Perhaps the most egregious contradiction made is Sinnoh being spelled ''Sinooh'' (two o's and opposed to two n's). And it's more than a misspelling when it's used in ''everything'' its large mandibles! If that's headed by the co-creator.
* On the topic
not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a ''[[GiantSpider 5 meter long bio-robotic arachnid]]''! It'll also at times spit out a couple of Brock's mother, Lola, ''[=PPS2=]'' states smaller meta-organic spiders from its butt that she's Brock's ''step''mom will swarm you and to make things worse, Brock's siblings hate her.
*
more [[{{Squick}} squick]]-inducing, when you manage to fell this abomination, ''its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse''!
**
There's also the idea matter of there being this boss fight's EasterEgg. If your health gets reduced to 0 HP while cocooned, before "You failed the mission" pops up, you get a character named Eugene [[NonStandardGameOver cutscene]] of the overgrown cyborg Ariados jumping to you, ''[[ItsAWonderfulFailure then eating your still-cocooned body]]''!
* Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a WombLevel with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core
(which was actually an egregious alternate [[DubNameChange dub name change]] looks at you) and flowing columns of blood!
** But here's where things get really disturbing. After [[spoiler: [=MechaMew2=]]] is gone once and
for Eusine). The other creator tried to fix this all, you find Ghetsis in ''[=PPS1=]'''s expansions by saying Eugene was just a Eusine double, but in ''[=PPS2=]'', [[invoked]] [[ExecutiveMeddling meddling]] went as far as to make Eugene a separate playable character.
* We also have the deal with [[GenderBlenderName Tabitha]]
some sort of Team Magma, who for a stupid reason is stated to be a female when apparatus and discover that he's clearly shown to be male. While not in merged himself with the ''PPS'' series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given TheOtherDarrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
** WordOfGod [[invoked]] admits that he kept this VA-change going due to a combination of consistency and the fear
entire base! All we see is his head, which assumes that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
* Similarly, the earlier ''Pokémon Peace Squad'' games (and other projects headed by the staff) keep asserting
rest of his body was ''the stage we had went through''! Quite creepy when you realize that Tate & Liza are both girls, even though Tate Team Plasma's leader is supposed to be a boy. [[TheOtherDarrin Tate's VA was even changed to Liza's but with a slightly higher pitch.]] [[invoked]]
now 75% Plasma Astral Base!
** To show how vehement the other creator was about Tate being a girl, On another note, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a ''[[InsaneTrollLogic paint edit]]'' and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material Special Mission for the first ''PPS'' game deliberately [[MissingEpisode excluded the two Tate & Liza episodes]], level is not to touch any organic surfaces due to "[[BlatantLies falsely depicting Tate as a boy]]", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
* Even characters originating from projects related to the ''Pokémon Peace Squad'' games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a {{Fanservice}} sex symbol, not a mother. [[note]]This might have originated from a comment the creator had once said about Electra being a single mother (which he threw out not long after saying). The co-creator decided to apply this to Milane, and is known to make references to that in anything that he oversees.[[/note]]
* Not even elements from the first ''Pokémon Peace Squad'' game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
* Another such matter that was subject to this was a cameo of [[Anime/SonicX Chris Thorndyke]] in ''Pokémon Peace Squad 1'' that was actually [[OrwellianRetcon removed from the game]] in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "[[VideoGame/MegaManBattleNetwork Lan Hikari]]", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in ''Pokémon Peace Squad 2'''s Quest Mode, Lan (who is the focus of this mission) [[BreakingTheFourthWall breaks the fourth wall]] to address that he was the one seen in the laptop cameo.
* Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite
the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
* The scene after clearing the above stage where [[spoiler: Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening]]!
* Now
for this the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be true, [[PlotHole Sonic the weak point, and co. would have every time you attack it, blood (which has a black tint to be 50 years older]]) it) spurts out!
** And when it comes to Phase 2, the craft transforms to resemble [[VideoGame/Kirby64TheCrystalShards Zero Two]], which is in itself was NightmareFuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue
and that sinew, including such things connecting the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''[=PPS2=]'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] wings to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to craft! Where Zero Two's eye would be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.
* Another case
located is regarding the ''VideoGame/MegaManClassic'' games, in Ghetsis's heart, which once again serves as the first two games say take place weak point! What makes the battle even further into scarier is that whenever you attack said heart, Ghetsis [[BloodFromTheMouth coughs up copious amounts of blood]]!
** To add more Nightmare Fuel,
the future than music used in Phase 2 is Ghetsis's theme from ''VideoGame/PokemonBlack2AndWhite2''. In the co-creator's self-believed ''Shadow second half of said phase, the Hedgehog'' timeline, and thus pushes ''VideoGame/MegaManX'' music changes to an [[UpToEleven even further forward.
* Due to how bad these had gotten, in later ''Pokémon Peace Squad'' games, a number of these unnecessary contradictions were [[AuthorsSavingThrow undone]] [[invoked]] in in order to keep things as consistent as possible between the ''PPS'' series and other things ''Pokémon'' and to prevent any
more inane issues from happening again.
disturbing version]]!



[[folder: Trivia]]

to:

[[folder: Trivia]]Pokémon Peace Squad: Ultra Revival]]



* AscendedFanon: [[invoked]] The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
* CreatorsApathy: [[invoked]]
** Sunflorazumarill admits that come ''Pokémon Peace Squad 2'' he gave up trying to correct any of the [[ContinuitySnarl contradictions]] to various things ''Pokémon'' made in the series by [[ExecutiveMeddling Carrington]] because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. [[note]]Good luck getting Carrington to admit to this trope when it comes to the contradictions, because on the two instances people told him he was wrong about such things he told them ''they'' [[BelievingTheirOwnLies were wrong]].[[/note]]
** He also admits that the reason the series churned out [[CapcomSequelStagnation such a large number of sequels]] was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with ''Ultra Revival'' and slow things down should the series continue.
* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:
** Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
** The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
** The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
** Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
** The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.
** As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.
** A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].
* MilestoneCelebration: [[invoked]] ''Pokémon Peace Squad MAX'''s release is a double case, being on the 25th anniversary of the ''Franchise/{{Pokemon}}'' franchise as a whole, and the 15th anniversary of the ''Pokémon Peace Squad'' series itself.
* TrollingCreator: [[invoked]] Carrington, the aforementioned co-creator of the earlier ''Pokémon Peace Squad'' games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become InsistentTerminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in ''Pokémon'' that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.
* WordOfGay: [[invoked]] In more recent years, Sunflorazumarill decided to confirm the sexuality of some player characters:
** While his sexuality is more ambiguous in the anime, Harley is confirmed to be gay in the ''Pokémon Peace Squad'' series.
** Floreia is supposed to be bisexual and may possibly have a crush on Cissy.
** For a non-player character case, at least two of the hula girls on Hula Island in ''Pokémon Peace Squad 2'' are lesbians and are in a relationship with each other.
* WordOfGod: [[invoked]] Over the years, Sunflorazumarill decided to confirm specific details regarding some things in the series:
** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is that they were built using the remains of the Hunter Scorpion and Hunter Hydroplane after the destruction of the latter two.

to:

* AscendedFanon: [[invoked]] The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears [[VideoGame/FinalFantasyVII Midgar]] is stated to be [[DoomedHometown gone]] in the remake game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something ''[[NothingIsScarier worse]]''.
** The Aftermath DLC reveals exactly what happened to Midgar. It turns out that [[spoiler: Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one]]!
** Remember that in one of ''[=PPS1=]'''s expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, [[spoiler: that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, ''this is Midgar's actual in-story fate after clearing Quantum Bomb'']]!
** Adding onto this, it turns out that members
of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
rebellion were evacuating people from Midgar when [[spoiler: the Quantum Bomb went off]], and neither they nor the city's populace made it out before [[spoiler: being sucked into an Ultra Wormhole]].
* CreatorsApathy: [[invoked]]
** Sunflorazumarill admits that come
Remember Regicolossus from ''Pokémon Peace Squad 2'' he gave up trying to correct any 2''? A mile-tall HumongousMecha brimming with hundreds of weapons, including the [[ContinuitySnarl contradictions]] to various things ''Pokémon'' made in [[FantasticNuke Colossus Buster]] and a WaveMotionGun, and capable of leveling cities? [[spoiler: Well, when you finally enter the series by [[ExecutiveMeddling Carrington]] because he tried to do so in the past only for Carrington to remain rigid and in some cases further "factory", you discover Team Rocket has constructed ''dozens, maybe hundreds'' of these monstrosities! Now imagine that many robots of such contradictions, which could explain why they became so numerous come a mammoth size being unleashed upon the second game. [[note]]Good luck getting Carrington to admit to this trope when it comes to world.]] [[note]]Which actually happens after you've cleared the contradictions, because on the two instances people told him he was wrong about such things he told them ''they'' [[BelievingTheirOwnLies were wrong]].Lost Desert stage.[[/note]]
** He also admits Given that the reason the series churned out [[CapcomSequelStagnation such a large number of sequels]] was because of the flow of ideas for stages and storylines people that kept coming. However, he hopes to do a better job with ''Ultra Revival'' and slow things down should the series continue.
* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:
** Carrington was
act out against Team Rocket's regime are sent to the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear "factory", it implies that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
** The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
** The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by
these people and being given an overhaul by Team Plasma.
** Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
** The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.
** As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.
** A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have
Pokémon debuting in are the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not forced labor used to go through build these things, with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].
* MilestoneCelebration: [[invoked]] ''Pokémon Peace Squad MAX'''s release is a double case, being on the 25th anniversary
many of them likely members of the ''Franchise/{{Pokemon}}'' franchise rebellion that were captured by the regime.
* Prison Militex Act 2 is
as the name implies, a whole, prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and the 15th anniversary of the ''Pokémon Peace Squad'' series itself.
* TrollingCreator: [[invoked]] Carrington, the aforementioned co-creator of the earlier ''Pokémon Peace Squad'' games, tended
they turn out to be this in some ways. Try to suggest lives people from all walks of life and checkpoints, expect "fail various ages (from children to elderly). This pretty much implies that the mission" people held here were either sent to become InsistentTerminology. Invoke a ship, watch the factory as slave labor if not outright executed!
** Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime,
it's turned into a rivalry. There's an element or event in ''Pokémon'' that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.
* WordOfGay: [[invoked]] In more recent years, Sunflorazumarill decided to confirm
likely the sexuality of some player characters:
** While his sexuality is more ambiguous in the anime, Harley is confirmed to be gay in the ''Pokémon Peace Squad'' series.
** Floreia is supposed to be bisexual and may possibly have a crush on Cissy.
** For a non-player
chosen character case, at least two of ends up in here to be eventually sent to the hula girls on Hula Island in ''Pokémon Peace Squad 2'' are lesbians and are factory if not executed if they run out of time in a relationship with each other.
* WordOfGod: [[invoked]] Over
stage.
** It's stated
the years, Sunflorazumarill decided to confirm specific details regarding some things in prisoner capacity for the series:
place is somewhere around several ''million'', meaning several million innocent people were likely subject to enslavement or death.
** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is Given that they were built using the remains of rebellion took down the Hunter Scorpion and Hunter Hydroplane after factory before starting Episode Pack 2, is most likely the destruction of prisoners started to be straight-up executed.
* The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon,
the latter two.
Ultra Cannon, sends places targeted by it to [[EldritchLocation Ultra Space]], making it similar in function to the [[VideoGame/SuperSmashBrosBrawl Subspace Gunship]]. What's worse, it's implied that the ship has already done this to several cities!



[[folder: YMMV]]

to:

[[AC:Shout Out]]

[[folder: YMMV]]Pokémon Peace Squad: Chaos Adventure]]



* BestBossEver: [[invoked]] The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
* BreatherLevel: [[invoked]] Abandoned Lab in ''[=PPS1=]'', which is [[ForegoneVictory impossible to lose]] unless you're playing as Volkner or playing in Jenny Mode.
* FanDislikedExplanation [[invoked]]
** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/PokemonTheSeries anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
** The scene in Mandarin Island Main City in ''Pokémon Peace Squad 1'''s difficulty pack expansion where Annie & Oakley [[BreakingTheFourthWall break the fourth wall]] to address that 99% of all "non-advertisement"-based errors are caused by [[AWizardDidIt space-time effects]] is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier ''PPS'' games tells us about them is what "really" happened.
* FandomEnragingMisconception: [[invoked]] Regarding the numerous occurrences in the earlier ''Pokémon Peace Squad'' games that contradict various things from the [[Anime/PokemonTheSeries anime]] and main series games, don't say that any of them were the result of the creators [[SeriesContinuityError paying little attention to continuity]], as each and every one of them turns out to have been made on purpose, with various methods and cues that show this to be the case [[note]]For example, Barry being instead called Pearl and having different Pokémon would come off as them not being aware of Barry, if it weren't for Pearl doing something constantly referred to as the "Barry Dance", making it clear that Barry is being ignored on purpose.[[/note]]. The smoking gun proving all of these were done on purpose comes from a Special Mission in the second game that calls the events of three episodes of [[Anime/PokemonTheSeriesDiamondAndPearl the Sinnoh saga of the anime]] [[TakeThat lies brought up in a tabloid magazine]] [[note]]For example, the Hearthome Collection, which was the focus of the episode "Arriving in Style", was outright called a non-existent competition in that mission.[[/note]]. Further making this the case is that the games otherwise [[ContinuityCavalcade make references to many other minute things from the anime]].
* FandomHeresy [[invoked]]
** Saying that you believe or support the multiple contradictions of events or characters that the first two ''Pokémon Peace Squad'' games perpetrated (ex: That the Hearthome Collection never happened, there is no character named Barry but one called Pearl, that Tabitha is a girl), even if the retcon in question contradicts something with negative fan reception (ex: [[ReplacementScrappy Ethan and Lyra]]), will upset most fans, given how absurd and unnecessary such changes are. You'll even be accused of trying to force such things about ''Pokémon'' on others just like [[ExecutiveMeddling the one making these kinds of assertions]].
** Never mention [[ContinuitySnarl Special]] [[ExternalRetcon Mission]] [[TrollingCreator 2]][[invoked]] of Death Yard in ''Pokémon Peace Squad 2'' to those that are also fans of the [[Anime/PokemonTheSeries anime]], especially fans of the [[VideoGame/PokemonDIamondAndPearl Sinnoh]] saga, given that said Special Mission's purpose was to outright contradict three specific events, much to the fans' dismay.
** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old and such a thing would also contradict the ''Sonic'' series as a whole.
* FoeRomanceSubtext: Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
* FollowTheLeader: [[invoked]] In ''Pokémon Peace Squad Infinity'', the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in ''VideoGame/MarioKart8''.
* FranchiseOriginalSin: [[invoked]] The [[ContinuitySnarl deliberate snarl]] towards certain things ''Pokémon'' had begun as early as the first game [[note]]Such problems actually predate even the first game, with other projects the person has done or overseen, most notably a DS-transmitted event for ''VideoGame/PokemonXDGaleOfDarkness'' referring to Tabitha and Tate as males being paparazzi rumors.[[/note]], although the base game kept such things sparse, with only two such ones being brought up (that Tabitha and Tate are girls, made explicit with them being given female VA's here as opposed to the male ones they had in the anime) and not in such a repetitive way. The various expansions that came later would increase the number of such contradictions, such as the spelling of "[[VideoGame/PokemonDiamondAndPearl Sinnoh]]", when ''VideoGame/ShadowTheHedgehog'' takes place, or there being a character named Eugene. It would be the second game when such things started to get out of hand, with over ''twenty'' such contradictions being present and doled left and right throughout the game, such as changing the lineups for Ash, Dawn, and Brock, Poké-stylists being called Pokémon Coordinators, Jupiter and Pokémon Hunter J being all but explicitly confirmed to be the same person, Barry not existing, but a character named Pearl doing so in his place, characters referred to as Ethan and Lyra actually being Jimmy and Marina in different outfits, and more. All of this reached its peak with a special mission that outright referred to three actual events from the anime as lies purported by the tabloid magazine you're rounding up issues of in said mission, basically a justification for contradicting those events and probably other such ones. Due to how bad these got, primarily with the departure of the person responsible for causing such ContinuitySnarl, later games would undo these absurd contradictions in ''Pokémon'' over time.
* FridgeHorror: [[invoked]]
** While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in ''Chaos Adventure'', which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
*** Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
** In ''Endless Boundaries'', [[spoiler: the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be ''blood'' pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating [=MechaMew2=], you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way ''through Ghetsis'' and ''punching out his brains'' in the process]]!
* InferredHolocaust: [[invoked]] In ''Pokémon Peace Squad: Chaos Adventure'''s prologue, [[spoiler: Team Rocket]] unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, [[spoiler: Team Rocket]] may have just slaughtered millions!
* MemeticMutation: [[invoked]] Like other things ''Franchise/{{Pokemon}}'', the ''Pokémon Peace Squad'' games have garnered a handful of memes:
** "You failed the mission." [[labelnote:Explanation]]Said every time you die, go out of bounds, or anything else that causes you to lose. Enforced by one of the creators to the point of DepartmentOfRedundancyDepartment and InsistentTerminology, sometimes even used in place of [[NeverSayDie death]].[[/labelnote]]
** "[=Ih8shipping=]" [[labelnote:Explanation]]The more meddling of the creators had a habit of [[ShipSinking turning any pairing that was invoked in anything he did into a rivalry]]. Reached its peak when Electra/Volkner was accurately predicted to be turned into one after they were shipped and said creator actually [[AuthorTract expressed his hatred of shipping]] ''ingame'' by having the player type this word into a computer in Special Mission 4 for Galactic Base in the first game.[[/labelnote]]
** "Piplup is unmarketable crap!" [[labelnote:Explanation]]In the second game's Quest Mode, you decide to show the person in Westopolis who lets your Pokémon star in commercials a Piplup, he'll cite the above quote and kick you out. Sometimes used to reference Piplup's CreatorsPet [[invoked]] status in the anime or other Pokémon that fans don't like.[[/labelnote]]
** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/PokemonTheSeries anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
** "TOTAL AND ABSOLUTE DESTRUCTION!!!" [[labelnote:Explanation (spoilers)]]Said by Ghetsis during the Last Story in ''Endless Boundaries''. Has gained notoriety for its LargeHam and NarmCharm [[invoked]] status.[[/labelnote]]
** "You won't do SHIT to it!" [[labelnote:Explanation]]At one point late in ''Ultra Revival'', we get the first instance of an extreme curse word from Guzma. Considered by some people to be on par with [[VideoGame/ShadowTheHedgehog Shadow's]] "Where's that damn FOURTH Chaos Emerald."[[/labelnote]]
* SugarWiki/MomentOfAwesome: [[invoked]] There is a cutscene in ''Pokémon Peace Squad Infinity'' where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.
* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception. [[note]]The reason this Mewtwo was used was probably due to the same reasons why they couldn't use the Mewtwo from the [[Anime/PokemonTheFirstMovie first movie]]; being [[ScrewedByTheLawyers unable to secure the rights]] to that Mewtwo from Takeshi Shudo's estate. Here, though, the first Mewtwo was still able to be acknowledged as well as being one of Giovanni's Pokémon in Multiplayer.[[/note]]
* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – [=PPS3=]'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.
* ShipSinking: [[invoked]] Actually ''[[EnforcedTrope enforced]]'' via [[AuthorTract one of the creators]]. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to ''Trinity'') they refuse to work together on ''anything'', to the point where they can't be paired in ''any stage'' in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the ''Timerunners'' expansion of the first game actually uses the word "[=Ih8shipping=]" at one point and on at least two occasions in fights with Volkner, [[BreakingTheFourthWall Electra addresses "idiot shippers"]]. [[CaptainObvious This person definitely hates shipping]].
** Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty [[spoiler: doesn't cry over Ash being abducted by Team Draco]] and in [[spoiler: Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty ([[SubvertedTrope although he faked throwing Misty's lure out the airlock]])]].
** However, even with all of this, people still ship some of these characters together and later games show them having CharacterDevelopment amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by ''Endless Boundaries'' and ''Infinity'', for instance).
* TakeThatScrappy: [[invoked]] Episode 10 of ''Pokémon Peace Squad 2'' features the [[DamselScrappy widely despised]] Princess Elise from [[VideoGame/SonicTheHedgehog2006 Sonic '06]] showing up, to be kidnapped by Pokémon Hunter J. She also gets kidnapped by Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around ''50%'' of the playable characters have idle quotes if you stand around in Kingdom Valley, further bashing her:
--> Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick to my stomach…
--> Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, [[ThisIsForEmphasisBitch bitch]]!
--> Erika: [Elise] reminds me of a [[Franchise/SuperMarioBros princess in a pink dress]], one who gets kidnapped all the time. Even then, she's far better than this one.
--> Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A ''dead'' person.
--> Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
--> Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! [[PunctuatedForEmphasis I! HATE! HER!]]
--> Marley: I can't shake this feeling that Elise may have kissed something not far from a dead Shaymin. *shudders*
* {{Tearjerker}}: [[invoked]] Without a doubt, [[spoiler: the scene in ''Pokémon Peace Squad: Endless Boundaries'' after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence]]. The music during this scene helps.
* UnexpectedCharacter: [[invoked]] ''Pokémon Peace Squad Ultra Revival'' has some:
** Sho, who previously in the ''Pokémon Peace Squad'' series was only seen in an Optional Mission in ''[=PPS2=]'''s Quest Mode, returns as a member of Team Skull and [[OptionalBoss potential boss]].
** Nancy, who was also last seen in ''Pokémon Peace Squad 2'' and last mentioned in ''Chaos Adventure'', returns as being affiliated with the Aether Foundation.

to:

* BestBossEver: [[invoked]] The Rocket Devil in Infinity. This boss is intense, as unlike any other boss Daily Cirrus in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which Aero Highway stage. It's pretty apparent what [[ComicBook/{{Superman}} that is also awesome) gets more intense!
based off of]]…
* BreatherLevel: [[invoked]] Abandoned Lab in ''[=PPS1=]'', which is [[ForegoneVictory impossible to lose]] unless you're A very obscure one, but when playing as Volkner or playing in Jenny Mode.
* FanDislikedExplanation [[invoked]]
** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/PokemonTheSeries anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
** The scene in Mandarin Island Main City in ''Pokémon Peace Squad 1'''s difficulty pack expansion where Annie & Oakley [[BreakingTheFourthWall break the fourth wall]] to address that 99% of all "non-advertisement"-based errors are caused by [[AWizardDidIt space-time effects]] is also seen as this, as it hints at that the contradicted events or elements shown
Trixie, in the games and anime were actually the result of these space-time effects and that what the earlier ''PPS'' games tells us about them is what "really" happened.
* FandomEnragingMisconception: [[invoked]] Regarding the numerous occurrences in the earlier ''Pokémon Peace Squad'' games that contradict various things from the [[Anime/PokemonTheSeries anime]] and main series games, don't say that any of them were the result of the creators [[SeriesContinuityError paying little attention to continuity]], as each and every one of them turns out to have been made on purpose, with various methods and cues that show this to be the case [[note]]For example, Barry being instead called Pearl and having different Pokémon would come off as them not being aware of Barry, if it weren't for Pearl doing something constantly referred to as the "Barry Dance", making it clear that Barry is being ignored on purpose.[[/note]]. The smoking gun proving all of these were done on purpose comes from a Special Mission in the second game that calls the events of three episodes of [[Anime/PokemonTheSeriesDiamondAndPearl the Sinnoh saga of the anime]] [[TakeThat lies brought up in a tabloid magazine]] [[note]]For example, the Hearthome Collection, which was the focus of the episode "Arriving in Style", was outright called a non-existent competition in that mission.[[/note]]. Further making this the case is that the games otherwise [[ContinuityCavalcade make references to many other minute things from the anime]].
* FandomHeresy [[invoked]]
** Saying that you believe or support the multiple contradictions of events or characters that the first two ''Pokémon Peace Squad'' games perpetrated (ex: That the Hearthome Collection never happened, there is no character named Barry but one called Pearl, that Tabitha is a girl), even if the retcon in question contradicts something with negative fan reception (ex: [[ReplacementScrappy Ethan and Lyra]]), will upset most fans, given how absurd and unnecessary such changes are. You'll even be accused of trying to force such things about ''Pokémon'' on others just like [[ExecutiveMeddling the one making these kinds of assertions]].
** Never mention [[ContinuitySnarl Special]] [[ExternalRetcon Mission]] [[TrollingCreator 2]][[invoked]] of Death Yard in ''Pokémon Peace Squad 2'' to those that are also fans of the [[Anime/PokemonTheSeries anime]], especially fans of the [[VideoGame/PokemonDIamondAndPearl Sinnoh]] saga, given that said Special Mission's purpose was to outright contradict three specific events, much to the fans' dismay.
** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old and such a thing would also contradict the ''Sonic'' series as a whole.
* FoeRomanceSubtext: Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
* FollowTheLeader: [[invoked]] In ''Pokémon Peace Squad Infinity'', the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in ''VideoGame/MarioKart8''.
* FranchiseOriginalSin: [[invoked]] The [[ContinuitySnarl deliberate snarl]] towards certain things ''Pokémon'' had begun as early as the first game [[note]]Such problems actually predate even the first game, with other projects the person has done or overseen, most notably a DS-transmitted event for ''VideoGame/PokemonXDGaleOfDarkness'' referring to Tabitha and Tate as males being paparazzi rumors.[[/note]], although the base game kept such things sparse, with only two such ones being brought up (that Tabitha and Tate are girls, made explicit with them being given female VA's here as opposed to the male ones they had in the anime) and not in such a repetitive way. The various expansions that came later would increase the number of such contradictions, such as the spelling of "[[VideoGame/PokemonDiamondAndPearl Sinnoh]]", when ''VideoGame/ShadowTheHedgehog'' takes place, or there being a character named Eugene. It would be the second game when such things started to get out of hand, with over ''twenty'' such contradictions being present and doled left and right throughout the game, such as changing the lineups for Ash, Dawn, and Brock, Poké-stylists being called Pokémon Coordinators, Jupiter and Pokémon Hunter J being all but explicitly confirmed to be the same person, Barry not existing, but a character named Pearl doing so in his place, characters referred to as Ethan and Lyra actually being Jimmy and Marina in different outfits, and more. All of this reached its peak with a special mission that outright referred to three actual events from the anime as lies purported by the tabloid magazine you're rounding up issues of in said mission, basically a justification for contradicting those events and probably other such ones. Due to how bad these got, primarily with the departure of the person responsible for causing such ContinuitySnarl, later games would undo these absurd contradictions in ''Pokémon'' over time.
* FridgeHorror: [[invoked]]
** While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in ''Chaos Adventure'', which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
*** Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
** In ''Endless Boundaries'', [[spoiler: the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be ''blood'' pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating [=MechaMew2=], you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way ''through Ghetsis'' and ''punching out his brains'' in the process]]!
* InferredHolocaust: [[invoked]] In ''Pokémon Peace Squad: Chaos Adventure'''s prologue, [[spoiler: Team Rocket]] unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, [[spoiler: Team Rocket]] may have just slaughtered millions!
* MemeticMutation: [[invoked]] Like other things ''Franchise/{{Pokemon}}'', the ''Pokémon Peace Squad'' games have garnered a handful of memes:
** "You failed the mission." [[labelnote:Explanation]]Said every time you die, go out of bounds, or anything else that causes you to lose. Enforced by one of the creators to the point of DepartmentOfRedundancyDepartment and InsistentTerminology, sometimes even used in place of [[NeverSayDie death]].[[/labelnote]]
** "[=Ih8shipping=]" [[labelnote:Explanation]]The more meddling of the creators had a habit of [[ShipSinking turning any pairing that was invoked in anything he did into a rivalry]]. Reached its peak when Electra/Volkner was accurately predicted to be turned into one after they were shipped and said creator actually [[AuthorTract expressed his hatred of shipping]] ''ingame'' by having the player type this word into a computer in Special Mission 4 for Galactic Base in the first game.[[/labelnote]]
** "Piplup is unmarketable crap!" [[labelnote:Explanation]]In the second game's Quest Mode, you decide to show the person in Westopolis who lets your Pokémon star in commercials a Piplup, he'll cite the above quote and kick you out. Sometimes used to reference Piplup's CreatorsPet [[invoked]] status in the anime or other Pokémon that fans don't like.[[/labelnote]]
** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/PokemonTheSeries anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
** "TOTAL AND ABSOLUTE DESTRUCTION!!!" [[labelnote:Explanation (spoilers)]]Said by Ghetsis during the Last Story in ''Endless Boundaries''. Has gained notoriety for its LargeHam and NarmCharm [[invoked]] status.[[/labelnote]]
** "You won't do SHIT to it!" [[labelnote:Explanation]]At one point late in ''Ultra Revival'', we get the first instance of an extreme curse word from Guzma. Considered by some people to be on par with [[VideoGame/ShadowTheHedgehog Shadow's]] "Where's that damn FOURTH Chaos Emerald."[[/labelnote]]
* SugarWiki/MomentOfAwesome: [[invoked]] There is a
cutscene in ''Pokémon Peace Squad Infinity'' where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions
Shuttle Assault stage, she says that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through a pop idol band performed a concert on the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.
* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'')
moon. There happens to be this. However, it's not as severe in [[Anime/WandabaStyle an anime]] where this game due has happened.
* The fight with Folly and Trudly at the end of Cyber Carnival is based off of the [[VideoGame/SonicTheHedgehog3 Carnival Night Zone midboss]].
* The Rocket Guardian fight is quite similar
to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception. [[note]]The reason this Mewtwo was used was probably due to the same reasons why they couldn't use the Mewtwo from the [[Anime/PokemonTheFirstMovie first movie]]; being [[ScrewedByTheLawyers unable to secure the rights]] to that Mewtwo from Takeshi Shudo's estate. Here, though, the first Mewtwo was still able to be acknowledged as well as being one of Giovanni's Pokémon in Multiplayer.[[/note]]
* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – [=PPS3=]'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.
* ShipSinking: [[invoked]] Actually ''[[EnforcedTrope enforced]]'' via [[AuthorTract one of the creators]]. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to ''Trinity'') they refuse to work together on ''anything'', to the point where they can't be paired in ''any stage'' in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the ''Timerunners'' expansion of the first game actually uses the word "[=Ih8shipping=]" at one point and on at least two occasions in fights with Volkner, [[BreakingTheFourthWall Electra addresses "idiot shippers"]]. [[CaptainObvious This person definitely hates shipping]].
** Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty [[spoiler: doesn't cry over Ash being abducted by Team Draco]] and in [[spoiler: Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty ([[SubvertedTrope although he faked throwing Misty's lure out the airlock]])]].
** However, even with all of this, people still ship some of these characters together and later games show them having CharacterDevelopment amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by ''Endless Boundaries'' and ''Infinity'', for instance).
* TakeThatScrappy: [[invoked]] Episode 10 of ''Pokémon Peace Squad 2'' features the [[DamselScrappy widely despised]] Princess Elise from
[[VideoGame/SonicTheHedgehog2006 Sonic '06]] showing up, Egg Genesis]] fight.
* The fight with Nanba happens
to be kidnapped by Pokémon Hunter J. She also gets kidnapped by Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around ''50%'' a knockoff of the playable characters have idle quotes if you stand around in Kingdom Valley, further bashing her:
--> Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick to my stomach…
--> Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, [[ThisIsForEmphasisBitch bitch]]!
--> Erika: [Elise] reminds me of a [[Franchise/SuperMarioBros princess in a pink dress]], one who gets kidnapped all the time. Even then, she's far better than this one.
--> Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A ''dead'' person.
--> Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
--> Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! [[PunctuatedForEmphasis I! HATE! HER!]]
--> Marley: I can't shake this feeling that Elise may have kissed something not far from a dead Shaymin. *shudders*
* {{Tearjerker}}: [[invoked]] Without a doubt, [[spoiler: the scene in ''Pokémon Peace Squad: Endless Boundaries'' after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence]]. The music during this scene helps.
* UnexpectedCharacter: [[invoked]] ''Pokémon Peace Squad Ultra Revival'' has some:
** Sho, who previously in the ''Pokémon Peace Squad'' series was only seen in an Optional Mission in ''[=PPS2=]'''s Quest Mode, returns as a member of Team Skull and [[OptionalBoss potential boss]].
** Nancy, who was also last seen in ''Pokémon Peace Squad 2'' and last mentioned in ''Chaos Adventure'', returns as being affiliated
fight with N. Gin in ''VideoGame/CrashBandicoot3Warped''. It even includes the Aether Foundation.
[[UsefulNotes/TheMoon same location]].


Added DiffLines:

[[AC:That One Level]]

[[folder: Pokémon Peace Squad]]
----
* Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is [[RuleOfThree once again fatal]]! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area [[TimedMission with a short time limit]] while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
* Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that [[OneHitKill kills you instantly]]! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually [[VideoGameCrueltyPunishment lose points]] if you do. There's also the matter of [[EscortMission escorting Celebi]] later on in the stage and you can't have its HP be reduced to 0 as well as an area with [[RiseToTheChallenge rising poison water]]. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult [[PuzzleBoss puzzle boss]]. Only then can you breathe easy.
** This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in ''Chaos Adventure''), since the female Grunts actually attack this time, requiring you to dispose of them as well.

[[/folder]]

[[AC:Other]]

[[folder: Continuity]]

While the Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.
----
* ''[=PPS2=]'' does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
** Ash and Brock's lineups are also unnecessarily altered in ''[=PPS2=]''. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
* The game doesn't acknowledge the Hearthome Collection, a competition that happened in the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon coordinators and grouped along with such.
** There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. [[invoked]] ExecutiveMeddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
* ''[=PPS2=]'' also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
* There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during ''[=PPS2=]'', some in the context of describing Pearl, but he is never referred to as such.
** Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the [[WeHardlyKnewYe very first mercenary to die]] during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
* [[{{Unperson}} Lyra does not exist]]. It's Marina wearing her ''[[VideoGame/PokemonGoldAndSilver [=HeartGold=] and [=SoulSilver=]]]'' outfit. Lyra is instead the name for a [[TakeThat Marina-hater and impostor]] in an Optional Mission in ''[=PPS2=]'''s Quest Mode. [[note]]Although to be fair, the reason for this may be Lyra's ReplacementScrappy status for replacing Marina. Even then, it doesn't make it right to say that she's Marina in a different outfit. Same goes for Ethan.[[/note]]
** The same goes for Ethan. It's "supposed" to be Jimmy in his ''[=HeartGold=] and [=SoulSilver=]'' outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
* Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
* Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]], ''Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
** Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's ''especially'' afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
* Then there's the debacle in which it's '''heavily''' hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that [[InsaneTrollLogic even possible]] or '''where''' would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter ''clearly as separate people''.
** This might be because the one making these contradictions had a notion that all major antagonists in ''Pokémon'' have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
* Note that most of these tend to involve things from [[VideoGame/PokemonDiamondAndPearl Sinnoh]]. Perhaps the most egregious contradiction made is Sinnoh being spelled ''Sinooh'' (two o's and opposed to two n's). And it's more than a misspelling when it's used in ''everything'' that's headed by the co-creator.
* On the topic of Brock's mother, Lola, ''[=PPS2=]'' states that she's Brock's ''step''mom and to make things worse, Brock's siblings hate her.
* There's also the idea of there being a character named Eugene (which was actually an egregious alternate [[DubNameChange dub name change]] for Eusine). The other creator tried to fix this in ''[=PPS1=]'''s expansions by saying Eugene was just a Eusine double, but in ''[=PPS2=]'', [[invoked]] [[ExecutiveMeddling meddling]] went as far as to make Eugene a separate playable character.
* We also have the deal with [[GenderBlenderName Tabitha]] of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the ''PPS'' series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given TheOtherDarrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
** WordOfGod [[invoked]] admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
* Similarly, the earlier ''Pokémon Peace Squad'' games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. [[TheOtherDarrin Tate's VA was even changed to Liza's but with a slightly higher pitch.]] [[invoked]]
** To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a ''[[InsaneTrollLogic paint edit]]'' and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first ''PPS'' game deliberately [[MissingEpisode excluded the two Tate & Liza episodes]], due to "[[BlatantLies falsely depicting Tate as a boy]]", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
* Even characters originating from projects related to the ''Pokémon Peace Squad'' games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a {{Fanservice}} sex symbol, not a mother. [[note]]This might have originated from a comment the creator had once said about Electra being a single mother (which he threw out not long after saying). The co-creator decided to apply this to Milane, and is known to make references to that in anything that he oversees.[[/note]]
* Not even elements from the first ''Pokémon Peace Squad'' game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
* Another such matter that was subject to this was a cameo of [[Anime/SonicX Chris Thorndyke]] in ''Pokémon Peace Squad 1'' that was actually [[OrwellianRetcon removed from the game]] in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "[[VideoGame/MegaManBattleNetwork Lan Hikari]]", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in ''Pokémon Peace Squad 2'''s Quest Mode, Lan (who is the focus of this mission) [[BreakingTheFourthWall breaks the fourth wall]] to address that he was the one seen in the laptop cameo.
* Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic and co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''[=PPS2=]'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.
* Another case is regarding the ''VideoGame/MegaManClassic'' games, in which the first two games say take place even further into the future than the co-creator's self-believed ''Shadow the Hedgehog'' timeline, and thus pushes ''VideoGame/MegaManX'' even further forward.
* Due to how bad these had gotten, in later ''Pokémon Peace Squad'' games, a number of these unnecessary contradictions were [[AuthorsSavingThrow undone]] [[invoked]] in in order to keep things as consistent as possible between the ''PPS'' series and other things ''Pokémon'' and to prevent any more inane issues from happening again.

[[/folder]]

[[folder: Trivia]]
----
* AscendedFanon: [[invoked]] The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
* CreatorsApathy: [[invoked]]
** Sunflorazumarill admits that come ''Pokémon Peace Squad 2'' he gave up trying to correct any of the [[ContinuitySnarl contradictions]] to various things ''Pokémon'' made in the series by [[ExecutiveMeddling Carrington]] because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. [[note]]Good luck getting Carrington to admit to this trope when it comes to the contradictions, because on the two instances people told him he was wrong about such things he told them ''they'' [[BelievingTheirOwnLies were wrong]].[[/note]]
** He also admits that the reason the series churned out [[CapcomSequelStagnation such a large number of sequels]] was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with ''Ultra Revival'' and slow things down should the series continue.
* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:
** Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
** The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
** The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
** Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
** The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.
** As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.
** A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].
* MilestoneCelebration: [[invoked]] ''Pokémon Peace Squad MAX'''s release is a double case, being on the 25th anniversary of the ''Franchise/{{Pokemon}}'' franchise as a whole, and the 15th anniversary of the ''Pokémon Peace Squad'' series itself.
* TrollingCreator: [[invoked]] Carrington, the aforementioned co-creator of the earlier ''Pokémon Peace Squad'' games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become InsistentTerminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in ''Pokémon'' that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.
* WordOfGay: [[invoked]] In more recent years, Sunflorazumarill decided to confirm the sexuality of some player characters:
** While his sexuality is more ambiguous in the anime, Harley is confirmed to be gay in the ''Pokémon Peace Squad'' series.
** Floreia is supposed to be bisexual and may possibly have a crush on Cissy.
** For a non-player character case, at least two of the hula girls on Hula Island in ''Pokémon Peace Squad 2'' are lesbians and are in a relationship with each other.
* WordOfGod: [[invoked]] Over the years, Sunflorazumarill decided to confirm specific details regarding some things in the series:
** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is that they were built using the remains of the Hunter Scorpion and Hunter Hydroplane after the destruction of the latter two.

[[/folder]]

[[folder: YMMV]]
----
* BestBossEver: [[invoked]] The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
* BreatherLevel: [[invoked]] Abandoned Lab in ''[=PPS1=]'', which is [[ForegoneVictory impossible to lose]] unless you're playing as Volkner or playing in Jenny Mode.
* FanDislikedExplanation [[invoked]]
** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/PokemonTheSeries anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
** The scene in Mandarin Island Main City in ''Pokémon Peace Squad 1'''s difficulty pack expansion where Annie & Oakley [[BreakingTheFourthWall break the fourth wall]] to address that 99% of all "non-advertisement"-based errors are caused by [[AWizardDidIt space-time effects]] is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier ''PPS'' games tells us about them is what "really" happened.
* FandomEnragingMisconception: [[invoked]] Regarding the numerous occurrences in the earlier ''Pokémon Peace Squad'' games that contradict various things from the [[Anime/PokemonTheSeries anime]] and main series games, don't say that any of them were the result of the creators [[SeriesContinuityError paying little attention to continuity]], as each and every one of them turns out to have been made on purpose, with various methods and cues that show this to be the case [[note]]For example, Barry being instead called Pearl and having different Pokémon would come off as them not being aware of Barry, if it weren't for Pearl doing something constantly referred to as the "Barry Dance", making it clear that Barry is being ignored on purpose.[[/note]]. The smoking gun proving all of these were done on purpose comes from a Special Mission in the second game that calls the events of three episodes of [[Anime/PokemonTheSeriesDiamondAndPearl the Sinnoh saga of the anime]] [[TakeThat lies brought up in a tabloid magazine]] [[note]]For example, the Hearthome Collection, which was the focus of the episode "Arriving in Style", was outright called a non-existent competition in that mission.[[/note]]. Further making this the case is that the games otherwise [[ContinuityCavalcade make references to many other minute things from the anime]].
* FandomHeresy [[invoked]]
** Saying that you believe or support the multiple contradictions of events or characters that the first two ''Pokémon Peace Squad'' games perpetrated (ex: That the Hearthome Collection never happened, there is no character named Barry but one called Pearl, that Tabitha is a girl), even if the retcon in question contradicts something with negative fan reception (ex: [[ReplacementScrappy Ethan and Lyra]]), will upset most fans, given how absurd and unnecessary such changes are. You'll even be accused of trying to force such things about ''Pokémon'' on others just like [[ExecutiveMeddling the one making these kinds of assertions]].
** Never mention [[ContinuitySnarl Special]] [[ExternalRetcon Mission]] [[TrollingCreator 2]][[invoked]] of Death Yard in ''Pokémon Peace Squad 2'' to those that are also fans of the [[Anime/PokemonTheSeries anime]], especially fans of the [[VideoGame/PokemonDIamondAndPearl Sinnoh]] saga, given that said Special Mission's purpose was to outright contradict three specific events, much to the fans' dismay.
** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old and such a thing would also contradict the ''Sonic'' series as a whole.
* FoeRomanceSubtext: Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
* FollowTheLeader: [[invoked]] In ''Pokémon Peace Squad Infinity'', the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in ''VideoGame/MarioKart8''.
* FranchiseOriginalSin: [[invoked]] The [[ContinuitySnarl deliberate snarl]] towards certain things ''Pokémon'' had begun as early as the first game [[note]]Such problems actually predate even the first game, with other projects the person has done or overseen, most notably a DS-transmitted event for ''VideoGame/PokemonXDGaleOfDarkness'' referring to Tabitha and Tate as males being paparazzi rumors.[[/note]], although the base game kept such things sparse, with only two such ones being brought up (that Tabitha and Tate are girls, made explicit with them being given female VA's here as opposed to the male ones they had in the anime) and not in such a repetitive way. The various expansions that came later would increase the number of such contradictions, such as the spelling of "[[VideoGame/PokemonDiamondAndPearl Sinnoh]]", when ''VideoGame/ShadowTheHedgehog'' takes place, or there being a character named Eugene. It would be the second game when such things started to get out of hand, with over ''twenty'' such contradictions being present and doled left and right throughout the game, such as changing the lineups for Ash, Dawn, and Brock, Poké-stylists being called Pokémon Coordinators, Jupiter and Pokémon Hunter J being all but explicitly confirmed to be the same person, Barry not existing, but a character named Pearl doing so in his place, characters referred to as Ethan and Lyra actually being Jimmy and Marina in different outfits, and more. All of this reached its peak with a special mission that outright referred to three actual events from the anime as lies purported by the tabloid magazine you're rounding up issues of in said mission, basically a justification for contradicting those events and probably other such ones. Due to how bad these got, primarily with the departure of the person responsible for causing such ContinuitySnarl, later games would undo these absurd contradictions in ''Pokémon'' over time.
* FridgeHorror: [[invoked]]
** While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in ''Chaos Adventure'', which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
*** Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
** In ''Endless Boundaries'', [[spoiler: the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be ''blood'' pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating [=MechaMew2=], you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way ''through Ghetsis'' and ''punching out his brains'' in the process]]!
* InferredHolocaust: [[invoked]] In ''Pokémon Peace Squad: Chaos Adventure'''s prologue, [[spoiler: Team Rocket]] unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, [[spoiler: Team Rocket]] may have just slaughtered millions!
* MemeticMutation: [[invoked]] Like other things ''Franchise/{{Pokemon}}'', the ''Pokémon Peace Squad'' games have garnered a handful of memes:
** "You failed the mission." [[labelnote:Explanation]]Said every time you die, go out of bounds, or anything else that causes you to lose. Enforced by one of the creators to the point of DepartmentOfRedundancyDepartment and InsistentTerminology, sometimes even used in place of [[NeverSayDie death]].[[/labelnote]]
** "[=Ih8shipping=]" [[labelnote:Explanation]]The more meddling of the creators had a habit of [[ShipSinking turning any pairing that was invoked in anything he did into a rivalry]]. Reached its peak when Electra/Volkner was accurately predicted to be turned into one after they were shipped and said creator actually [[AuthorTract expressed his hatred of shipping]] ''ingame'' by having the player type this word into a computer in Special Mission 4 for Galactic Base in the first game.[[/labelnote]]
** "Piplup is unmarketable crap!" [[labelnote:Explanation]]In the second game's Quest Mode, you decide to show the person in Westopolis who lets your Pokémon star in commercials a Piplup, he'll cite the above quote and kick you out. Sometimes used to reference Piplup's CreatorsPet [[invoked]] status in the anime or other Pokémon that fans don't like.[[/labelnote]]
** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/PokemonTheSeries anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
** "TOTAL AND ABSOLUTE DESTRUCTION!!!" [[labelnote:Explanation (spoilers)]]Said by Ghetsis during the Last Story in ''Endless Boundaries''. Has gained notoriety for its LargeHam and NarmCharm [[invoked]] status.[[/labelnote]]
** "You won't do SHIT to it!" [[labelnote:Explanation]]At one point late in ''Ultra Revival'', we get the first instance of an extreme curse word from Guzma. Considered by some people to be on par with [[VideoGame/ShadowTheHedgehog Shadow's]] "Where's that damn FOURTH Chaos Emerald."[[/labelnote]]
* SugarWiki/MomentOfAwesome: [[invoked]] There is a cutscene in ''Pokémon Peace Squad Infinity'' where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.
* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception. [[note]]The reason this Mewtwo was used was probably due to the same reasons why they couldn't use the Mewtwo from the [[Anime/PokemonTheFirstMovie first movie]]; being [[ScrewedByTheLawyers unable to secure the rights]] to that Mewtwo from Takeshi Shudo's estate. Here, though, the first Mewtwo was still able to be acknowledged as well as being one of Giovanni's Pokémon in Multiplayer.[[/note]]
* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – [=PPS3=]'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.
* ShipSinking: [[invoked]] Actually ''[[EnforcedTrope enforced]]'' via [[AuthorTract one of the creators]]. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to ''Trinity'') they refuse to work together on ''anything'', to the point where they can't be paired in ''any stage'' in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the ''Timerunners'' expansion of the first game actually uses the word "[=Ih8shipping=]" at one point and on at least two occasions in fights with Volkner, [[BreakingTheFourthWall Electra addresses "idiot shippers"]]. [[CaptainObvious This person definitely hates shipping]].
** Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty [[spoiler: doesn't cry over Ash being abducted by Team Draco]] and in [[spoiler: Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty ([[SubvertedTrope although he faked throwing Misty's lure out the airlock]])]].
** However, even with all of this, people still ship some of these characters together and later games show them having CharacterDevelopment amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by ''Endless Boundaries'' and ''Infinity'', for instance).
* TakeThatScrappy: [[invoked]] Episode 10 of ''Pokémon Peace Squad 2'' features the [[DamselScrappy widely despised]] Princess Elise from [[VideoGame/SonicTheHedgehog2006 Sonic '06]] showing up, to be kidnapped by Pokémon Hunter J. She also gets kidnapped by Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around ''50%'' of the playable characters have idle quotes if you stand around in Kingdom Valley, further bashing her:
--> Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick to my stomach…
--> Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, [[ThisIsForEmphasisBitch bitch]]!
--> Erika: [Elise] reminds me of a [[Franchise/SuperMarioBros princess in a pink dress]], one who gets kidnapped all the time. Even then, she's far better than this one.
--> Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A ''dead'' person.
--> Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
--> Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! [[PunctuatedForEmphasis I! HATE! HER!]]
--> Marley: I can't shake this feeling that Elise may have kissed something not far from a dead Shaymin. *shudders*
* {{Tearjerker}}: [[invoked]] Without a doubt, [[spoiler: the scene in ''Pokémon Peace Squad: Endless Boundaries'' after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence]]. The music during this scene helps.
* UnexpectedCharacter: [[invoked]] ''Pokémon Peace Squad Ultra Revival'' has some:
** Sho, who previously in the ''Pokémon Peace Squad'' series was only seen in an Optional Mission in ''[=PPS2=]'''s Quest Mode, returns as a member of Team Skull and [[OptionalBoss potential boss]].
** Nancy, who was also last seen in ''Pokémon Peace Squad 2'' and last mentioned in ''Chaos Adventure'', returns as being affiliated with the Aether Foundation.

[[/folder]]

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The page below may be expanded over time with more tropes and entries. Games with a large number of tropes, such as ''DarthWiki/PokemonPeaceSquad2ChaosCollision'', have their own work pages.

to:

The page below may be expanded over time with more tropes and entries. Games with a large number of tropes, such as ''DarthWiki/PokemonPeaceSquad2ChaosCollision'', ''DarthWiki/PokemonPeaceSquad2ChaosCollision'' and ''DarthWiki/PokemonPeaceSquadCrystalFreeze'', have their own work pages.



* AMoltenDateWithDeath: [[spoiler: Basically how the player defeats Hun and Attila at the end of Molten Citadel. By hitting switches, the player ''engulfs Hun in a cascade of molten steel and envelops Attila in a surge of one'', something that's horrible for ''anyone'' to be subjected to!]]



* NoKillLikeOverkill: [[spoiler:Basically how the player defeats Hun and Attila at the end of Molten Citadel. By hitting switches, the player ''engulfs Hun in a cascade of molten steel and envelops Attila in a surge of one'', something that's horrible for ''anyone'' to be subjected to!]]



[[folder: Pokémon Peace Squad Crystal Freeze]]

to:

[[folder: Pokémon Peace Squad Crystal Freeze]]Ultra Revival]]

''Pokémon Peace Squad Ultra Revival'' is the ninth game in the ''Franchise/{{Pokemon}}'' spinoff series ''Pokémon Peace Squad'' and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being [[TwoAndAHalfD 3D with 2D sections]], a difficulty more in line with the first ''PPS'' games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the [[ExcusePlot last entries in the series]]. Basically, it's a [[ArcWords revival]] of the ''Pokémon Peace Squad'' series.\\
\\
The story is that while the Squad is on a routine mission that involves liberating a small town from [[VideoGame/PokemonSunAndMoon Team Skull]], a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and [[FromBadToWorse making things worse]], something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than [[BigBad Giovanni]], leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to [[TakeOverTheWorld make the world his]]! Giovanni gives the world two options, [[SadisticChoice surrender or perish]], and gives the [[WeCanRuleTogether other villainous teams this option as well]]. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.\\
\\
The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed [[VideoGame/SonicTheHedgehog acts]], and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating [[SpecialAttack Z-Moves]].\\
\\
A year after its release, a DLC expansion for the game was released, called ''Pokémon Peace Squad: Ultra Revival Aftermath'', which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around [[VideoGame/PokemonUltraSunAndUltraMoon the Ultra Recon Squad and Necrozma]], some new playable characters, and also an alternate take on the endgame.



!'''Tropes that apply to Pokémon Peace Squad Crystal Freeze:'''

* EleventhHourSuperpower: [[spoiler: After defeating the Crystal Absolution boss before Crystal Base Area 5, the chosen character picks up a weapon called the Chaos Blade, which is the only thing that can damage the crystalline enemies found in Crystal Base Area 5 and the Chaos Heart Boss afterward.]]
* AllTheWorldsAreAStage: [[spoiler: Crystal Base Area 4 (Freonia's Domain) has its second half devoted to chambers based on the last stages of each of the eight main Episodes. You must clear each one before fighting the Amalgam boss that emerges afterward.]]
* AllYourPowersCombined: [[spoiler: The Amalgam fought at the end of Crystal Base Area 4 happens to be a combination of the end-of-Episode boss craft from each of the normal eight episodes and using attacks from each of them.]]
* AmusementPark: [[spoiler: Cryogenic Night is [[VideoGame/SonicTheHedgehog3 Carnival Night Zone]], except sinking in quicksnow due to Team Crystal having [[SlippySlideyIceWorld frozen over Angel Island]]. The infamous "Barrel of Doom" appears late in the stage, but due to being broken down is dealt with a single drop stomp.]]
* BadFuture: There's a difference to the time travel in this game's Expert and Master Modes, where instead of going between the past and present, you go through the past and future, except that the future for each stage looks bleak (example; throughout Tropic Factory, large bio-mechanical vines are choking the environment ([[spoiler: most likely due to Farlie having merged himself with the Flora Tower having not been undone]])). However, destroying the stage's Enemy Capsule in the past will give the stage a much better future (example, Computer City will have become a bright cyber utopia where digital roads twist throughout the area).
* BeneathTheEarth: [[spoiler: The final area of Crystal Base is located miles below the ocean bottom, with the stage beginning with a fall of several dozen meters into a crystalline WombLevel.]]
* BigBoosHaunt: Reverse Mansion is a red-color mansion with an occult theme to it, with pentagrams lining some of the walls and floors and ghost-based enemies that you have to get past. Ghostdashers send you to and from a mirror version of the stage that's upside-down.
* BigFancyCastle: Deep Stronghold is a huge castle that forms the core of the Vulcan Castle area, although the place is in shambles. There are fire-breathing Charizard statues, [[FallingChandelierOfDoom falling chandeliers]], [[ChandelierSwing some you swing across]], lava pools, a ceiling that tries to crush you, and a maze of dark rooms.
* BleakLevel:
** Flare Station has a dark atmosphere to it, mainly due to the sky station being located near and within a thundercloud. Its past version is just as foreboding.
** [[spoiler: Angel Island as whole has a grim feel to it due to the whole island having been frozen over by Team Crystal, which has thrown the island into disarray.]]
* BonusLevel: [[spoiler: Rainbow Secret as a whole is a surreal and abstract area unlocked after clearing the game, with its stages having a rainbow motif. You need to collect the Red Star Rings from various Episodes in order to [[DoubleUnlock unlock these stages]].]]
* BonusLevelOfHeaven: [[spoiler: Mystic Realm is an area of crystal formations in a [[Franchise/SonicTheHedgehog Special Stage]]-like environment that you navigate in your Super form. You need to collect points in order to maintain your Super form while following Diancie and eventually [[GiantSpaceFleaFromNowhere fight a strange boss called the Prism Globe]].]]
* BossRush: [[spoiler: The second half of Rocket Spire Area 5 involves having a rematch with the major bosses of each of the right main Episodes. The checkpoint upon entering the area saves which bosses you've defeated (unless you're playing on Expert or Master Mode).]]
* BrainwashedAndCrazy: At one point of the game, [[spoiler: Latias and Latios are captured by Team Rocket and are forced into their Mega form. You end up fighting them at the end of Mega Stone Plant. After Freonia's revealed to be the true BigBad of the game, Diancie, Mewtwo, Xerneas, Yveltal, and Zygarde end up being controlled by Team Crystal as part of Freonia's plan to freeze all of time.]]
* BuildLikeAnEgyptian: [[spoiler: Subzeropolis' second half takes place in the pyramid, now filled with Red Ice that you need to use Blue Fire to thaw. The Prison Egg that once held the ghosts is still around, but having already been opened long ago.]]
* ChekhovsGunman: Cristel, princess of the Megime Empire. She talks about wanting her kingdom to last forever. [[spoiler:Towards the end of the game, we learn that someone that looks a lot like her also desires this; Freonia, the older version of Cristel.]]
* ConstructionZoneCalamity:
** Pinball Paradise (Past) is similar to its Present stage, but under construction with skeletal buildings found throughout the city.
** [[spoiler: Chrome Highway (Past) has the entire city still under construction, with the highway being metal with many glass panes and lacking any vehicles.]]
* CrystalLandscape:
** Gemstar Dome as a whole is a massive area of giant crystals of various kinds and structures and also ruin-like structures, with spires and roadways of crystal as well as huge prismatic chambers.
** Red-Hot Ride mainly takes place inside large caverns lined with large crystals as well as blue-color lava pools and rivers found throughout.
** [[spoiler: Crystal Base Area 5 is a bizarre crystal area located miles beneath the Crystal Base that's filled with crystal enemies that only the Chaos Blade can damage. The stage is actually the shortest in the entire series.]]
* CyberSpace[=/=]TomorrowLand: Computer City as a whole is a huge futuristic city that's powered by computers and cyberspace, with buildings resembling motherboards and mainframes. Ribbon-like roads twist in various ways through the digital metropolis.
* DiscOneFinalBoss: [[spoiler: When you thought Giovanni was once again the main force behind the events of the game, please remember that this game introduced a new villain group by the name of Team Crystal and that that title of this game is ''Crystal'' Freeze.]]
* DiscOneFinalDungeon: [[spoiler: Rocket Fortress gives off the feeling of being the final set of stages due to it being the supersized ship that is the focus of the game's story and would be the case if it weren't for Team Crystal hijacking the plot after Giovanni's defeat.]]
* DownTheDrain: [[spoiler: Hypothecity is a sewer-like area that involves a lot of tunnels heading downward and areas where you're pulled underwater as well as turbine tunnels.]]
* DugTooDeep: Magnet Mineway is a metallic mine filled with [[HollywoodMagnetism magnetic machinery]] of various kinds, such as circular tunnels you can move along the surface of 360 degrees, pathways on various surfaces that you use magnetism to navigate GravityScrew style, and an area with a magnetic flux that causes you to levitate in the air.
* EarlyBirdCameo: Various Mega forms for Pokémon introduced in ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' are seen in this game before making their debut in the latter. In addition, [[spoiler: Primal Kyogre and Primal Groudon appear as part of Team Rocket's plan and Mega Rayquaza appears as part of Team Crystal's (all are only fought in Expert Mode)]].
* ElaborateUndergroundBase: Aqua Zone (Past) is similar to its Present incarnation, except it's located in a series of caverns with some giant windows showing the ocean floor.
* EldritchLocation[=/=]WombLevel: [[spoiler: Crystal Base Area 5 is a crystalline take on these, being made of crystal that pulsates, with the walls constantly bulging as if they were made of flesh.]]
* EnemyMine: [[spoiler: A post-credits scene reveals a subtle one in the form of Giovanni having created the Chaos Blade and purposefully leaving it behind for the chosen character to use to stop Freonia.]]
* EternalEngine:
** Tropic Factory as a whole is this combined with JungleJapes, consisting of factories built by Team Rocket that Team Flora has taken over, with a bunch of machinery, transport tubes, and pools of Mega Mack strewn throughout.
** [[spoiler: Mega Stone Plant is a colossal underground factory where Team Rocket is mass producing artificial Mega Stones. The stage consists of hazards such as crushers, conveyor belts, giant saws, electric chemical pools, and more. The Past version of the stage is still under construction and lacking the Mega Stone lines and Mega Stone Generator.]]
* EvilIsDeathlyCold: Team Crystal, the new villains in the game.
* FloatingContinent:
** Megime City is a spectacular domed city floating in the sky in the past. It ended up falling due to a major catastrophe 100 years ago, [[spoiler: which turns out to have been caused by Prof. Freonia in her attempts to save it]]. [[spoiler: In the present, Team Rocket found its ruins and transformed it into the Rocket Fortress.]]
** Sky Gardens as a whole is a colossal relic floating high in the sky due to numerous Time Crystals keeping it aloft. While the ruins are normally floating, the Critical Skyfall level involves quickly making your way across a part of them that are in the middle of falling.
* FrozenInTime: [[spoiler: Freonia's plan is to freeze time in the past so that the Megime Empire can begin anew and last forever. Of course, this will mean the [[EndOfTheWorldAsWeKnowIt end of time]] if she succeeds.]]
* FungusHumongous: [[spoiler: Mushroom Tundra, which is a [[SlippySlideyIceWorld frozen over]] Mushroom Hill, is a forest with tons of gigantic mushrooms, some of which you bounce on, and also giant damaging snowflakes that float in the air. The rail grinding section borrowed from ''VideoGame/SonicGenerations'' now has giant icicles that you have to dodge.]]
* FusionDance: [[spoiler: After acquiring them, Team Crystal merges Metal Sonic and [=MechaMew2=] together into Mechetal [=SonicTwo=], who serves as the FinalBoss of the game.]]
* FuturisticSuperhighway: [[spoiler: Chrome Highway is a large energy-road based highway making its way through the Rocket Fortress area. You'll go along the highway, through tunnels, on transparent colored platforms above the highway, and drive along the highway. There are also large gaps along the highway you need to be weary of.]]
* GreenHillZone: Verdant Generator is town consisting of both nature and cybernetics, where Team Plasma is [[WeirdWeather messing with the park's weather system]]. The Past version of the stage lacks the cybernetics on the trees and environment.
* ItsAllUpstairsFromHere:
** Magma Tower is a metallic tower filled with lava and at times pipes where you'll make your way upward while sinking the tower area by area. [[spoiler: At one point, Tabitha sinks the part of the tower you're in, [[RiseToTheChallenge forcing you to quickly make your way up]].]]
** [[spoiler: Rocket Spire is an extremely tall tower found in the center of Rocket Fortress that pierces the clouds in the sky, with the Mega Satellite located at the top. The stage itself consists of five areas as you ascend the gigantic structure.]]
* HornetHole:
** Honeycomb Cavern is a stage located in a giant beehive populated by Beedrill, Combee, and Vespiquen with hazards such as honey puddles you'll get stuck in, platforms moving down honey spills, and both honey walls and moving Combee walls to climb.
** Frozen Hive is basically a "Honeycomb Cavern Act 2" taking place inside a [[SlippySlideyIceWorld frozen]] beehive with frozen honey puddles as well as pools of gel-like frigid honey and quicksnow in addition to other gimmicks like Combee walls.
* JungleJapes:
** Tropic Factory as a whole is this plus EternalEngine, being giant factories located in the jungle, with hazards such as conveyor belts, sawblades, large tubes, and Mega Mack pools intertwining with the natural plant-life.
** [[spoiler: Arctic Island, which is Angel Island [[SlippySlideyIceWorld frozen over]], is a jungle environment where all of the waterfalls and most of the water is frozen solid. The same switch used to drain the water originally is used again, through with the water this time lethally cold.]]
* KillSat: [[spoiler: The Mega Satellite, which Giovanni plans on fueling with energy from Mega Mewtwo. With it, he plans on firing an all-consuming blast at the world in the past that will trigger a Mega form emergence in every Pokémon and change the world in its entirety.]]
* LethalLavaLand:
** Vulcan Castle as a whole is a huge ruin found in a volcanic area consisting of lava lakes and hazards in addition to both earthy landmasses and ancient structures.
** [[spoiler: Lava Freeze, which is Lava Reef having been [[SlippySlideyIceWorld frozen]], is a mainly underground area filled with lava intertwining with ice, with platforms that move up and down in the lava or hoisted by lava geysers. You'll go through a cooler crystalline part of the volcano for the second half before having to outrun a lava wall for the last part of the stage.]]
** [[spoiler: The Fire Generator dome of Crystal Base Area 3 involves fire-based hazards and lava pools that you'll contend with are you head to the Fire Generator.]]
* LevelAte: Citrus Coast is a coastal level that involves giant fruit throughout, split into three areas; a beach with geysers, a giant tree filled with fruit, and an undersea area.
* LevelInTheClouds:
** Skyward Road takes place in the sky, with you going through one of three different kinds of ruins; normal, Asian, or desert. One part of the first sub-level involves a maze of clouds intertwining with towering structures.
** Critical Skyfall takes place on ruins that are constantly falling, first falling through the cloud cover before a view of the landscape several miles below comes into view.
* LevelsTakeFlight:
** Squadwing Flight is the first of three Squadwing stages, this one involving you flying through the sky while dodging floating ruins and flying enemies. You'll go through a skybase at one point and deal with an airship with a huge saw on its front, eventually fighting it, and dodge high powered lasers from the game's mystery ship in the background.
** Starship Cruise involves flying the Squadwing in pursuit of a Team Draco starship going through space, eventually flying your way through it and taking out its weapon systems.
** [[spoiler: Mystery Warp is a strange warp corridor that you fly the Squadwing through while flying past rainbow-striped meteors and objects. You need to pass through timer gates in order to make it to the end before [[TimedMission running out of time]].]]
* TheLostWoods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]
* MakeWayForTheNewVillains: Team Crystal, a villainous team who actually makes their debut in this game. [[spoiler: In fact, they usurp Giovanni after he's defeated and end up being the ultimate villains of the game.]]
* MoonBase: Draco Lunar Base is a huge base taking place in a series of domes that's located on a lunar asteroid. In its Past version, the base is still under construction.
* {{Mordor}}: Vulcan Castle has aspects of this due to being a series of ruins and buildings, including a castle, located in a desolate volcanic area.
* NostalgiaLevel: [[spoiler: Angel Island is an interesting case, as its levels are based on most of the zones from ''VideoGame/SonicTheHedgehog3 and Knuckles'', except [[SlippySlideyIceWorld frozen over]] due to Team Crystal.]]
* OminousFloatingSpaceship: During the majority of the game, a supermassive ship floats up in the sky above Luminose City, anchored by four and later eight landmasses chained to it, with the objective being to free each landmass and reach the ship.
* PalmtreePanic: Aquatic Resort as a whole is a series of tropical islands that also consists of a bunch of [[UnderTheSea undersea areas]].
* PinballZone: Pinball Paradise consists of a large pinball-themed city floating in the sky through an anti-gravity program, with giant pinball tables and mechanisms.
* PowerCrystal: As you clear each of the normal Episodes, you obtain Plot Coupons called Time Prisms, which once unlocked, can be placed inside their respective chambers inside the Crystal Teleport hub stage. [[spoiler: Once all eight have been placed, the Final Episode, Rocket Fortress, is unlocked.]]
* RuinsForRuinsSake:
** Flora Plant (Past) is very different from its Present incarnation, being a cavern-based ruin that replaces all the machinery with ancient mechanisms and both kinds of Mega Mack with pools of blue and green-color water.
** [[spoiler: Marble Glacier, which is Marble Garden having been [[SlippySlideyIceWorld frozen]], is a series of ruins where you begin the stage snowboarding down the same slopes Sonic, Tails, and Knuckles once ran down. Some of the ruins start to collapse due to all the ice and when a drilling robot causes an earthquake, it triggers an avalanche that you have to make your way up using landmasses sliding down it.]]
* SafelySecludedScienceCenter:
** Cryogenic Lab is a giant cryogenic facility where hundreds of fossil Pokémon DNA samples and even frozen fossil Pokémon are stored and pools filled with cryogenic liquid that acts like both Mega Mack and saps your health while in it.
** Plasma Lab is a massive lab complex where Team Plasma (BW) has stored a ton of viruses and has gimmicks and obstacles involving gene technology.
* ShiftingSandLand:
** Sand Timeline is a ruined with filled with flowing sand and hourglass like structures. You'll hit smaller hourglasses that cause time to [[TimeRewindMechanic temporarily reverse]].
** Skyward Road's Aerial Sands sub-level consists of deep pools of orange quicksand that suck anything that falls into them like a vacuum as well as sand slides linking some of the floating islands and hazards such as sand twisters.
** [[spoiler: Subzeropolis, which is Sandopolis having been covered in snow due to Team Crystal's [[SlippySlideyIceWorld freezing]], is an area of desert ruins in the middle of a blinding snowstorm, where you have to outrun a giant snowball at one point and enter the pyramid later on.]]
* SlippySlideyIceWorld:
** Aurora Glacier as whole is a cold and snowy place consisting of various ice-based levels where you first meet Team Crystal, who play an important role later in the game.
** [[spoiler: Angel Island as whole has been frozen by Team Crystal as well as taken by them, with them using the island as their base of operations. When the exception of the final stage, each of its stages are remixed versions of stages from ''VideoGame/SonicTheHedgehog3 and Knuckles'', except frozen over.]]
* SpaceZone:
** Cosmic Expanse as a whole consists of a series of abandoned structures in space that have been discovered by Team Draco.
** [[spoiler: Prismatic Angel takes place along a series of rainbow structures floating in space. Several kinds of platforms; ones that flip over when you press the attack button, blocks that switch in and out to the beat of the music, and walls that move in and out by hitting switches or defeating enemies.]]
* SteamPunk: Network Highway (Past) is vastly different from its Present incarnation, instead being a giant steampunk city with gears lining the buildings, bridges that trains rush along, and steam jets that boost you up.
* SuperMode: One of the main focuses of ''Pokémon Peace Squad Crystal Freeze'' happens to be the use of [[VideoGame/PokemonXAndY Mega Evolution]], where most characters have a Pokémon capable of achieving this. However, you need to obtain the proper Mega Stone, which are hidden in various stages, before that Pokémon can do so.
* TempleOfDoom:
** Celestial Ruins as a whole is a large assortment of ruins of various kinds, such as {{underwater ruins}}, [[ShiftingSandLand desert ruins]], and a gigantic temple.
** Cryogenic Lab (Past) is a frozen ruin with ice columns in place of cryo capsules and freezing water in place of cryogenic liquid.
** Flare Station (Past) consists of a series of floating temples in a darkened sky due to the presence of a thunderstorm.
* TheHedgeOfThorns: Piranha Grove is a huge suspended growth of spiked vines connected to giant [[Franchise/SuperMarioBros Piranha Plants]] (note that both ''Franchise/{{Mario}}'' and ''Franchise/{{Pokemon}}'' are owned by Creator/{{Nintendo}}) that you'll navigate through.
* TimeTravel: One of the main gimmicks of this installment. Here, Time Crystals in stages send you back and forth between the present and 100 years in the past, giving each stage two different looks a la ''VideoGame/SonicCD''.
* TreacherousAdvisor: [[spoiler: Prof. Freonia, who has been assisting you and Prof. Oak throughout the game, turns out to have been Team Crystal's leader the whole time in order to get her hands on what she needed for the Time Freeze System; which includes the Mega Satellite core, Diancie, [=MechaMew2=], and Metal Sonic.]]
* TreeTrunkTour: Citrus Coast's Gigantic Fruit Tree sub-level takes place in and around a giant tree that you climb while solving giant fruit-based puzzles, including filling the tree with juice in order to reach the top.
* UndergroundLevel:
** Flora Plant (Past) is vastly different than the stage is normally, being a ruin-like cavern overgrown with vines. In place of the two kinds of Mega Mack are instead normal color water and green-color water.
** Red-Hot Ride takes place in caverns with some aspects of a mine that are also filled with blue-color lava.
** Ruby Cavern is a gigantic ice cave with crystalline pillars as well as large Red Ice formations that you'll need to use Blue Fire to melt.
** [[spoiler: Hypothecity happens to be mainly located underground, given that water on Angel Island tends to flow down to it.]]
* UnderTheSea:
** Aquatic Resort as a whole consists of mainly underwater stages of various kinds in addition to a [[PalmtreePanic tropical setting]].
** Crystal Valley's second half mainly consists of a frozen lake that you'll at times swim under.
** Old Observatory has some areas located underwater as well as a dry area resembling an undersea trench located in between walls of water.
** Crystal Lake is a large reflective lake contained in a crystal cave. The lake is extremely deep while on the surface are giant crystal blocks that are able to float on the water's surface.
** [[spoiler: Perplex Paradise contains several underwater sections that go really deep, forcing you to rely or air bubbles and Potion items.]]
** [[spoiler: Hypothecity, which is a [[SlippySlideyIceWorld frozen]] Hydrocity, mainly involves underwater areas, albeit frigid with huge ice packs, some of which hold back reservoirs of water, and stalactites. Some areas of water are too cold to swim in.]]
** [[spoiler: The Water Generator dome of Crystal Base Area 3 is half-flooded, forcing you to head underwater at times on the way to the Water Generator.]]
* UnderwaterBase:
** Aqua Zone is a massive base with giant areas containing small lakes of water. There are switches that cause some pools to teleport away or in, including some that do this automatically.
** [[spoiler: Crystal Base is a colossal complex that hollows out part of the ocean located in the past when Megime City was still floating. It serves as the final level of the game and is split into five separate areas.]]
* UnderwaterRuins:
** Pristine Palisade consists of ruins breaching the ocean's surface. At one point, you'll take a teleporter to deep under the sea to progress.
** Old Observatory happens to be this due to being located within parting walls of water with some underwater areas, you'll swim through.
* VoidBetweenTheWorlds: Subspace Anomaly takes place inside a space distortion that messes with the laws of physics. Huge artificial objects move in and out of reality, with an auto-scroll area consisting of square platforms that shoot into view to form a pathway and the last area consisting of pathways made out of blocks that disappear block by block.
* {{Wutai}}: Skyward Road's Dragon Pathway sub-level takes place along large serpentine ruins in the shape of Vovalgia, with large Vovalgia Liners that assault you along the way.
* YourPrincessIsInAnotherCastle: [[spoiler: After defeating Giovanni and stopping him from using the Mega Satellite, Prof. Freonia appears and manages to freeze him before attempting to do the same to the chosen character and their allies, revealing to be the true mastermind behind the events of the game.]]

[[/folder]]

[[folder: Pokémon Peace Squad Ultra Revival]]

''Pokémon Peace Squad Ultra Revival'' is the ninth game in the ''Franchise/{{Pokemon}}'' spinoff series ''Pokémon Peace Squad'' and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being [[TwoAndAHalfD 3D with 2D sections]], a difficulty more in line with the first ''PPS'' games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the [[ExcusePlot last entries in the series]]. Basically, it's a [[ArcWords revival]] of the ''Pokémon Peace Squad'' series.\\
\\
The story is that while the Squad is on a routine mission that involves liberating a small town from [[VideoGame/PokemonSunAndMoon Team Skull]], a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and [[FromBadToWorse making things worse]], something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than [[BigBad Giovanni]], leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to [[TakeOverTheWorld make the world his]]! Giovanni gives the world two options, [[SadisticChoice surrender or perish]], and gives the [[WeCanRuleTogether other villainous teams this option as well]]. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.\\
\\
The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed [[VideoGame/SonicTheHedgehog acts]], and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating [[SpecialAttack Z-Moves]].\\
\\
A year after its release, a DLC expansion for the game was released, called ''Pokémon Peace Squad: Ultra Revival Aftermath'', which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around [[VideoGame/PokemonUltraSunAndUltraMoon the Ultra Recon Squad and Necrozma]], some new playable characters, and also an alternate take on the endgame.
----



[[folder: PPSCF Examples]]

to:

[[folder: PPSCF PPSUR Examples]]



* '''Computer City''' as a whole puts together CyberSpace and TomorrowLand, as does '''Network Highway (Present)'''.
* '''Verdant Generator''' (Present) puts together GreenHillZone and TomorrowLand.
* '''Aquatic Resort''' as a whole puts together PalmtreePanic and UnderTheSea.
* '''Citrus Coast''' puts together LevelAte, PalmtreePanic, and UnderTheSea.
* '''Aqua Zone (Past)''' puts together DownTheDrain, UndergroundLevel, and UnderwaterBase.
* '''Tropic Factory''' as a whole puts together EternalEngine and JungleJapes, as does '''Machine Jungle (Present)''' and '''Flora Plant (Present)'''.
* '''Flora Plant (Past)''' puts together JungleJapes, TempleOfDoom, and UndergroundLevel.
* '''Red-Hot Ride''' puts together CrystalLandscape and LethalLavaLand.
* '''Magma Tower''' puts together ItsAllUpstairsFromHere, LethalLavaLand, and PipeMaze.
* '''Crystal Valley''' puts together SlippySlideyIceWorld and UnderTheSea.
* '''Frozen Hive''' puts together HornetHole and SlippySlideyIceWorld.
* '''Cryogenic Lab (Past)''' puts together SlippySlideyIceWorld and TempleOfDoom.
* '''Old Observatory''' puts together TempleOfDoom and UnderTheSea.
* '''Sand Timeline''' puts together ShiftingSandLand, TempleOfDoom, and TimeRewindMechanic.
* '''Crystal Lake''' puts together CrystalLandscape and UnderTheSea.
* '''Magnet Mineway''' puts together DugTooDeep and HollywoodMagnetism.
* '''Plasma Lab''' is AbandonedLaboratory in the Present and CrystalLandscape in the Past.
* '''Skyward Road''' puts together LevelInTheClouds, FloatingContinent, ShiftingSandLand, and {{Wutai}}.
* '''Flare Station (Past)''' puts together BleakLevel, FloatingContinent, and TempleOfDoom.
* '''Starry Angel''' puts together GravityScrew, SpaceZone, and TechnoWreckage.
* [[spoiler: '''Perplex Paradise''' puts together TheLostWoods and UnderTheSea inside a biodome.]]
* [[spoiler: '''Angel Island''' puts together SlippySlideyIceWorld with each of these tropes:]]
** [[spoiler: '''Arctic Island''': JungleJapes]]
** [[spoiler: '''Hypothecity''': DownTheDrain, UnderTheSea, and UndergroundLevel]]
** [[spoiler: '''Marble Glacier''': RuinsForRuinsSake]]
** [[spoiler: '''Cryogenic Night''': AmusementPark]]
** [[spoiler: '''Mushroom Tundra''': FungusHumongous]]
** [[spoiler: '''Subzeropolis''': BuildLikeAnEgyptian and ShiftingSandLand]]
** [[spoiler: '''Lava Freeze''': LethalLavaLand]]
* [[spoiler: '''Crystal Base Area 3''' puts together LethalLavaLand and UnderTheSea.]]
* [[spoiler: '''Crystal Base Area 5''' puts together CrystalLandscape and WombLevel.]]

[[/folder]]

[[folder: PPSUR Examples]]
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* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:\\
\\
''Pokémon Peace Squad 1'' examples:
* Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
* The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
* The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
* Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
* The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.\\
\\
''Pokémon Peace Squad 2'' happens to be rife with ExecutiveMeddling[[invoked]]:
* Sunflorazumarill's original pitch for the game didn't involve so much vehicle usage. Most of the vehicles in the game were shoehorned in by Carrington, almost making vehicle driving one of the gimmicks of the game. In most cases, driving these vehicles is required to clear various stages. In addition, while the first game had no such mechanic, most vehicles now require fuel (which you have to pay for) in order to use.
* The fact that various actions in the game (such as swimming) now require things such as Intermediate and Advanced Orbs, Diamonds, and Pearls, even though all actions were available from the start in the first game, was also added in by Carrington. One such case is the start of the Aqua Submarine stage, which was originally intended to have the character start swimming from the get-go regardless, but was changed to piloting a small submarine inside it (and it being blown up if you're able to swim from the beginning).
* Due to his role as a villain in this game, Giovanni was replaced by Silver (the [[VideoGame/PokemonGoldAndSilver GSC]] rival) as a playable character. However, even after this, Giovanni was made a playable character anyway (albeit one unlocked at one point in Quest Mode) and on top of that, Jessie & James were also made playable characters (also unlocked in Quest Mode). Due to the story, however, they can't be used in Episode 5, Highwind Crisis, or Episode 13, and playing as them is outright stated to be [[CanonDiscontinuity non-canon]] to the game's story.
* At the end of the Flora Biome stage, there was originally supposed to be a line from the villagers about turning the complex into an ecology base, but was removed. Instead, it's stated that the Team Flora helicopter at the end is big enough to seat everyone, implying that the villagers leave with the chosen character.
* In Episode 5, Jessie & James were originally supposed to be battled only in Antarctic Lake. Instead, they were made to be battled once in Ice Metropolis (despite a boss battle already occurring shortly beforehand), once in Antarctic Lake, and twice in Freeze Plant. In addition, several additional bosses were shoehorned into Freeze Plant in both Jenny and Expert Modes.
* Originally, Pokémon Hunter J was supposed to only be hired by the [[LegionOfDoom Meta Alliance]] to do two tasks for them, but this was changed to be that she was a part of the organization. In addition, J was supposed to [[spoiler: suffer a DisneyDeath]] regardless of the character you played as after defeating her, but was changed to that some characters get a different cutscene [[spoiler: where the DisneyDeath]] doesn't happen. To top things off, in Episode 13, J was originally going to leave after delivering [[spoiler: Prof. Oak and Knuckles]] to the Meta Alliance, but she and her henchmen were added to the bestiary for Episode 13's stages.
* Despite having no relevance to the story of the game whatsoever, Timerunners and Spaceriders were shoehorned into the game (with Timerunners only appearing in Episode 12). In addition, a new vehicle called a Ghostdasher was also added to the game, despite it having no relevance either and only appearing in Episode 12 and Meteor Base.
* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but in the end, they were relegated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).
* Drill Dozers were supposed to make a return in [=PPS2=]'s multiplayer mode, but were taken out. Even more egregious, every multiplayer mode ''except'' "Destroy the Dozer" made a return and several new modes were added in as well.
* One of the most egregious examples of things changed from Sunflorazumarill's original vision was with the collectible card system, in which he stated all the methods for collecting them (all of which involve clearing a stage with certain conditions met). In addition to bumping the number of cards from 1200 to 2400, ''none'' of the original intended ways of collecting cards were used in the final version. In fact, none of the actual implemented ways ''even involve clearing the stage''.
* As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.\\
\\
A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].

to:

* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:\\
\\
''Pokémon Peace Squad 1'' examples:
*
first]]:
**
Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
* ** The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
* ** The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
* ** Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
* ** The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.\\
\\
''Pokémon Peace Squad 2'' happens to be rife with ExecutiveMeddling[[invoked]]:
* Sunflorazumarill's original pitch for the game didn't involve so much vehicle usage. Most of the vehicles in the game were shoehorned in by Carrington, almost making vehicle driving one of the gimmicks of the game. In most cases, driving these vehicles is required to clear various stages. In addition, while the first game had no such mechanic, most vehicles now require fuel (which you have to pay for) in order to use.
* The fact that various actions in the game (such as swimming) now require things such as Intermediate and Advanced Orbs, Diamonds, and Pearls, even though all actions were available from the start in the first game, was also added in by Carrington. One such case is the start of the Aqua Submarine stage, which was originally intended to have the character start swimming from the get-go regardless, but was changed to piloting a small submarine inside it (and it being blown up if you're able to swim from the beginning).
* Due to his role as a villain in this game, Giovanni was replaced by Silver (the [[VideoGame/PokemonGoldAndSilver GSC]] rival) as a playable character. However, even after this, Giovanni was made a playable character anyway (albeit one unlocked at one point in Quest Mode) and on top of that, Jessie & James were also made playable characters (also unlocked in Quest Mode). Due to the story, however, they can't be used in Episode 5, Highwind Crisis, or Episode 13, and playing as them is outright stated to be [[CanonDiscontinuity non-canon]] to the game's story.
* At the end of the Flora Biome stage, there was originally supposed to be a line from the villagers about turning the complex into an ecology base, but was removed. Instead, it's stated that the Team Flora helicopter at the end is big enough to seat everyone, implying that the villagers leave with the chosen character.
* In Episode 5, Jessie & James were originally supposed to be battled only in Antarctic Lake. Instead, they were made to be battled once in Ice Metropolis (despite a boss battle already occurring shortly beforehand), once in Antarctic Lake, and twice in Freeze Plant. In addition, several additional bosses were shoehorned into Freeze Plant in both Jenny and Expert Modes.
* Originally, Pokémon Hunter J was supposed to only be hired by the [[LegionOfDoom Meta Alliance]] to do two tasks for them, but this was changed to be that she was a part of the organization. In addition, J was supposed to [[spoiler: suffer a DisneyDeath]] regardless of the character you played as after defeating her, but was changed to that some characters get a different cutscene [[spoiler: where the DisneyDeath]] doesn't happen. To top things off, in Episode 13, J was originally going to leave after delivering [[spoiler: Prof. Oak and Knuckles]] to the Meta Alliance, but she and her henchmen were added to the bestiary for Episode 13's stages.
* Despite having no relevance to the story of the game whatsoever, Timerunners and Spaceriders were shoehorned into the game (with Timerunners only appearing in Episode 12). In addition, a new vehicle called a Ghostdasher was also added to the game, despite it having no relevance either and only appearing in Episode 12 and Meteor Base.
* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but in the end, they were relegated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).
* Drill Dozers were supposed to make a return in [=PPS2=]'s multiplayer mode, but were taken out. Even more egregious, every multiplayer mode ''except'' "Destroy the Dozer" made a return and several new modes were added in as well.
* One of the most egregious examples of things changed from Sunflorazumarill's original vision was with the collectible card system, in which he stated all the methods for collecting them (all of which involve clearing a stage with certain conditions met). In addition to bumping the number of cards from 1200 to 2400, ''none'' of the original intended ways of collecting cards were used in the final version. In fact, none of the actual implemented ways ''even involve clearing the stage''.
*
in.
**
As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.\\
\\
games.
**
A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].
plan]].

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None


[[folder: [=PPS2=] Examples]]

to:

[[folder: [=PPS2=] [=PPS3=] Examples]]



* '''Magma Reactor''' is a combination of EternalEngine and VolcanoLair.
* '''Aqua Submarine''' is a combination of DownTheDrain and UnderTheSea inside a submarine.
* '''Flora Biome''' is a combination of BubblegloopSwamp, JungleJapes, PalmtreePanic, and ToweringFlower, and has ContainerMaze added to the mix.
* '''Ice Metropolis''' is a combination of TheCity and SlippySlideyIceWorld.
* '''Antarctic Lake''' is a combination of SlippySlideyIceWorld and UnderTheSea.
* '''Freeze Plant''' is a combination of EternalEngine and SlippySlideyIceWorld.
* '''Cipher Hotel''' is a combination of EternalEngine and HellHotel.
* '''Depth Cavern''' is a combination of EternalEngine and UndergroundLevel.
* '''Go-Rock Crystal''' is a combination of CrystalLandscape and EternalEngine.
* [[spoiler: '''Regicolossus''' is a combination of EternalEngine, GravityScrew, SpaceZone, and WombLevel, with shades of SlippySlideyIceWorld in the last third.]]
* '''Meteor Base''' is a combination of LethalLavaLand and SpaceZone with GravityScrew and MirrorWorld added in.
* [[spoiler: '''Technologic Palace''' is a combination of EternalEngine and TempleOfDoom, along with DeathMountain, LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, JungleJapes, TheLostWoods, CrystalLandscape, and UndergroundLevel, with GravityScrew thrown in.]]

[[/folder]]

[[folder: [=PPS3=] Examples]]
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The page below may be expanded over time with more tropes and entries.

to:

The page below may be expanded over time with more tropes and entries.
entries. Games with a large number of tropes, such as ''DarthWiki/PokemonPeaceSquad2ChaosCollision'', have their own work pages.



[[folder: Pokémon Peace Squad 2]]

The first full-on sequel to ''Pokémon Peace Squad'', ''Pokémon Peace Squad 2'' takes all the things that the first one gave us and takes them [[UpToEleven up to eleven]]. Another episodic saga, this time, the arrival of seven unusual crystalline meteors from space with some connection to the Chaos Emeralds prompts not just the Pokémon Peace Squad to start searching for them, but also all the villainous teams, [[VideoGame/SonicTheHedgehog Dr. Eggman]], and [[VideoGame/FinalFantasyVII the Turks]], who have formed an organization of their own called the [[LegionOfDoom Meta Alliance]], led by the mysterious [[BigBad Meta Leader]]. On top of that, there's also the threat of a downright MASSIVE robot built to destroy the Pokémon Peace Squad to tangle with. With this new combined threat, the Squad already has their work cut out for them. The sequel adds in several new features, such as the option to now choose two Pokémon out of a pool of three (although some characters only get to choose one out of two), Pokémon now coming with helpful abilities, and two new stats in Health and Jump that help to further individualize each playable character, as well as doubling the number of playable characters from before and adding in faves such as Ash Ketchum and various movie characters, hidden boss fights, and much more.\\

to:

[[folder: Pokémon Peace Squad 2]]

3]]

The first full-on sequel to third game in the ''Pokémon Peace Squad'', Squad'' series, ''Pokémon Peace Squad 2'' takes all 3'' continues the things that the first one gave us and takes them [[UpToEleven up to eleven]]. Another episodic saga, this time, the arrival of seven unusual crystalline meteors from space with trend set by its predecessors while offering some connection to new features. This time around, the Chaos Emeralds prompts not just story involves the Pokémon Peace Squad traveling to start searching for them, but also all various countries around the world in order to get each Super Plate, powerful artifacts linked to [[{{God}} Arceus]], back from various villainous teams, [[VideoGame/SonicTheHedgehog Dr. Eggman]], and [[VideoGame/FinalFantasyVII the Turks]], who have formed an organization of their own called the [[LegionOfDoom Meta Alliance]], led are being manipulated by the mysterious [[BigBad Meta Leader]]. On top of that, there's also the threat of a downright MASSIVE robot built to destroy the Pokémon Peace Squad to tangle with. With this new combined threat, the Squad already has their work cut out for them. The sequel adds Giovanni in several new features, such as the option to now choose two Pokémon out of a pool of three (although some characters only get to choose one out of two), Pokémon now coming with helpful abilities, and two new stats in Health and Jump that help order to further individualize each playable character, as well as doubling his greatest plan yet, one that will change not just this world but ''all'' worlds. With Team Rocket more active than ever, the number of playable Squad once again gets assistance from several characters from ''VideoGame/SonicTheHedgehog'' and ''VideoGame/FinalFantasyVII'' during their globetrotting adventures in order to stop Giovanni's scheme to use Arceus for his own ends before and adding in faves such as Ash Ketchum and various movie characters, hidden boss fights, and much more.it's too late.\\



In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), but also the [[Anime/PokemonTheOriginalSeries Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like playing a whole other game.\\

to:

In addition to all this, there's also the game's Quest Mode, ''Pokémon Peace Squad 3'' is where you choose from one the spinoffs stopped being episodic sagas, instead being released as full games, and the term "Episodes" was regulated to [[TheArtifact Artifact]] status. As a result, the size of this game is far less than its predecessor and lacks several customizable Pokémon Trainer bases who joins a troupe of mercenaries the massive features it had, such as Quest Mode and various additional modes. However, it introduces some things that is have become staples in the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' series, such as game hubs, [[BossOnlyLevel boss stages,]] and stages that occur in between Episodes rather than within them. In terms of gameplay, it follows ''VideoGame/SonicUnleashed'' and gives us two styles; speed and combat, although without actual [[UnexpectedGameplayChange gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! changes]]. In addition, you get to travel through the game boasts a day/night system that not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), only changes how things operate in each hub, but also determine which stages you're able to play at the [[Anime/PokemonTheOriginalSeries Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like moment. When not playing a whole other game.the stages, you also have the option of taking part in several hub missions.\\



A lot of the other additional flair that the first game had also returns for this, such as several extra stages you can play, an expanded multiplayer mode, tons of minigames you and your friends can partake in, being able to take part in simulated gambling, a race mode with a ton of different styles of racing, a small-but cool fighting game, a massive collectible card system with so many things ''Pokémon'', ''Sonic'', and ''Final Fantasy'', and a number of other hidden features you can access. Due to the '''immense''' size of this game, it marks the return of the three-disc format that games such as ''Final Fantasy VII'' were known for, and there is more than enough content packed in this game to last a lifetime and there may always be something new for you to discover.

to:

A lot of ''Pokémon Peace Squad 3'' at the other additional flair time may have been intended to be the [[SeriesFauxnale last in the series]], but due to ideas the creator came up with that he couldn't ignore, the first game had also returns for this, such as several extra stages you can play, an expanded multiplayer mode, tons of minigames you ''Pokémon Peace Squad'' series would end up [[FranchiseZombie continuing past its prime]] and your friends can partake in, being able to take part in simulated gambling, a race mode with a ton of different styles of racing, a small-but cool fighting game, a massive collectible card system with so many things ''Pokémon'', ''Sonic'', and ''Final Fantasy'', and a number of other hidden features you can access. Due to the '''immense''' size of despite this game, it marks game's circumstances, the return of the three-disc format that games such as ''Final Fantasy VII'' were known for, and there is more than enough content packed in this game to last a lifetime and there may always series would not be something new for you to discover.over.



!'''Tropes that apply to Pokémon Peace Squad 2:'''

* AnyoneCanDie: This quickly ends up being the case in the game's Quest Mode, where your mercenary friends die one by one (or even multiple at a time). [[spoiler: By the revisit to Chemical Plant in Chapter 9, with Serena's death, who makes a HeroicSacrifice, your character is the only one left.]]
* AssistCharacter: Characters from the ''[[VideoGame/SonicTheHedgehog Sonic]]'' series, ''VideoGame/FinalFantasyVII'', along with VideoGame/{{Pulseman}}, [[Franchise/SuperMarioBros Mario]], [[Franchise/MetalGear Solid Snake]], and [[VideoGame/{{Earthbound}} Ness]], among others, appear in various stages and are controllable using a second controller.
* BadassInDistress: [[spoiler: Knuckles ends up being this when Hunter J attacks Prof. Oak's lab and takes the Chaos Meteors to give to the Meta Alliance. Prof. Oak and Tracey are also nabbed.]]
* BagOfSpilling: In the first game, the chosen character had all skills available to them at the start, but in this game, the various skills have been relegated to tiers referred to as basic, intermediate, and advanced, and higher tier ones can only be done after obtaining Intermediate or Advanced Orbs, Diamond, or Pearl. Such a glaring example is swimming, and if you don't have at least an Intermediate Orb or Diamond, you'll lose instantly upon going into water. This applies more to the Orbs, which only last the duration of the stage, which can make things awkward if you for example collect an Intermediate Orb in one stage and are able to swim only to lose the ability to do so in the stage afterward.
* BetterToDieThanBeKilled: Optional Mission 2 for Astrom Platform in Quest Mode involves a girl named Mikiko who's dying from AIDS and [[{{Tearjerker}} has only ten minutes to live]]. However, there are crooks about that want to kill her to collect a bounty before she can die naturally. You're supposed to stop them from being able to kill her beforehand and have her die a natural death.
* BigApplesauce: Stardust City has aspects of this.
* BittersweetEnding: [[spoiler: Sephiroth has been defeated by the combined efforts of your character, Sonic, and Shadow, who manage to use the Chaos Emeralds to restore the universe, and [[OfficialCouple Ryan and Nancy]] get married. However, your character ended up lost to the dimensions, although Prof. Oak decides to start working on creating a device in order to find and bring your character back. Note that if you're playing as certain characters (such as Ash); they'll be revealed to have made it back after all.]]
** [[spoiler: In addition, if you managed to find the Arena Pass in Dimension Maze, you'll be treated to a [[BonusBoss bonus fight]] with the King of Pokélantis, where win or lose, your character will end up reappearing in Pokélantis and thus have returned home.]]
* BonusBoss: Aqua Submarine, Egg Hovercraft, Plasma Tower, Ice Gate, Hunter Carrier, Galactic Elevator, and Dimension Maze have something called an Arena Pass. Clearing the stage with one in tow gives you one-time access to a boss stage where you fight Gigantic Mantine, another playable character, a brawl of enemies, [[VideoGame/FinalFantasyVII Emerald Weapon]], or [[spoiler: the King of Pokélantis]]. To fight that boss again requires you to clear the stage with the Arena Pass again.
* ContinuingIsPainful: In addition to having to start the stage all over again like in Story Mode, Quest Mode also sends you back to the last Pokémon Center visited with half of you money gone (just like in the core series ''Pokémon'' games).
* ContinuitySnarl: While the first game has aspects of this, ''[=PPS2=]'' was especially bad about contradicting several elements from other things ''Franchise/{{Pokemon}}''. What makes this worse was that these were deliberate as they were the result of ExecutiveMeddling[[invoked]]. Basically, such retcons were shoehorned into the game, in ways that they let you ''know'' they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which ''explicitly'' refers to three actual events from the [[Anime/PokemonTheSeries anime]] as being rumors perpetrated by a tabloid magazine [[note]]More specifically, the three events cited as lies are Dawn catching a Swinub, the Hearthome Collection, and Ash, Brock, and Dawn meeting Aaron of the Sinnoh Elite Four.[[/note]].
* DoomedByCanon: During the first nine Chapters of Quest Mode, you're introduced to several members of the mercenary troupe that was the precursor to the Pokémon Peace Squad. None of these characters appear anywhere else, and over time it becomes quite apparent why.
** SavedByCanon: On the other hand, none of the villains encountered in Quest Mode can die or be brought to justice because of their roles in this game as well as the first, which precede this game's Quest Mode.
* EnemyMine: [[spoiler: Taken [[UpToEleven up to eleven]] before the final stage of the game, where after Meta Leader reveals himself to Sephiroth and that he only used the villainous teams for his own goals and tries to destroy both them and the Pokémon Peace Squad, he ''[[EndOfTheWorldAsWeKnowIt shatters the universe]]''! All the villains decide to team up with the good guys and stop Sephiroth before it's too late.]]
* EpicFail: The sad fate of Piplup being able to be in commercials. In this game's Quest Mode, you learn about a pharmaceutical company that had used Piplup in extensive marketing of their product, a medicine called Pip-Pup. Only 40 people ever bought the product, none of which even saw the commercials, and later all 40 customers died from the drug, which was then taken off the market. [[OldShame This forever made Piplup infamous in the commercial industry, with it being labeled as unmarketable.]] [[invoked]] Ironically, Prinplup and Empoleon are actually the ''most'' marketable Pokémon for commercials.
** This has been brought up in later games, such as ''Chaos Adventure'' with Dawn having said that commercials are the one thing her Piplup hasn't been able to star in, due to the infamy of Pip-Pup.
* EscortMission: Every Stage 2 for Episodes 3 – 14 has a character that you rescue that you have to reach the end with the first time you play the stage, basically making the stage a little harder. Upon clearing the stage, however, that character becomes playable.
* EvenEvilHasStandards: In Chapter 7 of Quest Mode, it's revealed that Dr. Eggman had the Egg Spiker scrapped because it had so many flaws (no less than 22), it was a deathtrap for anyone that piloted it and he made it clear that no one should've piloted it in the first place.
* EvilInc: Altru Inc. from ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'' is explicitly stated starting from Blake Hall taking over to be a front for Team Dim Sun.
* ExternalRetcon:
** As noted in the ContinuitySnarl example above, the events of the anime episodes where Dawn caught Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron are told in this game to be lies perpetrated by the tabloid K-Zone.
** Another such example is that Ethan and Lyra are instead haters of Jimmy and Marina that are trying to ruin their image and that it is actually Jimmy and Marina wearing their HG/SS outfits that are supposed to be the HG/SS protagonists.
* FaceHeelTurn: Upon your first visit to Cipher Key Lair in Quest Mode, [[spoiler: you'll come across either Lex or Siara, who reveals him/herself to be upset over the other's death in the first stage of the mode and decided to leave the mercenary troupe and assist various villains in the hopes of coming across you and exacting revenge. Using a mech Dr. Eggman scrapped for unknown reasons, he/she decides to fight you.]]
** HoistByHisOwnPetard: [[spoiler: Unfortunately, due to the mech in question being really faulty (there's a reason Eggman abandoned it), Lex/Siara fails to escape the craft before it explodes, killing him/her in the process.]]
*** MyGodWhatHaveIDone: [[spoiler: Actually said by your character after the above event. Taking responsibility for Lex/Siara's death, your character turns him or herself into the police for what happened. Not long after, it's revealed that the mech was scrapped because Eggman deemed it a deathtrap and that it wasn't your character's fault for what happened, allowing him or her to be freed.]]
* FantasticDrug: Mudkip Scale, which is ingested by licking. It's known to have narcotic properties and prolonged use can even cause [[MushroomSamba hallucinations]]. Further prolonged use can also [[OhCrap lead to death]].
* ForcedTutorial: One that drags on is given to you before you go to the first stage. Here, you're taught everything, even simple things such as [[YouHaveResearchedBreathing forward and backward movement]] (taught separately). [[YouShouldntKnowThisAlready You can't even perform an action until you're told to do it the first time.]]
* HellishCopter: When you enter the second half of Oil Labyrinth, you'll end up being chased by the Blade Copter, a helicopter with a vertical array of sawblades swinging underneath it. The blades will also cut through pipes containing oil while flares are thrown from the Blade Copter at you. Once you're cornered by it, you'll discover than Garret of the Go-Rock Quads is the one piloting the Blade Copter and take it head on, downing it. The Blade Copter makes a return at one point in Night Fleet, this time unmanned.
* HumongousMecha: Taken [[UpToEleven up to eleven]] with Regicolossus.
* IdolSinger: Quest Mode gives us Rica, a sixteen-year old (at the convergence point) pop and gravure idol that's famous throughout the Kanto region. She first appears having been captured by Team Flora and has to be rescued from the Leaf Storm stage. Afterwards, you get to watch the idol perform at a concert at Indigo Stadium. In addition, there's also Rica's fellow idol, Megumi (who is one year Rica's junior).
* KaizoTrap: Upon clearing Quest Mode Optional Mission 1 for Flight 999, you seemingly clear the mission (with it even being labeled Success), [[spoiler: only to then appear on the Cargo Ship with Mr. Kincaid, who you protected in the mission, revealing himself to be TheDragon to Team Dim Sun's leader, and saying this is the end for you, forcing you into a fight with him. If you lose, you have to the whole mission over (with Success even changing to Failure).]]
* KarmaHoudini: ''Every'' villain in Quest Mode ends up getting away without punishment for their crimes, which include (prior to Chapter 10) the deaths of every mercenary but yourself. Then again, if any of them got justice, [[DoomedByCanon they wouldn't appear in the game's main story]].
* KilledMidSentence: Early on in Quest Mode, you come across a [[Franchise/TheLegendOfZelda Tingle Expy]] that offers to make a map of the entire known Pokémon world, who chants "Tingle. Tingle. Kooloo-lim-" only to get shot by a sniper. He does manage to say "pah" before falling dead, though.
* LateArrivalSpoiler: Regarding ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'', this game, mainly its Quest Mode, makes no attempt to hide that Blake Hall is Team Dim Sun's leader, [[UpToEleven even when the Quest Mode character themselves doesn't know]].
* LegionOfDoom: The Meta Alliance, which consists of every villainous team that has been known at the time of this game, plus Dr. Eggman and the Turks. [[spoiler:It's also led by Sephiroth.]]
* LuckBasedMission: Two Special Missions happen to be this.
** Mission 2 for Tropical Trees requires you to execute one of seven special moves within 10:00 using Metronome. Since these moves are drawn out of a pool of about 474, you just have to keep using Metronome and hope you pull off one such move before time runs out.
** Mission 2 for Draco Starbase Area 5 is a textbook example of being luck-based. Sonrisa can only throw up to 100 bottles of steroids in order to get one that explodes (which is reduced to ½% for this mission). All you can really do here is throw steroids until one explodes, restarting the mission every time you throw 100 without success.
* MirrorWorld: There's one introduced in this game. In it, the Meta Alliance is a heroic police force while the Pokémon Peace Squad are bad guys, effectively making it an evil parallel universe, [[CaptainObvious not to mention the layout is mirrored]]. It's reached by vehicles called Ghostdashers found in Episode 12 and Episode 14's Meteor Base and you must also be weary of your [[EvilCounterpart evil doppelganger]] having gone to the normal world. The Mirror World also returns in Endless Boundaries as a mechanic in a stage there.
** An episode of the [[Anime/PokemonTheSeries anime]] also coincidentally involved the Mirror World.
* MovesetClone: ''Pokémon Peace Squad 2'' has several of these, usually with mission-exclusive human enemies being reskins of other human enemies, but the most noticeable example happens to be Jupiter and Pokémon Hunter J, which have the same stats, use the same tactics, and even use similar boss mechs. In fact, the game considers them to be the same enemy. This is all in accordance to it being all but explicitly confirmed that the two are the same person. Taken UpToEleven with Team Galactic Grunts and Hunter Henchmen also being clones of one another and the game considering them to be the same enemy.
* NearVillainVictory: [[spoiler: During the end of the game, Sephiroth, revealed to be the true identity of Meta Leader, manages to shatter the entire universe, turning it into a broken mess of torn locations, and the good guys manage to defeat him just moments before he finishes the job.]]
* {{Nerf}}: ''Pokémon Peace Squad 2'' has two of these over the first game:
** Vehicles in the first game could be driven indefinitely, but in this game, most vehicles require fuel to use, which costs money to do. Especially noticeable as there's many more than in the first game, with a number of them required to progress through levels.
** Star City Raceway from one of the first game's expansions gives one to the Mach 101 in the form of the Mach 101 clone, which is the same vehicle but without weapons, which means no autojacks, no oil slick, and no homing rocket, making it a purely racing vehicle.
* NestedStoryReveal: After clearing Chapter 9 of Quest Mode, [[spoiler: it turns out that the first nine Chapters were a story that your character was telling, including him or her [[{{Handwave}} handwaving]] any errors in the story (such as one involving Cinnabar Island)]]. However, this still doesn't explain the [[{{Retcon}} retcon]] involving ''VideoGame/PokemonRanger'''s events occurring in accordance on what ''[=PPS1=]'' stated (since that game stated such events started late alongside that game's story, which begins after this story was told).
* NiceJobBreakingItHero: [[spoiler:As the player character obtains each of the Chaos Meteors, he or she has them sent to Prof. Oak's lab. Once all seven have been found, what do you think happens when the Meta Alliance is able to find out where they are?]]
* NoFairCheating: In Quest Mode, if you try to use a cheating device to reach an area that isn't accessible until a later chapter, the game will crash. This is because of how Adventure Map data is managed in the game, which means such data isn't added until the proper chapter.
* NoGearLevel: [[spoiler: The events leading to Kingdom Valley have Pokémon Hunter J take all your Pokémon]], stripping you of all Pokémon attacks and requiring you to get them back as you progress through the stage.
* NoOneGetsLeftBehind: Much like in the first game, if there are any friendly characters tagging along with you, you lose if so much as one of them gets their HP reduced to 0. This is especially noticeable in Quest Mode where you can have as many as seven people with you at one point and not even one of them is allowed to fall. You also can't let an Assist Character under human control get reduced to 0 HP either (having them fall under CPU control is fine, however).
** A lot of these cases are [[JustifiedTrope justified]], however, as a number of the characters you have to protect are ones that appear in both the first game and this game's main story, meaning that they are [[SavedByCanon meant to survive the events of Quest Mode]]. Others such as the Matfields and the Acoys show up multiple times in Quest Mode, meaning of they were to fall at one point in the game, it would mess up their later appearances.
* OminousFloatingSpaceship: The Rocket Armada 2's flagship.
** MileLongShip: It's also a supermassive ship, given that it's able to support [[HumongousMecha Regicolossus]], who stands ''a mile tall''.
* {{Railroading}}: This game's Quest Mode has several of these, with a noticeable one involving a minigame called Pokéringer, which can be done in Fortree City. A bit down the Route going east of Fortree City is a horde of invisible Kecleon, which you can't get past unless you have the Devon Scope. It turns out that the Devon Scope is the prize for placing first in the short tournament of Pokéringer, thus forcing you to partake in it at least once.
* {{Retcon}}: In ''[=PPS1=]'', when playing in The Forgotten City, it was brought up that the events of the first ''VideoGame/PokemonRanger'' had just begun. In Chapter 8 of this game's Quest Mode, the events of ''Pokémon Ranger'' have been retconned to having already transpired before the events of ''[=PPS1=]''.
** Another one occurs involving events from this game. While the events of said location still happened, by ''Pokémon Peace Squad: Endless Boundaries'', the location of the Hartache Ultra Building was retconned from being in Mandarin Island's main city to Stardust City.
* SoleSurvivor: [[spoiler: This is the fate of the Quest Mode character, as they end up becoming the only member of the mercenary troupe still alive towards the end of Chapter 9.]]
* StealthBasedMission: There are a couple instances of this in the game:
** In the first part of Cipher Hotel, you need to sneak past Cipher Peons in order to enter the hotel proper. Making this [[JustifiedTrope more justified]] is the fact that they carry flashlight-shaped weapons called Glare Guns, which stun you if you're caught in one, but if a Cipher Peon spots you, it's still possible to dodge and even fight them as long as you don't get caught by the Glare Gun. If you're caught, you'll be thrown in a cell-like area.
** In Chapter 3 of Quest Mode, in order to get to Kanto, since your passport initially isn't approved for entry into Kanto, you need to sneak past international border guards on Route 26 and Route 27, where if spotted, you'll be sent back to New Bark Town.
** There are two optional Quest Mode Missions arranged by the border guards to test your wits that you can try to clear, the Expert Level for Angel Island, and the Master Level for Cipher Key Lair.
* SuperDrowningSkills: Unlike in the first game, for some reason you can't swim unless you have an Intermediate Orb or Intermediate Diamond with you. Fortunately, this was removed in later games.
* TheStinger: [[spoiler: After the credits (unless you ended up fighting the King of Pokélantis or are playing as a specific character), you're treated to a scene in which your character comes to and turns out to have ended up in Blaze the Cat's home dimension.]]
* {{Unperson}}: ''Pokémon Peace Squad 2'' has a meta example involving Barry, Ethan, Lyra, and the Hearthome Collection, as all four of them basically don't exist as far as this game is concerned. Barry is replaced with a blatant SuspiciouslySimilarSubstitute called Pearl, Ethan and Lyra are replaced with Jimmy and Marina in their ''HG/SS'' outfits, with the former two used as the names of imposters of the latter two, and the ''one'' time the Hearthome Collection is mentioned it's referred to as a non-existent competition brought up in a tabloid magazine, all three of these basically being a TakeThat to all four characters/events.
* WhereItAllBegan: The final optional mission in Quest Mode than can be unlocked is located in Angel Island, the first stage in the game, and consists of ''every non-boss enemy in the game''!
* WideOpenSandbox: Quest Mode happens to be a hugely expansive adventure that could qualify for a whole game in of itself, with 8 regions and a multitude of other locations to explore, Pokémon to catch and have battles using, action stages to play through, minigames to play, and more.
* YourPrincessIsInAnotherCastle: ''Pokémon Peace Squad 2'' [[spoiler: pulls this off no less than ''four'' times. First, after ''finally'' collecting all the Chaos Meteors and sending them to Prof. Oak's lab, it looks as though they're all safe and out of the Meta Alliance's hands, except that Pokémon Hunter J is sent to take them all back again and on top of that takes Oak, Tracey, and Knuckles as additional prizes, prompting the Squad to mount a massive assault on Team Rocket's colossal air fleet and [[WombLevel go inside Regicolossus]] to shut it down once and for all. But wait a minute, all the villains manage to evacuate to a gigantic Star City shuttle and head for space, so now you must climb said shuttle as it heads upward and eventually go through Team Draco's starbase, fight Dralene, and get the Chaos Meteors back. Okay, everything's all good again, except after unlocking the Final Episode, the villainous team leaders return, take the Chaos Meteors ''again'' and raise Pokélantis from the ground to the edge of space, and you must now get through said city, fight a possessed member of the Squad, and activate four temples. That's all accomplished, except that you've [[BatmanGambit played right into Meta Leader's hands]] and he decides to reveal his [[TheReveal true identity]], [[YouHaveOutlivedYourUsefulness turn on the other villains]], and use the Chaos Meteors to bring about the universe's end, requiring you now to go through a tangled dimensional mess, fight Sephiroth (Meta Leader's identity) and Metal Sonic fused together, then fight them fused with Regicolossus deep in the void. If you also grabbed the Arena Pass, this trope is done a ''fifth'' time, as you now find yourself having to fight the [[BonusBoss King of Pokélantis]] (although you don't have to necessarily win this one).]]
** Also, when playing in Expert Mode, [[spoiler: Draco Starbase Area 5 alone pulls this off three times. After defeating Dralene and re-collecting all the Chaos Meteors, you then have to fight Meta Leader himself, then after defeating him, you fight Dralene ''again'' in an even stronger craft and have to use the Chaos Meteors to fight her. After that's said and done, you need to safely make it back to Earth and make a splashdown in the Lake of Rage.]]
** In Optional Mission 1 for Flight 999 in Quest Mode, after making it so that Mr. Kincaid and his students don't come to harm for 10 minutes, you clear the mission, [[spoiler: except that you then find yourself on board the Cargo Ship where [[EvilAllAlong Mr. Kincaid reveals to you that he's Team Dim Sun's second in command]] and that you must now fight him (and you must fight him every time you seem to clear the mission) in order to truly clear the mission. Losing to him means that you must do the whole mission over. Note that this is the only time in the game that an Optional Mission throws you such a curveball.]]
* YouWannaGetSued: Red Mountain Optional Mission 1 in Quest Mode involves an entity that Buck refers to as the Red Ring of Doom. He explains that while he would call it something else, he'd get sued by the company behind a competing game system if he did. What Buck is referring to is the "Red Ring of Death" that plagued many an UsefulNotes/Xbox360.
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%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%* AllTheWorldsAreAStage: [[spoiler: Dimension Maze]]
%%* AmusementParkOfDoom[=/=]CasinoPark: Electric Park
%%* BrutalBonusLevel: [[spoiler: Trial Mountain]]
%%* BubblegloopSwamp: Flora Biome
%%* TheCity: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, [[spoiler: Empire City]]
%%* CrystalLandscape: Go-Rock Crystal
%%* CyberSpace: Digital Matrix, Techno Base
%%* DownInTheDumps: Death Yard
%%* DownTheDrain: Aqua Submarine
%%* ElaborateUndergroundBase: Depth Cavern
%%* EternalEngine: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, [[spoiler: Regicolossus]]
%%* FloatingContinent: [[spoiler: Pokélantic Road]]
%%* GreenHillZone: Leaf Storm
%%* HellHotel: Cipher Hotel
%%* ItsAllUpstairsFromHere: Plasma Tower, Galactic Elevator, [[spoiler: Regicolossus]], Cruise Shuttle
%%* JungleJapes: Angel Island, Leaf Storm, Tropical Trees, Flora Biome
%%* LethalLavaLand: Volcano Valley, Meteor Base
%%* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999
%%* TheMaze: [[spoiler: Dimension Maze]]
%%* PalmtreePanic: Wave Ocean, Flora Biome
%%* ShiftingSandLand: Dusty Desert
%%* SlippySlideyIceWorld: Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate
%%* SpaceZone: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
%%* TempleOfDoom: [[spoiler: Technologic Palace]]
%%* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake
%%* VolcanoLair: Magma Reactor
%%* WombLevel: [[spoiler: Regicolossus]]

[[/folder]]

[[folder: Pokémon Peace Squad 3]]

The third game in the ''Pokémon Peace Squad'' series, ''Pokémon Peace Squad 3'' continues the trend set by its predecessors while offering some new features. This time around, the story involves the Pokémon Peace Squad traveling to various countries around the world in order to get each Super Plate, powerful artifacts linked to [[{{God}} Arceus]], back from various villainous teams, who are being manipulated by Giovanni in order to further his greatest plan yet, one that will change not just this world but ''all'' worlds. With Team Rocket more active than ever, the Squad once again gets assistance from several characters from ''VideoGame/SonicTheHedgehog'' and ''VideoGame/FinalFantasyVII'' during their globetrotting adventures in order to stop Giovanni's scheme to use Arceus for his own ends before it's too late.\\
\\
''Pokémon Peace Squad 3'' is where the spinoffs stopped being episodic sagas, instead being released as full games, and the term "Episodes" was regulated to [[TheArtifact Artifact]] status. As a result, the size of this game is far less than its predecessor and lacks several of the massive features it had, such as Quest Mode and various additional modes. However, it introduces some things that have become staples in the ''PPS'' series, such as game hubs, [[BossOnlyLevel boss stages,]] and stages that occur in between Episodes rather than within them. In terms of gameplay, it follows ''VideoGame/SonicUnleashed'' and gives us two styles; speed and combat, although without actual [[UnexpectedGameplayChange gameplay changes]]. In addition, the game boasts a day/night system that not only changes how things operate in each hub, but also determine which stages you're able to play at the moment. When not playing the stages, you also have the option of taking part in several hub missions.\\
\\
''Pokémon Peace Squad 3'' at the time may have been intended to be the [[SeriesFauxnale last in the series]], but due to ideas the creator came up with that he couldn't ignore, the ''Pokémon Peace Squad'' series would end up [[FranchiseZombie continuing past its prime]] and despite this game's circumstances, the series would not be over.
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* FandomEnragingMisconception: [[invoked]] Regarding the numerous occurrences in the earlier ''Pokémon Peace Squad'' games that contradict various things from the [[Anime/PokemonTheSeries anime]] and main series games, don't say that any of them were the result of the creators [[SeriesContinuityError paying little attention to continuity]], as each and every one of them turns out to have been made on purpose, with various methods and cues that show this to be the case [[note]]For example, Barry being instead called Pearl and having different Pokémon would come off as them not being aware of Barry, if it weren't for Pearl doing something constantly referred to as the "Barry Dance", making it clear that Barry is being ignored on purpose.[[/note]]. The smoking gun proving all of these were done on purpose comes from a Special Mission in the second game that calls the events of three episodes of [[Anime/PokemonTheSeriesDiamondAndPearl the Sinnoh saga of the anime]] [[TakeThat lies brought up in a tabloid magazine]] [[note]]For example, the Hearthome Collection, which was the focus of the episode "Arriving in Style", was outright called a non-existent competition in that mission.[[/note]]. Further making this the case is that the games otherwise [[ContinuityCavalcade make references to many other minute things from the anime]].

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Removed: 170

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Loads And Loads Of Characters is no longer a trope


''Pokémon Peace Squad'' is a series of fan-game ideas and descriptions created by [[http://sunflorazumarill.deviantart.com/ Sunflorazumarill]] and [[http://pokegym.net/forums/member.php?113-Carrington388 Carrington388]] of the site [[http://pokegym.net/ PokéGym]]. A spinoff series of games taking place in the world of ''Franchise/{{Pokemon}}'', the series also is rich in elements from the ''VideoGame/SonicTheHedgehog'' series and ''VideoGame/FinalFantasyVII'' (not to mention several of the games also have ''Franchise/MegaMan'' elements, albeit to a lesser degree). Instead of being your typical ''Pokémon'' game, it takes its cues from the 3D Sonic games while also throwing in objectives that must be completed in each stage similar to ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark''. The games themselves contain [[LoadsAndLoadsOfCharacters a load of characters]] to play as, giving you tons of options on how to get through the game. The result is a vastly different experience from any other Pokémon game.

to:

''Pokémon Peace Squad'' is a series of fan-game ideas and descriptions created by [[http://sunflorazumarill.deviantart.com/ Sunflorazumarill]] and [[http://pokegym.net/forums/member.php?113-Carrington388 Carrington388]] of the site [[http://pokegym.net/ PokéGym]]. A spinoff series of games taking place in the world of ''Franchise/{{Pokemon}}'', the series also is rich in elements from the ''VideoGame/SonicTheHedgehog'' series and ''VideoGame/FinalFantasyVII'' (not to mention several of the games also have ''Franchise/MegaMan'' elements, albeit to a lesser degree). Instead of being your typical ''Pokémon'' game, it takes its cues from the 3D Sonic games while also throwing in objectives that must be completed in each stage similar to ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark''. The games themselves contain [[LoadsAndLoadsOfCharacters a load of characters]] characters to play as, giving you tons of options on how to get through the game. The result is a vastly different experience from any other Pokémon game.



* LoadsAndLoadsOfCharacters: The ''PPS'' series is known for its '''immense''' roster of playable characters. With over a dozen dozen characters to choose from, have fun.



This is the game that started it all. Released as an episodic saga, it chronicles the first outing of the Pokémon Peace Squad, an organization founded by Professor Oak and managed by the various Pokémon League Champions. Taking dozens of well known (and [[AscendedExtra not-so-well known]]) Pokémon Trainers, Gym Leaders, and Elite Four members, the Squad's decree is to use their skill and might in order to vanquish evil and combat the ever increasing threats throughout the world. In their debut game, the Pokémon Peace Squad makes an effort to take down several villainous teams that have surfaced, each with their own goals in mind. Along the way, they also tangle with the military, who are shown to use less-than-noble tactics in order to apprehend bad guys themselves, and also encounter several Legendary Pokémon. With at least [[LoadsAndLoadsOfCharacters 72 different characters]] to play as, the ways you can go about the game are possibly endless.\\

to:

This is the game that started it all. Released as an episodic saga, it chronicles the first outing of the Pokémon Peace Squad, an organization founded by Professor Oak and managed by the various Pokémon League Champions. Taking dozens of well known (and [[AscendedExtra not-so-well known]]) Pokémon Trainers, Gym Leaders, and Elite Four members, the Squad's decree is to use their skill and might in order to vanquish evil and combat the ever increasing threats throughout the world. In their debut game, the Pokémon Peace Squad makes an effort to take down several villainous teams that have surfaced, each with their own goals in mind. Along the way, they also tangle with the military, who are shown to use less-than-noble tactics in order to apprehend bad guys themselves, and also encounter several Legendary Pokémon. With at least [[LoadsAndLoadsOfCharacters 72 different characters]] characters to play as, the ways you can go about the game are possibly endless.\\

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Removed: 319

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The Lost Woods has been split between a video game setting of the same name and Enchanted Forest. Cutting non-examples, zero-context potholes and ZCEs.


%%* LostWoods: Flora Carrier



%%* LostWoods: Sunset Forest, Mushroom Hill



%%* LostWoods: Flora Depths, Treetop Tumble, Draco Garden



%%* LostWoods: Botanic Highway, Flora Tree



%%* LostWoods: Stone Flower (Botanic Highway SP)



* LostWoods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]

to:

* LostWoods: TheLostWoods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]



%%* LostWoods: Forest Highway, Flora Garden, [[spoiler: Aether Complex Act 2]], Mecha Viridian Forest



* LostWoods: Biotech Planet contains a futuristic variant in the form of Cybernetic Forest, which contains a large tower-like tree.

to:

* LostWoods: TheLostWoods: Biotech Planet contains a futuristic variant in the form of Cybernetic Forest, which contains a large tower-like tree.



* '''Flora Cave''' is a combination of JungleJapes, LostWoods, TreeTopTown, and UndergroundLevel.

to:

* '''Flora Cave''' is a combination of JungleJapes, LostWoods, TreeTopTown, TheLostWoods, TreetopTown, and UndergroundLevel.



* [[spoiler: '''Technologic Palace''' is a combination of EternalEngine and TempleOfDoom, along with DeathMountain, LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, JungleJapes, LostWoods, CrystalLandscape, and UndergroundLevel, with GravityScrew thrown in.]]

to:

* [[spoiler: '''Technologic Palace''' is a combination of EternalEngine and TempleOfDoom, along with DeathMountain, LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, JungleJapes, LostWoods, TheLostWoods, CrystalLandscape, and UndergroundLevel, with GravityScrew thrown in.]]



* '''Flora Carrier''' is JungleJapes, LostWoods, and PalmtreePanic, all contained within a CoolAirship.

to:

* '''Flora Carrier''' is JungleJapes, LostWoods, TheLostWoods, and PalmtreePanic, all contained within a CoolAirship.



* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and LostWoods.

to:

* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and LostWoods.TheLostWoods.



* '''Draco Garden''' is a fusion of GravityScrew, LostWoods, and SpaceZone.

to:

* '''Draco Garden''' is a fusion of GravityScrew, LostWoods, TheLostWoods, and SpaceZone.



* [[spoiler: '''Perplex Paradise''' puts together LostWoods and UnderTheSea inside a biodome.]]

to:

* [[spoiler: '''Perplex Paradise''' puts together LostWoods TheLostWoods and UnderTheSea inside a biodome.]]



* '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and LostWoods.

to:

* '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and LostWoods.TheLostWoods.



* '''Flora Garden''' Act 1 fuses together LostWoods and ToweringFlower while Act 2 fuses together LostWoods and WombLevel.

to:

* '''Flora Garden''' Act 1 fuses together LostWoods TheLostWoods and ToweringFlower while Act 2 fuses together LostWoods TheLostWoods and WombLevel.



* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of LostWoods and starting from partway through Act 3 becomes a WombLevel.]]

to:

* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of LostWoods TheLostWoods and starting from partway through Act 3 becomes a WombLevel.]]
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* Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from [[AdultFear children]] to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!

to:

* Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from [[AdultFear children]] children to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
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* FoeYay: [[invoked]] Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.

to:

* FoeYay: [[invoked]] FoeRomanceSubtext: Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
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Now a disambiguation.


* ContinuitySnarl: While the first game has aspects of this, ''[=PPS2=]'' was especially bad about contradicting several elements from other things ''Franchise/{{Pokemon}}''. What makes this worse was that these weren't due to things such as CriticalResearchFailure[[invoked]], but were deliberate as they were the result of ExecutiveMeddling[[invoked]]. Basically, such retcons were shoehorned into the game, in ways that they let you ''know'' they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which ''explicitly'' refers to three actual events from the [[Anime/PokemonTheSeries anime]] as being rumors perpetrated by a tabloid magazine [[note]]More specifically, the three events cited as lies are Dawn catching a Swinub, the Hearthome Collection, and Ash, Brock, and Dawn meeting Aaron of the Sinnoh Elite Four.[[/note]].

to:

* ContinuitySnarl: While the first game has aspects of this, ''[=PPS2=]'' was especially bad about contradicting several elements from other things ''Franchise/{{Pokemon}}''. What makes this worse was that these weren't due to things such as CriticalResearchFailure[[invoked]], but were deliberate as they were the result of ExecutiveMeddling[[invoked]]. Basically, such retcons were shoehorned into the game, in ways that they let you ''know'' they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which ''explicitly'' refers to three actual events from the [[Anime/PokemonTheSeries anime]] as being rumors perpetrated by a tabloid magazine [[note]]More specifically, the three events cited as lies are Dawn catching a Swinub, the Hearthome Collection, and Ash, Brock, and Dawn meeting Aaron of the Sinnoh Elite Four.[[/note]].



While the Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these weren't a case of something like CriticalResearchFailure, but were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.

to:

While the Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these weren't a case of something like CriticalResearchFailure, but were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.

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[[/folder]]

[[folder: Pokémon Peace Squad 2]]

The first full-on sequel to ''Pokémon Peace Squad'', ''Pokémon Peace Squad 2'' takes all the things that the first one gave us and takes them [[UpToEleven up to eleven]]. Another episodic saga, this time, the arrival of seven unusual crystalline meteors from space with some connection to the Chaos Emeralds prompts not just the Pokémon Peace Squad to start searching for them, but also all the villainous teams, [[VideoGame/SonicTheHedgehog Dr. Eggman]], and [[VideoGame/FinalFantasyVII the Turks]], who have formed an organization of their own called the [[LegionOfDoom Meta Alliance]], led by the mysterious [[BigBad Meta Leader]]. On top of that, there's also the threat of a downright MASSIVE robot built to destroy the Pokémon Peace Squad to tangle with. With this new combined threat, the Squad already has their work cut out for them. The sequel adds in several new features, such as the option to now choose two Pokémon out of a pool of three (although some characters only get to choose one out of two), Pokémon now coming with helpful abilities, and two new stats in Health and Jump that help to further individualize each playable character, as well as doubling the number of playable characters from before and adding in faves such as Ash Ketchum and various movie characters, hidden boss fights, and much more.\\
\\
In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), but also the [[Anime/PokemonTheOriginalSeries Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like playing a whole other game.\\
\\
A lot of the other additional flair that the first game had also returns for this, such as several extra stages you can play, an expanded multiplayer mode, tons of minigames you and your friends can partake in, being able to take part in simulated gambling, a race mode with a ton of different styles of racing, a small-but cool fighting game, a massive collectible card system with so many things ''Pokémon'', ''Sonic'', and ''Final Fantasy'', and a number of other hidden features you can access. Due to the '''immense''' size of this game, it marks the return of the three-disc format that games such as ''Final Fantasy VII'' were known for, and there is more than enough content packed in this game to last a lifetime and there may always be something new for you to discover.



%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%* AbandonedLaboratory: Abandoned Lab, Meteor Base
%%* TheAlcatraz: Prison Island X
%%* BrutalBonusLevel: [[spoiler: Trial Train]]
%%* BubblegloopSwamp: Amazon Dense
%%* BuildLikeAnEgyptian: Pyramid Cave
%%* TheCity: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
%%* DeathMountain: Red Mountain
%%* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Recator
%%* DugTooDeep: Mystic Cave
%%* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave
%%* EternalEngine: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
%%* GreenHillZone: Green Hill (duh)
%%* JungleJapes: Amazon Dense, Flora Cave
%%* ItsAllUpstairsFromHere: Wily Tower, Automation Tower
%%* LethalLavaLand: Red Mountain
%%* LevelAte[=/=]ToweringFlower: Cosmic Flower
%%* LocomotiveLevel: Mad Train, Cosmic Gadget, [[spoiler: Trial Train]]
%%* LostWoods: Forest Highway, Flora Cave
%%* PalmtreePanic: Emerald Coast, Green Hill
%%* ShipLevel: Ocean Liner
%%* ShiftingSandLand: Lost Desert, Pyramid Cave
%%* SlippySlideyIceWorld[=/=]UnderTheSea: Aqua Dome
%%* SpaceZone: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic Base, the entirety of PPS: The Space Shield Crisis
%%* TechnoWreckage: Crashed Colony Eurasia, Return to Space Gadget
%%* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Space Metropolis, Electrochemical Reactor, Starlight Expressway
%%* UnderwaterBase: Aqua Dome
%%* VolcanoLair: Magma Lab
%%* {{Wutai}}: Wutai (the very location)

[[/folder]]

[[folder: Pokémon Peace Squad 2]]

The first full-on sequel to ''Pokémon Peace Squad'', ''Pokémon Peace Squad 2'' takes all the things that the first one gave us and takes them [[UpToEleven up to eleven]]. Another episodic saga, this time, the arrival of seven unusual crystalline meteors from space with some connection to the Chaos Emeralds prompts not just the Pokémon Peace Squad to start searching for them, but also all the villainous teams, [[VideoGame/SonicTheHedgehog Dr. Eggman]], and [[VideoGame/FinalFantasyVII the Turks]], who have formed an organization of their own called the [[LegionOfDoom Meta Alliance]], led by the mysterious [[BigBad Meta Leader]]. On top of that, there's also the threat of a downright MASSIVE robot built to destroy the Pokémon Peace Squad to tangle with. With this new combined threat, the Squad already has their work cut out for them. The sequel adds in several new features, such as the option to now choose two Pokémon out of a pool of three (although some characters only get to choose one out of two), Pokémon now coming with helpful abilities, and two new stats in Health and Jump that help to further individualize each playable character, as well as doubling the number of playable characters from before and adding in faves such as Ash Ketchum and various movie characters, hidden boss fights, and much more.\\
\\
In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), but also the [[Anime/PokemonTheOriginalSeries Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like playing a whole other game.\\
\\
A lot of the other additional flair that the first game had also returns for this, such as several extra stages you can play, an expanded multiplayer mode, tons of minigames you and your friends can partake in, being able to take part in simulated gambling, a race mode with a ton of different styles of racing, a small-but cool fighting game, a massive collectible card system with so many things ''Pokémon'', ''Sonic'', and ''Final Fantasy'', and a number of other hidden features you can access. Due to the '''immense''' size of this game, it marks the return of the three-disc format that games such as ''Final Fantasy VII'' were known for, and there is more than enough content packed in this game to last a lifetime and there may always be something new for you to discover.
----



* Lost Woods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]

to:

* Lost Woods: LostWoods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]



** Ruby Cavern is a gigantic ice cave with crystalline pillars as well as large Red Ice formations that you'll need to use Blue Fire to melt.



** Ruby Cavern is a gigantic ice cave with crystalline pillars as well as large Red Ice formations that you'll need to use Blue Fire to melt.

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* DiscOneFinalDungeon: [[spoiler: Rocket Fortress gives off the feeling of being the final set of stages due to it being the supersized ship that is the focus of the game's story, and would be the case if it weren't for Team Crystal hijacking the plot after Giovanni's defeat.]]

to:

* DiscOneFinalDungeon: [[spoiler: Rocket Fortress gives off the feeling of being the final set of stages due to it being the supersized ship that is the focus of the game's story, story and would be the case if it weren't for Team Crystal hijacking the plot after Giovanni's defeat.]]



* ItsAllUpstairsFromHere: Magma Tower is a metallic tower filled with lava and at times pipes where you'll make your way upward while sinking the tower area by area. [[spoiler: At one point, Tabitha sinks the part of the tower you're in, [[RiseToTheChallenge forcing you to quickly make your way up]].]]

to:

* ItsAllUpstairsFromHere: ItsAllUpstairsFromHere:
**
Magma Tower is a metallic tower filled with lava and at times pipes where you'll make your way upward while sinking the tower area by area. [[spoiler: At one point, Tabitha sinks the part of the tower you're in, [[RiseToTheChallenge forcing you to quickly make your way up]].]]
** [[spoiler: Rocket Spire is an extremely tall tower found in the center of Rocket Fortress that pierces the clouds in the sky, with the Mega Satellite located at the top. The stage itself consists of five areas as you ascend the gigantic structure.
]]



* JungleJapes: Tropic Factory as a whole is this plus EternalEngine, being giant factories located in the jungle, with hazards such as conveyor belts, sawblades, large tubes, and Mega Mack pools intertwining with the natural plant-life.

to:

* JungleJapes: JungleJapes:
**
Tropic Factory as a whole is this plus EternalEngine, being giant factories located in the jungle, with hazards such as conveyor belts, sawblades, large tubes, and Mega Mack pools intertwining with the natural plant-life.plant-life.
** [[spoiler: Arctic Island, which is Angel Island [[SlippySlideyIceWorld frozen over]], is a jungle environment where all of the waterfalls and most of the water is frozen solid. The same switch used to drain the water originally is used again, through with the water this time lethally cold.]]



* LethalLavaLand: Vulcan Castle as a whole is a huge ruin found in a volcanic area consisting of lava lakes and hazards in addition to both earthy landmasses and ancient structures.

to:

* LethalLavaLand: LethalLavaLand:
**
Vulcan Castle as a whole is a huge ruin found in a volcanic area consisting of lava lakes and hazards in addition to both earthy landmasses and ancient structures.structures.
** [[spoiler: Lava Freeze, which is Lava Reef having been [[SlippySlideyIceWorld frozen]], is a mainly underground area filled with lava intertwining with ice, with platforms that move up and down in the lava or hoisted by lava geysers. You'll go through a cooler crystalline part of the volcano for the second half before having to outrun a lava wall for the last part of the stage.]]
** [[spoiler: The Fire Generator dome of Crystal Base Area 3 involves fire-based hazards and lava pools that you'll contend with are you head to the Fire Generator.]]



** [[spoiler: Mystery Warp is a strange warp corridor that you fly the Squadwing through while flying past rainbow-striped meteors and objects. You need to pass through timer gates in order to make it to the end before [[TimedMission running out of time]].]]
* Lost Woods: [[spoiler: Perplex Paradise takes place inside an enormous biosphere containing a forest that Team Rocket plans on populating with Mega-Evolved Pokémon. In its Past version, the area is under construction, with the forest being prehistoric-like.]]



* NostalgiaLevel: [[spoiler: Angel Island is an interesting case, as its levels are based on most of the zones from ''VideoGame/SonicTheHedgehog3 and Knuckles'', except [[SlippySlideyIceWorld frozen over]] due to Team Crystal.]]



* RuinsForRuinsSake: Flora Plant (Past) is very different from its Present incarnation, being a cavern-based ruin that replaces all the machinery with ancient mechanisms and both kinds of Mega Mack with pools of blue and green-color water.

to:

* RuinsForRuinsSake: RuinsForRuinsSake:
**
Flora Plant (Past) is very different from its Present incarnation, being a cavern-based ruin that replaces all the machinery with ancient mechanisms and both kinds of Mega Mack with pools of blue and green-color water.water.
** [[spoiler: Marble Glacier, which is Marble Garden having been [[SlippySlideyIceWorld frozen]], is a series of ruins where you begin the stage snowboarding down the same slopes Sonic, Tails, and Knuckles once ran down. Some of the ruins start to collapse due to all the ice and when a drilling robot causes an earthquake, it triggers an avalanche that you have to make your way up using landmasses sliding down it.]]



* SlippySlideyIceWorld: Aurora Glacier as whole is a cold and snowy place consisting of various ice-based levels where you first meet Team Crystal, who play an important role later in the game.
* SpaceZone: Cosmic Expanse as a whole consists of a series of abandoned structures in space that have been discovered by Team Draco.

to:

** [[spoiler: Subzeropolis, which is Sandopolis having been covered in snow due to Team Crystal's [[SlippySlideyIceWorld freezing]], is an area of desert ruins in the middle of a blinding snowstorm, where you have to outrun a giant snowball at one point and enter the pyramid later on.]]
* SlippySlideyIceWorld: SlippySlideyIceWorld:
**
Aurora Glacier as whole is a cold and snowy place consisting of various ice-based levels where you first meet Team Crystal, who play an important role later in the game.
** [[spoiler: Angel Island as whole has been frozen by Team Crystal as well as taken by them, with them using the island as their base of operations. When the exception of the final stage, each of its stages are remixed versions of stages from ''VideoGame/SonicTheHedgehog3 and Knuckles'', except frozen over.]]
* SpaceZone: SpaceZone:
**
Cosmic Expanse as a whole consists of a series of abandoned structures in space that have been discovered by Team Draco.Draco.
** [[spoiler: Prismatic Angel takes place along a series of rainbow structures floating in space. Several kinds of platforms; ones that flip over when you press the attack button, blocks that switch in and out to the beat of the music, and walls that move in and out by hitting switches or defeating enemies.]]



* TreeTrunkTour: Citrus Coast's Gigantic Fruit Tree sub-level takes place in and around a giant tree that you climb while solving giant fruit-based puzzles, including filling the tree with juice in order to reach the top.



** [[spoiler: Hypothecity happens to be mainly located underground, given that water on Angel Island tends to flow down to it.]]



* UnderwaterBase: Aqua Zone is a massive base with giant areas containing small lakes of water. There are switches that cause some pools to teleport away or in, including some that do this automatically.

to:

** [[spoiler: Perplex Paradise contains several underwater sections that go really deep, forcing you to rely or air bubbles and Potion items.]]
** [[spoiler: Hypothecity, which is a [[SlippySlideyIceWorld frozen]] Hydrocity, mainly involves underwater areas, albeit frigid with huge ice packs, some of which hold back reservoirs of water, and stalactites. Some areas of water are too cold to swim in.]]
** [[spoiler: The Water Generator dome of Crystal Base Area 3 is half-flooded, forcing you to head underwater at times on the way to the Water Generator.]]
* UnderwaterBase: UnderwaterBase:
**
Aqua Zone is a massive base with giant areas containing small lakes of water. There are switches that cause some pools to teleport away or in, including some that do this automatically.automatically.
** [[spoiler: Crystal Base is a colossal complex that hollows out part of the ocean located in the past when Megime City was still floating. It serves as the final level of the game and is split into five separate areas.]]

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* BleakLevel: Flare Station has a dark atmosphere to it, mainly due to the sky station being located near and within a thundercloud. Its past version is just as foreboding.

to:

* BleakLevel: BleakLevel:
**
Flare Station has a dark atmosphere to it, mainly due to the sky station being located near and within a thundercloud. Its past version is just as foreboding.foreboding.
** [[spoiler: Angel Island as whole has a grim feel to it due to the whole island having been frozen over by Team Crystal, which has thrown the island into disarray.]]
* BonusLevel: [[spoiler: Rainbow Secret as a whole is a surreal and abstract area unlocked after clearing the game, with its stages having a rainbow motif. You need to collect the Red Star Rings from various Episodes in order to [[DoubleUnlock unlock these stages]].]]
* BonusLevelOfHeaven: [[spoiler: Mystic Realm is an area of crystal formations in a [[Franchise/SonicTheHedgehog Special Stage]]-like environment that you navigate in your Super form. You need to collect points in order to maintain your Super form while following Diancie and eventually [[GiantSpaceFleaFromNowhere fight a strange boss called the Prism Globe]].]]
* BossRush: [[spoiler: The second half of Rocket Spire Area 5 involves having a rematch with the major bosses of each of the right main Episodes. The checkpoint upon entering the area saves which bosses you've defeated (unless you're playing on Expert or Master Mode).]]



* BuildLikeAnEgyptian: [[spoiler: Subzeropolis' second half takes place in the pyramid, now filled with Red Ice that you need to use Blue Fire to thaw. The Prison Egg that once held the ghosts is still around, but having already been opened long ago.]]



* ConstructionZoneCalamity: Pinball Paradise (Past) is similar to its present stage, but under construction with skeletal buildings found throughout the city.

to:

* ConstructionZoneCalamity: ConstructionZoneCalamity:
**
Pinball Paradise (Past) is similar to its present Present stage, but under construction with skeletal buildings found throughout the city.city.
** [[spoiler: Chrome Highway (Past) has the entire city still under construction, with the highway being metal with many glass panes and lacking any vehicles.]]



** [[spoiler: Crystal Base Area 5 is a bizarre crystal area located miles beneath the Crystal Base that's filled with crystal enemies that only the Chaos Blade can damage. The stage is actually the shortest in the entire series.]]



* DiscOneFinalDungeon: [[spoiler: Rocket Fortress gives off the feeling of being the final set of stages due to it being the supersized ship that is the focus of the game's story, and would be the case if it weren't for Team Crystal hijacking the plot after Giovanni's defeat.]]
* DownTheDrain: [[spoiler: Hypothecity is a sewer-like area that involves a lot of tunnels heading downward and areas where you're pulled underwater as well as turbine tunnels.]]



* ElaborateUndergroundBase: Aqua Zone (Past) is similar to its present incarnation, except it's located in a series of caverns with some giant windows showing the ocean floor.

to:

* ElaborateUndergroundBase: Aqua Zone (Past) is similar to its present Present incarnation, except it's located in a series of caverns with some giant windows showing the ocean floor.floor.
* EldritchLocation[=/=]WombLevel: [[spoiler: Crystal Base Area 5 is a crystalline take on these, being made of crystal that pulsates, with the walls constantly bulging as if they were made of flesh.]]



* EternalEngine: Tropic Factory as a whole is this combined with JungleJapes, consisting of factories built by Team Rocket that Team Flora has taken over, with a bunch of machinery, transport tubes, and pools of Mega Mack strewn throughout.

to:

* EternalEngine: EternalEngine:
**
Tropic Factory as a whole is this combined with JungleJapes, consisting of factories built by Team Rocket that Team Flora has taken over, with a bunch of machinery, transport tubes, and pools of Mega Mack strewn throughout.throughout.
** [[spoiler: Mega Stone Plant is a colossal underground factory where Team Rocket is mass producing artificial Mega Stones. The stage consists of hazards such as crushers, conveyor belts, giant saws, electric chemical pools, and more. The Past version of the stage is still under construction and lacking the Mega Stone lines and Mega Stone Generator.]]


Added DiffLines:

* FungusHumongous: [[spoiler: Mushroom Tundra, which is a [[SlippySlideyIceWorld frozen over]] Mushroom Hill, is a forest with tons of gigantic mushrooms, some of which you bounce on, and also giant damaging snowflakes that float in the air. The rail grinding section borrowed from ''VideoGame/SonicGenerations'' now has giant icicles that you have to dodge.]]


Added DiffLines:

* FuturisticSuperhighway: [[spoiler: Chrome Highway is a large energy-road based highway making its way through the Rocket Fortress area. You'll go along the highway, through tunnels, on transparent colored platforms above the highway, and drive along the highway. There are also large gaps along the highway you need to be weary of.]]

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* MoonBase: Draco Lunar Base is a huge base taking place in a series of domes that's located on a lunar asteroid. In its Past version, the base is still under construction.
* {{Mordor}}: Vulcan Castle has aspects of this due to being a series of ruins and buildings, including a castle, located in a desolate volcanic area.



* PalmtreePanic: Aquatic Resort as a whole is a series of tropical islands that also consists of a bunch of [[UnderTheSea undersea areas]].
* PinballZone: Pinball Paradise consists of a large pinball-themed city floating in the sky through an anti-gravity program, with giant pinball tables and mechanisms.



* RuinsForRuinsSake: Flora Plant (Past) is very different from its Present incarnation, being a cavern-based ruin that replaces all the machinery with ancient mechanisms and both kinds of Mega Mack with pools of blue and green-color water.
* SafelySecludedScienceCenter:
** Cryogenic Lab is a giant cryogenic facility where hundreds of fossil Pokémon DNA samples and even frozen fossil Pokémon are stored and pools filled with cryogenic liquid that acts like both Mega Mack and saps your health while in it.
** Plasma Lab is a massive lab complex where Team Plasma (BW) has stored a ton of viruses and has gimmicks and obstacles involving gene technology.
* ShiftingSandLand:
** Sand Timeline is a ruined with filled with flowing sand and hourglass like structures. You'll hit smaller hourglasses that cause time to [[TimeRewindMechanic temporarily reverse]].
** Skyward Road's Aerial Sands sub-level consists of deep pools of orange quicksand that suck anything that falls into them like a vacuum as well as sand slides linking some of the floating islands and hazards such as sand twisters.
* SlippySlideyIceWorld: Aurora Glacier as whole is a cold and snowy place consisting of various ice-based levels where you first meet Team Crystal, who play an important role later in the game.
* SpaceZone: Cosmic Expanse as a whole consists of a series of abandoned structures in space that have been discovered by Team Draco.
* SteamPunk: Network Highway (Past) is vastly different from its Present incarnation, instead being a giant steampunk city with gears lining the buildings, bridges that trains rush along, and steam jets that boost you up.



* TempleOfDoom:
** Celestial Ruins as a whole is a large assortment of ruins of various kinds, such as {{underwater ruins}}, [[ShiftingSandLand desert ruins]], and a gigantic temple.
** Cryogenic Lab (Past) is a frozen ruin with ice columns in place of cryo capsules and freezing water in place of cryogenic liquid.
** Flare Station (Past) consists of a series of floating temples in a darkened sky due to the presence of a thunderstorm.
* TheHedgeOfThorns: Piranha Grove is a huge suspended growth of spiked vines connected to giant [[Franchise/SuperMarioBros Piranha Plants]] (note that both ''Franchise/{{Mario}}'' and ''Franchise/{{Pokemon}}'' are owned by Creator/{{Nintendo}}) that you'll navigate through.



* TreacherousAdvisor: [[spoiler: Prof. Freonia, who has been assisting you and Prof. Oak throughout the game, turns out to have been Team Crystal's leader the whole time in order to get her hands on what she needed for the Time Freeze System; which includes the Mewtwo, Diancie, [=MechaMew2=], and Metal Sonic.]]

to:

* TreacherousAdvisor: [[spoiler: Prof. Freonia, who has been assisting you and Prof. Oak throughout the game, turns out to have been Team Crystal's leader the whole time in order to get her hands on what she needed for the Time Freeze System; which includes the Mewtwo, Mega Satellite core, Diancie, [=MechaMew2=], and Metal Sonic.]]]]
* UndergroundLevel:
** Flora Plant (Past) is vastly different than the stage is normally, being a ruin-like cavern overgrown with vines. In place of the two kinds of Mega Mack are instead normal color water and green-color water.
** Red-Hot Ride takes place in caverns with some aspects of a mine that are also filled with blue-color lava.
** Ruby Cavern is a gigantic ice cave with crystalline pillars as well as large Red Ice formations that you'll need to use Blue Fire to melt.
* UnderTheSea:
** Aquatic Resort as a whole consists of mainly underwater stages of various kinds in addition to a [[PalmtreePanic tropical setting]].
** Crystal Valley's second half mainly consists of a frozen lake that you'll at times swim under.
** Old Observatory has some areas located underwater as well as a dry area resembling an undersea trench located in between walls of water.
** Crystal Lake is a large reflective lake contained in a crystal cave. The lake is extremely deep while on the surface are giant crystal blocks that are able to float on the water's surface.
* UnderwaterBase: Aqua Zone is a massive base with giant areas containing small lakes of water. There are switches that cause some pools to teleport away or in, including some that do this automatically.
* UnderwaterRuins:
** Pristine Palisade consists of ruins breaching the ocean's surface. At one point, you'll take a teleporter to deep under the sea to progress.
** Old Observatory happens to be this due to being located within parting walls of water with some underwater areas, you'll swim through.
* VoidBetweenTheWorlds: Subspace Anomaly takes place inside a space distortion that messes with the laws of physics. Huge artificial objects move in and out of reality, with an auto-scroll area consisting of square platforms that shoot into view to form a pathway and the last area consisting of pathways made out of blocks that disappear block by block.
* {{Wutai}}: Skyward Road's Dragon Pathway sub-level takes place along large serpentine ruins in the shape of Vovalgia, with large Vovalgia Liners that assault you along the way.

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* AllTheWorldsAreAStage: [[spoiler: Crystal Base Area 4 (Freonia's Domain) has its second half devoted to chambers based on the last stages of each of the eight main Episodes. You must clear each one before fighting the Amalgam boss that emerges afterward.]]



* AmusementPark: [[spoiler: Cryogenic Night is [[VideoGame/SonicTheHedgehog3 Carnival Night Zone]], except sinking in quicksnow due to Team Crystal having [[SlippySlideyIceWorld frozen over Angel Island]]. The infamous "Barrel of Doom" appears late in the stage, but due to being broken down is dealt with a single drop stomp.]]



* BigBoosHaunt: Reverse Mansion is a red-color mansion with an occult theme to it, with pentagrams lining some of the walls and floors and ghost-based enemies that you have to get past. Ghostdashers send you to and from a mirror version of the stage that's upside-down.
* BigFancyCastle: Deep Stronghold is a huge castle that forms the core of the Vulcan Castle area, although the place is in shambles. There are fire-breathing Charizard statues, [[FallingChandelierOfDoom falling chandeliers]], [[ChandelierSwing some you swing across]], lava pools, a ceiling that tries to crush you, and a maze of dark rooms.
* BleakLevel: Flare Station has a dark atmosphere to it, mainly due to the sky station being located near and within a thundercloud. Its past version is just as foreboding.



* ConstructionZoneCalamity: Pinball Paradise (Past) is similar to its present stage, but under construction with skeletal buildings found throughout the city.
* CrystalLandscape:
** Gemstar Dome as a whole is a massive area of giant crystals of various kinds and structures and also ruin-like structures, with spires and roadways of crystal as well as huge prismatic chambers.
** Red-Hot Ride mainly takes place inside large caverns lined with large crystals as well as blue-color lava pools and rivers found throughout.
* CyberSpace[=/=]TomorrowLand: Computer City as a whole is a huge futuristic city that's powered by computers and cyberspace, with buildings resembling motherboards and mainframes. Ribbon-like roads twist in various ways through the digital metropolis.



* DugTooDeep: Magnet Mineway is a metallic mine filled with [[HollywoodMagnetism magnetic machinery]] of various kinds, such as circular tunnels you can move along the surface of 360 degrees, pathways on various surfaces that you use magnetism to navigate GravityScrew style, and an area with a magnetic flux that causes you to levitate in the air.



* ElaborateUndergroundBase: Aqua Zone (Past) is similar to its present incarnation, except it's located in a series of caverns with some giant windows showing the ocean floor.



* EternalEngine: Tropic Factory as a whole is this combined with JungleJapes, consisting of factories built by Team Rocket that Team Flora has taken over, with a bunch of machinery, transport tubes, and pools of Mega Mack strewn throughout.



* FloatingContinent: Megime City is a spectacular domed city floating in the sky in the past. It ended up falling due to a major catastrophe 100 years ago, [[spoiler: which turns out to have been caused by Prof. Freonia in her attempts to save it]]. [[spoiler: In the present, Team Rocket found its ruins and transformed it into the Rocket Fortress.]]

to:

* FloatingContinent: FloatingContinent:
**
Megime City is a spectacular domed city floating in the sky in the past. It ended up falling due to a major catastrophe 100 years ago, [[spoiler: which turns out to have been caused by Prof. Freonia in her attempts to save it]]. [[spoiler: In the present, Team Rocket found its ruins and transformed it into the Rocket Fortress.]]]]
** Sky Gardens as a whole is a colossal relic floating high in the sky due to numerous Time Crystals keeping it aloft. While the ruins are normally floating, the Critical Skyfall level involves quickly making your way across a part of them that are in the middle of falling.



* GreenHillZone: Verdant Generator is town consisting of both nature and cybernetics, where Team Plasma is [[WeirdWeather messing with the park's weather system]]. The Past version of the stage lacks the cybernetics on the trees and environment.
* ItsAllUpstairsFromHere: Magma Tower is a metallic tower filled with lava and at times pipes where you'll make your way upward while sinking the tower area by area. [[spoiler: At one point, Tabitha sinks the part of the tower you're in, [[RiseToTheChallenge forcing you to quickly make your way up]].]]
* HornetHole:
** Honeycomb Cavern is a stage located in a giant beehive populated by Beedrill, Combee, and Vespiquen with hazards such as honey puddles you'll get stuck in, platforms moving down honey spills, and both honey walls and moving Combee walls to climb.
** Frozen Hive is basically a "Honeycomb Cavern Act 2" taking place inside a [[SlippySlideyIceWorld frozen]] beehive with frozen honey puddles as well as pools of gel-like frigid honey and quicksnow in addition to other gimmicks like Combee walls.
* JungleJapes: Tropic Factory as a whole is this plus EternalEngine, being giant factories located in the jungle, with hazards such as conveyor belts, sawblades, large tubes, and Mega Mack pools intertwining with the natural plant-life.



* LethalLavaLand: Vulcan Castle as a whole is a huge ruin found in a volcanic area consisting of lava lakes and hazards in addition to both earthy landmasses and ancient structures.
* LevelAte: Citrus Coast is a coastal level that involves giant fruit throughout, split into three areas; a beach with geysers, a giant tree filled with fruit, and an undersea area.
* LevelInTheClouds:
** Skyward Road takes place in the sky, with you going through one of three different kinds of ruins; normal, Asian, or desert. One part of the first sub-level involves a maze of clouds intertwining with towering structures.
** Critical Skyfall takes place on ruins that are constantly falling, first falling through the cloud cover before a view of the landscape several miles below comes into view.
* LevelsTakeFlight:
** Squadwing Flight is the first of three Squadwing stages, this one involving you flying through the sky while dodging floating ruins and flying enemies. You'll go through a skybase at one point and deal with an airship with a huge saw on its front, eventually fighting it, and dodge high powered lasers from the game's mystery ship in the background.
** Starship Cruise involves flying the Squadwing in pursuit of a Team Draco starship going through space, eventually flying your way through it and taking out its weapon systems.




[[/folder]]

[[folder: Pokémon Peace Squad Ultra Revival]]

''Pokémon Peace Squad Ultra Revival'' is the ninth game in the ''Franchise/{{Pokemon}}'' spinoff series ''Pokémon Peace Squad'' and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being [[TwoAndAHalfD 3D with 2D sections]], a difficulty more in line with the first ''PPS'' games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the [[ExcusePlot last entries in the series]]. Basically, it's a [[ArcWords revival]] of the ''Pokémon Peace Squad'' series.\\
\\
The story is that while the Squad is on a routine mission that involves liberating a small town from [[VideoGame/PokemonSunAndMoon Team Skull]], a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and [[FromBadToWorse making things worse]], something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than [[BigBad Giovanni]], leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to [[TakeOverTheWorld make the world his]]! Giovanni gives the world two options, [[SadisticChoice surrender or perish]], and gives the [[WeCanRuleTogether other villainous teams this option as well]]. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.\\
\\
The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed [[VideoGame/SonicTheHedgehog acts]], and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating [[SpecialAttack Z-Moves]].\\
\\
A year after its release, a DLC expansion for the game was released, called ''Pokémon Peace Squad: Ultra Revival Aftermath'', which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around [[VideoGame/PokemonUltraSunAndUltraMoon the Ultra Recon Squad and Necrozma]], some new playable characters, and also an alternate take on the endgame.



%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%* Computer City: CyberSpace[=/=]TomorrowLand
%%* SteamPunk: Network Highway (Past)
%%* PinballZone: Pinball Paradise
%%* ConstructionZoneCalamity: Pinball Paradise (Past)
%%* GreenHillZone: Verdant Generator
%%* Aquatic Resort: PalmtreePanic[=/=]UnderTheSea
%%* LevelAte: Citrus Coast
%%* UnderwaterRuins: Pristine Palisade
%%* UnderwaterBase: Aqua Zone
%%* ElaborateUndergroundBase: Aqua Zone (Past)
%%* Tropic Factory: EternalEngine[=/=]JungleJapes
%%* TheHedgeOfThorns: Piranha Grove
%%* HornetHole: Honeycomb Cavern
%%* RuinsForRuinsSake[=/=]UndergroundLevel: Flora Plant (Past)
%%* Vulcan Castle: LethalLavaLand[=/=]{{Mordor}}
%%* BigFancyCastle: Deep Stronghold
%%* CrystalLandscape: Red Hot Ride
%%* ItsAllUpstairsFromHere: Magma Tower
%%* Aurora Glacier: SlippySlideyIceWorld
%%* UnderTheSea: Crystal Valley
%%* UndergroundLevel: Ruby Cavern
%%* HornetHole: Frozen Hive
%%* TempleOfDoom: Cryogenic Lab (Past)
%%* Celestial Ruins: TempleOfDoom
%%* UnderTheSea: Old Observatory
%%* ShiftingSandLand: Sand Timeline
%%* BigBoosHaunt: Reverse Mansion
%%* Gemstar Dome: CrystalLandscape
%%* UnderTheSea: Crystal Lake
%%* DugTooDeep: Magnet Mineway
%%* AbandonedLaboratory: Plasma Lab
%%* Sky Gardens: FloatingContinent
%%* ShiftingSandLand[=/=]{{Wutai}}: Skyward Road
%%* LevelsTakeFlight: Squadwing Flight
%%* BleakLevel: Flare Station
%%* TempleOfDoom: Flare Station (Past)
%%* Cosmic Expanse: SpaceZone
%%* EternalEngine: Starry Angel
%%* VoidBetweenTheWorlds: Subspace Anomaly
%%* LevelsTakeFlight: Starship Cruise
%%* MoonBase: Draco Lunar Base
%%* [[spoiler: Rocket Fortress]]: DiscOneFinalDungeon
%%* ConstructionZoneCalamity: [[spoiler: Chrome Highway (Past)]]
%%* LostWoods[=/=]UnderTheSea: [[spoiler: Perplex Paradise]]
%%* EternalEngine: [[spoiler: Mega Stone Plant]]
%%* ItsAllUpstairsFromHere: [[spoiler: Rocket Spire]]
%%* BossRush: [[spoiler: Rocket Spire Area 5]]
%%* [[spoiler Angel Island:]]: NostalgiaLevel[=/=]SlippySlideyIceWorld
%%* JungleJapes: [[spoiler: Arctic Island]]
%%* DownTheDrain[=/=]UnderTheSea: [[spoiler: Hypothecity]]
%%* RuinsForRuinsSake: [[spoiler: Marble Glacier]]
%%* AmusementPark: [[spoiler: Cryogenic Night]]
%%* FungusHumongous: [[spoiler: Mushroom Tundra]]
%%* BuildLikeAnEgyptian[=/=]ShiftingSandLand: [[spoiler: Subzeropolis]]
%%* LethalLavaLand: [[spoiler: Lava Freeze]]
%%* UnderwaterBase: [[spoiler: Crystal Base]]
%%* LethalLavaLand[=/=]UnderTheSea: [[spoiler: Crystal Base Area 3]]
%%* AllTheWorldsAreAStage: [[spoiler: Crystal Base Area 4]]
%%* CrystalLandscape[=/=]EldritchLocation[=/=]WombLevel: [[spoiler: Crystal Base Area 5]]
%%* [[spoiler: Rainbow Secret]]: BonusLevel
%%* LevelsTakeFlight: [[spoiler: Mystery Warp]]
%%* SpaceZone: [[spoiler: Prismatic Angel]]
%%* BonusLevelOfHeaven: [[spoiler: Mystic Realm]]

[[/folder]]

[[folder: Pokémon Peace Squad Ultra Revival]]

''Pokémon Peace Squad Ultra Revival'' is the ninth game in the ''Franchise/{{Pokemon}}'' spinoff series ''Pokémon Peace Squad'' and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being [[TwoAndAHalfD 3D with 2D sections]], a difficulty more in line with the first ''PPS'' games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the [[ExcusePlot last entries in the series]]. Basically, it's a [[ArcWords revival]] of the ''Pokémon Peace Squad'' series.\\
\\
The story is that while the Squad is on a routine mission that involves liberating a small town from [[VideoGame/PokemonSunAndMoon Team Skull]], a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and [[FromBadToWorse making things worse]], something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than [[BigBad Giovanni]], leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to [[TakeOverTheWorld make the world his]]! Giovanni gives the world two options, [[SadisticChoice surrender or perish]], and gives the [[WeCanRuleTogether other villainous teams this option as well]]. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.\\
\\
The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed [[VideoGame/SonicTheHedgehog acts]], and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating [[SpecialAttack Z-Moves]].\\
\\
A year after its release, a DLC expansion for the game was released, called ''Pokémon Peace Squad: Ultra Revival Aftermath'', which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around [[VideoGame/PokemonUltraSunAndUltraMoon the Ultra Recon Squad and Necrozma]], some new playable characters, and also an alternate take on the endgame.
----
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** Twilight Boardwalk is a large amusement that's been abandoned and is now crawling with Ghost-type Pokémon, made more apparent with a haunted house attraction that contains a Gigantamaxed Gengar.

to:

** Twilight Boardwalk is a large amusement park that's been abandoned and is now crawling with Ghost-type Pokémon, made more apparent with a haunted house attraction that contains a Gigantamaxed Gengar.



* EternalEngine: Volcanic Plant, Thermal Factory, and Maximum Fortress Area 3 are all stages that have an industrial setting that also combine things with LethalLavaLand.

to:

* EternalEngine: Volcanic Plant, Thermal Factory, and [[spoiler: Maximum Fortress Area 3 3]] are all stages that have an industrial setting that also combine things with LethalLavaLand.



* SlippySlideyIceWorld: Being located in Ice Metropolis, Aurora Valley, Crystal Reactor are both frigid areas involving snow and ice. The Subzero Depths area of Aurora Valley, the lowest area in the stage, is so cold that you have a limited time before the intense cold does you in. In addition, the cold prevents ranged Fire-type attacks from working, makes melee Fire-attacks hit as Normal-type ones, and also prevents all burning effects from working.

to:

* SlippySlideyIceWorld: Being located in Ice Metropolis, Aurora Valley, Valley and Crystal Reactor are both frigid areas involving snow and ice. The Subzero Depths area of Aurora Valley, the lowest area in the stage, is so cold that you have a limited time before the intense cold does you in. In addition, the cold prevents ranged Fire-type attacks from working, makes melee Fire-attacks hit as Normal-type ones, and also prevents all burning effects from working.



** Parthenon Maze has a couple of these, such as Materia Temple, which was built to honor the spirits brought forth by the Summon Materia, the Ancient Catacombs, and the Shrine of the Cetra.

to:

** Parthenon Maze has a couple of these, such as Materia Temple, which was built to honor the spirits brought forth by the [[VideoGame/FinalFantasyVII Summon Materia, Materia]], the Ancient Catacombs, and the Shrine of the Cetra.



** Hovering Highway takes place is Larousse City, which gives off a futuristic feel with its hovercar traffic, supertall skyscrapers, and roads formed by block robots.

to:

** Hovering Highway takes place is in Larousse City, which gives off a futuristic feel with its hovercar traffic, supertall skyscrapers, and roads formed by block robots.

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* BigBoosHaunt[=/=]DownInTheDumps: Robotic Graveyard is an unsettling stage built out of the remains of every Team Rocket mech from the [[Anime/PokemonTheSeries anime]] and various boss mechs from the ''Pokémon Peace Squad'' series itself. Mountains of scrapped robots and more fill the area and there are pools of scrap that can [[QuicksandSucks suck you under]].

to:

* BigBoosHaunt[=/=]DownInTheDumps: BigBoosHaunt:
** Twilight Boardwalk is a large amusement that's been abandoned and is now crawling with Ghost-type Pokémon, made more apparent with a haunted house attraction that contains a Gigantamaxed Gengar.
**
Robotic Graveyard is an unsettling stage built out of has a dark and unnerving appearance due to it containing the remains corpses of every Team Rocket mech millions of robotic foes from throughout the [[Anime/PokemonTheSeries anime]] and various boss mechs from the ''Pokémon Peace Squad'' series itself. Mountains series. Rotom Generators can enter some of scrapped these robots and more fill the area and there are pools of scrap that can [[QuicksandSucks suck you under]].possess them.



* DownInTheDumps: Robotic Graveyard is an unsettling stage built out of the remains of every Team Rocket mech from the [[Anime/PokemonTheSeries anime]] and various boss mechs from the ''Pokémon Peace Squad'' series itself. Mountains of scrapped robots and more fill the area and there are pools of scrap that can [[QuicksandSucks suck you under]].



* HauntedCastle: Pumpkin Manor is a giant castle with a Halloween aesthetic to it with things such as a prison for ghosts, a giant skeleton that serves as a boss, and even a gigantic [[VideoGame/SonicAdventure2 King Boom Boo]].



* PlotCoupon: MAX Crystals happen to be this, with several of them placed in each stage in various ways, such as held by human enemies, contained inside robotic foes, rewards for clearing challenges and solving puzzles, and hidden in the stages themselves. MAX Crystals will be used to open up later Episodes in the game.

to:

* ItsAllUpstairsFromHere:
** Macro Tower is a colossal tower constructed by Macro Cosmos in the middle of Station Square. Areas in it include a MAX Crystal factory, stadiums for Pokémon Battles, a vertical-oriented indoor park, and Chairman Rose's penthouse.
** [[spoiler: Maximum Fortress Area 5 is an immensely tall tower that shoots out into space, with the Dyna Meteor locked in place at its top. Navigation happens both outside and inside the tower.]]
* JungleJapes: Tribal Castle is a tribal wooden city found deep in the jungle with areas such as a grove with a lake of poison water, the main village, a tower built out of a tree, and a large palace.
* LethalLavaLand: Volcanic Plant, Thermal Factory, and [[spoiler: Rocket Gate]] are all stages whose main emphasis is lava. Robotic Graveyard has an area filled with molten junk and [[spoiler: Maximum Fortress Area 3 has areas of molten fuel]].
* LocomotiveLevel: Titanic Train is a colossal train built by Team Rocket that's sending supplies to Crystal Complex. The train is so massive that it runs on multiple sets of tracks and is several stories tall.
* LostWoods: Biotech Planet contains a futuristic variant in the form of Cybernetic Forest, which contains a large tower-like tree.
* PlotCoupon: MAX Crystals happen to be this, with several of them placed in each stage in various ways, such as held by human enemies, contained inside robotic foes, rewards for clearing challenges and solving puzzles, and hidden in the stages themselves. MAX Crystals will be are used to open up later Episodes in the game.game.
* {{Prehistoria}}: The outside area of Volcanic Plant is a place filled with various dinosaur Pokémon, including a group of Tyrantrum stomping around in a circle and another that chases you.


Added DiffLines:

* RuinsForRuinsSake: Sunken Desert is a stage consisting of various ruins spread among the desert, while Parthenon Maze is a series of ruins with a more ancient Greek feel to them.
* ShiftingSandLand: Being located in the Desert Resort, Sunken Desert and Lost Temple are both stages involving lots and lots of sand, with an area of Sunken Desert involving sand dunes that constantly rise and fall.
* SlippySlideyIceWorld: Being located in Ice Metropolis, Aurora Valley, Crystal Reactor are both frigid areas involving snow and ice. The Subzero Depths area of Aurora Valley, the lowest area in the stage, is so cold that you have a limited time before the intense cold does you in. In addition, the cold prevents ranged Fire-type attacks from working, makes melee Fire-attacks hit as Normal-type ones, and also prevents all burning effects from working.
* SpaceZone:
** Hyperspace Lab is a space-based research complex located in the exterior area of Star City that researches hyperspace-based travel and has some sections taking place out in space.
** [[spoiler: Maximum Fortress Area 5 is a tower that reaches out into space, with the stage itself taking place in space.]]
* TempleOfDoom:
** Lost Temple is a giant temple located in the desert that contains chambers such as one filled with hieroglyphs, an ancient tomb that's flooded, and a giant chamber that holds an entire desert.
** Parthenon Maze has a couple of these, such as Materia Temple, which was built to honor the spirits brought forth by the Summon Materia, the Ancient Catacombs, and the Shrine of the Cetra.
* TomorrowLand:
** Hovering Highway takes place is Larousse City, which gives off a futuristic feel with its hovercar traffic, supertall skyscrapers, and roads formed by block robots.
** Biotech Planet mixes this with GreenHillZone with it being a sprawling area of hydroponic flora of all kinds as well as giant futuristic biolabs that you explore.
* ToweringFlower:
** Flower Station is mainly this, with it being a gigantic flower and having areas such as a garden with huge flowers that you climb up.
** Biotech Planet has the Floating Garden, a giant flower garden floating in the sky with a similar setup to the garden from Flower Station, including an area only accessible using a teleporter in Flower Station's garden.
* TreeTrunkTour:
** Tribal Castle has the Treetop Tower, a tower built out of a tree that you'll climb up while dodging spiky vines and giant flowers that spit out Team Flora robots.
** Biotech Planet has a towering tree infused with technology in Cybernetic Forest that you'll climb up using HardLight platforms.
* UndergroundLevel: Volcanic Plant mainly takes place in giant lava caverns while Aurora Valley has the Ice Caverns area, with the ultra-cold Subzero Depths area below that.
* UnderTheSea: Both Azure Garden and Aquatic Puzzle are mainly water-based stages with tons of underwater areas and exploration.
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* Floating Continent:

to:

* Floating Continent: FloatingContinent:



* [[spoiler: Battle City is a metropolis floating above the clouds that rises higher and higher with each Battle Facility you clear, eventually reaching the edge of space.]]

to:

* ** [[spoiler: Battle City is a metropolis floating above the clouds that rises higher and higher with each Battle Facility you clear, eventually reaching the edge of space.]]

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** Green Hillside is a coastal city located in Green Hill that consists of coastline buildings, checker-patterned landmasses, and beaches that line the ocean.

to:

** Green Hillside is a coastal city located in Green Hill {{Green Hill|Zone}} that consists of coastline buildings, checker-patterned landmasses, and beaches that line the ocean.


Added DiffLines:

* CrystalLandscape[=/=]ElaborateUndergroundBase: Crystal Complex is a giant launch base found in crystal caverns where Team Rocket's air fleet is stored. Some areas of the stage involve [[GravityScrew reverse gravity sections]].


Added DiffLines:

* DownTheDrain: Aquatic Puzzle is a stage that involves navigation through flooded tunnels and corridors as well as pipes. Thermal Factory also has an area involving such navigation.
* EternalEngine: Volcanic Plant, Thermal Factory, and Maximum Fortress Area 3 are all stages that have an industrial setting that also combine things with LethalLavaLand.
* Floating Continent:
** Flower Station is a giant botanic station in the shape of a flower that floats in the air, with areas such as a giant flower garden, a greenhouse area, and a tower found in the center. It turns out that the base itself is [[OrganicTechnology almost all organic]], most notable with the enormous petals.
* [[spoiler: Battle City is a metropolis floating above the clouds that rises higher and higher with each Battle Facility you clear, eventually reaching the edge of space.]]


Added DiffLines:

* GreenHillZone:
** Green Hillside is a coastal city found in the titular area itself, with the stage involving city, grassy, and beach environments.
** Biotech Planet is a micro-planet located in Star City airspace that consists of hydroponic gardens and forests making up the sprawling landscape.

Changed: 20

Removed: 16628

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[[folder: Videogame Settings]]

The various levels and settings are what form the core of the ''Pokémon Peace Squad'' games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes).

to:

[[folder: Videogame Settings]]

The various levels and settings are what form the core of the ''Pokémon Peace Squad'' games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes).
YMMV]]



%%Please add context to ALL these examples and then put them alongside the other tropes in proper alphabetical order. Thank you in advance!
%%* AbandonedLaboratory: Abandoned Lab, Meteor Base ([=PPS1=]), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
%%* AirborneAircraftCarrier: Hunter Carrier, Final Fortress ([=PPS2=]), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
%%* TheAlcatraz: Prison Island X ([=PPS1=]), Prison Militex Act 2 (PPSUR)
%%* AllTheWorldsAreAStage: Dimension Maze ([=PPS2=]), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
%%* AmusementPark: PokéPark ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
%%* AmusementParkOfDoom: Electric Park ([=PPS2=]), Blaze Carnival (PPSUR)
%%* AthleticArenaLevel: Giga Stadium (PPSI)
%%* BandLand: Music Metropolis (PPSCA)
%%* BigBoosHaunt: Death Castle (PPSCA), Cave of the Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
%%* BigFancyCastle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
%%* BlackoutBasement: Abandoned Lab ([=PPS1=]), Cryptic Ruin (PPSI)
%%* BleakLevel: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
%%* BonusLevel: Rainbow Secret (PPSCF)
%%* BrutalBonusLevel: Trial Train ([=PPS1=]), Trial Mountain ([=PPS2=]/PPST), Trial Island (PPSEB)
%%* BubblegloopSwamp: Amazon Dense ([=PPS1=]), Flora Biome ([=PPS2=]), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
%%* BuildLikeAnEgyptian: Pyramid Cave ([=PPS1=]), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
%%* BonusLevelOfHeaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
%%* CasinoPark: Electric Park, Cipher Hotel ([=PPS2=]), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
%%* ChristmasEpisode: Holiday Junction (PPSI)
%%* CircusOfFear: Eggmanland (PPSEB), Circupolis (PPSI)
%%* TheCity:
%%** [=PPS1=]: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
%%** [=PPS2=]: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
%%** [=PPS3=]: Palm Tree Streets, Night Skyscraper, Neon Metropolis
%%** PPSCA: Aero Highway
%%** PPST: Night Speedway, Route 280-EXT, City Escape
%%** PPSEB: Urban Jungle, Deconstructed City
%%** PPSI: Splash City, Lightning Highway
%%* ClockworksArea: Clock Tower (PPSI)
%%* ConstructionZoneCalamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
%%* CoolStarship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
%%* CrystalLandscape: Go-Rock Crystal ([=PPS2=]), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
%%* CyberSpace: Star Database ([=PPS1=]), Digital Matrix, Techno Base ([=PPS2=]), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator ([=PPS3=]), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
%%* DeathMountain: Red Mountain ([=PPS1=]), Corel Mountain ([=PPS2=]), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
%%* DerelictGraveyard: Midgar City ([=PPS1=])
%%* DiscOneFinalDungeon: Final Cannon ([=PPS1=]), Draco Starbase ([=PPS2=]), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
%%* DownInTheDumps: Death Yard ([=PPS2=]), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
%%* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Reactor ([=PPS1=]), Aqua Submarine ([=PPS2=]), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator ([=PPS3=]), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
%%* DreamLand: Dream Palace (PPSI)
%%* DugTooDeep: Mystic Cave, Sinnoh Underground ([=PPS1=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
%%* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon ([=PPS1=]), Depth Cavern ([=PPS2=]), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
%%* EldritchLocation: Ultra Space (PPSUR)
%%* EternalEngine:
%%** [=PPS1=]: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
%%** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
%%** [=PPS3=]: Egg Tower, Snagem Drill, Metallic Madness
%%** PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
%%** PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
%%** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
%%** PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
%%** PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
%%** PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
%%* FantasticNatureReserve: Mystic Preserve (PPSI)
%%* FloatingContinent: Pokélantic Road ([=PPS2=]), Angel Crisis, Final Fall ([=PPS3=]), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
%%* FungusHumongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
%%* FuturisticSuperhighway: Rocket Chase, Starlight Expressway ([=PPS1=]), Geotech Station (PPST), Chrome Highway (PPSCF)
%%* GangplankGalleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
%%* GravityScrew:
%%** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
%%** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
%%** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
%%** PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
%%** PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
%%** PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
%%** PPSI: Plasma Tower, Perplex Planet, Draco Colony
%%** PPSCF: Starry Angel
%%** PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
%%* GreenHillZone: Green Hill ([=PPS1=]), Leaf Storm ([=PPS2=]), Palmtree Panic ([=PPS3=]), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
%%* GustyGlade: Switch Tower (Electric) ([=PPS3=]), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
%%* HellHotel: Cipher Hotel ([=PPS2=])
%%* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
%%* HornetHole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
%%* IcePalace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
%%* ItsAllUpstairsFromHere: Radio Mess, Wily Tower, Automation Tower ([=PPS1=]), Plasma Tower, Galactic Elevator, Cruise Shuttle ([=PPS2=]), Egg Tower, Switch Tower ([=PPS3=]), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
%%* JokeLevel: Gaming Evolution ([=PPS2=])
%%* JungleJapes: Amazon Dense, Flora Cave ([=PPS1=]), Angel Island, Leaf Storm, Tropical Trees, Flora Biome ([=PPS2=]), Jungle Joyride, Tropical Mazeway, Flora Temple ([=PPS3=]), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
%%* LethalLavaLand: Red Mountain ([=PPS1=]), Volcano Valley, Meteor Base ([=PPS2=]), Flarice Valley, Switch Tower (Fire) ([=PPS3=]), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
%%* LevelAte: Cosmic Flower ([=PPS1=]), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
%%* LevelInTheClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
%%* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 ([=PPS2=]), Tornado Defense, Highwind Defense ([=PPS3=]), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
%%* LocomotiveLevel: Mad Train, Cosmic Gadget, Trial Train ([=PPS1=]), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
%%* LostWoods: Forest Highway, Flora Cave ([=PPS1=]), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
%%* TheMaze: Ice Gate, Dimension Maze ([=PPS2=]), Techno Defense ([=PPS3=]), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
%%* MirrorWorld: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base ([=PPS2=]), Mirage Temple (PPSEB)
%%* UsefulNotes/TheMoon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
%%* OminousFloatingCastle: Plasma Astral Base (PPSEB)
%%* PalmtreePanic: Emerald Coast, Green Hill ([=PPS1=]), Wave Ocean, Flora Biome ([=PPS2=]), Tropical Tide, Palmtree Panic, Jungle Joyride ([=PPS3=]), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
%%* PinballZone: Electric Park, Cipher Hotel ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
%%* PipeMaze: Chemical Maze ([=PPS3=]), Magma Tower (PPSCF)
%%* PortTown: Marine Station (PPSCA), Marina Madness (PPST)
%%* {{Prehistoria}}: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
%%* RemilitarizedZone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
%%* RemixedLevel: Return to Space Gadget ([=PPS1=]), Yokohama Outskirts Act 1 (PPSUR)
%%* RuinsForRuinsSake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
%%* ShiftingSandLand: Lost Desert, Pyramid Cave ([=PPS1=]), Dusty Desert ([=PPS2=]), Arid Sands, Hidden Ruins ([=PPS3=]), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
%%* ShipLevel: Ocean Liner ([=PPS1=]), Marina Madness (PPST)
%%* SlippySlideyIceWorld: Aqua Dome ([=PPS1=]), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus ([=PPS2=]), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) ([=PPS3=]), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
%%* SpaceZone:
%%** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all of PPS: The Space Shield Crisis
%%** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
%%** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
%%** PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
%%** PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
%%** PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
%%** PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
%%** PPSCF: Cosmic Expanse, Prismatic Angel
%%** PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
%%* SteamPunk: Network Highway <Past>
%%* TechnoWreckage: Return to Space Gadget ([=PPS1=]), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
%%* TempleOfDoom: Technologic Palace ([=PPS2=]), Flora Temple, Cipher Pyramid ([=PPS3=]), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
%%* TheHedgeOfThorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
%%* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Central City, Star City, Space Metropolis, Electrochemical Reactor, Starlight Expressway ([=PPS1=]), all of Rocketopia ([=PPS3=]), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City (PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
%%* ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
%%* ToyTime: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
%%* TreeTopTown: Flora Cave ([=PPS1=]), Tropical Trees ([=PPS2=]), New Mideel (PPST), Treetop Tumble (PPSEB)
%%* UndergroundLevel: Depth Cavern ([=PPS2=]), Cave of the Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
%%* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake ([=PPS2=]), Chemical Maze ([=PPS3=]), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
%%* UnderwaterBase: Aqua Dome ([=PPS1=]), Aqua Island ([=PPS3=]), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
%%* UnderwaterRuins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
%%* VoidBetweenTheWorlds: Subspace Anomaly, Mystery Warp (PPSCF)
%%* VolcanoLair: Magma Lab ([=PPS1=]), Magma Reactor ([=PPS2=]), Magma Lavacraft ([=PPS3=]), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
%%* {{Wackyland}}: Gaming Galaxy (PPSI)
%%* TheWildWest: Rail Canyon (PPST), Canyon Causeway (PPSI)
%%* WombLevel: Regicolossus ([=PPS2=]), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
%%* {{Wutai}}: Wutai ([=PPS1=]), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)

[[/folder]]

[[folder: YMMV]]
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* BigBoosHaunt[=/=]DownInTheDumps: Robotic Graveyard is an unsettling stage built out of the remains of every Team Rocket mech from the [[Anime/PokemonTheSeries anime]] and various boss mechs from the ''Pokémon Peace Squad'' series itself. Mountains of scrapped robots and more fill the area and there are pools of scrap that can [[QuicksandSucks suck you under]].
* BleakLevel: [[spoiler: Rocket Gate is a stage consisting of several giant defense walls constructed by Team Rocket intertwining with the minimal remains of Midgar.]]
* BubblegloopSwamp: Azure Garden is a swampy lake filled with giant plants and flowers, some of which have waterfalls flowing out of them, and some of which happen to be man-eating.
* CasinoPark[=/=]PinballZone: Starlight Casino is a giant casino-themed stage filled with bright flashing colors in addition to huge casino-themed areas, a huge pinball table, and a slot machine-like tower.
* TheCity:
** Green Hillside is a coastal city located in Green Hill that consists of coastline buildings, checker-patterned landmasses, and beaches that line the ocean.
** Frenzy Freeway is a stage mainly taking place on various highways going through Station Square, with navigation taking place upon various vehicles.
** [[spoiler: Battle City is a giant floating city containing every kind of Battle Facility from the main series ''Pokémon'' games. It's split into five areas and for every MAX Crystal you collect, the city rises higher into the sky.]]




[[/folder]]

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]



%%Please add context to ALL these examples and then put them alongside the other tropes in proper alphabetical order. Thank you in advance!
%%* BubblegloopSwamp[=/=]UnderTheSea: Azure Garden
%%* CrystalLandscape: Zavok's boss stage.
%%* EternalEngine[=/=]LethalLavaLand[=/=]{{Prehistoria}}: Volcanic Plant
%%* GreenHillZone[=/=]TheCity: Green Hillside
%%* JungleJapes: Tribal Castle
%%* SlippySlideyIceWorld[=/=]UndergroundLevel: Aurora Valley
%%* TomorrowLand: Hovering Highway

[[/folder]]

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]
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Added DiffLines:

* AirborneAircraftCarrier:
** Plasma Carrier is a huge ship belonging to Team Plasma that hovers over Larousse City. It contains things such as the Max Plasma Cannon, an extensive computer system, a massive plasma reactor, and a giant command dome.
** [[spoiler: Maximum Fortress is a colossal airship stylized after a palatial castle that serves as the final level of the game. It consists of areas such as parapets containing a multitude of giant cannons, a network of research labs containing bizarre functions, a reactor core powered by molten fuel, and in its center, Team Rocket's main project, the Ultra Dynamax System.]]
* AlienGeometries: The Ultra Pyramid is a giant diamond-shaped pyramid floating in the sky that is said to be from Ultra Space, and as a result is filled with Ultra Beasts.
* AllTheWorldsAreAStage:
** [[spoiler: Maximum Fortress Area 4 consists of going through parts of each prior stage, except all of them gigantic due to the effects of the Ultra Dynamax System.]]
** [[spoiler: Grand-Trial Mountain has areas consisting of the stage motifs of each Episode one after the other in succession.]]
** [[spoiler: Champion's Road consists of areas based off of every level in the game and utilizes every gimmick from them, sometimes [[HailfirePeaks combining them in unusual ways]].]]
* AmusementPark: Twilight Boardwalk is an abandoned amusement park that you'll explore various places in, such as a game gallery, a roller coaster, a Ferris wheel, and a haunted house.
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** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old.

to:

** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old.old and such a thing would also contradict the ''Sonic'' series as a whole.

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%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!

to:

%%Please add context to ALL these examples and then put them alongside the othr other tropes in proper alphabetical order. Thank you in advance!



''Pokémon Peace Squad MAX'' has [[DevelopmentHell unfortunately been delayed]] due to factors such as other projects and at times lack of motivation, but the creator hopes to finish it one day. To compensate for this, a demo containing three levels and a boss has been released, each containing a good amount of exploration and MAX Crystals as a taste of what is to come.

to:

''Pokémon Peace Squad MAX'' has was [[DevelopmentHell unfortunately been delayed]] due to factors such as other projects and at times lack of motivation, but the creator hopes to finish it one day. was eventually released in 2021. To compensate for this, a demo containing three levels and a boss has been was released, each containing a good amount of exploration and MAX Crystals as a taste of what is to would eventually come.



* DisconnectedSideArea: Each level has an area that is separate from the rest of it that can only be accessed by a special teleporter found in another level. Some such areas may be in levels that you have yet to access at that point.
* DoubleUnlock: [[spoiler: Upon beating the game, another Episode unlocks, which requires 75% of all MAX Crystals attainable at the point in the game to access it. Upon clearing that Episode, another one unlocks that requires 90% of all MAX Crystals attainable outside that Episode.]]



* RiseToTheChallenge: [[spoiler: Battle City has an interesting case, where for every MAX Crystal you collect, the city rises higher and higher into the sky. By the time you collect the final one, the city is in the exosphere, where space is visible.]]



%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!

to:

%%Please add context to ALL these examples and then put them alongside the othr other tropes in proper alphabetical order. Thank you in advance!



* MilestoneCelebration: [[invoked]] ''Pokémon Peace Squad MAX'''s release is a double case, being on the 25th anniversary of the ''Franchise/{{Pokemon}}'' franchise as a whole, and the 15th anniversary of the ''Pokémon Peace Squad'' series itself.



%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!

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%%Please add context to ALL these examples and then put them alongside the othr other tropes in proper alphabetical order. Thank you in advance!


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* FandomHeresy [[invoked]]
** Saying that you believe or support the multiple contradictions of events or characters that the first two ''Pokémon Peace Squad'' games perpetrated (ex: That the Hearthome Collection never happened, there is no character named Barry but one called Pearl, that Tabitha is a girl), even if the retcon in question contradicts something with negative fan reception (ex: [[ReplacementScrappy Ethan and Lyra]]), will upset most fans, given how absurd and unnecessary such changes are. You'll even be accused of trying to force such things about ''Pokémon'' on others just like [[ExecutiveMeddling the one making these kinds of assertions]].
** Never mention [[ContinuitySnarl Special]] [[ExternalRetcon Mission]] [[TrollingCreator 2]][[invoked]] of Death Yard in ''Pokémon Peace Squad 2'' to those that are also fans of the [[Anime/PokemonTheSeries anime]], especially fans of the [[VideoGame/PokemonDIamondAndPearl Sinnoh]] saga, given that said Special Mission's purpose was to outright contradict three specific events, much to the fans' dismay.
** Believing or supporting the assertion that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after ''VIdeoGame/SonicAdventure2'' is also a good way to get flamed by fans as well as ''[[Franchise/SonicTheHedgehog Sonic]]'' fans, given that it would be impossible for such a thing to be true since such characters would have to be really old.
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* ContinuityNod: After clearing Episode 1, if you're playing as Ash, he brings up having [[Anime/{{Pokemon2000}} been called the Chosen One]], [[Anime/PokemonJirachiWishMaker meeting a Pokémon that can grant wishes]], and [[Anime/PokemonGiratinaAndTheSkyWarrior exploring a strange reverse dimension]].

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* ContinuityNod: After clearing Episode 1, if you're playing as Ash, he brings up having [[Anime/{{Pokemon2000}} [[Anime/Pokemon2000 been called the Chosen One]], [[Anime/PokemonJirachiWishMaker meeting a Pokémon that can grant wishes]], and [[Anime/PokemonGiratinaAndTheSkyWarrior exploring a strange reverse dimension]].



** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/{{Pokemon}} anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]

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** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
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In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), but also the [[Anime/{{Pokemon}} Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like playing a whole other game.\\

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In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical ''Pokémon'' RPG elements blend with ''PPS'' gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known ''Pokémon'' regions ([[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], [[VideoGame/PokemonRubyAndSapphire Hoenn]], and [[VideoGame/PokemonDiamondAndPearl Sinnoh]]), but also the [[Anime/{{Pokemon}} [[Anime/PokemonTheOriginalSeries Orange Islands]], [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]], [[VideoGame/PokemonRanger Fiore, Almia]], various ''VideoGame/SonicTheHedgehog'' locations, Star City, and even ''VideoGame/FinalFantasyVII'' landmarks! It's like playing a whole other game.\\



* ContinuitySnarl: While the first game has aspects of this, ''[=PPS2=]'' was especially bad about contradicting several elements from other things ''Franchise/{{Pokemon}}''. What makes this worse was that these weren't due to things such as CriticalResearchFailure[[invoked]], but were deliberate as they were the result of ExecutiveMeddling[[invoked]]. Basically, such retcons were shoehorned into the game, in ways that they let you ''know'' they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which ''explicitly'' refers to three actual events from the [[Anime/{{Pokemon}} anime]] as being rumors perpetrated by a tabloid magazine [[note]]More specifically, the three events cited as lies are Dawn catching a Swinub, the Hearthome Collection, and Ash, Brock, and Dawn meeting Aaron of the Sinnoh Elite Four.[[/note]].

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* ContinuitySnarl: While the first game has aspects of this, ''[=PPS2=]'' was especially bad about contradicting several elements from other things ''Franchise/{{Pokemon}}''. What makes this worse was that these weren't due to things such as CriticalResearchFailure[[invoked]], but were deliberate as they were the result of ExecutiveMeddling[[invoked]]. Basically, such retcons were shoehorned into the game, in ways that they let you ''know'' they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which ''explicitly'' refers to three actual events from the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] as being rumors perpetrated by a tabloid magazine [[note]]More specifically, the three events cited as lies are Dawn catching a Swinub, the Hearthome Collection, and Ash, Brock, and Dawn meeting Aaron of the Sinnoh Elite Four.[[/note]].



** An episode of the [[Anime/{{Pokemon}} anime]] also coincidentally involved the Mirror World.

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** An episode of the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] also coincidentally involved the Mirror World.



** Sho, the Raichu Trainer from the [[Anime/{{Pokemon}} anime]] episode "Pika and Goliath", who was last heard being taken to Prison Island X in ''Pokémon Peace Squad 2'', is back, now a part of Team Skull and with an Alolan Raichu.

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** Sho, the Raichu Trainer from the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] episode "Pika and Goliath", who was last heard being taken to Prison Island X in ''Pokémon Peace Squad 2'', is back, now a part of Team Skull and with an Alolan Raichu.



** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/{{Pokemon}} anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.

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** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
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More ZCE entries. Again, people, please mind the severe problem present in this page


'''VideogameSettings''':
* AbandonedLaboratory: Abandoned Lab, Meteor Base
* TheAlcatraz: Prison Island X
* BrutalBonusLevel: [[spoiler: Trial Train]]
* BubblegloopSwamp: Amazon Dense
* BuildLikeAnEgyptian: Pyramid Cave
* TheCity: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
* DeathMountain: Red Mountain
* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Recator
* DugTooDeep: Mystic Cave
* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave
* EternalEngine: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
* GreenHillZone: Green Hill (duh)
* JungleJapes: Amazon Dense, Flora Cave
* ItsAllUpstairsFromHere: Wily Tower, Automation Tower
* LethalLavaLand: Red Mountain
* LevelAte[=/=]ToweringFlower: Cosmic Flower
* LocomotiveLevel: Mad Train, Cosmic Gadget, [[spoiler: Trial Train]]
* LostWoods: Forest Highway, Flora Cave
* PalmtreePanic: Emerald Coast, Green Hill
* ShipLevel: Ocean Liner
* ShiftingSandLand: Lost Desert, Pyramid Cave
* SlippySlideyIceWorld[=/=]UnderTheSea: Aqua Dome
* SpaceZone: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic Base, the entirety of PPS: The Space Shield Crisis
* TechnoWreckage: Crashed Colony Eurasia, Return to Space Gadget
* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Space Metropolis, Electrochemical Reactor, Starlight Expressway
* UnderwaterBase: Aqua Dome
* VolcanoLair: Magma Lab
* {{Wutai}}: Wutai (the very location)

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'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AbandonedLaboratory: Abandoned Lab, Meteor Base
* %%* TheAlcatraz: Prison Island X
* %%* BrutalBonusLevel: [[spoiler: Trial Train]]
* %%* BubblegloopSwamp: Amazon Dense
* %%* BuildLikeAnEgyptian: Pyramid Cave
* %%* TheCity: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
* %%* DeathMountain: Red Mountain
* %%* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Recator
* %%* DugTooDeep: Mystic Cave
* %%* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave
* %%* EternalEngine: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
* %%* GreenHillZone: Green Hill (duh)
* %%* JungleJapes: Amazon Dense, Flora Cave
* %%* ItsAllUpstairsFromHere: Wily Tower, Automation Tower
* %%* LethalLavaLand: Red Mountain
* %%* LevelAte[=/=]ToweringFlower: Cosmic Flower
* %%* LocomotiveLevel: Mad Train, Cosmic Gadget, [[spoiler: Trial Train]]
* %%* LostWoods: Forest Highway, Flora Cave
* %%* PalmtreePanic: Emerald Coast, Green Hill
* %%* ShipLevel: Ocean Liner
* %%* ShiftingSandLand: Lost Desert, Pyramid Cave
* %%* SlippySlideyIceWorld[=/=]UnderTheSea: Aqua Dome
* %%* SpaceZone: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic Base, the entirety of PPS: The Space Shield Crisis
* %%* TechnoWreckage: Crashed Colony Eurasia, Return to Space Gadget
* %%* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Space Metropolis, Electrochemical Reactor, Starlight Expressway
* %%* UnderwaterBase: Aqua Dome
* %%* VolcanoLair: Magma Lab
* %%* {{Wutai}}: Wutai (the very location)



'''VideogameSettings:'''
* TheAlcatraz: Prison Militex Act 2
* AirborneAircraftCarrier: [[spoiler: Storm Armada Act 2]], [[spoiler: Ultra Carrier]]
* AllTheWorldsAreAStage: [[spoiler: Ultra Regicolossus Act 3]]
* AmusementPark: Blaze Carnival, Sherbet Paradise
* BigBoosHaunt: Twilight Castle
* BigFancyCastle: Twilight Castle, [[spoiler: Prism Metropolis Act 2]], Aurora Palace
* BleakLevel: Mecha Viridian Forest, Marine Fortress
* CasinoPark: Lunar Casino
* CrystalLandscape: Crystal Dome Act 1, [[spoiler: Prismatic Space]], Aurora Palace
* CyberSpace: Plasma Computer Act 2
* DoomedHometown: Yokohama District, Midgar Siege
* DownInTheDumps: Toxic Valley
* EldritchLocation: [[spoiler: Ultra Space]]
* EternalEngine: Reactive Plant, Lost Desert, Toxic Valley Act 2, [[spoiler: Ultra Carrier Act 3]], Arsenal Factory, Mecha Viridian Forest, Network Reactor, [[spoiler: Ultra Regicolossus]]
* FirstTown: Yokohama District
* FloatingContinent: [[spoiler: Dark Dimension Act 2]]
* GreenHillZone[=/=]ToyTime: Nightlight Plaza
* HornetHole[=/=]TempleOfDoom: Tropical Temple
* ItsAllUpstairsFromHere: Cosmic Tower, [[spoiler: Ultra Carrier Act 5]]
* JungleJapes: Emerald Jungle
* LevelAte: Sherbet Paradise
* LevelsTakeFlight: Yokohama Outskirts Act 3, [[spoiler: Storm Armada]], [[spoiler: Ultra Carrier]]
* LethalLavaLand: Forest Highway, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano, Crimson Sands
* LocomotiveLevel: Blaze Carnival Act 2, [[spoiler: Ultra Carrier Act 2]]
* LostWoods: Forest Highway, Flora Garden, [[spoiler: Aether Complex Act 2]], Mecha Viridian Forest
* UsefulNotes/TheMoon: Eclipse Station
* PalmtreePanic: Sunlight Island, Marine Fortress
* {{Prehistoria}}: Dinosaur Park
* RemilitarizedZone: Forest Highway, Lost Desert, Marine Fortress
* RemixedLevel: Yokohama Outskirts
* RuinsForRuinsSake: Seaside Capital
* ShiftingSandLand: Lost Desert, Crimson Sands
* SlippySlideyIceWorld: Iceberg Swarm
* SpaceZone: Cosmic Tower Act 2, Draco Asteroid, [[spoiler: Ultra Carrier Act 4]], Mega Spaceport
* TomorrowLand: Prism Metropolis, [[spoiler: Ultra Carrier Act 4]]
* ToweringFlower: Flora Garden Act 1, [[spoiler: Aether Complex Act 2]]
* UndergroundLevel: Burning Mineway, Crimson Sands
* UnderTheSea: Sapphire Coast, Undersea Volcano, Floating Glacier Act 2, Marine Fortress Act 2
* UnderwaterBase[=/=]VolcanoLair: Undersea Volcano
* WombLevel: Flora Garden Act 2, [[spoiler: Ultra Carrier Act 3]], [[spoiler: Aether Complex Acts 3,4, & 5]], [[spoiler: Ultra Regicolossus Acts 2, 3, & 4]]

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'''VideogameSettings:'''
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
TheAlcatraz: Prison Militex Act 2
* %%* AirborneAircraftCarrier: [[spoiler: Storm Armada Act 2]], [[spoiler: Ultra Carrier]]
* %%* AllTheWorldsAreAStage: [[spoiler: Ultra Regicolossus Act 3]]
* %%* AmusementPark: Blaze Carnival, Sherbet Paradise
* %%* BigBoosHaunt: Twilight Castle
* %%* BigFancyCastle: Twilight Castle, [[spoiler: Prism Metropolis Act 2]], Aurora Palace
* %%* BleakLevel: Mecha Viridian Forest, Marine Fortress
* %%* CasinoPark: Lunar Casino
* %%* CrystalLandscape: Crystal Dome Act 1, [[spoiler: Prismatic Space]], Aurora Palace
* %%* CyberSpace: Plasma Computer Act 2
* %%* DoomedHometown: Yokohama District, Midgar Siege
* %%* DownInTheDumps: Toxic Valley
* %%* EldritchLocation: [[spoiler: Ultra Space]]
* %%* EternalEngine: Reactive Plant, Lost Desert, Toxic Valley Act 2, [[spoiler: Ultra Carrier Act 3]], Arsenal Factory, Mecha Viridian Forest, Network Reactor, [[spoiler: Ultra Regicolossus]]
* %%* FirstTown: Yokohama District
* %%* FloatingContinent: [[spoiler: Dark Dimension Act 2]]
* %%* GreenHillZone[=/=]ToyTime: Nightlight Plaza
* %%* HornetHole[=/=]TempleOfDoom: Tropical Temple
* %%* ItsAllUpstairsFromHere: Cosmic Tower, [[spoiler: Ultra Carrier Act 5]]
* %%* JungleJapes: Emerald Jungle
* %%* LevelAte: Sherbet Paradise
* %%* LevelsTakeFlight: Yokohama Outskirts Act 3, [[spoiler: Storm Armada]], [[spoiler: Ultra Carrier]]
* %%* LethalLavaLand: Forest Highway, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano, Crimson Sands
* %%* LocomotiveLevel: Blaze Carnival Act 2, [[spoiler: Ultra Carrier Act 2]]
* %%* LostWoods: Forest Highway, Flora Garden, [[spoiler: Aether Complex Act 2]], Mecha Viridian Forest
* %%* UsefulNotes/TheMoon: Eclipse Station
* %%* PalmtreePanic: Sunlight Island, Marine Fortress
* %%* {{Prehistoria}}: Dinosaur Park
* %%* RemilitarizedZone: Forest Highway, Lost Desert, Marine Fortress
* %%* RemixedLevel: Yokohama Outskirts
* %%* RuinsForRuinsSake: Seaside Capital
* %%* ShiftingSandLand: Lost Desert, Crimson Sands
* %%* SlippySlideyIceWorld: Iceberg Swarm
* %%* SpaceZone: Cosmic Tower Act 2, Draco Asteroid, [[spoiler: Ultra Carrier Act 4]], Mega Spaceport
* %%* TomorrowLand: Prism Metropolis, [[spoiler: Ultra Carrier Act 4]]
* %%* ToweringFlower: Flora Garden Act 1, [[spoiler: Aether Complex Act 2]]
* %%* UndergroundLevel: Burning Mineway, Crimson Sands
* %%* UnderTheSea: Sapphire Coast, Undersea Volcano, Floating Glacier Act 2, Marine Fortress Act 2
* %%* UnderwaterBase[=/=]VolcanoLair: Undersea Volcano
* %%* WombLevel: Flora Garden Act 2, [[spoiler: Ultra Carrier Act 3]], [[spoiler: Aether Complex Acts 3,4, & 5]], [[spoiler: Ultra Regicolossus Acts 2, 3, & 4]]



'''VideogameSettings:'''
* BubblegloopSwamp[=/=]UnderTheSea: Azure Garden
* CrystalLandscape: Zavok's boss stage.
* EternalEngine[=/=]LethalLavaLand[=/=]{{Prehistoria}}: Volcanic Plant
* GreenHillZone[=/=]TheCity: Green Hillside
* JungleJapes: Tribal Castle
* SlippySlideyIceWorld[=/=]UndergroundLevel: Aurora Valley
* TomorrowLand: Hovering Highway

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'''VideogameSettings:'''
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
BubblegloopSwamp[=/=]UnderTheSea: Azure Garden
* %%* CrystalLandscape: Zavok's boss stage.
* %%* EternalEngine[=/=]LethalLavaLand[=/=]{{Prehistoria}}: Volcanic Plant
* %%* GreenHillZone[=/=]TheCity: Green Hillside
* %%* JungleJapes: Tribal Castle
* %%* SlippySlideyIceWorld[=/=]UndergroundLevel: Aurora Valley
* %%* TomorrowLand: Hovering Highway



The various levels and settings are what form the core of the ''Pokémon Peace Squad'' games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes). Below is a list of the various VideogameSettings used in the series. Warning, '''unmarked spoilers''' regarding levels below.

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The various levels and settings are what form the core of the ''Pokémon Peace Squad'' games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes). Below is a list of the various VideogameSettings used in the series. Warning, '''unmarked spoilers''' regarding levels below.



* AbandonedLaboratory: Abandoned Lab, Meteor Base ([=PPS1=]), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
* AirborneAircraftCarrier: Hunter Carrier, Final Fortress ([=PPS2=]), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
* TheAlcatraz: Prison Island X ([=PPS1=]), Prison Militex Act 2 (PPSUR)
* AllTheWorldsAreAStage: Dimension Maze ([=PPS2=]), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
* AmusementPark: PokéPark ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
* AmusementParkOfDoom: Electric Park ([=PPS2=]), Blaze Carnival (PPSUR)
* AthleticArenaLevel: Giga Stadium (PPSI)
* BandLand: Music Metropolis (PPSCA)
* BigBoosHaunt: Death Castle (PPSCA), Cave of the Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
* BigFancyCastle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
* BlackoutBasement: Abandoned Lab ([=PPS1=]), Cryptic Ruin (PPSI)
* BleakLevel: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
* BonusLevel: Rainbow Secret (PPSCF)
* BrutalBonusLevel: Trial Train ([=PPS1=]), Trial Mountain ([=PPS2=]/PPST), Trial Island (PPSEB)
* BubblegloopSwamp: Amazon Dense ([=PPS1=]), Flora Biome ([=PPS2=]), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
* BuildLikeAnEgyptian: Pyramid Cave ([=PPS1=]), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
* BonusLevelOfHeaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
* CasinoPark: Electric Park, Cipher Hotel ([=PPS2=]), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
* ChristmasEpisode: Holiday Junction (PPSI)
* CircusOfFear: Eggmanland (PPSEB), Circupolis (PPSI)
* TheCity:
** [=PPS1=]: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
** [=PPS2=]: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
** [=PPS3=]: Palm Tree Streets, Night Skyscraper, Neon Metropolis
** PPSCA: Aero Highway
** PPST: Night Speedway, Route 280-EXT, City Escape
** PPSEB: Urban Jungle, Deconstructed City
** PPSI: Splash City, Lightning Highway
* ClockworksArea: Clock Tower (PPSI)
* ConstructionZoneCalamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
* CoolStarship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
* CrystalLandscape: Go-Rock Crystal ([=PPS2=]), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
* CyberSpace: Star Database ([=PPS1=]), Digital Matrix, Techno Base ([=PPS2=]), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator ([=PPS3=]), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
* DeathMountain: Red Mountain ([=PPS1=]), Corel Mountain ([=PPS2=]), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
* DerelictGraveyard: Midgar City ([=PPS1=])
* DiscOneFinalDungeon: Final Cannon ([=PPS1=]), Draco Starbase ([=PPS2=]), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
* DownInTheDumps: Death Yard ([=PPS2=]), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Reactor ([=PPS1=]), Aqua Submarine ([=PPS2=]), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator ([=PPS3=]), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
* DreamLand: Dream Palace (PPSI)
* DugTooDeep: Mystic Cave, Sinnoh Underground ([=PPS1=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon ([=PPS1=]), Depth Cavern ([=PPS2=]), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
* EldritchLocation: Ultra Space (PPSUR)
* EternalEngine:
** [=PPS1=]: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
** [=PPS3=]: Egg Tower, Snagem Drill, Metallic Madness
** PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
** PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
** PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
** PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
** PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
* FantasticNatureReserve: Mystic Preserve (PPSI)
* FloatingContinent: Pokélantic Road ([=PPS2=]), Angel Crisis, Final Fall ([=PPS3=]), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
* FungusHumongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
* FuturisticSuperhighway: Rocket Chase, Starlight Expressway ([=PPS1=]), Geotech Station (PPST), Chrome Highway (PPSCF)
* GangplankGalleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
* GravityScrew:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
** PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
** PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
** PPSI: Plasma Tower, Perplex Planet, Draco Colony
** PPSCF: Starry Angel
** PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
* GreenHillZone: Green Hill ([=PPS1=]), Leaf Storm ([=PPS2=]), Palmtree Panic ([=PPS3=]), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
* GustyGlade: Switch Tower (Electric) ([=PPS3=]), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
* HellHotel: Cipher Hotel ([=PPS2=])
* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
* HornetHole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
* IcePalace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
* ItsAllUpstairsFromHere: Radio Mess, Wily Tower, Automation Tower ([=PPS1=]), Plasma Tower, Galactic Elevator, Cruise Shuttle ([=PPS2=]), Egg Tower, Switch Tower ([=PPS3=]), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
* JokeLevel: Gaming Evolution ([=PPS2=])
* JungleJapes: Amazon Dense, Flora Cave ([=PPS1=]), Angel Island, Leaf Storm, Tropical Trees, Flora Biome ([=PPS2=]), Jungle Joyride, Tropical Mazeway, Flora Temple ([=PPS3=]), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
* LethalLavaLand: Red Mountain ([=PPS1=]), Volcano Valley, Meteor Base ([=PPS2=]), Flarice Valley, Switch Tower (Fire) ([=PPS3=]), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
* LevelAte: Cosmic Flower ([=PPS1=]), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
* LevelInTheClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 ([=PPS2=]), Tornado Defense, Highwind Defense ([=PPS3=]), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
* LocomotiveLevel: Mad Train, Cosmic Gadget, Trial Train ([=PPS1=]), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
* LostWoods: Forest Highway, Flora Cave ([=PPS1=]), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
* TheMaze: Ice Gate, Dimension Maze ([=PPS2=]), Techno Defense ([=PPS3=]), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
* MirrorWorld: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base ([=PPS2=]), Mirage Temple (PPSEB)
* UsefulNotes/TheMoon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
* OminousFloatingCastle: Plasma Astral Base (PPSEB)
* PalmtreePanic: Emerald Coast, Green Hill ([=PPS1=]), Wave Ocean, Flora Biome ([=PPS2=]), Tropical Tide, Palmtree Panic, Jungle Joyride ([=PPS3=]), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
* PinballZone: Electric Park, Cipher Hotel ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
* PipeMaze: Chemical Maze ([=PPS3=]), Magma Tower (PPSCF)
* PortTown: Marine Station (PPSCA), Marina Madness (PPST)
* {{Prehistoria}}: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
* RemilitarizedZone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
* RemixedLevel: Return to Space Gadget ([=PPS1=]), Yokohama Outskirts Act 1 (PPSUR)
* RuinsForRuinsSake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
* ShiftingSandLand: Lost Desert, Pyramid Cave ([=PPS1=]), Dusty Desert ([=PPS2=]), Arid Sands, Hidden Ruins ([=PPS3=]), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
* ShipLevel: Ocean Liner ([=PPS1=]), Marina Madness (PPST)
* SlippySlideyIceWorld: Aqua Dome ([=PPS1=]), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus ([=PPS2=]), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) ([=PPS3=]), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
* SpaceZone:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all of PPS: The Space Shield Crisis
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
** PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
** PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
** PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
** PPSCF: Cosmic Expanse, Prismatic Angel
** PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
* SteamPunk: Network Highway <Past>
* TechnoWreckage: Return to Space Gadget ([=PPS1=]), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
* TempleOfDoom: Technologic Palace ([=PPS2=]), Flora Temple, Cipher Pyramid ([=PPS3=]), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
* TheHedgeOfThorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Central City, Star City, Space Metropolis, Electrochemical Reactor, Starlight Expressway ([=PPS1=]), all of Rocketopia ([=PPS3=]), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City (PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
* ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
* ToyTime: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
* TreeTopTown: Flora Cave ([=PPS1=]), Tropical Trees ([=PPS2=]), New Mideel (PPST), Treetop Tumble (PPSEB)
* UndergroundLevel: Depth Cavern ([=PPS2=]), Cave of the Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake ([=PPS2=]), Chemical Maze ([=PPS3=]), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
* UnderwaterBase: Aqua Dome ([=PPS1=]), Aqua Island ([=PPS3=]), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
* UnderwaterRuins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
* VoidBetweenTheWorlds: Subspace Anomaly, Mystery Warp (PPSCF)
* VolcanoLair: Magma Lab ([=PPS1=]), Magma Reactor ([=PPS2=]), Magma Lavacraft ([=PPS3=]), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
* {{Wackyland}}: Gaming Galaxy (PPSI)
* TheWildWest: Rail Canyon (PPST), Canyon Causeway (PPSI)
* WombLevel: Regicolossus ([=PPS2=]), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
* {{Wutai}}: Wutai ([=PPS1=]), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)

to:

* %%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AbandonedLaboratory: Abandoned Lab, Meteor Base ([=PPS1=]), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
* %%* AirborneAircraftCarrier: Hunter Carrier, Final Fortress ([=PPS2=]), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
* %%* TheAlcatraz: Prison Island X ([=PPS1=]), Prison Militex Act 2 (PPSUR)
* %%* AllTheWorldsAreAStage: Dimension Maze ([=PPS2=]), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
* %%* AmusementPark: PokéPark ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
* %%* AmusementParkOfDoom: Electric Park ([=PPS2=]), Blaze Carnival (PPSUR)
* %%* AthleticArenaLevel: Giga Stadium (PPSI)
* %%* BandLand: Music Metropolis (PPSCA)
* %%* BigBoosHaunt: Death Castle (PPSCA), Cave of the Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
* %%* BigFancyCastle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
* %%* BlackoutBasement: Abandoned Lab ([=PPS1=]), Cryptic Ruin (PPSI)
* %%* BleakLevel: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
* %%* BonusLevel: Rainbow Secret (PPSCF)
* %%* BrutalBonusLevel: Trial Train ([=PPS1=]), Trial Mountain ([=PPS2=]/PPST), Trial Island (PPSEB)
* %%* BubblegloopSwamp: Amazon Dense ([=PPS1=]), Flora Biome ([=PPS2=]), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
* %%* BuildLikeAnEgyptian: Pyramid Cave ([=PPS1=]), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
* %%* BonusLevelOfHeaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
* %%* CasinoPark: Electric Park, Cipher Hotel ([=PPS2=]), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
* %%* ChristmasEpisode: Holiday Junction (PPSI)
* %%* CircusOfFear: Eggmanland (PPSEB), Circupolis (PPSI)
* %%* TheCity:
** %%** [=PPS1=]: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
** %%** [=PPS2=]: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
** %%** [=PPS3=]: Palm Tree Streets, Night Skyscraper, Neon Metropolis
** %%** PPSCA: Aero Highway
** %%** PPST: Night Speedway, Route 280-EXT, City Escape
** %%** PPSEB: Urban Jungle, Deconstructed City
** %%** PPSI: Splash City, Lightning Highway
* %%* ClockworksArea: Clock Tower (PPSI)
* %%* ConstructionZoneCalamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
* %%* CoolStarship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
* %%* CrystalLandscape: Go-Rock Crystal ([=PPS2=]), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
* %%* CyberSpace: Star Database ([=PPS1=]), Digital Matrix, Techno Base ([=PPS2=]), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator ([=PPS3=]), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
* %%* DeathMountain: Red Mountain ([=PPS1=]), Corel Mountain ([=PPS2=]), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
* %%* DerelictGraveyard: Midgar City ([=PPS1=])
* %%* DiscOneFinalDungeon: Final Cannon ([=PPS1=]), Draco Starbase ([=PPS2=]), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
* %%* DownInTheDumps: Death Yard ([=PPS2=]), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
* %%* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Reactor ([=PPS1=]), Aqua Submarine ([=PPS2=]), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator ([=PPS3=]), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
* %%* DreamLand: Dream Palace (PPSI)
* %%* DugTooDeep: Mystic Cave, Sinnoh Underground ([=PPS1=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
* %%* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon ([=PPS1=]), Depth Cavern ([=PPS2=]), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
* %%* EldritchLocation: Ultra Space (PPSUR)
* %%* EternalEngine:
** %%** [=PPS1=]: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
** %%** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
** %%** [=PPS3=]: Egg Tower, Snagem Drill, Metallic Madness
** %%** PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
** %%** PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
** %%** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
** %%** PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
** %%** PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
** %%** PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
* %%* FantasticNatureReserve: Mystic Preserve (PPSI)
* %%* FloatingContinent: Pokélantic Road ([=PPS2=]), Angel Crisis, Final Fall ([=PPS3=]), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
* %%* FungusHumongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
* %%* FuturisticSuperhighway: Rocket Chase, Starlight Expressway ([=PPS1=]), Geotech Station (PPST), Chrome Highway (PPSCF)
* %%* GangplankGalleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
* %%* GravityScrew:
** %%** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
** %%** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
** %%** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** %%** PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
** %%** PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
** %%** PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
** %%** PPSI: Plasma Tower, Perplex Planet, Draco Colony
** %%** PPSCF: Starry Angel
** %%** PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
* %%* GreenHillZone: Green Hill ([=PPS1=]), Leaf Storm ([=PPS2=]), Palmtree Panic ([=PPS3=]), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
* %%* GustyGlade: Switch Tower (Electric) ([=PPS3=]), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
* %%* HellHotel: Cipher Hotel ([=PPS2=])
* %%* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
* %%* HornetHole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
* %%* IcePalace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
* %%* ItsAllUpstairsFromHere: Radio Mess, Wily Tower, Automation Tower ([=PPS1=]), Plasma Tower, Galactic Elevator, Cruise Shuttle ([=PPS2=]), Egg Tower, Switch Tower ([=PPS3=]), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
* %%* JokeLevel: Gaming Evolution ([=PPS2=])
* %%* JungleJapes: Amazon Dense, Flora Cave ([=PPS1=]), Angel Island, Leaf Storm, Tropical Trees, Flora Biome ([=PPS2=]), Jungle Joyride, Tropical Mazeway, Flora Temple ([=PPS3=]), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
* %%* LethalLavaLand: Red Mountain ([=PPS1=]), Volcano Valley, Meteor Base ([=PPS2=]), Flarice Valley, Switch Tower (Fire) ([=PPS3=]), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
* %%* LevelAte: Cosmic Flower ([=PPS1=]), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
* %%* LevelInTheClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
* %%* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 ([=PPS2=]), Tornado Defense, Highwind Defense ([=PPS3=]), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
* %%* LocomotiveLevel: Mad Train, Cosmic Gadget, Trial Train ([=PPS1=]), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
* %%* LostWoods: Forest Highway, Flora Cave ([=PPS1=]), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
* %%* TheMaze: Ice Gate, Dimension Maze ([=PPS2=]), Techno Defense ([=PPS3=]), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
* %%* MirrorWorld: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base ([=PPS2=]), Mirage Temple (PPSEB)
* %%* UsefulNotes/TheMoon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
* %%* OminousFloatingCastle: Plasma Astral Base (PPSEB)
* %%* PalmtreePanic: Emerald Coast, Green Hill ([=PPS1=]), Wave Ocean, Flora Biome ([=PPS2=]), Tropical Tide, Palmtree Panic, Jungle Joyride ([=PPS3=]), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
* %%* PinballZone: Electric Park, Cipher Hotel ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
* %%* PipeMaze: Chemical Maze ([=PPS3=]), Magma Tower (PPSCF)
* %%* PortTown: Marine Station (PPSCA), Marina Madness (PPST)
* %%* {{Prehistoria}}: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
* %%* RemilitarizedZone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
* %%* RemixedLevel: Return to Space Gadget ([=PPS1=]), Yokohama Outskirts Act 1 (PPSUR)
* %%* RuinsForRuinsSake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
* %%* ShiftingSandLand: Lost Desert, Pyramid Cave ([=PPS1=]), Dusty Desert ([=PPS2=]), Arid Sands, Hidden Ruins ([=PPS3=]), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
* %%* ShipLevel: Ocean Liner ([=PPS1=]), Marina Madness (PPST)
* %%* SlippySlideyIceWorld: Aqua Dome ([=PPS1=]), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus ([=PPS2=]), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) ([=PPS3=]), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
* %%* SpaceZone:
** %%** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all of PPS: The Space Shield Crisis
** %%** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
** %%** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** %%** PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
** %%** PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
** %%** PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
** %%** PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
** %%** PPSCF: Cosmic Expanse, Prismatic Angel
** %%** PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
* %%* SteamPunk: Network Highway <Past>
* %%* TechnoWreckage: Return to Space Gadget ([=PPS1=]), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
* %%* TempleOfDoom: Technologic Palace ([=PPS2=]), Flora Temple, Cipher Pyramid ([=PPS3=]), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
* %%* TheHedgeOfThorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
* %%* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Central City, Star City, Space Metropolis, Electrochemical Reactor, Starlight Expressway ([=PPS1=]), all of Rocketopia ([=PPS3=]), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City (PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
* %%* ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
* %%* ToyTime: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
* %%* TreeTopTown: Flora Cave ([=PPS1=]), Tropical Trees ([=PPS2=]), New Mideel (PPST), Treetop Tumble (PPSEB)
* %%* UndergroundLevel: Depth Cavern ([=PPS2=]), Cave of the Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
* %%* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake ([=PPS2=]), Chemical Maze ([=PPS3=]), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
* %%* UnderwaterBase: Aqua Dome ([=PPS1=]), Aqua Island ([=PPS3=]), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
* %%* UnderwaterRuins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
* %%* VoidBetweenTheWorlds: Subspace Anomaly, Mystery Warp (PPSCF)
* %%* VolcanoLair: Magma Lab ([=PPS1=]), Magma Reactor ([=PPS2=]), Magma Lavacraft ([=PPS3=]), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
* %%* {{Wackyland}}: Gaming Galaxy (PPSI)
* %%* TheWildWest: Rail Canyon (PPST), Canyon Causeway (PPSI)
* %%* WombLevel: Regicolossus ([=PPS2=]), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
* %%* {{Wutai}}: Wutai ([=PPS1=]), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)

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