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What we have here is a VERY grave case of Zero Context Example, improper trope listing, and redundancy. Please do not make these visible until the ongoing problems are addressed


'''VideogameSettings''':
* AllTheWorldsAreAStage: [[spoiler: Dimension Maze]]
* AmusementParkOfDoom[=/=]CasinoPark: Electric Park
* BrutalBonusLevel: [[spoiler: Trial Mountain]]
* BubblegloopSwamp: Flora Biome
* TheCity: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, [[spoiler: Empire City]]
* CrystalLandscape: Go-Rock Crystal
* CyberSpace: Digital Matrix, Techno Base
* DownInTheDumps: Death Yard
* DownTheDrain: Aqua Submarine
* ElaborateUndergroundBase: Depth Cavern
* EternalEngine: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, [[spoiler: Regicolossus]]
* FloatingContinent: [[spoiler: Pokélantic Road]]
* GreenHillZone: Leaf Storm
* HellHotel: Cipher Hotel
* ItsAllUpstairsFromHere: Plasma Tower, Galactic Elevator, [[spoiler: Regicolossus]], Cruise Shuttle
* JungleJapes: Angel Island, Leaf Storm, Tropical Trees, Flora Biome
* LethalLavaLand: Volcano Valley, Meteor Base
* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999
* TheMaze: [[spoiler: Dimension Maze]]
* PalmtreePanic: Wave Ocean, Flora Biome
* ShiftingSandLand: Dusty Desert
* SlippySlideyIceWorld: Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate
* SpaceZone: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
* TempleOfDoom: [[spoiler: Technologic Palace]]
* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake
* VolcanoLair: Magma Reactor
* WombLevel: [[spoiler: Regicolossus]]

to:

'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AllTheWorldsAreAStage: [[spoiler: Dimension Maze]]
* %%* AmusementParkOfDoom[=/=]CasinoPark: Electric Park
* %%* BrutalBonusLevel: [[spoiler: Trial Mountain]]
* %%* BubblegloopSwamp: Flora Biome
* %%* TheCity: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, [[spoiler: Empire City]]
* %%* CrystalLandscape: Go-Rock Crystal
* %%* CyberSpace: Digital Matrix, Techno Base
* %%* DownInTheDumps: Death Yard
* %%* DownTheDrain: Aqua Submarine
* %%* ElaborateUndergroundBase: Depth Cavern
* %%* EternalEngine: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, [[spoiler: Regicolossus]]
* %%* FloatingContinent: [[spoiler: Pokélantic Road]]
* %%* GreenHillZone: Leaf Storm
* %%* HellHotel: Cipher Hotel
* %%* ItsAllUpstairsFromHere: Plasma Tower, Galactic Elevator, [[spoiler: Regicolossus]], Cruise Shuttle
* %%* JungleJapes: Angel Island, Leaf Storm, Tropical Trees, Flora Biome
* %%* LethalLavaLand: Volcano Valley, Meteor Base
* %%* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999
* %%* TheMaze: [[spoiler: Dimension Maze]]
* %%* PalmtreePanic: Wave Ocean, Flora Biome
* %%* ShiftingSandLand: Dusty Desert
* %%* SlippySlideyIceWorld: Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate
* %%* SpaceZone: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
* %%* TempleOfDoom: [[spoiler: Technologic Palace]]
* %%* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake
* %%* VolcanoLair: Magma Reactor
* %%* WombLevel: [[spoiler: Regicolossus]]



'''VideogameSettings''':
* AbsurdlySpaciousSewer: [[spoiler: Chemical Maze]]
* TheCity: Palm Tree Streets, Night Skyscraper, Neon Metropolis
* CyberSpace: Plasma Cyber Base, [[spoiler: Rocket Central (Area 2)]], [[spoiler: Rocket Internet]], [[spoiler: Cyber Generator]]
* DownTheDrain: Aqua Island, Draco Platform, Chemical Maze, [[spoiler: Switch Tower (Ice)]], [[spoiler: Cyber Generator]]
* DugTooDeep: Crystal Mine
* EternalEngine: Egg Tower, Snagem Drill, [[spoiler: Metallic Madness]]
* GreenHillZone: Angel Crisis, Final Fall
* GustyGlade: [[spoiler: Switch Tower (Electric)]]
* ItsAllUpstairsFromHere: Egg Tower, [[spoiler: Switch Tower]]
* JungleJapes: Jungle Joyride, Tropical Mazeway, Flora Temple
* LethalLavaLand: Flarice Valley, [[spoiler: Switch Tower (Fire)]]
* LevelsTakeFlight: Tornado Defense, Highwind Defense
* PalmtreePanic: Tropical Tide, Palmtree Panic, Jungle Joyride
* ShiftingSandLand: Arid Sands, Hidden Ruins
* SlippySlideyIceWorld: Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, [[spoiler: Switch Tower (Ice)]]
* SpaceZone: Starlit Highway, Aurora Space, Draco Platform
* TempleOfDoom: Jungle Joyride, Tropical Mazeway, Flora Temple, Golden City, Cipher Pyramid
* TheMall: Electric Mall
* TomorrowLand: [[spoiler: All of Rocketopia]]
* UnderTheSea: [[spoiler: Chemical Maze]]
* UnderwaterBase: Aqua Island
* VolcanoLair: Magma Lavacraft

to:

'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AbsurdlySpaciousSewer: [[spoiler: Chemical Maze]]
* %%* TheCity: Palm Tree Streets, Night Skyscraper, Neon Metropolis
* %%* CyberSpace: Plasma Cyber Base, [[spoiler: Rocket Central (Area 2)]], [[spoiler: Rocket Internet]], [[spoiler: Cyber Generator]]
* %%* DownTheDrain: Aqua Island, Draco Platform, Chemical Maze, [[spoiler: Switch Tower (Ice)]], [[spoiler: Cyber Generator]]
* %%* DugTooDeep: Crystal Mine
* %%* EternalEngine: Egg Tower, Snagem Drill, [[spoiler: Metallic Madness]]
* %%* GreenHillZone: Angel Crisis, Final Fall
* %%* GustyGlade: [[spoiler: Switch Tower (Electric)]]
* %%* ItsAllUpstairsFromHere: Egg Tower, [[spoiler: Switch Tower]]
* %%* JungleJapes: Jungle Joyride, Tropical Mazeway, Flora Temple
* %%* LethalLavaLand: Flarice Valley, [[spoiler: Switch Tower (Fire)]]
* %%* LevelsTakeFlight: Tornado Defense, Highwind Defense
* %%* PalmtreePanic: Tropical Tide, Palmtree Panic, Jungle Joyride
* %%* ShiftingSandLand: Arid Sands, Hidden Ruins
* %%* SlippySlideyIceWorld: Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, [[spoiler: Switch Tower (Ice)]]
* %%* SpaceZone: Starlit Highway, Aurora Space, Draco Platform
* %%* TempleOfDoom: Jungle Joyride, Tropical Mazeway, Flora Temple, Golden City, Cipher Pyramid
* %%* TheMall: Electric Mall
* %%* TomorrowLand: [[spoiler: All of Rocketopia]]
* %%* UnderTheSea: [[spoiler: Chemical Maze]]
* %%* UnderwaterBase: Aqua Island
* %%* VolcanoLair: Magma Lavacraft



'''VideogameSettings''':
* AmusementPark: Cyber Carnival, [[spoiler: Galaxy Park]]
* BandLand: Music Metropolis
* BigBoosHaunt: Death Castle
* BubblegloopSwamp: Tropical Swamp
* TheCity: Aero Highway
* CoolStarship: Draco Battleship
* CyberSpace: Cyber Carnival
* DeathMountain: Rockface Chaos, Mountain Ascent
* DownTheDrain: Aqua Generator, Iceberg Cavern, Ocean Labyrinth
* DugTooDeep: Magnetic Cave
* EternalEngine: Magma Network, Aqua Generator, Iceberg Cavern, Eternal Engine, [[spoiler: Lunar Gadget]], Cosmic Plant
* GustyGlade: Electric Sky
* JungleJapes: Flora Carrier, Frozen Jungle
* LethalLavaLand: Eruptive Rush, Undersea Volcano
* LevelInTheClouds: Plasma Cloud
* LevelsTakeFlight: Flora Carrier, Aero Chase, Rocket Wing, [[spoiler: Hunter Flight]], [[spoiler: Shuttle Assault]]
* LocomotiveLevel: Speed Express
* LostWoods: Flora Carrier
* PalmtreePanic: Palmtree Ridge, Flora Carrier, [[spoiler: Tropical Resort]]
* PortTown: Marine Station
* SlippySlideyIceWorld: Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle
* SpaceZone: All of Episodes 9 [[spoiler: and Final]], Cosmic Plant, [[spoiler: Galaxy Park]], [[spoiler: Starlight Carnival]]
* UsefulNotes/TheMoon: [[spoiler: All of the Final Episode]]
* ToweringFlower: Flower City
* UnderTheSea: Undersea Volcano
* UnderwaterBase: Aqua Generator
* UnderwaterRuins: Ocean Labyrinth
* VolcanoLair: Magma Network

to:

'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AmusementPark: Cyber Carnival, [[spoiler: Galaxy Park]]
* %%* BandLand: Music Metropolis
* %%* BigBoosHaunt: Death Castle
* %%* BubblegloopSwamp: Tropical Swamp
* %%* TheCity: Aero Highway
* %%* CoolStarship: Draco Battleship
* %%* CyberSpace: Cyber Carnival
* %%* DeathMountain: Rockface Chaos, Mountain Ascent
* %%* DownTheDrain: Aqua Generator, Iceberg Cavern, Ocean Labyrinth
* %%* DugTooDeep: Magnetic Cave
* %%* EternalEngine: Magma Network, Aqua Generator, Iceberg Cavern, Eternal Engine, [[spoiler: Lunar Gadget]], Cosmic Plant
* %%* GustyGlade: Electric Sky
* %%* JungleJapes: Flora Carrier, Frozen Jungle
* %%* LethalLavaLand: Eruptive Rush, Undersea Volcano
* %%* LevelInTheClouds: Plasma Cloud
* %%* LevelsTakeFlight: Flora Carrier, Aero Chase, Rocket Wing, [[spoiler: Hunter Flight]], [[spoiler: Shuttle Assault]]
* %%* LocomotiveLevel: Speed Express
* %%* LostWoods: Flora Carrier
* %%* PalmtreePanic: Palmtree Ridge, Flora Carrier, [[spoiler: Tropical Resort]]
* %%* PortTown: Marine Station
* %%* SlippySlideyIceWorld: Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle
* %%* SpaceZone: All of Episodes 9 [[spoiler: and Final]], Cosmic Plant, [[spoiler: Galaxy Park]], [[spoiler: Starlight Carnival]]
* %%* UsefulNotes/TheMoon: [[spoiler: All of the Final Episode]]
* %%* ToweringFlower: Flower City
* %%* UnderTheSea: Undersea Volcano
* %%* UnderwaterBase: Aqua Generator
* %%* UnderwaterRuins: Ocean Labyrinth
* %%* VolcanoLair: Magma Network



'''VideogameSettings''':
* BigBoosHaunt: Cave of the Gi
* BigFancyCastle: [[spoiler: Plasma Castle]]
* TheCity: Night Speedway
* CoolStarship: Draco HDF-1
* CrystalLandscape: Crystal Mazeway
* DownTheDrain: Pincher Cove
* EternalEngine: Magma Engine, Plasma Accelerator, [[spoiler: Rocket Techworks]]
* GreenHillZone: Splash Hill
* HornetHole: Honey Kingdom
* ItsAllUpstairsFromHere: [[spoiler: Extreme Velocity]]
* JungleJapes: Flora Skyliner, New Mideel, [[spoiler: Ancient Paradise]]
* LethalLavaLand: Marble Zone, [[spoiler: Ancient Paradise]], [[spoiler: Molten Ravine]]
* LevelAte: Kaminko's E-A-P
* LevelsTakeFlight: Egg Carrier X
* LostWoods: Sunset Forest, Mushroom Hill
* LostWorld: [[spoiler: Lost World]], [[spoiler: Ancient Paradise]]
* PalmtreePanic: Splash Hill
* PinballZone: Collision Chaos
* PortTown[=/=]ShipLevel: Marina Madness
* {{Prehistoria}}: [[spoiler: Ancient Paradise]]
* SlippySlideyIceWorld: Frozen Lagoon, Aquatic Glacier
* SpaceZone: Star Network, Gravity Complex, Draco HDF-1, [[spoiler: Extreme Velocity]], [[spoiler: Cosmic Antenna]]
* TempleOfDoom: Marble Zone, Hidden Palace
* TomorrowLand: Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab
* UnderTheSea: Marina Madness, Aquatic Glacier, Geotech Waterworks, [[spoiler: Ancient Paradise]]
* UndergroundLevel: Cave of the Gi, Hidden Palace
* UnderwaterBase: Aqua Militex
* UnderwaterRuins: Hidden Palace
* VolcanoLair: Magma Engine
* TheWildWest: Rail Canyon

to:

'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
BigBoosHaunt: Cave of the Gi
* %%* BigFancyCastle: [[spoiler: Plasma Castle]]
* %%* TheCity: Night Speedway
* %%* CoolStarship: Draco HDF-1
* %%* CrystalLandscape: Crystal Mazeway
* %%* DownTheDrain: Pincher Cove
* %%* EternalEngine: Magma Engine, Plasma Accelerator, [[spoiler: Rocket Techworks]]
* %%* GreenHillZone: Splash Hill
* %%* HornetHole: Honey Kingdom
* %%* ItsAllUpstairsFromHere: [[spoiler: Extreme Velocity]]
* %%* JungleJapes: Flora Skyliner, New Mideel, [[spoiler: Ancient Paradise]]
* %%* LethalLavaLand: Marble Zone, [[spoiler: Ancient Paradise]], [[spoiler: Molten Ravine]]
* %%* LevelAte: Kaminko's E-A-P
* %%* LevelsTakeFlight: Egg Carrier X
* %%* LostWoods: Sunset Forest, Mushroom Hill
* %%* LostWorld: [[spoiler: Lost World]], [[spoiler: Ancient Paradise]]
* %%* PalmtreePanic: Splash Hill
* %%* PinballZone: Collision Chaos
* %%* PortTown[=/=]ShipLevel: Marina Madness
* %%* {{Prehistoria}}: [[spoiler: Ancient Paradise]]
* %%* SlippySlideyIceWorld: Frozen Lagoon, Aquatic Glacier
* %%* SpaceZone: Star Network, Gravity Complex, Draco HDF-1, [[spoiler: Extreme Velocity]], [[spoiler: Cosmic Antenna]]
* %%* TempleOfDoom: Marble Zone, Hidden Palace
* %%* TomorrowLand: Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab
* %%* UnderTheSea: Marina Madness, Aquatic Glacier, Geotech Waterworks, [[spoiler: Ancient Paradise]]
* %%* UndergroundLevel: Cave of the Gi, Hidden Palace
* %%* UnderwaterBase: Aqua Militex
* %%* UnderwaterRuins: Hidden Palace
* %%* VolcanoLair: Magma Engine
* %%* TheWildWest: Rail Canyon



'''VideogameSettings:'''
* AbandonedLaboratory: Hidden Lab
* AfterTheEnd: [[spoiler: Crisis City]]
* AllTheWorldsAreAStage: [[spoiler: Plasma Astral Base Area 4]]
* AmusementPark: Glacial Park
* BigBoosHaunt: Mystic Mansion
* BleakLevel: [[spoiler: Deconstructed City, all of the Last Story]]
* BrutalBonusLevel: [[spoiler: Trial Island]]
* BubblegloopSwamp[=/=]RuinsForRuinsSake[=/=]TheHedgeOfThorns: Bramble Relic
* BuildLikeAnEgyptian: Mirage Temple
* TheCity: Urban Jungle, [[spoiler: Deconstructed City]], [[spoiler: Crisis City]]
* CircusOfFear: [[spoiler: Eggmanland]]
* CrystalLandscape[=/=]IcePalace: Prismatic Cavern
* CyberSpace: Cyber Track, [[spoiler: Star Database]]
* DeathMountain: Blazing Ridge, Prehistoric Canyon
* DownTheDrain: Generator Dam, Cascade Resort, Aqua Galleon, Flora Depths, Magnet Station, Plasma Wailord, Ice Cathedral, [[spoiler: Rocket Megaship Area 2]]
* ElaborateUndergroundBase: Flora Depths
* EternalEngine: Generator Dam, Magnet Station, Plasma Geo-Plant, Ice Cathedral, Research Facility, [[spoiler: Planet Wisp, Eggmanland]]
* FloatingContinent: Ancient Island, [[spoiler:Sky Babylon]], Windy Valley
* GangplankGalleon: Aqua Galleon
* GustyGlade: [[spoiler: Sky Babylon]], Windy Valley
* JungleJapes: Flora Depths
* LethalLavaLand: Blazing Ridge, Red-Hot Passage, Magma Gate, [[spoiler:Crisis City]], [[spoiler:Eggmanland]]
* LevelsTakeFlight: Plasma Shuttle, Sky Assault
* LostWoods: Flora Depths, Treetop Tumble, Draco Garden
* TheMaze: [[spoiler: Plasma Astral Base Area 4]]
* PalmtreePanic: Green Grove, Seaside Hill, Cascade Resort
* {{Prehistoria}}: Prehistoric Canyon
* SpaceZone: Final Rush, Meteor Ring, Draco Garden, [[spoiler:Plasma Astral Base Area 1]]
* ShiftingSandLand: Deep Desert, Sand Crossing, Mirage Temple
* SlippySlideyIceWorld: Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, [[spoiler:Eggmanland (Last Story version)]]
* TechnoWreckage: Ice Cathedral
* TempleOfDoom: Magma Gate, Mirage Temple
* ToyTime: Mega Toyland
* TreeTopTown: Treetop Tumble
* UndergroundLevel: Vibrant Cave
* UnderTheSea: Generator Dam, Cascade Resort, Glacial Park, Aquarium Park
* WombLevel: Plasma Wailord, [[spoiler:Plasma Astral Base Area 5]]
* {{Wutai}}: Dragon Road, Aquarium Park

to:

'''VideogameSettings:'''
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AbandonedLaboratory: Hidden Lab
* %%* AfterTheEnd: [[spoiler: Crisis City]]
* %%* AllTheWorldsAreAStage: [[spoiler: Plasma Astral Base Area 4]]
* %%* AmusementPark: Glacial Park
* %%* BigBoosHaunt: Mystic Mansion
* %%* BleakLevel: [[spoiler: Deconstructed City, all of the Last Story]]
* %%* BrutalBonusLevel: [[spoiler: Trial Island]]
* %%* BubblegloopSwamp[=/=]RuinsForRuinsSake[=/=]TheHedgeOfThorns: Bramble Relic
* %%* BuildLikeAnEgyptian: Mirage Temple
* %%* TheCity: Urban Jungle, [[spoiler: Deconstructed City]], [[spoiler: Crisis City]]
* %%* CircusOfFear: [[spoiler: Eggmanland]]
* %%* CrystalLandscape[=/=]IcePalace: Prismatic Cavern
* %%* CyberSpace: Cyber Track, [[spoiler: Star Database]]
* %%* DeathMountain: Blazing Ridge, Prehistoric Canyon
* %%* DownTheDrain: Generator Dam, Cascade Resort, Aqua Galleon, Flora Depths, Magnet Station, Plasma Wailord, Ice Cathedral, [[spoiler: Rocket Megaship Area 2]]
* %%* ElaborateUndergroundBase: Flora Depths
* %%* EternalEngine: Generator Dam, Magnet Station, Plasma Geo-Plant, Ice Cathedral, Research Facility, [[spoiler: Planet Wisp, Eggmanland]]
* %%* FloatingContinent: Ancient Island, [[spoiler:Sky Babylon]], Windy Valley
* %%* GangplankGalleon: Aqua Galleon
* %%* GustyGlade: [[spoiler: Sky Babylon]], Windy Valley
* %%* JungleJapes: Flora Depths
* %%* LethalLavaLand: Blazing Ridge, Red-Hot Passage, Magma Gate, [[spoiler:Crisis City]], [[spoiler:Eggmanland]]
* %%* LevelsTakeFlight: Plasma Shuttle, Sky Assault
* %%* LostWoods: Flora Depths, Treetop Tumble, Draco Garden
* %%* TheMaze: [[spoiler: Plasma Astral Base Area 4]]
* %%* PalmtreePanic: Green Grove, Seaside Hill, Cascade Resort
* %%* {{Prehistoria}}: Prehistoric Canyon
* %%* SpaceZone: Final Rush, Meteor Ring, Draco Garden, [[spoiler:Plasma Astral Base Area 1]]
* %%* ShiftingSandLand: Deep Desert, Sand Crossing, Mirage Temple
* %%* SlippySlideyIceWorld: Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, [[spoiler:Eggmanland (Last Story version)]]
* %%* TechnoWreckage: Ice Cathedral
* %%* TempleOfDoom: Magma Gate, Mirage Temple
* %%* ToyTime: Mega Toyland
* %%* TreeTopTown: Treetop Tumble
* %%* UndergroundLevel: Vibrant Cave
* %%* UnderTheSea: Generator Dam, Cascade Resort, Glacial Park, Aquarium Park
* %%* WombLevel: Plasma Wailord, [[spoiler:Plasma Astral Base Area 5]]
* %%* {{Wutai}}: Dragon Road, Aquarium Park



'''VideogameSettings''':
* AmusementPark[=/=]{{Wackyland}}: Gaming Galaxy
** LevelAte: Sweets Desire (Gaming Galaxy SP)
* AthleticArenaLevel: Giga Stadium
** FantasticNatureReserve: Mystic Preserve (Giga Stadium SP)
* BigBoosHaunt: Cryptic Ruin
* BuildLikeAnEgyptian: Pyramid Tomb, Cryptic Ruin
* ChristmasEpisode: Holiday Junction
* CircusOfFear: Curcupolis (although it doesn't have the Fear aspect)
* TheCity: Lightning Highway
* ClockworksArea: Clock Tower
** RuinsForRuinsSake: Time Dome (Clock Tower SP)
* CrystalLandscape[=/=]DeathMountain: Prismatic Mountain
* CyberSpace: Pulse Circuit
* DreamLand: Dream Palace
** BonusLevelOfHeaven: Starry Heaven (Dream Palace SP)
* EternalEngine: Iron Factory, [[spoiler: Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core]]
* FloatingContinent: Aurora Sky
* GreenHillZone[=/=]PalmtreePanic: Dolphin Bay
** TheCity: Splash City (Dolphin Bay SP)
* IcePalace: Crystal Castle
** CasinoPark: Pinball Array (Crystal Castle SP)
* ItsAllUpstairsFromHere: Flora Tree, Clock Tower, Plasma Tower
* JungleJapes: Island Jungle, Tropical Cave
* LethalLavaLand: [[spoiler: Solar Inferno, Molten Citadel, Rocket Core]]
** TomorrowLand: [[spoiler: Cyber Factory (Solar Inferno SP)]]
* LevelsTakeFlight: Cloud Chaser, Galactic Cruiser, Crimson Carrier, [[spoiler: Dimensional Tunnel]]
* LostWoods: Botanic Highway, Flora Tree
* RemilitarizedZone: Iron Missile
* RuinsForRuinsSake: Desert Pipeline
* ShiftingSandLand: Desert Pipeline
** DownInTheDumps: Metal Junkyard (Desert Pipeline SP)
* SlippySlideyIceWorld: Aurora Station
* SpaceZone: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony, [[spoiler: Dimensional Tunnel]]
** CoolStarship: Space Blockade (Asteroid Path SP)
* TempleOfDoom: Turquoise Temple
** UndergroundLevel: Tidal Cavern (Turquoise Temple SP)
* TheMaze: Plasma Maze
* TheWildWest: Canyon Causeway
** HornetHole: Treeline Rushway (Canyon Causeway SP)
* ToweringFlower: Botanic Highway
** LostWoods: Stone Flower (Botanic Highway SP)
* UnderTheSea: Turquoise Temple
* UnderwaterBase: Aqua Ziggurat
* UnderwaterRuins: Aquamarine Relic
* VolcanoLair: Magma Crater, [[spoiler: Flare Complex]]
* {{Wutai}}: Bamboo Fortress

to:

'''VideogameSettings''':
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
AmusementPark[=/=]{{Wackyland}}: Gaming Galaxy
** %%* LevelAte: Sweets Desire (Gaming Galaxy SP)
* %%* AthleticArenaLevel: Giga Stadium
** %%* FantasticNatureReserve: Mystic Preserve (Giga Stadium SP)
* %%* BigBoosHaunt: Cryptic Ruin
* %%* BuildLikeAnEgyptian: Pyramid Tomb, Cryptic Ruin
* %%* ChristmasEpisode: Holiday Junction
* %%* CircusOfFear: Curcupolis (although it doesn't have the Fear aspect)
* %%* TheCity: Lightning Highway
* %%* ClockworksArea: Clock Tower
** %%* RuinsForRuinsSake: Time Dome (Clock Tower SP)
* %%* CrystalLandscape[=/=]DeathMountain: Prismatic Mountain
* %%* CyberSpace: Pulse Circuit
* %%* DreamLand: Dream Palace
** %%* BonusLevelOfHeaven: Starry Heaven (Dream Palace SP)
* %%* EternalEngine: Iron Factory, [[spoiler: Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core]]
* %%* FloatingContinent: Aurora Sky
* %%* GreenHillZone[=/=]PalmtreePanic: Dolphin Bay
** %%* TheCity: Splash City (Dolphin Bay SP)
* %%* IcePalace: Crystal Castle
** %%* CasinoPark: Pinball Array (Crystal Castle SP)
* %%* ItsAllUpstairsFromHere: Flora Tree, Clock Tower, Plasma Tower
* %%* JungleJapes: Island Jungle, Tropical Cave
* %%* LethalLavaLand: [[spoiler: Solar Inferno, Molten Citadel, Rocket Core]]
** %%* TomorrowLand: [[spoiler: Cyber Factory (Solar Inferno SP)]]
* %%* LevelsTakeFlight: Cloud Chaser, Galactic Cruiser, Crimson Carrier, [[spoiler: Dimensional Tunnel]]
* %%* LostWoods: Botanic Highway, Flora Tree
* %%* RemilitarizedZone: Iron Missile
* %%* RuinsForRuinsSake: Desert Pipeline
* %%* ShiftingSandLand: Desert Pipeline
** %%* DownInTheDumps: Metal Junkyard (Desert Pipeline SP)
* %%* SlippySlideyIceWorld: Aurora Station
* %%* SpaceZone: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony, [[spoiler: Dimensional Tunnel]]
** %%* CoolStarship: Space Blockade (Asteroid Path SP)
* %%* TempleOfDoom: Turquoise Temple
** %%* UndergroundLevel: Tidal Cavern (Turquoise Temple SP)
* %%* TheMaze: Plasma Maze
* %%* TheWildWest: Canyon Causeway
** %%* HornetHole: Treeline Rushway (Canyon Causeway SP)
* %%* ToweringFlower: Botanic Highway
** %%* LostWoods: Stone Flower (Botanic Highway SP)
* %%* UnderTheSea: Turquoise Temple
* %%* UnderwaterBase: Aqua Ziggurat
* %%* UnderwaterRuins: Aquamarine Relic
* %%* VolcanoLair: Magma Crater, [[spoiler: Flare Complex]]
* %%* {{Wutai}}: Bamboo Fortress



'''VideogameSettings:'''
* Computer City: CyberSpace[=/=]TomorrowLand
** SteamPunk: Network Highway (Past)
** PinballZone: Pinball Paradise
** ConstructionZoneCalamity: Pinball Paradise (Past)
** GreenHillZone: Verdant Generator
* Aquatic Resort: PalmtreePanic[=/=]UnderTheSea
** LevelAte: Citrus Coast
** UnderwaterRuins: Pristine Palisade
** UnderwaterBase: Aqua Zone
** ElaborateUndergroundBase: Aqua Zone (Past)
* Tropic Factory: EternalEngine[=/=]JungleJapes
** TheHedgeOfThorns: Piranha Grove
** HornetHole: Honeycomb Cavern
** RuinsForRuinsSake[=/=]UndergroundLevel: Flora Plant (Past)
* Vulcan Castle: LethalLavaLand[=/=]{{Mordor}}
** BigFancyCastle: Deep Stronghold
** CrystalLandscape: Red Hot Ride
** ItsAllUpstairsFromHere: Magma Tower
* Aurora Glacier: SlippySlideyIceWorld
** UnderTheSea: Crystal Valley
** UndergroundLevel: Ruby Cavern
** HornetHole: Frozen Hive
** TempleOfDoom: Cryogenic Lab (Past)
* Celestial Ruins: TempleOfDoom
** UnderTheSea: Old Observatory
** ShiftingSandLand: Sand Timeline
** BigBoosHaunt: Reverse Mansion
* Gemstar Dome: CrystalLandscape
** UnderTheSea: Crystal Lake
** DugTooDeep: Magnet Mineway
** AbandonedLaboratory: Plasma Lab
* Sky Gardens: FloatingContinent
** ShiftingSandLand[=/=]{{Wutai}}: Skyward Road
** LevelsTakeFlight: Squadwing Flight
** BleakLevel: Flare Station
** TempleOfDoom: Flare Station (Past)
* Cosmic Expanse: SpaceZone
** EternalEngine: Starry Angel
** VoidBetweenTheWorlds: Subspace Anomaly
** LevelsTakeFlight: Starship Cruise
** MoonBase: Draco Lunar Base
* [[spoiler: Rocket Fortress]]: DiscOneFinalDungeon
** ConstructionZoneCalamity: [[spoiler: Chrome Highway (Past)]]
** LostWoods[=/=]UnderTheSea: [[spoiler: Perplex Paradise]]
** EternalEngine: [[spoiler: Mega Stone Plant]]
** ItsAllUpstairsFromHere: [[spoiler: Rocket Spire]]
*** BossRush: [[spoiler: Rocket Spire Area 5]]
* [[spoiler Angel Island:]]: NostalgiaLevel[=/=]SlippySlideyIceWorld
** JungleJapes: [[spoiler: Arctic Island]]
** DownTheDrain[=/=]UnderTheSea: [[spoiler: Hypothecity]]
** RuinsForRuinsSake: [[spoiler: Marble Glacier]]
** AmusementPark: [[spoiler: Cryogenic Night]]
** FungusHumongous: [[spoiler: Mushroom Tundra]]
** BuildLikeAnEgyptian[=/=]ShiftingSandLand: [[spoiler: Subzeropolis]]
** LethalLavaLand: [[spoiler: Lava Freeze]]
** UnderwaterBase: [[spoiler: Crystal Base]]
*** LethalLavaLand[=/=]UnderTheSea: [[spoiler: Crystal Base Area 3]]
*** AllTheWorldsAreAStage: [[spoiler: Crystal Base Area 4]]
*** CrystalLandscape[=/=]EldritchLocation[=/=]WombLevel: [[spoiler: Crystal Base Area 5]]
* [[spoiler: Rainbow Secret]]: BonusLevel
** LevelsTakeFlight: [[spoiler: Mystery Warp]]
** SpaceZone: [[spoiler: Prismatic Angel]]
** BonusLevelOfHeaven: [[spoiler: Mystic Realm]]

to:

'''VideogameSettings:'''
*
%%Please add context to ALL these examples and then put them alongside the othr tropes in proper alphabetical order. Thank you in advance!
%%*
Computer City: CyberSpace[=/=]TomorrowLand
** %%* SteamPunk: Network Highway (Past)
** %%* PinballZone: Pinball Paradise
** %%* ConstructionZoneCalamity: Pinball Paradise (Past)
** %%* GreenHillZone: Verdant Generator
* %%* Aquatic Resort: PalmtreePanic[=/=]UnderTheSea
** %%* LevelAte: Citrus Coast
** %%* UnderwaterRuins: Pristine Palisade
** %%* UnderwaterBase: Aqua Zone
** %%* ElaborateUndergroundBase: Aqua Zone (Past)
* %%* Tropic Factory: EternalEngine[=/=]JungleJapes
** %%* TheHedgeOfThorns: Piranha Grove
** %%* HornetHole: Honeycomb Cavern
** %%* RuinsForRuinsSake[=/=]UndergroundLevel: Flora Plant (Past)
* %%* Vulcan Castle: LethalLavaLand[=/=]{{Mordor}}
** %%* BigFancyCastle: Deep Stronghold
** %%* CrystalLandscape: Red Hot Ride
** %%* ItsAllUpstairsFromHere: Magma Tower
* %%* Aurora Glacier: SlippySlideyIceWorld
** %%* UnderTheSea: Crystal Valley
** %%* UndergroundLevel: Ruby Cavern
** %%* HornetHole: Frozen Hive
** %%* TempleOfDoom: Cryogenic Lab (Past)
* %%* Celestial Ruins: TempleOfDoom
** %%* UnderTheSea: Old Observatory
** %%* ShiftingSandLand: Sand Timeline
** %%* BigBoosHaunt: Reverse Mansion
* %%* Gemstar Dome: CrystalLandscape
** %%* UnderTheSea: Crystal Lake
** %%* DugTooDeep: Magnet Mineway
** %%* AbandonedLaboratory: Plasma Lab
* %%* Sky Gardens: FloatingContinent
** %%* ShiftingSandLand[=/=]{{Wutai}}: Skyward Road
** %%* LevelsTakeFlight: Squadwing Flight
** %%* BleakLevel: Flare Station
** %%* TempleOfDoom: Flare Station (Past)
* %%* Cosmic Expanse: SpaceZone
** %%* EternalEngine: Starry Angel
** %%* VoidBetweenTheWorlds: Subspace Anomaly
** %%* LevelsTakeFlight: Starship Cruise
** %%* MoonBase: Draco Lunar Base
* %%* [[spoiler: Rocket Fortress]]: DiscOneFinalDungeon
** %%* ConstructionZoneCalamity: [[spoiler: Chrome Highway (Past)]]
** %%* LostWoods[=/=]UnderTheSea: [[spoiler: Perplex Paradise]]
** %%* EternalEngine: [[spoiler: Mega Stone Plant]]
** %%* ItsAllUpstairsFromHere: [[spoiler: Rocket Spire]]
*** %%* BossRush: [[spoiler: Rocket Spire Area 5]]
* %%* [[spoiler Angel Island:]]: NostalgiaLevel[=/=]SlippySlideyIceWorld
** %%* JungleJapes: [[spoiler: Arctic Island]]
** %%* DownTheDrain[=/=]UnderTheSea: [[spoiler: Hypothecity]]
** %%* RuinsForRuinsSake: [[spoiler: Marble Glacier]]
** %%* AmusementPark: [[spoiler: Cryogenic Night]]
** %%* FungusHumongous: [[spoiler: Mushroom Tundra]]
** %%* BuildLikeAnEgyptian[=/=]ShiftingSandLand: [[spoiler: Subzeropolis]]
** %%* LethalLavaLand: [[spoiler: Lava Freeze]]
** %%* UnderwaterBase: [[spoiler: Crystal Base]]
*** %%* LethalLavaLand[=/=]UnderTheSea: [[spoiler: Crystal Base Area 3]]
*** %%* AllTheWorldsAreAStage: [[spoiler: Crystal Base Area 4]]
*** %%* CrystalLandscape[=/=]EldritchLocation[=/=]WombLevel: [[spoiler: Crystal Base Area 5]]
* %%* [[spoiler: Rainbow Secret]]: BonusLevel
** %%* LevelsTakeFlight: [[spoiler: Mystery Warp]]
** %%* SpaceZone: [[spoiler: Prismatic Angel]]
** %%* BonusLevelOfHeaven: [[spoiler: Mystic Realm]]

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblegloopSwamp[=/=]TempleOfDoom: Tropical Swamp
* BubblyClouds: Plasma Cloud

to:

* BubblegloopSwamp[=/=]TempleOfDoom: BubblegloopSwamp: Tropical Swamp
* BubblyClouds: Plasma Cloud
Swamp



* LevelInTheClouds: Plasma Cloud



* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.]]

to:

* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, LevelInTheClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.]]



* '''Skyward Road''' puts together BubblyClouds, FloatingContinent, ShiftingSandLand, and {{Wutai}}.

to:

* '''Skyward Road''' puts together BubblyClouds, LevelInTheClouds, FloatingContinent, ShiftingSandLand, and {{Wutai}}.



* BubblyClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)


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* LevelInTheClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
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** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is that they were built using the remains of the Hunter Scorpion and Hunter Hydroplane and the destruction of the latter two.

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** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is that they were built using the remains of the Hunter Scorpion and Hunter Hydroplane and after the destruction of the latter two.
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* BleakLevel: Virtually every level in the game contains something that makes the place unsettling, such as Ultra Beasts swarming the place, a bunch of wreckage apparent, the Ultra Beast Control Network and/or other Team Rocket structures present, and more. Even stages that feel lighthearted have something bleak about them:
** Nightlight Plaza feels lighthearted, but it turns out the city it takes place in is abandoned and surrendered to Team Rocket's regime without a fight. In addition, Team Rocket propaganda is constantly being broadcast during parts of Act 2.
** Sherbet Paradise feels cheerful, except that the amusement park has been abandoned and several of the ice cream-based structures are in disrepair or have fallen over.
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* MegaCity: Rocketopia is a [[TomorrowLand gigantic futuristic city]] filled with massive buildings [[StarScraper reaching into the sky]] that Giovanni has been having built during the course of the game. It serves as Team Rocket's capital and is the [[TheVeryDefinitelyFinalDungeon final location]] visited in the game.

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* MegaCity: [[spoiler: Rocketopia is a [[TomorrowLand gigantic futuristic city]] filled with massive buildings [[StarScraper reaching into the sky]] that Giovanni has been having built during the course of the game. It serves as Team Rocket's capital and is the [[TheVeryDefinitelyFinalDungeon final location]] visited in the game.]]
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* In Chapter 3 of Quest Mode, in order to get to Kanto, since your passport initially isn't approved for entry into Kanto, you need to sneak past international border guards on Route 26 and Route 27, where if spotted, you'll be sent back to New Bark Town.
* There are two optional Quest Mode Missions arranged by the border guards to test your wits that you can try to clear, the Expert Level for Angel Island, and the Master Level for Cipher Key Lair.

to:

* ** In Chapter 3 of Quest Mode, in order to get to Kanto, since your passport initially isn't approved for entry into Kanto, you need to sneak past international border guards on Route 26 and Route 27, where if spotted, you'll be sent back to New Bark Town.
* ** There are two optional Quest Mode Missions arranged by the border guards to test your wits that you can try to clear, the Expert Level for Angel Island, and the Master Level for Cipher Key Lair.

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** There's also been the [=XD001=] Carrier from ''1'', the Stealth Carrier and Hunter Hydroplane from ''2'', the Flora Dirigible from ''Trinity'', and even the Aerial Carrier from ''Endless Boundaries''!

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** There's also been the [=XD001=] Carrier from ''1'', ''[=PPS1=]'', the Stealth Carrier and Hunter Hydroplane from ''2'', ''[=PPS2=]'', the Flora Dirigible from ''Trinity'', and even the Aerial Carrier from ''Endless Boundaries''!



* ElaborateUndergroundBase: The ''Pokémon Peace Squad'' series has had a few, such as Flora Cave and Go-Rock Cave in ''1'', Depth Cavern in ''2'', and Flora Depths in ''Endless Boundaries''.

to:

* ElaborateUndergroundBase: The ''Pokémon Peace Squad'' series has had a few, such as Flora Cave and Go-Rock Cave in ''1'', ''[=PPS1=]'', Depth Cavern in ''2'', ''[=PPS2=]'', and Flora Depths in ''Endless Boundaries''.



** The Cipher Key Lair in ''[=PPS1=]'' and ''2'' (originated in ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'') is a pyramid-shaped facility that serves as a Shadow Pokémon factory.

to:

** The Cipher Key Lair in ''[=PPS1=]'' and ''2'' ''[=PPS2=]'' (originated in ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'') is a pyramid-shaped facility that serves as a Shadow Pokémon factory.



* KillSat: There have been many. The Draco Spacelab in ''1'' doubled as one. Star City's Space Shield satellites are these. Team Plasma has had a few as brought up in ''2''. Giovanni had whole arrays of them in ''3''. The Space Colony ARK and Star City have both served as ones. [[spoiler: And then there's the Dimension Cannon…]]
** In ''2'', ''3'', and ''Infinity'', Team Draco guards/Grunts and the highest tier Vibrava Drones come with satellite lasers, which are target designators that allow for orbital laser cannons to open fire on opponents. Mega Magnezones in ''Chaos Adventure'', ''Trinity'', and ''Endless Boundaries'' also come with a variation of their own.
** The Rocket Satellite in ''2'' - ''Crystal Freeze'' is a satellite that Team Rocket Grunts launch into the air and are able to lock onto multiple targets before [[BeamSpam firing lasers]] upon them. In Infinity, Shooter-type characters are able to carry and launch multiple satellites.

to:

* KillSat: There have been many. The Draco Spacelab in ''1'' ''[=PPS1=]'' doubled as one. Star City's Space Shield satellites are these. Team Plasma has had a few as brought up in ''2''. ''[=PPS2=]''. Giovanni had whole arrays of them in ''3''.''[=PPS3=]''. The Space Colony ARK and Star City have both served as ones. [[spoiler: And then there's the Dimension Cannon…]]
** In ''2'', ''3'', ''[=PPS2=]'', ''[=PPS3=]'', and ''Infinity'', Team Draco guards/Grunts and the highest tier Vibrava Drones come with satellite lasers, which are target designators that allow for orbital laser cannons to open fire on opponents. Mega Magnezones in ''Chaos Adventure'', ''Trinity'', and ''Endless Boundaries'' also come with a variation of their own.
** The Rocket Satellite in ''2'' ''[=PPS2=]'' - ''Crystal Freeze'' is a satellite that Team Rocket Grunts launch into the air and are able to lock onto multiple targets before [[BeamSpam firing lasers]] upon them. In Infinity, Shooter-type characters are able to carry and launch multiple satellites.



** In ''3'', it's revealed that Team Flora develops something called organic metal, which it metal that is actually ''grown''! The entirety of the Flora Temple is made out of it and it's likely they also build their robots from it, too. The same base is also controlled by an organic computer.

to:

** In ''3'', ''[=PPS3=]'', it's revealed that Team Flora develops something called organic metal, which it metal that is actually ''grown''! The entirety of the Flora Temple is made out of it and it's likely they also build their robots from it, too. The same base is also controlled by an organic computer.



* SpaceBase: Every Team Draco base is this. There's also the Galactic Base in ''1'', the Rocket Station in ''3'', [[spoiler: Team Rocket's moon base in ''Chaos Adventure'', the Dimension Cannon in ''Trinity'', and the Plasma Astral Base in ''Endless Boundaries'']].
* SpaceElevator: Shown up a couple of times in the ''PPS'' series. Galactic Elevator in ''2'' is one, Star City has one seen in ''3'', [[spoiler: Rocketopia in ''3'' had one that also doubled as the Arceus Beam]], Team Draco has had one in ''Chaos Adventure'', [[spoiler: and one in ''Trinity'' linked Team Rocket's volcano base to the Dimension Cannon]].
* SpaceStation: Many of these have shown up in the ''Pokémon Peace Squad'' series. There's the Space Station from ''1'', the Cosmic Plant from ''Chaos Adventure'', and the Space Biosphere from ''Trinity''.

to:

* SpaceBase: Every Team Draco base is this. There's also the Galactic Base in ''1'', ''[=PPS1=]'', the Rocket Station in ''3'', ''[=PPS3=]'', [[spoiler: Team Rocket's moon base in ''Chaos Adventure'', the Dimension Cannon in ''Trinity'', and the Plasma Astral Base in ''Endless Boundaries'']].
* SpaceElevator: Shown up a couple of times in the ''PPS'' series. Galactic Elevator in ''2'' ''[=PPS2=]'' is one, Star City has one seen in ''3'', ''[=PPS3=]'', [[spoiler: Rocketopia in ''3'' ''[=PPS3=]'' had one that also doubled as the Arceus Beam]], Team Draco has had one in ''Chaos Adventure'', [[spoiler: and one in ''Trinity'' linked Team Rocket's volcano base to the Dimension Cannon]].
* SpaceStation: Many of these have shown up in the ''Pokémon Peace Squad'' series. There's the Space Station from ''1'', ''[=PPS1=]'', the Cosmic Plant from ''Chaos Adventure'', and the Space Biosphere from ''Trinity''.



* VolcanoLair: Every Team Magma base is this. Team Rocket also had one in ''Trinity''. There's also the Lava Shelter multiplayer stage in ''[=PPS1=]'' and ''2''.

to:

* VolcanoLair: Every Team Magma base is this. Team Rocket also had one in ''Trinity''. There's also the Lava Shelter multiplayer stage in ''[=PPS1=]'' and ''2''.''[=PPS2=]''.



* MovesetClone: ''Pokémon Peace Squad 2'' has several of these, usually with mission-exclusive human enemies being reskins of other human enemies, but the most noticeable example happens to be Jupiter and Pokémon Hunter J, which have the same stats, use the same tactics, and even use similar boss mechs. In fact, the game considers them to be the same enemy. This is all in accordance to it being all but explicitly confirmed that the two are the same person. Taken UpToEleven with Team Galactic Grunts and Hunter Henchmen also being clones of one another and the game considering them to be the same enemy.



* StealthBasedMission: There are a couple instances of this in the game:
** In the first part of Cipher Hotel, you need to sneak past Cipher Peons in order to enter the hotel proper. Making this [[JustifiedTrope more justified]] is the fact that they carry flashlight-shaped weapons called Glare Guns, which stun you if you're caught in one, but if a Cipher Peon spots you, it's still possible to dodge and even fight them as long as you don't get caught by the Glare Gun. If you're caught, you'll be thrown in a cell-like area.
* In Chapter 3 of Quest Mode, in order to get to Kanto, since your passport initially isn't approved for entry into Kanto, you need to sneak past international border guards on Route 26 and Route 27, where if spotted, you'll be sent back to New Bark Town.
* There are two optional Quest Mode Missions arranged by the border guards to test your wits that you can try to clear, the Expert Level for Angel Island, and the Master Level for Cipher Key Lair.



* MegaCity: Rocketopia is a [[TomorrowLand gigantic futuristic city]] filled with massive buildings [[StarScraper reaching into the sky]] that Giovanni has been having built during the course of the game. It serves as Team Rocket's capital and is the [[TheVeryDefinitelyFinalDungeon final location]] visited in the game.



* '''Laser Station''' is a combination of PinballZone and SpaceZone, with a theme on [[EnergyWeapon Frickin' Laser Beams]].

to:

* '''Laser Station''' is a combination of PinballZone and SpaceZone, with revolving around a theme on [[EnergyWeapon Frickin' Laser Beams]].of lasers.



* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic and co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''2'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.

to:

* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic and co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''2'' ''[=PPS2=]'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.



* FoeYay: [[invoked]] Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''2'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.

to:

* FoeYay: [[invoked]] Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''2'' ''[=PPS2=]'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.



* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – 3'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.

to:

* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – 3'' [=PPS3=]'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.

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* RiddleForTheAges: What is "Dust Showoff's" real name? This is never explained at any point in the series (and most likely never will be).



* RiddleForTheAges: At one point in Galactic Base when in the farthest point of the past, you're tasked with witnessing a slave trade from afar. The details of said slave trade are never explained, such as what point of the slave trade you witnessed, or who were the slaves and who were the slavers, but does create a couple [[invoked]] EpilepticTrees.



* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but in the end, they were regulated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).

to:

* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but in the end, they were regulated relegated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).




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* WordOfGay: [[invoked]] In more recent years, Sunflorazumarill decided to confirm the sexuality of some player characters:
** While his sexuality is more ambiguous in the anime, Harley is confirmed to be gay in the ''Pokémon Peace Squad'' series.
** Floreia is supposed to be bisexual and may possibly have a crush on Cissy.
** For a non-player character case, at least two of the hula girls on Hula Island in ''Pokémon Peace Squad 2'' are lesbians and are in a relationship with each other.
* WordOfGod: [[invoked]] Over the years, Sunflorazumarill decided to confirm specific details regarding some things in the series:
** The story behind the Rocket Scorpion and Rocket Hydroplane in ''Pokémon Peace Squad 2'' is that they were built using the remains of the Hunter Scorpion and Hunter Hydroplane and the destruction of the latter two.
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* {{Railroading}}: This game's Quest Mode has several of these, with a noticeable one involving a minigame called Pokéringer, which can be done in Fortree City. A bit down the Route going east of Fortree City is a horde of invisible Kecleon, which you can't get past unless you have the Devon Scope. It turns out that the Devon Scope is the prize for placing first in the short tournament of Pokéringer, thus forcing you to partake in it at least once.
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* {{Nerf}}: ''Pokémon Peace Squad 2'' has two of these over the first game:
** Vehicles in the first game could be driven indefinitely, but in this game, most vehicles require fuel to use, which costs money to do. Especially noticeable as there's many more than in the first game, with a number of them required to progress through levels.
** Star City Raceway from one of the first game's expansions gives one to the Mach 101 in the form of the Mach 101 clone, which is the same vehicle but without weapons, which means no autojacks, no oil slick, and no homing rocket, making it a purely racing vehicle.


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* {{Unperson}}: ''Pokémon Peace Squad 2'' has a meta example involving Barry, Ethan, Lyra, and the Hearthome Collection, as all four of them basically don't exist as far as this game is concerned. Barry is replaced with a blatant SuspiciouslySimilarSubstitute called Pearl, Ethan and Lyra are replaced with Jimmy and Marina in their ''HG/SS'' outfits, with the former two used as the names of imposters of the latter two, and the ''one'' time the Hearthome Collection is mentioned it's referred to as a non-existent competition brought up in a tabloid magazine, all three of these basically being a TakeThat to all four characters/events.

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[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]

to:

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The
[[folder: Pokémon Peace Squad MAX]]

''Pokémon Peace Squad MAX'' is the tenth game in the ''Franchise/{{Pokemon}}'' spinoff
series ''Pokémon Peace Squad'' and is for the Nintendo Switch. Picking up nine months after the events of ''Pokémon Peace Squad Ultra Revival'', while the world is still reeling after the events of Team Rocket's regime and the Ultra War, the reinstated Pokémon Peace Squad has tons been hard at work with what is referred to as the Reconstruction, and through their efforts and others, much of examples of [[HailfirePeaks this trope]], enough to justify the world has recovered, with the Squad having relocated to Cerise Laboratories in Vermillion City. However, there is an attack on Vermillion City by [[TheRemnant remnants of Team Rocket's regime]] and the Squad swings back into action to stop them once more. As a massive robot resembling a much smaller Regicolossus touches down in the heart of the city, the sudden appearance of an object called a Wishing Star, which allows its own separate area.

[[folder: [=PPS1=] Examples]]
wielder to grow to gigantic proportions, allows the Squad to repel the attack. As Team Rocket and various other villain groups seek out another kind of item called MAX Crystals, the Pokémon Peace Squad sets out to collect as many of them as they can themselves before the bad guys can get their hands on them.\\
\\
The game takes a different approach when it comes to gameplay, with stages being larger and more open, with an [[WideOpenSandbox emphasis on immersion and exploration]] that also promotes some non-linearity. There are only two stages per episode, but each one is split into multiple areas with varying paths containing puzzles and challenges that involve collecting MAX Crystals. The game promotes re-playability with its levels, as in order to explore each one entirely and collect all of its MAX Crystals, you'll need to replay the stage multiple times and use various characters. There's also the mechanic of Dynamax, which makes the chosen character grow to gigantic proportions and radically changes how the levels are explored as well as upgrade their Pokémon's attacks to Max Moves.\\
\\
''Pokémon Peace Squad MAX'' has [[DevelopmentHell unfortunately been delayed]] due to factors such as other projects and at times lack of motivation, but the creator hopes to finish it one day. To compensate for this, a demo containing three levels and a boss has been released, each containing a good amount of exploration and MAX Crystals as a taste of what is to come.


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!'''Tropes that apply to Pokémon Peace Squad MAX:'''

* ConvectionSchmonvection: While this trope is normally in play in Volcanic Plant, Molten Depths, the lowest area in the stage, is so hot that you have a limited time before the intense heat does you in. In addition, the heat prevents ranged Water-type attacks from working, makes melee Water-attacks hit as Normal-type ones, and also prevents all freezing effects from working.
* GiantMook: Each level has several gigantic robotic enemies that can only be fought while Dynamaxed. There is least one such enemy in each stage that relinquishes a MAX Crystal for destroying.
* GottaCatchEmAll: Each level contains 15 [[Franchise/SonicTheHedgehog Chao]] that are placed throughout, although finding all of them isn't an easy task. Managing to find all 15 Chao in a stage will reward you with another MAX Crystal.
* HappyEndingOverride: The previous game ended with the fall of the Team Rocket Regime and Giovanni being caught by the Pokémon Peace Squad and imprisoned. This game opens with Team Rocket attacking Vermillion City, which cumulates in Giovanni being broken out, allowing him to go back to his evil schemes.
* HumongousMecha: Mini-Regicolossus, which while a much smaller version of Regicolossus, is still a titanic mech that towers over Vermillion City's buildings. It's used by Team Rocket to break Giovanni out of prison and serves as the boss after the intro stage.
* PlotCoupon: MAX Crystals happen to be this, with several of them placed in each stage in various ways, such as held by human enemies, contained inside robotic foes, rewards for clearing challenges and solving puzzles, and hidden in the stages themselves. MAX Crystals will be used to open up later Episodes in the game.
* WideOpenSandbox: ''PPS MAX'''s levels take on this appearance, being open areas with multiple paths to take through them. While there are still some one-way routes and goals signaling the end of the stages, they are mainly built on exploration and collecting MAX Crystals.
----
'''VideogameSettings:'''
* BubblegloopSwamp[=/=]UnderTheSea: Azure Garden
* CrystalLandscape: Zavok's boss stage.
* EternalEngine[=/=]LethalLavaLand[=/=]{{Prehistoria}}: Volcanic Plant
* GreenHillZone[=/=]TheCity: Green Hillside
* JungleJapes: Tribal Castle
* SlippySlideyIceWorld[=/=]UndergroundLevel: Aurora Valley
* TomorrowLand: Hovering Highway

[[/folder]]

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]
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* AWizardDidIt: It's implied that any (deliberate) contradictions made regarding certain things ''Franchise/{{Pokemon}}'' are explained away by [[BreakingTheFourthWall a fourth wall break]] from Annie and Oakley in Mandarin Island Main City saying that 99% of such events were caused by certain space time-based effects.

to:

* AWizardDidIt: It's implied Any of the timeline inconsistent events that any (deliberate) contradictions made regarding certain things ''Franchise/{{Pokemon}}'' happen in the game are explained away by [[BreakingTheFourthWall a fourth wall break]] from Annie and Oakley in Mandarin Island Main City saying that 99% of such events were caused by certain space time-based effects.effects. This also likely explains any (deliberate) contradictions made regarding certain things ''Franchise/{{Pokemon}}''.



* FranchiseOriginalSin: [[invoked]] The [[ContinuitySnarl deliberate snarl]] towards certain things ''Pokémon'' had begun as early as the first game [[note]]Such problems actually predate even the first game, with other projects the person has done or overseen, most notably a DS-transmitted event for ''VideoGame/PokemonXDGaleOfDarkness'' referring to Tabitha and Tate as males being paparazzi rumors.[[/note]], although the base game kept such things sparse, with only two such ones being brought up (that Tabitha and Tate are girls, made explicit with them being given female VA's here as opposed to the male ones they had in the anime) and not in such a repetitive way. The various expansions that came later would increase the number of such contradictions, such as the spelling of "[[VideoGame/PokemonDiamondAndPearl Sinnoh]]", when ''VideoGame/ShadowTheHedgehog'' takes place, or there being a character named Eugene. It would be the second game when such things started to get out of hand, with over ''twenty'' such contradictions being present and doled left and right throughout the game, such as changing the lineups for Ash, Dawn, and Brock, Poké-stylists being called Pokémon Coordinators, Jupiter and Pokémon Hunter J being all but explicitly confirmed to be the same person, Barry not existing, but a character named Pearl doing so in his place, characters referred to as Ethan and Lyra actually being Jimmy and Marina in different outfits, and more. All of this reached its peak with a special mission that outright referred to three actual events from the anime as lies purported by the tabloid magazine you're rounding up issues of in said mission, basically a justification for contradicting those events and probably other such ones. Due to how bad these got, primarily with the departure of the person responsible for causing such ContinuitySnarl, later games would undo these absurd contradictions in ''Pokémon'' over time.



* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception.

to:

* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception. [[note]]The reason this Mewtwo was used was probably due to the same reasons why they couldn't use the Mewtwo from the [[Anime/PokemonTheFirstMovie first movie]]; being [[ScrewedByTheLawyers unable to secure the rights]] to that Mewtwo from Takeshi Shudo's estate. Here, though, the first Mewtwo was still able to be acknowledged as well as being one of Giovanni's Pokémon in Multiplayer.[[/note]]
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* OrganicTechnology: Team Flora is very fond of this, putting organic-based defense systems in all of their bases. Whether it's vine barriers that furl when a switch is pressed, flower platforms that snap up when someone unauthorized steps of them, or flowers engineered to shoot [[FrickinLaserBeams lasers]], Team Flora's known for using organic technology.

to:

* OrganicTechnology: Team Flora is very fond of this, putting organic-based defense systems in all of their bases. Whether it's vine barriers that furl when a switch is pressed, flower platforms that snap up when someone unauthorized steps of them, or flowers engineered to shoot [[FrickinLaserBeams [[EnergyWeapon lasers]], Team Flora's known for using organic technology.



* '''Laser Station''' is a combination of PinballZone and SpaceZone, with a theme on FrickinLaserBeams.

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* '''Laser Station''' is a combination of PinballZone and SpaceZone, with a theme on FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]].

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[[AC:CHARACTER FOLDERS]]

!MAIN CHARACTERS

[[folder: Main Characters]]

to:

[[AC:CHARACTER [[AC:OTHER FOLDERS]]

!MAIN CHARACTERS

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: Main Characters]]
[=PPS1=] Examples]]
----
* '''Aqua Dome''' is a combination of DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flora Cave''' is a combination of JungleJapes, LostWoods, TreeTopTown, and UndergroundLevel.
* '''Crashed Colony Eurasia''' is a combination of AfterTheEnd (maybe), SpaceZone, and TimeTravel.
* '''Galactic Base''' is a combination of GravityScrew, SpaceZone, and TimeTravel.
* '''Space Metropolis''' is a combination of SpaceZone and TomorrowLand.
* '''Electrochemical Reactor''' is a combination of DownTheDrain, EternalEngine and TomorrowLand.
* '''Starlight Expressway''' is a combination of SpaceZone and TomorrowLand.
* '''Star Flight''' is a combination of EternalEngine and SpaceZone.
* '''Laser Station''' is a combination of PinballZone and SpaceZone, with a theme on FrickinLaserBeams.
* '''Cosmic Gadget''' is a combination of GravityScrew, LocomotiveLevel, and SpaceZone, with using [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Space Plant''' is a combination of EternalEngine and SpaceZone, with shades of GravityScrew and also [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Techno Gadget''' is a combination of EternalEngine, GravityScrew, and SpaceZone within an ElaborateUndergroundBase.
* '''Meteor Base''' is a combination of AbandonedLaboratory and SpaceZone.
* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and ToweringFlower.
* '''Automation Tower''' is a combination of EternalEngine, ItsAllUpstairsFromHere, RiseToTheChallenge, and SpaceZone, with aspects of GravityScrew.
* '''Final Cannon''' is a combination of ElaborateUndergroundBase and EternalEngine.



!GYM LEADERS

[[folder: Kanto Gym Leaders]]

to:

!GYM LEADERS

[[folder: Kanto Gym Leaders]]
[=PPS2=] Examples]]
----
* '''Magma Reactor''' is a combination of EternalEngine and VolcanoLair.
* '''Aqua Submarine''' is a combination of DownTheDrain and UnderTheSea inside a submarine.
* '''Flora Biome''' is a combination of BubblegloopSwamp, JungleJapes, PalmtreePanic, and ToweringFlower, and has ContainerMaze added to the mix.
* '''Ice Metropolis''' is a combination of TheCity and SlippySlideyIceWorld.
* '''Antarctic Lake''' is a combination of SlippySlideyIceWorld and UnderTheSea.
* '''Freeze Plant''' is a combination of EternalEngine and SlippySlideyIceWorld.
* '''Cipher Hotel''' is a combination of EternalEngine and HellHotel.
* '''Depth Cavern''' is a combination of EternalEngine and UndergroundLevel.
* '''Go-Rock Crystal''' is a combination of CrystalLandscape and EternalEngine.
* [[spoiler: '''Regicolossus''' is a combination of EternalEngine, GravityScrew, SpaceZone, and WombLevel, with shades of SlippySlideyIceWorld in the last third.]]
* '''Meteor Base''' is a combination of LethalLavaLand and SpaceZone with GravityScrew and MirrorWorld added in.
* [[spoiler: '''Technologic Palace''' is a combination of EternalEngine and TempleOfDoom, along with DeathMountain, LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, JungleJapes, LostWoods, CrystalLandscape, and UndergroundLevel, with GravityScrew thrown in.]]



[[folder: Johto Gym Leaders]]

to:

[[folder: Johto Gym Leaders]]
[=PPS3=] Examples]]
----
* '''Aqua Island''' combines DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flarice Valley''' is the definition of HailfirePeaks, combining LethalLavaLand with SlippySlideyIceWorld.
* '''Flora Temple''' combines EternalEngine with JungleJapes and TempleOfDoom.
* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and HollywoodMagnetism added in.
* '''Cipher Pyramid''' is TempleOfDoom with shades of DownTheDrain and ShiftingSandLand.
* '''Draco Platform''' combines GravityScrew and SpaceZone with shades of DownTheDrain and SlippySlideyIceWorld.
* [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals in place of water) with TimeDilation and InterfaceScrew added in.]]
* [[spoiler: '''Switch Tower''', amongst all three towers combined, is ItsAllUpstairsFromHere with LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, and GustyGlade.]]
* [[spoiler: '''Cyber Generator''' combines CyberSpace with DownTheDrain.]]



[[folder: Hoenn Gym Leaders]]

to:

[[folder: Hoenn Gym Leaders]]
PPSCA Examples]]
----
* '''Magma Network''' is EternalEngine and VolcanoLair (seeing a trend here?).
* '''Aqua Generator''' is DownTheDrain, EternalEngine, SlippySlideyIceWorld, and UnderwaterBase (again, seeing a trend here?).
* '''Tropical Swamp''' is BubblegloopSwamp with the second area combining TempleOfDoom.
* '''Flora Carrier''' is JungleJapes, LostWoods, and PalmtreePanic, all contained within a CoolAirship.
* '''Cyber Carnival''' is AmusementPark with CyberSpace.
* '''Iceberg Cavern''' is DownTheDrain and SlippySlideyIceWorld with shades of EternalEngine and an AdvancingWallOfDoom added in.
* '''Magnetic Cave''' is DugTooDeep and HollywoodMagnetism.
* '''Eternal Engine''' is EternalEngine (duh) and SpaceZone.
* [[spoiler: '''Lunar Gadget''' is EternalEngine, GravityScrew, SpaceZone, TheMaze, and UsefulNotes/TheMoon.]]
* [[spoiler: '''Final Command''' is GravityScrew with shades of CrystalLandscape (sort of) and an AdvancingWallOfDoom.]]
* '''Frozen Jungle''' is JungleJapes and SlippySlideyIceWorld.
* '''Undersea Volcano''' is LethalLavaLand and UnderTheSea.
* '''Cosmic Plant''' is EternalEngine and SpaceZone.
* '''Prism Pyramid''' is CrystalLandscape and TempleOfDoom along with shades of DownTheDrain, PinballZone, and SlippySlideyIceWorld.
* '''Ocean Labyrinth''' is DownTheDrain, TempleOfDoom, UndergroundLevel, and UnderwaterRuins. Also an AdvancingWallOfDoom.
* [[spoiler: '''Galaxy Park''' is primarily AmusementPark and SpaceZone.]]



[[folder: Sinnoh Gym Leaders]]

to:

[[folder: Sinnoh Gym Leaders]]
PPST Examples]]
----
* '''Marina Madness''' consists of PortTown, ShipLevel, and TomorrowLand, with shades of UnderTheSea.
* '''Pincher Cove''' consists of DownTheDrain and ElaborateUndergroundBase.
* '''Marble Zone''' consists of LethalLavaLand and TempleOfDoom.
* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair.
* '''Kaminko's E-A-P''' consists of AmusementPark and LevelAte.
* '''Aquatic Glacier''' consists of SlippySlideyIceWorld and UnderTheSea.
* '''Aqua Militex''' consists of DownTheDrain, RemilitarizedZone, and UnderwaterBase.
* '''Geotech Waterworks''' consists of DownTheDrain, SlippySlideyIceWorld, TomorrowLand, and UnderTheSea.
* '''Cave of the Gi''' consists of BigBoosHaunt, LethalLavaLand, and UndergroundLevel.
* '''Hidden Palace''' consists of TempleOfDoom and UndergroundLevel with UnderwaterRuins added in.
* '''Crystal Mazeway''' consists of CrystalLandscape and HollywoodMagnetism.
* [[spoiler: '''Ancient Paradise''' consists of JungleJapes, LethalLavaLand, and UnderTheSea mixed within a {{Prehistoria}} LostWorld.]]



[[folder: Unova Gym Leaders]]

to:

[[folder: Unova Gym Leaders]]
PPSEB Examples]]
----
* '''Generator Dam''' is a fusion of DownTheDrain, EternalEngine, and UnderTheSea.
* '''Cascade Resort''' is a fusion of DownTheDrain, PalmtreePanic, and UnderTheSea.
* '''Aqua Galleon''' is a fusion of DownTheDrain and GangplankGalleon.
* '''Urban Jungle''' is a fusion of TheCity and JungleJapes.
* '''Bramble Relic''' is a fusion of BubblegloopSwamp, RuinsForRuinsSake, and TheHedgeOfThorns.
* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and LostWoods.
* '''Deep Desert''' is a fusion of ShiftingSandLand, SlippySlideyIceWorld, and TempleOfDoom.
* '''Magnet Station''' is a fusion of DownTheDrain, EternalEngine, and HollywoodMagnetism.
* '''Plasma Geo-Plant''' is EternalEngine with CyberSpace added in.
* '''Magma Gate''' is a fusion of LethalLavaLand, and TempleOfDoom.
* '''Mirage Temple''' is a fusion of EternalEngine, MirrorWorld, ShiftingSandLand, and TempleOfDoom.
* '''Plasma Wailord''' is a fusion of DownTheDrain, SlippySlideyIceWorld, and WombLevel.
* '''Glacial Park''' is a fusion of AmusementPark, SlippySlideyIceWorld, and UnderTheSea.
* '''Prismatic Cavern''' is a fusion of CrystalLandscape and IcePalace.
* '''Ice Cathedral''' is a fusion of DownTheDrain, EternalEngine, SlippySlideyIceWorld, and TimeTravel. Also TechnoWreckage.
* '''Meteor Ring''' is a fusion of GravityScrew, HollywoodMagnetism, and SpaceZone.
* '''Draco Garden''' is a fusion of GravityScrew, LostWoods, and SpaceZone.
* [[spoiler: '''Rocket Megaship's''' second area is a fusion of DownTheDrain and EternalEngine.]]
* [[spoiler: '''Planet Wisp''' is a fusion of EternalEngine and GreenHillZone.]]
* [[spoiler: '''Eggmanland''' is a fusion of CircusOfFear, EternalEngine, and LethalLavaLand. In the Last Story, it also has SlippySlideyIceWorld.]]
* '''Aquarium Park''' is a fusion of UnderTheSea and {{Wutai}}.
* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and Enveloping Machine (Area 1). Area 5 adds in WombLevel and TimeDilation.]]



[[folder: Kalos Gym Leaders]]

to:

[[folder: Kalos Gym Leaders]]
PPSI Examples]]
----
* '''Aquamarine Relic''' mashes up DownTheDrain and UnderwaterRuins in a {{Mayincatec}} setting.
* '''Turquoise Temple''' mashes up TempleOfDoom with UnderTheSea.
* '''Tidal Cavern''' mashes up UnderTheSea with UndergroundLevel.
* '''Cryptic Ruin''' mashes up an ensemble of BigBoosHaunt, BlackoutBasement, BuildLikeAnEgyptian, DownTheDrain, and ShiftingSandLand, and on top of that includes an AdvancingWallOfDoom and RiseToTheChallenge.
* '''Time Dome''' mashes up ClockworksArea and RuinsForRuinsSake.
* '''Plasma Tower''' mashes up ItsAllUpstairsFromHere with GravityScrew and later on SpaceZone.
* [[spoiler: '''Solar Inferno''' and '''Molten Citadel''' both mashup EternalEngine and LethalLavaLand.]]
* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.]]
* '''Prismatic Mountain''' mashes up CrystalLandscape and DeathMountain.



[[folder: Alola Trial Captains & Kahunas]]

to:

[[folder: Alola Trial Captains & Kahunas]]
PPSCF Examples]]
----
* '''Computer City''' as a whole puts together CyberSpace and TomorrowLand, as does '''Network Highway (Present)'''.
* '''Verdant Generator''' (Present) puts together GreenHillZone and TomorrowLand.
* '''Aquatic Resort''' as a whole puts together PalmtreePanic and UnderTheSea.
* '''Citrus Coast''' puts together LevelAte, PalmtreePanic, and UnderTheSea.
* '''Aqua Zone (Past)''' puts together DownTheDrain, UndergroundLevel, and UnderwaterBase.
* '''Tropic Factory''' as a whole puts together EternalEngine and JungleJapes, as does '''Machine Jungle (Present)''' and '''Flora Plant (Present)'''.
* '''Flora Plant (Past)''' puts together JungleJapes, TempleOfDoom, and UndergroundLevel.
* '''Red-Hot Ride''' puts together CrystalLandscape and LethalLavaLand.
* '''Magma Tower''' puts together ItsAllUpstairsFromHere, LethalLavaLand, and PipeMaze.
* '''Crystal Valley''' puts together SlippySlideyIceWorld and UnderTheSea.
* '''Frozen Hive''' puts together HornetHole and SlippySlideyIceWorld.
* '''Cryogenic Lab (Past)''' puts together SlippySlideyIceWorld and TempleOfDoom.
* '''Old Observatory''' puts together TempleOfDoom and UnderTheSea.
* '''Sand Timeline''' puts together ShiftingSandLand, TempleOfDoom, and TimeRewindMechanic.
* '''Crystal Lake''' puts together CrystalLandscape and UnderTheSea.
* '''Magnet Mineway''' puts together DugTooDeep and HollywoodMagnetism.
* '''Plasma Lab''' is AbandonedLaboratory in the Present and CrystalLandscape in the Past.
* '''Skyward Road''' puts together BubblyClouds, FloatingContinent, ShiftingSandLand, and {{Wutai}}.
* '''Flare Station (Past)''' puts together BleakLevel, FloatingContinent, and TempleOfDoom.
* '''Starry Angel''' puts together GravityScrew, SpaceZone, and TechnoWreckage.
* [[spoiler: '''Perplex Paradise''' puts together LostWoods and UnderTheSea inside a biodome.]]
* [[spoiler: '''Angel Island''' puts together SlippySlideyIceWorld with each of these tropes:]]
** [[spoiler: '''Arctic Island''': JungleJapes]]
** [[spoiler: '''Hypothecity''': DownTheDrain, UnderTheSea, and UndergroundLevel]]
** [[spoiler: '''Marble Glacier''': RuinsForRuinsSake]]
** [[spoiler: '''Cryogenic Night''': AmusementPark]]
** [[spoiler: '''Mushroom Tundra''': FungusHumongous]]
** [[spoiler: '''Subzeropolis''': BuildLikeAnEgyptian and ShiftingSandLand]]
** [[spoiler: '''Lava Freeze''': LethalLavaLand]]
* [[spoiler: '''Crystal Base Area 3''' puts together LethalLavaLand and UnderTheSea.]]
* [[spoiler: '''Crystal Base Area 5''' puts together CrystalLandscape and WombLevel.]]



[[folder: Orange Gym Leaders]]

to:

[[folder: Orange Gym Leaders]]
PPSUR Examples]]
----
* '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and LostWoods.
* '''Sunlight Island''' fuses together GangplankGalleon, PalmtreePanic, UndergroundLevel, and UnderTheSea.
* '''Dinosaur Park''' fuses together JungleJapes and {{Prehistoria}}.
* '''Tropical Temple''' fuses together HornetHole, JungleJapes, and TempleOfDoom with Act 2's air bombing setting [[LethalLavaLand the place on fire]].
* '''Flora Garden''' Act 1 fuses together LostWoods and ToweringFlower while Act 2 fuses together LostWoods and WombLevel.
* '''Nightlight Plaza''' fuses together GreenHillZone and ToyTime.
* '''Lost Desert''' fuses together EternalEngine, RuinsForRuinsSake, and ShiftingSandLand.
* '''Burning Mineway''' fuses together DugTooDeep, EternalEngine, and LethalLavaLand.
* '''Blaze Carnival''' fuses together AmusementParkOfDoom and LethalLavaLand with Act 2 adding in LocomotiveLevel.
* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand inside a [[TankGoodness giant tank]].
* '''Twilight Castle''' as a whole fuses together BigBoosHaunt and BigFancyCastle.
* '''Plasma Fortress''' fuses together BigBoosHaunt, BigFancyCastle, and LethalLavaLand.
* '''Prison Militex''' Act 1 is a [[RemilitarizedZone huge military base]] while Act 2 is a [[TheAlcatraz gigantic prison]].
* '''Undersea Volcano''' fuses together UnderwaterBase and VolcanoLair.
* '''Toxic Valley''' is mainly DownInTheDumps while Act 2 adds in EternalEngine.
* '''Floating Glacier''' Act 1 fuses together EternalEngine and SlippySlideyIceWorld while Act 2 fuses together SlippySlideyIceWorld and UnderTheSea.
* '''Sherbet Paradise''' fuses together AmusementPark, LevelAte, and SlippySlideyIceWorld.
* '''Crystal Dome''' Act 1 fuses together CrystalLandscape and SlippySlideyIceWorld while Act 2 fuses together EternalEngine and SlippySlideyIceWorld.
* '''Lunar Casino''' fuses together CasinoPark and PinballZone on UsefulNotes/TheMoon.
* [[spoiler: '''Yokohama Outskirts''' fuses together BleakLevel, DoomedHometown, and GreenHillZone.]]
* [[spoiler: '''Prism Metropolis''' is a [[CrystalLandscape crystalline]] TomorrowLand with Act 2 adding in BigFancyCastle.]]
* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).]]
* [[spoiler: '''Prismatic Space''' fuses together CrystalLandscape and EldritchLocation with Act 2 adding in BlackoutBasement and UndergroundLevel.]]
* [[spoiler: '''Dark Dimension''' Act 2 fuses together EldritchLocation and FloatingContinent.]]
* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of LostWoods and starting from partway through Act 3 becomes a WombLevel.]]



!ELITE FOUR & CHAMPIONS

[[folder: Kanto/Johto Elite Four]]

to:

!ELITE FOUR & CHAMPIONS

[[AC:Nightmare Fuel]]

[[center:[-'''This is based on opinion. Please don't list it on a work's trope example list.'''-][==]]]

The ''Pokémon Peace Squad'' series is as a whole DarkerAndEdgier that anything else in the franchise, but does that mean there's more potential for NightmareFuel? Heck yeah, there is!

[[folder: Kanto/Johto Elite Four]]
Pokémon Peace Squad]]
----
* The Hex Maniac that Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
* Yuriko Hartache having been killed by the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.



[[folder: Hoenn Elite Four]]

to:

[[folder: Hoenn Pokémon Peace Squad: Chaos Adventure]]
----
* Two words: [[IDontLikeTheSoundOfThatPlace Death Castle]]. This stage is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and contains an immeasurable number of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
** Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
** Here, you notice a giant glowing door. As the glowing fades, suddenly, a [[VideoGame/SonicAdventure2 giant freaky ghost]] bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the ''true'' horror of this stage!
** What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
*** The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were [[invoked]] [[FridgeHorror used recently]]! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
*** But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. [[FromBadToWorse Even worse]], you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
*** But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by [[HellIsThatNoise banshee-like screams]], reach out and [[JumpScare grab your character almost instantly]]!
*** What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
*** Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
*** Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
** There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
** Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is ''blood''! I know that the ''Pokémon Peace Squad'' games are supposed to be rated T, but this is pushing even that!
** There is also the matter of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh
Elite Four]]
Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
* Giovanni seeing Team Rocket as a master race and his plan to [[DepopulationBomb wipe out everyone else]] is eerily similar to [[ANaziByAnyOtherName Nazism]] and the [[UsefulNotes/TheHolocaust Holocaust]].
* The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been [[AndIMustScream stuck like that forever]]!



[[folder: Sinnoh Elite Four]]

to:

[[folder: Sinnoh Elite Four]]
Pokémon Peace Squad: Endless Boundaries]]
----
* The Plasma Wailord stage contains this. Although its description states that it resembles the Titanic Wailord and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord ''is'' the Titanic Wailord and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is [[invoked]] ''[[FridgeHorror still alive and in agony]]''! N would probably be appalled at this horrible misuse of a rare Pokémon!
* The Dark Minister/[[spoiler:[=MechaMew2=]]] is able to jab its hand into anyone and [[YouWillBeAssimilated assimilate]] him or her! Seeing what looks like liquid metal start to spread onto the person also references [[Film/TheMatrix Smith]] turning others into himself!
* Let's just say the scene during the [[spoiler: Last Story where Ghetsis appears and [[OneHitPolykill pierces N and Ash with a laser]]]] is quite jarring, [[spoiler: especially with Ghetsis then [[LaughingMad laughing insanely]] immediately afterwards]]!
* The scene where [[spoiler: Ghetsis brings about the [[EndOfTheWorldAsWeKnowIt end of all multiverses]]. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch]]!
** [[spoiler: Seeing Blaze the Cat and Silver the Hedgehog [[RetGone dissolving from existence]] is also quite scary!]]
* The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from ''VideoGame/MegaManX'', except with ''half of it organic''! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with the same blood dripping from its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a ''[[GiantSpider 5 meter long bio-robotic arachnid]]''! It'll also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you and to make things more [[{{Squick}} squick]]-inducing, when you manage to fell this abomination, ''its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse''!
** There's also the matter of this boss fight's EasterEgg. If your health gets reduced to 0 HP while cocooned, before "You failed the mission" pops up, you get a [[NonStandardGameOver cutscene]] of the overgrown cyborg Ariados jumping to you, ''[[ItsAWonderfulFailure then eating your still-cocooned body]]''!
* Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a WombLevel with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
** But here's where things get really disturbing. After [[spoiler: [=MechaMew2=]]] is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was ''the stage we had went through''! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
** On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
* The scene after clearing the above stage where [[spoiler: Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening]]!
* Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
** And when it comes to Phase 2, the craft transforms to resemble [[VideoGame/Kirby64TheCrystalShards Zero Two]], which is in itself was NightmareFuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis [[BloodFromTheMouth coughs up copious amounts of blood]]!
** To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from ''VideoGame/PokemonBlack2AndWhite2''. In the second half of said phase, the music changes to an [[UpToEleven even more disturbing version]]!



[[folder: Unova Elite Four]]

to:

[[folder: Unova Elite Four]]
Pokémon Peace Squad: Ultra Revival]]
----
* [[VideoGame/FinalFantasyVII Midgar]] is stated to be [[DoomedHometown gone]] in the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something ''[[NothingIsScarier worse]]''.
** The Aftermath DLC reveals exactly what happened to Midgar. It turns out that [[spoiler: Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one]]!
** Remember that in one of ''[=PPS1=]'''s expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, [[spoiler: that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, ''this is Midgar's actual in-story fate after clearing Quantum Bomb'']]!
** Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when [[spoiler: the Quantum Bomb went off]], and neither they nor the city's populace made it out before [[spoiler: being sucked into an Ultra Wormhole]].
* Remember Regicolossus from ''Pokémon Peace Squad 2''? A mile-tall HumongousMecha brimming with hundreds of weapons, including the [[FantasticNuke Colossus Buster]] and a WaveMotionGun, and capable of leveling cities? [[spoiler: Well, when you finally enter the "factory", you discover Team Rocket has constructed ''dozens, maybe hundreds'' of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world.]] [[note]]Which actually happens after you've cleared the Lost Desert stage.[[/note]]
** Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
* Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from [[AdultFear children]] to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
** Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
** It's stated the prisoner capacity for the place is somewhere around several ''million'', meaning several million innocent people were likely subject to enslavement or death.
** Given that the rebellion took down the factory before starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
* The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to [[EldritchLocation Ultra Space]], making it similar in function to the [[VideoGame/SuperSmashBrosBrawl Subspace Gunship]]. What's worse, it's implied that the ship has already done this to several cities!



[[folder: Kalos Elite Four]]

to:

[[AC:Shout Out]]

[[folder: Kalos Elite Four]]
Pokémon Peace Squad: Chaos Adventure]]
----
* The Daily Cirrus in the Aero Highway stage. It's pretty apparent what [[ComicBook/{{Superman}} that is based off of]]…
* A very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, she says that a pop idol band performed a concert on the moon. There happens to be [[Anime/WandabaStyle an anime]] where this has happened.
* The fight with Folly and Trudly at the end of Cyber Carnival is based off of the [[VideoGame/SonicTheHedgehog3 Carnival Night Zone midboss]].
* The Rocket Guardian fight is quite similar to the [[VideoGame/SonicTheHedgehog2006 Egg Genesis]] fight.
* The fight with Nanba happens to be a knockoff of the fight with N. Gin in ''VideoGame/CrashBandicoot3Warped''. It even includes the [[UsefulNotes/TheMoon same location]].



[[folder: Alola Elite Four]]

to:

[[AC:That One Level]]

[[folder: Alola Elite Four]]
Pokémon Peace Squad]]
----
* Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is [[RuleOfThree once again fatal]]! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area [[TimedMission with a short time limit]] while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
* Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that [[OneHitKill kills you instantly]]! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually [[VideoGameCrueltyPunishment lose points]] if you do. There's also the matter of [[EscortMission escorting Celebi]] later on in the stage and you can't have its HP be reduced to 0 as well as an area with [[RiseToTheChallenge rising poison water]]. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult [[PuzzleBoss puzzle boss]]. Only then can you breathe easy.
** This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in ''Chaos Adventure''), since the female Grunts actually attack this time, requiring you to dispose of them as well.



[[folder: League Champions]]

[[/folder]]

!OTHER TRAINERS

[[folder: Other Kanto Trainers]]

[[/folder]]

[[folder: Other Johto Trainers]]

![[http://moe.animecharactersdatabase.com/uploads/chars/5457-617353581.png Trixie]]

A performer in a circus, Trixie trains her Pokémon to do tricks that are best suited to their special abilities. She was one of the first people to join the Pokémon Peace Squad and serves as an intermediate member. Trixie also has a heated rivalry with Samantha, who is another member.

to:

[[AC:Other]]

[[folder: League Champions]]

[[/folder]]

!OTHER TRAINERS

[[folder: Other Kanto Trainers]]

[[/folder]]

[[folder: Other Johto Trainers]]

![[http://moe.animecharactersdatabase.com/uploads/chars/5457-617353581.png Trixie]]

A performer in a circus, Trixie trains her Pokémon to do tricks that are best suited to their special abilities. She was one of the first people to join
Continuity]]

While
the Pokémon Peace Squad and serves as an intermediate member. Trixie games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also has made [[ContinuitySnarl a heated rivalry with Samantha, who large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these weren't a case of something like CriticalResearchFailure, but were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is another member.to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.



!Tropes that apply to Trixie:

* AscendedExtra: Trixie was a one-time character in the [[Anime/{{Pokemon}} anime]]. Here, she's been a playable character since the first game.
* BareYourMidriff: Her outfits in the series usually show her stomach.
* BerserkButton: Never call Trixie of her Pokémon circus freaks.
* Dance attler: Trixie is capable of walking, standing, and even resting on her hands, which also come into play when she fights.
* FragileSpeedster: Trixie excels in Speed and Jump, with her Health, Power, and Defense below average.
* {{Narcissist}}: Implied to be this in ''Pokémon Peace Squad: Chaos Adventure''.
* MakingASplash: Her Pokémon Azumarill, Golduck, Gastrodon, and Jellicent are all Water-types.
* {{Redhead}}: Trixie's hair color, of course.
* TheRival: To Samantha.

to:

!Tropes * ''[=PPS2=]'' does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that apply to Trixie:

* AscendedExtra: Trixie was
Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a one-time character Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
** Ash and Brock's lineups are also unnecessarily altered in ''[=PPS2=]''. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did
in the [[Anime/{{Pokemon}} anime]]. Here, she's been a playable character since anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
* The game doesn't acknowledge
the first game.
* BareYourMidriff: Her outfits
Hearthome Collection, a competition that happened in the series usually show her stomach.
* BerserkButton: Never call Trixie of her
anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon circus freaks.
* Dance attler: Trixie is capable of walking, standing,
coordinators and grouped along with such.
** There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. [[invoked]] ExecutiveMeddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
* ''[=PPS2=]'' also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
* There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during ''[=PPS2=]'', some in the context of describing Pearl, but he is never referred to as such.
** Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the [[WeHardlyKnewYe very first mercenary to die]] during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
* [[{{Unperson}} Lyra does not exist]]. It's Marina wearing her ''[[VideoGame/PokemonGoldAndSilver [=HeartGold=] and [=SoulSilver=]]]'' outfit. Lyra is instead the name for a [[TakeThat Marina-hater and impostor]] in an Optional Mission in ''[=PPS2=]'''s Quest Mode. [[note]]Although to be fair, the reason for this may be Lyra's ReplacementScrappy status for replacing Marina. Even then, it doesn't make it right to say that she's Marina in a different outfit. Same goes for Ethan.[[/note]]
** The same goes for Ethan. It's "supposed" to be Jimmy in his ''[=HeartGold=] and [=SoulSilver=]'' outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
* Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
* Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]], ''Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
** Cheryl, however, gets it
even resting on her hands, worse, as not only is she afraid of Bug-type Pokémon, she's ''especially'' afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
* Then there's the debacle in
which also come into play when she fights.
* FragileSpeedster: Trixie excels
it's '''heavily''' hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that [[InsaneTrollLogic even possible]] or '''where''' would such a rumor even originate from?! Not to mention that there was one scene in Speed the anime that showed both Hunter J and Jump, with her Health, Power, and Defense below average.
* {{Narcissist}}: Implied
Jupiter ''clearly as separate people''.
** This might be because the one making these contradictions had a notion that all major antagonists in ''Pokémon'' have
to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
* Note that most of these tend to involve things from [[VideoGame/PokemonDiamondAndPearl Sinnoh]]. Perhaps the most egregious contradiction made is Sinnoh being spelled ''Sinooh'' (two o's and opposed to two n's). And it's more than a misspelling when it's used in ''everything'' that's headed by the co-creator.
* On the topic of Brock's mother, Lola, ''[=PPS2=]'' states that she's Brock's ''step''mom and to make things worse, Brock's siblings hate her.
* There's also the idea of there being a character named Eugene (which was actually an egregious alternate [[DubNameChange dub name change]] for Eusine). The other creator tried to fix
this in ''[=PPS1=]'''s expansions by saying Eugene was just a Eusine double, but in ''[=PPS2=]'', [[invoked]] [[ExecutiveMeddling meddling]] went as far as to make Eugene a separate playable character.
* We also have the deal with [[GenderBlenderName Tabitha]] of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the ''PPS'' series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given TheOtherDarrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
** WordOfGod [[invoked]] admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
* Similarly, the earlier ''Pokémon Peace Squad'' games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. [[TheOtherDarrin Tate's VA was even changed to Liza's but with a slightly higher pitch.]] [[invoked]]
** To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a ''[[InsaneTrollLogic paint edit]]'' and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first ''PPS'' game deliberately [[MissingEpisode excluded the two Tate & Liza episodes]], due to "[[BlatantLies falsely depicting Tate as a boy]]", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
* Even characters originating from projects related to the ''Pokémon Peace Squad'' games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a {{Fanservice}} sex symbol, not a mother. [[note]]This might have originated from a comment the creator had once said about Electra being a single mother (which he threw out not long after saying). The co-creator decided to apply this to Milane, and is known to make references to that in anything that he oversees.[[/note]]
* Not even elements from the first ''Pokémon Peace Squad'' game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
* Another such matter that was subject to this was a cameo of [[Anime/SonicX Chris Thorndyke]]
in ''Pokémon Peace Squad: Chaos Adventure''.
Squad 1'' that was actually [[OrwellianRetcon removed from the game]] in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "[[VideoGame/MegaManBattleNetwork Lan Hikari]]", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in ''Pokémon Peace Squad 2'''s Quest Mode, Lan (who is the focus of this mission) [[BreakingTheFourthWall breaks the fourth wall]] to address that he was the one seen in the laptop cameo.
* MakingASplash: Her Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon Azumarill, Golduck, Gastrodon, became immune to Poison from the 3rd Gen onward.
* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic
and Jellicent co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''2'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are all Water-types.
stated to take place where they are established in the Sonic canon.
* {{Redhead}}: Trixie's hair color, Another case is regarding the ''VideoGame/MegaManClassic'' games, in which the first two games say take place even further into the future than the co-creator's self-believed ''Shadow the Hedgehog'' timeline, and thus pushes ''VideoGame/MegaManX'' even further forward.
* Due to how bad these had gotten, in later ''Pokémon Peace Squad'' games, a number
of course.
* TheRival: To Samantha.
these unnecessary contradictions were [[AuthorsSavingThrow undone]] [[invoked]] in in order to keep things as consistent as possible between the ''PPS'' series and other things ''Pokémon'' and to prevent any more inane issues from happening again.



[[folder: Other Hoenn Trainers]]

![[http://cdn.bulbagarden.net/upload/7/71/Samantha.png Samantha]]

A performer who does routines with ribbons, Samantha is another member of the Pokémon Peace Squad and one who has been with them since the beginning. She enjoys doing dances with ribbons and also serves as an intermediate member of the squad. She's rivals with Trixie.

to:

[[folder: Other Hoenn Trainers]]

![[http://cdn.bulbagarden.net/upload/7/71/Samantha.png Samantha]]

A performer who does routines with ribbons, Samantha is another member of the Pokémon Peace Squad and one who has been with them since the beginning. She enjoys doing dances with ribbons and also serves as an intermediate member of the squad. She's rivals with Trixie.
Trivia]]



!Tropes that apply to Samantha:

* AscendedExtra: Was a character-of-the-day in the ''Anime/{{Pokemon}}'' anime, but a full-on playable character in the ''PPS'' series.
* CastingAShadow: In ''[=PPS2=]'', ''3'', and ''Chaos Adventure'', Samantha has a Sableye, a Dark/Ghost-type.
* ExtraOreDinary: Her signature Pokémon, Mawile, is a Steel-type.
* FragileSpeedster[=/=]StoneWall: Has great Speed, Defense, and Jump stats, as well as average Health, but very poor Power.
* ImprobableWeaponUser: Samantha's ribbons aren't just for show, she also uses them for a defensive actions and to attack foes.
** In a special mission for Trinity, she uses her ribbons to swing from building to building just like [[ComicBook/SpiderMan a certain web-slinger]].
* TheRival: To Trixie.
* ShockAndAwe: In Trinity, she has a Zebstrika and in ''Endless Boundaries'', an Emolga.
* ShoutOut: One way of using her ribbons in battle, which is to use them to grab the foe and pull them towards her, is very similar to Scorpion's spear in the ''Franchise/MortalKombat'' games.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Has aqua-green hair.

to:

!Tropes that apply to Samantha:

* AscendedExtra: Was a character-of-the-day AscendedFanon: [[invoked]] The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the ''Anime/{{Pokemon}}'' anime, remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
* CreatorsApathy: [[invoked]]
** Sunflorazumarill admits that come ''Pokémon Peace Squad 2'' he gave up trying to correct any of the [[ContinuitySnarl contradictions]] to various things ''Pokémon'' made in the series by [[ExecutiveMeddling Carrington]] because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. [[note]]Good luck getting Carrington to admit to this trope when it comes to the contradictions, because on the two instances people told him he was wrong about such things he told them ''they'' [[BelievingTheirOwnLies were wrong]].[[/note]]
** He also admits that the reason the series churned out [[CapcomSequelStagnation such a large number of sequels]] was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with ''Ultra Revival'' and slow things down should the series continue.
* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:\\
\\
''Pokémon Peace Squad 1'' examples:
* Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
* The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
* The Mad Train stage could have been a high-tech train built by Team Plasma,
but it was enforced by Carrington to be a full-on passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
* Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
* The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.\\
\\
''Pokémon Peace Squad 2'' happens to be rife with ExecutiveMeddling[[invoked]]:
* Sunflorazumarill's original pitch for the game didn't involve so much vehicle usage. Most of the vehicles in the game were shoehorned in by Carrington, almost making vehicle driving one of the gimmicks of the game. In most cases, driving these vehicles is required to clear various stages. In addition, while the first game had no such mechanic, most vehicles now require fuel (which you have to pay for) in order to use.
* The fact that various actions in the game (such as swimming) now require things such as Intermediate and Advanced Orbs, Diamonds, and Pearls, even though all actions were available from the start in the first game, was also added in by Carrington. One such case is the start of the Aqua Submarine stage, which was originally intended to have the character start swimming from the get-go regardless, but was changed to piloting a small submarine inside it (and it being blown up if you're able to swim from the beginning).
* Due to his role as a villain in this game, Giovanni was replaced by Silver (the [[VideoGame/PokemonGoldAndSilver GSC]] rival) as a playable character. However, even after this, Giovanni was made a
playable character anyway (albeit one unlocked at one point in Quest Mode) and on top of that, Jessie & James were also made playable characters (also unlocked in Quest Mode). Due to the story, however, they can't be used in Episode 5, Highwind Crisis, or Episode 13, and playing as them is outright stated to be [[CanonDiscontinuity non-canon]] to the game's story.
* At the end of the Flora Biome stage, there was originally supposed to be a line from the villagers about turning the complex into an ecology base, but was removed. Instead, it's stated that the Team Flora helicopter at the end is big enough to seat everyone, implying that the villagers leave with the chosen character.
* In Episode 5, Jessie & James were originally supposed to be battled only in Antarctic Lake. Instead, they were made to be battled once in Ice Metropolis (despite a boss battle already occurring shortly beforehand), once in Antarctic Lake, and twice in Freeze Plant. In addition, several additional bosses were shoehorned into Freeze Plant in both Jenny and Expert Modes.
* Originally, Pokémon Hunter J was supposed to only be hired by the [[LegionOfDoom Meta Alliance]] to do two tasks for them, but this was changed to be that she was a part of the organization. In addition, J was supposed to [[spoiler: suffer a DisneyDeath]] regardless of the character you played as after defeating her, but was changed to that some characters get a different cutscene [[spoiler: where the DisneyDeath]] doesn't happen. To top things off, in Episode 13, J was originally going to leave after delivering [[spoiler: Prof. Oak and Knuckles]] to the Meta Alliance, but she and her henchmen were added to the bestiary for Episode 13's stages.
* Despite having no relevance to the story of the game whatsoever, Timerunners and Spaceriders were shoehorned into the game (with Timerunners only appearing in Episode 12). In addition, a new vehicle called a Ghostdasher was also added to the game, despite it having no relevance either and only appearing in Episode 12 and Meteor Base.
* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but
in the ''PPS'' series.
end, they were regulated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).
* CastingAShadow: In ''[=PPS2=]'', ''3'', Drill Dozers were supposed to make a return in [=PPS2=]'s multiplayer mode, but were taken out. Even more egregious, every multiplayer mode ''except'' "Destroy the Dozer" made a return and ''Chaos Adventure'', Samantha has a Sableye, a Dark/Ghost-type.
* ExtraOreDinary: Her signature Pokémon, Mawile, is a Steel-type.
* FragileSpeedster[=/=]StoneWall: Has great Speed, Defense, and Jump stats,
several new modes were added in as well as average Health, but very poor Power.
well.
* ImprobableWeaponUser: Samantha's ribbons aren't just One of the most egregious examples of things changed from Sunflorazumarill's original vision was with the collectible card system, in which he stated all the methods for show, she also uses collecting them for (all of which involve clearing a defensive actions and to attack foes.
** In a special mission for Trinity, she uses her ribbons to swing from building to building just like [[ComicBook/SpiderMan a
stage with certain web-slinger]].
* TheRival: To Trixie.
* ShockAndAwe:
conditions met). In Trinity, she has a Zebstrika and in ''Endless Boundaries'', an Emolga.
* ShoutOut: One way of using her ribbons in battle, which is
addition to use them to grab bumping the foe and pull them towards her, is very similar number of cards from 1200 to Scorpion's spear 2400, ''none'' of the original intended ways of collecting cards were used in the ''Franchise/MortalKombat'' games.
final version. In fact, none of the actual implemented ways ''even involve clearing the stage''.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Has aqua-green hair.
As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.\\
\\
A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].

* TrollingCreator: [[invoked]] Carrington, the aforementioned co-creator of the earlier ''Pokémon Peace Squad'' games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become InsistentTerminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in ''Pokémon'' that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.



[[folder: Other Sinnoh Trainers]]

[[/folder]]

[[folder: Other Unova Trainers]]

[[/folder]]

[[folder: Other Kalos Trainers]]

[[/folder]]

[[folder: Other Alola Trainers]]

[[/folder]]

!SUPPORTING CHARACTERS

[[folder: Sonic Characters]]

[[/folder]]

[[folder: [=FF7=] Characters]]

[[/folder]]

[[folder: Mega Man Characters]]

[[/folder]]

[[AC:Supporting Cast]]

[[folder: V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System)]]

A [[ArtificialIntelligence sufficiently-advanced A.I. hologram]], the Virtual Electronic Robotic Intelligence Computing Artificial System, or V.E.R.I.C.A.S. for short, is the central control system for Star City. Introduced in the Space Shield Crisis side-story of ''Pokémon Peace Squad 1'', she usually manifests herself as a medium-sized cube with a young woman's face on each surface. She has the ability to appear absolutely anywhere in Star City without the need for holographic projectors or the like, can generate things like digital barriers, and can even attack foes using electrical shocks. Integrated into Star City, V.E.R.I.C.A.S. oversees everything that goes on in the space city, mainly by using a vast network of digital strips and sensors going throughout the city, and also helps to manage its operations. Her core is located at the top of Automation Tower, the highest point in Star City, and if it were to be destroyed, it would be her end. After the events of Star City, V.E.R.I.C.A.S. had been modified in order to go beyond Star City and in fact to the world below where she would lend her services to the chosen character within the Sinnoh Underground.

to:

[[folder: Other Sinnoh Trainers]]

[[/folder]]

[[folder: Other Unova Trainers]]

[[/folder]]

[[folder: Other Kalos Trainers]]

[[/folder]]

[[folder: Other Alola Trainers]]

[[/folder]]

!SUPPORTING CHARACTERS

[[folder: Sonic Characters]]

[[/folder]]

[[folder: [=FF7=] Characters]]

[[/folder]]

[[folder: Mega Man Characters]]

[[/folder]]

[[AC:Supporting Cast]]

[[folder: V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System)]]

A [[ArtificialIntelligence sufficiently-advanced A.I. hologram]],
Videogame Settings]]

The various levels and settings are what form
the Virtual Electronic Robotic Intelligence Computing Artificial System, or V.E.R.I.C.A.S. for short, is core of the central control system for Star City. Introduced in the Space Shield Crisis side-story of ''Pokémon Peace Squad 1'', she usually manifests herself as a medium-sized cube Squad'' games, with a young woman's face on each surface. She has almost every kind of level being used at least once (although parts of this stems from the ability to appear absolutely anywhere in Star City without creator's compulsive usage of level tropes). Below is a list of the need for holographic projectors or the like, can generate things like digital barriers, and can even attack foes using electrical shocks. Integrated into Star City, V.E.R.I.C.A.S. oversees everything that goes on various VideogameSettings used in the space city, mainly by using a vast network of digital strips and sensors going throughout the city, and also helps to manage its operations. Her core is located at the top of Automation Tower, the highest point in Star City, and if it were to be destroyed, it would be her end. After the events of Star City, V.E.R.I.C.A.S. had been modified in order to go beyond Star City and in fact to the world below where she would lend her services to the chosen character within the Sinnoh Underground.series. Warning, '''unmarked spoilers''' regarding levels below.



!Tropes that apply to V.E.R.I.C.A.S.:

* ArtificialIntelligence: V.E.R.I.C.A.S. is the most advanced holographic A.I. of her time, having helped to develop Star City's Star Supporter robots, having developed the Space Plant's systems (including the A.I. that constructs automated space stations with their own A.I. and the Defense Creation System that produced the Cyber Bubble midboss), and also manages Star City's systems as a whole.
* AssistCharacter: Through DS-transmitted data, V.E.R.I.C.A.S. appears in ''VideoGame/SuperSmashBrosBrawl'' as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in ''VideoGame/SuperSmashBrosUltimate'', where she assumes her SpaceshipGirl avatar [[spoiler: from ''Endless Boundaries'']] and actually freezes the opponent she gives advice on in place with a digital shock, allowing other players to attack them.
* BarrierMaiden: She can create digital barriers to block attacks, although she'll only do this if you're playing on Easy Mode.
* BenevolentAI: V.E.R.I.C.A.S. is a great example of this trope, being loyal to her creator and also such and when she helps you out, she's with you to the end. A Trainer Tip explains that she will even follow your character into the depths of oblivion.
* TheBusCameBack: [[spoiler: V.E.R.I.C.A.S. returns in ''Pokémon Peace Squad: Endless Boundaries'' in the Star Database stage during the Last Story.]]
* ExpositionFairy: This happens to be V.E.R.I.C.A.S.'s main purpose throughout most of the Space Shield Crisis storyline, although she tries not to be annoying.
* HardLight: Among the things that she can do is create holographic barriers to protect those she's following from enemy attacks.
* InformedAbility: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across?
** Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
* LostLenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
* OverlyLongName: Her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.
* SapientShip: More like ''[[UpToEleven sapient city]]''! (Although a [[DownplayedTrope borderline case]].) She is integrated into Star City, can sense everything that goes on within it, and is able to control its various functions when necessary.
* SpaceshipGirl: Can also be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. [[spoiler: Became AscendedFanon]][[invoked]][[spoiler: with her return in ''Endless Boundaries''.]]
* ShoutOut: WordOfGod [[invoked]] is that she was inspired by V.I.K.I. from ''Film/IRobot'', although V.E.R.I.C.A.S. is entirely benevolent.
* YouDontLookLikeYou: In her [[spoiler: unexpected reappearance in ''Endless Boundaries'']], V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as AscendedFanon[[invoked]]). Likely justified given that she's a robotic hologram.

to:

!Tropes that apply to V.E.R.I.C.A.S.:

* ArtificialIntelligence: V.E.R.I.C.A.S. is the most advanced holographic A.I. of her time, having helped to develop Star City's Star Supporter robots, having developed the Space Plant's systems (including the A.I. that constructs automated space stations with their own A.I. and the Defense Creation System that produced the AbandonedLaboratory: Abandoned Lab, Meteor Base ([=PPS1=]), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
* AirborneAircraftCarrier: Hunter Carrier, Final Fortress ([=PPS2=]), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
* TheAlcatraz: Prison Island X ([=PPS1=]), Prison Militex Act 2 (PPSUR)
* AllTheWorldsAreAStage: Dimension Maze ([=PPS2=]), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
* AmusementPark: PokéPark ([=PPS2=]),
Cyber Bubble midboss), and also manages Star City's systems as a whole.
Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
* AssistCharacter: Through DS-transmitted data, V.E.R.I.C.A.S. appears in ''VideoGame/SuperSmashBrosBrawl'' as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one AmusementParkOfDoom: Electric Park ([=PPS2=]), Blaze Carnival (PPSUR)
* AthleticArenaLevel: Giga Stadium (PPSI)
* BandLand: Music Metropolis (PPSCA)
* BigBoosHaunt: Death Castle (PPSCA), Cave
of the other opponents. She makes a return in ''VideoGame/SuperSmashBrosUltimate'', where she assumes her SpaceshipGirl avatar [[spoiler: from ''Endless Boundaries'']] and actually freezes the opponent she gives advice on in place with a digital shock, allowing other players to attack them.
Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
* BarrierMaiden: She can create digital barriers to block attacks, although she'll only do this if you're playing on Easy Mode.
BigFancyCastle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
* BenevolentAI: V.E.R.I.C.A.S. is a great example of this trope, being loyal to her creator and also such and when she helps you out, she's with you to the end. A Trainer Tip explains that she will even follow your character into the depths of oblivion.
BlackoutBasement: Abandoned Lab ([=PPS1=]), Cryptic Ruin (PPSI)
* TheBusCameBack: [[spoiler: V.E.R.I.C.A.S. returns in ''Pokémon Peace Squad: Endless Boundaries'' in the BleakLevel: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
* BonusLevel: Rainbow Secret (PPSCF)
* BrutalBonusLevel: Trial Train ([=PPS1=]), Trial Mountain ([=PPS2=]/PPST), Trial Island (PPSEB)
* BubblegloopSwamp: Amazon Dense ([=PPS1=]), Flora Biome ([=PPS2=]), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
* BubblyClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
* BuildLikeAnEgyptian: Pyramid Cave ([=PPS1=]), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
* BonusLevelOfHeaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
* CasinoPark: Electric Park, Cipher Hotel ([=PPS2=]), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
* ChristmasEpisode: Holiday Junction (PPSI)
* CircusOfFear: Eggmanland (PPSEB), Circupolis (PPSI)
* TheCity:
** [=PPS1=]: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
** [=PPS2=]: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
** [=PPS3=]: Palm Tree Streets, Night Skyscraper, Neon Metropolis
** PPSCA: Aero Highway
** PPST: Night Speedway, Route 280-EXT, City Escape
** PPSEB: Urban Jungle, Deconstructed City
** PPSI: Splash City, Lightning Highway
* ClockworksArea: Clock Tower (PPSI)
* ConstructionZoneCalamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
* CoolStarship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
* CrystalLandscape: Go-Rock Crystal ([=PPS2=]), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
* CyberSpace:
Star Database stage during the Last Story.]]
([=PPS1=]), Digital Matrix, Techno Base ([=PPS2=]), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator ([=PPS3=]), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
* ExpositionFairy: This happens DeathMountain: Red Mountain ([=PPS1=]), Corel Mountain ([=PPS2=]), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
* DerelictGraveyard: Midgar City ([=PPS1=])
* DiscOneFinalDungeon: Final Cannon ([=PPS1=]), Draco Starbase ([=PPS2=]), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
* DownInTheDumps: Death Yard ([=PPS2=]), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Reactor ([=PPS1=]), Aqua Submarine ([=PPS2=]), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator ([=PPS3=]), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
* DreamLand: Dream Palace (PPSI)
* DugTooDeep: Mystic Cave, Sinnoh Underground ([=PPS1=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon ([=PPS1=]), Depth Cavern ([=PPS2=]), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
* EldritchLocation: Ultra Space (PPSUR)
* EternalEngine:
** [=PPS1=]: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
** [=PPS3=]: Egg Tower, Snagem Drill, Metallic Madness
** PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
** PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
** PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
** PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
** PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
* FantasticNatureReserve: Mystic Preserve (PPSI)
* FloatingContinent: Pokélantic Road ([=PPS2=]), Angel Crisis, Final Fall ([=PPS3=]), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
* FungusHumongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
* FuturisticSuperhighway: Rocket Chase, Starlight Expressway ([=PPS1=]), Geotech Station (PPST), Chrome Highway (PPSCF)
* GangplankGalleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
* GravityScrew:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
** PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
** PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
** PPSI: Plasma Tower, Perplex Planet, Draco Colony
** PPSCF: Starry Angel
** PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
* GreenHillZone: Green Hill ([=PPS1=]), Leaf Storm ([=PPS2=]), Palmtree Panic ([=PPS3=]), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
* GustyGlade: Switch Tower (Electric) ([=PPS3=]), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
* HellHotel: Cipher Hotel ([=PPS2=])
* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
* HornetHole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
* IcePalace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
* ItsAllUpstairsFromHere: Radio Mess, Wily Tower, Automation Tower ([=PPS1=]), Plasma Tower, Galactic Elevator, Cruise Shuttle ([=PPS2=]), Egg Tower, Switch Tower ([=PPS3=]), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
* JokeLevel: Gaming Evolution ([=PPS2=])
* JungleJapes: Amazon Dense, Flora Cave ([=PPS1=]), Angel Island, Leaf Storm, Tropical Trees, Flora Biome ([=PPS2=]), Jungle Joyride, Tropical Mazeway, Flora Temple ([=PPS3=]), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
* LethalLavaLand: Red Mountain ([=PPS1=]), Volcano Valley, Meteor Base ([=PPS2=]), Flarice Valley, Switch Tower (Fire) ([=PPS3=]), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
* LevelAte: Cosmic Flower ([=PPS1=]), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 ([=PPS2=]), Tornado Defense, Highwind Defense ([=PPS3=]), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
* LocomotiveLevel: Mad Train, Cosmic Gadget, Trial Train ([=PPS1=]), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
* LostWoods: Forest Highway, Flora Cave ([=PPS1=]), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
* TheMaze: Ice Gate, Dimension Maze ([=PPS2=]), Techno Defense ([=PPS3=]), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
* MirrorWorld: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base ([=PPS2=]), Mirage Temple (PPSEB)
* UsefulNotes/TheMoon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
* OminousFloatingCastle: Plasma Astral Base (PPSEB)
* PalmtreePanic: Emerald Coast, Green Hill ([=PPS1=]), Wave Ocean, Flora Biome ([=PPS2=]), Tropical Tide, Palmtree Panic, Jungle Joyride ([=PPS3=]), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
* PinballZone: Electric Park, Cipher Hotel ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
* PipeMaze: Chemical Maze ([=PPS3=]), Magma Tower (PPSCF)
* PortTown: Marine Station (PPSCA), Marina Madness (PPST)
* {{Prehistoria}}: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
* RemilitarizedZone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
* RemixedLevel: Return
to be V.E.R.I.C.A.S.'s main purpose throughout most Space Gadget ([=PPS1=]), Yokohama Outskirts Act 1 (PPSUR)
* RuinsForRuinsSake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
* ShiftingSandLand: Lost Desert, Pyramid Cave ([=PPS1=]), Dusty Desert ([=PPS2=]), Arid Sands, Hidden Ruins ([=PPS3=]), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
* ShipLevel: Ocean Liner ([=PPS1=]), Marina Madness (PPST)
* SlippySlideyIceWorld: Aqua Dome ([=PPS1=]), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus ([=PPS2=]), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) ([=PPS3=]), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
* SpaceZone:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all
of the PPS: The Space Shield Crisis storyline, although she tries not Crisis
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
** PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
** PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
** PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
** PPSCF: Cosmic Expanse, Prismatic Angel
** PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
* SteamPunk: Network Highway <Past>
* TechnoWreckage: Return
to be annoying.
Space Gadget ([=PPS1=]), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
* HardLight: Among the things that she can do is create holographic barriers to protect those she's following from enemy attacks.
TempleOfDoom: Technologic Palace ([=PPS2=]), Flora Temple, Cipher Pyramid ([=PPS3=]), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
* InformedAbility: If V.E.R.I.C.A.S. is said to be able to control anything in TheHedgeOfThorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Central City,
Star City, then why doesn't she stop any Star Space Metropolis, Electrochemical Reactor, Starlight Expressway ([=PPS1=]), all of Rocketopia ([=PPS3=]), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City robots gunning for you or deactivate any traps or defense measures that you come across?
** Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
(PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
* LostLenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
* OverlyLongName: Her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.
ToyTime: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
* SapientShip: More like ''[[UpToEleven sapient city]]''! (Although a [[DownplayedTrope borderline case]].) She is integrated into Star City, can sense everything that goes on within it, and is able to control its various functions when necessary.
TreeTopTown: Flora Cave ([=PPS1=]), Tropical Trees ([=PPS2=]), New Mideel (PPST), Treetop Tumble (PPSEB)
* SpaceshipGirl: Can also be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. [[spoiler: Became AscendedFanon]][[invoked]][[spoiler: with her return in ''Endless Boundaries''.]]
* ShoutOut: WordOfGod [[invoked]] is that she was inspired by V.I.K.I. from ''Film/IRobot'', although V.E.R.I.C.A.S. is entirely benevolent.
* YouDontLookLikeYou: In her [[spoiler: unexpected reappearance in ''Endless Boundaries'']], V.E.R.I.C.A.S. now resembles a cute girl instead
UndergroundLevel: Depth Cavern ([=PPS2=]), Cave of the floating cube she initially appeared as (likely as AscendedFanon[[invoked]]). Likely justified given that she's a robotic hologram.
Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake ([=PPS2=]), Chemical Maze ([=PPS3=]), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
* UnderwaterBase: Aqua Dome ([=PPS1=]), Aqua Island ([=PPS3=]), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
* UnderwaterRuins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
* VoidBetweenTheWorlds: Subspace Anomaly, Mystery Warp (PPSCF)
* VolcanoLair: Magma Lab ([=PPS1=]), Magma Reactor ([=PPS2=]), Magma Lavacraft ([=PPS3=]), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
* {{Wackyland}}: Gaming Galaxy (PPSI)
* TheWildWest: Rail Canyon (PPST), Canyon Causeway (PPSI)
* WombLevel: Regicolossus ([=PPS2=]), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
* {{Wutai}}: Wutai ([=PPS1=]), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)



[[folder: Prof. Miranda Freonia]]

A scientist in the study of Time Crystals, Prof. Freonia came to the assistance of Prof. Oak after the descent of the mystery ship in ''Pokémon Peace Squad: Crystal Freeze'' in order to investigate the crisis at hand. During the events of the game, she mans the hand radio alongside Oak, giving the chosen character information regarding the stages and can also be spoken to at the [=PeaceSquad=] [=HeliBase=] where she'll give information regarding Time Crystals.\\
\\
[[spoiler: After clearing the Final Episode, however, Prof. Freonia is revealed to be [[BigBad the leader of the newly revealed Team Crystal]] and has been using the Pokémon Peace Squad and Team Rocket in order to acquire the data on Time Crystals, Mega Stones, and Chaos Emeralds needed for her plan to go into action, and that is to [[FrozenInTime freeze all of time in the past]] so that the Megime Empire will last forever! This is because [[TheReveal she has some connection to the Megime Empire]].]]

to:

[[folder: Prof. Miranda Freonia]]

A scientist in the study of Time Crystals, Prof. Freonia came to the assistance of Prof. Oak after the descent of the mystery ship in ''Pokémon Peace Squad: Crystal Freeze'' in order to investigate the crisis at hand. During the events of the game, she mans the hand radio alongside Oak, giving the chosen character information regarding the stages and can also be spoken to at the [=PeaceSquad=] [=HeliBase=] where she'll give information regarding Time Crystals.\\
\\
[[spoiler: After clearing the Final Episode, however, Prof. Freonia is revealed to be [[BigBad the leader of the newly revealed Team Crystal]] and has been using the Pokémon Peace Squad and Team Rocket in order to acquire the data on Time Crystals, Mega Stones, and Chaos Emeralds needed for her plan to go into action, and that is to [[FrozenInTime freeze all of time in the past]] so that the Megime Empire will last forever! This is because [[TheReveal she has some connection to the Megime Empire]].]]
YMMV]]



!Tropes that apply to Prof. Freonia:

* AlasPoorVillain: [[spoiler: Despite what she turned out to be and tried to do, given what happened to cause her to become this, you can't help but feel sorry for this ice queen. Even the chosen character tends to feel this way during the game's ending.]]
* AnIcePerson: [[spoiler: She uses weapons built into her queen dress that can freeze targets in glowing crystal.]]
* BigBad: [[spoiler: Of ''Pokémon Peace Squad: Crystal Freeze''.]]
* DiabolicalMastermind: [[spoiler: Freonia, believe it or not, it Team Crystal's leader.]]
* EvilAllAlong: In a spinoff series going much longer than anyone thought it would, [[spoiler: Prof. Freonia is one of the few people in the series to be revealed to be this.]]
* EvilCostumeSwitch: After defeating Giovanni and clearing the Final Episode, [[spoiler: Freonia appears wearing a queen-like outfit similar to what she wore when she was still Cristel, princess of the Megime Empire.]]
* {{Expy}}: [[spoiler: Comes off as one of Queen Elsa of ''[[Creator/{{Disney}} Disney's]] WesternAnimation/{{Frozen|2013}}'', except if Elsa was [[EvilCounterpart evil]] and had ambitions of freezing time itself.]]
* FishOutOfTemporalWater: [[spoiler: She's actually from 100 years in the past, having been transported to 5 or 10 years before the present events of ''Crystal Freeze'' by the Time Prisms reacting to the disaster that was to occur in both the past and present.]]
* {{Irony}}: [[spoiler: It turns out that while Freonia's goal was to make it so that the Megime Empire would last forever by [[FrozenInTime freezing time]], it ends up being her actions that caused the destruction of the kingdom in the first place. She ultimately accepts that it's her own fault, only to decide to [[IveComeTooFar go through with her plan anyway]] and resurrect the Megime Empire after freezing time.]]
* KilledOffForReal: [[spoiler: After the Chaos Heart is destroyed, its explosion turns Freonia to crystal, then the crystal core collapses on top of her, and for a second, she can actually be seen ''breaking apart''. On top of all this, this happened miles below the ocean floor a century in the past, meaning that by now, [[DeaderThanDead Freonia is definitely gone]].]]
* MadScientist: [[spoiler: Although we're unsure if she really was a scientist or if that was only a cover.]]
* MorallyAmbiguousDoctorate: [[spoiler: In addition to her motives, just how did Freonia become a professor in the first place?]]
* OmnicidalManiac: [[spoiler: She wants to permanently freeze all of time, destroying the world, so that the Megime Empire itself won't be destroyed and continue to flourish.]]
* RoyalsWhoActuallyDoSomething: [[spoiler: Freonia is actually Princess Cristel, having been transported from the past. After discovering that the Megime Empire did indeed fall, she created the pseudonym of Prof. Freonia and focused on trying to go back in time and preserve her kingdom.]]
* TragicVillain: [[spoiler: Freonia, or Cristel, wanted her kingdom to last forever, only to descend into despair and then madness upon finding out that it destroyed shortly after she was sent forward in time, and trying to destroy the world in order to prevent the Megime Empire from being destroyed. It cumulates with Freonia being [[TakenForGranite turned into crystal]] upon the Chaos Heart exploding and [[KilledOffForReal crushed by the collapsing core]], the chosen character unable to save her.]]
* TreacherousAdvisor: Prof. Freonia, much like Prof. Oak, other Pokémon Professors, Shingo, and DJ Mary, mans the radio and gives you advice on getting through the stages among other things. [[spoiler: Turns out she's actually Team Crystal's leader and was using you to stop Team Rocket in order to acquire what she needed from Giovanni for her own plans.]]
* UtopiaJustifiesTheMeans: [[spoiler: Seeks to ensure that the Megime Empire lasts forever without the interference of the rest of the world.]]
* WalkingSpoiler: Anything pertaining to her other than being a specialist in Time Crystals makes her this.
* WellIntentionedExtremist: [[spoiler: Is planning to freeze time in order to prevent the Megime Empire from dying.]]
* YouGottaHaveBlueHair: She has ice-blue hair.

to:

!Tropes * BestBossEver: [[invoked]] The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
* BreatherLevel: [[invoked]] Abandoned Lab in ''[=PPS1=]'', which is [[ForegoneVictory impossible to lose]] unless you're playing as Volkner or playing in Jenny Mode.
* FanDislikedExplanation [[invoked]]
** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/{{Pokemon}} anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
** The scene in Mandarin Island Main City in ''Pokémon Peace Squad 1'''s difficulty pack expansion where Annie & Oakley [[BreakingTheFourthWall break the fourth wall]] to address
that apply 99% of all "non-advertisement"-based errors are caused by [[AWizardDidIt space-time effects]] is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier ''PPS'' games tells us about them is what "really" happened.
* FoeYay: [[invoked]] Some of Trixie's dialogue towards Samantha in various games suggest this. Not
to Prof. Freonia:

mention one of her attacks when fighting her in ''[=PPS1=]'' and ''2'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
* AlasPoorVillain: FollowTheLeader: [[invoked]] In ''Pokémon Peace Squad Infinity'', the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in ''VideoGame/MarioKart8''.
* FridgeHorror: [[invoked]]
** While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in ''Chaos Adventure'', which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
*** Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
** In ''Endless Boundaries'',
[[spoiler: Despite the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what she turned out to could likely be ''blood'' pooling at the bottom of the area and tried to do, given what happened to cause her to become this, massive brains that you can't help but feel sorry for this ice queen. Even have to destroy to progress. Then after defeating [=MechaMew2=], you see Ghetsis, and only his head remains normal, the chosen character tends to feel this way during the game's ending.]]
* AnIcePerson: [[spoiler: She uses weapons built
rest of him having been integrated into her queen dress that can freeze targets the base. In short, you were making your way ''through Ghetsis'' and ''punching out his brains'' in glowing crystal.]]
the process]]!
* BigBad: [[spoiler: Of InferredHolocaust: [[invoked]] In ''Pokémon Peace Squad: Crystal Freeze''.]]
* DiabolicalMastermind:
Chaos Adventure'''s prologue, [[spoiler: Freonia, believe it or not, it Team Crystal's leader.]]
* EvilAllAlong: In a spinoff series going much longer than anyone thought it would,
Rocket]] unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, [[spoiler: Prof. Freonia is Team Rocket]] may have just slaughtered millions!
* MemeticMutation: [[invoked]] Like other things ''Franchise/{{Pokemon}}'', the ''Pokémon Peace Squad'' games have garnered a handful of memes:
** "You failed the mission." [[labelnote:Explanation]]Said every time you die, go out of bounds, or anything else that causes you to lose. Enforced by
one of the few people in creators to the series to be revealed to be this.]]
* EvilCostumeSwitch: After defeating Giovanni
point of DepartmentOfRedundancyDepartment and clearing the Final Episode, [[spoiler: Freonia appears wearing a queen-like outfit similar to what she wore when she was still Cristel, princess InsistentTerminology, sometimes even used in place of [[NeverSayDie death]].[[/labelnote]]
** "[=Ih8shipping=]" [[labelnote:Explanation]]The more meddling
of the Megime Empire.]]
* {{Expy}}: [[spoiler: Comes off as
creators had a habit of [[ShipSinking turning any pairing that was invoked in anything he did into a rivalry]]. Reached its peak when Electra/Volkner was accurately predicted to be turned into one of Queen Elsa of ''[[Creator/{{Disney}} Disney's]] WesternAnimation/{{Frozen|2013}}'', except if Elsa was [[EvilCounterpart evil]] after they were shipped and had ambitions of freezing time itself.]]
* FishOutOfTemporalWater: [[spoiler: She's
said creator actually from 100 years in the past, [[AuthorTract expressed his hatred of shipping]] ''ingame'' by having been transported to 5 or 10 years before the present events of ''Crystal Freeze'' by the Time Prisms reacting to the disaster that was to occur player type this word into a computer in both the past and present.]]
* {{Irony}}: [[spoiler: It turns out that while Freonia's goal was to make it so that the Megime Empire would last forever by [[FrozenInTime freezing time]], it ends up being her actions that caused the destruction of the kingdom
Special Mission 4 for Galactic Base in the first place. She ultimately accepts that it's her own fault, only to game.[[/labelnote]]
** "Piplup is unmarketable crap!" [[labelnote:Explanation]]In the second game's Quest Mode, you
decide to [[IveComeTooFar go through with her plan anyway]] show the person in Westopolis who lets your Pokémon star in commercials a Piplup, he'll cite the above quote and resurrect the Megime Empire after freezing time.]]
* KilledOffForReal: [[spoiler: After the Chaos Heart is destroyed, its explosion turns Freonia
kick you out. Sometimes used to crystal, then the crystal core collapses on top of her, and for a second, she can actually be seen ''breaking apart''. On top of all this, this happened miles below the ocean floor a century reference Piplup's CreatorsPet [[invoked]] status in the past, meaning that by now, [[DeaderThanDead Freonia is definitely gone]].]]
* MadScientist: [[spoiler: Although we're unsure if she really was a scientist
anime or if that was only a cover.]]
* MorallyAmbiguousDoctorate: [[spoiler: In addition to her motives, just how did Freonia become a professor in the first place?]]
* OmnicidalManiac: [[spoiler: She wants to permanently freeze all of time, destroying the world, so that the Megime Empire itself won't be destroyed and continue to flourish.]]
* RoyalsWhoActuallyDoSomething: [[spoiler: Freonia is actually Princess Cristel, having been transported from the past. After discovering that the Megime Empire did indeed fall, she created the pseudonym of Prof. Freonia and focused on trying to go back in time and preserve her kingdom.]]
* TragicVillain: [[spoiler: Freonia, or Cristel, wanted her kingdom to last forever, only to descend into despair and then madness upon finding out that it destroyed shortly after she was sent forward in time, and trying to destroy the world in order to prevent the Megime Empire from being destroyed. It cumulates with Freonia being [[TakenForGranite turned into crystal]] upon the Chaos Heart exploding and [[KilledOffForReal crushed by the collapsing core]], the chosen character unable to save her.]]
* TreacherousAdvisor: Prof. Freonia, much like Prof. Oak,
other Pokémon Professors, Shingo, that fans don't like.[[/labelnote]]
** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies
and DJ Mary, mans rumors about various things and giving three examples of such lies, all three of them being actual events from the radio [[Anime/{{Pokemon}} anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
** "TOTAL AND ABSOLUTE DESTRUCTION!!!" [[labelnote:Explanation (spoilers)]]Said by Ghetsis during the Last Story in ''Endless Boundaries''. Has gained notoriety for its LargeHam
and gives NarmCharm [[invoked]] status.[[/labelnote]]
** "You won't do SHIT to it!" [[labelnote:Explanation]]At one point late in ''Ultra Revival'', we get the first instance of an extreme curse word from Guzma. Considered by some people to be on par with [[VideoGame/ShadowTheHedgehog Shadow's]] "Where's that damn FOURTH Chaos Emerald."[[/labelnote]]
* SugarWiki/MomentOfAwesome: [[invoked]] There is a cutscene in ''Pokémon Peace Squad Infinity'' where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's,
you advice on getting must make is through the stages among other things. stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Turns out she's Empire City]] has one that does the same thing, only with Agatha.
* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is
actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception.
* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – 3'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.
* ShipSinking: [[invoked]] Actually ''[[EnforcedTrope enforced]]'' via [[AuthorTract one of the creators]]. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to ''Trinity'') they refuse to work together on ''anything'', to the point where they can't be paired in ''any stage'' in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the ''Timerunners'' expansion of the first game actually uses the word "[=Ih8shipping=]" at one point and on at least two occasions in fights with Volkner, [[BreakingTheFourthWall Electra addresses "idiot shippers"]]. [[CaptainObvious This person definitely hates shipping]].
** Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty [[spoiler: doesn't cry over Ash being abducted by
Team Crystal's leader Draco]] and was using you in [[spoiler: Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty ([[SubvertedTrope although he faked throwing Misty's lure out the airlock]])]].
** However, even with all of this, people still ship some of these characters together and later games show them having CharacterDevelopment amongst each other and more willing
to stop work together (Cissy and Danny have become more friendly towards each other by ''Endless Boundaries'' and ''Infinity'', for instance).
* TakeThatScrappy: [[invoked]] Episode 10 of ''Pokémon Peace Squad 2'' features the [[DamselScrappy widely despised]] Princess Elise from [[VideoGame/SonicTheHedgehog2006 Sonic '06]] showing up, to be kidnapped by Pokémon Hunter J. She also gets kidnapped by
Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around ''50%'' of the playable characters have idle quotes if you stand around in order Kingdom Valley, further bashing her:
--> Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick
to acquire what she needed my stomach…
--> Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, [[ThisIsForEmphasisBitch bitch]]!
--> Erika: [Elise] reminds me of a [[Franchise/SuperMarioBros princess in a pink dress]], one who gets kidnapped all the time. Even then, she's far better than this one.
--> Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A ''dead'' person.
--> Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
--> Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! [[PunctuatedForEmphasis I! HATE! HER!]]
--> Marley: I can't shake this feeling that Elise may have kissed something not far
from Giovanni for her own plans.]]
a dead Shaymin. *shudders*
* UtopiaJustifiesTheMeans: {{Tearjerker}}: [[invoked]] Without a doubt, [[spoiler: Seeks to ensure that the Megime Empire lasts forever without the interference of the rest of the world.]]
* WalkingSpoiler: Anything pertaining
scene in ''Pokémon Peace Squad: Endless Boundaries'' after all universes have been annihilated, and Ash and N are dead. Not to her other than mention Blaze and Silver being a specialist in Time Crystals makes her this.
* WellIntentionedExtremist: [[spoiler: Is planning to freeze time in order to prevent the Megime Empire
erased from dying.]]
existence]]. The music during this scene helps.
* YouGottaHaveBlueHair: She UnexpectedCharacter: [[invoked]] ''Pokémon Peace Squad Ultra Revival'' has ice-blue hair.
some:
** Sho, who previously in the ''Pokémon Peace Squad'' series was only seen in an Optional Mission in ''[=PPS2=]'''s Quest Mode, returns as a member of Team Skull and [[OptionalBoss potential boss]].
** Nancy, who was also last seen in ''Pokémon Peace Squad 2'' and last mentioned in ''Chaos Adventure'', returns as being affiliated with the Aether Foundation.



!VILLAINS

[[AC:Team Rocket]]

[[folder: As a Whole]]
----
!Tropes that apply to Team Rocket as a whole:

* NotSoHarmlessVillain: Forget everything you've been lead to believe about Team Rocket in the ''PPS'' series, as Team Rocket does way more than steal Pokémon! In ''[=PPS3=]'' alone they pull off no less than ''six'' shocking acts; freezing two villages, including people, entirely, knocking down two landmark buildings, covering an ''entire country'' in nanites, ''nuking'' Hunter J's ship, destroying the Mahogany Base, and finally, ''obliterating'' Angel Island! But the worst act they succeed in committing is in ''Chaos Adventure'', where they make a whole region rise into the sky, then split into several pieces! Who's to say Team Rocket hadn't killed thousands with such an act!
** In ''Ultra Revival'', they manage to succeed in [[TheBadGuyWins conquering the world]] by taking control of the [[StarfishAliens Ultra Beasts]]!

[[/folder]]

[[folder: Giovanni]]

The notorious leader of Team Rocket, [[https://cdn.bulbagarden.net/upload/d/d0/Giovanni_BW.png Giovanni's]] ambitions revolve around, you guessed it, taking over the world (insert [[Film/StreetFighter M. Bison's]] "[[MemeticMutation OF COURSE!]]" here). In the ''Pokémon Peace Squad'' series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for [[HeelFaceRevolvingDoor unknown reasons]] in ''[=PPS1=]'' and serving the [[LegionOfDoom Meta Alliance]] in ''[=PPS2=]'', Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in ''[=PPS3=]'', Giovanni had sought to ''reshape the entire multiverse'' into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad has ever ended up facing.
----
!Tropes that apply to Giovanni:

* AGodAmI: As of ''Pokémon Peace Squad 3'', Giovanni sees himself as this.
* AbusiveParent: While not outright one, Giovanni shows contempt for his son Silver (the G/S/C rival) for siding with the Pokémon Peace Squad and thus considers him the same as they are and provided you're playing as Silver, Giovanni shows just as little mercy (more specifically, none) when fighting him.
** In actuality, given the circumstances and Silver's decision to side with the Squad, this may be more of a case of IHaveNoSon.
* BigBad: Has become the main one for the whole ''Pokémon Peace Squad'' series.
* BoringButPractical: In one of the optional Quest Mode missions for Astro Platform in ''Pokémon Peace Squad 2'', Giovanni is revealed to have a handgun on his person. An ordinary handgun. Despite all the Grunts, Pokémon, robots, weapons, and vehicles at his disposal, when it comes to personal protection, as a last resort, he knows that the most basic kind of weapon can sometimes be the most effective.
* TheChessmaster: Giovanni is known to manipulate others, including the Pokémon Peace Squad, in order to fulfill his plans.
* CorruptCorporateExecutive: ''PPS: Trinity'' reveals him to be the CEO of a massive corporation known as Geotech Industries. This is likely one of his financial sources for Team Rocket's schemes.
* CrazyPrepared: While not too prepared, Giovanni always has a backup plan on two just in case the Pokémon Peace Squad stops one.
** For instance in ''3'', [[spoiler: he first announced that the player and his/her friends wouldn't enter Rocketopia before having the two Rocket Krakens open fire on them. When the player got past them, it turns out Giovanni already had several high-ranking Team Rocket members attempt to stop him/her. When the chosen character got past all of them and reached Rocketopia's core, Giovanni was waiting for him/her and blasts him/her with 500,000 volts of electricity. When the character broke free of the shock, Giovanni used the Rocket Ultimatum to try and destroy him/her. Finally, when the player destroyed the craft, Giovanni reveals that he stalled for time so that the Arceus Beam would fire. This only ends up being derailed when Dialga, Palkia, and Giratina pull a BigDamnHeroes moment and appear in order to destroy the beam and free Acreus.]]
* DespotismJustifiesTheMeans: The ''Pokémon Peace Squad'' games show that Giovanni will stop at nothing in order to make the world his, even if it means its destruction.
* DiabolicalMastermind: Is the leader of Team Rocket and behind many of the plots of the series.
* DishingOutDirt: When it comes to the Pokémon he trains and his specialty as a Gym Leader, Giovanni specializes in Ground-types.
* DisneyDeath:
** [[spoiler: Seems to be killed when [=MechaMew2=] destroys Team Rocket's moon base in ''Chaos Adventure''. Halfway through the credits, he's revealed to be alive in a space transport.]]
** [[spoiler: ''Endless Boundaries'' has him killed during the Last Story by [=MechaMew2=] under Ghetsis's orders, only for the ResetButton to undo his fate.]]
* DisproportionateRetribution: Takes this [[UpToEleven up to eleven]] in an optional mission in ''[=PPS2=]'''s Quest Mode, [[spoiler: where he captures Hunter J and her crew, plans to have them all executed, the Hunter Carrier and all Pokémon within confiscated, and turns Hunter J's henchmen into ''human bombs''! And all this over the incident that occurred in the EnemyMine trope below!]]
* TheDragon: Believed to be this to Meta Leader in ''Pokémon Peace Squad 2''.
** DragonWithAnAgenda: Never got to act on this, though.
* {{Egopolis}}: [[spoiler: Rocketopia, which Giovanni considers his capital.]]
* EnemyMine: [[spoiler: During a certain event is ''[=PPS2=]'''s Quest Mode. However, this incident happened during his supposed on again/off again affair with Team Rocket and lead to him having a temporary HeelFaceTurn in ''[=PPS1=]''. Not to mention his retaliation to the perpetrators of the incident.]]
** [[spoiler: Unbeknownst to the chosen character in ''Crystal Freeze'', Giovanni created the Chaos Blade that was instrumental in the chosen character making their way through Freonia's lair, having deliberately left it there for them to use.]]
* EvilVersusEvil: In ''Pokémon Peace Squad 2'', there were a few clashes between Giovanni and Hunter J. While J had gotten the upper hand at times, Giovanni and Team Rocket were generally portrayed as the greater threat. [[spoiler: This happened more subtly against Prof. Freonia during the finale of ''Pokémon Peace Squad Crystal Freeze''.]]
* {{Foreshadowing}}: [[spoiler: Halfway through the credits of ''Chaos Adventure'', Giovanni talks about plans for a [[VideoGame/PokemonBlackAndWhite faraway region]].]]
** [[spoiler: Also, in ''Pokémon Peace Squad: Trinity'', starting in Episode 7, clues pertaining to something Giovanni is planning begin to emerge, such as plans for a dimensional superweapon found in Geotech HQ, the revelation of plans for some sort of craft powered by the Chaos Emeralds in Geotech Lab, that Giovanni is the CEO of Geotech Industries, the disappearance of an artifact called the Dimensional Prism, the appearance of the Rocket Fortress, the acquisition of the Chaos Emeralds, and each of the Pokémon Professors going missing, indicate that another plot is forming, something else than every Pokémon being snatched. Also, N says that even after Ghetsis is defeated, the Squad still won't be finished in their endeavor.]]
* GalacticConqueror: He happened to be this during the events of ''Chaos Adventure''.
** During the events of ''Pokémon Peace Squad 3'' ([[spoiler: and ''Pokémon Peace Squad: Ultra Revival'']]), Giovanni attempted [[MultiversalConqueror multiversal conquest]].
* HeelFaceRevolvingDoor: Giovanni was a ''[[HeelFaceTurn member]]'' of the Pokémon Peace Squad in ''Pokémon Peace Squad 1'', mainly in order to subdue a rouge Team Rocket plot. His tenure with the Squad doesn't last long, [[CaptainObvious obviously]].
* HijackingCthulhu: [[spoiler: In the finale for ''Pokémon Peace Squad: Ultra Revival'', Giovanni awakens and takes control of UB-∞ Apocalypse: Aeondgame.]]
* JokerImmunity: No matter what happens to Giovanni, [[spoiler: be it flung up into space, [[DisneyDeath blown up in a moon base]], ''dimensionally displaced'', [[KilledOffForReal straight-up killed]], [[TrappedInAnotherWorld or sent to the Distortion World]]]], Giovanni will never stay gone and will always return come the next installment.
* JustShootHim: [[spoiler: Upon the chosen character entering Rocketopia's central lab, Giovanni blasts him/her with ''five hundred thousand volts of electricity'' in an attempt to fry him/her. Fortunately, your character manages to break free.]]
* KnightOfCerebus: ''PPS'' Giovanni is the most powerful and threatening iteration of him, and he is ''not'' to be taken lightly. To compare, Giovanni in the ''Pokémon Peace Squad'' games is the equivalent of 'WesternAnimation/SonicTheHedgehogSatAM'' Robotnik.
* OmnicidalManiac: ''Pokémon Peace Squad 3'' onward, his plans involve destroying the world in order to take it over and to ensure that the Pokémon Peace Squad and their allies are all eradicated.
** It can even be debated that Giovanni doesn't care what happens to the world just as long as it's his. If anything, he'd rather reside in the safety of what he has created, be it [[spoiler: Rocketopia, Neo Rocketopia, the moon]], or elsewhere, and watch the world burn.
* OneWingedAngel: [[spoiler: In ''Trinity'', after being defeated in the Rocket Omnicore, Giovanni decides to absorb the power of the [[MineralMacguffin Chaos Emeralds]] himself, fusing the wreckage of the Omnicore to himself to create a new robotic body and claims that he'll destroy everything and create a omnipresent empire without the need for Legendary Pokémon or incompetent underlings, setting up the final battle of the game.]]
* ShoutOut: In ''Chaos Adventure'', Giovanni refers to [=MechaMew2=] as a "mechanical marvel", just like he did in ''Theatre/PokemonLive''.
* SmugSnake: Giovanni has this attitude most of the time, never succumbing to a VillainousBreakdown ([[spoiler: that is, until the end of ''Ultra Revival'']]).
* TakeOverTheWorld: Even though Giovanni has now attempted universal domination and has even gone as far as attempt to [[RewritingReality remake the multiverse as one super-universe]], his rationale for these actions is still world domination. In ''Pokémon Peace Squad: Ultra Revival'', he manages to actually [[TheBadGuyWins accomplish this]] through use of the Ultra Sapphire and Ultra Beasts.
* TeamRocketWins: The main plot of ''Pokémon Peace Squad: Ultra Revival'' involves Giovanni having succeeded in conquering the world by using the Ultra Beasts and throwing things into chaos as a result.
* TheStrategist: As he knows the Pokémon Peace Squad far better than any other villain and how they work, once stating that he knows every move they're going to make even before they do, he knows just what to expect from the Squad and is always prepared for them. He even knows the location of [=PeaceSquad=] Academy somehow!
** In ''Pokémon Peace Squad 3'', rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, Giovanni decided to go after the ''[[{{God}} creator of the universe]]'', and [[TeamRocketWins succeeded in capturing it]]!
** [[spoiler: In ''Trinity'', Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second BigBad.]]
* TookALevelInBadass: In the ''Pokémon Peace Squad'' series, Giovanni has become quite something, having things such as an immense mile-high robot with major destructive power, a gigantic fleet of flying fortresses on par with the Egg Fleet, and even his own capital city!
** His plans have also become far more dangerous, having nearly caused a Class X ApocalypseHow in ''Chaos Adventure'', a Class X-2 in ''Trinity'' and ''Endless Boundaries'', and a Class Z in ''Infinity''!
** This reaches its peak with the events of ''Ultra Revival'', which has him actually manage to [[TakeOverTheWorld conquer the world]] and wipe out or imprison most of the Pokémon Peace Squad and their allies in the process!
* VillainRespect: Giovanni respects the Pokémon Peace Squad and admires them for their determination.
** However, it's because of this that Giovanni knows what to expect from the Squad and knows not to underestimate them.
* XanatosGambit: Pulled off a nice one in ''3'', [[spoiler: where he was ready just in case the chosen character made it all the way to the center of Rocketopia by having a wrist device that could discharge 500,000 volts of electricity, which he uses to attempt to electrocute the character. When he or she broke free, Giovanni unveiled the Rocket Ultimatum, which he had designed to destroy the player. When that was destroyed, it turns out Giovanni stalled for time so that the player couldn't stop the Arceus Beam from firing.]]
** In actuality, it's unsure whether or not thus would count as a Xanatos Gambit. It might just be CrazyPrepared instead.
* YouHaveFailedMe: After Tyson (the Team Rocket one) loses to the chosen characters in ''Trinity'', [[spoiler: Giovanni has the Rocket Hovercraft blown up with Tyson trapped in it]].
* YouHaveOutlivedYourUsefulness: [[spoiler: An interesting rare example, since it's directed at the Pokémon Peace Squad, which Giovanni indirectly used as unwitting pawns to take down Ghetsis, allowing him to sweep in and capture every Legendary Pokémon. He "thanks" the chosen characters by leaving a superpowerful bomb that he assumes will destroy all of them along with Ghetsis, invoking this trope in the process.]]
* YouMonster: Prof. Carolina called Giovanni ''TheDevil'' after he [[spoiler: completely annihilates the Hunter Carrier in ''[=PPS3=]'']].

[[/folder]]

[[folder: Team Rocket Robots]]
----
!TRO-1201 Arbotanks

* ArmorPiercingAttack: Barriers that reduce damage and moves used to defend against enemies will not protect you from their Anti-Tank Gun.
* AscendedExtra: A large version of this was first seen in the Pokémon anime as a mecha piloted by Team Rocket. Now they're mass produced and automated.
* FrickinLaserBeams: The highest tier ones shoot lasers either as a beam (1) or a burst of laser shots (CA – EB).
* GlassCannon: Has pretty good attack power and can move around quickly, but its health and defenses aren't that hot.
* HomingProjectile: Their Homing Missiles (in 1), Tracking Missiles (in CA), and Search Missiles (in T and EB) will do [[ExactlyWhatItSaysOnTheTin just as their namesakes]].
* MoreDakka: Their Anti-Tank Guns (in 1), which launch large missile-like bullets at their target.
* PoisonousPerson: Poison-type

!TRO-1202 Weezing Bombs
----
* ActionBomb: They're known to explode and the damage can be tremendous depending on how close you are to them. Higher tier ones in CA and T also leave smog clouds after they explode.
* AsteroidsMonster: The ones in IN are an interesting variation, consisting of one head with several smaller floating ones orbiting it (higher-tier ones have more small heads). If you destroy the central one before destroying the smaller ones, then one of the remaining smaller ones will grow into a central one.
* {{Expy}}: The Weezing Bombs in CA – EB are basically Team Rocket counterparts to GUN's Hornet robots, although the former can do more than just launch bombs. In addition, the number of bombs that one robot has depends on its tier; lowest tier ones have three, middle tier ones have six, and highest tier ones have nine.
* MightyGlacier: Has a lot of HP and its some of its attacks are capable of high damage and nasty effects, but it doesn't move around much.
* PlayingWithFire: The Exhaust Flares of the ones from 1, which can both burn ''and'' paralyze.
* PoisonousPerson: Poison-type. For attacks, examples include Smog Alert (in 1), which not only does damage per second you're in it, but can also disorient, and Smog Cloud (in CA and T), which can poison and cloud vision. In addition, ''[=PPS1=]'''s MonsterCompendium states that just one Weezing Bomb has enough smog inside it to cover an entire city.
* SmartBomb: The bombs launched from CA – EB model Weezing Bombs go towards the direction you're in. Shooter-type characters in IN can acquire these themselves upon destroying such a robot.

[[/folder]]

[[AC:Team Magma]]

[[folder: Team Magma Robots]]

!TMA-01 Camerupt Tanks
----
* DishingOutDirt: Ground-type. In terms of attacks, there's Earthquake, which creates a damaging shockwave and causes lava waves (in 1 and 2), and Rock Slide (in 3 and CA), where it fires a bunch of huge stones into the air from its humps that rain all over the place.
* MagmaMan: A number of its attacks utilize lava in various ways. Such attacks include Eruption (in 1 – 3), which rains lava all over the place, Magma Fireball (in 3), which launches a huge molten fireball forward, and [=LavaQuake=] (in CA and EB), which causes the ground around it to shake and turn molten. It may also reside in lava pools or have a lava puddle to stand in.
* MightyGlacier: They're slow, but have a lot of health and some of their attacks are fairly damaging.
* PlayingWithFire: Fire-type. In terms of attacks, there's its Flamethrower (in 1, 3, and CA), which fires streams of flames in various directions (1) or in a fountain fashion (3 and CA).

!TMA-02 Mechcargoes
----
* AttackItsWeakPoint: You need to attack its metallic shell to damage it, since touching the magma body will cause you to suffer damage. You can, however, use a Water-type attack to turn its body to rock and take it down in one hit.
* GlassCannon: Has low HP, so it won't bother you for long.
* MagmaMan: They are robots composed of hot magma. For attacks, there's Lava Spread (in 1 – CA), which sends out a lava wave along the ground (in the former two) or the Mechcargo spreads its body in a similar fashion (in the latter two), Lava Bomb (in 3 – CA and EB), which is [[ExactlyWhatItSaysOnTheTin exactly what it is]], and Magma Surge (in T and EB), which is similar to the lava spread.
* Liquid Metal: They are actually mostly composed of lava, but being robots, it does give of this feel.
* PlayingWithFire: Fire-type. In terms of attacks, there's Flame Burst (in 1 and 2), which launches a wave of flames that can cause knockback, and Flame Surge (in T and EB), which is basically the same thing.

[[/folder]]

[[AC:Team Aqua]]

[[folder: Team Aqua Robots]]

!TAQ-01 Sharpedo Subs
----
* AnIcePerson: The Ice Missiles (from 3 – T), which can freeze you if you touch any ice they create.
* FragileSpeedster: Is stated to be as fast as a torpedo, but has low defenses and can be taken down pretty quick.
* FrickinLaserBeams: Sharpedo Subs in CA – EB can fire lasers from their eyes (CA) or fins (T and EB). Basically, we got frickin' robot sharks with frickin' laser beams!
* HomingProjectile: Its Surface Torpedoes (in 1 – 3) and Grind Torpedoes (CA and IN), which can not only move through water, but also through the air.
* MacrossMissileMassacre: A mild case, since it's known for firing various kinds of torpedoes, missiles, and rockets.
* MakingASplash: Water-type. In terms of attacks, there's the Hydro Missile (in 1 and 2), the Hydro Seeker (in 3 and CA), and the Aqua Rocket (in T – IN), which all involve large missiles that detonate underwater and can create eruptions of water on the surface. There's also the Aqua Drill/Aqua Driver (in 3 – EB), which pummels you with a spiraling stream of water.

!TAQ-02 Crawdaunt Troopers
----
* AnIcePerson: The highest tier ones in 1 and 2 have the Ice Shotgun, which involves firing ice spikes at you either in a stream of giant spikes.
* BarrierWarrior: Crawdaunt Troopers in 1 and CA have the Bubble Shield, which involves surrounding itself in a large bubble that deflects attacks and causes [[CollisionDamage collision damage]].
* CastingAShadow: The highest tier ones in CA and T have the Shadow Pincer, which not only does large damage, but can lower your Health stat.
* GlassCannon: Has low HP, so it should go down in one or two hits.
* MakingASplash: Water-type. When it water, it's able to swim and moves much faster than on land.

[[/folder]]

[[AC:Team Flora]]

[[folder: Team Flora Robots]]

!TFL-01 Cacturne Sentries
----
* BarrierWarrior: Their Sand Shields (in T and EB) not only block attacks, but cause [[CollisionDamage collision damage]] and cloud vision if touched.
* {{Determinator}}: Rebecca's [[EnemyScan laptop analysis]] reveals that these robots can function in any environment, no matter how hot or how cold.
* DishingOutDirt: Their Sand Blaster weapon (in 2 and 3), which can cloud vision, and Sand Shield (in T and EB).
* GreenThumb: Grass-type. For attacks, you got the Cotton Seeds (1 and 2), which do residual damage and halve your Speed, and the Flower Javelin (CA), which is a hugely damaging spear that can reduce your Defense.
* MightyGlacier: Has good defense and its attacks can do considerable damage, but it's quite slow.
* OrganicTechnology: Some of their attacks involve utilizing plants such as cotton or flowers. This could also be the method of how they're able to generate their projectiles.

!TFL-02 Sunflora Sawblades
----
* BarrierWarrior: Their Solar Shields (1 – 3, EB, and IN), which deflect all attacks, send their saw blades right back to you, and cause [[CollisionDamage collision damage]].
* GreenThumb: Grass-type
* HoistByHisOwnPetard: The best way to deal with these robots is to send their saw blades right back at them. However, the higher tier ones…
** DeadMansVolley: …are smart enough to send them right back at you, leading to this.
* MookMaker: High-tier Sunflora Sawblades in 1 – 3 and EB can lunch Sunkern Probes that can [[RammingAlwaysWorks ram you]], fire streams of [[BulletSeed seed bullets]], or use holographic beams to [[EnemySummoner teleport in more robots]]. Upon destroying a Sunflora Sawblade, one of these can even come out of it.
* SpinAttack: Sunflora Sawblades in CA – EB can greatly extend their leaves for their Blade Rotor attacks, which they rotate rapidly like a helicopter.
* {{Unobtainium}}: Sunflora Sawblades are constructed out of a metal called Reactanium, which is immune to most attacks.
* WallMaster: In Green Hill, some of the zone's tall sunflowers will transform into these robots. Some found in Valley of Light will do the same thing.
* YouWillNotEvadeMe: The saw blades they launch at a target will continue to follow that target forever.

[[/folder]]

[[AC:Team Plasma]]

[[folder: Team Plasma Robots]]

!TPL-01 Manectric Chargers
----
* GlassCannon: They're fast and their attacks deal some nasty damage, but strong attacks can take them down quick.
* KamehameHadouken: Their Plasma Buster weapons (in 1) give of this vibe.
* LightningBruiser: Higher-tier ones end up being these both figuratively and literally.
* ShockAndAwe: Electric-type. For attacks, they have their Electric/Electro Shot (1 – T), which will paralyze you, and Ion Storm (in EB), which can shut off your Pokémon's abilities. Manectric Chargers in 2 – CA can transform into lightning and go through you as they blitz around the arena. Ones in those games can also emerge from bolts of lightning that strike the ground.
* TeleportSpam: Manectric Chargers in 1 sure like teleporting in when you least expect them.
* WaveMotionGun: Their Proton Cannons (in 1 – 3), which can cause splash damage, and Plasma Beam weapons (in 2 – CA), which can do continuous damage.

!TPL-02 Magneton Shields
----
* AsteroidsMonster: In a way. Magneton Shields are composed of three parts, each of which can be damaged. In 2 and 3, if you destroy one head of the Magneton Shield, one of the other two will open up to send out a replacement head, so destroy each one quickly.
* BarrierWarrior: Magneton Shields prior to CA generate triangular cyber-like energy barriers between them that block attacks. In addition, higher-tier ones in 1 have the Neutron Shield, which reflects attacks back to whoever launched them.
* ExtraOreDinary: Steel-type.
* FrickinLaserBeams: The Electron Lasers of the ones in 1, which involve three spinning lasers what in addition to damage guarantee paralysis.
* HardLight: The Magnet Beams of the Magneton Shields in 2, 3, and IN involve firing a beam of magnetic energy that doesn't do damage, but instead can be stood on. It's also possible for some characters to take this weapon.
* HollywoodMagnetism: The Magnetic Plasma blasts of Magneton Shields in 2 – CA repel all projectiles away from them, whether they're metal or not.
* ShockAndAwe: Electric-type.
* ThrowingYourShieldAlwaysWorks: An energy-based variation. The Mirror Cannons of the Magneton Shields in 2 launch blasts that not only do damage, but also reflect attacks that hit them back to the attacker.

[[/folder]]

[[AC:Team Draco]]

[[folder: Dralene]]

The leader of the villainous Team Draco, Dralene wishes to conquer space itself and reshape it into a "utopia" of habitable worlds, perfect weather and climate, and a so-called perfect order devised by her. While she preaches that this is the future for the world, it's only the future for herself. Dralene wishes to make the entire cosmos hers, will do [[UtopiaJustifiesTheMeans whatever it takes]] to ensure that her dream world is created, and has no regret or remorse for the consequences of her actions. To Dralene, "worlds have to be sacrificed" for the sake of her vision, and her ruthlessness is succeeded only by her delusions of grandeur. To her, if the world ends up destroyed as a result of what she aims to accomplish, so be it. Because of these factors, Dralene is a woman who will never give up and still stop at nothing to ensure that everything in space belongs to her and her alone.
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!Tropes that apply to Dralene:

* CoolStarship: Dralene has a whole fleet of these, but the most prominent ones are the Draco Battleship and the Draco HDF-1.
* DisproportionateRetribution: Dralene has it out for all of Blackthorn City for the Dragon Clan exiling her. In addition to her vision, she also aims to destroy Blackthorn City once and for all.
* EvilerThanThou: Greevil doesn't trust Dralene and this is pretty much the reason why.
* FinalBoss: [[spoiler: Was this in ''[=PPS1=]'''s maingame.]]
* FromNobodyToNightmare: Dralene was once a simple Swablu ranch-head and granddaughter of one of the Blackthorn City Dragon Clan elders, now she's the leader of one of the most notorious villainous teams in the Pokémon world, with major aspirations for galactic domination and reshaping all weather within using Rayquaza's power, and has an endless supply of space bases, ships, satellites, weapons, robots, and [[WaveMotionGun wave-motion guns]]!
* GalacticConqueror: Dralene aims to claim solar systems and galaxies in the name of Team Draco and stabilize the weather for all worlds within.
* RichBitch: If anything seen within the Draco Battleship is to go by, Dralene is ''loaded'' thanks to astro-rubies, enough to have her quarters lined with gold!
* SpaceBase: Has as many massive space stations as she does Pokémon. The crown jewel of these is the Draco Starbase.
* UtopiaJustifiesTheMeans: Seeks to create a world where the weather, climate, and natural order of things are under her control.
* WickedCultured: Has shades of this seeing the exquisite and ''expensive'' décor seen in her quarters aboard the Draco Battleship.

[[/folder]]

[[folder: Team Draco Robots]]

!TDR-01 Altaria Orbiters
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* ChargedAttack: The Proton Charge from 1, Plasma Star from 3, and Charge Cannon from T come to mind. When piloting an Orbiter yourself, you can charge up these attacks.
* AlwaysAccurateAttack: The Plasma Star and Charge Cannon can lock onto a target after being fully charged.
* ColorCodedForYourConvenience: Altaria orbiters come in a variety of colors. Normal-color ones are automated; teal-color ones are pilotable, and dark blue ones are used by their police officers. There's also a poison-purple color one meant to be given to Team Rocket but was stolen by Team Galactic and [[spoiler: Plasma Astral Base Area 5]] in ''Endless Boundaries'' contains a black-white color one. Other color schemes exist as well.
* CoolStarship: It's a cruiser in the shape of an Altaria suited for space travel and combat.
* FrickinLaserBeams: Every variation of the Altaria Orbiter has had laser weapons of some kind. Such ones include the Electron Laser in 1, the Dual Laser in 2, the Single, Twin, and Hyper Lasers from 3, and the Rapid Laser in CA, among others.
* GlassCannon: Has neat weapons and is fast, but it has low health for a vehicle, so use caution when flying one of these.
* WaveMotionGun: Some Altaria Orbiters have this, such as the Hyper Cannon in 3 and Orbiter Beam in T and EB.

!TDR-02 Dragonair Controls
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* BarrierWarrior: Dragonair Controls in 1 and 2 generate Weather Shields whose look and effects change with the weather.
* KamehameHadouken: Their Weather Ball weapons work similar to this and have different effects depending on the weather.
* HomingProjectile: The Springtime ones home in on you.
* InterfaceScrew: The Darkness ones cause your controls to become reversed.
* WeatherControlMachine: They're robotic weather control units.
** CastingAShadow: Their Darkness and Shadow weather conditions.
** DishingOutDirt: Their Sandstorm weather conditions.
** FireIceLightning: Their Sunlight, Hailstorm, and Thunderstorm weather conditions.
** GreenThumb: Their Springtime weather conditions.
** MakingASplash: Their Rainstorm weather conditions.

[[/folder]]

[[AC:Team Galactic]]

[[folder: Team Galactic Robots]]

!TGA-01 Skuntank Treaders
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* HollywoodAcid: Their Chemical Bombs (in 1 and CA), Acidic Spray (in 2 and 3), and Chemical Bubble (in EB), all of which are known to leave behind pools of damaging chemicals.
* LightningBruiser: They have a lot of health, damaging attacks, and move around at a good speed. Higher-tier ones end up fitting this trope even better.
* PoisonousPerson: Poison-type. In terms of attacks, there's the Smog Cloud (in 1 and 2), which disorients you if you're caught in it and either does constant damage (in 1) or poisons (in 2), and the Noxious Cloud (in 3 and CA) and Noxious Bomb (in T – IN), which can poison, disorient, or cloud vision.
* SpinAttack Their Blade Spinners (in 1 and 2), spheres which are launched four at a time and move in erratic zigzag patterns.

!TGA-02 Bronzong Cylinders
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* ExtraOreDinary: Steel-type. In terms of attacks, there's the Metal Cannon (in 1 - 3), which launches a glowing metal block at you that explodes.
* FrickinLaserBeams: Their Hot Lasers, which do constant damage while you're in them and can also burn.
* MakeMeWannaShout: Bronzong Cylinders from 2 onward generate noise when you're close to them and also have sound-based weapons, such as the Noise Cannon (in 2 and 3) and the Sound Shock (in CA and T), the latter of which can paralyze you.
* MightyGlacier: High HP, high defense, and high attack power, although they move slowly.
* ShockAndAwe: Their Electric Fields (in 1), which damage anyone that stands in the electricity.
* TrapMaster: They'll use their bodies to trap you within them, requiring L & R toggling to free yourself.

[[/folder]]

[[AC: Team Plasma (bw)]]

[[folder: Ghetsis Harmonia]]

Where to begin? [[https://cdn.bulbagarden.net/upload/3/30/Ghetsis_anime_art.png Ghetsis]] is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the ''VideoGame/PokemonBlackAndWhite'' games. In ''Pokémon Peace Squad: Trinity'' (his first appearance in the ''PPS'' series), [[spoiler: in his bid to attain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases.]] With the ''Pokémon Peace Squad'' series DarkerAndEdgier than anything else ''Franchise/{{Pokemon}}'', it's very apparent that Ghetsis had made quite an impact in the series.\\
\\
He also returns in ''Pokémon Peace Squad: Endless Boundaries'', [[spoiler: leading the new Team Plasma and having concocted a plan involving Kyurem]]. [[spoiler: With the exception of two appearances]], he's shrouded in mystery throughout the game, but shows himself in the [[spoiler: Last Story]], where he's decided that [[spoiler: if he can't have absolute domination over everything, then no one can, and decides to DESTROY THE ENTIRE MULTIVERSE to make his point! Even Ghetisis can become more horrifying]]!
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!Tropes that apply to Ghetsis:

* AGodAmI: Calling yourself the ruler of the universe (in ''Pokémon Peace Squad: Trinity'') pretty much qualifies as this.
** In ''Endless Boundaries'', he actually calls himself one, [[spoiler: not to mention he also captures Arceus]].
* AbusiveParent: The way Ghetsis treats N is as appalling as ever. [[spoiler: He continues to call him things such as "a freak without a human heart"]], and in ''Trinity'', [[spoiler: even says that he should've killed N years ago]]! Giovanni may be a bad parent to Silver, but compared to Ghetsis, Giovanni would be a nominee for father of the year!
* AmbitionIsEvil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. [[spoiler: ''Trinity'' shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.]]
* AndIMustScream: [[spoiler: Being lost to dimensional limbo for likely all eternity pretty much sums this up.]]
* ArchnemesisDad: Is this to N in ''PPS: Trinity'' and ''Endless Boundaries''.
* AxCrazy: As of ''Pokémon Peace Squad: Endless Boundaries'', Ghetsis is definitely not right in the head anymore and what he has planned goes beyond insanity.
** [[spoiler: He actually started to become this after being defeated in ''PPS: Trinity'']].
* BigBad: [[spoiler: Is the primary one for ''PPS: Trinity''.]]
* BigNo: [[spoiler: Ghetsis gives one right as his body seems to tear apart as he's sucked into dimensional limbo!]]
* BodyHorror: The [[spoiler: organic motif of Plasma Astral Base Area 5]] and the fact that [[spoiler: Ghetsis has fused himself with the base implies that the core is an ''[[EvilIsVisceral extension of his body]]'' and that the brain nodes you're supposed to destroy are his ''own brains'']]! In short, the stage is [[spoiler: a WombLevel that basically consists of Ghetsis's insides]]!
** Then after you [[spoiler: defeat [=MechaMew2=] for good, you find Ghetsis and he turns the core into a towering monstrosity consisting of things like muscle and sinew merged with metal and technology, with the weak point being what is likely Ghetsis's heart]]!
** Then he kicks it up a notch when the [[spoiler: "Omniscim Human Fusion" program is complete and Ghetsis merges with Omniscim, his body tripling in size, and he becomes a grotesque Ghetsis-Omniscim fusion, no longer human]]!
* TheChessmaster: Ghetsis uses anyone he comes across as pawns in his plans.
* ClassicVillain: Represents {{Pride}}, Ambition, and Wrath. He fits all the criteria, except a KarmicDeath. [[spoiler:However, in ''Endless Boundaries'', he may have suffered a FateWorseThanDeath.]]
* ClimaxBoss: [[spoiler: Was this in Pokémon Peace Squad: Trinity.]]
* CoolGun: [[spoiler: Ghetsis's cane doubles as a gun that can fire a piercing laser that apparently nothing can block, seeing as it goes through both Ash and N.]]
* CrazyPrepared: [[spoiler: Ghetsis has pretty much ''everything'' needed to capture every Pokémon there is in ''Trinity''; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.]]
* DeaderThanDead: [[spoiler: Although it's also possible that he's trapped in dimensional limbo, let's look at what happened. Ghetsis was ''already'' in dimensional limbo when he was defeated, was ''torn'' from his fused form with Omniscim, and ''dissolved away''. The final nail in the coffin for him ever coming back is that after the time restoration which brought back Giovanni and [=MechaMew2=] from the dead ([=MechaMew2=] ''exploded into energy'' when killed), brought back Blaze the Cat and Silver the Hedgehog (who were ''[[RetGone ret gonned]]''), and to top it all off brought the whole friggin' MULTIVERSE back and reversed the deaths of everyone in those universes, it's outright stated that Ghetsis is ''still'' gone! And since he didn't appear in ''Infinity''…]]
* DespotismJustifiesTheMeans: Ghetsis is willing to manipulate, use, and destroy in order to put everyone under his complete control.
* DiabolicalMastermind: He leads Team Plasma (BW), [[spoiler: and is behind the main plots of two consecutive games]].
* DiscOneFinalBoss: [[spoiler: In ''Trinity'', the battle with him turned out not to be the end of the game. However, the epicness of the battle makes you think otherwise.]]
* DisneyDeath: [[spoiler: Seems to have been killed when Giovanni blew up the Ancient Paradise in ''Trinity''. However, Ghetsis returned in ''Endless Boundaries''.]]
* DisproportionateRetribution: Taken ''[[UpToEleven up to eleven]]'' in ''PPS: Endless Boundaries''! [[spoiler: Ghetsis decides that if he can't have every Pokémon and complete and absolute control, then he'll ''destroy the multiverse'' as a means to punish those who have denied him!]]
* TheDreaded: Ghetsis has gained this distinction to the old Team Plasma, mainly the Sages, come ''Endless Boundaries''.
* EasyModeMockery: [[spoiler: If you clear the Final Episode on Easy Mode, Ghetsis appears after the credits and declares your character weak, saying that you won't be able to face him unless you're stronger.]]
* EldritchAbomination: [[spoiler: See BodyHorror and OneWingedAngel.]]
* EldritchLocation: [[spoiler: Plasma Astral Base Area 5 happens to take place inside Ghetsis's ''grossly mutated innards''!]]
* EvilIsDeathlyCold: During the events of ''Endless Boundaries'', [[spoiler: Ghetsis is in control of Kyurem, and has it attack you on two occasions]].
* EvilLaugh: Gives off one [[spoiler: before Giovanni shows up in ''Trinity'']].
** In ''Endless Boundaries'', Ghetsis gives off a really insane one similar to [[VideoGame/SonicTheHedgehog2006 Mephiles's]] laugh after [[spoiler: killing Ash and N]].
* EvilerThanThou: Sonic makes one when stating how horrific Ghetsis is.
--> "Compared to (Ghetsis), Eggman's a joy!"
** Although it isn't hard for many villains to be eviler than Eggman. Pretty much every villainous team leader is.
* FateWorseThanDeath: [[spoiler: Forget being reduced to a gibbering vegetable! After being defeated in ''PPS: Endless Boundaries'', Ghetsis ends up trapped in dimensional limbo, possibly forever, and the multiverse having been restored doesn't change this either!]]
* FinalBoss: [[spoiler: For the first time since [=PPS2=], we have someone other than Giovanni or something he's created as the final boss! In fact, Ghetsis is fought alongside Omniscim at the end of the game.]]
** TrueFinalBoss: [[spoiler: Since he's battled at the end of an episode accessed after the Final Episode by getting a C Rank or higher in every stage and said episode can't be played in Easy Mode, he ends up being this.]]
* FinalBossNewDimension: [[spoiler: The final battle with Ghetsis in ''PPS: Endless Boundaries'' takes place within dimensional limbo.]]
* FinalSolution: In ''Endless Boundaries'', Ghetsis's method [[spoiler: to make it so that no one can oppose him ever again is to destroy ''all realities'']]! In fact, the title [[spoiler: for the Last Story is "Ghetsis's Final Solution"]].
* FromBadToWorse: [[spoiler: Taking every Pokémon in the world for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!]]
** In ''Endless Boundaries'', it gets ''even worse'', [[spoiler: as Ghetsis realizes he'll never be able to take every Pokémon for himself, and decides to erase all universes because he'll never win]]!
** Even worse, [[spoiler: he ''succeeds'' in destroying every universe other than the main one, which still gets severely screwed over and frozen in time. Ghetsis actually ''topped'' what Sephiroth did in ''2'']]!
* GreaterScopeVillain:
** [[spoiler: He turns out to be this to Giovanni in ''Endless Boundaries'' as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order to merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.]]
** [[spoiler: Ghetsis is also this to an extent in ''Infinity'' with it being revealed that he was the one who ordered the creation of Mewtwo (the ''M16/Infinity'' one), which is essential to Giovanni's plan involving the Rocket Sun and Master Emerald.]]
* HateSink: [[AbusiveParents Ghetsis's treatment of N]] as well as his actions in ''Trinity'' and ''Endless Boundaries'', [[spoiler: which in the latter also involves ''[[HeroKiller killing Ash and N]]'']], makes him a very unlikable character, which is actually the point.
* HeroKiller: [[spoiler: Shortly after the Last Story begins, Ghetsis appears and does what no other villainous team leader has ever managed to do, ''kill Ash Ketchum''! At the same time, he also kills N, making this a double case of this trope. Also note that this doesn't depend on who you're playing as; it will always be Ash that dies. Fortunately, Ash and N are revived during the final battle.]]
* HijackedByGanon: [[spoiler: In ''Trinity'', after Ghetsis is defeated, Giovanni appears and steals every Legendary Pokémon as well as thousands of others to be used for his own plan. However, Ghetsis was still entirely behind the events of the game up until that point and obviously acted on his own accord.]]
** [[spoiler: In ''Endless Boundaries'', the exact opposite occurs, the plot being [[HijackedByGanon Hijacked by Ghetsis]]! While it may have seemed Giovanni was the main villain of the game once again, Ghetsis shows up at the beginning of the Last Story, kills Giovanni, and reveals that all the events of the game were orchestrated by him, right down to cleverly manipulating Giovanni into merging Reshiram and Zekrom into Omniscim.]]
* HijackingCthulhu: [[spoiler: After being defeated during the Last Story in ''Endless Boundaries'', Ghetsis merges himself with [[PhysicalGod Omniscim]] and manages to maintain control over it, becoming the final boss of the game.]]
* {{Hypocrite}}: Like in ''Black and White'', Ghetsis refers to N as a freak without a human heart incapable of real emotion. This statement obviously describes Ghetsis himself.
* IconicItem: Ghetsis's monocle is this.
* InsaneTrollLogic: Ghetsis's rationale come ''Endless Boundaries'' is that [[spoiler: if he can't have everything, then no one can, ''and decides to destroy all creation to ensure that'']]!
* ItsAllAboutMe: Obviously. Ghetsis only cares about himself. In fact, in ''Endless Boundaries'', [[spoiler: Ghetsis's decision to destroy all universes is because he can't have what he wants]].
* '''{{Jerkass}}''': He is '''very''' much this.
* JustShootHim: [[spoiler: After being defeated in ''Trinity'', Ghetsis says that he'll use various Legendary Pokémon to finish you, such as crushing you with land and sea with Groudon and Kyogre, ripping you from time and space with Dialga and Palkia, or incinerating and vaporizing you with fire and lightning with Reshiram and Zekrom.]]
* KickTheDog: How he used and treated N was bad enough, but the things Ghetsis says about him in ''PPS: Trinity'' are downright horrifying.
** And in ''Endless Boundaries'', he goes as far as to [[spoiler: kill both N and Ash]].
* KnightOfCerebus: Let's see; unnerving appearance, check. Extremely abusive to N, check. Psychotic personality, check. An absolutely irredeemable person, check.
* LaughingMad: [[spoiler: Is this right after killing Ash and N, the latter of which is his ''own son''!]]
* LoadBearingBoss: [[spoiler: During the battle with Ghetsis in ''Trinity'', the Plasma Castle starts to collapse.]]
* TheManBehindTheMan: [[spoiler: Ghetsis was this in ''Endless Boundaries'' to Giovanni, to the point where Giovanni's plan wouldn't have even happened if it weren't for him, and he did it ''without Giovanni even knowing''. Yes, all the events of the game were according to his design.]]
* ManipulativeBastard: [[spoiler: In ''Endless Boundaries'', Ghetsis manages to manipulate everyone; the Pokémon Peace Squad, the other villainous teams, and even Team Plasma itself, in order to put his own plan into motion.]]
* MeaningfulName: Ghetsis is named after the G and C-sharp (or "Cis") timpanis of his battle theme.
** MusicalThemeNaming: Also, his last name is Harmonia. Play G and C-sharp on a piano and you'll get a tritone, which is dissonance, unstable harmony.
*** In medieval times, the tritone was called ''Diabolus en Musica'', the Devil in Music, very fitting for what Ghetsis does.
* MassHypnosis: [[spoiler: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in ''PPS: Trinity''. Anthena and Concordia may have been controlled by him as well.]]
** [[spoiler: In ''Endless Boundaries'', he did this to everyone in Team Plasma during the Last Story, other than the Shadow Triad.]]
* NightmareFuelStationAttendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of nightmarish aspects.
* NoIndoorVoice: During the fight with him in ''PPS: Trinity'', Ghetsis shouts out every single piece of dialogue that he has quite loudly.
* ObviouslyEvil: Given his appearance, nature, and outfit (moreso in ''Endless Boundaries''), definitely a bad guy.
* OffingTheOffspring: In ''Trinity'', Ghetsis openly talks about killing N, including going as far as to say that he should have killed him years ago!
** In ''Endless Boundaries'', [[spoiler: Ghetsis actually ''kills'' N (and Ash), although both [[UnexplainedRecovery bot better]] before the final battle.]]
* OminousFloatingCastle: [[spoiler: Ghetsis has this in the form of the Plasma Astral Base in ''Endless Boundaries'', a dimensional fortress situated in the center of a crystallized and empty universe.]]
* OmnicidalManiac: [[spoiler: Has become this in ''Endless Boundaries''.]]
* OneWingedAngel: [[spoiler: At the end of the game, Ghetsis merges with Omniscim so that he can destroy what's left of the universe. He becomes a sort of cross between himself and Omniscim and controls the latter for the final battle.]]
* PosthumousCharacter: [[spoiler: While not confirmed to be dead, per se, during the events of ''Infinity'', Ghetsis is seen in flashbacks about Mewtwo's past.]]
* {{Pride}}: [[spoiler: Ghetsis's weakness in ''Trinity'' is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.]]
* RasputinianDeath: [[spoiler: Ghetsis has this in ''Endless Boundaries'', where you first destroy his massively enlarged brains, then you attack his enlarged heart until the Plasma Core goes down and explodes, only for bits of it to reform into a [[VideoGame/Kirby64TheCrystalShards Zero-Two]] like abomination, ''then'' you punch out his heart again until its presumably destroyed, craft explodes, only for what's left of Ghetsis to fuse with Omniscim. ''Then'' Tornadus, Thundurus, and Landorus launch powerful attacks at him, and [[WhyWontYouDie he's still not finished]], so the chosen character and Sonic and Shadow go super and after a lengthy fourth beatdown, the three of them launch a combined attack on Ghetsis that leaves him weakened, then FINALLY, he gets torn from Omniscim and dissolves away.]]
* ReactorBoss: [[spoiler: Is this when fought during the first phase in ''Endless Boundaries'', due to having merged with the Plasma Astral Base's core.]]
* RedEyesTakeWarning: In addition, his monocle and the giant eye patterns on his robe further give off this vibe.
* RedRightHand: Ghetsis's right arm is almost always concealed. It's only shown [[spoiler: when he's shown taking control of Omniscim, and it turns out to be discolored]].
* {{Revenge}}: [[spoiler: Ghetsis's horrific motivation for his actions in ''Endless Boundaries''.]]
* SanitySlippage: Very much so in ''PPS: Endless Boundaries''. By this point, he's completely insane and decides to [[spoiler: destroy all creation as a means of revenge]].
* ShoutOut: In ''Endless Boundaries'', not only has Ghetsis basically become ''[[VideoGame/FinalFantasyVI Kefka]]'', but he also quotes him from ''VideoGame/DissidiaFinalFantasy'':
--> "Why create, when it will only be destroyed?!"
** Ghetsis also quotes M. Bison from the ''Film/StreetFighter'' movie.
--> "You came here expecting to face a man, and instead you're facing a GOD!"
** [[spoiler: Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from ''VideoGame/Kirby64TheCrystalShards''.]]
** In addition, Ghetsis's laugh after [[spoiler: killing Ash and N]] is based off of Mephiles's laugh in ''VideoGame/Sonic06'', complete with the same music track.
* TheSociopath: A heartless bastard that shows zero empathy or compassion for anything or anyone around him.
* SmugSnake: Very much so in ''Trinity''.
* StaffOfAuthority: Has this in ''Endless Boundaries''. Also serves as a [[spoiler: Pokéball jamming device, piercing laser, shield generator, and is powered by a [[MineralMacguffin Chaos Emerald]]. Likely how Ghetsis controlled Kyurem.]]
* TheStrategist: Ghetsis knows how the Pokémon world works and will use it to his advantage in his plans.
** [[spoiler: He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.]]
* TakingYouWithMe: [[spoiler: At the end of the final battle with him, Ghetsis decides to have Omniscim attempt to fire an attack that would "be the end of everything". Fortunately, you, Sonic, and Shadow defeat him before he launches it.]]
* TalkingIsAFreeAction: Subverted in ''Endless Boundaries''. While Ghetsis is [[spoiler: talking to the good guys in the Ice Cathedral, Shadow attempts to fire a Chaos Spear at him, only for Ghetsis to have Kyurem create a crystal wall that blocks the attack and allows him to keep talking.]]
** [[spoiler: And when he explains what he did during the beginning of the Last Story, Ghetsis has Omniscim encase the entirety of Triystal Island in glowing crystal, preventing anyone from interrupting him.]]
* TheBadGuyWins: In ''Trinity'', Ghetsis ''succeeds'' in [[spoiler: taking ''every Pokémon that exists'', from Pokémon in the wild to those owned by Trainers, to every Legendary Pokémon, including those such as Mewtwo, Rayquaza, Dialga, Palkia, Giartina, and even Arceus! Only an episode later is he defeated by the chosen characters, who were able to do it without Pokémon.]]
** [[spoiler: And in ''Endless Boundaries'', by pouring Omniscim's energy into Arceus, Ghetsis brings about the DESTRUCTION OF THE MULTIVERSE, and while the prime universe is barely spared, it's become so messed up that it makes the Distortion World look friendly!]]
* TrappedInAnotherWorld: [[spoiler: Ghetsis's fate after his defeat at the end of the game is he ends up trapped in dimensional limbo. Even after the multiverse is restored, his fate has not changed.]]
* {{Troperiffic}}: Has only appeared in two ''Pokémon Peace Squad'' games so far and he's already garnished more than twice as many tropes as Giovanni, the main BigBad of the series! The only character that might outdo him is N.
* VileVillainSaccharineShow: Even with the ''Pokémon Peace Squad'' games being DarkerAndEdgier than the rest of the franchise, Ghetsis contrasts most other characters in the series, including other villains, with his combination of horrid parenting, vile personality, and unhinged insanity.
* WalkingSpoiler: A lot of Ghetsis's entries on this page are marked as spoilers due to various revelations about the plots of the games he's in.
* WombLevel: [[spoiler: Ghetsis turns ''his body'' into one!]]
* WouldHurtAChild: More like attempt to ''kill one''.
** [[spoiler: And actually ''succeeds'' in killing one in ''Endless Boundaries''!]]
* XanatosGambit: Ghetsis pulled off a three-sided one in ''Endless Boundaries''. [[spoiler: When it came to the Relics of Balance, he made it so that Team Rocket and the Pokémon Peace Squad would go and retrieve whatever ones they could while Team Plasma sought them out as well. Through the Dark Minister, some of the Relics could be either taken to or from either Team Rocket or Team Plasma. If the Squad managed to get any, the Dark Minister would just take any they have and give them to whoever had more of the Relics. If Team Rocket managed to capture Reshiram and Zekrom before Team Plasma did, Ghetsis would just let Kyurem be captured by them in the hopes of Team Rocket bringing back Omniscim. Once Omniscim was brought back by Team Rocket, Ghetsis would give the command for MechaMew2 to kill Giovanni so that he could take control of Omniscim himself.]]
** To clarify, if [[spoiler: Team Plasma had captured Reshiram and Zekrom, the Dark Minister would take any Relics of Balance that the Squad or Team Rocket had and use them to merge Reshiram and Zekrom into Omniscim themselves. If Team Rocket captured the two, then the Dark Minister would give any Relics found by Team Plasma to Team Rocket, then Ghetsis would take control of Omniscim once the time was right. In short, regardless of who ended up merging Reshiram and Zekrom into Omniscim, it would ultimately be Ghetsis who controlled it.]]
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: His hair color happens to be this.
* YouMonster: Many of the playable characters are outright appalled by the things Ghetsis says about N in ''Trinity'', including him saying that he should've killed him.

[[/folder]]

[[folder: Team Plasma (BW) Robots]]

!TPR-[=Am01=] Scrafty Trooper
----
* CharlesAtlasSuperpower: Fighting-type. In terms of attacks, there's the Plasma Punch (in T and EB), which can reduce your Health stat, the Impact Kick (in EB), which prevents you from jumping for several moments, and the Spinning Punch (in IN). Rebecca's [[EnemyScan laptop analysis]] in EB states that one Scrafty Trooper can lift anything weighing up to three tons.
* CombatPragmatist: Dark-type. In terms of attacks, there's the Dark Crusher (in T).
* MightyGlacier: They have good attack power and even better defenses, but their speed is more medium-slow.
* UseYourHead: The highest tier ones' Rushing Headbutt, which not only does insane damage, but also [[ArmorPiercingAttack goes through whatever defenses you're using]].

!TPR-[=Am02=] Bisharp Blades
----
* BarrierWarrior: In IN, they come equipped with the Pulse Shield, which in addition to blocking attacks, can also be launched forward.
* ExtraOreDinary: Steel-type.
* LaserBlade: Their Plasma Blades, which can [[ArmorPiercingAttack cut through defenses]]. In IN, Shooter-type characters can get the Blade Arm weapon from them, which creates a laser blade allowing for a bit more range.
* LightningBruiser: They have great attack power, even better defensive capabilities, and good speed. They become even faster when they activate their [[TurnsRed Overdrive]] function.
* WaveMotionGun: The highest-tier ones come with the Plasma Storm, an attack that launches a burst of spinning plasma blasts that are hard to avoid.
* WeaponizedTeleportation: The ones in EB come with the Teleport Blade, where they teleport away, then slash you with almost-perfect accuracy without you seeing them before reappearing.

[[/folder]]

[[AC:Team Flare]]

[[folder: Team Flare Robots]]

!TFR-CM/[=01f=] Pyroar Cannon
----
* BeamSpam: The male variants have the Cannon Beam, which [[PowerNullifier negates type immunities]].
* FragileSpeedster: The female Pyroar-resembling ones are actually mobile and move around pretty fast, although their attack power is a bit lower and their defenses are frail.
* MightyGlacier: The male Pyroar-resembling ones have great attack, defense, and HP, but they never move from place.
* PlayingWithFire: Fire-type. When it comes to attacks, the male variants have the Flame Sphere, which launches a burning sphere whose size and power depends on how long they [[ChargedAttack charge it up beforehand]], while the female variants have the Melting Beam, which [[ArmorPiercingAttack breaks through defenses]] and always causes a burn.
* SplashDamage: The female variants' Burst Launcher, which creates an expanding shockwave upon exploding.
* WaveMotionGun: Both versions' highest-tier variants have the Flare Cannon, which fires a large blast of [[PowerOfTheSun searing light]] that can actually vaporize targets. Male versions fire a larger blast that can only be aimed forward while female variants fire a smaller blast that can be aimed while firing.

!TFR-CM/[=02d=] Malamar Trap
----
* BarrierWarrior: Higher-tier ones have the [[PsychicPowers Hypnotic Shield]], which in addition to blocking attacks and collision damage, also pulls you in towards it and disorients.
* CastingAShadow: Dark-type. In terms of attacks, there's the highest-tier ones' Dark Beam, which both disorients and clouds vision.
* CombatTentacles: They obviously have these. For attacks, they have the Tentacle Bind, which not only does constant damage, but the longer you're trapped by them, the lower your Speed stat drops.
* EnemySummoner: A large number of them emit beams of blue light from their bodies, and if you get caught in one, they'll fire lasers that create gates that other robotic foes will come out of.
* GlassCannon: They have good attack power as well as speed and HP, but while they have good HP, their defenses are low.

[[/folder]]

[[AC:Team Skull]]

[[folder: Team Skull]]

[[/folder]]

[[AC:Aether Foundation]]

[[folder: Aether Foundation]]

[[/folder]]

[[AC:Team Crystal]]

[[folder: [[spoiler: Miranda Freonia]]]]

See [[spoiler: Prof. Miranda Freonia's]] entry above.

[[/folder]]

[[folder: Team Crystal Robots]]

!TCR-CM/[=01r=] Aurorus Veil
----
* AnIcePerson: Ice-type. In terms of attacks, there's the Liquid Ice Cannon, which blasts a stream of liquid that instantly freezes anything on contact. If you're hit by this, it's twice as hard to break free than normal.
* BarrierWarrior: Higher-tier ones have the Aurora Shield, a multi-color shield that in addition to blocking attacks, if you touch it, you both suffer [[CollisionDamage collision damage]] and have your Health stat reduced by 1!
* ElementalAbsorption: Using an Ice-type attack on one will not only be ineffective, you'll actually increase its defenses twofold, making it harder to take down!
* GemstoneAssault: The highest-tier ones have the Crystal Wall, a floating wall of aquamarine-color crystal that shatters upon impact.
* GlassCannon: While it has a lot of HP, due to its weaknesses, a number of hits from such attacks should be enough to take it down, that is, unless you're stupid enough to try using an Ice-type attack on it.

!TCR-CM/[=02i=] Avalugg Tank
----
* AnIcePerson: Ice-type. In addition, this robot is constructed entirely out of ice. For attacks, there's the Ice Missile, which upon impact, creates an ice puddle that will freeze whatever goes into it, and the Frozen Sphere, a giant crystalline sphere that freezes all caught in its spherical explosion.
* HealingFactor: Using an Ice-type attack on one not only does no damage, but will actually restore HP to it. [[ButWaitTheresMore If that weren't enough]], other Team Crystal robots in the same vicinity as one of these (as well as each other) will actually launch ice attacks in order to heal it!
* HumanPopsicle: While it's able to freeze you with its attacks, simply touching this robot will cause you to become frozen, also making it immune to melee attacks (barring ones with Magma Armor).
* MightyGlacier: In addition to actually being glacial, high HP and Defense means it can take a lot of punishment, even from things it's weak to.
* MookMaker: It has a number of Bergmite robots on its back that it can launch into the air that come down towards you. In addition, it can also launch the Ice enemies from the arcade ''VideoGame/MarioBros'' games, which act just like they did in those games.

[[/folder]]

[[AC:Team Cipher]]

[[folder: Team Cipher]]

[[/folder]]

[[AC:Team Snagem]]

[[folder: Team Snagem]]

[[/folder]]

[[AC:Go-Rock Squad]]

[[folder: Go-Rock Squad Robots]]

!GRS-01 Sandslash Wheels
----
* DishingOutDirt: Ground-type. In terms of attacks, there's the Fissure Claw (in 1 and 2), which creates a damaging fissure, and Rock Crush (in 3 and T), which lifts a giant rock out of the ground and throws it at you.
* LightningBruiser: When they go into their wheel forms, they hit you pretty damn quick and hard.
* MightyGlacier: Has good HP, high defense, and can do some damage (mainly the higher-tier ones), but seem slow.
* SpikeShooter: Sandslash Wheels from 3 onward can damage you with the quills on their backs. In addition, they have the Spike Flurry (in T and EB), which launches spikes in all directions.

!GRS-02 Mecha Pinsirs
----
* BigCreepyCrawlies: Bug-type.
* HalfTheManHeUsedToBe: The description for the highest-tier ones' Crush Pincer states that it tries to break you in half with this. Fortunately, [[GameplayAndStorySegregation this never happens]] (although the attack is still quite damaging).
* MacrossMissileMassacre: The Homing Missiles (from 1 and 2), which also double as [[HomingProjectile Homing Projectiles]]. The ones in 3 trade these in for the Missile Bomb, a giant missile with a large blast radius.
* MightyGlacier: Has great HP and defense as well as attack power, but it usually stands in place.
* WolverineClaws: Their Slash Claws (in 1 – 3), which also create small shockwaves for tiny [[SplashDamage splash damage]], happen to be this.

[[/folder]]

[[AC:Team Dim Sun]]

[[folder: Team Dim Sun]]

[[/folder]]

[[AC:Pokémon Pinchers]]

[[folder: Pokémon Pinchers]]

[[/folder]]

[[AC:Eggman Empire]]

[[folder: Eggman Empire]]

[[/folder]]

[[AC:The Turks]]

[[folder: The Turks]]

[[/folder]]

[[AC:Wily's Robot Masters]]

[[folder: Wily's Robot Masters]]

[[/folder]]

[[AC:Mavericks]]

[[folder: Mavericks]]

[[/folder]]

[[AC:Other Villains]]

[[folder: [=MechaMew2=]/[[spoiler:Dark Minister]]]]

[=MechaMew2=] is a robotic Pokémon that debuted in ''Pokémon Peace Squad: Chaos Adventure''. It is considered by its creator, Giovanni, to be the most powerful Pokémon in existence. [=MechaMew2=] is based off of Mewtwo, another Pokémon whose creation was ordered by Giovanni. Its primary directive is to destroy the Pokémon Peace Squad, their allies, and anyone else that would get in Giovanni's way, as well as play a part in Giovanni's plan to use the [=HyperChaos=] Cannon to wipe out everyone in the galaxy so that Team Rocket could repopulate it in his image. [=MechaMew2=] is able to learn any attack and amplify its power, and by the end of ''Chaos Adventure'', it had learned every move as of [[VideoGame/PokemonDiamondAndPearl Generation IV]]. This ability allows it to know more than four attacks at once.\\
\\
But that's not all, as [=MechaMew2=] is also imbued with immense Chaos powers, allowing it to use Chaos Control, Chaos Spear, Chaos Blast, and attacks called Chaos Eruption, Chaos Freeze, and Chaos Storm, as well as being completely immune to any kind of Chaos ability. It can also harness the power of Chaos Shards and [[MineralMacguffin Chaos Emeralds]] (the latter which were used to power up [=MechaMew2=]) and also possesses powerful nanotechnology, which allows it to create weapons like nanotech blades and bombs. [[spoiler: This nanotech also allows [=MechaMew2=] to produce an unlimited arsenal of weapons from its body (a la ''WesternAnimation/GeneratorRex'') and even do something along the lines of assimilating other machines and even living things such as humans!]]\\
\\
In [[spoiler: ''Pokémon Peace Squad: Endless Boundaries'', [=MechaMew2=] returned, supposedly serving Giovanni once more, donning a cloak and being given the title Dark Minister, setting the events of the game into motion]].
----
!Tropes that apply to [=MechaMew2=]:

* AGodAmI: [[spoiler: During the final battle, [=MechaMew2=] says it will shape the universe in its image and rule over it as a machine god.]]
* AIIsACrapshoot: After the hypercomputer controlling it is destroyed by Hunter J, [[spoiler: [=MechaMew2=] turns on Giovanni and proclaims that it will wipe out all life in the universe and create a machine empire in its place.]]
* ColonyDrop: In ''Chaos Adventure'', [[spoiler: after absorbing the power of the [=Super Emeralds=], [=MechaMew2=] pulls the moon out of its orbit and sends it hurtling at the earth, poised to impact it in a matter of ''minutes'']]!
* CombinationAttack: In ''Chaos Adventure'', [[spoiler: after [=MechaMew2=] breaks free of Giovanni's control and gives itself a larger body]], it gains the ability to combine attacks into fusion variants, with it using Solar Flare (Solarbeam + Fire Blast), Boltbeam (Ice Beam + Thunderbolt), Shadowquake (Shadow Claw + Earthquake), Hydro Frenzy (Hydro Pump + Dragon Pulse), and Psycho Shadow (Psychic + Dark Pulse).
* DoubleAgent: [[spoiler: In ''Endless Boundaries'', it turns out that Ghetsis found [=MechaMew2=] and reprogrammed it to follow him, giving it orders to feign loyalty to Giovanni before ultimately offing him once [[YouHaveOutlivedYourUsefulness he's served his purpose]].]]
* TheDragon: Is normally this to Giovanni. In [[spoiler: ''Endless Boundaries'', it was really ''Ghetsis's'' Dragon]].
* EvilKnockoff: [=MechaMew2=] is obviously meant to be a robotic copy of Mewtwo.
* {{Expy}}: [=MechaMew2=] comes off as Giovanni's answer to Metal Sonic. As of [[spoiler: ''Endless Boundaries'', [=MechaMew2=] can be considered an evil one of ''WesternAnimation/GeneratorRex'']].
* FinalBoss: [[spoiler: Is this in ''Chaos Adventure'' and ''Crystal Freeze'' (fused with Metal Sonic in the latter).]]
* FireIceLightning: [=MechaMew2=]'s Chaos Eruption (Fire), Chaos Freeze (Ice), and Chaos Storm (Lightning) techniques are this.
* FusionDance: [[spoiler: At the end of ''Crystal Freeze'', [=MechaMew2=] is revealed to have been merged with Metal Sonic into Mechetal Sonictwo, the FinalBoss of the game]].
* GravityMaster: [[spoiler: Can manipulate gravity using the Violet Chaos Shard in ''Chaos Adventure''.]]
* InTheHood: [[spoiler: In ''Endless Boundaries'', [=MechaMew2=] wears a large cloak with a hood over it as the Dark Minister.]]
* KilledOffForReal: [[spoiler: In ''Endless Boundaries'', after being knocked out of the Plasma Astral Base, [=MechaMew2=] gets struck by lightning from Omniscim, which causes it to explode into particles that quickly disperse and disappear. Unfortunately, the ResetButton at the end of the game brought it back.]]
* {{Nanomachines}}: [=MechaMew2=] has this, which allows it to produce various weapons. As of ''Crystal Freeze'' onward, it seems to no longer have this ability.
* NoSell: Any and all Chaos powers (ex: Chaos Control, Chaos Blast) won't even ''scratch'' [=MechaMew2=]. Also, in ''Chaos Adventure'', [[spoiler: it's immune to all non-Rainbow Shard infused attacks (excluding Hyper abilities)]].
* OmnicidalManiac: [[spoiler: Ended up being this in Chaos Adventure since it sought to wipe out all life in favor of a robot utopia.]]
* OneWingedAngel: In ''PPS: Chaos Adventure'', [[spoiler: after no longer being controlled by Giovanni, [=MechaMew2=] uses the Hyper Crystal to transform the Chaos Emeralds into Super Emeralds, then absorbs their power to let out a Chaos Flash that destroys Team Rocket's moon base and fuse it into a new body for itself reminiscent of Metal Overlord from ''VideoGame/SonicHeroes'']]!
** [[spoiler: In ''Endless Boundaries'', when the chosen character confronts it in the core of Ghetsis's base, [=MechaMew2=] pulls a [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]] and sheds its outer body, revealing a more humanesque black-color form, with legs instead of tank treads, for instance.]]
* PowerCopying: Just like in ''Theatre/PokemonLive'', [=MechaMew2=] is able to copy Pokémon attacks and use them. In ''Chaos Adventure'', it's stated to have copied all attacks from the first four generations, including moves from Legendary Pokémon.
* RecurringBoss: [[spoiler: Is fought no less than ''nine'' times in ''Endless Boundaries'', seven of those as the Dark Minister.]]
* SequentialBoss: [[spoiler: When fought for the final time in ''Endless Boundaries'', [=MechaMew2=] is fought in six phases. First, you fight it on a series of floating arenas where you knock it off. Second, it condenses half the wrecked arena into an arm blade, later turning the other half into a second blade. Third, it replaces its arm blades with larger halberd-like ones that can create shockwaves. Fourth, it turns its arms into huge cannons and produces laser emitters connected to its back. Fifth, it produces a giant X tipped with dish-shaped cannons on its back and replaces its arm cannons with smaller needle-shaped ones whose thin laser beams create massive explosions. Finally, it gets rid of any weaponry and the two of you rush each other with the goal to push against it and send it flying before it does so to you.]]
* TheStarscream: After the hypercomputer controlling it is destroyed, [[spoiler: [=MechaMew2=] turns on Giovanni, now no longer under his control, and gives him a DisneyDeath.]]
* SuperMode: In ''Crystal Freeze'', [=MechaMew2=] gains a Mega form that it can use akin to Mewtwo. [[spoiler: It also has this as Mechetal Sonictwo.]]
* VillainProtagonist: [[spoiler: Is this in ''Endless Boundaries''' Episode [=MechaMew2=], chronicling the events leading up to the game.]]
* WalkingSpoiler: [=MechaMew2=]'s role in [[spoiler: ''Endless Boundaries'' as the true identity of the Dark Minister]] is such a bombshell, among other things, we can't reveal any more.
* YouWillBeAssimilated: As of [[spoiler: ''Endless Boundaries'']], [=MechaMew2=] is able to envelop humans (probably Pokémon, too) in liquid metal and assimilate them. [[spoiler: It never succeeds in doing this, fortunately.]]

[[/folder]]

[[folder: Regicolossus]]

Created by Team Rocket as their greatest weapon, Regicolossus is a truly '''immense''' robot with virtually every weapon there is built into it, incredible strength, and more! Modeled after the legendary Pokémon Regigigas, it's credited as the largest robot in existence! (Seriously, not even [[VideoGame/SonicTheHedgehog Eggman]]'s ever built a robot this big!) It has enough power to obliterate mountains, entire cities, large islands, everything in its path. As a result, it's one of the most dangerous weapons Team Rocket has ever possessed! [[spoiler: In ''Pokémon Peace Squad: Ultra Revival'', Team Rocket has built ''dozens of them''!]]
----
!Tropes that apply to Regicolossus:

* TheAssimilator: Regicolossus has the power to take control of anything electrical or mechanical it comes in contact with, which it does to a mako furnace, [[spoiler: the Highwind, and Pokélantis' laser towers]].
* TheBusCameBack: [[spoiler: In ''Pokémon Peace Squad: Ultra Revival'', Regicolossus makes a surprising return in the form of a ''whole army of them''!]]
* ExtraOreDinary: Regicolossus can launch giant metal blades from its hands.
* EyeBeams: Regicolossus's six eyes each fire powerful lasers.
* FantasticNuke: Regicolossus's main weapon is the Colossus Buster, which fires a blast that can destroy an entire city.
* FireIceLightning: Regicolossus's six eye-based mega lasers come in fire, ice, and electric varieties.
* FusionDance: [[spoiler: During the finale of ''Pokémon Peace Squad 2'', [[VideoGame/FinalFantasyVII Sephiroth]], already fused with [[VideoGame/SonicTheHedgehog Metal Sonic]], merges with Regicolossus and the Chaos Meteors, becoming [[OneWingedAngel Absolute Sephiroth]], the Final Boss of the game.]]
* HumanPopsicle: When Regicolossus is first encountered within Freeze Plant, it's encased within an enormous glacier, which it then effortlessly bursts out of upon awakening.
* HumongousMecha: Taken ''[[UpToEleven up to eleven]]'' as Regicolossus stands at an immense 1.6 kilometers! It manages to contain an entire level inside it.
* MacrossMissileMassacre: Regicolossus has hundreds of missile launchers located on its body.
* MookMaker: The inside of Regicolossus contains multiple gigantic boxes that produce various Team Rocket robots that are meant to protect its interior and can also be launched en masse by it.
* MoreDakka: Regicolossus has what is said to be thousands of gun turrets located all over its body.
* OurDarkmatterIsMysterious: Regicolossus has giant darkmatter cannons located within its hands.
* PowerOfTheSun: The center of Regicolossus's hands contain powerful solar pulsars that can destroy buildings with one shot.
* ReactorBoss: The fourth battle with Regicolossus happens to be [[spoiler: against its atomic core]].
* RecurringBoss: Regicolossus is fought four times throughout the events of ''Pokémon Peace Squad 2'', the fourth of which [[spoiler: is done from the inside of it]]. [[spoiler: You end up fighting it a fifth time during the Final Episode.]]
* UniquenessDecay: In ''Pokémon Peace Squad: Ultra Revival'', [[spoiler: Regicolossus is now being massed produced by Team Rocket's regime, with many of them deployed during the second and third parts of the game]].
* UpToEleven: Think Regicolossus is already massive as it is? Optional Mission 3 for Cipher Key Lair in Quest Mode ends with a ''titansized'' one stepping onto the factory! [[spoiler: Turns out to [[OnlyAnIllusion only be a projection]] created by Ardos as a test of courage for you.]]
* WaveMotionGun: Regicolossus has a superlaser embedded into the area on its back.
* WombLevel: [[spoiler: The third stage of Episode 13 in Pokémon Peace Squad 2 takes place within Regicolossus's cavernous, sometimes maze-like body, with obstacles such as molten steel, electrical, and liquid ice pools, machinery that churns out robots, laser fields, hidden weaponry, and more throughout.]]

[[/folder]]

[[AC:OTHER FOLDERS]]

[[AC:Hailfire Peaks]]

The Pokémon Peace Squad series has tons of examples of [[HailfirePeaks this trope]], enough to justify having its own separate area.

[[folder: [=PPS1=] Examples]]
----
* '''Aqua Dome''' is a combination of DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flora Cave''' is a combination of JungleJapes, LostWoods, TreeTopTown, and UndergroundLevel.
* '''Crashed Colony Eurasia''' is a combination of AfterTheEnd (maybe), SpaceZone, and TimeTravel.
* '''Galactic Base''' is a combination of GravityScrew, SpaceZone, and TimeTravel.
* '''Space Metropolis''' is a combination of SpaceZone and TomorrowLand.
* '''Electrochemical Reactor''' is a combination of DownTheDrain, EternalEngine and TomorrowLand.
* '''Starlight Expressway''' is a combination of SpaceZone and TomorrowLand.
* '''Star Flight''' is a combination of EternalEngine and SpaceZone.
* '''Laser Station''' is a combination of PinballZone and SpaceZone, with a theme on FrickinLaserBeams.
* '''Cosmic Gadget''' is a combination of GravityScrew, LocomotiveLevel, and SpaceZone, with using [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Space Plant''' is a combination of EternalEngine and SpaceZone, with shades of GravityScrew and also [[{{Hoverboard}} hoverboards]] as a gimmick.
* '''Techno Gadget''' is a combination of EternalEngine, GravityScrew, and SpaceZone within an ElaborateUndergroundBase.
* '''Meteor Base''' is a combination of AbandonedLaboratory and SpaceZone.
* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and ToweringFlower.
* '''Automation Tower''' is a combination of EternalEngine, ItsAllUpstairsFromHere, RiseToTheChallenge, and SpaceZone, with aspects of GravityScrew.
* '''Final Cannon''' is a combination of ElaborateUndergroundBase and EternalEngine.

[[/folder]]

[[folder: [=PPS2=] Examples]]
----
* '''Magma Reactor''' is a combination of EternalEngine and VolcanoLair.
* '''Aqua Submarine''' is a combination of DownTheDrain and UnderTheSea inside a submarine.
* '''Flora Biome''' is a combination of BubblegloopSwamp, JungleJapes, PalmtreePanic, and ToweringFlower, and has ContainerMaze added to the mix.
* '''Ice Metropolis''' is a combination of TheCity and SlippySlideyIceWorld.
* '''Antarctic Lake''' is a combination of SlippySlideyIceWorld and UnderTheSea.
* '''Freeze Plant''' is a combination of EternalEngine and SlippySlideyIceWorld.
* '''Cipher Hotel''' is a combination of EternalEngine and HellHotel.
* '''Depth Cavern''' is a combination of EternalEngine and UndergroundLevel.
* '''Go-Rock Crystal''' is a combination of CrystalLandscape and EternalEngine.
* [[spoiler: '''Regicolossus''' is a combination of EternalEngine, GravityScrew, SpaceZone, and WombLevel, with shades of SlippySlideyIceWorld in the last third.]]
* '''Meteor Base''' is a combination of LethalLavaLand and SpaceZone with GravityScrew and MirrorWorld added in.
* [[spoiler: '''Technologic Palace''' is a combination of EternalEngine and TempleOfDoom, along with DeathMountain, LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, JungleJapes, LostWoods, CrystalLandscape, and UndergroundLevel, with GravityScrew thrown in.]]

[[/folder]]

[[folder: [=PPS3=] Examples]]
----
* '''Aqua Island''' combines DownTheDrain, SlippySlideyIceWorld, and UnderwaterBase.
* '''Flarice Valley''' is the definition of HailfirePeaks, combining LethalLavaLand with SlippySlideyIceWorld.
* '''Flora Temple''' combines EternalEngine with JungleJapes and TempleOfDoom.
* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and HollywoodMagnetism added in.
* '''Cipher Pyramid''' is TempleOfDoom with shades of DownTheDrain and ShiftingSandLand.
* '''Draco Platform''' combines GravityScrew and SpaceZone with shades of DownTheDrain and SlippySlideyIceWorld.
* [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals in place of water) with TimeDilation and InterfaceScrew added in.]]
* [[spoiler: '''Switch Tower''', amongst all three towers combined, is ItsAllUpstairsFromHere with LethalLavaLand, DownTheDrain, SlippySlideyIceWorld, and GustyGlade.]]
* [[spoiler: '''Cyber Generator''' combines CyberSpace with DownTheDrain.]]

[[/folder]]

[[folder: PPSCA Examples]]
----
* '''Magma Network''' is EternalEngine and VolcanoLair (seeing a trend here?).
* '''Aqua Generator''' is DownTheDrain, EternalEngine, SlippySlideyIceWorld, and UnderwaterBase (again, seeing a trend here?).
* '''Tropical Swamp''' is BubblegloopSwamp with the second area combining TempleOfDoom.
* '''Flora Carrier''' is JungleJapes, LostWoods, and PalmtreePanic, all contained within a CoolAirship.
* '''Cyber Carnival''' is AmusementPark with CyberSpace.
* '''Iceberg Cavern''' is DownTheDrain and SlippySlideyIceWorld with shades of EternalEngine and an AdvancingWallOfDoom added in.
* '''Magnetic Cave''' is DugTooDeep and HollywoodMagnetism.
* '''Eternal Engine''' is EternalEngine (duh) and SpaceZone.
* [[spoiler: '''Lunar Gadget''' is EternalEngine, GravityScrew, SpaceZone, TheMaze, and UsefulNotes/TheMoon.]]
* [[spoiler: '''Final Command''' is GravityScrew with shades of CrystalLandscape (sort of) and an AdvancingWallOfDoom.]]
* '''Frozen Jungle''' is JungleJapes and SlippySlideyIceWorld.
* '''Undersea Volcano''' is LethalLavaLand and UnderTheSea.
* '''Cosmic Plant''' is EternalEngine and SpaceZone.
* '''Prism Pyramid''' is CrystalLandscape and TempleOfDoom along with shades of DownTheDrain, PinballZone, and SlippySlideyIceWorld.
* '''Ocean Labyrinth''' is DownTheDrain, TempleOfDoom, UndergroundLevel, and UnderwaterRuins. Also an AdvancingWallOfDoom.
* [[spoiler: '''Galaxy Park''' is primarily AmusementPark and SpaceZone.]]

[[/folder]]

[[folder: PPST Examples]]
----
* '''Marina Madness''' consists of PortTown, ShipLevel, and TomorrowLand, with shades of UnderTheSea.
* '''Pincher Cove''' consists of DownTheDrain and ElaborateUndergroundBase.
* '''Marble Zone''' consists of LethalLavaLand and TempleOfDoom.
* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair.
* '''Kaminko's E-A-P''' consists of AmusementPark and LevelAte.
* '''Aquatic Glacier''' consists of SlippySlideyIceWorld and UnderTheSea.
* '''Aqua Militex''' consists of DownTheDrain, RemilitarizedZone, and UnderwaterBase.
* '''Geotech Waterworks''' consists of DownTheDrain, SlippySlideyIceWorld, TomorrowLand, and UnderTheSea.
* '''Cave of the Gi''' consists of BigBoosHaunt, LethalLavaLand, and UndergroundLevel.
* '''Hidden Palace''' consists of TempleOfDoom and UndergroundLevel with UnderwaterRuins added in.
* '''Crystal Mazeway''' consists of CrystalLandscape and HollywoodMagnetism.
* [[spoiler: '''Ancient Paradise''' consists of JungleJapes, LethalLavaLand, and UnderTheSea mixed within a {{Prehistoria}} LostWorld.]]

[[/folder]]

[[folder: PPSEB Examples]]
----
* '''Generator Dam''' is a fusion of DownTheDrain, EternalEngine, and UnderTheSea.
* '''Cascade Resort''' is a fusion of DownTheDrain, PalmtreePanic, and UnderTheSea.
* '''Aqua Galleon''' is a fusion of DownTheDrain and GangplankGalleon.
* '''Urban Jungle''' is a fusion of TheCity and JungleJapes.
* '''Bramble Relic''' is a fusion of BubblegloopSwamp, RuinsForRuinsSake, and TheHedgeOfThorns.
* '''Flora Depths''' is a fusion of DownTheDrain, JungleJapes, and LostWoods.
* '''Deep Desert''' is a fusion of ShiftingSandLand, SlippySlideyIceWorld, and TempleOfDoom.
* '''Magnet Station''' is a fusion of DownTheDrain, EternalEngine, and HollywoodMagnetism.
* '''Plasma Geo-Plant''' is EternalEngine with CyberSpace added in.
* '''Magma Gate''' is a fusion of LethalLavaLand, and TempleOfDoom.
* '''Mirage Temple''' is a fusion of EternalEngine, MirrorWorld, ShiftingSandLand, and TempleOfDoom.
* '''Plasma Wailord''' is a fusion of DownTheDrain, SlippySlideyIceWorld, and WombLevel.
* '''Glacial Park''' is a fusion of AmusementPark, SlippySlideyIceWorld, and UnderTheSea.
* '''Prismatic Cavern''' is a fusion of CrystalLandscape and IcePalace.
* '''Ice Cathedral''' is a fusion of DownTheDrain, EternalEngine, SlippySlideyIceWorld, and TimeTravel. Also TechnoWreckage.
* '''Meteor Ring''' is a fusion of GravityScrew, HollywoodMagnetism, and SpaceZone.
* '''Draco Garden''' is a fusion of GravityScrew, LostWoods, and SpaceZone.
* [[spoiler: '''Rocket Megaship's''' second area is a fusion of DownTheDrain and EternalEngine.]]
* [[spoiler: '''Planet Wisp''' is a fusion of EternalEngine and GreenHillZone.]]
* [[spoiler: '''Eggmanland''' is a fusion of CircusOfFear, EternalEngine, and LethalLavaLand. In the Last Story, it also has SlippySlideyIceWorld.]]
* '''Aquarium Park''' is a fusion of UnderTheSea and {{Wutai}}.
* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and Enveloping Machine (Area 1). Area 5 adds in WombLevel and TimeDilation.]]

[[/folder]]

[[folder: PPSI Examples]]
----
* '''Aquamarine Relic''' mashes up DownTheDrain and UnderwaterRuins in a {{Mayincatec}} setting.
* '''Turquoise Temple''' mashes up TempleOfDoom with UnderTheSea.
* '''Tidal Cavern''' mashes up UnderTheSea with UndergroundLevel.
* '''Cryptic Ruin''' mashes up an ensemble of BigBoosHaunt, BlackoutBasement, BuildLikeAnEgyptian, DownTheDrain, and ShiftingSandLand, and on top of that includes an AdvancingWallOfDoom and RiseToTheChallenge.
* '''Time Dome''' mashes up ClockworksArea and RuinsForRuinsSake.
* '''Plasma Tower''' mashes up ItsAllUpstairsFromHere with GravityScrew and later on SpaceZone.
* [[spoiler: '''Solar Inferno''' and '''Molten Citadel''' both mashup EternalEngine and LethalLavaLand.]]
* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, CrystalLandscape, and HollywoodMagnetism and SpaceZone.]]
* '''Prismatic Mountain''' mashes up CrystalLandscape and DeathMountain.

[[/folder]]

[[folder: PPSCF Examples]]
----
* '''Computer City''' as a whole puts together CyberSpace and TomorrowLand, as does '''Network Highway (Present)'''.
* '''Verdant Generator''' (Present) puts together GreenHillZone and TomorrowLand.
* '''Aquatic Resort''' as a whole puts together PalmtreePanic and UnderTheSea.
* '''Citrus Coast''' puts together LevelAte, PalmtreePanic, and UnderTheSea.
* '''Aqua Zone (Past)''' puts together DownTheDrain, UndergroundLevel, and UnderwaterBase.
* '''Tropic Factory''' as a whole puts together EternalEngine and JungleJapes, as does '''Machine Jungle (Present)''' and '''Flora Plant (Present)'''.
* '''Flora Plant (Past)''' puts together JungleJapes, TempleOfDoom, and UndergroundLevel.
* '''Red-Hot Ride''' puts together CrystalLandscape and LethalLavaLand.
* '''Magma Tower''' puts together ItsAllUpstairsFromHere, LethalLavaLand, and PipeMaze.
* '''Crystal Valley''' puts together SlippySlideyIceWorld and UnderTheSea.
* '''Frozen Hive''' puts together HornetHole and SlippySlideyIceWorld.
* '''Cryogenic Lab (Past)''' puts together SlippySlideyIceWorld and TempleOfDoom.
* '''Old Observatory''' puts together TempleOfDoom and UnderTheSea.
* '''Sand Timeline''' puts together ShiftingSandLand, TempleOfDoom, and TimeRewindMechanic.
* '''Crystal Lake''' puts together CrystalLandscape and UnderTheSea.
* '''Magnet Mineway''' puts together DugTooDeep and HollywoodMagnetism.
* '''Plasma Lab''' is AbandonedLaboratory in the Present and CrystalLandscape in the Past.
* '''Skyward Road''' puts together BubblyClouds, FloatingContinent, ShiftingSandLand, and {{Wutai}}.
* '''Flare Station (Past)''' puts together BleakLevel, FloatingContinent, and TempleOfDoom.
* '''Starry Angel''' puts together GravityScrew, SpaceZone, and TechnoWreckage.
* [[spoiler: '''Perplex Paradise''' puts together LostWoods and UnderTheSea inside a biodome.]]
* [[spoiler: '''Angel Island''' puts together SlippySlideyIceWorld with each of these tropes:]]
** [[spoiler: '''Arctic Island''': JungleJapes]]
** [[spoiler: '''Hypothecity''': DownTheDrain, UnderTheSea, and UndergroundLevel]]
** [[spoiler: '''Marble Glacier''': RuinsForRuinsSake]]
** [[spoiler: '''Cryogenic Night''': AmusementPark]]
** [[spoiler: '''Mushroom Tundra''': FungusHumongous]]
** [[spoiler: '''Subzeropolis''': BuildLikeAnEgyptian and ShiftingSandLand]]
** [[spoiler: '''Lava Freeze''': LethalLavaLand]]
* [[spoiler: '''Crystal Base Area 3''' puts together LethalLavaLand and UnderTheSea.]]
* [[spoiler: '''Crystal Base Area 5''' puts together CrystalLandscape and WombLevel.]]

[[/folder]]

[[folder: PPSUR Examples]]
----
* '''Forest Highway''' fuses together EternalEngine, LethalLavaLand, and LostWoods.
* '''Sunlight Island''' fuses together GangplankGalleon, PalmtreePanic, UndergroundLevel, and UnderTheSea.
* '''Dinosaur Park''' fuses together JungleJapes and {{Prehistoria}}.
* '''Tropical Temple''' fuses together HornetHole, JungleJapes, and TempleOfDoom with Act 2's air bombing setting [[LethalLavaLand the place on fire]].
* '''Flora Garden''' Act 1 fuses together LostWoods and ToweringFlower while Act 2 fuses together LostWoods and WombLevel.
* '''Nightlight Plaza''' fuses together GreenHillZone and ToyTime.
* '''Lost Desert''' fuses together EternalEngine, RuinsForRuinsSake, and ShiftingSandLand.
* '''Burning Mineway''' fuses together DugTooDeep, EternalEngine, and LethalLavaLand.
* '''Blaze Carnival''' fuses together AmusementParkOfDoom and LethalLavaLand with Act 2 adding in LocomotiveLevel.
* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand inside a [[TankGoodness giant tank]].
* '''Twilight Castle''' as a whole fuses together BigBoosHaunt and BigFancyCastle.
* '''Plasma Fortress''' fuses together BigBoosHaunt, BigFancyCastle, and LethalLavaLand.
* '''Prison Militex''' Act 1 is a [[RemilitarizedZone huge military base]] while Act 2 is a [[TheAlcatraz gigantic prison]].
* '''Undersea Volcano''' fuses together UnderwaterBase and VolcanoLair.
* '''Toxic Valley''' is mainly DownInTheDumps while Act 2 adds in EternalEngine.
* '''Floating Glacier''' Act 1 fuses together EternalEngine and SlippySlideyIceWorld while Act 2 fuses together SlippySlideyIceWorld and UnderTheSea.
* '''Sherbet Paradise''' fuses together AmusementPark, LevelAte, and SlippySlideyIceWorld.
* '''Crystal Dome''' Act 1 fuses together CrystalLandscape and SlippySlideyIceWorld while Act 2 fuses together EternalEngine and SlippySlideyIceWorld.
* '''Lunar Casino''' fuses together CasinoPark and PinballZone on UsefulNotes/TheMoon.
* [[spoiler: '''Yokohama Outskirts''' fuses together BleakLevel, DoomedHometown, and GreenHillZone.]]
* [[spoiler: '''Prism Metropolis''' is a [[CrystalLandscape crystalline]] TomorrowLand with Act 2 adding in BigFancyCastle.]]
* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).]]
* [[spoiler: '''Prismatic Space''' fuses together CrystalLandscape and EldritchLocation with Act 2 adding in BlackoutBasement and UndergroundLevel.]]
* [[spoiler: '''Dark Dimension''' Act 2 fuses together EldritchLocation and FloatingContinent.]]
* [[spoiler: '''Aether Complex''' is mainly a [[TomorrowLand futuristic base]] within an EldritchLocation, but Act 2 also consists of LostWoods and starting from partway through Act 3 becomes a WombLevel.]]

[[/folder]]

[[AC:Nightmare Fuel]]

[[center:[-'''This is based on opinion. Please don't list it on a work's trope example list.'''-][==]]]

The ''Pokémon Peace Squad'' series is as a whole DarkerAndEdgier that anything else in the franchise, but does that mean there's more potential for NightmareFuel? Heck yeah, there is!

[[folder: Pokémon Peace Squad]]
----
* The Hex Maniac that Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
* Yuriko Hartache having been killed by the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.

[[/folder]]

[[folder: Pokémon Peace Squad: Chaos Adventure]]
----
* Two words: [[IDontLikeTheSoundOfThatPlace Death Castle]]. This stage is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and contains an immeasurable number of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
** Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
** Here, you notice a giant glowing door. As the glowing fades, suddenly, a [[VideoGame/SonicAdventure2 giant freaky ghost]] bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the ''true'' horror of this stage!
** What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
*** The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were [[invoked]] [[FridgeHorror used recently]]! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
*** But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. [[FromBadToWorse Even worse]], you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
*** But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by [[HellIsThatNoise banshee-like screams]], reach out and [[JumpScare grab your character almost instantly]]!
*** What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
*** Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
*** Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
** There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
** Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is ''blood''! I know that the ''Pokémon Peace Squad'' games are supposed to be rated T, but this is pushing even that!
** There is also the matter of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh Elite Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
* Giovanni seeing Team Rocket as a master race and his plan to [[DepopulationBomb wipe out everyone else]] is eerily similar to [[ANaziByAnyOtherName Nazism]] and the [[UsefulNotes/TheHolocaust Holocaust]].
* The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been [[AndIMustScream stuck like that forever]]!

[[/folder]]

[[folder: Pokémon Peace Squad: Endless Boundaries]]
----
* The Plasma Wailord stage contains this. Although its description states that it resembles the Titanic Wailord and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord ''is'' the Titanic Wailord and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is [[invoked]] ''[[FridgeHorror still alive and in agony]]''! N would probably be appalled at this horrible misuse of a rare Pokémon!
* The Dark Minister/[[spoiler:[=MechaMew2=]]] is able to jab its hand into anyone and [[YouWillBeAssimilated assimilate]] him or her! Seeing what looks like liquid metal start to spread onto the person also references [[Film/TheMatrix Smith]] turning others into himself!
* Let's just say the scene during the [[spoiler: Last Story where Ghetsis appears and [[OneHitPolykill pierces N and Ash with a laser]]]] is quite jarring, [[spoiler: especially with Ghetsis then [[LaughingMad laughing insanely]] immediately afterwards]]!
* The scene where [[spoiler: Ghetsis brings about the [[EndOfTheWorldAsWeKnowIt end of all multiverses]]. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch]]!
** [[spoiler: Seeing Blaze the Cat and Silver the Hedgehog [[RetGone dissolving from existence]] is also quite scary!]]
* The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from ''VideoGame/MegaManX'', except with ''half of it organic''! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with the same blood dripping from its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a ''[[GiantSpider 5 meter long bio-robotic arachnid]]''! It'll also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you and to make things more [[{{Squick}} squick]]-inducing, when you manage to fell this abomination, ''its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse''!
** There's also the matter of this boss fight's EasterEgg. If your health gets reduced to 0 HP while cocooned, before "You failed the mission" pops up, you get a [[NonStandardGameOver cutscene]] of the overgrown cyborg Ariados jumping to you, ''[[ItsAWonderfulFailure then eating your still-cocooned body]]''!
* Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a WombLevel with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
** But here's where things get really disturbing. After [[spoiler: [=MechaMew2=]]] is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was ''the stage we had went through''! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
** On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
* The scene after clearing the above stage where [[spoiler: Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening]]!
* Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
** And when it comes to Phase 2, the craft transforms to resemble [[VideoGame/Kirby64TheCrystalShards Zero Two]], which is in itself was NightmareFuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis [[BloodFromTheMouth coughs up copious amounts of blood]]!
** To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from ''VideoGame/PokemonBlack2AndWhite2''. In the second half of said phase, the music changes to an [[UpToEleven even more disturbing version]]!

[[/folder]]

[[folder: Pokémon Peace Squad: Ultra Revival]]
----
* [[VideoGame/FinalFantasyVII Midgar]] is stated to be [[DoomedHometown gone]] in the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something ''[[NothingIsScarier worse]]''.
** The Aftermath DLC reveals exactly what happened to Midgar. It turns out that [[spoiler: Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one]]!
** Remember that in one of ''[=PPS1=]'''s expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, [[spoiler: that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, ''this is Midgar's actual in-story fate after clearing Quantum Bomb'']]!
** Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when [[spoiler: the Quantum Bomb went off]], and neither they nor the city's populace made it out before [[spoiler: being sucked into an Ultra Wormhole]].
* Remember Regicolossus from ''Pokémon Peace Squad 2''? A mile-tall HumongousMecha brimming with hundreds of weapons, including the [[FantasticNuke Colossus Buster]] and a WaveMotionGun, and capable of leveling cities? [[spoiler: Well, when you finally enter the "factory", you discover Team Rocket has constructed ''dozens, maybe hundreds'' of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world.]] [[note]]Which actually happens after you've cleared the Lost Desert stage.[[/note]]
** Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
* Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from [[AdultFear children]] to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
** Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
** It's stated the prisoner capacity for the place is somewhere around several ''million'', meaning several million innocent people were likely subject to enslavement or death.
** Given that the rebellion took down the factory before starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
* The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to [[EldritchLocation Ultra Space]], making it similar in function to the [[VideoGame/SuperSmashBrosBrawl Subspace Gunship]]. What's worse, it's implied that the ship has already done this to several cities!

[[/folder]]

[[AC:Shout Out]]

[[folder: Pokémon Peace Squad: Chaos Adventure]]
----
* The Daily Cirrus in the Aero Highway stage. It's pretty apparent what [[ComicBook/{{Superman}} that is based off of]]…
* A very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, she says that a pop idol band performed a concert on the moon. There happens to be [[Anime/WandabaStyle an anime]] where this has happened.
* The fight with Folly and Trudly at the end of Cyber Carnival is based off of the [[VideoGame/SonicTheHedgehog3 Carnival Night Zone midboss]].
* The Rocket Guardian fight is quite similar to the [[VideoGame/SonicTheHedgehog2006 Egg Genesis]] fight.
* The fight with Nanba happens to be a knockoff of the fight with N. Gin in ''VideoGame/CrashBandicoot3Warped''. It even includes the [[UsefulNotes/TheMoon same location]].

[[/folder]]

[[AC:That One Level]]

[[folder: Pokémon Peace Squad]]
----
* Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is [[RuleOfThree once again fatal]]! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area [[TimedMission with a short time limit]] while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
* Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that [[OneHitKill kills you instantly]]! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually [[VideoGameCrueltyPunishment lose points]] if you do. There's also the matter of [[EscortMission escorting Celebi]] later on in the stage and you can't have its HP be reduced to 0 as well as an area with [[RiseToTheChallenge rising poison water]]. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult [[PuzzleBoss puzzle boss]]. Only then can you breathe easy.
** This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in ''Chaos Adventure''), since the female Grunts actually attack this time, requiring you to dispose of them as well.

[[/folder]]

[[AC:Other]]

[[folder: Continuity]]

While the Pokémon Peace Squad games are known for [[ContinuityNod making references]] to a myriad of things from the anime, no matter how minor, the earlier games also made [[ContinuitySnarl a large number of contradictions]] to various things ''Franchise/{{Pokemon}}'' for no discernible reason. The problem was, though, that these weren't a case of something like CriticalResearchFailure, but were in fact deliberately made by the [[ExecutiveMeddling person overseeing the games]] and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on InsaneTrollLogic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier ''PPS'' games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as [[BigLippedAlligatorMoment Big-Lipped Alligator Moments]], [[BreakingTheFourthWall fourth wall-breaks]], and Special Missions whose underlying purpose is to further assert them and even go as far as to cite [[ExternalRetcon actual events from the anime as things like tabloid lies]]. In short, the meddling creator at times used the ''Pokémon Peace Squad'' games as [[AuthorTract a platform to assert these kinds of contradictions]] due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any [[PlotHole Plot Holes]] and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would ''further'' assert them. Example; if someone were to call him out on being wrong about something in ''Pokémon'', for instance, he would [[BelievingTheirOwnLies make the contradictions to their face]] and/or say ''they're'' wrong (which actually happened at least two times). Also, AlternateContinuity isn't a justifiable explanation here since this was before the ''Pokémon Peace Squad'' games experienced a ContinuityDrift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.
----
* ''[=PPS2=]'' does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
** Ash and Brock's lineups are also unnecessarily altered in ''[=PPS2=]''. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
* The game doesn't acknowledge the Hearthome Collection, a competition that happened in the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon coordinators and grouped along with such.
** There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. [[invoked]] ExecutiveMeddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
* ''[=PPS2=]'' also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
* There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during ''[=PPS2=]'', some in the context of describing Pearl, but he is never referred to as such.
** Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the [[WeHardlyKnewYe very first mercenary to die]] during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
* [[{{Unperson}} Lyra does not exist]]. It's Marina wearing her ''[[VideoGame/PokemonGoldAndSilver [=HeartGold=] and [=SoulSilver=]]]'' outfit. Lyra is instead the name for a [[TakeThat Marina-hater and impostor]] in an Optional Mission in ''[=PPS2=]'''s Quest Mode. [[note]]Although to be fair, the reason for this may be Lyra's ReplacementScrappy status for replacing Marina. Even then, it doesn't make it right to say that she's Marina in a different outfit. Same goes for Ethan.[[/note]]
** The same goes for Ethan. It's "supposed" to be Jimmy in his ''[=HeartGold=] and [=SoulSilver=]'' outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
* Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
* Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]], ''Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
** Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's ''especially'' afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
* Then there's the debacle in which it's '''heavily''' hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that [[InsaneTrollLogic even possible]] or '''where''' would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter ''clearly as separate people''.
** This might be because the one making these contradictions had a notion that all major antagonists in ''Pokémon'' have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
* Note that most of these tend to involve things from [[VideoGame/PokemonDiamondAndPearl Sinnoh]]. Perhaps the most egregious contradiction made is Sinnoh being spelled ''Sinooh'' (two o's and opposed to two n's). And it's more than a misspelling when it's used in ''everything'' that's headed by the co-creator.
* On the topic of Brock's mother, Lola, ''[=PPS2=]'' states that she's Brock's ''step''mom and to make things worse, Brock's siblings hate her.
* There's also the idea of there being a character named Eugene (which was actually an egregious alternate [[DubNameChange dub name change]] for Eusine). The other creator tried to fix this in ''[=PPS1=]'''s expansions by saying Eugene was just a Eusine double, but in ''[=PPS2=]'', [[invoked]] [[ExecutiveMeddling meddling]] went as far as to make Eugene a separate playable character.
* We also have the deal with [[GenderBlenderName Tabitha]] of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the ''PPS'' series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given TheOtherDarrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
** WordOfGod [[invoked]] admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
* Similarly, the earlier ''Pokémon Peace Squad'' games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. [[TheOtherDarrin Tate's VA was even changed to Liza's but with a slightly higher pitch.]] [[invoked]]
** To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a ''[[InsaneTrollLogic paint edit]]'' and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first ''PPS'' game deliberately [[MissingEpisode excluded the two Tate & Liza episodes]], due to "[[BlatantLies falsely depicting Tate as a boy]]", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
* Even characters originating from projects related to the ''Pokémon Peace Squad'' games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a {{Fanservice}} sex symbol, not a mother. [[note]]This might have originated from a comment the creator had once said about Electra being a single mother (which he threw out not long after saying). The co-creator decided to apply this to Milane, and is known to make references to that in anything that he oversees.[[/note]]
* Not even elements from the first ''Pokémon Peace Squad'' game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
* Another such matter that was subject to this was a cameo of [[Anime/SonicX Chris Thorndyke]] in ''Pokémon Peace Squad 1'' that was actually [[OrwellianRetcon removed from the game]] in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "[[VideoGame/MegaManBattleNetwork Lan Hikari]]", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in ''Pokémon Peace Squad 2'''s Quest Mode, Lan (who is the focus of this mission) [[BreakingTheFourthWall breaks the fourth wall]] to address that he was the one seen in the laptop cameo.
* Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
* There's even a ''[[VideoGame/SonicTheHedgehog Sonic]]''-related contradiction that is once again absurd. The first two games say that ''VideoGame/ShadowTheHedgehog'' takes place 50 years after the events of ''VideoGame/SonicAdventure2'' (despite the fact that for this to be true, [[PlotHole Sonic and co. would have to be 50 years older]]) and that the game did a bad job of conveying it. Given this person, ''[=PPS1=]'' or ''2'' would possibly say that all the other ''Sonic'' characters took [[TimeMachine Timerunners]] to the events of ''Shadow the Hedgehog'' as a way to explain their lack of aging if this were to be true. Even more egregious, all other ''Sonic'' games are stated to take place where they are established in the Sonic canon.
* Another case is regarding the ''VideoGame/MegaManClassic'' games, in which the first two games say take place even further into the future than the co-creator's self-believed ''Shadow the Hedgehog'' timeline, and thus pushes ''VideoGame/MegaManX'' even further forward.
* Due to how bad these had gotten, in later ''Pokémon Peace Squad'' games, a number of these unnecessary contradictions were [[AuthorsSavingThrow undone]] [[invoked]] in in order to keep things as consistent as possible between the ''PPS'' series and other things ''Pokémon'' and to prevent any more inane issues from happening again.

[[/folder]]

[[folder: Trivia]]
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* AscendedFanon: [[invoked]] The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
* CreatorsApathy: [[invoked]]
** Sunflorazumarill admits that come ''Pokémon Peace Squad 2'' he gave up trying to correct any of the [[ContinuitySnarl contradictions]] to various things ''Pokémon'' made in the series by [[ExecutiveMeddling Carrington]] because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. [[note]]Good luck getting Carrington to admit to this trope when it comes to the contradictions, because on the two instances people told him he was wrong about such things he told them ''they'' [[BelievingTheirOwnLies were wrong]].[[/note]]
** He also admits that the reason the series churned out [[CapcomSequelStagnation such a large number of sequels]] was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with ''Ultra Revival'' and slow things down should the series continue.
* ExecutiveMeddling: [[invoked]] The first two games in the series have their fair share of meddling from the [[http://pokegym.net/forums/member.php?113-Carrington388 second creator]] of those two games, who will bring up such changes throughout the two games, much to the dismay of [[http://sunflorazumarill.deviantart.com/ the first]]:\\
\\
''Pokémon Peace Squad 1'' examples:
* Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that ''any'' death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
* The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
* The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
* Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so [[LaserHallway mazes with lasers]] that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
* The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.\\
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''Pokémon Peace Squad 2'' happens to be rife with ExecutiveMeddling[[invoked]]:
* Sunflorazumarill's original pitch for the game didn't involve so much vehicle usage. Most of the vehicles in the game were shoehorned in by Carrington, almost making vehicle driving one of the gimmicks of the game. In most cases, driving these vehicles is required to clear various stages. In addition, while the first game had no such mechanic, most vehicles now require fuel (which you have to pay for) in order to use.
* The fact that various actions in the game (such as swimming) now require things such as Intermediate and Advanced Orbs, Diamonds, and Pearls, even though all actions were available from the start in the first game, was also added in by Carrington. One such case is the start of the Aqua Submarine stage, which was originally intended to have the character start swimming from the get-go regardless, but was changed to piloting a small submarine inside it (and it being blown up if you're able to swim from the beginning).
* Due to his role as a villain in this game, Giovanni was replaced by Silver (the [[VideoGame/PokemonGoldAndSilver GSC]] rival) as a playable character. However, even after this, Giovanni was made a playable character anyway (albeit one unlocked at one point in Quest Mode) and on top of that, Jessie & James were also made playable characters (also unlocked in Quest Mode). Due to the story, however, they can't be used in Episode 5, Highwind Crisis, or Episode 13, and playing as them is outright stated to be [[CanonDiscontinuity non-canon]] to the game's story.
* At the end of the Flora Biome stage, there was originally supposed to be a line from the villagers about turning the complex into an ecology base, but was removed. Instead, it's stated that the Team Flora helicopter at the end is big enough to seat everyone, implying that the villagers leave with the chosen character.
* In Episode 5, Jessie & James were originally supposed to be battled only in Antarctic Lake. Instead, they were made to be battled once in Ice Metropolis (despite a boss battle already occurring shortly beforehand), once in Antarctic Lake, and twice in Freeze Plant. In addition, several additional bosses were shoehorned into Freeze Plant in both Jenny and Expert Modes.
* Originally, Pokémon Hunter J was supposed to only be hired by the [[LegionOfDoom Meta Alliance]] to do two tasks for them, but this was changed to be that she was a part of the organization. In addition, J was supposed to [[spoiler: suffer a DisneyDeath]] regardless of the character you played as after defeating her, but was changed to that some characters get a different cutscene [[spoiler: where the DisneyDeath]] doesn't happen. To top things off, in Episode 13, J was originally going to leave after delivering [[spoiler: Prof. Oak and Knuckles]] to the Meta Alliance, but she and her henchmen were added to the bestiary for Episode 13's stages.
* Despite having no relevance to the story of the game whatsoever, Timerunners and Spaceriders were shoehorned into the game (with Timerunners only appearing in Episode 12). In addition, a new vehicle called a Ghostdasher was also added to the game, despite it having no relevance either and only appearing in Episode 12 and Meteor Base.
* Gold Beetles (from ''VideoGame/SonicAdventure2'') were slated to appear once in ''every'' stage of the game, but in the end, they were regulated into only being in any stage taken from a ''Sonic'' game (although in some cases more than one appears in a stage).
* Drill Dozers were supposed to make a return in [=PPS2=]'s multiplayer mode, but were taken out. Even more egregious, every multiplayer mode ''except'' "Destroy the Dozer" made a return and several new modes were added in as well.
* One of the most egregious examples of things changed from Sunflorazumarill's original vision was with the collectible card system, in which he stated all the methods for collecting them (all of which involve clearing a stage with certain conditions met). In addition to bumping the number of cards from 1200 to 2400, ''none'' of the original intended ways of collecting cards were used in the final version. In fact, none of the actual implemented ways ''even involve clearing the stage''.
* As the {{Continuity}} folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.\\
\\
A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[Administrivia/TropesAreTools he didn't go through with his original plan]].

* TrollingCreator: [[invoked]] Carrington, the aforementioned co-creator of the earlier ''Pokémon Peace Squad'' games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become InsistentTerminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in ''Pokémon'' that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.

[[/folder]]

[[folder: Videogame Settings]]

The various levels and settings are what form the core of the ''Pokémon Peace Squad'' games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes). Below is a list of the various VideogameSettings used in the series. Warning, '''unmarked spoilers''' regarding levels below.
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* AbandonedLaboratory: Abandoned Lab, Meteor Base ([=PPS1=]), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
* AirborneAircraftCarrier: Hunter Carrier, Final Fortress ([=PPS2=]), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
* TheAlcatraz: Prison Island X ([=PPS1=]), Prison Militex Act 2 (PPSUR)
* AllTheWorldsAreAStage: Dimension Maze ([=PPS2=]), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
* AmusementPark: PokéPark ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
* AmusementParkOfDoom: Electric Park ([=PPS2=]), Blaze Carnival (PPSUR)
* AthleticArenaLevel: Giga Stadium (PPSI)
* BandLand: Music Metropolis (PPSCA)
* BigBoosHaunt: Death Castle (PPSCA), Cave of the Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
* BigFancyCastle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
* BlackoutBasement: Abandoned Lab ([=PPS1=]), Cryptic Ruin (PPSI)
* BleakLevel: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
* BonusLevel: Rainbow Secret (PPSCF)
* BrutalBonusLevel: Trial Train ([=PPS1=]), Trial Mountain ([=PPS2=]/PPST), Trial Island (PPSEB)
* BubblegloopSwamp: Amazon Dense ([=PPS1=]), Flora Biome ([=PPS2=]), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
* BubblyClouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
* BuildLikeAnEgyptian: Pyramid Cave ([=PPS1=]), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
* BonusLevelOfHeaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
* CasinoPark: Electric Park, Cipher Hotel ([=PPS2=]), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
* ChristmasEpisode: Holiday Junction (PPSI)
* CircusOfFear: Eggmanland (PPSEB), Circupolis (PPSI)
* TheCity:
** [=PPS1=]: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
** [=PPS2=]: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
** [=PPS3=]: Palm Tree Streets, Night Skyscraper, Neon Metropolis
** PPSCA: Aero Highway
** PPST: Night Speedway, Route 280-EXT, City Escape
** PPSEB: Urban Jungle, Deconstructed City
** PPSI: Splash City, Lightning Highway
* ClockworksArea: Clock Tower (PPSI)
* ConstructionZoneCalamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
* CoolStarship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
* CrystalLandscape: Go-Rock Crystal ([=PPS2=]), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
* CyberSpace: Star Database ([=PPS1=]), Digital Matrix, Techno Base ([=PPS2=]), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator ([=PPS3=]), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
* DeathMountain: Red Mountain ([=PPS1=]), Corel Mountain ([=PPS2=]), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
* DerelictGraveyard: Midgar City ([=PPS1=])
* DiscOneFinalDungeon: Final Cannon ([=PPS1=]), Draco Starbase ([=PPS2=]), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
* DownInTheDumps: Death Yard ([=PPS2=]), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
* DownTheDrain: Aqua Dome, Metal Rapids, Electrochemical Reactor ([=PPS1=]), Aqua Submarine ([=PPS2=]), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator ([=PPS3=]), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
* DreamLand: Dream Palace (PPSI)
* DugTooDeep: Mystic Cave, Sinnoh Underground ([=PPS1=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
* ElaborateUndergroundBase: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon ([=PPS1=]), Depth Cavern ([=PPS2=]), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
* EldritchLocation: Ultra Space (PPSUR)
* EternalEngine:
** [=PPS1=]: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
** [=PPS3=]: Egg Tower, Snagem Drill, Metallic Madness
** PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
** PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
** PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
** PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
** PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
* FantasticNatureReserve: Mystic Preserve (PPSI)
* FloatingContinent: Pokélantic Road ([=PPS2=]), Angel Crisis, Final Fall ([=PPS3=]), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
* FungusHumongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
* FuturisticSuperhighway: Rocket Chase, Starlight Expressway ([=PPS1=]), Geotech Station (PPST), Chrome Highway (PPSCF)
* GangplankGalleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
* GravityScrew:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
** PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
** PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
** PPSI: Plasma Tower, Perplex Planet, Draco Colony
** PPSCF: Starry Angel
** PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
* GreenHillZone: Green Hill ([=PPS1=]), Leaf Storm ([=PPS2=]), Palmtree Panic ([=PPS3=]), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
* GustyGlade: Switch Tower (Electric) ([=PPS3=]), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
* HellHotel: Cipher Hotel ([=PPS2=])
* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
* HornetHole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
* IcePalace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
* ItsAllUpstairsFromHere: Radio Mess, Wily Tower, Automation Tower ([=PPS1=]), Plasma Tower, Galactic Elevator, Cruise Shuttle ([=PPS2=]), Egg Tower, Switch Tower ([=PPS3=]), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
* JokeLevel: Gaming Evolution ([=PPS2=])
* JungleJapes: Amazon Dense, Flora Cave ([=PPS1=]), Angel Island, Leaf Storm, Tropical Trees, Flora Biome ([=PPS2=]), Jungle Joyride, Tropical Mazeway, Flora Temple ([=PPS3=]), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
* LethalLavaLand: Red Mountain ([=PPS1=]), Volcano Valley, Meteor Base ([=PPS2=]), Flarice Valley, Switch Tower (Fire) ([=PPS3=]), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
* LevelAte: Cosmic Flower ([=PPS1=]), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
* LevelsTakeFlight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 ([=PPS2=]), Tornado Defense, Highwind Defense ([=PPS3=]), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
* LocomotiveLevel: Mad Train, Cosmic Gadget, Trial Train ([=PPS1=]), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
* LostWoods: Forest Highway, Flora Cave ([=PPS1=]), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
* TheMaze: Ice Gate, Dimension Maze ([=PPS2=]), Techno Defense ([=PPS3=]), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
* MirrorWorld: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base ([=PPS2=]), Mirage Temple (PPSEB)
* UsefulNotes/TheMoon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
* OminousFloatingCastle: Plasma Astral Base (PPSEB)
* PalmtreePanic: Emerald Coast, Green Hill ([=PPS1=]), Wave Ocean, Flora Biome ([=PPS2=]), Tropical Tide, Palmtree Panic, Jungle Joyride ([=PPS3=]), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
* PinballZone: Electric Park, Cipher Hotel ([=PPS2=]), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
* PipeMaze: Chemical Maze ([=PPS3=]), Magma Tower (PPSCF)
* PortTown: Marine Station (PPSCA), Marina Madness (PPST)
* {{Prehistoria}}: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
* RemilitarizedZone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
* RemixedLevel: Return to Space Gadget ([=PPS1=]), Yokohama Outskirts Act 1 (PPSUR)
* RuinsForRuinsSake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
* ShiftingSandLand: Lost Desert, Pyramid Cave ([=PPS1=]), Dusty Desert ([=PPS2=]), Arid Sands, Hidden Ruins ([=PPS3=]), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
* ShipLevel: Ocean Liner ([=PPS1=]), Marina Madness (PPST)
* SlippySlideyIceWorld: Aqua Dome ([=PPS1=]), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus ([=PPS2=]), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) ([=PPS3=]), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
* SpaceZone:
** [=PPS1=]: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all of PPS: The Space Shield Crisis
** [=PPS2=]: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
** [=PPS3=]: Starlit Highway, Aurora Space, Draco Platform
** PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
** PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
** PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
** PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
** PPSCF: Cosmic Expanse, Prismatic Angel
** PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
* SteamPunk: Network Highway <Past>
* TechnoWreckage: Return to Space Gadget ([=PPS1=]), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
* TempleOfDoom: Technologic Palace ([=PPS2=]), Flora Temple, Cipher Pyramid ([=PPS3=]), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
* TheHedgeOfThorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
* TomorrowLand: Grand Metropolis, Radio Mess, Rocket Chase, Central City, Star City, Space Metropolis, Electrochemical Reactor, Starlight Expressway ([=PPS1=]), all of Rocketopia ([=PPS3=]), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City (PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
* ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
* ToyTime: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
* TreeTopTown: Flora Cave ([=PPS1=]), Tropical Trees ([=PPS2=]), New Mideel (PPST), Treetop Tumble (PPSEB)
* UndergroundLevel: Depth Cavern ([=PPS2=]), Cave of the Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
* UnderTheSea: Coral Tunnel, Aqua Submarine, Antarctic Lake ([=PPS2=]), Chemical Maze ([=PPS3=]), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
* UnderwaterBase: Aqua Dome ([=PPS1=]), Aqua Island ([=PPS3=]), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
* UnderwaterRuins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
* VoidBetweenTheWorlds: Subspace Anomaly, Mystery Warp (PPSCF)
* VolcanoLair: Magma Lab ([=PPS1=]), Magma Reactor ([=PPS2=]), Magma Lavacraft ([=PPS3=]), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
* {{Wackyland}}: Gaming Galaxy (PPSI)
* TheWildWest: Rail Canyon (PPST), Canyon Causeway (PPSI)
* WombLevel: Regicolossus ([=PPS2=]), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
* {{Wutai}}: Wutai ([=PPS1=]), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)

[[/folder]]

[[folder: YMMV]]
----
* BestBossEver: [[invoked]] The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
* BreatherLevel: [[invoked]] Abandoned Lab in ''[=PPS1=]'', which is [[ForegoneVictory impossible to lose]] unless you're playing as Volkner or playing in Jenny Mode.
* FanDislikedExplanation [[invoked]]
** Special Mission 2 for Death Yard in ''Pokémon Peace Squad 2'' decided to label the events of three episodes from the [[Anime/{{Pokemon}} anime]] (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything ''Pokémon'' told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the ''PPS'' games can be construed as a tabloid lie as well.
** The scene in Mandarin Island Main City in ''Pokémon Peace Squad 1'''s difficulty pack expansion where Annie & Oakley [[BreakingTheFourthWall break the fourth wall]] to address that 99% of all "non-advertisement"-based errors are caused by [[AWizardDidIt space-time effects]] is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier ''PPS'' games tells us about them is what "really" happened.
* FoeYay: [[invoked]] Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in ''[=PPS1=]'' and ''2'' is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
* FollowTheLeader: [[invoked]] In ''Pokémon Peace Squad Infinity'', the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in ''VideoGame/MarioKart8''.
* FridgeHorror: [[invoked]]
** While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in ''Chaos Adventure'', which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
*** Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
** In ''Endless Boundaries'', [[spoiler: the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be ''blood'' pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating [=MechaMew2=], you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way ''through Ghetsis'' and ''punching out his brains'' in the process]]!
* InferredHolocaust: [[invoked]] In ''Pokémon Peace Squad: Chaos Adventure'''s prologue, [[spoiler: Team Rocket]] unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, [[spoiler: Team Rocket]] may have just slaughtered millions!
* MemeticMutation: [[invoked]] Like other things ''Franchise/{{Pokemon}}'', the ''Pokémon Peace Squad'' games have garnered a handful of memes:
** "You failed the mission." [[labelnote:Explanation]]Said every time you die, go out of bounds, or anything else that causes you to lose. Enforced by one of the creators to the point of DepartmentOfRedundancyDepartment and InsistentTerminology, sometimes even used in place of [[NeverSayDie death]].[[/labelnote]]
** "[=Ih8shipping=]" [[labelnote:Explanation]]The more meddling of the creators had a habit of [[ShipSinking turning any pairing that was invoked in anything he did into a rivalry]]. Reached its peak when Electra/Volkner was accurately predicted to be turned into one after they were shipped and said creator actually [[AuthorTract expressed his hatred of shipping]] ''ingame'' by having the player type this word into a computer in Special Mission 4 for Galactic Base in the first game.[[/labelnote]]
** "Piplup is unmarketable crap!" [[labelnote:Explanation]]In the second game's Quest Mode, you decide to show the person in Westopolis who lets your Pokémon star in commercials a Piplup, he'll cite the above quote and kick you out. Sometimes used to reference Piplup's CreatorsPet [[invoked]] status in the anime or other Pokémon that fans don't like.[[/labelnote]]
** "X is a tabloid lie." [[labelnote:Explanation]]One of the creators of the earlier games had a nasty habit of deliberately contradicting some things ''Pokémon'' through various means, the most infamous being Special Mission 2 of Death Yard in the second game having you collect issues of an infamous tabloid known for spreading lies and rumors about various things and giving three examples of such lies, all three of them being actual events from the [[Anime/{{Pokemon}} anime]]. Is sometimes used to refer to something contradicted by the ''PPS'' games, an UrbanLegendOfZelda [[invoked]] that's untrue, something in ''Pokémon'' rendered [[CanonDiscontinuity non-canon]], or something in ''Pokémon'' [[FanonDiscontinuity fans wish was]].[[/labelnote]]
** "TOTAL AND ABSOLUTE DESTRUCTION!!!" [[labelnote:Explanation (spoilers)]]Said by Ghetsis during the Last Story in ''Endless Boundaries''. Has gained notoriety for its LargeHam and NarmCharm [[invoked]] status.[[/labelnote]]
** "You won't do SHIT to it!" [[labelnote:Explanation]]At one point late in ''Ultra Revival'', we get the first instance of an extreme curse word from Guzma. Considered by some people to be on par with [[VideoGame/ShadowTheHedgehog Shadow's]] "Where's that damn FOURTH Chaos Emerald."[[/labelnote]]
* SugarWiki/MomentOfAwesome: [[invoked]] There is a cutscene in ''Pokémon Peace Squad Infinity'' where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.
* ReplacementScrappy: [[invoked]] Much like in the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]], the second Mewtwo (who shows up in ''Pokémon Peace Squad Infinity'') happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded ([[spoiler:it was commissioned by Team Plasma (BW) and also implied that it would've served [=MechaMew2=]'s role in ''Endless Boundaries'' if it hadn't escaped]]), and most importantly, ''Infinity'' doesn't disregard the [[Anime/PokemonTheFirstMovie first Mewtwo]], who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still PutOnABus at the game's end due to negative reception.
* {{Sequelitis}}: [[invoked]] The creator himself has pointed out that the games started to decline in quality after ''[=PPS3=]'' (and even then, ''[=PPS2=]'' is considered the high point of the series). It's best to see the series like this; ''[=PPS1=] – 3'' were the Golden Age; ''Chaos Adventure'' and ''Trinity'' (and possibly ''Endless Boundaries'') as the Silver Age, and anything beyond as the Bronze Age.
* ShipSinking: [[invoked]] Actually ''[[EnforcedTrope enforced]]'' via [[AuthorTract one of the creators]]. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to ''Trinity'') they refuse to work together on ''anything'', to the point where they can't be paired in ''any stage'' in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the ''Timerunners'' expansion of the first game actually uses the word "[=Ih8shipping=]" at one point and on at least two occasions in fights with Volkner, [[BreakingTheFourthWall Electra addresses "idiot shippers"]]. [[CaptainObvious This person definitely hates shipping]].
** Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty [[spoiler: doesn't cry over Ash being abducted by Team Draco]] and in [[spoiler: Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty ([[SubvertedTrope although he faked throwing Misty's lure out the airlock]])]].
** However, even with all of this, people still ship some of these characters together and later games show them having CharacterDevelopment amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by ''Endless Boundaries'' and ''Infinity'', for instance).
* TakeThatScrappy: [[invoked]] Episode 10 of ''Pokémon Peace Squad 2'' features the [[DamselScrappy widely despised]] Princess Elise from [[VideoGame/SonicTheHedgehog2006 Sonic '06]] showing up, to be kidnapped by Pokémon Hunter J. She also gets kidnapped by Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around ''50%'' of the playable characters have idle quotes if you stand around in Kingdom Valley, further bashing her:
--> Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick to my stomach…
--> Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, [[ThisIsForEmphasisBitch bitch]]!
--> Erika: [Elise] reminds me of a [[Franchise/SuperMarioBros princess in a pink dress]], one who gets kidnapped all the time. Even then, she's far better than this one.
--> Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A ''dead'' person.
--> Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
--> Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! [[PunctuatedForEmphasis I! HATE! HER!]]
--> Marley: I can't shake this feeling that Elise may have kissed something not far from a dead Shaymin. *shudders*
* {{Tearjerker}}: [[invoked]] Without a doubt, [[spoiler: the scene in ''Pokémon Peace Squad: Endless Boundaries'' after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence]]. The music during this scene helps.
* UnexpectedCharacter: [[invoked]] ''Pokémon Peace Squad Ultra Revival'' has some:
** Sho, who previously in the ''Pokémon Peace Squad'' series was only seen in an Optional Mission in ''[=PPS2=]'''s Quest Mode, returns as a member of Team Skull and [[OptionalBoss potential boss]].
** Nancy, who was also last seen in ''Pokémon Peace Squad 2'' and last mentioned in ''Chaos Adventure'', returns as being affiliated with the Aether Foundation.

[[/folder]]
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* ClassicVillain: Represents {{Pride}}, Ambition, and {{Wrath}}. He fits all the criteria, except a KarmicDeath. [[spoiler: However, in ''Endless Boundaries'', he may have suffered a FateWorseThanDeath.]]

to:

* ClassicVillain: Represents {{Pride}}, Ambition, and {{Wrath}}.Wrath. He fits all the criteria, except a KarmicDeath. [[spoiler: However, [[spoiler:However, in ''Endless Boundaries'', he may have suffered a FateWorseThanDeath.]]
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* MultiversalConqueror: [[spoiler: Giovanni's plan in this game, arguably considered his grandest, is to merge the entire multiverse into one super-universe where all dimensional boundaries are eliminated and using [[{{God}} Arceus]] and the Super Plates, he will be able to rule over every world [[AGodAmI as a god]]]]!

to:

* MultiversalConqueror: [[spoiler: Giovanni's plan in this game, arguably considered his grandest, is to merge the entire multiverse into one super-universe where all dimensional boundaries are eliminated and using [[{{God}} Arceus]] and the Super Plates, he will be able to rule over every world [[AGodAmI [[GodhoodSeeker as a god]]]]!
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* KnightOfCerebus: ''PPS'' Giovanni is the most powerful and threatening iteration of him, and he is ''not'' to be taken lightly. To compare, Giovanni in the ''Pokémon Peace Squad'' games is the equivalent of ''WesternAnimation/SonicSatAM'' Robotnik.

to:

* KnightOfCerebus: ''PPS'' Giovanni is the most powerful and threatening iteration of him, and he is ''not'' to be taken lightly. To compare, Giovanni in the ''Pokémon Peace Squad'' games is the equivalent of ''WesternAnimation/SonicSatAM'' 'WesternAnimation/SonicTheHedgehogSatAM'' Robotnik.
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* TheCameo: [[Franchise/SuperMarioBros Mario]], Disney/WreckItRalph, [[Music/{{Vocaloid}} Miku Hatsune]], and [[CultureJapan Mirai Suenaga]] are unlockable characters in the game.

to:

* TheCameo: [[Franchise/SuperMarioBros Mario]], Disney/WreckItRalph, WesternAnimation/WreckItRalph, [[Music/{{Vocaloid}} Miku Hatsune]], and [[CultureJapan Mirai Suenaga]] are unlockable characters in the game.



* {{Expy}}: [[spoiler: Comes off as one of Queen Elsa of ''[[Creator/{{Disney}} Disney's]] Disney/{{Frozen}}'', except if Elsa was [[EvilCounterpart evil]] and had ambitions of freezing time itself.]]

to:

* {{Expy}}: [[spoiler: Comes off as one of Queen Elsa of ''[[Creator/{{Disney}} Disney's]] Disney/{{Frozen}}'', WesternAnimation/{{Frozen|2013}}'', except if Elsa was [[EvilCounterpart evil]] and had ambitions of freezing time itself.]]

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* NoDamageRun: There are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.



* Acrobatic: Trixie is capable of walking, standing, and even resting on her hands.



* FragileSpeedster: Trixie excels in Speed and Jump, with her Health, Power, and Speed below average.

to:

* Dance attler: Trixie is capable of walking, standing, and even resting on her hands, which also come into play when she fights.
* FragileSpeedster: Trixie excels in Speed and Jump, with her Health, Power, and Speed Defense below average.



* Humanoid Mecha: They're robots with a vaguely humanoid design.



** [=PPS2=]: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus

to:

** [=PPS2=]: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus


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* NoDamageRun: [[invoked]] In ''Pokémon Peace Squad 2'', there are four Special Missions that involve this, [[FourIsDeath all of them Mission 4's]]. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that ''neither'' character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a [[TimedMission time limit]]. Finally, [[spoiler: Empire City]] has one that does the same thing, only with Agatha.

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* Space City: Star City is an example, being a huge futuristic city located in space.



* SpaceStation: Many have shown up in the ''Pokémon Peace Squad'' series. There's the Space Station from ''1'', the Cosmic Plant from ''Chaos Adventure'', and the Space Biosphere from ''Trinity''.

to:

* SpaceStation: Many of these have shown up in the ''Pokémon Peace Squad'' series. There's the Space Station from ''1'', the Cosmic Plant from ''Chaos Adventure'', and the Space Biosphere from ''Trinity''.



** But that's just the tip of the iceberg! Star City obviously has tons of them! It even has a space station-based factory that constructs even ''more'' space stations automatically!

to:

** But that's Star City is a major example, as it contains a huge futuristic city.
** That's
just the tip of the iceberg! iceberg. Star City obviously has tons of them! It even has a space station-based factory that constructs even ''more'' space stations automatically!



* Space City: Star City, the setting for the Space Shield Crisis sidestory.
* SpaceStation: The aptly named Space Station level is obviously one of these.

to:

* Space City: Star City, the setting for the Space Shield Crisis sidestory.
* SpaceStation:
SpaceStation:
**
The aptly named Space Station level is obviously one of these.these.
** There's also Star City, which is the setting for the Space Shield Crisis sidestory.



* LevelAte[=/=]Wildflower Fields: Cosmic Flower

to:

* LevelAte[=/=]Wildflower Fields: LevelAte[=/=]ToweringFlower: Cosmic Flower



* TheDescent: Final Cannon



** Star City = Space City[=/=]TomorrowLand (best guess)

to:

** Star City = Space City[=/=]TomorrowLand TomorrowLand (best guess)



* ToweringFlower: Flower City



* Wildflower Fields: Flower City

to:

* Wildflower Fields: Flower City



* TheDescent: Magma Engine



* ToweringFlower: Botanic Highway
** LostWoods: Stone Flower (Botanic Highway SP)



* Wildflower Fields: Botanic Highway
** LostWoods: Stone Flower (Botanic Highway SP)



* ToweringFlower: Flora Garden Act 1, [[spoiler: Aether Complex Act 2]]



* Wildflower Fields: Flora Garden Act 1, [[spoiler: Aether Complex Act 2]]



* TheStrategist: As he knows the Pokémon Peace Squad far better than any other villain and how they work, once stating that he knows every move they're going to make even before they do, he knows just what to expect from the Squad and is always prepared for them. He even knows the location of [=PeaceSquad=] Academy somehow!
** In ''Pokémon Peace Squad 3'', rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, Giovanni decided to go after the ''[[{{God}} creator of the universe]]'', and [[TeamRocketWins succeeded in capturing it]]!
** [[spoiler: In ''Trinity'', Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second BigBad.]]



* Spinning Blades: Sunflora Sawblades in CA – EB can greatly extend their leaves for their Blade Rotor attacks, which they rotate rapidly like a helicopter.

to:

* Spinning Blades: SpinAttack: Sunflora Sawblades in CA – EB can greatly extend their leaves for their Blade Rotor attacks, which they rotate rapidly like a helicopter.



* Chemical Warfare: Their Chemical Bombs (in 1 and CA), Acidic Spray (in 2 and 3), and Chemical Bubble (in EB), all of which are known to leave behind pools of damaging chemicals.

to:

* Chemical Warfare: HollywoodAcid: Their Chemical Bombs (in 1 and CA), Acidic Spray (in 2 and 3), and Chemical Bubble (in EB), all of which are known to leave behind pools of damaging chemicals.



* Spinning Blades: Their Blade Spinners (in 1 and 2), spheres which are launched four at a time and move in erratic zigzag patterns.

to:

* Spinning Blades: SpinAttack Their Blade Spinners (in 1 and 2), spheres which are launched four at a time and move in erratic zigzag patterns.



* TheStrategist: Ghetsis knows how the Pokémon world works and will use it to his advantage in his plans.
** [[spoiler: He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.]]



* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and Wildflower Fields.

to:

* '''Cosmic Flower''' is a combination of LevelAte, SpaceZone, and Wildflower Fields.ToweringFlower.



* '''Final Cannon''' is a combination of ElaborateUndergroundBase, EternalEngine, and TheDescent.

to:

* '''Final Cannon''' is a combination of ElaborateUndergroundBase, EternalEngine, ElaborateUndergroundBase and TheDescent.
EternalEngine.



* '''Flora Biome''' is a combination of BubblegloopSwamp, JungleJapes, PalmtreePanic, and Wildflower Fields, and has ContainerMaze added to the mix.

to:

* '''Flora Biome''' is a combination of BubblegloopSwamp, JungleJapes, PalmtreePanic, and Wildflower Fields, ToweringFlower, and has ContainerMaze added to the mix.



* [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals in place of water) with Time Screw and InterfaceScrew added in.]]

to:

* [[spoiler: '''Chemical Maze''' combines AbsurdlySpaciousSewer with DownTheDrain, PipeMaze, and UnderTheSea (with chemicals in place of water) with Time Screw TimeDilation and InterfaceScrew added in.]]



* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair, but also adds in TheDescent.

to:

* '''Magma Engine''' consists of once again EternalEngine and VolcanoLair, but also adds in TheDescent.VolcanoLair.



* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and Enveloping Machine (Area 1). Area 5 adds in WombLevel and Time Screw.]]

to:

* [[spoiler: '''Plasma Astral Base''' is a fusion of BleakLevel, EternalEngine, OminousFloatingCastle, and SpaceZone. Area 1 has GravityScrew and RiseToTheChallenge while Area 4 consists of every trope from Generator Dam, Aqua Galleon, Flora Depths, Deep Desert, Plasma Geo-Plant, Magma Gate, Mirage Temple, Hidden Lab, Prismatic Cavern, Ice Cathedral, Meteor Ring, Draco Garden, Research Facility, and Enveloping Machine (Area 1). Area 5 adds in WombLevel and Time Screw.TimeDilation.]]



* '''Sand Timeline''' puts together ShiftingSandLand, TempleOfDoom, and Time Screw.

to:

* '''Sand Timeline''' puts together ShiftingSandLand, TempleOfDoom, and Time Screw.TimeRewindMechanic.



* '''Flora Garden''' Act 1 fuses together LostWoods and Wildflower Fields while Act 2 fuses together LostWoods and WombLevel.

to:

* '''Flora Garden''' Act 1 fuses together LostWoods and Wildflower Fields ToweringFlower while Act 2 fuses together LostWoods and WombLevel.



* TheDescent: Final Cannon ([=PPS1=]), Magma Engine (PPST), Aether Complex Act 5, Ultra Regicolossus Act 4 (PPSUR)



* ToweringFlower: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)



* Wildflower Fields: Cosmic Flower ([=PPS1=]), Flora Biome ([=PPS2=]), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)

Added: 264

Changed: 375

Removed: 421

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None


* EternalEngine: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, [[spoiler: Regicolossus]]

to:

* EternalEngine: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, [[spoiler: Regicolossus]]



* Magnetic Plant: Magnetic Plant (obvious)



* DugTooDeep[=/=]Magnetic Plant: Crystal Mine

to:

* DugTooDeep[=/=]Magnetic Plant: DugTooDeep: Crystal Mine



* DugTooDeep[=/=]Magnetic Plant: Magnetic Cave

to:

* DugTooDeep[=/=]Magnetic Plant: DugTooDeep: Magnetic Cave



* CrystalLandscape[=/=]Magnetic Plant: Crystal Mazeway

to:

* CrystalLandscape[=/=]Magnetic Plant: CrystalLandscape: Crystal Mazeway



* EternalEngine: Generator Dam, Plasma Geo-Plant, Ice Cathedral, Research Facility, [[spoiler: Planet Wisp, Eggmanland]]

to:

* EternalEngine: Generator Dam, Magnet Station, Plasma Geo-Plant, Ice Cathedral, Research Facility, [[spoiler: Planet Wisp, Eggmanland]]



* Magnetic Plant: Magnet Station, Meteor Ring



** DugTooDeep[=/=]Magnetic Plant: Magnet Mineway

to:

** DugTooDeep[=/=]Magnetic Plant: DugTooDeep: Magnet Mineway



* Magnetic Plant: Magma Hovercraft Act 2, [[spoiler: Ultra Carrier Act 3]]



* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and Magnetic Plant added in.

to:

* '''Crystal Mine''' is DugTooDeep with shades of EternalEngine and Magnetic Plant HollywoodMagnetism added in.



* '''Magnetic Cave''' is DugTooDeep and Magnetic Plant.

to:

* '''Magnetic Cave''' is DugTooDeep and Magnetic Plant.HollywoodMagnetism.



* '''Crystal Mazeway''' consists of CrystalLandscape and Magnetic Plant.

to:

* '''Crystal Mazeway''' consists of CrystalLandscape and Magnetic Plant.HollywoodMagnetism.



* '''Magnet Station''' is a fusion of DownTheDrain and Magnetic Plant.

to:

* '''Magnet Station''' is a fusion of DownTheDrain DownTheDrain, EternalEngine, and Magnetic Plant.HollywoodMagnetism.



* '''Meteor Ring''' is a fusion of GravityScrew, Magnetic Plant, and SpaceZone.

to:

* '''Meteor Ring''' is a fusion of GravityScrew, Magnetic Plant, HollywoodMagnetism, and SpaceZone.



* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, CrystalLandscape, and Magnetic Plant and SpaceZone.]]

to:

* [[spoiler: '''Rocket Core''' does the same thing, but its final area also throws in BubblegloopSwamp and JungleJapes, UnderTheSea, SlippySlideyIceWorld, BubblyClouds, CrystalLandscape, and Magnetic Plant HollywoodMagnetism and SpaceZone.]]



* '''Magnet Mineway''' puts together DugTooDeep and Magnetic Plant.

to:

* '''Magnet Mineway''' puts together DugTooDeep and Magnetic Plant.HollywoodMagnetism.



* '''Magma Hovercraft''' Act 2 fuses together LethalLavaLand and Magnetic Plant inside a [[TankGoodness giant tank]].

to:

* '''Magma Hovercraft''' Act 2 fuses together HollywoodMagnetism and LethalLavaLand and Magnetic Plant inside a [[TankGoodness giant tank]].



* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), Magnetic Plant (Act 3), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).]]

to:

* [[spoiler: '''Ultra Carrier''' as a whole fuses together CoolAirship, EternalEngine (Act 3), HollywoodMagnetism (Act 3), ItsAllUpstairsFromHere (Act 5), LocomotiveLevel (Act 2), Magnetic Plant (Act 3), SpaceZone (Act 4), a TomorrowLand city (Act 4), and WombLevel (Act 3).]]



** [=PPS2=]: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Regicolossus

to:

** [=PPS2=]: Magma Reactor, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus



** PPSEB: Generator Dam, Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland

to:

** PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland



* HollywoodMagnetism: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)



* Magnetic Plant: Plasma Power Plant ([=PPS1=]), Magnetic Plant ([=PPS2=]), Crystal Mine ([=PPS3=]), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: Knows the Pokémon Peace Squad far better than any other villain. He knows how they work and once stated that he knows every move they're going to make even before they do. He knows just what to expect from the Squad and is always prepared for them. He even knows the location of [=PeaceSquad=] Academy somehow!
** In ''Pokémon Peace Squad 3'', rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, [[spoiler: Giovanni decided to go after the ''[[{{God}} creator of the universe]]'', and [[DidYouJustPunchOutCthulhu succeeded in capturing it]]]]!
** [[spoiler: In Trinity, Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second BigBad.]]

Removed: 236

Is there an issue? Send a MessageReason:
None


* SuddenlyVoiced: In a cutscene in IN, a group of Bisharp Blades attempts to stop the chosen characters, and one of them speaks, saying for the two to either surrender or be eliminated. [[MookHorrorShow Doesn't go well for the robots.]]

Added: 411

Changed: 285

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None


* Space City: Star City.

to:

* Space City: Star City.City is an example, being a huge futuristic city located in space.



** Finally, ''Crystal Freeze'' gives us Megime Tower of Megime City [[spoiler: and the Rocket Spire of the Rocket Fortress]]. [[spoiler: It turns out that the Rocket Spire was built over where Megime Tower once stood.]]

to:

** Finally, ''Crystal Freeze'' gives us Megime Tower of Megime City [[spoiler: and the Rocket Spire of the Rocket Fortress]]. [[spoiler: It turns out that the Rocket Spire was built over where Megime Tower once stood.]]
** In ''Ultra Revival'', there's the Cosmic Tower, a partially skeletal structure a mile tall on the moon that serves as the central control tower of the Ultra Beast Control Network and has an antenna cradle hanging above it.
** [[spoiler: Also in ''Ultra Revival'', the Central Tower in the center of the city inside the Ultra Carrier is another immensely tall structure, being a CallBack to Automation Tower.
]]



* WaveMotionGun: Several airships and space bases seen in the series have these. We have the one for the Kyogre Flagship from the Rocket Armada 2, the Hyper Ion Cannon for the Rocket Mega Fortress, the Vertilaser Cannon from the Rocket Wing, the one for the Hunter Carrier II, the one for the Draco Spacelab, the Aurora Cannon for the Draco Starbase, the Cosmic Storm Cannon for the Draco Battleship, and the Spectrum Cannon for the Draco HDF-1.

to:

* WaveMotionGun: Several airships and space bases seen shown in the series have these. We have the one for the Kyogre Flagship from the Rocket Armada 2, the Hyper Ion Cannon for the Rocket Mega Fortress, the Vertilaser Cannon from the Rocket Wing, the one for the Hunter Carrier II, the one for the Draco Spacelab, the Aurora Cannon for the Draco Starbase, the Cosmic Storm Cannon for the Draco Battleship, and the Spectrum Cannon for the Draco HDF-1. The Dragonite-class Superbattleships of the Rocket Armada have them and not only does the Ultra Carrier have several, but its main one is the Ultra Cannon. A standout example happens to be the Galactic Cannon.

Added: 1800

Changed: 68

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None


** In terms of spaceships, there is the Hartache Cruise Liner, the Draco Battleship, the Draco HDF-1, the Space Blockade ships, the Rocket Mothership, the Starship Cruise ship, and the [[spoiler: Ultra Carrier]], the last of which is so large it contains an ''entire city'' within it!

to:

** In terms of spaceships, there is the Hartache Cruise Liner, the Draco Battleship, the Draco HDF-1, [[spoiler: the Plasma Astral Base ship]], the Space Blockade ships, the Rocket Mothership, the Starship Cruise ship, and the [[spoiler: Ultra Carrier]], the last of which is so large it contains an ''entire city'' within it!


Added DiffLines:

* MutuallyExclusivePartyMembers: In the first three ''Pokémon Peace Squad'' games, when it comes to those games' co-op modes, there are some characters that can't be paired up in certain stages. All of the consistent such pair-ups involve characters that form a rivalry with one another. The biggest case happens to be Cissy/Danny, who can't be paired up in ''any stage whatsoever'', regardless of the circumstances, also resulting in a number of stages where they're the only impossible pair-up. As the series went on, these begun to be phased out along with the rivalry pairs altogether.


Added DiffLines:

* BoringButPractical: In one of the optional Quest Mode missions for Astro Platform in ''Pokémon Peace Squad 2'', Giovanni is revealed to have a handgun on his person. An ordinary handgun. Despite all the Grunts, Pokémon, robots, weapons, and vehicles at his disposal, when it comes to personal protection, as a last resort, he knows that the most basic kind of weapon can sometimes be the most effective.


Added DiffLines:

* GenreSavvy: Knows the Pokémon Peace Squad far better than any other villain. He knows how they work and once stated that he knows every move they're going to make even before they do. He knows just what to expect from the Squad and is always prepared for them. He even knows the location of [=PeaceSquad=] Academy somehow!
** In ''Pokémon Peace Squad 3'', rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, [[spoiler: Giovanni decided to go after the ''[[{{God}} creator of the universe]]'', and [[DidYouJustPunchOutCthulhu succeeded in capturing it]]]]!
** [[spoiler: In Trinity, Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second BigBad.]]
Is there an issue? Send a MessageReason:
None


** In terms of airships, there is the Kyogre Flagship, the Rocket Mega Fortress, the Flora Carrier, the Rocket Wing, the Egg Carrier X, [[spoiler: Ghetsis's ship]], the Rocket Megaship, the Rocket GigaPlane, the Crimson Carrier, the Crystal Carrier, and the Rocket Armada's Dragonite-class Superbattleships, among others.

to:

** In terms of airships, there is the Kyogre Flagship, the Rocket Mega Fortress, the Flora Carrier, the Rocket Wing, the Egg Carrier X, [[spoiler: Ghetsis's ship]], the Rocket Megaship, the Rocket GigaPlane, [=GigaPlane=], the Crimson Carrier, the Crystal Carrier, and the Rocket Armada's Dragonite-class Superbattleships, among others.

Added: 1055

Changed: 100

Removed: 108

Is there an issue? Send a MessageReason:
None


* MileLongShip: There have been multiple instances of super-long vessels throughout the series:
** In terms of airships, there is the Kyogre Flagship, the Rocket Mega Fortress, the Flora Carrier, the Rocket Wing, the Egg Carrier X, [[spoiler: Ghetsis's ship]], the Rocket Megaship, the Rocket GigaPlane, the Crimson Carrier, the Crystal Carrier, and the Rocket Armada's Dragonite-class Superbattleships, among others.
** In terms of spaceships, there is the Hartache Cruise Liner, the Draco Battleship, the Draco HDF-1, the Space Blockade ships, the Rocket Mothership, the Starship Cruise ship, and the [[spoiler: Ultra Carrier]], the last of which is so large it contains an ''entire city'' within it!
** For water-based craft, there is the Aqua Submarine, the Aqua Galleon, the Plasma Wailord, the Iron Missile battleship, and also the Aqua Hydrojet.
** And for land-based craft, there is the Snagem Drill, the Rocket Fortress, and the Magma Hovercraft.



* City Escape: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City



* TheCity: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City



* City Escape: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, [[spoiler: Empire City]]

to:

* City Escape: TheCity: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, [[spoiler: Empire City]]



* City Escape: Palm Tree Streets, Night Skyscraper, Neon Metropolis

to:

* City Escape: TheCity: Palm Tree Streets, Night Skyscraper, Neon Metropolis



* City Escape: Aero Highway

to:

* City Escape: TheCity: Aero Highway



* City Escape: Night Speedway

to:

* City Escape: TheCity: Night Speedway



* City Escape: Urban Jungle, [[spoiler: Deconstructed City]], [[spoiler: Crisis City]]

to:

* City Escape: TheCity: Urban Jungle, [[spoiler: Deconstructed City]], [[spoiler: Crisis City]]



* City Escape: Lightning Highway

to:

* City Escape: TheCity: Lightning Highway



** City Escape: Splash City (Dolphin Bay SP)

to:

** City Escape: TheCity: Splash City (Dolphin Bay SP)



* '''Ice Metropolis''' is a combination of City Escape and SlippySlideyIceWorld.

to:

* '''Ice Metropolis''' is a combination of City Escape TheCity and SlippySlideyIceWorld.



* '''Urban Jungle''' is a fusion of City Escape and JungleJapes.

to:

* '''Urban Jungle''' is a fusion of City Escape TheCity and JungleJapes.



* City Escape:

to:

* City Escape:TheCity:
Is there an issue? Send a MessageReason:
None


A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[TropesAreNotBad he didn't go through with his original plan]].

to:

A positive case of meddling from Carrington, however, was with something in ''Pokémon Peace Squad: Trinity''. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the [[VideoGame/PokemonBlackAndWhite fifth Generation]], and ''only'' Pokémon from the fifth Generation (other than [[AnimalCompanion Ash's Pikachu]]), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'' (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that [[TropesAreNotBad [[Administrivia/TropesAreTools he didn't go through with his original plan]].
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: Ghetsis knows how the Pokémon world works and will use it to his advantage.
** [[spoiler: He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.]]

Added: 299

Changed: 447

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None


* TheBadGuyWins: [[spoiler: In the Last Story, Ghetsis kills Giovanni, Ash, and N, takes control of Omniscim, captures Arceus, and brings about not just the end of one universe, but ''all of them''! Oh my God!]]

to:

* TheBadGuyWins: [[spoiler: In the Last Story, Ghetsis kills Giovanni, Ash, and N, takes control of Omniscim, captures Arceus, and brings about not just the end of one universe, but ''all of them''! Oh my God!]]them''!]]



Where to begin? [[https://cdn.bulbagarden.net/upload/3/30/Ghetsis_anime_art.png Ghetsis]] is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the ''VideoGame/PokemonBlackAndWhite'' games. In ''Pokémon Peace Squad: Trinity'' (his first appearance in the ''PPS'' series), in his bid to ttain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases. With the ''Pokémon Peace Squad'' series DarkerAndEdgier than anything else ''Franchise/{{Pokemon}}'', it's very apparent that Ghetsis had made quite an impact in the series.\\

to:

Where to begin? [[https://cdn.bulbagarden.net/upload/3/30/Ghetsis_anime_art.png Ghetsis]] is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the ''VideoGame/PokemonBlackAndWhite'' games. In ''Pokémon Peace Squad: Trinity'' (his first appearance in the ''PPS'' series), [[spoiler: in his bid to ttain attain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases. pleases.]] With the ''Pokémon Peace Squad'' series DarkerAndEdgier than anything else ''Franchise/{{Pokemon}}'', it's very apparent that Ghetsis had made quite an impact in the series.\\



* AmbitionIsEvil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. ''Trinity'' shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.

to:

* AmbitionIsEvil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. [[spoiler: ''Trinity'' shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.]]



** He also started to become this [[spoiler: after being defeated in ''PPS: Trinity'']].
* BigBad: Is the primary one for ''PPS: Trinity''.

to:

** [[spoiler: He also actually started to become this [[spoiler: after being defeated in ''PPS: Trinity'']].
* BigBad: [[spoiler: Is the primary one for ''PPS: Trinity''.]]



* CrazyPrepared: Ghetsis has pretty much ''everything'' needed to capture every Pokémon there is in ''Trinity''; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.

to:

* CrazyPrepared: [[spoiler: Ghetsis has pretty much ''everything'' needed to capture every Pokémon there is in ''Trinity''; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.]]



* FromBadToWorse: [[spoiler: Taking every Pémon for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!]]

to:

* FromBadToWorse: [[spoiler: Taking every Pémon Pokémon in the world for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!]]



* GenreSavvy: Ghetsis knows how the Pokémon world works and will use it to his advantage.
** [[spoiler: He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.]]



** [[spoiler: He turns out to be this in ''Endless Boundaries'' as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.]]

to:

** [[spoiler: He turns out to be this to Giovanni in ''Endless Boundaries'' as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order to merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.]]



* LoadBearingBoss: During the battle with Ghetsis in ''Trinity'', the Plasma Castle starts to collapse.

to:

* LoadBearingBoss: [[spoiler: During the battle with Ghetsis in ''Trinity'', the Plasma Castle starts to collapse.]]



* MassHypnosis: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in ''PPS: Trinity''. Anthena and Concordia may have been controlled by him as well.
** In ''Endless Boundaries'', he did this to everyone in Team Plasma during the [[spoiler: Last Story]], other than the Shadow Triad.
* NightmareFuelStationAttendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of NightmareFuel.

to:

* MassHypnosis: [[spoiler: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in ''PPS: Trinity''. Anthena and Concordia may have been controlled by him as well.
well.]]
** [[spoiler: In ''Endless Boundaries'', he did this to everyone in Team Plasma during the [[spoiler: Last Story]], Story, other than the Shadow Triad.
Triad.]]
* NightmareFuelStationAttendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of NightmareFuel.nightmarish aspects.



* OffingTheOffspring: In ''Trinity'', Ghetsis openly talks about killing N, including saying that he was going to do so had his plan in ''Black and White'' succeeded, and even says that he should have killed him years ago!
** In ''Endless Boundaries'', [[spoiler: Ghetsis actually kills N (and Ash), although both [[UnexplainedRecovery Got Better]] before the final battle.]]
* OminousFloatingCastle: Ghetsis has this in the form of the Plasma Astral Base in ''Endless Boundaries'', [[spoiler: a dimensional fortress situated in the center of a crystallized and empty universe.]]
* OmnicidalManiac: Has become this in ''Endless Boundaries''.

to:

* OffingTheOffspring: In ''Trinity'', Ghetsis openly talks about killing N, including saying that he was going as far as to do so had his plan in ''Black and White'' succeeded, and even says say that he should have killed him years ago!
** In ''Endless Boundaries'', [[spoiler: Ghetsis actually kills ''kills'' N (and Ash), although both [[UnexplainedRecovery Got Better]] bot better]] before the final battle.]]
* OminousFloatingCastle: [[spoiler: Ghetsis has this in the form of the Plasma Astral Base in ''Endless Boundaries'', [[spoiler: a dimensional fortress situated in the center of a crystallized and empty universe.]]
* OmnicidalManiac: [[spoiler: Has become this in ''Endless Boundaries''.]]



* {{Pride}}: Ghetsis's weakness in ''Trinity'' is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.

to:

* {{Pride}}: [[spoiler: Ghetsis's weakness in ''Trinity'' is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.]]



* ReactorBoss: [[spoiler: Is this when fought during the first phase in ''Endless Boundaries'', due to having merged with core.]]
* RedEyesTakeWarning: Not to mention his monocle and the giant eye patterns on his robe.

to:

* ReactorBoss: [[spoiler: Is this when fought during the first phase in ''Endless Boundaries'', due to having merged with the Plasma Astral Base's core.]]
* RedEyesTakeWarning: Not to mention In addition, his monocle and the giant eye patterns on his robe.robe further give off this vibe.



* {{Revenge}}: Ghetsis's horrific motivation for his actions in ''Endless Boundaries''.

to:

* {{Revenge}}: [[spoiler: Ghetsis's horrific motivation for his actions in ''Endless Boundaries''.]]



* ShoutOut: In ''Endless Boundaries'', not only has Ghetsis basically become ''[[VideoGame/FinalFantasyVI Kefka]]'', but he also quotes him from ''VideoGame/{{Dissidia}}'':

to:

* ShoutOut: In ''Endless Boundaries'', not only has Ghetsis basically become ''[[VideoGame/FinalFantasyVI Kefka]]'', but he also quotes him from ''VideoGame/{{Dissidia}}'':''VideoGame/DissidiaFinalFantasy'':



** Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from ''VideoGame/Kirby64TheCrystalShards''.

to:

** [[spoiler: Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from ''VideoGame/Kirby64TheCrystalShards''.]]



* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: His hair color.

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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: His hair color.color happens to be this.

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