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* ArbitraryHeadcountLimit: Generally averted. You all use your four [[spoiler:then eventually five]] characters in the field. To keep up with this, enemies tend to gain in numbers.

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* ArbitraryHeadcountLimit: Generally averted. You The game uses all use your four [[spoiler:then eventually five]] characters in the field. To keep up with this, enemies tend to gain in numbers.numbers.
* AndNowForSomeoneCompletelyDifferent: After the party defeats Set for good, they rush towards the Jagged Obelisk, only to be cornered by the sentries and be overwhelmed. The focus then shifts to [[spoiler:Set]], as the player controls him to hike back up and save the party members.



* InterfaceSpoiler: The game has five elemental types - Soul, Fire, Light, Water, and Darkness. The four featured characters in the game represent the first four elements, and the only way to get Dark-type attacks to enemies with Dark weakness is to use items. [[spoiler:Eventually, Set joins the party and he fulfills the Dark element specialist]].



* SpoilerInterface: The game has five elemental types - Soul, Fire, Light, Water, and Dark. The four featured characters in the game represent the first four, and the only way to get Dark-type attacks to enemies with Dark weakness is to use items. [[spoiler:Eventually, Set joins the party and he fulfills the Dark element specialist]].



A former soul judge, Set was once originally sent out to wipe out an the Malevolence.

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A former soul judge, Set was once originally sent out to wipe out an increase of malevolence in the Malevolence.eastern lands. He soon discovered the existence of Apep. Despite being powerful, he was kind of dumb, so he charged foolheartedly, only to be overpowered. Apep however spared him because he found his predicament hilarious, and even whispered what Ma'at really was all about. Confused about all of this, he thought of a way to contact Ma'at, only for him to be rejected. Furious, he instead engaged on the other soul judge trying to fend off Apep's machination.
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* CastingAShadow: His elemental proficiency is Darkness. His gameplay also consists of obtaining free unique Glyph Tablets whenever he uses Darkness-based attacks.
* HeroesPreferSwords: Fights with a sword.
* {{Loincloth}}: When he is properly controlled by the player, he is left with tattered gear-turned-loincloth from his defeat, with the exception of a pair of steel sandals. Despite joining he still remains with this outfit.
* MoreThanMindControl: Anpu and Horus are familiar with him and thinks he is under mind control or under some impression like the aggression affecting the people in Lower Heliopolis. It turns out he is causing havoc in his own volition, but only to draw out the attention of Ma'at.
* SandBlaster: He can summon and control sand to grind enemies or shelter allies.
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* SpoilerInterface: The game has five elemental types - Soul, Fire, Light, Water, and Dark. The four featured characters in the game represent the first four, and the only way to get Dark-type attacks to enemies with Dark weakness is to use items. [[spoiler:Eventually, Set joins the party and he fulfills the Dark element specialist]].

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* ArbitraryHeadcountLimit: There can only be up to three party members fighting at a moment, although they can swap with a reserve party member, costing a turn.
* BagOfSharing: Averted and played straight. Tablet inventory is unique for each character, but they all share the same "bag" for free and material tablets.

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* ArbitraryHeadcountLimit: There can only be Generally averted. You all use your four [[spoiler:then eventually five]] characters in the field. To keep up to three party members fighting at a moment, although they can swap with a reserve party member, costing a turn.
this, enemies tend to gain in numbers.
* BagOfSharing: Averted and played straight. Tablet inventory is unique for each character, but they all share the same "bag" for free and material tablets.



** Each party member has a their own tablet inventory and deck. You can set the '''soul tablets''' that will be drawn in combat by putting tablets from the inventory into the deck. And there are also '''free tablets''' that can be shared by anyone. There are also '''material tablets''' that like free tablets can be equipped by anyone, but are consumed once used and do not return. Your characters start with five tablets and 3 tablets are drawn per turn. Each tablet has soul cost, and any amount of tablets can be played up until the soul cost threshold is reached. Choosing soul tablets to use will queue them up complete with target selection until finalized.
** Certain combination of soul tablets result in Inner Soul. These are unique actions that have their own soul cost and effect, bypassing the soul tablets being used for the combination. Of course, player can opt not to activate them and instead just use the soul tablets regularly.
** The free tablets also have soul cost and can be queued, though they generally don't have any Inner Soul triggers.
** The material tablets are immediately activated upon selection and don't have soul cost. But as mentioned above they are permanently removed from the deck and inventory upon use.
** All used tablets are turned into dust and are found in the [[{{Pun}} dust pile]]. When all of the tablets in the deck are used, the dust pile tablets are shuffled and brought back into the deck.
** The player can opt to ''fragment'' tablets on a character's hand if they don't like them, sending them into the dust pile. The number of tablets fragmented add to the amount of tablets being drawn in the next turn. This is also a way to get rid of a material tablet without actually consuming them. Fragmenting is a free action.

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** Each party member has a their own tablet inventory and deck. You can set the '''soul tablets''' which tablets that will be drawn in combat by putting tablets from the their inventory into the deck. And there are also '''free tablets''' that can be shared by anyone. There are also '''material tablets''' that like free tablets two kinds, the '''Glyph Tablets''' which are unique to each character. The other set is called '''Material Tablets''' which can be equipped by anyone, but are consumed once used and do not return. Your characters always start with five tablets and 3 tablets are drawn per turn. Each tablet has soul an action point (AP) cost, and any amount of tablets can be played up until the soul cost AP threshold is reached. Choosing soul tablets to use will queue them up up, complete with target selection until finalized.
selecting the action's targets, before being asked to finalize.
** Certain combination of soul tablets Glyph Tablets result in Inner Soul. a '''Glyph Burst'''. These are unique actions that have their own soul cost AP and effect, bypassing overwriting the soul tablets being used for in the combination. Of course, player can opt not to activate them and instead just use the soul tablets regularly.
** The free tablets also have soul cost and can be queued, though they generally don't have any Inner Soul triggers.
** The material tablets
Material Tablets are immediately activated upon selection and don't have soul AP cost. But as mentioned above However, they are permanently removed from the deck consumed once used and inventory upon use.
aren't returned.
** All used tablets Glyph Tablets are turned into dust and are found in the [[{{Pun}} dust pile]]. When all of the tablets in the a character's deck are used, the Glyph Tablets rematerialize from the dust pile tablets pile, are shuffled shuffled, and then brought back into the deck.
** The player can opt to ''fragment'' tablets Glyph Tablets on a character's hand if they don't like them, sending them into the dust pile. The number of tablets fragmented add to the amount of tablets being drawn in the next turn. This is also a way to get rid of a material tablet without actually consuming them. Fragmenting is a free action.action that doesn't take up a turn.



* CombinationAttack: When a certain combination of soul tablets are used, an Inner Soul is triggered - a special attack with its own property and soul cost. The player can opt not to trigger this.
* DefendCommand: This is essentially passing a turn. Certain actions can be triggered while defending.
* FightLikeACardPlayer: Every action done in the game are tied to card-like objects called Soul Tablets yet the characters aren't shown actually holding or interacting them. Slightly averted however, in that it is implied they can "sense" them.

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* CombinationAttack: When a certain combination of soul tablets Glyph Tablets are used, an Inner Soul a Glyph Burst is triggered - a special attack with its own property and soul cost.properties. The player can opt not to trigger this.
* DefendCommand: This is essentially Defending reduces damage received while passing a their turn. Certain actions can be triggered while defending.
* FightLikeACardPlayer: Every action done in the game are tied to card-like objects called Soul Tablets tablets yet the characters aren't shown actually holding or interacting them. Slightly averted however, in that it is implied they can "sense" them.



* LazyBackup: In battle, you can swap characters from the reserve. When a party member is knocked out, they cannot be swap out unless revived. There is an expensive Deity Power ''KO Switch'' that automatically tags the character out after being knocked out with a random character.
* LeakedExperience: Everyone gains the same experience.



* PointAndClickMap: The Land of Atum is an overworld that can be traversed with the lead character going through key locations.

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* PointAndClickMap: The Land World of Atum Aaru is an overworld that can be traversed with the lead character going through key locations.



* SkillSlotSystem: The Deity Powers work like this. A character has a Godhood threshold that matches the character's level. Deity Powers have a Godhood cost, and many of them can be turned on as long as it is within the threshold. Therefore, the higher a character's level, the higher their Godhood is, and thus more Deity Powers can be turned on. Deity Powers are revealed from scrolls found in the game. There are two types - God Myths and Character Myths. God Myths teach Deity Powers to everyone while Character Myths teach unique character-specific Deity Powers.

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* SkillSlotSystem: The Deity Powers System work like this. A character has a Godhood threshold Proficiency that matches the character's level. Deity Powers have a Godhood Proficiency cost, and many of them can be turned on as long as it is within the threshold. Therefore, the higher a character's level, the higher their Godhood Proficiency is, and thus more Deity Powers can be turned on. Deity Powers are revealed from scrolls found in the game. There are two types - God Myths Aaru Mythos and Character Myths. God Myths Personage Mythos. Aaru Mythos teach Deity Powers to everyone while Character Myths Personage Mythos teach unique character-specific Deity Powers.



Anpu is the main character and the first character to be played. Tasked by the higher deities to solve the encroaching malevolence, he journeys forth into the mortal realm.

He is a great character to use, very resilient and good at dealing damage. But what he shines on is his ability to heal and support the team. He is the main healer of the party, with multiple tablets restores health and buffs the team. He is a true CombatMedic through and through. His deck is also the source of Soul elemental attacks.

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Anpu Anubis, referred usually as Anpu but occasionally Anubis, is the main character and the first character to be played. Tasked He is called upon by the higher deities Elder Tribunal with the judgment of Ma'at to solve the encroaching malevolence, he journeys forth into malevolence in the mortal realm.

World of Aaru.

He is a great character to use, very resilient and good at dealing damage. But what he shines on is his ability to heal and support the team. He is the main healer His tablet contains a veritable source of the party, with multiple tablets restores health and buffs the team.supportive skills all while carrying offensive power to boot. He is a true CombatMedic through and through. His deck is also the source of Soul elemental attacks.forte is Soul.



!!Bast

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!!Bast
!!Bastet
Bastet is a rogue tasked on keeping an eye on the streets of Lower Heliopolis. Familiar with the orders given by the Elder Tribunal to Anpu. She herself has her hands busy with dealing with the sudden aggression of the townsfolk, especially when an orphanage she is fond of is within the vicinity. When her circumstances are dire, she puts on a mask while going under the alias ''Sekhmet''.



* StatusEffects: His primary function is to inflict debilitations by striking vital parts. For instance, his early soul tablets can mark enemies, making them more susceptible to critical hits and receive more damage than usual. And bosses in the game generally don't follow the ContractualBossImmunity trope, so he becomes really handy.

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* StatusEffects: His primary function is to inflict debilitations by striking vital parts. For instance, his early soul tablets can mark enemies, making them more susceptible to critical hits and receive more damage than usual. And bosses in the game generally don't follow the ContractualBossImmunity trope, so he becomes really handy.handy.



!!Sekhmet
This lioness deity is tempered and filled with fury, and once faced the mysterious figure responsible for sending out the malicious spirits. Defeated, she had a vague look at who the person was, thinking it was Anpu. After settling their differences, she joins to make amends to bring down the villain.

She's the quintessential damage-dealer of the team. She also brings a lot of damage buffs However, she is the slowest party member in the game.


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A former soul judge, Set was once originally sent out to wipe out an the Malevolence.
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''Glyphs of Fate'' is a RolePlayingGame with CardBattleGame elements for combat themed with Myth/EgyptianMythology. You follow Anpu, a soul judge tasked by the elder gods to investigate the sudden uprising of malevolent spirits. Along the way he is joined by other deities as they explore the mortal realm, blending in with the locals while they dig out the root of this evil.

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''Glyphs of Fate'' is a RolePlayingGame with CardBattleGame elements for combat themed with Myth/EgyptianMythology. You follow Anpu, Myth/EgyptianMythology mixed with future aesthetic. In the world of Aaru, the player follows Anpu Anubis, a soul judge tasked by the elder gods Elder Tribunal and supercomputer Ma'at to investigate the sudden uprising increase of malevolent spirits. Along the way he is joined force normally controlled by other deities as they explore soul judges. During his quest he recruits other characters based from the mortal realm, blending in with the locals myths, all while they dig out the root of this evil.
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* StandardStatusEffects: His primary function is to inflict debilitations by striking vital parts. For instance, his early soul tablets can mark enemies, making them more susceptible to critical hits and receive more damage than usual. And bosses in the game generally don't follow the ContractualBossImmunity trope, so he becomes really handy.

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* StandardStatusEffects: StatusEffects: His primary function is to inflict debilitations by striking vital parts. For instance, his early soul tablets can mark enemies, making them more susceptible to critical hits and receive more damage than usual. And bosses in the game generally don't follow the ContractualBossImmunity trope, so he becomes really handy.
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Added DiffLines:

This lioness deity is tempered and filled with fury, and once faced the mysterious figure responsible for sending out the malicious spirits. Defeated, she had a vague look at who the person was, thinking it was Anpu. After settling their differences, she joins to make amends to bring down the villain.

She's the quintessential damage-dealer of the team. She also brings a lot of damage buffs However, she is the slowest party member in the game.
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He's hot-blooded and brash, eager to hit on punks that tick him off. However this attitude got him into trouble, as he found himself stuck in a rubble. As the fellowship finds and rescues him, he immediately joins them in an effort to repay them and to get back at the malevolent force that got him into that predicament.

Sobek is the party's tank, and as such he can soak up a lot of damage. He can pull enemy attacks towards him by provoking them, or even taking a hit for party members. Morever, he has an interesting mechanic where if he gets struck while defending, he automatically performs a counter attack. A bulk of his deck centers around this, so learn to use him well. His deck also carries Water-based attacks.
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* CounterAttack: His main feature besides tanking. Whenever he is in a defensive posture, he performs a counter attack when struck. Many tablets put him automatically in defend after performing an action. Some also alter the counterattack he performs into a Water-based attack, or an attack that hits all enemies. There's even a personal Deity Power that gives him a chance to counterattack without the need to guard.
* DefendCommand: His mechanic involves being in a defensive state when struck to counterattack. This means he either has to use the Defend command or use certain tablets that put him in this state.
* IShallTauntYou: A bunch of his tablets can inflict a unique "Provoke" state on enemies wherein any single-target attack is directed at within certain enemy turns. And variations include provoking all enemies, and entering a defensive posture after provoking.
* MakingASplash: A good amount of Water-based attacks are found in his deck.
* MightyGlacier: He is the slowest party member, but he can dish out damage relatively via counterattacking.
* StoneWall: Zigzagged. His growth is more focused on defense and health and his deck is generally focused on that. However, he actually has a relatively middling damage output and he can rack up damage via counterattacking. He can even self-sustain if a certain combination of tablets are used, like restoring health based on damage upon counterattacking.

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* PointAndClickMap: The Land of Atum is an overworld that can be traversed with the lead character going through key locations.



* SkillSlotSystem: The Deity Powers work like this. A character has a Godhood threshold that matches the character's level. Deity Powers have a Godhood cost, and many of them can be turned on as long as it is within the threshold. Therefore, the higher a character's level, the higher their Godhood is, and thus more Deity Powers can be turned on. Deity Powers are revealed from scrolls found in the game. There are two types - God Myths and Character Myths. God Myths teach Deity Powers to everyone while Character Myths teach to a specific character.

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* SkillSlotSystem: The Deity Powers work like this. A character has a Godhood threshold that matches the character's level. Deity Powers have a Godhood cost, and many of them can be turned on as long as it is within the threshold. Therefore, the higher a character's level, the higher their Godhood is, and thus more Deity Powers can be turned on. Deity Powers are revealed from scrolls found in the game. There are two types - God Myths and Character Myths. God Myths teach Deity Powers to everyone while Character Myths teach to a specific character.unique character-specific Deity Powers.


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He is Anpu's close friend. He appears early on but doesn't join until a bit later after arriving at the small settlement called Dustbone. A bit of a wisecracker, he joins the journey after solving the locale's predicament.

Horus fights with his Suncaster, a crossbow-like artifact that can fold into a gun, a launcher, or even a massive laser gun. As such, a bulk of his attacks are Ranged. His deck specializes in inflicting various debilitations to enemies while at the same time allowing himself to deal more damage through critical hits. Light-based attacks are also found in him.
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* {{BFG}}: Certain soul tablets changes his Suncaster to larger weapons, in particular a huge cannon that fires a laser blast.
* GlassCannon: A bit on the fragile side, but not as fragile as Bast.
* LightEmUp: Carries a good amount of Light-based attacks.
* LongRangeFighter: A bulk of his deck are Range or Light-type attacks. He only has a few Melee-type attacks.
* StandardStatusEffects: His primary function is to inflict debilitations by striking vital parts. For instance, his early soul tablets can mark enemies, making them more susceptible to critical hits and receive more damage than usual. And bosses in the game generally don't follow the ContractualBossImmunity trope, so he becomes really handy.

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* ArbitraryHeadcountLimit: There can only be up to three party members fighting at a moment, although they can swap with a reserve party member, costing a turn.
* BagOfSharing: Averted and played straight. Tablet inventory is unique for each character, but they all share the same "bag" for free and material tablets.



* CombatantCooldownSystem: Turns occur based on the speed of a characters in play. Faster characters get their turns earlier and with very little waiting time against slower enemies.
* CombinationAttack: When a certain combination of soul tablets are used, an Inner Soul is triggered - a special attack with its own property and soul cost. The player can opt not to trigger this.
* DefendCommand: This is essentially passing a turn. Certain actions can be triggered while defending.



* FightWoosh: A bunch of tablets scatter to the screen!
* HealingPotion: Healing Potion ''tablet''. It's one of the earliest material tablets you can find.
* LazyBackup: In battle, you can swap characters from the reserve. When a party member is knocked out, they cannot be swap out unless revived. There is an expensive Deity Power ''KO Switch'' that automatically tags the character out after being knocked out with a random character.
* LeakedExperience: Everyone gains the same experience.
* NoobCave: The game immediately starts with Anpu emerging at the top of The Flourishing Gardens.
* OneSizeFitsAll: Averted. Outside of accessories, everyone has their own personal equipment.
* PreexistingEncounters: Enemies are on screen, and slamming on them starts a fight. The on-screen character can swing their weapon to ensure a regular encounter, otherwise there's a chance to be ambushed. Multiple enemies on-screen can be "called" to fight to engage them all at once.
* SkillSlotSystem: The Deity Powers work like this. A character has a Godhood threshold that matches the character's level. Deity Powers have a Godhood cost, and many of them can be turned on as long as it is within the threshold. Therefore, the higher a character's level, the higher their Godhood is, and thus more Deity Powers can be turned on. Deity Powers are revealed from scrolls found in the game. There are two types - God Myths and Character Myths. God Myths teach Deity Powers to everyone while Character Myths teach to a specific character.



* SoulPower

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* SoulPowerHealerSignsOnEarly: He is your first character!
* JackOfAllStats: He generally has a well-rounded set of stats, with slightly more attack and health, and slightly less speed.
* SoulPower: His deck contain Soul-based attacks. It is essentially the "raw" spiritual force used into attacking or defending.
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* CarryABiggerStick: He carries an ankh-shaped staff as a weapon. The one you switch in the equipment is the core/gem at the tip of the staff.

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* CarryABiggerStick: CarryABigStick: He carries an ankh-shaped staff as a weapon. The one you switch in the equipment is the core/gem at the tip of the staff.
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* CarryABiggerStick: He carries an ankh-shaped staff as a weapon. The one you switch in the equipment is the core/gem at the tip of the staff.
* CombatMedic: He is both capable of dishing out damage while at the same time restoring the party's health and supporting them.
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* SoulPower
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Anpu is the main character and the first character to be played. Tasked by the higher deities to solve the encroaching malevolence, he journeys forth into the mortal realm.

He is a great character to use, very resilient and good at dealing damage. But what he shines on is his ability to heal and support the team. He is the main healer of the party, with multiple tablets restores health and buffs the team. He is a true CombatMedic through and through. His deck is also the source of Soul elemental attacks.
----
Is there an issue? Send a MessageReason:
None


''Glyphs of Fate'' is a RolePlayingGame with CardBattleGame elements for combat themed with EgyptianMythology. You follow Anpu, a soul judge tasked by the elder gods to investigate the sudden uprising of malevolent spirits. Along the way he is joined by other deities as they explore the mortal realm, blending in with the locals while they dig out the root of this evil.

to:

''Glyphs of Fate'' is a RolePlayingGame with CardBattleGame elements for combat themed with EgyptianMythology.Myth/EgyptianMythology. You follow Anpu, a soul judge tasked by the elder gods to investigate the sudden uprising of malevolent spirits. Along the way he is joined by other deities as they explore the mortal realm, blending in with the locals while they dig out the root of this evil.

Added: 2031

Changed: 347

Is there an issue? Send a MessageReason:
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''Glyphs of Fate'' is a

to:

''Glyphs of Fate'' is a
a RolePlayingGame with CardBattleGame elements for combat themed with EgyptianMythology. You follow Anpu, a soul judge tasked by the elder gods to investigate the sudden uprising of malevolent spirits. Along the way he is joined by other deities as they explore the mortal realm, blending in with the locals while they dig out the root of this evil.


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* CardBattleGame:
** Each party member has a their own tablet inventory and deck. You can set the '''soul tablets''' that will be drawn in combat by putting tablets from the inventory into the deck. And there are also '''free tablets''' that can be shared by anyone. There are also '''material tablets''' that like free tablets can be equipped by anyone, but are consumed once used and do not return. Your characters start with five tablets and 3 tablets are drawn per turn. Each tablet has soul cost, and any amount of tablets can be played up until the soul cost threshold is reached. Choosing soul tablets to use will queue them up complete with target selection until finalized.
** Certain combination of soul tablets result in Inner Soul. These are unique actions that have their own soul cost and effect, bypassing the soul tablets being used for the combination. Of course, player can opt not to activate them and instead just use the soul tablets regularly.
** The free tablets also have soul cost and can be queued, though they generally don't have any Inner Soul triggers.
** The material tablets are immediately activated upon selection and don't have soul cost. But as mentioned above they are permanently removed from the deck and inventory upon use.
** All used tablets are turned into dust and are found in the [[{{Pun}} dust pile]]. When all of the tablets in the deck are used, the dust pile tablets are shuffled and brought back into the deck.
** The player can opt to ''fragment'' tablets on a character's hand if they don't like them, sending them into the dust pile. The number of tablets fragmented add to the amount of tablets being drawn in the next turn. This is also a way to get rid of a material tablet without actually consuming them. Fragmenting is a free action.
* FightLikeACardPlayer: Every action done in the game are tied to card-like objects called Soul Tablets yet the characters aren't shown actually holding or interacting them. Slightly averted however, in that it is implied they can "sense" them.
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''Glyphs of Fate'' is a

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[[foldercontrol]]
[[folder:Game Tropes]]
[[/folder]]
[[folder:Character Tropes]]
!The Fellowship
!!Anpu
!!Bast
!!Horus
!!Sobek
!!Sekhmet
!![[spoiler:Set]]
[[/folder]]
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