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* HollywoodChameleons: Downplayed. He is a chameleon who can go invisible, but it's because of the suit he wears.
* StaticStunGun: His pistol fires shots that can potentially stun enemies. Inverted in that it is meant for damage, with stunning being a secondary effect.
* SupportPartyMember: He can actually be built as a fighter for dealing damage. But otherwise his abilities involve pushing allies forward and stunning enemies.

to:

* HollywoodChameleons: Downplayed. He FriendlySniper: He's calm and cool.
* OneHitKill: The general gist of his kit
is a chameleon who can go invisible, but it's because of the suit he wears.
* StaticStunGun: His pistol fires shots that can potentially stun enemies. Inverted in that it is meant for damage,
to buff himself with stunning being Cloaked Sights to perform a secondary effect.
* SupportPartyMember: He can actually be built as a fighter for dealing damage. But otherwise his abilities involve pushing allies forward
decisive shot with Aim and stunning enemies.
Fire. And if it works, he gets some nifty bonuses.
* ScopeSnipe: His second ability, which not only grants him focus but also stealth.
* StealthExpert: Fights by going stealthy and shooting from afar.

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*** {{Invisibility}}: '''Stealth''' prevents the character from being targeted and they will not trigger counterattacks. The only way to hit them is through area of effect attacks. If they are the last one standing however, the effect vanishes (although bonuses associated with gaining Stealth still applies).



Ability 1 - '''Armed Pistol''': Fires handgun to one enemy, hitting once for 110% ATK. Has 75% chance to Stun the enemy for 1 turn.\\

to:

Ability 1 - '''Armed Pistol''': Fires handgun to one enemy, hitting once for 110% ATK. Has 75% chance to Stun the enemy for 1 turn. Has +30% ATK damage when in Stealth.\\



Ability 3 - '''Silent Signal''': Transmits a signal to allies, making them gain 25 Action Turn. When Awakened, allies also gain Might for 2 turns.

Cosmic Morph A - '''Trapper Gun''': Reduce Armed Pistol damage to 70% ATK. Has now 80% chance to inflict Stun for 1 turn and 100% chance to inflict Break for 1 turn to the enemy.\\
Cosmic Morph B - '''Positioning''': Flanking now gives 20 Action Turn when an ally deals a critical hit.\\
Cosmic Morph C - '''Reinforcements''': Silent Signal also grants Sharpen for 2 turns.

to:

Ability 3 - '''Silent Signal''': Transmits a signal to allies, making them the party gain 25 Action Turn.Turn. He also gains Stealth for 2 turns. When Awakened, allies also gain Might for 2 turns.

Cosmic Morph A - '''Trapper Gun''': Reduce Armed Pistol damage to 70% ATK. Has now 80% chance to inflict Stun for 1 turn and 100% chance to inflict Break for 1 turn to the enemy. Increased damage when in Stealth still applies.\\
Cosmic Morph B - '''Positioning''': Flanking now gives 20 Action Turn to Nead when an ally deals a critical hit.\\
Cosmic Morph C - '''Reinforcements''': Silent Signal also grants Sharpen to the party for 2 turns.
turns.

* HollywoodChameleons: Downplayed. He is a chameleon who can go invisible, but it's because of the suit he wears.


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Race deals massive single target damage. He is also capable of putting Stealth to himself, so he avoids getting struck while doing damage to enemies. He can be built either fast to pick off enemies one by one, or be a true glass cannon in that he can deal massive damage when his turn pops up.

Leader - '''Ambush''': Increase damage to 20% when attacking with Stealth.

Ability 1 - '''No Scope''': Fires rifle without zooming in, hitting one enemy for 100% ATK. Has 60% chance of inflicting Disease.\\
Ability 2 - '''Cloaked Sights''': Take aim and hide. Gain Stealth, Sharpen and Might for 2 turns, then gain an extra turn. When Awakened, start round with Stealth for 1 turn.\\
Ability 3 - '''Aim and Fire''': Fires a focused shot with the rifle, hitting one enemy for 230% ATK. Gain Stealth for 1 turn, or extends Stealth for 1 turn if Race already has Stealth. If the enemy is defeated, reduce cooldown by 1.

Cosmic Morph A - '''Silent Assassin''': Gain Sharpen and Might for 1 turn after defeating an enemy with Aim and Fire, or extends Sharpen and Might for 1 turn if Race already has either Boost.\\
Cosmic Morph B - '''Shadow Defense''': Reduce damage by 10% and recover 8% HP when turn starts when Race has Stealth.\\
Cosmic Morph C - '''Hunter's Eye''': When an enemy is defeated by No Scope, perform another No Scope to the next weakest enemy.

* HollywoodChameleons: Downplayed. He is a chameleon who can go invisible, but it's because of the suit he wears.
* StaticStunGun: His pistol fires shots that can potentially stun enemies. Inverted in that it is meant for damage, with stunning being a secondary effect.
* SupportPartyMember: He can actually be built as a fighter for dealing damage. But otherwise his abilities involve pushing allies forward and stunning enemies.
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* AlphabeticalThemeNaming: The members are introduced alphabetically ('''A'''ce, '''B'''asil, '''Clay''', '''D'''), with the leader being '''Z'''eta.

to:

* AlphabeticalThemeNaming: The members are introduced alphabetically ('''A'''ce, '''B'''asil, '''Clay''', '''D'''), '''C'''lay, '''D'''aniel), with the leader being '''Z'''eta.
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!!Regulus Institute

A research institute dedicated in studying the Cosmic Cataclysm, its history, its effects to people, and Astrophages. Lots of breakthroughs and discoveries have been made with them being the forefront. With that in mind, their members are rather eccentric. They are also solely made of felines.

!!Gunmetal Fang

This world-spanning group is dedicated to eradicating Astrophages. A massive organization, they are called to deal with incoming Astrophages or threat related to them. All the organization needs is discipline and being able to take down the target, add to that the rather generous benefits of having a full stomach and a roof above your head, so it is no wonder this group has so many members.

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* BigGood:

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* BigGood:BigGood: Founder of the delivery service and has good moral fiber.


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* SecretCharacter: He can't be pulled in the gacha. Instead, he is unlocked by doing his Character Missions, thus making him a free Legendary Saturn unit.
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Zeta, a white wolf, is an independent researcher looking into hard light technology - a form of tech where photons can be solidified and formed into any shape. Looking for a way to fund his project, he forms the Silver Star Delivery Services, a delivery service where "a package is sent to the client", with the package being anything as long as it is within the negotiated fee. Due to the quirky nature of this service, the crew he hires are specialized. Regardless, he wishes his hard light technology to be able to stop Astrophages and even contain them.

For a free Saturn Legendary, Zeta lives up to his name. He is a really great Defense unit who can sub as a Support. And because his abilities scale with his HP, he can also supplement with damage. Depending on the equipped Morph, he can either provide increased damage or healing, while consistently providing Barrier to the team. His only weakness is that his abilities can be shut down by Curse or Silence.
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Leader - '''Tactile Photonics''': Recovery HP by 8% when Barrier is active.

to:

Leader - '''Tactile Photonics''': Recovery HP by 8% when '''Healing Photons''': Convert remaining Barrier is active.
health to healing when it expires.



Ability 2 - '''Light Cocoon''': ''Passive''. Starts a round with Barrier to all allies for 1 turn (Barrier strength is 30% of Zeta's HP). After every turn, grants Barrier to the ally with lowest HP for 2 turns (Barrier strength is 40% of Zeta's HP). If the Barrier is dispelled or removed, always perform a counterattack with Photon Pillar to the enemy that dispelled or removed the Barrier.\\
Ability 3 - '''Solid Smash''': Create a large barrier that collapses to a single enemy. Deals 3 hits to one enemy for 8% of Zeta's max HP.

Cosmic Morph A - '''Cure Light''': Holocurtain also restores 30% HP to all allies.\\
Cosmic Morph B - '''Overclock''': Holocurtain also grants the party Sharpen and Haste for 2 turns.\\
Cosmic Morph C - '''Hard Coat''': Light Coat also grants Invincibility for 1 turn.

* StarterMon: One of the free early units in the game, a Support class.
* SupportPartyMember: Focuses on granting Boosts to party members.


to:

Ability 2 - '''Light Cocoon''': ''Passive''. Starts a round with Barrier to all allies for 1 turn (Barrier strength is 30% of Zeta's HP). After every turn, grants Barrier to the ally with lowest HP for 2 turns (Barrier strength is 40% of Zeta's HP). If the Barrier is dispelled or removed, always perform a counterattack with Photon Pillar to the enemy that dispelled or removed the Barrier. When Awakened, starts each round with Barrier to all allies for 1 turn (Barrier strength is 30% of Zeta's HP). \\
Ability 3 - '''Solid Smash''': Traps an enemy in a barrier before blasting them. Deals 3 hits to one enemy for 8% of Zeta's max HP. 100% chance to Stun the enemy. Grants Barrier to all allies for 1 turn (Barrier strength is 40% of Zeta's HP).

Cosmic Morph A - '''Compounding Light''': Solid Smash also gives the party Fortitude for 2 turns.
\\
Ability 3 - '''Solid Smash''': Create a large barrier that collapses to a single enemy. Deals 3 hits to one enemy for 8% of Zeta's max HP.

Cosmic Morph A B - '''Cure Light''': Holocurtain also restores 30% HP to all allies.'''Restorative Shields''': When Light Cocoon and Solid Smash grant Barrier, the character gains 15% of their HP.\\
Cosmic Morph B - '''Overclock''': Holocurtain also grants the party Sharpen and Haste for 2 turns.\\
Cosmic Morph C - '''Hard Coat''': Light Coat '''Concussive Light''': Photon Pillar has 100% chance to inflict Break for 2 turns.

* BarrierWarrior: He might be a Defense class but he is
also grants Invincibility well-equipped to be an offense-oriented character with how his damage scales.
* BigGood:
* DeflectorShields: Uses hard light to create barriers
for 1 turn.

allies.
* StarterMon: One of WhiteWolvesAreSpecial: He is a white wolf and the free early units in the game, a Support class.
* SupportPartyMember: Focuses on granting Boosts to party members.

proprietor of Silver Star Delivery Services.
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Leader - '''Tactile Photonics''': Barriers reduce damage by 20%.

Ability 1 - '''Glow Sphere''': Hurl a solid sphere of light, doing damage once for 5% of Daniel's max HP. Has 100% chance of inflicting Weaken.\\
Ability 2 - '''Light Coat''': Restore 20% HP an ally and grant Regenerate for 2 turns. When Awakened, also restore 20% HP to an additional ally with the lowest HP.\\
Ability 3 - '''Holocurtain''': Gants the party Might and Fortitude for 2 turns.

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Leader - '''Tactile Photonics''': Barriers reduce damage Recovery HP by 20%.

8% when Barrier is active.

Ability 1 - '''Glow Sphere''': Hurl a solid sphere '''Photon Pillar''': Summons beams of light, doing damage once light to crash onto one enemy, damaging one enemy 3 times for 5% 4% of Daniel's Zeta's max HP. Has 100% 60% chance of inflicting Weaken.to Taunt.\\
Ability 2 - '''Light Coat''': Restore 20% HP an ally and grant Regenerate Cocoon''': ''Passive''. Starts a round with Barrier to all allies for 2 turns. When Awakened, also restore 20% HP 1 turn (Barrier strength is 30% of Zeta's HP). After every turn, grants Barrier to an additional the ally with the lowest HP.HP for 2 turns (Barrier strength is 40% of Zeta's HP). If the Barrier is dispelled or removed, always perform a counterattack with Photon Pillar to the enemy that dispelled or removed the Barrier.\\
Ability 3 - '''Holocurtain''': Gants the party Might and Fortitude '''Solid Smash''': Create a large barrier that collapses to a single enemy. Deals 3 hits to one enemy for 2 turns.
8% of Zeta's max HP.

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* AlphabeticalThemeNaming: The members are introduced alphabetically ('''A'''ce, '''B'''asil, '''Clay''', '''D'''), with the leader being '''Z'''eta.
* JustifiedTutorial: The first episode follows Ace applying in Silver Star Delivery Services, which serves as a tutorial to the whole gameplay.
* StarterMon: The tutorial grants you all of the free starter characters from this organization. The free starters consist of a unit from one alignment and class. And Zeta himself is obtainable without spending by just doing his Character Missions, making him a free Legendary rank Saturn-aligned unit.



Leader - '''Distraction''': Taunt cannot be resisted outside of Immunity.

to:

Leader - '''Distraction''': Taunt cannot be resisted outside of Immunity.
but can be immunized.



Daniel is the hyena assistant of Zeta, the founder of Silver Star Delivery Services. Using the "Hard Light" technology developed by his boss, he provides assistance for delivery. He mostly goes in the field to test the new technology, providing data for Zeta in his Hard Light project. But he also helps out the delivery staff with any way he can.

to:

Daniel is the hyena assistant of Zeta, the founder of Silver Star Delivery Services. Using the "Hard Light" technology developed by his boss, he provides assistance for delivery. He mostly goes in the field to test the new technology, providing data for Zeta in his Hard Light project. But he also helps out the delivery staff with any way he can.
can. He is also the younger brother of Dylan.




to:

* SupportPartyMember: Focuses on granting Boosts to party members.

!!!'''Zeta'''
->''Silver Star Delivery Services Director''
->'''Class:''' Defense
->'''Rank:''' Legendary
->'''Alignment:''' Saturn
->'''Age:''' 39
->'''Likes:''' Shopping for furniture

Leader - '''Tactile Photonics''': Barriers reduce damage by 20%.

Ability 1 - '''Glow Sphere''': Hurl a solid sphere of light, doing damage once for 5% of Daniel's max HP. Has 100% chance of inflicting Weaken.\\
Ability 2 - '''Light Coat''': Restore 20% HP an ally and grant Regenerate for 2 turns. When Awakened, also restore 20% HP to an additional ally with the lowest HP.\\
Ability 3 - '''Holocurtain''': Gants the party Might and Fortitude for 2 turns.

Cosmic Morph A - '''Cure Light''': Holocurtain also restores 30% HP to all allies.\\
Cosmic Morph B - '''Overclock''': Holocurtain also grants the party Sharpen and Haste for 2 turns.\\
Cosmic Morph C - '''Hard Coat''': Light Coat also grants Invincibility for 1 turn.

* StarterMon: One of the free early units in the game, a Support class.
* SupportPartyMember: Focuses on granting Boosts to party members.

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Leader - '''Energy Barrier''': Reduce damage by 10% when Boost is active.

to:

Leader - '''Energy Barrier''': Reduce damage by 10% when Boost is active.
an ally has Boost.



Ability 3 - '''Holocurtain''': Gants the party Might, Sharpen and Fortitude for 2 turns.

to:

Ability 3 - '''Holocurtain''': Gants the party Might, Sharpen Might and Fortitude for 2 turns.



Cosmic Morph B - '''Overclock''': When Holocurtain is in cooldown, gain 15 SPD.\\

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Cosmic Morph B - '''Overclock''': When Holocurtain is in cooldown, gain 15 SPD.also grants the party Sharpen and Haste for 2 turns.\\

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Clay is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier. He is quite useful early in the game and with proper build can remain relevant as a budget Action Turn manipulator.

Leader - '''Coordinator''': Action Turn reduction on enemies cannot be resisted (but can be immunized).

to:

Clay is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier. He is quite useful early in the game and with proper build can remain relevant as a budget Action Turn manipulator.

manipulator. His Leader ability is also quite useful.

Leader - '''Coordinator''': Action Turn reduction on enemies cannot be resisted (but but can be immunized).
immunized.



* StarterMon: One of the free early units in the game, a Control class. Unlike the first three, he "joins" by virtue of a gacha tutorial where he will always be the unit the player gets.

to:

* StarterMon: One of the free early units in the game, a Control class. Unlike the first three, two, he "joins" by virtue of a gacha tutorial where he will always be the unit the player gets.


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Daniel is the hyena assistant of Zeta, the founder of Silver Star Delivery Services. Using the "Hard Light" technology developed by his boss, he provides assistance for delivery. He mostly goes in the field to test the new technology, providing data for Zeta in his Hard Light project. But he also helps out the delivery staff with any way he can.

Daniel is the first Support unit the player gets for free. He is also the first Saturn unit, though because he is a support unit, the planetary alignment doesn't mean as much. Surprisingly enough he isn't heal-focused, but rather giving hefty Boosts to the party. This makes him rather useful as an additional support to raise the party's consistency in damage and defense. He has a high HP and is surprisingly fast as well, making him quite relevant to most content.

Leader - '''Energy Barrier''': Reduce damage by 10% when Boost is active.

Ability 1 - '''Glow Sphere''': Hurl a solid sphere of light, doing damage once for 5% of Daniel's max HP. Has 100% chance of inflicting Weaken.\\
Ability 2 - '''Light Coat''': Restore 20% HP an ally and grant Regenerate for 2 turns. When Awakened, also restore 20% HP to an additional ally with the lowest HP.\\
Ability 3 - '''Holocurtain''': Gants the party Might, Sharpen and Fortitude for 2 turns.

Cosmic Morph A - '''Cure Light''': Holocurtain also restores 30% HP to all allies.\\
Cosmic Morph B - '''Overclock''': When Holocurtain is in cooldown, gain 15 SPD.\\
Cosmic Morph C - '''Hard Coat''': Light Coat also grants Invincibility for 1 turn.

* StarterMon: One of the free early units in the game, a Support class.
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Leader - '''Express Delivery''': Final damage of pursuit attacks is increased by 50% and can transfer a Condition to the enemy.

to:

Leader - '''Express Delivery''': Final damage of pursuit attacks is increased by 50% and can transfer a Condition to the enemy.
35%.



Ability 2 - '''Tailwind''': Strikes all enemies once for 90% ATK damage. Allies gain Haste for 2 turns. When he has Haste, he will always perform a pursuit attack with Hawkwind when allies use their Ability 1.\\
Ability 3 - '''Razorwind''': Makes his boomerang even larger, tossing it to shred all enemies once for 175% ATK damage in a single hit. His allies gain Sharpen for one turn. When Awakened, the attack has a 100% chance to dispel up to two Boosts from enemies.

Cosmic Morph A - '''Throwing Arm''': After a pursuit attack is done, he follows up with another Hawkwind that cannot pursuit.\\
Cosmic Morph B - '''Incoming Delivery''': The pursuit attack he performs is now Tailwind.\\
Cosmic Morph C - '''Cyclone''': Razorwind also gives allies 25 Action Turn.

to:

Ability 2 - '''Tailwind''': Strikes all enemies once for 90% ATK damage. Allies gain ATK. Party gains Haste for 2 turns. When he has Haste, he will always perform a pursuit attack with Hawkwind when allies an ally use their Ability 1.first Ability.\\
Ability 3 - '''Razorwind''': Makes his boomerang even larger, tossing it to shred all enemies once for 175% ATK damage in a single hit.200% ATK. His allies gain Sharpen for one turn. When Awakened, the attack has a 100% chance to dispel up to two Boosts from enemies.

Cosmic Morph A - '''Throwing Arm''': After a pursuit attack is done, '''Send and Return''': Pursuit attacks can transfer 1 own Condition (or one random ally if he follows up has no Condition) to pursuited enemy, and steal 1 Boost from pursuited enemy, both with another Hawkwind that cannot pursuit.100% chance.\\
Cosmic Morph B - '''Incoming Delivery''': The '''Incoming''': His first pursuit attack is always Tailwind. Afterwards they go back as Hawkwind until he performs is now Tailwind.gains his turn again.\\
Cosmic Morph C - '''Cyclone''': '''Catching Wind''': Razorwind also gives allies 25 Action Turn.

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!!!'''Clyde'''
->''Delivery Assistant''
->'''Class:''' Support
->'''Rank:''' Rare
->'''Alignment:''' Saturn
->'''Age:''' 20
->'''Likes:''' Pop music

!!!'''Drake'''

to:

!!!'''Clyde'''
->''Delivery Assistant''
->'''Class:''' Support
->'''Rank:''' Rare
->'''Alignment:''' Saturn
->'''Age:''' 20
->'''Likes:''' Pop music

!!!'''Drake'''
!!!'''Clay'''



Drake is the delivery coordinator and router of Silver Star Delivery. A green dragon wearing an open vest and cargo pants, he has strange marks on his cheeks, arms, and even clothes, looking like racing stripes with arrowheads at one of their ends. Turns out he can project them onto space, making people move towards the direction the stripes point. But he'd rather stay back in the office to coordinate with the delivery staff and avoid fighting. One would not notice that with his rather jacked body. Regardless, he does his job well.

Drake is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier. He is quite useful early in the game and with proper build can remain relevant as a budget Action Turn manipulator.

to:

Drake Clay is the delivery coordinator and router of Silver Star Delivery. A green dragon wearing an open vest and cargo pants, he has strange marks on his cheeks, arms, and even clothes, looking like racing stripes with arrowheads at one of their ends. Turns out he can project them onto space, making people move towards the direction the stripes point. But he'd rather stay back in the office to coordinate with the delivery staff and avoid fighting. One would not notice that with his rather jacked body. Regardless, he does his job well.

Drake Clay is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier. He is quite useful early in the game and with proper build can remain relevant as a budget Action Turn manipulator.


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!!!'''Daniel'''
->''Delivery Assistant''
->'''Class:''' Support
->'''Rank:''' Rare
->'''Alignment:''' Saturn
->'''Age:''' 20
->'''Likes:''' Pop music

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Drake is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier.

to:

Drake is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier.
multiplier. He is quite useful early in the game and with proper build can remain relevant as a budget Action Turn manipulator.

Leader - '''Coordinator''': Action Turn reduction on enemies cannot be resisted (but can be immunized).

Ability 1 - '''Accelerate''': Throws a stripe at an enemy, dealing 75% ATK + additional 0.3% ATK for every SPD. The ally with lowest Action Turn gains 15 Action Turn.\\
Ability 2 - '''Turnpike''': Hits all enemies with stripes from above, dealing 75% ATK + additional 1% ATK for every SPD. If the enemy is afflicted by Delay, inflict Stun (cannot be resisted).\\
Ability 3 - '''Fast Lane''': Relay racing stripes to hit all enemies once with 100% ATK + additional 1% ATK for every SPD. Reduce hit enemies' Action Turn by 25. Has 100% chance of inflicting Delay.

Cosmic Morph A - '''Extra Lane''': Gain an extra turn after Fast Lane. Also gain Haste for 2 turns.\\
Cosmic Morph B - '''Speed Swap''': Accelerate has 100% chance to also reduce enemy Action Turn by 20. Ally with lowest Action Turn gains 20 Action Turn.\\
Cosmic Morph C - '''Shortcuts''': When Accelerate deal critical damage, reduce Turnpike and Fast Lane cooldown by 1.

* StarterMon: One of the free early units in the game, a Control class. Unlike the first three, he "joins" by virtue of a gacha tutorial where he will always be the unit the player gets.


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* BlowYouAway: His abilities all involve wind manipulation.

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!!Purple Pentagram

This small organization has a philosophy involving the Cosmic Cataclysm. That the whole event has an underlying mystical phenomenon. They believe that beyond the forces of nature, the paranormal are also affected. While not big or popular, their small shop selling trinkets talking about fortune or luck seem to be popular, much to the leader Kohaku's chagrin.

!!!'''Mizuno'''
->''Occult Fan''
->'''Class:''' Control

to:

!!Purple Pentagram

This small organization has a philosophy involving the Cosmic Cataclysm. That the whole event has an underlying mystical phenomenon. They believe that beyond the forces of nature, the paranormal are also affected. While not big or popular, their small shop selling trinkets talking about fortune or luck seem to be popular, much to the leader Kohaku's chagrin.

!!!'''Mizuno'''
->''Occult Fan''
!!!'''Clyde'''
->''Delivery Assistant''
->'''Class:''' ControlSupport


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->'''Alignment:''' Saturn
->'''Age:''' 20
->'''Likes:''' Pop music

!!!'''Drake'''
->''Package Tracker''
->'''Class:''' Control
->'''Rank:''' Epic
->'''Alignment:''' Jupiter
->'''Age:''' 25
->'''Likes:''' Bacon and cheese pizza

Drake is the delivery coordinator and router of Silver Star Delivery. A green dragon wearing an open vest and cargo pants, he has strange marks on his cheeks, arms, and even clothes, looking like racing stripes with arrowheads at one of their ends. Turns out he can project them onto space, making people move towards the direction the stripes point. But he'd rather stay back in the office to coordinate with the delivery staff and avoid fighting. One would not notice that with his rather jacked body. Regardless, he does his job well.

Drake is the player's starting Control unit. He introduces the concept of manipulating Action Turns and even preventing enemy action with stunning. He is also the first character the player obtains where SPD is the major damage multiplier.

!!Purple Pentagram

This small organization has a philosophy involving the Cosmic Cataclysm. That the whole event has an underlying mystical phenomenon. They believe that beyond the forces of nature, the paranormal are also affected. While not big or popular, their small shop selling trinkets talking about fortune or luck seem to be popular, much to the leader Kohaku's chagrin.

!!!'''Mizuno'''
->''Occult Fan''
->'''Class:''' Control
->'''Rank:''' Rare

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!!'''Memento Mori'''

The game does not consider this an actual group or faction hence why they are listed under Unaffiliated, but four characters are said to be part of this mysterious label. They all share similar motifs and design. If the [[GodOfTheDead name]] doesn't give away what they are themed, they are also all Legendary-ranked and Saturn-aligned, making them truly terrifying.

Tropes that apply to all four include:

* AngelUnaware: They seem like regular people with eccentric tastes in clothing, but then they have that eerie aura in their presence.
* FourIsDeath: There are four of them. And their names have four letters.
* GodOfTheDead: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[Myth/EgyptianMythology Anubis]], Styx is [[Myth/ClassicalMythology Charon]], and Bark is [[Myth/NorseMythology Garmr]].
* {{Hellhound}}: They are death-themed and they are all canines (with the exception of Grym, who can either be a wolfman or a ravenman, but the latter still wears a half-mask of a wolf's skull).
* MysteriousPast: There is none. Even checking their background just lists ???.
* NonElemental: Legendary-ranked Saturn-aligned characters.
* ThemeNaming: They are all related to death.

!!!'''Grym'''
->''The Razor of Memento Mori''

to:

!!'''Memento Mori'''

The game does not consider this an actual group or faction hence why they are listed under Unaffiliated, but four characters are said to be part of this mysterious label. They all share similar motifs and design. If the [[GodOfTheDead name]] doesn't give away what they are themed, they are also all Legendary-ranked and Saturn-aligned, making them truly terrifying.

Tropes that apply to all four include:

* AngelUnaware: They seem like regular people with eccentric tastes in clothing, but then they have that eerie aura in their presence.
* FourIsDeath: There are four of them. And their names have four letters.
* GodOfTheDead: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[Myth/EgyptianMythology Anubis]], Styx is [[Myth/ClassicalMythology Charon]], and Bark is [[Myth/NorseMythology Garmr]].
* {{Hellhound}}: They are death-themed and they are all canines (with the exception of Grym, who can either be a wolfman or a ravenman, but the latter still wears a half-mask of a wolf's skull).
* MysteriousPast: There is none. Even checking their background just lists ???.
* NonElemental: Legendary-ranked Saturn-aligned characters.
* ThemeNaming: They are all related to death.

!!!'''Grym'''
->''The Razor of Memento Mori''
!!!'''Horus'''
->''Flying Spectacle''



->'''Alignment:''' Jupiter
->'''Age:''' 28
->'''Likes:''' Skydiving

Horus is a peregrine falcon skydiver who enjoys skydiving. Unbeknownst to anyone, he wears the Zephyr Choker, an ancient artifact that lets him control winds. It is why he could perform death-defying aerial stunts while wearing a singlet. No one knows why he has it or where he got it from, but he waste no time in showing off what he can do.

Horus is a straightforward Offense unit who can support allies by giving them a slight boost in Action Turn with his third ability. He also has a plethora of area-of-effect attacks, making him an ideal team damager.

Leader - '''Winds of Victory''': Everyone's ATK is increased by 20%.

Ability 1 - '''Twin Twisters''': Launch 2 small tornadoes to one enemy, dealing 60% ATK. Has 55% chance of inflicting Delay for each hit.\\
Ability 2 - '''Zephyr Gust''': Blow all enemies away with a gust of wind, hitting twice for 60% ATK and allies gain Sharpen for 1 turn. If Zephyr has higher SPD, inflict Stun and reduce Action Turn by 20.\\
Ability 3 - '''Mega Cyclone''': Call a massive tornado, thrashing all enemies thrice with 80% ATK. Has 80% chance of inflicting Break for 2 turns. Gain 5 stacks of Slipstream. When Awakened, start a round with 3 stacks of Slipstream.

Unique Boost - '''Slipstream''': Whenever the party deals a critical hit, reduce 15 Action Turn on affected enemy. Whenever the party receives a critical hit damage, gain 15 Action Turn on all allies. Consume 1 stack for each effect.

Cosmic Morph A - '''Wind Shield''': Slipstream also reduces critical hit damage by 15% to allies.\\
Cosmic Morph B - '''Surging Gale''': Horus gains Haste for 1 turn every time he defeats an enemy, with additional turns for extra defeated enemy.\\
Cosmic Morph C - '''Eye of the Storm''': Horus gains 1 stack of Slipstream after doing an action.

!!'''Memento Mori'''

The game does not consider this an actual group or faction hence why they are listed under Unaffiliated, but four characters are said to be part of this mysterious label. They all share similar motifs and design. If the [[GodOfTheDead name]] doesn't give away what they are themed, they are also all Legendary-ranked and Saturn-aligned, making them truly terrifying.

Tropes that apply to all four include:

* AngelUnaware: They seem like regular people with eccentric tastes in clothing, but then they have that eerie aura in their presence.
* FourIsDeath: There are four of them. And their names have four letters.
* GodOfTheDead: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[Myth/EgyptianMythology Anubis]], Styx is [[Myth/ClassicalMythology Charon]], and Bark is [[Myth/NorseMythology Garmr]].
* {{Hellhound}}: They are death-themed and they are all canines (with the exception of Grym, who can either be a wolfman or a ravenman, but the latter still wears a half-mask of a wolf's skull).
* MysteriousPast: There is none. Even checking their background just lists ???.
* NonElemental: Legendary-ranked Saturn-aligned characters.
* ThemeNaming: They are all related to death.

!!!'''Grym'''
->''The Razor of Memento Mori''
->'''Class:''' Offense
->'''Rank:''' Legendary



Cosmic Morph A - '''Soul Reap''': Snuff Out gains Death Approaches benefit from the get go. Death Approaches instead increases the healing to 35%.\\

to:

Cosmic Morph A - '''Soul Reap''': Snuff Out gains restores HP for 25% of damage done. Death Approaches benefit from the get go. Death Approaches instead increases the healing to 35%.\\

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->'''Likes:''' Video games

to:

->'''Likes:''' Video games
games and Hellhoundz music

He is sometimes a white wolf wearing a black hooded robe made of feathers with the left half of his face covered by half of a raven skull. He is sometimes a black raven wearing a white fur cloak with the right half of his face covered by half of a wolf skull. What is consistent though is that he can summon a massive scythe out of thin air (black feathers turning into one, or wolf shadows diverging into one). And that he has red pupils and is quite a looker with a muscular body.

Grym lives up to his name. He deals massive damage thanks to his unique Boost, and every time he defeats an enemy under that mode, he prevents them from being revived. He is one of the few characters in the game who have changeable cosmetics right off the bat - in his case one can pick between his wolf or raven look.

Leader - '''Approaching Prey''': Increase HP restored from attacking by 15%.

Ability 1 - '''Snuff Out''': Strike an enemy twice with 70% ATK. Each hit has 70% chance of dispelling 1 Boost. When Death Approaches is active, restore HP for 25% of damage done.\\
Ability 2 - '''Circle of Life''': Perform a spinning strike that hits 1 enemy thrice for 75% ATK. Ignores 30% of enemy's DEF. When Death Approaches is active, Grym throws the spinning scythe instead to hit all enemies.\\
Ability 3 - '''Impending Doom''': Reveal true nature. Gain Death Approaches for 2 turns. Has 100% chance of inflicting Blurry on all enemies for 2 turns. When Awakened, he gets a bonus turn afterwards.

Unique Boost - '''Death Approaches''': Increase CRATE by 30% and CDMG by 50%. Whenever he defeats someone, they cannot be revived. Cannot be dispelled or stolen.

Cosmic Morph A - '''Soul Reap''': Snuff Out gains Death Approaches benefit from the get go. Death Approaches instead increases the healing to 35%.\\
Cosmic Morph B - '''Wheel of Fate''': Circle of Life ignores 45% of enemy's DEF.\\
Cosmic Morph C - '''I Am Death''': Impending Doom gains Death Approaches for 3 turns.



* ShoutOut: To Death from WesternAnimation/PussInBootsTheLastWish.



->'''Class:''' Control

to:

->'''Class:''' ControlSupport



->'''Class:''' Support

to:

->'''Class:''' SupportControl
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* GodOfTheDeath: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[EgyptianMythology Anubis]], Styx is [[GreekMythology Charon]], and Bark is [[NorseMythology Garmr]].

to:

* GodOfTheDeath: GodOfTheDead: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[EgyptianMythology [[Myth/EgyptianMythology Anubis]], Styx is [[GreekMythology [[Myth/ClassicalMythology Charon]], and Bark is [[NorseMythology [[Myth/NorseMythology Garmr]].

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An independent mercenary band lead by Garm that mostly serves as a military force. While they work for cash, Garm insists on choosing carefully who to lead his "family". Despite the team's name, all but two are not wolves and are in fact a ragtag team of trained of a bit colorful bunch of beastmen with peculiar histories. They treat each other as blood brothers, and are very loyal to each other.

to:

An independent mercenary band lead by Garm Fenrir that mostly serves as a military force. While they work for cash, Garm Fenrir insists on choosing carefully who to lead his "family". Despite the team's name, all but two are not wolves and are in fact a ragtag team of trained of a bit colorful bunch of beastmen with peculiar histories. They treat each other as blood brothers, and are very loyal to each other.



* ReligiousAndMythologicalThemeNaming: Norse creatures. Mana is Managarmr/Hati, Nead is Nidhogg, Race is Hraesvelgr, Leib is Sleipnir, Jor is Jormundgard, and Garm is... Garm.

to:

* ReligiousAndMythologicalThemeNaming: Norse creatures. Mana is Managarmr/Hati, Nead is Nidhogg, Race is Hraesvelgr, Leib is Sleipnir, Jor is Jormundgard, and Garm Fenrir is... Garm.
Fenrir.



A young brown wolf and newcomer to the band. He lost his parents at a young age from an Astrophage attack, but was saved by Garm. He was then left to be raised in a boys' orphanage, but the soldier would occasionally check up on him. When he is of age, he decided to follow his rescuer, and so he joins the Wolfpack as a newcomer.

to:

A young brown wolf and newcomer to the band. He lost his parents at a young age from an Astrophage attack, but was saved by Garm.Fenrir. He was then left to be raised in a boys' orphanage, but the soldier would occasionally check up on him. When he is of age, he decided to follow his rescuer, and so he joins the Wolfpack as a newcomer.



A black eagle sniper. He is quite chill and friendly, often relaxed compared to his companions. However he hides a rather shady past - he was a former assassin. He encountered Garm who was defending a village where his target lived. He was "killed" by him, or rather - he was made to appear to be killed, resetting his life on his more lax, less dangerous job.

to:

A black eagle sniper. He is quite chill and friendly, often relaxed compared to his companions. However he hides a rather shady past - he was a former assassin. He encountered Garm Fenrir who was defending a village where his target lived. He was "killed" by him, or rather - he was made to appear to be killed, resetting his life on his more lax, less dangerous job.



A stegosaurus from Canada, Leib was displaced from his country of origin after a conflict years ago. He became a drifter until Garm came to him, recruiting as a specialist on close combat and heavy weapons. Phantom Wolfpack becomes his new home, acting like that "funny uncle" to contrast the "strict dad" from Garm.

to:

A stegosaurus from Canada, Leib was displaced from his country of origin after a conflict years ago. He became a drifter until Garm Fenrir came to him, recruiting as a specialist on close combat and heavy weapons. Phantom Wolfpack becomes his new home, acting like that "funny uncle" to contrast the "strict dad" from Garm.
Fenrir.



!!!'''Garm'''

to:

!!!'''Garm'''!!!'''Fenrir'''



Ability 2 - '''Bombs Away''': Throws a bomb that damages all enemies twice for 40% ATK. If enemy has no Boosts, it does 60% ATK damage per hit. If Awakened, it gains a passive where whenever an ally attacks an enemy without any Boost, Garm will perform a pursuit with this attack with 25% ATK per hit or 45% ATK per hit if there are no Boosts (triggered once per turn).\\

to:

Ability 2 - '''Bombs Away''': Throws a bomb that damages all enemies twice for 40% ATK. If enemy has no Boosts, it does 60% ATK damage per hit. If Awakened, it gains a passive where whenever an ally attacks an enemy without any Boost, Garm Fenrir will perform a pursuit with this attack with 25% ATK per hit or 45% ATK per hit if there are no Boosts (triggered once per turn).\\



Cosmic Morph C - '''Adrenaline''': Unload grants Garm Haste for 2 turns.

to:

Cosmic Morph C - '''Adrenaline''': Unload grants Garm Fenrir Haste for 2 turns.



* IKnowMaddenKombat: Fights with a football and his knowledge in playing the game. Sure, he somehow engulfs it with flames, but the thought is still there.

to:

* IKnowMaddenKombat: Fights with a football and his knowledge in playing the game. Sure, he somehow engulfs it with flames, but the thought is still there.there.

!!'''Memento Mori'''

The game does not consider this an actual group or faction hence why they are listed under Unaffiliated, but four characters are said to be part of this mysterious label. They all share similar motifs and design. If the [[GodOfTheDead name]] doesn't give away what they are themed, they are also all Legendary-ranked and Saturn-aligned, making them truly terrifying.

Tropes that apply to all four include:

* AngelUnaware: They seem like regular people with eccentric tastes in clothing, but then they have that eerie aura in their presence.
* FourIsDeath: There are four of them. And their names have four letters.
* GodOfTheDeath: All four are based on mythological deities or creatures related to death or the underworld: Grym is the GrimReaper, Anpu is [[EgyptianMythology Anubis]], Styx is [[GreekMythology Charon]], and Bark is [[NorseMythology Garmr]].
* {{Hellhound}}: They are death-themed and they are all canines (with the exception of Grym, who can either be a wolfman or a ravenman, but the latter still wears a half-mask of a wolf's skull).
* MysteriousPast: There is none. Even checking their background just lists ???.
* NonElemental: Legendary-ranked Saturn-aligned characters.
* ThemeNaming: They are all related to death.

!!!'''Grym'''
->''The Razor of Memento Mori''
->'''Class:''' Offense
->'''Rank:''' Legendary
->'''Alignment:''' Saturn
->'''Age:''' ???
->'''Likes:''' Video games

* TheGrimReaper: Natch.
* XtremeKoolLetterz: Out of the four, his name stands out as having this style.

!!!'''Anpu'''
->''The Scales of Memento Mori''
->'''Class:''' Control
->'''Rank:''' Legendary
->'''Alignment:''' Saturn
->'''Age:''' ???
->'''Likes:''' Candied apples

!!!'''Styx'''
->''The Farer of Memento Mori''
->'''Class:''' Support
->'''Rank:''' Legendary
->'''Alignment:''' Saturn
->'''Age:''' ???
->'''Likes:''' Jetskiing

!!!'''Bark'''
->''The Key of Memento Mori''
->'''Class:''' Defense
->'''Rank:''' Legendary
->'''Alignment:''' Saturn
->'''Age:''' ???
->'''Likes:''' Fetch

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Ability 1 - '''Suppression''': A pistol shot is fired at one enemy, hitting once for 120% ATK and has 90% chance of inflicting Blurry for 1 turn. 1 random ally gains Sharpen for 1 turn.\\

to:

Ability 1 - '''Suppression''': A pistol shot is fired at one enemy, hitting once for 120% ATK and has 90% chance of inflicting Blurry for 1 turn. 1 random ally gains Sharpen for 1 turn.\\



!!!'''Leib'''
->''Close Up Expert''
->'''Class:''' Defense

to:

!!!'''Leib'''
->''Close Up Expert''
!!!'''Race'''
->''Calm Sniper''
->'''Class:''' DefenseOffense



->'''Alignment:''' Neptune
->'''Age:''' 27
->'''Likes:''' Soba

A black eagle sniper. He is quite chill and friendly, often relaxed compared to his companions. However he hides a rather shady past - he was a former assassin. He encountered Garm who was defending a village where his target lived. He was "killed" by him, or rather - he was made to appear to be killed, resetting his life on his more lax, less dangerous job.

!!!'''Leib'''
->''Close Up Expert''
->'''Class:''' Defense
->'''Rank:''' Epic




to:

* TokenMinority: Played with. He is the only dinosaur character until the episode that introduces the Canadian Dino Front gets released.

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!!!'''Felton'''

to:

!!!'''Felton'''Tropes that apply to the group include:

* ReligiousAndMythologicalThemeNaming: Norse creatures. Mana is Managarmr/Hati, Nead is Nidhogg, Race is Hraesvelgr, Leib is Sleipnir, Jor is Jormundgard, and Garm is... Garm.

!!!'''Mana'''



Felton focuses on giving allies offensive Boosts as his form of support. He also reduces cooldowns of allies. If your team needs a quick character who can provide immediate ATK and CRATE buffs while lowering cooldowns for immediate use of abilities, he is a good option.

to:

Felton Mana focuses on giving allies offensive Boosts as his form of support. He also reduces cooldowns of allies. If your team needs a quick character who can provide immediate ATK and CRATE buffs while lowering cooldowns for immediate use of abilities, he is a good option.



!!!'''Jacob'''

to:

!!!'''Jacob'''!!!'''Nead'''



Jacob is a mix of control and support - he is a fast unit who can push allies because of his third ability, can stun enemies with his first, and due to his passive, he can also be built as a sub-damage unit. If his turn comes first, you can be assured the rest of the team will follow suit.

to:

Jacob Nead is a mix of control and support - he is a fast unit who can push allies because of his third ability, can stun enemies with his first, and due to his passive, he can also be built as a sub-damage unit. If his turn comes first, you can be assured the rest of the team will follow suit.


Added DiffLines:

* StaticStunGun: His pistol fires shots that can potentially stun enemies. Inverted in that it is meant for damage, with stunning being a secondary effect.
* SupportPartyMember: He can actually be built as a fighter for dealing damage. But otherwise his abilities involve pushing allies forward and stunning enemies.

!!!'''Leib'''
->''Close Up Expert''
->'''Class:''' Defense
->'''Rank:''' Epic
->'''Alignment:''' Mars
->'''Age:''' 35
->'''Likes:''' Fireworks

A stegosaurus from Canada, Leib was displaced from his country of origin after a conflict years ago. He became a drifter until Garm came to him, recruiting as a specialist on close combat and heavy weapons. Phantom Wolfpack becomes his new home, acting like that "funny uncle" to contrast the "strict dad" from Garm.

Leib is more of an offensive defense unit. He bulks up his defenses to prepare for a counterattack. The closest he gets in "defending" others is taunting enemies so that they attack him to trigger said counterattack.

Leader - '''Strong Plates''': Allies receive 10% less damage with Guts.

Ability 1 - '''Shotgun Shells''': Fires a close-up shotgun blast once to an enemy, dealing 100% DEF. Has 100% chance of dealing Break for 2 turns.\\
Ability 2 - '''Endurance''': ''Passive''. Upon taking lethal blow, gain Guts for 2 turns and immediately perform a counterattack. Remove cooldown on Rocket Launcher. When Awakened, having Guts gives Leib an 85% chance to counterattack, and ending Guts restores 30% HP. This passive can be repeated but has cooldown.\\
Ability 3 - '''Rocket Launcher''': Unload rockets at all enemies, hitting once for 150% DEF. If Leib's DEF is higher, deal double damage. has 100% chance of inflicting Taunt for 2 turns.

Cosmic Morph A - '''Sawed Off''': Shotgun Shells has 80% chance to inflict Taunt for 1 turn.\\
Cosmic Morph B - '''Well Armored''': Endurance also grants Fortitude for 2 turns.\\
Cosmic Morph C - '''Action Survivor''': Guts raises damage by 20%.

* TheBigGuy: And how.
* NonIndicativeName: Named after Sleipnir, the mythological horse. He is a ''stegosaurus''.
* SawedOffShotgun: One of his Cosmic Morphs is referencing this, although the weapon he uses doesn't change in appearance.
* ShortRangeShotgun: Has to get near the enemy before firing his weapon.


Added DiffLines:

* AFatherToHisMen: The Phantom Wolfpack is a family, and he acts like the stern but caring father.
* NobleWolf: A kind, brave wolfman who chooses jobs that are not questionable and has negotiable pays.
* SergeantRock: A bit on the rash side but cares deeply.
* StatusBuffDispel: His specialty is removing enemy Boosts and even dealing big damage on Boost-less enemies.

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Leader - '''Prepped Up''': Gain Sharpen whenever cooldown reduction happens.

to:

Leader - '''Prepped Up''': Gain Sharpen whenever cooldown reduction happens.
When an ally's ability is in cooldown, they gain 8 SPD.



Arthur is an unassuming bald eagle office worker. His work gets the most of him, feeling haggard from all the stress. He treasures his free time, especially when it involves going to concerts of his favorite band. However, one unpleasant day happened when bad things aligned - bad coffee, work being more stressful, missing tickets - and worse of all, the stray Jupiter waves struck him. The surge of power opened his eyes to what he can do, like striking a lamp post with lightning with just mere thought. And so a sinister side began to grow in him, a tyrannical one at that. Will someone reign him in before his thirst for power bring him down as well?

to:

Arthur is an unassuming bald eagle office construction worker. His work gets the most of him, feeling haggard from all the stress. He treasures his free time, especially when it involves going to concerts of his favorite band. However, one unpleasant day happened when bad things aligned - bad coffee, work being more stressful, let go due to some misunderstanding at work, missing tickets - and worse of all, the stray Jupiter waves struck him. The surge of power opened his eyes to what he can do, like striking a lamp post with lightning with just mere thought. And so a sinister side began to grow in him, a tyrannical one at that. Will someone reign him in before his thirst for power bring him down as well?



!!!'''Kine'''
->''Hook, Line and Sinker''

to:

!!!'''Kine'''
->''Hook, Line and Sinker''
!!!'''Homura'''
->''Sharp Duelist''



->'''Rank:''' Epic
->'''Alignment:''' Mars
->'''Age:''' 25
->'''Likes:''' Barbecue

A travelling warrior coyote who said to be "looking for demons to vanquish". In which case he is referring to Astrophages. While his getup might make people assume he is affiliated with Purple Pentagram, he isn't. He hasn't even visited that shop. Eccentricities aside, he does carry a katana, and it is keen enough to slice up his enemies.

Homura is a straightforward fighter. His abilities focus on "dueling" a single enemy, continuously harassing said target until he wins. This makes him good for dealing with bosses but terrible at groups of enemies. It can be tricky to use however, as he goes full glass cannon when dueling.

Leader - '''Mysterious Swordsman''': Allies begin a round with a 1-turn Might.

Ability 1 - '''Single Stroke''': Strikes an enemy once with katana for 100% ATK. Gives the enemy with Duel which cannot be resisted. If the enemy has just been inflicted with Duel while Monumental Blade is available, follow up with Monumental Blade and gain cooldown as though it was used normally.\\
Ability 2 - '''A Challenger Approaches''': ''Passive''. Whenever an enemy with Duel attacks an ally, there's a 20% chance perform a counterattack. If Homura is targeted, there's 85% chance to perform a counter attack. Gain Might for 1 turn after counterattacking or Sharpen for 1 turn if Homura already has Might. When awakened, also gain 15 Action Turn after counterattacking.\\
Ability 3 - '''Monumental Blade''': Run towards an enemy and perform a powerful slash for 250% ATK, with additional 10% ATK for every Boost. Inflicts the enemy with Duel which cannot be resisted. If the enemy already has Duel, it also has a 100% chance of inflicting Break for 2 turns.

Unique Status - '''Duel''': Neither Boost nor Condition. Enemy with Duel receives 20% more damage from Homura, and deals 12% more damage to Homura. Only one enemy at a time can have Duel. This status cannot be resisted or cleansed, and the only way to remove Duel is to knock Homura out or have Homura change the affected enemy.

Cosmic Morph A - '''Forbidden Technique''': Immediately defeats an enemy with Duel after attacking when their HP drops to the threshold (10% of max HP). Does not work on bosses.\\
Cosmic Morph B - '''Bloodsword Technique''': Single Stroke heals for 25% of damage done. Counterattacks heal for 50% of damage done.\\
Cosmic Morph C - '''Folding Technique''': Single Stroke increases its damage by 1% every time it is used. Counterattacks add 2%. Capped at 50%. Resets after each round.

!!!'''Kine'''
->''Hook, Line and Sinker''
->'''Class:''' Offense



Ability 2 - '''Bonus Shot''': ''Passive''. When an enemy is defeated by Ling Li, perform a follow up attack with an explosive ball that hits all enemies once for 80% ATK + 0.60% ATK for every SPD. Gain 20 Action Turn if an enemy is defeated. If Superstar is active, gain Sharpen.\\

to:

Ability 2 - '''Bonus Shot''': ''Passive''. When an enemy is defeated by Ling Li, perform a follow up attack with an explosive ball kick that hits all enemies once for 80% ATK + 0.60% ATK for every SPD. Gain 20 Action Turn if an enemy is defeated. If Superstar is active, gain Sharpen.\\

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