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** ''VideoGame/MetroidFusion'', compared to the previous games. ''VideoGame/SuperMetroid'' was darker than the previous series, but this game is almost a SurvivalHorror game in tone. Samus is on a run of her life should she encounter the SA-X, who possesses her upgrades and Ice Beam. And the Nightmare is one of the most horrifying bosses in a UsefulNotes/GameBoyAdvance game. [[spoiler: Even the formerly benevolently portrayed Federation is shown to have shady goals that force Samus to turn on them, which she realizes will make her viewed as an enemy.]]

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** ''VideoGame/MetroidFusion'', compared to the previous games. ''VideoGame/SuperMetroid'' was darker than the previous series, but this game is almost a SurvivalHorror game in tone. Samus is on a run of her life should she encounter the SA-X, who possesses her upgrades and Ice Beam. And the Nightmare is one of the most horrifying bosses in a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game. [[spoiler: Even the formerly benevolently portrayed Federation is shown to have shady goals that force Samus to turn on them, which she realizes will make her viewed as an enemy.]]



** ''VideoGame/HyperdimensionNeptunia'' was a fun light-hearted UsefulNotes/ConsoleWars game filled with a fun cast and a happy game overall. The [[VideoGame/HyperdimensionNeptuniaMk2 second game]] starts off with the four goddesses on the receiving end of a curb stomp, piracy monsters are rampant, and in one of the endings [[spoiler: murdering fellow goddesses to power up the sword, only to find out that Nepgear was being controlled by the BigBad]].

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** ''VideoGame/HyperdimensionNeptunia'' was a fun light-hearted UsefulNotes/ConsoleWars MediaNotes/ConsoleWars game filled with a fun cast and a happy game overall. The [[VideoGame/HyperdimensionNeptuniaMk2 second game]] starts off with the four goddesses on the receiving end of a curb stomp, piracy monsters are rampant, and in one of the endings [[spoiler: murdering fellow goddesses to power up the sword, only to find out that Nepgear was being controlled by the BigBad]].
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** The original ''VideoGame/MetalGear'' is a light, fun action game that uses some cool elements borrowed from movies, and its major twist (that Big Boss was the commander of Outer Heaven) is played almost like a joke. Its sequel ''VideoGame/MetalGear2'' had a significantly more morally ambiguous and interesting plot, with Big Boss's goals being sympathetic and many of his men having good reasons to follow him, and some genuinely sad death scenes. Then the sequel to that, ''VideoGame/MetalGearSolid'', is much more mature again, with Snake getting a much more nuanced personality and visibly struggling with the morality of what he is doing, and the game overall having a much moodier tone (going from a multicoloured palette with bright anime aesthetics to shades of blue-grey, and replacing the campy proto-UsefulNotes/{{Synthwave}} soundtrack with brooding 90s cinematic music and a OneWomanWail).

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** The original ''VideoGame/MetalGear'' is a light, fun action game that uses some cool elements borrowed from movies, and its major twist (that Big Boss was the commander of Outer Heaven) is played almost like a joke. Its sequel ''VideoGame/MetalGear2'' ''VideoGame/MetalGear2SolidSnake'' had a significantly more morally ambiguous and interesting plot, with Big Boss's goals being sympathetic and many of his men having good reasons to follow him, and some genuinely sad death scenes. Then the sequel to that, ''VideoGame/MetalGearSolid'', is much more mature again, with Snake getting a much more nuanced personality and visibly struggling with the morality of what he is doing, and the game overall having a much moodier tone (going from a multicoloured palette with bright anime aesthetics to shades of blue-grey, and replacing the campy proto-UsefulNotes/{{Synthwave}} soundtrack with brooding 90s cinematic music and a OneWomanWail).
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* ''VideoGame/TheLegendOfTianding'' is a remake of a 2004 [=AdobeFlash=] game, and is far more serious, dramatic, and less comedic than the original, touching on themes like genocide and betrayal (the original game is a straightforward platformer where you simply [[JustLikeRobinHood steals gold from tyrants to help civilians]]). Said remake also has a BittersweetEnding where [[spoiler:you're killed by your protege who mistook you as a member of the LesCollaborateurs]].

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* ''VideoGame/OctopathTraveler'': When compared to ''VideoGame/BravelyDefault'', the producer's other major series. Primrose's route in particular includes murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series. Some of this is route-dependent; for example, Tressa's story is considerably more light-hearted than some of the others.

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* ''VideoGame/OctopathTraveler'': When ''VideoGame/OctopathTraveler'':
** The series is this when
compared to ''VideoGame/BravelyDefault'', the producer's other major series.series. While ''Bravely Default'' can touch upon some dark subject matter, the series as a whole is far more lighthearted and fantastical than ''Octopath Traveler'' proves to be. Primrose's route in particular includes murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series. Some of this is route-dependent; for example, Tressa's story is considerably more light-hearted than some of the others.others.
** The sequel, ''VideoGame/OctopathTravelerII'', takes this a step further even compared to the original game. The protagonists' stories are all much darker in tone and have higher stakes compared to their first game counterparts. The only real exception to this is Agnea, whose story is by far the lightest in tone between both games (especially when compared to Primrose, [[ContrastingSequelMainCharacter the dancer of the first game]]).
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** ''Metal Slug 5'', at least in comparison to the other games in the series. Series BigBad Morden and his [[TheDragon Dragon]] Allen O'Neal, as well as the Rebel Army, are not in the game, and instead, you fight a different group of enemies ranging from veiled terrorists to armed mecha. As a result, the game lacks some of the humor found in the other games (though part of this comes from the game being a rushed ObviousBeta with a lot of DummiedOut content.) However, most of the enemies in the game are all edits of Rebel soldier sprites. The game also features a [[AutobotsRockOut heavy metal soundtrack]].

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** ''Metal Slug 5'', at least in comparison to the other games in the series. Series BigBad Morden and his [[TheDragon Dragon]] Allen O'Neal, as well as the Rebel Army, are not in the game, and instead, you fight a different group of enemies ranging from veiled terrorists to armed mecha. As a result, the game lacks some of the humor found in the other games (though part of this comes from the game being a rushed ObviousBeta with a lot of DummiedOut content.) games. However, most of the enemies in the game are all edits of Rebel soldier sprites. The game also features a [[AutobotsRockOut heavy metal soundtrack]].
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* ''VideoGame/JaggedAlliance'': The first two games (the original and Deadly Games) were a pretty straight AffectionateParody of 80s action flicks, featuring a RagTagBunchOfMisfits with colorful personalities being hired to fight a ruthless CardCarryingVillain. The games had some elements of DeconstructiveParody, mostly involving personality clashes that could turn violent and even lethal and that AnyoneCanDie, and sometimes the comedy could be fairly dark, but by and large the tone was more of a fun action-packed romp than anything else. ''2'' was significantly darker; the villain was still hammily, cartoonishly evil, but this time the game didn't hesitate to showcase exactly what a CrapsackWorld she had created, and didn't hesitate to put forced child labor, torture, conscription, and [=WMDs=] front-and-center. ''3'' went darker still, introducing multiple villain factions, the leaders of which are far less cartoonish and more competent. The villains also don't hesitate to display corpses of killed civilians and mustard gas refugee camps. On top of this, the game also introduces some pretty hard moral choices with no clear-cut "right" answer.

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* ''VideoGame/JaggedAlliance'': The first two games (the original and Deadly Games) were a pretty straight AffectionateParody of 80s action flicks, featuring a RagTagBunchOfMisfits with colorful personalities being hired to fight a ruthless CardCarryingVillain. The games had some elements of DeconstructiveParody, mostly involving personality clashes that could turn violent and even lethal and that AnyoneCanDie, and sometimes the comedy could be fairly dark, but by and large the tone was more of a fun action-packed romp than anything else. ''2'' was significantly darker; the villain was still hammily, cartoonishly evil, but this time the game didn't hesitate to showcase exactly what a CrapsackWorld she had created, and didn't hesitate to put forced child labor, torture, conscription, and [=WMDs=] front-and-center. It also removed several of the more colorful and jokey characters from the roster. ''3'' went darker still, introducing multiple villain factions, the leaders of which are far less cartoonish and more competent. The villains also don't hesitate to display corpses of killed civilians and mustard gas refugee camps. On top of this, the game also introduces some pretty hard moral choices with no clear-cut "right" answer.
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* ''VideoGame/JaggedAlliance'': The first two games were a pretty straight AffectionateParody of 80s action flicks, featuring a RagTagBunchOfMisfits with colorful personalities being hired to fight a ruthless CardCarryingVillain. The games had some elements of DeconstructiveParody, mostly involving personality clashes that could turn violent and even lethal, and sometimes the comedy could be fairly dark, but by and large the tone was more of a fun action-packed romp than anything else. ''2'' was significantly darker; the villain was still hammily, cartoonishly evil, but this time the game didn't hesitate to showcase exactly what a CrapsackWorld she had created, and didn't hesitate to put forced child labor, torture, conscription, and [=WMDs=] front-and-center. ''3'' went darker still, introducing multiple villain factions, the leaders of which are far less cartoonish and more competent. The villains also don't hesitate to display corpses of killed civilians and mustard gas refugee camps. On top of this, the game also introduces some pretty hard moral choices with no clear-cut "right" answer.

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* ''VideoGame/JaggedAlliance'': The first two games (the original and Deadly Games) were a pretty straight AffectionateParody of 80s action flicks, featuring a RagTagBunchOfMisfits with colorful personalities being hired to fight a ruthless CardCarryingVillain. The games had some elements of DeconstructiveParody, mostly involving personality clashes that could turn violent and even lethal, lethal and that AnyoneCanDie, and sometimes the comedy could be fairly dark, but by and large the tone was more of a fun action-packed romp than anything else. ''2'' was significantly darker; the villain was still hammily, cartoonishly evil, but this time the game didn't hesitate to showcase exactly what a CrapsackWorld she had created, and didn't hesitate to put forced child labor, torture, conscription, and [=WMDs=] front-and-center. ''3'' went darker still, introducing multiple villain factions, the leaders of which are far less cartoonish and more competent. The villains also don't hesitate to display corpses of killed civilians and mustard gas refugee camps. On top of this, the game also introduces some pretty hard moral choices with no clear-cut "right" answer.
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None

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* ''VideoGame/JaggedAlliance'': The first two games were a pretty straight AffectionateParody of 80s action flicks, featuring a RagTagBunchOfMisfits with colorful personalities being hired to fight a ruthless CardCarryingVillain. The games had some elements of DeconstructiveParody, mostly involving personality clashes that could turn violent and even lethal, and sometimes the comedy could be fairly dark, but by and large the tone was more of a fun action-packed romp than anything else. ''2'' was significantly darker; the villain was still hammily, cartoonishly evil, but this time the game didn't hesitate to showcase exactly what a CrapsackWorld she had created, and didn't hesitate to put forced child labor, torture, conscription, and [=WMDs=] front-and-center. ''3'' went darker still, introducing multiple villain factions, the leaders of which are far less cartoonish and more competent. The villains also don't hesitate to display corpses of killed civilians and mustard gas refugee camps. On top of this, the game also introduces some pretty hard moral choices with no clear-cut "right" answer.
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** There's also ''VideoGame/KirbyAndTheForgottenLand''. Notably, the designs of the Beast Pack are [[NonStandardCharacterDesign more photorealistic]] than anything we've ever seen before, and King Dedede's [[OncePerGame usual]] DemonicPossession is taken much more seriously here, witnessing him go insane and devolve into a mindless, bloodthirsty predator. [[spoiler:And then there's [[EldritchAbomination Fecto Forgo]], who stands out as one of the most terrifying and dangerous villains in the entire series; not only is their chimera form downright ''horrific,'' but they are said to have killed many when they entered the New World. Most of the music associated with them is usually dark and terrifying, such as "Eternal Echo of the Thrilling Tour-our-our", which is a distorted remix of the announcer's voice from "The Dream Discoveries Tour", which is heavily suggesting that Fecto Forgo was trapped in the Eternal Capsule for so long that they started hearing it [[MadnessMantra in their dreams]].]] Because of these factors, it's a miracle the game got a Fear warning.

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** There's also ''VideoGame/KirbyAndTheForgottenLand''. Notably, the designs of the Beast Pack are [[NonStandardCharacterDesign more photorealistic]] than anything we've ever seen before, and King Dedede's [[OncePerGame [[OncePerEpisode usual]] DemonicPossession is taken much more seriously here, witnessing him go insane and devolve into a mindless, bloodthirsty predator. [[spoiler:And then there's [[EldritchAbomination Fecto Forgo]], who stands out as one of the most terrifying and dangerous villains in the entire series; not only is their chimera form downright ''horrific,'' but they are said to have killed many when they entered the New World. Most of the music associated with them is usually dark and terrifying, such as "Eternal Echo of the Thrilling Tour-our-our", which is a distorted remix of the announcer's voice from "The Dream Discoveries Tour", which is heavily suggesting that Fecto Forgo was trapped in the Eternal Capsule for so long that they started hearing it [[MadnessMantra in their dreams]].]] Because of these factors, it's a miracle the game got a Fear warning.



* ''VideoGame/{{Omori}}'' is this trope in comparison to Omocat's previous works -- more specifically, her webcomics, like ''Pretty Boy'' and her old ''VideoGame/TheLegendOfZelda'' fan comics. While her old work is far more reliant on lighthearted humor, ''Omori'' has themes of suicide, death, depression, anxiety, and self-isolation. As the game progresses, the tone gets gradually worse and worse. And that's not even mentioning the [[spoiler:Hikkikomori Route]].

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* ''VideoGame/{{Omori}}'' is this trope in comparison to Omocat's previous works -- more specifically, her webcomics, like ''Pretty Boy'' and her old ''VideoGame/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' fan comics. While her old work is far more reliant on lighthearted humor, ''Omori'' has themes of suicide, death, depression, anxiety, and self-isolation. As the game progresses, the tone gets gradually worse and worse. And that's not even mentioning the [[spoiler:Hikkikomori Route]].
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** There's also ''VideoGame/KirbyAndTheForgottenLand''. Notably, the designs of the Beast Pack are [[NonStandardCharacterDesign more photorealistic]] than anything we've ever seen before, and King Dedede's [[OncePerGame usual]] DemonicPossession is taken much more seriously here, witnessing him go insane and devolve into a mindless, bloodthirsty predator. [[spoiler:And then there's [[EldritchAbomination Fecto Forgo]], who stands out as one of the most terrifying and dangerous villains in the entire series; not only is their chimera form downright ''horrific,'' but they are said to have killed many when they entered the New World. Most of the music associated with them is usually dark and terrifying, such as "Eternal Echo of the Thrilling Tour-our-our", which is a distorted remix of the announcer's voice from "The Dream Discoveries Tour", which is heavily suggesting that Fecto Forgo was trapped in the Eternal Capsule for so long that they started hearing it [[MadnessMantra in their dreams]].]] Because of these factors, it's a miracle the game got a Fear warning.
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* ''VideoGame/MariAndTheBlackTower'': The game is much darker than ''VideoGame/KnightBewitched'', due to how miasma destroyed the future of Timeline 0. Even in Timeline 1 where Abbie is supposed to prevent the BadFuture, Halonia is still destroyed [[spoiler:and the citizens are brought back in the Black Tower, but they can't leave and many of them vaguely remember their deaths]].
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Baleful Polymorph is no longer a trope


* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'', compared to all the other ''VideoGame/JumpStart'' games. The premise of the previous games were either a day in the life of a wacky classroom, minor adventures with an AlphabetSoupCans twist, or preventing TheEndOfTheWorldAsWeKnowIt but with plenty of humour. ''4th grade''? Your classmates were [[BalefulPolymorph turned into monsters]] by an evil substitute teacher, and you must walk around a DefangedHorrors SurvivalHorror island to turn them back, all while being stalked by the evil teacher and her ghostly minion out to scare you.

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* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'', compared to all the other ''VideoGame/JumpStart'' games. The premise of the previous games were either a day in the life of a wacky classroom, minor adventures with an AlphabetSoupCans twist, or preventing TheEndOfTheWorldAsWeKnowIt but with plenty of humour. ''4th grade''? Your classmates were [[BalefulPolymorph [[ForcedTransformation turned into monsters]] by an evil substitute teacher, and you must walk around a DefangedHorrors SurvivalHorror island to turn them back, all while being stalked by the evil teacher and her ghostly minion out to scare you.
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Up To Eleven is a defunct trope


** ''VideoGame/MafiaIII''. While ''Mafia II'' was already quite dark, ''Mafia III'' seems to have made things '''UpToEleven'''. [[spoiler: Lincoln's adoptive family is betrayed and murdered in front of him]], the place is extremely racist and hostile, executions are excessively brutal, there's a lot of mass murder and disturbing content, and the antagonists are even more despicable than before. Interestingly, Mafia III has much more muted colours in pictures. Heck, one of the game's DLC stories, titled "Sign of the Times", doubles with BloodierAndGorier.

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** ''VideoGame/MafiaIII''. While ''Mafia II'' was already quite dark, ''Mafia III'' seems to have made taken things '''UpToEleven'''.up to eleven. [[spoiler: Lincoln's adoptive family is betrayed and murdered in front of him]], the place is extremely racist and hostile, executions are excessively brutal, there's a lot of mass murder and disturbing content, and the antagonists are even more despicable than before. Interestingly, Mafia III has much more muted colours in pictures. Heck, one of the game's DLC stories, titled "Sign of the Times", doubles with BloodierAndGorier.



** After being SavedFromDevelopmentHell, the long-awaited ''VideoGame/MetroidDread'', [[MeaningfulName true to its name]], apparently aims to be the darkest entry of the franchise yet, cranking the SurvivalHorror theme ''Fusion'' had UpToEleven. Not only has Samus learned the [[TheDreaded X Parasites]] may yet still live on the planet ZDR, but the Galactic Federation had dispatched a unit of [[MechaMooks E.M.M.I.s]] to investigate, who by the time Samus gets there herself, [[AIIsACrapshoot have mysteriously gone rogue]]. Not only are these corrupted E.M.M.I.s incredibly hostile, but they are {{Nigh Invulnerab|ility}}le and the second they encounter or dectect Samus, [[ImplacableMan they will hound her across the complex relentlessly and will not stop until they catch her and brutally kill her]], [[OneHitKill and in one hit]], no less. Thus, Samus cannot face them head on and actually has to rely on stealth and hiding for fear of one catching and pursuing her, having to upgrade significantly in order to stand a chance of facing them. Not only that, the gloomy, mechanical environment of Planet ZDR is rife in dimly-lit abandoned labs and complexes which are home to a whole new slew of alien nasties that invoke an unsettling, dirty atmosphere more characteristic of ''VideoGame/DeadSpace'' than even the ''Metroid Prime Trilogy'' had at its darkest moments.

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** After being SavedFromDevelopmentHell, the long-awaited ''VideoGame/MetroidDread'', [[MeaningfulName true to its name]], apparently aims to be the darkest entry of the franchise yet, cranking the SurvivalHorror theme ''Fusion'' had UpToEleven.up. Not only has Samus learned the [[TheDreaded X Parasites]] may yet still live on the planet ZDR, but the Galactic Federation had dispatched a unit of [[MechaMooks E.M.M.I.s]] to investigate, who by the time Samus gets there herself, [[AIIsACrapshoot have mysteriously gone rogue]]. Not only are these corrupted E.M.M.I.s incredibly hostile, but they are {{Nigh Invulnerab|ility}}le and the second they encounter or dectect Samus, [[ImplacableMan they will hound her across the complex relentlessly and will not stop until they catch her and brutally kill her]], [[OneHitKill and in one hit]], no less. Thus, Samus cannot face them head on and actually has to rely on stealth and hiding for fear of one catching and pursuing her, having to upgrade significantly in order to stand a chance of facing them. Not only that, the gloomy, mechanical environment of Planet ZDR is rife in dimly-lit abandoned labs and complexes which are home to a whole new slew of alien nasties that invoke an unsettling, dirty atmosphere more characteristic of ''VideoGame/DeadSpace'' than even the ''Metroid Prime Trilogy'' had at its darkest moments.



** ''VideoGame/MortalKombat11'', in addition to being BloodierAndGorier than any other game in the franchise '''''combined''''', has all the bleakness and brutality seen in the previous games being both cranked UpToEleven (no [[{{Pun}} pun]] intended), thanks to the storyline reaching its DarkestHour here. To make it clear, the story reaches entirely different levels when it comes to the tone by featuring a truly evil OmnicidalManiac ControlFreak [[MadGod Mad Goddess]] who's the GreaterScopeVillain of the franchise and plans to destroy the entire universe by causing a TimeCrash as the BigBad, numerous main characters getting bluntly killed off, starting with [[TearJerker the devastatingly tragic death of Sonya Blade]] in "Chapter 1", and going all the way to the third act where the whole story culminates with an EverybodyDiesEnding, and a BittersweetEnding that's more on the bitter side, almost to the point of being a DownerEnding.

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** ''VideoGame/MortalKombat11'', in addition to being BloodierAndGorier than any other game in the franchise '''''combined''''', has all the bleakness and brutality seen in the previous games being both cranked UpToEleven up to eleven (no [[{{Pun}} pun]] intended), thanks to the storyline reaching its DarkestHour here. To make it clear, the story reaches entirely different levels when it comes to the tone by featuring a truly evil OmnicidalManiac ControlFreak [[MadGod Mad Goddess]] who's the GreaterScopeVillain of the franchise and plans to destroy the entire universe by causing a TimeCrash as the BigBad, numerous main characters getting bluntly killed off, starting with [[TearJerker the devastatingly tragic death of Sonya Blade]] in "Chapter 1", and going all the way to the third act where the whole story culminates with an EverybodyDiesEnding, and a BittersweetEnding that's more on the bitter side, almost to the point of being a DownerEnding.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** ''Star Force 2'' contains one of the darkest plotlines in the series. The Apollo Flames "second quest" involves an alternate universe AfterTheEnd scenario where every human has been [[KillEmAll killed off]] thanks to the Precursor To Ruin.

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** ''Star Force 2'' contains one of the darkest plotlines in the series. The Apollo Flames "second quest" involves an alternate universe AfterTheEnd scenario where every human has been [[KillEmAll killed off]] off thanks to the Precursor To Ruin.



** ''VideoGame/MortalKombat11'', in addition to being BloodierAndGorier than any other game in the franchise '''''combined''''', has all the bleakness and brutality seen in the previous games being both cranked UpToEleven (no [[{{Pun}} pun]] intended), thanks to the storyline reaching its DarkestHour here. To make it clear, the story reaches entirely different levels when it comes to the tone by featuring a truly evil OmnicidalManiac ControlFreak [[MadGod Mad Goddess]] who's the GreaterScopeVillain of the franchise and plans to destroy the entire universe by causing a TimeCrash as the BigBad, numerous main characters getting bluntly killed off, starting with [[TearJerker the devastatingly tragic death of Sonya Blade]] in "Chapter 1", and going all the way to the third act where the whole story culminates with a KillEmAll scenario, and a BittersweetEnding that's more on the bitter side, almost to the point of being a DownerEnding.

to:

** ''VideoGame/MortalKombat11'', in addition to being BloodierAndGorier than any other game in the franchise '''''combined''''', has all the bleakness and brutality seen in the previous games being both cranked UpToEleven (no [[{{Pun}} pun]] intended), thanks to the storyline reaching its DarkestHour here. To make it clear, the story reaches entirely different levels when it comes to the tone by featuring a truly evil OmnicidalManiac ControlFreak [[MadGod Mad Goddess]] who's the GreaterScopeVillain of the franchise and plans to destroy the entire universe by causing a TimeCrash as the BigBad, numerous main characters getting bluntly killed off, starting with [[TearJerker the devastatingly tragic death of Sonya Blade]] in "Chapter 1", and going all the way to the third act where the whole story culminates with a KillEmAll scenario, an EverybodyDiesEnding, and a BittersweetEnding that's more on the bitter side, almost to the point of being a DownerEnding.
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* ''VideoGame/KingsQuest'': The entire series has a sort of history of being considered one of Sierra's darker, more serious titles (despite many attempts to advertise it as a whimsical and humorous 'cartoon' series filled with slapstick comedy). The Two Guys from Andromeda went onto make ''Space Quest'' because they considered ''King's Quest'' to be too somber and medieval for their tastes and wanted to do something light and silly. Each additional game after King's Quest 1 has been accused of being darker than the last with perhaps the exception of ''King's Quest 8'' (although it has some dark elements as well, but is usually overshadowed by its silly cartoon-style animation). ''King's Quest 3'' got accused of being dark and satanic, ''King's Quest 4'' was accused of being dark because of its examination of Graham's mortality, ''King's Quest 5'' because of [[AdultFear family kidnapping]], and some satanic imagery in the villain's castle, and its more realistic artwork. It was ''King's Quest 6'' that saw the biggest accusation of being 'overly dark and most ominous' of the entire series at the time of its release and was acknowledged by Roberta Williams in her interview with Donald Trivette. Some see ''King's Quest 8: Mask of Eternity'' as going even darker than ''King's Quest 6'', taking the series the series in a direction that embarrassed some of the Creator/{{Sierra}}'s designers[[note]]Ironically considering her own game had been accused of being overly dark and ominous some years before, and yet both games include whimsical bee-like characters (pollinating wisps fill in the roll in ''King's Quest 8'').[[/note]]. Among them were [[VideoGame/GabrielKnight Jane Jensen]], who wrote:

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* ''VideoGame/KingsQuest'': The entire series has a sort of history of being considered one of Sierra's darker, more serious titles (despite many attempts to advertise it as a whimsical and humorous 'cartoon' series filled with slapstick comedy). The Two Guys from Andromeda went onto make ''Space Quest'' because they considered ''King's Quest'' to be too somber and medieval for their tastes and wanted to do something light and silly. Each additional game after King's Quest 1 has been accused of being darker than the last with perhaps the exception of ''King's Quest 8'' (although it has some dark elements as well, but is usually overshadowed by its silly cartoon-style animation). ''King's Quest 3'' got accused of being dark and satanic, ''King's Quest 4'' was accused of being dark because of its examination of Graham's mortality, ''King's Quest 5'' because of [[AdultFear [[InvasionOfTheBabySnatchers family kidnapping]], and some satanic imagery in the villain's castle, and its more realistic artwork. It was ''King's Quest 6'' that saw the biggest accusation of being 'overly dark and most ominous' of the entire series at the time of its release and was acknowledged by Roberta Williams in her interview with Donald Trivette. Some see ''King's Quest 8: Mask of Eternity'' as going even darker than ''King's Quest 6'', taking the series the series in a direction that embarrassed some of the Creator/{{Sierra}}'s designers[[note]]Ironically considering her own game had been accused of being overly dark and ominous some years before, and yet both games include whimsical bee-like characters (pollinating wisps fill in the roll in ''King's Quest 8'').[[/note]]. Among them were [[VideoGame/GabrielKnight Jane Jensen]], who wrote:
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* ''VideoGame/OctopathTraveler'': When compared to ''Bravely Default'', the producer's other major series. Primrose's route in particular includes murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series. Some of this is route-dependent; for example, Tressa's story is considerably more light-hearted than some of the others.

to:

* ''VideoGame/OctopathTraveler'': When compared to ''Bravely Default'', ''VideoGame/BravelyDefault'', the producer's other major series. Primrose's route in particular includes murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series. Some of this is route-dependent; for example, Tressa's story is considerably more light-hearted than some of the others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Omori}}'' is this trope in comparison to Omocat's previous works -- more specifically, her webcomics, like ''Pretty Boy'' and her old ''VideoGame/TheLegendOfZelda'' fan comics. While her old work is far more reliant on lighthearted humor, ''Omori'' has themes of suicide, death, depression, anxiety, and self-isolation. As the game progresses, the tone gets gradually worse and worse. And that's not even mentioning the [[spoiler:Hikkikomori Route]].
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YMMV


** Rather than an adorable ''Manga/AstroBoy''-esque android, the [[FanNickname Blue Bomber]] of ''VideoGame/MegaManX'' is a morally conflicted hero. Similarly, the comical Dr. Wily was succeeded by Sigma, a ruthless (and seemingly indestructible) robot bent on the total annihilation of the human race. It was still done rather well, CapcomSequelStagnation aside. Still, apparently Creator/{{Capcom}} knew when enough was enough, as a later series in the franchise, ''VideoGame/MegaManLegends'', significantly dials down the angst with less hard-edged artwork, a more reasonable difficulty level, and a comical cast of characters.

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** Rather than an adorable ''Manga/AstroBoy''-esque android, the [[FanNickname Blue Bomber]] Bomber of ''VideoGame/MegaManX'' is a morally conflicted hero. Similarly, the comical Dr. Wily was succeeded by Sigma, a ruthless (and seemingly indestructible) robot bent on the total annihilation of the human race. It was still done rather well, CapcomSequelStagnation aside. Still, apparently Creator/{{Capcom}} knew when enough was enough, as a later series in the franchise, ''VideoGame/MegaManLegends'', significantly dials down the angst with less hard-edged artwork, a more reasonable difficulty level, and a comical cast of characters.
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* Within the Medieval II Total War expansion, the Teutonic Campaign deals with the fact that the Teutonic Knights are a bunch of bloodthirsty zealots who see their enemies as less than humans and are merely HidingBehindReligion to justify their actions. The Kingdom of Lithuania faces the brutal choice of choosing to abandon their traditional religion or be exterminated by the Teutonic Knights, and Poland is left horrified at what the Teutonic Knights have done, given that they asked them to deal with the pagans in the region in the first place, and they decide to go to war to atone for the crimes they allowed the Order to commit.

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* Within the Medieval II ''Medieval II'' Total War expansion, the Teutonic Campaign deals with the fact that the Teutonic Knights are a bunch of bloodthirsty zealots who see their enemies as less than humans and are merely HidingBehindReligion to justify their actions. The Kingdom of Lithuania faces the brutal choice of choosing to abandon their traditional religion or be exterminated by the Teutonic Knights, and Poland is left horrified at what the Teutonic Knights have done, given that they asked them to deal with the pagans in the region in the first place, and they decide to go to war to atone for the crimes they allowed the Order to commit.


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* The first ''VideoGame/InazumaEleven'' was your usual sports anime that's generally light-hearted in tone and not a lot of character develops too much. Come in the second game/season, and you're in for a treat. Character arcs are darker, what with new characters having [[BattleInTheCenterOfTheMind to deal with a split personality]], [[CantCatchUp dealing with serious insecurities of their lack of power]] that they [[spoiler: are slowly going mad for power]], and an entire orphanage being turned [[spoiler: [[ChildSoldiers into an army of super soldiers]] that are pretending to be aliens]].
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* The shift in style between ''VideoGame/JakAndDaxterThePrecursorLegacy'' and its successor, ''VideoGame/{{Jak II|Renegade}}'' took place during the opening cinematic. In the original, the tone was light, the hero was a HeroicMime, his rodential sidekick joked all the time, and the combat was minimal and hand-to-hand. At the beginning of ''Jak II'' the heroes [[BadFuture traveled forward in time]], released an extra-dimensional evil onto the world in the process, then skipped over two years of Jak being tortured under lab settings. After that, [[SuddenlySpeaking Jak got an ability to speak]], a sardonic attitude, a [[{{BFG}} gun]], and became a card-carrying PhlebotinumRebel; Daxter got some dirtier jokes, and was dropped from the title. This TimeTravel based change was a plausible way to change the world of the game drastically in one scene. ''VideoGame/Jak3'' reverses the tone a little bit. The world is notably brighter and more colorful.
* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'', compared to all the other ''VideoGame/JumpStart'' games. The premise of the previous games were either a day in the life of a wacky classroom, minor adventures with an AlphabetSoupCans twist, or preventing TheEndOfTheWorldAsWeKnowIt but with plenty of humour. ''4th grade''? Your classmates were [[BalefulPolymorph turned into monsters]] by an evil substitute teacher, and you must walk around a DefangedHorrors SurvivalHorror island to turn them back, all while being stalked by the evil teacher and her ghostly minion out to scare you.
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* While the first ''VideoGame/{{Killzone}}'' wasn't sunshine and roses, it didn't have the feel or atmosphere of a dark game. ''Killzone 2'' plunged right through that and made everything dark and gritty, with dark and oppressive vistas of muted colors, increased character death rate, blood ''everywhere'' and a general feel of hopelessness in the fight. Quite like with ''VideoGame/JakAndDaxter'', [[SurprisinglyImprovedSequel going dark and edgy was a good choice here.]]
* ''VideoGame/KingsQuest'': The entire series has a sort of history of being considered one of Sierra's darker, more serious titles (despite many attempts to advertise it as a whimsical and humorous 'cartoon' series filled with slapstick comedy). The Two Guys from Andromeda went onto make ''Space Quest'' because they considered ''King's Quest'' to be too somber and medieval for their tastes and wanted to do something light and silly. Each additional game after King's Quest 1 has been accused of being darker than the last with perhaps the exception of ''King's Quest 8'' (although it has some dark elements as well, but is usually overshadowed by its silly cartoon-style animation). ''King's Quest 3'' got accused of being dark and satanic, ''King's Quest 4'' was accused of being dark because of its examination of Graham's mortality, ''King's Quest 5'' because of [[AdultFear family kidnapping]], and some satanic imagery in the villain's castle, and its more realistic artwork. It was ''King's Quest 6'' that saw the biggest accusation of being 'overly dark and most ominous' of the entire series at the time of its release and was acknowledged by Roberta Williams in her interview with Donald Trivette. Some see ''King's Quest 8: Mask of Eternity'' as going even darker than ''King's Quest 6'', taking the series the series in a direction that embarrassed some of the Creator/{{Sierra}}'s designers[[note]]Ironically considering her own game had been accused of being overly dark and ominous some years before, and yet both games include whimsical bee-like characters (pollinating wisps fill in the roll in ''King's Quest 8'').[[/note]]. Among them were [[VideoGame/GabrielKnight Jane Jensen]], who wrote:
-->"Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?"[[http://www.justadventure.com/articles/Love_Letter/Jane_Jensen%27s_Love_Letter_to_Sierra.shtm]]
* ''Franchise/KingdomHearts'':
** The teaser trailer in ''VideoGame/KingdomHeartsI'' suggested that ''VideoGame/KingdomHeartsII'' would be Darker And Edgier and involve people in [[BlackCloak black raincoats]] fighting in a dark city.
** And then there's ''VideoGame/KingdomHearts358DaysOver2'', featuring a much more depressing story, culminating with a DownerEnding.
** ''VideoGame/KingdomHeartsBirthBySleep'' continues that trend, as shown by a line from the Keyblade Graveyard:
--->'''Ven''': I'm asking you, as a friend. Just... [[spoiler:put an end to me.]]
** The takes on the Disney films also tend to make their plotlines either darker or lighter than the original story. The most noticeable examples are ''WesternAnimation/{{Cinderella}}'', ''Film/TronLegacy'', and ''WesternAnimation/Frozen2013''; the first has the evil stepfamily try to ''murder'' Cinderella before they suffer a KarmicDeath/[[KarmicTransformation Transformation]] at the hands of the very demon they summoned through ThePowerOfHate. The second has Sora being forced to fight Tron, which is a PlayerPunch given how close they've become in ''II''. Oh, [[spoiler:and Clu then ''murders'' Tron in cold blood right in front of Sora]]! The third features [[AmbitionIsEvil Hans]] going OneWingedAngel and attempting to destroy not only the heroes [[OmnicidalManiac but also Arendelle itself]] after being prevented from killing Elsa.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbyPlanetRobobot'' is noticeably darker than previous entries in the series. A lot of the music has a harsh techno feel to it, most of the standard enemies have some form of cybernetic implant ([[RecurringBoss Whispy Woods]]' [[http://vignette2.wikia.nocookie.net/kirby/images/5/53/Screenshot_2016-04-28_at_6.33.48_PM.png/revision/latest?cb=20160428223426&path-prefix=en mechanized form]] looks downright ''monstrous''), and the story is more complex than most other games, including such features as [[spoiler:the main villain wanting to see his presumed dead daughter again and being rewarded with having his body, mind, and soul deleted by a computer bent on destroying all life]].
** While it may not start as tensely as ''Planet Robobot'' did, ''VideoGame/KirbyStarAllies'' becomes one of the darkest games in the ''Kirby'' franchise once [[VileVillainSaccharineShow Hyness]] enters the room. He turns the tone from saving brainwashed enemies with ThePowerOfFriendship to a game about stopping a SinisterMinister who constantly abuses his minions and [[spoiler:even throws their bodies and himself as sacrifice to the Jamba Heart so he could destroy the universe with a GodOfEvil]].
%%* The newer skins of ''VideoGame/LeagueOfLegends'' as of August 9th, 2014; all of them felt a lot darker and grittier.
* ''VideoGame/TheLastOfUs'' is way darker and unflinching compared to previous games from Naughty Dog, which says something. For instance, a lot of important characters die left and right, there are a lot of gory moments from the gameplay and the story, and the atmosphere is not rainbows and unicorns as Joel and Ellie walk through a shambled America. With a sprinkle of GreyAndGreyMorality and you've got yourself a nihilistic yet meaningful and unforgettable game.
* ''VideoGame/TheLastofUsPartII'' is darker and more pessimistic than its predecessor. The game is grislier and more realistically gory, and there are fewer moments of levity. While the first game's plot followed a potential hope for humanity's resurgence and themes of coping/survival, the second game's plot is dominated by a quest for vengeance and the cycle of violence in the wake of [[spoiler:Joel's murder]].
* Would you believe ''VideoGame/LittleBigPlanet 2''? It's still a fairly light, silly game, but... well, the previous titles were about traveling an imaginary world, helping people. This one is about stopping an EldritchAbomination from destroying an imaginary world, complete with some genuinely creepy levels and enemies.
* While ''VideoGame/LobotomyCorporation'' is a dark enough game with gruesome deaths all over the place and a Dystopian outside world mentioned in passing, we don't really see how bad it is. Its direct sequel ''VideoGame/LibraryOfRuina'' on the other hand now has that world as the main focus, we get to see it in its full glory...and just as expected, everything is wrong, goes completely wrong. Basically, nobody seems to be in their right state of mind, corrupt, bloodthirsty, and eccentric [[MegaCorp Megacorps]] and organized [[TheMafia Mafia]]-style thugs who will kill for strange reasons rule over every square mile of the city, aspiring young men and women forced to enroll into paramilitary units, people transforming into Distortions and wrecking full-blown chaos...the list of horrors go on and on.
* While ''VideoGame/{{Mabinogi}}'' [[CrapsaccharineWorld isn't exactly one of the cheeriest games around]], its prequel game ''VideoGame/{{Vindictus}}'', focusing on humanity's war against the Fomors to reach ThePromisedLand (Mabinogi's original setting Erinn) is as violent as all get-out and has a lot more serious themes. In the third major episode, [[spoiler:a young cadet that you spent the first few episodes getting to know is viciously murdered]], and as the game goes on, we learn it's only the beginning of [[FromBadToWorse how bad things are getting]]. It doesn't help that the cutscene where he's killed is right before the boss fight in a mission. And it's unskippable. Given the luck-factor in finishing quests, it's not uncommon to see him murdered over and over and over again.
* ''VideoGame/MadMax2015'' is even darker than [[Film/MadMax the movies]], [[spoiler: and has [[DownerEnding a more depressing ending]] compared to each of the movies' [[BittersweetEnding Bittersweet Endings]]]].
* ''VideoGame/{{Mafia}}'':
** ''VideoGame/MafiaII'' is this compared to the first game, with an even more bleak and gritty outlook than before. [[WordOfGod That was the intention, though]].
** ''VideoGame/MafiaIII''. While ''Mafia II'' was already quite dark, ''Mafia III'' seems to have made things '''UpToEleven'''. [[spoiler: Lincoln's adoptive family is betrayed and murdered in front of him]], the place is extremely racist and hostile, executions are excessively brutal, there's a lot of mass murder and disturbing content, and the antagonists are even more despicable than before. Interestingly, Mafia III has much more muted colours in pictures. Heck, one of the game's DLC stories, titled "Sign of the Times", doubles with BloodierAndGorier.
* ''VideoGame/MaxPayne'' gets progressively darker and more serious through each installment. And it already started bleak with the murders of his wife and daughter. This is apparent with the decreasing amount of humour -- in the first game it might still be pretty goofy and comical at times (particularly the unintentional humour). The second one still has humour, but it is more [[GallowsHumor caustic and somber]]. The third game is almost void of it, were it not for some in-universe funny quips.
* Within the Medieval II Total War expansion, the Teutonic Campaign deals with the fact that the Teutonic Knights are a bunch of bloodthirsty zealots who see their enemies as less than humans and are merely HidingBehindReligion to justify their actions. The Kingdom of Lithuania faces the brutal choice of choosing to abandon their traditional religion or be exterminated by the Teutonic Knights, and Poland is left horrified at what the Teutonic Knights have done, given that they asked them to deal with the pagans in the region in the first place, and they decide to go to war to atone for the crimes they allowed the Order to commit.
* ''Franchise/MegaMan'':
** Rather than an adorable ''Manga/AstroBoy''-esque android, the [[FanNickname Blue Bomber]] of ''VideoGame/MegaManX'' is a morally conflicted hero. Similarly, the comical Dr. Wily was succeeded by Sigma, a ruthless (and seemingly indestructible) robot bent on the total annihilation of the human race. It was still done rather well, CapcomSequelStagnation aside. Still, apparently Creator/{{Capcom}} knew when enough was enough, as a later series in the franchise, ''VideoGame/MegaManLegends'', significantly dials down the angst with less hard-edged artwork, a more reasonable difficulty level, and a comical cast of characters.
** Within the ''X'' series, ''VideoGame/MegaManX4'' is where the series got even darker, with brutal on-screen dismemberments with [[HighPressureBlood High Pressure Reploid Blood]], CharacterDevelopment for Zero and the exploration of his dark past [[spoiler: with Zero's storyline ending in Zero being forced to kill his love interest Iris's brother and then Iris herself]], and first time in the series that the Maverick label is used on non-[[BrainwashedAndCrazy Mavericks.]] It was done well to the point ''X4'' is generally considered one of the best entries in the ''X'' series only surpassed by ''X1''.
** The ''VideoGame/MegaManZero'' series was hands down the darkest in the franchise, what with the hero being ''on the losing side of the war'' (at first), giving the players the "pleasure" to see countless allies die. Plus the horrible {{backstory}} (bridging this series with ''X''), which later gets incorporated into the main plot, and a truly evil OmnicidalManiac as the main BigBad. Despite that, it was done well to the point [[TrueArtIsAngsty it was praised for it]].
** ''[[VideoGame/MegaManZX ZX]]'' was lighter than ''Zero''... except for the backstories of the four protagonists, the general atrocities caused by the antagonists, and Giro falling victim to Zero's death curse. It was still done well.
** ''VideoGame/SuperAdventureRockman'' was this to the Classic franchise. The story involves Mega Man trying to stop an electronic field that shut down all power around the planet, a horrifying load of GameOver cutscenes the player could get, ranging from Dr. Wily taking over the world after killing Roll, to Shadow Man destroying Mega Man with an arm cannon. Quick Man also has a death. A legitimate death, not an explosion, he even gets buried by Mega Man, and though he comes back for the climax, Shadow Man couldn't be rebuilt, so in a way ''Shadow Man'' is really the one who gets KilledOffForReal.
** ''VideoGame/MegaMan7'' is a classic example. It turned Mega Man into a PerpetualFrowner, removed the happy expression on the {{One Up}}s, and Mega Man tried to kill Wily in all versions, including the {{American Kirby is Hardcore}}less version.
** ''VideoGame/MegaManStarForce'' was definitely darker than its predecessor, ''[[VideoGame/MegaManBattleNetwork Battle Network]]''. Geo Stelar starts out being understandably depressed about his dad to the point where he won't go to school... But his depression quickly lifts the longer ThePowerOfFriendship thing hangs around (Then it hits a roadblock when [[spoiler:Pat betrays him and Geo goes into a short-lived fit of {{Wangst}}]]).
** ''Star Force 2'' contains one of the darkest plotlines in the series. The Apollo Flames "second quest" involves an alternate universe AfterTheEnd scenario where every human has been [[KillEmAll killed off]] thanks to the Precursor To Ruin.
** The third ''Star Force'' game has some decidedly un-cheery plot elements, such as [[spoiler:two war orphans trying to use an EldritchAbomination to destroy the world's technology, a corrupting, quasi-HatePlague, and one character being killed before Geo's eyes (Luckily they turn out to be OnlyMostlyDead)]].
* ''VideoGame/MetalGear'':
** The original ''VideoGame/MetalGear'' is a light, fun action game that uses some cool elements borrowed from movies, and its major twist (that Big Boss was the commander of Outer Heaven) is played almost like a joke. Its sequel ''VideoGame/MetalGear2'' had a significantly more morally ambiguous and interesting plot, with Big Boss's goals being sympathetic and many of his men having good reasons to follow him, and some genuinely sad death scenes. Then the sequel to that, ''VideoGame/MetalGearSolid'', is much more mature again, with Snake getting a much more nuanced personality and visibly struggling with the morality of what he is doing, and the game overall having a much moodier tone (going from a multicoloured palette with bright anime aesthetics to shades of blue-grey, and replacing the campy proto-UsefulNotes/{{Synthwave}} soundtrack with brooding 90s cinematic music and a OneWomanWail).
** ''VideoGame/MetalGearSolidVThePhantomPain'' is this to a very heavy level, which is understandable, since it concerns [[FallenHero Big Boss]] and his fall from hero to villain. It includes torture (present in every MGS game, but never to this level), surgery performed without anesthetics, explicit portrayal of ChildSoldiers (only discussed or implied in previous games) and heavily implied gang rape, and that's just what's been shown in trailers.
** In ''VideoGame/MetalGearRisingRevengeance'', there's certainly a lot of instances of [[ClusterFBomb strong cursing]] in a series that usually doesn't do it too often. [[BloodierAndGorier It's also a lot gorier]].
* ''VideoGame/MetalSlug'':
** ''Metal Slug 5'', at least in comparison to the other games in the series. Series BigBad Morden and his [[TheDragon Dragon]] Allen O'Neal, as well as the Rebel Army, are not in the game, and instead, you fight a different group of enemies ranging from veiled terrorists to armed mecha. As a result, the game lacks some of the humor found in the other games (though part of this comes from the game being a rushed ObviousBeta with a lot of DummiedOut content.) However, most of the enemies in the game are all edits of Rebel soldier sprites. The game also features a [[AutobotsRockOut heavy metal soundtrack]].
** ''Metal Slug 6'' as well. It features Marco and his team joining forces with both the Rebel Army and the Mars People fighting against a new, dangerous threat that not even the Mars People themselves can handle.
* Although the ''Franchise/{{Metroid}}'' series is already more mature than most Nintendo franchises, within it are games that take it further:
** ''VideoGame/SuperMetroid'' took the franchise to terrifying places with spooky music and some very disturbing enemies after ''VideoGame/Metroid1'' and ''VideoGame/MetroidIIReturnOfSamus''.
** ''VideoGame/MetroidPrime2Echoes''. In addition to including a DarkWorld, its backstory tells about much more tragic events, including the rise, decline and near-extinction of the Luminoth, the death of the Galactic Federation soldiers, [[HorrifyingTheHorror the Space Pirates being frightened]] before the presence of an EvilCounterpart of Samus Aran, and enemies in the form of extradimensional demons that have slaughtered everything in their path in an attempt to destroy the planet (and they nearly succeed).
** ''VideoGame/MetroidPrime3Corruption'' is aesthetically less dark than ''Echoes'' due to the lack of a Dark World, but the plot involves a wide-scale war, Samus witnesses the death of several fellow hunters [[spoiler:by her own hand]], several planets (not just one anymore) are affected by Phazon, most of the worlds have heavy destruction and loss in their backstories, one area takes place in the remnants of a merciless attack towards a [=GF=] ship, and Samus herself becomes gradually corrupted by Phazon, with the threat of death constantly looming over her.
** ''VideoGame/MetroidOtherM'' tried for a darker take on the series. The normal music is subdued and ambient and battle music is heavy on PsychoStrings and intense percussion, the setting is more artificial and constricted, and the story tries for heavier themes such as betrayal, past pain, conflicting loyalty, government conspiracy, and sacrifice.
** ''VideoGame/MetroidFusion'', compared to the previous games. ''VideoGame/SuperMetroid'' was darker than the previous series, but this game is almost a SurvivalHorror game in tone. Samus is on a run of her life should she encounter the SA-X, who possesses her upgrades and Ice Beam. And the Nightmare is one of the most horrifying bosses in a UsefulNotes/GameBoyAdvance game. [[spoiler: Even the formerly benevolently portrayed Federation is shown to have shady goals that force Samus to turn on them, which she realizes will make her viewed as an enemy.]]
** After being SavedFromDevelopmentHell, the long-awaited ''VideoGame/MetroidDread'', [[MeaningfulName true to its name]], apparently aims to be the darkest entry of the franchise yet, cranking the SurvivalHorror theme ''Fusion'' had UpToEleven. Not only has Samus learned the [[TheDreaded X Parasites]] may yet still live on the planet ZDR, but the Galactic Federation had dispatched a unit of [[MechaMooks E.M.M.I.s]] to investigate, who by the time Samus gets there herself, [[AIIsACrapshoot have mysteriously gone rogue]]. Not only are these corrupted E.M.M.I.s incredibly hostile, but they are {{Nigh Invulnerab|ility}}le and the second they encounter or dectect Samus, [[ImplacableMan they will hound her across the complex relentlessly and will not stop until they catch her and brutally kill her]], [[OneHitKill and in one hit]], no less. Thus, Samus cannot face them head on and actually has to rely on stealth and hiding for fear of one catching and pursuing her, having to upgrade significantly in order to stand a chance of facing them. Not only that, the gloomy, mechanical environment of Planet ZDR is rife in dimly-lit abandoned labs and complexes which are home to a whole new slew of alien nasties that invoke an unsettling, dirty atmosphere more characteristic of ''VideoGame/DeadSpace'' than even the ''Metroid Prime Trilogy'' had at its darkest moments.
* ''{{VideoGame/Momodora}}'' always had some rather dark themes, including [[spoiler:heroes becoming villains due to their own failings, flaws and obsessions]], but overall was a fairly idealistic series. This is ''not'' the cause for ''IV''. In stark contrast to the lively, vibrant worlds of the first three games, the world of ''IV'' is dark, decrepit and decayed, full of bloodthirsty monsters and selfish, opportunistic people. Nearly every character, including heroine Kaso, is deeply flawed and has a tragic past. And to top it all off, [[spoiler:Neither ending results in a victory. Either Kaso fails outright and is murdered by the Underworld Queen, or succeeds at the cost of her life, only for a ''new'' Underworld Queen to rise years later and start the whole conflict over again. And since this game is a prequel, the latter ending is canon.]]
* ''VideoGame/{{Minoria}}''. The basic plot is that the SaintlyChurch your character works for is trying to defend the world from evil witches, and the Church's Princess who holds the key to defeating them has been kidnapped. [[spoiler:Except its all a lie. The Church isn't saintly at all, but rather an intolerant, fascist regime that defines "heretics" as "anyone who doesn't do exactly what we say". The Princess you've spent the entire game trying to save turns out to be a psychotic, genocidal fanatic who is willing to quite literally burn the world down if it means killing a ''single'' "heretic", and the witches are just trying to defend themselves from psychotic murderers, their leader turning out to be ''the Princess's own sister'' whose only crime was wanting the fighting to stop. And just like ''Momodora'', neither ending actually has the protagonist accomplish anything. Either the fanatical Princess takes over the world and ushers in a new era of bloody theocracy, or the protagonist manages to oust her from power, but loses her closest friends in the process and the status quo isn't actually changed at all.]]
* ''Franchise/MortalKombat'':
** ''VideoGame/MortalKombat9'' took the gore, violence ''and'' the tone and drama of the story mode to a whole new level, which already says a lot for a series that was already NintendoHard and BloodierAndGorier than most games of the genre. ''VideoGame/MortalKombatX'' ups the ante even more still, with a darker palette and overall an even more visceral tone than ''9''. In addition the game is set after the events of ''9'', which means it's after a story that was nothing but FromBadToWorse all the way through.
** ''VideoGame/MortalKombat11'', in addition to being BloodierAndGorier than any other game in the franchise '''''combined''''', has all the bleakness and brutality seen in the previous games being both cranked UpToEleven (no [[{{Pun}} pun]] intended), thanks to the storyline reaching its DarkestHour here. To make it clear, the story reaches entirely different levels when it comes to the tone by featuring a truly evil OmnicidalManiac ControlFreak [[MadGod Mad Goddess]] who's the GreaterScopeVillain of the franchise and plans to destroy the entire universe by causing a TimeCrash as the BigBad, numerous main characters getting bluntly killed off, starting with [[TearJerker the devastatingly tragic death of Sonya Blade]] in "Chapter 1", and going all the way to the third act where the whole story culminates with a KillEmAll scenario, and a BittersweetEnding that's more on the bitter side, almost to the point of being a DownerEnding.
* The ''VideoGame/{{Mother}}'' series falls under this. ''Mother 1'' was a bit dark compared to ''Mother 2'', which is the most cheerful and funny of the series, and despite being a pretty dark game, it obscured it with bright colors and witty dialogue. Then comes ''Mother 3'' where [[spoiler:the protagonist's mother dies (in the first chapter of the game, no less), his brother goes missing after trying to avenge his mother's death (although it's implied the main character thinks he's dead), his father dedicates his life to finding him, his brother is used by the BigBad to pull the seven needles which if he gets more than half the WORLD ENDS, the Big Bad is an insane person who is thousands of years old and has the mind and body of a kid, and in the end the protagonist's brother kills himself in order to rejoin his mother in the afterlife]]. Amazingly, it still retains the humor of the previous games. In addition, what little Itoi has talked about the Nintendo 64 version shows that it was going to be ''significantly'' darker, and DummiedOut cutscenes and sprites (of which there are plenty) show that even GBA version was somehow going to be more depressing and dark still.
* ''Franchise/MuvLuv'' started life as an intentionally-cliched spinoff of ''VisualNovel/KimiGaNozomuEien''. Then came ''Muv-Luv Unlimited'' and ''Muv-Luv Alternative'', which drop the protagonist into a parallel universe where aliens are invading earth, killing off large swaths of humanity ([[BloodierAndGorier violently]]), and kickstarting a war between the invaders and HumongousMecha-piloting teenagers.
%%* ''VideoGame/NeedForSpeed'' is seemingly heading into this territory with ''VideoGame/NeedForSpeed: The Run''.
* ''VideoGame/{{Neptunia}}'':
** ''VideoGame/HyperdimensionNeptunia'' was a fun light-hearted UsefulNotes/ConsoleWars game filled with a fun cast and a happy game overall. The [[VideoGame/HyperdimensionNeptuniaMk2 second game]] starts off with the four goddesses on the receiving end of a curb stomp, piracy monsters are rampant, and in one of the endings [[spoiler: murdering fellow goddesses to power up the sword, only to find out that Nepgear was being controlled by the BigBad]].
** ''VideoGame/HyperdimensionNeptuniaReBirth1'' also certainly qualifies. Despite not being at the same level as ''mk2'' in terms of edginess, this alternate retelling of the first game seems to take itself a bit more seriously than the other games, and even establishes Arfoire as a legitimate threat to Gamindustri, moreso than in any other incarnation, [[spoiler:except for her role in ''mk2'', where she was an EldritchAbomination]]. This game is also arguably [[spoiler:the one and only game where she becomes evil against her will]].
** ''VideoGame/MegadimensionNeptuniaVII'' is the darkest Neptunia game to date, surpassing both ''mk2'' and ''[=Re;Birth1=]'' in terms of dark atmosphere. Unlike its [[LighterAndSofter lighthearted]] and [[DenserAndWackier wackier]] [[VideoGame/HyperdimensionNeptuniaVictory predecessor]], this installment takes itself more seriously than previous games by introducing a leadership crisis within Gamindustri, and it helps that most of promotional material gives off this vibe, although it's justified since the vast majority of it focuses on the Zerodimension. In the actual game, however, has a good balance between seriousness and comedy, but it is definitely darker than the plot of the previous titles; you can expect [[FromBadToWorse something bad (or worse)]] to happen at the beginning, middle, and the end of each StoryArc. The BigBad of the game is more than just a generic OmnicidalManiac like Arfoire or PsychopathicManchild like Rei Ryghts, but an intelligent yet ruthless mysterious girl who is [[ManipulativeBastard very manipulative]].
* ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' compared to the original campaign. So much so that some people wonder how the same company could have created the lighthearted {{Troperiffic}} romp through the Sword Coast, then turned around and created an original, dark, atmospheric campaign in ''[=MotB=]''.
* {{Franchise/Nicktoons}}:
** ''VideoGame/NicktoonsUnite'' (the first game) is this. Compared to the sequels and especially the other games featuring the {{Franchise/Nicktoons}}, this one is considerably darker and more serious. It certainly doesn't help the fact that the humor is toned down here, and all the antagonists of the shows [[BigBadDuumvirate have formed an alliance]] to have total dominance and be unstoppable. Even the game's art style is noticeably less cartoonish and more realistic than the other Nicktoons games. Muted colors and a dramatic orchestral score predominate here, which is quite rare coming from the lighthearted nature of the Nicktoons. The sequels, however, are considerably [[LighterAndSofter more cartoonish and focused on comedy]].
** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]]. However, it's still less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the toons'.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' is a darker followup of the first game. While it still retains the quirky, paradoxal, [[NoFourthWall fourth wall-breaking]], Tarantino-esque qualities of the first game, it continues the series’ theme of revenge that was only brought up at the end of the first game, a noticeably angrier Travis, and the brutal murder of Travis' friend Bishop, with his severed head in a paper bag being thrown through Travis' window at the beginning of the game. Interestingly, the second game also features some actual CharacterDevelopment, with Travis [[spoiler: starting to get sick of mindless killing and eventually deciding to quit the UAA because it disgusts him]], as opposed to the first game, where he was just a violent, foul-mouthed BloodKnight. The darker tone of the game is echoed by the ambiance of the levels, most of them being explored during dusk time, representing an important transition for Travis and the characters supporting him.
* ''VideoGame/OctopathTraveler'': When compared to ''Bravely Default'', the producer's other major series. Primrose's route in particular includes murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series. Some of this is route-dependent; for example, Tressa's story is considerably more light-hearted than some of the others.
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