Is there an issue? Send a MessageReason:
None
Changed line(s) 1,5 (click to see context) from:
* ''Roleplay/DestroyTheGodmodder'' uses this trope, but doesn't always get it all the way right...
** A lot of the events are triggered by the godmodder losing health.
*** Such as him refilling his health bar instead of failing in the first game.
** Players avert this sometimes by having a more powerful attack become used by the entity as it takes damage.
** And then there's the Virus, which had glitch resistance, which slowly made it more erratic as it went down[[note]]at which point it became self-aware[[/note]] but at the same time had virus integrity, which was supposed to be its version of health, which had absolutely no effect as it went down.
** A lot of the events are triggered by the godmodder losing health.
*** Such as him refilling his health bar instead of failing in the first game.
** Players avert this sometimes by having a more powerful attack become used by the entity as it takes damage.
** And then there's the Virus, which had glitch resistance, which slowly made it more erratic as it went down[[note]]at which point it became self-aware[[/note]] but at the same time had virus integrity, which was supposed to be its version of health, which had absolutely no effect as it went down.
to:
** A lot of the events are triggered by the godmodder losing health.
*** Such as him refilling his health bar instead of failing in the first game.
** Players avert this sometimes by having a more powerful attack become used by the entity as it takes damage.
** And then there's the Virus, which had glitch resistance, which slowly made it more erratic as it went down[[note]]at which point it became self-aware[[/note]] but at the same time had virus integrity, which was supposed to be its version of health, which had absolutely no effect as it went down.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Roleplay/DestroyTheGodmodder'' uses this trope, but doesn't always get it all the way right...
** A lot of the events are triggered by the godmodder losing health.
*** Such as him refilling his health bar instead of failing in the first game.
** Players avert this sometimes by having a more powerful attack become used by the entity as it takes damage.
** And then there's the Virus, which had glitch resistance, which slowly made it more erratic as it went down[[note]]at which point it became self-aware[[/note]] but at the same time had virus integrity, which was supposed to be its version of health, which had absolutely no effect as it went down.
** A lot of the events are triggered by the godmodder losing health.
*** Such as him refilling his health bar instead of failing in the first game.
** Players avert this sometimes by having a more powerful attack become used by the entity as it takes damage.
** And then there's the Virus, which had glitch resistance, which slowly made it more erratic as it went down[[note]]at which point it became self-aware[[/note]] but at the same time had virus integrity, which was supposed to be its version of health, which had absolutely no effect as it went down.