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* ''VideoGame/FinalFantasyXIV'': Scenario writer for the "Return to Ivalice" raid.
to:
* ''VideoGame/FinalFantasyXIV'': Scenario writer for the "Return to Ivalice" raid.and "Save the Queen: Blades of Gunnhildr" side stories.
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Changed line(s) 25 (click to see context) from:
* ''Film/StarWars''
to:
* ''Film/StarWars''''Franchise/StarWars''
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zero context, YMMV
Changed line(s) 31,36 (click to see context) from:
* AncientConspiracy
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon: Extremely big ones that can take a while!
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvil
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon: Extremely big ones that can take a while!
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvil
to:
* AncientConspiracy
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon:BonusBoss: Extremely big ones that can take a while!
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvilwhile!
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon:
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvil
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* FaceHeelTurn / ChronicBackstabbingDisorder
* FramingDevice
* GambitPileup
* JobSystem
* LightIsNotGood
* LoadsAndLoadsOfCharacters
** TheyWastedAPerfectlyGoodCharacter: Unfortunately, with so many players in the story there are always at least a few characters who might not be felt to have lived up to their potential. OTOH, it adds realism.
* LoveableRogue
* FramingDevice
* GambitPileup
* JobSystem
* LightIsNotGood
* LoadsAndLoadsOfCharacters
** TheyWastedAPerfectlyGoodCharacter: Unfortunately, with so many players in the story there are always at least a few characters who might not be felt to have lived up to their potential. OTOH, it adds realism.
* LoveableRogue
Deleted line(s) 47 (click to see context) :
* MedievalEuropeanFantasy
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* SpaceColdWar / WriteWhatYouKnow: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
to:
* SpaceColdWar / WriteWhatYouKnow: SpaceColdWar: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
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Changed line(s) 46 (click to see context) from:
* MarathonBoss: The [[https://tvtropes.org/pmwiki/pmwiki.php/Pantheon/Bosses current king]] of this trope was named after him.
to:
* MarathonBoss: The [[https://tvtropes.org/pmwiki/pmwiki.php/Pantheon/Bosses [[Pantheon/BossFights current king]] of this trope trope, Yiazmat, was named after him.
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Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join Creator/Level5. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the ''Franchise/IvaliceAlliance'' as well.
to:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join Creator/Level5. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the ''Franchise/IvaliceAlliance'' ''VideoGame/IvaliceAlliance'' as well.
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Changed line(s) 21,22 (click to see context) from:
* ''Unsung Story'': Story & game design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017. As of 2018, he's no longer involved with the project after the new team took over, but the CEO did meet him once for a lunch meeting to talk about the game.
to:
* ''Unsung Story'': Story & game design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017. As of 2018, he's no longer involved with the project after the new team Little Orbit took over, but the CEO of said company did meet him once for a lunch meeting to talk about the game.
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Changed line(s) 21,22 (click to see context) from:
* ''Unsung Story'': Story & game design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017.
to:
* ''Unsung Story'': Story & game design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017.
2017. As of 2018, he's no longer involved with the project after the new team took over, but the CEO did meet him once for a lunch meeting to talk about the game.
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Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join Creator/Level5. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
to:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join Creator/Level5. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance ''Franchise/IvaliceAlliance'' as well.
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None
Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
to:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}.Creator/Level5. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
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None
Changed line(s) 23 (click to see context) from:
Tropes that frequently appear in his works:
to:
* ''TabletopGame/DungeonsAndDragons''
* ''Film/StarWars''
* TabletopGames
* UsefulNotes/ColdWar
* UsefulNotes/TheYugoslavWars
!!Tropes that frequently appear in his works:
* MarathonBoss: The [[http://tvtropes.org/pmwiki/pmwiki.php/Pantheon/Bosses current king]] of this trope was named after him.
Deleted line(s) 44,50 (click to see context) :
Other influences:
* ''TabletopGame/DungeonsAndDragons''
* ''Film/StarWars''
* TabletopGames
* UsefulNotes/ColdWar
* UsefulNotes/TheYugoslavWars
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Changed line(s) 21,22 (click to see context) from:
* ''Unsung Story'': Story & game design - [[{{Vaporware}} unfortunately as of February 2016]], [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017.
to:
* ''Unsung Story'': Story & game design - [[{{Vaporware}} unfortunately as of February 2016]], 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017.
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None
Changed line(s) 21,22 (click to see context) from:
* ''Unsung Story'': Story & game design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]]
to:
* ''Unsung Story'': Story & game design - [[{{Vaporware}} unfortunately as of February 2016, 2016]], [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]]
doubt]], and [[https://www.youtube.com/watch?v=qIvM3aVmYSU it's getting worse]] as of 2017.
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None
Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
to:
Yasumi Matsuno (born 1965) is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with Creator/HitoshiSakimoto for the music and Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
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Fixed namr
Changed line(s) 8 (click to see context) from:
* ''VideoGame/TacticsOgre: Let Us Cling Together'' & ''[[VideoGameRemake Wheel of Fortune]]''
to:
* ''VideoGame/TacticsOgre: Let Us Cling Together'' & ''[[VideoGameRemake Wheel of Fortune]]''Fate]]''
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Added DiffLines:
* ProductionPosse: Is nearly always seen working with Akihiko Yoshida and Hitoshi Sakimoto.
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None
Added DiffLines:
* ''VideoGame/FinalFantasyXIV'': Scenario writer for the "Return to Ivalice" raid.
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Changed line(s) 40 (click to see context) from:
** Well before that, ''VideoGame/TacticsOgre'' was originally released in 1995, right when TheYugoslavWars were in full swing. ''Tactics Ogre's'' plot bears a strong similarity to the causes of the conflict, right down to having [[FantasyCounterpartCulture Fantasy Counterpart Cultures]] of Bosnians, Serbs, and Croats.
to:
** Well before that, ''VideoGame/TacticsOgre'' was originally released in 1995, right when TheYugoslavWars UsefulNotes/TheYugoslavWars were in full swing. ''Tactics Ogre's'' plot bears a strong similarity to the causes of the conflict, right down to having [[FantasyCounterpartCulture Fantasy Counterpart Cultures]] of Bosnians, Serbs, and Croats.
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Changed line(s) 7,14 (click to see context) from:
* VideoGame/OgreBattle
* VideoGame/TacticsOgre: Let Us Cling Together & Wheel of Fortune
* VideoGame/FinalFantasyTactics
* Videogame/OgreBattle64
* VideoGame/VagrantStory
* VideoGame/FinalFantasyTacticsAdvance
* VideoGame/FinalFantasyXII
* Guild 01: VideoGame/CrimsonShroud
* VideoGame/TacticsOgre: Let Us Cling Together & Wheel of Fortune
* VideoGame/FinalFantasyTactics
* Videogame/OgreBattle64
* VideoGame/VagrantStory
* VideoGame/FinalFantasyTacticsAdvance
* VideoGame/FinalFantasyXII
* Guild 01: VideoGame/CrimsonShroud
to:
* VideoGame/OgreBattle
''VideoGame/OgreBattle''
*VideoGame/TacticsOgre: ''VideoGame/TacticsOgre: Let Us Cling Together Together'' & ''[[VideoGameRemake Wheel of Fortune
Fortune]]''
*VideoGame/FinalFantasyTactics
''VideoGame/FinalFantasyTactics''
*Videogame/OgreBattle64
''Videogame/OgreBattle64''
*VideoGame/VagrantStory
''VideoGame/VagrantStory''
*VideoGame/FinalFantasyTacticsAdvance
''VideoGame/FinalFantasyTacticsAdvance''
*VideoGame/FinalFantasyXII
''VideoGame/FinalFantasyXII''
*Guild ''Guild 01: VideoGame/CrimsonShroudVideoGame/CrimsonShroud''
*
*
*
*
*
*
*
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* ConquestOfTheCrystalPalace: Planning - his influence can be seen in the news reports and the sheer number of different items
* VideoGame/MadWorld: Story
* VideoGame/UnsungStory: Story & game design
* VideoGame/MadWorld: Story
* VideoGame/UnsungStory: Story & game design
to:
* ConquestOfTheCrystalPalace: ''VideoGame/ConquestOfTheCrystalPalace'': Planning - his influence can be seen in the news reports and the sheer number of different items
*VideoGame/MadWorld: ''VideoGame/MadWorld'': Story
*VideoGame/UnsungStory: ''Unsung Story'': Story & game design
design - unfortunately as of February 2016, [[http://www.gamespot.com/articles/after-setbacks-dev-behind-final-fantasy-tactics-cr/1100-6435156/ the future of this game is looking very much in doubt]]
*
*
* ''TabletopGame/DungeonsAndDragons''
* ''Film/StarWars''
* TabletopGames
* ''Film/StarWars''
* TabletopGames
Deleted line(s) 45,47 (click to see context) :
* TabletopGame/DungeonsAndDragons
* Film/StarWars
* TabletopGames
* Film/StarWars
* TabletopGames
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Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto for the music and AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
to:
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto Creator/HitoshiSakimoto for the music and AkihikoYoshida Creator/AkihikoYoshida for the artwork, and is friends with translator Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
Changed line(s) 11 (click to see context) from:
* VagrantStory
to:
* VagrantStoryVideoGame/VagrantStory
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Changed line(s) 44,46 (click to see context) from:
* ColdWar
* DungeonsAndDragons
* StarWars
* DungeonsAndDragons
* StarWars
to:
* ColdWar
UsefulNotes/ColdWar
*DungeonsAndDragons
TabletopGame/DungeonsAndDragons
*StarWarsFilm/StarWars
*
*
Changed line(s) 48 (click to see context) from:
* TheYugoslavWars
to:
* TheYugoslavWarsUsefulNotes/TheYugoslavWars
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None
Changed line(s) 41,42 (click to see context) from:
* SpaceColdWar / FantasticNuke: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
to:
* SpaceColdWar / FantasticNuke: WriteWhatYouKnow: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
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None
Added DiffLines:
** Well before that, ''VideoGame/TacticsOgre'' was originally released in 1995, right when TheYugoslavWars were in full swing. ''Tactics Ogre's'' plot bears a strong similarity to the causes of the conflict, right down to having [[FantasyCounterpartCulture Fantasy Counterpart Cultures]] of Bosnians, Serbs, and Croats.
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None
Changed line(s) 20,21 (click to see context) from:
* VideoGame/{{Unsung}}: Story & game design
to:
* VideoGame/{{Unsung}}: VideoGame/UnsungStory: Story & game design
Changed line(s) 39 (click to see context) from:
* RippedFromTheHeadlines: [[http://www.usgamer.net/articles/tgs-yasumi-matsunos-new-world This interview]] shows that he already plans to use bits from the Syrian Civil War in ''Unsung''.
to:
* RippedFromTheHeadlines: [[http://www.usgamer.net/articles/tgs-yasumi-matsunos-new-world This interview]] shows that he already plans to use bits from the Syrian Civil War in ''Unsung''.''Unsung Story''.
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Changed line(s) 19,21 (click to see context) from:
* MadWorld: Story
* VideoGame/Unsung: Story & game design
* VideoGame/Unsung: Story & game design
to:
* MadWorld: VideoGame/MadWorld: Story
*VideoGame/Unsung: VideoGame/{{Unsung}}: Story & game design
*
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Changed line(s) 20 (click to see context) from:
to:
* VideoGame/Unsung: Story & game design
Added DiffLines:
* RippedFromTheHeadlines: [[http://www.usgamer.net/articles/tgs-yasumi-matsunos-new-world This interview]] shows that he already plans to use bits from the Syrian Civil War in ''Unsung''.
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Changed line(s) 3,4 (click to see context) from:
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto for the music and AkihikoYoshida for the artwork, and is friends with translator AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
to:
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto for the music and AkihikoYoshida for the artwork, and is friends with translator AlexanderOSmith.Creator/AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
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None
Changed line(s) 10 (click to see context) from:
* Videogame/{{OgreBattle64}}
to:
* Videogame/{{OgreBattle64}}Videogame/OgreBattle64
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* [[{{VideoGame/FinalFantasyXII}} Final Fantasy XII]]
* Guild 01: [[{{VideoGame/CrimsonShroud}} Crimson Shroud]]
* Guild 01: [[{{VideoGame/CrimsonShroud}} Crimson Shroud]]
to:
* [[{{VideoGame/FinalFantasyXII}} Final Fantasy XII]]
VideoGame/FinalFantasyXII
* Guild 01:[[{{VideoGame/CrimsonShroud}} Crimson Shroud]]VideoGame/CrimsonShroud
* Guild 01:
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Added DiffLines:
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Yasumi-Matsuno_1318.png]]
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto for the music and AkihikoYoshida for the artwork, and is friends with translator AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
He has directed the following:
[[index]]
* VideoGame/OgreBattle
* VideoGame/TacticsOgre: Let Us Cling Together & Wheel of Fortune
* VideoGame/FinalFantasyTactics
* Videogame/{{OgreBattle64}}
* VagrantStory
* VideoGame/FinalFantasyTacticsAdvance
* [[{{VideoGame/FinalFantasyXII}} Final Fantasy XII]]
* Guild 01: [[{{VideoGame/CrimsonShroud}} Crimson Shroud]]
[[/index]]
He has also been involved with:
* ConquestOfTheCrystalPalace: Planning - his influence can be seen in the news reports and the sheer number of different items
* MadWorld: Story
Tropes that frequently appear in his works:
* AncientConspiracy
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon: Extremely big ones that can take a while!
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvil
* EncyclopediaExposita: To the point where [[http://www.youtube.com/watch?v=ZykVVoM_YYE the first trailer for Crimson Shroud (last fourth of the video)]] is simply a look at RPG books with SurprisinglyGoodEnglish
* FaceHeelTurn / ChronicBackstabbingDisorder
* FramingDevice
* GambitPileup
* JobSystem
* LightIsNotGood
* LoadsAndLoadsOfCharacters
** TheyWastedAPerfectlyGoodCharacter: Unfortunately, with so many players in the story there are always at least a few characters who might not be felt to have lived up to their potential. OTOH, it adds realism.
* LoveableRogue
* MedievalEuropeanFantasy
* SpaceColdWar / FantasticNuke: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
Other influences:
* ColdWar
* DungeonsAndDragons
* StarWars
* TabletopGames
* TheYugoslavWars
----
Yasumi Matsuno is a game designer who started out at a small company named Quest, then got bought out by Squaresoft, then left to join {{Level5}}. He has a long working history with HitoshiSakimoto for the music and AkihikoYoshida for the artwork, and is friends with translator AlexanderOSmith. He is basically responsible for the IvaliceAlliance as well.
He has directed the following:
[[index]]
* VideoGame/OgreBattle
* VideoGame/TacticsOgre: Let Us Cling Together & Wheel of Fortune
* VideoGame/FinalFantasyTactics
* Videogame/{{OgreBattle64}}
* VagrantStory
* VideoGame/FinalFantasyTacticsAdvance
* [[{{VideoGame/FinalFantasyXII}} Final Fantasy XII]]
* Guild 01: [[{{VideoGame/CrimsonShroud}} Crimson Shroud]]
[[/index]]
He has also been involved with:
* ConquestOfTheCrystalPalace: Planning - his influence can be seen in the news reports and the sheer number of different items
* MadWorld: Story
Tropes that frequently appear in his works:
* AncientConspiracy
* AntiVillain[=/=]AntiHero
* BlackAndGrayMorality[=/=]GreyAndGreyMorality
* BonusBoss / BonusDungeon: Extremely big ones that can take a while!
* CharacterAlignment / KarmaMeter
* CorruptChurch / GodIsEvil
* EncyclopediaExposita: To the point where [[http://www.youtube.com/watch?v=ZykVVoM_YYE the first trailer for Crimson Shroud (last fourth of the video)]] is simply a look at RPG books with SurprisinglyGoodEnglish
* FaceHeelTurn / ChronicBackstabbingDisorder
* FramingDevice
* GambitPileup
* JobSystem
* LightIsNotGood
* LoadsAndLoadsOfCharacters
** TheyWastedAPerfectlyGoodCharacter: Unfortunately, with so many players in the story there are always at least a few characters who might not be felt to have lived up to their potential. OTOH, it adds realism.
* LoveableRogue
* MedievalEuropeanFantasy
* SpaceColdWar / FantasticNuke: He used to be a political science student, and also studied Eastern European history, thus influencing many of his storylines.
Other influences:
* ColdWar
* DungeonsAndDragons
* StarWars
* TabletopGames
* TheYugoslavWars
----