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* OffModel: This occurs from time to time in several of their anime, especially in the original [[Anime/MobileSuitGundam Gundam series]] and its sequels or spin-offs.
** Some other notable series in which this happens include ''Votoms'', ''Dirty Pair'', The ''Brave'' Series and ''Cross Ange'', where the animation varies between (or in some cases, ''within'') episodes.
** A similar issue the company has become to be noted for is the fact that some of their characters are often given fatter-than-usual fingers in certain scenes or episodes.
** Kevin Altieri [[http://worldsfinestonline.com/WF/batman/btas/backstage/animato/ praised]] Sunrise's contribution to the ''Batman'' episode "The Cat and the Claw, Part One" by saying "They blew so many other simpler things, and ''this'' they pulled off!" in reference to a difficult sequence[[note]]The one where Red Claw is briefing her men[[/note]]. Sums up their reputation for this trope quite well.
*** Also mentioned in the same article, Altieri talks about how they struggled with Poison Ivy in "Eternal Youth"[[note]]making her long-limbed[[/note]]. It further mentions that one scene in "Pretty Poison"[[note]]the scene where she exits the restaurant[[/note]] had to be re-animated in America.
** ''Street Fighter''. Their episodes were sent to their Hong Kong studio (credited as Hong Kong Tokyo Sunrise), where they clearly didn't have quality control going on.[[note]]mind you, the series didn't have the best animation quality to begin with[[/note]]
*** Having to share with Madhouse didn't help matters either, as both companies did their episodes in different styles.[[note]]Sunrise's looked more "deformed 1990s anime", while Madhouse's were more "deformed 1990s American cartoon"[[/note]]
** Some other notable series in which this happens include ''Votoms'', ''Dirty Pair'', The ''Brave'' Series and ''Cross Ange'', where the animation varies between (or in some cases, ''within'') episodes.
** A similar issue the company has become to be noted for is the fact that some of their characters are often given fatter-than-usual fingers in certain scenes or episodes.
** Kevin Altieri [[http://worldsfinestonline.com/WF/batman/btas/backstage/animato/ praised]] Sunrise's contribution to the ''Batman'' episode "The Cat and the Claw, Part One" by saying "They blew so many other simpler things, and ''this'' they pulled off!" in reference to a difficult sequence[[note]]The one where Red Claw is briefing her men[[/note]]. Sums up their reputation for this trope quite well.
*** Also mentioned in the same article, Altieri talks about how they struggled with Poison Ivy in "Eternal Youth"[[note]]making her long-limbed[[/note]]. It further mentions that one scene in "Pretty Poison"[[note]]the scene where she exits the restaurant[[/note]] had to be re-animated in America.
** ''Street Fighter''. Their episodes were sent to their Hong Kong studio (credited as Hong Kong Tokyo Sunrise), where they clearly didn't have quality control going on.[[note]]mind you, the series didn't have the best animation quality to begin with[[/note]]
*** Having to share with Madhouse didn't help matters either, as both companies did their episodes in different styles.[[note]]Sunrise's looked more "deformed 1990s anime", while Madhouse's were more "deformed 1990s American cartoon"[[/note]]
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this is a different bandai LOL
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[[http://www.sunrise-inc.co.jp Sunrise Inc.]] is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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[[http://www.sunrise-inc.co.jp Sunrise Inc.]] is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), [[Creator/BandaiNamcoEntertainment Bandai]] (currently Bandai Namco) since 1994, many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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* ''Franchise/{{Patlabor}}: The TV Series/The New Files'' [Studio 1]
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* ''Franchise/{{Patlabor}}: ''Franchise/{{Patlabor}}''
** ''Anime/MobilePolicePatlaborTheEarlyDays: The TV Series/The New Files'' [Studio 1]
** ''Anime/MobilePolicePatlaborTheEarlyDays: The TV Series/The New Files'' [Studio 1]
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* ''LightNovel/DemonKingDaimao'' (2nd Key Animation)
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* ''LightNovel/DemonKingDaimao'' ''Literature/DemonKingDaimao'' (2nd Key Animation)
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* ''LightNovel/{{Oreimo}}'' (2nd Key & In-Between Animation; In-Between Assistance)
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* ''LightNovel/{{Oreimo}}'' ''Literature/{{Oreimo}}'' (2nd Key & In-Between Animation; In-Between Assistance)
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* ''LightNovel/SwordArtOnline'' (2nd Key & In-Between Animation)
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* ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' (2nd Key & In-Between Animation)
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Expanding.
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Bandai Namco Filmworks Inc. (known as [[http://www.sunrise-inc.co.jp Sunrise Inc.]] between 1987 and 2022) is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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On April 1, 2022, Bandai Namco merged Sunrise with its Bandai Namco Arts film division and Bandai Namco Marketing subsidiaries, renaming the division Bandai Namco Filmworks Inc. However, Sunrise is still open as a brand.
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Reformatting.
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''[[http://www.sunrise-inc.co.jp Sunrise]]'', later known as ''Bandai Namco Filmworks'', is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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* ''Anime/{{Patlabor}}: The TV Series/The New Files'' [Studio 1]
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* ''Anime/{{Patlabor}}: ''Franchise/{{Patlabor}}: The TV Series/The New Files'' [Studio 1]
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* ''Manga/SandLand''
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* ''Manga/SandLand'' (co-production with Creator/KamikazeDouga and Anima)
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Feel free to contribute on what of Sunrise's many studios worked on.
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* ''VideoGame/{{Aikatsu}}'' (With Creator/TMSEntertainment)
* ''Anime/BattleSpiritsShonenToppaBashin'' (and the rest of the ''Battle Spirits'' franchise)
* ''Anime/BattleSpiritsShonenToppaBashin'' (and the rest of the ''Battle Spirits'' franchise)
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* ''VideoGame/{{Aikatsu}}'' [Studio 5 & 9] (With Creator/TMSEntertainment)
[[Creator/TMSEntertainment Telecom]])
* ''Anime/BattleSpiritsShonenToppaBashin'' (and the rest of the ''Battle Spirits''franchise)franchise) [Studio 9]
* ''Anime/BattleSpiritsShonenToppaBashin'' (and the rest of the ''Battle Spirits''
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* ''Manga/CityHunter''
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* ''Manga/CityHunter''''Manga/CityHunter'' [Studio 3]
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* ''Literature/CrusherJoe'' (with Creator/StudioNue)
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* ''Literature/CrusherJoe'' [Movie by Studio 4, OVA by Studio 1] (with Creator/StudioNue)
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* ''Anime/DinoZaurs''
* ''Anime/DinosaurKing''
* ''Literature/DirtyPair'' (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
* ''Anime/DinosaurKing''
* ''Literature/DirtyPair'' (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
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* ''Anime/DinoZaurs''
''Anime/DinoZaurs'' [Studio 10]
*''Anime/DinosaurKing''
''Anime/DinosaurKing'' [Studio 10]
* ''Literature/DirtyPair'' [Studio 4] (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
*
* ''Literature/DirtyPair'' [Studio 4] (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
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* ''Manga/{{Gintama}}''
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* ''Manga/{{Gintama}}''''Manga/{{Gintama}}'' [Studio 5]
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* ''Manga/{{InuYasha}}'' (with Creator/KyotoAnimation)
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* ''Manga/{{InuYasha}}'' [Studio 1] (with Creator/KyotoAnimation)
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* ''Manga/{{Kekkaishi}}''
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* ''Manga/{{Kekkaishi}}''''Manga/{{Kekkaishi}}'' [Studio 1]
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* ''Manga/SgtFrog''
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* ''Manga/SgtFrog''''Manga/SgtFrog'' [Studio 6]
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* ''LightNovel/CrestOfTheStars''
* ''LightNovel/CrusherJoe'' (with Creator/StudioNue)
* ''LightNovel/CrusherJoe'' (with Creator/StudioNue)
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* ''LightNovel/CrestOfTheStars''
''Literature/CrestOfTheStars''
*''LightNovel/CrusherJoe'' ''Literature/CrusherJoe'' (with Creator/StudioNue)
*
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Kyoani used to be a Sunrise subsidiary as well, before being independent outright.
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* Creator/KyotoAnimation: A subsidiary that eventually became independent.
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* Hong Kong Tokyo Sunrise
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* Hong Kong Tokyo SunriseSunrise: A satellite studio based in Hong Kong, China. Worked on the ''WesternAnimation/StreetFighter'' cartoon.
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* Studio 4: Originally established in 1979 before becoming inactive in 1987, then got revived not long after as a sub-studio for Studio 2. Best known for ''LightNovel/DirtyPair'' and ''Anime/CodeGeass''.
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* Studio 4: Originally established in 1979 before becoming inactive in 1987, then got revived not long after as a sub-studio for Studio 2. Best known for ''LightNovel/DirtyPair'' ''Literature/DirtyPair'' and ''Anime/CodeGeass''.
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* ''LightNovel/DirtyPair'' (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
** ''Dirty Pair Flash''
** ''Dirty Pair Flash''
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* ''LightNovel/DirtyPair'' ''Literature/DirtyPair'' (with Studio Nue[[note]]and Creator/StudioGallop for five TV episodes[[/note]])
**''Dirty Pair Flash''''Anime/DirtyPairFlash''
**
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* ''Manga/PopTeamEpic'' (Animation Assistance for Pipimi Robo segment and opening animation, episode 13)
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* ''Manga/PopTeamEpic'' (Animation Assistance for Pipimi Robo segment and opening animation, animation in Season 1, episode 13)13; and for "Here We Go! Biggus [=McHugeGuy=] Combination" segment in Season 2, episode 2)
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* ''LightNovel/HorizonInTheMiddleOfNowhere''
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* ''LightNovel/HorizonInTheMiddleOfNowhere''''Literature/HorizonInTheMiddleOfNowhere''
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* ''Anime/Artiswitch''
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* ''Anime/Artiswitch''''Anime/{{Artiswitch}}''
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[[AC:Current]]
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[[AC:Former]]
* Sunrise Studio: Established in 1980 as a finishing studio; became independent in 1987 and reorganized as Creator/{{EMUAI}}.
* Sunrise Shenzhen Studio: A satellite studio based in Shenzhen, China.
* Hong Kong Tokyo Sunrise
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** ''Anime/LittleWitchAcademia''
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** ''Anime/LittleWitchAcademia''''Anime/LittleWitchAcademia2013''
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* ''Anime/CityHunterShinjukuPrivateEyes''
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Since 2019, Sunrise has a total of 16 studios.
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Since 2019, Sunrise has a total of 16 studios.14 studios and two subsidiaries.
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Since 2019, Sunrise has a total of 15 studios.
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Since 2019, Sunrise has a total of 15 16 studios.
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''[[http://www.sunrise-inc.co.jp Sunrise]]'', later known as Bandai Namco Filmworks, is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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''[[http://www.sunrise-inc.co.jp Sunrise]]'', later known as Bandai ''Bandai Namco Filmworks, Filmworks'', is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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''[[http://www.sunrise-inc.co.jp Sunrise]]'', later known as 'Bandai Namco Filmworks'', is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
to:
''[[http://www.sunrise-inc.co.jp Sunrise]]'', later known as 'Bandai Bandai Namco Filmworks'', Filmworks, is one of the biggest anime makers in all of Japan. If you are thinking "RealRobot", you probably mean Sunrise's productions. Between the [[LongRunners long-running]] ''Franchise/{{Gundam}}'' franchise and one-shot gems like ''Anime/TheVisionOfEscaflowne'' and ''Anime/CodeGeass'', Sunrise has long since cemented its reputation of one of the HumongousMecha market trend makers. Also, being a subsidiary of Creator/BandaiNamcoEntertainment (since 1994), many of its works (the ones involving HumongousMecha, of course) end up in ''VideoGame/SuperRobotWars'' sooner or later.
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* CultClassic: A rare example of the entire studio catalogue being this. Name a 1979-1988 mecha anime show by Sunrise (but '''ESPECIALLY''' the [[RealRobotGenre real robot]] ones) - it's going to have a very dedicated fandom. The later time periods have it's own classics as well, but that particular run is legendary for the quality of production and intriguing storytelling being mostly maintained at the same (high) level. In fact it's more accurate to speak of ''a unified Sunrise fandom'' rather than separate fandoms for each individual mecha show as they're incredibly tightly interwoven.
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* Creator/BandaiNamcoPictures (or [=BN=] Pictures): A subsidiary of Sunrise, founded in April 2015 to mainly produce non-mecha and (almost) family-friendly shows such as the ''VideoGame/{{Aikatsu}}'' series (starting with episode 127 of the original series), ''Manga/{{Gintama}}'' (starting with season 3), ''Manga/WelcomeToDemonSchoolIrumaKun'', and original projects like ''Anime/BirdieWing'' and ''Anime/TigerAndBunny'' (starting with season 2).
to:
* Creator/BandaiNamcoPictures (or [=BN=] Pictures): A subsidiary of Sunrise, founded in April 2015 to mainly produce non-mecha and (almost) (usually) family-friendly shows such as the ''VideoGame/{{Aikatsu}}'' series (starting with episode 127 of the original series), ''Manga/{{Gintama}}'' (starting with season 3), ''Manga/WelcomeToDemonSchoolIrumaKun'', and original projects like ''Anime/BirdieWing'' and ''Anime/TigerAndBunny'' (starting with season 2).
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* Sunrise Beyond: Another subsidiary of Sunrise, Founded after the purchase of Creator/{{Xebec}} from [[Creator/ProductionIG I.G. Port]]. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Sunrise Beyond: Another subsidiary of Sunrise, Founded founded after the purchase of Creator/{{Xebec}} from [[Creator/ProductionIG I.G. Port]]. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Sunrise Beyond: Another subsidiary of Sunrise, Founded after the purchase of Creator/{{Xebec}} from I.G. Port. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Sunrise Beyond: Another subsidiary of Sunrise, Founded after the purchase of Creator/{{Xebec}} from [[Creator/ProductionIG I.G. Port.Port]]. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Sunrise Beyond: Founded after the purchase of Creator/{{Xebec}} from I.G. Port. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Sunrise Beyond: Another subsidiary of Sunrise, Founded after the purchase of Creator/{{Xebec}} from I.G. Port. Mostly does subcontract work and the ''Anime/GundamBuildDivers'' series before making ''Anime/AmaimWarriorAtTheBorderline'', it's first original project.
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* Creator/BandaiNamcoPictures (BN Pictures): A subsidiary of Sunrise, founded in April 2015 to mainly produce non-mecha and (almost) family-friendly shows such as the ''VideoGame/{{Aikatsu}}'' series (starting with episode 127 of the original series), ''Manga/{{Gintama}}'' (starting with season 3), ''Manga/WelcomeToDemonSchoolIrumaKun'', and original projects like ''Anime/BirdieWing'' and ''Anime/TigerAndBunny'' (starting with season 2).
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* Creator/BandaiNamcoPictures (BN (or [=BN=] Pictures): A subsidiary of Sunrise, founded in April 2015 to mainly produce non-mecha and (almost) family-friendly shows such as the ''VideoGame/{{Aikatsu}}'' series (starting with episode 127 of the original series), ''Manga/{{Gintama}}'' (starting with season 3), ''Manga/WelcomeToDemonSchoolIrumaKun'', and original projects like ''Anime/BirdieWing'' and ''Anime/TigerAndBunny'' (starting with season 2).