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* ''VideoGame/{{Shivers}}''

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* ''VideoGame/{{Shivers}}''''VideoGame/Shivers1995''
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Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by [[https://en.wikipedia.org/wiki/CUC_International CUC International]] (which also bought out [[https://en.wikipedia.org/wiki/Davidson_%26_Associates Davidson & Associates]], the then-owner of Creator/BlizzardEntertainment, in 1996.[[note]]Roberta wasn't keen on the decision, but Ken believed it was best for the company's future and he himself was being exhausted by his executive role, wanting to return to managing game projects instead. When Davidson began running the show, Ken quickly became disillusioned with his choice due to his lack of say in decision-making at the new company and was constantly butting heads with the more conservative Davidson, who wasn't keen on the fantasy elements of ''King's Quest'' (despite also publishing the likes of {{VideoGame/Warcraft}} and {{VideoGame/Diablo}}) and the more risque projects like ''VideoGame/LeisureSuitLarry'' and ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria]]''. Eventually both Ken and Roberta left the company, selling all of their stock in the process, which was actually a good move considering the account scandal that happened afterwards.[[/note]] CUC itself was bought by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies after it an accounting scandal occurred when Cendant discovered that CUC had committed what was, at the time, ''the largest case of accounting fraud in the history of the United States.'' It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.

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Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by [[https://en.wikipedia.org/wiki/CUC_International CUC International]] (which also bought out [[https://en.wikipedia.org/wiki/Davidson_%26_Associates Davidson & Associates]], the then-owner of Creator/BlizzardEntertainment, in 1996.[[note]]Roberta wasn't keen on the decision, but Ken believed it was best for the company's future and he himself was being exhausted by his executive role, wanting to return to managing game projects instead. When Davidson began running the show, Ken quickly became disillusioned with his choice due to his lack of say in decision-making at the new company and was constantly butting heads with the more conservative Davidson, who wasn't keen on the fantasy elements of ''King's Quest'' (despite also publishing the likes of {{VideoGame/Warcraft}} and {{VideoGame/Diablo}}) and the more risque projects like ''VideoGame/LeisureSuitLarry'' and ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria]]''. Eventually both Ken and Roberta left the company, selling all of their stock in the process, which was actually a good move considering the account scandal that happened afterwards.[[/note]] CUC itself was bought by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies after it an accounting scandal occurred when Cendant discovered that CUC had committed what was, at the time, ''the largest case of accounting fraud in the history of the United States.'' It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.
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Tweaked opening.


Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer founded by Ken and Roberta Williams. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''VideoGame/{{Silpheed}}'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.

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Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer founded from Oakhurst, California. Founded by Ken and Roberta Williams. The Williams in 1979, the company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''VideoGame/{{Silpheed}}'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.



Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out [[https://en.wikipedia.org/wiki/CUC_International CUC International]] (which also bought out [[https://en.wikipedia.org/wiki/Davidson_%26_Associates Davidson & Associates]], the then-owner of Creator/BlizzardEntertainment.[[note]]Roberta wasn't keen on the decision, but Ken believed it was best for the company's future and he himself was being exhausted by his executive role, wanting to return to managing game projects instead. When Davidson began running the show, Ken quickly become disillusioned with his choice due to his lack of say in decision-making at the new company and was constantly butting heads with the more conservative Davidson, who wasn't keen on the fantasy elements of ''King's Quest'' (despite also publishing the likes of {{VideoGame/Warcraft}} and {{VideoGame/Diablo}}) and the more risque projects like ''VideoGame/LeisureSuitLarry'' and ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria]]''. Eventually both Ken and Roberta left the company, selling all of their stock in the process, which was actually a good move considering the account scandal that happened afterwards.[[/note]] CUC itself was bought by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies after it an accounting scandal occurred when Cendant discovered that CUC had committed what was, at the time, ''the largest case of accounting fraud in the history of the United States.'' It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.

to:

Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by [[https://en.wikipedia.org/wiki/CUC_International CUC International]] (which also bought out [[https://en.wikipedia.org/wiki/Davidson_%26_Associates Davidson & Associates]], the then-owner of Creator/BlizzardEntertainment.Creator/BlizzardEntertainment, in 1996.[[note]]Roberta wasn't keen on the decision, but Ken believed it was best for the company's future and he himself was being exhausted by his executive role, wanting to return to managing game projects instead. When Davidson began running the show, Ken quickly become became disillusioned with his choice due to his lack of say in decision-making at the new company and was constantly butting heads with the more conservative Davidson, who wasn't keen on the fantasy elements of ''King's Quest'' (despite also publishing the likes of {{VideoGame/Warcraft}} and {{VideoGame/Diablo}}) and the more risque projects like ''VideoGame/LeisureSuitLarry'' and ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria]]''. Eventually both Ken and Roberta left the company, selling all of their stock in the process, which was actually a good move considering the account scandal that happened afterwards.[[/note]] CUC itself was bought by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies after it an accounting scandal occurred when Cendant discovered that CUC had committed what was, at the time, ''the largest case of accounting fraud in the history of the United States.'' It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.
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** ''Film/TheDarkCrystal''

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** ''Film/TheDarkCrystal''''Franchise/TheDarkCrystal''
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** ''The Dark Crystal''

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** ''The Dark Crystal''''Film/TheDarkCrystal''
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Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''VideoGame/{{Silpheed}}'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.

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Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer.developer founded by Ken and Roberta Williams. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''VideoGame/{{Silpheed}}'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.



Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies (including Creator/BlizzardEntertainment) after an accounting scandal. It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.

to:

Sierra began to fizzle out in the late 90s, with the decline of adventure gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by a conglomerate named [[https://en.wikipedia.org/wiki/CUC_International CUC International]] (which also bought out [[https://en.wikipedia.org/wiki/Davidson_%26_Associates Davidson & Associates]], the then-owner of Creator/BlizzardEntertainment.[[note]]Roberta wasn't keen on the decision, but Ken believed it was best for the company's future and he himself was being exhausted by his executive role, wanting to return to managing game projects instead. When Davidson began running the show, Ken quickly become disillusioned with his choice due to his lack of say in decision-making at the new company and was constantly butting heads with the more conservative Davidson, who wasn't keen on the fantasy elements of ''King's Quest'' (despite also publishing the likes of {{VideoGame/Warcraft}} and {{VideoGame/Diablo}}) and the more risque projects like ''VideoGame/LeisureSuitLarry'' and ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria]]''. Eventually both Ken and Roberta left the company, selling all of their stock in the process, which was actually a good move considering the account scandal that happened afterwards.[[/note]] CUC itself was bought by a conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals - soon after the company was formed, it sold Sierra and other software companies (including Creator/BlizzardEntertainment) after it an accounting scandal. scandal occurred when Cendant discovered that CUC had committed what was, at the time, ''the largest case of accounting fraud in the history of the United States.'' It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.
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Creators don't get trivia pages.

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* ExecutiveMeddling:
** What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''VideoGame/KingsQuestMaskOfEternity'', and the lukewarm reception for ''VideoGame/QuestForGloryV'', among the last adventure titles produced by the company.
** A ''[[Series/BabylonFive Babylon 5]]'' space combat simulator was nearly completed, but was canceled much to the uproar of the fans. The CEO at the time argued that the game's development cost was so high that the game would have never turned a profit. It was very shortsighted decision: many old games have found a second life through online distribution such as [[UsefulNotes/{{Steam}} Steam]] or [[Website/GOGDotCom GOG.com]] or [[GameMod modding]].


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* WhatCouldHaveBeen:
** Al Lowe was working on a satire game called ''Capitol Punishment'' that took shots at American politicians. He canceled the game because of technical issues.
** ''Captives'' was a game advertised in Sierra's [=InterAction=] magazine, but never released. It was about the PC playing a mercenary rescuing hostages held captives by aliens. Saving different types of hostages would wield different benefits. Soldiers would give you extra firepower, scientists would research better weapons for you. There was also armed vehicles you could temporary use.
* TheWikiRule: [[http://www.sierrachest.com/ The Sierra Chest]], a fansite that chronicles Sierra's entire library, offering walkthroughs, cheats, maps, downloads and music from various Sierra games.

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Adding hidden notes


%%
%%
%% Per Administrivia/CreatorPageGuidelines, only tropes associated to a creator's works are allowed on this wiki's pages.
%% Tropes that only apply to the creator's personal life as if the creator is a fictional character are not allowed.
%% Please do not apply tropes about the creator's personal life as if they are a fictional character.
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%%
%% As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here,
%% not a Trivia/ page, as they technically are InUniverse in the case of the person's career.
%% However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
%%
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* IconicLogo: The mountainside.
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* [[TrialAndErrorGameplay Sadism.]]

Sierra's games are notoriously difficult. Death is [[EverythingTryingToKillYou everywhere]] and springs up at random, and if you haven't saved your game in a while, too bad, you have to start everything all over. The games are riddled with situations made UnwinnableByDesign, and since Unwinnable doesn't mean Unplayable, you often didn't realize the game was moot until you had been playing for hours. Or days. Sometimes weeks.

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* [[TrialAndErrorGameplay [[BreadEggsMilkSquick Sadism.]]

Sierra's games are [[NintendoHard notoriously difficult.difficult]]. Death is [[EverythingTryingToKillYou everywhere]] and springs up at random, and if you haven't saved your game in a while, too bad, you have to start everything all over. TrialAndErrorGameplay is the rule rather than the exception. The games are riddled with situations made UnwinnableByDesign, and since Unwinnable doesn't mean Unplayable, you often didn't realize the game was moot until you had been playing for hours. Or days. Sometimes weeks.
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* ''VideoGame/EmpireEarth'' (developed by Stainless Steel Studios)
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** [[UnintentionallyUnwinnable/{{Sierra}} UnintentionallyUnwinnable]]

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** [[UnintentionallyUnwinnable/{{Sierra}} UnintentionallyUnwinnable]]Unintentionally Unwinnable]]
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Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.

to:

Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Silpheed}}'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.
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* MurphysLaw: Some of the ways you can get game overs arise from the fact that some games actually ''allow'' for you to do the wrong thing (for example, the sequence in ''VideoGame/SpaceQuestV'' [[http://tmd.alienharmony.com/rw/sq5/page_7.htm where you have to place Bea in a cryochamber so she can be cured of her illness]]).
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* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''. Ken Williams pointed out that most of the people who bought and played computer games were adults, and the company was simply catering to that market by releasing games with mature content and that they were no different from movie studios who released R-rated movies.

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* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''. Ken Williams pointed out that most of the people who bought and played computer games were adults, and adults. Willians asserted that the company was simply catering to that market by releasing games with mature content and that they were no different from movie studios who that released R-rated movies.
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** They are [[https://imgur.com/j7Hn3KF proud]] of this feature.
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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''. It's possible that their games existed solely to keep you dialing their 1-900 hint line.

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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''. It's possible that their games existed solely to keep you dialing their 1-900 hint line.
line or shelling out for their hint books.
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* UsefulNotes/PCVsConsole: Was very far on the "PC" side at its height, though they did publish a few games for consoles late in its life. Its adventure games were also popular enough to port to consoles, though these were done by outside companies with [[PortingDisaster varying results]], which likely only reinforced the opinion of fans that the PC was the superior platform. Ken Williams did admit that his family owned and enjoyed console games. ''VideoGame/KingsQuestMaskOfEternity'' was inspired by ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. After the Cendant sale and acquisition by Vivendi, it switched to supporting consoles fully. Thankfully, we got ''VideoGame/TheLegendOfSpyro'' out of it.

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* UsefulNotes/PCVsConsole: Was very far on the "PC" side at its height, though they did publish a few games for consoles late in its life. Its adventure games were also popular enough to port to consoles, though these were done by outside companies with [[PortingDisaster varying results]], which likely only reinforced the opinion of fans that the PC was the superior platform. Ken Williams did admit that he and his family owned and enjoyed console games. ''VideoGame/KingsQuestMaskOfEternity'' was inspired by ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. After the Cendant sale and acquisition by Vivendi, it switched to supporting consoles fully. Thankfully, we got ''VideoGame/TheLegendOfSpyro'' out of it.
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[[caption-width-right:350:Save early, save often, and don't overwrite saves.]]

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[[caption-width-right:350:Save early, save often, and don't ''don't overwrite saves.saves''.]]
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* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''. Ken Williams pointed out that most of the people who bought and played computer games were adults, and the company was simply catering to that market by releasing games with mature content.

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* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''. Ken Williams pointed out that most of the people who bought and played computer games were adults, and the company was simply catering to that market by releasing games with mature content.content and that they were no different from movie studios who released R-rated movies.

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* ''VideoGame/NoOneLivesForever''



%%* IconicLogo

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%%* IconicLogo* IconicLogo: The mountainside.
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** [[UnwinnableByMistake/{{Sierra}} Unwinnable by Mistake]]

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** [[UnwinnableByMistake/{{Sierra}} Unwinnable by Mistake]][[UnintentionallyUnwinnable/{{Sierra}} UnintentionallyUnwinnable]]
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* BrandNameTakeover: In Russia, point'n'click games are referred to as "Quests", due to popularity of Sierra games in Soviet Russia during the late 80s, and the term "Quest" ("Квест") being much more comfortable to use than "Adventure Game" ("Приключенческая Игра").

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* BrandNameTakeover: In Russia, point'n'click games are referred to as "Quests", due to popularity of Sierra games in Soviet Russia during the late 80s, 80s and in post-Soviet Russia. and the term "Quest" ("Квест") being much more comfortable to use than "Adventure Game" ("Приключенческая Игра").
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* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''.

to:

* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as ''VideoGame/LeisureSuitLarry''. Ken Williams pointed out that most of the people who bought and played computer games were adults, and the company was simply catering to that market by releasing games with mature content.
Is there an issue? Send a MessageReason:
None


* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as 'VideoGame/LeisureSuitLarry''.

to:

* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as 'VideoGame/LeisureSuitLarry''.''VideoGame/LeisureSuitLarry''.
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ZCE, do not re-add without adding context


* ActionBar
* AdventureGame

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* %%* ActionBar
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* CopyProtection

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* %%* CopyProtection



* EasterEgg

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* %%* EasterEgg



* FantasyKitchenSink

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* HurricaneOfPuns
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* %%* HurricaneOfPuns
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* TheMaze

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* NoFourthWall

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* PlotCoupon
* PointAndClickGame

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* SchmuckBait
* SolveTheSoupCans
* TalkToEveryone
* TextParser
* TheManyDeathsOfYou

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* %%* SchmuckBait
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* %%* TextParser
* %%* TheManyDeathsOfYou
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However, in more recent times, Creator/TimSchafer's success with crowd funding on Website/{{Kickstarter}} has inspired several of the old Sierra teams to reunite under new banners, and thanks to several successful funding campaigns, many of them has started to work on SpiritualSuccessor and [[VideoGameRemake Remake]] projects.

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However, in more recent times, Creator/TimSchafer's success with crowd funding on Website/{{Kickstarter}} has inspired several of the old Sierra teams to reunite under new banners, and thanks to several successful funding campaigns, many of them has have started to work on SpiritualSuccessor and [[VideoGameRemake Remake]] projects.
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Linked to the new page.


* ''Hoyle's Official Book of Games'' series

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* ''Hoyle's Official Book of Games'' ''VideoGame/HoyleOfficialBookOfGames'' series

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Changed: 398

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* {{Adventure Game}}s, which made up the majority of its line
* {{Text Parser}}s, where the player had to write out all commands, from "PICK UP BOWL" to "OPEN DOOR" (Sierra switched to a [[PointAndClickGame point-and-click interface]] in the 90s.)

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* {{Adventure Game}}s, which made up the majority of its line
line.
* {{Text Parser}}s, where the player had to write out all commands, from "PICK UP BOWL" to "OPEN DOOR" (Sierra switched to a [[PointAndClickGame point-and-click interface]] in the 90s.)'90s).



Sierra fizzled out in the late 90s, with the decline of adventure gaming, plus being bought out by a comglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals- soon after the company was formed, it sold Sierra and other software companies (including Creator/BlizzardEntertainment) after an accounting scandal. It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.

However, in the recent times, Creator/TimSchafer's success with crowd funding on Website/{{Kickstarter}} has inspired several of the old Sierra teams to reunite under new banners, and thanks to several successful funding campaigns, many of them has started to work on SpiritualSuccessor and [[VideoGameRemake Remake]] projects.

to:

Sierra fizzled began to fizzle out in the late 90s, with the decline of adventure gaming, gaming (which prompted Sierra to branch out into publishing games of other genres), plus being bought out by a comglomerate conglomerate named [[https://en.wikipedia.org/wiki/Cendant Cendant]] which had its mitts in hotels, real estate and car rentals- rentals - soon after the company was formed, it sold Sierra and other software companies (including Creator/BlizzardEntertainment) after an accounting scandal. It was bought by Vivendi Creator/{{Universal}} (although after Universal's merger with Creator/{{NBC}}, it became just Creator/{{Vivendi}}), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Creator/{{Activision}} and subsequently closed down.

However, in the more recent times, Creator/TimSchafer's success with crowd funding on Website/{{Kickstarter}} has inspired several of the old Sierra teams to reunite under new banners, and thanks to several successful funding campaigns, many of them has started to work on SpiritualSuccessor and [[VideoGameRemake Remake]] projects.



* The ''[[VideoGame/ThreeDUltraPinball 3-D Ultra Pinball]]'' series of DigitalPinballTables
** ''[[VideoGame/ThreeDUltraPinball 3-D Ultra Pinball]]''
** ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night]]''

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* The ''[[VideoGame/ThreeDUltraPinball 3-D Ultra Pinball]]'' ''VideoGame/ThreeDUltraPinball'' series of DigitalPinballTables
** ''[[VideoGame/ThreeDUltraPinball 3-D ''3-D Ultra Pinball]]''
Pinball''
** ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night]]''''VideoGame/ThreeDUltraPinballCreepNight''



** ''[[VideoGame/ThreeDUltraPinballThrillRide 3-D Ultra Pinball: Thrill Ride]]''

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** ''[[VideoGame/ThreeDUltraPinballThrillRide 3-D Ultra Pinball: Thrill Ride]]''''VideoGame/ThreeDUltraPinballThrillRide''



* ''[[VideoGame/FreddyPharkasFrontierPharmacist Freddy Pharkas: Frontier Pharmacist]]''

to:

* ''[[VideoGame/FreddyPharkasFrontierPharmacist Freddy Pharkas: Frontier Pharmacist]]''''VideoGame/FirstEncounterAssaultRecon'' (original game developed by Creator/{{Monolith|Productions}}, expansions by [=TimeGate=])
* ''VideoGame/FreddyPharkasFrontierPharmacist''



* ''VideoGame/{{Starsiege}}'' series from ''Metaltech: Earthsiege'' to ''VideoGame/{{Tribes}} 2'' (developed by Dynamix)



* ''VideoGame/YouDontKnowJack'' (up until ''5th Dementia'', developed by Berkeley Systems and Jellyvision, published by Sierra)

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* ''VideoGame/YouDontKnowJack'' (up until ''5th Dementia'', developed by Berkeley Systems and Jellyvision, published by Sierra)Jellyvision)



* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as 'VideoGame/LeisureSuitLarry''

to:

* BleachedUnderpants: ZigZagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Creator/{{Disney}} flick. Their first big hit, however, was a text adventure game called ''Softporn Adventure.'' Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a PlayedForLaughs way, and had an even ''bigger'' hit as 'VideoGame/LeisureSuitLarry'''VideoGame/LeisureSuitLarry''.
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* ''NASCAR Racing'' (developed by PapyrusDesignGroup)

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* ''NASCAR Racing'' (developed by PapyrusDesignGroup)Creator/PapyrusDesignGroup)

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