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Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the [[VideoGame/TeamIcoSeries Team Ico trilogy]], the ''VideoGame/SirenGames'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{Cult Classic}}s.

to:

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), SubGenre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the [[VideoGame/TeamIcoSeries Team Ico trilogy]], the ''VideoGame/SirenGames'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{Cult Classic}}s.

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* ''VideoGame/Siren1'' (2003)

to:

* ''VideoGame/SirenGames''
**
''VideoGame/Siren1'' (2003)
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Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the [[VideoGame/TeamIcoSeries Team Ico trilogy]], ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{Cult Classic}}s.

to:

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the [[VideoGame/TeamIcoSeries Team Ico trilogy]], ''VideoGame/{{Siren}}'', the ''VideoGame/SirenGames'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{Cult Classic}}s.
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* Project Siren, later known as Team Gravity, was another internal team led by Keiichiro Toyama, the man best known for creating the ''Franchise/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.

to:

* Project Siren, later known as Team Gravity, was another internal team led by Keiichiro Toyama, the man best known for creating the ''Franchise/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' ''VideoGame/SirenGames'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.
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* ''VideoGame/{{Siren}}'' (2003)
** ''Siren 2'' (2006)
** ''Siren: Blood Curse'' (2008)

to:

* ''VideoGame/{{Siren}}'' ''VideoGame/Siren1'' (2003)
** ''Siren 2'' ''VideoGame/Siren2'' (2006)
** ''Siren: Blood Curse'' ''VideoGame/SirenBloodCurse'' (2008)
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* ''VideoGame/JeanneDArc'' (with Creator/Level5) (2006)
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* ''VideoGame/Deracine'' (with Creator/FromSoftware) (2018)

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* ''VideoGame/Deracine'' ''VideoGame/{{Deracine}}'' (with Creator/FromSoftware) (2018)
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* ''VideoGame/Deracine'' (with Creator/FromSoftware) (2018)
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* ''VideoGame/Bloodborne'' (with Creator/FromSoftware) (2015)

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* ''VideoGame/Bloodborne'' ''VideoGame/{{Bloodborne}}'' (with Creator/FromSoftware) (2015)
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* ''VideoGame/WhiteKnightChronicles'' (with Creator/Level5) (2008)
* ''VideoGame/DemonsSouls'' (with Creator/FromSoftware) (2009)


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* ''VideoGame/Bloodborne'' (with Creator/FromSoftware) (2015)
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* Project Siren, later known as Team Gravity, was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.

to:

* Project Siren, later known as Team Gravity, was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' ''Franchise/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.

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No bolding names.


'''SIE Japan Studio''' (formerly '''SCE Japan Studio''', also known as '''SCEJ''') was a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and was [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the longest-surviving of the company's original development teams between its inception until its eventual restructure in 2021, lasting over 27 years.

to:

'''SIE SIE Japan Studio''' Studio (formerly '''SCE SCE Japan Studio''', Studio, also known as '''SCEJ''') SCEJ) was a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and was [=SIE=]'s SIE's oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the longest-surviving of the company's original development teams between its inception until its eventual restructure in 2021, lasting over 27 years.



Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the ''[[VideoGame/TeamIcoSeries Team Ico trilogy]]'', ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{CultClassic}}s.

to:

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames. The studio did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the ''[[VideoGame/TeamIcoSeries [[VideoGame/TeamIcoSeries Team Ico trilogy]]'', trilogy]], ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become {{CultClassic}}s.
{{Cult Classic}}s.



* '''Polys Entertainment''': Among the first teams within Japan Studio, whose success in the [[TropeCodifier genre-defining]] ''VideoGame/GranTurismo'' shaped into its own studio, Polyphony Digital in 1998, thus breaking from Japan Studio.
* '''Sugar & Rockets''', formerly known as '''Exact'', it was an internal team that worked with the larger Japan Studio on several games, most notably a well-received ''Manga/GhostInTheShell'' game. Its existence dates back to 1995, and it quietly disappeared after 2000.
* '''Team Ico''', arguably the most famous of Japan Studio's development teams across the years, was responsible for ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' which helped bringing attention to Japan Studio. It was headed by Fumito Ueda, and was also involved in the early stages of ''VideoGame/TheLastGuardian''. After Ueda left Sony in 2011, the team dissolved, but its remnants formed [=genDESIGN=] under Ueda and helped finishing their final project with Sony. Creator/BluepointGames was involved in remastering their first two titles, and later [[VideoGameRemake remaking]] ''Shadow of the Colossus'' in 2018.
* '''Project Siren''', later known as '''Team Gravity''' was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.
* '''Asobi Team''': At the time of the studio's demise, it was the youngest of Japan Studio's named teams. Unlike Team Ico or Project Siren, Asobi Team is a more defined team within the studio. They are responsible for the ''Astro Bot'' series, and primarily develop titles that are meant to showcase the capabilities of various [=PlayStation=] technologies and hardware. The team's head, Nicolas Doucet, became the studio head of SIE Japan in 2020. They would ed up spinning-off from Japan Studio in 2021.

In 2020, following Doucet's appointment as studio head, SIE Japan began to reconstructing itself, a second attempt following an earlier one done by previous studio head Allen Becker. As part of the reorganization, an External Development Department was established to better support collaboration and partnerships with other studios, while also strengthening the studio's internal development team. In a November 2020 interview following the annoucnement of his departure from the studio, Keiichiro Toyama revealed that Japan Studio was rebuilding itself to focus on larger, blockbuster titles.

to:

* '''Polys Entertainment''': Polys Entertainment: Among the first teams within Japan Studio, whose success in the [[TropeCodifier genre-defining]] ''VideoGame/GranTurismo'' shaped into its own studio, Polyphony Digital in 1998, thus breaking from Japan Studio.
* '''Sugar Sugar & Rockets''', formerly Rockets: Formerly known as '''Exact'', Exact, it was an internal team that worked with the larger Japan Studio on several games, most notably a well-received ''Manga/GhostInTheShell'' game. Its existence dates back to 1995, and it quietly disappeared after 2000.
* '''Team Ico''', Team Ico, arguably the most famous of Japan Studio's development teams across the years, was responsible for ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' which helped bringing attention to Japan Studio. It was headed by Fumito Ueda, and was also involved in the early stages of ''VideoGame/TheLastGuardian''. After Ueda left Sony in 2011, the team dissolved, but its remnants formed [=genDESIGN=] genDESIGN under Ueda and helped finishing their final project with Sony. Creator/BluepointGames was involved in remastering their first two titles, and later [[VideoGameRemake remaking]] ''Shadow of the Colossus'' in 2018.
* '''Project Siren''', Project Siren, later known as '''Team Gravity''' Team Gravity, was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, marking the end of the team.
* '''Asobi Team''': Team Asobi: At the time of the studio's demise, it was the youngest of Japan Studio's named teams. Unlike Team Ico or Project Siren, Team Asobi Team is a more defined team within the studio. They are responsible for the ''Astro Bot'' series, and primarily develop titles that are meant to showcase the capabilities of various [=PlayStation=] technologies and hardware. The team's head, Nicolas Doucet, became the studio head of SIE Japan in 2020. They would ed end up spinning-off from Japan Studio in 2021.

In 2020, following Doucet's appointment as studio head, SIE Japan began to reconstructing itself, a second attempt following an earlier one done by previous studio head Allen Becker. As part of the reorganization, an External Development Department was established to better support collaboration and partnerships with other studios, while also strengthening the studio's internal development team. In a November 2020 interview following the annoucnement announcement of his departure from the studio, Keiichiro Toyama revealed that Japan Studio was rebuilding itself to focus on larger, blockbuster titles.



!!Video games developed by this company:

to:

!!Video games developed by this company:Japan Studio include:



* ''VideoGame/{{Aconcagua}}''
* ''VideoGame/ApeEscape''
** ''Ape Escape 3''
* ''VideoGame/AstroBotRescueMission''
* ''Beat Sketcher''
* ''VideoGame/{{Bloodborne}}'' (In association with Creator/FromSoftware)
* ''VideoGame/DemonsSouls'' (2009, In association with Creator/FromSoftware)
** ''[[VideoGameRemake Demon's Souls]]'' (2020, in association with Creator/BluepointGames)
* ''echochrome'' (Playstation 3, PSP)
** ''echochrome ii''
* ''Forbidden Sir''
* ''VideoGame/{{Gravity Rush}}'', aka ''Gravity Daze'' in Japan
** ''VideoGame/GravityRush2''
* ''VideoGame/{{ICO}}'' (In association with Team ICO)
* ''VideoGame/{{Knack}}''
* ''Kung Fu Rider''
* ''VideoGame/TheLastGuardian'' (in association with Team ICO, later [=genDESIGN=])
* ''VideoGame/TheLegendOfDragoon''
* ''VideoGame/LocoRoco'' (Mobile, PSP)
** ''VideoGame/LocoRoco 2''
** ''VideoGame/LocoRoco Midnight Carnival''
** ''Oiedeyo VideoGame/LocoRoco!! Boo Boo Cocoreccho!''
* ''VideoGame/{{Patapon}}''
** ''Patapon 2: Don-Chaka''
** ''Patapon 3''
** ''Patapon 3: Mission Pack 1''
** ''Patapon 3: Mission Pack 2''
** ''Patapon 3: Perfect March Challenge''
* ''[[VideoGame/ApeEscape Pipo Saru 2001]]'' (Playstation 2)
* ''Piyotama'' (Playstation 3, PSP)
* ''Playstation Move VideoGame/ApeEscape''
* ''VideoGame/{{Puppeteer|2013}}''
* ''VideoGame/{{rain|2013}}''
* ''Saru! Get You! 2'' (Playstation 2)
* ''VideoGame/ShadowOfTheColossus'' (2005, in association with Team ICO)
** ''[[VideoGameRemake Shadow of the Colossus]]'' (2018, in association with Creator/BluepointGames)
* ''VideoGame/{{Siren}}'', aka ''Forbidden Siren'' in Europe
** ''Siren 2''
** ''[[VideoGameRemake Siren: Blood Curse]]'', aka ''Siren: New Translation'' in Japan
* ''VideoGame/SoulSacrifice'' (in association with Marvelous AQL)
* ''The Last Guy''
* ''Yuusha no Kiroku''

to:

* ''VideoGame/{{Aconcagua}}''
''VideoGame/JumpingFlash'' (1995)
** ''Jumping Flash! 2'' (1996)
** ''Robbit Mon Dieu'' (1999)
* ''VideoGame/ApeEscape''
''VideoGame/ApeEscape'' (1999)
** ''Pipo Saru 2001'' (2001)
** ''Ape Escape 3''
* ''VideoGame/AstroBotRescueMission''
* ''Beat Sketcher''
* ''VideoGame/{{Bloodborne}}'' (In association with Creator/FromSoftware)
* ''VideoGame/DemonsSouls'' (2009, In association with Creator/FromSoftware)
2'' (2002)
** ''[[VideoGameRemake Demon's Souls]]'' (2020, in association with Creator/BluepointGames)
* ''echochrome'' (Playstation 3, PSP)
''Ape Escape 3'' (2005)
** ''echochrome ii''
* ''Forbidden Sir''
* ''VideoGame/{{Gravity Rush}}'', aka ''Gravity Daze'' in Japan
** ''VideoGame/GravityRush2''
* ''VideoGame/{{ICO}}'' (In association with Team ICO)
* ''VideoGame/{{Knack}}''
* ''Kung Fu Rider''
* ''VideoGame/TheLastGuardian'' (in association with Team ICO, later [=genDESIGN=])
* ''VideoGame/TheLegendOfDragoon''
* ''VideoGame/LocoRoco'' (Mobile, PSP)
** ''VideoGame/LocoRoco 2''
** ''VideoGame/LocoRoco Midnight Carnival''
** ''Oiedeyo VideoGame/LocoRoco!! Boo Boo Cocoreccho!''
* ''VideoGame/{{Patapon}}''
** ''Patapon 2: Don-Chaka''
** ''Patapon 3''
** ''Patapon 3: Mission Pack 1''
** ''Patapon 3: Mission Pack 2''
** ''Patapon 3: Perfect March Challenge''
* ''[[VideoGame/ApeEscape Pipo Saru 2001]]'' (Playstation 2)
* ''Piyotama'' (Playstation 3, PSP)
* ''Playstation Move VideoGame/ApeEscape''
* ''VideoGame/{{Puppeteer|2013}}''
* ''VideoGame/{{rain|2013}}''
*
''Saru! Get You! 2'' (Playstation 2)
Million Monkeys'' (2006)
** ''[=PlayStation=] Move Ape Escape'' (2010)
* ''VideoGame/TheLegendOfDragoon'' (1999)
* ''VideoGame/{{Aconcagua}}'' (2000)
* ''VideoGame/TeamIcoSeries'':
** ''VideoGame/{{Ico}}'' (2002)
**
''VideoGame/ShadowOfTheColossus'' (2005, in association with Team ICO)
(2005)
** ''[[VideoGameRemake Shadow of the Colossus]]'' (2018, in association with Creator/BluepointGames)
''VideoGame/TheLastGuardian'' (with genDESIGN) (2016)
* ''VideoGame/{{Siren}}'', aka ''Forbidden Siren'' in Europe
''[[VideoGame/OperatorsSide Lifeline]]'' (2003)
* ''VideoGame/{{Siren}}'' (2003)
** ''Siren 2''
2'' (2006)
** ''[[VideoGameRemake Siren: Blood Curse]]'', aka ''Siren: New Translation'' in Japan
Blood Curse'' (2008)
* ''VideoGame/WorkTimeFun'' (2005)
* ''VideoGame/LocoRoco'' (2006)
** ''[=LocoRoco=] Cocoreccho!'' (2007)
** ''[=LocoRoco=] 2'' (2008)
** ''[=LocoRoco=] Midnight Carnival'' (2009)
* ''Piyotama'' (2007)
* ''VideoGame/TheEyeOfJudgment'' (2007)
* ''VideoGame/{{Patapon}}'' (with Pyramid) (2007)
** ''Patapon 2'' (with Pyramid) (2008)
** ''Patapon 3'' (with Pyramid) (2011)
* ''VideoGame/{{Echochrome}}'' (2008)
** ''Echochrome II'' (2010)
* ''The Last Guy'' (2008)
* ''VideoGame/TrashPanic'' (2009)
* ''Kung Fu Rider'' (2010)
* ''Beat Sketcher'' (2010)
* ''VideoGame/GravityRush'' (2012)
** ''VideoGame/GravityRush2'' (2017)
* ''VideoGame/SoulSacrifice'' (in association with (with Marvelous AQL)
AQL) (2013)
* ''The Last Guy''
''VideoGame/{{Puppeteer|2013}}'' (2013)
* ''Yuusha no Kiroku''''VideoGame/{{rain|2013}}'' (with Acquire) (2013)
* ''VideoGame/{{Knack}}'' (2013)
** ''Knack II'' (2017)
* ''VideoGame/FreedomWars'' (with Shift and Creator/{{Dimps}}) (2014)
* ''VideoGame/AstroBotRescueMission'' (2018)
** ''VideoGame/AstrosPlayroom'' (2020)
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* ''VideoGame/Aconcagua''

to:

* ''VideoGame/Aconcagua''''VideoGame/{{Aconcagua}}''
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* ''VideoGame/Aconcagua''

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* ''echochrome ii''

to:

* ** ''echochrome ii''



* ''VideoGame/GravityRush2''

to:

* ** ''VideoGame/GravityRush2''



* ''Patapon 2: Don-Chaka''
* ''Patapon 3''
* ''Patapon 3: Mission Pack 1''
* ''Patapon 3: Mission Pack 2''
* ''Patapon 3: Perfect March Challenge''

to:

* ** ''Patapon 2: Don-Chaka''
* ** ''Patapon 3''
* ** ''Patapon 3: Mission Pack 1''
* ** ''Patapon 3: Mission Pack 2''
* ** ''Patapon 3: Perfect March Challenge''



* Piyotama (Playstation 3, PSP)

to:

* Piyotama ''Piyotama'' (Playstation 3, PSP)



* ''VideoGame/ShadowOfTheColossus (2005, in association with Team ICO)

to:

* ''VideoGame/ShadowOfTheColossus ''VideoGame/ShadowOfTheColossus'' (2005, in association with Team ICO)



* ''Siren 2''
* ''SIREN: New Translation''
* '$Soul Sacrifice'' (in association with Marvelous AQL)

to:

* ''VideoGame/{{Siren}}'', aka ''Forbidden Siren'' in Europe
**
''Siren 2''
* ''SIREN: ** ''[[VideoGameRemake Siren: Blood Curse]]'', aka ''Siren: New Translation''
Translation'' in Japan
* '$Soul Sacrifice'' ''VideoGame/SoulSacrifice'' (in association with Marvelous AQL)
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None


* ''VideoGame/{{Puppeteer}}''

to:

* ''VideoGame/{{Puppeteer}}''''VideoGame/{{Puppeteer|2013}}''
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None


* VideoGame/ApeEscape
** Ape Escape 3
* VideoGame/AstroBotRescueMission
* Beat Sketcher
* VideoGame/{{Bloodborne}} (In association with Creator/FromSoftware)
* VideoGame/DemonsSouls (2009, In association with Creator/FromSoftware)
** [[VideoGameRemake Demon's Souls]] (2020, in association with Creator/BluepointGames)
* echochrome (Playstation 3, PSP)
* echochrome ii
* Forbidden Siren
* VideoGame/{{Gravity Rush}}, aka Gravity Daze in Japan
* VideoGame/GravityRush2
* VideoGame/{{ICO}} (In association with Team ICO)
* VideoGame/{{Knack}} (TBA)
* Kung Fu Rider
* VideoGame/TheLastGuardian (in association with Team ICO, later [=genDESIGN=])
* VideoGame/TheLegendOfDragoon
* VideoGame/LocoRoco (Mobile, PSP)
* VideoGame/LocoRoco 2
* VideoGame/LocoRoco Midnight Carnival
* Oiedeyo VideoGame/LocoRoco!! Boo Boo Cocoreccho!
* VideoGame/{{Patapon}}
* Patapon 2: Don-Chaka
* Patapon 3
* Patapon 3: Mission Pack 1
* Patapon 3: Mission Pack 2
* Patapon 3: Perfect March Challenge
* [[VideoGame/ApeEscape Pipo Saru 2001]] (Playstation 2 the Best)

to:

* VideoGame/ApeEscape
''VideoGame/ApeEscape''
** Ape ''Ape Escape 3
3''
* VideoGame/AstroBotRescueMission
''VideoGame/AstroBotRescueMission''
* Beat Sketcher
''Beat Sketcher''
* VideoGame/{{Bloodborne}} ''VideoGame/{{Bloodborne}}'' (In association with Creator/FromSoftware)
* VideoGame/DemonsSouls ''VideoGame/DemonsSouls'' (2009, In association with Creator/FromSoftware)
** [[VideoGameRemake ''[[VideoGameRemake Demon's Souls]] Souls]]'' (2020, in association with Creator/BluepointGames)
* echochrome ''echochrome'' (Playstation 3, PSP)
* echochrome ii
''echochrome ii''
* Forbidden Siren
''Forbidden Sir''
* VideoGame/{{Gravity Rush}}, ''VideoGame/{{Gravity Rush}}'', aka Gravity Daze ''Gravity Daze'' in Japan
* VideoGame/GravityRush2
''VideoGame/GravityRush2''
* VideoGame/{{ICO}} ''VideoGame/{{ICO}}'' (In association with Team ICO)
* VideoGame/{{Knack}} (TBA)
''VideoGame/{{Knack}}''
* Kung ''Kung Fu Rider
Rider''
* VideoGame/TheLastGuardian ''VideoGame/TheLastGuardian'' (in association with Team ICO, later [=genDESIGN=])
* VideoGame/TheLegendOfDragoon
''VideoGame/TheLegendOfDragoon''
* VideoGame/LocoRoco ''VideoGame/LocoRoco'' (Mobile, PSP)
* VideoGame/LocoRoco 2
* VideoGame/LocoRoco
** ''VideoGame/LocoRoco 2''
** ''VideoGame/LocoRoco
Midnight Carnival
* Oiedeyo
Carnival''
** ''Oiedeyo
VideoGame/LocoRoco!! Boo Boo Cocoreccho!
Cocoreccho!''
* VideoGame/{{Patapon}}
''VideoGame/{{Patapon}}''
* Patapon ''Patapon 2: Don-Chaka
Don-Chaka''
* Patapon 3
''Patapon 3''
* Patapon ''Patapon 3: Mission Pack 1
1''
* Patapon ''Patapon 3: Mission Pack 2
2''
* Patapon ''Patapon 3: Perfect March Challenge
Challenge''
* [[VideoGame/ApeEscape ''[[VideoGame/ApeEscape Pipo Saru 2001]] 2001]]'' (Playstation 2 the Best)2)



* Playstation Move VideoGame/ApeEscape
* VideoGame/{{Puppeteer}}
* VideoGame/{{rain|2013}}
* Saru! Get You! 2 (Playstation 2 the Best)
* VideoGame/ShadowOfTheColossus (2005, in association with Team ICO)
** [[VideoGameRemake Shadow of the Colossus]] (2018, in association with Creator/BluepointGames)
* Siren 2
* SIREN: New Translation
* Soul Sacrifice (in association with Marvelous AQL)
* The Last Guy
* Yuusha no Kiroku.

to:

* Playstation ''Playstation Move VideoGame/ApeEscape
VideoGame/ApeEscape''
* VideoGame/{{Puppeteer}}
''VideoGame/{{Puppeteer}}''
* VideoGame/{{rain|2013}}
''VideoGame/{{rain|2013}}''
* Saru! ''Saru! Get You! 2 2'' (Playstation 2 the Best)
2)
* VideoGame/ShadowOfTheColossus ''VideoGame/ShadowOfTheColossus (2005, in association with Team ICO)
** [[VideoGameRemake ''[[VideoGameRemake Shadow of the Colossus]] Colossus]]'' (2018, in association with Creator/BluepointGames)
* Siren 2
''Siren 2''
* SIREN: ''SIREN: New Translation
Translation''
* Soul Sacrifice '$Soul Sacrifice'' (in association with Marvelous AQL)
* The ''The Last Guy
Guy''
* Yuusha ''Yuusha no Kiroku.Kiroku''
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* VideoGame/{{rain}}

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* VideoGame/{{rain}}VideoGame/{{rain|2013}}
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/japan_studio_logo_01_23oct20.png]]
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'''SIE Japan Studio''' (formerly '''SCE Japan Studio''', also known as '''SCEJ''') is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and was [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the longest-surviving of the company's original development teams between its inception until its eventual restructure in 2021, lasting over 27 years.

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'''SIE Japan Studio''' (formerly '''SCE Japan Studio''', also known as '''SCEJ''') is was a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and was [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the longest-surviving of the company's original development teams between its inception until its eventual restructure in 2021, lasting over 27 years.

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'''SIE Japan Studio''' (formerly '''SCE Japan Studio''', also known as '''SCEJ''') is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and is [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the only one of the company's original development teams to still exist as of today.

As its name suggests, SIE Japan serves as Sony's central development organization in the company's home country, and is one of two overall alongside Creator/PolyphonyDigital (which began its life as an internal team within Japan Studio). Unlike other first-party studios belonging to Sony, Japan Studio's role within the development lies less with original productions for the [=PlayStation=] consoles, and more as a collaborator and support team for various third-party developers.

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames.

The studio also had several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the ''[[VideoGame/TeamIcoSeries Team Ico trilogy]]'', ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become CultClassics.

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'''SIE Japan Studio''' (formerly '''SCE Japan Studio''', also known as '''SCEJ''') is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993, and is was [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the only one longest-surviving of the company's original development teams to still exist as of today.

between its inception until its eventual restructure in 2021, lasting over 27 years.

As its name suggests, SIE Japan serves Studio served as Sony's central development organization in the company's home country, and is was one of two overall alongside Creator/PolyphonyDigital (which began its life as an internal team within Japan Studio). Unlike other first-party studios belonging to Sony, Japan Studio's role within the development lies lied less with original productions for the [=PlayStation=] consoles, and more as a collaborator and support team for various third-party developers.

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames. \n\n The studio also had did have several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the ''[[VideoGame/TeamIcoSeries Team Ico trilogy]]'', ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become CultClassics.
{{CultClassic}}s.



* '''Team Ico''', arguably the most famous of Japan Studio's development teams across the years, is responsible for ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' which helped bringing attention to Japan Studio. It was headed by Fumito Ueda, and was also involved in the early stages of ''VideoGame/TheLastGuardian''. After Ueda left Sony in 2011, the team dissolved, but its remnants formed [=genDESIGN=] under Ueda and helped finishing their final project with Sony. Creator/BluepointGames was involved in remastering their first two titles, and later [[VideoGameRemake remaking]] ''Shadow of the Colossus'' in 2018.
* '''Project Siren''', later known as '''Team Gravity''' was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, leaving the fate of his team unknown at the moment.
* '''Asobi Team''': The youngest of Japan Studio's named teams, unlike Team Ico or Project Siren, Asobi Team is a more defined team within the studio. They are responsible for the ''Astro Bot'' series, and primarily develop titles that are meant to showcase the capabilities of various [=PlayStation=] technologies and hardware. The team's head, Nicolas Doucet, became the studio head of SIE Japan in 2020.

In 2020, following Doucet's appointment as studio head, SIE Japan began to recontruction itself, a second attempt following an earlier one done by previous studio head Allen Becker. As part of the reorganization, an External Development Department was established to better support collaboration and partnerships with other studios, while also strengthening the studio's internal development team. In a November 2020 interview following the annoucnement of his departure from the studio, Keiichiro Toyama revealed that Japan Studio rebuilds itself to focus on larger, blockbuster titles.

Compare with Creator/SIELondonStudio, whose structure also supports experimental titles meant to showcase various technologies and tech demo titles for [=PlayStation=], and Creator/SIESantaMonicaStudio, who similarly serves as a major support studio for third-party partnerships as one of its functions.

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* '''Team Ico''', arguably the most famous of Japan Studio's development teams across the years, is was responsible for ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' which helped bringing attention to Japan Studio. It was headed by Fumito Ueda, and was also involved in the early stages of ''VideoGame/TheLastGuardian''. After Ueda left Sony in 2011, the team dissolved, but its remnants formed [=genDESIGN=] under Ueda and helped finishing their final project with Sony. Creator/BluepointGames was involved in remastering their first two titles, and later [[VideoGameRemake remaking]] ''Shadow of the Colossus'' in 2018.
* '''Project Siren''', later known as '''Team Gravity''' was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic ''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series was sales hit, they found their fans. Toyama left Sony in August 2020, leaving marking the fate end of his team unknown at the moment.
team.
* '''Asobi Team''': The At the time of the studio's demise, it was the youngest of Japan Studio's named teams, unlike teams. Unlike Team Ico or Project Siren, Asobi Team is a more defined team within the studio. They are responsible for the ''Astro Bot'' series, and primarily develop titles that are meant to showcase the capabilities of various [=PlayStation=] technologies and hardware. The team's head, Nicolas Doucet, became the studio head of SIE Japan in 2020.

2020. They would ed up spinning-off from Japan Studio in 2021.

In 2020, following Doucet's appointment as studio head, SIE Japan began to recontruction reconstructing itself, a second attempt following an earlier one done by previous studio head Allen Becker. As part of the reorganization, an External Development Department was established to better support collaboration and partnerships with other studios, while also strengthening the studio's internal development team. In a November 2020 interview following the annoucnement of his departure from the studio, Keiichiro Toyama revealed that Japan Studio rebuilds was rebuilding itself to focus on larger, blockbuster titles.

Unfortunately, throughout 2020 and early 2021, many of the studio's creative heads and producers began to depart Japan Studio. On February 2021, Sony announced that due to the weak sales of the studio's recent original output, Japan Studio will face a restructure that would see the majority of its workforce laid off while its external support team would be merged with Sony's global support teams, effectively ending the studio's nearly [[EndOfAnEra three decades worth of existence]]. This restructure would be completed on April 1, 2021.

Creator/TeamAsobi, which were deemed the only commercially valuable development team within the studio, were announced to be spun-off into their own entity.

Compare with Creator/SIELondonStudio, whose structure also supports experimental titles meant to showcase various technologies and tech demo titles for [=PlayStation=], and Creator/SIESantaMonicaStudio, who similarly serves served as a major support studio for third-party partnerships as one of its functions.functions until 2015.
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Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/Marvelous, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames.

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Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/Marvelous, Creator/{{Marvelous}}, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames.

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SIE Japan Studio (formerly SCE Japan Studio, also known as SCEJ), is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993.

The development group also includes [[VideoGame/TeamIcoSeries Team ICO]] and Creator/ProjectSiren, who developed the ''VideoGame/{{Ico}}'' Series and the ''VideoGame/{{Siren}}'' series respectively.

to:

SIE '''SIE Japan Studio Studio''' (formerly SCE '''SCE Japan Studio, Studio''', also known as SCEJ), '''SCEJ''') is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993.

The
1993, and is [=SIE=]'s oldest self-founded studio[[note]]Creator/NaughtyDog holds the distinction of being Sony's oldest studio overall having been founded in 1984, but it was only acquired in 2001.[[/note]], and the only one of the company's original development group teams to still exist as of today.

As its name suggests, SIE Japan serves as Sony's central development organization in the company's home country, and is one of two overall alongside Creator/PolyphonyDigital (which began its life as an internal team within Japan Studio). Unlike other first-party studios belonging to Sony, Japan Studio's role within the development lies less with original productions for the [=PlayStation=] consoles, and more as a collaborator and support team for various third-party developers.

Throughout its existence, Japan Studio worked with multiple Japanese and foreign game studios, including the likes of Creator/FromSoftware (which led to the creation of the SoulsLikeRPG sub-genre), Creator/Level5, Creator/Marvelous, Creator/MediaVision, Creator/ClapHanz (most famous for Sony's ''VideoGame/EverybodysGolf'' series), and most recently Creator/BluepointGames.

The studio
also includes [[VideoGame/TeamIcoSeries had several in-house productions throughout its years, including the ''VideoGame/ApeEscape'' series, the ''VideoGame/LegendOfDragoon'', the ''[[VideoGame/TeamIcoSeries Team ICO]] Ico trilogy]]'', ''VideoGame/{{Siren}}'', ''VideoGame/GravityRush'' and Creator/ProjectSiren, who developed ''VideoGame/{{Knack}}''. While achieving varying levels of commercial success and sales numbers, many of their internally-developed titles have become CultClassics.

Internally, while not firmly-defined, Japan Studio had several development teams across
the years that worked on specific titles and received recognition in their own right:
* '''Polys Entertainment''': Among the first teams within Japan Studio, whose success in the [[TropeCodifier genre-defining]] ''VideoGame/GranTurismo'' shaped into its own studio, Polyphony Digital in 1998, thus breaking from Japan Studio.
* '''Sugar & Rockets''', formerly known as '''Exact'', it was an internal team that worked with the larger Japan Studio on several games, most notably a well-received ''Manga/GhostInTheShell'' game. Its existence dates back to 1995, and it quietly disappeared after 2000.
* '''Team Ico''', arguably the most famous of Japan Studio's development teams across the years, is responsible for
''VideoGame/{{Ico}}'' Series and ''VideoGame/ShadowOfTheColossus'' which helped bringing attention to Japan Studio. It was headed by Fumito Ueda, and was also involved in the early stages of ''VideoGame/TheLastGuardian''. After Ueda left Sony in 2011, the team dissolved, but its remnants formed [=genDESIGN=] under Ueda and helped finishing their final project with Sony. Creator/BluepointGames was involved in remastering their first two titles, and later [[VideoGameRemake remaking]] ''Shadow of the Colossus'' in 2018.
* '''Project Siren''', later known as '''Team Gravity''' was another internal team led by Keiichiro Toyama, the man best known for creating the ''VideoGame/SilentHill'' series at Creator/{{Konami}}. While not as well-known or acclaimed as the aforementioned Team Ico, Project Siren created the CultClassic
''VideoGame/{{Siren}}'' trilogy and later the ''VideoGame/GravityRush'' series. While neither series respectively.was sales hit, they found their fans. Toyama left Sony in August 2020, leaving the fate of his team unknown at the moment.
* '''Asobi Team''': The youngest of Japan Studio's named teams, unlike Team Ico or Project Siren, Asobi Team is a more defined team within the studio. They are responsible for the ''Astro Bot'' series, and primarily develop titles that are meant to showcase the capabilities of various [=PlayStation=] technologies and hardware. The team's head, Nicolas Doucet, became the studio head of SIE Japan in 2020.

In 2020, following Doucet's appointment as studio head, SIE Japan began to recontruction itself, a second attempt following an earlier one done by previous studio head Allen Becker. As part of the reorganization, an External Development Department was established to better support collaboration and partnerships with other studios, while also strengthening the studio's internal development team. In a November 2020 interview following the annoucnement of his departure from the studio, Keiichiro Toyama revealed that Japan Studio rebuilds itself to focus on larger, blockbuster titles.

Compare with Creator/SIELondonStudio, whose structure also supports experimental titles meant to showcase various technologies and tech demo titles for [=PlayStation=], and Creator/SIESantaMonicaStudio, who similarly serves as a major support studio for third-party partnerships as one of its functions.
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* VideoGame/TheLastGuardian (in association with Team ICO, later [=genDESIGN=])

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* VideoGame/ShadowOfTheColossus (In association with Team ICO)

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* VideoGame/ShadowOfTheColossus (In (2005, in association with Team ICO)ICO)
** [[VideoGameRemake Shadow of the Colossus]] (2018, in association with Creator/BluepointGames)

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* VideoGame/DemonsSouls (In association with Creator/FromSoftware)

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* VideoGame/DemonsSouls (In (2009, In association with Creator/FromSoftware)Creator/FromSoftware)
** [[VideoGameRemake Demon's Souls]] (2020, in association with Creator/BluepointGames)
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* VideoGame/ApeEscape 3

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* VideoGame/ApeEscape ** Ape Escape 3
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SIE Japan Studio (formerly SCE Japan Studio, also known as SCEJ), is a Japanese video game development company and a division of Creator/SonyInteractiveEntertainment. It was founded in 1993.

The development group also includes [[VideoGame/TeamIcoSeries Team ICO]] and Creator/ProjectSiren, who developed the ''VideoGame/{{Ico}}'' Series and the ''VideoGame/{{Siren}}'' series respectively.
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!!Video games developed by this company:
[[index]]
* VideoGame/ApeEscape
* VideoGame/ApeEscape 3
* VideoGame/AstroBotRescueMission
* Beat Sketcher
* VideoGame/{{Bloodborne}} (In association with Creator/FromSoftware)
* VideoGame/DemonsSouls (In association with Creator/FromSoftware)
* echochrome (Playstation 3, PSP)
* echochrome ii
* Forbidden Siren
* VideoGame/{{Gravity Rush}}, aka Gravity Daze in Japan
* VideoGame/GravityRush2
* VideoGame/{{ICO}} (In association with Team ICO)
* VideoGame/{{Knack}} (TBA)
* Kung Fu Rider
* VideoGame/TheLegendOfDragoon
* VideoGame/LocoRoco (Mobile, PSP)
* VideoGame/LocoRoco 2
* VideoGame/LocoRoco Midnight Carnival
* Oiedeyo VideoGame/LocoRoco!! Boo Boo Cocoreccho!
* VideoGame/{{Patapon}}
* Patapon 2: Don-Chaka
* Patapon 3
* Patapon 3: Mission Pack 1
* Patapon 3: Mission Pack 2
* Patapon 3: Perfect March Challenge
* [[VideoGame/ApeEscape Pipo Saru 2001]] (Playstation 2 the Best)
* Piyotama (Playstation 3, PSP)
* Playstation Move VideoGame/ApeEscape
* VideoGame/{{Puppeteer}}
* VideoGame/{{rain}}
* Saru! Get You! 2 (Playstation 2 the Best)
* VideoGame/ShadowOfTheColossus (In association with Team ICO)
* Siren 2
* SIREN: New Translation
* Soul Sacrifice (in association with Marvelous AQL)
* The Last Guy
* Yuusha no Kiroku.
[[/index]]
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