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Trope was cut/disambiguated due to cleanup, aversions are not tropes.
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* CanadaEh: The company is based in the state of Michigan, which is next door to Canada. As such, Palladium's game worlds usually have a much better grasp of that nation than those of most game publishers.
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* HitmanWithAHeart: Averted. A quirk of the alignment system is that those who are trained specifically to assassinate people are always Anarchist or evil. Be they HiredGuns, idealists or soldiers who specialize in killing high-value targets, they are never good people.
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License is back!
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* ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license) -- Predated the cartoon, so based primarily on the original Mirage Comics.
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* ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license) -- Predated the cartoon, so based primarily on the original Mirage Comics.
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* AuthorAppeal: One ''big'' thumbprint of Kevin Siembieda is insane heroes. There will be an insanity table in any game he makes and at least one character type will have automatic insanities, as well as plenty of character types that can have random insanities, and random-roll crazy characters, and insanity-causing abilities.[[note]]There's a mechanic to save vs. insanity, but most situations that might cause insanity don't actually allow it to be used.[[/note]] Rifts' Crazy is named for and defined by such insanities.
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* PowerAtAPrice: In the Megaverse, it's a pretty universal convention that transhumanism will carry a price. A [[YourDaysAreNumbered shortened lifespan]], [[WithGreatPowerComesGreatInsanity insanity]], feeling [[CyberneticsEatYourSoul cut off from humanity by your implants]], or a DealWithTheDevil are all options in various forms. Whatever the price is, though, PunyEarthlings don't get to match the powers of naturally supernatural beings without consequences.
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None
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All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment, a scaled damage resistance known as [[MadeOfIndestructium "Mega-Damage Capacity"]] and [[AcronymAndAbbreviationOverload preponderance of initialisms]] for game terms.
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All of the company's products (Except for ''TabletopGame/{{RECON}}'') use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment, a scaled damage resistance known as [[MadeOfIndestructium "Mega-Damage Capacity"]] and [[AcronymAndAbbreviationOverload preponderance of initialisms]] for game terms.
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* ''TabletopGame/AfterTheBomb'' -- Post-Apocalypse with {{Funny Animal}}s(orignally a TMNT spinoff).
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* ''TabletopGame/AfterTheBomb'' -- Post-Apocalypse with {{Funny Animal}}s(orignally Animal}}s. (orignally a TMNT spinoff). spinoff)
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* ''TabletopGame/{{Recon}}'' -- Military Action in Southeast Asia
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* ''TabletopGame/{{Recon}}'' ''TabletopGame/{{RECON}}'' -- Military Action in Southeast Asia
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* FanworkBan: One of the most notorious ones in the RPG industry. Kevin Siembieda forbids people from converting his settings (most notably ''RIFTS'') to other systems and publishing the rules anywhere, and makes legal threats against people who do publish them. (Fortunately, Palladium doesn't have the resources to follow through.)
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* ''TabletopGame/AfterTheBomb'' -- Post-Apocalypse with {{Funny Animal}}s.
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* ''TabletopGame/AfterTheBomb'' -- Post-Apocalypse with {{Funny Animal}}s.Animal}}s(orignally a TMNT spinoff).
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* ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license)
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* ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license)
license) -- Predated the cartoon, so based primarily on the original Mirage Comics.
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None
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* ''TabletopGame/{{Recon}}'' -- Military Action
* ''TabletopGame/{{Rifts}}'' -- Post-Apocalyptic+FantasyKitchenSink+SpaceWestern+HumongousMecha+everything else.
* ''TabletopGame/{{Rifts}}'' -- Post-Apocalyptic+FantasyKitchenSink+SpaceWestern+HumongousMecha+everything else.
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* ''TabletopGame/{{Recon}}'' -- Military Action
Action in Southeast Asia
* ''TabletopGame/{{Rifts}}'' --Post-Apocalyptic+FantasyKitchenSink+SpaceWestern+HumongousMecha+everything [[AfterTheEnd Post-Apocalyptic]]+FantasyKitchenSink+SpaceWestern+HumongousMecha+everything else.
* ''TabletopGame/{{Rifts}}'' --
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* ''TabletopGame/RobotechTactics''
* ''TabletopGame/{{Splicers}}'' RobotWar with Bio-Technology
* ''TabletopGame/SystemsFailure'' The MillenniumBug becomes literal as an AlienInvasion
* ''TabletopGame/{{Splicers}}'' RobotWar with Bio-Technology
* ''TabletopGame/SystemsFailure'' The MillenniumBug becomes literal as an AlienInvasion
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* ''TabletopGame/RobotechTactics''
''TabletopGame/RobotechRPGTactics'' -- Miniatures game, [[PerpetualBeta never completed]] after loss of license.
* ''TabletopGame/{{Splicers}}'' -- RobotWar with Bio-Technology
* ''TabletopGame/SystemsFailure'' -- The MillenniumBug becomes literal as an AlienInvasion
* ''TabletopGame/{{Splicers}}'' -- RobotWar with Bio-Technology
* ''TabletopGame/SystemsFailure'' -- The MillenniumBug becomes literal as an AlienInvasion