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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]], [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]], and [[https://techraptor.net/content/35th-anniversary-origin-systems-ultima legacy]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the [[Timeline/ElectronicArts long list list]] of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]], [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]], and [[https://techraptor.net/content/35th-anniversary-origin-systems-ultima legacy]] of Origin Systems, see the respective link.
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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]],[[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]], and [[https://techraptor.net/content/35th-anniversary-origin-systems-ultima legacy]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]],[[http://www.birth]], [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]], and [[https://techraptor.net/content/35th-anniversary-origin-systems-ultima legacy]] of Origin Systems, see the respective link.
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Over its two decades of existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/UnderworldAscendant Neurath]], [[VideoGame/DeusEx Warren]] [[VideoGame/EpicMickey Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

to:

Over its two decades of existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/UnderworldAscendant Neurath]], [[VideoGame/DeusEx Warren]] [[VideoGame/EpicMickey Spector]], [[VideoGame/DeusEx Harvey]] [[Franchise/{{Dishonored}} Smith]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.



''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of its new digital games distribution platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.birth]],[[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] fall]], and [[https://techraptor.net/content/35th-anniversary-origin-systems-ultima legacy]] of Origin Systems, see the respective link.
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None


Over its two decades of existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

to:

Over its two decades of existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Paul]] [[VideoGame/UnderworldAscendant Neurath]], [[VideoGame/DeusEx Warren Warren]] [[VideoGame/EpicMickey Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.
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[[caption-width-right:306:[[BadassCreed "We Create Worlds"]] [[note]]Origin Systems' logos throughout the decades (top to bottom: the 1980s, the 1990s, and the final years).[[/note]]]]

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[[caption-width-right:306:[[BadassCreed "We Create Worlds"]] [[note]]Origin [[note]]Above (top to bottom): Origin Systems' logos throughout the decades (top to bottom: logo during the 1980s, the 1990s, and the in its final years).[[/note]]]]
years[[/note]]]]



* ''VideoGame/UltimaI: The First Age of Darkness'' (1981), originally published by California Pacific Computer Company, the bought-out and re-released by Sierra, then again by Origin when the trademark rights reverted to Garriott again.

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* ''VideoGame/UltimaI: The First Age of Darkness'' (1981), originally published by California Pacific Computer Company, the bought-out then bought out and re-released by Sierra, then again by Origin when the trademark rights reverted to Garriott again.
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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of the its new digital games distribution platform for its published games.platform. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
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Over the two decades of its existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

In September 1992, the floundering Origin was bought out by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt and prioritized commercial success instead. Infamously, ''VideoGame/UltimaVIII'' was put on such a tight schedule, it was shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led them to [[ExecutiveMeddling divert Origin's resources]] away from ''VideoGame/UltimaIX'', resulting in the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.

to:

Over the its two decades of its existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

In September 1992, the floundering Origin was bought out by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt and prioritized commercial success instead. Infamously, ''VideoGame/UltimaVIII'' was put on such a tight schedule, it was shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led them to [[ExecutiveMeddling divert Origin's resources]] away from ''VideoGame/UltimaIX'', resulting in the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.
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[[caption-width-right:306:[[BadassCreed "We Create Worlds"]] [[note]]Origin Systems' logos from different periods (top to bottom: the 1980s, the 1990s, and the final years).[[/note]]]]

Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in ''Ultimas II'' through ''VII''[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], placed the newcomers among the top creators of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

to:

[[caption-width-right:306:[[BadassCreed "We Create Worlds"]] [[note]]Origin Systems' logos from different periods throughout the decades (top to bottom: the 1980s, the 1990s, and the final years).[[/note]]]]

Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in ''Ultimas II'' through ''VII''[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, UsefulNotes/{{The Great Video Game Crash|Of1983}}, but the company's first offering, Lord British's 1983 ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], placed immediately established the newcomers among the top creators of the WesternRPG genre, which creators, a genre they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive success successes of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.
Is there an issue? Send a MessageReason:
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Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], placed the newcomers among the top creators of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

to:

Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], ''Ultimas II'' through ''VII''[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], placed the newcomers among the top creators of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.
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!!!Before Creator/ElectronicArts buyout:

to:

!!!Before Creator/ElectronicArts buyout:buyout
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In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt and instead prioritized commercial success. Infamously, ''VideoGame/UltimaVIII'' was put on such a tight schedule, that it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led them to [[ExecutiveMeddling divert Origin's resources]] away from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.

to:

In September 1992, the floundering Origin was acquired bought out by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt and instead prioritized commercial success. success instead. Infamously, ''VideoGame/UltimaVIII'' was put on such a tight schedule, that it was shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led them to [[ExecutiveMeddling divert Origin's resources]] away from ''VideoGame/UltimaIX'', leading to resulting in the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.
Is there an issue? Send a MessageReason:
None


Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.

to:

Over the two decades of its existence, many later-famous soon-to-be-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and encountered severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/WingCommander'' and ''VideoGame/UltimaVII''. Things went downhill from there.
Is there an issue? Send a MessageReason:
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Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

to:

Origin Systems was an American video game developer and publisher, best known for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled placed the newcomers straight to among the top creators of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.
Is there an issue? Send a MessageReason:
None


Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt, prioritizing commercial success instead. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

Origin Systems was an American video game developer and publisher, best known as the creators of for creating the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both the Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top WRPG CRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit encountered severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' ''VideoGame/WingCommander'' and ''VideoGame/UltimaVIIPartII''.''VideoGame/UltimaVII''. Things went downhill from there.

In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt, prioritizing DoingItForTheArt and instead prioritized commercial success instead. success. Infamously, ''VideoGame/UltimaVIII'' released was put on such a tight schedule, that it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA them to [[ExecutiveMeddling divert Origin's resources]] away from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end]] for one of gaming's greatest epics.

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin had ever shipped.finished. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name of the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
Is there an issue? Send a MessageReason:
None


In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt, prioritizing commercial success instead. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a sad end for one of gaming's greatest epics.

to:

In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt, prioritizing commercial success instead. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a [[FranchiseKiller sad end end]] for one of gaming's greatest epics.
Is there an issue? Send a MessageReason:
None


Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first original offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

to:

Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first original offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaUnderworld Paul Neurath]], and [[VideoGame/DeusEx Warren Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.
Is there an issue? Send a MessageReason:
None


''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if of the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
Is there an issue? Send a MessageReason:
None


''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company 2000 to form [[VideoGame/TabulaRasa Destination Games]] and, much later, [[VideoGame/ShroudOfTheAvatar Portalarium]]. Origin Systems finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
Is there an issue? Send a MessageReason:
None


Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

to:

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]].Spector]], as well as the entire company of Creator/LookingGlassStudios[[note]]whose early breakthrough hits, ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', had all been published by Origin[[/note]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.



''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has had acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated it as the name if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

Added: 317

Changed: 18

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* ''VideoGame/Bioforge'' (1995)

to:

* ''VideoGame/Bioforge'' ''VideoGame/{{Bioforge}}'' (1995)



* ...

to:

* ...* ''Ultima'':
** ''Worlds of Ultima: Arthurian Legends''
** ''Ultima Worlds Online: Origin'', a.k.a. ''Ultima Online 2''
** ''Ultima X: Odyssey'' (canceled in 2004)
* ''Wing Commander'':
** ''Privateer 3''
** ''Strike Team''
** ''Wing Commander VII''
* ''Crusader 3: No Escape / Crusader: No Mercy / Crusader II''
* ''Harry Potter Online''

Added: 509

Changed: 4

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* ''Times of Lore'' (1988)
* ''Knights of Legend'' (1989)



* ''VideoGame/UltimaUnderworld: The Stygian Abyss'' (1992, as publisher), developed by [[Creator/LookingGlassStudios Blue Sky Productions]]



* ''Ultima Underworld II: Labyrinth of Worlds'' (1993, as publisher), developed by Looking Glass



* ''Shadowcaster'' (1993, as publisher), developed by Raven Software



* ''VideoGame/SystemShock'' (1994, as publisher), developed by Looking Glass



* ''CyberMage: Darklight Awakening'' (1995)

to:

* ''CyberMage: ''[=CyberMage=]: Darklight Awakening'' (1995)


Added DiffLines:

* ''VideoGame/{{Abuse}}'' (1996, as publisher), developed by Crack dot Com

Added: 339

Changed: 38

Removed: 33

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!!!TheEighties

to:

!!!TheEighties!!!Before Creator/ElectronicArts buyout:



* ''Autoduel'' (1985)



* ''Ogre'' (1986)



* ''2400 A.D.'' (1987)



* ''Omega'' (1989)
* ''Tangled Tales: The Misadventures of a Wizard's Apprentice'' (1989)
* ''Space Rogue'' (1989)



[[/index]]

!!!TheNineties
[[index]]


Added DiffLines:

* ''Bad Blood'' (1990)


Added DiffLines:

[[/index]]

!!!Post-Creator/ElectronicArts
[[index]]


Added DiffLines:

* ''VideoGame/Bioforge'' (1995)


Added DiffLines:

* ''CyberMage: Darklight Awakening'' (1995)


Added DiffLines:

* ''Transland'' (1996)

Added: 1971

Changed: 40

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Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/StarCitizen Chris Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

to:

Over the two decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/WingCommander Chris]] [[VideoGame/StarCitizen Chris Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.


Added DiffLines:

!!!TheEighties
[[index]]
* ''VideoGame/UltimaI: The First Age of Darkness'' (1981), originally published by California Pacific Computer Company, the bought-out and re-released by Sierra, then again by Origin when the trademark rights reverted to Garriott again.
* ''VideoGame/UltimaII: The Revenge of the Enchantress'' (1982), originally published by Sierra, then re-released by Origin after the trademark reverted.
* ''VideoGame/UltimaIII: Exodus'' (1983), first major game developed and published by Origin
* ''Caverns of Callisto'' (1983), developed by Chuck Bueche simultaneously with Garriott's ''Ultima III''
* ''VideoGame/UltimaIV: Quest of the Avatar'' (1985)
* ''Moebius: The Orb of Celestial Harmony'' (1985)
* ''Ring Quest'' (1986)
* ''VideoGame/UltimaV: Warriors of Destiny'' (1988)
* ''Windwalker'' (1989), a sequel to ''Moebius''
[[/index]]

!!!TheNineties
[[index]]
* ''VideoGame/UltimaVI: The False Prophet'' (1990)
* ''VideoGame/WorldsOfUltimaTheSavageEmpire'' (1990)
* ''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander]]'' (1990)
* ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' (1991)
* ''Wing Commander II: Vengeance of the Kilrathi'' (1991)
* ''VideoGame/UltimaVII: The Black Gate'' (1992)
* ''VideoGame/UltimaVIIPartII: Serpent Isle'' (1993)
* ''VideoGame/WingCommanderPrivateer'' (1993)
* ''Wing Commander Academy'' (1993)
* ''VideoGame/StrikeCommander'' (1993)
* ''VideoGame/UltimaVIII: Pagan'' (1994)
* ''Wing Commander III: Heart of the Tiger'' (1994)
* ''Wing Commander: Armada'' (1994)
* ''Pacific Strike'' (1994)
* ''VideoGame/WingsOfGlory'' (1994)
* ''VideoGame/{{Crusader}}: No Remorse'' (1995)
* ''VideoGame/WingCommanderIVThePriceOfFreedom'' (1996)
* ''Privateer 2: The Darkening'' (1996)
* ''Crusader: No Regret'' (1996)
* ''Jane's AH-64D Longbow'' (1996)
* ''VideoGame/UltimaOnline'' (1997), remains playable as of 2018
* ''Wing Commander: Prophecy'' (1997)
* ''Jane's Longbow 2'' (1997)
* ''VideoGame/UltimaIX: Ascension'' (1999)
[[/index]]

!!!CanceledVideoGames
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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated that name for the digital distribution platform its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

to:

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated that it as the name for if the digital distribution platform for its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
Is there an issue? Send a MessageReason:
None


In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt in pursuit of financial success. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a sad end for one of gaming's greatest epics.

to:

In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt in pursuit of financial success.DoingItForTheArt, prioritizing commercial success instead. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a sad end for one of gaming's greatest epics.
Is there an issue? Send a MessageReason:
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Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first original offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], was so strong, it carried the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two years of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/StarCitizen Chris Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

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Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first original offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], was so strong, it carried propelled the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two years decades of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/StarCitizen Chris Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.
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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever released. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated that name for the digital distribution platform its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.

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''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever released.shipped. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated that name for the digital distribution platform its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
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[[caption-width-right:306:[[BadassCreed "We Create Worlds"]][[note]]The company's logos from different periods (top to bottom: 1980s, 1990s, final years).[[/note]]]]

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[[caption-width-right:306:[[BadassCreed "We Create Worlds"]][[note]]The company's Worlds"]] [[note]]Origin Systems' logos from different periods (top to bottom: the 1980s, the 1990s, and the final years).[[/note]]]]
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[[quoteright:306:http://static.tvtropes.org/pmwiki/pub/images/origin_systems_logos.png]]
[[caption-width-right:306:[[BadassCreed "We Create Worlds"]][[note]]The company's logos from different periods (top to bottom: 1980s, 1990s, final years).[[/note]]]]
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Origin Systems was an American video game developer and publisher, best known as the creators of the legendary ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'' franchises. It was founded in March 1983 by the brothers Richard (a.k.a. "Lord British") and Robert Garriott, their father Owen[[note]]an astronaut who flew both Skylab and the Space Shuttle[[/note]], and their buddy Chuck Bueche[[note]]who would be immortalized as Chuckles the Jester in early ''Ultima'' titles[[/note]], right on the eve of UsefulNotes/TheGreatVideoGameCrashOf1983, but the company's first original offering, Lord British's ''VideoGame/UltimaIII: Exodus''[[note]]''VideoGame/UltimaI'' was published by the short-lived California Pacific, and ''VideoGame/UltimaII'', by Creator/{{Sierra}}, with whom Garriott fell out soon thereafter[[/note]], was so strong, it carried the newcomers straight to the top of the WesternRPG genre, which they would soon change forever with ''VideoGame/UltimaIV'' and its successors.

Over the two years of its existence, many later-famous video game developers got their start at Origin Systems, thanks to its culture of visionary game design, pushing the limits of technology, and [[DoingItForTheArt never cutting corners in pursuit of artistic goals]]. Some of these names include [[VideoGame/StarCitizen Chris Roberts]], Creator/JohnRomero, [[VideoGame/UltimaOnline Raph]] [[VideoGame/StarWarsGalaxies Koster]], [[VideoGame/UltimaOnline Starr Long]], and [[VideoGame/DeusEx Warren Spector]]. However, like many top WRPG developers of TheEighties, Origin was hit hard by the [[Analysis/WesternRPG mid-90s crisis of the genre]], and hit severe financial troubles on the publishing side of its business, despite the massive success of ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII''. Things went downhill from there.

In September 1992, Origin was acquired by Creator/ElectronicArts, who quickly began curbing the developer's habit of DoingItForTheArt in pursuit of financial success. Infamously, ''VideoGame/UltimaVIII'' released on such a tight schedule, it shipped in an [[ObviousBeta unfinished and barely playable state]], and although EA originally saw no potential in ''VideoGame/UltimaOnline'', its surprise early success led EA to [[ExecutiveMeddling divert Origin's resources]] from ''VideoGame/UltimaIX'', leading to the latter's ''extremely'' TroubledProduction and, ultimately, a sad end for one of gaming's greatest epics.

''Ultima IX: Ascension'', released on November 24, 1999, was the last game Origin ever released. The remaining founders resigned in April 2000, and the company finally disbanded in February 2004, joining Creator/{{Bullfrog|Productions}} and Creator/{{Westwood|Studios}} as the third in the long list of [[https://heavy.com/games/2017/10/studios-ea-has-killed-visceral-games/ developers EA has acquired and shut down]]. In a darkly ironic twist, the "Origin" trademark got a second life in 2011, when Electronic Arts appropriated that name for the digital distribution platform its published games. For more information on the [[https://www.filfre.net/2013/05/origin-systems/ birth]] and [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin fall]] of Origin Systems, see the respective link.
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!!Games developed and/or published by Origin Systems:

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