Is there an issue? Send a MessageReason:
All game developers go on to make games.
Changed line(s) 7,8 (click to see context) from:
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make games much better-known games, like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
* Boy George of Music/CultureClub
Deleted line(s) 85 (click to see context) :
* Boy George of Music/CultureClub
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,8 (click to see context) from:
In 1985, Creator/{{MCA}}[=/=]Creator/{{Universal}}, which had been actively acquiring companies in the mid-1980s, acquired LJN for $66 million or $67 million in an effort to retain more profits from the merchandising of its film properties. That same year, LJN had one of its greatest successes in action figures with ''WesternAnimation/ThunderCats1985''. (The company was already known for its [[Wrestling/{{WWE}} WWF]] wrestling figures.)
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1985, Creator/{{MCA}}[=/=]Creator/{{Universal}}, which had been actively acquiring companies in the mid-1980s, acquired LJN for $66 million or $67 million in an effort to retain more profits from the merchandising of its film properties. The company was already well known by then for its [[Wrestling/{{WWE}} WWF]] wrestling figures. That same year, LJN had one of its greatest successes in action figures with ''WesternAnimation/ThunderCats1985''. (The company was already known for its [[Wrestling/{{WWE}} WWF]] wrestling figures.)
''WesternAnimation/ThunderCats1985''.
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to maketop notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
In 1986, LJN started publishing video games, nearly all of them based on licenses and/or released for the UsefulNotes/NintendoEntertainmentSystem. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make
Is there an issue? Send a MessageReason:
Removed complaining, added links, corrected company name.
Changed line(s) 3,8 (click to see context) from:
[=LJN=] Toys was founded in 1970 by Jack Friedman, who later founded Creator/{{THQ}} and Jakks Pacific. The name [=LJN=] came from the initials of Lewis J. Norman, the reverse of Norman J. Lewis, whose toy company had employed Friedman as a sales representative in the 1960s. Lewis initially backed the company financially, but later sold his interest to a Chinese investor.
In 1985, Creator/{{MCA}}[=/=]Creator/{{Universal}}, which had been actively acquiring companies in the mid-1980s, acquired [=LJN=] for $66 million or $67 million in an effort to retain more profits from the merchandising of its film properties. That same year, LJN had one of its greatest successes in action figures with ''WesternAnimation/ThunderCats1985''. (The company was already known for its [[Wrestling/{{WWE}} WWF]] wrestling figures.)
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal flaws such as unresponsive controls, odd physics, horrendous graphics, and just being horribly designed in general. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
In 1985, Creator/{{MCA}}[=/=]Creator/{{Universal}}, which had been actively acquiring companies in the mid-1980s, acquired [=LJN=] for $66 million or $67 million in an effort to retain more profits from the merchandising of its film properties. That same year, LJN had one of its greatest successes in action figures with ''WesternAnimation/ThunderCats1985''. (The company was already known for its [[Wrestling/{{WWE}} WWF]] wrestling figures.)
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal flaws such as unresponsive controls, odd physics, horrendous graphics, and just being horribly designed in general. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1985, Creator/{{MCA}}[=/=]Creator/{{Universal}}, which had been actively acquiring companies in the mid-1980s, acquired
In 1986,
Changed line(s) 11,12 (click to see context) from:
In 1990, MCA sold LJN to [[Creator/{{Acclaim}} Acclaim Entertainment]]. Acclaim phased out the toy lines and liquidated the Entertech brand, so they could use the LJN brand to increase the number of games they could publish for the NES. Even after Nintendo dropped the publishing limitations, LJN continued to publish games for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/GameBoy as late as 1995, when the division was folded into Acclaim proper. For reasons unknown, Acclaim revived the brand in 2000 to publish one UsefulNotes/SegaDreamcast title, ''Spirit of Speed '37''. It's often rumored that they did this because they knew they had a bad game on their hands, pretty much summing up the perception of the brand: not an old rival of Creator/{{Mattel}}, but the video game equivalent of Creator/FourKidsEntertainment.
to:
In 1990, MCA sold LJN to [[Creator/{{Acclaim}} Acclaim Entertainment]]. Acclaim phased out the toy lines and liquidated the Entertech brand, so they could use the LJN brand to increase the number of games they could publish for the NES. Even after Nintendo dropped the publishing limitations, LJN continued to publish games for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/GameBoy as late as 1995, when the division was folded into Acclaim proper. For reasons unknown, Acclaim revived the brand in 2000 to publish one UsefulNotes/SegaDreamcast title, ''Spirit of Speed '37''. It's often rumored that they did this because they knew they had a bad game on their hands, pretty much summing up the perception of the brand: not an old rival of Creator/{{Mattel}}, but the video game equivalent of Creator/FourKidsEntertainment.\n
Changed line(s) 14 (click to see context) from:
!!Games published by [=LJN=]:
to:
Changed line(s) 30 (click to see context) from:
* ''Film/Alien3;'' (Game Boy version)
to:
* ''Film/Alien3;'' ''Film/Alien3'' (Game Boy version)
Changed line(s) 48 (click to see context) from:
!!! Software Creations
to:
!!! Software CreationsCreator/SoftwareCreations
Changed line(s) 56 (click to see context) from:
!!! Grey Matter
to:
!!! Grey Gray Matter
Deleted line(s) 87 (click to see context) :
* Creator/BrookeShields
Changed line(s) 97 (click to see context) from:
* LJN Video Art System
to:
* LJN Video Art UsefulNotes/VideoArt System
Added DiffLines:
* Creator/BrookeShields
Is there an issue? Send a MessageReason:
I removed the image caption.
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:288:Sorry. [[TheProblemWithLicensedGames There ain't a pot of gold at the end of this rainbow]].]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* ''The Amazing Franchise/SpiderMan''
to:
* ''The Amazing Franchise/SpiderMan''ComicBook/SpiderMan''
Changed line(s) 29 (click to see context) from:
** ''Franchise/SpiderMan: Return of the Sinister Six''
to:
** ''Franchise/SpiderMan: ''Spider-Man: Return of the Sinister Six''
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc.unresponsive controls, odd physics, horrendous graphics, and just being horribly designed in general. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,20 (click to see context) from:
* ''The Amazing {{Franchise/SpiderMan}}''
* ''Videogame/ANightmareOnElmStreetNES''
* ''Videogame/ANightmareOnElmStreetNES''
to:
* ''The Amazing {{Franchise/SpiderMan}}''
Franchise/SpiderMan''
*''Videogame/ANightmareOnElmStreetNES''''VideoGame/{{A Nightmare on Elm Street|NES}}''
*
Changed line(s) 31 (click to see context) from:
* ''Alien³'' (Game Boy version)
to:
* ''Alien³'' ''Film/Alien3;'' (Game Boy version)
Changed line(s) 43 (click to see context) from:
* ''[[VideoGame/BackToTheFuture1989 Back to the Future]]''
to:
* ''[[VideoGame/BackToTheFuture1989 Back ''VideoGame/{{Back to the Future]]''Future|1989}}''
Changed line(s) 45 (click to see context) from:
* ''[[VideoGame/ThePunisherNES The Punisher]]''
to:
* ''[[VideoGame/ThePunisherNES The Punisher]]''''VideoGame/{{The Punisher|NES}}''
Changed line(s) 52 (click to see context) from:
* ''{{Wolverine}}''
to:
* ''{{Wolverine}}''''ComicBook/{{Wolverine}}''
Changed line(s) 89 (click to see context) from:
* ''Film/Dune1984''
to:
* ''Film/Dune1984''''Film/{{Dune|1984}}''
Changed line(s) 101,102 (click to see context) from:
* ''[[Series/SWAT1975 SWAT]]''
* ''[[WesternAnimation/ThunderCats1985 ThunderCats]]''
* ''[[WesternAnimation/ThunderCats1985 ThunderCats]]''
to:
* ''[[Series/SWAT1975 SWAT]]''
S.W.A.T.]]''
*''[[WesternAnimation/ThunderCats1985 ThunderCats]]''''WesternAnimation/{{ThunderCats|1985}}''
*
Changed line(s) 104 (click to see context) from:
* ''[[Series/{{V 1983}} V]]''
to:
* ''[[Series/{{V 1983}} V]]''''Series/{{V|1983}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 81,82 (click to see context) from:
* ''The Uncanny Franchise/XMen''
to:
* ''The Uncanny Franchise/XMen''
ComicBook/XMen''
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
!!Toys and action figures made by LJN:
to:
Changed line(s) 95 (click to see context) from:
* ''Film/HowardTheDuck'' (not released)
to:
* ''Film/HowardTheDuck'' (not released)(a plushie of Howard, not released due to the film's failure)
Is there an issue? Send a MessageReason:
Per thread, unnecessary reference to a reviewer, excessive negativity, and reception outside YMMV pages]
Deleted line(s) 14,25 (click to see context) :
The company is probably best known today as a frequent target of [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
WebVideo/TheAngryVideoGameNerd also referred to the logo as the "''Shit Rainbow''", the colors are as follows:
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:
-->'''Purple''' for putrid gameplay\\
'''Blue''' for bad musical abominations\\
'''Green''' for graphical farts and garlic\\
'''Yellow''' for piss-poor lack of loyalty to (the) source material\\
'''Orange''' for Orange (Aren't) you a fuckin' idiot?![[note]](possibly due to the cartridge art deceiving you into believing you're playing an '''''actual OK game''''')[[/note]]\\
'''Red''' for high stress anger inducing masochism.
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
WebVideo/TheAngryVideoGameNerd also referred to the logo as the "''Shit Rainbow''", the colors are as follows:
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:
-->'''Purple''' for putrid gameplay\\
'''Blue''' for bad musical abominations\\
'''Green''' for graphical farts and garlic\\
'''Yellow''' for piss-poor lack of loyalty to (the) source material\\
'''Orange''' for Orange (Aren't) you a fuckin' idiot?![[note]](possibly due to the cartridge art deceiving you into believing you're playing an '''''actual OK game''''')[[/note]]\\
'''Red''' for high stress anger inducing masochism.
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} Creator/{{Westone|BitEntertainment}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,16 (click to see context) from:
The company is probably best known today as a frequent target of [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts" and according to him, the colors are as follows:
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:\\
'''Purple''' for putrid gameplay\\
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:\\
'''Purple''' for putrid gameplay\\
to:
The company is probably best known today as a frequent target of [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts" and according '''N'''umbnuts".
WebVideo/TheAngryVideoGameNerd also referred tohim, the logo as the "''Shit Rainbow''", the colors are as follows:
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum ofawfulness:\\
'''Purple'''awfulness:
-->'''Purple''' for putrid gameplay\\
WebVideo/TheAngryVideoGameNerd also referred to
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of
'''Purple'''
-->'''Purple''' for putrid gameplay\\
Changed line(s) 21,23 (click to see context) from:
'''Red''' for high stress anger inducing masochism.\\
'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
to:
'''Red''' for high stress anger inducing masochism.\\
'''Themasochism.
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
'''The
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22,23 (click to see context) from:
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
The company is probably best known today as a frequent target of [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
to:
The company is probably best known today as a frequent target of [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
'''N'''umbnuts" and according to him, the colors are as follows:
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:\\
'''Purple''' for putrid gameplay\\
'''Blue''' for bad musical abominations\\
'''Green''' for graphical farts and garlic\\
'''Yellow''' for piss-poor lack of loyalty to (the) source material\\
'''Orange''' for Orange (Aren't) you a fuckin' idiot?![[note]](possibly due to the cartridge art deceiving you into believing you're playing an '''''actual OK game''''')[[/note]]\\
'''Red''' for high stress anger inducing masochism.\\
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
->'''The Nerd''': Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try?! No, they wanted to incorporate the entire spectrum of awfulness:\\
'''Purple''' for putrid gameplay\\
'''Blue''' for bad musical abominations\\
'''Green''' for graphical farts and garlic\\
'''Yellow''' for piss-poor lack of loyalty to (the) source material\\
'''Orange''' for Orange (Aren't) you a fuckin' idiot?![[note]](possibly due to the cartridge art deceiving you into believing you're playing an '''''actual OK game''''')[[/note]]\\
'''Red''' for high stress anger inducing masochism.\\
->'''The Nerd''': Put that all together, you got all the colors of the shit rainbow. ''([[SarcasmMode sarcastically]])'' Hooray, LJN.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:288:Sorry. There ain't a pot of gold at the end of this rainbow.]]
to:
[[caption-width-right:288:Sorry. [[TheProblemWithLicensedGames There ain't a pot of gold at the end of this rainbow.rainbow]].]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
to:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's [[WebVideo/TheAngryVideoGameNerd The Angry Vid]][[ArchEnemy eo Game Nerd]]'s ire, who has joked that the name is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
Is there an issue? Send a MessageReason:
None
Changed line(s) 91 (click to see context) from:
* ''Film/{{Dune}}''
to:
* ''Film/{{Dune}}''''Film/Dune1984''
Is there an issue? Send a MessageReason:
None
Changed line(s) 103,104 (click to see context) from:
* ''Series/SWAT1975''
* ''WesternAnimation/ThunderCats1985''
* ''WesternAnimation/ThunderCats1985''
to:
* ''Series/SWAT1975''
''[[Series/SWAT1975 SWAT]]''
*''WesternAnimation/ThunderCats1985''''[[WesternAnimation/ThunderCats1985 ThunderCats]]''
*
Changed line(s) 106 (click to see context) from:
* ''Series/{{V 1983}}''
to:
* ''Series/{{V 1983}}''''[[Series/{{V 1983}} V]]''
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
* ''Film/TheKarateKid''
to:
* ''Film/TheKarateKid''''VideoGame/TheKarateKid''
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's fury. Who has joked that the name must stand for "'''L'''aughing '''J'''oking '''N'''umbnuts".
to:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's fury. Who ire, who has joked that the name must stand is an acronym for "'''L'''aughing '''J'''oking '''N'''umbnuts".
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios (mostly of British origin) who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's outrage (he's joked that the name must stand for "laughing joking numbnuts").
to:
The company is probably best known today as a frequent target of WebVideo/TheAngryVideoGameNerd's outrage (he's fury. Who has joked that the name must stand for "laughing joking numbnuts").
"'''L'''aughing '''J'''oking '''N'''umbnuts".
Is there an issue? Send a MessageReason:
None
Changed line(s) 61,62 (click to see context) from:
* ''WWF King of the Ring''
to:
* ''WWF King of the Ring''
Ring'' [[note]]provided art while Eastridge Technology developed the game[[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:288:Sorry. No pot of gold in this logo.]]
to:
[[caption-width-right:288:Sorry. No There ain't a pot of gold in at the end of this logo.rainbow.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* ''Film/WhoFramedRogerRabbit''
to:
* ''Film/WhoFramedRogerRabbit''''VideoGame/WhoFramedRogerRabbit''
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have been notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).
to:
In 1986, [=LJN=] started publishing video games, nearly all of them for the UsefulNotes/NintendoEntertainmentSystem, but [[TheProblemWithLicensedGames its games have been become notorious]] for having abysmal design flaws such as lack of recovery time, limited attack range, etc. Most of the studio's games were outsourced, sometimes to studios who would go on to make top notch games like Creator/{{Atlus}} (''VideoGame/SnowboardKids'', ''Franchise/ShinMegamiTensei'', ''VideoGame/{{Xexyz}}'', etc.), Creator/{{Westone}} (the ''VideoGame/WonderBoy'' studio) and Creator/{{Rare}} (''VideoGame/GoldenEye1997'', ''VideoGame/BanjoKazooie'', ''VideoGame/ConkersBadFurDay'', ''VideoGame/KillerInstinct'' etc.).