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Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan1'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.

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Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's.mid-1980s. For the original ''VideoGame/MegaMan1'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.
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He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Capcom to [[StartMyOwn form his own company]] named "Comcept". In particular, he had a long-term rivalry with Capcom's [[MoneyDearBoy money-driven]] marketing for the ''Mega Man'' series, resulting in a complete disregard to his wants, and culminating in the production of ''VideoGame/MegaManX[[VideoGame/MegaManX6 6]]''-''[[VideoGame/MegaManX8 X8]]'' (even though he wanted to end the Mega Man X games after X5) and an altered plot that contradicted what Inafune had planned for the ''VideoGame/MegaManZero'' series. After more madness with the games and the production of ''VideoGame/MegaManLegends 3'' truncated, Inafune [[ScrewThisImOuttaHere got up and left the company]], which caused ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'' to be what it is now, and caused the [[ScrewedByTheNetwork cancellation]] of ''Legends 3''.

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He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead led him to split]] from Capcom to [[StartMyOwn form his own company]] named "Comcept". In particular, he had a long-term rivalry with Capcom's [[MoneyDearBoy money-driven]] marketing for the ''Mega Man'' series, resulting in a complete disregard to his wants, and culminating in the production of ''VideoGame/MegaManX[[VideoGame/MegaManX6 6]]''-''[[VideoGame/MegaManX8 X8]]'' (even though he wanted to end the Mega Man X games after X5) and an altered plot that contradicted what Inafune had planned for the ''VideoGame/MegaManZero'' series. After more madness with the games and the production of ''VideoGame/MegaManLegends 3'' truncated, Inafune [[ScrewThisImOuttaHere got up and left the company]], which caused ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'' to be what it is now, and caused the [[ScrewedByTheNetwork cancellation]] of ''Legends 3''.
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Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.

to:

Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' ''VideoGame/MegaMan1'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.
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Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Capcom to [[StartMyOwn form his own company]] named "Comcept".

In particular, he had a long-term rivalry with Capcom's [[MoneyDearBoy money-driven]] marketing for the ''Mega Man'' series, resulting in a complete disregard to his wants, and culminating in the production of ''VideoGame/MegaManX[[VideoGame/MegaManX6 6]]''-''[[VideoGame/MegaManX8 X8]]'' (even though he wanted to end the Mega Man X games after X5) and an altered plot that contradicted what Inafune had planned for the ''VideoGame/MegaManZero'' series. After more madness with the games and the production of ''VideoGame/MegaManLegends 3'' truncated, Inafune [[ScrewThisImOuttaHere got up and left the company]], which caused ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'' to be what it is now, and caused the [[ScrewedByTheNetwork cancellation]] of ''Legends 3''.

to:

Inafune got his start in the games industry working as an artist and object designer for several Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''.''VideoGame/MegaManZero''.

He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Capcom to [[StartMyOwn form his own company]] named "Comcept". \n\n In particular, he had a long-term rivalry with Capcom's [[MoneyDearBoy money-driven]] marketing for the ''Mega Man'' series, resulting in a complete disregard to his wants, and culminating in the production of ''VideoGame/MegaManX[[VideoGame/MegaManX6 6]]''-''[[VideoGame/MegaManX8 X8]]'' (even though he wanted to end the Mega Man X games after X5) and an altered plot that contradicted what Inafune had planned for the ''VideoGame/MegaManZero'' series. After more madness with the games and the production of ''VideoGame/MegaManLegends 3'' truncated, Inafune [[ScrewThisImOuttaHere got up and left the company]], which caused ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'' to be what it is now, and caused the [[ScrewedByTheNetwork cancellation]] of ''Legends 3''.
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None


Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

to:

Inafune got his start in the games industry working as an artist and object designer for several Capcom Creator/{{Capcom}} arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} Capcom to [[StartMyOwn form his own company]] named "Comcept".
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Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/Lost Planet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

to:

Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/Lost Planet'' ''VideoGame/LostPlanet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".
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Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/Lost Planet'') but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

to:

Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''VideoGame/DeadRising'' and ''VideoGame/Lost Planet'') Planet'' ) but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".
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None


Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''Franchise/Dead Rising'' and ''Franchise/Lost Planet'') but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

to:

Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''Franchise/Dead Rising'' ''VideoGame/DeadRising'' and ''Franchise/Lost ''VideoGame/Lost Planet'') but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".
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Keiji Inafune (born 8 May 1965) is a video game artist/producer. Often called "the father of Mega Man" or the "Man Behind the Mega", Inafune got his start working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''Franchise/Dead Rising'' and ''Franchise/Lost Planet'') but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

to:

Keiji Inafune (born 8 May 1965) is a video game artist/producer. Often called "the father of Mega Man" or the "Man Behind the Mega", he was a long-time contributor and producer to the ''Franchise/MegaMan'' games and is the creator of the popular Capcom character Zero.

Inafune got his start in the games industry working as an artist and object designer for several Capcom arcade games in the mid 1980's. For the original ''VideoGame/MegaMan'' he designed the title character (alongside Mega Man's often overlooked creator Akira Kitamura) as well as the original grunt enemies and bosses. He would get his first taste of producing the ''Rockman''/''Franchise/MegaMan'' games starting with Mega Man 3, and produced the games full-time from 1996 until 2011. Inafune was the visionary behind the story, setting and artistic direction of ''VideoGame/MegaManX'' and later ''VideoGame/MegaManZero''. He served as a vice president at Capcom and produced several of their games (Such as the original ''Franchise/Dead Rising'' and ''Franchise/Lost Planet'') but [[FranchiseZombie a nasty fallout with upper management lead him to split]] from Creator/{{Capcom}} to [[StartMyOwn form his own company]] named "Comcept".

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