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Infidel has enough tropes for its own page
* ''VideoGame/{{Infidel}}''
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* BittersweetEnding: ''Infidel'' is no exception for this VillainProtagonist:
-->[[spoiler:You lift the cover with great care, and in an instant you see all your dreams come true. The interior of the sarcophagus is lined with gold, inset with jewels, glistening in your torchlight. The riches and their dazzling beauty overwhelm you. You take a deep breath, amazed that all of this is yours. You tremble with excitement, then realize the ground beneath your feet is trembling, too.\\
\\
As a knife cuts through butter, this realization cuts through your mind, makes your hands shake and cold sweat appear on your forehead. The Burial Chamber is collapsing, [[TheWallsAreClosingIn the walls closing in]]. [[BuriedAlive You will never get out of this pyramid alive.]] [[KarmicDeath You earned this treasure. But it cost you your life.]]\\
\\
And as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide.\\
\\
Well, someday, someone will discover your bones here. And then you will get your fame.]]
-->[[spoiler:You lift the cover with great care, and in an instant you see all your dreams come true. The interior of the sarcophagus is lined with gold, inset with jewels, glistening in your torchlight. The riches and their dazzling beauty overwhelm you. You take a deep breath, amazed that all of this is yours. You tremble with excitement, then realize the ground beneath your feet is trembling, too.\\
\\
As a knife cuts through butter, this realization cuts through your mind, makes your hands shake and cold sweat appear on your forehead. The Burial Chamber is collapsing, [[TheWallsAreClosingIn the walls closing in]]. [[BuriedAlive You will never get out of this pyramid alive.]] [[KarmicDeath You earned this treasure. But it cost you your life.]]\\
\\
And as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide.\\
\\
Well, someday, someone will discover your bones here. And then you will get your fame.]]
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* DiabolusExMachina: ''Infidel''.
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* KarmicDeath: Happens in ''Infidel'', [[spoiler:where the VillainProtagonist, as a tomb-robber, has discovered the Queen's treasure, but in opening her sarcophagus, the Burial Chamber ends up becoming the protagonist's own tomb at the end of the game.]]
* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some {{Jerkass}} behavior on their part and failure to see what was coming next.
* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some {{Jerkass}} behavior on their part and failure to see what was coming next.
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** One of ''Infidel''[='=]s feelies is a letter from the protagonist, whose writing degenerates while he gets drunk on drugged kumiss and spouts out non sequiturs and references to: Creator/TSEliot, ''America the Beautiful'', "I've Been Working on the Railroad", ''Series/DaysOfOurLives'', ''Literature/ThreeLittlePigs'', PigLatin, [[NurseryRhyme This Little Piggy]], Home on the Range (Kansas' state song), ''Film/TheWizardOfOz'', "Home is where the heart is", ''[[Theatre/TheThreepennyOpera Mack the Knife]]'', "Head for the hills", and ''Theatre/TheSoundOfMusic''.
* SlippingAMickey: Judging by the protagonist's journal and letter (the feelies) and Abdul's farewell letter in ''Infidel'', one of his men borrows a calfskin of kumiss, slips a sleeping drug into the drink, and makes him drink it in order to put him to sleep, so they can steal almost all his possessions in retaliation for bossing his men around, treating them cruelly, and making them work on a holy day of rest or obligation.
* SlippingAMickey: Judging by the protagonist's journal and letter (the feelies) and Abdul's farewell letter in ''Infidel'', one of his men borrows a calfskin of kumiss, slips a sleeping drug into the drink, and makes him drink it in order to put him to sleep, so they can steal almost all his possessions in retaliation for bossing his men around, treating them cruelly, and making them work on a holy day of rest or obligation.
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* VillainProtagonist: ''Infidel''.
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* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning.
to:
* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning. Also, some computer versions of ''Seastalker'' allow you to type in your first and last name at the very beginning.
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* {{Bookends}}: ''Plundered Hearts'' starts with the female protagonist shooting a pirate with a pistol and dropping it before another pirate caresses and kisses her (that's all in the dream scenario). The GoldenEnding [[spoiler:repeats this scenario: the same protagonist shoots Crulley dead with the same pistol and dropping it before Nicholas Jamison gratefully embraces and kisses her tenderly]].
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* MasterOfUnlocking: In ''Plundered Hearts'', when the protagonist rescues Jamison from the dungeon and is asked for a key to unlock his chains (which she doesn't), she has another tool that can unlock the chains: [[spoiler:the pin on her brooch]].
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* BittersweetEnding: ''Infidel'' is no exception for this VillainProtagonist:
-->[[spoiler:You lift the cover with great care, and in an instant you see all your dreams come true. The interior of the sarcophagus is lined with gold, inset with jewels, glistening in your torchlight. The riches and their dazzling beauty overwhelm you. You take a deep breath, amazed that all of this is yours. You tremble with excitement, then realize the ground beneath your feet is trembling, too.\\
\\
As a knife cuts through butter, this realization cuts through your mind, makes your hands shake and cold sweat appear on your forehead. The Burial Chamber is collapsing, [[TheWallsAreClosingIn the walls closing in]]. [[BuriedAlive You will never get out of this pyramid alive.]] [[KarmicDeath You earned this treasure. But it cost you your life.]]\\
\\
And as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide.\\
\\
Well, someday, someone will discover your bones here. And then you will get your fame.]]
-->[[spoiler:You lift the cover with great care, and in an instant you see all your dreams come true. The interior of the sarcophagus is lined with gold, inset with jewels, glistening in your torchlight. The riches and their dazzling beauty overwhelm you. You take a deep breath, amazed that all of this is yours. You tremble with excitement, then realize the ground beneath your feet is trembling, too.\\
\\
As a knife cuts through butter, this realization cuts through your mind, makes your hands shake and cold sweat appear on your forehead. The Burial Chamber is collapsing, [[TheWallsAreClosingIn the walls closing in]]. [[BuriedAlive You will never get out of this pyramid alive.]] [[KarmicDeath You earned this treasure. But it cost you your life.]]\\
\\
And as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide.\\
\\
Well, someday, someone will discover your bones here. And then you will get your fame.]]
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* KarmicDeath: Happens in ''Infidel'', [[spoiler:where the VillainProtagonist, as a tomb-robber, has discovered the Queen's treasure, but in opening her sarcophagus, the Burial Chamber ends up becoming the protagonist's own tomb at the end of the game.]]
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None
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* DifficultyLevels: Early in ''Moonmist'', the player is asked their favorite color, and the answer determines which of four different mysteries (differing in complexity, and each with a different guilty party and a different reward) the game subsequently presents to the player. The options in order of ascending difficulty are green, blue, red, or yellow.
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None
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** One of ''Infidel''[='=]s feelies is a letter from the protagonist, whose writing degenerates while he gets drunk on drugged kumiss and spouts out non sequiturs and references to: Creator/TSEliot, ''America the Beautiful'', "I've Been Working on the Railroad", ''Series/DaysOfOurLives'', ''Literature/ThreeLittlePigs'', PigLatin, [[Nursery Rhyme This Little Piggy]], Home on the Range (Kansas' state song), ''Film/TheWizardOfOz'', "Home is where the heart is", ''[[Theatre/TheThreepennyOpera Mack the Knife]]'', "Head for the hills", and ''Theatre/TheSoundOfMusic''.
to:
** One of ''Infidel''[='=]s feelies is a letter from the protagonist, whose writing degenerates while he gets drunk on drugged kumiss and spouts out non sequiturs and references to: Creator/TSEliot, ''America the Beautiful'', "I've Been Working on the Railroad", ''Series/DaysOfOurLives'', ''Literature/ThreeLittlePigs'', PigLatin, [[Nursery Rhyme [[NurseryRhyme This Little Piggy]], Home on the Range (Kansas' state song), ''Film/TheWizardOfOz'', "Home is where the heart is", ''[[Theatre/TheThreepennyOpera Mack the Knife]]'', "Head for the hills", and ''Theatre/TheSoundOfMusic''.
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None
Added DiffLines:
** One of ''Infidel''[='=]s feelies is a letter from the protagonist, whose writing degenerates while he gets drunk on drugged kumiss and spouts out non sequiturs and references to: Creator/TSEliot, ''America the Beautiful'', "I've Been Working on the Railroad", ''Series/DaysOfOurLives'', ''Literature/ThreeLittlePigs'', PigLatin, [[Nursery Rhyme This Little Piggy]], Home on the Range (Kansas' state song), ''Film/TheWizardOfOz'', "Home is where the heart is", ''[[Theatre/TheThreepennyOpera Mack the Knife]]'', "Head for the hills", and ''Theatre/TheSoundOfMusic''.
* SlippingAMickey: Judging by the protagonist's journal and letter (the feelies) and Abdul's farewell letter in ''Infidel'', one of his men borrows a calfskin of kumiss, slips a sleeping drug into the drink, and makes him drink it in order to put him to sleep, so they can steal almost all his possessions in retaliation for bossing his men around, treating them cruelly, and making them work on a holy day of rest or obligation.
* SlippingAMickey: Judging by the protagonist's journal and letter (the feelies) and Abdul's farewell letter in ''Infidel'', one of his men borrows a calfskin of kumiss, slips a sleeping drug into the drink, and makes him drink it in order to put him to sleep, so they can steal almost all his possessions in retaliation for bossing his men around, treating them cruelly, and making them work on a holy day of rest or obligation.
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None
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* ShoutOut: In the yellow variation of ''Moonmist'', three of the four clues you are sent to find are references to the works of Creator/EdgarAllanPoe, namely, "The Bells", "Annabel Lee", and "Literature/TheCaskOfAmontillado".
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None
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These days many of their games are available on {{Abandonware}} sites - indeed the games (being entirely text) are ''incredibly'' small files by today's standards. ''VideoGame/TheHitchhikersGuideToTheGalaxy'', which was a very verbose game is only 128k - smaller than most modern digital pictures.
to:
These days many of their games are available on {{Abandonware}} sites - indeed the games (being entirely text) are ''incredibly'' small files by today's standards. ''VideoGame/TheHitchhikersGuideToTheGalaxy'', which was a very verbose game game, is only 128k - smaller than most modern digital pictures.
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Added "Faking the Dead" and "Never Found the Body".
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* DiabolusExMachina: ''Infidel''
* FloatingInABubble: In ''Trinity''
* FloatingInABubble: In ''Trinity''
to:
* DiabolusExMachina: ''Infidel''
''Infidel''.
* FakingTheDead: In the red variation of ''Moonmist'', we discover that [[spoiler:Lord Jack Tresyllian attempted to kill his former fiancée, Deirdre Hallam, after murdering his uncle Lionel for his inheritance and fortune. However, she escaped Jack's clutches by jumping into the well in the castle basement and swimming her way to safety, thus faking her own murder and setting the one reason for "NeverFoundTheBody"; she then masqueraded as the legendary "White Lady" in her effort to haunt Jack and her successor Tamara Lynd.]]
* FloatingInABubble: In''Trinity''''Trinity''.
* FakingTheDead: In the red variation of ''Moonmist'', we discover that [[spoiler:Lord Jack Tresyllian attempted to kill his former fiancée, Deirdre Hallam, after murdering his uncle Lionel for his inheritance and fortune. However, she escaped Jack's clutches by jumping into the well in the castle basement and swimming her way to safety, thus faking her own murder and setting the one reason for "NeverFoundTheBody"; she then masqueraded as the legendary "White Lady" in her effort to haunt Jack and her successor Tamara Lynd.]]
* FloatingInABubble: In
* NeverFoundTheBody: We are told in ''Moonmist'' that Deirdre Hallam apparently died when she allegedly jumped or fell into a deep well at the basement of Tresyllian Castle, and her body was never found, [[spoiler:although it is later revealed in the red variation that she was actually FakingTheDead.]]
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* PurelyAestheticGender: A bit of a difference depending on which version of ''Moonmist'' you've played: while the original game only has you optimize your character in the forms of HelloInsertNameHere and SchrodingersGun, the [[UsefulNotes/PC98 PC-9801 version]] not only ditched the former trope in place of this "Purely Aesthetic Gender" (with an option of either male, female or "okama", i.e., DragQueen), but it also allowed you to type in the number of your age!
to:
* PurelyAestheticGender: A bit of a difference depending on which version of ''Moonmist'' you've played: while the original game only has you optimize your character in the forms of HelloInsertNameHere and SchrodingersGun, the [[UsefulNotes/PC98 PC-9801 version]] not only ditched the former trope prefix in place of this "Purely Aesthetic Gender" (with an option of either male, female or "okama", i.e., DragQueen), but it also allowed you to type in the number of your age!
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* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning.
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* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning.
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* HereWeGoAgain: ''Trinity''
to:
* HereWeGoAgain: ''Trinity''''Trinity''.
* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning.
* HelloInsertNameHere: A rare case in ''Moonmist'', in which the game asks you for your name and title at the beginning.
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* PublicDomainCharacter: Each of the "Immortal Legends" games. ''Sherlock: The Riddle of the Crown Jewels'' features Franchise/SherlockHolmes and related characters; ''Arthur: The Quest for Excalibur'' does likewise for KingArthur.
to:
* PublicDomainCharacter: Each of the "Immortal Legends" games. ''Sherlock: The Riddle of the Crown Jewels'' features Franchise/SherlockHolmes and related characters; ''Arthur: The Quest for Excalibur'' does likewise for KingArthur.Myth/KingArthur.
* PurelyAestheticGender: A bit of a difference depending on which version of ''Moonmist'' you've played: while the original game only has you optimize your character in the forms of HelloInsertNameHere and SchrodingersGun, the [[UsefulNotes/PC98 PC-9801 version]] not only ditched the former trope in place of this "Purely Aesthetic Gender" (with an option of either male, female or "okama", i.e., DragQueen), but it also allowed you to type in the number of your age!
* PurelyAestheticGender: A bit of a difference depending on which version of ''Moonmist'' you've played: while the original game only has you optimize your character in the forms of HelloInsertNameHere and SchrodingersGun, the [[UsefulNotes/PC98 PC-9801 version]] not only ditched the former trope in place of this "Purely Aesthetic Gender" (with an option of either male, female or "okama", i.e., DragQueen), but it also allowed you to type in the number of your age!
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if you want to add an example of Foreign Remake, you have to list it by its actual name, not invent a mash-up non-existent trope to claim it as an example of
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* {{Foreign|Remake}} VideoGameRemake: In 1992, six years after the original ''Moonmist'', Japanese software development company [=SystemSoft=] developed and published its [[http://pc98library.tistory.com/1571 remake for]] [[UsefulNotes/PC98 the PC-9801]] entitled ''Moonmist: Shiroki Kifujin no Nazo'' (ムーンミスト ~白き貴夫人の謎~; ''[[TheForeignSubtitle Moonmist: The Mystery of the Noble White Lady]]''). Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enchanced graphics for the unique background pictures on which the text is super-imposed.
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* {{Foreign|Remake}} VideoGameRemake: ForeignRemake: In 1992, six years after the original ''Moonmist'', Japanese software development company [=SystemSoft=] developed and published its [[http://pc98library.tistory.com/1571 remake for]] [[UsefulNotes/PC98 the PC-9801]] entitled ''Moonmist: Shiroki Kifujin no Nazo'' (ムーンミスト ~白き貴夫人の謎~; ''[[TheForeignSubtitle Moonmist: The Mystery of the Noble White Lady]]''). Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enchanced graphics for the unique background pictures on which the text is super-imposed.
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Added "Foreign Remake" and some source links.
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* GoingByTheMatchbook: One of the {{Feelies}} in ''Witness''.
to:
* {{Foreign|Remake}} VideoGameRemake: In 1992, six years after the original ''Moonmist'', Japanese software development company [=SystemSoft=] developed and published its [[http://pc98library.tistory.com/1571 remake for]] [[UsefulNotes/PC98 the PC-9801]] entitled ''Moonmist: Shiroki Kifujin no Nazo'' (ムーンミスト ~白き貴夫人の謎~; ''[[TheForeignSubtitle Moonmist: The Mystery of the Noble White Lady]]''). Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enchanced graphics for the unique background pictures on which the text is super-imposed.
* GoingByTheMatchbook: One of the {{Feelies}} in''Witness''.''The Witness''.
* GoingByTheMatchbook: One of the {{Feelies}} in
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* AllHallowsEve: ''Suspect'' takes place in a Halloween costume ball... at the time that a murder may soon occur... a murder you're falsely accused of committing.
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* AllHallowsEve: ''Suspect'' takes place in a Halloween costume ball... at the time that a murder may soon occur...has already occurred... a murder you're falsely accused of committing.
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* DeadPersonImpersonation: At the beginning of ''Suspect'', [[spoiler:you notice that Veronica Ashcroft-Wellman has been acting strangely... until you eventually discover that your old schoolfriend, Alicia Barron, was posing as Veronica, which means that the real Veronica had already been murdered right before the start of the game.]]
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* BigDumbObject: Forms most of the plot of ''Starcross''
* CluelessDetective: In ''Ballyhoo''
* CluelessDetective: In ''Ballyhoo''
to:
* AllHallowsEve: ''Suspect'' takes place in a Halloween costume ball... at the time that a murder may soon occur... a murder you're falsely accused of committing.
* BigDumbObject: Forms most of the plot of''Starcross''
''Starcross''.
* CluelessDetective: In''Ballyhoo''''Ballyhoo''.
* BigDumbObject: Forms most of the plot of
* CluelessDetective: In
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* CriminalMindGames: in ''Sherlock: The Riddle of the Crown Jewels''
to:
* CriminalMindGames: in In ''Sherlock: The Riddle of the Crown Jewels''Jewels''.
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* MasqueradeBall: The setting of ''Suspect''
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* MasqueradeBall: The setting of ''Suspect''''Suspect''.
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!! Infocom was the TropeNamer for:
to:
!! Infocom was the TropeNamer {{Trope Namer|s}} for:
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* TheDevTeamThinksOfEverything: Infocom's parsers were incredibly smart, probably due to having more memory to work with as the games didn't have any graphics.
to:
* TheDevTeamThinksOfEverything: DevelopersForesight: Infocom's parsers were incredibly smart, probably due to having more memory to work with as the games didn't have any graphics.
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* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some JerkAss behavior on their part and failure to see what was coming next.
to:
* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some JerkAss {{Jerkass}} behavior on their part and failure to see what was coming next.
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* {{Ruritania}}: Frobnia in ''Border Zone''
* StableTimeLoop: In ''Trinity''
* SweetPollyOliver: In ''Plundered Hearts''
* VillainProtagonist: ''Infidel''
* StableTimeLoop: In ''Trinity''
* SweetPollyOliver: In ''Plundered Hearts''
* VillainProtagonist: ''Infidel''
to:
* {{Ruritania}}: Frobnia in ''Border Zone''
Zone''.
* StableTimeLoop: In''Trinity''
''Trinity''.
* SweetPollyOliver: In ''PlunderedHearts''
Hearts''.
* VillainProtagonist:''Infidel''
''Infidel''.
* StableTimeLoop: In
* SweetPollyOliver: In ''Plundered
* VillainProtagonist:
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wick cleanup
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* GuideDangIt: Many of the games were DEVILISHLY hard, but [[TwoWordsObviousTrope two words]]: [[VideoGame/TheHitchhikersGuideToTheGalaxy Babel Fish]]
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* GuideDangIt: Many of the games were DEVILISHLY hard, but [[TwoWordsObviousTrope two words]]: particularly: [[VideoGame/TheHitchhikersGuideToTheGalaxy Babel Fish]]
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* TheDevTeamThinksOfEverything: Infocom's parsers were incredibly smart, probably due to having more memory to work with as the games didn't have any graphics.
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Added DiffLines:
[[quoteright:293:http://static.tvtropes.org/pmwiki/pub/images/infocom_logo_3433.jpg]]
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Added DiffLines:
These days many of their games are available on {{Abandonware}} sites - indeed the games (being entirely text) are ''incredibly'' small files by today's standards. ''VideoGame/TheHitchhikersGuideToTheGalaxy'', which was a very verbose game is only 128k - smaller than most modern digital pictures.
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* ''VideoGame/AstekaIITemploDelSol''
to:
* ''VideoGame/AstekaIITemploDelSol''''[[VideoGame/AstekaIITemploDelSol Tombs & Treasure]]''
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* ''[[VideoGame/TaiyouNoShindenAstekaII Tombs & Treasure]]''
to:
* ''[[VideoGame/TaiyouNoShindenAstekaII Tombs & Treasure]]''''VideoGame/AstekaIITemploDelSol''
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* PublicDomainCharacter: Each of the "Immortal Legends" games. ''Sherlock: The Riddle of the Crown Jewels'' features Franchise/SherlockHolmes and related characters; ''Arthur: The Quest for Excalibur'' does likewise for King Arthur.
to:
* PublicDomainCharacter: Each of the "Immortal Legends" games. ''Sherlock: The Riddle of the Crown Jewels'' features Franchise/SherlockHolmes and related characters; ''Arthur: The Quest for Excalibur'' does likewise for King Arthur.KingArthur.
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This is a list of examples, not a guessing game.
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* PublicDomainCharacter: ''Sherlock'' and ''Arthur'' feature... [[SherlockHolmes well]], [[KingArthur guess]].
to:
* PublicDomainCharacter: ''Sherlock'' Each of the "Immortal Legends" games. ''Sherlock: The Riddle of the Crown Jewels'' features Franchise/SherlockHolmes and ''Arthur'' feature... [[SherlockHolmes well]], [[KingArthur guess]].related characters; ''Arthur: The Quest for Excalibur'' does likewise for King Arthur.
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* PublicDomainCharacter: ''Sherlock: The Riddle of the Crown Jewels'' features... [[SherlockHolmes well, guess]].
to:
* PublicDomainCharacter: ''Sherlock: The Riddle of the Crown Jewels'' features... ''Sherlock'' and ''Arthur'' feature... [[SherlockHolmes well, well]], [[KingArthur guess]].
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** The ''VideoGame/{{Enchanter}}'' trilogy
** ''VideoGame/{{Wishbringer}}''
** ''VideoGame/{{Wishbringer}}''
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** ''VideoGame/{{Enchanter}}'' trilogy
** ''VideoGame/{{Wishbringer}}''
** ''VideoGame/{{Wishbringer}}''
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\'\'Enchanter\'\' trilogy
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* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy)
to:
* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy)series
** ''VideoGame/{{Enchanter}}'' trilogy
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* StableTimeLoop: In ''Trinity'', ''Sorcerer'' and ''Spellbreaker''
to:
* StableTimeLoop: In ''Trinity'', ''Sorcerer'' and ''Spellbreaker''''Trinity''
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* TurtlePower: ''Enchanter''
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* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy and ''Wishbringer'')
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* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy and ''Wishbringer'')trilogy)
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** ''VideoGame/{{Wishbringer}}''
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Infocom, founded in 1979, is the shining light in the history of commercially-released InteractiveFiction games. Beginning with ''VideoGame/{{Zork}}'' in 1980, the company released over thirty games, many of which are still played.
The company's strengths included technical innovation (their TextParser was the best in the business, and the z-code data format Infocom created is a popular choice for distributing new IF games to this day), rich storytelling, and creative packaging (most Infocom games shipped with "{{feelies}}", thematically-related props which might form part of the CopyProtection system, constitute clues, give extra background information, or just be included for the lulz).
In 1986, struggling with competition from video games with fancy graphics and badly damaged by an ill-fated foray into the business software market, Infocom was bought by Activision. Shortly after the acquisition, Infocom's champion on the Activision board left the company, and his successor [[ExecutiveMeddling spent three years "improving" Infocom]] before pulling the plug in 1989.
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!! Infocom was the TropeNamer for:
* {{Feelies}}
* InteractiveFiction
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!! Recurring tropes in Infocom games:
* ArcNumber: 69,105
* EasterEgg
* FeaturelessProtagonist
* {{Feelies}}
* FictionalDocument
* GuideDangIt: Many of the games were DEVILISHLY hard, but [[TwoWordsObviousTrope two words]]: [[VideoGame/TheHitchhikersGuideToTheGalaxy Babel Fish]]
* InteractiveFiction
* InventoryManagementPuzzle
* KleptomaniacHero
* LockedDoor
* SecondPersonNarration
* UnwinnableByDesign
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!!Infocom games with their own trope pages include:
[[index]]
* ''VideoGame/TheHitchhikersGuideToTheGalaxy''
* ''VideoGame/HollywoodHijinx''
* ''VideoGame/LeatherGoddessesOfPhobos''
* ''VideoGame/TheLurkingHorror''
* ''VideoGame/AMindForeverVoyaging''
* ''VideoGame/{{Planetfall}}'' (and ''Stationfall'')
* ''VideoGame/QuarterstaffTheTombOfSetmoth''
* ''VideoGame/{{Suspended}}''
* ''[[VideoGame/TaiyouNoShindenAstekaII Tombs & Treasure]]''
* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy and ''Wishbringer'')
** ''VideoGame/ZorkZero''
** ''VideoGame/ZorkQuestAssaultOnEgrethCastle''
** ''VideoGame/ZorkQuestTheCrystalOfDoom''
** ''VideoGame/ReturnToZork''
** ''VideoGame/ZorkNemesis''
** ''VideoGame/ZorkGrandInquisitor''
[[/index]]
!!Tropes relating to individual games that don't have their own pages:
* BigDumbObject: Forms most of the plot of ''Starcross''
* CluelessDetective: In ''Ballyhoo''
* ControllableHelplessness
* CriminalMindGames: in ''Sherlock: The Riddle of the Crown Jewels''
* DiabolusExMachina: ''Infidel''
* FloatingInABubble: In ''Trinity''
* GoingByTheMatchbook: One of the {{Feelies}} in ''Witness''.
* HereWeGoAgain: ''Trinity''
* InCaseYouForgotWhoWroteIt: ''James Clavell's Shogun'', which James Clavell didn't have an active hand in adapting.
* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some JerkAss behavior on their part and failure to see what was coming next.
* MasqueradeBall: The setting of ''Suspect''
* MultipleEndings: A very rare early example in ''Plundered Hearts''.
* ThePasswordIsAlwaysSwordfish: It is in ''Sherlock: The Riddle of the Crown Jewels'', anyway.
* PostModernism: In ''Deadline'', the player finds a novelization of the game within the game. In ''Trinity'', the player discovers a book that lists the last few commands he has typed in so far.
* PublicDomainCharacter: ''Sherlock: The Riddle of the Crown Jewels'' features... [[SherlockHolmes well, guess]].
* {{Ruritania}}: Frobnia in ''Border Zone''
* StableTimeLoop: In ''Trinity'', ''Sorcerer'' and ''Spellbreaker''
* SweetPollyOliver: In ''Plundered Hearts''
* TurtlePower: ''Enchanter''
* VillainProtagonist: ''Infidel''
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The company's strengths included technical innovation (their TextParser was the best in the business, and the z-code data format Infocom created is a popular choice for distributing new IF games to this day), rich storytelling, and creative packaging (most Infocom games shipped with "{{feelies}}", thematically-related props which might form part of the CopyProtection system, constitute clues, give extra background information, or just be included for the lulz).
In 1986, struggling with competition from video games with fancy graphics and badly damaged by an ill-fated foray into the business software market, Infocom was bought by Activision. Shortly after the acquisition, Infocom's champion on the Activision board left the company, and his successor [[ExecutiveMeddling spent three years "improving" Infocom]] before pulling the plug in 1989.
----
!! Infocom was the TropeNamer for:
* {{Feelies}}
* InteractiveFiction
----
!! Recurring tropes in Infocom games:
* ArcNumber: 69,105
* EasterEgg
* FeaturelessProtagonist
* {{Feelies}}
* FictionalDocument
* GuideDangIt: Many of the games were DEVILISHLY hard, but [[TwoWordsObviousTrope two words]]: [[VideoGame/TheHitchhikersGuideToTheGalaxy Babel Fish]]
* InteractiveFiction
* InventoryManagementPuzzle
* KleptomaniacHero
* LockedDoor
* SecondPersonNarration
* UnwinnableByDesign
----
!!Infocom games with their own trope pages include:
[[index]]
* ''VideoGame/TheHitchhikersGuideToTheGalaxy''
* ''VideoGame/HollywoodHijinx''
* ''VideoGame/LeatherGoddessesOfPhobos''
* ''VideoGame/TheLurkingHorror''
* ''VideoGame/AMindForeverVoyaging''
* ''VideoGame/{{Planetfall}}'' (and ''Stationfall'')
* ''VideoGame/QuarterstaffTheTombOfSetmoth''
* ''VideoGame/{{Suspended}}''
* ''[[VideoGame/TaiyouNoShindenAstekaII Tombs & Treasure]]''
* The ''VideoGame/{{Zork}}'' series (including the ''Enchanter'' trilogy and ''Wishbringer'')
** ''VideoGame/ZorkZero''
** ''VideoGame/ZorkQuestAssaultOnEgrethCastle''
** ''VideoGame/ZorkQuestTheCrystalOfDoom''
** ''VideoGame/ReturnToZork''
** ''VideoGame/ZorkNemesis''
** ''VideoGame/ZorkGrandInquisitor''
[[/index]]
!!Tropes relating to individual games that don't have their own pages:
* BigDumbObject: Forms most of the plot of ''Starcross''
* CluelessDetective: In ''Ballyhoo''
* ControllableHelplessness
* CriminalMindGames: in ''Sherlock: The Riddle of the Crown Jewels''
* DiabolusExMachina: ''Infidel''
* FloatingInABubble: In ''Trinity''
* GoingByTheMatchbook: One of the {{Feelies}} in ''Witness''.
* HereWeGoAgain: ''Trinity''
* InCaseYouForgotWhoWroteIt: ''James Clavell's Shogun'', which James Clavell didn't have an active hand in adapting.
* LoserProtagonist: The backstory for ''Infidel'' establishes the player character as a greedy opportunist who is not half as clever as he/she thinks. Their situation at the beginning of the game is the direct result of some JerkAss behavior on their part and failure to see what was coming next.
* MasqueradeBall: The setting of ''Suspect''
* MultipleEndings: A very rare early example in ''Plundered Hearts''.
* ThePasswordIsAlwaysSwordfish: It is in ''Sherlock: The Riddle of the Crown Jewels'', anyway.
* PostModernism: In ''Deadline'', the player finds a novelization of the game within the game. In ''Trinity'', the player discovers a book that lists the last few commands he has typed in so far.
* PublicDomainCharacter: ''Sherlock: The Riddle of the Crown Jewels'' features... [[SherlockHolmes well, guess]].
* {{Ruritania}}: Frobnia in ''Border Zone''
* StableTimeLoop: In ''Trinity'', ''Sorcerer'' and ''Spellbreaker''
* SweetPollyOliver: In ''Plundered Hearts''
* TurtlePower: ''Enchanter''
* VillainProtagonist: ''Infidel''
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