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His massive influence on the video game industry would culminate in him receiving a spot on ''Magazine/TimeMagazine''
highly coveted 100 List for 2023, the second game developer (after Creator/ShigeruMiyamoto in 2007) to do so.

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His massive influence on the video game industry would culminate in him receiving a spot on ''Magazine/TimeMagazine''
''Magazine/TimeMagazine'' highly coveted 100 List for 2023, the second game developer (after Creator/ShigeruMiyamoto in 2007) to do so.
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His massive influence in the video game industry would culminate in him receiving a spot on ''Magazine/TimeMagazine''
highly coveted 100 List for 2023, the second game developer (after Creator/ShigeruMiyamoto in 2007) to do so.

to:

His massive influence in on the video game industry would culminate in him receiving a spot on ''Magazine/TimeMagazine''
''Magazine/TimeMagazine''
highly coveted 100 List for 2023, the second game developer (after Creator/ShigeruMiyamoto in 2007) to do so.
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His massive influence in the video game industry would culminate in him receiving a spot on ''Magazine/TimeMagazine''
highly coveted 100 List for 2023, the second game developer (after Creator/ShigeruMiyamoto in 2007) to do so.
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he did no games between LR and AC 4 as far as I can tell


Originally an account manager for the American tech giant Oracle, after playing ''VideoGame/{{Ico}}'' at the recommendation of a friend, Miyazaki decided to switch careers to become a video game designer. Due to his mid-career change, very few companies offered him employment, one of them being [=FromSoftware=], where he chose to join in 2004. Miyazaki would work on few of the company's games as a designer, namely the ''VideoGame/ArmoredCore'' series. He would mark his directorial debut in 2006 with ''VideoGame/ArmoredCore4''.

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Originally an account manager for the American tech giant Oracle, after playing ''VideoGame/{{Ico}}'' at the recommendation of a friend, Miyazaki decided to switch careers to become a video game designer. Due to his mid-career change, very few companies offered him employment, one of them being [=FromSoftware=], where he chose to join in 2004. Miyazaki His first assignment at the company was as a planner on ''VideoGame/ArmoredCoreLastRaven'' and he would work on few of the company's games as a designer, namely the ''VideoGame/ArmoredCore'' series. He would mark make his directorial debut in 2006 with ''VideoGame/ArmoredCore4''.
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* ''VideoGame/WinnieThePoohsHomeRunDerby'' (2007)
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** By his own admission, Miyazaki also really enjoys making poisonous swamps.

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** By his own admission, Miyazaki also really ''really'' enjoys making [[SwampsAreEvil poisonous swamps.swamps]]. He knows that literally everybody but him utterly despises them, but he simply can't help himself.
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Reverted a ban evader's edit.


** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology. This is actually a [[BeamMeUpScotty corruption]] of what he ''actually'' said; in an interview in the Design Works for ''Dark Souls I'' Miyazaki and other developers discussed the difficulty of designing the Bed of Chaos, with Miyazaki ruminated it has a stronger boss concept that was discarded, and regret that.

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** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology. This is actually a [[BeamMeUpScotty corruption]] of what he ''actually'' said; in an interview in the Design Works for ''Dark Souls I'' Miyazaki and other developers discussed the difficulty of designing the Bed of Chaos, with Miyazaki ruminated it has a stronger boss concept that was discarded, and regret that.
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** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology.

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** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology. This is actually a [[BeamMeUpScotty corruption]] of what he ''actually'' said; in an interview in the Design Works for ''Dark Souls I'' Miyazaki and other developers discussed the difficulty of designing the Bed of Chaos, with Miyazaki ruminated it has a stronger boss concept that was discarded, and regret that.
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* [[invoked]]GodNeverSaidThat: ''Souls'' series creator Creator/HidetakaMiyazaki has been misquoted in more than one way:

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* [[invoked]]GodNeverSaidThat: ''Souls'' series creator Creator/HidetakaMiyazaki GodNeverSaidThat: He has been misquoted in more than one way:
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Clarification.


** His "main" games (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is made into a part of the system that contribute to the misery, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or breaking it (for better or worse).

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** His "main" games so far (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings a universe where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is made into a part of the system that contribute to the misery, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or breaking it (for better or worse).
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** His "main" games (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is but a small part of that system, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or breaking it (for better or worse).

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** His "main" games (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is but made into a small part of the system that system, contribute to the misery, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or breaking it (for better or worse).
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** His "main" games (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is but a small part of that system, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or break it (for better or worse).

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** His "main" games (Armored Core 4/ For Answer, Demons Souls and its derivatives) feature settings where higher powers have driven the world into [[ViciousCycle perpetually miserable state of being]]. The PlayerCharacter, who is but a small part of that system, is the only one capable of making any meaningful choices by upholding the status quo, replacing it or break breaking it (for better or worse).
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** His "main" games so far (Armored Core 4 and For Answer, Demon's Souls and its derivatives - as of 20th February 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.

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** His "main" games so far (Armored Core 4 and 4/ For Answer, Demon's Demons Souls and its derivatives - as of 20th February 2022) all involve PlayerCharacter in derivatives) feature settings where higher powers have driven the middle world into [[ViciousCycle perpetually miserable state of some form being]]. The PlayerCharacter, who is but a small part of ViciousCycle, with that system, is the only one capable of making any meaningful choices to either break, substitute by upholding the status quo, replacing it or uphold it.break it (for better or worse).
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** By his own admission, Miyazaki also really enjoys making poisonous swamps.
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** His "main" games so far (Armored Core 4 and For Answer, Demon Souls and its derivatives - as of 20th February 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.

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** His "main" games so far (Armored Core 4 and For Answer, Demon Demon's Souls and its derivatives - as of 20th February 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.
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None


** His "main" games (Armored Core 4 and For Answer, Demon Souls and its derivatives) so far (as of Feb 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.

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** His "main" games so far (Armored Core 4 and For Answer, Demon Souls and its derivatives) so far (as derivatives - as of Feb 20th February 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.
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None

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** His "main" games (Armored Core 4 and For Answer, Demon Souls and its derivatives) so far (as of Feb 2022) all involve PlayerCharacter in the middle of some form of ViciousCycle, with choices to either break, substitute or uphold it.
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In addition to ''VideoGame/{{Ico}}'', Miyazaki draws upon world architecture, numerous video-game LongRunners including ''VideoGame/TheLegendOfZelda'' and ''VideoGame/DragonQuest'', authors like Creator/HPLovecraft, Creator/BramStoker, and Creator/GeorgeRRMartin (whom he'd later [[AscendedFanboy collaborate with]] on ''Elden Ring''), and manga like ''Manga/{{Berserk}}'' and ''Manga/{{Devilman}}'' for inspiration.

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In addition to ''VideoGame/{{Ico}}'', Miyazaki draws upon world architecture, numerous video-game LongRunners including ''VideoGame/TheLegendOfZelda'' and ''VideoGame/DragonQuest'', authors like Creator/HPLovecraft, Creator/BramStoker, and Creator/GeorgeRRMartin (whom he'd later [[AscendedFanboy collaborate with]] on ''Elden Ring''), and manga like ''Manga/{{Berserk}}'' and ''Manga/{{Devilman}}'' for inspiration. He takes a great deal of inspiration from both Western and Eastern sources, and as a result, his games are greatly enjoyed by gamers on both sides of the pond.
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* ''VideoGame/EldenRing'' (TBA)

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* ''VideoGame/EldenRing'' (TBA)
(2022)
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Miyazaki would go on to create ''VideoGame/DarkSouls'', the SpiritualSuccessor to ''Demon's Souls'', while continuing to direct games including ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Deracine}}'', and ''VideoGame/SekiroShadowsDieTwice''. During ''Bloodborne'''s development, Miyazaki would be promoted to company president of From, succeeding company founder Naotoshi Zin.

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Miyazaki would go on to create ''VideoGame/DarkSouls'', the SpiritualSuccessor to ''Demon's Souls'', while continuing to direct games including ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Deracine}}'', ''VideoGame/SekiroShadowsDieTwice'', and ''VideoGame/SekiroShadowsDieTwice''.''VideoGame/EldenRing''. During ''Bloodborne'''s development, Miyazaki would be promoted to company president of From, succeeding company founder Naotoshi Zin.
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* CreatorsOddball: ''Deracine'' is a gentle VR adventure game with no combat.

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* CreatorsOddball: ''Deracine'' is a gentle VR adventure game with no combat. Story remains cryptic as ever, though.
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Big Name Fan was renamed Fandom VIP to curb misuse of "famous people being fans of something". See this TRS thread for more info: https://tvtropes.org/pmwiki/posts.php?discussion=1603921753023815900&page=1


* [[invoked]]BigNameFan: Company president and director-in-chief Creator/HidetakaMiyazaki has ''Manga/{{Devilman}}'' and ''Manga/{{Berserk}}'' on his shelf. He's also confirmed he loves ''VideoGame/{{Runescape}}'', ''Literature/ASongOfIceAndFire'', and the ''VideoGame/TeamIcoSeries''. As of ''VideoGame/{{Bloodborne}}'', fans are speculating that he has been on a [[Creator/HPLovecraft Lovecraft]] binge as well.
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In addition to ''VideoGame/{{Ico}}'', Miyazaki draws upon world architecture, numerous video-game LongRunners including ''VideoGame/TheLegendOfZelda'' and ''VideoGame/DragonQuest'', authors like Creator/HPLovecraft, Creator/BramStoker, and Creator/GeorgeRRMartin, and manga like ''Manga/{{Berserk}}'' and ''Manga/{{Devilman}}'' for inspiration.

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In addition to ''VideoGame/{{Ico}}'', Miyazaki draws upon world architecture, numerous video-game LongRunners including ''VideoGame/TheLegendOfZelda'' and ''VideoGame/DragonQuest'', authors like Creator/HPLovecraft, Creator/BramStoker, and Creator/GeorgeRRMartin, Creator/GeorgeRRMartin (whom he'd later [[AscendedFanboy collaborate with]] on ''Elden Ring''), and manga like ''Manga/{{Berserk}}'' and ''Manga/{{Devilman}}'' for inspiration.
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* NintendoHard: Many of his games are notorious for their extreme, but fair, difficulty. This stems from his philosophy of giving players a strong sense of accomplishment by overcoming a challenge.
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!!Tropes common to Miyazaki's works include:
* [[invoked]]BigNameFan: Company president and director-in-chief Creator/HidetakaMiyazaki has ''Manga/{{Devilman}}'' and ''Manga/{{Berserk}}'' on his shelf. He's also confirmed he loves ''VideoGame/{{Runescape}}'', ''Literature/ASongOfIceAndFire'', and the ''VideoGame/TeamIcoSeries''. As of ''VideoGame/{{Bloodborne}}'', fans are speculating that he has been on a [[Creator/HPLovecraft Lovecraft]] binge as well.
* CreatorsOddball: ''Deracine'' is a gentle VR adventure game with no combat.
* CreatorThumbprint: Games directed by Creator/HidetakaMiyazaki tend to share a few key elements, namely...
** A significant focus on smooth, complex melee combat.
** Giving the player character canon ResurrectiveImmortality as an in-story reason for the ubiquitous gameplay loop of dying and respawning. They also have a hole in their pocket that spills all their WeirdCurrency (which pulls double-duty as dosh and experience points) when they die.
** Making the final battle a DuelBoss of some kind, usually a tragic one.
** Dense, interconnected level design.
** Cryptic story and lore.
** A PlayerHeadquarters with a loyal female NPC who either levels you up or enhances your healing abilities.
** He also seems to really enjoy {{Fallen Hero}}es, {{Tragic Monster}}s, and the WasOnceAMan trope.
* [[invoked]]GodNeverSaidThat: ''Souls'' series creator Creator/HidetakaMiyazaki has been misquoted in more than one way:
** Fans of both ''Manga/{{Berserk}}'' and the ''Souls'' games often talk about ''Manga/{{Berserk}}'' being a primary, or even ''the'' inspiration of ''Souls'' based on an interview where Miyazaki acknowledged that he is a ''Berserk'' reader, but that's probably a big exaggeration. For example, after mentioning ''Berserk'' in that interview, he attributes most of his inspiration for the ''Souls'' games to his collection of Western {{Tabletop RPG}}s and FantasyLiterature, as well as the earlier [=FromSoftware=] game series ''VideoGame/KingsField'' and the ''Literature/FightingFantasy'' game books. He [[http://skullknight.net/images/darksouls_berserk1.jpg does say]] in the same interview that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept, but this is one of the few parallels or {{Shout Out}}s he has actually acknowledged. It wouldn't be inaccurate to say that ''Berserk'' has had ''some'' influence on the games, such as when he acknowledged that the greatsword artes and playstyle in ''VideoGame/DarkSouls3'' were inspired by Guts, but {{fanon}} tends to blow it out of proportion and treat ''Dark Souls'' as if it were practically ''Berserk'' with the serial numbers filed off.
** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology.
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Hidetaka Miyazaki (born 1974 or 1975) is a video game director and company president of Creator/FromSoftware, best known for creating ''VideoGame/DarkSouls''. His games are notorious for their brutally addictive gameplay, NintendoHard difficulty, and strong usage of ShowDontTell.

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Hidetaka Miyazaki (born 1974 or 1975) is a video game director and company president of Creator/FromSoftware, best known for creating ''VideoGame/DarkSouls''. His games are notorious for their brutally addictive gameplay, NintendoHard difficulty, and strong usage of ShowDontTell.
ShowDontTell. He's also considered the spiritual father of the Main/SoulsLikeRPG genre.
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Miyazaki would go on to create ''VideoGame/DarkSouls'', the SpiritualSuccessor to ''Demon's Souls'', while continuing to direct new games including ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Deracine}}'', and ''VideoGame/SekiroShadowsDieTwice''. During ''Bloodborne'''s development, Miyazaki would be promoted to company president of From, succeeding company founder Naotoshi Zin.

to:

Miyazaki would go on to create ''VideoGame/DarkSouls'', the SpiritualSuccessor to ''Demon's Souls'', while continuing to direct new games including ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Deracine}}'', and ''VideoGame/SekiroShadowsDieTwice''. During ''Bloodborne'''s development, Miyazaki would be promoted to company president of From, succeeding company founder Naotoshi Zin.




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Hidetaka Miyazaki (born 1974 or 1975) is a video game developer and company president of Creator/FromSoftware, best known for creating ''VideoGame/DarkSouls''. His games are notorious for their brutally addictive gameplay, NintendoHard difficulty, and strong usage of ShowDontTell.

to:

Hidetaka Miyazaki (born 1974 or 1975) is a video game developer director and company president of Creator/FromSoftware, best known for creating ''VideoGame/DarkSouls''. His games are notorious for their brutally addictive gameplay, NintendoHard difficulty, and strong usage of ShowDontTell.
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Created a page for Hidetaka Miyazaki.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miyazaki.jpg]]
[[caption-width-right:350:'''YOU DIED''']]

->''Ever since VideoGame/DemonsSouls, I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.''

->''If you had a game that said, "Oops, you're dead. Now switch off the game," it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.''

Hidetaka Miyazaki (born 1974 or 1975) is a video game developer and company president of Creator/FromSoftware, best known for creating ''VideoGame/DarkSouls''. His games are notorious for their brutally addictive gameplay, NintendoHard difficulty, and strong usage of ShowDontTell.

Originally an account manager for the American tech giant Oracle, after playing ''VideoGame/{{Ico}}'' at the recommendation of a friend, Miyazaki decided to switch careers to become a video game designer. Due to his mid-career change, very few companies offered him employment, one of them being [=FromSoftware=], where he chose to join in 2004. Miyazaki would work on few of the company's games as a designer, namely the ''VideoGame/ArmoredCore'' series. He would mark his directorial debut in 2006 with ''VideoGame/ArmoredCore4''.

During development of ''VideoGame/ArmoredCore4'', Miyazaki would learn of a TroubledProduction with Creator/SonyInteractiveEntertainment regarding a fantasy ActionRPG that was suffering from numerous problems stemming from a lack of vision. As the game was already deemed a lost cause by company higher-ups, Miyazaki was allowed to direct the game while being given full creative control over it. This allowed Miyazaki to incorporate many of his ideas and design philosophies that would come to shape his SignatureStyle and future games from the company. Initially met with mixed previews when it was first revealed, namely due to its then-uncommon brutal NintendoHard difficulty, the game, ''VideoGame/DemonsSouls'', would be released in 2009 to vast critical acclaim and strong sales, quickly becoming [=FromSoftware=]'s most successful game at the time. The rest, they say, is history.

Miyazaki would go on to create ''VideoGame/DarkSouls'', the SpiritualSuccessor to ''Demon's Souls'', while continuing to direct new games including ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Deracine}}'', and ''VideoGame/SekiroShadowsDieTwice''. During ''Bloodborne'''s development, Miyazaki would be promoted to company president of From, succeeding company founder Naotoshi Zin.

In addition to ''VideoGame/{{Ico}}'', Miyazaki draws upon world architecture, numerous video-game LongRunners including ''VideoGame/TheLegendOfZelda'' and ''VideoGame/DragonQuest'', authors like Creator/HPLovecraft, Creator/BramStoker, and Creator/GeorgeRRMartin, and manga like ''Manga/{{Berserk}}'' and ''Manga/{{Devilman}}'' for inspiration.

!!Games directed by Miyazaki:
* ''VideoGame/ArmoredCore4'' (2006)
* ''VideoGame/ArmoredCoreForAnswer'' (2008)
* ''VideoGame/DemonsSouls'' (2009)
* ''VideoGame/DarkSoulsI'' (2011)
* ''VideoGame/{{Bloodborne}}'' (2015)
* ''VideoGame/DarkSoulsIII'' (2016)
* ''VideoGame/{{Deracine}}'' (2018)
* ''VideoGame/SekiroShadowsDieTwice'' (2019)
* ''VideoGame/EldenRing'' (TBA)
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