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Kojima became a video game director because he was not able to enter the movie industry. As a teenager, he wrote multiple "short"- stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films - primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.

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Kojima became a Kojima's creative career properly kicked off in 1986, when he joined entered video game director publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange(. By Kojima's own admission he became involved with video games, because he was not able to enter the movie industry. As a teenager, he wrote multiple "short"- "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films - -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.



Kojima’s games, especially in the ''Metal Gear'' series, feature a lot of characteristics uncommon in non-[[WideOpenSandbox sandbox]] video games. They do not feature levels or missions, but a single location (like a military base or a large jungle) where all of the story takes place. The games prior to ''[[VideoGame/MetalGearSolidPeaceWalker Metal Gear Solid: Peace Walker]]'' also mostly consist of cutscenes and static dialogue, with gameplay often taking up only a minority of each game's length.

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Kojima’s Kojima's games, especially in the ''Metal Gear'' series, feature a lot of characteristics uncommon in non-[[WideOpenSandbox sandbox]] video games. They do not feature levels or missions, but a single location (like a military base or a large jungle) where all of the story takes place. The games prior to ''[[VideoGame/MetalGearSolidPeaceWalker Metal Gear Solid: Peace Walker]]'' also mostly consist of cutscenes and static dialogue, with gameplay often taking up only a minority of each game's length.
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* GothRock: He is a fan of goth rock acts such as Music/TheCure and Sisters of Mercy.
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* ''LightNovel/TheGardenOfSinners'', [[https://ameblo.jp/kp-blogcast/entry-10390666999.html he wrote a blog post of the story of him meeting Kinoko Nasu and getting a signed copy of the first volume]].
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* MotiveRant: Oftentimes far longer than the time it takes to actually defeat the villain.

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* MotiveRant: Oftentimes Often far longer than the time it takes to actually defeat the villain.
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He also constantly tries to surprise the audience. Each game of his features heavy plot twists and when he makes trailers, he oftentimes edits objects and characters out of certain footage and re-arranges scenes and dialogue to create a misleading impression. For example, all trailers for 2001's ''VideoGame/MetalGearSolid2SonsOfLiberty'' famously edited Raiden (the game's ContrastingSequelMainCharacter) out of every scene he appears in and replaced him with Solid Snake, to hide the [[ItWasHisSled now-infamous]] change in protagonists that occurs after the prologue chapter.

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He also constantly tries to surprise the audience. Each game of his features heavy plot twists and when he makes trailers, he oftentimes often edits objects and characters out of certain footage and re-arranges scenes and dialogue to create a misleading impression. For example, all trailers for 2001's ''VideoGame/MetalGearSolid2SonsOfLiberty'' famously edited Raiden (the game's ContrastingSequelMainCharacter) out of every scene he appears in and replaced him with Solid Snake, to hide the [[ItWasHisSled now-infamous]] change in protagonists that occurs after the prologue chapter.
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Kojima became a video game director because he was not able to enter the movie industry. As a teenager, he wrote multiple "short"- stories and sent them to various publications. However, none of them were ever published as his stories oftentimes exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films - primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.

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Kojima became a video game director because he was not able to enter the movie industry. As a teenager, he wrote multiple "short"- stories and sent them to various publications. However, none of them were ever published as his stories oftentimes often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films - primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
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** He appears in ''VideoGame/Cyberpunk2077'', as an [=NPC=] in the mission called "The Heist". He's called "Hideyoshi Oshima" and is an accomplished braindance director, who says a short monologue about his craft if the player gets close.
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** In the PS4 version of ''VideoGame/{{Control}}'', Kojima (as well as Aki Saito, Head of Communications at Kojima Productions) makes an appearance in an optional sidequest, guiding the player through audio therapy tapes while in a sensory deprivation tank.

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** In the PS4 [=PS4=] version of ''VideoGame/{{Control}}'', Kojima (as well as Aki Saito, Head of Communications at Kojima Productions) makes an appearance in an optional sidequest, guiding the player through audio therapy tapes while in a sensory deprivation tank.

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* BigNameFan:
** Appears to be one of the ''VisualNovel/AceAttorney'' series if [[https://pbs.twimg.com/media/Ck7tjP8UYAE6eGg.jpg this picture]] was anything to judge that by.
** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on Twitter, which made good material for the marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand''. He especially loves the works of Creator/GuillermoDelToro and is a close friend with him.


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** In the PS4 version of ''VideoGame/{{Control}}'', Kojima (as well as Aki Saito, Head of Communications at Kojima Productions) makes an appearance in an optional sidequest, guiding the player through audio therapy tapes while in a sensory deprivation tank.
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* SignatureStyle: On the technical side, Kojima has a clear preference for real-time cutscenes, meaning done in-engine and allow a seamless transition from cutscene to gameplay without loading in-between (ex. the boss fights in MGS4 transition from cutscene to gameplay without loading). This is particularly notable given Kojima's (in)famous love of lengthy cutscenes.

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* SignatureStyle: On the technical side, Kojima has a clear preference for real-time cutscenes, meaning done in-engine and allow a seamless transition from cutscene to gameplay without loading in-between (ex. the boss fights in MGS4 ''[=MGS4=]'' transition from cutscene to gameplay without loading). This is particularly notable given Kojima's (in)famous love of lengthy cutscenes.



* TrailersAlwaysSpoil: This is also ironic since he produced some trailers that does exactly that such as the "[[https://www.youtube.com/watch?v=Op8mjKZxccM cut trailer]]" for ''VideoGame/MetalGearRisingRevengeance''.

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* TrailersAlwaysSpoil: This is also ironic since he produced some trailers that does do exactly that such as the "[[https://www.youtube.com/watch?v=Op8mjKZxccM cut trailer]]" for ''VideoGame/MetalGearRisingRevengeance''.
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* TheOner: Featured in cutscenes that are filmed ENTIRELY as one shot in Metal Gear Solid 5 and has even used this in a couple of times in Death Stranding.
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* AuthorFilibuster:

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* AuthorFilibuster: AuthorTract:



** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on twitter. The marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand'' made good use of this by mentioning how much he loved them. He especially loves Creator/GuillermoDelToro movies and is a close friend with him.

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** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on twitter. The Twitter, which made good material for the marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand'' made good use of this by mentioning how much he loved them. ''Film/LaLaLand''. He especially loves the works of Creator/GuillermoDelToro movies and is a close friend with him.



* CreatorBreakdown: ''Kinda''. While it obviously hasn't affected his work on ''VideoGame/DeathStranding'', it's pretty obvious from how he gently talked about it that Konami's treatment on him really affected him.

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* CreatorBreakdown: ''Kinda''. While it obviously hasn't affected his work on ''VideoGame/DeathStranding'', it's pretty obvious from how he gently talked about it that Konami's treatment on of him really affected him.



* ''Film/ChildrenOfMen''[[note]]You can see the influences ''very'' strongly in MGSV's cutscenes, who liberally use JitterCam {{Long Take}}s with reactive camera movements to give a sense of presence and lingering camera shots to show the important details[[/note]]

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* ''Film/ChildrenOfMen''[[note]]You can see the influences ''very'' strongly in MGSV's ''MGSV''[='=]s cutscenes, who liberally use JitterCam {{Long Take}}s with reactive camera movements to give a sense of presence and lingering camera shots to show the important details[[/note]]
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** [[BreadEggsMilkSquick Also,]] PottyFailure and/or UrineTrouble
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In 2020, he is set to receive a UsefulNotes/{{BAFTA}} Fellowship for his artistry and contributions to the video game industry.
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** The launch trailer for ''VideoGame/DeathStranding'' contained some huge late-game plot twists and dialogue.
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* SignatureStyle: On the technical side, Kojima has a clear preference for real-time cutscenes, meaning done in-engine and allow a seamless transition from cutscene to gameplay without loading in-between (ex. the boss fights in MGS4 transition from cutscene to gameplay without loading). This is particularly notable given Kojima's (in)famous love of lengthy cutscenes.

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* TheCameo: Appeared in a WebVideo/{{Mega64}} video parodying the ''Metal Gear'' games. He then appeared ''as himself'' in multiple Creator/RoosterTeeth productions.

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* TheCameo: TheCameo:
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Appeared in a WebVideo/{{Mega64}} video parodying the ''Metal Gear'' games. He then appeared ''as himself'' in multiple Creator/RoosterTeeth productions.productions.
** He also makes an appearance in an episode of ''Series/TooOldToDieYoung'' as a nameless {{Yakuza}} executioner. He [[{{Fingore}} cuts off a guy's finger]] with [[KatanasAreJustBetter a katana]].
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** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on twitter. The marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand'' made good use of this by mentioning how much he loved them.

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** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on twitter. The marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand'' made good use of this by mentioning how much he loved them. He especially loves Creator/GuillermoDelToro movies and is a close friend with him.
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* TheMuse: Creator/MadsMikkelsen has recently became one to him, judging by the sheer amount of gushing Kojima did on Mikkelsen on his official Twitter account.
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* The Midge Ure era of Music/{{Ultravox}}. Kojima once [[https://twitter.com/HIDEO_KOJIMA_EN/status/1048597452754903040 took on a part-time job in the 1980's]] specifically to save up enough money to buy a VHS compilation of the band's music videos, and referenced the band with the "Ultra Box" enemy squadron (later renamed to the "Four Horsemen") in ''VideoGame/MetalGear2SolidSnake''.

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* The Midge Ure era of Music/{{Ultravox}}. Kojima once [[https://twitter.com/HIDEO_KOJIMA_EN/status/1048597452754903040 took on a part-time job in the 1980's]] specifically to save up enough money to buy a VHS compilation of the band's music videos, and referenced the band with the "Ultra Box" enemy squadron (later renamed to the "Four Horsemen") in ''VideoGame/MetalGear2SolidSnake''. Kojima would go on to befriend Ure in later years, and included Ure's cover of "Music/TheManWhoSoldTheWorld" in ''VideoGame/MetalGearSolidVThePhantomPain''.
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* The Midge Ure era of Music/{{Ultravox}}. Kojima once [[https://twitter.com/HIDEO_KOJIMA_EN/status/1048597452754903040 took on a part-time job in the 1980's]] specifically to save up enough money to buy a VHS compilation of the band's music videos, and referenced the band with the "Ultra Box" enemy squadron (later renamed to the "Four Horsemen") in ''VideoGame/MetalGear2SolidSnake''.
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** The trailers for ''VideoGame/MetalGearSolidV'' have also been accused of this — some of which Kojima personally edited. There were very few scenes in the game that weren’t highlighted in the traiers at some point.

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** The trailers for ''VideoGame/MetalGearSolidV'' have also been accused of this — some of which Kojima personally edited. There were very few scenes in the game that weren’t highlighted in the traiers trailers at some point.

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* GunsAkimbo: This is ironic once you [[VideoGame/{{Boktai}} remember the Ninja...]]

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* GunsAkimbo: He even cut off his own gunslinger character’s hand in [[VideoGame/MetalGearSolid his first appearance]]. This is ironic once you [[VideoGame/{{Boktai}} remember the Ninja...]]


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** The trailers for ''VideoGame/MetalGearSolidV'' have also been accused of this — some of which Kojima personally edited. There were very few scenes in the game that weren’t highlighted in the traiers at some point.
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* ''VideoGame/DeathStranding'' (TBA)

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* ''VideoGame/DeathStranding'' (TBA)(2019)
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** [[VideoGame/MetalGearSolid4GunsOfThePatriots The Military-Industrial Complex is horrific, and ultimately pointless.]]

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** [[VideoGame/MetalGearSolid4GunsOfThePatriots The Military-Industrial Complex complex is a horrific, exploitative and ultimately pointless.pointless business.]]



** [[VideoGame/DeathStranding Pollution]] [[ArsonMurderAndJaywalking is]] [[GreenAesop bad.]]

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** [[VideoGame/DeathStranding Pollution]] [[ArsonMurderAndJaywalking is]] [[GreenAesop bad.Humans are meant to form emotional connections to one another, and severing or avoiding these connections is foolish and self-destructive.]]
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* TakeThat: In episode 3 of [=HideoTube=], where he visits the ''GAME ON!'' exhibition, he pulls off a stealth one [[Creator/{{Konami}} at his previous employer that mistreated him]] when he gracefully walks past the Metal Gear displays ''[[IHaveNoSon without even batting an eye or stopping to talk about or acknowledge it]]''. However he appears to have forgiven Konami in 2018, by posing with a [=PlayStation=] Classic, which the Japanese version includes Metal Gear Solid.

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* TakeThat: In episode 3 of [=HideoTube=], where he visits the ''GAME ON!'' exhibition, he pulls off a stealth one [[Creator/{{Konami}} at his previous employer that mistreated him]] when he gracefully walks past the Metal Gear displays ''[[IHaveNoSon without even batting an eye or stopping to talk about or acknowledge it]]''. However he appears to have forgiven Konami in 2018, by posing with a [=PlayStation=] Classic, which the Japanese version includes Metal Gear Solid.Solid[[note]]On the other hand he could be doing the pose more for Sony's benefit than for Konami's, since Sony is publishing Death Stranding[[/note]].
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* TakeThat: In episode 3 of [=HideoTube=], where he visits the ''GAME ON!'' exhibition, he pulls off a stealth one [[Creator/{{Konami}} at his previous employer that mistreated him]] when he gracefully walks past the Metal Gear displays ''[[IHaveNoSon without even batting an eye or stopping to talk about or acknowledge it]]''.

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* TakeThat: In episode 3 of [=HideoTube=], where he visits the ''GAME ON!'' exhibition, he pulls off a stealth one [[Creator/{{Konami}} at his previous employer that mistreated him]] when he gracefully walks past the Metal Gear displays ''[[IHaveNoSon without even batting an eye or stopping to talk about or acknowledge it]]''. However he appears to have forgiven Konami in 2018, by posing with a [=PlayStation=] Classic, which the Japanese version includes Metal Gear Solid.

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* {{Fanservice}}: As far back as ''VisualNovel/{{Policenauts}}'', his games have featured notable amounts of this. The aforementioned title featured Easter eggs where you could grope the breasts of female characters without consequence, and the ''Franchise/MetalGear'' series tends to feature at least one scantily-clad FemmeFatale per game. Happily, there's often a fair amount of male fanservice too.

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* {{Fanservice}}: As far back as ''VisualNovel/{{Policenauts}}'', his games have featured notable amounts of this. The aforementioned title featured Easter eggs where you could grope the breasts of female characters without consequence, and the ''Franchise/MetalGear'' ''Metal Gear'' series tends to feature at least one scantily-clad FemmeFatale per game. Happily, there's often a fair amount of male fanservice too.



* OlderThanTheyLook: Look at him again. No way the guy looks in his 50's. This is joked by fans that he had nanomachines implanted in him.

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* OlderThanTheyLook: Look at him again. No way the guy looks in his 50's.50s. This is joked by fans that he had nanomachines implanted in him.
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** ''Main/Toku'' seems to be one in general, including Franchise/KamenRider

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** ''Main/Toku'' ''{{Toku}}'' seems to be one in general, including Franchise/KamenRider

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* BreakingTheFourthWall

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* BreakingTheFourthWallBigNameFan:
** Appears to be one of the ''VisualNovel/AceAttorney'' series if [[https://pbs.twimg.com/media/Ck7tjP8UYAE6eGg.jpg this picture]] was anything to judge that by.
** Kojima is a major Hollywood buff, frequently going out of his way to see foreign films before they release in his home country and gushing about his favorites on twitter. The marketing for the Japanese releases of ''Film/{{Deadpool|2016}}'' and ''Film/LaLaLand'' made good use of this by mentioning how much he loved them.



* CreatorBreakdown: ''Kinda''. While it obviously hasn't affected his work on ''VideoGame/DeathStranding'', it's pretty obvious from how he gently talked about it that Konami's treatment on him really affected him.
* DoingItForTheArt: He originally planned to pursue a career in filmmaking before deciding to switch to game design. This was met with demands for reconsideration by his peers and family, as video games were a largely [[UnbuiltTrope infantile]] industry at the time. WhosLaughingNow



* SdrawkcabName

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* SdrawkcabNameRevivalByCommercialization: Existing songs that are featured in his games or game trailers have been known to become wildly popular. To wit, Midge Ure's cover of David Bowie's "The Man Who Sold the World" and Low Roar's "I'll Keep Coming", the former somewhat known but not popular, and the latter barely known, experienced '''exponential''' spikes in popularity after they were used in ''VideoGame/MetalGearSolidVThePhantomPain'' and ''VideoGame/DeathStranding'', respectively. Mike Oldfield's "Nuclear" is also most widely associated with ''Metal Gear Solid V'' after being used in a trailer.



* TrollingCreator: Kojima admitted that he likes to use promotional spots for upcoming games in order to deceive fans.



* WorldOfPun

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* WorldOfPun
WhatCouldHaveBeen: Kojima teaming up with Guillermo Del Toro, Norman Reedus, and JUNJI ITO to create [[VideoGame/SilentHills the next entry]] in the ''Franchise/SilentHill'' franchise. Due to Kojima's falling out with Konami, all that ever materialized of the project was a playable teaser and a short trailer. Said playable teaser was widely considered one of the scariest things most people had ever played and is now [[KeepCirculatingTheTapes only available on the PS4s that still haven't uninstalled it.]]

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