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* OlderThanTheyLook: Look at him again. No way the guy looks in his 50s. This is joked by fans that he had nanomachines implanted in him.
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* OlderThanTheyLook: Look at him again. No again; there's no way the that's a guy looks in his 50s. sixties. This is joked by has led to a lot of jokes among his fans that he had nanomachines implanted in him.about him being packed with nanomachines.
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Trope cut per TRS.
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Hideo Kojima (born August 24, 1963) is a Japanese video game developer best known as the [[FaceOfTheBand creative mind]] behind Creator/{{Konami}}'s ''VideoGame/MetalGear'' series.
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Hideo Kojima (born August 24, 1963) is a Japanese video game developer best known as the [[FaceOfTheBand creative mind]] mind behind Creator/{{Konami}}'s ''VideoGame/MetalGear'' series.
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* DoingItForTheArt: He originally planned to pursue a career in filmmaking before deciding to switch to game design. This was met with demands for reconsideration by his peers and family, as video games were a largely [[UnbuiltTrope infantile]] industry at the time. WhosLaughingNow
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* TheOner: Featured in cutscenes that are filmed ENTIRELY as one shot in Metal Gear Solid 5 and has even used this in a couple of times in ''Death Stranding''.
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* TheOner: Featured in cutscenes that are filmed ENTIRELY as one shot in Metal ''Metal Gear Solid 5 V'' and has even used this in a couple of times in ''Death Stranding''.
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* CreatorCameo:
** ''Metal Gear Solid 4'' features a voice cameo of him during [[spoiler:Psycho Mantis' passing-on scene.]]
** In ''Metal Gear Solid: Peace Walker'' and ''The Phantom Pain'', he stars as a recruitable soldier. ''Ground Zeroes'', set between the two games, has a side mission where Snake has to rescue him from Camp Omega.
** He also appears briefly in the prologue of ''Death Stranding'' as one of the [=BTs=] that tries to drag Igor into the tar.
** ''Metal Gear Solid 4'' features a voice cameo of him during [[spoiler:Psycho Mantis' passing-on scene.]]
** In ''Metal Gear Solid: Peace Walker'' and ''The Phantom Pain'', he stars as a recruitable soldier. ''Ground Zeroes'', set between the two games, has a side mission where Snake has to rescue him from Camp Omega.
** He also appears briefly in the prologue of ''Death Stranding'' as one of the [=BTs=] that tries to drag Igor into the tar.
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* HumongousMecha
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* HumongousMechaHumongousMecha: A staple of his works, most popularly the ''Metal Gear'' series.
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* TheOner: Featured in cutscenes that are filmed ENTIRELY as one shot in Metal Gear Solid 5 and has even used this in a couple of times in Death Stranding.
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* TheOner: Featured in cutscenes that are filmed ENTIRELY as one shot in Metal Gear Solid 5 and has even used this in a couple of times in Death Stranding.''Death Stranding''.
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* WhatCouldHaveBeen: Kojima teaming up with Guillermo Del Toro, Norman Reedus, and JUNJI ITO to create [[VideoGame/SilentHills the next entry]] in the ''Franchise/SilentHill'' franchise. Due to Kojima's falling out with Konami, all that ever materialized of the project was a playable teaser and a short trailer. Said playable teaser was widely considered one of the scariest things most people had ever played and is now [[KeepCirculatingTheTapes only available on the PS4s that still haven't uninstalled it.]]
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* WhatCouldHaveBeen: Kojima teaming up with Guillermo Del Toro, Norman Reedus, Creator/GuillermoDelToro, Creator/NormanReedus, and JUNJI ITO Creator/JunjiIto to create [[VideoGame/SilentHills the next entry]] in the ''Franchise/SilentHill'' franchise. Due to Kojima's falling out with Konami, all that ever materialized of the project was a playable teaser and a short trailer. Said playable teaser was widely considered one of the scariest things most people had ever played and is now [[KeepCirculatingTheTapes only available on the PS4s that still haven't uninstalled it.]]
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* ''LightNovel/TheGardenOfSinners'', [[https://ameblo.jp/kp-blogcast/entry-10390666999.html he wrote a blog post of the story of him meeting Kinoko Nasu and getting a signed copy of the first volume]].
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* ''LightNovel/TheGardenOfSinners'', ''Literature/TheGardenOfSinners'', [[https://ameblo.jp/kp-blogcast/entry-10390666999.html he wrote a blog post of the story of him meeting Kinoko Nasu and getting a signed copy of the first volume]].
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* HeAlsoDid: What probably stands most out in any comprehensive list of his body of work (including the one on this very page) is perhaps his work as director on ''VisualNovel/TokimekiMemorial: Drama Vol 1'', a spin-off of Konami seminal DatingSim series.
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* ''VisualNovel/TokimekiMemorial: Drama Vol 1'' (1997)
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission, he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
to:
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission, he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as [[ShoutOut shameless references to films films]] -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
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As a teenager, Kojima tried his hand at writing novels and wound up writing several "short" stories and sending to various publications. However, none of them were ever published as his stories often exceeded 400 pages.
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As a teenager, Kojima tried his hand at writing novels and wound up writing several "short" stories and sending to various publications. However, none of them were ever published as [[{{Doorstopper}} his stories often exceeded 400 pages.
four hundred pages]].
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* ''Death Stranding 2''
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* ''Death Stranding 2''2'' (Working title)
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removing a chained sinkhole
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[[caption-width-right:300:''[[Music/DavidBowie The Man]] [[VideoGame/MetalGearSolidVThePhantomPain Who]] [[TrollingCreator Trolled]] [[MemeticMutation The World.]]'']]
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In his youth, Kojima developed a strong interest in film. His parents were quite found of European cinema, especially Westerns and horror, and had a family tradition of watching a film together each night (with Kojima not allowed to go to bed until it had finished), and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of [his] body is made of movies".
to:
In his youth, Kojima developed a strong interest in film. His parents were quite found fond of European cinema, especially Westerns and horror, and had a family tradition of watching a film together each night (with Kojima not allowed to go to bed until it had finished), and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of [his] body is made of movies".
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Unless Mads Mikkelsen went on the show to say Drugs Are Bad, I don't think Very Special Episode applies. Also, alphabetization ignores articles.
* TheMuse: Creator/MadsMikkelsen has recently became one to him, judging by the sheer amount of gushing Kojima did on Mikkelsen on his official Twitter account.
* SpecialGuest: Episode 6 of [=HideoTube=] guest stars Mads Mikkelsen.
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* TheMuse: Creator/MadsMikkelsen has recently became one to him, judging by the sheer amount of gushing Kojima did on Mikkelsen on his official Twitter account.
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* VerySpecialEpisode: Episode 6 of [=HideoTube=] guest stars Mads Mikkelsen.
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Carried from the work in question.
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* MultiDiscWork: He was noted to hate this practice, so when he created ''VideoGame/MetalGearSolid4GunsOfThePatriots'', there's an InUniverse codec lampooning it while also celebrating Blu-Ray.
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Nice Hat is now dewicked
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* NiceHat: His Twitter account reveals him to be a fan of sombreros.
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In 2020, he is set to receive a UsefulNotes/{{BAFTA}} Fellowship for his artistry and contributions to the video game industry.
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In 2020, he is set to receive received a UsefulNotes/{{BAFTA}} Fellowship for his artistry and contributions to the video game industry.
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In 2022, it was announced that he is collaborating with Creator/XboxGameStudios on a future title.
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* GothRock: He is a fan of goth rock acts such as Music/TheCure and Sisters of Mercy.
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* GothRock: He is a fan of goth rock acts such as Music/TheCure Music/{{The Cure|Band}} and Sisters of Mercy.Music/SistersOfMercy.
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In his youth, Kojima developed a strong interest in film. His parents were quite found of European cinema, especially Westerns and horror, and had a family tradition of watching a film together each night (with Kojima not allowed to go to bed until it had finished), and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of [his] body is made of movies". As a teenager, he tried his hand at writing novels and wound up writing several "short" stories and sending to various publications. However, none of them were ever published as his stories often exceeded 400 pages.
to:
In his youth, Kojima developed a strong interest in film. His parents were quite found of European cinema, especially Westerns and horror, and had a family tradition of watching a film together each night (with Kojima not allowed to go to bed until it had finished), and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of [his] body is made of movies". movies".
As a teenager,he Kojima tried his hand at writing novels and wound up writing several "short" stories and sending to various publications. However, none of them were ever published as his stories often exceeded 400 pages.
As a teenager,
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The young Kojima developed a strong interest in film from childhood. His parents were quite found of European cinema, especially westerns and horror, and had a family tradition of watching a film together each night, and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of my body is made of movies".
As a teenager, Kojima tried his hand at writing novels. He would end up writing several "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
He is also dedicated to giving his games [[DevelopersForesight an utterly enormous level of world detail]] in terms of character backstories, politics, history, culture, and science. As a direct result, his games feature so much information that it is almost impossible to find every bit on a first playthrough, starting with an absolutely gigantic in-game encyclopedia detailing the world of ''VisualNovel/{{Snatcher}}'', and carrying on throughout the ''Metal Gear'' series.
As a teenager, Kojima tried his hand at writing novels. He would end up writing several "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
He is also dedicated to giving his games [[DevelopersForesight an utterly enormous level of world detail]] in terms of character backstories, politics, history, culture, and science. As a direct result, his games feature so much information that it is almost impossible to find every bit on a first playthrough, starting with an absolutely gigantic in-game encyclopedia detailing the world of ''VisualNovel/{{Snatcher}}'', and carrying on throughout the ''Metal Gear'' series.
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own
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!He has written and directed the following games:[[index]]
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* NeverTrustATrailer: He hates it when trailers spoil the story, so he deliberately makes totally misleading trailers. He took this to its absolute limit with ''Metal Gear Solid 2'', where the fact that Snake isn't even the main character was completely, totally obscured.
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* NeverTrustATrailer: He hates it [[TrailersAlwaysSpoil when trailers spoil the story, story]], so he deliberately makes totally misleading trailers. He took this to its absolute limit with ''Metal Gear Solid 2'', where the fact that Snake isn't even the main character was completely, totally obscured.
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-->Yes, because Kojima is God!
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-->Yes, because [[Memes/MetalGear Kojima is God!God! Kojima is God! Kojima is God! Everybody Say!! KOJIMA IS GOD! KOJIMA IS GOD!!!]]
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As a teenager, he had also tried his hand at writing novels; having put together several multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry.
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As a teenager, he had also Kojima tried his hand at writing novels; having put together novels. He would end up writing several multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages.pages.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings andevents.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry.
events.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry.
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. Kojima had also tried his hand at writing novels, but found himself unable to attract the interest of a publisher. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
to:
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry.
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
to:
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games because he was not able to enter the movie industry. Kojima had also tried his hand at writing novels, but found himself unable to attract the interest of a publisher. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
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The young Kojima developed a strong interest in film from childhood. His parents were quite found of European cinema, especially westerns and horror, and had a family tradition of watching a film together each night, and never really imposed any limits what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of my body is made of movies".
to:
The young Kojima developed a strong interest in film from childhood. His parents were quite found of European cinema, especially westerns and horror, and had a family tradition of watching a film together each night, and never really imposed any limits on what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of my body is made of movies".
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video games, because he was not able to enter the movie industry. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
to:
The young Kojima developed a strong interest in film from childhood. His parents were quite found of European cinema, especially westerns and horror, and had a family tradition of watching a film together each night, and never really imposed any limits what films their children were allowed to watch. Kojima would later proudly proclaim that "70% of my body is made of movies".
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with videogames, games because he was not able to enter the movie industry. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange). By Kojima's own admission he became involved with video
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange(. By Kojima's own admission he became involved with video games, because he was not able to enter the movie industry. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.
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Kojima's creative career properly kicked off in 1986, when he joined entered video game publisher Creator/{{Konami}} (doing so because it was the only games developer listed on the Japanese stock exchange(.exchange). By Kojima's own admission he became involved with video games, because he was not able to enter the movie industry. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories often exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films -- primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes -- from {{theme naming}} his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of MagicRealism, featuring {{Humongous Mecha}}s and magical {{Super Soldier}}s within the context of real-world settings and events.