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Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''Franchise/MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''VideoGame/ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.

to:

Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''Franchise/MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the served as producer of the ''VideoGame/ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.
series, and was involved with ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]''.
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* ''VideoGame/MetalGearAcid'' (2004)
* ''Metal Gear Solid: The Twin Snakes'' (2004)


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* ''Metal Gear Acid 2'' (2005)
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* ''TheGunsOfNavarone''

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* ''TheGunsOfNavarone''''Film/TheGunsOfNavarone''
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* SdrawkcabName
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Apparently has been quite hooked on ''Left4Dead'' and has joked about "quitting being Japanese", to the extent where he has openly invited western game developers to co-operate with him so that they can find a best-of-both-worlds approach to making video games, combining aspects of western technology-centric and eastern design-centric game design. Recently, it has been revealed that his most anticipated game of 2011 is [[http://www.siliconera.com/2011/05/20/metal-gear-solid-creator-hideo-kojimas-most-anticipated-game-this-year-is/ LA]] [[LANoire Noire]], highlighting this sentiment.


to:

Apparently has been quite hooked on ''Left4Dead'' ''VideoGame/Left4Dead'' and has joked about "quitting being Japanese", to the extent where he has openly invited western game developers to co-operate with him so that they can find a best-of-both-worlds approach to making video games, combining aspects of western technology-centric and eastern design-centric game design. Recently, it has been revealed that his most anticipated game of 2011 is [[http://www.siliconera.com/2011/05/20/metal-gear-solid-creator-hideo-kojimas-most-anticipated-game-this-year-is/ LA]] [[LANoire Noire]], highlighting this sentiment.

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* MotiveRant: Oftentimes far longer than the time it takes to actually defeat the villain.
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* MeaningfulName

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* MeaningfulNameMeaningfulName: For example, Raiden's civilian name "Jack" is a reference to... a ''lot'' of things. Including an American nickname for a Japanese warplane from World War 2.

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* WorldOfPun

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* WorldOfPunAuthorFilibuster
* BreakingTheFourthWall
* ContemplateOurNavels: There are often long conversations about things like Neo Kobe Pizza, movies, etc.
* HeKnowsAboutTimedHits: Explanations of game features are often done by characters within the game.



* Depending on how you view him, ContemplateOurNavels or AuthorFilibuster

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* Depending on how you view him, ContemplateOurNavels or AuthorFilibusterMeaningfulName



* TrollingCreator

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* TrollingCreator
SignificantAnagram: For example, the first information released for ''The Phantom Pain'' claimed the game's director was a Swedish man named Joakim Mogren. "Joakim" is an anagram of "Kojima".
** [[spoiler:''Guns of the Patriots'' shows that "RAT PAT 01" can be an anagram for "patriot"]]
* StealthPun: For example, in ''The Phantom Pain'', Big Boss is given an injection of digoxin, which is made from a plant called [[http://en.wikipedia.org/wiki/Foxglove foxglove]], referencing the in-game military unit Foxhound.
* TrollingCreator: "DID YOU RIKE IT?"
* WorldOfPun
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* ''VideoGame/MetalGearSolidGroundZeroes'' (TBA)

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* ''VideoGame/MetalGearSolidGroundZeroes'' ''VideoGame/MetalGearSolidVThePhantomPain'' (TBA)
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MGR Revengeance finally got it\'s release a little while ago.


* ''VideoGame/MetalGearRisingRevengeance'' (TBA)

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* ''VideoGame/MetalGearRisingRevengeance'' (TBA)
(2013)
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Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[TrollingCreator deliberately infuriate]] them. The whole of ''VideoGame/MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.

to:

Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[TrollingCreator deliberately infuriate]] them. The whole of ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.
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Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[{{Troll}} deliberately infuriate]] them. The whole of ''VideoGame/MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.

to:

Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[{{Troll}} [[TrollingCreator deliberately infuriate]] them. The whole of ''VideoGame/MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.
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Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''Franchise/MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.

to:

Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''Franchise/MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''ZoneOfTheEnders'' ''VideoGame/ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.



* ''ZoneOfTheEnders'' (2001)
* ''ZoneOfTheEnders: The 2nd Runner'' (2003)

to:

* ''ZoneOfTheEnders'' ''VideoGame/ZoneOfTheEnders'' (2001)
* ''ZoneOfTheEnders: ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' (2003)
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He's also hell-bent on giving his games [[TheDevTeamThinksOfEverything an excruciating level of world detail and interactivity]], claiming that "[[WillingSuspensionOfDisbelief if the player doesn't believe the world is real, there's no point in making the game]]". As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of VisualNovel/{{Snatcher}}, and carrying on throughout the ''Franchise/MetalGear'' series.

to:

He's also hell-bent on giving his games [[TheDevTeamThinksOfEverything an excruciating level of world detail and interactivity]], claiming that "[[WillingSuspensionOfDisbelief if the player doesn't believe the world is real, there's no point in making the game]]". As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of VisualNovel/{{Snatcher}}, ''VisualNovel/{{Snatcher}}'', and carrying on throughout the ''Franchise/MetalGear'' series.
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* ''VideoGame/{{Boktai}} 3: Sabata's Counterattack'' (2005)
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-->''His description from when you '''[[NoFourthWall hire him]]''' in VideoGame/MetalGearSolidPeaceWalker''

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-->''His -->-- His description from when you '''[[NoFourthWall hire him]]''' in VideoGame/MetalGearSolidPeaceWalker''
''VideoGame/MetalGearSolidPeaceWalker''



* ''VideoGame/{{Snatcher}}'' (1988)

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* ''VideoGame/{{Snatcher}}'' ''VisualNovel/{{Snatcher}}'' (1988)
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* ''VisualNovel/{{Snatcher}}'' (1988)

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* ''VisualNovel/{{Snatcher}}'' ''VideoGame/{{Snatcher}}'' (1988)
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* [[UsefulNotes/{{Yu-Gi-OhCardGame}} Yu-Gi-Oh!]], which got him called "Hideojama".

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* [[UsefulNotes/{{Yu-Gi-OhCardGame}} [[UsefulNotes/YuGiOh Yu-Gi-Oh!]], which got him called "Hideojama".
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-->''His description from when you '''[[NoFourthWall hire him]]''' in MetalGearSolidPeaceWalker''

to:

-->''His description from when you '''[[NoFourthWall hire him]]''' in MetalGearSolidPeaceWalker''
VideoGame/MetalGearSolidPeaceWalker''



* ''VideoGame/{{Okami}}'', of which was one of the reasons why he asked PlatinumGames to work ''MetalGearRisingRevengeance''.

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* ''VideoGame/{{Okami}}'', of which was one of the reasons why he asked PlatinumGames to work ''MetalGearRisingRevengeance''.''VideoGame/MetalGearRisingRevengeance''.

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to:

-->''His description from when you '''[[NoFourthWall hire him]]''' in MetalGearSolidPeaceWalker''


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* ''VideoGame/{{Okami}}'', of which was one of the reasons why he asked PlatinumGames to work ''MetalGearRisingRevengeance''.
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* ''VideoGame/MetalGearSolidGroundZeroes'' (TBA)
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* ''VideoGame/AssassinsCreed,'' to the point where he's made two different major references to it in his Franchise/MetalGear games.

to:

* ''VideoGame/AssassinsCreed,'' ''Franchise/AssassinsCreed,'' to the point where he's made two different major references to it in his Franchise/MetalGear games.
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* AWorldWidePunomenon

to:

* AWorldWidePunomenonWorldOfPun
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Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.

to:

Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''MetalGear'' ''Franchise/MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.



He's also hell-bent on giving his games [[TheDevTeamThinksOfEverything an excruciating level of world detail and interactivity]], claiming that "[[WillingSuspensionOfDisbelief if the player doesn't believe the world is real, there's no point in making the game]]". As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of VisualNovel/{{Snatcher}}, and carrying on throughout the ''MetalGear'' series.

Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[{{Troll}} deliberately infuriate]] them. The whole of ''MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.

''MetalGearSolid3'', on the other hand, is a pastiche of '60s spy flicks, from its distinctly JamesBond[=-=]esque title theme and ColdWar setting to the presence of a "Bond Girl" ("Snake Girl?") in the form of motorcycle-riding EVA.

His games also have a knack for unpredictability, showcasing features and plot twists that players could never have predicted - most {{egregious}}ly [[BaitAndSwitch replacing Snake with Raiden as the protagonist of]] ''MetalGearSolid2'' with absolutely no prior information leading up to the revelation. To this end, he goes out of his way to [[NeverTrustATrailer make deliberately misleading trailers for his games]], [[TrailersAlwaysSpoil so as not to give away the twists]]. Indeed, said trailers often don't have anything to do with the game ''at all'', beyond prominently featuring the main character (or maybe not) and showcasing one or two new game features.

It's notable that the only time he has dropped his polite, cheerful public persona was when he was asked whether Uwe Boll [[BerserkButton would be directing a]] ''MetalGearSolid'' [[BerserkButton movie as he claimed]], at which point he blew up and called Boll a "talentless hack". Needless to say, many people were freaked out by this sudden outburst, and even ''more'' freaked out when he immediately [[MoodWhiplash became calm and serene again afterward]].

to:

He's also hell-bent on giving his games [[TheDevTeamThinksOfEverything an excruciating level of world detail and interactivity]], claiming that "[[WillingSuspensionOfDisbelief if the player doesn't believe the world is real, there's no point in making the game]]". As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of VisualNovel/{{Snatcher}}, and carrying on throughout the ''MetalGear'' ''Franchise/MetalGear'' series.

Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[{{Troll}} deliberately infuriate]] them. The whole of ''MetalGearSolid2'', ''VideoGame/MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.

''MetalGearSolid3'', ''VideoGame/MetalGearSolid3'', on the other hand, is a pastiche of '60s spy flicks, from its distinctly JamesBond[=-=]esque title theme and ColdWar setting to the presence of a "Bond Girl" ("Snake Girl?") in the form of motorcycle-riding EVA.

His games also have a knack for unpredictability, showcasing features and plot twists that players could never have predicted - most {{egregious}}ly [[BaitAndSwitch replacing Snake with Raiden as the protagonist of]] ''MetalGearSolid2'' ''Metal Gear Solid 2'' with absolutely no prior information leading up to the revelation. To this end, he goes out of his way to [[NeverTrustATrailer make deliberately misleading trailers for his games]], [[TrailersAlwaysSpoil so as not to give away the twists]]. Indeed, said trailers often don't have anything to do with the game ''at all'', beyond prominently featuring the main character (or maybe not) and showcasing one or two new game features.

It's notable that the only time he has dropped his polite, cheerful public persona was when he was asked whether Uwe Boll [[BerserkButton would be directing a]] ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' [[BerserkButton movie as he claimed]], at which point he blew up and called Boll a "talentless hack". Needless to say, many people were freaked out by this sudden outburst, and even ''more'' freaked out when he immediately [[MoodWhiplash became calm and serene again afterward]].



* ''[[VideoGame/MetalGear1987 Metal Gear]]'' (1987)

to:

* ''[[VideoGame/MetalGear1987 Metal Gear]]'' ''VideoGame/MetalGear'' (1987)



* ''Videogame/MetalGearSolid'' (1998)

to:

* ''Videogame/MetalGearSolid'' ''VideoGame/MetalGearSolid'' (1998)



* ''MetalGearRisingRevengeance'' (TBA)

to:

* ''MetalGearRisingRevengeance'' ''VideoGame/MetalGearRisingRevengeance'' (TBA)



* ''AssassinsCreed,'' to the point where he's made two different major references to it in his MetalGear games.

to:

* ''AssassinsCreed,'' ''VideoGame/AssassinsCreed,'' to the point where he's made two different major references to it in his MetalGear Franchise/MetalGear games.
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Apparently has been quite hooked on ''{{Left 4 Dead}}'' and has joked about "quitting being Japanese", to the extent where he has openly invited western game developers to co-operate with him so that they can find a best-of-both-worlds approach to making video games, combining aspects of western technology-centric and eastern design-centric game design. Recently, it has been revealed that his most anticipated game of 2011 is [[http://www.siliconera.com/2011/05/20/metal-gear-solid-creator-hideo-kojimas-most-anticipated-game-this-year-is/ LA]] [[LANoire Noire]], highlighting this sentiment.


to:

Apparently has been quite hooked on ''{{Left 4 Dead}}'' ''Left4Dead'' and has joked about "quitting being Japanese", to the extent where he has openly invited western game developers to co-operate with him so that they can find a best-of-both-worlds approach to making video games, combining aspects of western technology-centric and eastern design-centric game design. Recently, it has been revealed that his most anticipated game of 2011 is [[http://www.siliconera.com/2011/05/20/metal-gear-solid-creator-hideo-kojimas-most-anticipated-game-this-year-is/ LA]] [[LANoire Noire]], highlighting this sentiment.




* ''BladeRunner''

to:

* ''BladeRunner''''Film/BladeRunner''
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* ''{{Pokemon}}'', which he is said to have all of the games and all of the Pokemon (including legendary) in every one of the regional pokedexes.

to:

* ''{{Pokemon}}'', ''Franchise/{{Pokemon}}'', which he is said to have all of the games and all of the Pokemon (including legendary) in every one of the regional pokedexes.
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* ''VideoGame/MetalGear'' (1987)

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* ''VideoGame/MetalGear'' ''[[VideoGame/MetalGear1987 Metal Gear]]'' (1987)



* ''MetalGear2SolidSnake'' (1990)

to:

* ''MetalGear2SolidSnake'' ''VideoGame/MetalGear2SolidSnake'' (1990)



* ''MetalGearSolid2SonsOfLiberty'' (2001)
* ''MetalGearSolid3SnakeEater'' (2004)
* ''MetalGearSolid4GunsOfThePatriots'' (2008)
* ''MetalGearSolidPeaceWalker'' (2010)

to:

* ''MetalGearSolid2SonsOfLiberty'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001)
* ''MetalGearSolid3SnakeEater'' ''VideoGame/MetalGearSolid3SnakeEater'' (2004)
* ''MetalGearSolid4GunsOfThePatriots'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008)
* ''MetalGearSolidPeaceWalker'' ''VideoGame/MetalGearSolidPeaceWalker'' (2010)



* ''MetalGearSolidPortableOps'' (2006)

to:

* ''MetalGearSolidPortableOps'' ''VideoGame/MetalGearSolidPortableOps'' (2006)
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* ''EscapeFromNewYork''
* ''DawnOfTheDead''

to:

* ''EscapeFromNewYork''
''Film/EscapeFromNewYork''
* ''DawnOfTheDead''''Film/DawnOfTheDead''

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* ''VideoGame/SDSnatcher'' (1990)


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* ''VideoGame/SDSnatcher'' (1990)
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/hideo_kojima_image__1_.jpg]]

->''"[[{{Troperiffic}} 70% of my body is made of movies.]] The other 30% is up to you."''

Hideo Kojima (August 24, 1963) is best known as the [[GuileHero creative mind]] behind {{Konami}}'s ''MetalGear'' series. He also directed ''VisualNovel/{{Snatcher}}'', ''VisualNovel/{{Policenauts}}'', ''CastlevaniaLordsOfShadow'' and the ''[[TokimekiMemorial Tokimeki Memorial Drama Series]]'', and is the producer of the ''ZoneOfTheEnders'' and ''VideoGame/{{Boktai}}'' series.

His games have a cerebral element, often playing with [[NoFourthWall the fourth wall]]. Expect to see giant robots, discussions on the nature of love, discussions on the nature of war, and shameless references to the media - primarily American movies, of which he is a huge fan. His games often glorify, deconstruct, reference or pastiche Hollywood tropes - and it can be anything from ThemeNaming his cast after movie characters to copying an action sequence motion-for-motion.

He's also hell-bent on giving his games [[TheDevTeamThinksOfEverything an excruciating level of world detail and interactivity]], claiming that "[[WillingSuspensionOfDisbelief if the player doesn't believe the world is real, there's no point in making the game]]". As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of VisualNovel/{{Snatcher}}, and carrying on throughout the ''MetalGear'' series.

Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[WordOfGod says things]] to [[{{Troll}} deliberately infuriate]] them. The whole of ''MetalGearSolid2'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.

''MetalGearSolid3'', on the other hand, is a pastiche of '60s spy flicks, from its distinctly JamesBond[=-=]esque title theme and ColdWar setting to the presence of a "Bond Girl" ("Snake Girl?") in the form of motorcycle-riding EVA.

His games also have a knack for unpredictability, showcasing features and plot twists that players could never have predicted - most {{egregious}}ly [[BaitAndSwitch replacing Snake with Raiden as the protagonist of]] ''MetalGearSolid2'' with absolutely no prior information leading up to the revelation. To this end, he goes out of his way to [[NeverTrustATrailer make deliberately misleading trailers for his games]], [[TrailersAlwaysSpoil so as not to give away the twists]]. Indeed, said trailers often don't have anything to do with the game ''at all'', beyond prominently featuring the main character (or maybe not) and showcasing one or two new game features.

It's notable that the only time he has dropped his polite, cheerful public persona was when he was asked whether Uwe Boll [[BerserkButton would be directing a]] ''MetalGearSolid'' [[BerserkButton movie as he claimed]], at which point he blew up and called Boll a "talentless hack". Needless to say, many people were freaked out by this sudden outburst, and even ''more'' freaked out when he immediately [[MoodWhiplash became calm and serene again afterward]].

Apparently has been quite hooked on ''{{Left 4 Dead}}'' and has joked about "quitting being Japanese", to the extent where he has openly invited western game developers to co-operate with him so that they can find a best-of-both-worlds approach to making video games, combining aspects of western technology-centric and eastern design-centric game design. Recently, it has been revealed that his most anticipated game of 2011 is [[http://www.siliconera.com/2011/05/20/metal-gear-solid-creator-hideo-kojimas-most-anticipated-game-this-year-is/ LA]] [[LANoire Noire]], highlighting this sentiment.


[[http://www.animenewsnetwork.com/news/2009-11-02/eva-metal-gear-creators-judge-twilight-art-contest Also appears]] to be a ''Literature/{{Twilight}}'' fan. [[BrokenBase Make of that what you will]]. [[{{Troll}} Then again...]]

He has directed the following games:[[index]]

* ''VideoGame/MetalGear'' (1987)
* ''VisualNovel/{{Snatcher}}'' (1988)
* ''MetalGear2SolidSnake'' (1990)
* ''VideoGame/SDSnatcher'' (1990)
* ''VisualNovel/{{Policenauts}}'' (1994)
* ''Videogame/MetalGearSolid'' (1998)
* ''MetalGearSolid2SonsOfLiberty'' (2001)
* ''MetalGearSolid3SnakeEater'' (2004)
* ''MetalGearSolid4GunsOfThePatriots'' (2008)
* ''MetalGearSolidPeaceWalker'' (2010)
[[/index]]

He has also been involved in the production of:
* ''Penguin Adventure'' (1986) (see ''AntarcticAdventure'')
* ''ZoneOfTheEnders'' (2001)
* ''ZoneOfTheEnders: The 2nd Runner'' (2003)
* ''VideoGame/{{Boktai}}: The Sun is in Your Hand'' (2003)
* ''VideoGame/{{Boktai}} 2: Solar Boy Django'' (2004)
* ''MetalGearSolidPortableOps'' (2006)
* ''[[VideoGame/{{Boktai}} Lunar Knights]]'' (2007)
* ''CastlevaniaLordsOfShadow'' (2010)
* ''MetalGearRisingRevengeance'' (TBA)

!!'''Favourite tropes:'''
* AWorldWidePunomenon
* HumongousMecha
* Depending on how you view him, ContemplateOurNavels or AuthorFilibuster
* MindScrew
* NeverTrustATrailer
* TrollingCreator

!!'''Tropes he has personally stated he despises:'''
* GunsAkimbo
** Ironic once you [[VideoGame/{{Boktai}} remember the Ninja...]]
* TrailersAlwaysSpoil

!!'''Some films that have inspired his work:'''
* ''EscapeFromNewYork''
* ''DawnOfTheDead''
* ''TheGunsOfNavarone''
* ''TheGreatEscape''
* ''TwoThousandOneASpaceOdyssey''
* ''BladeRunner''
* ''ChildrenOfMen''
* ''LethalWeapon''
* {{Terminator}} and its sequel

!!'''Some other things he is known to admire:'''
* ''AssassinsCreed,'' to the point where he's made two different major references to it in his MetalGear games.
* ''{{Mega64}}'', to the points where he's even guest-starred in one of their sketches, and even commissioned them to make a trailer for his new ''Transfarring'' data system.
* ''{{Pokemon}}'', which he is said to have all of the games and all of the Pokemon (including legendary) in every one of the regional pokedexes.
* [[UsefulNotes/{{Yu-Gi-OhCardGame}} Yu-Gi-Oh!]], which got him called "Hideojama".
** In response, they made a card in tribute of him, [[http://yugioh.wikia.com/wiki/Tactical_Espionage_Expert Tactical Espionage Expert]].
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-->[[MemeticMutation DIDJURIKEIT?]]\\
[[OhCrap !]]

-->Yes, because Kojima is God!
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