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He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, Kamiya used the account to practice his English skills, but eventually lost patience with his audience and he has since instantly blocked any non-Japanese reply.

to:

He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned announced that he would ban anyone from responding to him in any non-Japanese language, including English.English, [[https://twitter.com/PG_kamiya/status/1016496741074399232 claiming such people as "insects"]].[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, Kamiya used the account to practice his English skills, but eventually lost patience with his audience and he has since instantly blocked any non-Japanese reply.
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In wake of a massive controversy surrounding former Bayonetta voice actress Hellena Taylor and her departure from the ''VideoGame/{{Bayonetta}}'' series due to wage issues (which would see him go on such a massive blocking spree to where he was temporarily restricted by Twitter for a time), he would deactivate his Twitter account on October 16, 2022.

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Adding note.


!!Hideki Kamiya and his works provide examples of:

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!!Hideki Kamiya and his Kamiya's works provide examples of:of:
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%% As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here, not a Trivia/ page, as they technically are InUniverse in the case of the person's career. However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
%%
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He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and now instantly blocks any reply that isn't in Japanese.

to:

He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he Kamiya used the account to practice his English skills, but eventually lost patience with his audience and now he has since instantly blocks blocked any reply that isn't in Japanese.
non-Japanese reply.
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He was also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolled his fans mercilessly (and berated and blocked people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and would start to instantly block any reply that isn't in Japanese.

to:

He was is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolled trolls his fans mercilessly (and berated berates and blocked blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and would start to now instantly block blocks any reply that isn't in Japanese.
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He was also well known for maintaining [[https://twitter.com/PG_kamiya his (now gone) Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and would start to instantly block any reply that isn't in Japanese.

to:

He was also well known for maintaining [[https://twitter.com/PG_kamiya his (now gone) Twitter account]], which is to say, that was where he trolls trolled his fans mercilessly (and berates berated and blocks blocked people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and would start to instantly block any reply that isn't in Japanese.
Is there an issue? Send a MessageReason:
None


He was also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and began to instantly block any reply that isn't in Japanese.

In wake of a massive controversy surrounding Hellena Taylor and her departure from the VideoGame/{{Bayonetta}} series (which would see him go on such a massive blocking spree to where he was temporarily restricted by Twitter for a time), he would deactivate his Twitter account on October 16, 2022.

to:

He was also well known for maintaining [[https://twitter.com/PG_kamiya his (now gone) Twitter account]], which is to say, that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and began would start to instantly block any reply that isn't in Japanese.

In wake of a massive controversy surrounding former Bayonetta voice actress Hellena Taylor and her departure from the VideoGame/{{Bayonetta}} ''VideoGame/{{Bayonetta}}'' series due to wage issues (which would see him go on such a massive blocking spree to where he was temporarily restricted by Twitter for a time), he would deactivate his Twitter account on October 16, 2022.

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He is also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and now instantly blocks any reply that isn't in Japanese.

to:

He is was also well known for maintaining [[https://twitter.com/PG_kamiya his Twitter account]], which is to say, that's that was where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and now began to instantly blocks block any reply that isn't in Japanese.
Japanese.

In wake of a massive controversy surrounding Hellena Taylor and her departure from the VideoGame/{{Bayonetta}} series (which would see him go on such a massive blocking spree to where he was temporarily restricted by Twitter for a time), he would deactivate his Twitter account on October 16, 2022.

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* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's twitter persona is basically an act.]] ... At least in part.

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* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's twitter Twitter persona is basically an act.]] ... At least in part.



* InsultBackfire: When a fan asked Kamiya his feelings about reviewers giving ''The Wonderful 101'' [[ItsHardSoItSucks low scores because its "too hard"]], he responded, "Honor."

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* InsultBackfire: When a fan asked Kamiya his feelings about reviewers giving ''The Wonderful 101'' [[ItsHardSoItSucks low scores because its they felt it was "too hard"]], he responded, "Honor."



* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' were widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto was a worthy successor or if you miss Kamiya's trademark flair.

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* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' were widely agreed to be fantastic games, the biggest debate surrounding them is if Yusuke Hashimoto was a worthy successor or if you miss Kamiya's trademark flair.



** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo", or if someone spells it as "Platinum Games" instead of "[=PlatinumGames=]", or someone draws Bayonetta without her beauty mark and he responds with an ASCII emoticon pointing out the lack of mark.
* SharedUniverse: According to [[https://twitter.com/PG_kamiya/status/746620826703691776 this tweet,]] Kamiya believes that all his games take place in the same universe. Overlaps with IntercontinuityCrossover, given that his works prior to ''Bayonetta'' are Capcom [=IPs=]. Interestingly, many of these connections involve ''Devil May Cry'' in some form or another (such as ''Viewtiful Joe''[='s=] Alastor being the spirit of the Devil Arm from ''[=DMC1=]'' or ''Bayonetta''[='s=] many assertions about ''DMC'' lore and use of an information broker named Enzo Ferino) and even Capcom themselves have run with some of these ideas in [[VideoGame/CapcomVs their crossovers]].

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** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo", Angelo"[[note]]the intended spelling for the character's alias (Italian for "[[BlackKnight black angel]]"), though the mistranslation has stuck as the official spelling[[/note]], or if someone spells it his company's name as "Platinum Games" instead of "[=PlatinumGames=]", "[[CamelCase PlatinumGames]]", or someone draws Bayonetta without her beauty mark and he responds with an ASCII emoticon pointing out the lack of mark.
* SharedUniverse: According to [[https://twitter.com/PG_kamiya/status/746620826703691776 this tweet,]] Kamiya believes that all his games take place in the same universe.universe, not unlike the FanonWelding players regularly take part in. Overlaps with IntercontinuityCrossover, given that his works prior to ''Bayonetta'' are Capcom [=IPs=]. Interestingly, many of these connections involve ''Devil May Cry'' in some form or another (such as ''Viewtiful Joe''[='s=] Alastor being the spirit of the Devil Arm from ''[=DMC1=]'' or ''Bayonetta''[='s=] many assertions about ''DMC'' lore and use of an information broker named Enzo Ferino) and even Capcom themselves have run with some of these ideas in [[VideoGame/CapcomVs their crossovers]].



** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] -- hence them usually being described as "character action" games. [[note]]''Resident Evil 2'' was notably [[ActionizedSequel the game]] that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]

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** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] -- hence them usually being described as [[StylishAction "character action" action"]] games. [[note]]''Resident Evil 2'' was notably [[ActionizedSequel the game]] that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]
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* ''Sol Cresta'' (2021)

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* ''Sol Cresta'' ''VideoGame/SolCresta'' (2021)
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** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo", or if someone spells it as "Platinum Games" instead of "[=PlatinumGames=]", or someone draws Bayonetta without her BeautyMark and he responds with an ASCII emoticon pointing out the lack of mark.

to:

** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo", or if someone spells it as "Platinum Games" instead of "[=PlatinumGames=]", or someone draws Bayonetta without her BeautyMark beauty mark and he responds with an ASCII emoticon pointing out the lack of mark.
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None

Added DiffLines:

** He has several baked-in Twitter responses to people that make specific mistakes. Like when someone refers to Vergil in the first ''Devil May Cry'' as "Nelo Angelo" instead of "Nero Angelo", or if someone spells it as "Platinum Games" instead of "[=PlatinumGames=]", or someone draws Bayonetta without her BeautyMark and he responds with an ASCII emoticon pointing out the lack of mark.
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to:

* ''Sol Cresta'' (2021)
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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]]

to:

He is also well known for practising his English language skills on his maintaining [[https://twitter.com/PG_kamiya his Twitter account,]] account]], which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]]
]] For a time, he used the account to practice his English skills, but eventually lost patience with his audience and now instantly blocks any reply that isn't in Japanese.

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%% Though Examples are Not Recent is in play, the verb tense of most examples below have been edited from past tense to present tense on account of the fact that Kamiya is still active at present. Feel free to revert back to past tense if/when appropriate.

to:

%% Though Examples are Are Not Recent is in play, the verb tense of most examples below have been edited from past tense to present tense on account of the fact that Kamiya is still active at present. Feel free to revert back to past tense if/when appropriate.



* DisownedAdaptation: He disliked the ''WebAnimation/DeathBattle'' episode where Dante and Bayonetta fought each other, calling it "garbage" on his Twitter feed.

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* DisownedAdaptation: He [[https://twitter.com/PG_kamiya/status/703945560613474305 Though initially approving of the matchup,]] he disliked the ''WebAnimation/DeathBattle'' episode where Dante and Bayonetta fought each other, [[https://twitter.com/PG_kamiya/status/710117717097877504 calling it "garbage" "garbage"]] on his Twitter feed.feed. Along with annoyance at how often Dante vs. Bayonetta questions would clog up his feed, Kamiya allegedly prefers the idea of the two [[BackToBackBadasses teaming]] [[BattleCouple up]] instead of [[UltimateShowdownOfUltimateDestiny squaring off]].



** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship]]. Unsurprisingly, this joke has only stoked the flames for fans of {{Crossover Ship}}ping.

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** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship]]. Unsurprisingly, this joke has only stoked the flames for fans of {{Crossover Ship}}ping.



** When anyone would ask him something on Twitter, Kamiya is known to not elaborate or be specific about it, which is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.

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** When anyone would ask him inquired of something on Twitter, Kamiya is known to not elaborate or be specific about it, which is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.

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General editing and cleanup. Also editing the verb tense of several entries (reason given in commented out section)..


He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).[[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]]

to:

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions). [[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]]



* ''VideoGame/DevilMayCry'' (2001)

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* ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry1'' (2001)



* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese version only.

to:

* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]Of designer [[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube [=GameCube=] version aside from carryover elements.[[/note]]
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese Godot (Japanese version only.only)



* AcclaimedFlop: All of his games, sans the original Devil May Cry and Resident Evil 2, were either commercial disappointments (IE Viewtiful Joe and Bayonetta) or outright flops (Okami and The Wonderful 101); yet are called some of the greatest games of their generation.
* AscendedMeme: Wonder Director, a character based on (and voiced by) Kamiya in ''VideoGame/TheWonderful101'' actually says "Ask your mom" as one of his quotes. Bayonetta also says it in ''VideoGame/{{Bayonetta 2}}'', and in her reveal video in ''Super Smash Bros.''.

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%% Though Examples are Not Recent is in play, the verb tense of most examples below have been edited from past tense to present tense on account of the fact that Kamiya is still active at present. Feel free to revert back to past tense if/when appropriate.
* AcclaimedFlop: All of his games, sans ''[=RE2=]'' and the original Devil May Cry and Resident Evil 2, ''DMC'', were either commercial disappointments (IE Viewtiful Joe (''Viewtiful Joe'' and Bayonetta) ''Bayonetta'') or outright flops (Okami (''ÅŒkami'' and The ''The Wonderful 101); 101'') yet are called some of the greatest games of their generation.
* AscendedMeme: Wonder Director, a character based on (and voiced by) Kamiya in ''VideoGame/TheWonderful101'' actually says "Ask your mom" as one of his quotes. Bayonetta also says it in ''VideoGame/{{Bayonetta 2}}'', and in her reveal video in ''Super Smash Bros.''.[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth]] ''VideoGame/SuperSmashBros''



** ''VideoGame/SpaceHarrier'' was one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' has stages emulating the game.

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** ''VideoGame/SpaceHarrier'' was one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' has have stages emulating the game.



** People on Website/{{Twitter}} often asked him why he is so awesome. His response:
--> "Lions don't learn how to hunt."
** Following rumors that he took time off for mental health reasons due to problems with Scalebound's development, [[https://twitter.com/PG_kamiya/status/819094011918970881 he said this]].
--> "And...I took time off for my mental health? ...Me!? No way."
* CapsLock: He would occasionally post tweets in caps only.

to:

** People on Website/{{Twitter}} often asked ask him why he is so awesome. His response:
-->
response?
--->
"Lions don't learn how to hunt."
** Following rumors that he took time off for mental health reasons due to problems with Scalebound's ''Scalebound'''s development, [[https://twitter.com/PG_kamiya/status/819094011918970881 he said this]].
-->
this:]]
--->
"And...I took time off for my mental health? ...Me!? No way."
* CapsLock: He would will occasionally post tweets in caps only.



** He often responded to "When will we see..." questions with "Next week... in gaming magazines/Nintendo Direct."
** Since nearly all of Platinum's games have been published and owned by an outside company, every time someone asked him to port one of his games to another console, he replied, "Ask [company name]." This also happened when people asked him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''ÅŒkami'' game, as those [=IPs=] are owned by Capcom.
** Several "...or else I'll block you" tweets were often prefixed with "As I've said 10000000000000000000 times...":
--> Repeat for idiots : AS I'VE TOLD YOU 10000000000000000000 TIMES I'M NOT A DIRECTOR OF [=BAYO2=] SO ASK HASHIMOTO OR I'M GONNA FUCKIN' BLOCK YOU. \\

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** He often responded responds to "When will we see..." ?" questions with "Next week... in gaming magazines/Nintendo Direct.magazines[=/=]WebVideo/NintendoDirect."
** Since nearly all of Platinum's games have been published and owned by an outside company, every time someone asked asks him to port one of his games to another console, he replied, replies "Ask [company name]." This also happened happens when people asked ask him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''ÅŒkami'' game, as those [=IPs=] are owned by Capcom.
** Several "...or else I'll block you" tweets were are often prefixed with "As I've said 10000000000000000000 times...":
--> ---> Repeat for idiots : AS I'VE TOLD YOU 10000000000000000000 TIMES I'M NOT A DIRECTOR OF [=BAYO2=] SO ASK HASHIMOTO OR I'M GONNA FUCKIN' BLOCK YOU. \\



*** Depending on his mood, he could be polite enough to ask for permission first. "May I block you?"

to:

*** Depending on his mood, he could may be polite enough to ask for permission first. "May I block you?"



** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harassed him on Twitter and Kamiya called them idiots, but they eventually allowed him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a StarFox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).
** He often referred to anyone he dislikes as idiots and insects.
** "[X] confirmed!" or some variation, for games that hadn't been announced and were not likely to be released any time soon. Particularly ones he no longer had control over, like ''Viewtiful Joe 3''.

to:

** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harassed harass him on Twitter and Kamiya called calls them idiots, but they eventually allowed him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a StarFox Star Fox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).
** He often referred refers to anyone he dislikes as idiots and insects.
** "[X] confirmed!" or some variation, for games that hadn't been announced and were not likely to be released any time soon. Particularly ones he no longer had has control over, like ''Viewtiful Joe 3''.



* CreatorCameo: He appeared in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''ÅŒkami''.[[note]]He also voiced Godot in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'', but otherwise had no involvement in that game.[[/note]]

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* CreatorCameo: He appeared in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''ÅŒkami''. [[note]]He also voiced Godot in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'', ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix Wright: Ace Attorney – Trials and Tribulations]]'', but otherwise had no involvement in that game.[[/note]]



** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya had often expressed that he didn't care about how well his games do in terms of sales. All that matters to him was that fans enjoy his games.
** When asked about ''ÅŒkami'''s relatively straightforward difficulty, Kamiya stated that "[[http://twitter.com/PG_kamiya/status/622589438028222464 there should be no difficulty when reading folklore]]."
* ForeignLanguageTirade: The last thing you'll see from his account if he decides to block you for being annoying or an [[{{Jerkass}} asshole]].
* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he didn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agreed they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya went as far as to claim that [[MyRealDaddy he was only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' remake. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.

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** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya had has often expressed that he didn't care about how well his games do in terms of sales. All that matters to him was is that fans enjoy his games.
** When asked about ''ÅŒkami'''s relatively straightforward difficulty, Kamiya stated that "[[http://twitter.[[http://twitter.com/PG_kamiya/status/622589438028222464 there "there should be no difficulty when reading folklore]]."
folklore."]]
* ForeignLanguageTirade: The last thing you'll see from his account if he decides to block you for being annoying or an [[{{Jerkass}} an asshole]].
* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he didn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agreed they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya went as far as to claim that [[MyRealDaddy he was only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' remake.[[VideoGame/ResidentEvil2Remake remake]]. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.



** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship.]] Unsurprisingly, this joke has only stoked the flames for fans of CrossoverShipping.

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** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship.]] relationship]]. Unsurprisingly, this joke has only stoked the flames for fans of CrossoverShipping.{{Crossover Ship}}ping.



** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.[[note]]''Devil May Cry 2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''ÅŒkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''Resident Evil 4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]
* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's twitter persona is basically an act]]. ...at least in part.
* HypeAversion: Invoked. He and the rest of Platinum Games' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
* HypocriticalHumor: He frequently posted profanity on Twitter, yet when people sent him tweets with the word "fuck", he would sometimes tell them, "Don't use F-word, it's rude."
* InsistentTerminology: When people referred to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo", Kamiya would often say, "Nero is correct."[[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]

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** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.[[note]]''Devil May Cry 2'' [[note]]''VideoGame/DevilMayCry2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''ÅŒkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''Resident Evil 4'', ''VideoGame/ResidentEvil4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]
* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's twitter persona is basically an act]]. ...at act.]] ... At least in part.
* HypeAversion: Invoked. He and the rest of Platinum Games' [=PlatinumGames=]' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' ''Anime/KillLaKill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
hands]].
* HypocriticalHumor: He frequently posted posts profanity on Twitter, yet when people sent send him tweets with the word "fuck", he would sometimes tell them, them "Don't use F-word, it's rude."
* InsistentTerminology: When people referred refer to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo", Kamiya would will often say, say "Nero is correct."[[note]]"Nero " [[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]



** When anyone would ask him something on Twitter, Kamiya wouldn't elaborate or be specific about it, which was understandable since he's most probably constantly busy with a project, and had more than enough tweets to respond to.
** When asked, "Do you have a favourite [x]", he often answered with, "A lot."
** When asked why his answers tend to be so short, his response was, [[https://twitter.com/PG_kamiya/status/489993566882500608 "Can you say some long sentence in Japanese?"]][[note]]He's most likely making a reference to the fact that Twitter only allows 140 characters. Japanese is a compact language that allows more to be said within that limit so even if he wanted to say something longer in English, he wouldn't be able to.[[/note]]

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** When anyone would ask him something on Twitter, Kamiya wouldn't is known to not elaborate or be specific about it, which was is understandable since he's most probably constantly busy with a project, and had has more than enough tweets to respond to.
** When asked, asked "Do you have a favourite [x]", he often answered with, answers with "A lot."
** When asked why his answers tend to be so short, his response was, was [[https://twitter.com/PG_kamiya/status/489993566882500608 "Can you say some long sentence in Japanese?"]][[note]]He's Japanese?"]] [[note]]He's most likely making a reference to the fact that Twitter only allows 140 characters. Japanese is a compact language that allows more to be said within that limit so even if he wanted to say something longer in English, he wouldn't be able to.[[/note]]



** Pretending he's never heard of the UsefulNotes/SegaDreamcast on purpose, sometimes even acting as though he doesn't know what Sega itself is.[[note]]He's obviously fooling around considering he's a longtime Sega fan and he [[http://f.hatena.ne.jp/twitter3/20100417104459 owns a Dreamcast]].[[/note]]

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** Pretending he's never heard of the UsefulNotes/SegaDreamcast on purpose, sometimes even acting as though he doesn't know what Sega itself is. [[note]]He's obviously fooling around considering he's a longtime Sega fan and he [[http://f.hatena.ne.jp/twitter3/20100417104459 owns a Dreamcast]].[[/note]]



* SharedUniverse: According to [[https://twitter.com/PG_kamiya/status/746620826703691776 this tweet,]] Kamiya believes that all his games take place in the same universe. Overlaps with IntercontinuityCrossover, given that his works prior to ''Bayonetta'' are Capcom [=IPs=]. Interestingly, many of these connections involve ''Devil May Cry'' in some form or another (such as ''Viewtiful Joe''[='s=] Alastor being the spirit of the Devil Arm from ''[=DMC1=]'' or ''Bayonetta''[='s=] many assertions about ''DMC'' lore and use of an information broker named Enzo Ferino) and even Capcom themselves have run with some of these ideas in [[VideoGame/CapcomVs their crossovers]].



** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] - hence them usually being described as "character action" games.[[note]]''Resident Evil 2'' was notably the game that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]

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** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] - -- hence them usually being described as "character action" games.games. [[note]]''Resident Evil 2'' was notably [[ActionizedSequel the game game]] that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]



** A recurring rival who is fought multiple times.[[note]]The Tyrant, Nero Angelo, Alastor, Waka, Jeanne, Prince Vorkken.[[/note]]

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** A recurring rival who is fought multiple times. [[note]]The Tyrant, Nero Nelo Angelo, Alastor, Waka, Jeanne, Prince Vorkken.[[/note]]



** As mentioned under WorldBuilding, the universes of each Kamiya game are surprisingly dense with detail and backstory. Usually you can find and collect diary entries throughout the game (such as the various files in ''[=RE2=]'' and Antonio Redgrave's notebooks in ''Bayonetta'') that help to explain things that happened before the story.

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** As mentioned under WorldBuilding, {{Worldbuilding}}, the universes of each Kamiya game are surprisingly dense with detail and backstory. Usually you can find and collect diary entries throughout the game (such as the various files in ''[=RE2=]'' and Antonio Redgrave's notebooks in ''Bayonetta'') that help to explain things that happened before the story.



* SpiritualSuccessor: ''Bayonetta'' was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' was sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya denied this, as the similarities are largely aesthetic and theme-based only.
* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' was the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple rereleases.

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* SpiritualSuccessor: ''Bayonetta'' was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' was is sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya denied this, as the similarities are largely aesthetic and theme-based only.
* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' was the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple rereleases.re-releases.



* WordOfGod: Aparently does all his games take place in the same universe according to [[https://twitter.com/PG_kamiya/status/746620826703691776 this]] tweet.
* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.

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* WordOfGod: Aparently does all his games take place in the same universe according to [[https://twitter.com/PG_kamiya/status/746620826703691776 this]] tweet.
* WorldBuilding:
{{Worldbuilding}}: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.



** He [[https://twitter.com/PG_kamiya/status/663926241687240704 admitted on Twitter]] that every one of his games have turned out very different from the initial concept.
** Kamiya admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on "his terms". However, he later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.
* WhyFandomCantHaveNiceThings: Despite the large amount of people who annoy him on Twitter, Kamiya ''mostly'' averts this as he still uses it to interact with his fans. He has even visited his fans on 4chan. He's gone on to state that he actually ''enjoys'' blocking people who he thinks are "idiots". Kamiya often complains and blocks people who do the following:

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** He [[https://twitter.com/PG_kamiya/status/663926241687240704 He admitted on Twitter]] that every one of his games have turned out very different from the initial concept.
** Kamiya admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on "his terms". terms." However, he later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.
* WhyFandomCantHaveNiceThings: Despite the large amount of people who annoy him on Twitter, Kamiya ''mostly'' averts this as he still uses it to interact with his fans. He has even visited his fans on 4chan. He's gone on to state that he actually ''enjoys'' blocking people who he thinks are "idiots". "idiots." Kamiya often complains and blocks people who do the following:



** Kamiya will not answer Twitter questions regarding games in the ''VideoGame/DevilMayCry'' series past the first title.[[note]]Due to Capcom's burning bridges with him and most of staff of Clover Studio, as well as the fact that ''DMC'' questions would oversaturate his Twitter feed.[[/note]] He will respond with a terse "whatever," pretending he doesn't know what the asker is talking about. In the case of persistent questioners, Kamiya will curse the asker out and block them, often with a scathing comment in Japanese.

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** Kamiya will not answer Twitter questions regarding games in the ''VideoGame/DevilMayCry'' series past the first title. [[note]]Due to Capcom's burning bridges with him and most of staff of Clover Studio, as well as the fact that ''DMC'' questions would oversaturate his Twitter feed.[[/note]] He will respond with a terse "whatever," pretending he doesn't know what the asker is talking about. In the case of persistent questioners, Kamiya will curse the asker out and block them, often with a scathing comment in Japanese.



** Anyone who badmouths Capcom. Despite what's happened between them and Kamiya, he still holds respect for Capcom, a.k.a. his "old home".
** However, [[https://twitter.com/PG_kamiya/status/1016496741074399232 as of July 2018]], Kamiya finally imposed a temporary ban on responding to him in any non-Japanese language, ''including English''. The purpose of this ban, he claims, is to filter out people who don't read his posts before replying to them, with most of those people being non-Japanese. [[SchmuckBait And he knows there are people who are going to hit him up in English anyway.]]

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** Anyone who badmouths Capcom. Despite what's happened between them and Kamiya, he still holds respect for Capcom, a.k.a. his "old home".
home."
** However, [[https://twitter.com/PG_kamiya/status/1016496741074399232 as of July 2018]], 2018,]] Kamiya finally imposed a temporary ban on responding to him in any non-Japanese language, ''including English''. The purpose of this ban, he claims, is to filter out people who don't read his posts before replying to them, with most of those people being non-Japanese. [[SchmuckBait And he knows there are people who are going to hit him up in English anyway.]]
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* AcclaimedFlop: All of his games, sans the original Devil May Cry and Resident Evil 2, were either commercial disappointments (IE Viewtiful Joe and Bayonetta) or outright flops (Okami and The Wonderful 101); yet are called some of the greatest games of their generation.
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He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met veteran producer Shinji Mikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry1'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.

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He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met veteran producer Shinji Mikami.Creator/ShinjiMikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry1'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.
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Face Of The Band triggered a YMMV warning.


* FaceOfTheBand: Thanks to being the most prominent member of Platinum Games, a lot of people thought he directed all of their games. This is another thing that frequently ticks him off.
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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}.

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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Born in Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}.

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* ''VideoGame/ResidentEvil'' (1996) - Planner
* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese version only.
* ''Viewtiful Joe 2'' (2004) - Writer
* ''VideoGame/Bayonetta2'' (2014) - Supervisor and Writer



* ''VideoGame/Bayonetta2'' (2014) - Supervisor and Writer
* ''Viewtiful Joe 2'' (2004) - Writer
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese version only.
* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]
* ''VideoGame/ResidentEvil'' (1996) - Planner

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* ''VideoGame/Bayonetta2'' (2014) - Supervisor and Writer
* ''Viewtiful Joe 2'' (2004) - Writer
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese version only.
* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]
* ''VideoGame/ResidentEvil'' (1996) - Planner
----

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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).[[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.

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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).[[note]]In July 2018, he temporarily banned anyone from responding to him in any non-Japanese language, including English.[[/note]] In fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.
blocklist. [[https://twitter.com/PG_kamiya/status/1234310665843728385 Even Platinum themselves were not safe from his blocking.]]

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* ''VideoGame/ResidentEvil2'' (1998)
* ''VideoGame/DevilMayCry'' (2001)
* ''VideoGame/ViewtifulJoe'' (2003)
* ''VideoGame/{{Okami}}'' (2006)
* ''VideoGame/{{Bayonetta}}'' (2009)
* ''VideoGame/TheWonderful101'' (2013)



* ''VideoGame/TheWonderful101'' (2013)
* ''VideoGame/{{Bayonetta}}'' (2009)
* ''VideoGame/{{Okami}}'' (2006)
* ''VideoGame/ViewtifulJoe'' (2003)
* ''VideoGame/DevilMayCry'' (2001)
* ''VideoGame/ResidentEvil2'' (1998)

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* ''VideoGame/TheWonderful101'' (2013)
* ''VideoGame/{{Bayonetta}}'' (2009)
* ''VideoGame/{{Okami}}'' (2006)
* ''VideoGame/ViewtifulJoe'' (2003)
* ''VideoGame/DevilMayCry'' (2001)
* ''VideoGame/ResidentEvil2'' (1998)
''Project G.G.'' (TBA)



* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]

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* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]of designer[[note]]Of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]



* SpiritualSuccessor: ''Bayonetta'' was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' was sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya denied this, as the similarities are largely aesthetic only.

to:

* SpiritualSuccessor: ''Bayonetta'' was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' was sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya denied this, as the similarities are largely aesthetic and theme-based only.
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The Wonderful 101: Remastered Kickstarter "Get Blocked on Twitter By Kamiya" reward

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** In a sign of self-awareness, ''VideoGame/TheWonderful101: Remastered'''s Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/platinumgames/the-wonderful-101-remastered campaign]] included "Get Blocked on Twitter By Kamiya" as an optional ''[[SchmuckBait reward]]'' for its backers.
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He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met veteran producer Shinji Mikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.

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He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met veteran producer Shinji Mikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry'', ''VideoGame/DevilMayCry1'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.
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Adjusted wording.


He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met longtime producer Shinji Mikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. Kamiya's final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That year, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.

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He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''; during development, he met longtime veteran producer Shinji Mikami. Eventually, Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry'', which was released in 2001 to critical acclaim. After Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. Kamiya's His final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That year, August, Kamiya left Capcom along with Mikami and Inaba. From there, the trio would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.
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About fans or critics praising it such audiences don't think it measures up. Pre-release doesn't count.


* HypeBacklash: Invoked. He and the rest of Platinum Games' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]

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* HypeBacklash: HypeAversion: Invoked. He and the rest of Platinum Games' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
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* HypeBacklash: Invoked. He and the rest of Platinum Games' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]

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* HypeBacklash: Invoked. He and the rest of Platinum Games' staff permanently decided not to develop a potential game adaptation of ''Kill la Kill'' due to the gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately,]] Fortunately]], Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]

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Expanding.


He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).[[note]]In July 2018, he stopped posting tweets in English, since he was personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he would automatically block people if people tagged him in English.[[/note]] In fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.

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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).[[note]]In July 2018, he stopped posting tweets in English, since he was personally tired of tweeting in English, mainly because of fans continuously trolling him by trying temporarily banned anyone from responding to get blocked by him to the point that he would automatically block people if people tagged him in any non-Japanese language, including English.[[/note]] In fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.


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* CreatorBacklash: Kamiya mentioned the only failure he has ever had in his career was the handling of the [=PS3=] port of the original ''VideoGame/{{Bayonetta}}''.


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* WhyFandomCantHaveNiceThings: Despite the large amount of people who annoy him on Twitter, Kamiya ''mostly'' averts this as he still uses it to interact with his fans. He has even visited his fans on 4chan. He's gone on to state that he actually ''enjoys'' blocking people who he thinks are "idiots". Kamiya often complains and blocks people who do the following:
** Being asked questions that he has already answered.
** Kamiya will not answer Twitter questions regarding games in the ''VideoGame/DevilMayCry'' series past the first title.[[note]]Due to Capcom's burning bridges with him and most of staff of Clover Studio, as well as the fact that ''DMC'' questions would oversaturate his Twitter feed.[[/note]] He will respond with a terse "whatever," pretending he doesn't know what the asker is talking about. In the case of persistent questioners, Kamiya will curse the asker out and block them, often with a scathing comment in Japanese.
** Late in 2012, it was rationalized that he would intentionally dodge some questions because he had inked a deal with Nintendo behind the scenes to create a sequel of ''VideoGame/{{Bayonetta}}'' for the UsefulNotes/{{Wii U}} and didn't want many details leaking out. However, fan rage over the game being released for the Wii U angered Kamiya.
** Kamiya decided that he wasn't going to develop a ''VideoGame/StarFox'' game after being pestered by many fans when he expressed an interest in doing so. However, he relented in June 2015 when he announced that Creator/PlatinumGames was co-developing ''VideoGame/StarFoxZero''.
** Anyone who badmouths Capcom. Despite what's happened between them and Kamiya, he still holds respect for Capcom, a.k.a. his "old home".
** However, [[https://twitter.com/PG_kamiya/status/1016496741074399232 as of July 2018]], Kamiya finally imposed a temporary ban on responding to him in any non-Japanese language, ''including English''. The purpose of this ban, he claims, is to filter out people who don't read his posts before replying to them, with most of those people being non-Japanese. [[SchmuckBait And he knows there are people who are going to hit him up in English anyway.]]

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