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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}. He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''. Eventually, he would go on to direct the original ''VideoGame/DevilMayCry'' and ''VideoGame/ViewtifulJoe'', both of which were critically acclaimed. After leaving Capcom in 2006 along with producers Shinji Mikami and Atsushi Inaba, the trio formed Creator/PlatinumGames. From there, he would also direct ''VideoGame/{{Bayonetta}}''.

to:

Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}. Creator/{{Capcom}}.

He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''. ''VideoGame/ResidentEvil2''; during development, he met longtime producer Shinji Mikami. Eventually, he Kamiya would go on to create and direct the original ''VideoGame/DevilMayCry'' and ''VideoGame/ViewtifulJoe'', both of ''VideoGame/DevilMayCry'', which were critically acclaimed. was released in 2001 to critical acclaim. After leaving Kamiya worked on ''VideoGame/ViewtifulJoe'' in 2003, the members of his development team would later go on to form Creator/CloverStudio in 2004 with fellow producer Atsushi Inaba serving as CEO. Kamiya's final directorial project for Capcom would be ''VideoGame/{{Okami}}'', which was released in 2006 and became an AcclaimedFlop upon its release. That year, Kamiya left Capcom along with producers Shinji Mikami and Atsushi Inaba, Inaba. From there, the trio formed would later go on to found Seeds Inc. One year later, the studio merged with Odd Inc., which was founded by former Capcom developer Tatsuya Minami, to form Creator/PlatinumGames. From there, he would also direct ''VideoGame/{{Bayonetta}}''.
Kamiya's next project, ''VideoGame/{{Bayonetta}}'', was released in 2009.


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* DisownedAdaptation: He disliked the ''WebAnimation/DeathBattle'' episode where Dante and Bayonetta fought each other, calling it "garbage" on his Twitter feed.
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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}. He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''. Eventually, he would go on to direct the original ''VideoGame/DevilMayCry'' and ''VideoGame/ViewtifulJoe''. After leaving Capcom in 2006 along with producers Shinji Mikami and Atsushi Inaba, the trio formed Creator/PlatinumGames. From there, he would also direct ''VideoGame/{{Bayonetta}}''.

to:

Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a designer for Creator/{{Capcom}}. He made his directorial debut in 1996 with ''VideoGame/ResidentEvil2''. Eventually, he would go on to direct the original ''VideoGame/DevilMayCry'' and ''VideoGame/ViewtifulJoe''.''VideoGame/ViewtifulJoe'', both of which were critically acclaimed. After leaving Capcom in 2006 along with producers Shinji Mikami and Atsushi Inaba, the trio formed Creator/PlatinumGames. From there, he would also direct ''VideoGame/{{Bayonetta}}''.
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Tweaked wording in intro and remove Berserk Button as NRLEP tropes.


Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Creator/CloverStudio, a subdivision of Creator/{{Capcom}} until its closure, he now works with other former Clover staff at Creator/PlatinumGames.

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.

to:

Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Creator/CloverStudio, Originally from Matsumoto, Nagano, Kamiya began his career in 1994 as a subdivision of Creator/{{Capcom}} until its closure, he now works designer for Creator/{{Capcom}}. He made his directorial debut in 1996 with other former Clover staff at Creator/PlatinumGames.

''VideoGame/ResidentEvil2''. Eventually, he would go on to direct the original ''VideoGame/DevilMayCry'' and ''VideoGame/ViewtifulJoe''. After leaving Capcom in 2006 along with producers Shinji Mikami and Atsushi Inaba, the trio formed Creator/PlatinumGames. From there, he would also direct ''VideoGame/{{Bayonetta}}''.

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of questions).[[note]]In July 9th, 2018, he stopped posting tweets in English, as he's since he was personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll he would automatically block people if people tag tagged him in English.[[/note]] In fact, fact [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17,000 people without the use of a blocklist.



** Since nearly all of Platinum's games were published and owned by an outside company, every time someone asked him to port one of his games to another console, he replied, "Ask [company name]." This also happened when people asked him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom.

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** Since nearly all of Platinum's games were have been published and owned by an outside company, every time someone asked him to port one of his games to another console, he replied, "Ask [company name]." This also happened when people asked him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom.



** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harass him on Twitter and Kamiya call them idiots, but they eventually allow him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a StarFox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).

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** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harass harassed him on Twitter and Kamiya call called them idiots, but they eventually allow allowed him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a StarFox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).



* CreatorCameo: He appears in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''Ōkami''.[[note]]He also voiced Godot in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'', but otherwise had no involvement in that game.[[/note]]

to:

* CreatorCameo: He appears appeared in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''Ōkami''.[[note]]He also voiced Godot in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'', but otherwise had no involvement in that game.[[/note]]



** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya has often expressed that he doesn't care about how well his games do in terms of sales. All that matters to him is that fans enjoy his games.

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** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya has had often expressed that he doesn't didn't care about how well his games do in terms of sales. All that matters to him is was that fans enjoy his games.



* FaceOfTheBand: Thanks to being the most prominent member of Platinum Games, a lot of people think he directs all of their games. This is another thing that ticks him off.

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* FaceOfTheBand: Thanks to being the most prominent member of Platinum Games, a lot of people think thought he directs directed all of their games. This is another thing that frequently ticks him off.



* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he doesn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agree they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya has gone as far as to claim that [[MyRealDaddy he is only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' remake. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.

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* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he doesn't didn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agree agreed they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya has gone went as far as to claim that [[MyRealDaddy he is was only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' remake. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.



** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya has actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.[[note]]''Devil May Cry 2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''Ōkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''Resident Evil 4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]

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** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya has actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.[[note]]''Devil May Cry 2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''Ōkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''Resident Evil 4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]

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Per Creator Page Guidelines, trope lists are for examples from things they created. Troping the actual human being is not allowed. Also, Examples Are Not Recent.


** ''VideoGame/SpaceHarrier'' is one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' had stages emulating the game.

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** ''VideoGame/SpaceHarrier'' is was one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' had has stages emulating the game.



* BadassBoast: People on Website/{{Twitter}} will often ask him why he is so awesome. His response:

to:

* BadassBoast: BadassBoast:
**
People on Website/{{Twitter}} will often ask asked him why he is so awesome. His response:



* BaldOfAwesome: Has this reputation online.
* CapsLock: Occasionally posts tweets in caps only.

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* BaldOfAwesome: Has this reputation online.
* CapsLock: Occasionally posts He would occasionally post tweets in caps only.



** He often responds to "When will we see..." questions with "Next week... in gaming magazines/Nintendo Direct."
** Since nearly all of Platinum's games are published and owned by an outside company, every time someone asks him to port one of his games to another console, he replies, "Ask [company name]." This also happens when people ask him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom. You'll know he's messing with them if they ask him to port a game exclusive to one console to a competing console.
** Several "...or else I'll block you" tweets are often prefixed with "As I've said 10000000000000000000 times...":

to:

** He often responds responded to "When will we see..." questions with "Next week... in gaming magazines/Nintendo Direct."
** Since nearly all of Platinum's games are were published and owned by an outside company, every time someone asks asked him to port one of his games to another console, he replies, replied, "Ask [company name]." This also happens happened when people ask asked him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom. You'll know he's messing with them if they ask him to port a game exclusive to one console to a competing console.
Capcom.
** Several "...or else I'll block you" tweets are were often prefixed with "As I've said 10000000000000000000 times...":



*** Depending on his mood, he'll at least be nice enough to ask for permission first. "May I block you?"

to:

*** Depending on his mood, he'll at least he could be nice polite enough to ask for permission first. "May I block you?"



** He has a tendency to refer to anyone he dislikes as idiots and insects.
** "[X] confirmed!" or some variation, for games that haven't been announced and are not likely to be released any time soon. Particularly ones he no longer has control over, like ''Viewtiful Joe 3''.

to:

** He has a tendency to refer often referred to anyone he dislikes as idiots and insects.
** "[X] confirmed!" or some variation, for games that haven't hadn't been announced and are were not likely to be released any time soon. Particularly ones he no longer has had control over, like ''Viewtiful Joe 3''.



* DoingItForTheArt

to:

* DoingItForTheArtDoingItForTheArt:



** Also, some fans had believes Kamiya had once stated that he hated ''VideoGame/SuperSmashBros'' and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, not the case, what had happened was that people continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, finally reaching the RageBreakingPoint and telling the "Smash Idiots" to "fuck off!"

to:

** Also, some fans had believes believed Kamiya had once stated that he hated ''VideoGame/SuperSmashBros'' and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, not the case, what had happened was that people debunked. People continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, finally reaching the RageBreakingPoint and telling the "Smash Idiots" which predictably caused him to "fuck off!"snap.



* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
* HypocriticalHumor: He swears on Twitter, yet when people send him tweets with the word "fuck", he'll sometimes tell them, "Don't use F-word, it's rude."
* InsistentTerminology: Refer to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo" and he ''will'' respond with, "Nero is correct."[[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]
* InsufferableGenius: He's a talented game designer for sure, but his short temper on his Twitter posts kind of makes him look like a dick.
* InsultBackfire:
--> '''Fan''': Many reviews are [[ItsHardSoItSucks giving W101 a low score because its "too hard"]]. How does this make you feel?\\
'''Kamiya''': Honor.

to:

* HypeBacklash: Invoked. He's been He and the rest of Platinum Games' staff permanently turned off decided not to develop a potential game adaptation of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way gamers' repeated demands to do so, with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HilariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
* HypocriticalHumor: He swears frequently posted profanity on Twitter, yet when people send sent him tweets with the word "fuck", he'll he would sometimes tell them, "Don't use F-word, it's rude."
* InsistentTerminology: Refer When people referred to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo" and he ''will'' respond with, Angelo", Kamiya would often say, "Nero is correct."[[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]
* InsufferableGenius: He's InsultBackfire: When a talented game designer for sure, but fan asked Kamiya his short temper on his Twitter posts kind of makes him look like a dick.
* InsultBackfire:
--> '''Fan''': Many reviews are
feelings about reviewers giving ''The Wonderful 101'' [[ItsHardSoItSucks giving W101 a low score scores because its "too hard"]]. How does this make you feel?\\
'''Kamiya''': Honor.
hard"]], he responded, "Honor."



** Don't expect Kamiya to elaborate or be specific if you ask him something. This is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.
** When asked, "Do you have a favourite [x]", he often answers with, "A lot."

to:

** Don't expect When anyone would ask him something on Twitter, Kamiya to wouldn't elaborate or be specific if you ask him something. This is about it, which was understandable since he's most probably constantly busy with a project, and has had more than enough tweets to respond to.
** When asked, "Do you have a favourite [x]", he often answers answered with, "A lot."



* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the every port of ''Bayonetta'' sans the original 360 and [=PS3=] release are the only Kamiya games to actually include dual audio.

to:

* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are were not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the every port of ''Bayonetta'' sans the original 360 and [=PS3=] release are were the only Kamiya games to actually include dual audio.



* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' are widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is a worthy successor or if you miss Kamiya's trademark flair.
* OverlyLongGag: Has been known to link to his other tweets if he gets questions he's been asked already. Often these linked tweets will contain ''more'' linked tweets, eventually culminating in an answer if you follow the link trail long enough.

to:

* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' are were widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is was a worthy successor or if you miss Kamiya's trademark flair.
* OverlyLongGag: Has been He's known to link to his other tweets if he gets when people repeatedly asked him the same questions he's been asked already. on his Twitter feed. Often these linked tweets will would contain ''more'' linked tweets, eventually culminating in an answer if you follow the link trail long enough.



* SpiritualSuccessor: ''Bayonetta'' is this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' is sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya has denied this, as the similarities are largely aesthetic only.
* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' is the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple rereleases.
* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y"]] or about the scale of a character's showings in a game he helped produce. To quote:
-->'''Kamiya:''' REPEAT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN FOR BRAINLESS IDIOTS: ENOUGH OF WHO WIN IDIOTS. [[YourMom GET LOST AND ASK YOUR MOM.]]

to:

* SpiritualSuccessor: ''Bayonetta'' is was this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' is was sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya has denied this, as the similarities are largely aesthetic only.
* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' is was the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple rereleases.
* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y"]] or about the scale of a character's showings in a game he helped produce. To quote:
-->'''Kamiya:''' REPEAT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN FOR BRAINLESS IDIOTS: ENOUGH OF WHO WIN IDIOTS. [[YourMom GET LOST AND ASK YOUR MOM.]]
rereleases.



** He's [[https://twitter.com/PG_kamiya/status/663926241687240704 admitted on twitter]] that every one of his games have turned out very different from the initial concept.
** Has admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on 'his terms'. However, he has later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.

to:

** He's He [[https://twitter.com/PG_kamiya/status/663926241687240704 admitted on twitter]] Twitter]] that every one of his games have turned out very different from the initial concept.
** Has Kamiya admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on 'his terms'. "his terms". However, he has later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.

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Cleanup, removing NRLEP tropes and add note.


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%% Per Administrivia/CreatorPageGuidelines, only tropes associated to a creator's works are allowed on this wiki's pages, and tropes that only apply to the creator's personal life as if the creator is a fictional character are not allowed. Please do not apply tropes about the creator's personal life as if they are a fictional character.
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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17 000 people without the use of a blocklist.

to:

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17 000 17,000 people without the use of a blocklist.



* BrutalHonesty:
** He's not afraid to call out people who ask him dumb questions.
** A Kotaku writer asked him if he read a particularly controversial Kotaku article about him and his stance on PC gaming. His response: [[https://twitter.com/PG_kamiya/status/288816739297419265 "Do you eat shit?"]]
** [[invoked]] He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]]
** He ''really'' hates [[https://twitter.com/PG_kamiya/status/376972097471262721 the Wii U Virtual Console's inability to turn off anti-aliasing.]]
* ButForMeItWasTuesday:
--> "Ah, excuse me tiny insects, but u don't have to tell me that u blocked me. Might be a great historical event for u but for me it's nothing."



** He has a tendency to refer to anyone he dislikes, usually people who push is BerserkButton, as idiots and insects.

to:

** He has a tendency to refer to anyone he dislikes, usually people who push is BerserkButton, dislikes as idiots and insects.



* DeadpanSnarker: He's known for his blunt sarcasm in Twitter.



* HairTriggerTemper: It doesn't take much for him to angrily tell people off, though he's generally civilized otherwise.



* JerkassHasAPoint: While he may not be ''nice'' about how he phrases his opinions, he usually is justified in the positions he takes. Also, more often than not he only blocks and/or calls out people who provoke him first or break the rules that he has clearly established (e.g. check his twilog to avoid asking a repeat question, don't ask him about games he didn't work on, etc.). That said, most people tend to respond to minor slights on Twitter by ''ignoring'' them, not [[HairTriggerTemper blowing the hell up]] and blocking the offender.
Is there an issue? Send a MessageReason:
None


He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]]

to:

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]]
[[/note]] In fact, [[https://www.youtube.com/watch?v=lLGGeSLCu9o an entire documentary was made about this]] where he personally, happily and proudly admitted that at the time he had blocked over 17 000 people without the use of a blocklist.
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[[caption-width-right:320:"Blocked."]]
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* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HillariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]

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* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HillariousInHindsight [[HilariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
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* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito.

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* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito. [[HillariousInHindsight Fortunately,]] Creator/ArcSystemWorks [[VideoGame/KillLaKillIF would end up taking that problem off their hands.]]
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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).

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He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).
questions]]).[[note]]As of July 9th, 2018, he stopped posting tweets in English, as he's personally tired of tweeting in English, mainly because of fans continuously trolling him by trying to get blocked by him to the point that he'll automatically block people if people tag him in English.[[/note]]

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* ''VideoGame/AstralChain'' (2019) - Supervisor



* {{Heel}}: [[https://www.eurogamer.net/articles/2016-08-24-scalebounds-kamiya-why-im-a-twitter-troll Kamiya's twitter persona is basically an act]]. ...at least in part.



* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' are widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is a worthy successor or if the absence of Kamiya's CreatorTrademarks affected the game.

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* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' are widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is a worthy successor or if the absence of you miss Kamiya's CreatorTrademarks affected the game.trademark flair.
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* BerserkButton:
** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''VideoGame/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to former Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.
** He has been [[https://twitter.com/PG_kamiya/status/704128740398215168 posting]] [[https://twitter.com/PG_kamiya/status/704128626602569728 very]] [[https://twitter.com/PG_kamiya/status/704128447363178497 disapprovingly]] of ''WebAnimation/DeathBattle''. According to WordOfGod, Kamiya despises the idea of Dante and Bayonetta fighting each other, and would much rather they team up instead. This can be supported with several statements on Twitter, such as his desire to create a game where they meet. Granted, he did approve of the show when it was revealed the two would be fighting, but persistent fans continued to annoy him and caused him to turn his stance around the thought of seeing his creations fight.

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** [[invoked]] He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]] On the other hand, he is relatively at peace with his lack of involvement in the later ''Devil May Cry'' games, going as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation.

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** [[invoked]] He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]] On the other hand, he is relatively at peace with his lack of involvement in the later ''Devil May Cry'' games, going as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation.[[/note]]


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* FranchiseZombie: Averted by ''Bayonetta'' and especially ''Devil May Cry''. Although Kamiya didn't direct any of their sequels, he doesn't hold any hard feelings about it, still offered creative input on ''Bayonetta 2'', and many fans agree they are as good, if not better than the originals. With his lack of involvement in the later ''Devil May Cry'' games, Kamiya has gone as far as to claim that [[MyRealDaddy he is only the creator of the first game specifically, rather than the series as a whole]]. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation, as well as the ''Resident Evil 2'' remake. He has no real opinion on ''VideoGame/{{Okamiden}}'', though.


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** Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya has actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.[[note]]''Devil May Cry 2'' was put into development by Capcom without his awareness. Working on ''The Wonderful 101'' and later ''Scalebound'' prevented him from taking the reins on ''Bayonetta 2''. Developing ''Ōkami'' prevented him from directing ''Viewtiful Joe 2'', and Clover's shutdown ended the chance of him making any more of either series. He WAS set to direct ''Resident Evil 4'', but then his version got retooled into ''Devil May Cry'' and ''4'' was rebooted under Shinji Mikami himself.[[/note]]


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* OnlyTheCreatorDoesItRight: While both ''Bayonetta 1'' and ''2'' are widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is a worthy successor or if the absence of Kamiya's CreatorTrademarks affected the game.


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* SignatureStyle: Kamiya's games usually have...
** Heavy emphasis on action, and characters designed [[RuleOfCool to exude and revolve around action]] - hence them usually being described as "character action" games.[[note]]''Resident Evil 2'' was notably the game that started ''Resident Evil'''s shift from survival horror to action horror.[[/note]]
** Ranking systems after each battle scene.
** Genre shifts that homage classic arcade games, ESPECIALLY [[UnexpectedShmupLevel shooters]].
** A recurring rival who is fought multiple times.[[note]]The Tyrant, Nero Angelo, Alastor, Waka, Jeanne, Prince Vorkken.[[/note]]
** Characters, stories, names, and themes inspired by both classical mythology along with manga, games, and movies.
** A distinct menu setup inspired by the classic ''Resident Evil'' menus.
** Gigantic, high-concept boss fights that act as setpieces.
** Final bosses with multiple forms and phases.
** Quick time events.
** Tons of special moves, skills, weapons, and combos to unlock.
** As mentioned under WorldBuilding, the universes of each Kamiya game are surprisingly dense with detail and backstory. Usually you can find and collect diary entries throughout the game (such as the various files in ''[=RE2=]'' and Antonio Redgrave's notebooks in ''Bayonetta'') that help to explain things that happened before the story.
** His games are often filled with references to each other, which helps build the sense of a shared universe.
** A rich level of replay value due to the sheer depths of characters' movesets and options.


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* StillbornFranchise: Because of its poor sales, ''The Wonderful 101'' is the only Kamiya game to have not yet received a sequel. This ''almost'' happened to ''Okami'' thanks to Clover's shutdown the same year it came out, but it has since had [[VideoGame/{{Okamiden}} a followup]] and multiple rereleases.
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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.

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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, Creator/CloverStudio, a subdivision of Creator/{{Capcom}} until it was shut down, its closure, he now works with other former Clover staff at Creator/PlatinumGames.
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** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''Franchise/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to former Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.

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** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''Franchise/DevilMayCry'' ''VideoGame/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to former Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.
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Adjusted intro


!!Tropes that apply to Hideki Kamiya:

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!!Tropes that apply to Hideki Kamiya:!!Hideki Kamiya and his works provide examples of:
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* ''Franchise/DevilMayCry'' (2001)

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* ''Franchise/DevilMayCry'' ''VideoGame/DevilMayCry'' (2001)
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* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the every port of ''Bayonetta'' sans the original 360 and PS3 release are the only Kamiya games to actually include dual audio.

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* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the every port of ''Bayonetta'' sans the original 360 and PS3 [=PS3=] release are the only Kamiya games to actually include dual audio.
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PC and Siwtch versions have Jap audio


* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U port of ''Bayonetta'' are the only Kamiya games to actually include dual audio.

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* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U every port of ''Bayonetta'' sans the original 360 and PS3 release are the only Kamiya games to actually include dual audio.

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* DoingItForTheArt
** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya has often expressed that he doesn't care about how well his games do in terms of sales. All that matters to him is that fans enjoy his games.
** When asked about ''Ōkami'''s relatively straightforward difficulty, Kamiya stated that "[[http://twitter.com/PG_kamiya/status/622589438028222464 there should be no difficulty when reading folklore]]."
* FaceOfTheBand: Thanks to being the most prominent member of Platinum Games, a lot of people think he directs all of their games. This is another thing that ticks him off.



* GodNeverSaidThat:
** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship.]] Unsurprisingly, this joke has only stoked the flames for fans of CrossoverShipping.
** Also, some fans had believes Kamiya had once stated that he hated ''VideoGame/SuperSmashBros'' and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, not the case, what had happened was that people continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, finally reaching the RageBreakingPoint and telling the "Smash Idiots" to "fuck off!"



* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U port of ''Bayonetta'' are the only Kamiya games to actually include dual audio.
* OldShame: The original version of ''VideoGame/ResidentEvil2'', often referred to as "''Biohazard 1.5''", which was his first assignment as director. He took a more passive role in accepting other team members' suggestions, turning the game into a mess that they had to completely do over from scratch. Kamiya stated that the experience taught him to take a more assertive role in making games and allowing his vision as a director to shine through.



* PromotedFanboy: Kamiya is a noted lover of video games in general, especially '80s-era arcade and console games, and his philosophy is to design the type of games that he himself would like to play. In particular, getting to work for Creator/{{Sega}} (''Bayonetta'') and Creator/{{Nintendo}} (''The Wonderful 101'') was a dream come true for him.



* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.


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* WordOfGod: Aparently does all his games take place in the same universe according to [[https://twitter.com/PG_kamiya/status/746620826703691776 this]] tweet.
* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
* WhatCouldHaveBeen:
** He's [[https://twitter.com/PG_kamiya/status/663926241687240704 admitted on twitter]] that every one of his games have turned out very different from the initial concept.
** Has admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on 'his terms'. However, he has later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.
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** He has a tendency to refer to anyone he dislikes, usually people who push is BerserkButton, as idiots and insects.
** "[X] confirmed!" or some variation, for games that haven't been announced and are not likely to be released any time soon. Particularly ones he no longer has control over, like ''Viewtiful Joe 3''.
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* ''Franchise/{{Bayonetta}}'' (2009)

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* ''Franchise/{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' (2009)
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* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y]"] or about the scale of a character's showings in a game he helped produce. To quote:

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* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y]"] Y"]] or about the scale of a character's showings in a game he helped produce. To quote:
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* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who would win in a fight, X or Y]] or about the scale of a character's showings in a game he helped produce. To quote:

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* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who "Who would win in a fight, X or Y]] Y]"] or about the scale of a character's showings in a game he helped produce. To quote:
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Added DiffLines:

* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who would win in a fight, X or Y]] or about the scale of a character's showings in a game he helped produce. To quote:
-->'''Kamiya:''' REPEAT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN FOR BRAINLESS IDIOTS: ENOUGH OF WHO WIN IDIOTS. [[YourMom GET LOST AND ASK YOUR MOM.]]
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Hideki Kamiya is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.

to:

Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.
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Added DiffLines:

* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
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Added DiffLines:

* RankInflation: Quite common in games directed by him.


** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''Franchise/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.

to:

** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''Franchise/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to former Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.



** He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]] On the other hand, he is relatively at peace with his lack of involvement in the later ''Devil May Cry'' games, going as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation.

to:

** [[invoked]] He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]] On the other hand, he is relatively at peace with his lack of involvement in the later ''Devil May Cry'' games, going as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation.

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