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* ''VideoGame/LightNoFire''
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TRS cleanup


* SomethingCompletelyDifferent: They went from making ''Joe Danger'', a well-acclaimed, if quirky, stunts game, to ''No Man's Sky'', a science-fiction game lifted straight from the front cover of a '70s SF book.
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[[http://www.hellogames.org/ Hello Games,]] based out of Guildford, UK, is a small indie studio that focuses on making unique and interesting VideoGames. Best known for ''VideoGame/JoeDanger'' and ''VideoGame/NoMansSky''. The company was founded by Sean Murray and Grant Duncan in 2008

!!!Games developed:

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[[http://www.hellogames.org/ Hello Games,]] based out of Guildford, UK, is a small indie studio that focuses on making unique and interesting VideoGames. Best known for ''VideoGame/JoeDanger'' and ''VideoGame/NoMansSky''. The company was founded by Sean Murray and Grant Duncan in 2008

!!!Games
2008. At the 2010 Develop Awards, they won two awards: Best New Studio and Best Micro Studio.

!!Games
developed:

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[[caption-width-right:256:We are Hello Games.]]
->''We make games! Hello!''\\
'''The company's slogan'''

[[http://www.hellogames.org/ Hello Games,]] based out of Guildford, UK, is a small indie studio that focuses on making unique and interesting VideoGames. You probably know them best for their UsefulNotes/PlayStation3 hit ''VideoGame/JoeDanger'' or their upcoming game for the UsefulNotes/PlayStation4, ''VideoGame/NoMansSky''.

The company's team consists of four people; specifically Sean Murray, Grant Duncan, Ryan Doyle, and David Ream.

'''Games Hello Games have worked, or are currently working on, include:'''

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[[caption-width-right:256:We are Hello Games.]]
->''We


->''"We
make games! Hello!''\\
'''The
Hello!"''
-->-The
company's slogan'''

slogan

[[http://www.hellogames.org/ Hello Games,]] based out of Guildford, UK, is a small indie studio that focuses on making unique and interesting VideoGames. You probably know them best Best known for their UsefulNotes/PlayStation3 hit ''VideoGame/JoeDanger'' or their upcoming game for the UsefulNotes/PlayStation4, ''VideoGame/NoMansSky''.

and ''VideoGame/NoMansSky''. The company's team consists of four people; specifically company was founded by Sean Murray, Murray and Grant Duncan, Ryan Doyle, and David Ream.

'''Games Hello Games have worked, or are currently working on, include:'''
Duncan in 2008

!!!Games developed:
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* MagnumOpus: [[InvokedTrope What they're aiming for]] in ''VideoGame/NoMansSky''. Before they debuted the game at VGX, it was simply known as "Project Skyscraper", in reference to how the team wanted to move from making "quirky, Scandinavian-architecture style" games like ''VideoGame/JoeDanger'' and move on to skyscrapers.
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* SomethingCompletelyDifferent: They went from making ''Joe Danger'', a well-acclaimed, if quirky, stunts game, to ''No Man's Sky'', a science-fiction game lifted straight from the front cover of a '70s SF book.
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* MagnumOpus: [[InvokedTrope What they're aiming for]] in ''VideoGame/NoMansSky''. Before they debuted the game at VGX, it was simply known as "Project Skyscraper", in reference to how the team wanted to move from making "quirky, Scandinavian-architecture style" games like ''VideoGame/JoeDanger'' and move on to skyscrapers like ''No Man's Sky'', to the point where the game was referred to as "Project Skyscraper" on its official website.

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* MagnumOpus: [[InvokedTrope What they're aiming for]] in ''VideoGame/NoMansSky''. Before they debuted the game at VGX, it was simply known as "Project Skyscraper", in reference to how the team wanted to move from making "quirky, Scandinavian-architecture style" games like ''VideoGame/JoeDanger'' and move on to skyscrapers like ''No Man's Sky'', to the point where the game was referred to as "Project Skyscraper" on its official website.skyscrapers.
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* MagnumOpus: [[InvokedTrope What they're aiming for]] in ''VideoGame/NoMansSky''. Before they debuted the game at VGX, it was simply known as "Project Skyscraper", in reference to how the team wanted to move from making "quirky, Scandinavian-architecture style" games like ''VideoGame/JoeDanger'' and move on to skyscrapers like ''No Man's Sky'', to the point where the game was referred to as "Project Skyscraper" on its official website.
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* {{Foreshadowing}}: This was how their post ''VideoGame/JoeDanger'' games were advertised. It's best exemplified at the end of their "behind-the-scenes" video for ''Joe Danger 2: The Movie'':
-->"Now ''Joe Danger 2'' releases, and Hello Games moves on to [[VideoGame/NoMansSky something new...]]
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Moving a YMMV item to the proper location.


* TheFaceOfTheBand: Most people are more familiar with lead developer Sean Murray than they are the other three members of the studio.

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* TheFaceOfTheBand: Most people are more familiar with lead developer Sean Murray than they are DisasterDominoes: {{Subverted|Trope}}; the other three members flooding of their studio didn't do much to hamper the studio.team though it was a bit of a hassle.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-hello_games_logo_9079.png]]
[[caption-width-right:256:We are Hello Games.]]
->''We make games! Hello!''\\
'''The company's slogan'''

[[http://www.hellogames.org/ Hello Games,]] based out of Guildford, UK, is a small indie studio that focuses on making unique and interesting VideoGames. You probably know them best for their UsefulNotes/PlayStation3 hit ''VideoGame/JoeDanger'' or their upcoming game for the UsefulNotes/PlayStation4, ''VideoGame/NoMansSky''.

The company's team consists of four people; specifically Sean Murray, Grant Duncan, Ryan Doyle, and David Ream.

'''Games Hello Games have worked, or are currently working on, include:'''
* ''VideoGame/JoeDanger''
** ''Joe Danger 2: The Movie''
** ''Joe Danger Infinity''
* ''VideoGame/NoMansSky''
----
!!We make {{Trope}}s! Hello!
* TheFaceOfTheBand: Most people are more familiar with lead developer Sean Murray than they are the other three members of the studio.
* SceneryPorn: Their games have some truly breathtaking scenery.
* StartMyOwn: When they were working on ''VideoGame/JoeDanger'', the team felt that such engines as [=CryEngine=] and Unreal didn't really fit what they were after, and built their own game engine from the ground-up instead. They repeated the feat with ''VideoGame/NoMansSky''.

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