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Changed line(s) 7,8 (click to see context) from:
Perhaps more than any other studio under their umbrella, Guerrilla had the most to prove to its funds-provider and eventual owner Sony. The studio quickly became the talk of the gaming industry with the announcement of ''VideoGame/{{Killzone}}'' exclusively on the UsefulNotes/PlayStation2. ''Killzone'' shocked pretty much everyone with its then-groundbreaking graphics and gaming publications were quick to hype the game as the "''Franchise/{{Halo}}''-killer" bound to crush Microsoft's flagship game; it didn't help the studio that Sony contributed to the game's massive hype, which according to Guerrilla was never meant to be designed specifically against ''Halo''.
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Perhaps more than any other studio under their umbrella, Guerrilla had the most to prove to its funds-provider and eventual owner Sony. The studio quickly became the talk of the gaming industry with the announcement of ''VideoGame/{{Killzone}}'' exclusively on the UsefulNotes/PlayStation2.Platform/PlayStation2. ''Killzone'' shocked pretty much everyone with its then-groundbreaking graphics and gaming publications were quick to hype the game as the "''Franchise/{{Halo}}''-killer" bound to crush Microsoft's flagship game; it didn't help the studio that Sony contributed to the game's massive hype, which according to Guerrilla was never meant to be designed specifically against ''Halo''.
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* ''VideoGame/HorizonZeroDawn'' (2017)
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* ''VIdeoGame/{{Horizon}}''
** ''VideoGame/HorizonForbiddenWest'' (2022)
** ''VideoGame/HorizonCallOfTheMountain'' (2023; co-developed with Firespirte)
** ''VideoGame/HorizonCallOfTheMountain'' (2023; co-developed with Firespirte)
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* ''VideoGame/HorizonForbiddenWest'' (2022)
* ''VideoGame/HorizonCallOfTheMountain'' (2023; co-developed with Firespirte)
* ''VideoGame/HorizonCallOfTheMountain'' (2023; co-developed with Firespirte)