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George Gomez ([-Full name:-] Jorge Alfredo Gomez Y Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

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George Gomez ([-Full name:-] Jorge Alfredo Gomez Y Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]



* ''Pinball/TheBeatles''[[note]]The layout was copied from the 1980 game ''Pinball/{{Seawitch}}'', but he is credited with designing it nonetheless.[[/note]] (Stern, 2018)

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* ''Pinball/TheBeatles''[[note]]The layout was copied began as Stern Electronics Sea Witch from the 1980 game ''Pinball/{{Seawitch}}'', 80’s but he is credited with designing modified it nonetheless.extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)
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Born in 1955 in Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''VideoGame/SatansHollow''.

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Born in 1955 in Cuba, Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''VideoGame/SatansHollow''.



** A design aesthetic focusing on straight lines and rails.

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** A design aesthetic focusing on straight lines smooth combinations and rails.ball interactive toys.
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[[index]]



* ''VideoGame/SatansHollow'' (Bally/Midway, 1982)

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* ''VideoGame/SatansHollow'' ''Satan's Hollow'' (Bally/Midway, 1982)



* ''VideoGame/SlickShot'' (Incredible Technologies, 1990)

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* ''VideoGame/SlickShot'' ''Slick Shot'' (Incredible Technologies, 1990)
[[/index]]




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[[index]]



* ''[[Pinball/PlayboyStern Playboy]]'' (Stern, 2002)

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* ''[[Pinball/PlayboyStern Playboy]]'' ''Pinball/{{Playboy|Stern}}'' (Stern, 2002)



* ''[[Pinball/BatmanStern Batman]]'' (Stern, 2008)

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* ''[[Pinball/BatmanStern Batman]]'' ''Pinball/{{Batman|Stern}}'' (Stern, 2008)



* ''[[Pinball/TheAvengersStern The Avengers]]'' (Stern, 2012)

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* ''[[Pinball/TheAvengersStern The Avengers]]'' ''Pinball/{{The Avengers|Stern}}'' (Stern, 2012)



* ''Pinball/TheBeatles'' (Stern, 2018)

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* ''Pinball/TheBeatles'' ''Pinball/TheBeatles''[[note]]The layout was copied from the 1980 game ''Pinball/{{Seawitch}}'', but he is credited with designing it nonetheless.[[/note]] (Stern, 2018)
[[/index]]
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* ''The Beatles Beatlemania'' (Stern, 2018)

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* ''The Beatles Beatlemania'' ''Pinball/TheBeatles'' (Stern, 2018)
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* ''Deadpool'' (Stern, 2018)

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* ''Deadpool'' ''Pinball/{{Deadpool}}'' (Stern, 2018)

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Changed: 36

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* ''Pinball/NBAFastbreak'' (Bally, 1997)




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* ''Pinball/Batman66'' (Stern, 2016)
* ''Deadpool'' (Stern, 2018)
* ''The Beatles Beatlemania'' (Stern, 2018)
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Born in 1955 in Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

to:

Born in 1955 in Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.
''VideoGame/SatansHollow''.
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* MagnumOpus: Arguably, ''Pinball/TheLordOfTheRings''
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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Johnny Mnemonic, Monster Bash,'' ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Transformers,'' Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
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George Gomez is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

to:

George Gomez ([-Full name:-] Jorge Alfredo Gomez Y Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]
Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

to:

In 1993, Gomez joined Creator/WilliamsElectronics Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, where he created creating notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
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Added DiffLines:

* MagnumOpus: Arguably, ''Pinball/TheLordOfTheRings''
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None

Added DiffLines:

** A saucer on the middle-left side of the playfield.
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* ''[[Pinball/PlayboyStern Playboy]]'' (Stern, 2002)
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* ''Pinball/RevengeFromMars'' (Bally, 1999)

to:

* ''Pinball/RevengeFromMars'' (Bally, (Williams, 1999)
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In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, Batman, Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

to:

In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, Batman, [[Pinball/BatmanStern Batman]], Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
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* ''Pinball/{{Batman}}'' (Stern, 2008)

to:

* ''Pinball/{{Batman}}'' ''[[Pinball/BatmanStern Batman]]'' (Stern, 2008)
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Born in 1955 in Cuba, Gomez emigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

to:

Born in 1955 in Cuba, Gomez emigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

Added: 89

Changed: 64

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** Long shots from the flippers up the board to a variety of ramps.

to:

** Long Two flippers, no more.
** A "fan" design, with long
shots from the flippers up the board board, to a variety of ramps.



** A design focusing on straight lines and rails.

to:

** A design aesthetic focusing on straight lines and rails.
Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''The Lord of the Rings, Batman, Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

to:

In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''The Lord of the Rings, ''Pinball/TheLordOfTheRings, Batman, Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand products, Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company to for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company to for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
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* ''VideoGame/{{Gorf}}'' (1981, Bally/Midway)
* ''VideoGame/SatansHollow'' (1982, Bally/Midway)
* ''VideoGame/{{Tron}}'' (1982, Bally/Midway)
* ''VideoGame/SpyHunter'' (1983, Bally/Midway)
* ''VideoGame/SlickShot'' (1990, Incredible Technologies)

to:

* ''VideoGame/{{Gorf}}'' (1981, Bally/Midway)
(Bally/Midway, 1981)
* ''VideoGame/SatansHollow'' (1982, Bally/Midway)
(Bally/Midway, 1982)
* ''VideoGame/{{Tron}}'' (1982, Bally/Midway)
(Bally/Midway, 1982)
* ''VideoGame/SpyHunter'' (1983, Bally/Midway)
(Bally/Midway, 1983)
* ''VideoGame/SlickShot'' (1990, Incredible Technologies)
(Incredible Technologies, 1990)



* ''Pinball/{{Corvette}}'' (1994, Bally)
* ''Pinball/JohnnyMnemonic'' (1995, Williams)
* ''Pinball/MonsterBash'' (1998, Williams)
* ''Pinball/RevengeFromMars'' (1999, Midway)
* ''Pinball/TheLordOfTheRings'' (2003, Stern)
* ''Pinball/TheSopranos'' (2005, Stern)
* ''Pinball/{{Batman}}'' (2008, Stern)
* ''Pinball/{{Transformers}}'' (2011, Stern)
* ''[[Pinball/TheAvengersStern The Avengers]]'' (2012, Stern)

to:

* ''Pinball/{{Corvette}}'' (1994, Bally)
(Bally, 1994)
* ''Pinball/JohnnyMnemonic'' (1995, Williams)
(Williams, 1995)
* ''Pinball/MonsterBash'' (1998, Williams)
(Williams, 1998)
* ''Pinball/RevengeFromMars'' (1999, Midway)
(Bally, 1999)
* ''Pinball/TheLordOfTheRings'' (2003, Stern)
(Stern, 2003)
* ''Pinball/TheSopranos'' (2005, Stern)
(Stern, 2005)
* ''Pinball/{{Batman}}'' (2008, Stern)
(Stern, 2008)
* ''Pinball/{{Transformers}}'' (2011, Stern)
(Stern, 2011)
* ''[[Pinball/TheAvengersStern The Avengers]]'' (2012, Stern)
(Stern, 2012)
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Gomez was born in 1955 in Cuba, but immigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

to:

Gomez was born Born in 1955 in Cuba, but immigrated Gomez emigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.
Is there an issue? Send a MessageReason:
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Gomez was born in 1955 in Cuba, but immigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/{{Midway}} in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

to:

Gomez was born in 1955 in Cuba, but immigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/{{Midway}} Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.
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* ''VideoGame/{{Gorf}}'' (1981)
* ''VideoGame/SatansHollow'' (1982)
* ''VideoGame/{{Tron}}'' (1982)
* ''VideoGame/SpyHunter'' (1983)

to:

* ''VideoGame/{{Gorf}}'' (1981)
(1981, Bally/Midway)
* ''VideoGame/SatansHollow'' (1982)
(1982, Bally/Midway)
* ''VideoGame/{{Tron}}'' (1982)
(1982, Bally/Midway)
* ''VideoGame/SpyHunter'' (1983)
(1983, Bally/Midway)
* ''VideoGame/SlickShot'' (1990, Incredible Technologies)
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Added DiffLines:



Added DiffLines:

!! George Gomez's games demonstrate the following tropes:

* SignatureStyle: Gomez's pinballs tend to have:
** Long shots from the flippers up the board to a variety of ramps.
** ''Very'' precise shots.
** A design focusing on straight lines and rails.
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/georgegomez_3293.jpg]]

George Gomez is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

Gomez was born in 1955 in Cuba, but immigrated to the United States at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/{{Midway}} in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''Satan's Hollow''.

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company to for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

In 1993, Gomez joined Creator/WilliamsElectronics as a pinball designer, where he created notable tables such as ''Johnny Mnemonic, Monster Bash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''The Lord of the Rings, Batman, Transformers,'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

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!!Video games designed by or engineered by George Gomez include:

* ''VideoGame/{{Gorf}}'' (1981)
* ''VideoGame/SatansHollow'' (1982)
* ''VideoGame/{{Tron}}'' (1982)
* ''VideoGame/SpyHunter'' (1983)

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!!Pinball tables designed by George Gomez include:

* ''Pinball/{{Corvette}}'' (1994, Bally)
* ''Pinball/JohnnyMnemonic'' (1995, Williams)
* ''Pinball/MonsterBash'' (1998, Williams)
* ''Pinball/RevengeFromMars'' (1999, Midway)
* ''Pinball/TheLordOfTheRings'' (2003, Stern)
* ''Pinball/TheSopranos'' (2005, Stern)
* ''Pinball/{{Batman}}'' (2008, Stern)
* ''Pinball/{{Transformers}}'' (2011, Stern)
* ''[[Pinball/TheAvengersStern The Avengers]]'' (2012, Stern)
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