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* ''GP-1: Part II''
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* ''Kattobi Tune''
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* ''Seifuku Densetsu Pretty Fighter'', which spawned two sequels ''Seifuku Densetsu Pretty Fighter X'' and ''FIST''
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* ''Seifuku Densetsu Pretty Fighter'', which spawned two sequels sequels
** ''Seifuku Densetsu Pretty FighterX'' and ''FIST''X''
** ''FIST''
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki''
* ''Shutokou Battle R''
** ''Seifuku Densetsu Pretty Fighter
** ''FIST''
* ''Shutokou Battle DRIFT KING Tsuchiya Keiichi & Bandō Masaaki''
* ''Shutokou Battle R''
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** ''Tokyo Xtreme Racer 2''
** ''Tokyo Xtreme Racer: Zero''
** ''Tokyo Xtreme Racer: Drift''
** ''Tokyo Xtreme Racer 3''
** ''Kaido Racer''
** ''Racing Battle: C1 Grand Prix''
** ''Street Supremacy''
** ''Tokyo Xtreme Racer: Drift 2''
** ''Import Tuner Challenge''
** ''Shutokou Battle Xtreme''
** ''Tokyo Xtreme Racer: Zero''
** ''Tokyo Xtreme Racer: Drift''
** ''Tokyo Xtreme Racer 3''
** ''Kaido Racer''
** ''Racing Battle: C1 Grand Prix''
** ''Street Supremacy''
** ''Tokyo Xtreme Racer: Drift 2''
** ''Import Tuner Challenge''
** ''Shutokou Battle Xtreme''
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left {{Creator/SEGA}} order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left {{Creator/SEGA}} in order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left Creator/Sega in order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left Creator/Sega in {{Creator/SEGA}} order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left Creator/SEGA in order to found his own company.
to:
'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left Creator/SEGA Creator/Sega in order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left UsefulNotes/SEGA in order to found his own company.
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'''Genki Co. Ltd.''' (元気株式会社) is a Japanese videogame developer founded in October of 1990 by two men: Hiroshi Hamagaki and Tomo Kimura, the latter of whom left UsefulNotes/SEGA Creator/SEGA in order to found his own company.
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Genki was always characterized by being willing to develop absolutely anything, a trait that was brought on by the studio's desire to find its' niche during its' very early years. As such, you might've found them involved in the development of the last videogame you would've expected. ''VideoGame/Arkanoid''-inspired block breakers? First-person mecha shooters? Sure, why not.
It wouldn't be until 1994, however, that Genki found its' true calling: racing games. In that year, in collaboration with a certain UsefulNotes/KeiichiTsuchiya, Genki would release ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES, the game that would, retroactively, become the first entry in the ''VideoGame/TokyoXtremeRacer'' series. So great would Genki's success be in that genre, that in 2003, they'd establish the GPR -- ''Genki Racing Project'' -- division of their company to focus exclusively on that. In the meantime, Genki would also continue developing games in other genres, most famously the ''Kengo'' fighting games series. In 2009, Genki replaced Jupiter Corporation as developers of ''VideoGame/Spectrobes'', and were the ones behind the last game in the trilogy, ''Spectrobes: Origins''.
It wouldn't be until 1994, however, that Genki found its' true calling: racing games. In that year, in collaboration with a certain UsefulNotes/KeiichiTsuchiya, Genki would release ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES, the game that would, retroactively, become the first entry in the ''VideoGame/TokyoXtremeRacer'' series. So great would Genki's success be in that genre, that in 2003, they'd establish the GPR -- ''Genki Racing Project'' -- division of their company to focus exclusively on that. In the meantime, Genki would also continue developing games in other genres, most famously the ''Kengo'' fighting games series. In 2009, Genki replaced Jupiter Corporation as developers of ''VideoGame/Spectrobes'', and were the ones behind the last game in the trilogy, ''Spectrobes: Origins''.
to:
Genki was always characterized by being willing to develop absolutely anything, a trait that was brought on by the studio's desire to find its' niche during its' very early years. As such, you might've found them involved in the development of the last videogame you would've expected. ''VideoGame/Arkanoid''-inspired ''{{VideoGame/Arkanoid}}''-inspired block breakers? First-person mecha shooters? Sure, why not.
It wouldn't be until 1994, however, that Genki found its' true calling: racing games. In that year, in collaboration with a certain UsefulNotes/KeiichiTsuchiya, Genki would release ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES, the game that would, retroactively, become the first entry in the ''VideoGame/TokyoXtremeRacer'' series. So great would Genki's success be in that genre, that in 2003, they'd establish the GPR -- ''Genki Racing Project'' -- division of their company to focus exclusively on that. In the meantime, Genki would also continue developing games in other genres, most famously the ''Kengo'' fighting games series. In 2009, Genki replaced Jupiter Corporation as developers of''VideoGame/Spectrobes'', ''{{VideoGame/Spectrobes}}'', and were the ones behind the last game in the trilogy, ''Spectrobes: Origins''.
It wouldn't be until 1994, however, that Genki found its' true calling: racing games. In that year, in collaboration with a certain UsefulNotes/KeiichiTsuchiya, Genki would release ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES, the game that would, retroactively, become the first entry in the ''VideoGame/TokyoXtremeRacer'' series. So great would Genki's success be in that genre, that in 2003, they'd establish the GPR -- ''Genki Racing Project'' -- division of their company to focus exclusively on that. In the meantime, Genki would also continue developing games in other genres, most famously the ''Kengo'' fighting games series. In 2009, Genki replaced Jupiter Corporation as developers of
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A Japanese video game developer better known for its {{Racing Game}}s such as ''VideoGame/TokyoXTremeRacer'' and other vestiges of the ''Shutokou Battle'' franchise, Genki was founded by Hiroshi Hamagaki (whose son also created said company's logo) and Tomo Kimura.
to:
Genki was always characterized by being willing to develop absolutely anything, a trait that was brought on by the studio's desire to find its' niche during its' very early years. As such, you might've found them involved in the development of the last videogame you would've expected. ''VideoGame/Arkanoid''-inspired block breakers? First-person mecha shooters? Sure, why not.
It wouldn't be until 1994, however, that Genki found its' true calling: racing games. In that year, in collaboration with a certain UsefulNotes/KeiichiTsuchiya, Genki would release ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES, the game that would, retroactively, become the first entry in the ''VideoGame/TokyoXtremeRacer'' series. So great would Genki's success be in that genre, that in 2003, they'd establish the GPR -- ''Genki Racing Project'' -- division of their company to focus exclusively on that. In the meantime, Genki would also continue developing games in other genres, most famously the ''Kengo'' fighting games series. In 2009, Genki replaced Jupiter Corporation as developers of ''VideoGame/Spectrobes'', and were the ones behind the last game in the trilogy, ''Spectrobes: Origins''.
Fun fact: Genki likely holds the record for "youngest logo designer", as the famous scribbly smiley face was drawn by Hamagaki's young child when he needed a temporary logo for his new company. The logo stuck, and the rest, as they say, is history.
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!!Games developed by this company include:
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* ''VideoGame/BRAHMAForceTheAssaultOnBeltlogger9''
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* ''Kileak: The DNA Imperative''
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* ''Kileak: ''VideoGame/{{Kileak}}: The DNA Imperative''
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** ''VideoGame/SLAISteelLancerArenaInternational''
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* ''Phantom Crash''
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* ''Phantom Crash''''VideoGame/PhantomCrash''
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* ''Kileak: The DNA Imperative''
** ''Epidemic''
** ''Epidemic''
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* ''VideoGame/MetalGearSolid HD Collection''
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* ''VideoGame/MetalGearSolid ''VideoGame/MetalGearSolidPeaceWalker - [[UpdatedRerelease HD Collection''Edition]]''
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unnecessarily snarky
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[[caption-width-right:348:Was that logo made by a 3 year old?!]]
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* ''VideoGame/WanganMidnight'' (Not the ''Wangan Mignight Maximum Tune'' made by [[Creator/BandaiNamcoEntertainment Bandai Namco]].)
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* ''VideoGame/WanganMidnight'' (Not (The first two non-''Maximum Tune'' games, as well as providing additional software cooperation for the ''Wangan Mignight Maximum Tune'' (from ''4'' onwards) made by [[Creator/BandaiNamcoEntertainment Bandai Namco]].)
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Added caption and 1 sub-content
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[[caption-width-right:348:Was that logo made by a 3 year old?!]]
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* ''VideoGame/WanganMidnight'' (Not the ''Wangan Mignight Maximum Tune'' made by [[Creator/BandaiNamcoEntertainment Bandai Namco]].)
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* ''Seifuku Densetsu Pretty Fighter'', which spawns two sequels ''Seifuku Densetsu Pretty Fighter X'' and ''FIST''
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* ''Seifuku Densetsu Pretty Fighter'', which spawns spawned two sequels ''Seifuku Densetsu Pretty Fighter X'' and ''FIST''
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/92e50bacdc4f4bc21c17bdb6c6fe74fa.jpg]]
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----
!!Games developed by this company include:
!!Games developed by this company include:
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* ''[[{{UsefulNotes/UltimateFightingChampionship}} UFC Throwdown]]''
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* ''[[{{UsefulNotes/UltimateFightingChampionship}} UFC Throwdown]]''Throwdown]]''
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A Japanese video game developer better known for its {{Racing Game}}s such as ''VideoGame/TokyoXTremeRacer'' and other vestiges of the ''Shutokou Battle'' franchise, Genki was founded by Hiroshi Hamagaki (whose son also created said company's logo) and Tomo Kimura.
* ''VideoGame/DaytonaUSA 2001''
* ''VideoGame/FightersDestiny''
* ''GP-1''
* ''GP-1: Part II''
* ''VideoGame/JadeCocoon''
* ''VideoGame/KingOfTheMonsters''
* ''VideoGame/MetalGearSolid HD Collection''
* ''Phantom Crash''
* ''Seifuku Densetsu Pretty Fighter'', which spawns two sequels ''Seifuku Densetsu Pretty Fighter X'' and ''FIST''
* ''{{VideoGame/Spectrobes}}: Origins''
* ''Super Magnetic Neo''
* ''VideoGame/TokyoXtremeRacer''
* ''[[{{UsefulNotes/UltimateFightingChampionship}} UFC Throwdown]]''
* ''VideoGame/DaytonaUSA 2001''
* ''VideoGame/FightersDestiny''
* ''GP-1''
* ''GP-1: Part II''
* ''VideoGame/JadeCocoon''
* ''VideoGame/KingOfTheMonsters''
* ''VideoGame/MetalGearSolid HD Collection''
* ''Phantom Crash''
* ''Seifuku Densetsu Pretty Fighter'', which spawns two sequels ''Seifuku Densetsu Pretty Fighter X'' and ''FIST''
* ''{{VideoGame/Spectrobes}}: Origins''
* ''Super Magnetic Neo''
* ''VideoGame/TokyoXtremeRacer''
* ''[[{{UsefulNotes/UltimateFightingChampionship}} UFC Throwdown]]''