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Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[BadExportForYou and you've probably only recently heard of them]] [[BadExportForYou if you ever did at all]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.

to:

Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, UsefulNotes/{{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[BadExportForYou and you've probably only recently heard of them]] [[BadExportForYou if you ever did at all]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.
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** ''Zwei 2 (Zwei: The Ilvard Insurrection'' internationally)

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** ''Zwei 2 ''[[Videogame/ZweiTheIlvardInsurrection Zwei II]] (Zwei: The Ilvard Insurrection'' internationally)
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*** ''VideoGame/TheLegendofHeroesTrailsOfColdSteel'' (''The Legend of Heroes: Sen no Kiseki'' in Japan)

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*** ''VideoGame/TheLegendofHeroesTrailsOfColdSteel'' ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' (''The Legend of Heroes: Sen no Kiseki'' in Japan)
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*** ''The Legend of Heroes: [[VideoGame/SenNoKiseki Sen no Kiseki]]'' (''Legend of Heroes: Trails of Cold Steel'' internationally)

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*** ''The ''VideoGame/TheLegendofHeroesTrailsOfColdSteel'' (''The Legend of Heroes: [[VideoGame/SenNoKiseki Sen no Kiseki]]'' (''Legend of Heroes: Trails of Cold Steel'' internationally)Kiseki'' in Japan)
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* ''Zwei!!''
** ''Zwei 2''

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* ''Zwei!!''
''Zwei!! (Zwei: The Arges Adventure'' internationally)
** ''Zwei 2''2 (Zwei: The Ilvard Insurrection'' internationally)
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[[index]]

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[[index]][[/index]]
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** ''Ys VI: The Ark of Naphistim''

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** ''Ys VI: The Ark of Naphistim''''Videogame/YsVITheArkOfNapishtim''
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*** Remade as ''Ys: The Oath in Felghana''

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*** Remade as ''Ys: The Oath in Felghana''''Videogame/YsTheOathInFelghana''
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The West: The U.S, NATO countries and American allies in Europe (Cold War Era terminology). Western countries is a much correct and broad term.


These days, Falcom's greatest focus is on their "Kiseki" or "Trails" franchise, the first game of which finally came to North America in March of 2011. To date, seven ''Trails'' games have been released in Japan. The company remains well-respected for generally solid gameplay, great writing in its ''Trails'' games, and incredible music in basically every game it releases; both original soundtracks and arranged music albums. While still not extremely well-known in the West, recent releases like ''Ys: The Oath in Felghana'' have raised the company's profile significantly due to warm reception and ''Trails'' could cement their place in the relative mainstream.

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These days, Falcom's greatest focus is on their "Kiseki" or "Trails" franchise, the first game of which finally came to North America in March of 2011. To date, seven ''Trails'' games have been released in Japan. The company remains well-respected for generally solid gameplay, great writing in its ''Trails'' games, and incredible music in basically every game it releases; both original soundtracks and arranged music albums. While still not extremely well-known in the West, western countries, recent releases like ''Ys: The Oath in Felghana'' have raised the company's profile significantly due to warm reception and ''Trails'' could cement their place in the relative mainstream.
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** ''Ys VIII: Lacrimosa of Dana''

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** ''Ys VIII: Lacrimosa of Dana''''VideoGame/YsVIIILacrimosaOfDana''
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Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to Creator/{{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with Creator/XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} Creator/{{Broderbund|Software}} to Creator/{{Sega}} to NEC to WorkingDesigns Creator/WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft Creator/HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to Creator/{{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with Creator/XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
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None


Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with Creator/XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}.Creator/{{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with Creator/XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
Is there an issue? Send a MessageReason:
None


Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never heard of them]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.

to:

Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never and you've probably only recently heard of them]].them]] [[BadExportForYou if you ever did at all]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.
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CantDropTheHero: Most games with optional party members with fixed main characters can't be permanently swapped out. Averted in the ''Cold Steel'' series if there's more than three party members to choose from, there's nothing stopping you from putting the main protagonists in a back row slot.

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* CantDropTheHero: Most games with optional party members with fixed main characters can't be permanently swapped out. Averted in the ''Cold Steel'' series if there's more than three party members to choose from, there's nothing stopping you from putting the main protagonists in a back row slot.
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AerithAndBob: Most characters seem to favor fairly plausible European names (usually German-inspired) with a mix of fantasy-esque names for foreign characters.

to:

* AerithAndBob: Most characters seem to favor fairly plausible European names (usually German-inspired) with a mix of fantasy-esque names for foreign characters.



* DenialOfDiagonalAttack: Games on the PC-98 suffered from this problem withe limited tile-based movement.
{{Fanservice}}: Rarely present. Most content that could be considered suggestive is limited to euphamistic dialogue. Dela and Maile play it straighter with semi-revealing outfits.

to:

* DenialOfDiagonalAttack: Games on the PC-98 early PC platforms suffered from this problem withe limited tile-based movement.
* {{Fanservice}}: Rarely present. Most content that could be considered suggestive is limited to euphamistic euphemistic dialogue. Dela and Maile play it straighter with semi-revealing outfits.

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Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never heard of them]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably the ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.

to:

Nihon Falcom Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never heard of them]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably the ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.


Added DiffLines:

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!!Tropes common to ''Falcom''
* ActionRPG: If not the UrExample, then the earliest TropeCodifier. The ''Dragonslayer'' series was one of the first action games with an RPG system of equippable items, leveling, and stat increases.
* ActuallyFourMooks: Don't be surprised if a cute little Pom on the overworld map suddenly turns into a gang of six ready to knock out the party.
* AdvancedAncientAcropolis: Most villains make it their goal to gain access to one of these. Odds are very high TheVeryDefinitelyFinalDungeon is located here.
* AdventureFriendlyWorld: Ubiquitous, to the extent that the first town in any title with even a suggestion of RPGElements will have a nearby guild or local equivalent. Wandering creatures are always simply called monsters, and treated as a common threat that will readily drop gold and crafting items.
AerithAndBob: Most characters seem to favor fairly plausible European names (usually German-inspired) with a mix of fantasy-esque names for foreign characters.
* AllInARow: Earlier titles with party members played it straight, though newer games in the ''Ys'' and ''The Legend of Heroes'' series starting with ''Trails of Cold Steel'' [[PartyInMyPocket keep solo party members that can be swapped in and out]]. Sorcerian played it abserdly straight, to the point where the entire party move as one unit attacking vertically, despite how silly and illogical this looks.
* AutobotsRockOut: Guitar riffs and fantasy action seem to go hand in hand in their games, curtosy of Falcom Sound Team JDK. The ''Ys'' games are perhaps the most famous for featuring fairly standard fantasy settings set to shredding guitars and heavy metal in the background.
* BeefGate: If there's a ''Falcom'' game that lets you wander around an overworld without barring your way with a BrokenBridge, expect to be slaughtered by monsters that are much stronger, faster, and more dynamic than you are and typically can't be damaged yet in the story.
* {{BFS}}: Most often seen with supporting main characters while main heroes either wield fairly modest blades or have something else entirely. Laura and Agate from the ''Kiseki'' games are particularly standout examples.
* BloodlessCarnage: Usually enforced with earlier titles running on very limited graphics. Modern games starting in the late 90s on PC avert it, though the gore is still quite mild.
* BreakthroughHit: ''Dragonslayer'' was the company's first smash success in its native Japan. The ''Ys'' series later took its place and is by far the most well known property outside Japan.
* CameraScrew:
** The ''Brandish games had an...interesting workaround for this problem. Instead of featuring a protagonist's viewpoint that can be turned around to face another direction, the player character is instead facing upwards and the game's view rotates automatically with each step.
** ''Gurumin'' suffers slightly from a zoomed-in perspective and low field-of-view.
CantDropTheHero: Most games with optional party members with fixed main characters can't be permanently swapped out. Averted in the ''Cold Steel'' series if there's more than three party members to choose from, there's nothing stopping you from putting the main protagonists in a back row slot.
* ClarkesThirdLaw: Many games with a reasonably developed magic system imply if not state directly that magic is simply very advanced technology. That, or go for SufficientlyAnalyzedMagic, occasionally blurring the distinction between the two.
* CriticalHit: The ''Kiseki'' games uniquely allow for critical healing spells as well as attacks.
* {{Crossover}}: ''Ys Vs. Sora no Kiseki'' crosses over ''Falcom'''s biggest franchises with several stages, cameos, and nods borrowed across its history. The more obscure ''Vantage Master'' features most of its early fantasy game characters and classes in a tactical RPG.
* CurseCutShort: Explicit swearing is very rare.
* CuteKitten: Mishi, the company's mascot who makes cameos in more recent titles either as an actual cat or a plushy.
* DenialOfDiagonalAttack: Games on the PC-98 suffered from this problem withe limited tile-based movement.
{{Fanservice}}: Rarely present. Most content that could be considered suggestive is limited to euphamistic dialogue. Dela and Maile play it straighter with semi-revealing outfits.
* GratuitousEnglish: Several boss subtitles and official soundtrack titles have endearingly awkward English construction. ''Falcom'' historically has had a rather quirky grasp on the language.
* NintendoHard: The PC-88/98 era in particular is difficult what with a lack of modern conveniences, limited saving, tile-based movement, small hitboxes, archaic and occasionally essoteric level design and lack of direction, and in many games the inability to save on the spot. The ''Ys'' series maintains much of the spirit while making the gameplay more inline with modern gaming without sacrificing the arcade-level brutal bosses and hard-hitting enemies.
* OminousLatinChanting: When the composers incorporate the occasional quire chants into boss themes, the language of choice seems to be Middle-English rather than Latin, [[IndecipherableLyrics not that you'd know on a first listen]].
* PromotedFanboy: Toshihiro Kondo started out as a fan of ''The Legend of Heroes'', designing the first company fansite for ''Prophecy of the Moonlight Witch'' as a teenager. The company liked his work and he was recruited as a manager, where he'd eventually be given writing duties on their upcoming projects until he'd take over as head of the company in 2003.
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Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames Creator/XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
Is there an issue? Send a MessageReason:
None


Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to BandaiNamcoEntertainment Creator/BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
Is there an issue? Send a MessageReason:
None


Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai BandaiNamcoEntertainment to [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
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Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} [[{{Creator/Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.
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** ''VideoGame/TaiyouNoShindenAstekaII'' (''Tombs & Treasure'' in North America)

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** ''VideoGame/TaiyouNoShindenAstekaII'' ''VideoGame/AstekaIITemploDelSol'' (''Tombs & Treasure'' in North America)
Is there an issue? Send a MessageReason:
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Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to {{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to {{Sega}} Creator/{{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

Changed: -46

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work and creator names are not supposed to be in bold (that's for the Other Wiki)


'''Nihon Falcom Corporation''' 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never heard of them]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably the ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.

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'''Nihon Nihon Falcom Corporation''' Corporation 『日本ファルコム株式会社』 is one of Japan's oldest and most venerable video game development and publication houses, having begun business in 1981 selling UsefulNotes/AppleII hardware and software, and released their first game, ''Galactic Wars'', in 1982 on the {{PC88}}, with their first truly significant release being ''VideoGame/DragonSlayer'' two years later, that being perhaps the very first ActionRPG... [[NoExportForYou and you've probably]] [[BadExportForYou never heard of them]]. They are probably best known outside of Japan for creating the ''Franchise/{{Ys}}'' ActionRPG series and giving its games [[SugarWiki/AwesomeMusic catchy soundtracks]] courtesy of the company's internal sound production staff: the "Falcom Sound Team jdk"(not to be confused with jdk Band - a band made of freelance musicians who provides arrangements and performances of Sound Team jdk's music for both arranged albums/soundtracks and live on stage during concerts). In Japan they have a number of other famous franchises, most notably the ''The Legend of Heroes'' franchise, and '''especially''' the ''[[VideoGame/KisekiSeries Trails/Kiseki]]'' series.
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** ''Dragon Slayer IV: [[http://hardcoregaming101.net/draslefamily/draslefamily.htm Drasle Family]]'' (''LegacyOfTheWizard'' internationally)

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** ''Dragon Slayer IV: [[http://hardcoregaming101.net/draslefamily/draslefamily.htm Drasle Family]]'' (''LegacyOfTheWizard'' (''VideoGame/LegacyOfTheWizard'' internationally)
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** ''[[DragonSlayerIIXanadu Dragon Slayer II: Xanadu]]''

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** ''[[DragonSlayerIIXanadu Dragon Slayer II: Xanadu]]''''VideoGame/DragonSlayerIIXanadu''
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**** ''The Legend of Heroes: [[VideoGame/SenNoKiseki Sen no Kiseki]]''

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**** ''The Legend of Heroes: [[VideoGame/SenNoKiseki Sen no Kiseki]]''Kiseki]]'' (''Legend of Heroes: Trails of Cold Steel'' internationally)
Is there an issue? Send a MessageReason:
None


Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to {{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''TrailsInTheSky'' to cross the Pacific). Recently, Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

These days, Falcom's greatest focus is on their "Kiseki" or "Trails" franchise, the [[TrailsInTheSky first game of which]] finally came to North America in March of 2011. To date, seven ''Trails'' games have been released in Japan. The company remains well-respected for generally solid gameplay, great writing in its ''Trails'' games, and incredible music in basically every game it releases; both original soundtracks and arranged music albums. While still not extremely well-known in the West, recent releases like ''Ys: The Oath in Felghana'' have raised the company's profile significantly due to warm reception and ''Trails'' could cement their place in the relative mainstream.

to:

Unlike other developer-publishers of its pedigree and generation (particularly Square and Enix), Falcom never established an overseas subsidiary... and as a result, their overseas releases have been ''extremely'' scattershot and spread among a legion of publishers, from Creator/{{Nintendo}} to {{Broderbund}} to {{Sega}} to NEC to WorkingDesigns to [[http://en.wikipedia.org/wiki/American_Sammy American Sammy]] to HudsonSoft to NamcoBandai to [[{{Sierra}} Sierra Entertainment]] to Creator/{{Infocom}} to {{Atlus}}. (Falcom even helped found "Kyodai Software Marketing" in 1988 in an attempt to self-publish on American [=PCs=], but that operation folded after just releasing ''Ys 1''.) The end result was very little consistency in release schedule or quality and style of translation, the Falcom name often not appearing on their own products (or at best tangentially appearing) leading to no brand recognition, general neglect of Falcom's strongest platform (the PC), and some of Falcom's best games taking ''years'' to cross the Pacific, especially in the latter part of TheNineties and into TheNoughties (with some ''still'' in NoExportForYou limbo as of this writing) and with some games getting [[BadExportForYou absolutely shameful treatments]] (the "Gagharv trilogy", ''The Legend of Heroes'' III-V, being the most infamous disaster and one which nearly killed the chance for ''TrailsInTheSky'' ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' to cross the Pacific). Recently, Falcom formed a partnership with XSEEDGames to bring a number of games to North America, ensuring that a more regular release pipeline for their games is maintained.

These days, Falcom's greatest focus is on their "Kiseki" or "Trails" franchise, the [[TrailsInTheSky first game of which]] which finally came to North America in March of 2011. To date, seven ''Trails'' games have been released in Japan. The company remains well-respected for generally solid gameplay, great writing in its ''Trails'' games, and incredible music in basically every game it releases; both original soundtracks and arranged music albums. While still not extremely well-known in the West, recent releases like ''Ys: The Oath in Felghana'' have raised the company's profile significantly due to warm reception and ''Trails'' could cement their place in the relative mainstream.
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**** ''VideoGame/LegendOfHeroesTrailsInTheSky'' (''The Legend of Heroes VI: Sora no Kiseki FC'' in Japan)

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**** ''VideoGame/LegendOfHeroesTrailsInTheSky'' ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' (''The Legend of Heroes VI: Sora no Kiseki FC'' in Japan)
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*** Remade as ''Videogame/YsMemoriesOfCelceta'' - Technically Falcom's own version of Ys IV, but it's so completely unlike any other version that it's worth playing at least The Dawn of Ys as well and possibly Mask of the Sun.

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*** Remade as ''Videogame/YsMemoriesOfCelceta'' - Technically Falcom's own version of Ys IV, but it's so completely unlike any other version version, that it's worth playing at least The Dawn of Ys as well and possibly Mask of the Sun.
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*** Remade as ''Videogame/YsMemoriesOfCelceta'' - technically Falcom's own version of Ys IV, but it's so completely unlike any other version that it's worth playing at least The Dawn of Ys as well and possibly Mask of the Sun.

to:

*** Remade as ''Videogame/YsMemoriesOfCelceta'' - technically Technically Falcom's own version of Ys IV, but it's so completely unlike any other version that it's worth playing at least The Dawn of Ys as well and possibly Mask of the Sun.

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