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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''VideoGame/BigBuckHunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''VideoGame/BigBuckHunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', ''[=H2Overdrive=]'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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Jarvis got his first programming chops, working for Creator/{{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, chops working for Creator/{{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter ''VideoGame/BigBuckHunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

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Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' ''VideoGame/{{Cruisn}}'' trilogy of arcade games.
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Per TRS, Light Gun is being merged with Light Gun Game.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames.Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, Creator/{{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.
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None


Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
Is there an issue? Send a MessageReason:
None


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''VideoGame/SpaceInvaders'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the ArtificialStupidity in SpaceInvaders. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.

to:

He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''VideoGame/SpaceInvaders'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the ArtificialStupidity in SpaceInvaders.''VideoGame/SpaceInvaders''. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.
Is there an issue? Send a MessageReason:
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''.''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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None


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.
Is there an issue? Send a MessageReason:
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
Is there an issue? Send a MessageReason:
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams.''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eugene-jarvis_5893.jpg]]
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Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
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Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
Is there an issue? Send a MessageReason:
None


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Steve Ritchie's Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
Is there an issue? Send a MessageReason:
None


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their pinball games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their pinball {{Pinball}} games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
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Added DiffLines:

-->''The only legitimate use of a computer is to play games.''

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their pinball games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

Jarvis' games have almost always been about providing against-all-odds gameplay that puts the player into a situation made [[NintendoHard nearly impossible to overcome]]. His philosophy about gameplay was to make a game that kicks the player's ass and in doing so makes the players angry enough to get even with [[TheComputerIsACheatingBastard that cheap CPU]]. He was the first video game creator, or one of the first, to espouse this philosophy. That is what made his games popular and profitable. It helps that his games were pretty violent.

He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''VideoGame/SpaceInvaders'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the ArtificialStupidity in SpaceInvaders. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
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