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** ''VideoGame/WolfensteinYoungblood''
** ''VideoGame/WolfensteinCyberpilot''
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Index Edit for Blades

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*** ''VideoGame/TheElderScrollsBlades''



** ''The Elder Scrolls Blades''

to:

** ''The Elder Scrolls Blades''''VideoGame/TheElderScrollsBlades''
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*** ''VideoGame/TheElderScrollsBlades''
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* SlidingScaleOfIdealismVersusCynicism: Each game merrily hops back and forth along this line. Generally, the ''Elder Scrolls'' leans towards the cynical end while ''Fallout'' leans harder towards the idealistic end of the spectrum.

to:

* SlidingScaleOfIdealismVersusCynicism: Each game merrily hops back and forth along this line. Generally, the ''Elder Scrolls'' leans towards the cynical end while ''Fallout'' leans harder towards the idealistic end of the spectrum.spectrum, [[HighFantasy despite how]] [[AfterTheEnd they look]].

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Removed: 30

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** ''VideoGame/{{Fallout 3}}''
** ''VideoGame/{{Fallout 4}}''
** ''VideoGame/{{Fallout 76}}''
* ''VideoGame/{{Starfield}}''

to:

** Main Series:
***
''VideoGame/{{Fallout 3}}''
** *** ''VideoGame/{{Fallout 4}}''
** Spin-Offs:
***
''VideoGame/{{Fallout 76}}''
* ''VideoGame/{{Starfield}}''''VideoGame/{{Starfield}}'' (TBA)



** ''VideoGame/FalloutShelter''



** ''VideoGame/FalloutShelter''
* ''Franchise/{{Dishonored}}''

to:

** ''VideoGame/FalloutShelter''
* ''Franchise/{{Dishonored}}''''Franchise/{{Dishonored}}'' franchise:



* ''VideoGame/WolfensteinTheNewOrder''

to:

* ''VideoGame/{{Wolfenstein}}'' franchise:
**
''VideoGame/WolfensteinTheNewOrder''



* ''VideoGame/TheEvilWithin''

to:

* ''The Evil Within'' franchise:
**
''VideoGame/TheEvilWithin''



* ''VideoGame/Doom2016''

to:

* ''VideoGame/{{Doom}}'' franchise:
**
''VideoGame/Doom2016''



* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just a *few* examples of these in their games.

to:

* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just a *few* ''few'' examples of these in their games.



** In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three factions at mortals odds with each other, and the Fascist faction is the only one presented as completely evil.

to:

** In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three different factions at mortals odds with each other, and the Fascist fascist faction is the only one presented as completely evil.



** From a technical perspective modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]

to:

** From a technical perspective perspective, modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious quite the ambitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]



* RunningGag: [[SweetTooth Sweet rolls]], which originally started out in ''The Elder Scrolls'' and has since spread to ''Fallout.''



** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever touched another game in the series.

to:

** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever even touched another game in the their respective series.



* WhatMeasureIsAMook:
* WhatMeasureIsANonHuman:

to:

* WhatMeasureIsAMook:
WhatMeasureIsAMook: It varies per game, but many games will at least try and help humanize the rank-and-file members of each faction (no matter their morality).
* WhatMeasureIsANonHuman:WhatMeasureIsANonHuman: This is more evident in ''Fallout,'' but this theme is rather obviously present in all of their games.

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Clarification


** ''VideoGame/TheElderScrollsArena''
** ''VideoGame/TheElderScrollsIIDaggerfall''
** ''VideoGame/TheElderScrollsIIIMorrowind''
** ''VideoGame/TheElderScrollsIVOblivion''
** ''VideoGame/TheElderScrollsVSkyrim''
** ''The Elder Scrolls VI'' (TBA)
** ''VideoGame/AnElderScrollsLegendBattlespire''
** ''VideoGame/TheElderScrollsAdventuresRedguard''

to:

** Main Series:
***
''VideoGame/TheElderScrollsArena''
** *** ''VideoGame/TheElderScrollsIIDaggerfall''
** *** ''VideoGame/TheElderScrollsIIIMorrowind''
** *** ''VideoGame/TheElderScrollsIVOblivion''
** *** ''VideoGame/TheElderScrollsVSkyrim''
** *** ''The Elder Scrolls VI'' (TBA)
** Spin-Offs:
***
''VideoGame/AnElderScrollsLegendBattlespire''
** *** ''VideoGame/TheElderScrollsAdventuresRedguard''
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None


** ''The Elder Scrolls Adventures: Redguard''

to:

** ''The Elder Scrolls Adventures: Redguard''''VideoGame/TheElderScrollsAdventuresRedguard''
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** ''An Elder Scrolls Legend: Battlespire''

to:

** ''An Elder Scrolls Legend: Battlespire''''VideoGame/AnElderScrollsLegendBattlespire''
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** ''The Elder Scrolls Legends: Battlespire''

to:

** ''The ''An Elder Scrolls Legends: Legend: Battlespire''

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Some updates, adding some other games/works


** ''The Elder Scrolls VI''

to:

** ''The Elder Scrolls VI''VI'' (TBA)
** ''The Elder Scrolls Legends: Battlespire''
** ''The Elder Scrolls Adventures: Redguard''



** ''The Elder Scrolls Travels''
*** ''Stormhold''
*** ''Dawnstar''
*** ''Shadowkey''



* ''[[Literature/TheElderScrolls The Elder Scrolls Novels]]'':
** ''The Infernal City''
** ''Lord of Souls''



* ObviousBeta: They make wondrous games...that are also infamous for their many technical issues. They've noticeably improved as time has gone on, though.

to:

* ObviousBeta: They make wondrous games...that are also infamous for their many technical issues. They've noticeably improved as time has gone on, though.issues, especially upon release. ''Daggerfall'' was so infamously buggy that it was ''impossible to complete the main quest'' when released. (This was later patched.) They had been getting better about this over time...then the ''Fallout 76'' debacle happened and set the company's reputation ''well'' back in this regard.

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Changed: 73

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None


* ''Franchise/TheElderScrolls'' franchise

to:

* ''Franchise/TheElderScrolls'' franchisefranchise:



* ''VideoGame/{{Fallout}}'' franchise (acquired from Creator/InterplayEntertainment)

to:

* ''VideoGame/{{Fallout}}'' franchise (acquired from Creator/InterplayEntertainment)Creator/InterplayEntertainment):



* ''VideoGame/FalloutNewVegas''

to:

* ''VideoGame/FalloutNewVegas''''VideoGame/{{Fallout}}'' franchise (acquired from Creator/InterplayEntertainment):
** ''VideoGame/FalloutNewVegas''
** ''VideoGame/FalloutShelter''



* ''Franchise/TheElderScrolls'' franchise

to:

* ''Franchise/TheElderScrolls'' franchisefranchise:


Added DiffLines:

** ''The Elder Scrolls Blades''

Added: 8453

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Moved the list of games and works above the tropes to more closely match the layout of other video game company pages.





!!List of tropes persistent in Bethesda Game Studios' {{RPG}}s:
* AndTheAdventureContinues: Bethesda isn't a big fan of [[WhereAreTheyNowEpilogue epilogues]], and they instead prefer to let the player just [[PlayableEpilogue play past the ending]].
* AntiVillain: Several cases, but the most noteworthy examples are [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak, General Tullius,]] [[VideoGame/Fallout4 Conrad Kellogg, Father, and Elder Arthur Maxson]].
* ApocalypticLog: Justifiably common in their ''Fallout'' games given the setting, but the ''Elder Scrolls'' games also include plenty of examples.
* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they frequently draw inspiration from his works (such as the abundance of Eldritch Abominations found throughout their games).
* BlackComedy: Numerous examples, but the [=S.P.E.C.I.A.L.=] videos for ''Fallout 4'' probably take the cake in the "cheerfully grim" department.
* BreakoutHit:
** ''Morrowind'' was this for them, both commercially and critically. Its success even saved them from bankruptcy.
** ''Skyrim'' and ''Fallout 4'' took them to another level as a major game studio, cementing Bethesda's status as a pillar of western gaming.
* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the North American Wasteland]] are ''not'' [[RunningGag okay places to live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).
* DeadpanSnarker: A trademark of their work is an abundance of sarcastic characters and dialogue, with ''Fallout 4'' even having a "Sarcastic" dialogue option in almost every dialogue tree.
* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just a *few* examples of these in their games.
* TheEpic: Both of their flagship series qualify, with the protagonists being extraordinary individuals (for their settings) pulling off exceptional feats with world-altering consequences. Bethesda also used this term specifically when introducing ''Starfield''.
* FantasticRacism: Their games often feature this trope. What's interesting is that Bethesda often more analyzes some of the real-world reasons behind racism - cultural imperialism, class divides, slavery, and lingering tensions over wars/invasions - than just trying to create "racism is bad" {{Aesop}}s.
** In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three factions at mortals odds with each other, and the Fascist faction is the only one presented as completely evil.
* GreyAndBlackMorality: Bethesda leans on this trope quite a bit. For example, the Skyrim {{Civil War}} is rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], but [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot over Talos worship and ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.
* GuideDangIt: Given the sheer scale and content density of their games, this comes up quite often. It has actually become less common over time - Though of course, per the BrokenBase, many longtime fans see this as a ''bad thing'', and feel that their favorite series are being "dumbed down" for more casual gamers.
* HiddenDepths: Bethesda likes to make fascinating and flawed characters that usually reveal these over the course of the story just as much as they like making {{Bit Character}}s.
* HumongousMecha: The Numidium and Liberty Prime.
* LoadsAndLoadsOfCharacters:
** Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.
** From a technical perspective modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]
* MythologyGag: To other games they develop. For example, there's Porter Gage in ''Fallout 4: Nuka-World'' referring to Mirelurks as "Mudcrabs," animals found only in the ''Elder Scrolls.''
* ObviousBeta: They make wondrous games...that are also infamous for their many technical issues. They've noticeably improved as time has gone on, though.
* PromotedFanboy:
** On a meta level - Most of Bethesda Game Studios are fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.
** They have also gone on to hire some of the more talented game modders as developers for later games in the series.
* ShoutOut: They absolutely '''''love''''' to make references to [[Creator/HPLovecraft H.P. Lovecraft]] and the Cthulhu Mythos, with at least one reference showing up in every game they've developed.
* SlidingScaleOfIdealismVersusCynicism: Each game merrily hops back and forth along this line. Generally, the ''Elder Scrolls'' leans towards the cynical end while ''Fallout'' leans harder towards the idealistic end of the spectrum.
* SlidingScaleOfLinearityVersusOpenness: They're pretty firmly on the latter end of the scale.
* SmallReferencePools:
** To the majority of people, Bethesda has two franchises: ''The Elder Scrolls'' and ''Fallout''. Fewer still realize that ''Fallout'' didn't originate with Bethesda.
** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever touched another game in the series.
* SpaceCompression: To an extreme degree due to the sheer size of the worlds portrayed in Bethesda's games. Large cities become [[ThrivingGhostTown small hamlets]] and small or medium-sized settlements turn into one or two buildings or disappear entirely.
* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details, readable notes and books, and (in the ''Fallout'' series) audio logs.
* TalkingTheMonsterToDeath: Not always, but their [=RPGs=] still tend to have many examples of these in each game.
* [[VideoGameCaringPotential Video Game Caring]]/[[VideoGameCrueltyPotential Cruelty Potential]]: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.
* SugarWiki/VisualEffectsOfAwesome: At the very least, [[TechnologyMarchesOn for the time they're released]], each of Bethesda's games have showcased absolutely gorgeous landscapes and worlds to explore.
* WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant.
** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world.
* WesternRPG: Every game they've made is one, often overlapping significantly with elements of the ActionRPG genre.
* WideOpenSandbox: One of the main sources of appeal in Bethesda's games is the ability to do practically anything the player wants to do in a massive open-world.
* WhatCouldHaveBeen: Each game they make is full of cut content, of which many is often (at least attempted) to be filled back in by [[{{GameMod}} modders]].
* WhatMeasureIsAMook:
* WhatMeasureIsANonHuman:
----

to:

!!List of tropes persistent in Bethesda Game Studios' {{RPG}}s:
* AndTheAdventureContinues: Bethesda isn't a big fan of [[WhereAreTheyNowEpilogue epilogues]], and they instead prefer to let the player just [[PlayableEpilogue play past the ending]].
* AntiVillain: Several cases, but the most noteworthy examples are [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak, General Tullius,]] [[VideoGame/Fallout4 Conrad Kellogg, Father, and Elder Arthur Maxson]].
* ApocalypticLog: Justifiably common in their ''Fallout'' games given the setting, but the ''Elder Scrolls'' games also include plenty of examples.
* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they frequently draw inspiration from his works (such as the abundance of Eldritch Abominations found throughout their games).
* BlackComedy: Numerous examples, but the [=S.P.E.C.I.A.L.=] videos for ''Fallout 4'' probably take the cake in the "cheerfully grim" department.
* BreakoutHit:
** ''Morrowind'' was this for them, both commercially and critically. Its success even saved them from bankruptcy.
** ''Skyrim'' and ''Fallout 4'' took them to another level as a major game studio, cementing Bethesda's status as a pillar of western gaming.
* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the North American Wasteland]] are ''not'' [[RunningGag okay places to live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).
* DeadpanSnarker: A trademark of their work is an abundance of sarcastic characters and dialogue, with ''Fallout 4'' even having a "Sarcastic" dialogue option in almost every dialogue tree.
* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just a *few* examples of these in their games.
* TheEpic: Both of their flagship series qualify, with the protagonists being extraordinary individuals (for their settings) pulling off exceptional feats with world-altering consequences. Bethesda also used this term specifically when introducing ''Starfield''.
* FantasticRacism: Their games often feature this trope. What's interesting is that Bethesda often more analyzes some of the real-world reasons behind racism - cultural imperialism, class divides, slavery, and lingering tensions over wars/invasions - than just trying to create "racism is bad" {{Aesop}}s.
** In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three factions at mortals odds with each other, and the Fascist faction is the only one presented as completely evil.
* GreyAndBlackMorality: Bethesda leans on this trope quite a bit. For example, the Skyrim {{Civil War}} is rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], but [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot over Talos worship and ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.
* GuideDangIt: Given the sheer scale and content density of their games, this comes up quite often. It has actually become less common over time - Though of course, per the BrokenBase, many longtime fans see this as a ''bad thing'', and feel that their favorite series are being "dumbed down" for more casual gamers.
* HiddenDepths: Bethesda likes to make fascinating and flawed characters that usually reveal these over the course of the story just as much as they like making {{Bit Character}}s.
* HumongousMecha: The Numidium and Liberty Prime.
* LoadsAndLoadsOfCharacters:
** Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.
** From a technical perspective modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]
* MythologyGag: To other games they develop. For example, there's Porter Gage in ''Fallout 4: Nuka-World'' referring to Mirelurks as "Mudcrabs," animals found only in the ''Elder Scrolls.''
* ObviousBeta: They make wondrous games...that are also infamous for their many technical issues. They've noticeably improved as time has gone on, though.
* PromotedFanboy:
** On a meta level - Most of Bethesda Game Studios are fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.
** They have also gone on to hire some of the more talented game modders as developers for later games in the series.
* ShoutOut: They absolutely '''''love''''' to make references to [[Creator/HPLovecraft H.P. Lovecraft]] and the Cthulhu Mythos, with at least one reference showing up in every game they've developed.
* SlidingScaleOfIdealismVersusCynicism: Each game merrily hops back and forth along this line. Generally, the ''Elder Scrolls'' leans towards the cynical end while ''Fallout'' leans harder towards the idealistic end of the spectrum.
* SlidingScaleOfLinearityVersusOpenness: They're pretty firmly on the latter end of the scale.
* SmallReferencePools:
** To the majority of people, Bethesda has two franchises: ''The Elder Scrolls'' and ''Fallout''. Fewer still realize that ''Fallout'' didn't originate with Bethesda.
** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever touched another game in the series.
* SpaceCompression: To an extreme degree due to the sheer size of the worlds portrayed in Bethesda's games. Large cities become [[ThrivingGhostTown small hamlets]] and small or medium-sized settlements turn into one or two buildings or disappear entirely.
* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details, readable notes and books, and (in the ''Fallout'' series) audio logs.
* TalkingTheMonsterToDeath: Not always, but their [=RPGs=] still tend to have many examples of these in each game.
* [[VideoGameCaringPotential Video Game Caring]]/[[VideoGameCrueltyPotential Cruelty Potential]]: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.
* SugarWiki/VisualEffectsOfAwesome: At the very least, [[TechnologyMarchesOn for the time they're released]], each of Bethesda's games have showcased absolutely gorgeous landscapes and worlds to explore.
* WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant.
** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world.
* WesternRPG: Every game they've made is one, often overlapping significantly with elements of the ActionRPG genre.
* WideOpenSandbox: One of the main sources of appeal in Bethesda's games is the ability to do practically anything the player wants to do in a massive open-world.
* WhatCouldHaveBeen: Each game they make is full of cut content, of which many is often (at least attempted) to be filled back in by [[{{GameMod}} modders]].
* WhatMeasureIsAMook:
* WhatMeasureIsANonHuman:
----


Added DiffLines:


----
!!List of tropes common in Bethesda Game Studios' {{RPG}}s:
* AndTheAdventureContinues: Bethesda isn't a big fan of [[WhereAreTheyNowEpilogue epilogues]], and they instead prefer to let the player just [[PlayableEpilogue play past the ending]].
* AntiVillain: Several cases, but the most noteworthy examples are [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak, General Tullius,]] [[VideoGame/Fallout4 Conrad Kellogg, Father, and Elder Arthur Maxson]].
* ApocalypticLog: Justifiably common in their ''Fallout'' games given the setting, but the ''Elder Scrolls'' games also include plenty of examples.
* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they frequently draw inspiration from his works (such as the abundance of Eldritch Abominations found throughout their games).
* BlackComedy: Numerous examples, but the [=S.P.E.C.I.A.L.=] videos for ''Fallout 4'' probably take the cake in the "cheerfully grim" department.
* BreakoutHit:
** ''Morrowind'' was this for them, both commercially and critically. Its success even saved them from bankruptcy.
** ''Skyrim'' and ''Fallout 4'' took them to another level as a major game studio, cementing Bethesda's status as a pillar of western gaming.
* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the North American Wasteland]] are ''not'' [[RunningGag okay places to live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).
* DeadpanSnarker: A trademark of their work is an abundance of sarcastic characters and dialogue, with ''Fallout 4'' even having a "Sarcastic" dialogue option in almost every dialogue tree.
* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just a *few* examples of these in their games.
* TheEpic: Both of their flagship series qualify, with the protagonists being extraordinary individuals (for their settings) pulling off exceptional feats with world-altering consequences. Bethesda also used this term specifically when introducing ''Starfield''.
* FantasticRacism: Their games often feature this trope. What's interesting is that Bethesda often more analyzes some of the real-world reasons behind racism - cultural imperialism, class divides, slavery, and lingering tensions over wars/invasions - than just trying to create "racism is bad" {{Aesop}}s.
** In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three factions at mortals odds with each other, and the Fascist faction is the only one presented as completely evil.
* GreyAndBlackMorality: Bethesda leans on this trope quite a bit. For example, the Skyrim {{Civil War}} is rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], but [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot over Talos worship and ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.
* GuideDangIt: Given the sheer scale and content density of their games, this comes up quite often. It has actually become less common over time - Though of course, per the BrokenBase, many longtime fans see this as a ''bad thing'', and feel that their favorite series are being "dumbed down" for more casual gamers.
* HiddenDepths: Bethesda likes to make fascinating and flawed characters that usually reveal these over the course of the story just as much as they like making {{Bit Character}}s.
* HumongousMecha: The Numidium and Liberty Prime.
* LoadsAndLoadsOfCharacters:
** Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.
** From a technical perspective modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]
* MythologyGag: To other games they develop. For example, there's Porter Gage in ''Fallout 4: Nuka-World'' referring to Mirelurks as "Mudcrabs," animals found only in the ''Elder Scrolls.''
* ObviousBeta: They make wondrous games...that are also infamous for their many technical issues. They've noticeably improved as time has gone on, though.
* PromotedFanboy:
** On a meta level - Most of Bethesda Game Studios are fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.
** They have also gone on to hire some of the more talented game modders as developers for later games in the series.
* ShoutOut: They absolutely '''''love''''' to make references to [[Creator/HPLovecraft H.P. Lovecraft]] and the Cthulhu Mythos, with at least one reference showing up in every game they've developed.
* SlidingScaleOfIdealismVersusCynicism: Each game merrily hops back and forth along this line. Generally, the ''Elder Scrolls'' leans towards the cynical end while ''Fallout'' leans harder towards the idealistic end of the spectrum.
* SlidingScaleOfLinearityVersusOpenness: They're pretty firmly on the latter end of the scale.
* SmallReferencePools:
** To the majority of people, Bethesda has two franchises: ''The Elder Scrolls'' and ''Fallout''. Fewer still realize that ''Fallout'' didn't originate with Bethesda.
** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever touched another game in the series.
* SpaceCompression: To an extreme degree due to the sheer size of the worlds portrayed in Bethesda's games. Large cities become [[ThrivingGhostTown small hamlets]] and small or medium-sized settlements turn into one or two buildings or disappear entirely.
* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details, readable notes and books, and (in the ''Fallout'' series) audio logs.
* TalkingTheMonsterToDeath: Not always, but their [=RPGs=] still tend to have many examples of these in each game.
* [[VideoGameCaringPotential Video Game Caring]]/[[VideoGameCrueltyPotential Cruelty Potential]]: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.
* SugarWiki/VisualEffectsOfAwesome: At the very least, [[TechnologyMarchesOn for the time they're released]], each of Bethesda's games have showcased absolutely gorgeous landscapes and worlds to explore.
* WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant.
** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world.
* WesternRPG: Every game they've made is one, often overlapping significantly with elements of the ActionRPG genre.
* WideOpenSandbox: One of the main sources of appeal in Bethesda's games is the ability to do practically anything the player wants to do in a massive open-world.
* WhatCouldHaveBeen: Each game they make is full of cut content, of which many is often (at least attempted) to be filled back in by [[{{GameMod}} modders]].
* WhatMeasureIsAMook:
* WhatMeasureIsANonHuman:

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Indentation fix


* LoadsAndLoadsOfCharacters: Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.

to:

* LoadsAndLoadsOfCharacters: LoadsAndLoadsOfCharacters:
**
Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.
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Example of Loads And Loads Of Characters from a technical point of view.

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** From a technical perspective modern Bethesda games take this trope to the extreme in a way no other developer does. Instead of filling their world with [[NominalImportance non-character]] [[NonPlayerCharacter NPCS]] that act as window dressing to make the world seem bustling and alive, Bethesda chooses to use a smaller number of more "intelligent" characters that all have at least one line of dialogue, a bed to sleep in, and a schedule they adhere to. While every NPC being an individual is pretty cool and abitious concept, this approach [[ThrivingGhostTown has its drawbacks.]]
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Mention Space Compression trope

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* SpaceCompression: To an extreme degree due to the sheer size of the worlds portrayed in Bethesda's games. Large cities become [[ThrivingGhostTown small hamlets]] and small or medium-sized settlements turn into one or two buildings or disappear entirely.
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* ''VideoGame/QuakeChampions''
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**In ''Skyrim'', the three ideologies of nationalism, imperialism and fascism, which might get confused as being the same in simpler Aesops, are represented with three factions at mortals odds with each other, and the Fascist faction is the only one presented as completely evil.

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Added Soule, ABC order by last name correction


!!Notable Bethesda Writers/Developers:

to:

!!Notable Bethesda Writers/Developers:
Writers/Developers/Composers:



* Creator/MichaelKirkbride



* Creator/MichaelKirkbride

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* Creator/MichaelKirkbrideMusic/JeremySoule
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!!Notable Bethesda Writers/Developers:

[[index]]
* Creator/JulianLeFay
* Creator/MichaelKirkbride
[[/index]]
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* TheEpic: Both of their flagship series qualify, with the protagonists being extraordinary individuals (for their settings) pulling off exceptional feats with world-altering consequences. Bethesda also used this term specifically when introducing ''Starfield''.
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* SmallReferencePools:
** To the majority of people, Bethesda has two franchises: ''The Elder Scrolls'' and ''Fallout''. Fewer still realize that ''Fallout'' didn't originate with Bethesda.
** Within their flagship series, each new game tends to cause this effect, especially among younger audiences. It isn't uncommon for someone to have played ''Skyrim'' or ''Fallout 4'' without having ever touched another game in the series.
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Trying to get the Indexing to work...
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Since then, Bethesda has reached new heights of commercial and critical success[[note]]Indeed, Bethesda Game Studios now has ''three'' different studio teams - The original and main studio in Rockville, MD, a second studio opened in Montreal, Quebec, and [=BattleCry=] Studios in Austin, TX after Zenimax bought them out[[/note]], although its tendency to completely rebuild its games from the ground up with each sequel (which usually means axing old features in favor of new ones) has created an ''incredibly'' BrokenBase.

to:

Since then, Bethesda has reached new heights of commercial and critical success[[note]]Indeed, success [[note]]Indeed, Bethesda Game Studios now has ''three'' different studio teams - The original and main studio in Rockville, MD, a second studio opened in Montreal, Quebec, and [=BattleCry=] Studios in Austin, TX after Zenimax bought them out[[/note]], although its tendency to completely rebuild its games from the ground up with each sequel (which usually means axing old features in favor of new ones) has created an ''incredibly'' BrokenBase.



* AntiHero/AntiVillain: Several cases, but the most noteworthy examples are [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak, General Tullius,]] [[VideoGame/Fallout4 Conrad Kellogg, Father, and Elder Arthur Maxson]].

to:

* AntiHero/AntiVillain: AntiVillain: Several cases, but the most noteworthy examples are [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak, General Tullius,]] [[VideoGame/Fallout4 Conrad Kellogg, Father, and Elder Arthur Maxson]].



* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they also draw inspiration from his works (such as the abundance of Eldritch Abominations found throughout their games).

to:

* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they also frequently draw inspiration from his works (such as the abundance of Eldritch Abominations found throughout their games).



* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just some examples of these in their games.

to:

* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just some a *few* examples of these in their games.



* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot and ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.

to:

* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot over Talos worship and ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.



* MythologyGag: To other games they develop. Most notably, there's Porter Gage in ''Fallout 4: Nuka-World'' referring to Mirelurks as "Mudcrabs," animals found only in the ''Elder Scrolls.''

to:

* MythologyGag: To other games they develop. Most notably, For example, there's Porter Gage in ''Fallout 4: Nuka-World'' referring to Mirelurks as "Mudcrabs," animals found only in the ''Elder Scrolls.''



** On a meta level - Most of Bethesda Game Studios is full of fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.

to:

** On a meta level - Most of Bethesda Game Studios is full of are fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.
Is there an issue? Send a MessageReason:
Tried to edit some of the page formatting to make it look nicer.


Since then, Bethesda has reached new heights of commercial and critical success, although its tendency to completely rebuild its games from the ground up with each sequel (which usually means axing old features in favor of new ones) has created an ''incredibly'' BrokenBase.

to:

Since then, Bethesda has reached new heights of commercial and critical success, success[[note]]Indeed, Bethesda Game Studios now has ''three'' different studio teams - The original and main studio in Rockville, MD, a second studio opened in Montreal, Quebec, and [=BattleCry=] Studios in Austin, TX after Zenimax bought them out[[/note]], although its tendency to completely rebuild its games from the ground up with each sequel (which usually means axing old features in favor of new ones) has created an ''incredibly'' BrokenBase.



** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world...

to:

** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world...world.



!!!Games and series developed by Bethesda Game Studios:

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!!!Games !!Games and series developed by Bethesda Game Studios:



!!! Games and series published by Bethesda Softworks (in addition to the Bethesda Game Studios games)

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!!! Games !!Games and series published by Bethesda Softworks (in addition to the Bethesda Game Studios games)

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Added in some more details and stuff I thought were worthwhile.


!!!List of tropes persistent in Bethesda Game Studios' {{RPG}}s:

to:

!!!List !!List of tropes persistent in Bethesda Game Studios' {{RPG}}s:



* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they also draw inspiration from his works (such as their abundance of Eldritch Abominations found throughout their games).

to:

* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they also draw inspiration from his works (such as their the abundance of Eldritch Abominations found throughout their games).



* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the American Wasteland]] are ''not'' [[RunningGag okay places to live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).

to:

* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the North American Wasteland]] are ''not'' [[RunningGag okay places to live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).



* FantasticRacism: They often analyze this trope. What's interesting is that Bethesda's games often more analyze some of the real-world reasons behind racism - cultural imperialism, class divides, slavery, and lingering tensions over wars/invasions - than just trying to create "racism is bad" {{Aesop}}s.
* GreyAndBlackMorality: Bethesda leans on this trope quite a bit. For example, the Skyrim {{Civil War}} is rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot and the ''Fallout 4''[='s=] main questline feature it most prominently.
* GuideDangIt: Given the sheer scale and content density of their games, this comes up quite often. It has actually become less common over time, though many longtime fans see this as a ''bad thing'', and that their favorite series are being "dumbed down" for more casual gamers.
* HiddenDepths: Bethesda often likes to make fascinating and flawed characters that usually reveal these over the course of the story just as much as they make {{Bit Character}}s.

to:

* FantasticRacism: They Their games often analyze feature this trope. What's interesting is that Bethesda's games Bethesda often more analyze analyzes some of the real-world reasons behind racism - cultural imperialism, class divides, slavery, and lingering tensions over wars/invasions - than just trying to create "racism is bad" {{Aesop}}s.
* GreyAndBlackMorality: Bethesda leans on this trope quite a bit. For example, the Skyrim {{Civil War}} is rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], but [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot and the ''Fallout 4''[='s=] main questline concerning the Commonwealth & Synths both feature it most prominently.
* GuideDangIt: Given the sheer scale and content density of their games, this comes up quite often. It has actually become less common over time, though time - Though of course, per the BrokenBase, many longtime fans see this as a ''bad thing'', and feel that their favorite series are being "dumbed down" for more casual gamers.
* HiddenDepths: Bethesda often likes to make fascinating and flawed characters that usually reveal these over the course of the story just as much as they make like making {{Bit Character}}s.



** They have gone on to hire some of the more talented game modders as developers for later games in the series.

to:

** They have also gone on to hire some of the more talented game modders as developers for later games in the series.



* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details, readable notes and books, and (in the Fallout series) audio logs.

to:

* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details, readable notes and books, and (in the Fallout ''Fallout'' series) audio logs.



* VideoGameCaringPotential/VideoGameCrueltyPotential: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.

to:

* VideoGameCaringPotential/VideoGameCrueltyPotential: [[VideoGameCaringPotential Video Game Caring]]/[[VideoGameCrueltyPotential Cruelty Potential]]: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.



* WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant. (Such as Dagoth Ur seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world...)

to:

* WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant. (Such as repugnant.
** For example, there's [[VideoGame/TheElderScrollsIIIMorrowind
Dagoth Ur Ur]] seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world...)
Is there an issue? Send a MessageReason:
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* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the Wasteland]] are ''not'' [[RunningGag okay places to live]].

to:

* CrapsackWorld: [[Franchise/TheElderScrolls Tamriel]] and [[VideoGame/{{Fallout}} the American Wasteland]] are ''not'' [[RunningGag okay places to live]].live]]. This serves Bethesda’s style of RPG very well, as it provides players with plenty of conflicts and crises to meddle in (for [[VideoGameCaringPotential better]] or for [[VideoGameCrueltyPotential worse]]).
Is there an issue? Send a MessageReason:
None


* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot and the war concerning the Commonwealth & Synths in ''Fallout 4'' are the most obvious examples of this.

to:

* GrayAndGreyMorality: It varies per game, but ''Skyrim''[='s=] {{Civil War}} subplot and the war concerning the Commonwealth & Synths in ''Fallout 4'' are the 4''[='s=] main questline feature it most obvious examples of this.prominently.



* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details.

to:

* StoryBreadcrumbs: Bethesda prefers to supply {{World Building}} through delivering stories via background environmental details.details, readable notes and books, and (in the Fallout series) audio logs.
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Mooncrash is a DLC for Prey 2017, not a standalone game. Merging it with the main page


** ''VideoGame/PreyMooncrash''

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* ApocalypticLog: While they're more often found in their ''Fallout'' games, the ''Elder Scrolls'' games still have numerous examples.

to:

* ApocalypticLog: While they're more often found Justifiably common in their ''Fallout'' games, games given the setting, but the ''Elder Scrolls'' games still have numerous examples.also include plenty of examples.
* AuthorAppeal: Their games are littered with references to Creator/HPLovecraft, and they also draw inspiration from his works (such as their abundance of Eldritch Abominations found throughout their games).



* BreakoutHit: ''Morrowind'' was this for them (it even saved them from bankruptcy), but ''Skyrim'' and ''Fallout 4'' truly plunged them into the limelight as a major game studio.

to:

* BreakoutHit: BreakoutHit:
**
''Morrowind'' was this for them (it them, both commercially and critically. Its success even saved them from bankruptcy), but bankruptcy.
**
''Skyrim'' and ''Fallout 4'' truly plunged took them into the limelight to another level as a major game studio.studio, cementing Bethesda's status as a pillar of western gaming.



* EldritchAbomination: The Daedric Princes, dragons, and Ug-Qualtoth are just some examples of these in their games.

to:

* EldritchAbomination: The [[OurGodsAreDifferent Daedric Princes, dragons, Princes]], [[DragonsAreDivine dragons]], and Ug-Qualtoth are just some examples of these in their games.



* GreyAndBlackMorality: Bethesda seems to lean on this trope from time to time. For example, while the Skyrim Civil War is pretty morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim's'' {{Civil War}} subplot and the war concerning the Commonwealth & Synths in ''Fallout 4'' are the most obvious examples of this.
* GuideDangIt: Each of their games are [[{{Understatement}} quite massive]], and actual direction is limited.

to:

* GreyAndBlackMorality: Bethesda seems to lean leans on this trope from time to time. quite a bit. For example, while the Skyrim Civil War {{Civil War}} is pretty rather morally ambiguous between [[AncientRome the Empire]] and [[HornyVikings the Stormcloaks]], [[ANaziByAnyOtherName the Thalmor]] are universally presented in a negative light.
* GrayAndGreyMorality: It varies per game, but ''Skyrim's'' ''Skyrim''[='s=] {{Civil War}} subplot and the war concerning the Commonwealth & Synths in ''Fallout 4'' are the most obvious examples of this.
* GuideDangIt: Each Given the sheer scale and content density of their games are [[{{Understatement}} games, this comes up quite massive]], often. It has actually become less common over time, though many longtime fans see this as a ''bad thing'', and actual direction is limited.that their favorite series are being "dumbed down" for more casual gamers.



* LoadsAndLoadsOfCharacters: Given the sheer scale of the games they create, creating enough characters to fill them out naturally leads to this. Even the ''Fallout'' games, which take place in a sparsely populated post-apocalyptic wasteland, usually require multiple character sub-pages to list them all out.



* PromotedFanboy: On a meta level - Most of Bethesda Game Studios is full of fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.

to:

* PromotedFanboy: PromotedFanboy:
**
On a meta level - Most of Bethesda Game Studios is full of fans of the original ''Fallout'' games, and so they were thrilled when they eventually acquired the series.series.
** They have gone on to hire some of the more talented game modders as developers for later games in the series.



* VideoGameCaringPotential/VideoGameCrueltyPotential:

to:

* VideoGameCaringPotential/VideoGameCrueltyPotential:VideoGameCaringPotential/VideoGameCrueltyPotential: Given their tendency to make their games as open as possible, there are plenty of opportunities for each.



* WellIntentionedExtremist:
* WesternRPG: Every game they've made is one.

to:

* WellIntentionedExtremist:
WellIntentionedExtremist: A common trait of their {{Big Bad}}s as well as other lesser villains. Their end goal is often something that one can see as noble, though the methods they choose to get there are often morally repugnant. (Such as Dagoth Ur seeking to drive the Empire out of Morrowind, which is something even the honorable [[ProudWarriorRace Great House Redoran]] desires. However, his method of doing so involves creating a HumongousMecha powered by [[CosmicKeystone the heart of a dead god]] to spread TheCorruption around the world...)
* WesternRPG: Every game they've made is one.one, often overlapping significantly with elements of the ActionRPG genre.

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