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* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]] (depending on your decisions) some, all, or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard; [[spoiler:in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice, and they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole]]. Sure they fought them off, ''barely'', but in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people ([[spoiler:Vesemir]]), while the bad guys lost around 50 grunts out of the ''hundreds'' they have. And most of the people who were on defense were either superhuman, magical, or both.

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* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]] (depending on your decisions) some, all, or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard; [[spoiler:in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice, HeroicSacrifice, and they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole]]. Sure they fought them off, ''barely'', but in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people ([[spoiler:Vesemir]]), while the bad guys lost around 50 grunts out of the ''hundreds'' they have. And most of the people who were on defense were either superhuman, magical, or both.
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Added Borderlands example


* The ''{{Videogame/Borderlands}}'' franchise is a prime example of this. A group of 1-4 [[AnAdventurerIsYou Vault Hunters]] can tear through entire [[BanditClan clans of psychopathic bandits]], galaxy spanning [[MegaCorp megacorporations]] and [[EldritchAbomination otherworldly abominations]] that have destroyed entire alien civilisations in the past, all in one adventure. The only way that an antagonist can inflict any actual damage to the Vault Hunters's faction is through CutsceneIncompetence and PlotArmor.

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* The ''{{Videogame/Borderlands}}'' franchise is a prime example of this. A group of 1-4 [[AnAdventurerIsYou Vault Hunters]] can tear through entire [[BanditClan clans of psychopathic bandits]], galaxy spanning [[MegaCorp megacorporations]] and [[EldritchAbomination otherworldly abominations]] that have destroyed entire alien civilisations in the past, all in one adventure. The only way that an antagonist can inflict any actual damage to the Vault Hunters's Hunters' faction is through CutsceneIncompetence and PlotArmor.
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* The ''{{Videogame/Borderlands}}'' franchise is a prime example of this. A group of 1-4 [[AnAdventurerIsYou Vault Hunters]] can tear through entire [[BanditClan clans of psychopathic bandits]], galaxy spanning [[MegaCorp megacorporations]] and [[EldritchAbomination otherworldly abominations]] that have destroyed entire alien civilisations in the past, all in one adventure. The only way that an antagonist can inflict any actual damage to the Vault Hunters's faction is through CutsceneIncompetence and PlotArmor.
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* ''[[Videogame/AIWarFleetCommand AI War 2]]'' has an inversion in Harmonic turrets. The more of them a single planet has, the more each individual turret will hurt. They pair very well with anything that lets you build more like Military Command Stations, easily snowballing to a cap so high it might as well not be there.

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* A mission in the single player ''VideoGame/StarWarsBattlefront 2'' has your clone trooper attack force and one Sith going up against a horde of Jedi, who unlike the Jedi hero characters, die in a couple shots ([[GlassCannon though their lightsabers hurt just as much]]). This is some kind of cosmic and cruel irony.

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* ''VideoGame/StarWarsBattlefront'':
**
A mission in the single player ''VideoGame/StarWarsBattlefront 2'' has your clone trooper attack force and one Sith going up against a horde of Jedi, who unlike the Jedi hero characters, die in a couple shots ([[GlassCannon though their lightsabers hurt just as much]]). This is some kind of cosmic and cruel irony.irony.
** In general gameplay, this applies to command posts instead of individual units. While it's generally better to have more command posts under your control than your opponent (as the losing side loses reinforcements over time), it also means your forces are spread out further, and if too many units are concentrated in one area, an infiltrator from the opposing side can slip past them and take less-covered command posts back with little trouble, potentially resulting in the previously-winning side having to fight on two fronts. Conversely, if the enemy is low on command posts but still has plenty of reinforcements, expect those last few command posts to be a pain to capture as those reinforcements [[ZergRush stream out of them faster than you can kill them]].

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' plays this trope straight by the end of the game. To slow Link down, [[TheHeavy Ghirahim]] summons his whole army of minions, most of whom die in one hit by this point in the game. Ghirahim himself and FinalBoss are a different story.
* ''VideoGame/HyruleWarriors'', being a {{Crossover}} SpinOff with ''Dynasty Warriors'', naturally plays this straight. The very numerous Bokoblins go down in droves, whereas the more infrequent Lizalfos and Dodongos take longer to bring down.

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* ''Franchise/TheLegendOfZelda'':
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''VideoGame/TheLegendOfZeldaSkywardSword'' plays this trope straight by the end of the game. To slow Link down, [[TheHeavy Ghirahim]] summons his whole army of minions, most of whom die in one hit by this point in the game. Ghirahim himself and FinalBoss are a different story.
* ** ''VideoGame/HyruleWarriors'', being a {{Crossover}} SpinOff with ''Dynasty Warriors'', naturally plays this straight. The very numerous Bokoblins go down in droves, whereas the more infrequent Lizalfos and Dodongos take longer to bring down.
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* In ''VideoGame/FateGrandOrder,'' Minamoto-no-Raikou is considered to be the peerless swordmaster and oni slayer of the Heian era, cutting down oni like flies and slaughtering a 10,000 man army on her lonesome. However, since she's so used to taking on groups and never had an equal to match her swordsmanship against in her lifetime, she's significantly less-suited for one-on-one duels and is defeated by the equally-skilled Musashi even though she has taken on five Servants at once before. This is also reflected in [[GameplayAndStoryIntegration Raikou's gameplay]], as she shows her full potential against groups of enemies she can produce crit stars off of with her [=AOE=] Noble Phantasm.

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* In ''VideoGame/FateGrandOrder,'' Minamoto-no-Raikou is considered to be the peerless swordmaster and oni slayer of the Heian era, cutting down oni like flies and slaughtering a 10,000 man army of battle-tested samurai on her lonesome. However, since she's so used to taking on groups swarms of enemies at once and never had an equal to match her swordsmanship against in her lifetime, she's significantly less-suited for one-on-one duels and is defeated by the equally-skilled Musashi even though she has taken on despite fending off five Servants at once before.in Onigashima. This is also reflected in [[GameplayAndStoryIntegration Raikou's gameplay]], as she shows her full potential against groups of enemies she can produce crit stars off of with her [=AOE=] Noble Phantasm.
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* In ''VideoGame/FateGrandOrder,'' Minamoto-no-Raikou is considered to be the peerless swordmaster and oni slayer of the Heian era, cutting down oni like flies and slaughtering a 10,000 man army on her lonesome. However, since she's so used to taking on groups and never had an equal to match her swordsmanship against in her lifetime, she's significantly less-suited for one-on-one duels and is defeated by the equally-skilled Musashi even though she has taken on five Servants at once before. This is also reflected in [[GameplayAndStoryIntegration Raikou's gameplay]], as she shows her full potential against groups of enemies she can produce crit stars off of with her [=AOE=] Noble Phantasm.
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** The game includes one zone, Lake Wintergrasp, dedicated to world (i.e. not instanced) PvP. In an effort to make it more fun on servers where one faction or the other is underpopulated, it features a mechanic called Tenacity that buffs whichever side has fewer people - the greater the disparity, the stronger the buff. However, the buff was hilariously weak as it did nothing against CC effects, so if 3 or 4 people with 20 stacks of tenacity (full power, 500% EVERYTHING) encountered the other faction's main group... they got obliterated very easily, averting this trope.
** And in other cases of World PvP, the side that brought 80 people destroys the organized group of 5 or 6, because players are all fairly equal, so WoW actually averts this trope pretty hard... until you go into PvE, where it's in full effect.

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** The game includes one zone, Lake Wintergrasp, dedicated to world (i.e. not instanced) PvP.[[PlayerVersusPlayer PvP]]. In an effort to make it more fun on servers where one faction or the other is underpopulated, it features a mechanic called Tenacity that buffs whichever side has fewer people - the greater the disparity, the stronger the buff. However, the buff was hilariously weak as it did nothing against CC effects, so if 3 or 4 people with 20 stacks of tenacity (full power, 500% EVERYTHING) encountered the other faction's main group... they got obliterated very easily, averting this trope.
** And in other cases of World PvP, [=PvP=], the side that brought 80 people destroys the organized group of 5 or 6, because players are all fairly equal, so WoW actually averts this trope pretty hard... until you go into PvE, where it's in full effect.
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Minor update.


* In the ''VideoGame/SuperSmashBros'' series, certain stages in Classic Mode pit you against a "Team" of a large amount of characters. The members can be flung off the screen with one solid hit - even heavy characters like Bowser [[ATwinkleInTheSky blast off]] when part of a team. Meanwhile, some stages can give you hell with just 1-3 opponents and even with the very occasional ally. Entire game modes, such as the TropeNamer for MultiMookMelee, are based around this principle, giving you challenges such as defeating 100 opponents, or holding out for as long as 15 minutes against a never-ending tide of {{mooks}}. However, a devastating subversion is the aptly-named "Cruel Melee/Brawl", where every single mook is far ''more'' powerful than you, and they still spawn in three at a time.

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* In the ''VideoGame/SuperSmashBros'' series, certain stages in Classic Mode pit you against a "Team" of a large amount of characters. The members can be flung off the screen with one solid hit - even heavy characters like Bowser [[ATwinkleInTheSky blast off]] when part of a team. Meanwhile, some stages can give you hell with just 1-3 opponents and even with the very occasional ally. Entire game modes, such as the TropeNamer for MultiMookMelee, are based around this principle, giving you challenges such as defeating 100 opponents, or holding out for as long as 15 minutes against a never-ending tide of {{mooks}}. However, a devastating subversion is the aptly-named "Cruel Melee/Brawl", Melee/Brawl/Smash", where every single mook is far ''more'' powerful than you, and they still spawn in three at a time.


* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays this straight as part of [[InvertedTrope Inverting]] TheComputerIsACheatingBastard. In lowest difficulty settings (Easy and Normal for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect.

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* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays ''VideoGame/XCOM2'' play this straight as part of [[InvertedTrope Inverting]] {{invert|edTrope}}ing TheComputerIsACheatingBastard. In lowest the lower difficulty settings (Easy and Normal Normal, for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect. On the harder difficulty levels, though, '''[[AvertedTrope forget it]]'''. Thanks to the AI being un-[[ArtificialStupidity shackled]] and able to use all the tactics it has coded in, going against full pods with too few soldiers and no solid defensive strategy is asking for a [[TotalPartyKill Code Black]], and if you pull two pods at once and end up immediately outnumbered, ''you have reason to panic''.
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That was one poorly punctuated and capitalised example.


* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]](depending on your decisions)some all or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard, [[spoiler: in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice And they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole.]] Sure they fought them off ''barely'' But in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people [[spoiler: Vesemir]] And the bad guys lost around 50 grunts out of the ''Hundreds'' they have. And most of the people who were on defense were either superhuman, magic, or ''both''.

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* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]](depending and]] (depending on your decisions)some all decisions) some, all, or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard, [[spoiler: in hard; [[spoiler:in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice And trope/HeroicSacrifice, and they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole.]] hole]]. Sure they fought them off ''barely'' But off, ''barely'', but in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people [[spoiler: Vesemir]] And ([[spoiler:Vesemir]]), while the bad guys lost around 50 grunts out of the ''Hundreds'' ''hundreds'' they have. And most of the people who were on defense were either superhuman, magic, magical, or ''both''.both.
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* Played with in ''VideoGame/ResidentEvil4'': at first 5 or 6 villagers can be a pain to deal with but as their numbers increase so to do the upgrades the merchant sells allowing you to mow through them with ease. You can still be overwhelmed by their numbers if you're not careful and elite mooks like Dr. Salvidor, the Reginerators, the Garradors or the El Gigante are dangerous as hell on their own and when backed up by normal mooks they become a serious threat. When another elite mook backs them up they can easily over power you because the tactics you use backfire against two such enemies.

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* Played with in ''VideoGame/ResidentEvil4'': at first 5 or 6 villagers can be a pain to deal with but as their numbers increase so to do the upgrades the merchant sells allowing you to mow through them with ease. You can still be overwhelmed by their numbers if you're not careful and elite mooks like Dr. Salvidor, Salvador, the Reginerators, Regenerators, the Garradors or the El Gigante are dangerous as hell on their own and when backed up by normal mooks mooks, they become a serious threat. When another elite mook backs them up they can easily over power overpower you because the tactics you use tend to backfire against two such enemies.enemies[[labelnote:example]]if you're facing two Garradors, you don't have the usual breather when one is flinching from pain, as the other has just heard you shoot or your grenade exploding and will immediately beeline straight towards Leon's sorry ass[[/labelnote]].
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* In ''Videogame/{{Fallout 4}}'', gaining [[LevelUpAtIntimacy5 maximum affinity]] with Preston Garvey will award the [[PlayerCharacter Sole Survivor]] with the "United We Stand" perk, giving them +20 damage resistance and +20% damage whenever they are in combat with 3 or more enemies at once.
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* Appears very visibly in the finale of ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

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* Appears very visibly in the finale of ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win. Competence on both sides - diversity of techniques used, damage done, hits taken - visibly swings dramatically based on whether they currently have numeric superiority.
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* Appears very visibly in the finale of ''KingdomHearts3'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

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* Appears very visibly in the finale of ''KingdomHearts3'', ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.
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* Appears very visibly in the finale of ''KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

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* Appears very visibly in the finale of ''KingdomHeartsIII'', ''KingdomHearts3'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.
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* Appears very visibly in the finale of ''KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.
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* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays this straight as part of [[InvertedTrope Inverting]] TheComputerIsACheatingBastard. In lowest difficulty settings (Easy and Normal for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect.
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How To Write An Example - Don't Write Reviews


* Another ''StarWars'' example, in Republic Commando, when Delta Squad (essentially the ninjas of the ''Clone Wars'') splits up to take down the Core Ship on Geonosis, Delta-38 (the player's character) [[LampshadeHanging lampshades]] this trope, [[strike:almost]] making it into a CrowningMomentOfAwesome:

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* Another ''StarWars'' example, in Republic Commando, when Delta Squad (essentially the ninjas of the ''Clone Wars'') splits up to take down the Core Ship on Geonosis, Delta-38 (the player's character) [[LampshadeHanging lampshades]] this trope, [[strike:almost]] making it into a CrowningMomentOfAwesome:trope:
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* ''Franchise/DevilMayCry 3'':

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* ''Franchise/DevilMayCry ''VideoGame/DevilMayCry 3'':
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Fixed link


* ''TheBannerSaga'' has this as a core gameplay mechanic. The combat is turn based, but turns are alternating between individual characters of the two opposing sides one after another. This means if you have twice as many fighters, they have individually half as many turns.

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* ''TheBannerSaga'' ''VideoGame/TheBannerSaga'' has this as a core gameplay mechanic. The combat is turn based, but turns are alternating between individual characters of the two opposing sides one after another. This means if you have twice as many fighters, they have individually half as many turns.
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* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing multiple monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.

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* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing multiple monsters, they will both be weaker than they are in hunts where you only have to take down one.one, in order to keep the quest beatable within the time limit. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.
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* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing two monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.

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* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing two multiple monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.
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*''TheBannerSaga'' has this as a core gameplay mechanic. The combat is turn based, but turns are alternating between individual characters of the two opposing sides one after another. This means if you have twice as many fighters, they have individually half as many turns.
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That has less to do with the trope (your team's numbers are the same either way), and more to do with party balance.


* ''VideoGame/{{Overwatch}}'' has a ninja character named Genji that can be quite powerful when only one of them is on your team, but having 3 or more on your team will almost always be a guaranteed loss.
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* In the ''Videogame/FireEmblem'' games, your army is traditionally outnumbered 2:1 most of the time, though sometimes as bad as 5:1, or more. However, most of these enemies, if the [[ElementalRockPaperScissors weapon triangles]] are utilized, are hilarious pushovers. But if you get into a room in a castle mission with only one guy sitting on a throne, perhaps with a [[TheDragon Swordmaster, General, or Bishop]] at his side, get ready for a hell of a fight.

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* In the ''Videogame/FireEmblem'' ''Franchise/FireEmblem'' games, your army is traditionally outnumbered 2:1 most of the time, though sometimes as bad as 5:1, or more. However, most of these enemies, if the [[ElementalRockPaperScissors weapon triangles]] are utilized, are hilarious pushovers. But if you get into a room in a castle mission with only one guy sitting on a throne, perhaps with a [[TheDragon Swordmaster, General, or Bishop]] at his side, get ready for a hell of a fight.
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* ''Franchise/{{Halo}}'' series:
** A MagicAIsMagicA example. In the face of a horde of aliens that are both physically and technologically superior to anything Humanity has to offer, the Master Chief and the other Spartans are the only humans that are physically strong, technologically augmented, and technically skilled enough to take down thousands of 7-and-over-foot tall alien killing machines. The legendary status of the Spartans is such that the military refuses to officially acknowledge their deaths, instead listing them as Missing In Action.
** A dramatic moment at the end of the campaign of ''VideoGame/HaloReach'' sees Noble Six's final moments from the perspective of his suit's helmet camera, which he had just dropped on the ground; as a company of Elites closes in, he takes on 7 of their best in an all-out brawl, killing over half before he bites the dust.

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* ''Franchise/{{Halo}}'' series:
''Franchise/{{Halo}}'':
** A MagicAIsMagicA example. In the face of a horde of aliens that are both physically and technologically superior to anything Humanity has to offer, the Master Chief and the other Spartans are the only humans that are physically strong, strong enough, technologically augmented, augmented enough, and technically skilled enough to take down thousands of 7-and-over-foot tall alien killing machines.warriors (many of whom are physically comparable to the Spartans). The legendary status of the Spartans is such that the military refuses to officially acknowledge their deaths, instead listing them as Missing In Action.
** A dramatic moment at the end of the campaign of ''VideoGame/HaloReach'' sees Noble Six's final moments from the perspective of his suit's helmet camera, which he had just dropped on the ground; as a company of Elites closes in, he takes on 7 seven of their best in an all-out brawl, killing over half before he bites the dust.
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* A variant of this appears in many different sorts of First-Person Shooter titles based on historical or modern settings, such as ''VideoGame/{{Battlefield}}'' or ''VideoGame/CallOfDuty'' in regards to bullets. The fewer the bullets in the magazine, belt or what have you, the more powerful the weapon is, even if all three weapons use the same type of ammunition. While realistically speaking, the power of a bullet and the lethality of a weapon are dependent on several factors, most of these games will separate them based on a strict hierarchy, with sniper rifles having the most power, and light machine guns having the least. Guns of the same category also tend to have more or less power depending on how many bullets are in a magazine, i.e. an [=MP5=] firing 30 rounds does more damage than a [=P90=] firing 50. Usually, this is for reasons of balancing. A light machine gun with the same one-shot killing power as a sniper rifle would be a very overpowered weapon, so naturally, it's less powerful even if both it and the sniper rifle fire the same kind of bullet, while conversely [[CherryTapping a sniper rifle that requires four or five shots to kill an enemy player]] would be seen as hilariously underpowered by most.
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** In general, this is referred to as the debate of "long or tall" - building a lot of cities versus building only a few and focusing on them. Both having lots of cities and having too many people in a city will increase Unhappiness, and a number of strategies favor one or the other. Founding new cities will also greatly increase the cost of social policies, and require a lot more micromanagement. Notably, the Tradition and Liberty social policies are designed to specialize in one or the other - Tradition mostly gives bonuses to controlling a small number of cities, while Liberty gives bonuses to quickly settling a large number of cities.

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