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* TheAgeless: Skathen, the man whose magical powers are what prompted Khriss and her fiance to seek out the "Sand Mages" is apparently unaging - Baon mentions him looking exactly the same when he himself was a child and when he left for Dayside as an adult.

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* TheAgeless: Skathen, Skathan, the man whose magical powers are what prompted Khriss and her fiance to seek out the "Sand Mages" is apparently unaging - Baon mentions him looking exactly the same when he himself was a child and when he left for Dayside as an adult.



* ArtisticLicenseBiology: Darksiders have dark skin and lightsiders light. That's the opposite of the way it should be; even if the people had only settled on their respective sides a single generation ago (which is incorrect), the darksiders should be very pale and the lightsiders very tanned. WordOfGod explains it as Darksiders having their own "dark star" that emits powerful UV radiation and little visible light.
* ArtShiftedSequel: The final chapter in volume two has a drastically different art style, owning to a change of artist. By extension, the same will apply to the entire volume three.
* AssassinOutclassin: The A'kar sends assassins to kill Kenton so that the diem would fall. Kenton deals with them quite easily after the first fight.

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* ArtisticLicenseBiology: Darksiders have Subverted with darksiders having dark skin and lightsiders light. That's light, which seems the opposite of the way it should be; even if the people had only settled on their respective sides a single generation ago (which is incorrect), the darksiders should be very pale and the lightsiders very tanned.be. WordOfGod explains it as Darksiders having their own "dark star" that emits powerful UV radiation and little visible light.
* ArtShiftedSequel: The final chapter in volume two has a drastically different art style, owning to a change of artist. By extension, the same will apply to the entire The third volume three.
has another artist yet again, but his style is a middle-ground between the two that preceded it.
* AssassinOutclassin: The A'kar sends assassins Assassins constantly try to kill Kenton so that the diem would fall. Kenton deals with them quite easily after the first fight.



* BequeathedPower: Kenton is convinced that his father's last action [[spoiler:transferred his power to Kenton.]]

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* BequeathedPower: Kenton is convinced that his father's last action [[spoiler:transferred his power to Kenton.]]]] That said, [[spoiler: He didn't, and this theory of Kenton is never touched upon again]].



** Drile, demoted during the deadly graduation ceremony, pops up later [[spoiler:as the man behind the poisoning.]]



** Nilto casually appears as Khriss searches for clues about Gevin's fate. [[spoiler: He's actually Gevin.]]



* DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence.
* TheDreaded: Skathen, a mysterious man whose influence and power is apparently the purpose behind Khriss and Gevaldin's journey to acquire "Sand Magic".

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* DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence.
* TheDreaded: Skathen, Skathan, a mysterious man whose influence and power is apparently the purpose behind Khriss and Gevaldin's journey to acquire "Sand Magic".



* TheReveal: As per usual with Brandon's work, there's a lot of these in the last third. They include the following:
** [[spoiler: Nilto is Gevin. His face is so messed up because he was shot in the face by Skathan's servants]].
** [[spoiler: Acron is Skathan's servant who has come to Dayside to find and kill Gevin]].
** [[spoiler: Not only was Baon sent by Skathan to find out whether the sand will be a danger to the Dynasty - he was ''also'' sent by Khriss' home nation Elis to protect her]].
** Sharezan, the killer that Ais tries to hunt down for most of the story, [[spoiler: turns out to be her closest colleague, Tain]].
** [[spoiler: Heelis sent Ais to protect Kenton so that she would get to know him personally. If he convinces her - a person who hates Sand Masters more than anything else - that the Diem should continue to exist, then it truly deserves it, which is why Heelis eventually gives her the vote.]]
** The poisoning [[spoiler: wasn't Drile's doing, it was Elorin, who poisoned the vessel, so the liquid would still be poisoned after refilling]].



* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval society in a desert setting, but Nightsiders have guns and dynamite, and there's something akin to a radio visible in one panel when Kenton's recuperating in his father's tent.

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* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval society in a desert setting, but Nightsiders Darksiders have guns and dynamite, and there's something akin to a radio visible in one panel when Kenton's recuperating in his father's tent.

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replacing Dishing Out Dirt for more specific/appropriate Sand Blaster


* DishingOutDirt: Sand Masters are all about this. They can control sand, travel on it, use it offensively and defensively, form it into static constructs and even transmute it into water. Their only limits are dehydration and the fact that sand turns black and useless after being used.


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* SandBlaster: Sand Masters are all about this. They can control sand, travel on it, use it offensively and defensively, form it into static constructs and even transmute it into water. Their only limits are dehydration and the fact that sand turns black and useless after being used.
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* TheAgeless: Skathen, the man whose magical powers are what prompted Khriss and her fiance to seek out the "Sand Mages" is apparently unaging - Baon mentions him looking exactly the same when he himself was a child and when he left for Dayside as an adult.


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* TheDreaded: Skathen, a mysterious man whose influence and power is apparently the purpose behind Khriss and Gevaldin's journey to acquire "Sand Magic".
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''White Sand'' is a graphic novel created by Creator/BrandonSanderson and Creator/DynamiteComics. It's part of Sanderson's ''Literature/TheCosmere'' 'verse and the first Cosmere work not to be a prose work[[note]]As a matter of fact, ''White Sand'' was originally written as a book (and can be obtained via email) and was supposed to be released as one, but when Dynamite asked Sanderson if he wouldn't like to adapt any of his unpublished works, ''White Sand'' was remade as a graphic novel instead[[/note]]. It'll be released in three parts, with the first having already been released. Previews can be seen at [[http://io9.gizmodo.com/one-of-brandon-sandersons-unreleased-fantasy-novels-is-1765541486 io9]] and [[http://www.newsarama.com/29004-brandon-sanderson-s-fantasy-epic-comes-to-comic-books-with-white-sand-preview.html newsarama]].

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''White Sand'' is a graphic novel created by Creator/BrandonSanderson and Creator/DynamiteComics. It's part of Sanderson's ''Literature/TheCosmere'' 'verse and the first Cosmere work not to be a prose work[[note]]As a matter of fact, ''White Sand'' was originally written as a book (and can be obtained via email) and was supposed to be released as one, but when Dynamite asked Sanderson if he wouldn't like to adapt any of his unpublished works, ''White Sand'' was remade as a graphic novel instead[[/note]]. It'll be released in three parts, with the first having two already been released.out. Previews can be seen at [[http://io9.gizmodo.com/one-of-brandon-sandersons-unreleased-fantasy-novels-is-1765541486 io9]] and [[http://www.newsarama.com/29004-brandon-sanderson-s-fantasy-epic-comes-to-comic-books-with-white-sand-preview.html newsarama]].

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* TheAlcoholic: The Lord Admiral is drunk all day, every day, and considers alcohol to be one of the very few pleasures of his life.



* ArtShiftedSequel: The final chapter in volume two has a drastically different art style, owning to a change of artist. By extension, the same will apply to the entire volume three.
* AssassinOutclassin: The A'kar sends assassins to kill Kenton so that the diem would fall. Kenton deals with them quite easily after the first fight.



* CantHoldHisLiquor: The Lord Admiral passes out within ''seconds'' of opening his party.



%%* DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence.

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%%* * DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence. sequence.
* TheDrunkenSailor: The only alcoholic in the story is the Lord Admiral.


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* MirrorMonologue: Aarik has a scene where he discusses with his reflection whether he should stay and help Kenton or leave before the whole mess drags him down as well. [[spoiler:He stays.]]


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* OvertOperative: Kenton realizes immediately that Ais is a spy for the Lady Judge, and she doesn't contradict him. He and Aarik have a few laughs over that.


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* RecruitmentByRescue: Kenton manages to get the Lord General on his side by rescuing him from a massive sand beast.


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* ToBeLawfulOrGood: Ais' dilemma in volume two, once the daikeen begin attacking Kenton. As his assigned bodyguard, she's supposed to protect him; but her religion considers all Sand Mages evil, and she considers the daikeen assassins heroes for tring to kill him.

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* TheHeretic: The common opinion about Sand Masters seems to be that they're either heretics or flat-out infidels.



** Kenton manages to preserve the Sand profession for two more weeks thanks to remembering the loophole that renders the Taishin's decision to dismantle the diem void.

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** Kenton manages to preserve the Sand Master profession for two more weeks thanks to remembering the loophole that renders the Taishin's decision to dismantle the diem void.void.
* TheLostLenore: RareMaleExample with Gevaldin, Khriss' fiance, whose death motivates her to travel to Dayside to seek out the "Sand Mages".



* TheHeretic: The common opinion about Sand Masters seems to be that they're either heretics or flat-out infidels.
* TheLostLenore: RareMaleExample with Gevaldin, Khriss' fiance, whose death motivates her to travel to Dayside to seek out the "Sand Mages".

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* HardWorkHardlyWorks: Sand Mastery talent is innate; what you have is what you get. This is why everyone is so disdainful of Kenton's lack of power, and why the ranks of full Sand Masters are fixed. In volume 2, Kenton begins to theorize that this is all a lie so that the mastrells can hoard power. All Sand Masters are forbidden from overusing their powers as they are told this causes permanent damage, but any soldier will tell you that the only way to build muscles is to keep exercising until it hurts.



* MundaneUtility: The Sand Masters often use their powers to travel. They could also help build structures quite easily; the fact that they haven't done so in a very long time is a mark of their pride. Kenton decides to start as part of his efforts to sway public opinion.



* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the rest of society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked. Their unsociability and unwillingness to help others plays a key part in why the other guilds are willing to vote to disband them.]]

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* PrideBeforeAFall: PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the rest of society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked. Their unsociability and unwillingness to help others plays a key part in why the other guilds are willing to vote to disband them.]]



* ScrewTheRulesIHaveSupernaturalPowers: The Sand Masters, as an organization, haven't paid for anything in centuries. Kenton's father apparently kept a record of the Diem's debts for the sole purpose of demonstrating how they could ignore them. Kenton manages to earn quite a bit of good will just by starting to actually use money.



* YoungFutureFamousPeople: ''White Sand'' marks the first chronological appearance of Khriss (here initially known as Duchess Khrissalla), known to Cosmere afficionados as a scientist, explorer of Shardworlds, employer of [[ButtMonkey poor]] Nazh and author of ''Ars Arcana'' found in Cosmere novels. Here, she's apparently still before her worldhopping days.

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* YoungFutureFamousPeople: YoungFutureFamousPeople:
**
''White Sand'' marks the first chronological appearance of Khriss (here initially known as Duchess Khrissalla), known to Cosmere afficionados as a scientist, explorer of Shardworlds, employer of [[ButtMonkey poor]] Nazh and author of ''Ars Arcana'' found in Cosmere novels. Here, she's apparently still before her worldhopping days.days.
** In volume 2, a very unexpected character shows up: [[spoiler:''Trell'', one of the Forgotten Gods of [[Literature/{{Mistborn}} Scadrial]]]].
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* WhamLine: In Volume 2:
-->'''Kenton:''' What's your name, man?\\
'''Mysterious man:''' [[spoiler:[[Literature/WaxAndWayne Trell]], sir.]]
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Better wait until this is confirmed. There is nothing indicating this, and chances are the Troper thought of Dragonsteel instead.


* DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence.

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* %%* DistantPrologue: To Literature/TheCosmere, taking place a few thousand years before ''Literature/{{Elantris}}'', chronologically the next in the sequence.
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* ThirstyDesert: Dayside seems to be a giant desert surrounded by an ocean, according to the [[http://www.17thshard.com/forum/uploads/monthly_04_2016/post-6459-0-46206700-1459658434.png map]]. Khriss and her group are in early stages of dehydration when they meet Kenton, as their guide has run off with most of their water. Kenton finds it hilarious - it turns out that spilling just a bit of water on the sand brings out water vines, which store the precious liquid as a defense measure.

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* ThirstyDesert: Dayside seems to be a giant desert surrounded by an ocean, according to the [[http://www.17thshard.com/forum/uploads/monthly_04_2016/post-6459-0-46206700-1459658434.png map]]. Khriss and her group are in early stages of dehydration when they meet Kenton, as some of their guide has party have run off with most of their water.supplies, including water, and their guide has been killed. Kenton finds it hilarious - it turns out that spilling just a bit of water on the sand brings out water vines, which store the precious liquid as a defense measure.
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* AdaptationDistillation: In the original novel, Praxton is mentioned to have several children, with Kenton being the youngest; in the comic, they're never alluded to.

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* AdaptationDistillation: In the original novel, Praxton is mentioned to have several children, with Kenton being the youngest; in the comic, they're never alluded to.mentioned only once.
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* AdaptationDistillation: In the original novel, Praxton is mentioned to have several children, with Kenton being the youngest; in the comic, they're never alluded to.
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* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval society in a desert setting, but Nightsiders have guns and dynamite, and there's something akin to radio visible in one panel when Kenton's recuperating in his father's tent.

to:

* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval society in a desert setting, but Nightsiders have guns and dynamite, and there's something akin to a radio visible in one panel when Kenton's recuperating in his father's tent.
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* MeaningfulBackgroundEvent: Pay attention to the clouds. [[spoiler:A face - and at one point, a skull - shows up during many significant events.]]

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* MeaningfulBackgroundEvent: Pay attention to the clouds. [[spoiler:A face [[spoiler:Faces - and at one point, a skull - shows show up during many significant events.]]



* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked. Their unsociability and unwillingness to help others plays a key part in why the other guilds are willing to vote to order their disbanding.]]

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* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the rest of society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked. Their unsociability and unwillingness to help others plays a key part in why the other guilds are willing to vote to order their disbanding.disband them.]]



* SchmuckBait: During his training, Kenton finds the last sphere in the midst of a perfect round plaza of deep sand, and goes for it, wondering only what kind of winds would create structure like this. Of course, it's a sandling den.

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* SchmuckBait: During his training, Kenton finds the last sphere in the midst of a perfect round plaza of deep sand, and goes for it, wondering only what kind of winds would create a structure like this. Of course, it's a sandling den.

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* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked.]]

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* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to help anyone else, and keep to themselves, thinking themselves above the society. In fact, they think themselves untouchable and thus [[spoiler:lack combat training that would have saved them when the Kerztians attacked. Their unsociability and unwillingness to help others plays a key part in why the other guilds are willing to vote to order their disbanding.]]


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* RulesLawyer: Kenton rejects the diem's decision to dissolve the Sand Master's guild, claiming that they did not give the new Master [[spoiler:(him)]] proper notice before a vote that would permanently impact the guild. The diem concedes that he had correctly quoted the law, and then say that the notice is hereby given, which, given how badly the vote had gone against the Sand Masters, means that they have until the next meeting to justify their continued existence or they will be disbanded.

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* BlowGun: The Kerztian zinkallin is a mechanical blowgun that works on air pressure.



* CallARabbitASmeerp: The Darksiders call dynamite "zinkallin."

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* CallARabbitASmeerp: The Darksiders Daysiders call dynamite "zinkallin."blowguns "zinkallins".
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* EverybodysDeadDave: The moment when Kenton realizes that he's the last Sand Master alive gets a double page spread of him standing in a field of corpses.


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* {{Nepotism}}: Discussed when Praxton notes that for all of Kenton's hard work and determination, everybody will say that he only became a Mastrells because his father is in charge of promotions.
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Taldain is a TidallyLockedPlanet - one where on one hemisphere the sun never goes down, and on the other - never appears. On the Dayside, the sunlight imbues the sand with magic properties. This enables a group of people called Sand Masters to control it and form it on grand scale, although the sand used this way turns dark until the sun "refuels" it again. One of those Sand Masters is Kenton, who just happens to be the weakest of them - which is slightly embarrassing, seeing how his father is one of the most ''powerful'' Sand Masters. Kenton soldiers on, though.

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Taldain is a TidallyLockedPlanet - one where on one hemisphere the sun never goes down, TidallyLockedPlanet, stuck between a bright star that produces light and on the other - never appears.a dark star glowing with UV radiation. On the Dayside, the sunlight imbues the sand with magic properties. This enables a group of people called Sand Masters to control it and form it on grand scale, although the sand used this way turns dark until the sun "refuels" it again. One of those Sand Masters is Kenton, who just happens to be the weakest of them - which is slightly embarrassing, seeing how his father is one of the most ''powerful'' Sand Masters.Masters and the commander of the entire order. Kenton soldiers on, though.
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* HeroesPreferSwords: Kenton uses a curved sword to aid him with sand control, to disdain of his father.

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* HeroesPreferSwords: Kenton uses a curved sword to aid him with sand control, to the disdain of his father.
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* FlatEarthAtheist: In a universe of sixteen godlike Shards creating worlds from ground up, on a planet full of magic, the Sand Masters practice atheism. Subverted in that they (or at least [[TheObiWan Elorim) still turn to the Sand Lord when it comes to lost causes like Kenton.

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* FlatEarthAtheist: In a universe of sixteen godlike Shards creating worlds from ground up, on a planet full of magic, the Sand Masters practice atheism. Subverted in that they (or at least [[TheObiWan Elorim) Elorim]]) still turn to the Sand Lord when it comes to lost causes like Kenton.
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* FlatEarthAtheist: In a universe of sixteen godlike Shards creating worlds from ground up, on a planet full of magic, the Sand Masters practice atheism. Subverted in that they still turn to the Sand Lord when it comes to lost causes like Kenton.

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* FlatEarthAtheist: In a universe of sixteen godlike Shards creating worlds from ground up, on a planet full of magic, the Sand Masters practice atheism. Subverted in that they (or at least [[TheObiWan Elorim) still turn to the Sand Lord when it comes to lost causes like Kenton.
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* ChekhovsSkill: Kenton's experience as RulesLawyer and his obsession with finding loopholes lets Kenton get the upper hand during his argument with the Taishin.

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* ChekhovsSkill: Kenton's experience as a RulesLawyer and his obsession with finding loopholes lets Kenton him get the upper hand during his argument with the Taishin.



** Sand Masters were apparently too disdainful of "brute" and "vulgar" weapons like swords to forbid them from being used on Mastrell's Path, which Kenton utilizes to take his own blade - which he uses as a crutch to aid him with his magic - to the test.

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** Sand Masters were apparently too disdainful of "brute" and "vulgar" weapons like swords to forbid them from being used on the Mastrell's Path, which Kenton utilizes to take his own blade - which he uses as a crutch to aid him with his magic - to the test.



* PeekABangs: Aarik's hair cover one of his eyes; it's the "solitary" variety.
* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to use them to help anyone, and keep to themselves, thinking themselves above the society. In fact, they think themselves untouchable and thus lack combat training that would save them when Kerztians attack.

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* PeekABangs: Aarik's hair cover covers one of his eyes; it's the "solitary" variety.
* PrideBeforeAFall: The Sand Masters are haughty, refuse to use their powers for money or to use them to help anyone, anyone else, and keep to themselves, thinking themselves above the society. In fact, they think themselves untouchable and thus lack [[spoiler:lack combat training that would save have saved them when the Kerztians attack.attacked.]]



* WeakButSkilled: Kenton thinks of himself this way, noting that his ability to control the sand in highly precise fashion lets him overcome the fact that he's one of the least powerful Sand Masters.

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* WeakButSkilled: Kenton thinks of himself this way, noting that his ability to control the sand in a highly precise fashion lets him overcome compensates for the fact that he's one of the least powerful weakest Sand Masters.



* YouAreInCommandNow: As the only person with Mastrell's sash left, Kenton gets coerced into becoming the leader of [[spoiler:the survivors.]]

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* YouAreInCommandNow: As the only living person with a Mastrell's sash left, sash, Kenton gets coerced into becoming the leader of [[spoiler:the survivors.]]

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** Invoked; higher-ranking Sand Masters keep their head bald.
** Baon has bald head.

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** Invoked; higher-ranking Sand Masters keep shave their head bald.
heads.
** Baon has a bald head.head.
* BandagedFace: Nilto the Lord Beggar's face is wrapped in bandages. The small patches of skin we can see don't look... [[{{Squick}} very healthy at all]].
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Taldain is a TidallyLockedPlanet - one where on one hemisphere the sun never goes down, and on the other - never appears. On the Dayside, the sunlight imbues the sand with magic properties. This enables a group of people called Sand Masters to control it and form it on grand scale, although the sand used this way turns dark until the sun "refuels" it again. One of those Sand Masters is Kenton, who just happens to be the weakest of them - which is slightly embarassing, seeing how his father is one of the most ''powerful'' Sand Masters. Kenton soldiers on, though.

However, not all is fine. The Sand Masters are ambushed and slaughered, and Kenton's apparently the sole survivor of the massacre. Teaming up with a mysterious Darksider Khriss and her entourage, he sets out to uncover who orchestrated this attack on his kinsman - and escape before the enemy can finish the job.

to:

Taldain is a TidallyLockedPlanet - one where on one hemisphere the sun never goes down, and on the other - never appears. On the Dayside, the sunlight imbues the sand with magic properties. This enables a group of people called Sand Masters to control it and form it on grand scale, although the sand used this way turns dark until the sun "refuels" it again. One of those Sand Masters is Kenton, who just happens to be the weakest of them - which is slightly embarassing, embarrassing, seeing how his father is one of the most ''powerful'' Sand Masters. Kenton soldiers on, though.

However, not all is fine. The Sand Masters are ambushed and slaughered, slaughtered, and Kenton's apparently the sole survivor of the massacre. Teaming up with a mysterious Darksider Khriss and her entourage, he sets out to uncover who orchestrated this attack on his kinsman - and escape before the enemy can finish the job.



* AlchemyIsMagic: High-level mastery over sand apparently lets you do stuff like turn sand into water.

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* AlchemyIsMagic: High-level sand mastery over sand apparently lets you do stuff like turn sand into water.



* BedouinRescueService: Zig-zagged. After being buried in sand, Kenton is rescued by Khriss' caravan, but who's the local "savage" and who the inexperienced foreigner is reversed.

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* BedouinRescueService: Zig-zagged. After being buried in sand, Kenton is rescued by Khriss' Khriss's caravan, but who's the local "savage" and who the inexperienced foreigner is reversed.



* CallARabbitASmeerp: The Darksiders call dynamite "zinkallin".

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* CallARabbitASmeerp: The Darksiders call dynamite "zinkallin"."zinkallin."



** The Sand Master's ranks are visible as colours of their sashes.

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** The Sand Master's ranks are visible as colours colors of their sashes.



* ComboPlatterPowers: Sand Mastery generally revolves around telekinetically manipulating the sand into tools, weapons, and shields. Even their NotQuiteFlight is accomplished by using the sand to lift themselves. And then there's slatrification, which is turning sand into water.

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* ComboPlatterPowers: Sand Mastery generally revolves around telekinetically manipulating the sand into tools, weapons, and shields. Even their NotQuiteFlight is accomplished by using the sand to lift themselves.themselves into the air. And then there's slatrification, which is turning sand into water.



* DarkestHour: For Kenton, it comes when, after hearing the rumours of survivng Sand Masters, he crosses the desert to Kezare and finally reaches the diem, only to find it empty. He slumps under the wall, curls up and, for the first time in the story, just plain gives up. [[spoiler:Dirin shows up a moment later, revealing that the Sand Masters are still alive, but there's so few of them, they occupy very small part of the diem now.]]

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* DarkestHour: For Kenton, it comes when, after hearing the rumours rumors of survivng surviving Sand Masters, he crosses the desert to Kezare and finally reaches the diem, only to find it empty. He slumps under the against a wall, curls up and, for the first time in the story, just plain gives up. [[spoiler:Dirin shows up a moment later, revealing that the some Sand Masters are still alive, but there's so few of them, them they occupy very small part of the diem now.]]



* DishingOutDirt: Sand Masters are all about this. They can control sand, travel on it, use it offensively and defensively, form it into static constructs and apparently even transmute it into stuff like water. The only limit is dehydration and the fact that sand turns black and useless after being spent.

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* DishingOutDirt: Sand Masters are all about this. They can control sand, travel on it, use it offensively and defensively, form it into static constructs and apparently even transmute it into stuff like water. The Their only limit is limits are dehydration and the fact that sand turns black and useless after being spent.used.



** Kenton has heard opinions that his Darksider mother has "poisoned" the bloodline, leading to his lessered Sand Mastery.

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** Kenton has heard opinions that his Darksider mother has "poisoned" the bloodline, leading to his lessered extremely weak Sand Mastery.



* {{Foil}}: Under-mastrell Elorin seems to be one to Praxton - he openly notes that the Mastrell's Path was specifically designed for people to make themselves feel better, raises objections to Kenton's plan to prove himself without resorting to ''ad persona'' and is generally kinder towards Kenton. He also uses the rules to support Kenton rather than bend them to hinder him, like Praxton tries to do.
* FunctionalMagic: Sand Mastery. A Sand Master can control sand, and how much he or she can control depends on their power level. Only white-coloured sand can be controlled, and after being spent, it turns black and is unresponsive until sun refills it and it turns white again. Using sand dehydrates a Sand Master, so unless he drinks, he can quite literally die of thirsty over course of minutes.

to:

* {{Foil}}: Under-mastrell Elorin seems to be one to Praxton - he openly notes that the Mastrell's Path was specifically designed for people to make themselves feel better, superior, raises objections to Kenton's plan to prove himself without resorting to ''ad persona'' and is generally kinder towards Kenton. He also uses the rules to support Kenton rather than bend them to hinder him, like Praxton tries to do.
* FunctionalMagic: Sand Mastery. A Sand Master can control sand, and how much he or she can control depends on their power level. Only white-coloured white-colored sand can be controlled, and after being spent, it turns black and is unresponsive until sun refills recharges it and it turns white again. Using sand dehydrates a Sand Master, so unless he drinks, he can quite literally die of thirsty over course thirst in a matter of minutes.



* MeaningfulBackgroundEvent: Pay attention to the clouds. [[spoiler:A face - or, once, a skull - shows up during many significant events.]]

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* MeaningfulBackgroundEvent: Pay attention to the clouds. [[spoiler:A face - or, once, and at one point, a skull - shows up during many significant events.]]



* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval fantasy in desert garb, but Nightsiders have guns and dynamite, and there's something akin to radio visible in one panel when Kenton's recuperating in his father's tent.
* SchmuckBait: During his training, Kenton finds the last sphere in the centre of a perfect round plaza of deep sand, and goes for it, wondering only what kind of winds would create structure like this. Of course, it's a sandling den.

to:

* SchizoTech: It's pretty hard to nail down the tech level. On one hand, Daysiders seem like a fairly straightforward medieval fantasy society in a desert garb, setting, but Nightsiders have guns and dynamite, and there's something akin to radio visible in one panel when Kenton's recuperating in his father's tent.
* SchmuckBait: During his training, Kenton finds the last sphere in the centre midst of a perfect round plaza of deep sand, and goes for it, wondering only what kind of winds would create structure like this. Of course, it's a sandling den.



* ThoseTwoGuys: Acron and Cynder, the two scientist who travel with Khrisalla and continuously bicker with each other.

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* ThoseTwoGuys: Acron and Cynder, the two scientist scientists who travel with Khrisalla and continuously bicker with each other.



* YoungFutureFamousPeople: ''White Sand'' marks the first chronological appearance of Khriss (here initially known as Duchess Khrissalla), known to Cosmere affictionados as a scientist, explorer of Shardworlds, employer of [[ButtMonkey poor]] Nazh and author of ''Ars Arcana'' found in Cosmere novels. Here, she's apparently still before her worldhopping days.

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* YoungFutureFamousPeople: ''White Sand'' marks the first chronological appearance of Khriss (here initially known as Duchess Khrissalla), known to Cosmere affictionados afficionados as a scientist, explorer of Shardworlds, employer of [[ButtMonkey poor]] Nazh and author of ''Ars Arcana'' found in Cosmere novels. Here, she's apparently still before her worldhopping days.

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* ObviousJudas: Drile's EstablishingCharacterMoment is when he's caught attempting to sell his Sand Mastery for money. When it turns out he's [[spoiler:survived the massacre]], it's pretty obvious - for both the reader and Kenton - who's to blame for it.



* RaceAgainstTheClock: Kenton is given two weeks to prove that the Sand profession should be preserved rather than dismantled.



* YouHave48Hours: Kenton is given two weeks to prove that the Sand profession should be preserved rather than dismantled.
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''White Sand'' is a graphic novel created by Creator/BrandonSanderson and Creator/DynamiteComics. It's part of Sanderson's ''Literature/TheCosmere'' 'verse and the first Cosmere work not to be a prose work[[note]]As a matter of fact, ''White Sand'' was originally written as a book (and can be obtained via email) and was supposed to be released as one, but when Dynamite asked Sanderson if he wouldn't like to adapt any of his unpublished works, ''White Sand'' was remade as a graphic novel instead[[/note]]. It'll be released in three parts, the first one coming up in late June 2016. Previews can be seen at [[http://io9.gizmodo.com/one-of-brandon-sandersons-unreleased-fantasy-novels-is-1765541486 io9]] and [[http://www.newsarama.com/29004-brandon-sanderson-s-fantasy-epic-comes-to-comic-books-with-white-sand-preview.html newsarama]].

to:

''White Sand'' is a graphic novel created by Creator/BrandonSanderson and Creator/DynamiteComics. It's part of Sanderson's ''Literature/TheCosmere'' 'verse and the first Cosmere work not to be a prose work[[note]]As a matter of fact, ''White Sand'' was originally written as a book (and can be obtained via email) and was supposed to be released as one, but when Dynamite asked Sanderson if he wouldn't like to adapt any of his unpublished works, ''White Sand'' was remade as a graphic novel instead[[/note]]. It'll be released in three parts, with the first one coming up in late June 2016.having already been released. Previews can be seen at [[http://io9.gizmodo.com/one-of-brandon-sandersons-unreleased-fantasy-novels-is-1765541486 io9]] and [[http://www.newsarama.com/29004-brandon-sanderson-s-fantasy-epic-comes-to-comic-books-with-white-sand-preview.html newsarama]].

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* ShiftingSandLand: Dayside seems to be a giant desert surrounded by an ocean, according to the [[http://www.17thshard.com/forum/uploads/monthly_04_2016/post-6459-0-46206700-1459658434.png map]].



* ThirstyDesert: Khriss and her group are in early stages of this when they meet Kenton, as their guide has run off with most of their water. Kenton finds it hilarious - it turns out that spilling just a bit of water on the sand brings out water vines, which store the precious liquid as a defense measure.

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* ThirstyDesert: Dayside seems to be a giant desert surrounded by an ocean, according to the [[http://www.17thshard.com/forum/uploads/monthly_04_2016/post-6459-0-46206700-1459658434.png map]]. Khriss and her group are in early stages of this dehydration when they meet Kenton, as their guide has run off with most of their water. Kenton finds it hilarious - it turns out that spilling just a bit of water on the sand brings out water vines, which store the precious liquid as a defense measure.
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* JerkWithAHeartOfGold: For all the bad that can be said about him, Praxton defied FantasticRacism of Dayside by fathering a child with a Darksider, ends up proudly making his son a Mastrell and would probably rebuild the relationship with his son if he wasn't forced to have a DyingMomentOfAwesome saving Kenton.
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* CruelAndUnusualDeath: Overmastery. Sand Mastery dehydrates the user, so when you Master too much, all water reserves in your body are depleted, literally drying you out to death.
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* AngstNuke: Praxton's DyingMomentOfAwesome is released by his roar of rage.

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