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'''''Sam & Max''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[BuffySpeak hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

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!!Provides examples of:
* AttackOfThe50FootWhatever: Done in one of the comics, where Sam and Max travel to the Moon and find a civilization of man-sized rats, who are being preyed upon by a civilization of 50 foot cockroaches. Said cockroache lives in a giant human apartment that makes them look normal-sized in comparison.
* BadassGrandma: Sam's grandma used to run Alcatraz, but still has a lot of influence and power there.
** She's such a badass that a bunch of hardened criminals react to her return like... well... children when grandma comes to visit.
* CouchGag: Each of the longer comics carries a title gag in the form of "[[InspiredBy Based on]] the [Media Type], [Silly Title]", such as Based on the famed [[Creator/TheBeatGeneration Beat-generation]] novel, "Sam and Max Drive Around in a Car" by Bucky Kerouac.
* DrinkOrder: When the duo hit up a bar before travelling to ancient Egypt, Sam orders a root beer and an Orange Julius; Max demands dish water in a dirty glass.
* GrievousHarmWithABody: In ''On the Road'', Sam grabs Max by the ankles and swings him at a biker, knocking him off his motorcycle. Max finds the experience refreshing.
* HyperspaceArsenal: Max, in the previous panel having been unarmed, is suddenly waving around a rather large firearm. Sam asks, "Where did you have that thing hidden, li'l buddy?" Max's response exemplifies this trope: "None of your damn business."
* ItsAlwaysMardiGrasInNewOrleans: In one comic, the duo searches for a group of ransacking pirates in New Orleans. During which, Sam points out that all citizens of New Orleans celebrate Mardi Gras year round.
* LooksLikeOrlok: A short Halloween comic featured what might be Orlok himself as the villain. Sam kicks him in the face.
* RetiredBadass: Sam's Granny Ruth. She ran a Jail much like Alcatraz during the Cold War.
* TelevisionGeography: Parodied and lampshaded, with locations (and [[TimeTravel time periods]]) looking only vaguely correct and with Max sarcastically pointing out the level of research taken in the drawings.
* UsedToBeASweetKid: Completely Subverted in the single-page comic "Terror of the Tanbark". Despite said story labeling them as more soft and marketable versions of themselves, it turns out that Sam and Max were just as nuts (if not more so) as kids. (They're still marketable, just not exactly soft.)
** In this case "soft" is most definitely a ''physical'' descriptor.
* YouDirtyRat: Averted with the adorable FunnyBackgroundEvent rats, as well as the humanoid rats the duo are trying to rescue in "Bad Day on the Moon." A case of AuthorAppeal, since creator Steve Purcell is rather fond of rats.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/samandmaxfreelancepolice.jpg]]
[[caption-width-right:250:That's Sam up top and Max down below. Don't get them mixed up.]]
->''"We save the world. Sometimes on purpose!"''

'''''Sam & Max: Freelance Police''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[BuffySpeak hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

The comics eventually spawned a short lived animated series and popular {{Adventure Game}}s by two different companies (all with Steve Purcell having considerable involvement):

* ''VideoGame/SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''VideoGame/MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.
* There was also a series of one-page comics for ''The Adventurer'', [=LucasArts=]' quarterly company newsletter, with Sam and Max typically getting into misadventures related to a [=LucasArts=] game. These were eventually collected in the ''Surfin' the Highway'' TPB.
* ''[[WesternAnimation/SamAndMaxFreelancePolice The Adventures of Sam & Max: Freelance Police]]'' ran for 13 episodes on [[{{Fox}} Fox Kids]] in 1997.
* Soon after the last LucasArts attempt was canceled, their licence to the franchise expired. Steve Purcell awarded the next licence deal to TelltaleGames, which was made up of many ex LucasArts people. Since 2006, Telltale has put out three seasons of episodic games: ''VideoGame/SamAndMaxSaveTheWorld'', ''VideoGame/SamAndMaxBeyondTimeAndSpace'' and ''VideoGame/SamAndMaxTheDevilsPlayhouse''.

Use the links above to navigate to the pages of the various Sam and Max incarnations.

{{The wiki|Rule}} is [[http://samandmax.net/wiki/Main_Page here]].
----
!!''Sam & Max'' in general, and its original comic book, provide examples of:

* AccidentalMisnaming: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was [[PaperThinDisguise British]]), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max).
* AdaptationDistillation: Not unlike fellow funny media franchise ''Franchise/TheHitchhikersGuideToTheGalaxy'', each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.
* AdventureCouple: Sam and Max, natch, who are also HeterosexualLifePartners.
* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.
* ArsonMurderAndJaywalking: A store outside the duo's apartment in ''Hit the Road'': ''Bosco's Guns, Liquor, Baby Needs.''
* AttackOfThe50FootWhatever: Done in one of the comics, where Sam and Max travel to the Moon and find a civilization of man-sized rats, who are being preyed upon by a civilization of 50 foot cockroaches. And if that weren't enough NightmareFuel for you, the 50 foot cockroaches lives in a giant human apartment that makes them look normal-sized in comparison. In the Cartoon, there's an adaption of the above comic "Bad Day on the Moon" as well as AIEEEE Robot, which features a 50 foot robot and baby. In the games, there's the stone statue of Abraham Lincoln and the killer robot thingy [[spoiler:as well as a transformed Max in the Season 3 finale]].
* AwesomeMcCoolname: ''Flint Paper, Private Investigator''
* {{Badass}}: Flint Paper. Sam when he loses Max also counts.
* BadassGrandma: Sam's grandma used to run Alcatraz, but still has a lot of influence and power there.
** She's such a badass that a bunch of hardened criminals react to her return like... well... children when grandma comes to visit.
* BarefootCartoonAnimals: While it is true that many (if not all) of the other animal characters are barefoot, Sam seems to be the only one with humanoid feet.
* BatmanCanBreatheInSpace: Sam and Max and a couple of other people can breathe on the moon without any trouble. The explanation given is that the "pansy" astronauts didn't bother to try.
-->'''Sam''': So let me get this straight, we can breathe here?
-->'''Max''': I guess those candybutt astronauts just didn't have the stones to try it.
** Later spoofed in a StarWars parody. The duo gets into an X-Wing knockoff to go fight the ''New Hope" Trench battle scene, Sam hopping into the cockpit, and Max into the unprotected socket that Droids go in.
--->'''Max''': Sam, it's '''cold''' out here, and I'm having trouble breathing.
--->'''Sam''': You're a real pest today, Max.
** In "Moai Better Blues," there's an underwater scene with this exchange.
--->'''Sam''': How are we breathing?
--->'''Max''': You're breathing?
** And in the animated series, Max begs Sam for a set of gills like the enslaved mutant townfolk they're trying to save.
--->'''Sam''': We don't need gills, little buddy! We're cartoon characters with absurdly large lung capacities.
--->'''Max''': I know, but I really ''want'' some!
* BigGuyLittleGuy: A ''very'' odd example of the Trope, seeing as Sam is the Big Guy but tends to be the StraightMan of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).
* CasualDangerDialog: These occur regularly, given how Sam is unusually laid back and Max simply has little touch with reality.
* {{Catchphrase}}: Several, including:
** "You crack me up, little buddy!"
** "Well, here we are in/on/at [name of location]..."
** "Holy/Sweet [elaborate non sequitur]!"
** "You're (such) a [adjective] [noun], Max."
** "That's none of your damn business, Sam."
* CharacterizationMarchesOn: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell [[SugarWiki/HeartwarmingMoments formally signed over the rights to Steve as a birthday present]].
** Steve remembers this in a slightly less romantic, though no less friendly, manner - his brother's wording was apparently something along the lines of "These characters are now Steve's and I don't care what he does with them."
* ChristmasEpisode: There's one for each medium: the comic story ''The Damned Don't Dance'', the game episode ''Ice Station Santa,'' and the cartoon episode ''Christmas, Bloody Christmas.''
* ComedicSociopathy
* CoolCar: The [=DeSoto=] (well, both of them... the one in the new games is explicitly a replacement) is capable of, among other things, driving to ''the Moon''. Via stuffing the tailpipe full of matchheads, no less. (In the comics, at least. In the cartoon, [[DontTryThisAtHome it]] ''[[DontTryThisAtHome grenade jumps there]]''.)
** It can also cross the Atlantic Ocean.
** The [=DeSoto=] ends up with a case of demonic possession in Season 2 of the Telltale Games series; it got better in Season 3, mostly.
--->'''Curt:''' It's not so bad if you don't turn on the air conditioner.
* CouchGag: Each of the longer comics, and each game in Telltale's Seasons 2 and 3, is said to be based on ''something'', like:
--> Bay Day on the Moon (Based on the completely obscure French farce "Garçon, une omelette et deux bifteks")
--> Night of the Raving Dead (Based on the heretical apocrypha "Sam and Max Meet a Guy Who Sucks")
--> They Stole Max's Brain! (Based on the similarly-titled novel by JaneAusten)
--> OnTheRoad (Based on the famed BeatGeneration novel, "Sam and Max Drive Around in a Car," by Bucky Kerouac)
* CrapsackWorld: Downplayed when not used for laughs, but the duo's world has an overinfestation of rats, trash is everywhere and almost everything is run down to some extent.
** The rats are actually a form of AuthorAppeal- Steve Purcell used to keep rats when he was a kid, and quite likes them.
** It rapidly gets worse in the games, where [[PresidentEvil President Max]] displays an uncanny (for Max) level of dedication in destabilizing America and the world at large, even as he and Sam routinely save it.
* CreatorCameo: In "Abe Lincoln Must Die" there is a painting of Steve Purcell dressed as George Washington hanging on the wall in the Oval Office.
* DeusExMachina: Too many to mention. Special props to the Rubber Pants Commandos, who apparently ''are'' a Deus Ex Machina.
* DiabolicalMastermind: Mack Salmon.
* EldritchAbomination: The comic story ''The Beast From the Cereal Isle'' centers around the duo's assignment to stop one haunting a grocery store.
** Maxthulu/Junior Max in the last couple of episodes of Telltale's Season 3.
** Also Yog Soggoth from Season 3.
* EstablishingCharacterMoment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious ThreeStooges style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.
* FastballSpecial: One of the ways Sam uses Max as a weapon. It usually ends with Max biting into the skull of whoever he's being thrown at.
* FreezeFrameBonus: The Telltale games in particular have a good bit of text on the graphics that is tough to read but fun to catch. For instance, the coffee machine in Bosco's Inconvenience has settings of "warm", "hot", and "[[FrivolousLawsuit Lawsuit]] Hot".
* FunnyBackgroundEvent: All the time in the comics. Usually involving [[AuthorAppeal rats.]]
* TheGhost: The commissioner.
* GravityIsOnlyATheory: Max claims not to believe in the existence of magnetism, insisting it's 'only a theory'.
-->'''Max''': "There's just one thing ''I'' believe in!" *pulls out his Luger. His Luger is immediately pulled to the strongly magnetic North Pole* "Okay, make that ''two'' things."
* GrievousHarmWithABody: In the comics, a particularly good one is Sam using Max as a club to knock someone off a motorcycle. Some puzzles in "Hit The Road" are solved by threatening to hit people with Max.
* GrotesqueCute: Sam and Max, to some extent.
* {{Hammerspace}}: One of the possible places the completely naked Max could be storing his gun. This has been left intentionally mysterious; Max isn't telling.
** In Season 2 Episode 3 of the Telltale games, during a body-switching incident: "So THAT's where he keeps the gun!"
** In Season 3 Episode 5 of the Telltale games, Sam remarks that he's never actually seen Max buy a gun, and suggests that Max's body ''secretes'' them.
* HandGuns: Sam sports a HandCannon [[RevolversAreJustBetter revolver]]; Max has a [[CoolGun Luger]].
* HeroicComedicSociopath: Both main characters to some extent, but especially Max.
--> "I want you to sniff these handkerchiefs, and tell me which one smells more like chloroform!"
** Also:
-->'''Sam:''' That was the Commissioner.
-->'''Max:''' Did he get my notes?
-->'''Sam:''' Yes, but he said to quit carving them into the suspects. He can't read them without his bifocals.
-->'''Max:''' Why don't I just write bigger?
* HeterosexualLifePartners: The titular duo, although Max doesn't really seem to understand sex one way or the other. He seems to understand "gay", though; he takes offense when Sybil calls the two "Luddites," declaring they're just "[[BookDumb very good friends]]".
* ImTakingHerHomeWithMe: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.
* InherentlyFunnyWords: Sam often makes Max laugh or cringe with his choice of voculabulary. Several, including "Insensible", "Acumen", and their own creation "Undisquietingly". They reference the latter by saying it's impossible to say without laughing.
* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{Heroic Comedic Sociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.
** Confirmed in the finale to Season 3 of the Telltale games: [[spoiler: Max instinctively acting to try and protect a pregnant Sybil Pandemik in labour is what convinces his own superego not to explode and destroy New York.]]
* LampshadeHanging: All the time.
* LighterAndSofter: Most of the games, at least until Telltale Seasons 2 and 3.
** The cartoon is the lightest and softest, though they did manage to sneak guns and a closet full of weapons into a few episodes.
* LionsAndTigersAndHumansOhMy
* ManOfAThousandVoices: Roger L. Jackson voices Abraham Lincoln, Beelzebub, Charlie Ho-Tep, General Skun-ka'pe and Grandpa Stinky, in addition to several extra voices throughout the Telltale series.
* MoodWhiplash: [[spoiler: Max's (temporary) death]], (and Sam's reaction to it) in ''Bad Day on the Moon'' is a surprisingly somber scene.
** As is the end of Telltale's Season 3, in which a similar thing happens. Many people didn't get the reference.
* NeverSleepAgain: "The City That Dares Not Sleep" is about a monster, namely [[spoiler:Max as an EldritchAbomination]], releasing spores that feed on the citizen's dreams and make the monster stronger. Which is why the whole city has spent a while without sleeping.
* NoodleIncident: Sam and Max continually refer to the events and consequences of previous cases and adventures, not quite explaining what exactly happened.
* TheOtherDarrin: Sam and Max have different voice actors with each incarnation (although the cancelled LucasArts game would have kept the "Hit The Road" actors, Bill Farmer and Nick Jameson).
** Telltale tried to get some combo of Farmer, Jameson, Harvey Atkin (Sam in the animated series), or Robert Tinkler (Max in the animated series), but no go.
* PetTheDog: After finishing a case involving a demon in their usual chaotic style, Sam and Max are leaving a store when a child falls off the [[ItMakesSenseInContext Ride-a-Demon]]. Max, still talking and walking with Sam, casually reaches out and catches the kid, and then sets him down to toddle off, never breaking stride or losing his train of thought.
* PrivateDetective: The Freelance Police, along with their neighbor Flint Paper.
* RetiredBadass: Sam's Granny Ruth. She ran a Jail much like Alcatraz during the Cold War.
* RunningGag: In every adaptation, Sam and Max always fight over answering the phone shouting "I GOT IT! I GOT IT!". Sam always wins.
** With two exceptions: once in the cartoon when Max found an alternate reality Sam who was too mellow to be interested in answering the phone, and once in the finale of Telltale Season 2 when Hell literally froze over and Sam simply stood by and let Max answer the phone (just one of many improbable or out of character events resulting from the infernal ice).
** Another running gag in the comic was a fake "Based On..." line under the titles of most stories. Telltale Seasons 2 and 3 continued this gag.
---> "The Damned Don't Dance" (Based on a beloved holiday cookie recipe)
---> "The Penal Zone" (Based on the classic instructional video "How to use your new SM-301 industrial strength dehumidifier")
** Sam and Max occasionally get their names mixed up, but they always quickly correct themselves.
---> '''Sam:''' Hey, Sam - I mean, Max!
** "Don't say X, Sam."
** "We killed your dog. =D"
** Max responding with "None of your damn business" whenever he's asked where he keeps his inventory.
*** When Max asks Sam this in Telltale Episode 303, Sam responds in the same way. Max immediately lampshades this and finishes the comment.
* SesquipedalianLoquaciousness: Sam is fond of using big words, often to the annoyance of Max. Also [[spoiler:Sammun Mak]], to the annoyance of Sam, ironically.
** Although it may also have something to do with the fact that the latter party is a ten-year-old boy with a very girly ten-year-old boy's voice, a voice which will likely grate on the player as well.
* {{Sidekick}}: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the ''enforcer''. For what it's worth, sometimes Sam is seen as Max's sidekick by other fans and characters.
-->'''Sam:''' (reading newspaper) "President [Max] and Assistant Destroy Internet." ''Assistant?!''
* SingleIssueLandlord: The landlord in the ShowWithinAShow "Midtown Cowboys".
* TheyFightCrime: Sometimes on purpose.
-->'''Sam:''' "I'm Sam. He's Max. We bust punks."
* UsedToBeASweetKid: Completely Subverted in the single-page comic "Terror of the Tanbark". Despite said story labeling them as more soft and marketable versions of themselves, it turns out that Sam and Max were just as nuts (if not more so) as kids. (They're still marketable, just not exactly soft.)
** In this case "soft" is most definitely a ''physical'' descriptor.
* WhatCouldHaveBeen: Around the early 90's or so, Steve Purcell received an offer from Marvel to produce Sam & Max comic strips for them. He declined, opting instead for LucasArts and Hit The Road. Who knows what might have happened if he had taken them up on their offer?
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to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/samandmaxfreelancepolice.jpg]]
[[caption-width-right:250:That's Sam up top and Max down below. Don't get them mixed up.]]
->''"We save the world. Sometimes on purpose!"''

'''''Sam & Max: Freelance Police''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[BuffySpeak hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

The comics eventually spawned a short lived animated series and popular {{Adventure Game}}s by two different companies (all with Steve Purcell having considerable involvement):

* ''VideoGame/SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''VideoGame/MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.
* There was also a series of one-page comics for ''The Adventurer'', [=LucasArts=]' quarterly company newsletter, with Sam and Max typically getting into misadventures related to a [=LucasArts=] game. These were eventually collected in the ''Surfin' the Highway'' TPB.
* ''[[WesternAnimation/SamAndMaxFreelancePolice The Adventures of Sam & Max: Freelance Police]]'' ran for 13 episodes on [[{{Fox}} Fox Kids]] in 1997.
* Soon after the last LucasArts attempt was canceled, their licence to the franchise expired. Steve Purcell awarded the next licence deal to TelltaleGames, which was made up of many ex LucasArts people. Since 2006, Telltale has put out three seasons of episodic games: ''VideoGame/SamAndMaxSaveTheWorld'', ''VideoGame/SamAndMaxBeyondTimeAndSpace'' and ''VideoGame/SamAndMaxTheDevilsPlayhouse''.

Use the links above to navigate to the pages of the various Sam and Max incarnations.

{{The wiki|Rule}} is [[http://samandmax.net/wiki/Main_Page here]].
----
!!''Sam & Max'' in general, and its original comic book, provide examples of:

* AccidentalMisnaming: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was [[PaperThinDisguise British]]), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max).
* AdaptationDistillation: Not unlike fellow funny media franchise ''Franchise/TheHitchhikersGuideToTheGalaxy'', each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.
* AdventureCouple: Sam and Max, natch, who are also HeterosexualLifePartners.
* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.
* ArsonMurderAndJaywalking: A store outside the duo's apartment in ''Hit the Road'': ''Bosco's Guns, Liquor, Baby Needs.''
* AttackOfThe50FootWhatever: Done in one of the comics, where Sam and Max travel to the Moon and find a civilization of man-sized rats, who are being preyed upon by a civilization of 50 foot cockroaches. And if that weren't enough NightmareFuel for you, the 50 foot cockroaches lives in a giant human apartment that makes them look normal-sized in comparison. In the Cartoon, there's an adaption of the above comic "Bad Day on the Moon" as well as AIEEEE Robot, which features a 50 foot robot and baby. In the games, there's the stone statue of Abraham Lincoln and the killer robot thingy [[spoiler:as well as a transformed Max in the Season 3 finale]].
* AwesomeMcCoolname: ''Flint Paper, Private Investigator''
* {{Badass}}: Flint Paper. Sam when he loses Max also counts.
* BadassGrandma: Sam's grandma used to run Alcatraz, but still has a lot of influence and power there.
** She's such a badass that a bunch of hardened criminals react to her return like... well... children when grandma comes to visit.
* BarefootCartoonAnimals: While it is true that many (if not all) of the other animal characters are barefoot, Sam seems to be the only one with humanoid feet.
* BatmanCanBreatheInSpace: Sam and Max and a couple of other people can breathe on the moon without any trouble. The explanation given is that the "pansy" astronauts didn't bother to try.
-->'''Sam''': So let me get this straight, we can breathe here?
-->'''Max''': I guess those candybutt astronauts just didn't have the stones to try it.
** Later spoofed in a StarWars parody. The duo gets into an X-Wing knockoff to go fight the ''New Hope" Trench battle scene, Sam hopping into the cockpit, and Max into the unprotected socket that Droids go in.
--->'''Max''': Sam, it's '''cold''' out here, and I'm having trouble breathing.
--->'''Sam''': You're a real pest today, Max.
** In "Moai Better Blues," there's an underwater scene with this exchange.
--->'''Sam''': How are we breathing?
--->'''Max''': You're breathing?
** And in the animated series, Max begs Sam for a set of gills like the enslaved mutant townfolk they're trying to save.
--->'''Sam''': We don't need gills, little buddy! We're cartoon characters with absurdly large lung capacities.
--->'''Max''': I know, but I really ''want'' some!
* BigGuyLittleGuy: A ''very'' odd example of the Trope, seeing as Sam is the Big Guy but tends to be the StraightMan of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).
* CasualDangerDialog: These occur regularly, given how Sam is unusually laid back and Max simply has little touch with reality.
* {{Catchphrase}}: Several, including:
** "You crack me up, little buddy!"
** "Well, here we are in/on/at [name of location]..."
** "Holy/Sweet [elaborate non sequitur]!"
** "You're (such) a [adjective] [noun], Max."
** "That's none of your damn business, Sam."
* CharacterizationMarchesOn: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell [[SugarWiki/HeartwarmingMoments formally signed over the rights to Steve as a birthday present]].
** Steve remembers this in a slightly less romantic, though no less friendly, manner - his brother's wording was apparently something along the lines of "These characters are now Steve's and I don't care what he does with them."
* ChristmasEpisode: There's one for each medium: the comic story ''The Damned Don't Dance'', the game episode ''Ice Station Santa,'' and the cartoon episode ''Christmas, Bloody Christmas.''
* ComedicSociopathy
* CoolCar: The [=DeSoto=] (well, both of them... the one in the new games is explicitly a replacement) is capable of, among other things, driving to ''the Moon''. Via stuffing the tailpipe full of matchheads, no less. (In the comics, at least. In the cartoon, [[DontTryThisAtHome it]] ''[[DontTryThisAtHome grenade jumps there]]''.)
** It can also cross the Atlantic Ocean.
** The [=DeSoto=] ends up with a case of demonic possession in Season 2 of the Telltale Games series; it got better in Season 3, mostly.
--->'''Curt:''' It's not so bad if you don't turn on the air conditioner.
* CouchGag: Each of the longer comics, and each game in Telltale's Seasons 2 and 3, is said to be based on ''something'', like:
--> Bay Day on the Moon (Based on the completely obscure French farce "Garçon, une omelette et deux bifteks")
--> Night of the Raving Dead (Based on the heretical apocrypha "Sam and Max Meet a Guy Who Sucks")
--> They Stole Max's Brain! (Based on the similarly-titled novel by JaneAusten)
--> OnTheRoad (Based on the famed BeatGeneration novel, "Sam and Max Drive Around in a Car," by Bucky Kerouac)
* CrapsackWorld: Downplayed when not used for laughs, but the duo's world has an overinfestation of rats, trash is everywhere and almost everything is run down to some extent.
** The rats are actually a form of AuthorAppeal- Steve Purcell used to keep rats when he was a kid, and quite likes them.
** It rapidly gets worse in the games, where [[PresidentEvil President Max]] displays an uncanny (for Max) level of dedication in destabilizing America and the world at large, even as he and Sam routinely save it.
* CreatorCameo: In "Abe Lincoln Must Die" there is a painting of Steve Purcell dressed as George Washington hanging on the wall in the Oval Office.
* DeusExMachina: Too many to mention. Special props to the Rubber Pants Commandos, who apparently ''are'' a Deus Ex Machina.
* DiabolicalMastermind: Mack Salmon.
* EldritchAbomination: The comic story ''The Beast From the Cereal Isle'' centers around the duo's assignment to stop one haunting a grocery store.
** Maxthulu/Junior Max in the last couple of episodes of Telltale's Season 3.
** Also Yog Soggoth from Season 3.
* EstablishingCharacterMoment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious ThreeStooges style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.
* FastballSpecial: One of the ways Sam uses Max as a weapon. It usually ends with Max biting into the skull of whoever he's being thrown at.
* FreezeFrameBonus: The Telltale games in particular have a good bit of text on the graphics that is tough to read but fun to catch. For instance, the coffee machine in Bosco's Inconvenience has settings of "warm", "hot", and "[[FrivolousLawsuit Lawsuit]] Hot".
* FunnyBackgroundEvent: All the time in the comics. Usually involving [[AuthorAppeal rats.]]
* TheGhost: The commissioner.
* GravityIsOnlyATheory: Max claims not to believe in the existence of magnetism, insisting it's 'only a theory'.
-->'''Max''': "There's just one thing ''I'' believe in!" *pulls out his Luger. His Luger is immediately pulled to the strongly magnetic North Pole* "Okay, make that ''two'' things."
* GrievousHarmWithABody: In the comics, a particularly good one is Sam using Max as a club to knock someone off a motorcycle. Some puzzles in "Hit The Road" are solved by threatening to hit people with Max.
* GrotesqueCute: Sam and Max, to some extent.
* {{Hammerspace}}: One of the possible places the completely naked Max could be storing his gun. This has been left intentionally mysterious; Max isn't telling.
** In Season 2 Episode 3 of the Telltale games, during a body-switching incident: "So THAT's where he keeps the gun!"
** In Season 3 Episode 5 of the Telltale games, Sam remarks that he's never actually seen Max buy a gun, and suggests that Max's body ''secretes'' them.
* HandGuns: Sam sports a HandCannon [[RevolversAreJustBetter revolver]]; Max has a [[CoolGun Luger]].
* HeroicComedicSociopath: Both main characters to some extent, but especially Max.
--> "I want you to sniff these handkerchiefs, and tell me which one smells more like chloroform!"
** Also:
-->'''Sam:''' That was the Commissioner.
-->'''Max:''' Did he get my notes?
-->'''Sam:''' Yes, but he said to quit carving them into the suspects. He can't read them without his bifocals.
-->'''Max:''' Why don't I just write bigger?
* HeterosexualLifePartners: The titular duo, although Max doesn't really seem to understand sex one way or the other. He seems to understand "gay", though; he takes offense when Sybil calls the two "Luddites," declaring they're just "[[BookDumb very good friends]]".
* ImTakingHerHomeWithMe: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.
* InherentlyFunnyWords: Sam often makes Max laugh or cringe with his choice of voculabulary. Several, including "Insensible", "Acumen", and their own creation "Undisquietingly". They reference the latter by saying it's impossible to say without laughing.
* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{Heroic Comedic Sociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.
** Confirmed in the finale to Season 3 of the Telltale games: [[spoiler: Max instinctively acting to try and protect a pregnant Sybil Pandemik in labour is what convinces his own superego not to explode and destroy New York.]]
* LampshadeHanging: All the time.
* LighterAndSofter: Most of the games, at least until Telltale Seasons 2 and 3.
** The cartoon is the lightest and softest, though they did manage to sneak guns and a closet full of weapons into a few episodes.
* LionsAndTigersAndHumansOhMy
* ManOfAThousandVoices: Roger L. Jackson voices Abraham Lincoln, Beelzebub, Charlie Ho-Tep, General Skun-ka'pe and Grandpa Stinky, in addition to several extra voices throughout the Telltale series.
* MoodWhiplash: [[spoiler: Max's (temporary) death]], (and Sam's reaction to it) in ''Bad Day on the Moon'' is a surprisingly somber scene.
** As is the end of Telltale's Season 3, in which a similar thing happens. Many people didn't get the reference.
* NeverSleepAgain: "The City That Dares Not Sleep" is about a monster, namely [[spoiler:Max as an EldritchAbomination]], releasing spores that feed on the citizen's dreams and make the monster stronger. Which is why the whole city has spent a while without sleeping.
* NoodleIncident: Sam and Max continually refer to the events and consequences of previous cases and adventures, not quite explaining what exactly happened.
* TheOtherDarrin: Sam and Max have different voice actors with each incarnation (although the cancelled LucasArts game would have kept the "Hit The Road" actors, Bill Farmer and Nick Jameson).
** Telltale tried to get some combo of Farmer, Jameson, Harvey Atkin (Sam in the animated series), or Robert Tinkler (Max in the animated series), but no go.
* PetTheDog: After finishing a case involving a demon in their usual chaotic style, Sam and Max are leaving a store when a child falls off the [[ItMakesSenseInContext Ride-a-Demon]]. Max, still talking and walking with Sam, casually reaches out and catches the kid, and then sets him down to toddle off, never breaking stride or losing his train of thought.
* PrivateDetective: The Freelance Police, along with their neighbor Flint Paper.
* RetiredBadass: Sam's Granny Ruth. She ran a Jail much like Alcatraz during the Cold War.
* RunningGag: In every adaptation, Sam and Max always fight over answering the phone shouting "I GOT IT! I GOT IT!". Sam always wins.
** With two exceptions: once in the cartoon when Max found an alternate reality Sam who was too mellow to be interested in answering the phone, and once in the finale of Telltale Season 2 when Hell literally froze over and Sam simply stood by and let Max answer the phone (just one of many improbable or out of character events resulting from the infernal ice).
** Another running gag in the comic was a fake "Based On..." line under the titles of most stories. Telltale Seasons 2 and 3 continued this gag.
---> "The Damned Don't Dance" (Based on a beloved holiday cookie recipe)
---> "The Penal Zone" (Based on the classic instructional video "How to use your new SM-301 industrial strength dehumidifier")
** Sam and Max occasionally get their names mixed up, but they always quickly correct themselves.
---> '''Sam:''' Hey, Sam - I mean, Max!
** "Don't say X, Sam."
** "We killed your dog. =D"
** Max responding with "None of your damn business" whenever he's asked where he keeps his inventory.
*** When Max asks Sam this in Telltale Episode 303, Sam responds in the same way. Max immediately lampshades this and finishes the comment.
* SesquipedalianLoquaciousness: Sam is fond of using big words, often to the annoyance of Max. Also [[spoiler:Sammun Mak]], to the annoyance of Sam, ironically.
** Although it may also have something to do with the fact that the latter party is a ten-year-old boy with a very girly ten-year-old boy's voice, a voice which will likely grate on the player as well.
* {{Sidekick}}: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the ''enforcer''. For what it's worth, sometimes Sam is seen as Max's sidekick by other fans and characters.
-->'''Sam:''' (reading newspaper) "President [Max] and Assistant Destroy Internet." ''Assistant?!''
* SingleIssueLandlord: The landlord in the ShowWithinAShow "Midtown Cowboys".
* TheyFightCrime: Sometimes on purpose.
-->'''Sam:''' "I'm Sam. He's Max. We bust punks."
* UsedToBeASweetKid: Completely Subverted in the single-page comic "Terror of the Tanbark". Despite said story labeling them as more soft and marketable versions of themselves, it turns out that Sam and Max were just as nuts (if not more so) as kids. (They're still marketable, just not exactly soft.)
** In this case "soft" is most definitely a ''physical'' descriptor.
* WhatCouldHaveBeen: Around the early 90's or so, Steve Purcell received an offer from Marvel to produce Sam & Max comic strips for them. He declined, opting instead for LucasArts and Hit The Road. Who knows what might have happened if he had taken them up on their offer?
----
[[redirect:ComicBook/SamAndMax]]
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* BigGuyLittleGuy: A ''very'' odd example of the Trope, seeing as Sam is the Big Guy but tends to be the StaightMan of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).

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* BigGuyLittleGuy: A ''very'' odd example of the Trope, seeing as Sam is the Big Guy but tends to be the StaightMan StraightMan of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).
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'''''Sam & Max: Freelance Police''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[SophisticatedAsHell hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

to:

'''''Sam & Max: Freelance Police''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[SophisticatedAsHell "[[BuffySpeak hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.
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* BigGuyLittleGuy: A ''very'' odd example of the Trope, seeing as Sam is the Big Guy but tends to be the StaightMan of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).
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* ''SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''VideoGame/MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.

to:

* ''SamAndMaxHitTheRoad'', ''VideoGame/SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''VideoGame/MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.



* Soon after the last LucasArts attempt was canceled, their licence to the franchise expired. Steve Purcell awarded the next licence deal to TelltaleGames, which was made up of many ex LucasArts people. Since 2006, Telltale has put out [[VideoGame/SamAndMaxFreelancePolice three seasons of episodic games]]: ''Sam And Max Save The World'', ''Sam And Max: Beyond Time and Space'' and ''Sam And Max: The Devil's Playhouse''.

to:

* Soon after the last LucasArts attempt was canceled, their licence to the franchise expired. Steve Purcell awarded the next licence deal to TelltaleGames, which was made up of many ex LucasArts people. Since 2006, Telltale has put out [[VideoGame/SamAndMaxFreelancePolice three seasons of episodic games]]: ''Sam And Max Save The World'', ''Sam And Max: Beyond Time games: ''VideoGame/SamAndMaxSaveTheWorld'', ''VideoGame/SamAndMaxBeyondTimeAndSpace'' and Space'' and ''Sam And Max: The Devil's Playhouse''.
''VideoGame/SamAndMaxTheDevilsPlayhouse''.



!!''SamAndMax'' in general, and its original comic book, provide examples of:

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!!''SamAndMax'' !!''Sam & Max'' in general, and its original comic book, provide examples of:
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* EstablishingCharacterMoment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious Three Stooges style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.

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* EstablishingCharacterMoment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious Three Stooges ThreeStooges style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.
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* EstablishingCharacterMoment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious Three Stooges style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.
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* InherentlyFunnyWords: Sam often makes Max laugh or cringe with his choice of voculabulary. Several, including "Insensible", "Acumen", and their own creation "Undisquietingly". They reference the latter by saying it's impossible to say without laughing.
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* AwesomeMcCoolname: ''Flint Paper, Private Investigator''

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My Name Is Not Durwood is no longer a trope. Examples that are badly written or don\'t fit the subtropes are getting removed.


* AccidentalMisnaming: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was [[PaperThinDisguise British]]), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max).



* MyNameIsNotDurwood: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was [[PaperThinDisguise British]]), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max).
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* ''SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.

to:

* ''SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''MonkeyIsland''.''VideoGame/MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.
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* There was also a series of one-page comics for ''The Adventurer'', [=LucasArts=]' quarterly company newsletter, with Sam and Max typically getting into misadventures related to a [=LucasArts=] game. These were eventually collected in the ''Surfin' the Highway'' TPB.
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Previous queries of Abridged Series have recommended they be moved to Trivia.


* AbridgedSeries: Found [[http://www.youtube.com/user/RetelltaleGames here]].
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* AdaptationDistillation: Not unlike fellow funny media franchise ''TheHitchhikersGuideToTheGalaxy'', each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.

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* AdaptationDistillation: Not unlike fellow funny media franchise ''TheHitchhikersGuideToTheGalaxy'', ''Franchise/TheHitchhikersGuideToTheGalaxy'', each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.
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* HilariousinHindsight as the place Steve Purcell works for now owns both LucasArts and Marvel.
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* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreck, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.

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* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreck, wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.

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Changed: 1

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--> They Stole Max's Brain! (Based on the similarly-titled novel by Jane Austen)

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--> They Stole Max's Brain! (Based on the similarly-titled novel by Jane Austen)JaneAusten)
--> OnTheRoad (Based on the famed BeatGeneration novel, "Sam and Max Drive Around in a Car," by Bucky Kerouac)
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* HilariousinHindsight as the place Steve Purcell works for now owns both LucasArts and Marvel.
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* SingleIssueLandlord: the landlord in the ShowWithinAShow "Midtown Cowboys".

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* SingleIssueLandlord: the The landlord in the ShowWithinAShow "Midtown Cowboys".


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* WhatCouldHaveBeen: Around the early 90's or so, Steve Purcell received an offer from Marvel to produce Sam & Max comic strips for them. He declined, opting instead for LucasArts and Hit The Road. Who knows what might have happened if he had taken them up on their offer?
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--->'''Sam:''' That was the Commissioner.
--->'''Max:''' Did he get my notes?
--->'''Sam:''' Yes, but he said to quit carving them into the suspects. He can't read them without his bifocals.
--->'''Max:''' Why don't I just write bigger?

to:

--->'''Sam:''' -->'''Sam:''' That was the Commissioner.
--->'''Max:''' -->'''Max:''' Did he get my notes?
--->'''Sam:''' -->'''Sam:''' Yes, but he said to quit carving them into the suspects. He can't read them without his bifocals.
--->'''Max:''' -->'''Max:''' Why don't I just write bigger?



* [=~I'm Taking Her Home With Me!~=]: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.

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* [=~I'm Taking Her Home With Me!~=]: ImTakingHerHomeWithMe: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.
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* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{HeroicComedicSociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.

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* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{HeroicComedicSociopath}}s, {{Heroic Comedic Sociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.
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* HeroicSociopath: Both main characters to some extent, but especially Max.

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* HeroicSociopath: HeroicComedicSociopath: Both main characters to some extent, but especially Max.



* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{Heroic Sociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.

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* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{Heroic Sociopath}}s, {{HeroicComedicSociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.
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** In Season 2 Episode 3 of the Telltale games, during a body-switching incident: "So THAT's where he keeps the gun!"
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** In one of the games, there's an underwater scene with this exchange.

to:

** In one of the games, "Moai Better Blues," there's an underwater scene with this exchange.
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IGB cleanup


* MoodWhiplash: [[spoiler: Max's [[IGotBetter (temporary)]] death]], (and Sam's reaction to it) in ''Bad Day on the Moon'' is a surprisingly somber scene.

to:

* MoodWhiplash: [[spoiler: Max's [[IGotBetter (temporary)]] (temporary) death]], (and Sam's reaction to it) in ''Bad Day on the Moon'' is a surprisingly somber scene.
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not a trope


* DidNotDoTheResearch: In ''Hit the Road'' a display of a Tyrannosaurus refers to itself as the "Thunder Lizard." Tyrannosaurus Rex actually means "Tyrant Lizard King." Brontosaurus means "Thunder Lizard."
** Invoked and discussed in the first issue, when the duo travel to the Philippines. As Max points out, it was drawn without reference material.
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Moving it to the YMMV-tab.


* HoYay: The ever-inseparable Sam and Max have had quite a few instances of this, in particular Max who "doesn't like girls". He prefers violence.
** And, true to the fact that all HoYay is where you find it, Max is always ''surprised'' to be told this.
** Telltale pokes fun at this sometimes, like when Sybil Pandemik ran a dating service and told Sam his soulmate was Max, as well as a few possible jokes you can get using the wedding cake and engagement ring on Max, with Sam thinking over proposing to Max in his head, before giving his characteristic "Nah".
*** Although, in Sybil's position, wouldn't ''you'' do everything you could to keep either of them from breeding?
** Besides, Sam thinking over proposing to Max, and being told that they are soulmates, most of the Ho Yay in the series is subtile, although there is one pretty blatant instance. There's a boxing ball on the coatrack. Sam says he bought it because he hoped it would make Max hit him less. Max says this is the way he shows affection. It quickly turns into a very Ho Yay conversation; Sam asks Max if he could stop showing so much affection before 6 AM, and Max says he could never stop loving Sam.
** Quite a few instances take place in the animated series. See that page for examples, there are too many to list here.
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** "You're a (such a) [adjective] [noun], Max."

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** "You're (such) a (such a) [adjective] [noun], Max."
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/samandmaxfreelancepolice.jpg]]
[[caption-width-right:250:That's Sam up top and Max down below. Don't get them mixed up.]]
->''"We save the world. Sometimes on purpose!"''

'''''Sam & Max: Freelance Police''''' started in [[TheEighties 1987]] as a comic by Steve Purcell. It covered the surreal and satirical adventures of two [[FunnyAnimal anthropomorphic animal]] [[PrivateDetective private investigators]]: Sam, a six-foot tall "canine shamus" dressed like a stereotypical ''FilmNoir'' private eye, and Max, a deranged, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "[[SophisticatedAsHell hyperkinetic rabbity-thing]]"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, and their wits.

The comics eventually spawned a short lived animated series and popular {{Adventure Game}}s by two different companies (all with Steve Purcell having considerable involvement):

* ''SamAndMaxHitTheRoad'', originally released in 1993 by LucasArts, was a game in the mold of other LucasArts SCUMM engine classics such as ''MonkeyIsland''. At least two known attempts at sequels were made (one by a third party) and both were canceled, the last being in 2004.
* ''[[WesternAnimation/SamAndMaxFreelancePolice The Adventures of Sam & Max: Freelance Police]]'' ran for 13 episodes on [[{{Fox}} Fox Kids]] in 1997.
* Soon after the last LucasArts attempt was canceled, their licence to the franchise expired. Steve Purcell awarded the next licence deal to TelltaleGames, which was made up of many ex LucasArts people. Since 2006, Telltale has put out [[VideoGame/SamAndMaxFreelancePolice three seasons of episodic games]]: ''Sam And Max Save The World'', ''Sam And Max: Beyond Time and Space'' and ''Sam And Max: The Devil's Playhouse''.

Use the links above to navigate to the pages of the various Sam and Max incarnations.

{{The wiki|Rule}} is [[http://samandmax.net/wiki/Main_Page here]].
----
!!''SamAndMax'' in general, and its original comic book, provide examples of:

* AbridgedSeries: Found [[http://www.youtube.com/user/RetelltaleGames here]].
* AdaptationDistillation: Not unlike fellow funny media franchise ''TheHitchhikersGuideToTheGalaxy'', each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.
* AdventureCouple: Sam and Max, natch, who are also HeterosexualLifePartners.
* AllThereInTheManual: According to TelltaleGames commentary on Season One, Creator StevePurcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreck, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.
* ArsonMurderAndJaywalking: A store outside the duo's apartment in ''Hit the Road'': ''Bosco's Guns, Liquor, Baby Needs.''
* AttackOfThe50FootWhatever: Done in one of the comics, where Sam and Max travel to the Moon and find a civilization of man-sized rats, who are being preyed upon by a civilization of 50 foot cockroaches. And if that weren't enough NightmareFuel for you, the 50 foot cockroaches lives in a giant human apartment that makes them look normal-sized in comparison. In the Cartoon, there's an adaption of the above comic "Bad Day on the Moon" as well as AIEEEE Robot, which features a 50 foot robot and baby. In the games, there's the stone statue of Abraham Lincoln and the killer robot thingy [[spoiler:as well as a transformed Max in the Season 3 finale]].
* {{Badass}}: Flint Paper. Sam when he loses Max also counts.
* BadassGrandma: Sam's grandma used to run Alcatraz, but still has a lot of influence and power there.
** She's such a badass that a bunch of hardened criminals react to her return like... well... children when grandma comes to visit.
* BarefootCartoonAnimals: While it is true that many (if not all) of the other animal characters are barefoot, Sam seems to be the only one with humanoid feet.
* BatmanCanBreatheInSpace: Sam and Max and a couple of other people can breathe on the moon without any trouble. The explanation given is that the "pansy" astronauts didn't bother to try.
-->'''Sam''': So let me get this straight, we can breathe here?
-->'''Max''': I guess those candybutt astronauts just didn't have the stones to try it.
** Later spoofed in a StarWars parody. The duo gets into an X-Wing knockoff to go fight the ''New Hope" Trench battle scene, Sam hopping into the cockpit, and Max into the unprotected socket that Droids go in.
--->'''Max''': Sam, it's '''cold''' out here, and I'm having trouble breathing.
--->'''Sam''': You're a real pest today, Max.
** In one of the games, there's an underwater scene with this exchange.
--->'''Sam''': How are we breathing?
--->'''Max''': You're breathing?
** And in the animated series, Max begs Sam for a set of gills like the enslaved mutant townfolk they're trying to save.
--->'''Sam''': We don't need gills, little buddy! We're cartoon characters with absurdly large lung capacities.
--->'''Max''': I know, but I really ''want'' some!
* CasualDangerDialog: These occur regularly, given how Sam is unusually laid back and Max simply has little touch with reality.
* {{Catchphrase}}: Several, including:
** "You crack me up, little buddy!"
** "Well, here we are in/on/at [name of location]..."
** "Holy/Sweet [elaborate non sequitur]!"
** "You're a (such a) [adjective] [noun], Max."
** "That's none of your damn business, Sam."
* CharacterizationMarchesOn: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell [[SugarWiki/HeartwarmingMoments formally signed over the rights to Steve as a birthday present]].
** Steve remembers this in a slightly less romantic, though no less friendly, manner - his brother's wording was apparently something along the lines of "These characters are now Steve's and I don't care what he does with them."
* ChristmasEpisode: There's one for each medium: the comic story ''The Damned Don't Dance'', the game episode ''Ice Station Santa,'' and the cartoon episode ''Christmas, Bloody Christmas.''
* ComedicSociopathy
* CoolCar: The [=DeSoto=] (well, both of them... the one in the new games is explicitly a replacement) is capable of, among other things, driving to ''the Moon''. Via stuffing the tailpipe full of matchheads, no less. (In the comics, at least. In the cartoon, [[DontTryThisAtHome it]] ''[[DontTryThisAtHome grenade jumps there]]''.)
** It can also cross the Atlantic Ocean.
** The [=DeSoto=] ends up with a case of demonic possession in Season 2 of the Telltale Games series; it got better in Season 3, mostly.
--->'''Curt:''' It's not so bad if you don't turn on the air conditioner.
* CouchGag: Each of the longer comics, and each game in Telltale's Seasons 2 and 3, is said to be based on ''something'', like:
--> Bay Day on the Moon (Based on the completely obscure French farce "Garçon, une omelette et deux bifteks")
--> Night of the Raving Dead (Based on the heretical apocrypha "Sam and Max Meet a Guy Who Sucks")
--> They Stole Max's Brain! (Based on the similarly-titled novel by Jane Austen)
* CrapsackWorld: Downplayed when not used for laughs, but the duo's world has an overinfestation of rats, trash is everywhere and almost everything is run down to some extent.
** The rats are actually a form of AuthorAppeal- Steve Purcell used to keep rats when he was a kid, and quite likes them.
** It rapidly gets worse in the games, where [[PresidentEvil President Max]] displays an uncanny (for Max) level of dedication in destabilizing America and the world at large, even as he and Sam routinely save it.
* CreatorCameo: In "Abe Lincoln Must Die" there is a painting of Steve Purcell dressed as George Washington hanging on the wall in the Oval Office.
* DeusExMachina: Too many to mention. Special props to the Rubber Pants Commandos, who apparently ''are'' a Deus Ex Machina.
* DiabolicalMastermind: Mack Salmon.
* DidNotDoTheResearch: In ''Hit the Road'' a display of a Tyrannosaurus refers to itself as the "Thunder Lizard." Tyrannosaurus Rex actually means "Tyrant Lizard King." Brontosaurus means "Thunder Lizard."
** Invoked and discussed in the first issue, when the duo travel to the Philippines. As Max points out, it was drawn without reference material.
* EldritchAbomination: The comic story ''The Beast From the Cereal Isle'' centers around the duo's assignment to stop one haunting a grocery store.
** Maxthulu/Junior Max in the last couple of episodes of Telltale's Season 3.
** Also Yog Soggoth from Season 3.
* FastballSpecial: One of the ways Sam uses Max as a weapon. It usually ends with Max biting into the skull of whoever he's being thrown at.
* FreezeFrameBonus: The Telltale games in particular have a good bit of text on the graphics that is tough to read but fun to catch. For instance, the coffee machine in Bosco's Inconvenience has settings of "warm", "hot", and "[[FrivolousLawsuit Lawsuit]] Hot".
* FunnyBackgroundEvent: All the time in the comics. Usually involving [[AuthorAppeal rats.]]
* TheGhost: The commissioner.
* GravityIsOnlyATheory: Max claims not to believe in the existence of magnetism, insisting it's 'only a theory'.
-->'''Max''': "There's just one thing ''I'' believe in!" *pulls out his Luger. His Luger is immediately pulled to the strongly magnetic North Pole* "Okay, make that ''two'' things."
* GrievousHarmWithABody: In the comics, a particularly good one is Sam using Max as a club to knock someone off a motorcycle. Some puzzles in "Hit The Road" are solved by threatening to hit people with Max.
* GrotesqueCute: Sam and Max, to some extent.
* {{Hammerspace}}: One of the possible places the completely naked Max could be storing his gun. This has been left intentionally mysterious; Max isn't telling.
** In Season 3 Episode 5 of the Telltale games, Sam remarks that he's never actually seen Max buy a gun, and suggests that Max's body ''secretes'' them.
* HandGuns: Sam sports a HandCannon [[RevolversAreJustBetter revolver]]; Max has a [[CoolGun Luger]].
* HeroicSociopath: Both main characters to some extent, but especially Max.
--> "I want you to sniff these handkerchiefs, and tell me which one smells more like chloroform!"
** Also:
--->'''Sam:''' That was the Commissioner.
--->'''Max:''' Did he get my notes?
--->'''Sam:''' Yes, but he said to quit carving them into the suspects. He can't read them without his bifocals.
--->'''Max:''' Why don't I just write bigger?
* HeterosexualLifePartners: The titular duo, although Max doesn't really seem to understand sex one way or the other. He seems to understand "gay", though; he takes offense when Sybil calls the two "Luddites," declaring they're just "[[BookDumb very good friends]]".
* HoYay: The ever-inseparable Sam and Max have had quite a few instances of this, in particular Max who "doesn't like girls". He prefers violence.
** And, true to the fact that all HoYay is where you find it, Max is always ''surprised'' to be told this.
** Telltale pokes fun at this sometimes, like when Sybil Pandemik ran a dating service and told Sam his soulmate was Max, as well as a few possible jokes you can get using the wedding cake and engagement ring on Max, with Sam thinking over proposing to Max in his head, before giving his characteristic "Nah".
*** Although, in Sybil's position, wouldn't ''you'' do everything you could to keep either of them from breeding?
** Besides, Sam thinking over proposing to Max, and being told that they are soulmates, most of the Ho Yay in the series is subtile, although there is one pretty blatant instance. There's a boxing ball on the coatrack. Sam says he bought it because he hoped it would make Max hit him less. Max says this is the way he shows affection. It quickly turns into a very Ho Yay conversation; Sam asks Max if he could stop showing so much affection before 6 AM, and Max says he could never stop loving Sam.
** Quite a few instances take place in the animated series. See that page for examples, there are too many to list here.
* [=~I'm Taking Her Home With Me!~=]: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.
* JerkWithAHeartOfGold: Sam and Max can both fall into this category. They're both {{Heroic Sociopath}}s, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see.
** Confirmed in the finale to Season 3 of the Telltale games: [[spoiler: Max instinctively acting to try and protect a pregnant Sybil Pandemik in labour is what convinces his own superego not to explode and destroy New York.]]
* LampshadeHanging: All the time.
* LighterAndSofter: Most of the games, at least until Telltale Seasons 2 and 3.
** The cartoon is the lightest and softest, though they did manage to sneak guns and a closet full of weapons into a few episodes.
* LionsAndTigersAndHumansOhMy
* ManOfAThousandVoices: Roger L. Jackson voices Abraham Lincoln, Beelzebub, Charlie Ho-Tep, General Skun-ka'pe and Grandpa Stinky, in addition to several extra voices throughout the Telltale series.
* MoodWhiplash: [[spoiler: Max's [[IGotBetter (temporary)]] death]], (and Sam's reaction to it) in ''Bad Day on the Moon'' is a surprisingly somber scene.
** As is the end of Telltale's Season 3, in which a similar thing happens. Many people didn't get the reference.
* MyNameIsNotDurwood: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was [[PaperThinDisguise British]]), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max).
* NeverSleepAgain: "The City That Dares Not Sleep" is about a monster, namely [[spoiler:Max as an EldritchAbomination]], releasing spores that feed on the citizen's dreams and make the monster stronger. Which is why the whole city has spent a while without sleeping.
* NoodleIncident: Sam and Max continually refer to the events and consequences of previous cases and adventures, not quite explaining what exactly happened.
* TheOtherDarrin: Sam and Max have different voice actors with each incarnation (although the cancelled LucasArts game would have kept the "Hit The Road" actors, Bill Farmer and Nick Jameson).
** Telltale tried to get some combo of Farmer, Jameson, Harvey Atkin (Sam in the animated series), or Robert Tinkler (Max in the animated series), but no go.
* PetTheDog: After finishing a case involving a demon in their usual chaotic style, Sam and Max are leaving a store when a child falls off the [[ItMakesSenseInContext Ride-a-Demon]]. Max, still talking and walking with Sam, casually reaches out and catches the kid, and then sets him down to toddle off, never breaking stride or losing his train of thought.
* PrivateDetective: The Freelance Police, along with their neighbor Flint Paper.
* RetiredBadass: Sam's Granny Ruth. She ran a Jail much like Alcatraz during the Cold War.
* RunningGag: In every adaptation, Sam and Max always fight over answering the phone shouting "I GOT IT! I GOT IT!". Sam always wins.
** With two exceptions: once in the cartoon when Max found an alternate reality Sam who was too mellow to be interested in answering the phone, and once in the finale of Telltale Season 2 when Hell literally froze over and Sam simply stood by and let Max answer the phone (just one of many improbable or out of character events resulting from the infernal ice).
** Another running gag in the comic was a fake "Based On..." line under the titles of most stories. Telltale Seasons 2 and 3 continued this gag.
---> "The Damned Don't Dance" (Based on a beloved holiday cookie recipe)
---> "The Penal Zone" (Based on the classic instructional video "How to use your new SM-301 industrial strength dehumidifier")
** Sam and Max occasionally get their names mixed up, but they always quickly correct themselves.
---> '''Sam:''' Hey, Sam - I mean, Max!
** "Don't say X, Sam."
** "We killed your dog. =D"
** Max responding with "None of your damn business" whenever he's asked where he keeps his inventory.
*** When Max asks Sam this in Telltale Episode 303, Sam responds in the same way. Max immediately lampshades this and finishes the comment.
* SesquipedalianLoquaciousness: Sam is fond of using big words, often to the annoyance of Max. Also [[spoiler:Sammun Mak]], to the annoyance of Sam, ironically.
** Although it may also have something to do with the fact that the latter party is a ten-year-old boy with a very girly ten-year-old boy's voice, a voice which will likely grate on the player as well.
* {{Sidekick}}: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the ''enforcer''. For what it's worth, sometimes Sam is seen as Max's sidekick by other fans and characters.
-->'''Sam:''' (reading newspaper) "President [Max] and Assistant Destroy Internet." ''Assistant?!''
* SingleIssueLandlord: the landlord in the ShowWithinAShow "Midtown Cowboys".
* TheyFightCrime: Sometimes on purpose.
-->'''Sam:''' "I'm Sam. He's Max. We bust punks."
* UsedToBeASweetKid: Completely Subverted in the single-page comic "Terror of the Tanbark". Despite said story labeling them as more soft and marketable versions of themselves, it turns out that Sam and Max were just as nuts (if not more so) as kids. (They're still marketable, just not exactly soft.)
** In this case "soft" is most definitely a ''physical'' descriptor.
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