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** ''VideoGame/DragonQuestVII'' went full ham with mimic monsters, having the typical chest mimic, the aformentioned jar mimic, but also wardrobe mimics and even well mimics. If you were going to interact with someone, one has to take into account just about anything could jump at you

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** ''VideoGame/DragonQuestVII'' went full ham with mimic monsters, having the typical chest mimic, the aformentioned jar mimic, but also wardrobe mimics, well mimics, book mimics (hidden on regular bookshelves), and even well ''wine bottle'' mimics. If you were going to interact with someone, one has to take into account just about anything could jump at you

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* In ''VideoGame/CallOfDutyModernWarfare'', hijacked Care Packages are rigged to explode when the next player tries to open it. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' players can also do this with the Hacker/Engineer perk.

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* In ''VideoGame/CallOfDutyModernWarfare'', hijacked Care Packages are rigged to explode when the next player tries to open it. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' players can also do this with the Hacker/Engineer perk. Outbreak mode from ''VideoGame/CallOfDutyZombies'' has the player loot many supply crates scattered around for all types of useful things, naturally. The problem is that this game also introduces Mimics: walking, talking SchmuckBait. They can pretend to be those crates, and they don't automatically trigger like they do when they pretend to be support streaks or weapons. Enjoy the ParanoiaFuel!
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Scarlet and Violet will feature a literal one in Gimmighoul

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** Finally taking the trope in literally in ''VideoGame/PokemonScarletAndViolet'' with the Pokemon, Gimmighoul. Somewhat averted in its Roaming Form though.
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dewicked Shes Got Legs


* ''VideoGame/KidIcarusUprising'' has Mimicuties, Underworld mooks disguised as treasure chests that sprout ([[ShesGotLegs surprisingly shapely]]) legs and start [[KickChick kicking the mess outta you]] when you try to open them. They hit incredibly hard, move very quickly, and take more hits to defeat than nearly any other enemy in the game, making them [[DemonicSpiders extremely troublesome to deal with]]. Mimicuties make a return in the [=3DS=] version of the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth installment of Super Smash Bros.]], where they appear in Smash Run. Like in Uprising, they mimic chests that you can open to get stat boosts. Also like Uprising, [[DemonicSpiders they're a pain in the ass]].

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* ''VideoGame/KidIcarusUprising'' has Mimicuties, Underworld mooks disguised as treasure chests that sprout ([[ShesGotLegs surprisingly shapely]]) (surprisingly shapely) legs and start [[KickChick kicking the mess outta you]] when you try to open them. They hit incredibly hard, move very quickly, and take more hits to defeat than nearly any other enemy in the game, making them [[DemonicSpiders extremely troublesome to deal with]]. Mimicuties make a return in the [=3DS=] version of the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth installment of Super Smash Bros.]], where they appear in Smash Run. Like in Uprising, they mimic chests that you can open to get stat boosts. Also like Uprising, [[DemonicSpiders they're a pain in the ass]].

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** ''VideoGame/FinalFantasyXII'', in any area where the treasure chests looked like round pots with four metal legs, some of them would of course turn out to be actual mimics. The game's monster lore provided a long, creative backstory regarding their creation. And then there are the "Crystalbugs", three monsters disguised as '''Save Points''', which were [[FeedItWithFire impervious to all elements]] and attacked using high-level spells, but fortunately left actual Save Points behind upon their defeat.
** ''VideoGame/FinalFantasyXIV'' has treasure coffers in Hullbreaker Isle that can transform into a Mimic which can do a lot of damage and inflict Poison on the party. You have no choice but the fight them since they drop stone tablets that are needed to open a door. Palace of the Dead also has Mimics that can randomly spawn when you try to open a coffer. They still hit hard, but they can also inflict Accursed Pox, which causes damage over time, reduces your strength, and disables your HP from regenerating naturally for ''10 minutes''. You can also get a minion version of the Mimic that is harmless and follows you around like other minions.

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** * ''VideoGame/FinalFantasyXII'', in any area where the treasure chests looked like round pots with four metal legs, some of them would of course turn out to be actual mimics. The game's monster lore provided a long, creative backstory regarding their creation. And then there are the "Crystalbugs", three monsters disguised as '''Save Points''', which were [[FeedItWithFire impervious to all elements]] and attacked using high-level spells, but fortunately left actual Save Points behind upon their defeat.
** * ''VideoGame/FinalFantasyXIV'' has treasure coffers in Hullbreaker Isle that can transform into a Mimic which can do a lot of damage and inflict Poison on the party. You have no choice but the fight them since they drop stone tablets that are needed to open a door.
**
Palace of the Dead also has Mimics that can randomly spawn when you try to open a coffer. They still hit hard, but they can also inflict Accursed Pox, which causes damage over time, reduces your strength, and disables your HP from regenerating naturally for ''10 minutes''. You can also get a minion version of the Mimic that is harmless and follows you around like other minions.minions.
** Heaven-On-High has the Quivering Coffer, which gets stronger and more dangerous as the floor count gets higher, and which can be found opening any non-gold chest (and rooms of monsters can be turned into them using a pomander of alteration on the previous floor). Up to floor 40, a single Quivering Coffer is not a problem. Beyond it, their incredibly high defense even against high-damage DPS jobs and their equally high attack power that can almost one-shot a DPS and knock off half of a tank's HP bar can end any solo run in seconds.

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alphabetizing and crosswicking Dicey Dungeons


* ''VideoGame/{{Dgeneration}}'': C/Generations are shape-shifting monsters that disguise themselves as everyday objects like chairs, power-ups, and the people that you're supposed to be rescuing. They're also immune to your primary weapon.


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* ''VideoGame/DiceyDungeons'':
** Alongside the standard Mimics that masquerade as chests, there are also animate Rotten Apples. Both are visually identical to their helpful counterparts on the map screen, but the tooltip text will give them away if you hover the mouse over them. [[DamnYouMuscleMemory You might still find yourself accidentally walking into them, regardless.]]
** {{Exaggerated|Trope}} with [[spoiler:the Mimic Rule in the Bonus Round, where it makes ''everything'' on the map look like a treasure chest, items, shops, and enemies alike.]]
* ''VideoGame/{{Dgeneration}}'': C/Generations are shape-shifting monsters that disguise themselves as everyday objects like chairs, power-ups, and the people that you're supposed to be rescuing. They're also immune to your primary weapon.
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* ''VideoGame/ItSteals'': The creature known as Legs can't make itself look like an orb, but it can mimic one by making its eyes glow blue and by emitting the same sound that an orb makes. It's smart enough to hide around a corner while doing this, so that it's indistinguishable from a regular orb until you get too close. However, unlike real orbs, it won't appear on the radar.
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* ''VideoGame/{{Revita}}'': There's a chance of a green, blue, or red chest being a mimic in disguise, with the rarer the chest the enemy mimics determining how strong it is (and how good the relic gotten from beating it will be.) There's a curse to make mimics more common while also having a chance to drop no relic when defeated, and an item to make mimics more common and to drop two relics when defeated.
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* ''VideoGame/{{Metroid}}'':

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* ''VideoGame/{{Metroid}}'':''Franchise/{{Metroid}}'':
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* Some small chest monsters appears in ''VideoGame/MelfandStories''. Given that all the chests in-game (real and disguised monsters alike) are half the player's size, the monsters are ridiculously weak and dies in one slash.
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* ''VideoGame/JitsuSquad'' have monsters disguised as treasure chests, which reveals their teeth and legs after being checked upon. These monsters also have [[EyesDoNotBelongThere eyes growing in their throats]], for some reason.
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Up to Eleven is now defunct


* ''VideoGame/CryptOfTheNecrodancer'' has not only chest mimics, but also shrine, crate, and [[UpToEleven wall]] mimics.

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* ''VideoGame/CryptOfTheNecrodancer'' has not only chest mimics, but also shrine, crate, and [[UpToEleven wall]] wall mimics.
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* Present in ''VideoGame/PathfinderWrathOfTheRighteous'' and if you're on the Azata mythic path you can even recruit three mimics that show up to ''join'' the crusade.
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-> Does your cafeteria here serve... [[SuddenlyShouting TREASURE?!]] Just asking...

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-> --> Does your cafeteria here serve... [[SuddenlyShouting TREASURE?!]] Just asking...

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* ''VideoGame/{{Skylanders}}'' Trap Team has a boss called Chomp Chest, who, as his name implies, is a treasure chest with teeth. The game also seems to imply that treasure is essentially food for him.

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* ''VideoGame/{{Skylanders}}'' Trap Team has a boss called Chomp Chest, Chest (voiced by Creator/PatrickSeitz), who, as his name implies, is a treasure chest with teeth. The game also seems to imply that treasure is essentially food for him.him.
-> Does your cafeteria here serve... [[SuddenlyShouting TREASURE?!]] Just asking...
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* In ''VideoGame/ShantaeHalfGenieHero'', [[BigBoosHaunt Hypno Baron's Castle]] has chests that will infinitely spawn CuteGhostGirl enemies until destroyed.
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* ''VideoGame/TheLegendOfSilkroad'' have monsters appearing in the forms of treasure chests in a few areas, who grow legs and fangs when approached and chase after the heroes.

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* ''VideoGame/MonsterHunter'': ''Monster Hunter 4'' has the Ruby Basarios, which disguise themselves as those patches of ruby crystals that you can mine in the Everwood.[[note]]The basic Basarios isn't this trope, since its back does look like an innocent arrangement of rocks, but not like one that you can actually mine from.[[/note]]. You can safely tell that a particular patch of rubies isn't what it seems because a. actual ruby mining points only appear on the edges of areas, not in the middle like Ruby Basarios does and b. you can toss a paintball from afar; if it marks the target and wakes it up, it's obviously one of them; if it goes through, it's a real set of rubies.

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* ''VideoGame/MonsterHunter'': ''Monster Hunter 4'' ''VideoGame/MonsterHunter4'' has the Ruby Basarios, which disguise themselves as those patches of ruby crystals that you can mine in the Everwood.[[note]]The basic Basarios isn't this trope, since its back does look like an innocent arrangement of rocks, but not like one that you can actually mine from.[[/note]]. You can safely tell that a particular patch of rubies isn't what it seems because a. actual ruby mining points only appear on the edges of areas, not in the middle like Ruby Basarios does and b. you can toss a paintball from afar; if it marks the target and wakes it up, it's obviously one of them; if it goes through, it's a real set of rubies.rubies.
* The Mimics from ''VideoGame/MonsterSanctuary'' are completely motionless in the overworld, looking exactly like the actual treasure chests. However, they always conspiciously come in groups of three.
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** Its prequel, ''Legend of Oasis'', contains a chest monster named Tokipin. It acts as a faux-seventh spirit (there are only six, in canon).
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* ''VideoGame/HarryPotterAndTheChamberOfSecrets'': The occasional chest will turn out to contain Peeves the Poltergeist instead of useful items. This will not happen until the Skurge Challenge, though, where you're being tested on a spell that can be used to scare him off, so it could be considered part of the training. There's also a gnome in a chest in the Forbidden Forest level.

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* ''VideoGame/HarryPotterAndTheChamberOfSecrets'': ''VideoGame/HarryPotterAndTheChamberOfSecrets'' PC game: The occasional chest will turn out to contain Peeves the Poltergeist instead of useful items. This will not happen until the Skurge Challenge, though, where you're being tested on a spell that can be used to scare him off, so it could be considered part of the training. There's also a gnome in a chest in the Forbidden Forest level.
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* ''VideoGame/Borderlands1'': Played literally in the DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) has midgets hidden away inside them. ''VideoGame/Borderlands2'' adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.

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* ''VideoGame/Borderlands1'': Played literally in the DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) has midgets hidden away inside them. ''VideoGame/Borderlands2'' adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.Keep'' and they return in the interquel ''VideoGame/TinyTinasWonderlands''.
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* ''VideoGame/LuciferRing'' has a [[UniqueEnemy one-of-a-kind]] monster in the caverns, disguised as a chest. As the player inspects it, the chest grows fangs and legs and attacks, but it goes down rather easily in a handful of hits.
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* ''VideoGame/LaMulana2'' adds ''actual'' chest monsters that [[OneHitKO instantly kill you]] if you're too close when you open them. Despite looking exactly like normal chests, they are very obvious. They always appear "unlocked", even though most chests in the game require you to solve a puzzle to open, and they're often surrounded by the [[ThisWayToCertainDeath skeletons of their previous victims]].

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* ''VideoGame/LaMulana2'' adds ''actual'' chest monsters that [[OneHitKO instantly kill you]] if you're too close when you open them. Despite looking exactly like normal chests, they are very obvious. They always appear "unlocked", even though most chests in the game require you to solve a puzzle to open, and they're often surrounded by the [[ThisWayToCertainDeath skeletons of their previous victims]]. There is also an AmbushingEnemy that looks like a background door, and another fake Ankh Jewel which shoots lasers if you approach it.

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** The [[DownloadableContent Afterbirth+ DLC]] features actual trap chests, which will spring spikes when you get too close to them. Touching them will hurt you, though it will open the chest and reveal the goodies inside, though they're the same as regular brown chests. They're fairly easy to spot since they have holes on the front, though this wasn't the case in earlier updates to the game, where it was almost impossible to tell them and regular chests apart unless you were playing close attention.

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** The [[DownloadableContent Afterbirth+ DLC]] features actual trap chests, which will spring spikes when you get too close to them. Touching them will hurt you, though it will open the chest and reveal the goodies inside, though they're the same as regular brown chests. They're fairly easy to spot since they have holes on the front, though this wasn't the case in earlier updates to the game, where it was almost impossible to tell them and regular chests apart unless you were playing close attention. ''Repentance'' made them harder to tell apart from normal chests again, since now the only indication is a small blood spatter on the corner.
** ''Repentance'' adds in Haunted Chests, which look like pale white chests. When you get close enough to it, a [[{{Poltergeist}} Polty]] pops out and throws the chest at you. You do get whatever goodies were in the chest for free, but you have to fight the ghost now before you can leave the room. Oh yeah, and you have to ''unlock'' Haunted Chests... by [[DudeWheresMyReward beating one of the hardest bosses in the game as a]] JokeCharacter. This game loves to {{troll}} its players.
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Moving as we now have VideoGame.Earthbound 1983.


** ''VideoGame/EarthBound'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box despite looking nothing like one in battle. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated. Items can also be found inside garbage cans, but those can also turn out be enemies that pursue and attack you.

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** ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box despite looking nothing like one in battle. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated. Items can also be found inside garbage cans, but those can also turn out be enemies that pursue and attack you.
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I looked it up; guess they're "Polter Boxes" again in the official translation.


** ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' can have the randomly dropped treasure chests from monsters turn out to actually be chest-like monsters. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell (at which point the chests become regular treasures). In the ''Trials'', they can potentially appear at ''any'' point in the game, as a random "trap" on a trapped chest roulette, and have a stronger variant that starts showing up later (but you get the treasure from the original treasure box even if your chest turns into a Mimic.) In fact, Mimic Boxes can drop treasure chests that ''themselves'' can turn into Mimics.
** In the ''Trials'' remake, monsters drop item bags that are never traps. Rather, Mimic Boxes appear in predetermined locations on the map, pretending to be dungeon loot. Since the Li'l Cactus bonus that counts treasure chests does not count Mimic Boxes, you can sometimes discern them as fake simply because you already found all the treasure in the area. They're still worth fighting, though, because they always drop high-end Item Seeds.

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** ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' can have the randomly dropped treasure chests from monsters turn out to actually be chest-like monsters. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell (at which point the chests become regular treasures). In the ''Trials'', they can potentially appear at ''any'' point in the game, as a random "trap" on a trapped chest roulette, and have a stronger variant that starts showing up later (but you get the treasure from the original treasure box even if your chest turns into a Mimic.Polter Box.) In fact, Mimic Polter Boxes can drop treasure chests that ''themselves'' can turn into Mimics.
Polter Boxes.
** In the ''Trials'' remake, monsters drop item bags that are never traps. Rather, Mimic Polter Boxes appear in predetermined locations on the map, pretending to be dungeon loot. Since the Li'l Cactus bonus that counts treasure chests does not count Mimic Polter Boxes, you can sometimes discern them as fake simply because you already found all the treasure in the area. They're still worth fighting, though, because they always drop high-end Item Seeds.

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*** You can shoot eggs such as freezing them, and if they do budge or get frozen, they're bullshit and are trying to lure you in (the eggs will pass through real Jinjos).

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*** You can shoot eggs such as freezing at them, and if they do budge budge, die, or get frozen, they're bullshit and are trying to lure you in Minjos (the eggs will pass through real Jinjos).



** ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' can have the randomly dropped treasure chests from monsters turn out to actually be chest-like monsters. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell (at which point the chests become regular treasures). In the third game, they can potentially appear at ''any'' point in the game, and have a stronger variant that starts showing up later.

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** ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' can have the randomly dropped treasure chests from monsters turn out to actually be chest-like monsters. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell (at which point the chests become regular treasures). In the third game, ''Trials'', they can potentially appear at ''any'' point in the game, as a random "trap" on a trapped chest roulette, and have a stronger variant that starts showing up later.later (but you get the treasure from the original treasure box even if your chest turns into a Mimic.) In fact, Mimic Boxes can drop treasure chests that ''themselves'' can turn into Mimics.
** In the ''Trials'' remake, monsters drop item bags that are never traps. Rather, Mimic Boxes appear in predetermined locations on the map, pretending to be dungeon loot. Since the Li'l Cactus bonus that counts treasure chests does not count Mimic Boxes, you can sometimes discern them as fake simply because you already found all the treasure in the area. They're still worth fighting, though, because they always drop high-end Item Seeds.
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* ''VideoGame/DarkSouls'', as you would expect, has Mimics hiding throughout the world. If you try to open a Mimic, it'll pull you inside its mouth and chew on you, most likely killing you in the process. An awakened Mimic is a powerful but slow enemy, and looks like the [[Franchise/TheSlenderManMythos Slender Man]] with a chest on his head. There are a few ways to tell them apart: Mimics don't [[http://darksouls.wdfiles.com/local--files/enemies/mimic-fake-chest-large.jpg quite get the look right,]] they occasionally have to open slightly to take a breath, and if they take damage in any way, they'll abandon the disguise and attack. This can be dangerous though: in later games, attacking a chest can destroy whatever's inside. Hitting the chest with a Lloyd's Talisman/Undead Hunter Cham will also put a Mimic to sleep, allowing you to reach in and take its treasure without it noticing.

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* ''VideoGame/DarkSouls'', as you would expect, has Mimics hiding throughout the world. If you try to open a Mimic, it'll pull you inside its mouth and chew on you, most likely killing you in the process. An awakened Mimic is a powerful but slow enemy, and looks like the [[Franchise/TheSlenderManMythos Slender Man]] with a chest on his head. There are a few ways to You can tell them apart: Mimics don't [[http://darksouls.wdfiles.com/local--files/enemies/mimic-fake-chest-large.jpg quite apart from regular chests by either the position of the chain on the right side (in the first and third games) or whether they have visible locks or not (in the second). You could also just smack every chance you see, just to be safe, but in the second game it is possible to destroy wooden chests along with the item inside, so this is inadvisable (though they usually won't break if you only hit them once, and metal chests can't break at all). Attacking a Mimic will cause it to abandon all pretense and actively come after you. An active Mimic is extremely silly looking, running around on its long, skinny legs and making some of the goofiest noises you'll hear in a ''Souls'' game. However, [[BewareTheSillyOnes they are nonetheless very deadly foes]] and those legs can easily football-kick your head clean off in one hit. They also have a very fast flying kick attack they will use at a distance, and staying up close puts you in range of their grab attack where they, again, shove you inside their mouth and eat you. Fortunately, there is a way to get the look right,]] items they occasionally have to open slightly to take a breath, and if they take damage in any way, they'll abandon contain without killing them [[GuideDangIt that the disguise and attack. This can be dangerous though: in later games, attacking games never tell you about]]. If you hit a chest can destroy whatever's inside. Hitting the chest Mimic with a Lloyd's Talisman/Undead Hunter Cham Charm, it will also put a Mimic it to sleep, allowing sleep and you to reach in and take can safely grab its treasure item without it ever noticing.
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* ''VideoGame/BlasterMasterZeroII'': [[DeathWorld Stranga]] is full of enemies disguised as health/energy pickups that'll suddenly sprout limbs to approach you when you get close. You can recognize them from real pickups if you notice they don't glow like regular pickups. There's also a few [[TreacherousCheckpoints Treacherous Checkpoints]] that spring up to shoot a nasty beam at you.

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* ''VideoGame/BlasterMasterZeroII'': [[DeathWorld Stranga]] is full of enemies disguised as health/energy pickups that'll suddenly sprout limbs to approach you when you get close. You can recognize them from real pickups if you notice they don't glow like regular pickups. There's also a few [[TreacherousCheckpoints [[TreacherousCheckpoint Treacherous Checkpoints]] that spring up to shoot a nasty beam at you.
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* ''VideoGame/BlasterMasterZeroII'': [[DeathWorld Stranga]] is full of enemies disguised as health/energy pickups that'll suddenly sprout limbs to approach you when you get close. You can recognize them from real pickups if you notice they don't glow like regular pickups. There's also a few [[TreacherousCheckpoints Treacherous Checkpoints]] that spring up to shoot a nasty beam at you.

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