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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]]-]\\
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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]]-]\\Starfrost]] | [[Characters/YuGiOhDiabellstar Diabellstar]]-]\\
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* AnimateInanimateObject: The lower-leveled Chandraglier, Stovie Torbie, and Cooclock are all living pieces of furniture.
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* AnimateInanimateObject: The lower-leveled Chandraglier, Stovie Torbie, and Cooclock are all living pieces of furniture. Candraglier attacks by using its hot candle wax or by dropping on its foes. Stovie Torbie attacks by hurling hot firewood with its tail or by lashing its foes with its fiery tongue.
* BossRoom: The castle's garden is described as "a stage for the final battle".
* CreatingLife: Arias has the ability to create life with her tea set.
* CreatingLife: Arias has the ability to create life with her tea set.
* LivingStatue: According to the Card Art Works, the servants of the archetype are made of stone, but their hair isn't. Arias complains about having to groom her hair as a result. Labrynth Archfiend can stand still and pretend to be a statue as well.
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* TrapMaster: The archetype's playstyle is to use Trap Cards to remove opposing monsters from the field and activate their own card effects. Many of these effects not only support Trap Cards, but encourage the usage of splashable, staple Traps like Mirror Force.
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* TrapMaster: The archetype's playstyle is to use Trap Cards to remove opposing monsters from the field and activate their own card effects. Many of these effects not only support Trap Cards, but encourage the usage of splashable, staple Traps like Mirror Force. In lore, the castle has many fake entrances to trick intruders. There's even a fake entrances with an endless staircase.
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* RefugeeFromTVLand: The plot for the Libromancer archetype, according to the [=VBEX3=], is about fictional book characters invading the city. It's up to our protagonists to fuse with the heroes and save the day.
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* RefugeeFromTVLand: The plot for the Libromancer archetype, according to the [=VBEX3=], is about fictional book characters invading the city.city by hijacking people's bodies. It's up to our protagonists to fuse with the heroes and save the day.
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** [[https://yugipedia.com/wiki/Libromancer_Firestarter Firestarter]] and [[https://yugipedia.com/wiki/Libromancer_Fireburst Fireburst]] both seem to be a shout out to the action/superhero genre. In fact, the duo is based on the concept artist's beloved American comics and
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** [[https://yugipedia.com/wiki/Libromancer_Firestarter Firestarter]] and [[https://yugipedia.com/wiki/Libromancer_Fireburst Fireburst]] both seem to be a shout out to the action/superhero genre. In fact, the duo is based on the concept artist's beloved American comics andand the Americanness inspired by a visit to a Comic-Con long ago.
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** [[https://yugipedia.com/wiki/Libromancer_Doombroker Doombroker]] primarily invokes the mystery/horror genre.
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** [[https://yugipedia.com/wiki/Libromancer_Doombroker Doombroker]] primarily invokes the mystery/horror genre. Doombroker is a vigilante who brings judgement to those who the law can't judge.
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* RefugeeFromTVLand: The plot for the Libromancer archetype, according to the [=VBEX3=], is about fictional book characters invading the city. It's up to our protagonists to fuse with the heroes and save the day.
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** [[https://yugipedia.com/wiki/Libromancer_Firestarter Firestarter]] and [[https://yugipedia.com/wiki/Libromancer_Fireburst Fireburst]] both seem to be a shout out to the action/superhero genre.
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** [[https://yugipedia.com/wiki/Libromancer_Firestarter Firestarter]] and [[https://yugipedia.com/wiki/Libromancer_Fireburst Fireburst]] both seem to be a shout out to the action/superhero genre. In fact, the duo is based on the concept artist's beloved American comics and
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* DamnYouMuscleMemory: Despite not needing to wear glasses in the Doombroker form, Agent tends to adjust his non-existent glasses.
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* MagicSkirt: Despite wearing shorts underneath her skirt, the concept artist took aim to avoid angles where Magigirl's shorts are visible.
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* FusionDance: The main deck monsters fuse with in-universe fictional book characters to achieve their ritual monster forms. The term Libromancer this refers to the magical art of book manipulation.
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* {{BFS}}: Her gigantic sword itself is described as a blade of wisdom. It is so big, that the artwork barely covers its majesty. According to her concept art, this blade could only be lifted through divine power.
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* {{BFS}}: Her gigantic sword itself is described as a blade of wisdom. It is so big, that the artwork barely covers its majesty. According to her concept art, this blade could only be lifted through divine power. This blade is called the Flamesword of Prajna.
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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: Junk Archer has a blue bow and blue arrow. In the anime, he uses it to banish monsters and to attack.
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%%* ArcherArchetype: Felis, Lightsworn Archer.
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* HomoeroticSubtext: Lovely could not be any less subtle. A doll of herself and Miss Knight are sat together in her original card art, her axe is the sapphically associated labrys, she's welcoming Miss Knight with a heart shaped gust of flower petals in Big Welcome, and the romaji name of the archetype includes ラビュ, or ''rabyu'', the romaji form of 'love you'. The reference art depicts her a lot less energetic when Ms. Knight doesn't show up. And even if Miss Knight is deadpan in every appearance so far, she still keeps coming to visit...
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* HomoeroticSubtext: Lovely could not be any less subtle. A doll of herself and Miss Knight are sat together in her original card art, her axe is the sapphically associated labrys, she's welcoming Miss Knight with a heart shaped gust of flower petals in Big Welcome, and the romaji name of the archetype includes ラビュ, or ''rabyu'', the romaji form of 'love you'. The reference art depicts her a lot less energetic when Ms. Knight doesn't show up. And even if Miss Knight is deadpan in every appearance so far, she still keeps coming to visit... Whenever the Labyrnth archetype's Fiend monsters have tea, their cookies are even shaped like Miss Knight's head.
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* GuestStarPartyMember: Weiss, Lightsworn Archfiend is the Lightsworn counterpart of Snoww, Unlight of Dark World.
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** Likewise, Minerva is also the name of a Roman Goddess, presiding over wisdom. This refers to her Spellcaster-typing and later becoming an angel
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn monster in the Graveyard. She can also Tune to call up for Michael.
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn monster in the Graveyard. She can also Tune to call up for Michael.
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** Likewise, Minerva is also the name of a Roman Goddess, presiding over wisdom. This refers to her Spellcaster-typing and later becoming an angel
angel. Her Synchro form even has her Greek version Athena as a title.
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightswornmonster monsters in the Graveyard. She can also Tune to call up for Michael.Michael or an older version of herself.
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn
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'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, is an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points.
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'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, is an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points.\\\
A sub-series known as the [[https://yugipedia.com/wiki/Twilightsworn Twilightsworns]] ('''Twilightroads''' in the OCG) was later released, consisting of DARK versions of Lightsworn monsters whose effects require you to banish Lightsworns from your hand or Graveyard and mill the deck whenever another Lightsworn monster’s effect is activated. Their strongest card is Punishment Dragon, who can shuffle all cards in the Graveyards and all face-up banished cards other than Lightsworn monsters at the cost of 1000 life points. Lore-wise, they are connected to the Dark World archetype through the cards that tell of their origins.
A sub-series known as the [[https://yugipedia.com/wiki/Twilightsworn Twilightsworns]] ('''Twilightroads''' in the OCG) was later released, consisting of DARK versions of Lightsworn monsters whose effects require you to banish Lightsworns from your hand or Graveyard and mill the deck whenever another Lightsworn monster’s effect is activated. Their strongest card is Punishment Dragon, who can shuffle all cards in the Graveyards and all face-up banished cards other than Lightsworn monsters at the cost of 1000 life points. Lore-wise, they are connected to the Dark World archetype through the cards that tell of their origins.
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'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points.
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'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are is an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points.
Points.
* AscendedDemon: Weiss, Lightsworn Archfiend is a Lightsworn version of Snoww, Unlight of Dark World.
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* BackFromTheDead: Lumina's effect resurrects a Lightsworn monster from the Graveyard at the cost of discarding one card from the hand.
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* BackFromTheDead: Lumina's effect resurrects Lumina can resurrect a Lightsworn monster from the Graveyard at the cost of discarding one card from the hand.
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* DarkIsNotEvil: The Twilightsworn Monsters are seemingly evil counterparts to the Lightsworn Monsters, but Master Duel claims that they are Lightsworm monsters wearing the Twilight Cloth, black magical cloth that lets them manipulate darkness, in desperate situations. The notable ones so far are Jain, Lyla, Lumina and Ryko. Judgement Dragon also has a Twilightsworn counterpart with Punishment Dragon.
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* DarkIsNotEvil: The Twilightsworn Monsters monsters are seemingly evil counterparts {{Evil Counterpart}}s to the Lightsworn Monsters, monsters, but Master Duel ''VideoGame/YuGiOhMasterDuel'' claims that they are Lightsworm Lightsworn monsters wearing the Twilight Cloth, black magical cloth that lets them manipulate darkness, in desperate situations. The notable ones so far are Jain, Lyla, Lumina and Ryko. Judgement Dragon also has a Twilightsworn counterpart with in Punishment Dragon.
* FusionDance: Judgement Dragon and Punishment Dragon can be fused through Contact Fusion to form Enlightenment Dragon.
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* InconsistentDub: In Spanish, there is a discrepancy since some monsters are called "Luminoso(s)/sa(s)" while others are called "Lightsworn(s)", making it difficult to determinate that they are monsters of the same Archetype.
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* InconsistentDub: In Spanish, there is a discrepancy since some monsters are called "Luminoso(s)/sa(s)" while others are called "Lightsworn(s)", making it difficult to determinate that they are monsters of the same Archetype.archetype.
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* KnightTemplar: "Judgement Dragon" is the greatest weapon of the "Lightsworn" who judges criminals of crimes both large and small, with equal disdain. With incredible power that mows down everything in its path, "Judgment Dragon" is capable of crushing an entire nation by itself. After being tamed by Michael, its power has since been stabilized by him (Thus why Michael only targets one, although he banishes).
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* KnightTemplar: "Judgement Dragon" Judgement Dragon is the greatest weapon of the "Lightsworn" Lightsworn who judges criminals of crimes both large and small, with equal disdain. With incredible power that mows down everything in its path, "Judgment Dragon" Judgment Dragon is capable of crushing an entire nation by itself. After being tamed by Michael, its power has since been stabilized by him (Thus (thus why Michael only targets one, although he banishes).
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** Celestia's OCG name is "Lightlord Angel Cherubim". The Cherubim in Jewish, Christian, and Islamic religions are believed to be the second highest ranking caste of angels. They are believed to be guardians of light and the stars and keepers of all knowledge.
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** Celestia's OCG name is "Lightlord Lightlord Angel Cherubim".Cherubim. The Cherubim in Jewish, Christian, and Islamic religions are believed to be the second highest ranking caste of angels. They are believed to be guardians of light and the stars and keepers of all knowledge.
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%%* ScarfOfAsskicking: Raiden, Lightsworn Assailant.
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%%* ScarfOfAsskicking: Raiden, Lightsworn Assailant.Hand of the Lightsworn.
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* WalkingShirtlessScene: Raiden, Lightsworn Assailant. The only things he's wearing are his {{scarf|OfAsskicking}} and long pants.
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* WalkingShirtlessScene: Raiden, Lightsworn Assailant.Hand of the Lightsworn. The only things he's wearing are his {{scarf|OfAsskicking}} and long pants.
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The '''[[https://yugipedia.com/wiki/Lightray Lightray]]''' series consists of monsters who are LIGHT attribute counterparts of existing monsters with different effects than their originals. They largely focus on banishing opposing LIGHT monsters and supporting allied LIGHT monsters on the field.
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* WeakButSkilled: Gameciel is the weakest out of all the main Kaiju monsters with only 2200 ATK, however it has arguably the strongest Kaiju Counter-related effect out of all of them: By removing two Kaiju Counters, it can negate the opponent's activation of a card or effect then banish that card. And this effect is NOT "once per turn", meaning if you can accumulate enough Kaiju Counters to fuel Gameciel's effect: You can thereby shut your opponent down from doing ''anything''.
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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\
[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\
Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]]-]\\
[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] |[[Characters/YuGiOhVisasStarfrost Visas Starfrost]] [[Characters/YuGiOhSForce S-Force]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] |
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** Goodwitch is a composite of the good witches from ''Oz'' and Obi-Wan from ''Star Wars'', with elements of Qui-Gon Jinn and Yoda from the latter (her lightsword is green like Qui-Gon's, and her robes take some inspiration from his, also she shares Yoda's pointy ears and green complexion).
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** Goodwitch is a composite of the good witches from ''Oz'' and Obi-Wan from ''Star Wars'', with elements of Qui-Gon Jinn and Yoda from the latter (her lightsword is green like Qui-Gon's, and her robes take some inspiration from his, also she shares Yoda's pointy ears and green complexion). She also has a couple elements of Han Solo, wearing a similar brown vest and being the apparent pilot of Kozmo Forerunner, the archetype's equivalent to the Millennium Falcon.
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Gotta give Yusei's catchphrase to the Junks.
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[[caption-width-right:300:Let's rev it up!]]