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* GoodCounterpart: Number 88: Gimmick Puppet of Leo's ability and appearance are also the opposite of Gimmick Puppet: Giant Grinder and Heaven's String. While most Gimmick Puppets have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike Giant Grinder and Gimmick Puppet of Strings, this card does not involve destroying monsters or inflicting effect damage. Instead, this card involves winning through a peaceful method.

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* GoodCounterpart: Number 88: Gimmick Puppet of Leo's ability and appearance are also the opposite of Number 15: Gimmick Puppet: Puppet Giant Grinder and Heaven's String.Number 40: Gimmick Puppet of Strings. While most Gimmick Puppets have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike Giant Grinder and Gimmick Puppet of Strings, this card does not involve destroying monsters or inflicting effect damage. Instead, this card involves it revolves around winning through a peaceful method.



** Number C88: Gimmick Puppet Disaster Leo is a winged lion standing atop a pedestal, which also gives off the vibe of it being the Gimmick Puppets' king.

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** Number C88: Gimmick Puppet Disaster Leo is a winged lion standing atop a pedestal, which also like its regular form gives off the vibe of it being the Gimmick Puppets' king.
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* MythologyGag: The trap card Servist Puppet shows Number 15: Gimmick Puppet Giant Grinder latching strings onto Tin Archduke and Antidote Nurse, a reference to a scene in the anime where Quattro used Giant Grinder's effect to destroy the latter two Xyz monsters, winning the duel he had against Bronk Stone and Caswell Francis.


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* UncattyResemblance: Gimmick Puppet Fantasix Makina and [=CXyz=] Gimmick Puppet Fanatix Makina bear a great resemblance to IV/Quattro.
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* TurnOutLikeHisFather: Gravekeeper's Descendant is a ContinuityCameo of Marik Ishtar, and Gravekeeper's Visionary is one of his abusive father... but Gravekeeper's Oracle, the adult form of the Descendant, [[MeaningfulAppearance wears his bangs and beard in a similar style to Mr. Ishtar]], which subtly implies the trope.
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** Ishizu herself appears in [[https://yugipedia.com/wiki/Gravekeeper%27s_Trap Gravekeeper's Trap]], and in the ''Speed Duel'' card game, Ishizu gets another dedicated card called [[https://yugipedia.com/wiki/Gravekeeper%27s_Lot Gravekeeper's Lot]].
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* UniformityException: Many cards in the Gravekeeper's archetype have effects that involve interactions with either Necrovalley or other Gravekeeper's cards--Gravekeeper's Heretic, on the other hand, is completely immune to card effects (if Necrovalley is on the field), so it can't be so targeted by other Gravekeeper's cards.

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Substituting Cameo Cluster in for Call Back, since the original series and card game aren't in strict continuity together.


* CallBack: The Gravekeeper's theme deck has collected a fair handful of Continuity Cameos from the original series cast whose originals were closely tied to the Ancient Egypt lore.

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* CallBack: CameoCluster: The Gravekeeper's theme deck has collected a fair handful of Continuity Cameos {{Continuity Cameo}}s from the original series cast whose originals were closely tied to the Ancient Egypt lore.


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* HighlySpecificCounterplay: Gravekeeper's is a {{Metagame}}-conscious archetype built around subverting graveyard strategies, especially through use of Necrovalley, which prevents cards from leaving the graveyard and prevents them from having their type or attribute changed.
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[[caption-width-right:300:Number 40: Gimmick Puppet of Strings, showing off the archetype's two major gimmicks: puppetry, and [[NightmareFuel keeping you awake tonight]].]]

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[[caption-width-right:300:Number 40: Gimmick Puppet of Strings, showing off the archetype's two major gimmicks: puppetry, and [[NightmareFuel keeping you awake tonight]].]][[caption-width-right:300:[[VideoGame/{{Deltarune}} WHAT ARE THESE STRINGS!? It's still DARK... SO DARK!]]]]
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* BullyingADragon: After the Goblin Bikers kidnap Snake-Eyes Poplar from Diabellstar, they very quickly learn what happens when you piss off a powerful witch armed with cursed magical artifacts. Their attempt to sic Goblins' Crazy Beast on her also backfires spectacularly when Poplar absorbs its mana, allowing Poplar to gain its form and become "Snake-Eyes Diabellstar".

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'''[[https://yugipedia.com/wiki/Gate_Guardian_(archetype) Gate Guardian]]''' is a Guardian sub-archetype based off the signature monster of the Paradox Brothers from the original ''Anime/YuGiOh'' series. Their playstyle involves bringing out three monsters known as Suijin, Kazejin, and Sanga of the Thunder to be tributed in order to summon Gate Guardian.\\\

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'''[[https://yugipedia.com/wiki/Gate_Guardian_(archetype) Gate Guardian]]''' is a Guardian sub-archetype based off the signature monster of the Paradox Brothers from the original ''Anime/YuGiOh'' series.series and ''Anime/YuGiOhGX''. Their playstyle involves bringing out three monsters known as Suijin, Kazejin, and Sanga of the Thunder to be tributed in order to summon Gate Guardian.\\\


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** Labyrinth Heavy Tank's effect of being able to summon itself without Tributing is based on the appearance of "Labyrinth Tank" in the manga and anime, where it was Normal Summoned under the "basic" rules of Duel Monsters that allow players to Normal Summon any monster from their hand. Meanwhile, its effect where it can place Sanga of the Thunder, Kazejin, and Suijin in the Spell & Trap Zone as Continuous Spells references how the Paradox Brothers Set the aforementioned monsters on their field, all of which were sealed inside caskets and didn't count as monsters, enabling them to easily summon Gate Guardian.
** Dark Guardian's alternate Summoning condition by shuffling Sanga of the Thunder, Kazejin and Suijin into the Deck is based on how he requires Gate Guardian to be in the Graveyard in order to be Summoned in the anime. His ability to become immune to everything but Trap effects meanwhile is a reference to episode 11 of ''GX'' where only Traps were used against him.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Iron Chain Repairman's hammer is his main weapon, and he revives other Iron Chain monsters by slamming the ground.
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move to "Shining Sarcophagus"


[[folder:Gold Sarcophagus of Light]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/800px_goldsarcophagusoflight_ow.png]]
'''[[https://yugipedia.com/wiki/Gold_Sarcophagus_of_Light_(series) Gold Sarcophagus of Light]]''' is a Continuous Spell card and retrain of "Gold Sarcophagus" that also comprises a series of monsters that specifically revolve around controlling it, all of which are retrains of iconic cards wielded by Yugi Muto during his final duel against Yami Yugi in the original ''Anime/YuGiOh'' manga and anime series.
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* NoSell: Gold Sarcophagus of Light cannot be destroyed by monster effects. This protects it from being destroyed by "Geas Gandora the Dragon of Destruction"'s effect, which would otherwise destroy all other cards on the field.
[[/folder]]
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** Immortal Phoenix Gearfried has the same title as one of the forms of The Winged Dragon of Ra. In ''Anime/YuGiOh'', Joey Wheeler nearly beat Yami Marik, who possessed Ra at the time, in a duel.

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** Immortal Phoenix Gearfried has the same title as one of the forms of The Winged Dragon of Ra. In ''Anime/YuGiOh'', Joey Wheeler nearly beat Yami Marik, who possessed Ra at the time, in a duel.duel with Gearfried the Iron Knight.
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'''[[https://yugipedia.com/wiki/Goblin_Biker Goblin Biker]] known as '''Goblin Rider''' in the OCG, is an archetype of Level/Rank 3 monsters and a subarchetype of the overarching "Goblin" archetype introduced in the Core Booster ''Phantom Nightmare''. They prominently feature the ability to spam the board with "Goblin" monsters to gain advantage by detaching materials from Xyz Monsters on the field for cost, then overlaying for powerful Rank 3 Goblin Rider Xyz Monsters or level modulating to access higher Ranks, including their Rank 6 boss monster, [[https://yugipedia.com/wiki/Goblins%27_Crazy_Beast "Goblins' Crazy Beast"]]. Their Xyz Monsters keep momentum flowing by having the ability to pack on extra Xyz Material onto itself from elsewhere on the field and through the Deck, giving the Goblin Riders continued access to their effects.

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'''[[https://yugipedia.com/wiki/Goblin_Biker Goblin Biker]] Biker]]''', known as '''Goblin Rider''' in the OCG, is an archetype of Level/Rank 3 monsters and a subarchetype of the overarching "Goblin" archetype introduced in the Core Booster ''Phantom Nightmare''. They prominently feature the ability to spam the board with "Goblin" monsters to gain advantage by detaching materials from Xyz Monsters on the field for cost, then overlaying for powerful Rank 3 Goblin Rider Xyz Monsters or level modulating to access higher Ranks, including their Rank 6 boss monster, [[https://yugipedia.com/wiki/Goblins%27_Crazy_Beast "Goblins' Crazy Beast"]]. Their Xyz Monsters keep momentum flowing by having the ability to pack on extra Xyz Material onto itself from elsewhere on the field and through the Deck, giving the Goblin Riders continued access to their effects.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/300px_ggolemdignifiedtrilithon_ac02_jp_sr.png]]

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[[quoteright:250:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_ggolemdignifiedtrilithon_ac02_jp_sr.png]] org/pmwiki/pub/images/screenshot_195_6.png]]
%%[[caption-width-right:403:some caption text]]



[[folder:Goblin Rider]]
'''Goblin Rider''' is an archetype of Level/Rank 3 monsters and a subarchetype of the overarching "Goblin" archetype introduced in the Core Booster ''Phantom Nightmare''. They prominently feature the ability to spam the board with "Goblin" monsters to gain advantage by detaching materials from Xyz Monsters on the field for cost, then overlaying for powerful Rank 3 Goblin Rider Xyz Monsters or level modulating to access higher Ranks, including their Rank 6 boss monster, [[https://yugipedia.com/wiki/Goblins%27_Crazy_Beast "Goblins' Crazy Beast"]]. Their Xyz Monsters keep momentum flowing by having the ability to pack on extra Xyz Material onto itself from elsewhere on the field and through the Deck, giving the Goblin Riders continued access to their effects.

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[[folder:Goblin Rider]]
Biker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_194.png]]
%%[[caption-width-right:300:some caption text]]
'''[[https://yugipedia.com/wiki/Goblin_Biker Goblin Biker]] known as
'''Goblin Rider''' in the OCG, is an archetype of Level/Rank 3 monsters and a subarchetype of the overarching "Goblin" archetype introduced in the Core Booster ''Phantom Nightmare''. They prominently feature the ability to spam the board with "Goblin" monsters to gain advantage by detaching materials from Xyz Monsters on the field for cost, then overlaying for powerful Rank 3 Goblin Rider Xyz Monsters or level modulating to access higher Ranks, including their Rank 6 boss monster, [[https://yugipedia.com/wiki/Goblins%27_Crazy_Beast "Goblins' Crazy Beast"]]. Their Xyz Monsters keep momentum flowing by having the ability to pack on extra Xyz Material onto itself from elsewhere on the field and through the Deck, giving the Goblin Riders continued access to their effects.
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[[caption-width-right:300:[[Franchise/{{Bakugan}} Field, open!]]]]

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[[caption-width-right:300:[[Franchise/{{Bakugan}} [[caption-width-right:300:[[Anime/{{Bakugan}} Field, open!]]]]
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* BackFromTheDead: Helios Duo and Trice Megistus can be Special Summoned from the graveyard during the end phase if they are destroyed by battle. [[CameBackStrong They also receive extra ATK and DEF every time they come back]].

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* BackFromTheDead: Helios Duo and Trice Megistus can be Special Summoned from the graveyard during the end phase if they are destroyed by battle. [[CameBackStrong They also receive extra ATK and DEF every time they come back]]. Weirdly, this does not play well with their dedicated support card, "[[https://yugipedia.com/wiki/Macro_Cosmos Macro Cosmos]]", which banishes all monsters that would be sent to the Graveyard, preventing them from coming back if they are removed while under the effects of their own Trap Card. In ''Speed Duel'', Amnael's Skill "[[https://yugipedia.com/wiki/Setting_Sun Setting Sun]]" fixes this issue by preventing "Helios" monsters from being banished.
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* SuperDeformed: Inexplicably, while the original "Helios - The Primordial Sun" looks like a standard humanoid figure with a sun for a head, its more powerful counterparts "Helios Duo Megistus" and "Helios Trice Megistus" have puny chibi bodies and much bigger sun heads.
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* DivergentCharacterEvolution: Additional Gaia the Fierce Knight monsters didn't have any unifying mechanic besides being able to Summon themselves from the hand without Tributes. Later monsters would support the Black Luster Soldier archetype, with some Gaia the Fierce Knight support cards also supporting the Black Luster Soldier archetype. Even later, the archetype would gain cards that support the Gaia the Dragon Champion archetype, as well as support the Curse of Dragon series through effects that interact with Level 5 Dragon monsters, which all Curse of Dragon monsters are.

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* DivergentCharacterEvolution: Additional Originally Gaia the Fierce Knight wasn't really an archetype, more a series of monsters didn't have any unifying mechanic besides being able to Summon themselves from that supported different Extra Deck summoning methods and only shared the hand without Tributes. Later monsters would basic concept of Gaia on various steeds. Some time later, further support for the Black Luster Soldier archetype, archetype integrated Gaia into them, with some several Gaia the Fierce Knight support cards also that were tailored to supporting the Black Luster Soldier archetype. and its summoning. Even later, the Gaia became a proper archetype would gain cards that support in his own right with a focus on Fusion Summoning Gaia the Dragon Champion, and retrains and variants of Curse of Dragon or Gaia the Dragon Champion archetype, as well as support the Curse of Dragon series through effects that interact synergize with Level 5 Dragon monsters, which all Curse of Dragon monsters are.each other.
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* Daddy'sGirl: Gender inverted and both a son and the four grandsons version of it, the new Hours monster Sinergise very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.

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* Daddy'sGirl: Gender inverted and both DaddysGirl: Gender-inverted. Both a son and the four grandsons version of it, the new Hours monster Sinergise Horus monsters synergize very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.



* PapaWolf: Horus the Black Flame diety's effect of summoning himself in case another Horus monster leaves the field has shades of this, as it looks like he is about to beat whoever harms his sons.

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* PapaWolf: Horus the Black Flame diety's Dety's effect of summoning himself in case another Horus monster leaves the field has shades of this, as it looks like he is about to beat whoever harms his sons.
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* Daddy'sGilr: Gender inverted and both a son and the four grandsons version of it, the new Hours monster Sinergise very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.

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* Daddy'sGilr: Daddy'sGirl: Gender inverted and both a son and the four grandsons version of it, the new Hours monster Sinergise very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.
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* Daddy'sGilr: Gender inverted and both a son and the four grandsons version of it, the new Hours monster Sinergise very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.


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* PapaWolf: Horus the Black Flame diety's effect of summoning himself in case another Horus monster leaves the field has shades of this, as it looks like he is about to beat whoever harms his sons.
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* NoSell: Gold Sarcophagus of Light cannot be destroyed by monster effects.

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* NoSell: Gold Sarcophagus of Light cannot be destroyed by monster effects. This protects it from being destroyed by "Geas Gandora the Dragon of Destruction"'s effect, which would otherwise destroy all other cards on the field.
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* TheDividual: "Tricolore Gadget" is all three of Red, Green and Yellow Gadget on one monster card. Their stats are also the average of all three of them.


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* MythologyGag: The artwork for "Stronghold the Hidden Fortress" is based on the original manga artwork of "Stronghold the Moving Fortress".

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'''Gold Sarcophagus of Light''' is a Continuous Spell card and retrain of "Gold Sarcophagus" that also comprises a series of monsters that specifically revolve around controlling it, all of which are retrains of iconic cards wielded by Yugi Muto during his final duel against Yami Yugi in the ''Yu-Gi-Oh!'' manga and anime series.

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'''Gold [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/800px_goldsarcophagusoflight_ow.png]]
'''[[https://yugipedia.com/wiki/Gold_Sarcophagus_of_Light_(series) Gold
Sarcophagus of Light''' Light]]''' is a Continuous Spell card and retrain of "Gold Sarcophagus" that also comprises a series of monsters that specifically revolve around controlling it, all of which are retrains of iconic cards wielded by Yugi Muto during his final duel against Yami Yugi in the ''Yu-Gi-Oh!'' original ''Anime/YuGiOh'' manga and anime series.


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* NoSell: Gold Sarcophagus of Light cannot be destroyed by monster effects.
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Unnecessary redirect.


* SummonBiggerFish: [[IncrediblyLamePun Quite literally in this case.]] The archetype's main strategy is Synchro Summoning Fish monsters during the opponent's turn to disrupt their plays.

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* SummonBiggerFish: [[IncrediblyLamePun [[{{Pun}} Quite literally in this case.]] The archetype's main strategy is Synchro Summoning Fish monsters during the opponent's turn to disrupt their plays.

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'''[[https://yugipedia.com/wiki/Ghoti Ghoti]]''' is an archetype of Fish Type WATER monsters focused on Synchro Summoning on the opponent's turn by banishing their own tuners, which come back on each Standby Phase. They are currently exclusive to the TCG.

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'''[[https://yugipedia.com/wiki/Ghoti Ghoti]]''' is an archetype of Fish Type WATER monsters focused on Synchro Summoning on monsters during the opponent's turn by banishing to banish their own tuners, which come back on each Standby Phase. They are currently exclusive to cards, with Ghoti of the TCG.Deep Beyond serving as their boss monster.





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* LuringInPrey: [[https://yugipedia.com/wiki/Psiics,_Moonlight_of_the_Ghoti Psiics, Moonlight of the Ghoti]] is seen doing this with an unlucky Paces, using [[https://yugipedia.com/wiki/Kiif,_Haze_of_the_Ghoti Kiif, Haze of the Ghoti]] as its lure.


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* OutOfTurnInteraction: While the archetype as a whole specializes in this, [[https://yugipedia.com/wiki/Snopios,_Shade_of_the_Ghoti Snopios, Shade of the Ghoti]] is able to Special Summon itself during either player's Main Phase by banishing 2 fish monsters from the hand and/or grave. Depending on what fish were banished, this could lead to a Synchro Summon before the user's turn even begins.


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* SummonBiggerFish: [[IncrediblyLamePun Quite literally in this case.]] The archetype's main strategy is Synchro Summoning Fish monsters during the opponent's turn to disrupt their plays.
* StatusBuff: Shif is able to banish itself from the grave to increase a fish monster's attack by 500. This also has the benefit of setting Shif up to bring itself back for a Synchro Summon next turn.

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The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added - Gold and Silver - followed by their Link Monster, Platinum. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype through Ancient Gear Gadjiltron Dragon and Chimera (and later Ancient Gear Hydra and Reactor Dragon), and are later supported by a subset of "Boot-Up" monsters that can equip them to support and fuel their lines of play.

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The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added - Gold and Silver - followed by their Link Monster, Platinum. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype through Ancient "Ancient Gear Gadjiltron Dragon Dragon" and Chimera (and later Ancient Gear Hydra and Reactor Dragon), "Reactor Dragon"), and are were later supported by a subset of "Boot-Up" monsters that can equip them to support and fuel their lines of play.



Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.

This archetype also includes the Cyberse monster "Cyberse Gadget" and its Token, "Gadget Token", played by Yusaku Fujiki in the ''Yu-Gi-Oh! VRAINS'' anime, although neither are functionally related to the rest of the "Gadget" archetype.

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Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds. \n\nThis archetype also includes the Cyberse monster "Cyberse Gadget" [[Anime/YuGiOhARCV Yuri, Tate]] and its Token, "Gadget Token", played by [[Anime/YuGiOhVrains Yusaku Fujiki in the ''Yu-Gi-Oh! VRAINS'' anime, although neither are functionally related to the rest of the Fujiki]] also play some "Gadget" archetype.monsters on their respective decks.
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This archetype also includes the Cyberse monster "Cyberse Gadget" and its Token, "Gadget Token", played by Yusaku Fujiki in the ''Yu-Gi-Oh! VRAINS'' anime, although neither are functionally related to the rest of the "Gadget" archetype.
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Their bosses are the ones with the high ATK so I don't think this trope fits so well in this case


* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four Gimmick Puppet Egg Head), but have effects ranging from stalling, swarming and even summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal effect damage with their ace monsters, Number 40: Gimmick Puppet of Strings and Number 15: Gimmick Puppet Giant Grinder, as well as their respective Number C forms, Number C15: Gimmick Puppet Giant Hunter and Number C40: Gimmick Puppet of Dark Strings. Number 88: Gimmick Puppet of Leo and Number C88: Gimmick Puppet Disaster Leo offer alternate victory strategies with their effects. Having said that, if you can prevent them from Xyz Summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
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'''Gold Sarcophagus of Light''' is a Continuous Spell card and retrain of "Gold Sarcophagus" that also comprises a series of monsters that specifically revolve around controlling it, all of which are retrains of iconic monsters and archetypes wielded by Yugi Muto and Yami Yugi in the ''Yu-Gi-Oh! Duel Monsters'' anime series.

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'''Gold Sarcophagus of Light''' is a Continuous Spell card and retrain of "Gold Sarcophagus" that also comprises a series of monsters that specifically revolve around controlling it, all of which are retrains of iconic monsters and archetypes cards wielded by Yugi Muto and during his final duel against Yami Yugi in the ''Yu-Gi-Oh! Duel Monsters'' ''Yu-Gi-Oh!'' manga and anime series.

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