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Splitting up the S page since it got the too long warning


[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] [[Characters/YuGiOhCardGameSPart2 S Part 1]] | [[Characters/YuGiOhCardGameSPart2 S Part 2]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]
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Decided to replace the image quote since it was incomplete. If you can think of something better, feel free to change it.


[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]

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[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]][[caption-width-right:250:[[Anime/SDGundamForce Get ready for Machines like you've never seen them before! ...Really cute and tiny!]]]]
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zettai ryouiki has been made Definition Only; no on-page examples


* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.

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'''Holy Night''' as it's known in the OCG, is a an archetype based around two things: An old secret rare dragon from 1999, and Christmas. The goal of the deck is to get Seiyaryu or it's retrain, Radiant Seiyaryu, onto the field as quick as possible, as well as negatively impacting DARK monsters.

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'''[[https://yugipedia.com/wiki/Holy_Night Holy Night]]''', known '''Holy Night''' as it's known Nights''' in the OCG, is a an archetype based around two things: An old secret rare dragon from 1999, and Christmas. The goal of Level 4 LIGHT Fairy monsters that support Level 7 LIGHT Dragon monsters.\\\
While
the deck archetype can support any Level 7 LIGHT Dragon monster, it is intended to get Seiyaryu or it's retrain, support Radiant Seiyaryu, onto which was revealed along with the archetype. While not a member of the archetype, Radiant Seiyaryu's ability to destroy a card on the field as quick as possible, as when Normal or Special Summoned from the hand synergizes quite well with the archetype, as negatively impacting DARK monsters.the archetype can both Special Summon it from the hand and return it to the hand, thus allowing its effect to activate multiple times within the same turn.



* AnAssKickingChristmas: Three fairies in armor help you summon a dragon on Christmas Eve!
* BackFromTheDead: When in the graveyard, Rayel can banish itself to re-summon a "Holy Night" monster.
* EarlyInstallmentWeirdness: Seiyaryu was merely a weird looking normal monster that occasionally appeared in the ''Duel Monsters'' anime, with absolutely no support to show for it.

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!!!Tropes associated with the Holy Night archetype:
* AnAssKickingChristmas: Three fairies in armor help you summon a dragon The archetype is inspired by Christmas tradition. Notably, after the initial reveal of the archetype, the next archetypal card revealed was [[https://twitter.com/YuGiOh_OCG_INFO/status/1342439963523231744 revealed]] on Christmas Eve!
of that year (2020).
* BackFromTheDead: When in the graveyard, Rayel can banish itself to re-summon a "Holy Night" Holy Night monster.
* EarlyInstallmentWeirdness: Seiyaryu was merely a weird looking normal monster that occasionally appeared in the ''Duel Monsters'' anime, ''Anime/YuGiOh'', thought it was used by Tea Gardner in ''Anime/YuGiOhCapsuleMonsters'', with absolutely no support to show for it.



* MythologyGag: Radiant Seiyaryu protecting itself from DARK monsters and Bellfire punishing the opponent for controlling a DARK monster are likely inspired by the original Seiyaryu being a rival of Serpent Night Dragon.



* PunnyName: The archetype's name suddenly becomes a lot better/worse if you realize Seiyaryu translates out as "Holy Knight Dragon"

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* PunnyName: The archetype's name suddenly becomes a lot better/worse if you realize Seiyaryu translates out as "Holy Knight Dragon"Dragon".
* SixthRanger: Pretty much any Level 7 LIGHT Dragon monster that can be Special Summoned from the hand could be considered one for the archetype.
** [[https://yugipedia.com/wiki/Radiant_Seiyaryu Radiant Seiyaryu]]: As mentioned, Radiant Seiyaryu is not a member of the archetype, although it is intended to be played alongside them in order to capitalize on its effect to destroy a card when Special Summoned from the hand.



* TookALevelInBadass: Seiyaryu was a pretty alright beater for it's advanced age, until apparently it found the spirit of christmas, became immune to DARK monsters, and picked up a trio of sidekicks.
* WhenAllYouHaveIsAHammer: The ''entire'' archetype strongly suggests you have at least three copies of a Level 7 LIGHT Dragon in your deck that you can get out onto the field.[[note]]There are, at most, four in the game that can be put into the main deck. Two of which are in this archetype.[[/note]].

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* TookALevelInBadass: TookALevelInBadass:
** The original
Seiyaryu was is a pretty alright beater for it's advanced age, fairly unremarkable Normal Monster. It has the same ATK as Dark Magician and better DEF, but lacked that card's support, and fell into the same problem that monster had of having the same ATK as Summoned Skull but requiring one more Tribute to Normal Summon. With the creation of the Holy Night archetype, Seiyaryu received a lot of support to search it from the deck, Special Summon it from the hand, increase its ATK, and return it to the hand as protection.
** Radiant Seiyaryu is an impressive upgrade over the original. It can now destroy a card when Special Summoned from the hand, which Holy Night can do repeatably. It can be destroyed by DARK monsters in battle or by their effets. It can banish a monster it attacks, though only
until apparently it found the spirit of christmas, became immune to DARK monsters, End Phase, and picked up doing so allows it to attack a trio of sidekicks.
second time, thus removing larger threats from the board to allow the Holy Night monsters to attack.
* WhenAllYouHaveIsAHammer: The ''entire'' archetype strongly suggests you have at least three copies of a Level 7 LIGHT Dragon in your deck that you can get out onto the field.[[note]]There are, at most, four in the game that can be put into the main deck. Two of which are in this archetype.[[/note]].


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[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.

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[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder'''
[[folder:Holy Night]]
'''Holy Night''' as it's known
in the OCG, are is a family an archetype based around two things: An old secret rare dragon from 1999, and Christmas. The goal of LIGHT Thunder-Type monsters that allow the player deck is to Normal Summon more Thunder-Type monsters each turn, swarming get Seiyaryu or it's retrain, Radiant Seiyaryu, onto the field. They are used by Thunder Spark in the ''ZEXAL'' manga.field as quick as possible, as well as negatively impacting DARK monsters.


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* AnAssKickingChristmas: Three fairies in armor help you summon a dragon on Christmas Eve!
* BackFromTheDead: When in the graveyard, Rayel can banish itself to re-summon a "Holy Night" monster.
* EarlyInstallmentWeirdness: Seiyaryu was merely a weird looking normal monster that occasionally appeared in the ''Duel Monsters'' anime, with absolutely no support to show for it.
* EnergyDonation: Astel can banish itself from the graveyard to add 1000 ATK points to a Level 7 LIGHT dragon until the end of the opponent's next turn.
* InstantAwesomeJustAddDragons: The entire deck's playstyle could best be described as: "Here's a Dragon, or the re-train of that Dragon! It's okay, you can have both! Merry Christmas!"
* LightEmUp: A whole archetype of LIGHT fairies with some dragons.
* NoSell: DARK monsters can't destroy Radiant Seiyaryu through battle or card effects.
* PunnyName: The archetype's name suddenly becomes a lot better/worse if you realize Seiyaryu translates out as "Holy Knight Dragon"
* ThemeNaming: All around traditional aspects of Christmas: The spell/trap support is named after nativities, the advent, and of course, the song "Silent Night".
* TookALevelInBadass: Seiyaryu was a pretty alright beater for it's advanced age, until apparently it found the spirit of christmas, became immune to DARK monsters, and picked up a trio of sidekicks.
* WhenAllYouHaveIsAHammer: The ''entire'' archetype strongly suggests you have at least three copies of a Level 7 LIGHT Dragon in your deck that you can get out onto the field.[[note]]There are, at most, four in the game that can be put into the main deck. Two of which are in this archetype.[[/note]].
[[/folder]]
[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
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All of the monsters can Special Summon other Impcantation monsters, either by Special Summoning themselves from the hand by revealing a Ritual Monster or Ritual Spell in the hand (the non-Ritual monsters) or by revealing themselves from the hand, (the Ritual Monsters). In addition, each of the non-Ritual monsters when Special Summoned from the Deck can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card. This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out a Ritual Monster to summon and the corresponding Ritual Spell to summon it with.\\\

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All of the monsters can Special Summon other Impcantation monsters, either by monsters. The non-Ritual monster do this after Special Summoning themselves from the hand by revealing revealing, depending of the monster, a Ritual Monster or Ritual Spell in the hand (the non-Ritual monsters) or hand, and the Ritual Monsters do this by revealing themselves from the hand, (the Ritual Monsters). hand. In addition, each of the non-Ritual monsters when Special Summoned from the Deck can Deck, which they all do after Special Summoning themselves from the hand, can, depending on the monster, search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card.graveyard. This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out a Ritual Monster to summon and the corresponding Ritual Spell to summon it with. However, the non-Ritual Monsters prevent their controller from Special Summoning from the Extra Deck as long as they are on the field.\\\



* ElementalPowers:
** CastingAShadow: Bookstone, Talismandra, and Chalislime are DARK monsters.
** LightEmUp: Penciplume, Candoll, and Crealtar are LIGHT monsters.



* PunnyName: The name of the archetype itself as well as each Impcantation monster is a combination of two words.

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* OddFriendship: With the Chaos and Black Luster Soldier archetypes. Both archetypes contain Ritual Monsters and cards that banish LIGHT and DARK monsters from the Graveyard. Since Impcantations help Ritual Summoning and are all LIGHT or DARK, they work quite well with these archetypes.
* PunnyName: The name of the archetype itself itself, in both the TCG and OCG, as well as each Impcantation monster is a combination of two words.



** Deviritual: '''Devi'''l and '''ritual'''.



** Talismandra: '''Talisma'''n and '''mandra'''gora.

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** Talismandra: '''Talisma'''n '''Talisman''' and '''mandra'''gora.
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* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Noellia and Vessel Miko of the Ice Barrier is a younger Ariel.

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* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Noellia Noellia, Mirror Judge of the Ice Barrier is a younger Natalia, and Vessel Miko of the Ice Barrier is a younger Ariel.

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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]

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[[quoteright:220:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex [[caption-width-right:230:Genex Controller, the lifeblood of the deck...mostly.]]



[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]

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[[quoteright:220:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, [[caption-width-right:230:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]



!!!Tropes associated with the Gorgonics:



[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr. Steal yo cards]]

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[[quoteright:220:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr.[[caption-width-right:230:Mr. Steal yo cards]]



[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]

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[[quoteright:220:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto [[caption-width-right:230:Daigusto Eguls, their boss monster]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]

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[[quoteright:300:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx [[caption-width-right:230:[[RiddlingSphinx What is something you can show, but can't see?]]]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of the other Herald monsters.]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald [[caption-width-right:300:Herald of Ultimateness, who is composed of the other Herald monsters.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/impcantationinception_sast_en_c_1e_copy.png]]
[[caption-width-right:350:''[[Theatre/{{Macbeth}} Double, double toil and trouble;\\

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/impcantationinception_sast_en_c_1e_copy.png]]
[[caption-width-right:350:''[[Theatre/{{Macbeth}} [[caption-width-right:300:''[[Theatre/{{Macbeth}} Double, double toil and trouble;\\
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* HarpingOnAboutHarpies: Of course!

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* HarpingOnAboutHarpies: Of course!They share the bird-woman concept with mythology and the originals came in a set of three (as often seen in the myths).

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* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.

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* AmazonBrigade: The Harpy Harpie Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.


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* SpellMyNameWithAnS: The mythical creatures they're based on are generally spelled as "harpy". The Viz release of the manga spells them that way anyway.

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** This trope is averted with the steady re-release of Harpie cards uncensored in limited quantities.



* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.

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* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were originally {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]
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* WorldsStrongestMan: With 4000 ATK, Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.

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* WorldsStrongestMan: With 4000 ATK, Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but ATK. It was also the strongest Link monster.monster period, until [[https://yugipedia.com/wiki/Five-Headed_Link_Dragon Five-Headed Link Dragon]] came out.
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* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.

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* IdenticalStranger: Erial Ariel was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer. According to the lore, Ariel used to be Vassal Miko of the Icd Barrier.



* {{Prequel}}: In the card lore, Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past. On top of that, Vessel Miko of the Ice Barrier is a younger Ariel and Frost Spirit of the Ice Barrier is a younger Exa.

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* {{Prequel}}: In the card lore, Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past. On top of that, Vessel Miko of the Ice Barrier is a younger Ariel Ariel, Mirror Judge of the Ice Barrier is a younger Natalia and Frost Spirit of the Ice Barrier is a younger Exa.

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* BigDamnHeroes: Prior of the Ice Barrier stops Trishula's rampage from killing everyone by sealing it back up again.



* TheCorruption: Evilswarm Bahamut, Evilswarm Ophion and Evilswarm Ouroboros are the members of the Ice Barrier archetype infected by the Evilswarm virus.

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* TheCorruption: Evilswarm Bahamut, Evilswarm Ophion and Evilswarm Ouroboros are the members dragons of the Ice Barrier archetype infected by the Evilswarm virus.



* KillItWithIce: Brionac, Gungnir and Trishula. Trishula especially, given it causes an ice age by itself.



* {{Prequel}}: In the card lore, it is implied that Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past. On top of that, Vessel Miko of the Ice Barrier is a younger Ariel and Frost Spirit of the Ice Barrier is a younger Exa.
* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier

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* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier. Doesn't do him much good against Trishula, though.
* {{Prequel}}: In the card lore, it is implied that Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past. On top of that, Vessel Miko of the Ice Barrier is a younger Ariel and Frost Spirit of the Ice Barrier is a younger Exa.
* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier
Exa.



* SealedEvilInACan: Void Trap Hole shows the moment that Prior/Sacred Spirit sealed away the dragons, if you look at the very top of the picture closely you can see him

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* SealedEvilInACan: Turns out there was a reason the dragons were locked up - they're uncontrollable, and when let lose, they tend to attack everything in sight. Void Trap Hole shows the moment that Prior/Sacred Spirit sealed away the dragons, if you look at the very top of the picture closely you can see him
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* {{Prequel}}: In the card lore, it is implied that Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past.

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* {{Prequel}}: In the card lore, it is implied that Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past. On top of that, Vessel Miko of the Ice Barrier is a younger Ariel and Frost Spirit of the Ice Barrier is a younger Exa.
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* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.

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* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.Noellia and Vessel Miko of the Ice Barrier is a younger Ariel.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.

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* FrickinLaserBeams: EnergyWeapon: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]

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Considering the Level/Rank 9 Generaiders are all called "Boss," it's unlikely they're meant to be seen as P Cs.


[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' are an archetype comprised mostly of Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that share their respective type.

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[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
music...]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' are Generaider]]''', known as '''Generaid''' in the OCG, is an archetype comprised mostly of Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that share their respective type.



!!!Tropes associated with the Generaiders:

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!!!Tropes associated with the Generaiders:Generaider archetype:



* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.

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* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids Level/Rank 9 Generaiders being the player characters, and the Extra Deck monster—Jormungandr—being the boss bosses in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.



** BlowYouAway: Frodi, Generaid Boss of Swords is a WIND monster.

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** BlowYouAway: Frodi, Generaid Generaider Boss of Swords is a WIND monster.



** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.

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** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid Generaider of Delusion are LIGHT monsters.



** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.

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** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.



* KingMook: Continuing the RPG theme, this may be why the Level 9 Generaiders can work with not only other Generaiders, but also any monster that shares their Type.



* RealityWarper: At the cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that responds to a Generaid effect, and make each player draw a card instead.

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* RealityWarper: At the cost of discarding a card, Generaid Territory Generaider Boss Room can ''rewrite any card effect'' that responds to a Generaid Generaider effect, and make each player draw a card instead.instead.
* SixthRanger: Trias Hierarchia, which synergizes quite well with the archetype. It can Special Summon itself during the opponent's turn by Tributing the Tokens that Boss Stage creates. Boss Stage creating as many Tokens as possible also allows for Trias Hierarchia to activate its additional effects that require multiple Tributes. While Trias Hierarchia banishes itself when Special Summoned this way, it's a Level 9 monster, meaning it can be used as Xyz material for a Rank 9 Xyz monster, such as Jormungandr, then deatched to activate its effect, placing it into the Graveyard ([[LoopholeAbuse because an Xyz material is not on the field, it is not banished]]), where it can Special Summon itself and activate its effects again. This might be intentional, as Trias Hierarchia has a similar design to [[https://finalfantasy.fandom.com/wiki/Ultima_(Final_Fantasy_XII_boss) Ultima]] from ''VideoGame/FinalFantasyXII''. And with ''Final Fantasy'' being an RPG series, it fits in well with Generaider's RPG theme.



* SupportPartyMember: Loptr, Shadow of the Generaider Bosses. Its Level and ATK and DEF values are the same as the Tokens produced by Boss Stage. But it provides support for the archetype by Special Summoning the Level 9 Generaiders from the deck and buffing all Generaiders, itself and the tokens included, during the opponent's turn.



* ThemeNaming: Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Norse mythology.

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* ThemeNaming: Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Myth/NorseMythology.
** Loptr, Shadow of the Generaider Bosses continues the references to
Norse mythology.mythology, but is named after a god instead of a world ("Loptr" being another name for "Loki").
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* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.

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* MultiMeleeMaster[=/=]WalkingArmory: MultiMeleeMaster: Elma and Arsenal Summoner.

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%%* OurGoblinsAreDifferent



* OurGoblinsAreDifferent
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* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.

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No idea how I wrote all this and got the effects wrong. Apologies.


Each of the non-Ritual monsters when Special Summoned can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card. And all of the monsters can Special Summon other Impcantation monsters, either by being Normal Summoned (the non-Ritual monsters) or by revealing them from the hand, (the Ritual Monsters). This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out the proper Ritual Monster and Ritual Spell cards.\\\

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Each All of the monsters can Special Summon other Impcantation monsters, either by Special Summoning themselves from the hand by revealing a Ritual Monster or Ritual Spell in the hand (the non-Ritual monsters) or by revealing themselves from the hand, (the Ritual Monsters). In addition, each of the non-Ritual monsters when Special Summoned from the Deck can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card. And all of the monsters can Special Summon other Impcantation monsters, either by being Normal Summoned (the non-Ritual monsters) or by revealing them from the hand, (the Ritual Monsters). This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out the proper a Ritual Monster to summon and the corresponding Ritual Spell cards.to summon it with.\\\



** In order to summon a Ritual Monster, you need not only the monster, but the appropriate Ritual Spell, as well as monsters whose Levels total a certain number to tribute from your hand and/or field. Each Impcantation can summon other Impcantations, which have a wide variety of Levels, for the required tributes, which can in trun search for the appropriate Ritual Monsters and Ritual Spells.

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** In order to summon a Ritual Monster, you need not only the monster, monster in-hand, but also the appropriate Ritual Spell, as well as monsters whose Levels total a certain number to tribute from your hand and/or field. field whose Levels equal or exceed that of the Ritual Monster. Each Impcantation can summon other Impcantations, Impcantations for the required tributes, which have a wide variety of Levels, for the required tributes, and which can in trun also allows them to search for the Ritual Monster and its appropriate Ritual Monsters and Ritual Spells.Spell.



* BackFromTheDead: Crealtar can reveal itself in the hand to Special Summon a number of Impcantation monsters from the Graveyard whose total Level is 10.
* BackgroundBoss: Crealtar is a rare non-videogame example, being both the boss of the Impcantations and being in the background (or just "[[AnimateInanimateObject the background]]") of every Impcantation card.



* MeaningfulName: Most of the Impcantation monsters' names are indiciative of the objects they represent.

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* MeaningfulName: Most of the Impcantation monsters' names are indiciative indicative of the objects they represent.

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'''[[https://yugipedia.com/wiki/Impcantation Impcantation]]''', known as '''Deviritual''' in the OCG, is an archetype of LIGHT and DARK monsters that focus on Ritual Summoning. Each of the non-Ritual monsters when Special Summoned can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card. And all of the monsters can Special Summon other Impcantation monsters, either by being Normal Summoned (the non-Ritual monsters) or by revealing them from the hand, (the Ritual Monsters). This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out the proper Ritual Monster and Ritual Spell cards. The ease of using these effects, as well as the ability of their archetypal Ritual Spell, Impcantation Inception, to Ritual Summon any Ritual Monster, makes them easily splashable support for most Ritual-based archetypes.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/impcantationinception_sast_en_c_1e_copy.png]]
[[caption-width-right:350:''[[Theatre/{{Macbeth}} Double, double toil and trouble;\\
Fire burn and caldron bubble.]]'']]
'''[[https://yugipedia.com/wiki/Impcantation Impcantation]]''', known as '''Deviritual''' in the OCG, is an archetype of LIGHT and DARK monsters that focus on Ritual Summoning. \\\
Each of the non-Ritual monsters when Special Summoned can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on the card. And all of the monsters can Special Summon other Impcantation monsters, either by being Normal Summoned (the non-Ritual monsters) or by revealing them from the hand, (the Ritual Monsters). This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out the proper Ritual Monster and Ritual Spell cards. \\\
The ease of using these effects, as well as the ability of their archetypal Ritual Spell, Impcantation Inception, to Ritual Summon any Ritual Monster, makes them easily splashable support for most Ritual-based archetypes.



* AnimateInanimateObject: The Impcantation monsters are composed entirely of sentient objects. Crealtar's title of Impcantation Originator implies that it created the other Impcantations.

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* AnimateInanimateObject: The Impcantation monsters are composed entirely of sentient objects. Crealtar's title of Impcantation Originator implies that it created the other Impcantations.



* BadassNormal: Crealtar negates the effects of non-Ritual Impcantations while on the field, but also boosts their ATK by 2000, making them this.

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* BadassNormal: Crealtar negates turns the effects of non-Ritual Impcantations while on the field, but also boosts into this by boosting their ATK by 2000, making them this.2000 while negating their effects.



* {{Irony}}: Mandrake of folklore are said to scream when pulled out of the ground, hard enough to even cause death. In the artwork of Talismandra, the mandrake in the art is covering its ears due to the talisman's scream.

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* {{Irony}}: Mandrake of folklore are said to scream when pulled out of the ground, hard enough to even cause death. In the artwork of Talismandra, the mandrake in the art is covering its ears due to the talisman's scream.scream.
* TheLeader: Crealtar. Not only is it their boss monster, but its name and title of Impcantation Originator imply that it created the other Impcantations.

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'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.

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'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.
points.\\
\\



[[folder:Inca]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inca.png]]
[[caption-width-right:250:The Inca boss monsters: Sun Dragon Inti and Moon Dragon Quilla]]
'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.

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[[folder:Inca]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inca.png]]
[[caption-width-right:250:The Inca boss monsters: Sun Dragon Inti
[[folder:Impcantation]]
'''[[https://yugipedia.com/wiki/Impcantation Impcantation]]''', known as '''Deviritual''' in the OCG, is an archetype of LIGHT
and Moon Dragon Quilla]]
'''[[http://yugipedia.com/wiki/Inca Inca]]'''
DARK monsters are a series that focus on Ritual Summoning. Each of the non-Ritual monsters based when Special Summoned can search a Ritual Monster or Ritual Spell to the hand from the deck or the graveyard, depending on ancient Inca mythology. Their strategy is to summon their synchro the card. And all of the monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the can Special Summon other to revive. They were used Impcantation monsters, either by Rex Goodwin/Goodwin in being Normal Summoned (the non-Ritual monsters) or by revealing them from the ''Yu-Gi-Oh! 5D's'' anime.hand, (the Ritual Monsters). This allows them to easily set up Ritual Summons by bringing monsters to the field to tribute, along with searching out the proper Ritual Monster and Ritual Spell cards. The ease of using these effects, as well as the ability of their archetypal Ritual Spell, Impcantation Inception, to Ritual Summon any Ritual Monster, makes them easily splashable support for most Ritual-based archetypes.


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!!!Tropes associated with the Impcantation archetype:
* AnimateInanimateObject: The Impcantation monsters are composed entirely of sentient objects. Crealtar's title of Impcantation Originator implies that it created the other Impcantations.
* AssistCharacter: The main use of Impcantation cards is to slot them into other Ritual-based archetypes to ease the use of Ritual Summoning.
* AntiFrustrationFeatures: The archetype provides quite a few for Ritual Summons, which by their very nature are plagued by a number of weaknesses.
** In order to summon a Ritual Monster, you need not only the monster, but the appropriate Ritual Spell, as well as monsters whose Levels total a certain number to tribute from your hand and/or field. Each Impcantation can summon other Impcantations, which have a wide variety of Levels, for the required tributes, which can in trun search for the appropriate Ritual Monsters and Ritual Spells.
** Older Ritual Monsters are dead draws without the appropriate Ritual Spell in-hand. Impcantation Ritual Monsters have effects that activate in the hand, allowing them to still be useful without a Ritual Spell.
** Impcantation Inception is one of the very few Ritual Spells that can summon ''any'' Ritual Monster instead of being locked down to a single card or an archetype, with the only restriction being that the tributed monsters must be Impcantations. It can also recur itself back to the hand and Special Summon an Impcantation at the same time, at the cost of sending an Impcantation card from the hand or field to the Graveyard.
* BadassNormal: Crealtar negates the effects of non-Ritual Impcantations while on the field, but also boosts their ATK by 2000, making them this.
* BadBoss: Crealtar's artwork implies that it is one, with Crealtar itself looking rather menacing in the background, and the other Impcantations (save for Penciplume, which is absent) panicking.
* BewareTheSillyOnes: Impcantations don't look serious or threatening in their artwork (bar perhaps Crealtar), being cartoonish {{Animate Inanimate Object}}s. But you won't be laughing at them for long when they manage to summon powerful Ritual Monsters like Blue-Eyes Chaos MAX Dragon.
* CastFromHitPoints: You can reveal Chalislime in your hand to Special Summon an Impcantation from your deck. But if you don't perform a Ritual Summon the same turn you do so, you lose 2500 Life Points.
* TheDividual: Each Impcantation monster except for Crealtar is composed of two sentient objects.
* {{Irony}}: Mandrake of folklore are said to scream when pulled out of the ground, hard enough to even cause death. In the artwork of Talismandra, the mandrake in the art is covering its ears due to the talisman's scream.
* MeaningfulName: Most of the Impcantation monsters' names are indiciative of the objects they represent.
* NonIndicativeName: A few. Penciplume is clearly a fountain pen with a plume, not a pencil. And Candoll is a candle and its flame, with no doll in the art.
* PunnyName: The name of the archetype itself as well as each Impcantation monster is a combination of two words.
** Impcantation: '''Imp''' and in'''cantation'''.
** Penciplume: '''Penci'''l and '''plume'''.
** Candoll: '''Cand'''le and '''doll'''.
** Bookstone: '''Book''' and '''stone'''.
** Talismandra: '''Talisma'''n and '''mandra'''gora.
** Chalislime: '''Chali'''ce and '''slime'''.
** Crealtar: '''Crea'''tor and '''altar'''.
* RitualMagic: Well, they are a Ritual-based archetype. Though they also pull from the imagery of ancient rituals as well, using items like candles, spellbooks, and mandrakes.
* WeakButSkilled: The non-Ritual Impcations all have 0 ATK/DEF. However, their strength comes from their ability to easily set up Ritual Summons. They don't need to be strong when they can summon Ritual Monsters like Blue-Eyes Chaos MAX Dragon to do the heavy-lifting for them.
[[/folder]]

[[folder:Inca]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inca.png]]
[[caption-width-right:250:The Inca boss monsters: Sun Dragon Inti and Moon Dragon Quilla]]
'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.
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* EarlyBirdCameo: The artwork for "The Calm After the Ice Barrier's Storm" features younger versions of Gishki Emilia and Gishki Avance watching Ascalon off in the distance.


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* BookEnds: The artwork for The Calm After the Ice Barrier's Storm features younger versions of Gishki Emilia and Gishki Avance, mirroring the aftermath of the Duel Terminal sections as seen in Sacred Serpent's Wake and Zefra Providence.
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** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.

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** Bombarding Artillery Catapult Turtle being a Gaia support card is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
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[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToH F to H]] | '''I to L''' | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from I to L.

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[-[[Characters/YuGiOhCardGameAToC [-[[Characters/YuGiOhCardGameAToB A to C]] B]] | [[Characters/YuGiOhCardGameDToE D [[Characters/YuGiOhCardGameCToD C to E]] D]] | [[Characters/YuGiOhCardGameFToH F [[Characters/YuGiOhCardGameEToF E to H]] F]] | '''I '''G to L''' I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from I G to L.I.
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[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToH F to H]] | '''I to L''' | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from I to L.
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[[foldercontrol]]

[[folder:Gadget]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
[[caption-width-right:300:The original trio.]]
The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier. The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype represented by Ancient Gear Gadjiltron Chimera and Ancient Gear Gadjiltron Dragon. The second group of Gadget monsters are meant to act as support for the Morphtronic archetype

Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds.
----
!!!Tropes associated with the Gadgets:
* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gain the ATK of all monsters equipped to it.
* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes.
* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up.
* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
* DishingOutDirt: The majority of the Gadget are EARTH monsters.
* EnemySummoner: Gold and Silver Gadget can summon a level 4 or lower Machine monster when summoned.
* LightEmUp: Gold and Silver Gadgets are LIGHT monsters.
* MakingASplash: Gadget Arms is a WATER monster which makes sense since it appears to be partially based on a water gun.
* MiniMecha: Stronghold the Moving Fortress, Metal Hold, and Bootup Soldier-Dread Dynamo, which are piloted by the Gadgets.
* PlayingWithFire: Gadget Soldier.
* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".
[[/folder]]

[[folder:Gagaga]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagaga.png]]
[[caption-width-right:250:He's got Gagas in the deck...]]
The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.
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!!!Tropes associated with the Gagagas:
* BadassCape: Gagaga Cowboy.
* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
* CastingAShadow: The Spellcaster-Type monsters; Magician, Girl, Head, Mancer, Child and Sister are all DARK monsters.
* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
* ConfusionFu: The Gagaga monsters' effects to change their Levels allow them to Xyz Summon monsters with a wide range of Ranks, making it difficult to predict what they might pull from the Extra Deck.
* CuteWitch: Gagaga Girl and Gagaga Sister.
* DishingOutDirt: Gardna, Clerk, Cowboy, Samurai, and Caeser are all EARTH monsters.
* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
* JapaneseDelinquents: Most of the monsters are themed around this trope.
* KatanasAreJustBetter: Gagaga Samurai's weapon of choice.
* MsFanservice: Gagaga Girl is an Expy of the Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
* LuckilyMyShieldWillProtectMe: Gagaga Gardna, befitting his defensive effect.
* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
* SenpaiKohai: Gagaga Girl calls Gagaga Magician "(Gagaga) Senpai" in the original Japanese dub.
* TheTropeKid:
** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.
[[/folder]]

[[folder:Gagagigo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gagagigo2_9.png]]
[[caption-width-right:250:The heroes journey is not one paved with peaceful stones...]]
The story of '''[[http://yugipedia.com/wiki/Gigo Gagagigo]]''', or short '''Gigo''', is one of the longest and most complex told in the card game, told through card art and their effects with little flavor text. Once a young "Gigobyte" in service to the Charmers, he went on a long journey after meeting the hero Marauding Captain, wishing to aid in the fight against the Invader of Darkness. But the power he gained on his quest corrupted his mind and turned him evil, until he almost struck down his old friend, when he realized what he had become and redeemed himself.
----
!!!Tropes associated with Gagagigo:
* AlliterativeName: '''G'''iga '''G'''agagigo and '''G'''ogiga '''G'''agagigo. Try saying ''that'' five times fast.
* AlwaysSecondBest: Meta-example. Gogiga Gagagigo and Rabidragon are the second strongest Normal Monsters after Blue-Eyes White Dragon. And Gagagigo the Risen fell down to second place after a stronger Rank 4 Xyz Monster was released, Number 85: Crazy Box[[note]]which, admittedly, is hampered by being unable to attack[[/note]]. Also, even though Gogiga Gagagigo and Rabidragon are tied in terms of ATK, Rabidragon would be listed above him, since Gogiga Gagagigo has only 2800 DEF while Rabidragon has 2900 DEF. So, Gogiga Gagagigo has only the second highest combined sum of ATK and DEF of all Normal Monsters. To give him credit, Gogiga Gagagigo is the strongest Normal Reptile-Type Monster in the game.
* TheAtoner: Gagagigo the Risen is the redeemed Gagagigo, with all the power he had as Gogiga Gagagigo, but his mind and nobility restored.
* ArchEnemy: Invader of Darkness is this to him.
* BadassNormal: Gagagigo is a decent Level 4 Normal Monster with 1850 ATK. Giga Gagagigo is a strong Level 5 Normal Monster with 2450 ATK and with A Legendary Ocean, which levels down WATER monsters by 1, it can be Normal Summoned as a powerful 2650 ATK beater. Gogiga Gagagigo is a Level 8 Normal Monster with 2950 ATK, being the second strongest Normal Monster tied with Rabidragon. Gagagigo the Risen is also the strongest non-Effect Xyz Monster. Furthermore, Gogiga Gagagigo and Gagagigo the Risen are strongest Reptile-Type Monsters in the game.
* BashBrothers: With Marauding Captain.
* {{Bowdlerise}}: While Gagagigo himself is unedited, cards such as Stumbling and Absolute End have been edited to give him shorts.
* DubNameChange:
** From Jigobyte to Jigabyte.
** In the Japanese name "Kakusei no Yūshi Gagagigo" can be translated into "Awakened Hero Gagagigo". It's changed to "Gagagigo the Risen".
* CyberneticsEatYourSoul: As Giga Gagagigo and Gogiga Gagagigo, which was done to him by Kozaky.
* {{Cyborg}}: Giga Gagagigo, and the near fully robotic Gogiga Gagagigo.
* {{Expy}}: To ''Franchise/{{Digimon}}'':
** Gagagigo is one of Greymon.
** Gigobyte is Agumon (Child Form).
** Giga Gagagigo is [=MetalGreymon=] (Cyborg Form).[[note]]Specifically the original [=MetalGreymon=], which was Virus-type and had a sickly blue coloration as a result of the mechanization process.[[/note]]
** Gogiga Gagagigo is [=BlackWarGreymon=] (Corrupted Final Form).
** Gagagigo the Risen is [=WarGreymon=] (Pure Final Form).
* HeelFaceTurn: When he was about to give Freed a finishing blow, the Marauding Captain appears to protect Freed. Instead of following his corrupted instincts, Gogiga Gagagigo understands Marauding Captain's actions, and gives up on his quest for power, thus finally becoming the strong warrior of justice he once seeked out to be, [[http://yugipedia.com/wiki/Gagagigo_the_Risen Gagagigo the Risen]].
* HorribleJudgeOfCharacter: Gagagigo trusted Kozaky, not knowing he works for the Dark World Kingdom.
* LizardFolk: All versions of himself are humanoid lizard creatures.
* MakingASplash: The Gigo series cards are WATER monsters.
* MyGodWhatHaveIDone: In the game ''Yu-Gi-Oh! World Championship 2008'', this monster realized that he had lost everything because of his lust for power, and after finding this out it redeemed himself by stopping his quest for more power.
* ReptilesAreAbhorrent: Only Giga Gagagigo and Gogiga Gagagigo are vicious.
* {{Retcon}}: Since August/November 2005, it was believed that Gagagigo was the familiar depicted in Familiar-Possessed -- Eria's artwork. As of November 2014, it's revealed that it was actually Jigabyte.
* RidiculouslyCuteCritter: As Gigobyte.
* TheSoulless: Gogiga Gagagigo's soul is described as having long since collapsed.
* SpikesOfVillainy: As Giga Gagagigo and Gogiga Gagagigo.
* TookALevelInBadass: Cute but weak [[http://yugiohmint.com/search/Gigobyte Gigobyte]] becomes [[http://yugipedia.com/wiki/Jigabyte Jigabyte]], [[https://yugipedia.com/wiki/Awakening_of_the_Possessed_-_Gagigobyte Awakening of the Possessed - Gagigobyte]] and then [[http://images.yugiohmint.com/m/m0exdyf.jpg Gagagigo]], who is quite badass, but it's not enough for him - with help of cybernetics he turns into much more [[http://images.yugiohmint.com/n/n0o8r8w.jpg dangerous]] [[http://images.yugiohmint.com/a/a0igwx6.jpg forms]].
* WorldsStrongestMan: Gogiga Gagagigo and Gagagigo the Risen are the strongest Reptile-Type Monsters in the game.
* WorthyOpponent: To Freed the Brave Wanderer.
[[/folder]]

[[folder:Gaia Knight / Gaia The Fierce Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gaia_1.png]]
[[caption-width-right:250:The original Gaia The Fierce Knight]]
'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]''' is a series of cards, started by Gaia The Fierce Knight. Most members of this archetype have 2300 ATK and 2100 DEF, each with differing effects.

The '''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knights]]''' are a subseries revolving around Gaia shifting steeds and weaponry through various advanced forms of summoning.

Shoma Yusa uses a Gaia Knight deck in his duel against Des.
----
!!!Tropes associated with the Gaia Knights:
* BadassNormal: Gaia Knight, the Force of Earth is not only one of the strongest Level 6 Synchro Monsters, but one of the strongest non-Effect Synchro Monsters as well.
* BlackKnight: Gaia the Fierce Knight, Gaia, the Polar Knight.
* BladeOnAStick: Gaia's weapon changes appearances and sometimes he wields one or two, but he's always charging into battle with a lance.
* CoolHorse: Which is colored violet.
* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
* DivergentCharacterEvolution: After a series of Gaia Knights that focus on granting him cybernetics and new steeds, the latest additions to the series function as supporters to Black Luster Soldier.
* DragonRider: Several of the cards have Gaia riding dragons.
* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
* FusionDance:
** The original Gaia the Fierce Knight can be fused with Curse of Dragon to Form Gaia the Dragon Champion.
** Gaia Knight, the Force of Earth with any other non-Effect Synchro Monster becomes Gaia Drake, the Universal Force. Considering Gaia Drake is something of a portmanteau of Gaia and Naturia Leodrake, one of the potential Fusion Materials, and the latter is a Beast, which completes Gaia's fusion into a Beast-Warrior monster.
** Any "Gaia the Fierce Knight" monster can be fused with a dragon monster to summon Sky Galloping Gaia the Dragon Champion. Visually, the Dragon monster is Curse of Dragonfire.
** Gaia the Magical Dragon Champion can be summoned using any Gaia the Fierce Knight and a Level 5 Dragon. Its artwork shows that it's Magical Gaia the Fierce Knight riding atop of Cursed Dragon - Curse of Dragon.
* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
* JoustingLance: Gaia's primary weapons in most of his forms.
* KnightInShiningArmor: Gaia Drake, the Universal Force, and Gaia, the Mid-Knight Sun.
%%* LoopholeAbuse: The two retrains of Gaia the Dragon Champion have the ability to be treated as if they had the original's name while on the field, allowing cards that specify
* MechanicalHorse: Gaia Knight, the Force of Earth and Gaia Drake, the Universal Force.
* MythologyGag:
** The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
** Bombarding Catapult Turtle is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
* TookALevelInBadass:
** In his earliest form, Gaia was a monster with 2300 attack points that required two tributes to summon, making it an extremely inefficient card to play. Even in that state though, by fusing Gaia with the Curse of Dragon, you could get Gaia the Dragon Champion. Pretty much every copy of the card released since (Swift Gaia the Fierce Knight, Gaia Knight, the Force of Earth, Gaia Drake, the Universal Force, etc.) has had him take more levels each time and either made it easier for him to be summoned or granted additional abilities to compensate for his attack values, with some even doing both. He also [[TookALevelInBadass took another level]] as [[http://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]], who is the third Xyz Monster able to use Xyz Change.
* ThoseTwoGuys: Gaia, the Mid-Knight Sun and Gaia, the Polar Knight. They even have effects that support the other's Attribute.
[[/folder]]

[[folder:Gandora]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
[[caption-width-right:250:The Dragon of Destruction]]
'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.

Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series]].
----
!!!Tropes associated with the Gandora archetype:
* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Gigarays can also get rid of spells and traps.
* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.
* CastingAShadow: All Gandora monsters are DARK.
* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
* DoWellButNotPerfect: Zig-zagged. Gigarays's effect changes depending on how many Gandora monsters with different names are in your graveyard. At 3 or more, Gigarays banishes all cards in the graveyards as well as all other cards on the field. Without any Gandora cards in the graveyard, Gigarays can no longer use its field wipe ability. But on the other hand, banishing all cards in the graveyards can boost its ATK enough to take out the now-defenseless opponent's life points.
* FrickinLaserBeams: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their DEF.
* KillEmAll: The signature ability of Gandora monsters can get rid of ''all'' other monsters on the field.
* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition" don't exactly give off feelings of peace and happiness.
* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters that destroy everything around them. However, see DarkIsNotEvil.
* RequiredSecondaryPowers: None of the Gandora monsters have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by something.
* WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage and Giga Rays banishing the graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly attack the now-defenseless opponent to inflict massive damage with their boosted ATK.
* XtremeKoolLetterz: The second Gandora monster, Gandora-X the Dragon of Demolition.
[[/folder]]

[[folder:Gearfried]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/257px_releaserestraint_tf04_jp_vg.png]]
[[caption-width-right:257:Gearfried removing [[PowerLimiter his iron armor]].]]
'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is an armored knight with effects relying on Equip cards. In the anime they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength. Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his ace for his second deck.
----
!!!Tropes associated with Gearfried:
* AntiMagic: Phoenix Gearfried and Lightray Gearfried's effect.
* BarbarianHero: Gearfried the Swordmaster.
* BlackKnight: Gearfried the Iron Knight is one literally, with his black armor.
* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
* ElementalPowers:
** CastingAShadow: Gearfried the Red-Eyes Iron Knight is a DARK monster, fitting into the primarily DARK Red-Eyes archetype.
** DishingOutDirt: Gearfried the Iron Knight is an EARTH monster.
** LightEmUp: Gearfried the Swordmaster, Gilti-Gearfried the Magical Steel Knight, and Lightray Gearfried are all LIGHT monsters.
** PlayingWithFire: Phoenix Gearfried and God Phoenix Gearfried are both FIRE monsters.
* IAmNotLeftHanded: Release Restraint, which has Gearfried the Iron Knight take off his armor, turning him into Gearfried the Swordmaster.
* KnightInShiningArmor: Phoenix Gearfried and Lightray Gearfried.
* {{Necromancer}}: Gearfried the Red-Eyes Iron Knight, which can special summon Red-Eyes monsters from the graveyard.
* ThePhoenix: Phoenix Gearfried and God Phoenix Gearfried.
* PlayingWithFire: Phoenix Gearfried.
* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
* SingleStrokeBattle: Gearfried the Swordsmaster's effect, which destroys an opponent's monster when it's equipped with a Equip card.
* WalkingShirtlessScene: Gearfried the Swordsmaster.
[[/folder]]

[[folder:Geargia]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geargia.png]]
[[caption-width-right:250:Geargiagear Gigant XG. Any megazord]]
'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck, highlighted by their leaders Gear Gigant X and Geargiagear XG, who do both.

The archetype is featured in the Structure Deck: ''Geargia Rampage''.
----
!!!Tropes associated with the Geargias:
* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
* CoolCar: Geargiaccel
* {{Homage}}:
** Geargiganto X resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonXrosWars Xros Wars]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
* Their boss monsters are also fairly similar to Sentai/Power Rangers Megazords.
%%* MechanicalLifeforms
* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
* TheProfessor: In order to stop Dr. Gearck�s conquest of the entire world with the power of the evil gears called the �Warugiano”, Professor Kross created the Gear Heroes known as the �Geargias�!!!
* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
* RepetitiveName: Only on this archetype's Japanese pronounciation.
* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.
[[/folder]]

[[folder:Gem-Knight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gemknights.png]]
[[caption-width-right:250:Perfectly fusion summoned, as all things should be.]]
'''[[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]]''' are an archetype of gemstone-themed Warriors that rely on Fusion Summoning via Gem-Knight Fusion to quickly swarm the field with powerful Fusion cards, their cards also recycling other Gem-Knights from the Graveyard. Their leader is Gem-Knight Master Diamond. They are used by Masumi Kotsu/[[DubNameChange Julia Krystal]] in the ''Anime/YuGiOhArcV'' Anime.
----
!!!Tropes associated with the Gem-Knights:
* AllYourColorsCombined: The background and sword of Master Diamond's give off this vibe.
* AllYourPowersCombined: Master Diamond has numerous gemstones embedded on his sword, can be summoned with ''any'' three Gem-Knights as Fusion materials, and can take on the powers of other Gem-Knight Fusion monsters in the Graveyard.
* AscendToAHigherPlaneOfExistence: Crystal does this after the death of Tierra, Source of Destruction, as seen in "Zefra Providence". He takes Gem-Knight Lapis with him.
* TheAtoner: Gem-Knight Master Diamond atoned for his crimes as a Shaddoll by helping out the good guys.
* BackFromTheDead: During the third Duel Terminal storyline, Emilia brought Gem-Knight Master Diamond back from the dead by using the magic of the Gishki Aquamirror and the Nekroz Mirror on the corpse of El Shaddoll Grysta.
* BadassNormal: Zirconia is the only Gem-Knight Fusion monster to have no effect, but it packs 2900 ATK, only behind Lady Diamond in ATK, and tied with the leader Master Diamond (but with Master Diamond's effect, odds are Zirconia will have less ATK than him as well) .
* BigDamnHeroes: Following the above, the Gem-Knights show up and save the last few Gusto from death.
* BigGood: Master Diamond.
* ColorCodedStones: With the exception of Lazuli, each of the knights are colored after their namesake gems. Even then the jewel on Lazuli's chest is as blue as you'd expect.
* TheCorruption: Cairngorgon the Anti-luminescent Knight may be intended to represent the state of Crystal after the final battle against Gishki Zielgigas and Evilswarm Ouroboros. With Sophia defeated, the united Gem-Knights' transformation into Gem-Knight Master Diamond is beginning to fall apart. In the midst of this, Crystal appears to have been corrupted by the remnants of the Evilswarm virus and has either taken control of Master Diamond's crumbling body or reassembled his damaged body using the remains of his fallen comrades.
* DishingOutDirt: By default, since they're all EARTH monsters. In addition, Master Diamond, Emerald, Crystal, Zirconia, Alexandrite, Lazuli, Pearl, and Obsidian are all Rock-Type monsters.
* FallenHero: El Shaddoll Construct is a corrupted version of Gem-Knight Lapis and Cairngorgon/Shaddoll Core/El Shadoll Grysta is a fallen version of Gem-Knight Crystal/Master Diamond.
* FusionDance: This is their main gimmick. Gem Knights not only unleash their true power upon fusion, but they have many trap cards and alternative spell cards to enable fusion or, in the case of trap cards, keep up the assault with a brand new monster.
** Gem-Knight Lazuli fused herself with the 12 Constellar monsters to become Constellar Sombres in order to defeat Sophia, Goddess of Rebirth together with Evilswarm Kerykeion.
** Gem-Knight Master Diamond fused with the Stellarknights Sirius, Procyon, Capella and Rigel and the 2 Tellarings housing the souls of Constellar Aldebaran and Constellar Pollux to become Stellarknight Constellar Diamond. Then Stellarknight Constellar Diamond fused with Sombre and the remaining Stellarknights to become Tellarknight Ptolemaeus.
* GemstoneAssault: Mostly prominent with Gem-Knight Crystal and Master Diamond.
* HeroicSacrifice: During the final showdown with Ouroboros, Gem-Knight Pearl sacrificed himself to protect Constellar Ptolemy [=M7=] in Xyz Soul.
* KnightInShiningArmor: All of them.
* TheLancer: [[http://yugipedia.com/wiki/Gem-Knight_Zirconia Gem-Knight Zirconia]] is second-in-command of the Gem-Knights after Master Diamond.
* LetsFightLikeGentlemen: They value honor above everything else, and only got into fighting after being attacked repeatedly by the [[ProudWarriorRace Lavals]]. This is probably why they got so angry at the Evilswarm and Gishki as described above.
* LightEmUp: Seraphinite needs a LIGHT monster to be Fusion Summoned.
* MakingASplash: Sapphire, Iolite, Amethyst, and [[PunnyName Aquamarine]] are all Aqua-Type monsters.
* ManOfKryptonite: According to the artwork of [[http://yugipedia.com/wiki/Xyz_Reversal Xyz Reversal,]] Gem-Knight Pearl was this to Vylon Disigma - it has 100 more ATK, it was EARTH when Disigma had absorbed FIRE, WATER, and WIND monsters, and it has no effect, meaning Disigma can't absorb it.
* PlayingWithFire: Ruby, Citrine, Garnet, and Sardonyx are all Pyro-Type monsters.
* PowerGivesYouWings: Phantom Quartz is a Link counterpart of Crystal containing the power of the Zefra as seen by his wings in his card art.
* RainbowMotif: As the archtype is partly a homage to the Crystal Beasts this is a given. Specifically in Master Diamond's sword and artwork.
* RoaringRampageOfRevenge: When the Gishki attempt to wipe out the Gusto with chemical weapons of some sort, the Gem-Knights get very, very angry.
* RockThemeNaming: Most of them are named after gemstones.
* ShockAndAwe: Topaz, Toumaline, Amber, and Prismaura are all Thunder-Type monsters.
* ShoutOut:
** To the [[Anime/YuGiOhGX Elemental HEROes, Crystal Beasts]], and to the Franchise/PowerRangers[=/=]Franchise/SuperSentai series.
** Unintentional but, many have noted the similarities between the Gem-Knights and the [[WesternAnimation/StevenUniverse Crystal Gems]].
* TheSmurfettePrinciple: [[http://yugipedia.com/wiki/Gem-Knight_Lazuli Gem-Knight Lazuli]] was the only female among the Main Deck monster group. However, in ''ARC-V'', they introduced a new female member, Gem-Knight Lapis, who is said to be a great friend with Lazuli, and they can even form a Fusion Monster, Gem-Knight Lady Lapis Lazuli. Gem-Knight Seraphinite was the only female Fusion Monster of the group (until ''ARC-V'' came with two new female Fusions).
[[/folder]]

[[folder:Generaider]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/generaid.png]]
[[caption-width-right:250:If you're wondering why you're hearing boss music …]]
'''[[http://yugipedia.com/wiki/Generaider Generaiders]]''' are an archetype comprised mostly of Level 9 monsters with various Types and Attributes. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card and use their effects to control the fight. The archetype has several cards that are able to make the opponent draw in order to help activate said effect. The aforementioned Main Deck monsters also simultaneously act as support for the archetype as well as for monsters that share their respective type.
----
!!!Tropes associated with the Generaiders:
* AntiMagic:
** Boss Room is an unusual exemple in that instead of negating a card or effect, it allows the player to discard a card to instead change the activated effect to one that makes both players draw a card
** By tributing two Generaiders and/or Spellcasters, Haar can negate the activation of a card or effect and destroy that card.
* BackFromTheDead: Hela can Tribute a Zombie or Generaider to summon another Zombie or Generaider from the Graveyard in its stead.
* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Main Deck Generaids being the player characters, and the Extra Deck monster—Jormungandr—being the boss in question to be battled. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.
* ElementalPowers: The Main Deck Generaids encompass all six Attributes:
** BlowYouAway: Frodi, Generaid Boss of Swords is a WIND monster.
** CastingAShadow: Hela, Generaider Boss of Doom and Harr, Generaider Boss of Storms are DARK monsters.
** DishingOutDirt: Dovelgus, Generaider Boss of Iron and Jormungandr, Gneraider Boss of Eternity are EARTH monsters.
** LightEmUp: Mardel, Generaider Boss of Light and Utgarda, Generaid of Delusion are LIGHT monsters.
** MakingASplash: Nidhogg, Generaider Boss of Ice is a WATER monster.
** PlayingWithFire: Naglfar, Generaider Boss of Fire and Loptr, Shadow of the Generaider Bosses are both FIRE monsters.
* HoistByHisOwnPetard: The main drawback of this archetype. While it can force the opponent to mill cards per the game's limit to hand size—which can be altered via certain cards, but very few such cards exist—it also runs the risk of not only subjecting ''you'' to the same treatment, but also giving the opponent exactly the card they need to turn the game around.
* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens but those will be destroyed when then turn ends. Their main purpose is to serve as tribute fodder for the effects of the Generaider Bosses.
* NoSell: Generaider Boss Loot prevents the opponent from targeting Generaider Effect Monsters for attacks while the player controls a Token.
* RealityWarper: At the cost of discarding a card, Generaid Territory can ''rewrite any card effect'' that responds to a Generaid effect, and make each player draw a card instead.
%%* SnakesAreSinister: Jormungandr, natch.
* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times the number of materials attached to it. Its second effect can, once every turn, force each player to not only draw 1 card, but to attach 1 card from their hand or field to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
** Loptr grants all Generaiders on the field, himself included, an extra 1000 ATK/DEF during the opponent's turn.
* ThemeNaming: Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Norse mythology.
[[/folder]]

[[folder:Genex]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/genexcontroller_tshd_en_c_ue.png]]
[[caption-width-right:250:Genex Controller, the lifeblood of the deck...mostly.]]
'''[[http://yugipedia.com/wiki/Genex Genex]]''' is an archetype of Machine-Type monsters with various effects. It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up. Their strongest cards include Genex Ally Triarm and Genex Ally Triforce, Synchro Monsters that gain different effects depending on the Attributes of the Synchro Materials used to summon them.
----
!!!Tropes associated with the Genex:
* CoolTrain: Locomotion R-Genex.
%%* CombiningMecha
* CripplingOverspecialization: The Genex Ally cards are almost entirely based on supporting other Duel Terminal archetypes, including Bellflame to Neo Flamvell, Solid to Ice Barriers, Duradark to Allies of Justice, or Reliever to Naturia. Some of them can do it serviceably, but it makes playing Genex Allies on their own borderline impossible.
* DarkIsNotEvil: The Genex Ally sub-archetype.
* ElementalPowers: Coincindentally, four of those Synchros that require Genex Controller as the Tuner have the 4 basic Elements - Hydro is WATER, Thermal is FIRE, Geo is EARTH, and Windmill is WIND.
** BlowYouAway: Genex Blastfan, Genex Ally Birdman, R-Genex Accelerator, R-Genex Turbo, Vindikite R-Genex, and Windmill Genex.
** CastingAShadow: The Genex Ally sub-archetype, Locomotion R-Genex, R-Genex Oracle and R-Genex Overseer.
** LightEmUp: Genex Neutron, Genex Power Planner and Genex Solar.
** DishingOutDirt: Genex Gaia, R-Genex Crusher, R-Genex Ultimum, R-Genex Magma and Geo Genex.
** MagmaMan: Genex Ally Volcannon.
** MakingASplash: Genex Undine and Hydro Genex.
** PlayingWithFire: Genex Furnace, R-Genex Magma, Genex Ally Bellflame, and Thermal Genex are FIRE monsters.
* {{Homage}}: Many of the "Genex Ally" monsters have resemblance to characters from the Megaman series. Also, they all have similar poses to the Robot Masters. "Genex Ally Duradark" has resemblance to Megaman, while "Genex Ally Remote" has resemblance to Galaxy Man, etc.
* MeaningfulName:
** The "Ally" part of "Genex Ally" may refer to the fact that some of them can be used in conjunction with other archetypes (like Bellflame with Neo Flamvell, Reliever with Naturia and "Triforce" with Worm). The compatibility of some depends on the Attribute of the Synchro Material Monsters used to Summon them.
** Genex Ally Triforce and Genex Ally Triarm have 3 special effects and they gain one, depending on which monsters you used for their Synchro Summons.
** Thermal Genex's effect reflects on its name. Thermal energy heats things up but can give off harmful radition which explains its burn damage effect.
** Hydro Genex's reflects on its name. Hydro meaning water is used to rehydrate the body which explains its healing effect.
** In the OCG, the Flamvell archetype is called Frembell. Genex Ally Bellflame's name is a play on the Frembell archetype.
* MechanicalLifeforms: All Genex monsters are machines, although only a small number of them are Machine-type.
* NotTheIntendedUse: Since Undine's effect require you to dump a WATER monster to the Graveyard as a cost, she works wonderfully with the Atlanteans, who love being sent to the Graveyard as a cost. If you play the Sekka Mermail Atlantean variant, you can use Sekka's Light's effect to shuffle Controller back to the deck to use Undine's effect again.
* PunnyName: Vindikite R-Genex is a play on the words "Vindicate" and "Kite". Kite makes sense as it is a WIND monster and its body shape resembles that of a kite.
* ThemeNaming: Genex monster names resemble several forms of energy development (hydroelectric, geothermal, solar, etc).
* ZergRush: The "R-Genex" focus heavily upon swarming to better enable Synchro Summons.
[[/folder]]

[[folder:Ghostrick]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ghostrick.png]]
[[caption-width-right:250:Tender lumplings everywhere, Life's no fun without a good scare.]]
'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their leader is the Xyz monster Ghostrick Angel of Mischief.
----
!!!Tropes associated with the Ghostricks:
* AchillesHeel: Most of their defensive cards rely on flipping enemy monsters face-down. This was well and good until the introduction of Link Monsters, which ''cannot'' be flipped face-down.
* AllLoveIsUnrequited: The artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
* BandageMummy: Ghostrick Mummy.
* BedsheetGhost: Ghostrick Specter.
* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
* BigfootSasquatchAndYeti: Ghostrick Yeti.
* {{Bowdlerize}}: Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG. Ditto for Ghostrick Datenshi/Spoiled Angel, whose name was going to become the equally cringe-worthy "Dorklord". Fortunately, it seems that Konami has caught on to how terrible the proposed name was going to be, [[AuthorsSavingThrow and renamed her to "Ghostrick Angel of Mischief" instead]].
* CatGirl: Ghostrick Nekomusume.
* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
* CuteGhostGirl: Yuki-onna and Mary.
* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Witch and Nekomusume.
* CuteWitch: Witch of the Ghostrick.
* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
* FrankensteinsMonster: Ghostrick Stein.
* GrimReaper: Ghostrick Skeleton.
* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
* HandHidingSleeves: Yuki-onna has the "cutesy" variety.
* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
* HauntedHouse: The archetype's Field Spell.
* HeadlessHorseman: Ghostrick Dullahan.
* HornyDevils: Socuteboss is a succubus.
* AnIcePerson: Yuki-onna and Frost.
* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
* LivingToys: Ghostrick Doll.
* LongGame: Ghostrick psychology in a nutshell. They're evasive, defensive, and tricky, often referred to as a bit of a trolling deck to the unprepared. However, it takes time to build up those moves and time to execute some of their more complicated plots. It's not a deck that wins duels quickly.
* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
* PeekABangs: Mary's right eye is covered by her hair.
* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
* ShoutOut: The Ghostricks are various famous monsters and demons.
* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding.
* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.
[[/folder]]

[[folder:Gimmick Puppets]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gimmickpuppet.png]]
[[caption-width-right:250:Number 40: Gimmick Puppet of Strings, showing off the archetypes two major gimmicks: Puppetry, and nightmare fuel.]]
'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in the ''Yu-Gi-Oh! ZEXAL'' anime. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.
----
!!!Tropes associated with the Gimmick Puppets:
* BladeBelowTheShoulder: Gimmick Puppet Scissor Arms.
* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in [=ZeXal=], it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
* CreepyDoll: Princess and Dreary Doll
* CripplingOverspecialization: They're pretty good at churning out Rank 8 Xyz Monsters... and that's about it. Their Main Deck monsters are universally garbage on their own, they lack good ways to make other Ranks (barring a handful of Level 4 monsters), and they have no cards to facilitate other types of Summons, so if you can lock down their Xyz Summoning they're pretty much screwed.
* DemonicDummy: Number 15 turns it's victims into headstones.
* GoodCounterpart: "Number 88: Gimmick Puppet of Leo"'s ability and appearance are also the opposite of "Gimmick Puppet: Giant Grinder" and "Heaven's String". While most "Gimmick Puppets" have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike "Giant Grinder" and "Gimmick Puppet of Strings", this card does not involve destroying monsters or inflicts damage at the opponent. Instead this card involves winning through a peaceful method.
* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series Castlevania.
* HoistByHisOwnPetard: It's possible to do just this against Gimmick Puppet of Leo; since you can activate cards in response to his effect, it's quite possible to play, say, Enemy Controller in response and gain control of it as its effect activates... winning the Duel for you.
* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
* KingOfBeasts: Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the "Gimmick Puppets", just like the lion is said to be the king of the jungle.
* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
* PerversePuppet: The entire archetype appears to be this.
* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
* SinisterScythe: Gimmick Puppet Twilight Joker
* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other "Gimmick Puppets" to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
* WeakButSkilled: "Gimmick Puppet" monsters don't have high ATK (the strongest being the level four "Gimmick Puppet Egg Head"), but have effects ranging from stalling, swarming and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy seems to be taking advantage of the opponent's monsters with high ATK to deal Effect Damage with their ace monsters, "Number 40: Gimmick Puppet of Strings" and "Number 15: Gimmick Puppet Giant Grinder". "Number 88: Gimmick Puppet of Leo" offers an alternate victory strategy with its effect.
** Having said that, if you can prevent them from XYZ summoning, there's not a lot else they can do unless the player's trap/spell lineup has an answer for it.
* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up.
[[/folder]]

[[folder:Gishki]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gishkinoellia_ha06_en_sr_1e.png]]
[[caption-width-right:220:Noellia, leader of the Gishki. Not exactly in the running for a "mother of the year" award.]]
'''[[http://yugipedia.com/wiki/Gishki Gishki]]''', called '''Ritua''' in the OCG, are a series of WATER monsters and a revival of the once-dead Ritual Monster idea. They search out their Ritual monsters and the universal Ritual card Gishki Aquamirror from the deck to quickly Ritual Summon them, and can recycle the Mirror and Ritual Monsters from the Graveyard. The strongest of them is Gishki Zielgigas.
----
!!!Tropes associated with the Gishki:
* BabiesEverAfter: Avance and Emilia go on to start their own family.
* BackFromTheDead: Evigishki Zealgigas is Steelswarm Hercules brought back with a Gishki ritual.
* TheCorruption: Gishki Psychelone is an Verz/Evilswarm-infected Gishki Noelia.
* CameBackWrong: Disigma absorbed a ton of people, and among them was both Emilia's spirit and her body, Avance tried to revive her, and discovered the Photomirror. He tried to use this to revive Emilia, but it failed. The failure rebounded in him turning into an unstable monster that fused with the incomplete spirit of Emilia that was called back, turning into Levianima. The Photomirror on the monster's chest shows Emilia's form.
* CurtainsMatchTheWindow: Gishki Ariel, Gishki Noelia and Gishki Emilia
* CuteGhostGirl: Gishki Emilia and Gishki Natalia
* CuteWitch: Gishki Ariel, Gishki Emilia and Gishki Natalia
* DefectorFromDecadence: Noellia walked out on the Ice Barrier when they decided to release [[EndOfTheWorldAsWeKnowIt Trishula.]] [[SubvertedTrope However]] the Gishki, and [[EvilMatriarch Noellia]] in particular, go on to be [[FinalSolution far]], [[TheQuisling far]] [[YouHaveOutlivedYourUsefulness worse]] than the Ice Barrier tribe ever were.
* DeflectorShields: In the artwork for Spell Wall, "Gishki Noellia" is seen using her magic to protect "Gishki Emilia" and "Gishki Avance" (Those 3 are spellcasters) from "Gishki Zeilgigas". Said magic shield that "Noellia" is using is similar to the symbol of "Ice Barrier".
* DubText: Interestingly when you compare the original OCG artwork to the censored TCG artwork of Aquamirror Cycle, the OCG artwork shows Gishki Emilia in pain but having survived the forced ritual summoning events of "Aquamirror Illusion", while the TCG artwork seems to show that she's dead from the [[DiesWideOpen neutral expression on her face]].
* EnemyMine: In an attempt to fight the Steelswarm and Vylon; then a villainous variant when they join forces with the Verz/Evilswarm.
* EvilRedhead [[EvilMatriarch Matriarch]]: Noellia used Emilia, her own daughter, in a ritual and forced her to become Evigishki Gustkrake because she felt that her daughter wasn't productive enough for the Gishki cause. She also betrayed the other tribes and joined the Evilswarm. As in, she sacrificed the Lavals to revive Steelswarm Hercules as Evigishki Zealgigas, went on a genocidal purge of the Gusto which only got stopped by the Gem-Knights saving the last few Gusto, and in general ''joined the genocidal zombie virus bent on killing/corrupting all life on the planet.'' [[RedemptionEqualsDeath Eventually, she was purified of her corruption, leading her to sacrifice herself to revive her daughter.]]
* FishPeople: Most of them.
* FurryFemaleMane: Evigishki Levianima and Evigishki Tetrogre. It's supposed to indicate how the Gishki rituals has changed them into more powerful forms.
* FusionDance: Lavalval Chain is a fusion of Gishki Chain and a Lvl. 4 Lavalval monster, Evigishki Levianima is a fusion between Gishki Avance and Gishki Beast, Evigishki Tetrogre is a fusion between Vylon Tetrah and Gishki Noelia, Gem-Knight Pearl is a fusion of Gishki Shellfish and Gem-Knight Amber and Evigishki Merrowgeist is a fusion between Gishki Emilia and Musto, Priest of Gusto.
* GoneHorriblyWrong: Natalia and Noellia summoned the Steelswarm to fight the Fabled, but that backfired as Natalia lost her life.
** Happened again when Avance tried to revive Emilia using the power of Photomirror/Soulmirror.
* HeelFaceRevolvingDoor: Exactly who's side they're on depends on whether Noellia's leading them and just how much she's being influenced by the Evilswarm. Without her, they're firmly on "Face", but otherwise... it can be a toss-up.
* HumanoidAbomination: Evigishki Gustkrake and Evigishki Mind Augus
* IdenticalStranger: Erial was an orphan from the rampage of Trish during the Fabled war. She doesn't seem to be related to Eria the Water Charmer.
* KeepItForeign: Ritua (OCG) --> Gishki (TCG). The OCG name is a corruption of the English word ''Ritual'', while the TCG name is a corruption of the Japanese word ''Gishiki'', which means "Ritual". This was probably necessary so cards with 'Ritual' in their names wouldn't accidentally become part of the archetype.
* LiteralSplitPersonality: Aquamirror Illusion is Emilia using its power to separate her spirit from her physical body. Her spirit eventually turned into Merrow-Geist while her physical body became Gustkrake
* LostInTranslation: Going by Gustkraken's Japanese name, gastkraken is made of Ghast (an old english for Ghost) and Kraken. But when the english name came in, ghast become gust referring to wind instead of referring to soul or spirit like other Ritual monsters is the group.
* MakingASplash: Everyone except Lavalaval Chain.
* MeaningfulName: Gishki Reliever's effect is somewhat analogous to its name. In baseball, you call relief pitchers to the field (Normal Summon this card), and then return the existing starter to the dugout (Return one monster you control back to your hand).
* MultiarmedAndDangerous: Evigishki Zealgigas.
* TheQuisling: In the Duel Terminal storyline when the Verz/Evilswarm invaded, the Gishkis allied themselves with them.
* OurMermaidsAreDifferent: Evigishki Merrowgeist.
* {{Prequel}}: Mirror Master of the Ice Barrier is a younger Gishki Noellia.
* RedemptionEqualsDeath: Breaking free from the control of the Evilswarm, Noellia regretted all the she had done, and broke the Photomirror's spell, freeing Avance. She then sacrificed herself to use the Aquamirror Cycle and revive Emilia. As she was doing this Zielgigas got attracted by the power of the Ritual and tried to attack them. Using the last of her power in Spell Wall, Noellia defeated him. Before finally passing on, she passed on the Aquamirror to Avance and Emilia.
* ReligionOfEvil: Their evilness [[HeelFaceRevolvingDoor comes and goes]] throughout the Duel Terminal storyline, but thematically, they're an evil cult that summons {{Eldritch Abomination}}s.
* StartOfDarkness: The incident that made Natalia die happened when Natalia and Noellia were researching for a way to defeat the Fabled without using Trishula. Natalia accidentally called out the Steelswarm, couldn't control them, and died. During Noellia's grief, she was consumed by the Steelswarm
[[/folder]]

[[folder:Gladiator Beasts]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gladiatorbeast.jpg]]
[[caption-width-right:250:There's no pollice verso awaiting you in this deck.]]
'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of mostly Beast-Warrior-Type and Winged-Beast-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Domitianus. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.
----
!!!Tropes associated with the Gladiator Beasts:
* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Bestiari and Octavius can destroy a spell or trap card, Heraklinos lets you discard cards to negate spell and trap cards and Domitianus can negate monster effects.
* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
** Chaos Impact's latest support makes this trope extend to the opponent as well. Gladiator Naumachia's first effect forces every enemy monster to attack if able while you control a Gladiator Beast, and its second effect buffs a Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you choose which of your monsters the opponent attacks—which, given that Domitianus already has 3500 ATK, tends to be a quick decision if both cards are in your control.
* BadassArmfold: Nerokius.
* BatOutOfHell: Nerokius again.
* FishPeople: Murmillo.
* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
** 2 Gladiator Beasts = Essedarii
** Bestiari + 1 other Gladiator Beast = Gyzarus
** Laquari + 2 other Gladiator Beasts = Heraklinos
** Spartacus + 1 other Gladiator Beast = Gaiodiaz
** 3 Gladiator Beasts = Nerokius
** Vespasius + 2 other Gladiator Beasts = Domitianus
** Augustus + 2 other Gladiator Beasts = Andabata
** 2 level 5 or higher Gladiator Beasts = Tamer Editor
* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
* LizardFolk: Retiari and Secutor.
* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
* NobleBirdOfPrey: Bestiari, Gyzarus, Lanista and Octavius.
* NoSell: Nerokius prevents the opponent from activating cards or effects while it's battling, and can't be destroyed by battle either. Chaos Impact later added Gladiator Rejection, which prevents the enemy's card effects from targeting any friendly Gladiator Beasts, except during the Battle Phase.
* OurCentaursAreDifferent: Equeste and Sagittari.
* PantheraAwesome: Alexander, Laquari, Heraklinos, Samnite, Tygerius and Attorix.
* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman warriors (such as Octavius, Spartacus, and Tiberius).
* TyrannosaurusRex: Spartacus and Gaiodiaz.
[[/folder]]

[[folder:Goblin Attack Force]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goblinattackforce.png]]
[[caption-width-right:250:You ended up in the wrong neighborhood, pal.]]
The '''[[http://yugipedia.com/wiki/Goblin Goblin Attack Force]]''' is a series of monsters that usually, but not always, are Warriors and Fiends. Appearing in many forms and outfits such as ninjas, knights, and bandits, the Goblin Attack Force usually boasts high power or a handy special effect to help them in battle. The problem is what comes after, because they universally switch to Defense Position after attacking, and most of them have 0 DEF.
----
!!!Tropes associated with the Goblin Attack Force:
* ActuallyFourMooks: They are five monsters in one card.
* ButtMonkey: Interestingly, on some card artwork, Goblin Attack Force is used as the butt of jokes, usually receiving detrimental effects or being attacked. They are also often [[ArtShift drawn in a more cartoonish style]]. This is likely a reference to Goblin Attack Force's vulnerability after attacking.
* CacophonyCoverUp: Goblin Decoy Force
* CripplingOverspecialization: Goblin Pothole Squad exists only to negate "Trap Hole" cards, if the opponent does not use them, this makes Goblin Pothole Squad a useless 1500 ATK monster.
* DropTheHammer: On the receiving end of a huge mallet in the artwork of Hammer Shot.
* EliteMooks: Elite Goblin Attack Force. While they're actually 100 ATK ''weaker'' than the regular Goblin Attack Force, they make up for it by being slightly more resilient after attacking.
* GlassCannon: The original Goblin Attack Force boasts a massive 2300 ATK, one of the highest among level 4 or lower monsters. However, they switch into Defense Position after attacking, and likely won't survive long enough to attack again with 0 DEF. Goblin Elite Attack Force downplays this with 1500 DEF; while it certainly makes them more survivable than the regular Goblin Attack Force, they're still not very hard to kill.
* HeroWorshipper[=/=]IrritationIsTheSincerestFormOfFlattery: In artwork for Goblin Marauding Force, one of the Goblins strikes the same position as "Marauding Captain"; a similarity noted in the card's name.\\
Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters.\\
This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* KnightInShiningArmor: Elite Goblin Attack Force.
* NinjaZombiePirateRobot: Goblin Black Ops are goblin ninjas.
* OhCrap: Their reaction to Marauding Captain invading their base, as seen in Prepare to Strike Back and Attack on GHQ.
* PuppeteerParasite: Shown in Mass Hypnosis which was done to them by A-Counters.
* OurGoblinsAreDifferent
* SchizoTech: In the artwork of Goblin Recon Force, they are shown using headsets and night goggles. The setting is usually believed to take place in the medieval times, as the other Goblin Attack Force variants use medieval weaponry.
* ShrinkRay: Victims of one in the artwork of Micro Ray.
* SuperDeformed: Toon Goblin Attack Force.
* TakenForGranite: Done to them in the artwork of Medusa Worm.
* ThisLooksLikeAJobForAquaman: A single "Goblin Pothole Squad" can devastate the entire "Fascinating Fiend" strategy since they prevent the activation of "Trap Hole" cards without negating anything.
[[/folder]]

[[folder:Gorgonic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gorgonicguardian.png]]
[[caption-width-right:250:Gorgonic Guardian.]]
The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.
----
* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
* DishingOutDirt / RockMonster: All of them are Rock-Type monsters.
* {{Golem}}: Gorgonic Golem obviously.
* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
* HellHound / MultipleHeadCase: Gorgonic Cerberus of course.
* LivingStatue: All Gorgonics qualify.
* OurGhoulsAreDifferent: Gorgnic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
* SnakePeople: Gorgnic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.
[[/folder]]

[[folder:Gouki]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gouki.png]]
[[caption-width-right:250:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.
----
!!!Tropes associated with the Gouki:
* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
* DishingOutDirt: On account of being EARTH monsters.
* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
* StatusAilment: The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.
[[/folder]]

[[folder:Goyo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/goyoking_bosh_en_r_1e.png]]
[[caption-width-right:220:Mr. Steal yo cards]]
The '''[[http://yugipedia.com/wiki/Goyo Goyo]]''' are a group of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio in ''5D's'' and by members of the Security in ''ARC-V''.
----
!!!Tropes associated with the Goyos:
* BreathWeapon:: Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
* DefeatMeansFriendship: As stated above, the Goyo monsters have an effect that allows their player to take control of monsters they defeat. However, this ability is depicted in the anime as holding the defeated monster captive.
* DishingOutDirt: All of the Goyo monsters are EARTH monsters.
* FusionDance: Goyo Emperor is a Fusion Monster that can be summoned by fusing two EARTH Warrior-Type Synchro Monsters.
* KingMook: Goyo King.
* {{Nerf}}:
** Any battle damage inflicted by the monster Special Summoned with Goyo Predator's effect is halved during the turn it was summoned. This restriction wasn't present in the anime.
** The first effect of Goyo Emperor do not work on Pendulum Monsters since they are not sent to the graveyard when destroyed. This was not the case in the anime, due to the effect being slightly different.
* StatusBuff:
** For each other EARTH Warrior-Type Synchro monster, Chaser's ATK is increased by 300.
** If he's targeted for an attack, Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type.
** Goyo King gains 400 ATK for each EARTH Warrior-Type when he declares an attack on a monster.
* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF, but his effects are quite useful since he can summon other copies of himself from the Extra Deck and increase his ATK in case he is attacked.
[[/folder]]

[[folder:Greed]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/but_what_does_it_do.png]]
[[caption-width-right:300:The one and only Pot of Greed.]]
The '''[[http://yugipedia.com/wiki/Greed_(series) Greed]]''' series tells the story of the Goblin of Greed, once a wealthy goblin who lost his fortune and is trying to work his way back up in the world. Hard work is out of the question though, he's out to steal the Pot of Greed archetype of cards (Jar of Greed, Pot of Duality, etc.) and use them to get his fortune back.
----
!!!Tropes associated with Greed:
* BoringButPractical: Most of the Greed cards are simple in effect: draw one or more cards. And because ''Yu-Gi-Oh!'' does not require juggling any sort of resources to play cards, your ability to make plays is limited solely by the number of cards you can draw. Suffice it to say, there's a very good reason why Pot of Greed has been banned since forever, with many more Spell Cards in the series becoming staples at various points.
* ButtMonkey: Although Goblin of Greed deserves it.
* FailureIsTheOnlyOption: No matter how hard Goblin of Greed tries to get rich, something bad happens to him and he loses his money.
* FatBastard: Goblin of Greed
* {{Foreshadow}}: Both "Pot of Greed" and "Pot of Generosity" are featured on "Asleep at the Switch", where they are seen about to be destroyed by "Dream Clown" and "Swarm of Scarabs" foreshadowing Pot of Greed's destruction. "Shard of Greed" could be what leads to "Generosity" and "Greed" being repaired into "Pot of Duality".
* GoodCounterpart: Pot of Generosity is considered to be the opposite counterpart of "Pot of Greed" as Greed is to take(draw cards) and Generosity is to give(return cards). Their status is also opposite as Pot of Greed is Forbidden but this card is Unlimited.
* {{Greed}}: Well, duh. Pot of Greed, Goblin of Greed, Jar of Greed... need we go on?
* HereWeGoAgain: At the Dark Factory of Mass Production, he tries to steal the Pots of Greed lurking within it.
* HonestJohnsDealership: As Upstart Goblin
* LostInTranslation[=/=]{{Pun}}
** The word "Kame" in Japanese means both "Turtle" and "Jar", so Jar Turtle's Japanese name is a pun.
** Moray of Greed's Japanese name is a pun on the words utsubo ("eel") and tsubo ("pot").
** Pot of Duality contains the combined names of "Pot of Greed" and "Pot of Generosity" as it can be seen on this card's Japanese name as "Pot of Greederosity".
* MadeASlave: Goblin of Greed angered an important aristocrat presumably by either being caught stealing the pot or offering him the stolen Pot of Greed and was placed into slavery.
* RoboticAssemblyLines: Works at the Dark Factory of Mass Production to get his money back.
* SelfParody: Greed Grado's artwork looks a lot like "Synchro Change", just with "Pot of Greed" replacing "Colossal Fighter".
* StoneWall: Jar Turtle has 2100 DEF, but only 200 ATK.
* TookALevelInBadass: According to Master Guide 2, the "Avatar of the Pot" is not a man wearing a pot on his head, and is actually the perfect evolution of the "Pot of Greed".
[[/folder]]

[[folder:Gravekeeper's]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper.png]]
[[caption-width-right:250:Your graveyard is sacred. Don't go defiling it.]]
The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard. Their leader was once the Gravekeeper's Chief, but later support brought in the stronger Gravekeeper's Visionary and Gravekeeper's Oracle.

The archetype is featured in the Structure Deck: ''Marik Ishtar''.
----
!!!Tropes associated with the Gravekeeper's cards:
* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
* AntidoteEffect: Gravekeeper's Spy is not just used in Gravekeeper's decks. In fact, it is used moreso outside of Gravekeeper's decks. Most people will put two "Gravekeeper's Spy" into their deck simply to search one out with the other, creating a wall of 1 or 2 2000 DEF monsters.
* AuthorityEqualsAsskicking: Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
* BaldOfAwesome: Gravekeeper's Recruiter and Gravekeeper's Guard
* BadassBeard: Gravekeeper's Chief and Gravekeeper's Visionary
* BlackMagic: They're all Spellcasters. [[MagicKnight Even cards like Cannonholder and Spear Soldier, who look like they could be Warriors.]]
* CatsAreMean: Cat of Ill Omen
* CastingAShadow: All but Gravekeeper's Commandant are Dark type monsters.
* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
* ContinuityCameo: Gravekeeper's Descendant is Marik Ishtar (with blonde hair), Gravekeeper's Priestess is Ishizu Ishtar (with the hood and mask covering up her features), Gravekeeper's Recruiter is Odion Ishtar (without the ponytail) and Gravekeeper's Visionary is Mr. Ishtar (wearing an Anubis mask).
** A later set introduced Gravekeeper's Heretic, who resembles Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
** Gravekeeper's Headman, released in Soul Fusion, resembles Shadi, the wielder of the Millennium Scales.
* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
* DarkSkinnedBlond: Gravekeeper's Descendant
* DemotedToDragon: Originally, Gravekeeper's Chief was the strongest card of the archetype. He was later surpassed by Gravekeeper's Visionary, who himself is later surpassed by Gravekeeper's Oracle.
* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
* DueToTheDead: They protect tombs. Naturally.
* FusionDance: Gravekeeper's Supernaturalist is a fusion monster created with two Gravekeepers. He gains attack based on the levels of the Gravekeepers used to summon him.
* HighPriest: Gravekeeper's Visionary
** In Legacy of the Valiant, [[http://yugipedia.com/wiki/Gravekeeper%27s_Saniwa Gravekeeper's Oracle]], who's even more powerful than Visionary, was released. (Possibly, he's an OlderAndWiser version of Descendant.)
* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
* InTheHood: Gravekeeper's Assailant, and Gravekeeper's Ambusher.
* ObviousRulePatch: Since Necrovalley stops cards that target cards in the Graveyard, their support cards that do that specify in the text that the card is ''not'' affected by Necrovalley.
* TheOwlKnowingOne: An Owl of Luck, which can search for Necrovalley.
* {{Recurring Element}}:
** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
* SummoningRitual: Which is used to summon Cobraman Sakuzy
* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
* TookALevelInBadass:
** "Gravekeeper's Oracle" is most likely "Gravekeeper's Descendant" once he has taken over for "Gravekeeper's Visionary", since "Saniwa" and "Visionary" have the same ATK. "Oracle" is also sitting in the same chair as Visionary and is wearing similar clothing.
** "Gravekeeper's Shaman" is the older version of "Gravekeeper's Priestess".
** "Gravekeeper's Supernaturalist" is a fusion monster version of "Gravekeeper's Heretic"
* WeaponOfChoice
** {{BFG}}: Gravekeeper's Cannonholder
** CoolSword: Gravekeeper's Assailant, which is unique because swords aren't typically used by stealthy assassins.
** BladeOnAStick: Gravekeeper's Spear Soldier
** MagicStaff: Gravekeeper's Chief, Gravekeeper's Commandant, Gravekeeper's Descendant, Gravekeeper's Visionary and Gravekeeper's Priestess
[[/folder]]

[[folder:Graydle]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/graydle.png]]
[[caption-width-right:250:The boss monster, Graydle Dragon.]]
'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
----
!!!Tropes associated with the Graydles:
* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
* DeathActivatedSuperpower:With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). Finally, one of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon").
* MakingASplash: They are all WATER Aqua-Type monsters.
* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
[[/folder]]

[[folder:Guardians]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
[[caption-width-right:250:Guardian Eatos]]
'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name. The original archetype was a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. However, they had potent effects. The strongest Guardian monster is Gate Guardian, used by the Meikyuu Brothers in ''Duel Monsters'', while the strongest Guardian of the Equip-themed Guardians are Guardian Eatos and Guardian Dreadscythe, used with the other Equip-themed Guardians by Rafael in the anime.
----
!!!Tropes associated with the Guardians:
* AchillesHeel: Got hit with this hard with Butterfly Dagger-Elma's banning. Because that card was banned, Elma was technically unplayable, which would have helped the deck recycle effects and then special summon necessary guardians when apporpriate. Alas, without her, the deck lost a hell of way to recycle their resources efficiently.
* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
* AwesomeButImpractical: Back in the old days of the game, there was Gate Guardian, a 3750 ATK monster who can only be summoned by tributing his three components, each of which require two tributes themselves. The best bit? Gate Guardian's three pieces combined have twice as much ATK as Gate Guardian, and 3 monsters are harder to get rid of than a single target, so Gate Guardian is impractical even in a deck based around him. The only real practical use of Gate Guardian is to fuse him into [=UFOroid=] Fighter, a fusion of the nearly useless [=UFOroid=] and any Warrior-Type monster. [=UFOroid=] Fighter's ATK is the sum of the monsters used to summon it, but if you use Power Bond to summon him, you'll double that ATK. Using Gate Guardian, the strongest Main Deck Warrior-Type monster that can be fused, to make this card, you'll end up with a monster whose ATK exceeds 8000.
* BackFromTheDead:
** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
** Elma's effect, because a Guardian's life is connected to their weapons.
** Goyo Guardian's effect.
* BilingualBonus: The characters behind "Goyo Guardian", 御用, means "imperial use" or "patronage".
* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
* ElementalPowers:
** From the Gate Guardian series:
*** MakingASplash: Suijin
*** BlowYouAway: Kazejin
*** ShockAndAwe: Sanga
*** CastingAShadow: Gate Guardian, then Dark Guardian.
** From the Equip Guardian team:
*** PlayingWithFire: Ceal.
*** MakingASplash: Kay'est.
*** BlowYouAway: Elma and Eatos.
*** DishingOutDirt: Grarl.
*** ShockAndAwe: Tryce.
*** CastingAShadow: Baou and Dreadscythe.
* EnemySummoner: Arsenal Summoner. His effect is basically him channeling the power of the Guardians, which indicates that he owns all of the Guardian weapons.
* FusionDance: Gate Guardian is a fusion of "Sanga of the Thunder", "Suijin", and "Kazejin". This fusion is special in that is a combination of monsters that aren't Fusion Monsters nor require their parts to be removed from play to summon it.
* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
* LizardFolk: Grarl.
* MeaningfulName: Guardian of Order's effect is a reference to its name; having two monsters on your field is "Order", rather than having "chaos" - only opponent's monsters present. The "Guardian" stems from the fact that, once "Order" is established, this card attempts to protect order by Summoning itself.
* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
* MultiMeleeMaster[=/=]WalkingArmory: Elma and Arsenal Summoner.
* OurDragonsAreDifferent: Ceal.
* OurMermaidsAreDifferent: Kay'est.
* OurZombiesAreDifferent: Guardian Dreadscythe, a darker zombified version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and it by the look in its eye it likely takes pleasure in destroying its enemies...
* PowerAtAPrice:
** To Summon Dark Guardian, one has to pay half of his Life Points ''and'' has Gate Guardian in the Graveyard. The exchange is a monster with 3800 ATK and DEF that can't be destroyed by battle.
** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
* SixthRanger: Arsenal Summoner.
* SixthRangerTraitor: Baou. He showed much later than his fellow Guardians. He sided with the Supreme King in the Anime/YuGiOhGX cartoon series and possessed Dai Grepher.
* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
* WeaponOfChoice: In fact, most of them cannot be summoned properly without their weapons on the field.
** AnAxeToGrind: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
** KnifeNut[=/=]ButterflyKnife: [[http://yugipedia.com/wiki/Guardian_Elma Elma]]'s (literally named) Butterfly Dagger. It is virtually invincible; no matter how many times it gets broken, it could came back.
** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
* WingedHumanoid: Guardian Eatos.
[[/folder]]

[[folder:Guardragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/guardragon.png]]
[[caption-width-right:250:The World Legacies have a nasty secret...]]
'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters. They are connected to the '''[[https://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Guardragons:
* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
* EvilKnockoff: Of Imduk, whose corrupted self is among their ranks. Although it's also implied that he might have been a TokenHeroicOrc the whole time.
* FusionDance: [[spoiler:Lee/Iblee/Orcust Knightmare]] fuses with all of the major Guardragons besides Melodark to become [[spoiler:Astro Knightmare Idlee]]. However, while she can compliment their tactics, she isn't technically part of the archetype.
** [[spoiler:Ib]] fuses with Justicia the Guardragon to achieve a new Synchro evolution.
** On the more literal side of things, there is Almarduk the World Chalice Guardragon, a Fusion monster that can be summoned using 3 Link Monsters.
* GuardianEntity: Their collective name and color schemes imply that they are the protectors of the World Legacies. While this may have been the case for Imduk, the lore given for this archetype revealed they are the World Legacy themselves transformed into dragons by the power of the World Ark.
* OneWingedAngel: Andrake eventually purges himself of his darkness, giving birth to Melodark.
* {{Reincarnation}}: According to the Master Guide 6, Justicia is [[spoiler:Ib's]] soul reincarnated.
* SealedEvilInACan: Justicia's flavor text suggests that the World Legacies and the Guardragons were serving to keep something sealed away:
-->The World Key sheds tears that do not flow, as destiny is fulfilled.\\
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).\\
One soul lies in the place where all began, the other lies where all shall end.\\
— Here, this star, this world, this divine prison, shall be unlocked.
* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
** Red: Pisty
** Orange: Elpy
** Yellow: Promineses
** Green: Andrake (and Melodark)
** Blue: Justicia
** Indigo: Garmides
** Violet: Agarpain
* ShoutOut: Melodark can special summon itself from the hand in a fashion similar to that of the True Kings, but by banishing certain monsters instead of destroying them.
* ThemeNaming: Each Guardragon, except Imduk, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
* TokenHeroicOrc: Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before being controlled by Iblee, Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduk, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
** Justicia appears to be a second example seeing as unlike the others, minus Andrake, it never fused with [[spoiler:Lee]] and instead merged with Ib, bringing her back to life.
[[/folder]]

[[folder:Gun Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
[[caption-width-right:250:Barrel Dragon, the archetype's progenitor]]
'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
----
!!!Tropes associated with the Gun Dragons:
* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share names that consist of firearm-related terms and the word "dragon".
* CastingAShadow: All of them are DARK monsters.
* CombiningMecha: Gatling Dragon.
* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32.
* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
* MechanicalLifeforms: They are all mechanical dragons.
* MoreDakka: Gatling Dragon
* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolvers\that are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
[[/folder]]

[[folder:Gusto]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daigustoeguls_ha05_en_scr_1e.jpg]]
[[caption-width-right:250:Daigusto Eguls, their boss monster]]
'''[[http://yugipedia.com/wiki/Gusto Gusto]]''', known as '''Gusta''' in the OCG, are a series of WIND monsters that rely on unions between tamer and beast. They lack power but can swarm the field to perform Synchro Summons. In the backstory the Gustos are a tribe that lives in the swamplands and fights alongside monsters to repel foreign enemies, and they aided the Vylons in fighting the Evilswarm. Their strongest card is Daigusto Eguls.
----
!!!Tropes associated with the Gustos:
* AntiMagic: Dust Storm of Gusto.
* BabiesEverAfter: According to Master Guide 4, Pilica is the daughter of Reeze and Kamui.
* BackFromTheDead:
** Windaar, Daigusto Sphreez and Daigusto Emeral's effects
** Falco and Winda came back as Shaddolls and then were purified after the defeat of Tierra.
** Many of their effects, spell and trap cards brings them back from the graveyard.
* BlowYouAway: The Gusto are a tribe of wind Psiquics.
* CosmicPlaything: They are among the only inhabitants of the DT world who wish to live in peace, but are the worst victims of the ongoing wars, and especially the Gishki's plots. However, a few of the Gusto do survive the final battle in the DT world.
* CrystalDragonJesus: Worships Sophia, Goddess of Rebirth
* CuteWitch: Reeze, Caam, Pilica and Winda.
* CurtainsMatchTheWindow: Green hair and eyes
* {{Determinator}}: When the chips were down, they proceeded with the ritual to summon the god of the DT world, Sophia. Too bad the best they got was a PyrrhicVictory.
* EarnYourHappyEnding: Twice for Kamui. He survived the death of the Gusto Clan with Reeze after the end of the Steelswarm/Gishki War and had Pilica. After the war with the Shaddoll and Infernoid, it turned out Winda and Falco were purified of the Shaddoll corruption, and they all had a happy reunion. As a result, Winda joined the Ritual Beast Tamers and Falco became Ulti-Kimunfalcos.
* ExoticEyeDesigns: Their pupils are in the shape of their clan symbol. It's supposed to indicate their dedication to the Gusto cause.
* FriendToAllLivingThings: Since their Tuner monsters are animals, they can unite with them and perform a Synchro Summon with ease.
* FusionDance: Daigusto Emeral and Daigusto Phoenix. The fusions are supposed to indicate the aliance with the other tribes.
* GenerationXerox:
** Daigusto Synchro Monsters is similar to that of Dragunity Knights in terms of appearance, consisting of rider and its mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively). "Daigusto Sphreez" is the only exception, since she does not have a mount. This is probably referencing to the partnership between "Mist Valley" and "Dragunity" in the past. According to the Duel Terminal story, Gusto tribe are the Mist Valley tribe's descendants who inhabited the region after Trishula's rampage. This relationship is later adopted by Lavals in the form of Lavalval Dragun.
** Pilica, Descendant of Gusto appears to be related to "Reeze, Whirlwind of Gusto", based on her hair color. She's also have odd-numbered Level among the non-Synchro Psychic-Type Gusto monsters (being Level 3), while Reeze is Level 5. This is fitting, since Reeze is canonically her mother.
* GirlishPigtails: Reeze, Whirlwind of Gusto.
* GlassCannon: Many of them don't have high defense points.
* GodzillaThreshold: The Evilswarm were threatening to defeat the Gem-Knights and Constellar, so what did the last few Gusto do? Summoned ''God'' to [[DeusExMachina try and resolve things, of course!]] Unfortunately for them, Sophia wanted to destroy the world, although she did ultimately fail.
* HorseOfADifferentColor: Daigusto Eguls, Daigusto Falcos and Daigusto Gulldos are ridden by Windaar, Kamui and Winda respectively. It's to show how strong their bonds are with their animals.
* InTheHood: Windaar and Musto
* NobleBirdOfPrey: Egul, Falco and Gulldo become this when ridden upon. It's to show how strong their bonds are with their masters.
* OurGryphonsAreDifferent: Gusto Griffin.
* PantheraAwesome: Gusto Thunbolt.
* PoweredArmor: Daigusto Sphreez is just Reeze wearing Vylon Sphere as a suit of armor.
* PsychicPowers: A good portion of the archetype is comprised of Psychic monsters.
* SlipknotPonytail: When Reeze becomes Daigusto Sphreez
* SigilSpam: Silver whirlwinds.
* StoneWall: Many have low attack but by using their effects spells and traps well, if one is destroyed in defense mode another can be place in defense position and block the opponents attacks and then returning them from the graveyard.
** Gusto Squirro has 0 attack points but has the highest defense points with 1800.
* StoryAndGameplayIntegration: According to the artwork, Daigusto Sphreez is Reeze wearing Vylon Sphere. With Vylon Sphere being a Lv.1 Tuner, and Reeze being a Lv.5 non-Tuner "Gusto", they can be used to summon Sphreez.
* TechnicolorEyes: Most of them have green eyes.
* TookALevelInBadass: Eventually, Pilica becomes a part of the Zefra archetype and calls herself "Zefram Pilica, the Bold Ritual Beast Tamer"
* WeHaveReserves: The main quirk of the Gusto monsters is that many of their Main Deck monsters are low-level floaters, meaning that they summon other monsters when destroyed. The big three are Windda, Gulldo, and Egul, all of which summon each other. They rely on this to make plays, as while their swarming abilities are mediocre, it's ''very'' hard to completely get them off the field, and in most cases at least one of them will survive long enough to make Extra Deck plays.
* YouGottaHaveBlueHair: And most of them have green hair to go with the eyes.
[[/folder]]


[[folder:Hand]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hand_5.png]]
[[caption-width-right:250:One of the boss monsters: Number 106: Giant Hand.]]
'''[[http://yugipedia.com/wiki/Hand_(archetype) Hand]]''' is a small series of monsters that look like severed arms. They are mostly used defensively due to their effects and their rather low ATK. Despite this, their two core members, Fire Hand and Ice Hand, are a feared duo that can destroy Monster Cards or Spell/Trap Cards when they are destroyed and they can summon each other as a replacement afterwards. Their boss monsters are Number 106: Giant Hand and Number C106: Giant Red Hand, both of them having a Quick Effect that negates effects. The Hands are used by Girag in ''ZEXAL''.

Aside from the five Effect Monsters[[note]]Fire Hand, Ice Hand, Magic Hand, Prominence Hand and Thunder Hand[[/note]] and two Xyz Monsters[[note]]Number 106: Giant Hand and Number C106: Giant Red Hand[[/note]], there is a Normal Monster cards that is also a member of this series: The Judgement Hand.
---
!!!Tropes associated with the Hands:
* AnIcePerson: Ice Hand.
* AntiMagic:
** When Ice Hand is destroyed by the opponent, it can destroy a Spell or Trap Card the opponent controls, and then it summons Fire Hand from the deck, which can destroy monsters.
** Number 106: Giant Hand can negate a Monster Effect in any turn and the monster cannot change its battle position.
** Number C106: Giant Red Hand can negate the effects of all other face-up cards on the field until the end of the turn when a card or an effect is activated.
* AnArmAndALeg: The Hands are severed arms/hands.
* ArtificialLimbs: In the anime, the Hand Effect Monsters can attach themselves to their owners shoulders and invokes this trope and MultiArmedAndDangerous, while they cause extreme pain to the controller.
* TheDreaded: The Fire/Ice Hand duo are a very strong wall that protects the player while giving the opponent the fear of losing their cards. Attacking them recklessly is not an option.
* ElementalPowers: The Hands cover five of the six Attributes with WIND being the only one missing.
** CastingAShadow: Magic Hand is a DARK monster.
** DishingOutDirt: Number 106: Giant Hand, Number C106: Giant Red Hand and The Judgement Hand are EARTH monsters. The former two are also Rock-Type monsters.
** LightEmUp: Thunder Hand's attribute is LIGHT.
** MakingASplash: Ice Hand is a WATER Aqua-Type monster.
** PlayingWithFire: Fire Hand and Prominence Hand are FIRE Pyro-Type monsters.
* EyesDoNotBelongThere: Number 106: Giant Hand has eyes on its palm and fingertips.
* FireIceDuo: Their principle playmakers, Fire Hand and Ice Hand, form this dynamic.
* GiantHandsOfDoom: Heavy emphasis on "giant" with Number 106: Giant Hand and Number C106: Giant Red Hand.
* SixthRanger: Thunder Hand was released several years after the other cards from this series.
* ShockAndAwe: The aptly-named Thunder Hand has the Thunder type. Sparks of electricity can be seen around it in its artwork.
* TheSouthpaw: Ice Hand, Prominence Hand, Magic Hand, Number C106: Giant Red Hand, and The Judgement Hand are all left hands/arms.
* TakingYouWithMe: Fire Hand and Ice Hand destroy cards when they are destroyed and sent to the graveyard by the opponent. Fire Hand is also known for its suicide attacks that invokes this trope.
* WeaksauceWeakness: The playing style of the Hands mostly focuses on Fire Hand and Ice Hand. So destroying one of them without them destroying a card prevents them from summoning the other Hand. Negating their destruction effect also easily shuts down their combo. Since their effects can only be activated when they are sent to the graveyard by the opponent, banishing them also shuts them down.
[[/folder]]

[[folder:Harpie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
[[caption-width-right:250:Generally what you want your field to look like when playing them.]]
The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. Their leader is Harpie Queen, but their strongest member is Harpie's Pet Dragon, who comes in three forms. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
----
!!!Tropes associated with the Harpies:
* AbsoluteCleavage: Shows up quite often in the Japanese artwork.
* ActionGirl: All of them.
* AmazonBrigade: The Harpy Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases.
* BreastPlate: Cyber Shield.
* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
* EnemySummoner:
** Harpie Channeler can call out her fellow Harpies, making her more useful than Birdface. She can special Summon "Harpie's Pet Dragon" with her effect, and you can instantly Xyz Summon a Rank 7 Xyz Monster, like "Gaia Dragon, the Thunder Charger".
** Harpie Dancer can Normal Summon a WIND monster once per turn, but you have return a WIND monster to your hand.
* HarpingOnAboutHarpies: Of course!
* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
* MagikarpPower: A meta example, in the early days of the game, Harpie decks were non-existent due to so few cards and none of them being very good. Over the years they've gotten ever more support, including cards that rely on LoopholeAbuse to still count as "Harpie Lady" during gameplay without defying the three-card-limit rule. These days a Harpie deck can quickly swarm the field and smash apart the opponent's back row, and a fairly simple two-card combo allows the summon of any Rank 7 Xyz monster. They're still not top-tier, but a Harpie deck is no longer to be laughed at like it once was.
* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
* OffModel: The original art for the Harpie Lady card had her wings coming from behind her hair, implying that they were placed on her back, while all other depictions of the monster show them being part of her arms.
* TheOneGuy: Sort of. Sky Scout was once called "Harpie's Brother", making him the only male of the group, and he looks like a Harpie too. However his Japanese name has always been "Birdman", so he isn't an official part of the series. This is why until his named was errata'd that English cards of the theme specified they effect "Harpie" monsters ''except'' Harpie's Brother. Closer examples would be Swift Birdman Joe, Storm Shooter, and Sonic Shooter, which more closely resemble male versions of the Harpies (with wings on their arms rather than their backs).
* OurDragonsAreDifferent: Harpie's Pet Dragon and its other forms.
* PowerTrio: Harpie Lady Sisters.
* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
* TheSixthRanger: Birdface supports the Harpie theme but isn't compatible with their other cards. There's also Harpie's Brother as explained under TheOneGuy, now known as Sky Scout.
* SpearCounterpart: Sky Scout and Swift Birdman Joe.
* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
* {{Stripperiffic}}: In the OCG, where they are half naked.
* TeamPet: The name "Harpie's Pet Dragon" should be a clue.
* TookALevelInBadass:
** The original Harpie Lady was a fairly remarkable normal monster. Three "retrained" versions give her handy effects, and Cyber Harpie boosts her ATK.
** Even though Harpie's Pet Phantasmal Dragon loses the powerup effect of the original, it gains the ability to protect Harpies on the player's side of the field and directly attack the opponent.
* WhipItGood: With either Rose Whip or Electro Whip.
* WingedHumanoid: All Harpies, obviously.
* YouGottaHaveBlueHair: Blue, pink, and purple. Harpie Queen has green.
* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
* ZettaiRyouiki: Most of them have leggings coming up to their thighs as part of their outfits.
[[/folder]]

[[folder:Hazy Flame]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_hazyflamesphynx_cblz_en_c_1e.png]]
[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]
'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
----
!!!Tropes associated with the Hazy Flames:
* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
* AwesomeButImpractical: A Basiltrice with five materials cannot be destroyed by card effects, your opponent cannot target it with effects, and it has 3500 ATK. Additionally you can sacrifice 200 ATK and its immunity to destruction to use its second effect to banish any card on the field, and there's a Hazy Flame support card that will let you re-attach a fifth monster to it to power it back up to full. In short, it can switch the tide of the duel. The problem is the huge investment of resources needed to get it out, and it's protection isn't foolproof; cards like Solemn Warning or Bottomless Trap Hole can destroy it on arrival, and it can't stop cards that banish it, return it to the hand, or don't directly target it. It can also just be run over by something with higher ATK.
* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
* OurGryphonsAreDifferent:
** Hazy Flame Griffin named after the legendary creature Griffin.
** Hazy Flame Hyppogrif is based on the hippogriff.
* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
* MixAndMatchCritters: Hazy Flame Mantikor, which was inspired by the Manticore.
* MultipleHeadCase: Hazy Flame Hydra, being a Hydra and all.
* MythicalMotifs: Basilitrice is a combintion of the words Basilisk and Cockatrice, and resembles a bit of both.
* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
* NoSell: All of the members so far share the common effect of being unable to be targeted by the opponent's card effects, though its most powerful monster, "Haze Beast Basilicock", requires 4 Xyz Materials to gain this effect.
* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
[[/folder]]

[[folder:Herald]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
[[caption-width-right:350:Herald of Ultimateness, who is composed of the other Herald monsters.]]
The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters, mostly focusing on Ritual Monsters, but they also include a Synchro Monster (Herald of Arc Light) and an Xyz Monster (Herald of Pure Light). The colored Heralds are Level 2 and have 300 ATK and 500 DEF and they can negate card effects fitting to their corresponding colors. Their leader is Herald of Ultimateness, the upgraded form of Herald of Perfection. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.
----
!!!Tropes associated with the Heralds:
* AntiMagic: They are focused on negating card effects.
* ColourCodedForYourConvenience:
** The Herald of Orange Light can negate effects of Effect Monsters.
** The Herald of Green Light can negate effects of Spell Cards.
** The Herald of Purple Light can negate effects of Trap Cards.
* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
* LightEmUp: The Heralds are LIGHT monsters. Five of the Herald monsters have "Light" in their names.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: They are Fairy-Type monsters in the TCG, and Angel-Type monsters in the OCG.
* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
* UltimateLifeForm: Invoked with Herald of Perfection and Herald of Ultimateness.
[[/folder]]

[[folder:Heraldic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their leader, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
----
!!!Tropes associated with the Heraldics:
* BackFromTheDead: Reborn Medallion and High Medallion Arts' effects.
* DubNameChange:
** In a lesser case, Genome Heriter becomes Genom-Heritage.
** God Medallion - Coat of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
* MyDeathIsOnlyTheBeginning: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
* OneWingedAngel: Number C69: Heraldry Chaos Crest, brought on by the power of a Rank-up Magic.
* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
[[/folder]]

[[folder:Hieratic]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.png]]
[[caption-width-right:260:[[Franchise/{{Bakugan}} Field, open!]]]]
'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power. Their leader is Hieratic Sun Dragon Overlord of Heliopolis.
----
!!!Tropes associated with the Hieratics:
* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
* AwesomeButImpractical: Asar and Sutekh are beatsticks with high ATK, but running them in a Hieratic deck is more likely to be a hindrance to the archetype as a whole. To wit, both monsters require the controller to banish Dragon-Type monsters from the Graveyard to Special Summon them from the hand (the former requires 1 LIGHT and 1 Normal Monster while the latter requires 3 Normal Monsters). Additionally, to use his effect to destroy a card on the field, Sutekh also requires the controller to banish a Dragon-Type Normal Monster from their Graveyard as a cost. As the archetype is largely dependent on Special Summoning Dragon-Type Normal Monsters, doing any of these would take a huge toll on the controller's resources, and puts them out of reach to be Special Summoned via the effects of the other Hieratic monsters. Unlike the rest of the archetype's Effect Monsters (except Hieratic Sun Dragon Overlord of Heliopolis), Asar and Suketh also do not have any effects that Special Summon such monsters and thus do little to further the archetype's strategy.
* BroughtDownToNormal: They can summon out other monsters at the cost of sapping that monster's ATK and DEF to 0.
* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
* DubNameChange:
** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
* EnemySummoner: The modus operandi of the archetype is to Special Summon Dragon-Type Normal Monsters to the controller's field, typically via Tributing the archetype's own monsters (either as Tributes for a Tribute Summon or as a cost to use the archetype's effects), to augment their field presence and cheaply accumulate Xyz Materials for an Xyz Summon.
** The archetype's Level 5 and 6 monsters all have an effect that Special Summons a Dragon-Type Normal Monster from the controller's hand, Deck, or Graveyard if they are Tributed. However, there is the restriction that the ATK and DEF of the Summoned monster are reduced to 0. Gebeb and Hieratic Seal of the Heavenly Spheres have similar effects. However, Gebeb's effect is limited to Hieratic Normal Monsters. The [[OverlyNarrowSuperlative only monster]] that counts is Hieratic Seal of the Sun Dragon Overlord, which has 0 ATK and DEF anyway. Hieratic Seal of the Heavenly Spheres can also Summon Effect Monsters, but cannot Special Summon from the Graveyard.
** Gebeb and Nuit can also Special Summon Dragon-Type Normal Monsters from the hand, Deck, or Graveyard in a manner that does not require Tributing. In the former's case, he needs to destroy an opposing monster by battle first, in the latter's case, it triggers if she is targeted by a card effect.
** Hieratic Seal of the Dragon King is a Gemini monster whose effect lets the controller Tribute it to Special Summon a Hieratic monster from the hand, Deck, or Graveyard in face-up Defense Position.
** By detaching an Xyz Material, Atum lets the controller Special Summon a Dragon-Type monster from their Deck, but the Summoned monster's ATK and DEF are reduced to 0. Additionally, Atum himself cannot attack that turn.
* {{Expy}}:
** Tefnuit is one to Cyber Dragon, as like the latter, she is a LIGHT monster that otherwise requires one Tribute to be Normal Summoned and has a similar effect to Special Summon herself from the hand if only the opponent controls monsters. She also has the same ATK as the latter (2100) and similar DEF (1400 to Cyber Dragon's 1600). However, unlike Cyber Dragon, Tefnuit cannot attack during the turn she is Special Summoned with her own effect.
** The archetype as a whole to the Winged Dragon of Ra. Similarly to Ra, they are dragons based on Egyptian deities, with a slightly mechanical appearance, spherical sealed forms, and an association with the sun.
* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
* GlassCannon: The archetype can hit hard and fast to swarm the field with high-level dragons, but they burn through the hand fast and are prone to dead draws of high-level cards you can't use.
* LethalJokeCharacter: The archetype is based around Hieratic Seal of the Sun Dragon Overlord, a Level 8 Normal Monster with 0 ATK and DEF. However, this is a case of CursedWithAwesome, as it can be recycled using Normal support cards as well as the other Hieratics, can be used as Tribute fodder to activate the effects of the other Hieratics, and once you have two or more of them, out come the Rank 8 Hieratic Sun Dragon Overlord of Heliopolis. [[OvershadowedByAwesome On the other hand]], Hieratic cards work with ''any'' Dragon-type Normal Monster, meaning [[SubvertedTrope there's still very little reason to include the Seal]] over cards like Wattaildragon and Blue-Eyes White Dragon, which can also be used as beatsticks in a pinch while the Seal cannot.
* LightEmUp: The entire archetype is LIGHT Attribute.
* LoopholeAbuse: Atum and Tefnuit both have effects that prevent them from attacking if used. In Atum's case, it's if the controller detaches an Xyz Material from him to Special Summon a Dragon-Type monster from their Deck. In Tefnuit's case, it's if she is Special Summoned from the hand via her own Summoning condition, when only the opponent controls monsters. Players have found ways to make these restrictions non-issues.
** For Atum, a common tactic to get around this restriction and get an attack in anyway, is to use said effect, then use Atum himself as an Xyz Material to Xyz Summon Gaia Dragon, the Thunder Charger, a beatstick that can inflict Piercing battle damage and has 2600 ATK, compared to Atum's 2400.
** For Tefnuit, she is typically used to initiate combos and is very often quickly Tributed right after she is Special Summoned, either to Special Summon Nebthet or Su via their own Summoning conditions, or as a cost for a Hieratic effect, which then triggers her effect to Special Summon a Dragon-Type Normal Monster. Her rather comparatively low ATK usually means that players won't want to attack with her anyway.
* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
* OurDragonsAreDifferent: They have an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
* OverlyLongName: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
* OverlyNarrowSuperlative: If Gebeb is Tributed, his effect Special Summons a Hieratic Normal Monster from the hand, Deck, or Graveyard. Hieratic Seal of the Sun Dragon Overlord is the only monster that can be Special Summoned with said effect. However, as a Gemini monster, Hieratic Seal of the Dragon King also counts as a Normal Monster in the Graveyard.
* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
* ReligiousAndMythologicalThemeNaming: They are [[ReligiousAndMythologicalThemeNaming named for the Ennead]], a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
* SealedGoodInACan: The "Hieratic Seal" monsters.
* StatusAilment: Most of the Hieratic monsters effects to Special Summon Dragon-Type monsters also reduce the ATK and DEF of the Summoned monster to 0.
* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons [[BroughtDownToNormal having no points to work with]]. Of course, that's why the Extra Deck is there.
[[/folder]]

[[folder:Heroic]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heroic.png]]
[[caption-width-right:250:Heroes never die.]]
The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with effects to grand them superiority in battle. Their leader is Heroic Champion - Excalibur. They are used by Gauche/[[DubNameChange Nistro]] in ''ZEXAL''.
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!!!Tropes associated with the Heroics:
* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[KingArthur Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
* DishingOutDirt: All Heroic monsters are EARTH Effect Monsters, except for Heroic Champion - Excalibur who is a LIGHT monster and Number 86: Heroic Champion Rhongomyniad who is a DARK monster.
* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
* SigilSpam[=/=]{{Determinator}}: Their team symbol is a crimson Phoenix, which also symbolizes the never-dying fighting spirit within this archetype's user Gauche.
[[/folder]]

[[folder:hunder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
[[caption-width-right:250:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
----
!!!Tropes associated with the -hunders:
* BackFromTheDead: Sishunder's effect.
%%* BadassFamily
* JackOfAllStats: There are two common playing styles to this archetype -- Control and Swarm. Because this archetype has such flexibility, you can take portions of both strategies and implement them into a single deck. You can use control cards in a swarm strategy to keep your opponent from countering you; you can Summon multiple monsters at once in a control strategy to inflict the final blow to your opponent after you've countered all of their other options.\\
\\
In addition, because of the numerous Level 4 LIGHT Thunder-Type monsters that currently exist, you can take this deck and create multiple hybrids -- Batteryman -hunders (Batteryman AAA), Watt -hunders (Wattcobra, Wattgiraffe, and Wattpheasant), or even Elemental HERO -hunders (Elemental HERO Voltic).
* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon. Then, you can continue using their effects by replenishing Xyz Materials using Spirit Converter, which allows you to attach one Level 4 LIGHT monster as an Xyz Material to an Xyz Monster on the field. This means that you can reuse monster effects like the attack negation of Number 39: Utopia, or the second effect of Number 91: Thunder Spark Dragon.
[[/folder]]

[[folder:Ice]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ice_5.png]]
[[caption-width-right:250: Ice Master, [[IncrediblyLamePun giving you the cold shoulder.]]]]
'''[[http://yugipedia.com/wiki/Ice Ice]]''' monsters, known as '''Snow''' in the OCG, are a series of Aqua-Type Monsters that distribute Ice Counters to enemy monsters, with effects that weaken or destroy them for having such counters on them. Their leader is Ice Master. They're used in the manga by Asuka Tenjouin/[[DubNameChange Alexis Rhodes]], and should not be confused with the White Night monsters she used while in the Society of Light in the anime, which have a similar aesthetic of ice-themed monsters but do not use Ice Counters, and most have not been released in real life.
----
!!!Tropes associated with the Ice monsters:
* AntiMagic: Snowman Creator's effect.
* ContinuityCameo: Ice Master bears a resemblence to Alexis Rhodes whilst under the control of Sartorius when she was in the Society of Light due to the white clothing and blond hair. Alexis also temporarily used a deck based around ice cards while she was being controlled and her manga deck includes this card.
* {{Expy}}:
** Ice Master has coincidentally the same ATK as Dark Magician, Elemental HERO Neos, Stardust Dragon, Number 39: Utopia and Odd-Eyes Pendulum Dragon, the signature cards of the main characters of the five ''Yu-Gi-Oh!'' anime series (''Duel Monsters'', ''GX'', ''5D's'', ''ZEXAL'' and ''ARC-V'') respectively. She has also the same DEF as ''GX'', ''5D's'' ''ZEXAL'' and ''ARC-V's'' hero's signature Monster Cards. Additionally, Dark Magician is a Spellcaster-Type and had a apprentice counterpart, which is Dark Magician Girl. Ice Master's apprentice counterpart can be, imaginatively, Blizzard Princess.
** Snowdust Giant is similar to Black Ray Lancer, as they're both Beast-Warrior-Type Xyz Monsters that require 2 WATER monsters to be Xyz Summoned.
* HarmlessFreezing: Snowdust Dragon's effect, which indicates that it freezes its foes in blocks of ice.
* AnIcePerson: Obviously.
* KillItWithIce: Ice Master's effect, which destroys every monster on the field with Ice Counters at the cost of dying in the process. This means this spell is so powerful, her life force is spent trying to cast it.
* LizardFolk: Snowdust Giant appears to be a humanoid/hybrid version of Snowdust Dragon.
* MakingASplash: The archetype consists of WATER Aqua-Type monsters.
* OurDragonsAreDifferent: Snow Dragon and Snowdust Dragon
[[/folder]]

[[folder:Ice Barrier]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magictriangleoftheicebarrier_tf04_jp_vg.png]]
[[caption-width-right:300:Grunard (top), Gentala (bottom-left), and Raiho (bottom-right), the generals of the Ice Barrier.]]
'''[[http://yugipedia.com/wiki/Ice_Barrier Ice Barrier]]''' are WATER monsters rely on freezing the opponent, metaphorically speaking. They have effects that restrict the opponent's actions and protect your cards, but only while multiple Ice Barrier monsters are in place. Their leaders are the Dragons of the Ice Barrier, Brionac, Gungnir, and Trishula.
----
!!!Tropes associated with the Ice Barriers:
* AntiMagic: Spellbreaker of the Ice Barrier, Dance Princess of the Ice Barrier, Medium of the Ice Barrier, Dai-sojo of the Ice Barrier and Warlock of the Ice Barrier
* ArmsAndArmorThemeNaming: [[Myth/CelticMythology Brionac]], [[Myth/NorseMythology Gungnir]] and [[Myth/HinduMythology Trishula]], the dragons of this archetype, are named after famous mythological spears used by Gods.
* BaldOfAwesome: General Gantala
* BareFistedMonk: General Gantala
* BigCreepyCrawlies: Numbing Grub in the Ice Barrier
* BreakoutCharacter: Because of its popularity, Trishula would receive two counterparts. One would be a Fusion retrain and a Synchro retrain. The Synchro retrain would gain the ability to let its user float into the original and cripple their opponents' monsters at the same time.
* {{Cool|Sword}} {{BFS}}: Grunard
* TheCorruption: Evilswarm Bahamut, Evilswarm Ophion and Evilswarm Ouroboros are the members of the Ice Barrier archetype infected by the Evilswarm virus.
* CultureChopSuey: The Ice Barrier archetype resembles for the most part famous concept, figures, warriors, and mythological beings of different Asian cultures.
* FighterMageThief: Replace Thief with Monk and that's what Grunard, Gantala and Raiho are.
* FourStarBadass: Grunard, Gantala, Raiho and Wayne.
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the "Gishki Aquamirror" to fuse itself with the 3 corrupted "Ice Barrier" Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true "Evilswarm" monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of "Evilswarm", and thus explaining the "Constellar" symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* GameplayAndStoryIntegration: Trishula, Subzero Dragon of the Ice Barrier, has an effect that lets it bring out the original Trishula with 3300 ATK if it's destroyed, while halving the opponent's monsters by half and negating their effects. 3300 ATK is chosen because Trishula is supposed be a match for Dragunity Knight - Ascalon.
* GodzillaThreshold: The Ice Barrier tribe fought against the invading Worms and Fabled by progressively unlocking seals on a series of powerful Ice Barrier monsters. Eventually, they wound up pushed so far back against the wall that they released Trishula, Dragon of the Ice Barrier. In its berserk rampage, Trishula wiped out nearly everybody, friend and foe alike, including the Ice Barrier tribe themselves.
* HealingHands: Gantala can revive another member of the Ice Barrier with his effect. Since his left hand is glowing, it is implied he has these.
* HiddenElfVillage: The Ice Barrier monsters play this role, choosing to stay back and protect said barrier rather than help fight the Worm invasion.
* AnIcePerson: Obviously.
* MultipleHeadCase: Trishula has three heads.
* {{Ninja}}: Dewdark of the Ice Barrier
* OurDragonsAreDifferent: Brionac, Gungnir and Trishula
* {{Prequel}}: In the card lore, it is implied that Gishki Noelia was part of the Ice Barrier before she defected. As it turns out, Mirror Master of the Ice Barrier was her in the past.
* PantheraAwesome: Dewloren, Tiger King of the Ice Barrier
* ScaryImpracticalArmor: Grunard
* SealedEvilInACan: Void Trap Hole shows the moment that Prior/Sacred Spirit sealed away the dragons, if you look at the very top of the picture closely you can see him
* {{Seppuku}}: When a Samurai of the Ice Barrier on the field is changed from face-up Attack Position to face-up Defense Position, destroy it and draw 1 card. This particular effect is most likely a reference to Seppuku.
* SigilSpam: The Snowflake
* SixthRanger: Blizzard Warrior, General Wayne of the Ice Barrier, and Reese the Ice Mistress
[[/folder]]

[[folder:Igknight]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/257px_igknight.png]]
[[caption-width-right:257:...they're also a gun.]]
'''[[http://yugipedia.com/wiki/Igknight Igknight]]''' monsters are an archetype of FIRE Warrior-Type monsters that, for the first time since the [[http://yugipedia.com/wiki/Gem-Knight Gem-Knights]], use an engine revolving around Normal Monsters. This time around, they are also Pendulum Monsters, and they exploit their Extra Deck retreat mechanics by destroying themselves for benefits.
----
!!!Tropes associated with the Igknights:
* AntiMagic: One of Igknight Avenger's effects;
-->''"Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck."''
* CoolGuns: All of the Igknights are modeled after one.
* DiscardAndDraw: The Pendulum Igknights all share the same Pendulum Effect, described below. It's hardly a detriment to them, since Pendulum Monsters go to the Extra Deck face-up ready to be Pendulum Summoned again;
-->''"If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand."''
* FamilyFriendlyFirearms: Averted - surprisingly enough for a franchise known for the trope; none of the card artworks were censored in the TCG despite a heavy resemblance to guns in their weapons and armor. This may be because their weapons were made to look and operate more like blades than actual firearms.
* GatlingGood: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger. [[DubNameChange At least in the OCG.]]
* HotBlooded: Noted in the flavor texts of Squire, Crusader, and Gallant. Basically all of them are hot-blooded.
* IJustShotMarvinInTheFace: A ''huge'' concern that the Igknights have with some of their comrades;
-->'''Igknight Crusader:''' "This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length."
-->'''Igknight Margrave:''' "A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops."
* TheLeader: Implied with Igknight Gallant.
* LoopholeAbuse: The DiscardAndDraw mechanic was very effective with Number 66: Master Key Beetle (or any other similar card), since Master Key Beetle protected one of your Pendulum Cards, while you could search a card by destroying only a single Igknight card, resulting to a loop of gathering cards in your hand and your Extra Deck until you're ready to rekt your opponent. However, the rulings stated that the combo does ''not'' work anymore because you need ''both'' cards in your Pendulum Zones rather than just one to be destroyed to search a card.
* MixAndMatchWeapon: The Igknights all wield melee weapons that use guns as bases. Igknight Squire uses a short sword with a revolver grip, Igknight Lancer uses a Gatling gun with a lot of spears, and so on and so forth.
* NotSoDifferent: Igknight Templar feels this way about himself, as noted in his flavor text;
-->"An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness."
* NotSoStoic: Igknight Paladin;
-->"The “Igknight” tactician famous for always been calm, cool, and rational. In reality it just takes a while for the blood to rush to his head, so he is actually always angry on the inside."
* PlayingWithFire: They are all FIRE monsters.
* RainbowMotif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Margrave is red, Templar is orange, Squire is yellow, Gallant is green, Crusader is blue and Paladin is purple. Champion and Lancer are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
* RedOniBlueOni: Played with Cavalier and and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own troops. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
* TheSmartGuy: Igknight Paladin.
* TheSmurfettePrinciple: [[InvokedTrope Invoked]] with Igknight Cavalier:
-->"The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain."
* SummonMagic: "Ignition Phoenix" shows Squire, Crusader, Templar, and Paladin summoning Ignister Prominence, the True Dracoslayer.
* ThanatosGambit: Igknights Lancer and Champion can be summoned by destroying "Igknight" cards you control and the Igknights have self-destructive Pendulum effects to search out other Igknights. This is hardly a detriment, since Pendulum Monsters don't go to the Graveyard. Rather, they go to the Extra Deck, and they can be Pendulum Summoned from there. Their self-destruct effects not only accumulate advantage but also set you up for later plays.
* ThemeNaming: In the OCG, the theme was [[ArmsAndArmorThemeNaming guns]] (e.g. Derringer, Dragunov, Uzi). [[DubNameChange Their TCG names]] are instead derived from medieval military positions and other "knightly" terms (for instance, the aforementioned three become Cavalier, Templar, and Veteran respectively).
* TomboyishPonytail: Igknight Cavalier.
* ZergRush: The Pendulum Igknights aren't too strong for their Levels and they can be Pendulum Summoned to make up for their destruction. They can be easily used for Xyz Summons.
[[/folder]]

[[folder:Inca]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inca.png]]
[[caption-width-right:250:The Inca boss monsters: Sun Dragon Inti and Moon Dragon Quilla]]
'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.
----
!!!Tropes associated with the Inca:
* BackFromTheDead: This series's playstyle relies a lot on the Graveyard with the core combo taking advantage of Inti and Quilla's effects to revive the other when destroyed to set up a loop. Additionally, several other cards from this series have effects which bring back monsters from the Graveyard.
* BalanceBuff:
** ''Duelist Pack: Legend Duelist 5'' introduced Envoy Oracle of Ascator and Reaper Oracle of Supay, which addressed the deck's issues in searching out the Tuners needed to Synchro Summon Inti and Quilla. To wit, the Oracles are Level 5 monsters that Special Summon themselves from the hand at the cost of the controller discarding a card, then Special Summon their associated Tuner from the hand or Deck, automatically setting the controller up to Synchro Summon one of the dragons.
** The same pack also introduced the Field Spell Earthbound Geoglyph. While it primarily supports the Earthbound Immortals, it does help to accelerate the Inca series' strategy when used with Envoy Oracle of Ascator and Reaper Oracle of Supay. To wit, it allows the controller to treat a Synchro Monster they control as 2 Tributes for the Tribute Summon of an Earthbound Immortal, which puts one of the dragons in the Graveyard and frees up the Extra Monster Zone for the player to Synchro Summon the other dragon using its respective Oracle. Earthbound Geoglyph also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned, which the Inca series can easily fulfill through the Inti and Quilla loop.
* BigCreepyCrawlies: Fire Ant Ascator.
* {{Lunacy}}: Moon Dragon Quilla, based on the Incan goddess of the Moon.
* {{Mayincatec}}: Averted; the series is more or less based solely on Inca mythology. The one exception is Fire Ant Ascator, which is based on a creature from Aztec mythology.
* MultipleHeadCase: Sun Dragon Inti and Moon Dragon Quilla each have four heads and a fifth face on their "cores".
* MythologyGag: Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest posseses a Summoning condition wherein the controller can Special Summon it if they have Synchro Monsters both on their field and in their Graveyard, a condition which the Inca series is adept at fulfilling as it relies on the controller having one dragon on the field with the other in the Graveyard.
* NotTheIntendedUse: It is easy to see from the artwork and effects of Envoy Oracle of Ascator and Reaper Oracle of Supay, what the player is intended to do with them, namely Special Summon the associated Tuner and then Synchro Summon Inti or Quilla. However, shortly after those cards were revealed, players have commented that there are much better Level 6 and 8 Synchro Monster options that can be Summoned instead of the dragons, and those cards do nothing to keep players from accessing said monsters instead of the dragons themselves. From a design standpoint, using the effects of those cards and then Synchro Summoning any other Synchro Monster apart from Inti or Quilla is an example of this trope.
* ThePowerOfTheSun: Sun Dragon Inti, based on the Incan god of the Sun.
* RapunzelHair: Reaper Oracle of Supay has this, with long strands of hair slightly visible in the space between her right arm and cape.
* ShockAndAwe: Apocatequil is based on the Incan god of lightning and true to its inspiration, is a Thunder-Type monster.
* SolarAndLunar: Sun Dragon Inti and Moon Dragon Quilla, based on Inti and Mama Quilla, the Incan god of the sun and goddess of the moon, respectively.
* TakingYouWithMe: If destroyed by battle, Inti will cause the attacking monster to be destroyed along with it while dealing half of its ATK to the opponent.
* WeaksauceWeakness:
** In order to perpetuate the cycle of rotating between Inti and Quilla, each dragon needs to be sent to the Graveyard so that its effect can Special Summon the other one from there. As such, any cards that banish monsters or return them to the hand or Deck can very easily disrupt the deck's playstyle simply preventing one of the dragons from going to the Graveyard.
** The fact that each dragon requires a specifically named Tuner that is tricky to search out poses a hindrance to efficiently Synchro Summoning them, as the deck will not be able to get off the ground if the player either cannot get the Tuners onto the field or is somehow prevented from accessing them by the opponent.
[[/folder]]

[[folder:Infernity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/infernity.png]]
[[caption-width-right:250:Infernity Doom Dragon, the boss monster]]
'''[[http://yugipedia.com/wiki/Infernity Infernity]]''' monsters are a series of DARK Fiend-Type monsters that rely on something that for most other decks is a sign of impending loss -- an empty hand. Infernity monsters activate their effects on the field and in the Graveyard and can swarm the field with powerful monsters, but they can only use their effects if the player has no cards in their hand. Their strongest monster is Infernity Doom Dragon, though Void Ogre Dragon from the manga could be considered a second leader since its effect works perfectly with the archetype. This archetype is used by Kyosuke Kiryu/[[DubNameChange Kalin Kessler]] in ''5D's'' who dubs the strategy "Handless Combo".
----
!!!Tropes associated with the Infernities:
* BackFromTheDead: Infernity General, Infernity Mirage and Infernity Necromancer's effects.
* BlackKnight: Infernity General.
* CaptainErsatz: Infernity Knight resembles Warsman from the ''Manga/{{Kinnikuman}} (Muscleman)'' series.
* CastingAShadow: They are DARK monsters.
* DifficultButAwesome: In their heyday, the Infernities were infamous for being able to spam out Synchros like nobody's business with combos starting with as few as two cards. On the other hand, said combos are ulcer-inducing to actually learn and execute, particularly since you have to pull them off with no hand and thus don't have any backup if you screw up.
* DisabilitySuperpower: Typically not having cards in your hand would be considered a bad thing, as it would require you to constantly draw the cards you need from the top of your deck with no backup plan, but Infernities benefit from this situation.
* {{Expy}}: Infernity Doom Dragon is Kiryu's Infernity parallel to his Dark Signer's Dark Synchro Monster Hundred Eyes Dragon. They are both Level 8 DARK Dragon-Type monsters with 3000 ATK and require a DARK Tuner monster to Synchro Summon themselves. The difference, however, is that the non-Tuner monsters used to Synchro Summon Infernity Doom Dragon does not have to be Fiend-Type monsters.
* ExtraEyes: Infernity Doom Dragon has a ludicrous number of eyes, but at least they're all on its head.
* {{Homage}}: The handless effect of the Infernity archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from ''TabletopGame/MagicTheGathering''. Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while Infernity monsters are DARK monsters and their artwork generally depicts them in some fiery location.
* MagicalNativeAmerican: Infernity Mirage and and Infernity Necromancer have magical powers.
* MedievalEuropeanFantasy: Later Infernity monsters like Infernity Knight, Infernity General, and Infernity Archer bear strong medieval overtones.
* MyHeroZero: The other Infernity monsters can only use their effects if the player has zero cards in their hand.
* OurDemonsAreDifferent: Infernity Archfiend is one of the few cards that belong to two archetypes.
* OurDragonsAreDifferent: Infernity Doom Dragon.
* OurDwarvesAreAllTheSame: Infernity Dwarf.
* RussianRoulette: Infernity Randomizer has a damage effect that emulates this.
-->''"Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster × 200. For a Spell or Trap Card, you take 500 damage."''
* ShadowArchetype: Infernity Avenger seems to be this to Quickdraw Synchron. (In more ways than one; both are Tuner Monsters that look like cowboys, and Kiryu uses one, while Yusei uses the other.)
* SixthRanger: Void Ogre Dragon, Kiryu's Duel Dragon from the ''5D's'' manga, is not a member of this archetype, but it works perfectly fine with Infernities.
* TheStraightAndArrowPath: Infernity Archer's special effect enables him to attack the opponent directly, which indicates that he's quite precise when it comes to aiming.
* ZergRush: This is the main strategy of an Infernity Deck. It's more of an example of the scale from this into a Boss Rush, which is a Zerg Rush consisting of the biggest monsters you could ever summon in one turn. To point, Infernity Beetle (a Level 2 monster) and Infernity Daemon/Archfiend (a Level 4 monster) together in the right combination can result in 5 and more Synchro Monsters, especially Trishula. This was such a devastating strategy that the succeeding banlist had to target the already expensive cards, making the key monsters R1.
[[/folder]]

[[folder:Infernoid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/infernoid.png]]
[[caption-width-right:250:Never has your graveyard or banish zone been so full.]]
'''[[http://yugipedia.com/Infernoid Infernoids]]''' are an archetype of FIRE Fiend-Type monsters based on the demons associated with the Qliphorts. They can only be summoned by banishing other Infernoids monsters from the hand or graveyard while the combined Levels and Ranks of Effect Monsters the player controls is 8 or less.
----
!!!Tropes associated with the Infernoids:
* AntiMagic: Patrulea can destroy a Spell or Trap Card, while Devyaty destroys all non-Void Spell and Trap Cards when it's Summoned and has the ability to negate monster effects. Onuncu can negate the activations of Spell and Trap Cards.
* ArmCannon: Seitsemas' left arm is one of these [[TheFourthWallWillNotProtectYou pointed directly at the camera in it's artwork]].
* {{Beelzebub}}: What Antra is named after in the OCG.
* BetterToDieThanBeKilled: Every single Infernoid share an effect that allows you to Tribute an Infernoid during either player's turn to some effect, mainly disrupting the Graveyard. This includes the effect's user himself, which means they can suicide at any time, dodging many nasty effects from your opponent.
* BilingualBonus[=/=]NumericalThemeNaming: Instead of naming them directly after demons in the TCG, the main ten have their OCG names changed into numbers in different languages for the TCG, correlating with their respective Levels.
** Shaitan = Pirmais (First in Latvian)
** Beelzebul = Antra (Second in Lithuanian)
** Lucifugus = [[UnfortunateNames Harmadik]] (Third in Hungarian)
** Astaroth = Patrulea (Fourth in Romanian)
** Asmodai = Piaty (Fifth in Polish)
** Belphegor = Sjette (Sixth in Norwegian & Danish)
** Ba'al = Seitsemas (Seventh in Finnish)
** Adramelech = Attondel (Eighth in Swedish)
** Lilith = Devyaty (Ninth in Russian)
** Nehemoth = Onuncu (Tenth in Turkish & Azerbaijani)
* BladeOnAStick: Seitsemas wields one in it's right hand, tipped off with an eye akin to Qliphort Carrier's, which the Infernoid was depicted emerging from in Void Launch's artwork. Piaty's staff also doubles as one of these.
* ColorCodedForYourConvenience: They share the same colors as the spheres/irises of the corresponding Qliphort monster - which make sense, as both archetypes are based on the Qliphoth (the Infernoids moreso being the demons representing them) and their story connection - they were sealed within the Qliphort and later took their vacuum tubes from them upon freedom.
* ContinuityNod: The Naturia Sacred Tree (And the Sephirot structure beneath), Qliphort Carrier and Stellarknight Constellar Diamond appear in the artwork for the archetype's support Spell and Trap cards. The Infernoids, by extension - and rather, just Devyaty/Decatron and Tierra, also appear in the artwork for other Duel Terminal cards.
* DeaderThanDead: The true defeat of the Infernoids - and the end of the Hidden Arsenal story - is hallmarked by the vacuum tubes possessed by Decatron, still intact even after the final battle between Zefraath and Tierra, being shattered, with those trapped inside finally being freed from their prison and the Infernoid being half buried in the ground.
* DemonLordsAndArchdevils: A good majority of what the Infernoids were named after in the OCG.
* DubNameChange: The archetype's name was left unchanged but the name of the monsters were - see BilingualBonus above.
* EarlyBirdCameo: Tierra is first mentioned in the flavor text of Qliphort Scout, a year before being released.
* EvilCounterpart: Tierra's ATK and DEF are the inverse of "Sophia, Goddess of Rebirth" and "Nekroz of Sophia", and like them is Level 11. This monster also possesses wings of two different colors, another trait shared with Sophia, and just like with the ATK and DEF stats, the color of the wings are also inverted. This is because Tierra is a divine being like Sophia, and regains its powers on top of inheriting Sophia's in the final battle.
* EvilIsBigger: They're absolutely massive, only beaten out by the Qliphort in terms of size among their members, who aren't necessarily evil themselves.
* EvilIsBurningHot: Another in the extensive list of villainous factions in the Duel Terminal storyline, and they're all FIRE monsters.
* EyeLightsOut: Decatron, Devyaty's decapitated head, no longer has glowing pink eyes - [[SubvertedTrope yet, it is still functional]].
* FinalBattle: The entirety of Series 9 of sets may have been nonstop action for the second half of the Duel Terminal storyline, but Secrets of Eternity to Maximum Crisis is especially this, as for the entirety of it and the final act of the Duel Terminal story, the heroes are up against the Qliphort, the Infernoids and what little remains of the Shaddolls before they finally confront Tierra.
* FusionDance: Devyaty combined with a frozen El Shaddoll Construct to form El Shaddoll Anoyatyllis. Tierra later merges with the Qliphort, Decatron (and the rest of what remained of the Infernoids) and Batlamyus to reattain it's status as a godly being - Tierra, Source of Destruction.
** In terms of gameplay, Tierra's Fusion Material consists of Devyaty, Onuncu, and any number of other Infernoids. Because of how variable it's material requirements are, one can Fusion Summon Tierra with Future Fusion and dump ''every Infernoid from your Deck to the GY'' provided you haven't already drawn into them. Tierra's effect hinges on having materials with different names, too.
* GlowingMechanicalEyes: All of the Infernoids have these. However, just because [[EyeLightsOut they can fizzle out]] does ''not'' necessarily mean it's dead.
* GodzillaThreshold: The combined forces of the Qliphort and especially the all-destroying Infernoids was enough for Emilia to combine both the powers of the Nekroz and the Gishki to revive Master Diamond, in turn empowered by the powers and memories of the Constellar/tellarknights to become Stellarknight Constellar Diamond, backed by allied forces - and even ''that'' wasn't enough to overcome Onuncu for until Denglong arrived and Sombre fused with Diamond to become Tellarknight Ptolemaeus, [[NotQuiteDead or be able keep Devyaty down forever]].
* GoldColoredSuperiority: Tierra is primarily golden in color, and is the boss monster of the deck.
* HeartLight: The vacuum tubes act like these, which they took from the Qliphort to regain their powers.
* TheHeavy: For Duel Terminal with the Qliphort. The Infernoids have varying degrees of relevancy throughout the story after Sophia's defeat, but are almost always highly important in several ways. By the time they're freed, the Qliphort had eradicated the Shaddolls (minus the Construct), making them both the last and most active batch of threats for the protagonist groups, especially with the Infernoids' goal of freeing [[BigBad Tierra]].
** Devyaty in particular is the most plot relevant Infernoid, evading the defeat of it's peers and retrieving their vacuum tubes, absorbing the power of the Ice Barrier Dragons, freeing the Construct and fusing with it to become El Shaddoll Anoyatyllis, surviving as just a head after it's destruction, and eventually freeing Tierra. As all other threats have been handled up until then, it essentially serves as the final opponent before Tierra is freed.
* {{Hellfire}}: The reawakening of the Infernoids is heralded by the Naturia Sacred Tree erupting into unearthly blue flames, present in almost all the cards that feature the demons.
* LightIsNotGood: Tierra gains the powers of Light and Creation when it returns to its former glory as Tierra, Source of Destruction. Like the other Infernoids, it intends on cleansing the Earth by burning it to death.
* {{Lilith}}: What Devyaty is named after in the OCG.
* LoopholeAbuse: Their summoning restrictions only takes in account the Level and Ranks of ''Effect'' Monsters, which means that you can include Normal and other non-Effect Monsters like [[http://yugipedia.com/wiki/Gem-Knight_Pearl Gem-Knight Pearl]] in an Infernoid deck without any problems.
* LosingYourHead: Decatron is the still functioning and decapitated head of Devyaty.
* {{Magitek}}: They look like mechanical demons.
* MeaningfulName:
** The first ten Infernoid monsters are named after one of the ten demons associated with the Qliphoth. Their TCG names are instead foreign numbers, each of which correlate with their Levels.
** Pirmais' namesake in the OCG is Satan, the dark prince correspondent with the Qliphoth Thaumiel that inversely represents Keter. The chief of the angels represents the duality in its Qliphoth that differs from Keter's unity, in tandem with Moloch. Thaumiel, while also lesser demons that were of Satan's pack, is the principle of insistent on the separation of isolation of one another at their expense. Pirmais indeed has wings like those of cartoonish angels, and in fact, its effects could be a reflection of both his actions in the Book of Job and in isolating Set cards from the field by shuffling them into the Deck, one of the best forms of removal in the game. Contrary to Satan's usual depictions, though, Pirmais is actually the ''weakest'' Infernoid monster in terms of stats, due to taking up Keter's position and thus marking the start of the Infernoids.
** Antra's namesake in the OCG is Beelzebub, TheDragon to {{Satan}} whom is the demon correspondent with the Qliphoth Ghagiel that inversely represents Hokma. Jesus was accused of exorcism by the power of the repulsive Lord of the Flies - Ghagiel are dark giants, representing Hokma's imbalance without Binah in being stubbornly prideful and hindering the natural evolution of divine energy through disillusionment in a world of lies. Visually reflected in the black armored Infernoid's reflective, fly-like wings and six limbs, Antra - directly above Pirmais - bounces face-up cards - hindering the opponent's progressive plays.
** Harmadik's namesake in the OCG is Lucifuge Rofocale, the demon correspondent with the Qliphoth Sathariel that inversely represents Binah and commonly depicted to have three horns. Failure of Lucifuge Rofocale's contract results in the forfeiture of one's soul, and his name is thought to be derived from Focalor, a murderous demon said to have wings like a griffon. Additionally, to how Hokma is delusionally prideful without Binah, Binah becomes the concealer of spirit in Sathariel - hideous demons followed by malevolent centaurs. Harmadik has three horns, somewhat bird-like wings, hooves, and its unique effect allows it to simply destroy a monster on the field - taking away the spirit Binah gives.
** Patrulea's namesake in the OCG is Astaroth, the demon correspondent with the Qliphoth Gha'agsheblah that inversely represents Chesed, who is usually depicted as having feathered wings, wielding a snake in his right hand and riding atop a draconian beast or having said dragonlike attributes, with vast knowledge of many things yet whose handicraft generally involves making his contractors lazy and vainful. Gha'agsheblah are devourers, giants with cat heads who destroy the substance and thought of creation that Chesed is identified with. Patrulea, while also having wings like Harmadik's, has a large clamp for a right hand, a dragon-like head and a vaguely cat-like tail, its unique effect being able to destroy a Spell or Trap on the field, in essence devouring creation while leaving your opponent without the support to do anything.
** Piaty's namesake in the OCG is Asmodeus, the demon lord of lust correspondent with the Qliphoth Golachab that inversely represents Gebura, the demon portrayed as a serpent tailed demon with a lance in his hand and the heads of a man, a ram and a bull, in some circles associated with gambling and [[Literature/BookOfTobit fiercely obsessive over Sarah]]. Golachab is Gebura without restraint - unbridled oppressiveness with no idea of mercy, as seen in the volcanic demons representing it. Piaty, one of [[PlayingWithFire Infernoids]], bears two pairs of horns like those of a ram & bull's, a snake-like tail, a ring through it's "nose," a three-pointed staff, and its unique effect, on top of being the most specifically battle centric, is luck based in that it rips a random card from the opponent's hand.
** Sjette's namesake in the OCG is Belphegor, the demon lord of sloth correspondent with the Qliphoth Thagirion that inversely represents Tiphereth. The ugly demon with horns and sharp claws associated with the NumberOfTheBeast, while promoting discovery and the invention of successful creations, invites the destruction of beauty - correlating with Thagirion, giants always working in tandem with eachother that represents Tiphereth under stress due to excess. Sjette, the sixth Infernoid, has the physical traits of the demon lord, and its unique trait to one by one make your opponent remove the generally sought after monsters from their Extra Deck, inciting stress especially to decks that revolve around the Extra Deck. Additionally, Sjette does promote the invention of successful combos for the deck, as a common target for Decatron aiming for Synchro or Xyz plays, and the usual target for Void Feast to allow for two other Decatrons to be Special Summoned as well.
** Seitsemas' namesake in the OCG is Ba'al, the first king of the underworld correspondent with the Qliphoth A'arab Zaraq that inversely represents Netzach. Ba'al, who, among his various depictions, is usually given the head of a cat and a frog, said to be able to make men invisible. The A'arab Zaraq demonic ravens, representing imbalance in the 'victory' sephirah of Netzach without Hod as raw, uncontrolled passion, lust and desire. Seitsemas, wielding a regal spear and adorned with even more overtly avian wings than either Harmadik or Patrulea, has a feline head, with that of a frog's welded to the back of it. Its unique effect, triggered [[BloodKnight after destroying a monster]], really can make something "invisible" - by banishing a card from the field.
** Attondel's namesake in the OCG is Adramelech, the sun god now known as the Grand Chancellor of the infernal empire correspondent with the Qliphoth Samael that inversely represents Hod. Adramelech is depicted as a mule-headed man with the feathers of a peacock, famously ([[SadlyMythtaken if erroneously]]) associated with child sacrifices by fire. Samael is a FallenAngel of death, the barren desolation and destruction of creation to Hod's complex work. Attondel, with almost angelic wings, tails settled like peacock's feathers, horns like a bull (think Moloch, whom Adramelech is associated with) and three vacuum tubes lined up like a horse mane, is seen performing the effect of Void Seer - rippling and brimming with light as though a sun awakened within it. It's unique effect is plain and simple but compliments its high ATK and destructive nature - it can attack another monster after destroying one previously by battle.
** Devyaty's namesake in the OCG is Lilith, the queen of the night whom is the demon correspondent with the Qliphoth Gamaliel that inversely represents Yesod. Sometimes associated with serpents, Lilith in one certain depiction is said to roam the night, finding men to bed them and carry life, leaving them with a sickness unknowingly, while in other Kabbalistic depictions she has an even more expanded on connection to God. As Yesod is what collects energy from the above Sephirot to transfer into Malkuth, Gamaliel is the distortion of it into something perverse. The Infernoid is snake-like in appearance with fangs of a viper, its effects, stats and appearance obviously making it a pair with Onuncu. Additionally, it carries on after Onuncu's defeat, collecting the vacuum tubes of the other Infernoids, robbing the Ice Barrier Dragons of their power before bonding with El Shaddoll Construct to become El Shaddoll Anoyatyllis. Still, it lives on even after the fusion's defeat as another monster - Decatron, who does indeed succeed in freeing and restoring the former god Tierra to full power.
** Onuncu's namesake in the OCG is Nehemoth, a female demon correspondent with the Qliphoth Naamah that inversely represents Malkuth. Nehemoth is, at the same time, Naamah, a sister of Lilith wielding a cymbal, though as a Qliphoth to Malkuth is incredibly broadly defined - like the sephirah, it is one and many at the same time, Malkuth itself being the culmination of all the previous Sephirot, with the Qliphoth very easily presentable by Lilith as well. Onuncu is serpentine like Devyaty but with a large cymbal-like ornament behind it's wings, and shares an inversion of it's effect and near identical stats, albeit being just barely stronger and a Level higher. In Duel Terminal, it is initially thought to be the final opponent, requiring a culmination of various allied forces and powers to overcome it - yet, it's role would be carried on by Devyaty after it's defeat.
** Decatron derives its name from the dekatron, a decade counting tube that was used in computers and calculators. The canisters that can be seen in its and the other Infernoid's artworks resemble dekatrons, and is itself Devyaty's head, holding onto said vacuum tubes for Tierra, said connection adding onto the parallels due to Tierra's own MeaningfulName.
** Tierra is named after a computer simulation designed to simulate artificial life, which can explicitly mutate, self replicate, and recombine. Tierra is already a mechanical counterpart to Sophia, and it ultimate achieves its goals by it's heralds doing that exact process for it (the Shaddolls mutating from their victims before the Qliphort try to destroy them, who indirectly fulfill the replication of the aura of a God and thus unleashing the Infernoids due to the fatal error in their programming, and all three factions recombining with Tierra to bring it to full power).
* MultiArmedAndDangerous: Antra has four arms, though this is a [[DownplayedTrope downplayed example]]: Antra lacks any ATK and is more focused on being defensive.
* NoSell: Void Seer can make a targeted Infernoid outright immune to card effects for a turn, and can banish itself from the GY to protect them from being destroyed by card effects.
* NotQuiteDead: Devyaty was still alive by the time Onuncu was defeated, either by staying in hiding or feigning death. Devyaty is also a notable example in that it pulls this ''twice in a row,'' as El Shaddoll Anoyatyllis's defeat wasn't enough to destroy it either, still living on as [[LosingYourHead Decatron]].
* PhysicalGod: Tierra used to be one - and it returns to this status by merging with the remains of the Qliphort, Darktellarknight Batlamyus/El Shaddoll Construct, and Decatron whom absorbed the Ice Barrier Dragons' powers and has the vacuum tubes of every other Infernoid, and ''then'' inherited Sophia's powers as well.
* PlayingWithFire: All of them are FIRE monsters.
* PowerOfTheVoid: The Spells & Traps are Void Cards, which could extend to the power of Infernoids, destructive demons with Tierra itself having the motive of wanting to destroy all life. This gets added onto once Tierra gains both the powers of creation and destruction as Tierra, Source of Destruction.
* PurpleIsPowerful: Devyaty, the purple Infernoid representing Yesod on the Sefirot, has the second highest Level, ATK, DEF, and a devastating pair of effects, being a once per turn monster negation and Heavy Storm on legs. Canonically it's also incredibly durable and persistent, surviving destruction as Infernoid Decatron, itself an amazing playmaker for Infernoids.
* OurDemonsAreDifferent: These ones are a set of ten (later revealed to be eleven) massive, ancient androids themed after the qliphoth and associated with all-consuming blue flames.
* OurDragonsAreDifferent: Infernoid Tierra resembles a giant demonic dragon, as do the rest of the Infernoids to a varying extent.
* RecurringElement: They're the second group of 10 monsters (later 11 and a half) themed around the Sefirot in the Duel Terminal plot, though it's less obvious with them compared to the Qliphort and especially the Zefra.
* {{Satan}}: What a few are indirectly named after, but most blatantly Pirmais in the OCG.
* SealedEvilInACan: They were sealed inside the Naturia Sacred Tree, until El Shaddoll Winda opened it.
* SimpleStaff: Piaty wields a fairly unique looking one that doubles as a BladeOnAStick.
* SlidingScaleOfVillainThreat: Their members get increasingly larger and more powerful the higher Level they are. Pirmais, the Level 1 Infernoid, lacks any stats and has a fairly specific to activate effect. Devyaty and Onuncu, the Level 9 and 10 Infernoids respectively, have incredible effects that can control the field and were the largest threats in the story. Tierra, their honorary Level 11, is ''the'' BigBad of the entire story, and whose effects can make huge plays for the deck.
* SpoiledByTheFormat: Pirmais, Sjette and Devyaty came after the rest of their peers, debuting in Crossed Souls. The missing monsters for their respective Level and Qliphoth was an obvious giveaway these three were going to show up at some point.
* StoneWall: Antra's the only Infernoid who has no ATK, but rather, has its stats in DEF - 2000, to be exact, and has a somewhat disruptive bouncing effect.
* WeaksauceWeakness[=/=]LuckBasedMission: None of the Infernoids, except Decatron, can be Normal Summoned or Set, meaning that the player is left with essentially dead draws unless they can send Infernoids to the Graveyard for their Summoning conditions. This is essentially the CompetitiveBalance factor for the deck, as while strong, it is inherently inconsistent enough to not make as powerful as it ''could'' be.
** Cards that block banishing or Special Summoning can cripple the deck, as they'll have to beg to draw into outs - which consists of entirely of drawing into Decatron in terms of archetypal cards and then sending Harmadik or Patrulea for it's effect.
[[/folder]]

[[folder:Infinitrack]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/infinitrack_2.png]]
[[caption-width-right:250:Moving infinite amounts of life points to 0]]
The '''[[https://yugipedia.com/wiki/Infinitrack Infinitrack]]''' archetype, known as "Infinite Ignition" in the OCG, is comprised of EARTH Machine monsters and combine Xyz and Link summoning. Their overall playstyle is to replenish their Xyz monsters' materials in order to keep using their effects.
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!!!Tropes associated with the Infinitracks:
* BackFromTheDead: The Xyz monsters all have the ability to revive themselves by tributing a Link monster. One of their Link monsters, Megaclops, also has the ability to revive an Xyz monster from the graveyard with the added bonus of attaching one of the opponent's card to it as Xyz Material. Trencher can also do this with any other Infinitrack monster by banishing itself from the graveyard.
* DishingOutDirt: The archetype is entirely comprised of EARTH monsters.
* MakingASplash: River Stormer, even though it's an EARTH monster.
* MeaningfulName: The Xyz monsters all have effects classified as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
* NoSell: Infinitrack Fortress Megaclops can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.
* PerpetualMotionMachine: Given the original name "Infinite Ignition", this may be the inspiration behind this archetype.
* StatusBuff: By detaching one material, Mountain Smasher can permanently increase its ATK by 1000.
* TronLines: Infinitrack monsters have glowing blue lines on them.
* WorldsStrongestMan: With 4000 ATK, Megaclops is not only the strongest Link 3 Link monster in the game in terms of ATK but also the strongest Link monster.
[[/folder]]

[[folder:Inpachi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inpachi.png]]
[[caption-width-right:250:The Inpachi that started it all]]
'''[[http://yugipedia.com/Inpachi_(series) Inpachi]]''' is an archetype of monsters based around the normal monster card [[http://yugipedia.com/wiki/Inpachi Inpachi]]. His story is told within his card series and other cards, where he fights numerous other monsters and changes forms.
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!!!Tropes associated with Inpachi:
* ButtMonkey: Despite becoming more powerful, he gets destroyed each time he upgrades; once by Marauding Captain ([[http://yugipedia.com/wiki/Double_Attack Double Attack]]), a second time by Chopman the Desperate Outlaw ([[http://yugipedia.com/wiki/Backfire Backfire]]), and a third time by Kick Man ([[http://yugipedia.com/wiki/Kickfire Kickfire]]). Both Marauding Captain and Chopman have lower attack than Inpachi. He also gets destroyed by Gogiga Gagagigo at some point, as the latter can be seen carrying his head as a trophy in [[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]. Guy can't catch a break.
* CameBackStrong: Each different form he takes upgrades something from the previous form (Inpachi -> Blazing Inpachi (ATK), Blazing Inpachi -> Charcoal Inpachi (DEF), Charcoal Inpachi -> Woodborg Inpachi (ATK and DEF).
* {{Determinator}}: As much as he gets destroyed, he keeps returning in different forms.
* DishingOutDirt: The original Inpachi is an EARTH monster, the only member to not be a FIRE type.
* HumongousMecha: [[http://yugipedia.com/wiki/Woodborg_Inpachi Woodborg Inpachi]].
* IncendiaryExponent: [[http://yugipedia.com/wiki/Woodborg_Inpachi Blazing Inpachi]] is Inpachi [[ExactlyWhatItSaysOnTheTin on fire]].
* MechanicalLifeform: Despite being made of wood (except maybe Woodborg Inpachi), the original Inpachi is a Machine-type monster.
* PlayingWithFire: All Inpachi monsters except the original Inpachi are FIRE monsters.
* TheRival: He's most commonly seen fighting Marauding Captain.
* StoneWall: Charcoal and Woodborg Inpachi have high DEF (2100 and 2500, respectively), but very little attack (100 and 500, respectively).
* WeCanRebuildHim: Gets rebuilt by Kozaky into Woodborg Inpachi.
* WhenTreesAttack: He's a tree possessed by an evil spirit.
[[/folder]]

[[folder:Invader of Darkness]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/invaderofdarkness_bpw2_na_c_1e_1.png]]
Invader of Darkness is an antagonist in the Gagagigo card story. Invader's card effect involves negating quick play spell cards, has 2900 ATK and 2500 DEF. He would be defeated in the card "[[http://yugipedia.com/wiki/Memory_of_an_Adversary Memory of an Adversary]]" (Under Construction)
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!!!Tropes associated with Invader Of Darkness:
* AntagonistTitle: Debuted in the OCG set that shares his name, which more famously fused with Controller of Chaos to become Invasion of Chaos in the TCG.
* AntiMagic: While he's present, your opponent cannot activate Quick-Play Spells. The second effect of "Penalty Game!" prevents the opponent from using Traps or Spells during that turn if they have four or more cards in their hand.
* ArchEnemy: Serves as this for Gagagigo.
* BigBad: More or less the main villain in Gagagigo's story.
* BlackCloak: He is mostly covered in a black cloak which makes him look sinister.
* BloodKnight: In all his appearances, except his own card and Memory of an Adversary, he is either shown attacking someone or getting ready to.
* CastingAShadow: He's a DARK Attribute monster named Invader of ''Darkness''.
* DarkIsEvil: The Invader of Darkness is a DARK monster that is the BigBad for Gagagigo's story.
* OurDemonsAreDifferent: In this case, a malevolent, gold skinned humanoid with magic based around [[NoSell no-selling]] things.
* HandBlast: Invader uses this in the cards [[http://yugipedia.com/wiki/Absolute_End/ Absolute End]] and [[http://yugipedia.com/wiki/Spirit_Barrier/ Spirit Barrier]].
* InTheHood: Courtesy of his BlackCloak.
* NoSell: "Spirit Barrier" prevents you from taking damage while you control a monster. This was likely intended to be used with "Absolute End" to make it a direct attack, saving your monster from destruction.
* RedEyesTakeWarning: The only color on him as well, beyond his golden skin and black cloak.
* SpikesOfVillainy: One of the prominent features on the Invader of Darkness's outfit is the shoulder spikes.
[[/folder]]

[[folder:Invoked]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/invoked.png]]
[[caption-width-right:250:[[WebVideo/Rank10YGO He's opening up the gates to heaven, and he's not responsible for what falls out.]]]]
The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, are an archetype of Fusion Monsters. All of them have similar requirements for their summoning, necessitating the use of [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]] and any one monster of their respective Attribute. The sole exception is their ace, Elysium, which requires another Invoked as well as any monster that was Special Summoned from the Extra Deck.

Due to those requirements, the interactions between Aleister and Invocation as well as the latter being able to use monsters from the player's hand, field and either player's graveyard, the Invoked can easily be included in other decks.
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!!!Tropes associated with the Invoked:
* AntiMagic: Mechaba's effect is a stronger version of the card [[http://yugipedia.com/wiki/Ultimate_Providence Ultimate Providence]], allowing it to negate the activation of a monster's effect, spell card or trap card and banish them at the cost of discarding a card of the same type from the hand.
* ContinuityNod: Crowley the Origin of Prophecy is an older version of Aleister the Invoker belonging to the Prophecy archetype, connecting the Prophecy and Invoked archetypes together.
* DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister-plus the similar clothing—implies it is a mutated Aleister. Later confirmed by Aleister the Invoker of Madness's card art, which shows him turning into Caliga.
* EldritchAbomination: Elysium can best be described as a mechanical brain the size of a city with a spinal cord to match. Given that its card art shows the ''curvature of the planet'', it's easily scores of kilometers high—if not ''hundreds''.
* ElementalPowers: Each Fusion Monster belongs to a different Attribute, and most of them can be Summoned with Aleister the Invoker and a monster of that respective Attribute:
** BlowYouAway: Raidjin is a WIND monster.
** CastingAShadow: Caliga is a DARK monster, as is Aleister.
** DishingOutDirt: Magellanica is an EARTH monster.
** LightEmUp: Augoedies, Mechaba and Elysium are both LIGHT monsters. Elysium's effect also allows it to be treated as ''[[AllYourPowersCombined all six Attributes]]'' (excluding DIVINE) while it is face-up on the field.
** MakingASplash: Cocytus is a WATER monster.
** PlayingWithFire: Purgatrio is a FIRE monster.
* FusionDance: The Invoked specialize in Fusion Summoning.
* LivingStructureMonster: Aleister's connection to the Prophecy archetype is further underscored with Invoked Augoeides, who appears to be a fusion of it and The Grand Spellbook Tower.
* LoopholeAbuse: Purgatrio's abilities to gain ATK and attack multiple times in one turn are Continuous effects, and therefore not prevented by Caliga's restrictive effects.
* MythologyGag:
** Invocation's ability to Fusion Summon using monsters in any player's graveyard is reminiscent of Jim Crocodile Cook's Fossil Fusion from ''Anime/YuGiOhGX''.
** The Invoked as a whole have some similarity to the Shaddoll archetype, in that they have one Fusion Monster for every Attribute (whose names are also derived from [[ReligiousAndMythologicalThemeNaming religious themes]]) as well; these can also be Fusion Summoned by using an opponent's monster as Material.
** During the Link era, Aleister would join the Prophecy archetype as Crowley, the First Propheseer. It's a nod to the Prophecy/Invoked hybrid decks.
* NamedAfterSomebodyFamous: Caliga's OCG name, Caligula, references the Roman emperor of the same name. Aleister is named after the famous occultist Aleister Crowley.
* OddFriendship: As the archetype's monsters are all Fusion Monsters and they only have Aleister the Invoker as a Main Deck support card, they cannot be run in a deck purely on their own and must be splashed into decks that run other archetypes (preferably those covering a wide spectrum of Attributes) to provide Fusion Materials to Fusion Summon them. This has led to players coming up with a wide variety of decks that feature Invoked monsters with wildly different playstyles and Main Deck monsters from each other.
* OurAngelsAreDifferent: Augoeides is a Fairy-type monster resembling a humanoid version of the Grand Spellbook Tower. The Fairy type is known as Angel in the OCG, meaning this monster is considered an angel—doubly so, as Augoeides is named after Alister Crowley's Holy Guardian Angel.
* PowerLimiter: Not only does Caliga's effect prevent each player from activating more than one monster effect per turn, but it also prevents each player from attacking with more than one monster per turn.
* {{Prequel}}: Aleister has a younger version of himself in the Magistus archetype known as Magistus Grimoire Crowley.
* ReligiousAndMythologicalThemeNaming: The names of most of the Invoked are derived from mythologies or religions.
* ShoutOut: The support cards for the archetype are based on the works of [[https://en.wikipedia.org/wiki/Aleister_Crowley Aleister Crowley]], with Aleister the Invoker being named after Crowley himself.
* StatusBuff: Aleister can be discarded to give a Fusion Monster 1000 ATK and DEF for a turn. Similarly, Augoeides can banish a Fusion Monster from your Graveyard to gain its ATK until the end of your opponent's turn.
* StoneWall: Cocytus has 2900 DEF—quite high for a Level 6 monster—and can neither be targeted nor destroyed by an opponent's card effects. It also has the ability to attack while in Defense Position. It stops short of being a MightyGlacier, however, as its 1800 ATK does little damage on its own.
* SummonMagic: Thematically, the Invoked are creatures summoned by Aleister.
* {{Unperson}}:According to Master Guide 6, Aleister was erased from magical history as the Grand Spellbooks Tower was constructed.
* UnskilledButStrong: Magellanica has 3000 ATK and 3300 DEF—very strong for a Level 8 monster—but it has no effect.
* WeakButSkilled: Caliga, the lowest-leveled Fusion Monster, has one of the most disruptive effects in the archetype, and perhaps even the whole game.
[[/folder]]

[[folder:Inzektor]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inzektor.png]]
[[caption-width-right:250:[[Series/KamenRiderKabuto Walking the path of Heaven, the deck who'll rule everything.]]]]
'''[[http://yugipedia.com/Inzektor Inzektor]]''' is an archetype of DARK Insect-Type monsters that equip other Inzektors to themselves to increase their level, allowing LoopholeAbuse with Xyz Summons, or to de-equip themselves to use other effects. Their strongest members are Inzektor Giga-Weevil and Inzektor Giga-Mantis, and the Xyz Monsters Exa-Beetle and Exa-Stag.
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!!!Tropes associated with the Inzektors:
* BigCreepyCrawlies: They are Insect-Type monsters.
* BladeBelowTheShoulder: [[http://yugipedia.com/wiki/Inzektor_Giga-Mantis Giga-Mantis]] sports a pair of [[{{BFS}} very large ones]].
* CombinationAttack: Final Inzektion. Five Inzektors operate a large beam gun and fires it at their foes. Though it may not appear as it is, this could be the artwork of Hyper Kabuto's "Maximum Hyper Cyclone", one of its ultimate attacks where it collects and combines all the Zecters so that it can charge and fire.
* CastingAShadow: They are all DARK monsters.
* DarkIsNotEvil: They are based on Sentai heroes.
* EquippableAlly: Their main gimmick is equipping themselves with other Inzektor monsters. Each Inzektor has two different effects: one when used as a monster, and another when used as an Equip card.
* {{Expy}}: The Inzektor archetype is similar to "Dragunity" and "Vylon" in that they equip with themselves in order to gain various effects.
* JapaneseBeetleBrothers: The Xyz Monsters of the archetype: [[http://yugipedia.com/wiki/Inzektor_Exa-Beetle Exa-Beetle]] and [[http://yugipedia.com/wiki/Inzektor_Exa-Stag Exa-Stag]].
* LivingWeapon: Either this or EquippableAlly.
%%* PoweredArmor
* {{Sentai}}: What they are based on.
* ShoutOut:
** This archetype is one to Series/KamenRiderKabuto and Series/KamenRiderDecade. It goes further than looks as the devices the Kabuto Riders transform with are called Zectors.
** Exa-Stag and Exa-Beetle also resemble the mechas in ''{{Series/Beetleborgs}}''.
* SixthRanger: Inzektor Picofalena is the Link monster of the Inzektors. She's based on the butterfly.
* TheSmartGuy: Inzektor Firefly is operating the weapon in the artwork of Final Inzektion, while the other Inzektors are carrying it. This may be a reference to the low total ATK and DEF of Inzektor Firefly, suggesting that he does not have the strength to support the weapon, but instead has the technical knowledge to operate it. This is also insinuated by the artwork of Inzektor Firefly.
* TheSmurfettePrinciple: Picofalena is the archetype's first and only female monster.
* StoneWall: [[http://yugipedia.com/wiki/Inzektor_Giga-Weevil Giga-Weevil]] has an astounding 2600 DEF, but 0 ATK, and its effect allows you to turn another Inzektor into one.
* WeakButSkilled: The Inzektors have pretty low stats but they have combos that can destroy your opponent's field and swarm at the same time and those combos can be done using only their monster effects.
* WolverineClaws: [[http://yugipedia.com/wiki/Inzektor_Giga-Grioll Giga-Grioll]].
[[/folder]]
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