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** Ultimate Flame Swordsman’s ATK can become double if it battles an opposing monster, but will be destroyed during the End Phase.
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** Ultimate Flame Swordsman’s ATK can become double if it he battles an opposing monster, but will be destroyed during the End Phase.
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** Mirage Swordsman a retrain of Mirage Knight that appears to incorporate elements of Flame Swordsman and Dark Flare Knight into his design and effect, such as him being FIRE instead of LIGHT and being able to summon Flame Swordsman or a monster that mentions him from the Deck or Extra Deck.
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** Mirage Swordsman is a retrain of Mirage Knight that appears to incorporate elements of Flame Swordsman and Dark Flare Knight into his design and effect, such as him being FIRE instead of LIGHT and being able to summon Flame Swordsman or a monster that mentions him from the Deck or Extra Deck.
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[[folder:Flame Swordsman]]
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[[folder:Flame Swordsman]]Swordsman / Salamandra]]
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'''[[https://yugipedia.com/wiki/Flame_Swordsman_(series) Flame Swordsman]]''' is one of the original ace monsters of Katsuya Jonouchi/[[DubNameChange Joey Wheeler]] in the original ''Anime/YuGiOh'' series, a FIRE Warrior-Type monster with 1800 ATK and 1600 DEF. The TCG version is a non-Effect Fusion monster, but his retrains support other Warrior-Type monsters by giving them additional ATK and have the ability to Special Summon monsters from the graveyard when destroyed.
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'''[[https://yugipedia.com/wiki/Flame_Swordsman_(series) Flame Swordsman]]''' is one of the original ace monsters of Katsuya Jonouchi/[[DubNameChange Joey Wheeler]] in the original ''Anime/YuGiOh'' series, a FIRE Warrior-Type monster with 1800 ATK and 1600 DEF. The TCG version is a non-Effect Fusion monster, but his retrains support other Warrior-Type monsters by giving them additional ATK and have the ability to Special Summon monsters from the graveyard when destroyed.\\\
It wasn't until over twenty-one years after his debut that Flame Swordsman finally received a proper archetype, with a playstyle that helps greatly streamline his summoning and revolve around use of equip cards to boost his battling capabilities. He also received support in the '''[[https://yugipedia.com/wiki/Salamandra_(archetype) Salamandra]]''' archetype, which consists of retrains of the titular sword whose effects greatly benefit Flame Swordsman monsters or other monsters that mention him.
It wasn't until over twenty-one years after his debut that Flame Swordsman finally received a proper archetype, with a playstyle that helps greatly streamline his summoning and revolve around use of equip cards to boost his battling capabilities. He also received support in the '''[[https://yugipedia.com/wiki/Salamandra_(archetype) Salamandra]]''' archetype, which consists of retrains of the titular sword whose effects greatly benefit Flame Swordsman monsters or other monsters that mention him.
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* AntiMagic: Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster while Flame Swordsrealm is active.
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* CoolSword: Flame Swordsman's sword Salamandra, which also appears as an Equip Spell Card that gives a FIRE monster equipped with it 700 ATK. It later got a Fusion Monster retrain in Fighting Flame Dragon, which [[EquippableAlly can be equipped]] to not only give the aforementioned ATK boost, but also allow its wielder to attack twice in one turn.
* EquippableAlly: Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him, it gains 700 ATK and can make a second attack during each Battle Phase.
* EquippableAlly: Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him, it gains 700 ATK and can make a second attack during each Battle Phase.
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* CompositeCharacter:
** Mirage Swordsman a retrain of Mirage Knight that appears to incorporate elements of Flame Swordsman and Dark Flare Knight into his design and effect, such as him being FIRE instead of LIGHT and being able to summon Flame Swordsman or a monster that mentions him from the Deck or Extra Deck.
** Salamandra with Chain combines the effects and appearances of both Salamandra and Kunai with Chain.
* CoolSword: Flame Swordsman's sword Salamandra, which also appears as an Equip Spell Card that gives a FIRE monster equipped with it 700 ATK. It later gota Fusion Monster retrain monster retrains in Salamandra, the Flying Flame Dragon and Fighting Flame Dragon, both of which [[EquippableAlly can be equipped]] to not only give the aforementioned ATK boost, but also allow its wielder to attack boost and other buffs like attacking twice in one turn.
*EquippableAlly: EquippableAlly:
** Salamandra, the Flying Flame Dragon can equip itself to Flame Swordsman or a monster that mentions it to give it 700 ATK.
** Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him,it gains they gain 700 ATK and can make a second attack during each Battle Phase.
** Mirage Swordsman a retrain of Mirage Knight that appears to incorporate elements of Flame Swordsman and Dark Flare Knight into his design and effect, such as him being FIRE instead of LIGHT and being able to summon Flame Swordsman or a monster that mentions him from the Deck or Extra Deck.
** Salamandra with Chain combines the effects and appearances of both Salamandra and Kunai with Chain.
* CoolSword: Flame Swordsman's sword Salamandra, which also appears as an Equip Spell Card that gives a FIRE monster equipped with it 700 ATK. It later got
*
** Salamandra, the Flying Flame Dragon can equip itself to Flame Swordsman or a monster that mentions it to give it 700 ATK.
** Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him,
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** The TCG version of Flame Swordsman is a Fusion Monster whose materials are Flame Manipulator and Masaki the Legendary Swordsman.
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** The TCG version of Flame Swordsman is a Fusion Monster whose materials are Flame Manipulator and Masaki the Legendary Swordsman. Later support forgoes the Fusion Summoning in favor of just Special Summoning him directly from the Extra Deck through various means.
** Ultimate Flame Swordsman can be Fusion Summoned by fusing the original Flame Swordsman with Fighting Flame Dragon.
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* MythologyGag: Fighting Flame Swordsman bears a resemblance to Jonouchi. Its artwork meanwhile is a reference to Episode 13 of the original series where Jonouichi's soul gets trapped inside Flame Swordsman by the power of the Millennium Ring.
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* MythologyGag: MythologyGag:
** Fighting Flame Swordsman bears a resemblance to Jonouchi. Its artwork meanwhile is a reference to Episode 13 of the original series where Jonouichi's soul gets trapped inside Flame Swordsman by the power of the MillenniumRing.Ring.
** Salamandra With Chain is a combined retrained counterpart of Kunai with Chain and Salamandra, both of which were used by Jonouchi in the anime throughout his duels.
** Fighting Flame Swordsman bears a resemblance to Jonouchi. Its artwork meanwhile is a reference to Episode 13 of the original series where Jonouichi's soul gets trapped inside Flame Swordsman by the power of the Millennium
** Salamandra With Chain is a combined retrained counterpart of Kunai with Chain and Salamandra, both of which were used by Jonouchi in the anime throughout his duels.
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** Ultimate Flame Swordsman’s ATK can become double if it battles an opposing monster, but will be destroyed during the End Phase.
** Once per turn, when a monster declares an attack while you have Flame Swordsrealm on your field, you can detract 1000 ATK from a Warrior monster you control to have all other monsters you currently control gain 1000 ATK until the end of the turn.
** Once per turn, when a monster declares an attack while you have Flame Swordsrealm on your field, you can detract 1000 ATK from a Warrior monster you control to have all other monsters you currently control gain 1000 ATK until the end of the turn.
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* CoolSword: Flame Swordsman's sword Salamandra, which also appears as an Equip Spell Card that gives a FIRE monster equipped with it 700 ATK.
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* CoolSword: Flame Swordsman's sword Salamandra, which also appears as an Equip Spell Card that gives a FIRE monster equipped with it 700 ATK. It later got a Fusion Monster retrain in Fighting Flame Dragon, which [[EquippableAlly can be equipped]] to not only give the aforementioned ATK boost, but also allow its wielder to attack twice in one turn.
* EquippableAlly: Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him, it gains 700 ATK and can make a second attack during each Battle Phase.
* EquippableAlly: Fighting Flame Dragon can be equipped anytime except during the Damage Step to a Warrior Fusion Monster from your field or GY as an Equip Spell. If said monster is Flame Swordsman or a monster that mentions him, it gains 700 ATK and can make a second attack during each Battle Phase.
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* MythologyGag: Fighting Flame Swordsman bears a resemblance to Jonouchi. Its artwork meanwhile is a reference to Episode 13 of the original series where Jonouichi's soul gets trapped inside Flame Swordsman by the power of the Millennium Ring.
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* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster. Its upgraded form, Baroness de Fleur, also counts.
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* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster. Its upgraded form, Baroness Baronne de Fleur, also counts.
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** Baroness de Fleur can negate ''any'' card or effect activation, though only once while face-up on the field.
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** Baroness Baronne de Fleur can negate ''any'' card or effect activation, though only once while face-up on the field.
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* BackFromTheDead: Baroness de Fleur can Special Summon a Level 9 or lower monster from your graveyard by returning itself to the Extra Deck.
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* BackFromTheDead: Baroness Baronne de Fleur can Special Summon a Level 9 or lower monster from your graveyard by returning itself to the Extra Deck.Deck. This is also helpful for re-summoning Baronne since her negate can only be used once while face-up on the field.
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* BreakoutCharacter: Baronne de Fleur is easily the most popular and most recognizable Fleur monster in the series by a landslide.
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* HorsebackHeroism: Baronne de Fleur is Chevalier de Fleur riding an armored horse as it rears back dramatically while she brandishes her sword, Fleuret de Fleur, and massive shield.
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** Darkfluid - Neo Tempest Terahertz gains 2500 ATK when it uses its quick effect to send a Cyberse monster from the deck or extra deck to the graveyard, on top of gaining the sent monster's attribute. It can also attack monsters up to the number of attributes it has.
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* AchillesHeel: One similar to their anime effect. If you get rid of the Field Spell on board, the respective Immortal will self-destruct (whereas the anime Immortals would have all their effects negated, then blow-up on the End Phase).
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* DemotedToExtra: Despite being pitched as Yusaku's ace monster in the ''VRAINS'' anime, the original "Firewall Dragon" has relatively few appearances for an ace monster and was largely replaced by the "Code Talker" line and various other upgraded forms of "Firewall Dragon", with "Firewall Dragon" itself only being summoned six times throughout the entire show and otherwise only being referenced in flashbacks. This is commonly attributed to the fact that "Firewall Dragon" was banned in the ''OCG/TCG'' during the anime's run and thus could not be marketed very well since it was not legally playable.
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Bishonen is definition only and disallows examples
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* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
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* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
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* UniformityException: Oblemirage Umbramirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
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Odango Hair is example-only.
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* OdangoHair: Evil★Twin Lil-la's alternate artwork shows her hair done in this fashion. Live☆Twin Ki-sikil is mad at Lil-la for some reason.
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odango buns is renamed to odango hair.
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* OdangoBuns: Evil★Twin Lil-la's alternate artwork shows her hair done in this fashion. Live☆Twin Ki-sikil is mad at Lil-la for some reason.
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* OdangoBuns: OdangoHair: Evil★Twin Lil-la's alternate artwork shows her hair done in this fashion. Live☆Twin Ki-sikil is mad at Lil-la for some reason.
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* OurFairiesAreDifferent: All the monsters that support this card are Fairy-Type, but resemble quasi-mechanical constructs with Egyptian motifs.
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* OurFairiesAreDifferent: All the monsters that support this card are Fairy-Type, but resemble quasi-mechanical constructs with Egyptian motifs. Lampshaded in ''VideoGame/YuGiOhDuelLinks'', when during the second run of Espa Roba's Duel Carnival, he's completely surprised by Mudora being Fairy-type.
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* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
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* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
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* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed. Another card that was banned was Toadally Awesome because of its abuse in Spright decks.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
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* DoesNotLikeShoes: Exodius, since its feet look like human feet..
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* MythicalMotifs: In contrast to the Earthbound Immortals, the Earthbound Servants are based on figures from mythology and folklore.
** Geo Grasha is based on Glasya-Labolas.
** Geo Gremlin is based on a gremlin.
** Geo Gryphon is based on a griffin.
** Geo Kraken is based off the kracken.
** Geo Grasha is based on Glasya-Labolas.
** Geo Gremlin is based on a gremlin.
** Geo Gryphon is based on a griffin.
** Geo Kraken is based off the kracken.
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* MythicalMotifs: In contrast to the Earthbound Immortals, the Earthbound Servants are based on off figures from mythology and folklore.
** Geo Grasha is basedon Glasya-Labolas.
off [[https://en.wikipedia.org/wiki/List_of_demons_in_the_Ars_Goetia#Glasya-Labolas Glasya-Labolas]].
** Geo Gremlinis and Gremlina are based on a gremlin.
off gremlins.
** Geo Gryphon is basedon a off the griffin.
** Geo Kraken is based off thekracken.Kraken.
** Geo Grasha is based
** Geo Gremlin
** Geo Gryphon is based
** Geo Kraken is based off the
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** Mudora the Cestus Oracle's name and artwork references how Mudora was equipped with [[https://yugipedia.com/wiki/Cestus_of_Dagla Cestus of Dagla]] during Ishizu's duel against Kaiba.
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** Mudora the Cestus Sword Oracle's name and artwork references how Mudora was equipped with [[https://yugipedia.com/wiki/Cestus_of_Dagla Cestus of Dagla]] during Ishizu's duel against Kaiba.
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Blade On A Stick has been disambiguated
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%%* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
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* AchillesHeel: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
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* ObviousRulePatch: The "Earthbound Immortals" all share a string of text that prevents them from being attacked by the opponent's monsters[[note]] "Your opponent cannot select this card as an attack target" [[/note]]. This particular effect was also shared by "The Legendary Fisherman", printed almost 9 years before the Earthbound Immortals. In this time period, it was ruled that if "The Legendary Fisherman" was the only monster you controlled, when the opponent's monsters attacked, they would do so directly. This was a weakness which Konami found ill-fitting for the "Earthbound Immortals", and as such, the previous ruling was invalidated for them, making opposing monsters unable to attack at all if your only monster was an Immortal. [[note]]The string of text "but does not prevent your opponent from attacking directly" was later errata'd into "The Legendary Fisherman" to prevent confusion regarding why if the two effects were worded the same, still worked differently.[[/note]]
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* CCGImportanceDissonance: They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. In the OCG, due to AdaptationalWimp, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only as a casual option at best, as running them typically entails using a dedicated deck.
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Mechanically, the Evil Eye monsters with human formes all gain disruptive Quick effects if equipped with "Evil Eye of Selene", which also grants strenghtened effects to the Spells and Traps in the archetype. The familiars setup the Link summon of their boss monsters.
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Mechanically, the Evil Eye monsters with human formes forms all gain disruptive Quick effects if equipped with "Evil Eye of Selene", which also grants strenghtened effects to the Spells and Traps in the archetype. The familiars setup the Link summon of their boss monsters.
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* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
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* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.feet..
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
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* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius's effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.
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* TookALevelInBadass:
** Blue Flame Swordsman is an Effect version who can give 600 of his ATK to another Warrior-Type monster you control. When he’s destroyed, you can banish him to Special Summon one FIRE Warrior-Type monster from your graveyard.
** Ferocious Flame Swordsman is a LINK-2 Link Monster who gives 500 ATK to all Warrior-Type monsters on the field. When he’s destroyed, you can Special Summon one non-Link Warrior-Type monster from your graveyard, with the summoned monster being banished when it leaves the field again.
** Blue Flame Swordsman is an Effect version who can give 600 of his ATK to another Warrior-Type monster you control. When he’s destroyed, you can banish him to Special Summon one FIRE Warrior-Type monster from your graveyard.
** Ferocious Flame Swordsman is a LINK-2 Link Monster who gives 500 ATK to all Warrior-Type monsters on the field. When he’s destroyed, you can Special Summon one non-Link Warrior-Type monster from your graveyard, with the summoned monster being banished when it leaves the field again.
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* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
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* CCGImportanceDissonance: They're the equivalent of a walking [=WMD=] in the anime, and are treated with massive reverence and awe, with their master (Z-Arc) treated as an universal-ending catastrophe. There's also only one of them. In the TCG, they're middle of the road Extra Deck toolbox monsters (that are still useful to some extent, depending on the deck), and using all of them in the same deck is an extremely inconsistent affair.
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* AuthorityEqualsAsskicking: The Golden Lord has quite good effects and pretty high stats.
* RankScalesWithAsskicking: The Golden Lord has quite good effects and pretty high stats.
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* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
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* GoodCounterpart: As the second Link 6 monster created, Firewall Dragon Singularity is meant to be this archetype's counterpart to The Arrival Cyberse @Ignister. It has the same arrows as the Arrival, but upside-down so that half of the arrows point to the opponent. Singularity lacks the Arrival's protection, but has a powerful quick effect to compensate. While the Arrival summons tokens, Singularity can summon any Cyberse from the GY. Finally, the Arrival's ATK is set in stone the moment it's summoned, but Singularity can keep stacking the ATK boost from its quick-effect.
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* GoodCounterpart: As the second Link 6 monster created, Firewall Dragon Singularity is meant to be this archetype's counterpart to The Arrival Cyberse @Ignister. It has the same arrows as the Arrival, but upside-down so that half of the arrows point to the opponent. Singularity lacks the Arrival's protection, but has a powerful greater variety of effects to compensate. The Arrival removes enemy monsters through a destruction ignition effect while Singularity's quick effect removes the opponent's cards by returning them to compensate.the hand. While the Arrival summons tokens, Singularity can summon any Cyberse from the GY. Finally, the Arrival's ATK is set in stone the moment it's summoned, but Singularity can keep stacking the ATK boost from its quick-effect.
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* GoodCounterpart: As the second Link 6 monster created, Firewall Dragon Singularity is meant to be this archetype's counterpart to The Arrival Cyberse @Ignister. It has the same arrows as the Arrival, but upside-down so that half of the arrows point to the opponent. Singularity lacks the Arrival's protection, but has a powerful quick effect to compensate. While the Arrival summons tokens, Singularity can summon any Cyberse from the GY. Finally, the Arrival's ATK is set in stone the moment it's summoned, but Singularity can keep stacking the ATK boost from its quick-effect.
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* PowerOfFriendship: Most of their effects activate when a monster is linked or co-linked to their Link arrows. Darkfluid gets stronger for every different kind of Cyberse Extra Deck monster in the graveyard.
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* PowerOfFriendship: Most of their effects activate when a monster is linked or co-linked to their Link arrows. Darkfluid gets stronger and Singularity's quick-effect is more potent for every different kind of Cyberse Extra Deck monster in the graveyard.
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* CombatMedic: By targeting one face-up monster your opponent controls, Geo Gremlin allows you to gain life points equal to the targeted monster’s ATK.
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* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
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* EvilIsBigger: These things The Earthbound Immortals are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons. Dragons.
* FusionDance: The Earthbound Servants are connected via Earthbound Prisoner Line Walker to Harmonic Synchro Fusion, which by sending a face-up Tuner and non-Tuner monster to the Graveyard allows you to Special Summon both a Fusion Monster ''and'' a Synchro Monster using the sent monsters as their materials. This can help build a quick setup for bringing out Geo Kracken and Geo Gryphon or Gremlin, who in-turn can be fused to bring out Geo Grasha.
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* MythicalMotifs: In contrast to the Eathbound Immortals, the Earthbound Servants are based on figures from mythology and folklore.
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* HerdHittingAttack: Once per turn, if a monster(s) is Special Summoned from your opponent's Extra Deck, Geo Kracken can destroy as many monsters your opponent controls as possible that were Special Summoned in the same turn, then inflict 800 damage for each monster destroyed by this effect.
* MythicalMotifs: In contrast to theEathbound Earthbound Immortals, the Earthbound Servants are based on figures from mythology and folklore.
* MythicalMotifs: In contrast to the
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* NoSell:
** Earthbound Prisoner Ground Keeper renders all Earthbound monsters you control immune to destruction by battle or card effects while a card is in a Field Zone.
** When activated and in the Field Zone, Earthbound Prison can target one opposing Effect Monster and negate its effects. Then if the former is destroyed by an opponent's card effect while you have an Earthbound monster on your field and/or in your GY, you can negate the effects of all face-up cards your opponent currently controls until the end of the turn by halving your opponent's life points.
** Earthbound Prisoner Ground Keeper renders all Earthbound monsters you control immune to destruction by battle or card effects while a card is in a Field Zone.
** When activated and in the Field Zone, Earthbound Prison can target one opposing Effect Monster and negate its effects. Then if the former is destroyed by an opponent's card effect while you have an Earthbound monster on your field and/or in your GY, you can negate the effects of all face-up cards your opponent currently controls until the end of the turn by halving your opponent's life points.
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'''[[https://yugipedia.com/wiki/Earthbound Earthbound]]''' is an archetype that began with the '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''', a series of Level 10 DARK monsters based on the Nazca lines who were the primary antagonistic forces of the Dark Signers arc of ''Anime/YuGiOh5Ds''. In addition to their own unique abilities, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field. Over the years, they have received support that both help to make summoning and sustaining them easier.\\\
They eventually received a sub-archetype known as the '''[[https://yugipedia.com/wiki/Earthbound_Servant Earthbound Servants]]''', Fiend-Type monsters used by Sergey Volkov in ''Anime/YuGiOhArcV'' whose effects support Earthbound monsters and have a heavy focus on both Fusion and Synchro Summoning. However, it wouldn't be until roughly seven years after their anime appearance that they made their real-life debut in the ''Animation Chronicle 2023'' booster pack.
They eventually received a sub-archetype known as the '''[[https://yugipedia.com/wiki/Earthbound_Servant Earthbound Servants]]''', Fiend-Type monsters used by Sergey Volkov in ''Anime/YuGiOhArcV'' whose effects support Earthbound monsters and have a heavy focus on both Fusion and Synchro Summoning. However, it wouldn't be until roughly seven years after their anime appearance that they made their real-life debut in the ''Animation Chronicle 2023'' booster pack.
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'''[[https://yugipedia.com/wiki/Earthbound Earthbound]]''' is an archetype that began with revolving around the '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''', a series of Level 10 DARK monsters based on the Nazca lines who were the primary antagonistic forces of the Dark Signers arc of ''Anime/YuGiOh5Ds''. In addition to their own unique abilities, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field. Over the years, they have received support that both help to make summoning and sustaining them easier.\\\
They eventually received a sub-archetype known as the '''[[https://yugipedia.com/wiki/Earthbound_Servant Earthbound Servants]]''', DARK Fiend-Type monsters used by Sergey Volkov in ''Anime/YuGiOhArcV'' whose effects support Earthbound monsters and have a heavy focus on both Fusion and Synchro Summoning. However, it wouldn't be until roughly seven years after their anime appearance thatthey most of them made their real-life OCG debut in the ''Animation Chronicle 2023'' booster pack.
They eventually received a sub-archetype known as the '''[[https://yugipedia.com/wiki/Earthbound_Servant Earthbound Servants]]''', DARK Fiend-Type monsters used by Sergey Volkov in ''Anime/YuGiOhArcV'' whose effects support Earthbound monsters and have a heavy focus on both Fusion and Synchro Summoning. However, it wouldn't be until roughly seven years after their anime appearance that
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* AnimalMotifs: All of them are based on animals.
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* AnimalMotifs: All of them the Earthbound Immortals are based on animals.
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* MythicalMotifs: In contrast to the Eathbound Immortals, the Earthbound Servants are based on figures from mythology and folklore.
** Geo Grasha is based on Glasya-Labolas.
** Geo Gremlin is based on a gremlin.
** Geo Gryphon is based on a griffin.
** Geo Kraken is based off the kracken.
** Geo Grasha is based on Glasya-Labolas.
** Geo Gremlin is based on a gremlin.
** Geo Gryphon is based on a griffin.
** Geo Kraken is based off the kracken.
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[[folder:Earthbound Immortals]]
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The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's''.\\\
In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.\\\
''Anime/YuGiOhArcV'' expanded the Earthbound archetype with Earthbound Servants, who can use both Fusion and Synchro. They have not yet been printed in the card game.
In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.\\\
''Anime/YuGiOhArcV'' expanded the Earthbound archetype with Earthbound Servants, who can use both Fusion and Synchro. They have not yet been printed in the card game.
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They eventually received a sub-archetype known as the '''[[https://yugipedia.com/wiki/Earthbound_Servant Earthbound Servants]]''', Fiend-Type monsters used by Sergey Volkov in ''Anime/YuGiOhArcV''
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** If a monster Singularity points to is destroyed by battle or sent to the GY, it can special summon a Cyberse monster from the GY.
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* ClassyCatBurglar / PhantomThief : They're a blend of both. Ki-sikil & Lil-la are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
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* ClassyCatBurglar / PhantomThief : PhantomThief: They're a blend of both. Ki-sikil & Lil-la are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
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** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
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** Sususki Susuki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
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Bare Your Midriff will be turned into a Disambiguation page.
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* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
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* BareYourMidriff: Live☆Twin Ki-sikil wears nothing but a vest over her chest, beneath her jacket.
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* AllYourPowersCombined: Darkfluid gains a counter if a Fusion, Synchro, Xyz, or Ritual monster is in the graveyard, for a total of four counters.
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* AllYourPowersCombined: AllYourPowersCombined:
** Darkfluid gains a counter if a Fusion, Synchro, Xyz, or Ritual monster is in the graveyard, for a total of fourcounters. counters.
** Singularity has many effects based on the other Firewall boss monsters. It can return cards to hand and can summon another monster if a monster it points is sent to the graveyard, much like the original Firewall Dragon. It benefits from having Fusion, Synchro, Xyz, or Ritual monsters in the graveyard like Darkfluid. Finally, like Darkfluid and eXceed, it can increase its ATK to make up for its low original ATK.
** Darkfluid gains a counter if a Fusion, Synchro, Xyz, or Ritual monster is in the graveyard, for a total of four
** Singularity has many effects based on the other Firewall boss monsters. It can return cards to hand and can summon another monster if a monster it points is sent to the graveyard, much like the original Firewall Dragon. It benefits from having Fusion, Synchro, Xyz, or Ritual monsters in the graveyard like Darkfluid. Finally, like Darkfluid and eXceed, it can increase its ATK to make up for its low original ATK.
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** Singularity gains 500 ATK for each card it returns to the hand with its quick effect.