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* {{Homage}}: Seeing as he's one of the protagonists of the Dogmatika storyline, Fallen of Albaz could be seen as an homage to Ryu of the VideoGame/BreathOfFire series, in particular VideoGame/BreathOfFire2, where Ryu had to deal with a CorruptChurch as the primary antagonist.

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'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and during the End Phase of the turn they are sent to the Graveyard, can search the deck for a related archetype card (and in some cases Fallen of Albaz), which can be added to the hand, Special Summoned (if a monster), or Set (if a Spell/Trap).\\\

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'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its advanced Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and during the End Phase of the turn they are sent to the Graveyard, can search the deck for a related archetype card (and in some cases Fallen of Albaz), which can be added to the hand, Special Summoned (if a monster), or Set (if a Spell/Trap).\\\



* BastardBastard: The OCG name of Fallen of Albaz uses the term "rakuin," which refers to an illegitimate child. Even more obvious in Titaniklad, which in the OCG is instead named "Bastard."

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* BastardBastard: The OCG name of Fallen of Albaz uses the term "rakuin," 落胤 ("Rakuin"), which refers to an illegitimate child. Even more obvious in Titaniklad, which in the OCG is instead named "Bastard."



* MeaningfulName: Besides the BastardBastard meaning, above, "Albaz" is likely a corruption of Latin "albus," which can mean "white." Fitting for a boy with MysticalWhiteHair.

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* MeaningfulName: GemTissue: The white gems on Fallen of Albaz's forehead, chest, and hands appear to be part of his body. The art and name of Stigmata of White hint that these gems are related to the "Stigmata" used by the Dogmatika archetype.
* MeaningfulName:
**
Besides the BastardBastard meaning, above, "Albaz" is likely a corruption of Latin "albus," which can mean "white." Fitting for a boy with MysticalWhiteHair.MysticalWhiteHair.
** The Stigmata archetype is likely named after [[https://en.wikipedia.org/wiki/Stigmata Christian Stigmata]], wounds that correspond to the crucifixion wounds of Jesus Christ. This plays into the religious themes of the related Dogmatika archetype, which are also said to use "Stigmata."


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* NamesTheSame: DownplayedTrope. Fallen of Albaz and the Stigmata archetype both use terms pronounced "Rakuin." For the former, the term is 落胤, used to refer to an illegitimate child. For the latter, the term is 烙印, used to refer to stigma (as in a mark on the body). Likely intentional due to the connection the two have.

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[[folder:Fallen of Albaz]]

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[[folder:Fallen of Albaz]]Albaz / Stigmata]]



'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its advanced, Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from the deck another Fallen of Albaz or a related archetype monster.\\\
Fallen of Albaz exists in the same world as the Dogmatika, Tri-Brigade, and Spriggun archetypes. Fallen of Albaz and its advanced forms are intended to be played alongside these archetypes, with its advanced forms able to search for archetype monsters when sent to the graveyard, and the archetypes providing support for Fallen of Albaz and/or benefitting from its advanced forms.

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'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its advanced, Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when during the End Phase of the turn they are sent to the graveyard, Graveyard, can add to the hand or Special Summon from search the deck another Fallen of Albaz or for a related archetype monster.card (and in some cases Fallen of Albaz), which can be added to the hand, Special Summoned (if a monster), or Set (if a Spell/Trap).\\\
Fallen of Albaz exists in the same world as the Dogmatika, Tri-Brigade, and Spriggun Sprigguns archetypes. Fallen of Albaz and its advanced forms are intended to be played alongside these archetypes, with some of its advanced forms able to search for archetype monsters when sent to the graveyard, with their Graveyard effects (above), and the archetypes providing support for Fallen of Albaz and/or benefitting from its advanced forms.\\\
Fallen of Albaz and its advanced forms are also supported by the '''[[https://yugipedia.com/wiki/Stigmata Stigmata]]''' archetype, of which one of its forms is a member. The Spell and Trap cards of the Stigmata archetype can Set themselves from the Graveyard during the End Phase of the turn they are discarded for Fallen of Albaz's effect, allowing the effect to be used while mitigating card disadvantage.



!!!Tropes associated with Fallen of Albaz:
* AmbiguouslyEvil: While portrayed as evil in the Dogmatika archetype, the Tri-Brigade and Spriggun archetypes show him traveling with and possibly protecting Dogmatika Ecclesia, the Virtuous.

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!!!Tropes associated with Fallen of Albaz:
Albaz and the Stigmata archetype:
* AmbiguouslyEvil: While portrayed as evil in the Dogmatika archetype, the Tri-Brigade and Spriggun Sprigguns archetypes show him traveling with and possibly protecting Dogmatika Ecclesia, the Virtuous.



** Splind the Steel Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun archetype. Unlike the other Fusion Monsters related to it, Splind isn't a transformation of Albaz, as Albaz is seen driving it in its own artwork.

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** Splind the Steel Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun Sprigguns archetype. Unlike the other Fusion Monsters related to it, Splind isn't a transformation of Albaz, as Albaz is seen driving it in its own artwork.
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** Albion the Stigmata Dragon: Requires a LIGHT monster. Related to the Stigmata archetype.
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* GoldColoredSuperiority: Ra is a golden-colored monster, and in the anime and manga, is regarded as the strongest Egyptian God monster, if not ''the strongest monster in the game''. Pertinent to this, it occupies a higher hierachical position than Slifer and Obelisk. The combined form of thre Egyptian Gods, Holactie, is also gold-colored and shrouded in a golden aura.


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** This trope can be exploited ''against'' the Egyptian Gods where their SignatureMove based cards (Thunderforce Attack for Slifer, Fist of Fate for Obelisk, and Blaze Cannon for Ra) and Divine Evolution are concerned. While the cards' activations and effects cannot be negated, they rely on the controller having the corresponding Egyptian Gods on their field (or a monster whose original Type is Divine-Beast in Divine Evolution's case), and do not prevent the opponent from activating cards or effects ''in response to'' said activations. Therefore, if the opponent activates a card or effect that removes the controller's Egyptian God monster from the field, the card will simply resolve without effect, as it no longer has an Egyptian God to apply it effect with.


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** Divine Evolution's effect can be applied to a monster whose original Type is Divine-Beast, who did not previously have the effect of Divine Evolution applied to it. This prevents that monster's effect activations and activated effects from being negated.


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** Divine Evolution increases the ATK and DEF of a monster whose original Type is Divine-Beast by 1000, provided that said monster did not previously have the effect of Divine Evolution applied to it.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet on the outside...]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:...bitter on the inside.]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet [[caption-width-right:300:Sweet on the outside...]]
[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:...[[caption-width-right:300:...bitter on the inside.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fallenofalbaz.png]]
[[caption-width-right:350:Dogmatika Nation's son of no one.]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fallenofalbaz.png]]
[[caption-width-right:350:Dogmatika [[caption-width-right:300:Dogmatika Nation's son of no one.]]
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The C to D page had become too long according to the header, so I'm splitting it in two.


[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | '''E to F''' | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | '''E to F''' | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]

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** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.

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** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning monsters, other monsters than via its own effect, while it is on the field.


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** Exchanging Souls allows the controller to Tribute Summon a Divine-Beast-Type monster upon its activation. However, the card does allow the controller to Tribute the opponent's monsters for such a Tribute Summon, reducing the need for the controller to amass three Tributes on their own. That said, if the controller does opt to Tribute the opponent's monsters for this purpose, until the end of the next turn after Exchanging Souls resolves, they can only activate one card or effect per turn that is not a Divine-Beast-Type monster's effect.


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* EnemySummoner: If Ra's Disciple is Summoned, the controller can Special Summon two additional copies from their hand or Deck.


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* HumanSacrifice: If the controller Summons Ra's Disciple, they can then Special Summon two more copies of it from their hand or Deck. The point of Ra's Disciple is naturally, to fulfill this trope, as it cannot be Tributed, except for the Tribute Summon of an Egyptian God.
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* ArmorPiercingAttack: With the exception of Skull Bone, the Fossil monsters all have the ability to inflict piercing damage.

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* ArmorPiercingAttack: With the exception of Skull Bone, Bone and the Fossil Machines, the Fossil monsters all have the ability to inflict piercing damage.

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* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.

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* AuthorityEqualsAsskicking: The Golden Lord has quite good effects and a pretty high statline. The archetype has also seen consistent play in the meta since its inception.
* BilingualBonus: Quite a bit for Spanish speakers.
** El Dorado Adelantado = The Golden Advanced. Noteworthy is the usage of "adelantado," a former title for Spanish nobles in the 16th century.
** El Rey Conquista Eldlich = The Conquest King Eldlich.
* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.well, as is the Cursed Eldland itself.
* CityOfGold: Cursed Eldland truly is just a city made entirely of gold and treasure, in keeping with the El Dorado theme.
* CombatStilettos: Eldlich's full art shows off he has a wicked pair of high heels.



* FusionDance: El Rey Conquista Eldlich is summoned by fusing an Eldlich the Golden Lord with a Level 5 or higher Zombie. Luckily, there's Seven Realms of the Golden Land, an archetype-themed Fusion Spell, to go along with this card.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.

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* EldritchAbomination: As the name would imply, Eldlich is something much more than meets the eye, a powerful lich whose artifact is capable of turning anything both living and non-living into gold, and those affected are transformed into zombies. New support reveals that Eldlich's gilded body is an ''exoskeleton'' restraining him from turning into a much more monstrous version of himself.
* FusionDance: El Rey Conquista Eldlich is summoned Summoned by fusing an Fusing Eldlich the Golden Lord with a Level 5 or higher Zombie. Luckily, there's Seven Realms of the Golden Land, an archetype-themed Fusion Spell, to go along with this card.
* GoldFever: Less that it drives you insane, moreso that it zombifies you.
* GoldMakesEverythingLuxurious: A dark take on this, as the surrounding land and the victims of Eldlich's artifact start getting covered in patches of gold.
* HulkingOut: Though El Rey Conquista Eldlich is a Fusion between Eldlich himself and any Level 5 or higher Zombie, it's visually a much more massive and imposing Eldlich, with his stats swapped and boosted by 1000 each. He's even treated as the original Eldlich while in the Monster Zone. The artwork for Seven Realms of the Golden Land imply this further, energy flowing from his eyes and the artifact as his mouth starts to reveal what's actually beneath.
* InTheHood: Eldlich has a purple hood that can be mistaken for a cape. It serves more like a massive mane for El Rey Conquista Eldlich.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters monsters, Eldlich himself being related to a curse of sorts that also happens turns things into gold.
* LovecraftLite: It's not shown
to be Zombie-Type.''quite'' like other much more abstract archetypes like, say, Entities or even Worms (despite the name), but Eldlich is still an unholy force capable of doing terrifying things to those who try to seek it or the Golden Land out.
* MeaningfulName: A cross between "eldritch" (Eldlitch's status as [[EldritchAbomination something much more unnatural than expected]]) and "lich" (the archetype's real monster line-up are zombies who had stumbled upon the Cursed Eldland that Eldlitch rules over).
* MidasTouch: Eldlixir of Scarlet Sanguine shows that the artifact on Eldlich's chest is the source of the gold that spreads across the land and turns people into gold covered zombies.
* OrcusOnHisThrone: While certainly not in a gameplay sense, Eldlich seems to be content sitting at home and letting his zombies or his artifact do all the work for him.
* RoyalsWhoActuallyDoSomething: UpToEleven. Rather, Eldlich is the ''only'' one who does something, as there are no other true monsters, and the Trap Monsters are zombies under his control.
* SignatureAttack: El Dorado Adelantodo appears to be this for Eldlich, especially given both of it's pretty powerful effects when they manage to go off.
* SlouchOfVillainy: Golden Land Forever! shows Eldlich lounging in his massive throne.
* UnexpectedGameplayChange: ''No one'' expected Eldlich to get new support based around Fusion Summons, even if it's somewhat [[DownplayedTrope downplayed]] by it still overall trying to add to the control-based strategy.



* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.

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* TheCameo: Ghost Ogre and Ash Blossom are Orca Mega-Fortress of Darkness is on the thumbnails thumbnail of a video for one sake of their videos in Live Twin Channel.a ClickbaitGag.



* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.

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* ClickbaitGag: The thumbnail for one of their videos pokes fun at this by having the classic red circle and bright, pointing arrows to draw comparisons between Kisikil's pointy hair accessories to the tail of Orca Mega-Fortress of Darkness.
* {{Cosplay}}: The Live☆Twins are dressed as in Pikeru and Curran Curran's clothes in the thumbnails for one of their videos.videos. They're also more overtly cosplaying as Ghost Ogre & Ash Blossom in another video's thumbnail.



* {{Expy}}: It was incredibly fast for people to start making comparisons between Lilla and [[WebAnimation/{{hololive}} Gura Gawr,]] whose debut was around the same time as the reveal of the archetype. Some will also extend this with Kisikil, the most common comparisons being [[WebAnimation/{{hololive}} Inugami Korone]] or [[WebVideo/VOMSProject Amano Pikamee.]]



* GirlsLoveStuffedAnimals: Lilla's holding a plush of a [[LandShark shark with stumpy legs.]]



* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.

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* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue. This is especially prominent with the Live☆Twin personas, with Kisikil making a lot of exaggeratedly upbeat expressions while Lilla is consistently very mellow looking with half lidded eyes.



* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.

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* OurZombiesAreDifferent: Live☆Twin Lilla Treat is a Zombie monster, visually resembling.. Lilla in a flashy costume, likely for a HalloweenSpecial on the channel.
* SailorFuku: Live☆Twin Lilla's outfit resembles one.
* ShoutOut: The artstyle for the Live Twins Live☆Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face. Lilla's features a face straight out of {{Anime/Pop Team Epic}} and another one being [[{{Webcomic/LearningWithMangaFGO}} Gudako's default expression.]]



* TrickedIntoSigning: Implied with Entrance, with there being a pop-up the Live☆Twins personally motion for you to click, with their channel in the background but all the thumbnails are replaced with padlock symbols.



%%* BlackKnight: Evilswarm Nightmare.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.

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%%* * BlackKnight: Evilswarm Nightmare.
Nightmare, what with it being the corrupted XX-Saber Boggart.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" Worm Apocalypse, Dimikles, Falco, King, Rakuyeh, Tentacles, Victory, Warlord, Xex and "Worm Victory" Yagan can be identified as being parts of the whole monster. While the merge of "Worms" Worms to fuse "Worm Zero" into Zero is "clean," "clean and solid," the "Worms" Worms merged to make this card are just jumbled up in a large group of mangled biomass.



* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.

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* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.locomotive, due to being the corrupted R-Genex Locomotion.



%%* DarkIsEvil: And how.

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%%* * DarkIsEvil: And how.how, what with being a DARK archetype named ''Evil''swarm that is a zombie plague caused by the demonic Steelswarm.
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*** Ancient Chant's second effect replicates this effect in the OCG. To wit, if the controller banishes it from the Graveyard, then Tribute Summons Ra later that turn, Ra's original ATK and DEF become the combined original AKk and DEF of the monsters that were Tributed to Tribute Summon it.

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*** Ancient Chant's second effect replicates this effect in the OCG. To wit, if the controller banishes it from the Graveyard, then Tribute Summons Ra later that turn, Ra's original ATK and DEF become the combined original AKk ATK and DEF of the monsters that were Tributed to Tribute Summon it.
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* EquivalentExchange: Two of Ra's effects in the anime and manga (and the OCG cards that simulate them) function on this principle. Namely, they rely on the controller giving up a resource (their LP or Tributing their monsters) to boost Ra's ATK and DEF by the same amount of points as the resource that was used (the amount of paid LP or the ATK or DEF of the Tributed monsters).
** In the anime and manga, if Ra is Tribute Summoned, it is Summoned with its ATK and DEF being equal to the combined ATK and DEF, respectively, of the monsters that were used as Tributes.
*** Ancient Chant's second effect replicates this effect in the OCG. To wit, if the controller banishes it from the Graveyard, then Tribute Summons Ra later that turn, Ra's original ATK and DEF become the combined original AKk and DEF of the monsters that were Tributed to Tribute Summon it.
** Ra's Point-to-Point Transfer effect in the anime and manga can be used if the controller controls a Special Summoned Ra. The controller can opt to pay all but 1 of their LP to a Special Summoned Ra, with Ra gaining ATK and DEF equal to the amount of LP paid. The controller can also choose to Tribute any number of other monsters they control, with Ra gaining ATK and DEF equal to the combined ATK and DEF of the Tributed monsters. Finally, if the controller used this effect to increase Ra's ATK or DEF, they can use De-Fusion on Ra to reduce Ra's ATK and DEF to 0, then gain LP equal to the ATK that Ra previously had.
*** The first effect of Ra's OCG card replicates the LP paying aspect of Ra's Point-to-Point Transfer effect by allowing the controller to pay LP as a cost until they have 100 left, with Ra gaining ATK and DEF equal to the amount of LP paid. However, this effect can only be used when Ra is ''Normal Summoned'', unlike the case with the anime and manga, where the Point-to-Point Transfer effect is only usable with Ra when it is ''Special Summoned''.
*** Sun God Unification provides an adaptation of the LP paying aspect of the Point-to-Point Transfer effect that is TruerToTheText compared to the first effect of Ra's OCG card. Like the first effect of Ra's OCG card, Sun God Unification's first effect allows the controller to pay LP as a cost until they have 100 left, then increase the ATK and DEF of Ra by the amount paid. However, unlike Ra's effect, this effect can be used at any time during any player's Main Phase, rather than when Ra is Normal Summoned. It is also only usable on a ''Special Summoned'' Ra, just like the case with the anime and manga. The second effect of Sun God Unification allows the controller to Tribute Ra as a cost, then gain LP equal to its ATK on the field, which adapts Ra's anime and manga counterpart's capability to transfer its ATK to the controller's LP if the controller uses De-Fusion on it.
*** The second effect that Blaze Cannon grants to Ra is based on the monster Tributing aspect of Ra's Point-to-Point Transfer effect. To wit, if an attack is declared involving Ra that was empowered by Blaze Cannon, the controller can Tribute any number of other monsters they control that did not declare an attack that turn as a cost, then increase Ra's ATK by the combined original ATK of the Tributed monsters until the end of the turn.

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* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Dark Spell Regeneration, Millennium Revelation, and Sun God Unification were released, with each card containing an effect or characteristic that Ra possessed in the anime. In the manga, Ra had three groups of unique effects, with ''portions of each'' being divided up among multiple cards.

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* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Dark Spell Regeneration, Millennium Revelation, and Sun God Unification were released, with each card containing an effect or characteristic that Ra possessed in the anime. anime, [[{{Nerf}} but not the OCG]]. In the manga, Ra had three groups of unique effects, with ''portions of each'' being divided up among multiple cards.cards.
** The first group of effects Ra possesses in the manga state that if Tribute Summoned, Ra's ATK and DEF are equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it. However, if Ra is Summoned this way, it will manifest in its Sphere Mode, and the controller is unable to use it to attack the opponent or their monsters, defend themselves, or utilize any of its effects. However, if either player utters a specific chant while Ra is in its Sphere Mode, Ra will unseal itself and control of it would pass to that player.
*** Ra's anime and manga effect to gain the ATK and DEF of the monsters Tributed to Tribute Summon it is granted by Ancient Chant's second effect. The OCG Sphere Mode card also contains a variant of this effect, but Tributes itself to Special Summon Ra with 4000 ATK and DEF instead. Ancient Chant's name is also a direct reference to the chant that Ra required in the anime and manga to be unsealed from its Sphere Mode. However, the anime and manga trait of Ra granting control of itself to the player who uttered the chant is instead featured on Sphere Mode, whose current controller (who may not necessarily be its owner), can Tribute it to Special Summon Ra from their hand or Deck.
** The second group of effects Ra possesses in the manga comprise two distinctly named effects, which can only be used if Ra was Special Summoned. First is Ra's Point-to-Point Transfer effect, wherein the controller can pay all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. Additionally, the controller could also Tribute any number of other monsters that they control, and add their respective ATK and DEF to that of Ra. However, if controller increased Ra's ATK and DEF through any of those means, they can use De-Fusion on Ra to reduce its ATK and DEF to 0, while gaining LP equal to the ATK that Ra previously possessed. Second is Ra's Instant Attack effect, which allows Ra to attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. Furthermore, Ra is immune to any card effects or conditions that would prevent it from attacking. Among the conditions that Ra is unaffected by, this includes it being able to attack, even if it is the opponent's turn at the time.
*** The first effect of Ra's OCG card contained the LP paying aspect of the Point-to-Point Transfer effect, but it could only be used when Ra was ''Normal Summoned'', rather than Special Summoned. This aspect of the Point-to-Point Transfer effect is more faithfully replicated in Sun God Unification, whose first effect is the same as the first effect of the OCG Ra, except that it grants ATK and DEF equal to the paid LP to a ''Special Summoned'' Ra. On the other hand, being able to Tribute monsters via the Point-to-Point Transfer effect and add their ATK and DEF to that of Ra is replicated on the second effect that Blaze Cannon grants to Ra. Namely, when an attack is declared involving Ra, Blaze Cannon's effect allows the controller to Tribute any number of other monsters they control that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. Being able to use De-Fusion on Ra to gain LP equal to Ra's ATK, whilst reducing said ATK to 0, is referenced in the second effect of Sun God Unification, which enables the controller to Tribute Ra to gain LP equal to its ATK on the field. The third effect that Blaze Cannon grants to Ra references the aspect of Instant Attack that enables Ra to attack all of the opponent's monsters once each, by sending all opposing monsters to the Graveyard after damage calculation if Ra attacks. Instant Attack allowing Ra to attack during the opponent's turn is replicated in a fashion with Dark Spell Regeneration's second effect, which Special Summons Ra from the Graveyard and allows the controller to send an opponent's monster to the Graveyard. As this effect can be used during the opponent's turn, it suggests that Ra "attacked" the monster sent to the Graveyard this way.
** The third group of effects Ra possesses in the manga offer the controller an alternative to the second group, wherein they can choose to change Ra to its Phoenix Mode. While in Phoenix Mode, Ra was immune to all other card effects, cannot be destroyed by battle, and the controller takes no battle damage from battles involving it. At the start of the Damage Step, if Ra battles a monster while in its Phoenix Mode, the controller can pay 1000 LP to destroy that monster.
*** Immortal Phoenix is immune to other card effects, directly copying this trait from the anime and manga. However, the first effect that Blaze Cannon grants to Ra also grants Ra immunity to card effects, albeit only those controlled by the opponent. The Phoenix Mode effect where the controller can pay 1000 LP to destroy a monster it battles, is replicated in the second effect of Ra's OCG card. However, that effect simply allows the controller to target any monster for destruction without needing to attack. Immortal Phoenix contains a more powerful version of Ra's second effect, as it can simply ''send'' a monster on the field to the Graveyard, without targeting or destroying it.



** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a successful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.

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** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a successful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card. In a sense, playing the card itself and using its effects represent a successful utterance of the chant and as such, the controller gained the means to Summon Ra and unleash it with the combined power of its Tributes.



** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used. Additionally, when Ra is Summoned with the effect of Dark Spell Regeneration, the controller can send a monster the opponent controls to the Graveyard. This is likely a reference to Ra's anime-only Instant Attack effect, which allows Ra to attack on the same turn it is Special Summoned from the Graveyard, regardless of if circumstances would prevent this, such as card effects or it ''being the opponent's turn''. True to this, Dark Spell Regeneration's effect of sending an opposing monster directly to the Graveyard when Ra is Summoned would represent Ra "attacking and destroying" that monster, with this effect being usable even in spite of card effects that prevent attacks or during the opponent's turn.

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** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection Regeneration was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used. Additionally, when Ra is Summoned with the effect of Dark Spell Regeneration, the controller can send a monster the opponent controls to the Graveyard. This is likely a reference to Ra's anime-only Instant Attack effect, which allows Ra to attack on the same turn it is Special Summoned from the Graveyard, regardless of if circumstances would prevent this, such as card effects or it ''being the opponent's turn''. True to this, Dark Spell Regeneration's effect of sending an opposing monster directly to the Graveyard when Ra is Summoned would represent Ra "attacking and destroying" that monster, with this effect being usable even in spite of card effects that prevent attacks or during the opponent's turn.



*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.

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*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.

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* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Dark Spell Regeneration, Millennium Revelation, and Sun God Unification were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.

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* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Dark Spell Regeneration, Millennium Revelation, and Sun God Unification were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.Ra possessed in the anime. In the manga, Ra had three groups of unique effects, with ''portions of each'' being divided up among multiple cards.



* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.

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* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles. This is appropriate, as it was created by Yami Marik to replicate some of Obelisk's power.



* GameplayAndStoryIntegration:

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* GameplayAndStoryIntegration: A common criticism of Ra's playable OCG card is the fact that it [[{{Nerf}} lacks several effects]] that its anime and manga counterparts possessed. As such, this rendered it a shell of what it was in the fiction, with players being unable to do many of the things with it that were demonstrated in the fiction. Subsequent support cards for Ra attempted to rectify this, with each one approximating at least some aspects of its anime and manga effects. Being able to utilize this trope was even used as a [[https://www.yugioh-card.com/en/products/bp-led7.html selling point]] by Konami in promoting ''Legendary Duelists: Rage of Ra'', the TCG pack where most of this support was released.



** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it. Additionally, Slifer's SignatureMove based card, Thunderforce Attack, destroys as many of the opponent's face-up monsters as possible, and because Link Monsters cannot be place in face-down Defense Position, means that they will always be affected by the card.

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** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
***
Additionally, Slifer's SignatureMove based card, Thunderforce Attack, destroys as many of the opponent's face-up monsters as possible, and because Link Monsters cannot be place in face-down Defense Position, this means that they will always be affected by the card.card. Furthermore, if Thunderforce Attack was activated during the controller's Main Phase, they can draw a number of cards equal to the number of monsters destroyed, making the card especially effective against Extra Links, which comprise a large number of opposing Link Monsters.
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** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.

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** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af if Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.



** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.

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** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy hierarchy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.



** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.

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** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful successful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous eponymous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.



* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.

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* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards. In the manga, Ra also possessed three groups of unique effects that were gradually revealed over the course of the plot.

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** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.

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** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Dark Spell Regeneration or Millennium Revelation or Dark Spell Regeneration.Revelation, which both require the controller to have a copy of Monster Reborn. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.



** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.

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** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Dark Spell Regeneration, Millennium Revelation, and Dark Spell Regeneration, Sphere Mode, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.



** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used. Additionally, when Ra is Summoned with the effect of Dark Spell Regeneration, the controller can send a monster the opponent controls to the Graveyard. This is likely a reference to Ra's anime-only Instant Attack effect, which allows Ra to attack on the same turn it is Special Summoned from the Graveyard, regardless of if circumstances would prevent this, such as card effects or it ''being the opponent's turn''. True to this, Dark Spell Regeneration's effect of sending an opposing monster directly to the Graveyard when Ra is Summoned would represent Ra "attacking and destroying" that monster, with this effect being usable even in spite of card effects that prevent attacks or during the opponent's turn.



** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.


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* RobbingTheDead: Dark Spell Regeneration can only be activated on the field when an opposing monster declares an attack, and allows the controller to take a Spell Card from the opponent's Graveyard and Set it to their field.

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* AntiMagic: If Fist of Fate was activated during the controller's Main Phase, they can destroy all Spell and Trap Cards the opponent controls.



** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.

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** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided provided with Ancient Chant.



** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.

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** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God Unification solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God Unification is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.



** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.

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** One with the Sun God Unification allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.



** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.

to:

** One with the Sun God Unification allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special ''Special Summoned Ra Ra'' at any point during a Main Phase, rather than when Ra is Normal Summoned, ''Normal Summoned'', as was the case with its first effect.



** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.

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** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion incarnation stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.



** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.

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** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.monster, making it an ideal Tribute for Tribute Summoning an Egyptian God.



* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.

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* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Dark Spell Regeneration, Millennium Revelation, and One with the Sun God Unification were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.



** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.

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** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, God Unification, which simulates said effect.



*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.

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*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating indicating that they were also chosen by Ra.



** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.

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** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God Unification restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent current ATK and reduce Ra's ATK to 0. One with the Sun God Unification replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.



* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.

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* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, God Unification, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.



** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.

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** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God Unification contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.



** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.

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** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously humorously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.



* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.

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* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly surprisingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it. Additionally, Slifer's SignatureMove based card, Thunderforce Attack, destroys as many of the opponent's face-up monsters as possible, and because Link Monsters cannot be place in face-down Defense Position, means that they will always be affected by the card.



* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.

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* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.Obelisk's SignatureMove, Fist of Fate, consists of it punching the attack target with incredible force.



** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.

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** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Tribute Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.



** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.

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** One with the Sun God's God Unification's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.



** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.

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** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, Set, the Egyptian god of mummification. deserts, storms, disorder, violence, and foreigners. In Egyptian mythology, Anubis guided the souls Set served as one of the dead protectors of Ra during his nightly journey through the afterlife to be judged by Osiris, the ruler underworld, which explains both why Guardian Slime is a member of the afterlife. Osiris Guardian archetype and why the card can add a Spell or Trap Card that supports Ra from the Deck to the hand. Additionally, Humanoud Slime was Slifer's namesake in Japanese, and Slifer was a monster used by Strings alongside Humanoid Slime while under the control of Marik.Marik's control.



* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.

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* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it that wants to enable this must contain text that explicitly ''explicitly ignores its Summoning conditions conditions'' in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's God Unification's first effect on it.



** If Thunderforce Attack is activated while the controller controls Slifer, it destroys as many face-up monsters the opponent controls as possible.



* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".

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* PowerNullifier: The effect of Fist of Fate negates the effect of an opposing Effect Monster, and then destroys it. This effect negation lasts for the rest of the turn. In addition, Fist of Fate also negates the effects (both activated effects and those that do not activate) of any monster on the field with the same original name as the destroyed monster. That said, to use the card, the controller must control Obelisk as a prerequisite.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God"."Sun God Unification".



* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.

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* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards in ''Duelist Pack: Duelists of Gloom'' which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
Obelisk. This is [[DownplayedTrope downplayed]] when Slifer and Obelisk received support cards named for their respective [[SignatureMove Signature Moves]] in ''Prismatic God Box'', Thunderforce Attack and Fist of Fate, respectively. However, this is still nowhere near the amount of support that Ra has.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose [[YouCanNotGraspTheTrueForm not to even hint at them.them]].



* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.



* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.

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* SignatureMove: All Each of them the Egyptian God monsters have named attacks in the anime and manga, but only Ra's and each attack has a card named for it, designed to be used with the respective Egyptian God.
** Slifer: [[BreathWeapon Thunderforce Attack]]
** Obelisk: [[MegatonPunch Fist of Fate]]
** Ra:
[[BreathWeapon Blaze Cannon]] has a card named for it.Cannon]]



* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.

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* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.Mode, and Sun God Unification.



** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.

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** The activation and effect effects of their SignatureMove based cards (Thunderforce Attack for Slifer, Fist of Fate for Obelisk, and Blaze Cannon for Ra), cannot be negated, and as such, it which means that the controller will always be able to grant Ra its activate the cards and use their effects and thus force without any way for the opponent to deal with an empowered Ra.interfere. That said, they each require that the controller controls their repective Egyptian God be on the field when they are activated.

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** Rochka's ability to give the opponent 500 LP is an attempt to show affection to the shepherd Lel. The opponent giving the player a card is the shepard Lel returning that affection. The ability to send Rochka is her melting away due to her love warming her up too much.


Added DiffLines:

** Rochka's ability to give the opponent 500 LP is an attempt to show affection to the shepherd Lel. The opponent giving the player a card is the shepherd Lel returning that affection. The ability to send Rochka is her melting away due to her love warming her up too much.
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Added DiffLines:

** Rochka's ability to give the opponent 500 LP is an attempt to show affection to the shepherd Lel. The opponent giving the player a card is the shepard Lel returning that affection. The ability to send Rochka is her melting away due to her love warming her up too much.
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** Brigand the Stigmatavorous Dragon: Requires a Level 8 or higher monster. Related to the Tri-Brigade archetype.
** Splind the Steelexpress Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun archetype. Unlike the other Fusion Monsters related to it, Splind isn't a transformation of Albaz, as Albaz is seen driving it in its own artwork.

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** Brigand the Stigmatavorous Glory Dragon: Requires a Level 8 or higher monster. Related to the Tri-Brigade archetype.
** Splind the Steelexpress Steel Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun archetype. Unlike the other Fusion Monsters related to it, Splind isn't a transformation of Albaz, as Albaz is seen driving it in its own artwork.
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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | '''E to F''' | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

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[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | '''E to F''' | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]]]]-]]]
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* CripplingOverSpecializatio: Due to the fact that Exodia decks bank solely on the process of hastily drawing cards, they are usually completely helpless if their engine is interrupted or delayed to poor draws.

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* CripplingOverSpecializatio: CripplingOverSpecialization: Due to the fact that Exodia decks bank solely on the process of hastily drawing cards, they are usually completely helpless if their engine is interrupted or delayed to poor draws.
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* CripplingOverSpecializatio: Due to the fact that Exodia decks bank solely on the process of hastily drawing cards, they are usually completely helpless if their engine is interrupted or delayed to poor draws.
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** Splind the Steelexpress Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun archetype.

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** Splind the Steelexpress Dragon: Requires an Effect Monster that was Special Summoned in the same turn. Related to the Spriggun archetype. Unlike the other Fusion Monsters related to it, Splind isn't a transformation of Albaz, as Albaz is seen driving it in its own artwork.
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* FusionDance: El Rey Conquista Eldlich is summoned by fusing an Eldlich the Golden Lord with a Level 5 or higher Zombie. Luckily, there's an archetype-themed Fusion Spell to go along with this card.

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* FusionDance: El Rey Conquista Eldlich is summoned by fusing an Eldlich the Golden Lord with a Level 5 or higher Zombie. Luckily, there's Seven Realms of the Golden Land, an archetype-themed Fusion Spell Spell, to go along with this card.
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* FusionDance: El Rey Conquista Eldlich is summoned by fusing an Eldlich the Golden Lord with a Level 5 or higher Zombie. Luckily, there's an archetype-themed Fusion Spell to go along with this card.

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[[folder:Evil★Twin]]

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[[folder:Evil★Twin]][[folder:Evil★Twin / Live☆Twin]]



[[caption-width-right:350:Sweet on the outside..]]

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[[caption-width-right:350:Sweet on the outside..outside...]]



[[caption-width-right:350:..bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.

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[[caption-width-right:350:..[[caption-width-right:350:...bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.
Impactors''.\\\



'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its advanced, Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from the deck another Fallen of Albaz or a related archetype monster.\\
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fallenofalbaz.png]]
[[caption-width-right:350:Dogmatika Nation's son of no one.]]
'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon by using itself and monsters the opponent controls as Fusion Materials, which it can use to summon its advanced, Fusion Monster forms. These Fusion Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from the deck another Fallen of Albaz or a related archetype monster.\\
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* BareYourMidriff: His outfit leaves everything between his chest and his waist bare.



** Splind the Steelexpress Dragon: Requires an Effect Monster that was special summoned in the same turn. Related to the Spriggun archetype.

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** Splind the Steelexpress Dragon: Requires an Effect Monster that was special summoned Special Summoned in the same turn. Related to the Spriggun archetype.


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* SixthRanger: Fallen of Albaz exists as one for the archetypes of his world.
** Dogmatika: Fallen of Albaz can easily summon a Fusion Monster from the Extra Deck, allowing for use of Dogmatika effects that require a monster Special Summoned from the Extra Deck to be on the field. Additionally, some Dogmatika effects can dump Titaniklad directly into the Graveyard, which then allows its controller to search out another Fallen of Albaz or a Dogmatika monster to their hand.
** Tri-Brigade: Brigand is a Beast, which allows it to work together with the Tri-Brigade playstyle that rewards playing Beast, Beast-Warrior, and Winged Beast monsters. It also gives the archtype another high-ATK beater, as the majority of their monsters have less than 2000 ATK.
** Sprigguns: A number of Sprigguns cards directly call for either Fallen of Albaz or one of its advanced forms. In particular, Sprigguns Call! is a Trap that allows the user to Special Summon a Fallen of Albaz from their Graveyard. This allows for the easy summoning of Splind, since otherwise summoning Fallen of Albaz to Fusion Summon into Splind on the same turn as an Effect Monster Special Summoned by the opponent would be quite difficult.
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'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon advanced forms by using itself and monsters the opponent controls. These Fusion monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from the deck another Fallen of Albaz or a related archetype monster.

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'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]''' is a DARK Dragon monster that can Fusion Summon advanced forms by using itself and monsters the opponent controls. controls as Fusion Materials, which it can use to summon its advanced, Fusion Monster forms. These Fusion monsters Monsters are DARK monsters of various types with 2500 ATK and 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from the deck another Fallen of Albaz or a related archetype monster.
monster.\\
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[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

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[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]'''
[[folder:Fallen of Albaz]]
'''[[https://yugipedia.com/wiki/Fallen_of_Albaz Fallen of Albaz]]'''
is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type
DARK Dragon monster that is usually paired or associated can Fusion Summon advanced forms by using itself and monsters the opponent controls. These Fusion monsters are DARK monsters of various types with Felgrand due to being released together in their original Deck, 2500 ATK and gaining benefit 2000 DEF, and when sent to the graveyard, can add to the hand or Special Summon from Felgrand's playstyle.
the deck another Fallen of Albaz or a related archetype monster.

Fallen of Albaz exists in the same world as the Dogmatika, Tri-Brigade, and Spriggun archetypes. Fallen of Albaz and its advanced forms are intended to be played alongside these archetypes, with its advanced forms able to search for archetype monsters when sent to the graveyard, and the archetypes providing support for Fallen of Albaz and/or benefitting from its advanced forms.


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!!!Tropes associated with Fallen of Albaz:
* AmbiguouslyEvil: While portrayed as evil in the Dogmatika archetype, the Tri-Brigade and Spriggun archetypes show him traveling with and possibly protecting Dogmatika Ecclesia, the Virtuous.
* BastardBastard: The OCG name of Fallen of Albaz uses the term "rakuin," which refers to an illegitimate child. Even more obvious in Titaniklad, which in the OCG is instead named "Bastard."
* CastingAShadow: Fallen of Albaz and all his advanced forms are DARK monsters.
* DarkIsEvil: Portrayed as evil in the Dogmatika archetype, and is notably darker-skinned than the Dogmatika monsters.
* DubNameChange: Titaniklad's OCG name is Bastard. Likely changed to avoid the offensive meaning of the word.
* EyeScream: His left eye is always closed. A scar beneath the eye gives the impression that it was either damaged or gouged out.
* FusionDance: His speciality, being able to perform a Fusion Summon by using the opponent's monsters rather than your own. And Fallen of Albaz's advanced forms are all Fusion Monsters that require Fallen of Albaz himself and another generic monster.
** Titaniklad the Ash Dragon: Requires a monster with 2500 or more ATK. Related to the Dogmatika archetype.
** Brigand the Stigmatavorous Dragon: Requires a Level 8 or higher monster. Related to the Tri-Brigade archetype.
** Splind the Steelexpress Dragon: Requires an Effect Monster that was special summoned in the same turn. Related to the Spriggun archetype.
* MeaningfulName: Besides the BastardBastard meaning, above, "Albaz" is likely a corruption of Latin "albus," which can mean "white." Fitting for a boy with MysticalWhiteHair.
* MulticoloredHair: Has streaks of red in his white hair.
* MysticalWhiteHair: Has white hair, in contrast to the Dogmatika monsters.
* OurDragonsAreDifferent: Fallen of Albaz is a Dragon despite looking quite humanoid. And he's able to transform into a number of advanced forms, all of which are wildly different from each other, with some not even being Dragons.
** Titaniklad is similar in build to a Western dragon, but has shiny, metallic skin.
* PointyEars: Yet another point of contrast with the Dogmatika monsters.
* WeakButSkilled: Fallen of Albaz himself has subpar stats, being a Level 4 with 1800 ATK and 0 DEF. But his playstyle means he won't be on the field for long, being able to Fusion Summon using himself and monsters the opponent controls as Fusion Materials as soon as he is summoned for the low cost of discarding a card. Since the effect doesn't target and very few monsters prevent themselves from being used as Fusion Material, it can remove most monsters from the field, provided you have an appropriate Fusion Monster to summon.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

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[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameCToD C to D]] | '''E to F''' | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameS S]] | [[Characters/YuGiOhCardGameTToZ T to Z]]]]-]]]

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from E to F.
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[[foldercontrol]]

[[folder:Earthbound Immortals]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/earthboundimmortals.png]]
[[caption-width-right:250:Dark signs portend darker dangers.]]
The '''[[http://yugipedia.com/wiki/Earthbound_Immortal Earthbound Immortals]]''' are a series of Level 10 DARK monsters based on the Nazca lines. They were the primary antagonistic forces of the Dark Signers arc of ''5D's".

In addition to their own unique ability, all of them share two powerful effects that prevents them from being targeted for attacks and lets them attack directly. However, they have the drawback of requiring a face-up Field Spell, otherwise they are destroyed. Furthermore, there can only be one Earthbound Immortal on the field.

''ARC-V'' expanded the Earthbound archtype with Earthbound Servants, who can use both Fusion and Synchro.
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!!!Tropes associated with the Earthbound Immortals and Servants:
* AnimalMotifs: All of them are based on animals.
** Uru is based on a spider.
** Aslla piscu vaguely resembles a hummingbird.
** Cusillu possesses the appearance of a monkey.
** Ccarayhua moderately resembles a lizard.
** Ccapac Apu barely resembles a giant.
** Chacu Challhua looks like an orca.
** Wiraqocha Rasca is modeled after a condor.
* AwesomeButImpractical:
** Wiraqocha Rasca. It has 100 ATK and DEF and its effect is that when it's Normal Summoned, you can return up to three cards you control to your deck to have your opponent discard that many random cards from their hand and increase Wiraqocha Rasca's ATK by 1000 for each card discarded this way. Powerful, but it requires the player to have enough cards for both the Tribute Summoning and the effect and only works when Wiraqocha Rasca is Normal Summoned, so you can't use if you Special Summon Wiraqocha Rasca.
** Cusillu's unique effect is hard to use as well since it requires it to be destroyed by battle and for you to have another monster on the field. And since the Immortals cannot be targeted for an attack, you would have to let Cusillu attack a stronger monster on purpose just to use its effect when you could keep Cusillu on the field and keep attacking directly. Another way for it to happen would be for your opponent to negate Cusillu's effect and then attack it but that would require them letting you keep a monster on the field or using effects to make sure you still have a monster by the time Cusillu is destroyed.
** Attempting to pull off a win like how Rex tried in the anime borders into this territory as the player who tries it is required to run a very specifically constructed Deck and jump through a few hoops. To wit, the player must first have Synchro Monsters on their field and in their Graveyard, which can be met through the use of Sun Dragon Inti and Moon Dragon Quilla, the dragon monsters of the Inca series. If this is done, they can then Special Summon Earthbound Super Priest from their hand and then use its effect to add an Earthbound Immortal monster from their Deck or Graveyard to their hand, preferably Uru or Ccapac Apu. They must then Normal Summon that Earthbound Immortal, which will trigger Super Priest's effect to change the opponent's LP to 3000, low enough to win if the Summoned Earthbound Immortal then successfully attacks directly via its effect.
*** This combo veers more into the trope's territory if the player attempts to be faithful to the anime and uses Wiraqocha Rasca, Rex's own Earthbound Immortal. Namely, getting its ATK high enough to defeat the opponent this way entails having to return three cards from the controller's field to the Deck and then discarding the same number from the opponent's hand.
* BalanceBuff: For an archetype that is so focused on the controller having an active Field Spell Card, it is strange that for several years after their introduction, no such card existed that explicitly supported them and their playstyle. ''Duelist Pack: Legend Duelist 5'' changes this by introducing Earthbound Geoglyph, a Field Spell that cannot be targeted or destroyed by card effects while a Level 10 monster is on the field, which all of the Earthbound Immortals are, covering up their WeaksauceWeakness. It also supports the Earthbound Immortal archetype directly by allowing the controller to treat their Synchro Monsters as 2 Tributes for the Tribute Summon of an Earthbound Immortal. It also allows the controller to add an Earthbound Immortal Spell or Trap Card from their Deck to their hand when a Synchro Monster is Special Summoned. This card also thus indirectly supports the Inca series as well by placing their Synchro dragons in the Graveyard to intiate their Inti and Quilla loop. The fact that the Inca series cycles through Inti and Quilla allows the cotnroller to very easily trigger the card's search effect.
* {{Bowdlerise}}: The archetype's name string in Japanese is 地縛神, which translates to "Earthbound God". The TCG instead changes this to "Earthbound Immortal".
* {{Brainwashed}}: Uru's ability lets his controller gain control of an opponent's monster for one turn in exchange for the sacrifice of one of his own monsters.
* CCGImportanceDissonance: Wiraqocha Rasca was the last Earthbound Immortal to be faced by the Signers in the anime, and by far the strongest. While it only had 1 ATK and DEF, its unique effect allowed the controller to change the opponent's LP to 1, provided they skip their Battle Phase. Rex's favored tactic was thus to use this effect and then try to win by attacking the opponent directly with the shared Earthbound Immortal effect on his next turn. Wiraqocha Rasca's OCG incarnation instead had its ATK and DEF changed to 100 and this effect was replaced with a less impressive one that let the controller return up to 3 cards from their field to their Deck and force the opponent to discard as many cards as possible, up to the number of returned cards. Wiraqocha Rasca then gained 1000 ATK for each discarded card. However, Earthbound Super Priest does let players replicate Rex's tactic by possessing a variant of Wiraqocha Rasca's anime effect, changing the opponent's LP to 3000 if an Earthbound Immortal is Normal Summoned with it on the field. In combination with Wiraqocha Rasca's unique OCG effect, this is enough to defeat the opponent provided the controller returns 3 cards and successfully attacks directly.
* EvilIsBigger: These things are {{Kaiju}}-sized in the anime and dwarf all of the Signer Dragons.
* GameplayAndStoryIntegration: In the anime, Rex attempted to defeat Yusei by using an anime exclusive effect of Wiraqocha Rasca to skip his Battle Phase and change Yusei's LP to 1, and then attack the latter directly through its effect on his next turn. Players can replicate this tactic in a sense by first Summoning Earthbound Super Priest and then Normal Summoning Wiraqocha Rasca and then using Super Priest's effect to change the opponent's LP to 3000. If the controller can use Wiraqocha Rasca's effect to return 3 of their own cards on the field to the Deck (and discard cards from the opponent's hand), it will then have 3100 ATK, which is enough to defeat the opponent if it successfully attacks directly via its effect. However, given the AwesomeButImpractical aspect of needing to return 3 cards for Wiraqocha Rasca's effect, this tactic can instead be used with Uru or Ccapac Apu, who already hit the field with original [=ATK=]s of 3000.
* GodOfEvil: They are called Earthbound '''Gods''' in the Japanese variation.
* HoistByHisOwnPetard: The Ultimate Earthbound Immortal is a Continuous Trap Card that destroys a face-up monster on the field if a Normal Summoned or Set Earthbound Immortal is on the field. Note that it does not matter who controls the monster targeted for destruction or who controls the Earthbound Immortal in question. It is therefore a legal move to use this card's effect to destroy an opponent's Earthbound Immortal, which makes this card very potent in a MirrorMatch, as the controller can use it to clear the field of opposing Earthbound Immortals so they can Summon their own.
* LogicalWeakness: Since they are reliant on the presence of a Field Spell, the easiest way to destroy an Immortal is to get rid of the Field Spell.
* LoopholeAbuse: Since their effects destroy them if there is no field spell face-up on the field, it's possible to prevent this from happening by using cards like [[http://yugipedia.com/wiki/Hardened_Armed_Dragon Hardened Armed Dragon]], or [[http://yugipedia.com/wiki/March_of_the_Monarchs March of the Monarchs]] that make them unable to be destroyed by card effects. [[https://yugipedia.com/wiki/Earthbound_Linewalker Earthbound Linewalker]] explicitly prevents Earthbound Immortal monsters from being destroyed by their own effects.
* MyDeathIsJustTheBeginning: Several of the Immortals have effects that activate when the monster disappears from the field.
** Were Cusillu to be destroyed by battle, it can halve the opponent's life points by having its controller tribute a monster.
** Ccarayhua destroys all cards on the field if destroyed by a card effect that isn't its own.
** If Aslla piscu leaves the field, it takes all of the opponent's face-up monsters with it while inflicting 800 damage for each one. Unlike the other two, it doesn't need to be destroyed for this to happen.
* MythologyGag:
** Earthbound Linewalker physically resembles Rudger/Roman Goodwin, the leader of the Dark Signers and Uru's user.
** Earthbound Super Priest is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Super Priest's effect of making the opponent's LP become 3000 when an Earthbound Immortal is Normal Summoned is a reference to the anime effect of Rex's Earthbound Immortal, Wiraqocha Rasca, who could change the opponent's LP to 1 if the controller skipped their Battle Phase.
** The Ultimate Earthbound Immortal features Wiraqocha Rasca in its card artwork, and its name is a reference to the fact that Wiraqocha Rasca was touted as the "strongest Earthbound Immortal" in the anime.
* {{Nerf}}:
** All of the Earthbound Immortals are unaffected by the opponent's Spell and Trap Cards in the anime. They lost this effect in the OCG.
** In the anime, the absence of a Field Spell negated their effects, and they would then be destroyed during the End Phase of the turn if a new Field Spell isn't played until then. In the OCG, they are instantly destroyed by their own effects if no Field Spell is in play.
* OurGiantsAreBigger: Ccapac Apu is the based on the Nazca Line of the giant. However, he is not particularly bigger than the other Immortals.
* RainbowMotif: Each Earthbound Immortal is covered with marking that glow in a color of the rainbow. In the ''5D's'' anime, this also extends to their respective Dark Signers, who wear robes bearing the same colors.
** Red: Uru
** Orange: Aslla piscu
** Yellow: Cusillu
** Green: Ccarayhua
** Blue: Ccapac Apu
** Indigo: Chacu Challhua
** Violet: Wiraqocha Rasca
* {{Sadist}}: Ccapac Apu's effect points to it being something of this. Despite being tied with Uru for the highest natural ATK and being able to attack directly, it can also choose to slowly burn away at the opponent's LP in large chunks by destroying their monsters one by one.
* ThereCanOnlyBeOne: Only one Immortal can be on the field, meaning that if one player controls one, the other won't be able to summon another.
* WeakButSkilled: Wiraqocha Rasca is the weakest of the Immortals in terms of ATK and DEF. Fortunately, its effect lets him increase its ATK by up to 3000.
* WeaksauceWeakness: They have beefy stats and nasty effects, but self-destruct if there is no Field Spell in play.
[[/folder]]

[[folder:Egyptian Gods]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod1.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod2.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/egyptiangod3.png]]
[[caption-width-right:150:Slifer, Ra, and Obelisk, the Egyptian God monsters.]]
'''[[http://yugipedia.com/wiki/Egyptian_God The Egyptian Gods]]''' are considered as the most powerful cards in the anime and manga universe. They are so powerful that they do not have even card effects written on their flavor texts and cannot be played. However, many years later, legal Effect Monster versions of them were released, but their effects are greatly {{Nerf}}ed, so playing them wouldn't be a GameBreaker. They also have their own Attribute and Type: DIVINE and Divine-Beast. The three Egyptian Gods, also known as the '''Sangenshin'''/'''Three Phantom Gods''' in Japanese, are The Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. Their ultimate form is Holactie the Creator of Light, formed when they pool their power into a single entity.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

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!!!Tropes associated with the Egyptian Gods:
* AwakeningTheSleepingGiant: The player who manages to Tribute Sphere Mode and Special Summon Ra with its effect can be said to have accomplished this, as they managed to awaken Ra from its stasis and gained the use of a monster with a hard hitting 4000 ATK.
* AwesomeButImpractical: This has hit all of the Egyptian Gods in the OCG in various ways, to the point that if anyone wants to run them in a deck, they are really only a casual option at best. For the most part, they are usually relegated to decorating collector's binders, and owning copies of the cards is mainly seen as a novelty.
** The fact that each of them requires three Tributes to be Normal Summoned inherently means that any player using them has to Summon and then give up a big investment of monsters in order to meet their conditions. While this is not too difficult to accomplish, many players believe that there are better options to use Tribute fodder to Summon, especially since only Obelisk has reliably high stats and some form of inherent protection from card effects. Futhermore, the fact that Slifer and Ra have no inherent protection means that it is laughably easy for the opponent to use a card effect to remove them from the field, providing for a poor return for what was likely a lot of effort needed to get them on the field. While Obelisk ''does'' have such protection, it is limited to immunity from being targeted by either player's card effects. As such, non-targeting removal, which is a dime a dozen in the game, can still be employed to get rid of Obelisk. Additionally, few searchers exist to search out the Egyptian Gods themselves from the Deck, which increases the difficulty in reliably Summoning them.
** Slifer's first effect causes its ATK and DEF to be dependent on how many cards are in its controller's hand, with it gaining 1000 ATK and DEF for each card in the hand. However, this is countered by the fact that the effort needed to gather enough monsters onto the field to Tribute Summon an Egyptian God tends to be taxing on the hand. This often means that the controller's hand will not be big enough to grant Slifer any substantial amount of ATK in order to attack with. Slifer's other effect enables it to reduce the ATK of any monster the opponent Normal or Special Summons in Attack Position by 2000, and then destroy the Summoned monster if its ATK is reduced to 0 this way. However, this effect is reactive, and it is fairly easy for the opponent to play around it by simply not Summoning monsters in a way that triggers it (either Summoning them in Defense Position or Flip Summoning Set monsters). Finally, Slifer possesses no inherent protection from removal, making it fairly easy for the opponent to get rid of it without even having to battle it or be concerned about either of its effects.
** Of all the Egyptian Gods, Obelisk has been considered by most players to be the most reliable option to utilize, as unlike the others, it has a fixed ATK, 4000, and it possesses some inherent protection, being untargetable by card effects. However, to use its effect to destroy all of the opponent's monsters, the controller needs to Tribute two monsters as a cost, and Obelisk cannot attack during the turn that effect is used. The cost to use the effect has been widely deemed impractical, as after Summoning Obelisk, the controller would need to further strain their resources to get two more monsters onto the field, for a grand total of ''five Tributes''. And even if the effect is used, Obelisk ''cannot even attack'' to capitalize on the opponent's field being cleared, and so many players simply refrain from using the effect at all. All this has led to Obelisk being seen as little more than a glorified beatstick. Considering that there are more efficient ways to both get 4000 ATK monsters onto the field ''and'' clear away the opponent's monsters en masse, Obelisk is generally considered to be outclassed in both its niches.
** Ra is often considered to be the weakest Egyptian God monster, as it had two effects that contradicted each other. When it was Normal Summoned, its first effect allowed its controller to pay LP until they had 100 left, with Ra gaining ATK and DEF equal to the amount paid. To use Ra's second effect, the controller could pay 1000 LP and destroy a monster the opponent controlled. The controller could either use Ra's first effect to give it some ATK, and not have enough LP to use the second effect. Or, the controller could forgo the first effect and preserve their LP to use the second effect, but be left with Ra not having any ATK or DEF. The first option left Ra as little more than a beatstick, something Obelisk accomplished far more effectively with its fixed 4000 ATK, while the second option was not seen as worth it, since more efficient methods exist to remove opposing monsters. Additionally, Ra cannot be Special Summoned, meaning that there was no way to easily put it onto the field. Like Slifer, Ra also lacked inherent protection, meaning that the opponent could still simply get rid of it with any form of removal.
** Sphere Mode was created as a way to make Ra more playable, as it can be Tributed to Special Summon Ra from the hand or Deck, ignoring its Summoning conditions, and make its ATK and DEF 4000. Sphere Mode can be Tribute Summoned to either field by using three Tributes from that side of the field, and if Tribute Summoned to the opponent's field, it reverts to its owner's control at the End Phase of the next turn. While this gives it utility as a handy option to clear the opponent's field, it leaves Sphere Mode at the mercy of the opponent, who can easily get rid of it before the owner has a chance to regain it and Tribute it to Summon Ra. The fact that Sphere Mode cannot be targeted by card effects also prevents its owner from using such effects to regain control of Sphere Mode early. It should also be noted that if the opponent has Ra in their Deck, they can simply Tribute Sphere Mode to Summon it themselves. While it does give Ra the same stats as Obelisk, some players see Summoning Ra this way as an additional hoop they have to jump through, compared to directly Summoning Obelisk as a beatstick. This is all the more the case as Sphere Mode is another three Tribute monster that could wind up being a dead draw.
** Immortal Phoenix was intended to further bolster Ra's playability, but in and of itself, it also has issues that caused players to deem it impractical. To start, it can only be Special Summoned from the Graveyard if Ra is sent there, which thus means that some set-up for it is necessary, as its controller has to find a way to send it to the Graveyard from the hand or Deck. Should the controller manage to Summon it, Immortal Phoenix is a potent option, with 4000 ATK and being unaffected by card effects, along with an effect that lets players pay 1000 LP to send a monster the opponent controls to the Graveyard, without targeting or destroying it, as is the case with Ra's second effect. However, Immortal Phoenix has no permanent field presence, as it sends itself to the Graveyard during the End Phase, and Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions. While this is intended to let the controller cycle through Ra's forms once again, it should be noted that Sphere Mode can only Special Summon Ra from the hand or Deck, and not ''the Graveyard'', where Ra would likely be if Immortal Phoenix was successfully Summoned. This necessitates either running multiple copies of Ra in the Deck so Sphere Mode has something to Summon, or a dedicated way to consistently retrieve Ra from the Graveyard, both of which run the risk of bricking the Deck.
** If Holactie is successfully Special Summoned, the controller automatically wins the Duel. While this is obviously a potent effect, the effort required to actually Summon Holactie has left many players deciding against running her. To wit, in order to Special Summon her from the hand, the controller must Tribute all three ''actual'' Egyptian God monsters, and cannot use substitute monsters that can copy their names. Given that each Egyptian God monster requires three Tributes to be Normal Summoned, the controller has to amass up to ''nine Tributes'' beforehand. While methods exist to Special Summon Slifer and Obelisk and thus forgo using Tributes for them, Ra cannot be Special Summoned, except through either Sphere Mode, which still requires three Tributes, or Millennium Revelation or Dark Spell Regeneration. And that does not get into the fact that there are still several opportunities for the opponent to throw a wrench in the plan by interfering with any stage of the set up of amassing all three Egyptian Gods on the field.
* BalanceBuff: Owing to how difficult Ra proved to use when it was first released, it later received support that attempted to alleviate some of its downsides.
** If Sphere Mode is Tributed by its own effect, it Special Summons Ra from the hand or Deck by ignoring its Summoning conditions, then changes Ra's ATK and DEF to 4000. This give Ra substantial stats without the controller having to use its first effect (and in fact, Summoning Ra this way precludes it), preserving their LP for use with Ra's second effect.
** Immortal Phoenix Special Summons itself from the Graveyard if Ra is sent there from the field. As it possesses 4000 ATK and is unaffected by other card effects, it is a potent beatstick if Summoned on the controller's turn and a difficult obstacle to overcome if Summoned on the opponent's turn. It also possesses an augmented version of Ra's second effect, being able to send an opponent's monster from the field to the Graveyard without targeting and destroying it at the cost of 1000 LP. While it sends itself to the Graveyard at the End Phase, it Special Summons Sphere Mode from the hand, Deck, or Graveyard, ignoring its Summoning conditions, giving the controller continued field presence.
** Ancient Chant provides Ra with a much needed search and recovery option, as it can add Ra to the controller's hand from the Deck or Graveyard. It also provides the controller with an additional Tribute Summon during the turn it is activated, so that the controller can Summon Ra without consuming their standard Normal Summon. Like Sphere Mode, Ancient Chant also alleviates Ra having 0 ATK and DEF if the controller cannot or does not use its first effect. To wit, the controller can banish Ancient Chant from the Graveyard and if Ra is Tribute Summoned that turn, Ra's original ATK and DEF become the combined original ATK and DEF of the monsters Tributed to Summon it. Similarly to Sphere Mode, this leaves the controller's LP avaliable to use with Ra's second effect. However, unlike the case with Sphere Mode, the controller can still choose to use Ra's first effect to bolster its ATK and DEF ''[[UpToEleven even further]]'' from the boost povided with Ancient Chant.
** For the duration of the turn it is activated, Blaze Cannon grants Ra several effects that greatly increase its field presence and offensive capabilities. First, it renders Ra unaffected by the opponent's card effects, which provides it with much needed protection that it did not inherently have, and patches up its glaring weakness of being easily removed by said card effects. Second, if an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not declare an attack that turn, and add the Tributed monsters' combined original ATK to Ra's ATK until the end of the turn. This allows Ra some offensive prowess, especially considering that Ra is otherwise dependent on its first effect to have any ATK, at the expense of the controller's LP. Finally, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. As this effect removes monsters without targeting or destroying them, it easily bypasses any form of protection against both, which can be found on some stronger monsters. On top of that, Blaze Cannon is a Quick-Play Spell Card whose activation and effect cannot be negated, meaning that it can be activated at any time in a pinch to protect Ra from the aforementioned all too common effect removal.
** Millennium Revelation is a Continuous Spell Card that addresses Ra's inability to be Special Summoned, a trait that disincentivised many players from using it over Slifer or Obelisk. To wit, its first effect has the controller send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to add Monster Reborn from their Deck to their hand. Millennium Revelation's second effect then allows the controller to sent it to the Graveyard to be able to Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions, but if Summoned that way, Ra is sent to the Graveyard during the End Phase.
** Even if Ra is Special Summoned through Millennium Revelation, it will still have 0 ATK and DEF. One with the Sun God solves that issue with its first effect, which allows the controller to pay LP until they have 100 left, with a Special Summoned copy of Ra gaining ATK and DEF equal to the amount paid. The controller can use the second effect to Tribute Ra and gain LP equal to the ATK it had on the field. This allows the controller to recoup the LP they paid, as well as enabling Ra to dodge any potential removal from the opponent by using this effect in response. Although One with the Sun God is a Continuous Trap Card, it can be activated the turn it was Set if the controller has Ra on their field, which reduces the set-up otherwise needed to use it.
* BigGood: Holactie, who brings an instant win.
* TheBigGuy: Obelisk typically fills this niche, as it has 4000 ATK and cannot be targeted by card effects, giving it great utility as a beatstick. While Slifer and Ra can potentially have more ATK than Obelisk, its ATK is fixed, unlike the other Egyptian Gods, whose ATK fluctuate due to their effects.
* BoringButPractical: Obelisk is widely considered to be the most (if not ''the only'') reliable Egyptian God monster to Tribute Summon, simply because it hits the field with a high original ATK of 4000, unlike Slifer and Ra. Because the others have ? ATK and effects that rely on further resources from the controller to determine their ATK (the number of cards in the controller's hand for Slifer and how much LP the controller can pay for Ra), they are often seen as being very situational to play, as after all is said and done, they usually wind up with less ATK than Obelisk. While Ancient Chant and Sphere Mode partly alleviate this issue by bolstering Ra's ATK to levels that are comparable to Obelisk's, it constitutes further set-up and more effort on the controller's part that they do not need to expend for Obelisk.
* BornAgainImmortality: Immortal Phoenix's effect evokes this trope, as it sends itself to the Graveyard during the End Phase and has the controller Special Summon Sphere Mode from the hand, Deck, or Graveyard in its place, which can be thought of as an egg for Ra. This allows the controller to cycle through Ra's forms once again.
* BreathWeapon:
** Ra's God Blaze Cannon. It charges a fireball inside its ring that transfers it to its head and then fires a golden fire blast.
** Slifer's Thunder Force is a long yellow thunder beam fired from the first mouth. The Summon Lightning Bolt ("Shou Raidan"), fired from the second mouth, is a blue lightning ball that weakens the enemy monster.
* CameBackStrong: If Ra is sent to the Graveyard and the controller also has Immortal Phoenix in the Graveyard, they can Special Summon the latter. Given that Ra's Phoenix Mode was regarded as a SuperMode in the anime and manga, from a thematic standpoint, it is evocative of this trope.
* CannibalismSuperpower:
** If its controller banishes it from the Graveyard, Ancient Chant changes the original ATK and DEF of a Ra Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it. It should be noted that Ra had this effect in the anime and manga but it was [[{{Nerf}} excluded from]] its OCG incarnation.
** One effect that Blaze Cannon grants to Ra is that if an attack is declared involving Ra, the controller can Tribute any number of their other monsters that did not attack that turn, and Ra gains ATK equal to the Tributed monsters' combined original ATK until the end of the turn. As with Ancient Chant, this gives Ra an effect it inherently possessed in the anime and manga, but not the OCG.
** One with the Sun God allows the controller to do this to ''Ra itself'', as its second effect lets the controller Tribute Ra, and then gain LP equal to the ATK that the Tributed Ra had on the field. This is based on an aspect of Ra's anime and manga Point-to-Point Transfer effect, wherein the controller can use De-Fusion on Ra that they previously transferred their LP to as ATK, and gain LP equal to Ra's ATK, while Ra loses all of its ATK.
* CastFromHitPoints:
** Both of Ra's effects rely on its controller paying LP to work. Its first effect allows the controller to pay LP until they have 100 left when it is Normal Summoned, then Ra gains ATK and DEF equal to the amount paid. Its second effect targets and destroys a monster the opponent controls if the controller pays 1000 LP.
** Immortal Phoenix possesses an augmented version of Ra's second effect in that if the controller pays 1000 LP, an opposing monster of their choice is sent to the Graveyard without targeting or destroying it.
** One with the Sun God allows the controller to do the same thing as Ra's first effect. The difference is that the controller can use this effect with a Special Summoned Ra at any point during a Main Phase, rather than when Ra is Normal Summoned, as was the case with its first effect.
* CCGImportanceDissonance:
** They are the most powerful monsters to exist in the entire game in the anime and manga universe, with each one having a slew of effects that verged on StoryBreakerPower. As such, they were highly sought after by several characters, and collecting all three during the Battle City arc was the goal of Yugi, Kaiba, and Marik. In the OCG, due to each one receiving heavy {{Nerf}}s and general PowerCreep, they are nowhere near as strong as they were in the anime and manga. Because of this, they are considered only an AwesomeButImpractical casual option at best, as running them typically entails using a dedicated deck.
** This also applies internally to Ra itself. To wit, in the anime and manga, Ra's Sphere Mode was merely a mechanism designed to block any unworthy controller from being able to access Ra's power or attack with it, and as such, was ''specifically designed to be completely useless''. The aim was for a worthy player to utter an ancient chant that could unseal Ra from its Sphere Mode and thus gain control of it. In contrast, Sphere Mode's OCG incarnation is widely considered to be vastly more useful than ''Ra itself'', owing to the latter's OCG incarnation being heavily {{Nerf}}ed from its anime and manga counterparts, and the former being a BalanceBuff to address said Nerfs. Because Sphere Mode grants Ra 4000 ATK and DEF if it is Tributed to Special Summon the latter, it was considered to be the only reason Ra was even worth running in a deck, prior to more dedicated support being released for Ra. This was because without Sphere Mode, the controller had to pay nearly all of their LP to give Ra ATK. Otherwise, Ra would have ''no ATK at all''. Additionally, Sphere Mode was utilized considerably as a potent form of spot removal, as its owner could Tribute three of the opponent's monsters to Normal Summon it to the opponent's field, allowing it to easily break established boards. This trait proved to be so useful that it was the sole reason some players simply ran Sphere Mode, all the while ''completely ignoring Ra''.
* ColorCodedCharacters: Slifer is red, Obelisk is blue, and Ra is gold or yellow. This extends to their illegal printed cards, which are colored like the monsters they depict.
* ComplexityAddiction:
** This can be described as the mentality behind the designers of Millennium Revelation. To wit, it is a Continuous Spell Card whose first effect allows the controller to send a Divine-Beast-Type monster from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect then allows the controller to send it to the Graveyard, and if they do, they can Special Summon Ra from the Graveyard using Monster Reborn, ignoring its Summoning conditions, but they must send Ra to the Graveyard during the End Phase. As there other cards that can ''directly'' Special Summon monsters on their own by ignoring Summoning conditions, this comes across as the designers forcing the controller to put in more work than was otherwise necessary. The only clear reason for this was likely to evoke GameplayAndStoryIntegration, as Yami Marik often used Monster Reborn to Special Summon Ra from the Graveyard.
*** That said, Millennium Revelation does have some utility in providing an easy way to access Slifer and Obelisk, as they can be sent to pay the cost of the card's first effect and then be Special Summoned using the Monster Reborn that was retrieved. Additionally, Immortal Phoenix can also be sent to place it in the Graveyard so it can be Special Summoned when Ra is sent to the Graveyard during the End Phase, albeit it will then immediately return to the Graveyard as well because it is still the End Phase. However, this can be then capitalized upon to Special Summon Sphere Mode, creating another chance to Summon Ra.
** In the manga, during the final duel in the Battle City tournament, to keep Yami Marik from using Monster Reborn to Special Summon Ra from his Graveyard, Yugi used Exchange to take it from his hand and subsequently used it. Marik got around this by using Dark Spell Regeneration, whose manga incarnation allowed the controller to take a Spell Card from the opponent's Graveyard and Set it to their field when an opposing monster declared an attack. Marik used it to take Monster Reborn from Yugi's Graveyard and activate it so he could Special Summon Ra from his Graveyard. Due to the way the manga handled game mechanics, Monster Reborn wound up in Yugi's Graveyard because he used it, even though it was originally Marik's card. The anime got around this issue by altering Dark Spell Regeneration's effect to have it activate Spell Cards from the controller's Graveyard instead, as Monster Reborn wound up in Marik's Graveyard as per the rules concerning ownership of cards in the anime and OCG. When Dark Spell Regeneration was released in the OCG, its effect was taken from its manga incarnation, in that the Spell to be taken must come from the opponent's Graveyard. Furthermore, in the OCG, Ra cannot be Special Summoned, which is at odds with how Marik consistently Special Summoned it from the Graveyard in the anime and manga. To allow for GameplayAndStoryIntegration, the OCG incarnation of Dark Spell Regeneration was given an ''additional effect'', one that would not have been necessary if Dark Spell Regeneration's OCG incarantion stuck to the effect of the anime version and Ra did not have a restriction on being Special Summoned. To wit, the card's additional effect allowed the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down field to the Graveyard, then Special Summon Ra from their Graveyard, ignoring its Summoning conditions, but it was sent to the Graveyard during the End Phase, then the controller can send a monster the opponent controls to the Graveyard.
* CompositeCharacter: An unusual variant of this occurs on Ra's OCG incarnation. To wit, its effect that allows the controller to pay 1000 LP to target and destroy an opponent's monster is actually possessed by its Phoenix Mode in the anime and manga. But since only Ra's standard form was intially released in the OCG, the designers decided to incorporate said effect into its OCG card. When Immortal Phoenix was ultimately released as its own physical card, it was instead given an augmented version of this effect, which could simply send opposing monsters to the Graveyard without targeting or destroying them.
* CuttingTheKnot: Given the inherent difficulty in amassing three Tributes in order to Normal Summon an Egyptian God, some cards were created that make the process a little easier.
** When Ra's Disciple is Summoned, the controller can Special Summon up to two more copies of it from their hand or Deck. While this does give the controller the necessary Tributes to Tribute Summon for an Egyptian God monster, it should be noted that Ra's Disciple cannot be Tributed for anything else, including Sphere Mode, and prevents the controller from Special Summoning other monsters while it is on the field.
** Reactor Slime allows the controller to Special Summon two Slime Tokens, which immediately gives them the necessary three Tributes. However, the controller cannot Normal or Special Summon any other monsters for the rest of the turn they use this effect, except Divine-Beast-Type monsters.
** Egyptian God Slime can treat itself as three Tributes for the Tribute Summon of a monster.
** If the controller declares a card name with the effect of The True Name and then excavates that card from the top of their Deck, then they can add it to their hand, and then add to their hand or Special Summon a DIVINE monster from their Deck. However, because the card does not ignore Summoning conditions, only Slifer or Obelisk can be Special Summoned this way, and they will be sent to the Graveyard through their own effects during the End Phase.
** Millennium Revelation allows the controller to forego using Tributes completely by sending a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. If the controller sent an Egyptian God monster, they can then use the Monster Reborn they added to Special Summon it. This even works with Ra as Millennium Revelation specifically allows the controller to Special Summon it with Monster Reborn, ignoring its Summoning conditions. However, the monster Summoned this way will be sent to the Graveyard during the End Phase by their own effects (in the case of Slifer and Obelisk) or by the effect of Millennium Revelation (in the case of Ra).
* DecompositeCharacter: In the anime, The Winged Dragon of Ra was a singular card, with its Sphere and Phoenix Modes being alternate forms that it could shift into under certain circumstances. In contrast, the two forms were released into the OCG as separate cards. Taken UpToEleven when Ancient Chant, Blaze Cannon, Millennium Revelation, and One with the Sun God were released, with each card containing an effect or characteristic that Ra's anime incarnation possessed.
* DifficultButAwesome: Through the use of a deck that runs dedicated support as well as a way to amass plenty of Tribute fodder, they can hit the opponent pretty hard, but getting the most out of them still remains fairly difficult. In all, the deck is generally seen as a casual option that people run simply for the novelty of Summoning monsters that are considered [[PhysicalGod Physical Gods]] in-story.
* DrawAggro: Egyptian God Slime prevents the opponent from targeting the controller's monsters with attacks or card effects, except copies of Egyptian God Slime.
* DubNameChange: The series as a whole went from being called the "Three Phantom Gods" in Japanese to the "Egyptian God Cards" in the TCG languages. The individual members themselves also underwent name changes in translation.
** Winged Divine Dragon of Ra --> The Winged Dragon of Ra.
** Giant God Soldier of Obelisk --> Obelisk the Tormentor.
** Celestial Dragon of Osiris --> Slifer the Sky Dragon.
** Horakhty, the Creator God of Light --> Holactie the Creator of Light
* EnemySummoner: Given that each Egyptian God monster requires three Tributes to be Normal Summoned, some of the cards designed to support them possess this trait, placing more monsters on the field that the controller is intended to Tribute to Summon them.
** When Ra's Disciple is Summoned, it Special Summons two more copies of itself from the hand or Deck, but in turn, cannot be Tributed for anything other than the Tribute Summon of an Egyptian God. It also prevents its controller from Special Summoning monsters, other than through its effect. Curiously, it cannot be Tributed for the Tribute Summon of Sphere Mode, though this could be justified as Sphere Mode did not exist as a physical card when Ra's Disciple was first released.
** Reactor Slime has two effects meant to fulfill the Tribute requirements of an Egyptian God on its own. Its first effect allows the controller to Special Summon two Slime Tokens, but prohibits them from Normal or Special Summoning any other monsters for the rest of the turn, except Divine-Beast-Type monsters. If Reactor Slime is Tributed for its second effect, the controller can Set Metal Reflect Slime from their hand, Deck, or Graveyard, and be able to activate it that turn. The controller can then Tribute that Metal Reflect Slime to Special Summon Egyptian God Slime, which can be treated as three Tributes for a Tribute Summon, from their Extra Deck.
* EggMacGuffin: Sphere Mode can be seen as this if its owner Tribute Summons it to the opponent's field. As Sphere Mode will not return to the owner's control until the End Phase of the next turn from which it was Summoned, it would be quite the undertaking on the owner's part to ensure that the opponent doesn't get rid of it before that happens and thus prevent the owner from Tributing it to Special Summon Ra. Downplayed if the owner Summons Sphere Mode to their own field, however, as it can then be Tributed immediately to Summon Ra.
* EvilKnockoff: Egyptian God Slime is one to Obelisk, to whom it visually resembles.
* FusionDance:
** When utilizing Ra's Point-to-Point Transfer effect in the anime and manga, the controller is shown to physically merge with Ra. This is directly referenced by the name of One with the Sun God, which simulates said effect.
** Holactie is the combined form of the three Egyptian Gods. While they fuse to become her in the anime and manga, she is instead an Effect Monster in the OCG that can be Special Summoned from the hand by Tributing the three Egyptian Gods.
** Egyptian God Slime is a Fusion Monster that uses an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials.
* GameplayAndStoryIntegration:
** In the anime, The Winged Dragon of Ra is Tribute Summoned in its Sphere Mode, where it is functionally useless to either player. To gain control of it, a player must recite a chant to demonstrate that they [[OnlyTheChosenMayWield are capable]] of unlocking it and utilizing its power. This aspect of Ra was integrated into the OCG in two different ways.
*** The physical Sphere Mode card is unable to attack and has 0 ATK and DEF while on the field, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami. This makes it nearly useless to its controller, unless they have a copy of Ra in the hand or Deck. If so, they can then Tribute Sphere Mode to Special Summon Ra, ignoring its Summoning conditions, thus representing a successful utterance of the chant. In keeping with the idea that OnlyTheChosenMayWield Ra, the opponent can also exploit this if Sphere Mode is Summoned to their field, should they also be playing a copy of Ra, indictating that they were also chosen by Ra.
*** Activating and resolving Ancient Chant's first effect is ostensibly intended to represent the controller uttering the chant itself, if its name is any indication. When activated, this effect adds Ra from the controller's Deck or Graveyard to their hand, along with allowing them an additional Tribute Summon this turn, suggesting that they recited the chant and thus are now able to Summon Ra.
** Absent from Ra's OCG card, its anime and manga counterpart possessed an effect wherein if it was Tribute Summoned, its ATK and DEF are equal to the combined ATK and DEF that the Tributed monsters had on the field. Players can access this effect in the OCG through the second effect of Ancient Chant. Namely, if it is banished from the Graveyard as a cost, and Ra is Tribute Summoned that turn, the latter's original ATK and DEF become equal to the combined original ATK and DEF of the Tributed monsters.
** In the anime and manga, if Ra was Special Summoned, it could apply a number of effects that were [[{{Nerf}} not included]] on its OCG card. More to the point, the OCG incarnation of Ra could not be Special Summoned anyway. These effects included an immunity to card effects that would prevent it from attacking, the controller being able to Tribute other monsters they controlled to add their ATK and DEF to that of Ra, and being able to attack all monsters the opponent controlled and as well as attacking directly afterwards. Blaze Cannon would enable the controller to apply adapted versions of those effects to Ra, and it could also do so even if Ra was Normal Summoned. First, Ra became unaffected by the opponent's card effects. Second, when an attack was declared involving Ra, its controller could Tribute any number of their other monsters that did not attack that turn, and boost Ra's ATK by the Tributed monsters' combined original ATK until the end of the turn. Third, af Ra attacked, the controller can send all of the opponent's monsters to the Graveyard after damage calculation.
** Rather than Tribute Summon Ra, Yami Marik would routinely discard it to the Graveyard and then use Monster Reborn to Special Summon it. However, because Ra's OCG incarnation cannot be Special Summoned, this interaction proved impossible to conventionally replicate in the OCG. Millennium Revelation would enable this by allowing the controller to send a Divine-Beast-Type monster, such as Ra, from the hand to the Graveyard as a cost to add Monster Reborn from the Deck or Graveyard to the hand. The controller could then send Millennium Revelation from the field to the Graveyard to be able to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. However, if the controller did so, Ra would be sent to the Graveyard during the End Phase, in line with how in the anime and manga, the effect of Monster Reborn only lasted on the Egyptian God monster it Summoned for the duration of the turn, and wore off at the end of said turn.
** In the anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if Ra was Special Summoned. However, Ra's OCG incarnation has said effect as a Trigger Effect that could only be used if Ra was Normal Summoned. One with the Sun God restores this lost functionality, by allowing the controller to use the effect with a Special Summoned Ra during the Main Phase. Furthermore, Ra's anime and manga incarnation also had an effect wherein if the controller used the Point-to-Point Transfer effect, they could use De-Fusion on Ra to gain LP equal to Ra's currrent ATK and reduce Ra's ATK to 0. One with the Sun God replicates this interaction by allowing the controller to Tribute Ra and gain LP equal to the ATK it had on the field.
* HoistByHisOwnPetard: Sphere Mode allows its controller to Tribute it to Special Summon Ra from their hand or Deck, ignoring its Summoning conditions. Should the opponent have a copy of Ra, they can easily Tribute a Sphere Mode that was Summoned to their field, thus preventing it from reverting to its owner and said owner from Summoning Ra themselves.
* HourOfPower: None of them have any permanent field presence if Special Summoned. If Slifer or Obelisk are Special Summoned, they are sent to the Graveyard during the End Phase, as is Ra if it was Special Summoned through Monster Reborn using the effect of Millennium Revelation, or Special Summoned via the effect of Dark Spell Regeneration. Immortal Phoenix sends itself to the Graveyard during the End Phase of the turn it was Special Summoned, and Special Summons Sphere Mode in its place from the hand, Deck, or Graveyard, ignoring its Summoning conditions.
* HPToOne: In the anime and manga, Ra's Point-to-Point Transfer effect required the controller to pay LP until they had only 1 LP left, with Ra gaining ATK and DEF equal to the amount paid. The effects in the OCG that stimulate this, Ra's first effect and the first effect of One with the Sun God, changed the amount of LP remaining to 100 instead. However, given that LP are usually handled in increments of 100, and that it would be very rare for a player's LP to go below 100 without hitting 0, this trope is still functionally in effect.
* InstantWinCondition: If a player Special Summons Holactie, they automatically win the Duel.
* {{Irony}}: Due to how Ra was implemented in the OCG as a playable card, this has hit it in a few ways.
** In the anime and manga, Ra was widely considered to be the strongest of the Egyptian Gods due to its higher position on the hierachy over the other two, as well as possessing a plethora of effects that the other two did not have. Its OCG incarnation, on the other hand, is often seen as the weakest, due to its inability to be Special Summoned, having no inherent protection, and having two effects that require high LP payments that also contradict each other, thus forcing players to choose between them.
** Yami Marik ''never'' Tribute Summoned Ra and always sent it to the Graveyard before Special Summoning it with Monster Reborn. In contrast, Ra's OCG incarnation ''cannot be Special Summoned''. This invariably led to subsequent support cards, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration, ''explicitly ignoring Ra's Summoning conditions'' so that it could be Special Summoned. The latter two cards in particular, was created so Ra could be Special Summoned from the Graveyard with Monster Reborn.
** In the original anime and manga, Ra's Point-to-Point Transfer effect was a Quick Effect that could only be used if it was Special Summoned. However, because Ra's OCG incarnation ''cannot be Special Summoned'', the effect on said card was altered into a Trigger Effect that was ''only usable when Ra was Normal Summoned''. Most egregiously, in order to allow for GameplayAndStoryIntegration, One with the Sun God contained an adaptation of the effect that could ''only be used with a Special Summoned copy of Ra''. Also ironically, while the Point-to-Point Transfer effect was implemented on the OCG card in a manner at odds with how it worked in the original anime and manga series, it is somewhat faithful to the way it was used in the ''GX'' anime, where it was a Quick Effect that could be used if Ra was Normal Summoned.
** In the anime and manga, owing to fact that OnlyTheChosenMayWield the Egyptian Gods, Ra's Sphere Mode was a form that was specifically designed to lock out any unworthy controller from using it, and as such, it was practically useless, being unable to attack, protect the controller from attacks, or use any of its effects. However, when Sphere Mode was released in the OCG as a physical card, and prior to Ra receiving further dedicated support, it ironically became the only reason a player would even consider running Ra in a deck. In particular, the BalanceBuff Sphere Mode provided Ra, giving the latter 4000 ATK and DEF if Sphere Mode is Tributed to Special Summon it, offset Ra's major shortcoming in that it was otherwise dependent on the controller paying nearly all of their LP for it to even have ''any ATK''. In contrast to its reputation for being useless in the anime and manga, Sphere Mode has also found great utility in the OCG as an easy form of spot removal, as its owner can Tribute three of the opponent's monsters to Normal Summon it to the opponent's field. This has proven to be so effective as breaking established boards that some players run Sphere Mode ''solely for this trait'', and thus do not even run Ra itself.
** Unlike Ra's other forms, only Immortal Phoenix has a fixed ATK and DEF, 4000, which means that it is likely the only form of Ra capable of playing a solid offensive role. This is at odds with how Ra's Phoenix Mode was used in the anime and manga, wherein it was ''solely'' used for its effect to destroy the opponent's monsters, and ''never'' used to attack opponents. The anime and manga left it ambiguous as to whether or not Phoenix Mode itself actually has any ATK or DEF.
** The artwork of Ancient Chant depicts Ra emerging from its Sphere Mode, and is intended to reference the chant that a player needs to utter in the anime and manga to release Ra from its Sphere Move and gain control of it. However, humourously enough, the card itself has nothing to do with the actual OCG Sphere Mode card, and instead contains an adaptation of Ra's anime and manga effect wherein its ATK and DEF become equal to the combined ATK and DEF of the monsters Tributed to Tribute Summon it.
** In the anime and manga, Atem discovering and declaring his name allowed him to Summon the Egyptian Gods and fuse them into Holactie to defeat Zorc Necrophades. The card based on this moment, The True Name, can add to the controller's hand, or Special Summon, a DIVINE monster from their Deck if they correctly declare and excavate the top card of their Deck. However, because Ra ''cannot be Special Summoned'', the controller cannot use The True Name to Summon it, which is at odds with the card's basis. The True Name also cannot Special Summon Holactie, because she is a Nomi monster that requires the controller to Tribute the three Egyptian Gods.
* IronicName: While Ra's Disciple can be Tributed to Tribute Summon all three Egyptian Gods, including Ra, contrary to its name, it cannot be used this way to Summon Sphere Mode, which is ''a form of Ra itself''. This can be explained, however, by the fact that Sphere Mode did not yet exist as a physical card when Ra's Disciple was first released.
* ItsPronouncedTroPay: Holactie is pronounced Hor-ak-ty.
* KamehameHadouken: Obelisk is capable of firing beams with his fist, God Hand Impact.
* KingInTheMountain: Ra can be said to be this while in its Sphere Mode, as it is a PhysicalGod sealed up in a giant, immobile levitating sphere. Once Ra is [[AwakeningTheSleepingGiant unsealed]], however, by Tributing Sphere Mode to Special Summon it, it hits the field with 4000 ATK.
* LoopholeAbuse:
** Immortal Phoenix Special Summons itself from the Graveyard if The Winged Dragon of Ra is sent ''from the field'' to the Graveyard. However, the former does not specify that the latter needs to be sent to the Graveyard ''from a Monster Zone''. Therefore, if Ra is sent to the Graveyard while ''equipped to another monster'', it will still satisfy the Summoning conditions of Immortal Phoenix. [[https://yugiohblog.konami.com/articles/?p=7706 This article]] from Konami even describes one way the controller can pull this off.
** Millennium Revelation's first effect requires the controller to send a Divine-Beast-Type monster from their hand to the Graveyard as a cost to use its effect of adding Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard as a cost, and in turn, allows them to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions. The player is thus ostensibly supposed to send Ra for the first effect and then use the second effect to Special Summon it. However, Millennium Revelation does not actually prevent the controller from sending ''any Divine-Beast-Type monster other than Ra'' for its first effect, and also ''does not restrict'' how the controller can use the Monster Reborn they added. It is thus a legal move to send Slifer or Obelisk and then use the searched Monster Reborn to Special Summon them instead of Ra.
* TheMagicPokerEquation: The True Name is intended to evoke this trope, as upon activation, the controller declares a card name and excavates the top card of their Deck, and if they are correct, that card is added to their hand and they can then add to their hand or Special Summon a DIVINE monster from their Deck. If, however, they declared wrongly, the excavated card is sent to their Graveyard.
* ManOfKryptonite: Slifer and Sphere Mode have proven to be surprsingly effective against Link Monsters. However, since they were released in the OCG years before the first Link Monsters were introduced, using them in this manner might be a case of NotTheIntendedUse.
** Slifer's effect causes any monster that is Normal or Special Summoned to the opponent's field in Attack Position to lose 2000 ATK, and if a monster's ATK is reduced to 0 this way, it is destroyed. Link Monsters do not have DEF, thus they cannot be Summoned in or switched to Defense Position, which means that they have no way of avoiding Slifer's effect and will always be affected by it.
** Sphere Mode can be Normal Summoned to either player's field by Tributing three monsters from that side of the field. As such, its owner can use it to great effect in removing an opponent's Extra Link, which will always be comprised of at least three monsters, and thus clear up the Extra Monster Zones.
* MechanicalMonster: Ra resembles a machine-looking bird dragon.
* MechanicallyUnusualFighter: Sphere Mode is the first (and to date, only) monster that can be Normal Summoned to the opponent's field. It and Holactie are the only monsters with ? ATK or DEF without an effect to determine that stat.
* MegatonPunch: Obelisk uses extemely powerful punches, God Hand Crusher.
* MyDeathIsJustTheBeginning: If Guardian Slime is sent from the hand or field to the Graveyard, its controller can add a Spell or Trap Card that specifically lists The Winged Dragon of Ra in its text from their Deck to their hand.
* MythologyGag: Considering their iconic status in the ''Yu-Gi-Oh!'' franchise as a whole, it should not be surprising that their OCG cards contain cues towards how they were used in the anime and manga.
** Slifer and Obelisk have an effect wherein if they are Special Summoned, they are sent to the Graveyard during the End Phase. Similarly, Millennium Revelation allows the controller to Special Summon Ra from the Graveyard with Monster Reborn, ignoring its Summoning conditions, but sends it to the Graveyard during the End Phase. Dark Spell Regeneration also does the same, allowing the controller to banish it from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard to Special Summon Ra by ignoring its Summoning conditions, then the controller can send a monster the opponent controls to the Graveyard. Like Millennium Revelation, a copy of Ra Summoned this way is also sent to the Graveyard during the End Phase. This likely references the fact that in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn in which they are used.
** Ra's Sphere Mode debuted in Yami Marik's duel against Mai, where the latter took Ra from the former's deck and Triubte Summoned it. However, she was prevented from using it as Ra manifested in its Sphere Mode and could only be unsealed from it by a chant, which Marik proceeded to utter on the next turn and thus gain back control of Ra. When it was released in the OCG, Sphere Mode's card wound up containing a few references to that duel. To wit, the controller can Tribute Summon it to the opponent's field by Tributing their monsters, representing how Mai Summoned the card. If Summoned to the opponent's field, Sphere Mode returns to its owner's control at the end of the next turn, a reference to how Marik took back control of Ra by uttering the chant on the turn after Mai Summoned it. Finally, the fact that a chant is necessary to unlock Ra from Sphere Mode, with Sphere Mode being useless otherwise, is referenced by Sphere Mode's OCG incarnation being nearly unusable, save for being Tributed to Special Summon Ra from the hand or Deck. Either player can exploit this effect if they run a copy of Ra, indicating that they [[OnlyTheChosenMayWield were chosen to wield]] Ra.
** Immortal Phoenix possesses a Summoning condition wherein it Special Summons itself from the Graveyard when Ra is sent from the field to the Graveyard. This is a reference to how in the anime and manga, Yami Marik would frequently send Ra to the Graveyard and then Special Summon it, which would then cause Ra to shift to its Phoenix Mode. Immortal Phoenix's effect, wherein the controller can pay 1000 LP to send an opposing monster to the Graveyard, is an augmented version of Phoenix Mode's effect from the anime and manga, where if it battles a monster, the controller can pay 1000 LP to destroy the monster it is battling.
** Ancient Chant derives its name from the chant that a player has to utter in the anime and manga to unseal Ra from its Sphere Mode and gain control of it. In line with that, its artwork depicts Ra emerging from its Sphere Mode. The card's first effect added Ra from the controller's Deck or Graveyard to their hand and granted them an additional Tribute Summon that turn. This implies that playing the card itself represented a sucessful utterance of the chant and as such, the controller gained the means to Summon Ra. Ancient Chant's second effect allowed the controller to banish it from the Graveyard, and if Ra was Tribute Summoned that turn, its original ATK and DEF became equal to the combined original ATK and DEF of the Tributed monsters. This was an effect that Ra's anime and manga counterpart inherently possessed, but was excluded from its OCG card.
** Blaze Cannon is named after Ra's SignatureMove, and naturally, its artwork depicts Ra launching the epynomous BreathWeapon. It has the ability to grant Ra three effects until the end of the turn, all of which are based on effects it possessed in the anime and manga but [[{{Nerf}} not the OCG]]. First, it causes Ra to become unaffected by the opponent's card effects, referencing the fact that it enjoys broad protections from card effects in the anime and manga, including that of Slifer and Obelisk. Second, when an attack is declared involving Ra, the controller can Tribute any number of monsters they control that did not attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn. In the anime and manga, Ra possessed an effect wherein the controller can Tribute other monsters they control for Ra to gain ATK equal to their ATK, which this effect references. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation. This alludes to Ra's anime and manga Instant Attack effect, which allows a Special Summoned Ra to attack in spite of any card effects that prevent attacks, or attack during the opponent's turn. Via Instant Attack, Ra also had the ability to attack all monsters the opponent controls and then attack the opponent directly.
** Millennium Revelation's artwork depicts Ra in the stylized form that it appeared as on The Tablet of Lost Memories, along with the ankh seen on the Japanese OCG artwork of Monster Reborn. From a mechanical standpoint, the card references Yami Marik's penchant for discarding Ra to the Graveyard so that he can use Monster Reborn to Special Summon it. In that vein, the card's first effect sends a Divine-Beast-Type monster from the hand to the Graveyard to add Monster Reborn from the Deck or Graveyard to the hand. Its second effect allows the controller to send it from the field to the Graveyard and if they do, they can Special Summon Ra from the Graveyard that turn with Monster Reborn, ignoring its Summoning conditions. However, Ra Summoned this way is sent to the Graveyard during the End Phase, a reference to how certain card effects, including Monster Reborn, only affect the Egyptian Gods for the turn they are used on them.
** One with the Sun God's first effect allows the controller to pay LP until they have 100 left, with a Special Summoned Ra they control gaining ATK and DEF equal to the amount paid. This is evocative of the way Ra's Point-to-Point Transfer effect worked in the anime and manga, wherein it could only be used on Ra if it was Special Summoned. The card's second effect allowed the controller to Tribute Ra and then gain LP equal to the ATK that the Tributed Ra had on the field. This effect is a reference to how the controller could use De-Fusion on Ra that they previously used Point-to-Point Transfer on. This would cause Ra's ATK and DEF to become 0, while the controller gained LP equal to Ra's ATK. The card's artwork, depicting Ra attacking several of Yami Bakura's monsters, is a reference to his duel against Marik, in which Ra's Point-to-Point Transfer effect was first revealed. In that duel, Marik would use the effect to give Ra enough ATK to destroy all of Bakura's monsters and win.
** In the manga, Dark Spell Regeneration was used by Marik to take Monster Reborn, which Yugi took from his hand via Exchange and subsequently used, from Yugi's Graveyard. Marik then activated Monster Reborn, Special Summoning Ra from his Graveyard. Although Monster Reborn was originally Marik's card, it was sent to Yugi's Graveyard because he used it, as per the rules surrounding card ownership in the manga. When Dark Spell Resurrection was released in the OCG, its effect remained largely the same as that of its manga incarnation, allowing the controller to Set a Spell Card from the opponent's Graveyard when the opponent's monster declared an attack. The circumstances in which the card was used in the manga are impossible to replicate in the OCG, however, as cards are sent to their owner's Graveyards from the field, regardless of which player controlled them. Additionally, Ra's OCG incarnation cannot be Special Summoned. In order to allow for GameplayAndStoryIntegration, Dark Spell Regeneration's OCG incarnation was given an additional effect to enable players to use it in broadly the same way Marik did. Namely, the additional effect allowed the controller to banish Dark Spell Regeneration from the Graveyard and send Monster Reborn from their hand or face-down on their field to the Graveyard, then Special Summon Ra from the Graveyard, ignoring its Summoning conditions. However, Ra Special Summoned this way is sent to the Graveyard at the End Phase, making reference to how in the anime and manga, certain card effects only affect the Egyptian Gods for the duration of the turn they were used.
** The True Name's artwork depicts Atem clutching his cartouche necklace, just as his name appears on it, allowing him to recite it to Summon the Egyptian Gods and merge them into Holactie to defeat Zorc. Mechanically, the card's effect is based on Atem's ability to "influence fate" by [[TheMagicPokerEquation visualizing cards in his Deck before he actually drew them]]. He notably did this in his Ceremonial Duel with Yugi, wherein he declared he would draw Big Shield Gardna, before drawing it and Normal Summoning it, all without looking at it. This was also repeated for Dark Magic Curtain, Thousand Knives, and Dark Spear. However, in the case of the latter cards, he drew them first, then declared their names, and finally activated them immediately each time, all without looking at them. Similarly, The True Name allows the controller to declare a card name and then excavate the top card of their Deck, and if it is the declared card, they add it to their hand. If they do this, then they can add to their hand, or Special Summon, a DIVINE monster from their Deck, referencing how Atem discovering his name allowed him to Summon the Egyptian Gods. On the other hand, if the controller did not declare the excavated card's name, the excavated card is sent to the Graveyard.
** Mound of the Bound Creator was released in the OCG with all of its anime effects intact, as well as its damaging effect being buffed from inflicting 400 damage to the controller of the destroyed monster to 1000 damage instead. However, the OCG incarnation of the card also gained an effect that was absent from its anime counterpart, being that if the card is destroyed by a card effect and sent to the Graveyard, the controller can add a DIVINE monster from their Deck to their hand. In Jaden's duel against Franz, the latter used the card [[SupernormalBindings to restrain a copy of Ra]] and avoid suffering a BoltOfDivineRetribution for using an Egyptian God when he himself was [[OnlyTheChosenMayWield not chosen]] to do so. Specifially, the effect may reference the fact that Jaden would destroy the card by activating Skyscraper over it, after which he was able to Special Summon Ra from Franz's Graveyard and use it to win the duel.
** Metal Reflect Slime's OCG incarnation Special Summons itself as a monster with 0 ATK and 3000 DEF. This is a reference to its anime and manga counterpart, which could only be activated when the controller lost at least half their LP through battle damage from an opponent's monster's attack. Upon activation, Metal Reflect Slime would create a Slime Token whose DEF was equal to 3/4 of the ATK of the monster that attacked. As Yami Marik activated Metal Reflect Slime in response to an attack from Obelisk, he gained a Slime Token with 3000 DEF, 3/4 of Obelisk's 4000 ATK. The card's OCG counterpart would be released already possessing the stats that the Slime Token had from that duel.
** In the anime and manga, Egyptian God Slime was first Special Summoned when Yami Marik activated Metal Reflect Slime and had the Slime Token it generated assume the appearance of Obelisk. Marik later used Polymerization to fuse said Slime Token with Revival Jam so that he could impart traits of the latter into Egyptian God Slime, namely being able to treat it as Revival Jam, and thus using the effect of Jam Defender to redirect attacks to it. Revival Jam also continually regenerated when it would be destroyed in the anime and manga, a trait that Egyptian God Slime inherited. When released in the OCG, Egptian God Slime contained references to the way it was used by Marik. It could be Special Summoned from the Extra Deck by Tributing a Level 10 Aqua-Type monster with 0 ATK. Metal Reflect Slime Special Summons itself as such a monster when activated, thus making it a valid Tribute, referencing Marik initially using Metal Reflect Slime's Slime Token to assume Obelisk's appearance. It could also be Fusion Summoned by using an Aqua-Type monster and a Level 10 WATER monster as Fusion Materials. As Revival Jam is an example of the former and a Special Summoned Metal Reflect Slime is an example of the latter, both can be used as Fusion Materials, referencing Marik fusing both monsters together. The opponent being unable to target the controller's monsters for attacks or card effects, except Egyptian God Slime, is a reference to Marik's use of Jam Defender to redirect attacks to it. Egyptian God Slime's OCG incarnation being indestructible by battle also reflects how it could continually regenerate in the anime and manga.
** Reactor Slime visually resembles a combination of Metal Reflect Slime, Jam Breeding Machine, and Humanoid Slime. Metal Reflect Slime was used by Yami Marik, while the latter two cards were used by Strings while under Marik's control. Reactor Slime's first effect Special Summoned Slime Tokens, the same Tokens that Jam Breeding Machine Special Summoned. Its second effect allowed it to be Tributed during the Battle Phase to Set Metal Reflect Slime from the hand, Deck, or Graveyard, and allowed the Set card to be activated that turn. This is possibly a reference to how in the anime and manga, Metal Reflect Slime could only be activated after its controller took battle damage.
** Guardian Slime visually resembles Humanoid Slime taking the form of Anubis, the Egyptian god of mummification. In Egyptian mythology, Anubis guided the souls of the dead through the afterlife to be judged by Osiris, the ruler of the afterlife. Osiris was Slifer's namesake in Japanese, and Slifer was used by Strings alongside Humanoid Slime while under the control of Marik.
** Juragedo was a Normal Monster in the anime and manga, and was Tributed by Yami Marik to use Ra's (anime and manga only) effect wherein the controller can Tribute monsters they control to add their ATK and DEF to that of Ra. This interaction was turned into an effect for Juragedo's Effect Monster OCG counterpart, which lets its controller Tribute it and target a monster they control, with the target gaining 1000 ATK until the end of the next turn.
* NamedAfterSomeoneFamous: Slifer's dub name is derived from Roger Slifer, who co-produced the English dub of the first season of the original anime series for 4Kids Entertainment.
* {{Nerf}}: Their anime and manga counterparts are PurposefullyOverpowered [[PhysicalGod Physical Gods]], and stated to be the strongest cards in the game. For the sake of game balance, the effects of their legal incarnations were significantly weakened.
** In the anime and manga, the Egyptian Gods enjoyed broad protections from most other card effects, outright [[NoSell No Selling]] some of them, while others only affected them for the duration of the turn they were used on them. In contrast, the legal counterparts of Slifer and Ra have no inherent protection from card effects whatsoever. While Obelisk's legal incarnation is immune to being targeted by card effects from either player, this is a considerable step down from the aforemention protection the Egyptian Gods had in the anime and manga, as Obelisk can still be affected by card effects that do not target it.
** The anime and manga incarnation of Slifer had two unique effects. First, it gained 1000 ATK and DEF for each card in its controller's hand. Second, if a monster is Summoned to the opponent's field, it loses 2000 ATK if it is in Attack Position, or 2000 DEF if it is in Defense Position, then if either its ATK or DEF is reduced to 0 this way, it is destroyed. Of all the Egyptian Gods, Slifer's legal counterpart suffered the fewest Nerfs to its unique effects. Namely, it retained the first effect unchanged, while the second effect was restricted to only apply to Normal or Special Summoned monsters in Attack Position, thus monsters that were Flip Summoned or Special Summoned in Defense Position are not affected.
** In the anime and manga, Obelisk's unique effect allows the controller to Tribute two other monsters they control to apply one of two effects. First, it could raise its ATK to infinity until the next time after it attacked, or second, it could destroy all monsters the opponent controlled and inflict 4000 damage to the opponent. Obelisk's legal incarnation lost the option to gain infinite ATK, while the other option had the ability to damage the opponent for 4000 damage removed, leaving only the ability to destroy all of the opponent's monsters. Also, a further Nerf was added in the form of a restriction preventing Obelisk from attacking the turn the effect was used.
** Ra was hit the hardest by this when it was released as a legal card. This is hardly surprising, as its anime and manga counterpart won the SuperpowerLottery and was one of the most complicated cards (if not ''the'' most complicated) in the fiction, possessing a slew of unique effects that Slifer and Obelisk lacked. According to the manga, Ra possessed three groups of unique effects, listed below.
*** If Tributed Summoned, Ra's ATK and DEF was equal to the combined ATK and DEF of monsters Tributed to Tribute Summon it. However, a Tribute Summoned Ra was Summoned in its Sphere Mode, and functionally useless to the controller. If a player uttered a specific chant while Ra in its Sphere Mode was on the field, they would unseal Ra and gain control of it.
*** The controller of a Special Summoned Ra could use its Point-to-Point Transfer effect, paying all but 1 of their LP to increase Ra's ATK and DEF by the amount paid. They could also Tribute any number of other monsters they controlled to add their ATK and DEF to that of a Special Summoned Ra. A Special Summoned Ra could also use its Instant Attack effect, wherein it was immune to card effects or conditions that would otherwise prevent it from attacking, and it could attack all of the opponent's monsters, once each, and then attack the opponent directly afterwards. If the controller previously used the Point-to-Point Transfer effect, they could use De-Fusion on Ra empowered this way to reduce its ATK and DEF to 0, whilst gaining LP equal to the ATK Ra previously had.
*** Instead of the above, the controller of a Special Summoned Ra could opt to change it to its Phoenix Mode. In that form, Ra was immune to other card effects, could not be destroyed by battle, and the controller took no battle damage from battles involving it. If Ra in its Phoenix Mode battled a monster, the controller could pay 1000 LP to destroy the opponent's battling monster at the start of the Damage Step.
** In stark contrast to the above, Ra's legal incarnation lost nearly all of the effects posssessed by its anime and manga counterpart, and as an additional restriction ''could not be Special Summoned at all''. Additionally, Ra's legal counterpart only retained two effects. First was its Point-to-Point Transfer effect, tweaked to be usable ''only when Ra is Normal Summoned'' and with the LP remaining changed to 100. Also, the controller had no way to regain LP paid in this manner, as the ability to use De-Fusion on Ra was removed. Second was a variation of the monster destroying effect possessed by Ra's Phoenix Mode, though it was changed to an Ignition Effect, rather than a Trigger Effect usable only when Ra was battling another monster, as was the case in the fiction. However, this approach turned the legal Ra into an OxymoronicBeing. This is because the controller was forced to choose between either using the Point-to-Point Transfer effect to give it ATK and DEF and not having enough LP to use its other effect, or forgoing the Point-to-Point Transfer effect to use the other effect, but also leaving Ra with no ATK and DEF.
** In the manga, Ra was immune to Obelisk and Slifer's effects because it was a TopGod that possessed a higher placing on the Hierachy system between the Egyptian Gods. Furthermore, because they were on equal footing on the Hierachy system, the effects of Slifer and Obelisk work for only one turn against each other, which was still adapted into the anime.
* NoSell:
** Obelisk cannot be targeted by either player's card effects.
** Sphere Mode cannot be targeted by the opponent's attacks or card effects.
** Immortal Phoenix is completely unaffected by the effects of other cards.
** Blaze Cannon grants Ra the effect of being unaffected by the opponent's card effects until the end of the turn in which it is activated.
** Mound of the Bound Creator prevents Level 10 or higher monsters (which the Egyptian God monsters all are) on the field from being targeted or destroyed by card effects.
* NonstandardCharacterDesign: Their original illegal printed cards contain several differences from both legal cards and other illegal cards. Most distinctly, their card frames are colored differently from other cards, with each having the same color as the monster it depicts. Due to this, Obelisk is the only blue colored card that is not a Ritual or Link Monster, albeit it has a different shade of blue from those other card types. Similarly, while colored yellow, Ra is not considered a Normal Monster and has a different shade of yellow from said monsters. Finally, Slifer's red card frame is unique, as there are no other red colored cards in the game. Their card backings are also colored in the same colors as their card frames and lack the Konami logo in the top left corner and the game's logo in the bottom right corner. They are also the only cards to have flavor text that is not italicized. Finally, Slifer and Ra are the only cards with undetermined ATK and DEF whose stats are written in a nonstandard manner. Slifer's stats are written as "X000", while Ra's are written as "????", though this is changed to the standard "?" in later printings.
* NotTheIntendedUse: Because Sphere Mode requires the controller to Tribute three monsters on either field to be Normal Summoned, it had some utility as an easy way to get rid of an opponent's Extra Link (which must contain at least three Link Monsters) and regain the use of the Extra Monster Zones. Considering the net loss in resources to the opponent, giving them Sphere Mode was largely considered to be a beneficial trade-off to Sphere Mode's owner. Given that Sphere Mode itself was released two years prior to the first Link Monsters, it's safe to say that the game's designers probably did not intend for the card to be used this way.
* ObviousRulePatch: Because Ra cannot be Special Summoned, any support card for it must contain text that explicitly ignores its Summoning conditions in order to allow for it to be Special Summoned, such as Sphere Mode, Millennium Revelation, and Dark Spell Regeneration. This is rather egregious in that Special Summoning Ra is the only way in which the controller can use One with the Sun God's first effect on it.
* OddNameOut:
** As Slifer was the only Egyptian God to undergo a significant DubNameChange, it is the only one to have a name with an English basis in the TCG languages, instead of Egyptian or Greek.
** Obelisk is the only Egyptian God whose name in the OCG was not derived from an Egyptian deity.
* OlympusMons: They are the only monsters of the DIVINE Attribute. Furthermore, the Egyptian Gods are the only monsters of the Divine-Beast-Type, while Holactie has her own [[SingleSpecimenSpecies exclusive Type]], Creator God. As they are in-story [[PhysicalGod Physical Gods]], this likely alludes to their intended story role as the most powerful cards in the game.
* OneHitKill: Ra's anime and manga counterpart possessed effects that enabled the controller to Tribute monsters and pay their LP to it, enabling Ra to gain ATK equal to the ATK of the Tributed monsters and the amount of LP paid, ostensibly so that the controller can raise its ATK to massive quantities to OTK the opponent. While Ra [[{{Nerf}} lost most of these effects]] when printed in the OCG as a playable card, several support cards that it later received in the OCG restore this functionality to it. Ra's Point-to-Point Transfer effect even alludes to the fact that the controller is supposed to use it for this trope, as its name in the original Japanese language anime and manga is "One Turn Kill".
* OneHitPolykill: Blaze Cannon gives Ra the ability to deal one of these, as if it attacks, all monsters the opponent controls are sent to the Graveyard after damage calculation.
* OurDragonsAreDifferent: Ra is a golden mechanical-like bird dragon who can turn itself into a phoenix. Slifer is a red snake-like dragon with giant wings and two mouths that breathe thunder and lightning. Both of them are neither Dragon-Types nor Wyrm-Types.
* OverlyNarrowSuperlative:
** The Egyptian God monsters are the only monsters of the Divine-Beast-Type, thus any cards that support that Type are technically ''de facto'' Egyptian God support. The DIVINE Attribute includes them and Holactie, once again meaning that any support for that Attribute is technically Egyptian God support in all but name.
** Egyptian God Slime can be Special Summoned from the Extra Deck via Contact Fusion if the controller Tributes a Level 10 Aqua-Type monster with 0 ATK. Only one such monster exists, Guardian Slime, which was released in the same pack as Egyptian God Slime, ostensibly so players have a monster that can be Tributed for this purpose. However, Metal Reflect Slime is a Continuous Trap Card that can Special Summon itself as such a monster and is thus also a valid Tribute. This is meant to invoke GameplayAndStoryIntegration, as Yami Marik used it as a Fusion Material to Fusion Summon Egyptian God Slime in the anime.
* OxymoronicBeing: Ra possesses two effects which are at odds with each other. When it is Normal Summoned, its first effect allows its controller to pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount paid. Its second effect allows its controller to pay 1000 LP to target and destroy a monster the opponent controls. This puts its controller in the position wherein if they choose to use the first effect, they won't have enough LP to use the second without using an LP increasing card effect. And should the controller choose to preserve their LP to use the second effect, Ra will be left with 0 ATK and DEF and thus be unable to damage the opponent after their field is cleared.
* PersonOfMassDestruction:
** If Obelisk's controller Tributes two monsters as a cost, they can use its effect to destroy all monsters the opponent controls. However, Obelisk cannot attack during the turn that effect is used.
** If Ra affected by Blaze Cannon attacks, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* ThePhoenix: Ra's Phoenix Mode, also known as the Immortal Phoenix. Its OCG incarnation even evokes the phoenix in a literal sense, as it sends itself to the Graveyard during the End Phase and Special Summons Sphere Mode in its place.
* PhysicalGod: All of them. They also DIVINE monsters. The three Egyptian Gods are Divine-Beast-Type Monsters, while Holactie is a Creator God-Type monster.
* PlayingWithFire: Ra uses fire attacks.
* PowerOfTheSun: Just like its mythological basis, Ra, the Egyptian god of the sun, The Winged Dragon of Ra is described as a solar deity. One of its support cards is even named "One with the Sun God".
* PowerTrio: There are three of them, and as in-story [[PhysicalGod Physical Gods]], this is a given.
* PromotedToPlayable: The original printed Egyptian God cards were non-legal cards, released as promotional collector's items. Thus, they were colored very differently from any legal card, lacked written effects and instead simply had flavor text. They also had text stating that they could not be used in a Duel. As such, they only saw play in the most casual of games, where their inclusion in a deck was agreed upon by both players. Years after the original illegal cards were released, the Egyptian Gods later received playable legal cards, albeit with effects that were {{Nerf}}ed from their anime and manga incarnations.
* ProtagonistPowerUpPrivileges: Ra is TheLeader and the TopGod among the trio, and it received several exclusive support cards which [[BalanceBuff increased its playability]] that the other two did not. This is possibly inverted, however, as Ra is commonly considered to be the weakest Egyptian God and the most unwieldy to use, and at least some of the exclusive support it received was likely meant to bring it up to the level of Slifer and Obelisk.
* PurposelyOverpowered: The original printed incarnations of the Egyptian God cards don't even have any written effects, and were immediately deemed illegal to use in a Duel, implying that their effects were so numerous and powerful that the designers choose not to even hint at them.
* ReadingsAreOffTheScale:
** Holactie has ? ATK and DEF, and unusually for a monster with such stats, she has no effect that can be used to determine them. Given that she automatically wins the controller the Duel when Special Summoned, such an effect is not necessary. It can be implied that the designers intended to evoke this trope, by suggesting that Holactie's power is literally infinite.
** Averted with Sphere Mode, who like Holactie, has ? ATK and DEF and lacks an effect to determine its stats. Since Sphere Mode cannot attack, nor be targeted for attacks, this is usually irrelevant. That being said, [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=11927&request_locale=ja a ruling]] by Konami has stated that Sphere Mode's ATK and DEF on the field are treated as 0.
* RedEyesTakeWarning: Ra and Obelisk have red eyes. Slifer's yellow eyes also glow red.
* RocketPunch: Obelisk can do this if he's not doing his regular MegatonPunch.
* RuleOfThree: There are three Egyptian God monsters, and each one requires three Tributes to be Tribute Summoned. Ra additionally also has three forms that it can cycle through in the anime and manga, which were all made into separate physical cards.
* ShockAndAwe: Slifer breathes thunder and lightning.
* SignatureMove: All of them have named attacks in the anime and manga, but only Ra's [[BreathWeapon Blaze Cannon]] has a card named for it.
* SingleSpecimenSpecies: Holactie is the only monster of the Creator God-Type.
* SixthRanger: Because of its name, Blaze Cannon is a member of the Blaze Accelerator archetype, and can thus be added from the Deck or Graveyard to the hand with the effect of Volcanic Rocket. However, it is unrelated to other Blaze Accelerator cards and the Volcanic monsters, and does not support their playstyle.
* SpellMyNameWithAThe: '''The''' Winged Dragon of Ra, and '''The''' Creator God of Light, Horakhty.
* StationaryBoss: Sphere Mode cannot attack, nor can it be targeted for attacks. Due to this, if it is the only monster on the controller's field, the opponent cannot declare an attack at all. Justified, as it is the inert sealed form of Ra, and in the anime and manga, was functionally useless to either player until one of them [[AwakeningTheSleepingGiant manages to unseal it]].
* StatusAilment: If a monster is Normal or Special Summoned to the opponent's field in Attack Position while Slifer is on the field, Slifer's effect causes the Summoned monster to lose 2000 ATK, and if the Summoned monster's ATK is reduced to 0 this way, it is destroyed.
* StatusBuff:
** Slifer gains 1000 ATK and DEF for each card in its controller's hand.
** If Ra is Normal Summoned, its controller can pay LP until they have 100 left, then Ra gains ATK and DEF equal to the amount of LP paid.
** Sphere Mode changes the ATK and DEF of a copy of Ra Special Summoned through its effect to 4000. Considering that a Special Summoned Ra would've otherwise had an ATK and DEF of 0, this is a clear buff.
** If it is banished from the Graveyard, Ancient Chant changes the original ATK and DEF of a copy of Ra that was Tribute Summoned that turn to the combined original ATK and DEF of the monsters Tributed to Summon it.
** Blaze Cannon gives Ra an effect wherein if Ra declares an attack, the controller can Tribute any number of their monsters that did not declare an attack that turn, and add their combined original ATK to Ra's ATK until the end of the turn.
* StoneWall:
** Sphere Mode is a functional version of this, as it cannot be targeted for attacks. If it's the only monster on its controller's field, that means that the opponent cannot attack at all.
** When Guardian Slime battles an opponent's monster, it gains DEF equal to the opposing monster's ATK. If it is in Defense Position, this means that it cannot be destroyed by battle.
** Egyptian God Slime cannot be destroyed by battle, and while it is on the field, the opponent cannot target its controller's other monsters for attacks.
* SuperEmpowering: Blaze Cannon grants Ra three effects that last until the end of the turn. First, Ra becomes unaffected by the opponent's card effects. Second, when an attack is declared involving Ra, the controller can Tribute any number of their monsters that did not declare an attack that turn, with Ra gaining ATK equal to the Tributed monsters' combined original ATK until the end of the turn. Third, if Ra attacked, the controller can send all monsters the opponent controls to the Graveyard after damage calculation.
* SuperMode: Immortal Phoenix is ostensibly meant to be this to Ra's standard card. To wit, it can only be Special Summoned from the Graveyard when Ra is sent from the field to the Graveyard, indicating that Ra CameBackStrong by transforming into its Phoenix Mode. Additionally, Immortal Phoenix possesses traits that are intended to be straight upgrades to Ra. While Ra requires the controller to [[CastFromHitPoints pay LP]] until they have 100 left in order for it to have ''any'' ATK and DEF, Immortal Phoenix comes with an original ATK and DEF of 4000. Unlike Ra, who possesses no inherent protection from card effects, Immortal Phoenix is [[NoSell immune to them]]. Finally, Immortal Phoenix also has a stronger version of Ra's second effect, which allows the controller to pay 1000 LP to target and destroy an opposing monster. In contrast, Immortal Phoenix simply sends the opposing monster directly to the Graveyard from the field for the same LP cost, without targeting or destroying it.
* WeaksauceWeakness: Because Slifer and Ra's ATK and DEF are determined through their effects, any card effect that negates said effects will cause those stats to become 0. Additionally, the latter's stat determining effect is a Trigger Effect that is only applied when it is Normal Summoned, and as such, should it be flipped face-down and flipped face-up again, it will lose all of its ATK and DEF. This also applies if Ra has gained ATK and DEF through any in-series support, such as Ancient Chant, One with the Sun God, and Sphere Mode.
* WingedHumanoid: Obelisk has wings like the other two Egyptian gods, but unlike them, he has a humanoid form. Holactie resembles a woman with wings.
* YellowLightningBlueLightning: Slifer's first mouth fires the yellow Thunder Force. The second mouth fires the blue Summon Lightning Bolt.
* YouCantThwartStageOne:
** The Normal Summon of an Egyptian God monster cannot be negated, and neither player can respond to it with card effects. This ensures that an Egyptian God will be Summoned successfully and that the opponent will then need to deal with it. Similarly, neither player can respond to Immortal Phoenix's effect to Special Summon itself from the Graveyard. Finally, Holactie's Special Summon cannot be negated, meaning that the player who Summons her will definitively win the Duel.
** The activation and effect of Blaze Cannon cannot be negated, and as such, it will always be able to grant Ra its effects and thus force the opponent to deal with an empowered Ra.
[[/folder]]

[[folder:Eldlich the Golden Lord]]
'''[[http://yugipedia.com/wiki/Eldlich_the_Golden_Lord Eldlich the Golden Lord]]''' is a Zombie monster, and the focus of two different sub-archetypes of Spells and Traps: '''[[http://yugipedia.com/wiki/Eldlixer Eldlixer]]''' and '''[[http://yugipedia.com/wiki/Golden_Land Golden Land]]''', all of which debuted in Deck Build Pack: Secret Slayers.

The group as a whole makes reference to the mythical city of El Dorado—represented as the Continuous Spell Cursed El Dorlando—and the conquistadors who searched for it. From there, each sub-archetype supports both each other and Eldlich in their own way: the Eldlixers, themed around the four processes of the Magnum Opus of alchemy, are able to Special Summon any Zombie monster from different places—including the hand, Deck, and/or Graveyard—with the tradeoff being that said Zombie must be an Eldlich if there isn't already one on their field. They can then banish themselves from the Graveyard to Set Golden Land cards directly from the Deck. These Golden Land cards are primarily Continuous Traps with the ability to Special Summon themselves as Trap Monsters, and who can banish themselves from the Graveyard to Set more Eldlixers straight from the Deck.
----
!!!Tropes associated with Eldlich the Golden Lord:
* AchillesHeel: As the lone monster in the Deck, and one that has a number of support cards that reference it specifically, Eldlich will have a ''very'' hard time dealing with cards like Prohibition.
* BlingOfWar: It'd be harder to say what part of Eldlich ''isn't'' covered in gold and jewels. The Golden Land Trap Monsters are noticeably blinged-out as well.
* DeathIsASlapOnTheWrist: Eldlich's effect is able to return it to the hand if it's in the Graveyard by sending a friendly Spell or Trap to the Graveyard, and then to Special Summon any Zombie from the hand (which, invariably, will end up being itself). That Summoned monster [[CameBackStrong then gains 1000 ATK/DEF and can't be destroyed by card effects]] until the end of the opponent's next turn.
* DifficultButAwesome: The Deck combines immense searchability with a large number of backrow, but has very few—if not only one—real source of damage, as its Trap Monsters are not nearly as strong as Eldlich himself.
* LightIsNotGood: Eldlich, along with the Golden Land Traps in their monster form, are all LIGHT monsters that also happens to be Zombie-Type.
[[/folder]]

[[folder:Elemental HERO]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_fifthhope_tf04_jp_vg.png]]
[[caption-width-right:300:By the elements combined!]]
The '''[[http://yugipedia.com/wiki/Elemental_HERO Elemental HERO]]''' archetype is a sub-archetype of the HERO archetype. The Elemental HERO monsters are all Warrior-Type monsters and the focus is heavily on Fusion Summoning. Most of the primary Elemental HERO monsters can be fused with one another, allowing for an enormous amount of flexibility in a dedicated Deck. They were designed by Kazuki Takahashi, and are themed after comic-book superheroes in the anime and are based of natural elements in the manga. This archetype is famous for being used by Judai/[[DubNameChange Jaden]] Yuki, who uses two different Elemental HERO decks in the anime and manga, respectively - in the anime, he fuses specific monsters to create a Fusion Monster, while in the manga he fuses an Elemental HERO with another monster with a specific Attribute. Elemental HERO decks are also used by Edo/[[DubNameChange Aster]] Phoenix and Koyo Hibiki in the anime and manga, respectively.

The Elemental HERO archetype might be just only a sub-archtype, but the Elemental HERO monsters are also a core element of the other sub-archetypes (except Destiny HERO).

->For Elemental HERO Neos, see the folder "Neos / Neo-Spacians / Chrysalis". For Elemental HERO Terra Firma's relation with the Legendary Planets, see the folder "Legendary Planets". For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.
----
!!!Tropes associated with the Elemental HERO monsters:
* ActionGirl: Burstinatrix, Lady Heat, Knospe, Poison Rose and Shadow Mist are the female non-Fusion females. A female Fusion Elemental HERO is Rampart Blaster.
* ArmorPiercingAttack: Bladedge can inflict Piercing Damage.
* AwesomeButImpractical: Unfortunately, nearly all the anime Fusion Monsters are this. Despite the hype they got back in the day, it took Konami practically the entirety of the ''GX'' era to figure out what makes a good Fusion Monster. First off, they require specific Fusion Materials to pull off, which can lead to a lot of brick hands. This can be lessened by using Fusion Substitute monsters, but even still, unless you specifically design a deck around bringing them out, don't expect to get too many of the Fusion Monsters out on the field. Secondly, a lot of their effects are incredibly underwhelming, often having effects that regular Effect Monsters would have at the time or gain later on thanks to PowerCreep. Thirdly and finally, even if you can get them on to the field, they are just as weak to cards like Mirror Force and such as any other monster. About the only anime HERO Fusion worth running is Shining Flare Wingman, and that forces you to run Sparkman, a Fusion Substitute monster, or Fusion Tag to pull off, the latter of which in turn eats up Extra Deck space by forcing you to have Flame Wingman in it.
* BadassNormal: Mudballman has no effect, but he has 3000 DEF.
* BarbieDollAnatomy: Burstinatrix seems to not have nipples.
* {{BFS}}: Neos Knight.
* BigGood: Bladedge, who is not a Fusion Monster, but has the highest stats among the non-Fusion monsters.
* BladeBelowTheShoulder: Bladedge and Wildegde. Mariner wields [[DualWielding two arm-sized anchor kunais with chains]].
* BlowYouAway: Avian, Stratos, Great Tornado, Storm Neos, and Tempest represent the wind element and are WIND monsters. Flame Wingman is also a WIND monster.
* CastingAShadow: Necroshade, Necroid Shaman, Shadow Mist and Escuridao are DARK monsters and represent the darkness element. Darkbright and Chaos are also DARK monsters.
* DarkIsNotEvil: The DARK Elemental HERO monsters are not evil.
* DishingOutDirt: Clayman, Gaia, Terra Firma and Core represent the earth element and are EARTH monsters. Other EARTH monsters are Wildheart, Bladedge, Wildedge, Wild Wingman, Plasma Vice, Mudballman, Rampart Blaster, Woodsman, Knospe and Poison Rose.
* DubNameChange: Many names were changed. Some examples:
** Featherman --> Avian.
** Burst Lady --> Burstinatrix.
** Necro Darkman --> Necroshade.
** Phoenix Guy --> Phoenix Enforcer.
** The Earth --> Terra Firma.
** The Heat --> Heat.
** Lady of Fire --> Lady Heat.
** Flame Blast --> Inferno.
** Frost Blade --> Ice Edge.
** Airman --> Stratos.
* ElementalPowers: The Elemental HERO monsters cover the six main Attributes. The best examples are the Fusion Monsters from the manga, who require only an Elemental HERO monster and a monster with a specific Attribute. In the East, there are more elements, such as wood, metal or ice.
* EvolutionaryLevels: Knospe --> Poison Rose.
* {{Expy}}: Many of the Elemental Heroes (particularly the non-Fusions) are based loosely on American comic book characters. Avian is {{ComicBook/Hawkman}}, Burstinatrix is Firestar, Bubbleman is {{ComicBook/Batman}}, Sparkman is Black Lightning, Clayman is [[ComicBook/FantasticFour The Thing]], Necroshade is ComicBook/{{Spawn}}, Bladedge is ComicBook/IronMan, Wildheart is Ka-Zar the Apeman...
* ExtraOreDinary: Bladedge and Captain Gold represent the metal element.
* FanNickname: The Omniheroes, who were introduced in the GX Manga. They are Elemental HERO's Absolute Zero, Nova Master, The Shining, Escuridao, Gaia, and Great Tornado. Each of them represent one of the six attributes, and require one Elemental HERO monster (or just any HERO monster in Absolute Zero's case) plus a monster of the relevant attribute.
* FiveManBand: The initial five Elemental HERO monsters in the anime: Avian is TheLeader, who also has the most fusions; Sparkman is TheLancer, who has less fusions than the others and is clearly stronger than the other four; Clayman is TheBigGuy, who has 2000 DEF points; Bubbleman is TheSmartGuy, who is mostly used strategically; and Burstinatrix is TheChick, who is the female member.
* FusionDance: UpToEleven. The archetype is Fusion-oriented to the point where they have more Fusion Monsters than you can fit into a single Extra Deck, so you may want to grab some popcorn:
** Avian + Burstinatrix = Flame Wingman or Phoenix Enforcer.
** Clayman + Sparkman = Thunder Giant.
** Clayman + Burstinatrix = Rampart Blaster.
** Clayman + Bubbleman = Mudballman.
** Wildheart + Bladedge = Wildedge.
** Bubbleman + Burstinatrix = Steam Healer.
** Wildheart + Necroshade = Necroid Shaman.
** Wildheart + Avian = Wild Wingman.
** Avian + Bubbleman = Mariner.
** Sparkman + Bladedge = Plasma Vice.
** Sparkman + Necroshade = Darkbright.
** Avian + Bubbleman + Sparkman = Tempest.
** Flame Wingman + Sparkman = Shining Flare Wingman.
** Phoenix Enforcer + Sparkman = Shining Phoenix Enforcer.
** Avian + Burstinatrix + Clayman + Bubbleman = Electrum.
** Ocean + Woodsman = Terra Firma.
** Heat + Lady Heat = Inferno.
** Any Elemental HERO monster + LIGHT monster = The Shining.
** Any HERO monster + WATER monster = Absolute Zero.
** Any Elemental HERO monster + WIND monster = Great Tornado.
** Any Elemental HERO monster + FIRE monster = Nova Master.
** Any Elemental HERO monster + EARTH monster = Gaia.
** Any Elemental HERO monster + DARK monster = Escuridao.
** 3x Elemental HERO = Core.
** 2x Masked HERO = Contrast HERO Chaos (treated as an Elemental HERO).
* GreenThumb: Woodsman, Knospe and Poison Rose represent the wood element. The latter two are also Plant-Type monsters, not Warriors.
* AnIcePerson: Absolute Zero and Ice Edge represent the ice element.
* IKnowMaddenKombat: Clay Guardian is modeled after a football player.
* LightEmUp: The Shining, Flash, and Prisma represent the light element and are LIGHT monsters. Other LIGHT monsters are Sparkman, Thunder Giant, Voltic, Shining Wingman, Shining Phoenix Enforcer, Captain Gold and Electrum. Chaos, on the other hand, can be treated as a LIGHT monster.
* LightIsGood: The LIGHT Elemental HERO monsters, particularly the Neos cards. Captain Gold and Bladgedge also qualify.
* LuckilyMyShieldWillProtectMe: Neos Knight, Rampart Blaster, and Clay Guardian,
* MakingASplash: Bubbleman, Neo Bubbleman, Steam Healer Mariner and Ocean represent the water Element and are WATER monsters. Absolute Zero and Ice Edge are also WATER monsters.
* MsFanservice: Burstinatrix, whose choice of clothing is an ''[[PaintedOnPants extremely]]'' tight body suit, the original version of which barely covers anything on one side of her body. Yes, she is literally half-naked. The Japanese card art featuring her also tends to depict her with large breasts.
* {{Nerf}}: In the anime, Bubbleman allowed the owner to draw two cards on summon as long as it was the only card on the field. In the game, the owner also has to have no cards in their hand.
** One of Inferno's abilities in the manga was to add a Spell Card from the grave to the hand when destroyed by battle. An incredibly useful ability that was not carried over.
* NextTierPowerUp: The signature Elemental HERO Fusion Monsters of Judai, Edo and Koyo have each an evolution.
** Judai's Flame Wingman turns into Shining Flare Wingman after fusing with Sparkman.
** Edo's Phoenix Enforcer turns into Shining Phoenix Enforcer after fusing with Sparkman.
** After Terra Firma returned to Koyo, he turns into Core after fusing with two other Elemental HERO monsters.[[note]]Although, Core doesn't necessarily need Terra Firma as his Fusion Material.[[/note]]
** While not necessarily this, Absolute Zero looks like an upgraded Ice Edge.
* NighInvulnerability: Phoenix Enforcer and Shining Phoenix Enforcer cannot be destroyed in battle.
* NotTheIntendedUse: It's a Fusion-based archetype, but players would often use them as a Rank 4 Xyz engine.
* OvershadowedByAwesome:
** The Fusion Elemental HERO monsters from the anime are overshadowed by the Fusion Elemental HERO monsters from the manga and the Masked HERO monsters (who are also from the manga). This is because the manga Elemental HERO monsters generally tend to have far better effects and more lax Fusion Material requirements than their anime counterparts. For example, most anime Elemental HERO Fusion Monsters require specific HERO monsters to fuse with. Meanwhile, most manga Elemental HERO Fusion Monsters just require one Elemental HERO and one monster of a specific Attribute to Fusion Summon them, which makes them far more reliable than their anime counterparts.
** The very same can be said with the non-Fusion Elemental HERO monsters from the anime. Almost all of them are Normal Monsters with bad or mediocre stats, and the Effect Monsters tend to be not as useful as their manga counterparts, with the exception of Bubbleman who retains his status as the most useful Main Deck Monster from the anime.
* PlayingWithFire: Burstinatrix, Heat, Lady Heat, Inferno, Nova Blaster and Blazeman represent the fire element and are FIRE monsters. Phoenix Enforcer is also a FIRE monster.
* ThePowerOfFriendship: The Fusions represent the bond and the friendship of the weak Elemental HERO monsters, who become strong heroes when they combine their power. This is also a strong contrast to the Destiny HERO monsters, who do not rely on fusions (until ''ARC-V'' anyway).
* PunnyName: Ice Edge is pronounced like '''Ice Age'''.
* ShockAndAwe: Sparkman, Thunder Giant, Plasma Vice, Darkbright and Voltic represent the thunder element.
* ShoutOut: Terra Firma physically resembles [[Franchise/DragonBall Frieza]].
* TheSmurfettePrinciple: Burstinatrix was originally the only female hero, as said on her card. Later on, it would be said that she was the ''first'' female Elemental Hero.
* SomethingPerson: The OCG Heroes were all over this, and a few names still stick around: Clayman, Sparkman, and Flame Wingman, most notably.
* StoneWall: Clayman and Mudballman are not strong, but have very high DEF.
* ThemeNaming: Especially in the OCG, most of the Elemental HERO monsters have "man" in their name. Phoenix Guy and Shining Phoenix Guy are notable exceptions, who follow the theme naming of the Destiny HERO monsters.
* ThisIsADrill: Grand Neos
* TopHeavyGuy: Mudballman, Thunder Giant, and Inferno.
* ToylessToylineCharacter: Clay Guardian has not recieved an offical card.
* UnskilledButStrong: Mudballman virtually has no effect whatsoever among the Fusion Elemental HERO monsters, but has 3000 DEF.
* UselessUsefulSpell: Elemental HERO Rampart Blaster's second errata is easily one of the most baffling things in the game. Originally, the wording of her effect implied that she could attack directly when in Defense position, albeit with half her original ATK. This was all well and good until it was errata'd to also require the opponent to have no monsters in play... in which case you're better off just putting Rampart Blaster in Attack position and direct attacking the old fashioned way unless you're just that terrified of Mirror Force.
* WingedHumanoid: Avian, Sparkman, Darkbright, Dark Neos, Chaos Neos, Nebula Neos, Flame Wingman (who literally has one wing), Wild Wingman, Flare Neos, Magma Neos, Phoenix Enforcer, Shining Phoenix Enforcer, Cosmo Neos, Divine Neos, Grandmerge, Shining Flare Wingman, Storm Neos, Air Neos, and Tempest.
* WolverineClaws: Avian sports some on one of his hands.
* YinYangBomb: Chaos is a DARK monster that can be treated as a LIGHT monster as well. He's also a monster that isn't an Elemental HERO, but has an archetype condition stating he is always treated as one.
[[/folder]]

[[folder:Elemental Lord / Elementsaber]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/elementallord.png]]
[[caption-width-right:250:Banlists are more of a suggestion.]]
The five '''[[http://yugipedia.com/wiki/Elemental_Lord Elemental Lords]]''', known as '''Spirit Gods''' (霊神 ''Reishin'') in the OCG are Level 8 monsters with 2800 ATK and 2200 DEF that are Summoned when exactly 5 monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they can activate powerful effects when called. The Elemental Lords are based on well known banned or limited cards in the game's history, usually spells or traps, with the odd monster thrown in.

The Elemental Lords later received support in the form of the '''[[http://yugipedia.com/wiki/Elementsaber Elementsabers]]''', an archetype of Warrior monsters with the ability to change Attributes while in the Graveyard, allowing the Elemental Lords to be Summoned more easily.
----
!!!Tropes associated with the Elemental Lords and Elementsabers:
* AllYourPowersCombined: Their Field Spell, Temple of the Elemental Lords, grants your monsters 200 ATK/DEF for each monster with a different Attribute in your Graveyard.
** Elementsaber Lapauila Mana can be Summoned by sending 2 monsters with different Attributes from your hand to the Graveyard, and grants blanket effects to the Elemental Lords and Elementsabers on your field, depending on the original Attributes of any Elementsabers sent to activate that effect.
* BilingualBonus: The names of each Elemental Lord came from their corresponding element in various languages. See also ThemeNaming below.
* CoolButInefficient: What they have mostly proven to be. While they have extremely powerful effects, they have seen very little play due to the amount of set up required for them. The Elementsaber archetype was created primarily to address this issue.
** Notable exception to this is Moulinglacia in Mermails. This is mainly since the deck can easily fill up their Graveyard with WATERS monsters and manipulate it with cards like Salvage (and formerly Tidal). Also, it is searchable with Atlantean Dragoons (which can be utilized from the Deck with Genex Undine/Neptabyss, the Atlantean Prince).
* DubNameChange: Reishin/Spirit God -> Elemental Lord; Forceaurage -> Phosphorage; Willard -> Lapauila Mana.
* EarlyInstallmentWeirdness: Grandsoil, the first Elemental Lord to be released, did not possess a hard once per turn clause on its unique effect that became characteristic for the rest of the Elemental Lords. As a result, it wound up being used in degenerate loops designed to spam said effect repeatedly and rapidly amass advantage. It later received an [[{{Nerf}} errata]] that slapped such a clause on the effect and brought it in line with the other Elemental Lords.
* ElementalEmbodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the Monarchs being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.
** The Elementsabers can be seen as this, too, as each one's armor bears resemblance to that of their respective Elemental Lord.
* ElementalPowers: They have representatives in every Attribute:
** BlowYouAway: Windrose and Makani are WIND monsters.
** CastingAShadow: Oblemirage and Molehu are DARK monsters.
** DishingOutDirt: Grandsoil and Aina are EARTH monsters.
** LightEmUp: Phosphorage, Lapauila, and Lapauila Mana are LIGHT monsters.
** MakingASplash: Moulinglacia and Nalu are WATER monsters.
** PlayingWithFire: Pyrorex and Malo'o are FIRE monsters.
* EverythingsBetterWithDinosaurs: Pyrorex is a Dinosaur-Type monster.
* {{Expy}}: Their Trigger Effects mirror the effects of powerful cards from the game's past that are currently Forbidden or otherwise restricted or errata'd in the current game.
** The effect of Grandsoil is an exact replica of Monster Reborn.
** The effect of Moulinglacia is a more powerful version of Delinquent Duo.
** The effect of Pyrorex is a weakened version of Ring of Destruction.
** The effect of Windrose is an exact replica of Harpie's Feather Duster.
** The effect of Phosphorage is an exact replica of Raigeki.
** The effect of Oblemirage is an exact replica of pre-erratum Sangan.
** Additionally, the Elemental Lords are very similar to the Monarchs archetype; both are strong element-oriented monsters with effects that trigger when they are summoned.
** Their summoning condition (needing exactly 5 monsters of their respective Attributes in the Graveyard) is similar to Dark Armed Dragon.
* AnIcePerson: Moulinglacia represents ice.
* NobleBirdOfPrey: Windrose is a Winged Beast-Type monster.
* OurDemonsAreDifferent: Oblemirage is a Fiend-Type monster.
* OurFairiesAreDifferent / OurAngelsAreDifferent: Phosphorage is a Fairy-Type monster (Angel-Type, in the OCG).
* SeaMonster: Moulinglacia is a Sea Serpent-Type monster.
* ShockAndAwe: Both Phosphorage and its corresponding Elementsabers have electricity motifs despite none of them being Thunder-Type.
* ThemeNaming: Each Lord is named in a different language with their respective element: "Grandsoil" (Earth) and "Windrose" (Wind) in English (this one could be German too), "Moulinglacia" (Ice) and "Phosphorage" (Orage = Thunderstorm) in French, and "Pyrorex" (Fire) in Latin.
** The Elementsabers are all named after a Hawaiian word that pertains to their respective Attribute: "Molehu" (twilight), "Lapauila" (lightning), "Malo'o" (dried), "Nalu" (wave), "Makani" (wind), and "Aina" (land).
* TookALevelInBadass: Based on Elemental Training's artwork and TCG name, Lapauila Mana appears to be an upgraded form of Lapauila.
* UniformityException: Oblemirage is the only Elemental Lord whose unique effect seems to be based on a (previously) banned monster card instead of a Spell or Trap; in this case, it's Sangan (or rather its pre-erratum version).
[[/folder]]

[[folder:Empowered Warrior / Aether / Summoner]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/empower.png]]
[[caption-width-right:250:Aether, the Empowering dragon.]]
The '''[[http://yugipedia.com/wiki/Empowered Warrior Empowered Warriors]]''' are an archetype of Warrior-Type monsters related to the '''[[http://yugipedia.com/wiki/Summoner Summoners]]''' series of Spellcaster-Type monster. Their effects are varied, ranging from normal monster support to summoning other monsters to the field, or destroying cards. Their ace cards are the '''[[http://yugipedia.com/wiki/Aether Aether]]''' group of Dragon-Type monsters.
----
!!!Tropes associated with the Empowered Warriors, Summoners, and Aether monsters:
* AntiMagic: Hydrotortoise's effect destroys a Spell or Trap Card on the field when flipped face-up.
* DarkIsEvil: Aether, the Wicked Empowering Dragon has black scales in contrast to his previous gold coloration.
* ElementalPowers: All six of the Attributes are covered by this archetype.
* EnemySummoner: Terriger and the White Tiger Summoner can summon normal monsters from the hand when they are themselves summoned. Arnis and the Red Sparrow Summoner can summon Spellcaster-Type and Warrior-Type monsters respectively when they are destroyed by battle.
* TheFourGods: The first four Empowered Warriors are based on the four gods, with Aether representing the Yellow Dragon.
* GoldColoredSuperiority: Aether is the most powerful card in the serie in terms of ATK and is gold-colored. However, its wicked form, who has the same ATK, is more useful.
[[/folder]]

[[folder:Entity]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/entity_9.png]]
[[caption-width-right:250:In their house at your extra deck, The Entities wait dreaming]]
The '''[[http://yugipedia.com/wiki/Entity Entity]]''' series are cards based on the Franchise/CthulhuMythos. There are six monsters, two each Fusion, Synchro, and Xyz, and a couple of support Spells for them. They have effects that rely on synergy between the three card types. The Elder Entities are Fusion Monsters, the Old Entities are Synchro Monsters, and the Outer Entities are Xyz Monsters. The ace card of the archtype is Outer Entity Azathot, who can obliterate the opponent's field under the right circumstances.
----
!!!Tropes associated with the Entity cards:
* AllYourPowersCombined: Azathot requires one of each monster type (Fusion, Synchro, Xyz) as its Xyz materials to activate its effect, and the way the series works it's meant that you use the other members of the archetype to pull that off.
* AntiMagic: When Azathot hits the field, your opponent can't activate monster effects for the rest of the turn.
* ArtifactOfDoom: The Unspeakable Trapezohedron, based on the Shining Trapezohedron.
* AwesomeButImpractical:
** An archetype based on the Cthulhu mythos? It's as cool as it sounds. Getting the most out of it requires a deck capable of pulling off Fusion, Synchro, and Xyz Summons easily? It's as difficult and impractical as it sounds. However, this became more mitigated once all their support cards were out; the Entities really only need to worry about Synchro Summoning their Level 4s, Instant Fusion and Re-Fusion will take care of Norden and from there he can revive one of those Level 4s to set up for Azathot's summon.
** Outer Entity Nyarla can increase its Rank on summoning, and can detach its Xyz Materials to attach any monster in your Graveyard as a new Xyz Material, and gain its Type and Attribute. As the ''Yu-Gi-Oh!'' wiki goes into detail on, [[http://yugipedia.com/wiki/Card_Tips:Outer_Entity_Nyarla this gives it absurd levels of combo potential]], since it can become any Rank, Type, or Attribute you want. This is amazing for all the Rank Up cards that need monsters of specific Ranks and Types to use, and its ability to freely discard cards in the hand and cycle out of the Graveyard and back again via its Xyz Material effect can be useful for many cards. However, given Nyarla is a StoneWall that can't do much else and isn't very compatible with other cards, its versatility is more a novelty than actually effective.
* BlowYouAway: Old Entity Hastorr is a WIND monster.
* BoringButPractical:
** Elder Entity Norden can be splashed into any deck that has room for it and Instant Fusion in the main deck, because it's effect to instantly revive a Level 4 or lower monster on summoning is easy to get off and very useful for a multitude of combos. It's nothing flashy, but it makes it the most useful card of the archetype.
** Old Entity Cthugha has the simple effect of letting you draw a card if it's used as a Fusion or Xyz Material. In a deck this tricky to build right, draw power is very welcome and Cthugha's effect is invaluable.
* BrainwashedAndCrazy: When Hastorr is sent to the Graveyard as a monster, it equips itself to an opponent's monster, negating its effects and stopping it from attacking. Get rid of it as an equip card and it gives control of that monster to you.
* CastingAShadow: Outer Entity Azathot is a DARK monster.
* DishingOutDirt: Outer Entity Nyarla is an EARTH monster.
* EldritchAbomination: ''Duh'', they're blatantly based on the works of HP Lovecraft. Their card artworks are some of the most bizarre and unsettling in the game. Special mention to, appropriately enough, Azathot, who is just a roiling mass of darkness with mouths and arms emerging.
* EldritchLocation: Their Dreamland Field Spell.
* ElementalPowers: Each one of them has a different Attribute, with all six being represented.
* GlassCannon: Azathot can destroy all cards on the opponent's field if summoned as intended, but it can only do it once under normal circumstances, and 2400 ATK is not hard to run over. It's going to hit hard when it hits, but after that it's likely not going to last long.
* HumanoidAbomination: The Elder Entities N'tss and Norden are human in appearance, but given the theme of the archetype, it's a safe bet that their true nature is far different.
* LightEmUp: Elder Entity N'tss is a LIGHT monster.
* MakingASplash: Elder Entity Norden is a WATER monster.
* MechanicallyUnusualFighter: While their significance isn't as prominent once ''ARC-V'' hit and other archetypes began doing the same, the Entities were one of the first archetypes to combine Fusion, Synchro, and Xyz. This leads to some very bizarre effects individually that synergize quite well when the cards are put together. Though, given it's a Cthulhu mythos archetype, having cards with unusual effects is very fitting.
** Elder Entity Norden is a Fusion of any 2 Xyz or Synchro monsters. Elder Entity N'tss meanwhile isn't summoned by a Fusion cards, but by sending its Fusion Materials on the field to the Graveyard; its Fusion Materials are the same as Norden's.
** Old Entity Cthugha can return all Rank 4 Xyzs on the field to the Extra Deck when summoned, and if used as a Fusion or Xyz Material, the controller can draw a card. Old Entity Hastorr equips itself to an opponent's monster when sent to the Graveyard, negating its effects and not letting it attack, then if it leaves the field while equipped, the equipped monster changes control to you.
** Outer Entity Nyarla lets you discard cards to change its Rank, and you can detach all its Xyz Materials to attach another monster in your Graveyard to it as an Xyz Material, then Nyarla's Type and Attribute become the Type and Attribute of the chosen monster. The ace of the series, Outer Entity Azathot, can only uses its most potent effect if it has one of each card type (Fusion, Synchro, Xyz) as its Xyz Materials.
* NotTheIntendedUse: Elder Entity N'tss can destroy a card on the field if it's sent to the Graveyard, without the specification that it had to be sent from the field. This means that, while you'll rarely see it being summoned due to its summoning conditions, it is occasionally used alongside cards that can send cards straight from the Extra Deck to the Graveyard, such as Infernoid Tierra, Zaborg the Mega Monarch, and Cyberdark Claw.
* OmnicidalManiac: If you manage to get Azathot out using a Fusion, Synchro, and Xyz as its three Xyz Materials, it can destroy the opponent's field by detaching an Xyz Material.
* PlayingWithFire: Old Entity Chthugha is a FIRE monster.
* StoneWall: Nyarla has a whopping 2600 DEF, but 0 ATK.
[[/folder]]

[[folder:Evil HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/450px_evilheroinfernowing_lcgx_en_sr_1e.png]]
[[caption-width-right:230:They're back in black.]]
The '''[[http://yugipedia.com/wiki/Evil_HERO Evil HERO]]''' archetype is a sub-archetype of the HERO archetype. The Evil [=HEROes=] are twisted versions of the Elemental HERO monsters and most of them can only be summoned with Dark Fusion, but their effects are stronger than their Elemental HERO counter parts. In ''GX'', they are used by Judai/[[DubNameChange Jaden]] Yuki's SuperPoweredEvilSide, the Supreme King ("Haou" in Japanese). But since they only appear for a short time in the anime, there are only a few of them.

For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.

----
!!!Tropes associated with the Evil HERO monsters:
* AllYourPowersCombined: Evil HERO Dark Gaia's base ATK is the combined base ATK of the Fusion Materials.
* AntiHero: The Evil HERO monsters are not villains, but heroes.
* CaptainErsatz: Malicious Edge is basically Wolverine.
* CastingAShadow: Infernal Prodigy and Malicious Bane are DARK monsters.
* DarkActionGirl: Inferno Wing and Infernal Sniper are both female.
* DarkIsEvil[=/=]DarkIsNotEvil: A complicated case, since the Evil HERO monsters are both evil and heroes. The former most definitely applies in the anime, where the Evil [=HEROes=] are the signature cards of [[ArcVillain Haou/The Supreme King]].
** The latter can be seen in their card effects if you view Evil [=HEROes=] as vigilantes. Elemental [=HEROes=] uphold and respect the law, as is seen by having to go through various circumstances and conditions before their effects are met. Evil [=HEROes=] don't have to go through laws or restrictions and just pop off their powerful effects.
* DishingOutDirt: Wild Cyclone, Dark Gaia, Malicious Edge and Infernal Gainer are EARTH monsters.
* DistaffCounterpart: Inferno Wing is an evil female version of Elemental HERO Flame Wingman.
* ElementalPowers: They cover four different Attributes: EARTH, FIRE, DARK and LIGHT.
* EvilCounterpart: Several of them are dark versions of the Elemental HERO monsters.
** Inferno Wing to Flame Wingman.
** Lightning Golem to Thunder Giant.
** Infernal Sniper to Rampart Blaster.
** Wild Cyclone to Wild Wingman.
** Malicious Edge to Bladedge.
** Infernal Prodigy is one to Hero Kid who isn't a Elemental HERO monster but is connected to them by a trap card.
** Aduster Gold to Captain Gold
** Sinister Necrom to Necroshade
* EvilHero: Duh! It's all in the name. They might even be the TropeNamer.
* FusionDance: There are not many Evil HERO monsters, but most of them require the same Fusion Materials as their counterparts.
** Burstinatrix + Avian = Inferno Wing.
** Sparkman + Clayman = Lightning Golem.
** Burstinatrix + Clayman = Infernal Sniper.
** Avian + Wildheart = Wild Cyclone.
** Malicious Edge + a Level 6 or higher Fiend-Type Monster = Malicious Fiend.
** A Fiend-Type Monster + a Rock-Type Monster = Dark Gaia.
** An Evil HERO Monster + a Level 5 or higher Monster = Malicious Bane. Appearance-wise, it appears to be a fusion between Malicious Edge and Infernal Gainer.
* GoodIsImpotent: Downplayed. The Evil Heroes have decidedly stronger versions of their Good Counterpart effects but unlike them, require specific spell cards to Fusion summon their monsters.
* LightEmUp: Lightning Golem and Aduster Gold are LIGHT monsters.
* MythologyGag: A few of the more recent cards reference elements of the latter half of ''GX''.
** The artwork of Aduster Gold features the comet that appeared in season 3 of ''GX'' with said comet depicted as having a blue glow just like it did when the Supreme King was present.
** Supreme King Castle is, as its name suggests, the castle of the Supreme King who played. The card even allows the player to use, among others, Super Polymerization in order to fusion summon the Evil [=HEROes=] fusions just like the aforementioned character did.
** Evil Mind's artwork references a scene from episode 146 of ''GX'' with Inferno Wing having the pose in both.
* OneWayVisor: Inferno Wing has a large visor.
* OurDemonsAreDifferent: The Evil HERO monsters are all Fiend-Type monsters, but they still look similar to the Warrior-Type Elemental HERO monsters.
* PlayingWithFire: Inferno Wing, Infernal Sniper and Malicious Fiend are FIRE monsters.
* SuperpoweredEvilSide: What they embody as the {{evil counterpart}}s of the Elemental HERO monsters. The Evil HERO monsters in general don't have as many fusion possibilities as the Elemental HERO monsters, in addition to having less flexibility in how to actually summon them, with Dark Fusion and Dark Calling being the only ways to do so. In exchange they have ''much'' more powerful effects compared to their Elemental counterparts, such as Inferno Wing dealing damage equal to the destroyed monster's ATK or DEF (whichever is higher) in addition to Piercing Damage, Infernal Sniper being unable to be destroyed by Spell Cards and inflicting 1000 damage just for being in Defense Position, Lightning Golem being able to straight up destroy one monster on the field once per turn without the need to discard a card, and Wild Cyclone being able to prevent the activation of Spell and Trap cards while it attacks and even destroy the ones that are face down whenever he inflicts damage.
* ShockAndAwe: Lightning Golem, of course.
* WingedHumanoid: Inferno Wing, Wild Cyclone, Malicious Edge, Malicious Fiend, Dark Gaia and Infernal Prodigy.
* WolverineClaws: Malicious Edge has really Wolverine-like claws. Malicious Fiend has similar ones.
[[/folder]]

[[folder:Evil Eye]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evileye_5.png]]
[[caption-width-right:250:The Evil Eye of Selene, the card's basis.]]
'''[[http://yugipedia.com/wiki/Evil_Eye Evil Eye]]''', or simply '''Cursed Eye''' (''Jugan'') in the OCG, is an archetype of whose members and support revolve around the Equip Spell "Evil Eye of Selene".
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!!!Tropes associated with the Evil Eye monsters:
* AchillesHeel: Like any Deck whose functionality is dependent on a single card, Prohibition can cripple this Deck, if not bring it to a screeching halt.
* BareYourMidriff: Serziel is a RareMaleExample. Ironically, his female counterpart Medusa ends up looking much more modestly clothed in comparison.
* CastFromHP: The tradeoff for Evil Eye of Selene; each time you activate the effect of the monster it's equipped to, or another Evil Eye Spell or Trap, it buffs the monster by 500 ATK, but it also drains an equal amount of LP. Furthermore, by paying 1000 LP and banishing a fellow Spell/Trap, you can set this card from your Graveyard to your field.
* CastingAShadow: Each monster in the archetype is a DARK Fiend.
* ConfusionFu: Their Spell/Trap lineup covers everything from back row removal to even taking control of your opponent's monsters.
* CriticalStatusBuff: The counterpart of Selene, Gorgoneio, buffs its equipped monster's ATK by the difference in LP between you and your opponent if yours is lower. The costs for Selene's effects can thus help set this up for some potentially massive boosts in strength.
* DifficultButAwesome: While their effects shave away your [=LP=] very swiftly, they can counter almost anything your opponent tries to do.
* {{Expy}}: The expanded effects of their Spell/Traps cards that are applied while the Equip Spell "Evil Eye of Selene" is in your Spell/Trap Zone bring to mind the Sky Striker Spells.
* {{Familiar}}: The Retainers, Bajilius and Catoblepas, serve as these to Medusa and Serziel, respectively.
* {{Foil}}: Serziel and Medusa are rivals to each other, and the contrast between them is very blatant: their ATK/DEF are the inverse of each other, Serziel searches other "Evil Eye" cards from the Deck—unlike Medusa who returns them from the Graveyard—and they're also each other's SpearCounterpart to boot.
* LongHairedPrettyBoy: Serziel is somewhat androgynous.
* GlassCannon: Their central card is Evil Eye of Selene which, as mentioned above, can drain a lot of LP very quickly.
* MagicalEye: Natch.
* NoSell: Any Evil Eye monster equipped with Evil Eye of Selene can't be destroyed by battle or card effects, and the opponent can't target it with card effects either.
** Catoblepas can prevent a single instance of an Evil Eye Spell or Trap from being destroyed by an opponent's card effect.
* OneWingedAngel: The influence of the Evil Eyes turns Serziel and Medusa into their Link Monster forms, Zerrziel and Gorgone.
* OurDemonsAreDifferent: All of them are Fiend-Type monsters.
* StatusBuff: By activating Evil Eye card effects while you have an Evil Eye equipped with Evil Eye of Selene, that equipped monster can gain 500 ATK a pop. Gorgone's effect also grants it 100 ATK for each different Evil Eye card in your Graveyard.
[[/folder]]

[[folder:Evil★Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/livetwinchannel_ow_9.png]]
[[caption-width-right:350:Sweet on the outside..]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eviltwinskisikillilla_ow.png]]
[[caption-width-right:350:..bitter on the inside.]]
The '''[[http://yugipedia.com/wiki/Evil★Twin Evil★Twins]]''' are a duo of monsters introduced in the ''Deck Build Pack: Genesis Impactors''.

It is comprised of several different sub-archetypes and series: the Live☆Twins composed of Kisikil and Lilla—two Cyberse monsters resembling online personalities in the vein of [=YouTubers=] who each have sub-archetypes named after themselves—and the Spells that support them. The Evil★Twins themselves are the Fiend-Type Link evolutions of the Live☆Twins, depicted as their more nefarious real-life counterparts, along with their ace monster and combined form, Evil★Twins Kisikil-Lilla, and the Traps that support the Deck as a whole.
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!!!Tropes associated with the Evil★Twins:
* ArcSymbol: The [[LuckyCharmsTitle star in the archetype's name]], something that hadn't been seen since the OCG only Magi Magi ☆ Magician Girl. Interestingly, it's empty looking for the Live☆Twins but filled out for the Evil★Twins.
* BareYourMidriff: Live☆Twin Kisikil wears nothing but a vest over her chest, beneath her jacket.
* TheCameo: Ghost Ogre and Ash Blossom are on the thumbnails for one of their videos in Live Twin Channel.
* CastFromHitPoints: Played with in Live☆Twin Lilla's case; her effect makes it so that your ''opponent'' must pay 500 LP to declare an attack.
* CastingAShadow: Both forms of Lilla, as well as Kisikil-Lilla together, are DARK monsters.
** DarkIsEvil: Given Lilla's a thief who uses a fake identity to cover her tracks.
* {{Cosplay}}: The Live☆Twins are dressed as Pikeru and Curran in the thumbnails for one of their videos.
* ClassyCatBurglar / PhantomThief : They're a blend of both. Kisikil & Lilla are both attractive young women in [[SpyCatsuit Spy Catsuits]] who frequently perform heists on incredibly valuable artifacts completely undetected.
* CombatMedic: Live☆Twin Kisikil heals you for 500 LP each time your opponent declares an attack.
* CombinationAttack: Whatever it is that allows the two together as Kisikil-Lilla to send your opponent's entire field to the GY, minus two cards of their choosing.
* FangsAreEvil: Kisikil's prone to flashing grins with attention being drawn to her canines. Her Live☆Twin counterpart outright has ScaryTeeth, especially when she's mad.
* GirlishPigtails: Live☆Twin Kisikil has these. They're actually still present as Evil★Twin Kisikil, but usually held back like a TomboyishPonytail.
* HimeCut: Evil★Twin Lilla has these, though her Live☆Twin version's is a more unkempt variation.
* LightEmUp: Both forms of Kisikil are LIGHT monsters.
** LightIsNotGood: Kisikil is just as complicit in her crimes as Lilla, and seems all too happy about it.
* MeaningfulName: Evil twin wireless networks are phony Wi-Fi access points that pretend to be legitimate as they secretly steal from unsuspecting users they lure in.
** Additionally, together they are named Kisikil-Lilla, a Sumerian variant of lilitu, which can mean "of the night" (the Evil★Twins carry out their crimes at night), on top of Lili being female demons (the Evil★Twins are Fiends).
* {{Meganekko}}: Both of them, whose pairs cross with CoolShades.
* MythologyGag: Them being twins in pink & blue while also being Fiends brought to the minds of many Delinquent Duo & Gemini Imps.
* NiceCharacterMeanActor: The Live☆Twins are bright, vibrant and cheerful. The Evil★Twins are unrepentant criminals who exploit said personas.
* RedOniBlueOni: Kisikil—both as a Cyberse and a Link Monster—is much more outgoing than the more reserved Lilla. Just to hammer it home, Kisikil is often kitted out in red outfits, and Lilla in blue.
* OurDemonsAreDifferent: The Evil★Twins are both Fiends. The only indication they're anything truly supernatural is when they're on the move, and their accessories materialize - including pairs of wings, pointed tails and in Kisikil's case, horns.
* ShoutOut: The artstyle for the Live Twins brings [[Anime/PantyAndStockingWithGarterbelt Panty & Stocking]] or [[WesternAnimation/HiHiPuffyAmiYumi Puffy AmiYumi]] to mind. The Evil★Twins instead feel like one towards {{VideoGame/Persona 5}} with their entire theme of being [[GentlemanThief Gentlewoman Thieves]].
** In the corner of Live☆Twin Kisikil's full artwork, she's doing a troll face.
* SiblingsInCrime: [[ExactlyWhatItSaysOnTheTin It's in the name]]. They're thieves who use their online personalities as facades.
* SpyCatsuit: The Evil★Twins don these, even when at home.
* VillainWithGoodPublicity: The entire theme with them; the Live☆Twins are the innocent and sweet but ultimately fake online personas the Evil★Twins use while they go off to do no good.
[[/folder]]

[[folder:Evilswarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evilswarm.png]]
[[caption-width-right:250:The swarm consumes all.]]
The '''[[http://yugipedia.com/wiki/Verz Evilswarm]]''' monsters, known as '''Verz''' in the OCG, are a series of DARK monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.
----
!!!Tropes associated with the Evilswarms:
* AscendToAHigherPlaneOfExistence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
%%* BlackKnight: Evilswarm Nightmare.
* BodyOfBodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.
* CastingAShadow: They are all DARK monsters
* CombatTentacles: Many Evilswarms gain these as a result of their corruption, best seen on Evilswarm Ouroboros and Evilswarm Thunderbird.
* CoolTrain: Evilswarm Coppelial resembles a demonic steam locomotive.
* TheCorruption: The Evilswarm virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
* CripplingOverspecialization: To a certain extent. The boss monster of the Deck (Evilswarm Ophion) prevents the Special Summons of Level 5 or higher monsters. It can also search out Infestation Pandemic, a QuickPlay Spell that protects all Evilswarm monsters on the field from Spell and Trap effects. Ophion can single handedly shut down a large number of decks. But a problem arises when he is confronted by a deck that mainly runs Level 4 or lower monsters (e.g. Fire Fists). While the deck can still protect itself from Spell and Trap Cards, it has a much harder time protecting itself from Monster effects (e.g. Fire Fist's Bear monster destruction effect).
* CrystalDragonJesus: It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellar Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
* CuteIsEvil: Evilswarm Mandrago because it's an infected Naturia Cosmobeet.
%%* DarkIsEvil: And how.
* DarkIsNotEvil: Evilswarm Kerykeion is not a true Evilswarm monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of Evilswarm.
* DramaPreservingHandicap: In the Duel Terminal storyline, Kerykeion lost against Cairngorgon because he held back. He simply couldn't use his full power against a former friend of his.
* DubNameChange: Evilswarm in the TCG.
* EvilCounterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.
* {{Expy}}: Aside from their EvilCounterpart theme being similar to the existing Dark Counterparts, the Evilswarm have quite a bit in common with the Phyrexians and/or Eldrazi in TabletopGame/MagicTheGathering.
* Foreshadowing: Gishki Noellia was infected and corrupted by the Evilswarm virus pretty early into the Steelswarm storyline after crossing the DespairEventHorizon, but we aren't made privy to exactly ''what'' it is that corrupted her until the Steelswarm are defeated, with the force corrupting her simply referred to as "the thoughts of the Steelswarm."
* FusionDance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, Constellar Rasalhague used the power of the Gishki Aquamirror to fuse itself with the 3 corrupted Ice Barrier Dragons to become Evilswarm Kerykeion in order to defeat Sophia, Goddess of Rebirth together with Constellar Sombres, which means that it is not a true Evilswarm monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of Evilswarm, and thus explaining the Constellar symbol that can be seen on the Aquamirror staff that Evilswarm Kerykeion is holding.
* MultipleHeadCase: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
* NamesToRunAwayFromReallyFast: Because ''"Evilswarm"'' [[SarcasmMode is definitely a name that would be used by good guys]].
* NiceJobBreakingItHero: If Kerykeion actually fought back against Cairngorgon, none of the events of the third Duel Terminal storyline would come to pass.
** Also how the Evilswarm are introduced; sure, the tribes managed to destroy the Steelswarm, but doing so only released the Evilswarm virus from its Steelswarm hosts, causing far, ''far'' more destruction than the Steelswarm ever did.
* ObviouslyEvil: The TCG name of this group of monsters is Evilswarm.
* PuppeteerParasite:
** Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Steelswarm monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Steelswarms, thus any monster infected by it, became a slave to their will.
** For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Evilswarm Infection lurks around her, with none other than Steelswarm Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Evilswarm (Evigishki Psychelone).
** Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Evilswarm Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Evilswarm Virus is actually an amalgamate of the Steelswarm souls searching for new bodies in order to fulfill their objectives.
* SealedEvilInACan: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Evilswarms... it didn't end well.
* SortingAlgorithmOfEvil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before ''God itself'' was summoned to push the ResetButton. And even then Evilswarm Kerykeion played a key role in defeating said God.
* TheManBehindTheMan: The Evilswarm plague is the force behind all of the Steelswarm's destructive actions in the first place.
* ThemeNaming: The Evilswarms are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.
** However some of them also have names based on the ThemeNaming of the archtype they were in per-corruption. Some can overlap (Castor) or be the OddNameOut (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
* TyrannosaurusRex: Evilswarms Salamandra
* OurDragonsAreDifferent: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Evilswarm Bahamut, Gungnir becoming Evilswarm Ophion, and finally Trishula becoming Evilswarm Ouroboros.
* ZombieApocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.
[[/folder]]

[[folder:Evol]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/evolzar.png]]
[[caption-width-right:250:Evolution can be a very scary thing.]]
The '''[[http://yugipedia.com/wiki/Evol Evol]]''' cards are a series of FIRE monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point -- the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.
----
!!!Tropes associated with the Evol monsters.
* DinosaursAreDragons: Played straight in this archetype.
* EvolutionaryLevels: The whole premise of this archetype. From [[http://yugipedia.com/wiki/Evoltile Evotile]] to [[http://yugipedia.com/wiki/Evolsaur Evolsaur]], then finally to [[http://yugipedia.com/wiki/Evolzar Evolzar]].
* MeaningfulName: The archetype's name is derived from the term '''Evolution'''.
* OurDragonsAreDifferent: The Evolzar monsters
* PlayingWithFire: The entire archetype consists of FIRE monsters.
* PrehistoricMonster: Played straight with the Evoltile and Evolsaur, but averted with the Evolzar.
* ReptilesAreAbhorrent: The Evoltile monsters.
* SeldomSeenSpecies: Gephyrostegus, Casineria, Elginerpiton, Pleurosaurus, Westlothiana, Lagosuchus, Najash, Odontochelys, Vulcanodon, Darwinopterus, Amphicoelias, Sauropelta, Unelagia, Dolichosuchus, Sordes... the Evol archetype is pretty much laden with them, possibly because Jurracs took all the good ones first.
* StockDinosaurs: Surprisingly, mostly averted. The most famous ones on display are a Diplodocus and a Ceratosaurus.
* ThoseTwoGuys: The first two Evolzars, Laggia and Dolkka, are virtually always seen together in the same Deck. The both of them were also the faces of the Dino Rabbit format besides Rescue Rabbit itself.
[[/folder]]

[[folder:Exodia / Forbidden One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exodiatheforbiddenone_ldk2_en_c_1e.png]]
[[caption-width-right:250:The unstoppable Exodia.]]
'''[[http://yugipedia.com/wiki/Exodia Exodia]]''', also known as the '''Sealed''', is a monster that consist of five different pieces, all five of which comprises the [[http://yugipedia.com/wiki/Forbidden_One Forbidden One]] archetype. Gathering all five pieces in the player's hand brings him/her an instant win. Exodia is one of the most famous monsters of all time since its appearance in the first ''Duel Monsters'' episode. Each piece is limited and in early years it was rather difficult to gather all five pieces, but during the years, the Exodia archetype has gained so much support, that it's one of the strongest archetypes in the game. Besides Exodia the Forbidden One, there are other Exodia and Exodia-related monsters, such as Exodia Necross and Exodius the Ultimate Forbidden Lord that focus on using the five pieces of the Forbidden Ones in different ways, often providing back-up strategies.

Exodia and its versions are used by Yugi Muto (and technically Sugoroku/[[DubNameChange Solomon]]), Seeker/[[DubNameChange Rare Hunter]], Gozaburo Kaiba, the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] and Amon Gaman/[[DubNameChange Adrian Gecko]]. For information on their role in the anime, see Characters/YuGiOhAnimeAndMangaCards.


----
!!!Tropes associated with Exodia:
* AndThenJohnWasAZombie: While technically not a Zombie-Type Monster, Exodia Necross invokes this trope for Exodia.
* AnimalMotif: Snakes.
* AnArmAndALeg: Four of the five pieces are the severed limbs of Exodia.
* BadassNormal: Zigzagged example with the four limbs. The single limbs are very frail and weak monsters, but together with the head, they form the extremely powerful Exodia. They are also the first and currently only Normal Monsters that are limited in the game.
* BoringButPractical: Many Exodia decks are able to draw a lot of cards in one turn by repeating the same combos over and over again. Exodia [=OTK=]s can be really boring because they are very long.
* CastingAShadow: The pieces of the Forbidden One, the Exodia monsters and Exodius are DARK monsters.
* CCGImportanceDissonance: Exodius zigzags this, in a somewhat curious way. It lost its protective effects, its battle immunity, and its ability to hit the field with 2000 ATK instead of 0. However, it also got a much easier summoning condition of sending all monsters in your Graveyard back to the Deck, a condition that a lot of decks appreciate for letting them recycle their cards. This turned it from an unstoppable DifficultButAwesome boss monster to a quirky form of recursion that incidentally happened to be a Level 10 monster.
* ChainedByFashion: The four limbs are chained, since they are sealed.
* DarkIsEvil: Exodia Necross is completely black and is something of an evil version of Exodia.
* DishingOutDirt: Exodd, the Master of The Guard is an EARTH Rock-Type Monster.
* DoesNotLikeShoes: Exodius, since its feet look like human feet.
* FaceHeelTurn: Meta-example: after its famous usage by Yugi, every single user of the five-card combo has been a villain. The big difference is usually thought to be that Yugi/Sugoroku merely included the pieces in his Deck, but the others centered their Decks around him.
* {{Foil}}: Effect-wise, The Legendary Exodia Incarnate is this to both Exodia Necross and Exodius the Ultimate Forbidden Lord.
** This card's immunity to card effects is a stronger form of the immunity of Exodia Necross to Spell and Trap effects and destruction by battle. While Exodia Necross gains power the longer it remains on the field, this card loses power the longer it remains on the field. Exodia Necross requires all five Forbidden One cards to be in the Graveyard to stay in play; this card returns the pieces from the Graveyard to the hand.
** Exodius gains 1000 ATK for each Normal Monster in the player's Graveyard, and can send a new monster to the Graveyard each turn; this card gains 1000 ATK for each Forbidden One monster in the player's Graveyard, and returns one of them to the hand each turn. The effect of Exodius allows the player to instantly win the game once it has battled five times to send each Forbidden One card to the Graveyard; this card would need five turns to return all five "Forbidden One" cards from the Graveyard to the hand, which would then trigger the instant win effect of Exodia the Forbidden One. Both cards are also Level 10.
* InstantWinCondition: The Exodia archetype is oriented around winning Duels via their effects.
** Exodia the Forbidden One is the first card to invoke this. Gathering all five Forbidden One cards in your hand automatically wins you the Duel.
** Exodius the Ultimate Forbidden Lord had an effect that caused the controller to send a monster from their hand or Deck to the Graveyard when it declared an attack. It won its controller the Duel if they sent all five Forbidden One cards to the Graveyard that way.
** If Exodia, Master of The Guard was Tribute Summoned by Tributing five monsters and destroyed a DARK Fiend-Type monster owned by the opponent by battle, its controller win the Duel.
** True Exodia allowed ''its controller's opponent'' to win the Duel if it and the four Forbidden One Normal Monsters were the only monsters on the field.
* JokeCharacter: [[https://yugipedia.com/wiki/True_Exodia True Exodia]]'s InstantWinCondition (detailed above) requires the field to be devoid of monsters except itself and the four Forbidden One limbs. The victory is also handed to its controller's ''opponent'', and it has no stats or upsides to offset this. There are ways to win with it, usually involving switching its control, but it's more trouble than it's worth, though it hasn't stopped players from trying.
* KamehameHadouken: Obliterate!!! is designed to be a card version of this.
* KryptoniteIsEverywhere: Exodia Necross, even ignoring the "muck with the Graveyard and he dies" weakness, possesses no defenses against monster effects (which he did have in the anime) and has no immunities to any cards that don't destroy him. Pretty much every Deck made in the last decade has at least six ways of taking him off the board.
* MegatonPunch: Exodia Necross's Exodia Crush.
* MeaningfulName: Exodia's name is derived after the Literature/BookOfExodus.
* NoSell: The Legendary Exodia Incarnate is immune to any card effect.
* OffWithHisHead: The head of Exodia is often presented as either an head or a limbless torso.
* PhysicalGod: Even its effect is god-like, since it gives you automatic win.
** Emphasized with The Legendary Exodia Incarnate, immune to all card effects and a whopping 5000 ATK if all five pieces are in the graveyard.
* SealedEvilInACan:
** Exodia is a sealed monster which is so powerful that it's divided into five pieces.
** Exxod is Exodia sealed in stone.
* SignatureMove: Obliterate!!! for the original Exodia, which was made into a [[http://yugipedia.com/wiki/Obliterate!!! card]].
* StoneWall: Exxod, Master of The Guard has 0 ATK, but 4000 DEF. That is a nod to the fact that the original five pieces of Exodia do not have offensive feasiblities on their own and, if need be, would otherwise be used to defend the player's Life Points.
* WeaksauceWeakness: Sending an Exodia piece to the Graveyard without Exodius' effect or banishing a piece can completely rule the entire strategy if the player does not have cards to recycle it back to the hand. Later support like The Legendary Exodia Incarnate or Obliterate!!! have helped with the first weakness, but banishing is still a problem.
[[/folder]]

[[folder:F.A.]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fa_7.png]]
[[caption-width-right:250:Duelists, start your engines!]]
'''F.A.''' (short for '''Formula Athlete''') is an archetype of Machine monsters with 0 ATK. Most of their monsters' effects allow them to increase their own Levels by 1 each time an F.A. Spell/Trap or effect is activated, to gain 300 ATK x their Level, and finally to gain additional effects if they reach Level 7.

Due to their Level-manpulation mechanics, F.A.s are based on Synchro Summoning, with Dawn Dragster and Motorhome Transport being among the strongest Synchro Monsters in-archetype.
----
!!!Tropes associated with the F.A.:
* AllYourPowersCombined: As a Link monster, Shining Star GT doesn't really have levels and bases its attack points on the combined levels of F.A. monsters it points to multiplied by 300.
* BenevolentAI: Its resident Tuner monster, Auto Navigator, resembles one of these in form and function; its effect drops the Level of another F.A. monster to its original Level—"slowing it down", so to speak—while making its own Level equal to the difference.
* BlowYouAway: The archetype is mostly composed of WIND monsters.
* [[CastFromHitPoints Cast From LP]]: Whip Crosser requires the opponent to pay 300 LP if they're activating the effect of a monster with inferior Level/Rank.
** Pit Stop works this way as well, in a sense, as it decreases an F.A.'s Level by 2 in order to draw cards.
* DownToTheLastPlay: Dead Heat's effect works this way. While an F.A. monster is battling another monster, it gives you an option to allow each battling player to roll a die; rolling higher increases the F.A.'s Level by 4 until the end of the turn (ergo, it gains 1200 ATK), rolling lower destroys it instead, and rolling the same result forces a re-roll.
* {{Expy}}: Dark Dragster is one to Racer-X from ''Anime/SpeedRacer'' as while the identities of most of the F.A. drivers is fairly obvious (U.A. Midfielder for Sonic Meister/Dawn Dragster, U.A. Dreadnought Dunker for Whip Crosser, U.A. Perfect Ace for Hang On Mach, U.A. Blockbacker for Turbo Charger), it's unknown just who is behind its wheel due to its totally opaque windshield.
* {{Foil}}: To the U.A. series. Both initially debuted as TCG-exclusive archetypes and utilize an identical naming scheme. U.A., however, are composed of EARTH Warrior monsters themed on futuristic sports players, while the F.A. series are WIND Machines based on futuristic racing machines.
** Dawn Dragster and Dark Dragster can also qualify. Both are Level 7 monsters with 2000 DEF and effects that allow them to destroy a card once every turn by reducing their own Levels. However, Dawn Dragster is a LIGHT Synchro monster that can inflict piercing damage, but only destroys Spells or Traps by negating them first; Dark Dragster, meanwhile, is a DARK Semi-Nomi monster that can target and destroy any 1 card on the field.
* GatheringSteam: None of them start out exceptionally strong (if nothing happens to thwart its effect, the base attack of the archetype's biggest monster is a mere 2700), but the more F.A. spells and traps are paid, the more powerful they become in terms of raw stats and devastating effects.
* GoThroughMe: Turbo Charger's effect prevents any monster of inferior Level/Rank from targeting any other monster for attacks or with effects.
* InstantWinCondition: Courtesy of Winners, whose effect allows its controller to banish a card from their hand, field, or Graveyard each time an F.A. monster inflicts battle damage to the opponent. If three of those cards are each a different F.A. Field Spell—to wit, winning on three different racetracks—Winners' controller wins the championship … er, Duel.
* LoopholeAbuse: Dead Heat either temporarily boosts an F.A. monster's Level by 4 if it wins the dice roll or destroys them if they lose. However, a Level 11+ Motorhome Transport is immune to being destroyed by battle or card effects. Adding to that, the thwarted destruction effect still counts as Dead Heat being "activated" so even if the dice roll fails, Motorhome Transport can still gain at least 1 Level instead of the potential 5 (as the dice roll succeeding also counts as Dead Heat being "activated"). Also counts as an example of HeadsIWinTailsYouLose.
* NoSell: Sonic Meister and Hang On Mach; Sonic Meister is unable to be destroyed by battle against any monster of inferior Level/Rank, while Hang On Mach is immune to any monsters' activated effects if their Level/Rank is inferior to its own.
* PowerNullifier: Turbo Charger and Whip Crosser can become this when their Levels become 7 or higher. Turbo Charger's effect prevents the opponent from activating their monsters' effects while an F.A. monster battles; Whip Crosser prevents the opponent from discarding cards to activate effects.
** Although it lacks levels, the archetype's Link monster, Shining Star GT, can instead gain "Athlete Counters" when an F.A. Spell or Trap is activated, which it can then use to negate monster effects.
* TheRival: Dark Dragster to Sonic Meister as they are often seen racing against one another in several F.A. spells and traps.
* RuleOfSeven: With the exception of Auto Navigator and Motorhome Transport, most of the monsters of this archetype either gain effects upon reaching Level 7 or are Level 7 themselves like Dark Dragster and Dawn Dragster.
* ShoutOut: To ''Anime/SpeedRacer'', presumably.
* SpikesOfVillainy: Two as of yet unreleased racers featured in a number of the archetype's support cards differentiate their black and purple vehicles from Dark Dragster by having them decorated with far more sinister protrusions.
* StatusBuff: Both their Levels and their ATK can be increased when certain conditions are met.
** Additionally, their Field Spells can increase the Levels of all F.A. monsters by 2 during the Main Phase, Battle Phase, or both.
* ThereCanOnlyBeOne: You can't special summon a Dark Dragster from your hand if you all ready have one out on your field. However, you can special summon a Dark Dragster that was special summoned from the hand previously out of your GY even if the second (or even third) Dark Dragster is on the field.
* UpToEleven: Another Synchro Monster, Motorhome Transport, has this effect—both literally and figuratively. It can't be destroyed by battle while its Level is 11 or higher, and it can revive another F.A. from your Graveyard if its Level is ''13'' or higher (making it the first-ever official card to reference a Level higher than 12).
[[/folder]]

[[folder:(The) Fabled]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fabled.png]]
[[caption-width-right:250:The Fabled Boss monster; Leviathan]]
'''[[http://yugipedia.com/wiki/Fabled Fabled]]''' cards, known as '''Demon Roar Gods''' (魔轟神 ''Magōshin'') in the OCG, are a series of LIGHT Fiend- and Beast-Type monsters. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand. There is a sub-group called '''''The'' Fabled'''. Their leader is Fabled Leviathan.
----
!!!Tropes associated with the Fableds:
* AdorableEvilMinions:
** A number of Fabled monsters have goofy-looking super-deformed minions on their card art.
** Fabled Lurrie and Fabled Topi, some of the least powerful of the basic Fabled monsters.
** The monsters from the "The Fabled" archetype.
* AllThereInTheManual: Most of the story behind the Fabled monsters is referenced in the Duel Terminal manuals such as the Master Guide, like many other DT-related archetypes.
* AuthorityEqualsAsskicking: The most powerful of the Fabled monsters, Fabled Leviathan, sits on a throne.
* BadassBookworm: Fabled Kushano.
* {{Bowdlerize}}: Originally called the Magoshin (Demonic Roar Gods) and Magoshinju (Demonic Roar God Beasts), the archetypes are translated as "Fabled" and "The Fabled" respectively.
* BlackMagic: Implied through their card effects [[note]]no Fabled monster has a printed flavor text[[/note]], Fabled monsters command powerful sorcery. At least one type of sorcery lets them summon their "The Fabled" monsters.
* CoolMask: Many of them wear a masque.
* CuteIsEvil: The Beast-Type Tuners, The Fabled Catsith, The Fabled Cerburrel, and The Fabled Chawa are downright adorable.
* DogStereotype: Due to the look of The Fabled Chawa, it was most likely based on a Chihuahua. It is much weaker than most monsters in the game, which fits into the Chihuahua's reputation for taking on more than they can handle.
* EnemySummoner: Fabled Grimro and Fabled Ragin.
* EvilVersusEvil: The Fabled archetype versus the Worm archetype.
* FallenAngels:
** It should be noted that, although these creatures are "demonic", they are all LIGHT monsters believed to resemble the archetypal Fallen Angels from the Bible. However, they all have masks, which makes them more like the monsters of the Spanish legend that the Hollows of the Bleach series were created from.
** Fabled Leviathan shares its name with Leviathan, a demon and legendary creature of Hebrew folklore. Leviathan is also a fallen angel of the Seraphic Celestial class in Christian Theology of certain sects.
* FetusTerrible: Fabled Oltro.
* ForTheEvulz: They are this according to the [[http://yugipedia.com/wiki/Card_storylines#Duel_Terminal Duel Terminal story]], as they would randomly attack warring factions already in battle just for the hell of it. Fabled Leviathan takes it to the extreme as he would randomly appear during great battles and kill everyone there before disappearing again.
* {{Foil}}: In terms of gameplay, to the Dark World family, as they're also Fiends that rely on discarding to swarm the field, but Fabled monsters are LIGHT and rely on smaller monsters to perform Synchro Summons, while Dark Worlds are DARK and rely on field control and their own power. There's also a couple ruling differences in how to use their discard effects, but none that inhibit a player who wants to run a mixed deck from doing so effectively as long as they're aware of those differences. Also, from lore perspective, the Fabled are LIGHT BitchInSheepsClothing who fooled the DT factions ForTheEvulz, while Dark Worlds are actually decent DarkIsNotEvil guys with FaceOfAThug.
* GenderBlenderName: Fabled Dianaira might be named after Deianira in Greek mythology. The original Deianira is female while this card is obviously male.
* TheGrimReaper: Fabled Urustos seems to represent the angel of death or death itself.
* {{Hellhound}}: The Fabled Cerburrel's name and appearance derive from Cerberus; the three-headed dog of the Underworld in Greek myth.
* KilledOffForReal: According to the storyline as of ''Hidden Arsenal 4'', the Ice Barrier archetype got sick and tired of the Fableds and Worms wreaking havoc everywhere, so they unleashed [[GodzillaThreshold Trishula]]... who proceeded to [[EndOfTheWorldAsWeKnowIt plunge the entire planet into a new ice age]]. No Fabled has been printed until ''Blazing Vortex'' a decade later.
* LightEmUp: They are all LIGHT monsters.
* LightIsNotGood: They are not only LIGHT ''Fiend''-Type monsters; they are evil to their cores.
* LostInTranslation: Due to the [[DubNameChange name change]], people outside of the OCG Regions are less likely to see the meaning behind their original name. See MeaningfulName below.
* MartyrdomCulture: One of the most obvious gimmicks of the Fabled archetype is to activate their effects upon being discarded from the hand, usually to summon themselves or one another.[[note]]Though similar to the Dark World archetype, Fables can be discarded by costs and (usually) still work.[[/note]] This leads to many Fabled players using cards that discard cards from their hand for their costs, including other Fableds.
* MeaningfulName: The world of the Fableds are divided into three realms: Makai, where the lowly minions reside near the gate but cannot open it due to lack of power; Goukai, where the generals and high-ranked Fableds reside; and finally the Shinkai, where Leviathan and the other Fableds with highest rank reside. When the three realms' names are combined, it turns into [[PunnyName MaGouShinkai]].
** Some of the Fabled monsters are named after different types of demons.
* OneWingedAngel: The Fabled Fiend-Type monsters are this in their most basic forms.
* OurWerewolvesAreDifferent: Marchosia is often depicted as a wolf with gryphon wings and a snake for tail. This form can be seen in Fabled Regicide.
* TheStarscream: In the artwork for Fabled Regicide, Andraith and Marchosia are about to overthrow Leviathan.
* SealedEvilInACan: The Fabled monsters rise up from a hidden realm within the Earth.
* SlouchOfVillainy: Leviathan is depicted like this on his card.
* SpellMyNameWithAThe: "The Fabled" is considered to be a sub-archetype of Fabled cards (The difference is, they are Beast-Type monsters, while ones without a "The" are Fiend-Type monsters.)
* {{Unicorn}}: The Fabled Unicore is based on the mythical unicorn.
* {{Youkai}}:
** The Fabled Nozoochee's name is based off of the Nozuchi, which is another name for the tsuchinoko serpent.
** Also, The Fabled Kuddabi is based on the Kudan, a Youkai that has a human face with a calf's body. The Kudan is said to predict calamities, and dies within 3 days of being born. (The monster on the card resembles a fiendish horse with a shawl over its face.)
[[/folder]]

[[folder:Fairy Tail]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytail.png]]
[[caption-width-right:250:Your happily efur after; happily disrupted.]]
'''[[http://yugipedia.com/wiki/Fairy_Tail Fairy Tail]]''' is a series of Level 4 LIGHT Spellcaster-Type monsters that each possess 1850 ATK and 1000 DEF. They resemble anthropomorphic animals based on princesses from various fairy tales and their effects references events from the corresponding story.
----
!!!Tropes associated with the Fairy Tail monsters:
* BackFromTheDead: Snow can revive heself during either player's turn at the cost of banishing seven cards from the graveyard.
* GameplayAndStoryIntegration: The effects of each Fairy Tail monsters allude to events from the tale the card is based on.
** Snow's effect is a reference to how Snow White was brought back to life while said effect's cost of banishing seven cards is a reference to the Seven Dwarfs.
** Sleeper's effect to change flip herself face-down is a reference to how Sleeping Beauty was put into a deep sleep due to a curse.
** Cinderella can, at the cost of discarding a spell card, be equipped with an Equip Spell card from the hand, deck or graveyard alluding to the Fairy Godmother's gifts. And just like how the spell ended at midnight in the story, the equip card will return to the hand at the end of the turn.
** Kaguya's second effect is a reference to the impossible requests she gave to her would-be suitors.
* HourOfPower: Cinderella's effect lets her equip an equip spell card from anywhere but the banished zone but said card will return to the hand at the end of the turn.
* LightEmUp: Every monster shown thus far are LIGHT monsters.
* PunnyName: The group's name is a pun of "Fairy Tale" and "Tail".
* WeakButSkilled: While 1850 ATK is quite strong for a level 4 monster, it isn't enough to compete with higher-leveled monsters. Fortunately, their effects are useful.
[[/folder]]

[[folder:Fairy Tale]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fairytale.png]]
[[caption-width-right:250:Once upon a time...]]
The '''[[http://yugipedia.com/wiki/Fairy_Tale_(anime) Fairy Tale]]''' series is composed of monsters whose design takes inspiration from stories written by the Brothers Grimm. While their effects lacked a clear focus in the anime, the TCG versions revolve around the Field Spell Golden Castle of Stromberg. They are used by Leon von Schroeder in ''DM''.
----
!!!Tropes associated with the Fairy Tales:
* BlowYouAway: Glife the Phantom Bird is a WIND monster.
* CastingAShadow: Hexe Trude is a DARK monster.
* DishingOutDirt: Pumpkin Carriage, Iron Hans, and Iron Knight are EARTH monsters.
* LightEmUp: Prinzessin is a LIGHT monster.
* PowerAtAPrice: Golden Castle of Stromberg can quickly generate advantage for its controller by summoning Fairy Tale monsters right from the deck while providing protection from attacks. However, this comes with a hefty maintenance cost of 10 cards from your deck during each of your Standby Phases.
* StatusAilment: A number of cards in the series rely on manipulating ATK, particularly while Golden Castle of Stromberg exists on the field. For instance, Iron Knight loses 1000 ATK while Iron Hans is on the field, and Glass Slippers can cause any equipped monster that isn't a Fairy-Type to lose both 1000 ATK and its ability to attack.
* StatusBuff: On the flip side, Hexe Trude can make a monster gain 400 ATK after she destroys a monster by battle, Glass Slippers can grant Prinzessin 1000 ATK, and Iron Hans gains 1000 ATK for each Iron Knight on the field.
* WritingAroundTrademarks: The reason for the name change from ''Cinderella'' to ''Prinzessin'' in the TCG in order to avoid possible lawsuits from {{Creator/Disney}}, due to how the card resembles the character from the movies.
[[/folder]]

[[folder:Felgrand / Darkblaze Dragon]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/felgranddragon_sr02_en_c_1e.png]]
[[caption-width-right:250:No dragon ever truly dies.]]

'''[[http://yugipedia.com/wiki/Felgrand Felgrand]]''' is a series of LIGHT monsters who focus on summoning Dragon-Type monsters from the Graveyard to trigger their effects.

'''[[http://yugipedia.com/wiki/Darkblaze_Dragon Darkblaze Dragon]]''' is a Dragon-Type monster that is usually paired or associated with Felgrand due to being released together in their original Deck, and gaining benefit from Felgrand's playstyle.

----
!!!Tropes associated with the Felgrand monsters:
* AntiMagic: Arkbrave Dragon's effect upon it being Special Summoned from the GY allows you to banish all face-up Spells & Traps your opponent controls, which also gives it 200 ATK/DEF for each.
* BackFromTheDead: Their playstyle revolves around summoning Dragon-Type monsters from the Graveyard.
* {{Combos}}: Step one, summon Paladin or Guardian and equip one of the dragons to it. Step two, use Ruins of the Great Divine Dragon to send the equipped dragon to the Graveyard and summon a token. Step three, Tribute both Paladin/Guardian and the token to summon the dragon you just sent to the Graveyard.
* DragonsAreDivine: Felgrand Dragon is a case of this, if it's retrain's name, Divine Dragon Lord Felgrand, didn't tip you off.
* DragonKnight: Divine Dragon Knight Felgrand, the upgraded form of Paladin of Felgrand.
* EquippableAlly: Paladin of Felgrand and Guardian of Felgrand both have the ability to equip themselves with Dragon-Type monsters.
* LanternJawOfJustice: Felgrand Dragon's is particularly impressive, what with the massive and sharp chin and said jaw being metallic.
* LightEmUp: They are LIGHT monsters.
* LoopholeAbuse: Felgrand Dragon can't be Special Summoned unless it was sent from the field to the Graveyard. However, nowhere does it say that it had to be sent there ''from a Monster Zone''. Meaning that you could, say, use it as an equip card for Paladin of Felgrand and then Special Summon it later.
* MythologyGag: Divine Dragon Knight Felgrand is a reference to the Legendary Knights from the anime. Not only does it have the same ATK and DEF as them but its rank is equal to their levels. All of them are also tied to dragons.
* NoSell[=/=]PowerNullifier: Divine Dragon Knight Felgrand can do this to any monster on the field but in exchange said monster would be [[CursedWithAwesome unaffected by the effects of other cards]]. This ''can'' be used on your own monsters as well, if you want to prioritize keeping them on the field and don't need to apply their effects at the time.
* PlayingWithFire: Darkblaze Dragon is a FIRE monster.
* ResurrectiveImmortality: The general theme for Felgrand Dragon & it's support cards.
* SixthRanger:
** The deck by itself? Not all that powerful, and rather slow. Hybrid with other dragon decks like Chaos Dragons, Red-Eyes, and Blue-Eyes? A surprising force to be reckoned with.
** Darkblaze Dragon and its retrained form, Arkbrave Dragon are not Felgrand cards, but synchronizes well with the Deck that they might as well be part of them.
* TookALevelInBadass: The original Felgrand Dragon could only use its effect if it was Special Summoned, but that could only be done from the graveyard and only if it was sent there from the field. Its retrained version not only lacks the restriction, but also has a more powerful version of its effect as well as an additional one.
[[/folder]]

[[folder:Fire Fist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/firefist.png]]
[[caption-width-right:250:The brotherhood's Xyz leader: Tiger King]]
'''[[http://yugipedia.com/wiki/Fire_Fist Fire Fists]]''', called '''Flaming Star''' (炎星 ''Ensei'') in the OCG, are a series of FIRE Beast-Warrior-Type monsters that rely on synergy with their Continuous Spell and Continuous Trap support cards, Fire Formation, which have various effects. Most of the Fire Fists have effects that let you Set Fire Formation cards directly from the deck or Graveyard, and in tandem with Fire Formation cards, the Fire Fists can control the field. Their leaders are the Brotherhood of the Fire Fist cards, Synchro and Xyz monsters, with Brotherhood of the Fire Fist - Kirin being the strongest.
----
!!!Tropes associated with the Fire Fists:
* TheAtoner: In ancient times, a legion of evil souls were banished to the heavens, to endure centuries of imprisonment. Now they have seen the error of their ways, and the strongest of these souls have returned to Earth, to make things right and do penance for their crimes. Returning to their original forms, each has also gained the power of a mighty animal spirit, which they can manifest through their legendary weapons. No longer merely men, these immortals now walk the earth as Beast-Warrior-Type monsters from the very heavens.
* AuthorityEqualsAsskicking: Charging Flaming Star King - Soko and Flaming Star Emperor - Choraio
* BattleAura: As seen in the artworks, every "Flaming Star" monster has a flame which represents a monster/animal form, except "Choten" who its a flame and doesn't have any monster/animal from.
* BearsAreBadNews: Yushi's BattleAura looks like a bear; fitting for a warrior based on the "Blue Faced Beast".
* BladeOnAStick: Majestic Flaming Star - Snarin and Steadfast Flaming Star - Tukei. Tukei is based on the "General of Double Spears".
* CarryABigStick: Mighty Flaming Star - Hienshaku and Minute Flaming Star - Ryushishin. Hienshaku is based on Huyan Zhuo, one of the 36 Heavenly Spirits of the 108 Liangshan heroes; he is nicknamed "Double Clubs".
* CombinationAttack: The Flaming Dance attacks.
* CoolHorse: Flaming Star Marquis - Hoshin rides on a horse, which is on fire.
* CoolSword: Brave Flaming Star - Ensho
* DualWielding: Flaming Star Emperor - Chorai, Steadfast Flaming Star - Tuukei and Mighty Flaming Star - Hienshaku
* DubNameChange[=/=]ThemeNaming: The Flame Fist monsters' naming in the TCG are based on animals.
* FlamingSword: Hienshaku's weapons.
* OurGhostsAreDifferent:
** Choraio based on Chao Gai. After his death, Chao essentially serves as spiritual guardian of the outlaws and ceremonial sacrifices are made to him.
** Chotenn is based on Zhang Daoling. Zhang died on Mount Qingcheng in 156 during the reign of Emperor Huan of Han at the age of 123. However, it is also said that Zhang did not die but learned the arcana of Taoism to ascend in broad daylight (Xiandao). Instead, his body became like luminous ether, disappearing from eyesight and became an immortal.
** Hoshin was based on Hong Xin. Hong Xin was a marshal (太尉) sent by Emperor Renzong to seek Celestial Master Zhang to help them in combating a plague. After completing his mission and before returning to the capital, he visits the temple near where the Master resides and unsuspecting releases 108 demons trapped in a secret chamber for centuries. The demons spread out throughout the land after their release and are incarnated as the 108 Liangshan heroes in Emperor Huizong's time. As if Hong Xin's actions are predestined, a stone tablet that stands on the location where the demons are imprisoned has the words "Opens when Hong arrives" (遇洪而開) carved on it.
* PlayingWithFire: As the name suggests, they are all FIRE monsters.
* {{Recurring Element}}:
** This archetype is similar to the "Prophecy" archetype due to their reliance on an archetype of Spell and Trap cards. The Prophecy archetype relies on the "Spellbook"" archetype, while the "Flaming Star" archetype relies on the "Flaming Dance" archetype of Spell and Trap Cards.
** The way Hienshaku Special Summons itself from your hand is similar to "High Priestess of Prophecy".
* SufferTheSlings: Agile Flaming Star - Seiven
* ThemeNaming: In Japanese, the "Flaming Star" monsters are named after the 108 heroes of ''Literature/WaterMargin'', mixed with names of animals. The international names (barring the Chinese) just focuses on the animals because it is quite difficult to translate the name mix into other languages. The "Flaming Dance" Spell/Trap Cards are named after celestials.
[[/folder]]

[[folder:Fire King]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fireking.png]]
[[caption-width-right:250:Scorch the wretched earth the duel walks on.]]
'''[[http://yugipedia.com/wiki/Fire_King Fire Kings]]''' an an archetype of FIRE monsters with effects that rely on destroying themselves or each other, as they have effects that trigger when destroyed. The leader is Fire King High Avatar Garunix.

The archetype is featured in the Structure Deck: ''Onslaught of the Fire Kings''.
----
!!!Tropes associated with the Fire Kings:
* ArchEnemy: With the Atlanteans. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
* CompositeCharacter: Garunix is based on an entire family of mythological creatures:
** Garunix bears a strong resemblance to the Phoenix from Greek mythology and the Firebird.
** The feathers of Garunix are based on the Fenghuang, the Chinese version of the Phoenix. Understandably, this card is similar to the monster "Fenghuang".
** Garunix has teeth in its beak, akin to the Simurgh.
** It also has a part of Garuda of it, with its avian appearance, godly power, and being enemies with serpents (Well, Sea Serpents, as in the Atlanteans).
* CycleOfHurting: The infamous Garunix loop: Have a recently-destroyed Garunix in the grave, and a second one on the field. During your Standby Phase, the first Garunix summons itself from the Graveyard, destroying all monsters on the field including the second Garunix. Then, during your next Standby Phase, the second Garunix summons itself from the Graveyard, destroying all monsters on the field including the first. Unless your opponent has something to stop the loop, you're looking at a free Dark Hole every single turn, with the opportunity to slam the opponent with at least 2700 points of damage per turn on top of that.
* MixAndMatchCritters: Fire King Avatar Kirin looks like a {{Unicorn}} (the front body), the Greek/European version of Qilin according to Western myths, and a Qilin(the rear body), which looks like a Chimera or a Dragon(this card is a chimeric hybrid of a unicorn and a dragon/qilin).
* NobleBirdOfPrey: Garunix, simply because it leads the Fire Kings.
* {{Portmanteau}}: Garunix is a portmanteau of the mythical creatures, Garuda and Phoenix. Garunix's only connection to the Garuda, the Hindu and Buddhist version of the Phoenix, is its name, as the Garuda is often depicted with a birdman-like body, while Garunix has a more bird-like body.
* ThanatosGambit: Fire King monsters have their effects triggered when they're destroyed and sent to the Graveyard.
* ThemeNaming: The "Fire King" seem to be based off of different creatures in different Asian mythologies and Buddhism.
* RecurringElement: Fire King High Avatar Garunix is a Level 8 Fire Winged Beast that, when destroyed by a card effect, revives itself on the next turn and destroys all other monsters on the field when it does. Change "monsters" to "Spell and Trap cards", and you have the classic Sacred Phoenix of Nephthys.
[[/folder]]

[[folder:Fishborg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fishborg.png]]
[[caption-width-right:250:[[WesternAnimation/AmericanDad ...Klaus?]]]]
'''[[http://yugipedia.com/wiki/Fishborg Fishborgs]]''' are a small series of WATER monsters that appear as fish controlling robotic suits. Their common theme is to revive themselves from the Graveyard, and with three of them being Tuners, this aids greatly into Synchro decks.
----
!!!Tropes associated with the Fishborgs:
* BladeBelowTheShoulder: Fishborg Launcher's weapon of choice.
* CombatTentacles: Fishborg Planter sports these.
* GunsAkimbo: Fishborg Blaster.
* MiniMecha: Appearance-wise they are fish (or water-based organisms) controlling robotic suits from inside water-filled bowls.
* NonindicativeName: Despite the name "Fishborg," the Fishborg Launcher appears to be powered by a Belostomatidae insect.
* NotQuiteDead: They can Special Summon themselves from the Graveyard.
* SuspiciouslySimilarSubstitute: Fishborg Launcher is the counterpart to, and intended replacement for, "Fishborg Blaster". Furthermore, the ATK/DEF of this card are the reversed ATK/DEF of "Fishborg Blaster".
* VisualPun: The fish inside the Fishborg Launcher's tank resembles an archer fish, a kind of fish capable of shooting down flying insects with squirts of water. This is a fitting reference to this monster's appearance since the fish is piloting a robotic suit armed with long ranged blasters.
%%* WeaponOfChoice
[[/folder]]

[[folder:Five-Headed Dragon (Petit Dragon / Ranryu / Darkfire Dragon)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fgd.png]]
The '''[[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]]''', called '''Five God Dragon''' in the OCG, is the strongest Fusion Monster, tied with Dragon Master Knight. Formed by a Fusion of ''any'' five Dragon-Type monsters, it boasts 5000 ATK and ridiculously simple summoning conditions for a Dragon deck that can find room to use Dragon's Mirror. In the ''Duel Monsters'' anime, it is the trump card of the Big Five, but it also appears occasionally in ''GX''.

According to the backstory provided in Japanese materials, the fire head was once Petit Dragon, who served the Charmer Wynn. His form when Wynn is in her Familiar-Possessed State is called Ranryu. His desire to become stronger lead to him becoming the Darkfire Dragon, who merged with four other dragons to become the Five-Headed Dragon.
----
!!!Tropes associated with the Five-Headed Dragon:
* AchillesHeel: It is impervious to all elemental attacks and hits hard, but a strong enough LIGHT-elemental attack, most easily accomplished via a boost from Honest, will finish it.
* BigBad: In the anime's Legendary Heroes arc, it was said to be the FinalBoss before the Big Five summoned it to serve as such.
* BiggerStick: 5000 ATK and 5000 DEF -- very rarely equalled, never surpassed without effects (outside the anime). Enough to run over any monster and do some serious damage too.
* BoringYetPractical: A Fusion of ''any'' five Dragon-Type monsters, it can be splashed into any deck running a decent amount of Dragon-Type monsters with a single Dragon's Mirror needed to pull it out in the late game. Once out it's just a beatstick, but it's a 5000 ATK one -- your opponent better have an effect to get rid of it or they are in trouble. (This is one of many reasons Future Fusion was outlawed.) Before Dragon's Mirror, it was AwesomeButImpractical.
* ElementalRockPaperScissors: Its five heads represent all five normal Attributes except LIGHT, preventing it from destruction with any non-LIGHT and non-DIVINE monster.
* FusionDance: The jury is out on which four other dragons Darkfire Dragon could have fused with. The tanned head vaguely resembles Megarock Dragon and one of the others resembles Serpent Night Dragon, but the other two have no obvious visual counterparts.
* FromNobodyToNightmare: Petit Dragon is one of the cutest, most harmless creatures you could find in the game. The Five-Headed Dragon is one of the strongest, most fearsome creatures you could find in the game.
* GameplayAndStoryIntegration: The backstory states the Five-Headed Dragon was defeated by Dragon Master Knight, just like it was in the anime's Virtual World arc. Furthermore, Dragon Master Knight is a LIGHT monster with 5000 ATK and gains 500 more for each Dragon in play, so yes, it would actually be able to kill the Five-Headed Dragon through battle.
* InfinityMinusOneSword: Albeit it has extremely high ATK which is almost abnormal for a printed value in this game, and is invincible to any attacks except those from LIGHT monsters, Five-Headed Dragon still has a glaring weakness in the form of effects. Make sure your deck is set up to protect it from harmful card effects!
* NotTheIntendedUse: Ever wonder why [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]] got banned? Well, you're looking at him. Five-Headed Dragon was obviously intended to be a game ending monster, and it ended up being one in more ways than just a high ATK beater. Because of its generic materials, and the sheer number of Dragon-Type monsters that can revive themselves from the Graveyard like Dragon Rulers and Chaos Dragons, Five-Headed Dragon Future Fusion ended up becoming the '''single best searcher in the ''entire game''''', able to pull out five Dragon-Type monsters from your deck whenever played ''and'' swarm the field with them even if Five-Headed Dragon couldn't be summoned. This resulted in a deck so powerful that it could throw out [=OTKs=] and easily turn any situation around no matter how bad, and as a result, Future Fusion wound up on the banlist and stayed there until it was given an errata that [[ObviousRulePatch heavily neutered]] this potential for abuse. The new version of the text did not dump the monsters until the player's first Standby Phase after it was activated, giving the opponent some time to get rid of it until then.
* SealedEvilInACan:
** The virtual game in the anime has stopping the ritual to unseal it as the main quest. Yugi and his friends succeed in stopping it, but the Big Five rewrite the game code and summon it anyway, making it a very meta case of TheComputerIsACheatingBastard.
** In the backstory, once it was defeated by Dragon Master Knight, the Black Luster Soldier sealed the Darkfire Dragon in the Salamandra sword. Now it's the sword of Flame Swordsman.
** The Big Five summon the dragon again in cyberspace using each of their Deckmasters. As a Ritual Monster no less.
* ShoutOut: A five-headed evil dragon, with each head representing a different Attribute, is very similar to ''Dungeons & Dragons'' depictions of Tiamat. Fittingly, the Five-Headed Dragon is used by the Big Five, who try to use it to usurp Seto -- the Blue-Eyes White Dragon is based on Bahamut.
* UsedToBeASweetKid: Petit Dragon was once a loyal friend to the Charmers.
* UselessUsefulSpell: Its effect prevents it from being destroyed in battle with any non-LIGHT monster. It has ''5000 ATK'' -- unless your opponent is running Shrink or a similar card, what ''could'' kill it in battle anyway? Ironically, ''every'' time it had been destroyed in the anime has been by battle: First by Dragon Master Knight, then by Mirage Knight, and then by Elemental HERO Neos (boosted by Honest).
* TheWorfEffect: Despite having an ATK that rivals even [[PhysicalGod Obelisk the Tormentor]], its record in the anime is pretty bad. Out of five appearances in the franchises (not counting flashbacks), there is only ''one'' case where the duelist using it has won. (And that time, the opponent was just an unnamed patron at [=KaibaLand=].)
[[/folder]]

[[folder:Flamvell]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flamvell.png]]
[[caption-width-right:250:The Ancient Flamvell Diety]]
'''[[http://yugipedia.com/wiki/Flamvell Flamvell]]''' monsters are a series of FIRE monsters that rely on burn damage and power through battle. In the backstory of the cards, they were one of four elemental tribes that formed the Ally of Justice to fight the Worm invasion. There is a sub-archetype called Neo Flamvell, born when the Jurracs destroyed the land of the Fabled with a flaming meteor.
----
!!!Tropes associated with the Flamevells:
* CavalryOfTheDead: Their key card is [[http://yugipedia.com/wiki/Rekindling Rekindling]], which brings back all of them at once for a turn, before they are [[DeaderThanDead banished.]]
* CrystalDragonJesus: Ancient Flamvell Deity.
* DemotedToExtra: They are supposed to be one of the four main tribes that formed the Ally of Justice (with one member blatantly supports "Ally of Justice" cards by name), alongside the Ice Barrier, Mist Valley and X-Sabers. However, compared to Ice Barrier's and Mist Valley's ''very'' crucial involvement to the plot that transcends the seasons and the X-Sabers' many mentions and sub-plot regarding their missing leader Souza, the Flamvells barely got any further mention. It gets worse as they get a SuspiciouslySimilarSubstitute near the end of season one, in the form of the Neo Flamvells.
* FragileBruiser: The Ancient Flamvell Deity has attack upward of two thousand, and a defense of two hundred.
* HellHound: [[http://yugipedia.com/wiki/Flamvell_Firedog Flamvell Firedog]] is meant to give off this vibe; he even has two fins on his shoulders evocative of the two other heads Cerberus has.
* PhysicalGod: [[http://yugipedia.com/wiki/Ancient_Flamvell_Deity Ancient Flamvell Deity]], their strongest boss monster.
* PlayingWithFire: Naturally, all Flamvell monsters are FIRE monsters, and all Neo Flamvell are also Pyro-Type monsters.
* ProudWarriorRace: Although they seem to be more level-headed and civilized than their season 2 successor, the [[BloodKnight Lavals]].
* WeaksauceWeakness: They don't like having their battle positions messed with. Keep them off the offensive and they won't do much.
* WhatHappenedToTheMouse: They get no clear mention at the end of season one. Although, it is highly implied that both [[KillEmAll went extinct when Trishula froze the world]].
* TheWorfEffect: Ancient Flamvell Deity fought against Trishula. As "After the Storm" shows, it didn't win. (Trishula out-muscles it by two hundred attack points.)
[[/folder]]

[[folder:Fleur]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fleur.png]]
[[caption-width-right:250:Pretty (and dangerous) in pink.]]
'''[[http://yugipedia.com/wiki/Fleur Fleur]]''' is a small archetype of four cards that were used by Sherry [=LeBlanc=] in ''5D's''. The group consist of two low-Level monsters and two high-Level ones with the formers being able or necessary to summon the latters.
----
!!!Tropes associated with Fleur:
* ActionGirl: Chevalier de Fleur is a Level 8 Warrior-Type Synchro Monster with 2700 ATK and Sherry's ace monster.
* AntiMagic: Chevalier de Fleur can negate the activation of a Spell or Trap Card once per turn, but only in your turns.
* BlowYouAway: Chevalier de Fleur is a WIND monster.
* CastingAShadow: Necro Fleur and Sorciere de Fleur are DARK monsters.
* DarkActionGirl: Sorciere de Fleur is a Level 8 Spellcaster-Type Effect Monster with 2900 ATK and is Sherry's ace monster during her FaceHeelTurn.
* DarkIsEvil: The DARK monsters symbolize Sherry's temporary FaceHeelTurn.
* GratuitousFrench: Chevalier de Fleur and Sorcière de Fleur mean, respectively, Flower Knight and Flower Sorceress in French. Justified, seeing as the character who used those cards in the anime was French. The Japanese names of Chevalier de Fleur and Sorciere de Fleur are incorrect in French.
* GreenThumb: As their names indicate, they are related to flowers. Necro Fleur, however, is the only Plant-Type monster.
* JeanneDArchetype: As Sherry's deck generally references Jeanne d'Arc, Sorciere de Fleur references the accusation of Jeanne being a witch, symbolizing Sherry's temporary FaceHeelTurn.
* KnightInShiningArmor: Chevalier de Fleur is a Warrior-Type monster covered in knight armor, just like Jeanne d'Arc.
* LightEmUp: Fleur Synchron is a LIGHT monster.
* MeaningfulName: "Fleur" is the French word for "flower", refering to the flower-themed appearance of the monsters.
* MechanicalLifeforms: Oddly enough, Fleur Synchron is a Machine-Type monster, despite it looks anything but like a machine.
* MyDeathIsOnlyTheBeginning: If Necro Fleur is destroyed by a card effect, its effect lets the player call Sorciere de Fleur to the field to replace it.
* {{Necromancer}}: This is Sorciere de Fleur's ability. When she is Normal or Special Summoned, she can bring back any monster from the opponent's Graveyard, but only for one turn and it cannot attack directly.
* SixthRanger: Chevalier de Fleur is this for the Synchron/Warrior archetype. She is the only Synchro Monster other than the Junk Synchro Monsters that requires a specific Synchron Tuner Monster as one of her Synchro Materials, but she has no "Warrior" in her name, thus she cannot be Special Summoned by Stardust Warrior's effect.
* WickedWitch: Sorciere de Fleur, a Spellcaster-Type monster. See JeanneDArchetype above for more details.
[[/folder]]

[[folder:Flower Cardian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flowercardian.png]]
[[caption-width-right:250:Welcome to the Koi-Koi Games]]
'''[[http://yugipedia.com/wiki/Flower_Cardian Flower Cardian]]''', known as '''Cardian''' in the OCG, is an archetype debuting in the ARC-V anime, used by Tokumatsu. They are based on the traditional Japanese card game named Hanafuda, infamous for the Koi-koi game. Their playstyle revolves around consistently drawing Cardian monsters to make combinations (Yaku) to Synchro Summon their Boss Monsters, emulating the playstyle of traditional Koi-koi game. To help with this strategy, the Spell supports makes it easier to setup the Summon, such as stacking Cardian monsters to be drawn by other Cardian effects or assembling Cardian monsters on the board.
----
!!!Tropes associated with the Cardians:
* AntiMagic: Lightflare can negate Spell and Trap, as well as the effects of monsters any Flower Cardian battles.
* ArtShift: In the anime. Whenever a Flower Cardian Synchro Monster is Summoned, the background turns into traditional Japanese painting that references the Yaku formed to Summon it, in contrast to the monster's more animesque appearance.
* {{Bishounen}}: Lightshower and Lightflare, two of the boss monsters.
* TheCameo: All over the place, due to each Cardian non-Synchro monster (barring Matsu) depicting the artwork of their corresponding hanafuda card with something in it replaced by a Yu-Gi-Oh! card. Some examples:
** Matsu ni Tsuru (January Pine Crane): Crane Crane
** Sususki ni Tsuki (August Pampas Moon): [[ThatsNoMoon The Wicked Avatar]]
** Yanagi (November Willow Storm): Giant Trunade
** Yanagi ni Ono no Michikaze (November Willow Poet): Flower Cardian Lightshower and Poison Draw Frog
* CastingAShadow: They're all DARK monsters.
* CardsOfPower: And apparently they're also sentient.
* CoolHelmet: Lightflare's bird helmet, a reference to the December Phoenix (Kiri ni Houou) card.
* CripplingOverspecialization: They ''really'' don't like being teamed up with other archetypes, locking down summons of non-Flower Cardians and discarding drawn cards if they aren't Flower Cardians, meaning they essentially have to be played pure. They also have only a very small handful of cards that can summon monsters without controlling other cards, and without those cards, they brick ''hard.''
* DarkIsNotEvil: After Tokumatsu returns to his Enjoy Choujiro persona.
* DifficultButAwesome: The archetype as a whole. The requirement to Summon the bosses are expensive, and the Deck can be awkward to handle. However, once the bosses set foot on the field, there's little the opponent can do.
* DubNameChange: From "Cardian" to "Flower Cardian". The individual cards receive direct translations: for instance, "Ameshikou" becomes "Lightshower", "Matsu ni Tsuru" becomes "Pine with Crane", and "Gokou" becomes "Lightflare".
* {{Irony}}: Yanagi ni Ono no Michikaze depicts Lightshower and Poison Draw Frog as a reference to the rain man/poet and frog. The former locks you out of your Draw Phase, while the latter lets you draw a card.
* LargeAndInCharge: Boardefly. Ironically, he is one of the weakest among the three boss monsters in terms of stats, tied with Moonflowerviewing.
* LuckBasedMission: Ultimately, the success of a Flower Cardian deck depends on the player's ability to draw into the right cards at the right time. They do have a few {{Luck Manipulation Mechanic}}s to work with, but if you end up revealing three Spell/Trap cards with Chokoikoi... Well, enjoy.
* MechanicallyUnusualFighter: Unlike your average Synchro deck, the Flower Cardians don't have to worry about adding up levels as their Tuners automatically make the Synchro Materials level 2, which is very necessary given that some of their monsters have absurdly high levels (including a level ''11'' Tuner) to fit their Hanafuda motif. They're more focused on using Main Deck monsters of matching levels to draw and summon enough Synchro Materials to bring out their bosses.
* NiceHat: Lightshower's poet/priest hat.
* NoSell: Lightshower makes all Flower Cardian monsters unable to be destroyed by card effects, or be targeted by the opponent's card effects.
* NumerologicalMotif:
** The Level of each non-Synchro Flower Cardian represents the Month of their original Hanafuda card.
** The ATK and DEF of each non-Synchro Flower Cardian is equal to its point value in Hanafuda x100.
* ShockAndAwe: Lightshower's "electric-rim" umbrella, a reference to the November Storm (Yanagi) card. Moonflowerviewing has a similar weapon, an “electric-rim” hand fan.
* WeakButSkilled: The non-Synchro monsters are exceptionally weak stat-wise, but are needed to Summon their boss monsters.
* WeaksauceWeakness: ''Bricking.'' Given that Flower Cardians don't work well with other archetypes, they pretty much have to be played on their own... and they only have maybe two or three different cards that let them put monsters on an empty field. If you didn't draw any of those, have fun playing the game at all.
* WorldsStrongestMan: Lightflare has the highest ATK among Synchro and Warrior-Type Monsters to date, with pure 5000 ATK.
[[/folder]]

[[folder:Fluffal / Edge Imp / Frightfurs]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frightfur.png]]
[[caption-width-right:250:What a Frightfur creation.]]
The '''[[http://yugipedia.com/wiki/Fluffal Fluffal]]''' archetype, known as '''Furnimal''' in the OCG, is a series of adorable EARTH Fairy-Type monsters based on animal plushies, all of them with wings. They focus on Fusion Summoning with the '''[[http://yugipedia.com/wiki/Edge_Imp Edge Imps]]''', necessary to bring out their uh..."[[CameBackWrong evolved]]" forms: the '''[[http://yugipedia.com/wiki/Frightfur Frightfurs]]''', known as '''Des-Toy''' in the OCG. They are used by Sora Shiun'in in ''ARC-V''.
----
!!!Tropes associated with the Fluffals, Edge Imp and Frightfurs:
* AntiMagic: Frightfur Sheep and Chimera prevent the opponent from using cards or effects whenever they attack or are attacked. Frightfur March can negate the activation of a monster effect or that of a spell/Trap card that targets a Frightfur.
* AxCrazy: Frightfur Leo is depicted as this in the anime, which also reflects Sora's true nature. Frightfur Leo [[EvilLaugh laughs like a maniac]] and makes all those crazy noises. It also goes nuts when it is introduced, destroying the facility around its surrounding.
** It is [[UpToEleven put to shame]] by Tiger in the anime, giggling like a deranged psychopath when attacking.
* BackFromTheDead:
** Edge Imp Sabres's effect allows it to come back from the graveyard once per turn when you place a card from your hand on top of your deck.
** Frightfur Sheep can return from the graveyard when it's destroyed.
** Frightfur Saber-Tooth can summon a Frightfur monster from the graveyard when it is fusion summoned. Since it needs a Frightfur monster for material, you can special summon the Frightfur used in its summon.
* {{Bowdlerise}}: From Des-Toy to Frightfurs. Also, the scissors, of all things, were inexplicably censored.
* CallBack: Frightfur Chimera seems to be based of Goyo Guardian. Both have 2800 ATK and can Special Summon enemy monsters they have destroyed. The difference between them is that Goyo Guardian Special Summons them in Defense Position while Chimera can Special Summon them in either position, though the Summoned monster's ATK is halved, and Chimera gets 300 ATK for each monster the player controls this way.
* CameBackStrong: When Frightfur Sheep is destroyed, its effect allows it to return to the field with an additional 800 ATK.
* CannibalismSuperpower: Frightfur Bear's effect. In the anime, it is visualized by Bear ''eating'' the monster it destroyed, in one gulp.
* CastingAShadow: The Edge Imps and Frighfurs are DARK monsters.
* ChainPain: Edge Imp Chain and Frightfur Sheep. In the anime, Frightfur Sheep even chokes a person with its chain.
* ChainsawGood: Edge Imp Saw and Frightfur Leo.
* CreepyMonotone: Fluffal Bear and Fluffal Leo in the anime.
* DarkIsEvil[=/=]DarkIsNotEvil: The Edge Imps and Frightfurs fall into either category, due to Sora being EvilAllAlong, but he eventually undergoes a HeelFaceTurn.
* DemonicPossession: The Frightfurs are corrupted versions of the Fluffals. The corresponding Edge Imp monsters have their eyes and metal parts showing from the Fluffal bodies.
* DishingOutDirt: The Fluffals are EARTH monsters.
* DubNameChange: From Furnimal to Fluffal, and from Des-Toy to Frightfur. The names of the Des-Toys were also shortened.
** Des-Toy Scissor Bear --> Frightfur Bear.
** Des-Toy Scissor Wolf --> Frightfur Wolf.
** Des-Toy Scissor Tiger --> Frightfur Tiger.
** Des-Toy Wheel Saw Lion --> Frightfur Leo.
** Des-Toy Chain Sheep --> Frighfur Sheep.
** Des-Toy Sabre Tiger --> Frightfur Sabre-Tooth.
** Des-Toy Mad Chimaera --> Frightfur Chimera.
** Edge Imp Scissor --> Edge Imp Sambres.
** Edge Imp DT Modoki --> Edge Imp Frightfuloid.
** Furnimal Lion --> Fluffal Leo.
* EvilLaugh: In the anime, Frightfur Bear, Frightfur Chimera and especially Frightfur Leo and Frightfur Tiger.
* FusionDance: The Fluffals combined with the Edge Imps become the Frightfurs.
** Frightfur Chimera is the Fusion of three Frightfurs.
** Frightfur Sabre-Tooth is the Fusion of a Frightfur and one or more Fluffal or Edge Imp monster.
* GlassCannon: They can put really high damage on board in one turn (read: OTK) and have very good searching power, meaning they can quickly kill the opponent. Unfortunately, their monsters don't have the best protection and they struggle with grind games. You'll almost always want to go second with them because of this. But tragically, this is a shortsell of the deck. With Frightfurs, you either overwhelm or you lose. No middleman.
* KillerTeddyBear: Once the Edge Imps have their way with them, the Fluffals are transformed into mutilated plushies.
* LivingToy: All of them. The Edge Imps might not count as toys, though.
* {{Nerf}}:
** Depends on the situation with Frightfur Bear. In the anime, after it equips a monster it destroyed by battle to itself, it gains ATK equal to the ATK of the destroyed monster. In the game, it gains 1000 ATK no matter what the ATK of the monster is. So if the monster it destroys has less than 1000 ATK, the ability it has in the game is an improvement.
** In the game, Frightfur Leo can only target face-up monsters for its effect, cannot attack directly after using it and also cannot be summoned, except by Fusion Summon. None of those restrictions were present in the anime. However, the real life version is much easier to summon, since any Fluffal can be used for its Fusion Summon instead of requiring Fluffal Leo.
** Inverted example with Frightfur Sheep. In the anime, its effect was that the opponent couldn't activate Spell or Trap Cards when it attacks until the end of the damage step. In the game, not only does it have a better version of this effect, but it can be summoned with any Fluffal instead of Fluffal Sheep and also has the above CameBackStrong effect as well.
** Played straight with Frightfur Sabre-Tooth. In the anime, it causes all Frightfur monsters to gain 400 ATK for each Fluffal and/or Frightfur monster on the field. In the game, it simply raises all Frightfur monsters ATK by 400.
** Played straight with Frightfur Chimera. It has a restriction of only being able to be summoned by fusion summon, and when it special summons a monster it destroys, the Special Summoned monster's ATK is halved which wasn't in the anime.
* NeverSayDie: Like Des Koala or Des Frog, this is the case of the Des-Toys.
* PantheraAwesome: Frightfur Leo, Frightfur Tiger and Frightfur Sabre-Tooth.
* PunnyName: Des-Toy is a pun to "death toy" ''and'' "destroy".
* RedEyesTakeWarning: All of the Edge Imps have these. Similar pink-red eyes appear [[EyesDoNotBelongThere peeking out of the mouths]] of the Frightfurs summoned using Sabres as Fusion Material. Finally, Frightfur Chimera's middle head and Frightfur Leo both have red eyes.
* SlasherSmile: Frightfur Leo possesses one of these.
* ShearMenace: The Edge Imps and the Frightfurs have blades sticking out of them, mainly Edge Imp Sabres and its Fusions.
[[/folder]]

[[folder:Fortune Ladies / Fortune Fairies]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/inheritedfortune_tf04_jp_vg.png]]
[[caption-width-right:250:Fortune Lady Earth (left), Fortune Lady Light (top), and Fortune Lady Wind (right).]]
'''[[http://yugipedia.com/wiki/Fortune_Lady Fortune Ladies]]''' are a series of elementally-attuned Spellcaster-Type monsters with the similar gimmick of gaining one Level each of your Standby Phases, and having ATK and DEF equal to their Level multiplied by a variable value. They rely on swarming the field and increasing their Levels to use effects, and also have some cards to banish and retrieve their members, particularly with the Field Spell Future Visions, which banishes all Normal Summoned monsters until the next turn.

They have younger and weaker counterparts, called the '''[[https://yugipedia.com/wiki/Fortune_Fairy Fortune Fairies]]''', who in the anime are Normal monsters with 0 ATK and DEF and having Levels from 1 to 6. In the real-life card game, they were made into effect monsters which support Spellcaster monsters in genral.

Both archetypes are used by Carly in ''5D's'', the Fortune Fairies before her time as a Dark Signer, and the Fortune Ladies when she becomes a Dark Signer.
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!!!Tropes associated with the Fortune Ladies:
* BackFromTheDead: Fortune Lady Ever has the ability to revive herself if she is in the graveyard during the opponent's End Phase by banishing another Spellcaster from the Graveyard.
* BalanceBuff: The Fortune Fairies got a badly needed one in the real-life game, going from crappy vanilla monsters to Effect Monsters with decently powerful abilities that can be Special Summoned for free when drawn.
%%* BlackMagic
* ColorCodedElements: Each of the initial six Fortune Ladies, as well as the Fortune Fairies, is dressed in the color of their Attribute, [[RainbowMotif each in a color of the rainbow]].
** Light - yellow.
** [[FireIsRed Fire - red]].
** [[WindIsGreen Wind - green]].
** [[WaterIsBlue Water - blue]].
** Dark - purple.
** Earth - orange.
* CuteWitch: The Fortune Fairies are this. They later overgrow this trope when becoming [[HotWitch the Fortune Ladies]].
* ElementalPowers: All of them are named after their respective Attributes.
* FireIsRed: Fortune Lady Fire. A FieryRedhead FIRE monster and an effect that can deal burn damage.
* LadyOfBlackMagic: Fortune Lady Dark. Whenever a Fortune Lady monster destroys an opponent's monster by battle and sends it to the Graveyard she can special summon 1 Fortune Lady from the Graveyard.
* MagicWand: Each of them has one, combined with a SinisterScythe.
* MagikarpPower: The longer they stay on the field, the higher their Level grows and the more power they gain.
* MythologyGag: Fortune Lady Past's appearance resembles that of Dark Signer Carly who used the archetype in the anime.
* ScaryShinyGlasses: Fortune Fairy Chee has glasses that obscure her eyes, however her cute appearance doesn't make her look particularly dangerous. Her Fortune ''Lady'' version Fortune Lady Earth however [[https://yugipedia.com/wiki/File:FortuneLadyEarth-TF05-EN-VG.png looks very intimidating in comparison]].
* SheIsAllGrownUp: The Fortune Fairies were cute, small fairies, but they evolved to Fortune Ladies and are full grown women.
** Similarly, Fortune Lady Ever is an older version of Solitaire Magician.
* SixthRanger: Solitaire Magician shares a similar design with the Fortune Ladies and her efefct directly supports them. Catoblepas and the Witch of Fate was released in the same booster as most of the Fortune Ladies and while it does not directly support them, its effect looks tailor-made for the archetype.
** Past and Ever were released years after the rest of the archetype. The latter also happens to be a grown-up version of the above-mentioned Solitaire Magician.
* TookALevelInBadass: From the Fortune Fairies to Fortune Ladies.
* WaterIsBlue: Fortune Lady Water. Blue hair, blue skin and a WATER monster.
* WindIsGreen: Fortune Lady Wind. Green hair, green skin and a WIND monster, her effect is also bouncing Spell and Trap Cards, a common effect of WIND-themed cards.
[[/folder]]

[[folder:Fossil]]
'''[[http://yugipedia.com/wiki/Fossil Fossils]]''' are a group of EARTH Rock Fusion Monsters that can only be Summoned through the Spell Card Fossil Fusion, which is able to use monsters in any Graveyard as materials. They are used by Jim "Crocodile" Cook in the ''GX'' anime.
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!!!Tropes associated with the Fossils:
* ArmorPiercingAttack: With the exception of Skull Bone, the Fossil monsters all have the ability to inflict piercing damage.
* AttackAttackAttack: The Fossil Warriors each have an effect allowing them to make a second attack during the battle phase.
* BackFromTheDead: Time Stream's second effect can Special Summon any Fossil from the Graveyard.
** At the cost of discarding a card during the opponent's turn, Skull King can summon a monster in your opponent's graveyard to your side of the field.
* DishingOutDirt: The Fossils all have the EARTH attribute in addition to being Rock monsters.
* EvolutionPowerUp: Or to be more specific "De-Evolution Power-Up". Time Stream tributes a Fossil Fusion monster and summons a more powerful one from an earlier era in its place.
* GlassCannon: The archetype as a whole is this. Their Fusion monsters can deal a lot of damage with their effects and are easy to summon but they lack any sort of protective effect, meaning they can be easily taken off the field. While Fossil Fusion can grant them immunity to being targeted by monster effects to alleviate this issue, they remain weak against Spell/Trap cards and non-targeting removal.
** The Fossil Dragons, Skullgios and Skullgar, have incredibly high ATK for their Levels but 0 DEF. Skullgios is especially notable for being able to inflict double battle damage and to switch the ATK/DEF of any monster it battles, but having no other way to defend itself.
* FusionDance: The Fossil monsters are all Fusion monsters that can only be summoned using Fossil Fusion and require one Rock monster and one other monster with a specific level(s) as material.
* NoSell: Any monster Summoned by Fossil Fusion using monsters from both Graveyards cannot be targeted by monster effects.
* TyrannosaurusRex: Fossil Dragon Skullgios appears to be the animated fossil of a Tyrannosaurus. Fittingly, its debut apperance in the anime had Ultimate Tyranno being used as one of the materials for its fusion summon.
[[/folder]]

[[folder:Freed]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/freed.png]]
[[caption-width-right:250:A gentleman and a scholar to the end.]]
'''[[http://yugipedia.com/wiki/Freed Freed]]''' has only three cards to his name, but he appears in a lot of card art and is central to the larger Gagagigo story. Once a wandering warrior named Freed the Brave Wanderer, he would go one to become a powerful general among the Warriors, Freed The Matchless General.
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!!!Tropes associated with Freed:
%%* BadassCape
* BadassMustache: Freed the Matchless General
* {{Determinator}}: As seen in the artwork of Chivalry
* EvilCounterpart: Dark General Fleed
* FourStarBadass: Freed the Matchless General
* HeroicSacrifice: In the Anime/YuGiOhGX anime series, Freed arrives at the prison camp, and sacrifices the last of his energy to place his card on top of Jaden's Deck. Jaden is able to win the duel and defeat Zure with Freed's help. However, the card fades from existence as the duel ends, and Freed dies. Jaden vows to save Freed's comrades as well as Jesse.
%%* KnightInShiningArmor
* KnightInSourArmor: He acts this way in the anime, but it's hard to blame him; his forces are fighting a hopeless war and have dwindled greatly.
* LightTheWay: Only the Brave Wanderer version, his Matchless General incarnation is Earth.
* LuckilyMyShieldWillProtectMe: Seen in the artwork of Draining Shield.
* SupportingLeader: In Gagagigo's story.
* TookALevelInBadass: Freed the Wanderer --> Freed the Matchless General
* TheRival[=/=]WorthyOpponent: To Gagagigo.
[[/folder]]

[[folder:Frog]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frog_0.png]]
[[caption-width-right:250:This deck can toadally turn the tables if played right.]]
'''[[http://yugipedia.com/wiki/Frog Frogs]]''' are a series of low-level WATER Aqua types that rely on swarming the field and using various effects to search out other Frogs. They lack power, but have various handy effects. Their leader is D.3.S. Frog, fused from three Des Frogs. This archetype is used by Princess Rose in ''GX''.
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!!!Tropes associated with the Frogs:
* AntiMagic: Unitoad's effect lets it destroy a Spell or Trap Card if another Frog or Toad is on the field.
* BattleAura: Des Frog.
* BubblegloopSwamp: Their homeland, Wetlands.
* BrownNote: Des Croaking, which destroys all of your opponent's monsters. The art of Des Croaking shows three Des Frogs croaking in unison.
* DeflectorShields: Froggy Forcefield.
* EarlyInstallmentWeirdness: In its early stages, the Frogs were based around Des Frog, with most of their support cards supporting Des Frog specifically. However, they shifted gears into a low-level spam archetype in the 5D's era, and even though they had a few cards that treated themselves as Des Frog to try and get use out of the old support, Des Frog quickly fell out of relevance.
* FusionDance: 3 Des Frog become D.3.S Frog.
* LostInTranslation: All the original Japanese names for Frogs included [[HurricaneOfPuns puns based on their effects]] [[VisualPun and artworks]]. Very few Frogs recieved this treatment at the international releases.
* MakingASplash: They are WATER monsters.
* MixAndMatchCritters: Treeborn Frog, Unifrog, Beelze Frog, Substitoad, Tradetoad.
* {{Nerf}}: One card that kept "Frogs" versatile and powerful was "Substitoad", but after Frog FTK won the 2010 World Championships, it was Forbidden, and so many "Frog" Decks lost their supreme speed.
* NeverSayDie: Death Frog --> Des Frog.
* OverlyLongTongue: Poison Draw Frog and Flip-Flop Frog.
* {{Samurai}}: Ronintoadin.
* StoneWall: Dupe Frog has 2000 DEF, and acts as [[AnAdventurerIsYou a tank]] with an effect that forces the opponent to target it only, but only has 100 ATK to fight back with.
* SuspiciouslySimilarSubstitute: Tradetoad after Substitoad got banned.
* VisualPun: Submarine Frog's appearance is likely based on the term "frogman," which is a person equipped to work underwater. The term is quite often used to refer to combat divers, which Submarine Frog certainly is.
* WeakButSkilled: Though weak, "Frog" cards can unleash devastating effects that include rapid summoning, the option to increase their ATK or protect themselves from destruction, and wiping out all cards the opponent controls.
[[/folder]]

[[folder:Fur Hire]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/furhire.png]]
[[caption-width-right:250:Just beware, when you get one [[ZergRush Fur Hire, you're getting them all.]]]]
'''[[http://yugipedia.com/wiki/Fur_Hire Fur Hire]]''', known as the '''Skyfang Brigade''' (空牙団, Kūgadan) in the OCG, is a band of anthropomorphic animals possessing various Types, Attributes, Levels, and a shared focus on swarming the field. The Level 4 or lower monsters have effects that Special Summon another monster Fur Hire from the hand, which in turn activates their own unique effect when a monster Fur Hire is Special Summoned. The Level 5+ monsters have their own unique effects that activate when they are Special Summoned and provide protective effects for the rest of the squad.

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!!!Tropes associated with Fur Hire:
* CoolAirship: Their associated Field Spell, Fandora, the Flying Furtress, is definitely this. In-game, it can search for a Fur Hire monster in exchange for giving up your normal draw for the turn, and can destroy the opponent's field if five or more different members of the group are on the field.
* DubNameChange: A point of [[Administrivia/RuleOfCautiousEditingJudgment some contention]] among fans and players of the game.
* DiscardAndDraw: The unique effect of Helmer.
* HiredGuns: The archetype's English TCG name implies that they are this.
* NoSell: The higher-Level monsters of the archetype can provide a defense against the opponent's cards: Wiz and Rafale, respectively, can negate the activation of 1 monster or Spell/Trap effect once every turn, while Dyna and Sagitta keep them from targeting any other Skyfang Brigade monsters for attacks or with card effects.
* NonStandardCharacterDesign: A variant, as the card texts for their support cards in the English TCG words said support as "monster "Fur Hire"", as opposed to ""archetype" monster", as is the case for the support cards for other archetypes.
* PaintingTheMedium: The card text for the archetype's support cards in the TCG, which take advantage of the archetype's PunnyName to tell you that they are "[[HiredGuns monsters "Fur Hire"]]".
* PunBasedTitle: Every single monster in the archetype has this in their English TCG names.
* PunnyName: Look no further than the archetype's English TCG name.
* SkyPirate: Well, more like an actual brigade of soldiers than actual pirates, but there's enough of the trope in place that it can be easy to get confused. They even have their own flying ship.
* StatusBuff: Bravo's unique effect grants an extra 500 ATK/DEF to any Fur Hire already on the field.
* WorldOfPun: The archetype is full of this in the English TCG, from the archetype's PunnyName, to every monster having a PunBasedTitle in its name, to their support cards wording said support as supporting a "monster "Fur Hire"" as opposed to an ""archetype" monster", which is the case for other archetypes. Their Field Spell Card is even called "Fandora, the Flying Furtress".
* ZergRush: All Level 4 or lower monsters have Special Summoning effects, which can quickly fill up the board.
[[/folder]]
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