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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: A couple of his attacks involve his infamous jumpscare scream.


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* SuperScream: A couple of his attacks involve his infamous jumpscare scream.
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* RedBaron: Knuckle’s Boxing Ring Title is “Rougher than the Rest of em’.


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* RedBaron: Their Boxing Ring Titles are “Digital” followed by their Evolutionary Stage (Rookie, Champion, Ultimate, etc)


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* RedBaron: Flowey’s Boxing Ring Title is “Your Best Nightmare” and Asriel’s is “God of Hyperdeath.”
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* GenderNeutralWriting: The Knight is continually referred to with the pronoun "they" due to their nature.



* GenderNeutralWriting: [=NiGHTS=] is a genderless being, and though they're sometimes referred to with male pronouns, Dani chooses to call [=NiGHTS=] a "they" instead of a "he".

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* EverythingsBetterWithDinosaurs: The entire Agumon line is based on theropods, with Agumon itself being a tiny Tyrannosaurus Rex and Greymon and up being based on the Ceratosaurus.
** DinosaursAreDragons: And they can breathe fire.

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* EverythingsBetterWithDinosaurs: The entire Agumon line is *DinosaursAreDragons: They're based on theropods, with Agumon itself being a tiny Tyrannosaurus Rex dinosaurs and Greymon and up being based on the Ceratosaurus.
** DinosaursAreDragons: And they
can breathe fire.


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* TRexpy: The entire Agumon line is based on theropods, with Agumon itself being a tiny Tyrannosaurus Rex and Greymon and up being based on the Ceratosaurus.
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* LightningBruiser: Sora is below-average in weight, but quick and acrobatic with a ton of combo potential. However, the moveset that made it into ''Smash'' is based off of Sora's ''KH1'' moveset, being a floaty GlassCannon that works best in the air.

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* LightningBruiser: Sora is below-average in weight, but quick and acrobatic with a ton of combo potential. However, the moveset that made it into ''Smash'' is based off of Sora's ''KH1'' ''[=KH1=]'' moveset, being a floaty GlassCannon that works best in the air.



* OddlyShapedSword: The Keyblade is...well, [[ExactlyWhatItSaysOnTheTin a blade that's shaped like a key]]. Despite it looking more like a blunt weapon, it ''does'' function as a sword to some extent. Sora specifically uses the starting Kingdom Key.

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* OddlyShapedSword: The Keyblade is... well, [[ExactlyWhatItSaysOnTheTin a blade that's shaped like a key]]. Despite it looking more like a blunt weapon, it ''does'' function as a sword to some extent. Sora specifically uses the starting Kingdom Key.



* RedBaron: Sora's is Junior Hero while Roxas is Number XIII [[note]]When Sora made it into the roster proper, his became [[TheChosenOne Chosen by the Keyblade]][[/note]]

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* RedBaron: Sora's is Junior Hero while Roxas is Number XIII XIII. [[note]]When Sora made it into the roster proper, his became [[TheChosenOne Chosen by the Keyblade]][[/note]]Keyblade]].[[/note]]



* MechanicallyUnusualFighter: [=NiGHTS=] is ''absolutely pathetic'' on the ground, with weak and often slow attacks that fail to really hit their mark and being described as a reverse Little Mac. This is to reflect the Visitors' helpless nature in their home game, since that's the only time that [=NiGHTS=] is technically on the ground. The Nightmaren does ''much'' better [[HighAltitudeBattle in the air]], having a whopping ''seven jumps'' and the ability to float like Peach or Daisy after every single one, as well better air attacks plus a unique selection of attacks that they can use while floating, with ''those'' attacks getting their own semi-smash variations that have them transform with the Persona Masks. The regular up and down aerials also send them in their respective directions, giving them a great deal more aerial mobility, and all of their throws can propel them into the air a little bit.

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* MechanicallyUnusualFighter: [=NiGHTS=] is ''absolutely pathetic'' on the ground, with weak and often slow attacks that fail to really hit their mark and being described as a reverse Little Mac. This is to reflect the Visitors' helpless nature in their home game, since that's the only time that [=NiGHTS=] is technically on the ground. The Nightmaren does ''much'' better [[HighAltitudeBattle in the air]], having a whopping ''seven jumps'' and the ability to float like Peach or Daisy after every single one, as well as better air attacks plus a unique selection of attacks that they can use while floating, with ''those'' attacks getting their own semi-smash variations that have them transform with the Persona Masks. The regular up and down aerials also send them in their respective directions, giving them a great deal more aerial mobility, and all of their throws can propel them into the air a little bit.



* RedBaron: NiGHTs is The Dream Delight and Reala's is 1st Level Nightmare

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* RedBaron: NiGHTs [=NiGHTs=] is The Dream Delight and Reala's is 1st Level NightmareNightmare.



* RedBaron: His real name "♡♪!?"

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* RedBaron: His real name "♡♪!?"name, "♡♪!?".



* WaveMotionGun: Marx fires one of these from his mouth as his side special; it has a ''bunch'' of start and end lag, but is ''extremely'' powerful.

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* WaveMotionGun: Marx fires one of these from his mouth as his side special; it has a ''bunch'' ''lot'' of start and end lag, but is ''extremely'' powerful.



* CriticalHit: The Heavy's gimmick. All of his attacks have a 2% chance to deal double the damage if they hit, with the Buffalo Steak Sandvich increasing this to a 5% chance. If the BSS is eaten by anyone else, they ''also'' have a chance to crit until the effects wear off. The Killing Gloves of Boxing, Shotgun and uppercut also have a naturally higher chance to crit compared to other attacks.

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* CriticalHit: The Heavy's gimmick. All of his attacks have a 2% chance to deal double the damage if they hit, with the Buffalo Steak Sandvich increasing this to a 5% chance. If the BSS is eaten by anyone else, they ''also'' have a chance to crit until the effects wear off. The Killing Gloves of Boxing, Shotgun Shotgun, and uppercut also have a naturally higher chance to crit compared to other attacks.



* MakeMeWannaShout: A couple of his attacks involve his infamous jumpscare scream

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* MakeMeWannaShout: A couple of his attacks involve his infamous jumpscare screamscream.



The steadfast yet often gullible guardian of Angel Island and original rival of Sonic, Knuckles the Echidna was tasked with protecting the Master Emerald from all who would seek to use its powers. After an incident where Dr. Eggman tricked him into fighting Sonic so he could rebuild the Death Egg, Knuckles had since become a recurring ally of Sonic's and is willing to lend a hand whenever need be. Currently an Assist Trophy in ''Ultimate'' and a Mii Costume since ''Smash 4.''

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The steadfast yet often gullible guardian of Angel Island and original rival of Sonic, Knuckles the Echidna was tasked with protecting the Master Emerald from all who would seek to use its powers. After an incident where Dr. Eggman tricked him into fighting Sonic so he could rebuild the Death Egg, Knuckles had since become a recurring ally of Sonic's and is willing to lend a hand whenever need be. Currently an Assist Trophy in ''Ultimate'' and a Mii Costume since ''Smash 4.''4''.



** In ''Undertale'', Flowey needed seven human souls (or at least six with thousands of monster souls to substitute for one extra) in order to transform into their true form, Asriel. In ''Smash'', his down special allows them to [[YourSoulIsMine steal a soul from an opponent]], even if the opponent ''probably'' doesn't have a soul [[labelnote:like...]]Mega Man and [=ROB=][[/labelnote]] or if the opponent is any of the monster characters from ''Undertale''. Furthermore, having your soul taken from Flowey in ''Smash'' hardly is that much of a pain for the characters in question beyond having ten percent of health stolen to heal the FoulFlower, as they'll still continue fighting like nothing happened.
** Asriel's Barrier Break, their down special, has them unleash the soul power of a god to deal heavy shield damage to opponents before reverting back into Flowey, except he still has the six human souls on himself, and will turn back into Asriel with the next soul stealing down special.

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** In ''Undertale'', Flowey needed seven human souls (or at least six with thousands of monster souls to substitute for one extra) in order to transform into their true form, Asriel. In ''Smash'', his down special allows them to [[YourSoulIsMine steal a soul from an opponent]], even if the opponent ''probably'' doesn't have a soul [[labelnote:like...]]Mega Man and [=ROB=][[/labelnote]] or if the opponent is any of the monster characters from ''Undertale''. Furthermore, having your soul taken from by Flowey in ''Smash'' hardly is that much of a pain for the characters in question beyond having ten percent of health stolen to heal the FoulFlower, as they'll still continue fighting like nothing happened.
** Asriel's Barrier Break, their his down special, has them him unleash the soul power of a god to deal heavy shield damage to opponents before reverting back into Flowey, except he still has the six human souls on himself, and will turn back into Asriel with the next soul stealing down special.



* GruesomeGoat: Even though Asriel is back to being a goat prince instead of a conniving, creepy flower, he still has a ''few'' creepy attacks like spinning his head or enlarging his horns.

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* GruesomeGoat: Even though Asriel is back to being a goat prince instead of a conniving, creepy flower, he still has a ''few'' creepy attacks attacks, like spinning his head or enlarging his horns.



* WillfullyWeak: The InUniverse reason as to why Asriel is of equal power game-balance wise to his Flowey counterpart, much like Asriel back in his boss fight at the end of ''Undertale''

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* WillfullyWeak: The InUniverse reason as to why Asriel is of equal power game-balance wise to his Flowey counterpart, much like Asriel back in his boss fight at the end of ''Undertale''''Undertale''.
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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\

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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\110]] | [[Characters/WhatIfTheyWereInSmash111To120 111 - 120]]\\
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* LimitBreak: Sora's yet ''another'' one of those characters that has a ton of ideas for a Final Smash. A '''''lot''''' of ideas.[[note]]None of which made it in; Sora's actual Final Smash is sealing the Door to ''Super Smash Bros.'' with his opponents inside.[[/note]] [[UpToEleven Brace yourselves:]]

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* LimitBreak: Sora's yet ''another'' one of those characters that has a ton of ideas for a Final Smash. A '''''lot''''' of ideas.[[note]]None of which made it in; Sora's actual Final Smash is sealing the Door to ''Super Smash Bros.'' with his opponents inside.[[/note]] [[UpToEleven Brace yourselves:]]yourselves:



* FragileSpeedster: Agumon is fairly fast, but kind of weak and easy to launch. Koromon ends up becoming even ''[[UpToEleven more]]'' of one.

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* FragileSpeedster: Agumon is fairly fast, but kind of weak and easy to launch. Koromon ends up becoming even ''[[UpToEleven more]]'' ''more'' of one.
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* FusionDance: If [=WarGreymon=] uses its Final Smash, it DNA digivolves with [[NobleWolf MetalGarurumon]] to form the Royal Knight [[KnightInShiningArmor Omnimon]], who proceeds to blast at its opponents with the [[{{BFG}} Supreme Cannon]] and slash at them with the [[{{BFS}} Transcendent Sword]].

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* FusionDance: If [=WarGreymon=] uses its Final Smash, it DNA digivolves with [[NobleWolf MetalGarurumon]] [[{{Cyborg}} Metal]][[NobleWolf Garurumon]] to form the Royal Knight [[KnightInShiningArmor Omnimon]], who proceeds to blast at its opponents with the [[{{BFG}} Supreme Cannon]] and slash at them with the [[{{BFS}} Transcendent Sword]].
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* EvolutionaryLevels: Much like Pokémon, Digimon are capable of evolution (dubbed Digivolution). Unlike how Pokémon evolve where they have two or three stages, Digimon usually have a total of six and can actually revert to a previous stage if they overexert themselves (or in this case, if they lose a stock). Only five of Agumon's stages are showcased; the Fresh-level Botamon is nowhere to be seen.
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--> '''[=MetalGreymon's=] Vaccine Design:''' ''Anime/DigimonAdventure'' [Creator/FujiTV], 1999

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--> '''[=MetalGreymon's=] Vaccine Design:''' ''Anime/DigimonAdventure'' [Creator/FujiTV], 19991999[[note]]A promotional Digivice was released the same month on an unspecified date[[/note]]



--> '''Omnimon's Debut:''' ''Recap/DigimonAdventureMovieOurWarGame'', 2000

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--> '''Omnimon's Debut:''' ''Recap/DigimonAdventureMovieOurWarGame'', 2000''VideoGame/DigimonAnodeCathodeTamer'' (event distribution related to ''[[Anime/DigimonTheMovie Our War Game]]''), 1999/2000
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* Red Baron: Sora's is Junior Hero while Roxas is Number XIII

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* Red Baron: RedBaron: Sora's is Junior Hero while Roxas is Number XIIIXIII [[note]]When Sora made it into the roster proper, his became [[TheChosenOne Chosen by the Keyblade]][[/note]]
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[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\

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[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 '''31 - 40]] 40''' | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\

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Return to the main character page [[Characters/WhatIfTheyWereInSmash here]].

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Return to the main character page [[center:[[WMG: ''WebVideo/WhatIfTheyWereInSmash'' [[Characters/WhatIfTheyWereInSmash here]].characters index]]\\
[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\
[[Characters/WhatIfTheyWereInSmash51To60 51 - 60]] | [[Characters/WhatIfTheyWereInSmash61To70 61 - 70]] | [[Characters/WhatIfTheyWereInSmash71To80 71 - 80]] | [[Characters/WhatIfTheyWereInSmash81To90 81 - 90]] | [[Characters/WhatIfTheyWereInSmash91To100 91 - 100]]\\
[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\
[[Characters/WhatIfTheyWereInSmashAssistTrophies Assist Trophies]]-]]]]]
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* RedBaron: Void given Form


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* Red Baron: Sora's is Junior Hero while Roxas is Number XIII


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* RedBaron: NiGHTs is The Dream Delight and Reala's is 1st Level Nightmare


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* RedBaron: His real name "♡♪!?"


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* RedBaron: Cosmic Jester


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* RedBaron: Job: Mow Down


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* RedBaron: Your Friend Forever
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* MechanicallyUnusualFighter: Aside from the ManaMeter, Sora has ''two'' sets of special attacks that he switches out by holding the down special: the AP Stance based on his equippable skills, and the Magic Stance based on his spells. Simply pressing the button ''also'' gives Sora another special attack for each stance, giving him a total of eight special attacks. The official moveset has no such stance system.

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* MechanicallyUnusualFighter: Aside from the ManaMeter, Sora has ''two'' sets of special attacks that he [[StanceSystem switches out by holding the down special: special]]: the AP Stance based on his equippable skills, and the Magic Stance based on his spells. Simply pressing the button ''also'' gives Sora another special attack for each stance, giving him a total of eight special attacks. The official moveset has no such stance system.
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Updating namespace


* VirtualPet: What the ''Digimon'' franchise started out as; it was meant to be the SpearCounterpart to the ''VideoGame/{{Tamagotchi}}'' series, but went on to [[MorePopularSpinoff completely overshadow its predecessor]]. Agumon's own mechanics also stem from this origin.

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* VirtualPet: What the ''Digimon'' franchise started out as; it was meant to be the SpearCounterpart to the ''VideoGame/{{Tamagotchi}}'' ''Franchise/{{Tamagotchi}}'' series, but went on to [[MorePopularSpinoff completely overshadow its predecessor]]. Agumon's own mechanics also stem from this origin.
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* BlowYouAway: The up special for the Magic Stance has him use Aero to launch himself into the air, working similarly to the Hero's Woosh complete with three tiers that cost differing amounts of magic.

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* BlowYouAway: The up special for the Magic Stance has him use Aero to launch himself into the air, working similarly to the Hero's Woosh complete with three tiers that cost differing amounts of magic. In the moveset proper, the up special is Aerial Sweep instead.
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* AnIcePerson: Sora's neutral special for the Magic Stance has him fire Blizzaga, an icy SpreadShot that's more useful up close. It can be used up to three times, with each one getting stronger but costing one extra MP per use.

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* AnIcePerson: Sora's neutral special for the Magic Stance has him fire Blizzaga, an icy SpreadShot that's more useful up close. It can be used up to three times, with each one getting stronger but costing one extra MP per use. The actual Blizzaga does something similar, but much smaller.



* BladeSpam: The AP Stance's side special is the Sonic Blade, which has Sora dart forward with the Keyblade and continuously use it at the cost of 1 MP. The official moveset has Sonic Blade as the ''only'' side special.

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* BladeSpam: The AP Stance's side special is the Sonic Blade, which has Sora dart forward with the Keyblade and continuously use it at the cost of 1 MP. The official moveset has Sonic Blade as the ''only'' side special.special, and can hit up to three times in succession.



* ManaMeter: Sora, being a Square Enix character, has a segmented blue one based on the one he has in his series. It refills on its own, though slower the more magic Sora has, evidenced by the tiny orange meter above the blue part, though it's more easily charged by landing attacks. Unlike the normal variant of this trope, two of the smash attacks ''also'' benefit from Sora's magic.
* MechanicallyUnusualFighter: Aside from the ManaMeter, Sora has ''two'' sets of special attacks that he switches out by holding the down special: the AP Stance based on his equippable skills, and the Magic Stance based on his spells. Simply pressing the button ''also'' gives Sora another special attack for each stance, giving him a total of eight special attacks.

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* ManaMeter: Sora, being a Square Enix character, has a segmented blue one based on the one he has in his series. It refills on its own, though slower the more magic Sora has, evidenced by the tiny orange meter above the blue part, though it's more easily charged by landing attacks. Unlike the normal variant of this trope, two of the smash attacks ''also'' benefit from Sora's magic.
magic. This mechanic did not make it into the actual moveset, and Sora's magic attacks are all mapped to the neutral special.
* MechanicallyUnusualFighter: Aside from the ManaMeter, Sora has ''two'' sets of special attacks that he switches out by holding the down special: the AP Stance based on his equippable skills, and the Magic Stance based on his spells. Simply pressing the button ''also'' gives Sora another special attack for each stance, giving him a total of eight special attacks. The official moveset has no such stance system.



* PlayingWithFire: The Magic Stance's side special is Firaga, a quick fireball that, like Blizzaga, uses more MP if used three times in succession.

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* PlayingWithFire: The Magic Stance's side special is Firaga, a quick fireball that, like Blizzaga, uses more MP if used three times in succession. The official version of the attack is much more spammable.



* ShockAndAwe: The Magic Stance's down special has him use Thundaga, summong two lightning bolts that strike the ground next to Sora, with only the ground part of the attack dealing knockback while the lightning itself just does damage. This one can ''also'' be used three times in succession for more MP.

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* ShockAndAwe: The Magic Stance's down special has him use Thundaga, summong two lightning bolts that strike the ground next to Sora, with only the ground part of the attack dealing knockback while the lightning itself just does damage. This one can ''also'' be used three times in succession for more MP. The Thundaga that made it into the game instead fires three bolts in front of Sora in rapid succession, similar to how it works in ''358/2 Days''.
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* BladeSpam: The AP Stance's side special is the Sonic Blade, which has Sora dart forward with the Keyblade and continuously use it at the cost of 1 MP.

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* BladeSpam: The AP Stance's side special is the Sonic Blade, which has Sora dart forward with the Keyblade and continuously use it at the cost of 1 MP. The official moveset has Sonic Blade as the ''only'' side special.



* CounterAttack: The AP Stance's down special has him take a stance, then use either Counter Slash if countering a physical move or Reflega if using it against a projectile.

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* CounterAttack: The AP Stance's down special has him take a stance, then use either Counter Slash if countering a physical move or Reflega if using it against a projectile. The official moveset instead has him use the original Counterattack.



* LightningBruiser: Sora is below-average in weight, but quick and acrobatic with a ton of combo potential.
* LimitBreak: Sora's yet ''another'' one of those characters that has a ton of ideas for a Final Smash. A '''''lot''''' of ideas. [[UpToEleven Brace yourselves:]]

to:

* LightningBruiser: Sora is below-average in weight, but quick and acrobatic with a ton of combo potential.
potential. However, the moveset that made it into ''Smash'' is based off of Sora's ''KH1'' moveset, being a floaty GlassCannon that works best in the air.
* LimitBreak: Sora's yet ''another'' one of those characters that has a ton of ideas for a Final Smash. A '''''lot''''' of ideas. [[note]]None of which made it in; Sora's actual Final Smash is sealing the Door to ''Super Smash Bros.'' with his opponents inside.[[/note]] [[UpToEleven Brace yourselves:]]

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Fittingly enough, his Echo Fighter comes in the form of Roxas, his own [[EmptyShell Nobody]] and a former member of Organization XIII that came into existence as a result of Sora's HeroicSacrifice in the first game.\\

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Fittingly enough, his Echo Fighter comes in the form of Roxas, his own [[EmptyShell Nobody]] and a former member of Organization XIII that came into existence as a result of Sora's HeroicSacrifice in the first game. His alternate costumes incorporate Xion, another member of Organization XIII made from Sora's memories and one of Roxas's best friends.\\


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* PromotedToPlayable: As of Sora's actual inclusion in ''Ultimate'', Roxas and Xion are spirits and would count as such if included.
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* DubNameChange: This is only the case for Omnimon, who is known as Omegamon in Japan.
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** The last notable swap gives Agumon its ''Anime/DigimonSavers'' design complete with the red armbands, and its evolutions respectively resemble [=GeoGreymon=], [=RizeGreymon=], and [=ShineGreymon=] in color.

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** The last notable swap gives Agumon its ''Anime/DigimonSavers'' ''Anime/DigimonDataSquad'' design complete with the red armbands, and its evolutions respectively resemble [=GeoGreymon=], [=RizeGreymon=], and [=ShineGreymon=] in color.

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Fittingly enough, his Echo Fighter comes in the form of Roxas, his own [[EmptyShell Nobody]] and a former member of Organization XIII that came into existence as a result of Sora's HeroicSacrifice in the first game.

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Fittingly enough, his Echo Fighter comes in the form of Roxas, his own [[EmptyShell Nobody]] and a former member of Organization XIII that came into existence as a result of Sora's HeroicSacrifice in the first game.\\
\\
Sora was eventually anounced as the final fighter of ''Ultimate[='=]s'' DLC on the 5th of October 2021, two years after BJ's video was released. For the character's official inclusion, [[Characters/SuperSmashBrosUltimate76To82 go here]].
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Return to the main character page [[Characters/WhatIfXWasInSmash here]].

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Return to the main character page [[Characters/WhatIfXWasInSmash [[Characters/WhatIfTheyWereInSmash here]].
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Return to the main character page [[Characters/WhatIfXWasInSmash here]].
[[foldercontrol]]

[[folder:31 - The Knight]]
-> '''Franchise:''' ''VideoGame/HollowKnight''
--> '''Debut:''' ''Hollow Knight'' [Windows / [=macOS=] / Linux], 2017
[[https://www.youtube.com/watch?v=Fx4DS5hJVvU Episode 31]]\\
\\
The tiny protagonist of ''Hollow Knight'' that wandered into Hallownest with nothing but his skills and a broken nail for a purpose unknown even to them. Despite being a tiny bug vessel, the Knight is more than capable of fighting with the best.
----
* DashAttack: The Knight's side special has them use the [[CastingAShadow Shade Cloak]] to dart horizontally forward, which doesn't cost any Soul to use. If held down however, the move becomes the Crystal Heart, which does even more damage and sends them farther, which ''does'' cost them Soul.
* DreamWalker: Their Final Smash has them use the Awoken Dream Nail to enter their opponent's dream, then destroys them from within. It only causes huge damage, but if it gets to 100%, it automatically [=KOs=] the opponent.
* FightingSpirit: Their neutral special would be the Vengeful Spirit, which combines this with a KamehameHadouken; it summons a spirit that shoots straight forward, coming out quick and dealing massive damage to anything it hits. If the Knight has 9 charges, it becomes the much better Shade Soul.
* GenderNeutralWriting: The Knight is continually referred to with the pronoun "they" due to their nature.
* GlassCannon: Described as this by name; they'd be fast with a ton of powerful attacks, but also very frail and easy to KO.
* GroundPound: The Knight uses the Desolate Dive if the down special is used in the air, having them dive down onto the ground with extreme force and creating a shockwave in their wake. With a full meter, this becomes the Descending Dark, which is much more powerful with more range.
* GuestFighter: ''Hollow Knight'' was developed by Team Cherry.
* HealThyself: Using the down special on the ground has them use Focus, which has him heal 5% of damage in exchange for 3 Soul.
* IAmNotShazam[[invoked]]: Discussed. The Knight is not actually called the Hollow Knight, similar to how Link and Samus aren't called Zelda and Metroid.
* ManaMeter: The Knight uses their Soul for certain attacks, gaining Soul Charges through getting up close and personal with foes, or through adding Soul through certain moves. If used with no Soul, these attacks become pitiful in range and power, but if used with the full 9 Soul Charges, they become more devastating but cost more Soul to use.
* VideoGameFlight: The Monarch Wings are innovated to act this way. They normally act as a double jump, but this moveset lets him use it extra times by using one Soul, giving him a total of 12 jumps with a full charge.
* WalkingSpoiler: The Knight ''is'' from a rather narrative-heavy game, so it's to be expected that certain plot elements would be spoiled.
* YourSizeMayVary: The Knight is a tiny bug, but would have its size adjusted for the ''Smash'' scene like Olimar.
[[/folder]]

[[folder:32 - Sora (Echo: Roxas)]]
-> '''Franchise:''' ''Franchise/KingdomHearts''
--> '''Sora and Roxas's Debut:''' ''VideoGame/KingdomHeartsI'' [[=PlayStation=] 2], 2002[[note]]While Roxas isn't seen in person in the main game, he's seen in the game's secret ending, albeit with his Organization XIII hood up.
--> '''Xion's Debut:''' ''VideoGame/KingdomHearts358DaysOver2'' [Nintendo DS], 2009
[[/note]]
[[https://www.youtube.com/watch?v=GMYb5NDCUgA Episode 32]]\\
\\
A boy from Destiny Islands and the main overarching protagonist of the ''Kingdom Hearts'' franchise, Sora is an upbeat, silly, yet caring young man that is the chosen wielder of the Keyblade. Assisted by various characters from assorted Disney and Square Enix properties as well as the OriginalGeneration characters in later games, Sora constantly hops through worlds to deal with the forces of darkness wherever they may spawn.\\
\\
Fittingly enough, his Echo Fighter comes in the form of Roxas, his own [[EmptyShell Nobody]] and a former member of Organization XIII that came into existence as a result of Sora's HeroicSacrifice in the first game.
----
* AnIcePerson: Sora's neutral special for the Magic Stance has him fire Blizzaga, an icy SpreadShot that's more useful up close. It can be used up to three times, with each one getting stronger but costing one extra MP per use.
* ArmorPiercingAttack: The side tilt would be the Guard Break, which does a ''ton'' of shield damage.
* BladeSpam: The AP Stance's side special is the Sonic Blade, which has Sora dart forward with the Keyblade and continuously use it at the cost of 1 MP.
* BlowYouAway: The up special for the Magic Stance has him use Aero to launch himself into the air, working similarly to the Hero's Woosh complete with three tiers that cost differing amounts of magic.
* CounterAttack: The AP Stance's down special has him take a stance, then use either Counter Slash if countering a physical move or Reflega if using it against a projectile.
* GuestFighter: Sora is owned by Creator/{{Disney}} of Japan, with his game being developed by Creator/SquareEnix.
* LightningBruiser: Sora is below-average in weight, but quick and acrobatic with a ton of combo potential.
* LimitBreak: Sora's yet ''another'' one of those characters that has a ton of ideas for a Final Smash. A '''''lot''''' of ideas. [[UpToEleven Brace yourselves:]]
** Ragnarok: A series of slashes followed up by a bunch of magic blasts, or a version where Sora locks onto the foe and fires the magic ''that'' way.
** Keyblade Beam: a WaveMotionGun that acts similarly to the Sacred Bow and Arrow or Dark Pit Staff in that it requires precise aim but has high knockback.
** Final Form/Ultimate Form: a SuperMode that only exists in a cinematic Final Smash.
** Gummi Ship: Sora summons his CoolShip to open fire on his enemies.
** Meow Wow: Sora calls upon his Dream Eater for an attack, likely the kind it had in ''VideoGame/KingdomHeartsIII''.
** Trirnity Limit: Assuming Disney characters are allowed in, Sora calls upon WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}} for a powerful CombinationAttack.
** Attraction: Sora could use one of the attacks from ''III'' designed to emulate the various Ride/WaltDisneyWorld[=/=]Ride/{{Disneyland}} attractions.
** Roxas is the only one with a single example: he uses his Limit Break from ''VideoGame/KingdomHearts358DaysOver2'', Event Horizon.
* ManaMeter: Sora, being a Square Enix character, has a segmented blue one based on the one he has in his series. It refills on its own, though slower the more magic Sora has, evidenced by the tiny orange meter above the blue part, though it's more easily charged by landing attacks. Unlike the normal variant of this trope, two of the smash attacks ''also'' benefit from Sora's magic.
* MechanicallyUnusualFighter: Aside from the ManaMeter, Sora has ''two'' sets of special attacks that he switches out by holding the down special: the AP Stance based on his equippable skills, and the Magic Stance based on his spells. Simply pressing the button ''also'' gives Sora another special attack for each stance, giving him a total of eight special attacks.
* OddlyShapedSword: The Keyblade is...well, [[ExactlyWhatItSaysOnTheTin a blade that's shaped like a key]]. Despite it looking more like a blunt weapon, it ''does'' function as a sword to some extent. Sora specifically uses the starting Kingdom Key.
* PaletteSwap: Sora's default outfit is his ''VideoGame/KingdomHeartsIII'' outfit, with an alternate based on his ''VideoGame/KingdomHeartsII'' getup. Roxas, meanwhile, not only has his Organization XIII cloak, but also his casual Twilight Town clothes as well as his second best friend, Xion, complete with different voice clips. Xion also has her causal outfit seen in ''III''.
* PlayingWithFire: The Magic Stance's side special is Firaga, a quick fireball that, like Blizzaga, uses more MP if used three times in succession.
* ShockAndAwe: The Magic Stance's down special has him use Thundaga, summong two lightning bolts that strike the ground next to Sora, with only the ground part of the attack dealing knockback while the lightning itself just does damage. This one can ''also'' be used three times in succession for more MP.
* ThrowingYourSwordAlwaysWorks: The Strike Raid neutral special for the AP Stance has Sora throw his Keyblade at his foes before it returns to his hand, which could then be followed up by another Strike Raid if so desired at the cost of practically draining MP.
[[/folder]]

[[folder:33 - [=NiGHTS=] (Echo: Reala)]]
-> '''Franchise:''' ''VideoGame/NightsIntoDreams''
--> '''Debut:''' ''[=NiGHTS=] Into Dreams'' [Sega Saturn], 1996
[[https://www.youtube.com/watch?v=lLoJ7RvZtcw Episode 33]]\\
\\
The eponymous protector of Nightopia, [=NiGHTS=] is a Nightmaren created by Wizeman the Wicked for evil purposes that rebelled against their creator and use the Ideya of the Visitor they choose to dualize with to protect the world of Dreams, flying and spiraling their way to victory.\\
\\
[=NiGHTS'=] twin creation Reala, who ''did'' choose to carry out Wizeman's evil plans, comes alongside them as an Echo Fighter.
----
* AndNowForSomeoneCompletelyDifferent: The first and, so far, ''only'' video where Roushutsu Rises (or Dani) is the one in charge.
* DifficultButAwesome: [=NiGHTS=] might be a bit tricky to get the hang of, but once a player gets a solid grasp on their moveset, they can absolutely dominate the stage they're in.
* GenderNeutralWriting: [=NiGHTS=] is a genderless being, and though they're sometimes referred to with male pronouns, Dani chooses to call [=NiGHTS=] a "they" instead of a "he".
* GuestFighter: ''[=NiGHTS=]'' is owned by Creator/{{Sega}} and was developed by Creator/SonicTeam.
* HighAltitudeBattle: How [=NiGHTS=] is conceptualized. They're weak on the ground, but absolutely devastating when kept in the air.
* MesACrowd: [=NiGHTS'=] Final Smash has them dualize with their child and create another [=NiGHTS=], with both of them zipping across the screen together.
* MechanicallyUnusualFighter: [=NiGHTS=] is ''absolutely pathetic'' on the ground, with weak and often slow attacks that fail to really hit their mark and being described as a reverse Little Mac. This is to reflect the Visitors' helpless nature in their home game, since that's the only time that [=NiGHTS=] is technically on the ground. The Nightmaren does ''much'' better [[HighAltitudeBattle in the air]], having a whopping ''seven jumps'' and the ability to float like Peach or Daisy after every single one, as well better air attacks plus a unique selection of attacks that they can use while floating, with ''those'' attacks getting their own semi-smash variations that have them transform with the Persona Masks. The regular up and down aerials also send them in their respective directions, giving them a great deal more aerial mobility, and all of their throws can propel them into the air a little bit.
* PaletteSwap: [=NiGHTS=] gets to use their modern appearance from ''VideoGame/NiGHTSJourneyOfDreams'' as well as their classic Saturn look. This also affects the Visitor they'll dualize with, with the modern costume dualizing with either Helen Cartwright or Will Taylor, and the Saturn costume dualizing with Claris Sinclair or Elliot Edwards. Reala also has the modern and Saturn looks, but without any Visitors accompanying them.
* RunningGag: Due to [=NiGHTS=] being a creation of Sonic Team, they unfortunately have a lot of attacks that make reference to Sonic's, including their Final Smash.
* SpinAttack: [=NiGHTS=] uses one for their neutral special that turns into the [[ThisIsADrill Drill Dash]] when they're gliding.
* SummonBiggerFish: Reala's Final Smash has them trap the opponent in a glass cage and call upon Wizeman, who proceeds to deal heavy damage to the foe, instantly [=KO=]'ing anyone at 100% damage.
* VideoGameFlight: All of [=NiGHTS'=] specials aside from the neutral have them glide in the given direction. It doesn't deal any damage, but it does benefit the neutral special. It can only be used once in the air, but it doesn't put [=NiGHTS=] into freefall. If they glide in a circle, they'll create a Paraloop that slightly sucks nearby foes in and blows them up.
* VoluntaryShapeshifter: [=NiGHTS'=] aerial smash attacks utilize their Persona Masks, which allow them to transform into different things to deal damage.
[[/folder]]

[[folder:34 - Geno]]
-> '''Franchise:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' ''VideoGame/SuperMarioRPG'' [SNES], 1995
[[https://www.youtube.com/watch?v=iA4AvH9_iaA Episode 34]]\\
\\
One of the central party members of ''Super Mario RPG: Legend of the Seven Stars'', and one that many are keen on seeing return. Sent down from the heavens to collect the pieces of the broken Star Road, the star spirit named [[UnpronounceableAlias ♡♪!?]] went on to inhabit a doll in Rose Town and accompany Mario and his allies on their quest to defeat the Smithy Gang. Geno is currently a costume for the Mii Gunner in both ''Smash 4'' and ''Ultimate'', as well as a Spirit in the latter.
----
* ActionCommands: Geno's special attacks have a unique mechanic where pressing or holding the button at the right time makes them stronger, just like in all ''Mario'' RPG titles including his own.
* ArmCannon: Geno has one that he uses for plenty of moves.
* GuestFighter: Despite being a Mario character, the rights to him are owned by Creator/SquareEnix.
* LightEmUp: The Geno Blast has him send a bunch of light beams down that [[ChargedAttack get stronger if the button is held down]]. If the charge is mistimed, it only deals damage with no knockback, but perfectly timing it will deal a ''ton'' of damage on top of some good knockback.
* LivingToys: Geno is a puppet possessed by a star spirit.
* LongRangeFighter: Heavier than most examples so far, being midweight instead of lightweight, but Geno's projectiles give him plenty of range.
* OneHitKill: The Geno Whirl, though now a recovery move that propels Geno upward, still has the capability of dealing '''''199%''''' damage if the button is pressed ''right'' after the red star disappears from his person.
* ThePowerOfTheSun: The Geno Flash has Geno [[VoluntaryShapeshifting turn into a cannon]] that fires a giant, smiling sun-shaped explosion to vaporize his enemies. This ''also'' utilizes timed hits, being a ChargedAttack that can be aimed which has ''much'' more power and range if timed perfectly.
* PromotedToPlayable: Is a downloadable Mii Costume in both ''Smash 4'' and ''Ultimate'', and has a spirit in ''Ultimate's'' base game.
* RocketPunch: Geno's side tilt, up smash, down aerial, and forward and up throws are this. In ''VideoGame/SuperMarioRPG'', it's his default option when he doesn't have any weapons equipped.
* StatusBuff: The Geno Boost has him increase his attack power in exchange for reduced defense. If the special button is pressed right after the sound effect that plays during the move, no defense is sacrificed.
* WaveMotionGun: The Geno Beam is a giant laser fired from his arm that can also be [[ChargedAttack charged for more damage]]. Releasing it at the right time, when the red stars above Geno are full, makes it at its strongest, while holding it down for too long or releasing it too early makes it far weaker.
[[/folder]]

[[folder:35 - Marx]]
-> '''Franchise:''' ''Franchise/{{Kirby}}''
--> ''Debut:''' ''VideoGame/KirbySuperStar'' [SNES], 1996
[[https://www.youtube.com/watch?v=0awxHNMEa_M Episode 35]]\\
\\
The main villain of ''VideoGame/KirbySuperStar's'' "Milky Way Wishes", Marx is a sinister little jester with dreams of conquering Dream Land, which he almost succeeded in doing by wishing upon the Galactic Nova. Long after his defeat, he would eventually come back as a ReformedButNotTamed Dream Friend and help in stopping Lord Hyness. Currently, Marx is in ''Ultimate'' as a boss fight.
----
* AnIcePerson: The Spit-Drop down smash has him spit a bomb that spreads into horizontally moving ice balls.
* BodyHorror: A lot of Marx's abilities involve him morphing his body in some rather horrifying ways, such as enlarging his eyes, turning his wings into fiery veins, or outright splitting himself in two.
* CastingAShadow: Marx's up smash has him use the Shadow Uppercut, diving into the ground and flies up a great distance. The Marx Flip Ultima down aerial can also lead into this with perfect timing.
* ChargedAttack: The down special has Marx split himself in half and perform one of a few attacks depending on how long this is held:
** Only tapping it or not charging it for very long has him unleash a [[ArtAttacker rain of paint balls]] that function pretty much how the Inklings do.
** Holding it for at least three seconds has him turn into {{Energy Ball}}s that fly away from each other, travelling fairly far and dealing decent damage and knockback as they do. However, blocking or dodging them is incredibly easy to do.
** Holding it for six seconds or longer has him create an UnrealisticBlackHole that sucks everything around it inside and deals a ''massive'' sum of damage to players and Assist Trophies caught inside. It can't get a KO by itself unless it's right over the blast zone, however.
* ColonyDrop: Marx's Final Smash has anyone caught in it get rammed by the Galactic Nova.
* DubNameChange: Is called [[FluffyTheTerrible Mark]] in Japan, though it's still romanized as Marx.
* FragileSpeedster: Marx is rather light and floaty, but with great air mobility and plenty of offensive options.
* MonsterClown: It has a jester-like appearance, and his attacks are unsettling in nature.
* PromotedToPlayable: Is a boss in ''Ultimate''.
* WaveMotionGun: Marx fires one of these from his mouth as his side special; it has a ''bunch'' of start and end lag, but is ''extremely'' powerful.
* WeaponizedBall: The Jester Ball neutral special. Marx can ride on it and throw it at foes, making it explode like a bomb.
[[/folder]]

[[folder:36 - The Heavy]]
-> '''Franchise:''' ''Team Fortress''
--> '''Debut:''' ''VideoGame/TeamFortress2'' [Windows / Xbox 360], 2007
[[https://www.youtube.com/watch?v=kn8oaECQlJk Episode 36]]\\
\\
One of the nine playable classes in the massively popular ''Team Fortress 2'' as well as the face of the series, the Heavy Weapons Guy (real name: Mikhail) is a [[GloriousMotherRussia Russian]] mercenary employed by either the RED or BLU team that specializes in tanky defense and mowdown via minigun. Despite his profession, he's a lot smarter than he looks and can also be a GentleGiant towards his comrades. This also wouldn't be his [[VideoGame/PokerNightAtTheInventory first]] [[VideoGame/SegaSuperstars crossover]].
----
* ContentWarnings: The first video to be given one due to the [[LudicrousGibs nature]] of his game footage.
* CriticalHit: The Heavy's gimmick. All of his attacks have a 2% chance to deal double the damage if they hit, with the Buffalo Steak Sandvich increasing this to a 5% chance. If the BSS is eaten by anyone else, they ''also'' have a chance to crit until the effects wear off. The Killing Gloves of Boxing, Shotgun and uppercut also have a naturally higher chance to crit compared to other attacks.
* GatlingGood: For his neutral special, he brings out good old Sasha to open fire on enemies, dealing more damage and knockback the closer the Heavy is, but can only be held for 4 seconds. This can also be slowly angled during the attack, but he won't be able to turn around. The bullets do not count as projectiles.
* GuestFighter: ''Team Fortress 2'' is owned and ''still'' developed by Creator/ValveCorporation.
* MightyGlacier: Befitting his name, he's a super heavyweight with low mobility, but incredible power and bulk.
* MoreDakka: When the Heavy uses his Final Smash, he's assisted by the [[CombatMedic Medic]], who gives him an [[NighInvulnerable ÜberCharge]], with which the Heavy uses to fire a ''ton'' of bullets across the screen.
* PaletteSwap: Along with the usual RED and BLU colors among others, the Heavy can have the look of the Heavy Robot from Mann vs. Machine. When going over the hats, BJ mentioned that he'd like a way to use any Heavy-specific hat regardless of costume, and come the Soldier video, the viewers came up with an idea to click on the ''[=TF2=]'' characters' heads to give them whatever hat they'd like.
* PracticalTaunt: The Heavy's down taunt has him do a finger gun motion that, like it does in his game, can actually hurt foes and even has a chance to crit.
* {{Retcon}}: The old stage intro had him parachuting onto the battlefield, but a better idea was ''also'' presented in the Soldier video where Heavy enters from the Engineer's Teleporter.
* {{Shoryuken}}: Heavy has one for his up special. The only reason BJ didn't give him the [[GrapplingHookPistol Grappling Hook]] instead was because he didn't know about it; otherwise, he would have definitely given him that.
* ShotgunsAreJustBetter: What Heavy uses for the side special. It fires once at a time and acts like a quicker, shorter-ranged version of Sasha that deals some small flinching damage at a distance, but a ''lot'' of damage up close.
* ShownTheirWork: The Heavy's melee attacks utilize elements of the Russian martial arts of Systema and UsefulNotes/{{Sambo}}, both of which fit in with his bulky, cool-headed, yet ferocious nature.
* StatusBuff: The Heavy can pull out a snack that he munches on, which can be interrupted in the five seconds the animation is in effect, causing the snack to become a healing item for anyone to pick up. If it's uninterrupted, the Heavy gains a unique effect depending on the food he eats:
** [[TrademarkFavoriteFood Sandvich]]: Heals 30% of damage if eaten uninterrupted, but only half of that if he is.
** Dalokohs Bar: Only heals 5% of damage, but gives a brief [[RegeneratingHealth Regen]] effect that recovers even more.
** Buffalo Steak Sandvich: Doesn't heal any damage, but increases the Heavy's speed and critical hit ratio.
[[/folder]]

[[folder:37 - Freddy Fazbear]]
-> '''Franchise:''' ''VideoGame/FiveNightsAtFreddys''
--> '''Debut:''' ''VideoGame/FiveNightsAtFreddys1'' [Windows], 2014
[[https://www.youtube.com/watch?v=CoQSFzqnqEc Episode 37]]\\
\\
The mascot of [[SuckECheeses Freddy Fazbear's Pizza]] and the titular antagonist of the ''Five Nights at Freddy's'' series, Freddy is an animatronic bear possessed by the spirit of a murdered child. He entertains children on stage during the day, but at night, it goes into free-roaming mode and stalks the halls with its fellow animatronics, looking for the hapless security guard working there to stuff him into an animatronic suit.
----
* AnimalMotifs: Freddy, being a [[BearsAreBadNews bear]], has a lot of bearlike attacks in his moveset.
* ContentWarnings: The second in a row to get a warning like this. Thankfully, no jumpscares.
* GuestFighter: The entire ''FNAF'' franchise is a creation of Creator/ScottCawthon.
* JumpScare: The down special has Freddy scream in front of him, with the scream dealing damage and stunning the opponent. It also does more damage from behind. His Final Smash is more akin to his usual jumpscare, however, sending the caught opponent to the security room from the first game and scaring the player that way. If there's more than 100% damage, it's a OneHitKill.
* KnightOfCerebus: Compared to everyone else so far, Freddy is the first to really bring the frights to ''Smash''.
* MakeMeWannaShout: A couple of his attacks involve his infamous jumpscare scream
* MightyGlacier: Freddy would be a super heavyweight due to being a walking hunk of metal with a human body inside him, as well as having a lot of powerful and unsettling attacks at his disposal.
* PaletteSwap: Has a few alternate costumes, namely resembling [[VideoGame/FiveNightsAtFreddys2 Toy Freddy]].
* PoisonousPerson: Any attack that involves biting has a chance of poisoning opponents as a nod to ''VideoGame/FiveNightsAtFreddysWorld''.
* {{Teleportation}}: Freddy can have an innovated teleport for his up special that references how the animatronics seem to do this when the player swaps cameras.
* ThrowingYourSwordAlwaysWorks: More like throwing your microphone, but still. This is his neutral special, and another attack from ''[=FNaF=] World''.
* ZombiePukeAttack: Yet another move from ''[=FNaF=] World''. This side special has Freddy puke sludge onto the ground in front of him, with anyone making contact with the sludge having their speed reduced for 10 seconds.
[[/folder]]

[[folder:38 - Knuckles]]
-> '''Franchise:''' ''Franchise/SonicTheHedgehog''
--> '''Debut:''' ''VideoGame/Sonic3AndKnuckles'' [Sega Genesis], 1994
[[https://www.youtube.com/watch?v=EHwGjr0PhaU Episode 38]]\\
\\
The steadfast yet often gullible guardian of Angel Island and original rival of Sonic, Knuckles the Echidna was tasked with protecting the Master Emerald from all who would seek to use its powers. After an incident where Dr. Eggman tricked him into fighting Sonic so he could rebuild the Death Egg, Knuckles had since become a recurring ally of Sonic's and is willing to lend a hand whenever need be. Currently an Assist Trophy in ''Ultimate'' and a Mii Costume since ''Smash 4.''
----
* BoulderBludgeon: Knuckles uses the Rock Free Fall from ''VideoGame/SonicBattle'' for his neutral special, chucking a huge rock at his opponents.
* ColonyDrop: An unintentional one on Knux's part during his Final Smash; the Master Emerald ends up stolen, leading Angel Island to land on top of any foes caught in the attack.
* DigAttack: Knuckles uses the Shovel Claw to dig into the ground, while using it in the air turns it into the Drill Claw. While underground, Knuckles can move under foes for a brief bit, also breaking shields if the uppercut exit hits a guarding foe.
* GlassCannon: Like the Knight, Knuckles is outright described as such, being fast and incredibly powerful but being incredibly light.
* GoodOldFisticuffs: [[MeaningfulName What do you expect from a guy named Knuckles?]]
* GuestFighter: Like all ''Sonic'' characters, Knuckles is owned by Creator/{{Sega}} and Creator/SonicTeam.
* NotQuiteFlight: Knuckles goes into a Glide with his dreadlocks when using his side special, acting how it normally does. It also leads into a wall cling, as well as being able to lead into another glide after releasing it.
* PromotedToPlayable: Knuckles is an Assist Trophy in ''Ultimate'' and has been a downloadable Mii Costume since ''Smash 4''.
* {{Shoryuken}}: The up special is a fiery uppercut that has low vertical recovery, but a decent amount of power. Knuckles doesn't exactly have a great jump, so this makes sense.
[[/folder]]

[[folder:39 - Agumon / Greymon / [=MetalGreymon=] / [=WarGreymon=] / Koromon]]
-> '''Franchise:''' ''Franchise/{{Digimon}}''
--> '''Koromon, Agumon, Greymon and [=MetalGreymon's=] Debut:''' ''Digital Monster Ver. 1'', 1997
--> '''[=MetalGreymon's=] Vaccine Design:''' ''Anime/DigimonAdventure'' [Creator/FujiTV], 1999
--> '''[=WarGreymon's=] Debut:''' ''Pendulum 5.0'', 1999
--> '''Omnimon's Debut:''' ''Recap/DigimonAdventureMovieOurWarGame'', 2000
[[https://www.youtube.com/watch?v=MHZURpA-gQY Episode 39]]\\
\\
The SeriesMascot of the ''[[Franchise/{{Pokemon}} second]]'' (possibly [[VideoGame/YokaiWatch third]]) most popular {{mon}} franchise, Agumon is a Rookie level Digimon that is most famous for being the partner of [[Anime/DigimonAdventure Taichi Yagami]]. It's a small reptile type of the vaccine attribute that attacks with its claws and its head, and though it starts out weak, it can still shoot fireballs to defend itself. Through proper care, it can [[EvolutionaryLevels digivolve]] into the Champion level Greymon, the Ultimate level [=MetalGreymon=], and the Mega level [=WarGreymon=] to further give itself an edge in battle.
----
* ArtificialLimbs: [=MetalGreymon=] has an artificial "Trident Arm" that gives it more range than Agumon and Greymon's claw attacks would.
* ChestBlaster: As [=MetalGreymon=], its neutral special becomes the Giga Destroyer attack, which is a pair of missiles that's slow to launch but has a ''lot'' more power.
* {{Cyborg}}: [=MetalGreymon=], obviously. It's a [[NinjaPirateZombieRobot cyborg dinosaur]], to be precise.
* DraconicHumanoid: [=WarGreymon=] is a [[BishonenLine smaller, more humanoid variant of the Greymon species]]. Because of its different properties compared to the previous stages, it gets its own moveset separate from the rest.
* EverythingsBetterWithDinosaurs: The entire Agumon line is based on theropods, with Agumon itself being a tiny Tyrannosaurus Rex and Greymon and up being based on the Ceratosaurus.
** DinosaursAreDragons: And they can breathe fire.
* FragileSpeedster: Agumon is fairly fast, but kind of weak and easy to launch. Koromon ends up becoming even ''[[UpToEleven more]]'' of one.
* FusionDance: If [=WarGreymon=] uses its Final Smash, it DNA digivolves with [[NobleWolf MetalGarurumon]] to form the Royal Knight [[KnightInShiningArmor Omnimon]], who proceeds to blast at its opponents with the [[{{BFG}} Supreme Cannon]] and slash at them with the [[{{BFS}} Transcendent Sword]].
* GuestFighter: The ''Digimon'' franchise is owned by Creator/BandaiNamco, with the anime series being produced by Creator/ToeiAnimation.
* HornAttack: When Agumon becomes Greymon, any attacks that use its head gain more range and a sweet spot because of the horns on Greymon and [=MetalGreymon=]'s heads.
* InconsistentDub: As BJ notes in a caption, the dub names for attacks in this series tend to change around quite often. Greymon's signature attack, for instance, is called "Mega Flame" in Japan, while in English it's either called "Nova Blast", "Nova Flame", or sometimes even kept as "Mega Flame".
* JokeCharacter: Koromon is less of a fighter and more of a penalty mechanic for losing a stock as Agumon. It only has a weak biting attack and a flimsy bubble attack respectively mapped to the attack and special buttons, has only ''one jump'', and is incredibly easy to KO, being lighter than even Pichu. Its speed is incredibly high, however, so it can at least run around for eight seconds until Koromon becomes Agumon again.
* LightningBruiser: [=WarGreymon=] ditches a lot of the weight from its earlier stages in favor of more speed and mobility.
* MagikarpPower: By itself, Agumon is rather pathetic. Its combo game is strong, but its offensive power is rather flimsy without Attack Charge. It's when Agumon digivolves where the real power comes in.
* MechanicallyUnusualFighter: Agumon is capable of digivolving to its later stages through dealing damage: 20% for Greymon, 40% for [=MetalGreymon=], and 60% for [=WarGreymon=], leading to a total of 120% damage in a single stock. However, getting KO'd causes it to de-digivolve (or degenerate) into its prior form, with Agumon in particular de-digivolving into the in-training Koromon, who has two weak attacks but only has to wait a few seconds before becoming Agumon again. If Agumon, Greymon, [=MetalGreymon=], or even Koromon uses their Final Smashes, they can use Warp Digivolution, which allows them to skip straight to [=WarGreymon=] with no damage requirements.
* MightyGlacier: Greymon is essentially a heavier and stronger Agumon with slightly slower movement. [=MetalGreymon=] is even ''more'' of one, thanks to its cybernetic enhancements.
* PaletteSwap:
** One of their swaps can give the entire line the colors of the [=BlackAgumon=] line, including [=BlackWarGreymon=] and [=MetalGreymon=]'s original virus design. It's also the only swap that changes Omnimon's appearance, more resembling [[DarkIsNotEvil Omnimon Zwart]].
** Another gives Agumon the colors of [=SnowAgumon=], with [=MetalGreymon=] resembling the dark digivolution [[DemBones SkullGreymon]], and [=WarGreymon=] resembling [=ChaosWarGreymon=].
** The last notable swap gives Agumon its ''Anime/DigimonSavers'' design complete with the red armbands, and its evolutions respectively resemble [=GeoGreymon=], [=RizeGreymon=], and [=ShineGreymon=] in color.
* PlayingWithFire: Agumon's default element. It's always capable of using Mega Napalm for the down smash and Wolkennapalm for the side special in all of its forms, while Agumon alone is able to use its signature [[{{Fireball}} Pepper Breath]] for its neutral special, Greymon upgrades to the [[BreathWeapon Nova Flame]], and [=WarGreymon=] is able to launch the [[CombinedEnergyAttack Terra Force]] and replaces Mega Napalm with Volcano Napalm.
* {{Retraux}}: One of the Digimon's taunts has it turn into its original pixel form, which is actually a status effect in the RPG titles.
* RidiculouslyCuteCritter: The In-Training Koromon is about as cute as one would expect it to be, being a cute little head with wavy anntena-like ears. Just pray you don't end as one.
* {{Shoryuken}}: The Claw Uppercut up special is effectively a fiery version of this. [=MetalGreymon=]'s goes much further due to the wings on its back.
* StatusBuff: Agumon is capable of using Attack Charge in all of its stages, which increases its offense but lowers its defense; it needs to get all the damage it can if it's going to digivolve. [=WarGreymon=] is pretty much the same, but now it can use Attack Charge Field, which is more useful for team battles.
* TailSlap: Agumon has a few of these, but they don't really have a lot of range due to how stubby the tail is. It's not until it becomes Greymon where the ''much'' longer tail starts actually having range.
* ThisIsADrill: [=WarGreymon=]'s Great Tornado up special, where it flies in any direction while spinning around like a drill. Its dash attack is also a slight variation of the move.
* ToiletHumor: One of Agumon/Greymon/[=MetalGreymon=]'s taunts is...pooping. It ''is'' still a v-pet after all, and even its predecessor did this. [=WarGreymon=] averts this, as Mega level Digimon don't have the urge to use the bathroom in the more v-pet styled games such as the ''VideoGame/DigimonWorld'' series.
* VirtualPet: What the ''Digimon'' franchise started out as; it was meant to be the SpearCounterpart to the ''VideoGame/{{Tamagotchi}}'' series, but went on to [[MorePopularSpinoff completely overshadow its predecessor]]. Agumon's own mechanics also stem from this origin.
* WolverineClaws: The Dramon Killers on [=WarGreymon=]'s hands are a variation: while not physically a part of the Digimon, they're actually a form of equipment that's great at taking out dramon-type Digimon, hence the name. Fittingly enough, [=WarGreymon=] uses these for a ''lot'' of its attacks.
[[/folder]]

[[folder:40 - Flowey / Asriel]]
-> '''Franchise:''' ''VideoGame/{{Undertale}}''
--> '''Debut:''' ''Undertale'' [Windows], 2015
[[https://www.youtube.com/watch?v=wHJmqIThHH8 Episode 40]]\\
\\
The main antagonist of ''Undertale'', Flowey was once the Underground's prince, Asriel Dreemurr, but has since died and become a flower with the power of determination. Flowey as he currently is is a conniving little weed that will take any and all opportunities to reach his goal, a far cry from the once noble and playful Asriel.
----
* AdaptationalBadass: Flowey doesn't really do much without the human [=SOULs=], but this move-set gives him the six he absorbs before the Photoshop Flowey fight so he can perform most of his attacks.
* {{BFG}}: The Chaos Buster fires several semi-spammable bullets at different angles if pressed, or a WaveMotionGun if the button is held down.
* BulletSeed: Flowey has a circle of these form in front of himself, acting like a command grab that traps and damages foes trapped inside.
* DualWielding: Asriel uses his two Chaos Sabers for a lot of his main attacks.
* FoulFlower: Flowey is an absolutely sadistic little flower, getting around his rooted nature by using the [=SOULs=] to pull himself out while running or jumping. He can even apparently sprout on solid concrete and even metal if his {{Easter Egg}}s are any indication.
* TheFourthWallWillNotProtectYou: Flowey starts the video off by taking six human [=SOULs=] from beyond the computer screen, which he uses to fuel his moveset. He attempts to do the same to BJ to become all-powerful, but fails since BJ [[ClapYourHandsIfYouBelieve doesn't believe in souls]].
* FragileSpeedster: Flowey is incredibly light due to being a literal flower. Asriel is ''still'' one, though not to the exact same extent as Flowey, being more of a GlassCannon with slightly more weight and slightly slower, harder-hitting moves that more easily launch opponents.
* GameplayAndStorySegregation:
** In ''Undertale'', Flowey needed seven human souls (or at least six with thousands of monster souls to substitute for one extra) in order to transform into their true form, Asriel. In ''Smash'', his down special allows them to [[YourSoulIsMine steal a soul from an opponent]], even if the opponent ''probably'' doesn't have a soul [[labelnote:like...]]Mega Man and [=ROB=][[/labelnote]] or if the opponent is any of the monster characters from ''Undertale''. Furthermore, having your soul taken from Flowey in ''Smash'' hardly is that much of a pain for the characters in question beyond having ten percent of health stolen to heal the FoulFlower, as they'll still continue fighting like nothing happened.
** Asriel's Barrier Break, their down special, has them unleash the soul power of a god to deal heavy shield damage to opponents before reverting back into Flowey, except he still has the six human souls on himself, and will turn back into Asriel with the next soul stealing down special.
* GreenThumb: Flowey, being a flower, attacks with buttercups, vines, venus fly traps, etc. for a lot of his moves.
* GruesomeGoat: Even though Asriel is back to being a goat prince instead of a conniving, creepy flower, he still has a ''few'' creepy attacks like spinning his head or enlarging his horns.
* GuestFighter: Like all ''Undertale'' reps, Flowey is a creation of Creator/TobyFox.
* MacrossMissileMassacre: Flowey's Final Smash has him transform into Photoshop Flowey to annihilate the foes with everything at his disposal before finishing them with his mouth beam. Asriel does the same, transforming into his second stage and barraging the opponent with projectiles. In both cases, if the opponents reach 100% of damage, it's a OneHitKill. No missiles are actually involved, but in practice, it's pretty much this.
* PhysicalGod: Once Flowey transforms into Asriel, he becomes a godlike being with the the mentality and emotional state of a lonely child.
* PlayingWithFire: Asriel, much like his parents Asgore and Toriel, has the power to conjure fire magic for a lot of his attacks. His neutral special acts as a fire stream that weakens over time, like Bowser or Charizard's, except it can't be angled.
* PsychicPowers: Asriel's grab has him hold the foe in place with psychokinesis before performing any throws.
* RewindReplayRepeat: One of Flowey's victory animations has him rewatch the last few seconds of the match while laughing at his opponent's demise.
* SaveScumming: Flowey's up special has him teleport with this method, leaving a save state that he can warp to whenever he needs to.
* ShockAndAwe: Asriel has a few electric attacks in his moveset, including summoning a large lightning bolt in his place for his up smash.
* SpamAttack: Flowey's side special has him use the crosses that he commonly uses during the Photoshop Flowey fight, which are semi-spammable in nature and can be used to pressure opponents by putting them through a literal BulletHell. Spamming it ''too'' much, however, does leave Flowey open for attacks.
* StarPower: Asriel's down aerial utilizes the Star Blazing attack, which is a star projectile that splits into smaller stars when it explodes.
* SwissArmyWeapon: More like a Swiss Army ''Flower;'' Flowey uses a lot of weapon-based attacks based on the ones in the Photoshop Flowey fight. These include [[KillItWithFire flamethrowers]], [[FingerGun guns]], {{Bear Trap}}s, {{Fantastic Nuke}}s, and so on.
* SwitchOutMove: Flowey's down special serves as a transformation move like the Pokémon Trainer's or ''Melee/Brawl'' Zelda, turning him into Asriel. Unlike those two, however, he has to catch an opponent in his vines to do it. Asriel also has an attack like this, except he uses the same move he used to break the barrier between the Underground and the human world to deal large amounts of damage and automatically breaking shields, before causing him to turn back into Flowey.
* {{Teleportation}}: Asriel could either have the SaveScumming teleport that Flowey has, or a regular teleport like Mewtwo or Palutena.
* WalkingSpoiler: ''Everything'' about Flowey is this, especially concerning his down special where he outright gains the means to transform back into Asriel.
* WillfullyWeak: The InUniverse reason as to why Asriel is of equal power game-balance wise to his Flowey counterpart, much like Asriel back in his boss fight at the end of ''Undertale''
* YourSoulIsMine: Flowey's down special has him make a bunch of vines that ensnare opponents, draining their health and, since he already has six [=SOULs=], gain a seventh one to transform into Asriel.
[[/folder]]

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