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* BadPowersGoodPeople: Nex Mex Necromancy doesn't lock you out of a good ending.

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* BadPowersGoodPeople: Nex Mex Nex-Mex Necromancy doesn't lock you out of a good ending.



* DealWithTheDevil: You can summon Duke Bovinicus into a Blessed Circle, and demand something in exchange for freeing him, which turns out to be +6 to all stats starting with "M".
* EloquentInMyNativeTongue: Seems to have a very tenuous grasp of Goblin. Probably because they only read a primer instead of learning it properly. It's generally a better idea to let Gary handle other goblins.
* FaustianRebellion: Upon being summoned, Bovinicus gives the perk ''before'' being freed, so you don't have to hold up your end of the bargain.
* FighterMageThief: Cow Puncher, Beanslinger, or Snake Oiler.
* HelloInsertNameHere: Choose your name or let the game randomly generate one for you.

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* DealWithTheDevil: You can summon Duke Bovinicus Bovicus into a Blessed Circle, and demand something in exchange for freeing him, which turns out to be the Duke of Bovicus Boon, +6 to all stats starting with "M".
* EloquentInMyNativeTongue: Seems to have a very tenuous grasp DidYouJustScamCthulhu: You can renege on your end of Goblin. Probably because they only read a primer instead of learning it properly. It's generally a better idea to let Gary handle other goblins.
the DealWithTheDevil and keep him trapped even after you accept his boon.
* FaustianRebellion: Upon being summoned, Bovinicus Bovicus gives the perk ''before'' being freed, so you don't have to hold up your end of the bargain.
* FighterMageThief: Cow Puncher, Beanslinger, or and Snake Oiler.
Oiler, respectively. Cow Punchers focus on melee combat, fire damage, and absorbing punishment; Beanslingers have a wide assortment of spells both offensive and defensive; and Snake Oilers are speedy gunslingers who poison enemies and buff themselves.
* GuileHero: The speech skills for each class, Hornswogglin', Outfoxin', and even Intimidatin' (Snake Oiler, Beanslinger, and Cow Puncher, respectively), tend to lean toward trickery and outright lies to overcome your enemies, Hornswogglin' more than the others. As a Snake Oiler, you'll often cheat and steal even with the default options..
* HelloInsertNameHere: Choose your name or let the game randomly generate one for you. Shooting the dolls in the shooting gallery minigame generates different names -- the boy and girl dolls choose your gender, while the bear, cat, and owl dolls generate names with an animal theme.



* MetaphorIsMyMiddleName: "Sneaky," "Marshall," or "Danger." You can also claim it's "Murder", but the game rebels and calls you "Edgelord".
* MultipleChoicePast: The book you wanted for Crimbo and your middle name are determined by story choices.
* TheNecromancer: By reading Nex Mex Textbooks, you learn various necromantic skills. [[PowerAtAPrice Beware; these powers have a cost to both mind and body...]]
* SwordAndGun: Well, it might not be a sword, per se, but guns take up a different slot from off-hand items and melee weapons.

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* LanguageBarrier: Even with the Goblintongue perk, no matter how EloquentInMyNativeTongue you are, you seem to have a very tenuous grasp of Goblin -- probably because you only read a primer instead of learning it properly. With Gary as your pardner, it's generally still a better idea to let him handle other goblins.
* MetaphorIsMyMiddleName: "Sneaky," "Marshall," "Danger," or "Danger." "Trouble" -- it appears on your character sheet, the narrator and various [=NPCs=] will respond to it with slightly altered descriptions/dialogue, and can change more than once depending on the order in which you tackle the quests. You can also claim it's "Murder", but the game rebels and calls you "Edgelord".
* MultipleChoicePast: The Various details of your background, such as the book you wanted for Crimbo and your middle name in the prologue, are determined by story choices.
* TheNecromancer: By reading Nex Mex Nex-Mex Textbooks, you learn various necromantic skills. [[PowerAtAPrice Beware; these powers have a cost to both mind and body...]]
* SwordAndGun: Well, it might A pistol in one hand and a melee weapon in the other, even if it's not be even technically a sword, per se, but guns take up a different slot from off-hand items and melee weapons.se. Depending on your build, you're likely to heavily favour one over the other, or use both as {{Stat Stick}}s in the case of the Beanslinger.



** Going fishing in the spittoons grosses out the Narrator something fierce.
** Learning Necromancy (or even just Appalachian Skull Whisperin') upsets Doc Alice.

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** Going fishing in the spittoons grosses out the Narrator something fierce.
fierce. You get some of the better gear in the game for doing it, but don't expect that to change their mind.
** Learning Necromancy (or even just Appalachian Skull Whisperin') upsets Doc Alice.Alice, and she'll leave outright if you consume the Necromancer and take his throne for yourself.



* RagtagBunchOfMisfits

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* RagtagBunchOfMisfitsRagtagBunchOfMisfits: They're all outcasts, self-imposed or otherwise, with the possible exception of the Normal Horse.



* MadEye: Drawn with twitching boggle eyes instead of everyone else's dots.

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* MadEye: Drawn with twitching boggle googly eyes instead of the BlackBeadEyes of most everyone else's dots.else.



* ThingsManWasNotMeantToKnow: He can tell an AwfulTruth to do minor Spooky damage to all enemies.

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* ThingsManWasNotMeantToKnow: He As a combat ability: he can tell an AwfulTruth to do minor Spooky damage to all enemies.



* TheAlcoholic: Is always shown with her trusty bottle of Nurse brand Whiskey.

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* TheAlcoholic: Is always shown with her trusty bottle of Nurse brand Whiskey.Whiskey, taking constant sips as an IdleAnimation.



* DeadpanSnarker: She's pretty much constantly deadpan, and has a very dry sense of humor. She softens up somewhat if the player goes out of their way to befriend her, though.
* GameplayAndStoryIntegration: She hates necromancy. Learning Nex Mex will deeply upset her, to the point that she leaves your party if you learn too much. She's strangely OK with Buffalo Buffalo Buffalo Bill, though.

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* DeadpanSnarker: She's pretty much constantly deadpan, and She has a very dry dry, acerbic sense of humor.humor, and is the most cynical of the pardners. She softens up somewhat if the player goes out of their way to befriend her, though.
* GameplayAndStoryIntegration: She hates necromancy. Learning Nex Mex Reading Nex-Mex tomes will deeply upset her, to the point that she leaves your party if you learn too much. She's strangely OK with Buffalo Buffalo Buffalo Bill, though.



The (former) owner of the Cochrane Ranch just outside of Boring Springs. She and her family raised pigs hoping to avoid the wrath of the Cows, but the Cows remembered that Susie and her mom use to be Cow Ranchers and attacked. She lost her entire family and became disinterested in anything other than drinking her days away. If you retrieve her rifle you can recruit her to help put a stop to the hellcow invasion.

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The (former) owner of the Cochrane Ranch just outside of Boring Springs. She and her family raised started raising pigs hoping to avoid the wrath of the Cows, but the Cows remembered that Susie and her mom use to be Cow Ranchers cattle ranchers and attacked. She lost her entire family and became disinterested in anything other than drinking her days away. If you retrieve her rifle you can recruit her to help put a stop to the hellcow Hellcow invasion.



* DrowningMySorrows: As the player character puts it, she's drinking whiskey out of a ''beer mug''. Her family being butchered by a bunch of hellcows had something to do with it.
* HunterOfMonsters: Travels with the player to hunt down the source of the demon cows and levels up exclusively from fights with cows.
* InfantImmortality: Averted. Susie lost two children in the Cow attack. Her son's epitaph is simply, "He was a baby."
* PerpetualFrowner: Her face never changes from the frown you initially see on her, which is weird because she has several moments where she is ecstatic or hopeful.

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* ColdSniper: She's a crack shot with a long gun, speaks softly, and is driven by the need to avenge her dead family.
* DeadpanSnarker: Doc Alice is snarkier, but Susie is deadpanner. She tends to play straight woman to the player character, but she can keep up once the banter starts.
* DrowningMySorrows: As the player character puts it, she's drinking whiskey out of a ''beer mug''.mug'' when you first find her in Boring Springs. Her family being butchered by a bunch of hellcows had something to do with it.
* HunterOfMonsters: Travels with the player to hunt down the source of the demon cows Hellcows and levels up exclusively from fights with cows.
* InfantImmortality: Averted. KillTally: After every fight with cows, she carves another notch on her rifle.
* {{Mangst}}: The rare female example -- she lost her family to the Hellcows, and spent years [[DrowningMySorrows drowning her sorrows]] until the PC came along and convinced her to seek her revenge in earnest.
* OutlivingOnesOffspring:
Susie lost two children in when the Cow attack.Cows Came Home. Her son's epitaph is simply, "He was a baby."
* PerpetualFrowner: Her face expression never changes from the frown you initially first see on her, which unusual among the pardners, is weird because she has several moments where she is ecstatic or hopeful.hopeful.
* RetiredGunslinger: Her ending sees her set down her rifle and take up farming anew -- this time growing cowsbane in case the cows come back again.
* TheStoic: You can barely get more than a few words out of her when you first meet her, other than a quiet threat. She rarely raises her voice and never changes her expression.
* TerseTalker: Speaks a bit less than other pardners -- she has about as many exchanges, but Susie's part in them tends to be shorter, with fewer lengthy back-and-forth dialogues.



* BareFistedMonk: He has an unarmed physical attack that deals one more hit for each bag of mushroom fertilizer he eats; to a maximum of six hits.

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* BareFistedMonk: He has an unarmed physical attack that deals one more hit for each bag of mushroom fertilizer he eats; eats, to a maximum of six hits.



** His name apparently translates to "orange blossom" in Goblin.



* TheLastDance: The whole game is this for him if you bring him as your pardner, actually. He's looking for an appropriate place to complete his "popping", the goblin form of death-and-reproduction. He finally does it on top of a mountain near Frisco in the WhereAreTheyNowEpilogue.

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* TheLastDance: The whole game is this for him if you bring him as your pardner, actually. He's looking for an appropriate place to complete his "popping", the goblin form of of
* MeaningfulName: His name apparently translates to "orange blossom" in Goblin.
death-and-reproduction. He finally does it on top of a mountain near Frisco in the WhereAreTheyNowEpilogue.



* CutscenePowerToTheMax: Text Box Power to the Max. If you recruit him before killing the cultists in the Buffalo Pile, he barges in on them, demands his rifle back, and {{One Hit Kill}}s them all in the blink of an eye. [[GameplayAndStorySegregation In practice, he only does 50% current HP to one enemy.]]



* GameplayAndStorySegregation: If you recruit him before killing the cultists in the Buffalo Pile, he barges in on them, demands his rifle back, and {{One Hit Kill}}s them all in the blink of an eye. In practice, he only does 50% current HP to one enemy.



* GuideDangIt: You have to follow a necromantic ritual to the letter to recruit him. Mess it up and you're left with a table full of sticky bones and a heart full of frustration instead.

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* GuideDangIt: You have to follow a necromantic ritual to the letter to recruit him. Mess it up and you're left with a table full of sticky bones and a heart full of frustration instead.instead, and no way to get him until the next playthrough.



* [[CutscenePowerToTheMax Text Box Power to the Max]]: See "Gameplay and Story Segregation."



* AFateWorseThanDeath: He threatens that what he'll do to you if you upset him will "make your worst nightmare look like a choir of angels." In reality, it's [[spoiler:banning you for life from his circus]].


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* CursedWithAwesome: There are some items, weapons, and perks that you can obtain by delving into darkness. A good example would be Cowrruption, which gives +6 to all your "M"-stats but locks you out of a good ending. You get it from using five consumable drops from cow enemies the first time and one every other time after you get rid of it.



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An assortment of Boring Springs residents you can choose from (barring a few exceptions).

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One of the many undead buffalo soldiers reanimated by the necromatic cultists. [[spoiler:Well, sort of, as ''you're'' the one to reanimate him following their instructions.]]

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One of the many undead buffalo soldiers reanimated by the necromatic cultists. [[spoiler:Well, sort of, as ''you're'' the one to reanimate him following their instructions.]]
way of necromancy.

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* [[CutscenePowerToTheMax Text Box Power to the Max]]: See below under "Gameplay and Story Segregation."



* MindHive: He has vague memories of his bones' owners' pasts, including the buffalo parts.



* TokenHeroicOrc: Buffalo Soldiers are an enemy you can face in the game, but since you're the one who animated him, you have the option to recruit him as a pardner
* [[CutscenePowerToTheMax Text Box Power to the Max]]: See "Gameplay and Story Segregation."
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* DemonLordsAndArchdevils: He's a demon clown who's also a Lord of Hell.



** KnifeThrowingAct: You get volunteered as the lovely assistant.

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** KnifeThrowingAct: You get volunteered "volunteered" as the lovely assistant.



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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px_wol_necromancer.png]] The head of the Necromantic cult raising all of the skeletons in the region.

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px_wol_necromancer.png]] png]]

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* BaldOfEvil: If he does have any hair, it's likely invisible due to the game's [[StylisticSuck art style]].
* BeardOfEvil: He's got a pretty impressive beard and he makes his moral standing quite clear when you first meet him.


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* HumanoidAbomination: Looks human enough, but as the player discovers, both he and all the other clowns that work for him are actually devils.



* KnifeThrowingAct: You get volunteered as the lovely assistant.

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* ** KnifeThrowingAct: You get volunteered as the lovely assistant.


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* DecapitatedArmy: [[spoiler: If you manage to trap him in the cowsbane circle, the horde of hellcows that rises to attack Dirtwater in the epilogue either fails miserably or never makes it there in the first place]].


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* ArcSymbol: He and his cult are associated with an circular, inward-spiraling symbol that can be found in mines and caves across the West.
* BadBoss: The cultists that serve him aren't exempt from his BrownNote. The player can find cult members that killed themselves trying to find him as well as a few still under his thrall. Given Roberto's status as an [[EldritchAbomination eldritch]] SealedEvilInACan, it's debatable whether he's aware of the effect he's having on the cultists, or if he can even acknowledge their existence in the first place.
* BrownNote: Those that fall under his influence (usually by getting too close to El Vibrato ruins) become suicidally devoted to finding Roberto, to the point that they'll expend all their resources and eventually work themselves to death in the search. The player can resist the effects (and help others to do so as well) by scavenging El Vibrato technology.


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* KnightOfCerebus: While his {{Cult}} is pretty wacky and incompetent at times, Roberto himself is played almost entirely seriously. The effects of his BrownNote are responsible for many of the most nightmarish scenes in the whole game, and the threat he represents to the planet is ''very'' real: [[spoiler: if the player doesn't attempt to repair his containment field, or fails to do so, Roberto ends up bringing about TheEndOfTheWorldAsWeKnowIt in the epilogue]].


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* ShoutOut: He's essentially a Great Old One from the Franchise/CthulhuMythos in all but name, complete with all his own slavishly-devoted cult.

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* KnightOfCerebus: Felicity, to an extent. While her segment still contains some of the absurd comedy in ''Loathing'', her desire to move on from Mccready's death is played seriously, and unlike the other ghosts who don't seem to mind how they died, she holds a genuine regret for [[spoiler: seemingly]] getting Mccready executed and the quest is to truly prove it wasn't her fault.


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* SomethingCompletelyDifferent: Felicity, the lawyer. Her subquest is immensely longer than the others, follows its own subplot rather than just being a simple task, and her boss fight is basically just her surrendering to her fate. Completing it even requires [[spoiler: finding the grave away from Gun Manor on the map.]]
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* ExplosiveBreeder: In the ending he apparently climbed to a tall place and scattered spores everywhere. There's hordes of his descendants years after the fact.

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* ExplosiveBreeder: Both literally and figuratively. In the ending he apparently climbed to a tall place and scattered spores everywhere. There's hordes of his descendants years after the fact.

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* CruelAndUnusualDeath: Almost all of them die in absurd ways, especially when it seems like they should have died in a more logical way to their situation. One of the few exceptions is the lawyer, who was killed in a trial by duel, and her method of exorcism is far more meticulous and long than the others.

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* CruelAndUnusualDeath: Almost all of them die in absurd ways, especially when it seems like they should have died in a more logical way to their situation. One situation.
** The hunter was killed by a lion. Not fighting him, but because the thing pushed a crate of bullets on top of him. He still views it as fair game.
** The poacher tried to poach an egg with a gun, not knowing what poached eggs actually were.
** The hungry ghost ate a bowl of chili with a gun in it that went off in his mouth. This wasn't him being stupid; [[MakesJustAsMuchSenseInContext chili just requires a gun in the [=WoL=] universe.]]
** The joker ghost tried to make an exploding cigar, and used gunpowder from a bullet. It had predictable results.
** The bed and breakfast ghost was checking up on a guest, and was shot in the eye while peeking through the keyhole.
** L'ardest was hit with a bullet that was stuck in the camera while posing for a picture.
** The composer was involved in the playing of 1812 Overture, which involved real cannons. But, since they couldn't afford cannons, they stuffed bullets in tubas as a substitute that shot him to death.
** The ghost girl was at a tea party, where two gentlemen were having a fancy gunfight, and one
of the few stray shots hit her.
** The librarian was caught in a gunfight between Chekhov and Ibsen, who were arguing loudly and got her attention.
** The legless ghost had his gun go off in his belt, which was filled entirely with ammo, blowing off his entire lower half.
** The pool ghost's method of death is only mentioned [[spoiler: in the pacifist run and summoning them all at the end]], in which he was shot for cheating at pool.
** The two
exceptions is the lawyer, who are Felicity and [[spoiler: Mrs. Gun.]] Felicity was killed in a trial by duel, combat, [[spoiler: and her method of exorcism is far more meticulous and Mrs. Gun simply never realized she had died a long than time ago.]]
* {{Foreshadowing}}: While they're seemingly drawn by Mrs. Gun for her invention killing them, some weren't killed by guns, but instead by unfortunately placed bullets. [[spoiler: As it turns out,
the others. real one who attracted them is the man who invented the bullet.]]



* PacifistRun: It’s possible to simply kill them all, but all have requests that can be filled so they’ll pass on peacefully instead.

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* KnightOfCerebus: Felicity, to an extent. While her segment still contains some of the absurd comedy in ''Loathing'', her desire to move on from Mccready's death is played seriously, and unlike the other ghosts who don't seem to mind how they died, she holds a genuine regret for [[spoiler: seemingly]] getting Mccready executed and the quest is to truly prove it wasn't her fault.
* PacifistRun: It’s possible to simply kill them all, but all have requests that can be filled so they’ll pass on peacefully instead. [[spoiler: And your efforts will be rewarded by all of them teaming up to kill Chet.]]
* SkewedPriorities: More often then not, their response to how they died is more or less, "Eh, it happens."
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* HistoricalDomainCharacter: Based on [[https://en.m.wikipedia.org/wiki/Emperor_Norton Emperor Norton I]], Emperor of These United States and Protector of Mexico.

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* HistoricalDomainCharacter: Based on [[https://en.m.wikipedia.org/wiki/Emperor_Norton Emperor Norton I]], Emperor of These United States and Protector of Mexico.
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* FriendlyGhost: None of them want any vengeance on you or anyone, they just want a simple request before they die. Of course, if you choose to fight them, it’s another story, but even then, you shot first.
* PacifistRun: It’s possible to simply kill them all, but all have requests that can be filled so they’ll pass on peacefully instead.
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!!Reckonin' At Gun Manor
[[folder: Ghosts]]
People who tragically passed away in life. Mostly due to gun-related accidents. They haunt the mansion, and you have to get them out.

* CruelAndUnusualDeath: Almost all of them die in absurd ways, especially when it seems like they should have died in a more logical way to their situation. One of the few exceptions is the lawyer, who was killed in a trial by duel, and her method of exorcism is far more meticulous and long than the others.
[[/folder]]
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* PurposefullyOverpowered: Gary is bar none the most powerful potential pardner in Boring Springs... which is why he is not only locked behind an esoteric sidequest (which you can screw up and kill him, by the way) but isnt even an option on hard mode. It is almost like the game knows he makes the game easy.
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* HeroicWillpower: Usually, anyone who comes too close to an [[PreCursors El Vibrato ruin]] gets corrupted by Robert. You and your pardners do not for no other reason than "an adventurer is you."
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* GameplayAndStoryIntegration: She hates necromancy. Learning Nex Mex will deeply upset her, to the point that she leaves your party if you learn too much. She's strangely OK with Buffalo Buffalo Buffalo Bill, though.

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* AndThisIsFor: If you allow her to deal the finishing blow to the Necromancer, she'll give a "For [[TheLostLenore Elliot]]" before blowing his head off with her scattergun.
* BerserkButton: Despises [[{{Necromancy}} Nex-Mex magic]] and its practitioners. Considering it's the reason her patients (and husband) rose from the dead and came back for revenge, [[JustifiedTrope she's got a good reason for it]], and if the player dabbles too much in it themselves, she'll abandon them without another word.



* CombatMedic: She's a retired doctor and a mean shot with a scattergun.



* TheLostLenore: [[spoiler:When you arrive at the Necromancer's hideout, Alice will blow his head off saying it's for Elliot, who is her husband. Given the context, it's implied that the undead either had a hand in Elliot's death or Elliot came back to life and Alice was forced to put him down again.]]

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* TheLostLenore: [[spoiler:When you arrive at DeadpanSnarker: She's pretty much constantly deadpan, and has a very dry sense of humor. She softens up somewhat if the Necromancer's hideout, Alice will blow his head off saying it's for Elliot, who is player goes out of their way to befriend her, though.
* TheHermit: At the start of the game, she's holed up in
her husband. Given house and refusing to see anybody. The player can coax her out of it with the context, it's implied that the undead either had a hand in Elliot's death or Elliot came back to life and Alice was forced to put him down again.]]right actions.



* TheLostLenore: Elliot, her dead husband. It's heavily implied that he returned as a member of TheUndead after his death, and that said event was what caused her to finally swear off medicine. She's able to finally get closure if she or the player kills the Necromancer.



* OneHitKill: Has a special ability that can instantly one-shot any skeleton enemy. This becomes incredibly useful in a few encounters where there's a single really tough skeleton or a single skeleton buffing the others.

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* OneHitKill: Has a ''Bonesaw'', her unlockable special ability that can attack, will instantly one-shot any one skeleton enemy. This becomes incredibly useful in a few encounters where there's a single really tough skeleton or a single skeleton buffing the others.



* AchillesHeel: Since his main form of offense is [[DeathOfAThousandCuts a series of weak attacks]], he'll struggle to inflict damage against enemies with high Muscle and Armor stats.



* LanguageBarrier: You need to learn Goblintongue to recruit him.

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* LanguageBarrier: You need to learn Goblintongue to recruit him. Even after that, there's still some trouble communicating things to him.
* TheLastDance: The whole game is this for him if you bring him as your pardner, actually. He's looking for an appropriate place to complete his "popping", the goblin form of death-and-reproduction. He finally does it on top of a mountain near Frisco in the WhereAreTheyNowEpilogue.


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* {{Troll}}: He's aware of the cultural differences between himself and the player character, and isn't above using the LanguageBarrier to screw with them when he thinks it'd be funny.
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* HistoricalDomainCharacter: [[https://en.m.wikipedia.org/wiki/Emperor_Norton Emperor Norton I, Emperor of These United States and Protector of Mexico.]]

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* HistoricalDomainCharacter: Based on [[https://en.m.wikipedia.org/wiki/Emperor_Norton Emperor Norton I, I]], Emperor of These United States and Protector of Mexico.]]

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fixing trope indexing


** FaustianRebellion: He gives the perk ''before'' being freed, so you don't have to hold up your end of the bargain.



* FaustianRebellion: Upon being summoned, Bovinicus gives the perk ''before'' being freed, so you don't have to hold up your end of the bargain.



* WhatTheHellHero: Going fishing in the spittoons grosses out the Narrator something fierce.

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* WhatTheHellHero: WhatTheHellHero:
**
Going fishing in the spittoons grosses out the Narrator something fierce.

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* NeverMessWithGranny: When you recruit her, she lampshades how weird it is for a gray-haired old lady to go adventuring. She's still the only pardner with a OneHitKill attack.



* WhatTheHellHero: If you decide to become the Necromancer, Alice will leave in disgust.

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* WhatTheHellHero: If you decide to become the Necromancer, Alice will leave in disgust. She also scolds you, but doesn't leave, if you use the skeleton army from Fort Alldead to destroy either the goblin village or the circus.


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* InfantImmortality: Averted. Susie lost two children in the Cow attack. Her son's epitaph is simply, "He was a baby."
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* BadassCrew: All of the player's pardners are capable of beating anything from rogue bandits to demon clowns to necromancers and more.\

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* BadassCrew: All of the player's pardners are capable of beating anything from rogue bandits to demon clowns to necromancers and more.\

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* BadassCrew: All of the player's pardners are capable of beating anything from rogue bandits to demon clowns to necromancers and more.

to:

* BadassCrew: All of the player's pardners are capable of beating anything from rogue bandits to demon clowns to necromancers and more.\
* GuysSmashGirlsShoot: Crazy Pete and Gary both use melee attacks, while Susie and Alice use a rifle and a shotgun respectively.
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* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, and ''[[TrashTheSet dropping the set on them.]]'']] This only dazes them when it seems pretty lethal.

to:

* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, and ''[[TrashTheSet dropping the set on them.]]'']] This As lethal as this seems, it somehow only dazes them when it seems pretty lethal.them.
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Added DiffLines:

* MeaningfulName: A [[https://en.wikipedia.org/wiki/Potemkin_village Potemkin village]] is a construction built to give a deceptive sense of prosperity.
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* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, and ''dropping the set on them.'']] This only dazes them when it seems pretty lethal.

to:

* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, and ''dropping ''[[TrashTheSet dropping the set on them.'']] ]]'']] This only dazes them when it seems pretty lethal.
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* KnifeThrowingAct: You can be volunteered as the lovely assistant.

to:

* KnifeThrowingAct: You can be get volunteered as the lovely assistant.



* ShameIfSomethingHappened: Participating in his knife-throwing act is essentially one long and elaborate threat against you for sticking your nose when it doesn't belong. of course, none of the knives actually hit you... but it's always implied that they ''could.''

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* ShameIfSomethingHappened: Participating in his knife-throwing act is essentially one long and elaborate threat against you for sticking your nose when it doesn't belong. of Of course, none of the knives actually hit you... but it's always implied that they ''could.''

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Changed: 8

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* KnifeThrowingAct: You can be volunteered as the lovely assistant.



* ShameIfSomethingHappened: Participating in his knife-throwing act is essentially one long and elaborate threat against you for sticking your nose when it doesn't belong. of course, none of the knives actually hit you... but it's always implied that they ''could.''



* FaceStealer: Bimmy, though no detail on this is given. You can pretend to be Bimmy after seeing his poster in the Sherf's office.

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* FaceStealer: Bimmy, though no detail on this is given. You can pretend to be Bimmy after seeing his poster in the Sherf's office.

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Removed: 287

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If she reacts that way to both men and women, it's not that she's afraid of men.


* MetaphorIsMyMiddleName: "Sneaky," "Marshall," or "Danger."

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* MetaphorIsMyMiddleName: "Sneaky," "Marshall," or "Danger."" You can also claim it's "Murder", but the game rebels and calls you "Edgelord".



The ringmaster of Barnaby Bob's Perfectly Normal Traveling Circus Sideshow and it's top knife-throwing performer.

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The ringmaster of Barnaby Bob's Perfectly Normal Traveling Circus Sideshow and it's its top knife-throwing performer.



* EnemyMine: The player can choose to feed information to Barnaby Bob regarding the cows

to:

* EnemyMine: The player can choose to feed information to Barnaby Bob regarding the cowscows. Cows and clowns are ancestral enemies; they're at war in Hell, and rodeos are in fact re-enactments of those battles.



* FaceStealer: Bimmy can apparently do this. You can pretend to be Bimmy after seeing his poster in the Sherf's office.

to:

* FaceStealer: Bimmy can apparently do this.Bimmy, though no detail on this is given. You can pretend to be Bimmy after seeing his poster in the Sherf's office.



The Gherkin Brothers' former employer. [[MeanBoss She was very, very terrible]].

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The Gherkin Brothers' former employer. [[MeanBoss She was very, very very terrible]].



* MeanBoss: Her employees get three minute breaks, one between each of a worker's three 6-hour shifts. They also get docked pay for room and board, have NoOSHACompliance, and suffer the constant threat of being fired or beaten for being too slow or making mistakes.
* NeverSpeakIllOfTheDead: Averted, her epitaph reads, you guessed it, "She was very, very terrible."

to:

* MeanBoss: Her employees get three minute breaks, one between each of a worker's three 6-hour shifts. They also get docked pay for room and board, have NoOSHACompliance, and suffer the constant threat of being fired or beaten for being too slow or making mistakes.
mistakes. Even after all of them are dead, their ghosts are still in torment because of her.
* NeverSpeakIllOfTheDead: Averted, her epitaph reads, you guessed it, "She was very, very very terrible."



* AllWebbedUp: The noncombat resolution to the bounty is to let a GiantSpider cocoon them.

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* AllWebbedUp: The noncombat resolution to the bounty is to let help a GiantSpider cocoon them.



* ViolenceIsTheOnlyOption: Averted. While their bounty is one of the more annoying quests, they put their hands up and come quietly if you manage to sneak up on them. However, doing so requires you to have several very specific items in your inventory, and figuring out and obtaining the right items may be more effort than just charging in guns blazing.

to:

* ViolenceIsTheOnlyOption: Averted. While their bounty is one of the more annoying quests, they ToWinWithoutFighting: They ''will'' put their hands up and come quietly if you manage to sneak up on them. However, doing so them and lock them, but non-violently collecting their bounty requires you to have several very specific items in your inventory, and figuring out and obtaining the right items may be is a bit more effort of a pain than just charging in guns blazing.shooting them.



* AllMenArePerverts: The female gang member likely believes this. When you approach her she'll go "Eeek!" and walk to the building to the right, or loop around to the building farthest to the left if no buildings are on her right.
** She does this even if the player character is female.



* PaperThinDisguise: Their "Town" is nothing but large painted boards made to look like a town, like a school play.

to:

* NervousWreck: The female gang member will go "Eeek!" when you approach her and walk to the building to the right, or loop around to the building farthest to the left if no buildings are on her right.
* PaperThinDisguise: Their "Town" "town" is nothing but large painted boards made to look like a town, like a school play.



* {{Jaccuse}}: What you do to expose the crooks, but instead of finger pointing, you shoot their hat off.

to:

* {{Jaccuse}}: What you do to expose the crooks, but instead of finger pointing, you shoot their hat hats off.
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* MistreatmentInducedBetrayal: Possibly to [[MeanBoss Mrs. Vlass]], their former employer.

to:

* MistreatmentInducedBetrayal: Possibly to of [[MeanBoss Mrs. Vlass]], their former employer.
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** FaustianRebellion: He gives the perk *before* being freed, so you don't have to hold up your end of the bargain.

to:

** FaustianRebellion: He gives the perk *before* ''before'' being freed, so you don't have to hold up your end of the bargain.



* TheNecromancer: By reading Nex Mex Textbooks, you learn various necromantic skills. [[PowerAtAPrice Beware, that these powers have a cost to both mind and body...]]

to:

* TheNecromancer: By reading Nex Mex Textbooks, you learn various necromantic skills. [[PowerAtAPrice Beware, that Beware; these powers have a cost to both mind and body...]]



An old miner who's not quite right in the head. He's likely the first person you're introduced to and gives you your first hat. He's content to spend his days drinking and collecting random nicknacks, but if you should need a pardner, he could be persuaded (he's totally not pressuring you).

to:

An old miner who's not quite right in the head. He's likely the first person you're introduced to and gives you your first hat. He's content to spend his days drinking and collecting random nicknacks, knick-knacks, but if you should need a pardner, he could be persuaded (he's totally not pressuring you).



* MadEye: Drawn with boggle eyes instead of everyone else's dots.

to:

* MadEye: Drawn with twitching boggle eyes instead of everyone else's dots.



* PercentDamageAttack: He will always do exactly half of the target's current HP. This means on higher HP enemies, he will shave off a considerable amount of he hits them first, but is useless for mopping up weaker enemies as he can't kill them and you'd probably deal enough damage to one-shot them anyways.

to:

* PercentDamageAttack: He will always do exactly half of the target's current HP. This means on higher HP enemies, he will shave off a considerable amount of he hits them first, but is useless for mopping up weaker enemies as he can't kill them and you'd probably deal enough damage to one-shot them anyways.anyway.



* AFateWorseThanDeath: He threatens that what he'll do to you if you upset him will "make your worst nightmare look like a choir of angels." In reality, it's [[spoiler:banning you for life from his circus.]]

to:

* AFateWorseThanDeath: He threatens that what he'll do to you if you upset him will "make your worst nightmare look like a choir of angels." In reality, it's [[spoiler:banning you for life from his circus.]]circus]].



* InterfaceScrew: His "ant-eye virus" does this to the player.

to:

* InterfaceScrew: His "ant-eye virus" does this to splits the player.screen into hexagons, as though you're looking through the eyes of an insect.
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* EvilSorceror: Well yes...

to:

* EvilSorceror: Well Well, yes...



* HistoricalVillainUpgrade: In reality, he was a crazy hobo who woke up one day and crowned himself King of the USA, a NiceGuy who broke up a riot and held funerals for stray dogs. Here, he's the final boss who hijacks a train.

to:

* HistoricalVillainUpgrade: In reality, he was a crazy hobo who woke up one day and crowned himself King of the USA, and a NiceGuy who broke up a riot and held funerals for stray dogs. Here, he's the final boss who hijacks a train.



* TomTheDarkLord: "Grace" is the last name you'd expect a demon-posessed doll to call itself, innit?

to:

* TomTheDarkLord: "Grace" is the last name you'd expect a demon-posessed demon-possessed doll to call give itself, innit?



The Gherkin Brothers' former employer. [[MeanBoss She was very terrible]].

to:

The Gherkin Brothers' former employer. [[MeanBoss She was very, very terrible]].



* MeanBoss: Her employees get three minute breaks, one between each of a worker's three 6-hour shifts, they also get docked pay for room and board, NoOSHACompliance, and the constant threat of being fired or beaten for being too slow.
* NeverSpeakIllOfTheDead: Averted, her epitaph reads, you guessed it, "She was very terrible."

to:

* MeanBoss: Her employees get three minute breaks, one between each of a worker's three 6-hour shifts, they shifts. They also get docked pay for room and board, have NoOSHACompliance, and suffer the constant threat of being fired or beaten for being too slow.
slow or making mistakes.
* NeverSpeakIllOfTheDead: Averted, her epitaph reads, you guessed it, "She was very, very terrible."
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None


* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, an ''dropping the set on them.'']] This only dazes them when it seems pretty lethal.

to:

* MadeOfIron: The non-lethal way of dealing with them is [[spoiler: rounding all three of them in front the "jail", going behind the buildings, an and ''dropping the set on them.'']] This only dazes them when it seems pretty lethal.
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None


* BadBoss: She threatens to beat up employess who are too slow.

to:

* BadBoss: She threatens to beat up employess employees who are too slow.
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* WhatTheHellHero: Going fishing in the spitoons grosses out the Narrator something feirce.

to:

* WhatTheHellHero: Going fishing in the spitoons spittoons grosses out the Narrator something feirce.fierce.

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