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* AmbiguouslyGay: Literally the only person Tahlia seems to trust is her "Partner," Katrick, who follows her without a second thought and provides her with emotional support and, in their only interaction, Tahlia calls her "My dear." Make of that what you will.

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* AmbiguouslyGay: Literally the only person Tahlia seems to trust is her "Partner," Katrick, who follows her without a second thought and provides her with emotional support and, in their only interaction, Tahlia calls her "My "my dear." Make of that what you will.



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* TheInfested: Her body is home to swarms of insectile Spites, which nest in large chunks of beecomb embedded in her limbs and fly out to bedevil her enemies.



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* HorseOfADifferentColor: He rides a Carnelian Greatspite, a monstrously large bug-like insect.

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The reconstructed soul of a great hero of the world-that-was, the Light of Eltharion now walks the mortal realms a spirit bound to a suit of armour.

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The reconstructed soul of a great hero of the world-that-was, the Light of Eltharion now walks the mortal realms a spirit bound to a suit of armour.\\
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For tropes pertaining to his life in the World-That-Was, see Characters/WarhammerHighElves.



A rage-filled creature of destruction, Drycha sees all non-Sylvaneth life as a threat, no matter their motives or allegiances. Gathering a band of similarly minded outcasts around her, Drycha wishes to see the Sylvaneth rule the Mortal Realms and will fight anyone who stands in her way.

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A An ancient being from the World-That-Was, Drycha has always been a rage-filled creature of destruction, destruction. When Alarielle brought the Sylvaneth into being, she chose to leave Drycha's soul-pod be, not wishing to restore the ancient bringer of death, but was forced to return her to life during her people's darkest hour when Chaos threatened to overrun the Mortal Realms. Drycha sees all non-Sylvaneth life as a threat, no matter their motives or allegiances. Gathering a band of similarly minded outcasts around her, Drycha wishes to see the Sylvaneth rule the Mortal Realms and will fight anyone who stands in her way.\\
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For tropes pertaining to her life in the World-That-Was, see Characters/WarhammerWoodElves.
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* SuspiciouslySimilarSubstitute: To Eltharion. An Elven warrior and warden of a great city who lost his family and home to a race of Orc-like [[BloodKnight Blood Knights]]. Strangely enough, Eltharion himself still exists in Age of Sigmar, albiet as sentient suit of armor, but still.

!!The Light of Eltharion
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* SuspiciouslySimilarSubstitute: To Eltharion. An Elven warrior and warden of a great city who lost his family and home to a race of Orc-like [[BloodKnight Blood Knights]]. Strangely enough, Eltharion himself still exists in Age ''Age of Sigmar, Sigmar'', albiet as sentient a sapient suit of armor, but still.

!!The Light of Eltharion
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a Renegade Splinter Faction must be a more evil version of the faction that it split from


* GodOfThunder: As the [[GodEmperor God-King]] of Azyr (the Celestial Realm associated with wind, the stars and lightning) Sigmar has mastery over storms, lightning and thunder. Sometimes know as the Thunderer, Sigmar is able to cast lightning at his enemies and lightning is one of his most prominent symbols. Sigmar's greatest warriors, the Stormcast Eternals, are also heavily associated with thunder and lightning, able to travel between realms using his celestial lightning to appear in a blinding flash of light and a peal of thunder.

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* GodOfThunder: As the [[GodEmperor God-King]] of Azyr (the Celestial Realm associated with wind, the stars and lightning) Sigmar has mastery over storms, lightning and thunder. Sometimes know known as the Thunderer, Sigmar is able to cast lightning at his enemies and lightning is one of his most prominent symbols. Sigmar's greatest warriors, the Stormcast Eternals, are also heavily associated with thunder and lightning, able to travel between realms using his celestial lightning to appear in a blinding flash of light and a peal of thunder.



* AngelicTransformation: Every Stormcast Eternal was originally a mortal from across the Mortal Realms who died spitting in the eye of the Forces of Chaos. This includes both combatants and civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.



* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to random civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.

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* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" The Reclusians of the Forces Ruination Chamber have undergone so many reforgings that they have lost much of Chaos. This goes their humanity and are said to be no more than a handful of reforgings away from actual warriors to random civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors losing themselves completely. They may have forgotten their friends, family, homeland or a simple baker who helped feed said refugees and fought the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.biography.



* TooImportantToWalk: Since the Great Wheel is sacred above all and should not be dirtied by the filth of battle, Zenestra's palanquin is not wheeled or steam-powered, but instead carried by a pair of attendants and their raw muscle and stamina.

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* TooImportantToWalk: Since the Great Wheel is sacred above all and should not be dirtied by the filth of battle, Zenestra's palanquin is not wheeled or steam-powered, but instead carried by a pair of attendants and their the raw muscle and stamina.
stamina of a pair of attendants.



* RenegadeSplinterFaction: The Croneseer's Pariahs, a small but growing shard of the Daughters that are unhappy with Morathi's rule, especially now that she's effectively crowned herself their goddess rather than just high priest, and backstabbed their allies in Order. Their leader, Krethusa, worships Morai Heg, the Elven goddess of witchcraft and prophecy. They've been making alliances with the Order factions that Morathi's betrayals have alienated.



* CriticalExistenceFailure: {{Downplayed|Trope}}. An Alarith Spirit of the Mountain, no matter how many wounds it has taken, can still fight at its fullest potential (until it dies) if there's an Alarith Stonemage nearby.



* HumongousHeadedHammer: The Alarith Spirit of the Mountain fights with a great Stoneheart Worldhammer, which is big enough to crush walls and knock down enemies with its shockwave.



* DeityOfHumanOrigin: While he never merged with a Wind in The-World-that-Was, his connection to his brother, who did, caused him to ascend to godhood in the Mortal Realms.

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* DeityOfHumanOrigin: While he never merged with a Wind in The-World-that-Was, the World-that-Was, his connection to his brother, who did, caused him to ascend to godhood in the Mortal Realms.



* AbsoluteXenophobe: The Dreadwood Glade. While all Sylvaneth have some issues getting along with other races because of their BlueAndOrangeMorality, the Dreadwood actively despise all non-Sylvaneth, and only begrudingly cooperate with them on Alarielle's orders; even that's fractious, as many are noted to swear loyalty to Drycha first and foremost.

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* AbsoluteXenophobe: The Dreadwood Glade. While all Sylvaneth have some issues getting along with other races because of their BlueAndOrangeMorality, the Dreadwood Glade actively despise all non-Sylvaneth, and only begrudingly begrudgingly cooperate with them on Alarielle's orders; even that's fractious, as many are noted to swear loyalty to Drycha first and foremost.
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* NiceJobFixingItVillain: Her ritual to merge with the shards of Khaine had the unintended side-effect of releasing a sliver of another Elven god from Slaanesh's stomach: Morai-Heg, the crone goddess. That sliver empowered the heretic Daughter of Khaine, Krethusa, to become Morai-Heg's first oracle since the fall of the World That Was, and she's been using that power to lead a rebellion against Morathi.
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* RenegadeSplinterFaction: The Croneseer's Pariahs, a small but growing shard of the Daughters that are unhappy with Morathi's rule, especially now that she's effectively crowned herself their goddess rather than just high priest, and backstabbed their allies in Order. Their leader, Krethusa, worships Morai Heg, the Elven goddess of witchcraft and prophecy. They've been making alliances with the Order factions that Morathi's betrayals have alienated.

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!!Celestant-Prime, [[NamesToRunAwayFromReallyFast the Avenging Angel of Azyr]], [[DropTheHammer the Bearer of the World-Hammer]], [[TryToFitThatOnABusinessCard the First Scion of Sigmar]].

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!!Celestant-Prime, [[NamesToRunAwayFromReallyFast the Avenging Angel of Azyr]], [[DropTheHammer the Bearer of the World-Hammer]], World-Hammer, [[TryToFitThatOnABusinessCard the First Scion of Sigmar]].



* DropTheHammer: The weapons for the Alarith Temple. The Alarith Spirit of the Mountain wields a giant two-handed one.



* DropTheHammer: Wields the Firestealers, a pair of hammers said to bring the fury of winter with every swing.

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Sevireth, Lord of the Seventh Wind is a Hurakan Spirit of the Wind. He is the Seventh of Hysh's seven regal winds - Aelementors that are immortal and unstoppable, going whenever and wherever they please - and is known for being particularly for his searing anger - even by the standards of his fellow wind spirits. As such, he has acquired titles such as the Scourer, the Red Gale, and the Killing Sandstorm.

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Sevireth, Lord of the Seventh Wind Wind, is a Hurakan Spirit of the Wind. He is the Seventh of Hysh's seven regal winds - -- Aelementors that are immortal and unstoppable, going whenever and wherever they please - -- and is known for being particularly for his searing anger - -- even by the standards of his fellow wind spirits. As such, he has acquired titles such as the Scourer, the Red Gale, and the Killing Sandstorm.



* ArcherArchetype: Favors a massive bow as his weapon; rather than calm and composed, however, he's perpetually pissed off.
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* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to random civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.

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* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to random civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.



* TheResenter: The ArcWords of the preview videos for the faction's Battletome were, "Too long have I been shunned, no longer will I be denied!" She resents her son for being rather ungrateful, the other Gods of Sigmar's alliance for distrusting, looking down on, and even pitying her, and outright despises Nagash for outing her true form to the rest of the pantheon. All of that combined doesn't hold a candle to the sheer hatred she has for Slaanesh, though, for obvious reasons. This is also the essence of her argument for why the the Idoneth Deepkin should join her in Broken Realms: Morathi; They're the Aelves that all the other Aelves look down and shun, so they should stick together.

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* TheResenter: The ArcWords of the preview videos for the faction's Battletome were, "Too long have I been shunned, no longer will I be denied!" She resents her son for being rather ungrateful, the other Gods of Sigmar's alliance for distrusting, looking down on, and even pitying her, and outright despises Nagash for outing her true form to the rest of the pantheon. All of that combined doesn't hold a candle to the sheer hatred she has for Slaanesh, though, for obvious reasons. This is also the essence of her argument for why the the Idoneth Deepkin should join her in Broken Realms: Morathi; They're the Aelves that all the other Aelves look down and shun, so they should stick together.



Before the End Times, Alarielle was the the Everqueen of the High Elves, a beloved and adored leader who also served as the high priestess of the elven mother goddess Isha. Having ascended to Godhood after becoming one with the Wind of Life, she created the Sylvaneth to populate her new realm and became part of Sigmar's pantheon, but continued to pine for the lost World-that-Was. She was forced to return to her realm during the Age of Chaos when the forces of Nurgle attacked Ghyran, and came to resent Sigmar and the other gods for abandoning her land and people to their fate. In the modern day she willingly fights alongside the other forces of Order to repel Chaos, but has no interest in reforming the pantheon or, indeed, in doing much more than focusing on destroying the stranglehold that Nurgle's armies have established in her lands.

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Before the End Times, Alarielle was the the Everqueen of the High Elves, a beloved and adored leader who also served as the high priestess of the elven mother goddess Isha. Having ascended to Godhood after becoming one with the Wind of Life, she created the Sylvaneth to populate her new realm and became part of Sigmar's pantheon, but continued to pine for the lost World-that-Was. She was forced to return to her realm during the Age of Chaos when the forces of Nurgle attacked Ghyran, and came to resent Sigmar and the other gods for abandoning her land and people to their fate. In the modern day she willingly fights alongside the other forces of Order to repel Chaos, but has no interest in reforming the pantheon or, indeed, in doing much more than focusing on destroying the stranglehold that Nurgle's armies have established in her lands.
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* TheArtifact: Pre-Dawnbringer, the Cities of Sigmar mostly served as a way to carry over old models from ''Fantasy''.
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* PsychicLink: Her Broken Realms: Morathi rules put both noramal Aelven Morathi (now named Morathi-Khaine) and her Shadow Queen form on the board at the same time, with the Shadow Queen taking all the wounds for Morathi-Khaine (with her 3 wound limit still in place). The lore makes it clear that Morathi-Khaine has complete control over the Shadow Queen.

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* PsychicLink: Her Broken Realms: Morathi rules put both noramal Aelven Morathi (now named Morathi-Khaine) and her Shadow Queen form on the board at the same time, with the Shadow Queen taking all the wounds for Morathi-Khaine (with her 3 wound limit still in place). The lore makes it clear that Morathi-Khaine has complete control over the Shadow Queen. [[spoiler: Except that after Broken Realms: Kragnos, the Shadow Queen briefly broke free of Morathi-Khaine to pursue a RoaringRampageOfRevenge against Kargnos for defeating her, and Morathi is frequently heard arguing in her personal chamber, proving her control isn't quite as absolute as she thinks it is]].



* TheResenter: The ArcWords of the preview videos for the faction's Battletome were, "Too long have I been shunned, no longer will I be denied!" She resents her son for being rather ungrateful, the other Gods of Sigmar's alliance for distrusting, looking down on, and even pitying her, and outright despises Nagash for outing her true form to the rest of the pantheon. All of that combined doesn't hold a candle to the sheer hatred she has for Slaanesh, though, for obvious reasons. This is also the essence of her argument for why the the Idoneth Deepkin should join her in Broken Realms: Morathi; They're the Aelves that all the other Aelves look down and shun, so they shoudl stick together.

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* TheResenter: The ArcWords of the preview videos for the faction's Battletome were, "Too long have I been shunned, no longer will I be denied!" She resents her son for being rather ungrateful, the other Gods of Sigmar's alliance for distrusting, looking down on, and even pitying her, and outright despises Nagash for outing her true form to the rest of the pantheon. All of that combined doesn't hold a candle to the sheer hatred she has for Slaanesh, though, for obvious reasons. This is also the essence of her argument for why the the Idoneth Deepkin should join her in Broken Realms: Morathi; They're the Aelves that all the other Aelves look down and shun, so they shoudl should stick together.
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* TamerAndChaster: Her outfit is much, ''much'' less revealing than her Fantasy getup.
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* ManipulativeBastard: How Kroak defeats Kragnos in Excelsis. [[spoiler: He conjures an illusion of a group of [[ArchEnemy Draconith]], enraging Kragnos and sending him throught the Realmgate, unwittingly sending him to destroy a major Chaos Fortress.]]

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* ManipulativeBastard: How Kroak defeats Kragnos in Excelsis. [[spoiler: He conjures an illusion of a group of [[ArchEnemy Draconith]], enraging Kragnos and sending him throught through the Realmgate, unwittingly sending him to destroy a major Chaos Fortress.]]
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* TheArchmage: [[ExaggeratedTrope Kroak]] is considered this among the [[PlanetOfHats Slann.]] Many of his spells and magical feats have been described InUniverse as the preserve of Gods.
* TheChessmaster: Kroak's greatest strength, even more so than his magic, is his intelligence. He subtly manipulates every piece on the board from Constellations to Gods to mortals alike, all to the purpose of [[ThePlan the Great Plan.]]


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* ManipulativeBastard: How Kroak defeats Kragnos in Excelsis. [[spoiler: He conjures an illusion of a group of [[ArchEnemy Draconith]], enraging Kragnos and sending him throught the Realmgate, unwittingly sending him to destroy a major Chaos Fortress.]]

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the TOW rulebook also calls him Malerion so this is almost certainly a retcon done for legal reasons (source)


* DropTheHammer: Ghal Maraz survived the End times along him, and gained new powers, but Sigmar lost it when he launched it towards an illusion. In the book Quest of Ghal Maraz, it is found again [[spoiler:and recovered]].



* SuddenNameChange: Malerion was once Malekith, the Witch-King of the [[TheFairFolk Dark Elves]] in the World-that-was. [[OutOfFocus The exact details of the change haven't been revealed as of the 2nd Edition of the game]].

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* SuddenNameChange: In old ''Warhammer Fantasy'', Malerion was once Malekith, the Witch-King of the [[TheFairFolk Dark Elves]] named Malekith. The rename, initially made in the World-that-was. [[OutOfFocus The exact details transition to ''Age of Sigmar'', was backported when ''Warhammer Fantasy'' was re-released in the change haven't been revealed as form of the 2nd Edition of the game]].''The Old World''.



* DropTheHammer: Sigmar is known for his own warhammer Ghal Maraz, and many Eternals follow his example, training in the use of Sigmarite hammers as their personal weapons.



* DropTheHammer: He was bestowed Ghal Maraz, also known as The Great Shatterer and the Skull Splitter.



* BadassNormal: The Freeguilds are composed of completely normal humans (and some aelves & duardin along with the occasional ogor mercenary or -- even rarer -- a wandering orruk who thought it'd be fun to work with the Freeguilds to get to smash up Chaos) with no special powers in a fantastical setting where humanity is severely outclassed by almost everyone else. And they hold the line against Chaos with completely normal weapons, armour, and the occasional gryphon.

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* BadassNormal: The Freeguilds are composed of completely normal humans (and some aelves & humans, aelves, duardin along with the occasional ogor mercenary or -- even rarer -- a wandering orruk who thought it'd be fun to work with the Freeguilds to get to smash up Chaos) and ogors with no special powers in a fantastical setting where humanity is severely outclassed by almost everyone else. And they hold the line against Chaos with completely normal weapons, armour, and the occasional gryphon.



* GodOfTheMoon: Teclis is often associated with the moon and his companion, Cellenar, is the Spirit oh Hysh's moon.

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* GodOfTheMoon: Teclis is often associated with the moon and his companion, Cellenar, is the Spirit oh spirit of Hysh's moon.
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* BigGuyLittleGuy: The Fusil Major on Ogor Warhulk is a regular human commander riding atop a crow's nest that is ''mounted on the shoulders of an [[OurOgresAreHungrier Ogor]]''.


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An Aelven warrior-cult dedicated to the Godbeast known as the Ur-Phoenix, the Phoenix Temple are dedicated to purging the Chaos from the Mortal Realms.

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An Aelven warrior-cult dedicated to the Godbeast known as the Ur-Phoenix, the Phoenix Temple are dedicated to purging the Chaos from the Mortal Realms. As of the 3rd edition book, the Phoenix Temple has been totally removed, although some oblique references to them remain (mostly in the Phoenecium).

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* LaserTargetedAmnesia: At several points Neave forgets extremely trauamatic memories that might interfere with her job. It's implied in Dawnbringer III that Lorai's secret job is to stragetically remove those negative memories with more accuracy and specificity than Reforging.

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* LaserTargetedAmnesia: LaserGuidedAmnesia: At several points Neave forgets extremely trauamatic memories that might interfere with her job. It's implied in Dawnbringer III that Lorai's secret job is to stragetically remove those negative memories with more accuracy and specificity than Reforging.



Aelven followers of Alarielle the Everqueen who fled to Azyr at dawn of the Age of Chaos, the Wanderers returned to the Mortal Realms alongside the other forces of Order during the Age of Sigmar, fighting Chaos with woodcraft and nature magic. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Asrai/Wood Elves of ''Warhammer Fantasy''.

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Aelven followers of Alarielle the Everqueen who fled to Azyr at dawn of the Age of Chaos, the Wanderers returned to the Mortal Realms alongside the other forces of Order during the Age of Sigmar, fighting Chaos with woodcraft and nature magic. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Asrai/Wood Elves of ''Warhammer Fantasy''. In the 3rd edition update to the book, the Wanderers have been completely removed.



* AmbiguouslyGay: Literally the only person Tahlia seems to trust is her "Partner," Katrick, who follows her without a second thought and provides her with emotional support and, in their only interaction, Tahlia calls her "My dear." Make of that what you will.




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* TrueCompanions: With Ketrick, although their diferent roles apparently keep them apart often.


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* AmbiguouslyHuman: Zenestra's palanquin also carries a skeleton that closely resembles her, right down to the cut they both carry on their face. Inquiring into this is strictly forbidden.

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* AmnesiacLover: [[spoiler: Neave is this to Shakana. It's clear in Blacktalon that she has forgotten their romance, even though she's clearly still attracted to Shakana, and that Neave's amnesia is hurting Shakana.]]



* LightningBruiser: Neave is fast enough for it to appear almost light teleportation and hits hard enough to carve her axes through full armor.

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* IDidWhatIHadToDo: Neave repeatedly tells herself this over the course of Blacktalon, which increasingly crumbles under the weight of the things she has to do.
* LaserTargetedAmnesia: At several points Neave forgets extremely trauamatic memories that might interfere with her job. It's implied in Dawnbringer III that Lorai's secret job is to stragetically remove those negative memories with more accuracy and specificity than Reforging.
* LightningBruiser: Neave is fast enough for it to appear almost light like teleportation and hits hard enough to carve her axes through full armor.

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* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy version of being inflicted with a chronic disease/disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as [[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]] (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].

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* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy version of being inflicted with a chronic disease/disability. Most notably, Vagria, one of the main Stormcast characters in ''Broken Realms: Kragnos'' Kragnos'', is repeatedly shown to be struggling with what can only be really described as [[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]] (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this "her"). This is later revealed to be due to how [[spoiler:she [[spoiler:Vagria was originally just a seven-year-old girl when she was who had been saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. Reforging when she had accidentally stumbled into [[KnightTemplar an angry Saurus]] while fleeing from the Khornate forces that had killed her entire civilization. As she had never got the chance to grow into an actual adult before she was Reforged, she sees Vagria can't help but see a stranger when she looks at her "current" face in the mirror because it's the face of someone she technically never actually was]].



* HopeBringer: The other main reason for why Sigmar created them was to be this for the oppressed denizens of the Mortal Realms. Their Modus Operandi specifically is to slay the "tyrants" of the Mortal Realms, a.k.a. the Warriors of Chaos.
* HornAttack: while they prefer to avoid combat, the Tauralons ridden by some Lord-Arcanums sport a set of ram-like horns that they can use to gouge and smash their opponents. It is said that [[DashAttack when at full charge]] a Tauralon's horns can demolish a fortress wall.

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* HopeBringer: The other main reason for why Sigmar created them was to be this for the oppressed denizens of the Mortal Realms. Their Modus Operandi specifically is to slay the "tyrants" of the Mortal Realms, a.k.a. Realms and free people from the Warriors of Chaos.
* HornAttack: while While they prefer to avoid combat, the Tauralons ridden by some Lord-Arcanums sport a set of ram-like horns that they can use to gouge and smash their opponents. It is said that [[DashAttack when at full charge]] charge]], a Tauralon's horns can demolish a fortress wall.



* IKEAWeaponry: The Celestar Ballista is constructed in such a way that it can be broken down and carried by the two operators.
* ImplacableMan: While they are the good guys, each one of them is a resurrectable killing machine, and so they just come back after getting killed. For instance, there is one story where they ''nearly overwhelmed'' a Chaos host composed of Chaos Champions lead by none other than [[BigBad Archaon himself]]; this was because they had portals directly opened to Azyr, which allowed them to pour fresh formations of Stormcast Eternals to the fight, have the fight been prolonged for some more time this would have allowed the Stormcast to launch recently killed forces into the fray. While they lost because the portals were closed, it's still remarkable that they almost won Chaos at his own game. In fact, an entire chamber of Stormcast Eternals can get killed and brought back to Azyr just to be reforged and redeployed a few days later to finish the job.

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* IKEAWeaponry: The Celestar Ballista is constructed in such a way that it can be broken down and carried by the its two operators.
* ImplacableMan: While they are the good guys, each one of them is a resurrectable killing machine, and so they just come back after getting killed. being slain. For instance, there is one story where they ''nearly overwhelmed'' a Chaos host composed of Chaos Champions lead by none other than [[BigBad [[TheDreaded Archaon himself]]; this was because they had portals directly opened to Azyr, which allowed them to pour fresh formations of Stormcast Eternals to the fight, have the fight been prolonged for some more time this would have allowed the Stormcast to launch recently killed forces into the fray. While they lost because the portals were closed, it's still remarkable that they almost won beat Chaos at his [[ZergRush their]] [[ResurrectiveImmortality own game. game]]. In fact, an entire chamber of Stormcast Eternals can get killed and brought back to Azyr just to be reforged Reforged and redeployed a few days later to finish the job.



* MageKiller: The job of Lord-Veritants is hunting out and systematically destroying evil magic-users, with all of their special rules being tailored to counter enemy Wizards in some way.

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* MageKiller: The job of Lord-Veritants is hunting out and systematically destroying evil magic-users, with all of their special rules being tailored to counter enemy Wizards wizards in some way.



* OldSoldier: That "Eternal" thing in their name is not a metaphor or a boast. Some of them, such as Vandus Hammerhand, can dimly remember the age before the Coming of Chaos, making them many thousands of years old. In fact, it's even implied that some of the Stormcast Eternals are the ancient ancestors to thousands of modern human tribes from across the Mortal Realms.

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* OldSoldier: That "Eternal" thing in their name is not a metaphor or a boast. Some of them, such as Vandus Hammerhand, can dimly remember the age before the Coming Age of Chaos, making them many thousands of years old. In fact, it's even implied that some of the Stormcast Eternals are the ancient ancestors to thousands of modern human tribes from across the Mortal Realms.



* ResurrectiveImmortality: Stormcast cannot die under normal circumstances. Upon death, they are warped back to Sigmar's side, Reforged, and then sent back.
* SculptedPhysique: Male Stormcast Eternals' breastplates clearly were made to look they have defined pectoral muscles. The female ones instead have their breastplates shaped like a top over the breasts with defined abdominal muscles underneath.

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* ReallySevenHundredYearsOld: Some Stormcast Eternals have been in action for a ''long'' time, as in some Stormcast have been fighting for literal centuries. Heck, some are all but directly stated to have had their origins as mortal heroes in the World-That-Was untold eons ago, placing them within TimeAbyss territory.
* ResurrectiveImmortality: Stormcast cannot die under normal circumstances. Upon death, they are warped back to Sigmar's side, Reforged, Reforged upon the Anvil of Apotheosis, and then sent back.
* SculptedPhysique: Male Stormcast Eternals' breastplates clearly were made to look they have defined pectoral muscles. The female ones instead have their breastplates shaped like a top over the their breasts with defined abdominal muscles underneath.



* ShouldersOfDoom: Massive spaulders emblazoned with the Stormhost's colours and various Sigmarite iconography.

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* ShouldersOfDoom: Massive A common thread with all of their armor is massive spaulders emblazoned with the Stormhost's colours and various Sigmarite iconography.



* SuperpowerLottery: As Stormcast lose more and more of their original mortal souls to the process of Reforging, they get increasingly close to becoming divine {{Humanoid Abomination}}s and can gain odd attributes or even abilities. Some of the flaws that emerge from multiple Reforgings include [[TheQuietOne being unable to speak above a whisper]], having [[ShockAndAwe lightning literally arcing out of their eyes]], [[AlienBlood bleeding lightning in lieu of blood when cut]], ect.

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* SuperpowerLottery: As Stormcast lose more and more of their original mortal souls to the process of Reforging, they get increasingly close to becoming divine {{Humanoid Abomination}}s and can gain odd attributes or even abilities. Some of the flaws that emerge from multiple Reforgings include [[TheQuietOne being unable to speak above a whisper]], having [[ShockAndAwe lightning literally arcing out of their eyes]], [[AlienBlood bleeding lightning in lieu of blood when cut]], ect.etc.



* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to even random civilians, meaning that even a noblewoman who helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.

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* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to even random civilians, meaning that even a noblewoman who just helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.
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* EveryoneCanSeeIt: Dawnbringers III states that the entire team can see that Neave and Shakana are attracted to each other, but so long as it doesn't interfere with their duties, they let them.

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* EveryoneCanSeeIt: Dawnbringers III states that the entire team can see that Neave and Shakana are attracted to each other, but so long as it doesn't interfere with their duties, they let them.them continue their relationship.

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* BattleCouple: With her teammate Shakana.

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* BattleCouple: [[spoiler: With her teammate Shakana.Shakana. Kind of.]]



* LightningBruiser: Neave is fast enough for it to appear almost light teleportation and hits hard enough to carve her axes through full armor.



!!Gavriel Sureheart
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gavriel_sureheart.png]]

A Lord-Celestant of the Hammers of Sigmar, Gavriel Sureheart is a peerless warrior who was a slave-gladiator in his former life.

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!!Gavriel Sureheart
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gavriel_sureheart.png]]

A Lord-Celestant
!!The Blacktalons

Neave's team of handpicked specialists who assist her with her Sigmar directed assassinations, concisting of Hendrick the Silver Wolf, Shakana Goldenblade, Rostus Oxenhammer and Lorai, Child
of the Hammers of Sigmar, Gavriel Sureheart is a peerless warrior who was a slave-gladiator in his former life.Abyss.


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* AngerBornOfWorry: One of Neave and Shakana's main sources of contention is that Shakana thinks that neave is too eager to throw her life away in her mission, when other less dangerous options might be available. [[spoiler: She's also afraid that constant reforgings will make her forget their romance.]]
* BadassCrew: With the requisite archetypes:
** TheLeader: Neave
** EccentricMentor: Hendrick
** TheBigGuy: Rostus
** TheHeart: Shakana
** TheSixthRanger: Lorai
* BattleCouple: [[spoiler: Shakana and Neave. Kind of.]]
* BoisterousBruiser: Rostus is the archetypical boisterous bruiser
* ColdSniper: Zigzagged with Shakana. In combat she's the archetypical detached sniper hero, out of combat she frets about her team's safety and [[spoiler: fell in love with Neave.]]
* DarkAndTroubledPast: Rostus lost his family to a Chaos attack before his reforging, Lorai lost a child, Hendrick seems to have a history with half the people they slay.
* EveryoneCanSeeIt: Dawnbringers III states that the entire team can see that Neave and Shakana are attracted to each other, but so long as it doesn't interfere with their duties, they let them.
* EvilMentor: [[spoiler: Evil is debatable, but Hendrick is clearly keeping things from the team, especially his own history with many of the targets they slay.]]
* LoyalAnimalCompanion: Shakana's star eagle Anda.
* TragicKeepsake: [[spoiler: Shakana keeps a glass from her first night with Neave in the hopes that Neave will remember it enough that they can actually talk about it.]]


!!Gavriel Sureheart
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gavriel_sureheart.png]]

A Lord-Celestant of the Hammers of Sigmar, Gavriel Sureheart is a peerless warrior who was a slave-gladiator in his former life.
----

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Knight-Zephyros of the Shadowhammers, Neave Blacktalon is a master huntress who slaughters her foes with twin axes.

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Knight-Zephyros of the Shadowhammers, Neave Blacktalon is a master huntress who slaughters her foes with twin axes. She has recently been placed in charge of a team of handpicked Stormcast specialists called The Blacktalons.


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* BattleCouple: With her teammate Shakana.
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!!Belthanos
*TheWildHunt: He is in charge of keeping the Evergreen Hunt going.

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* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy version of being inflicted with a chronic disease/disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as "[[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]]" (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].

to:

* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy version of being inflicted with a chronic disease/disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as "[[https://en.[[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]]" dysmorphia]] (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].



The majority of forces that make up the armies of the Cities of Sigmar come from the Freeguild Regiments. Consisting of humans descended from the tribes that followed Sigmar into seclusion during the Age of Chaos, the Freeguild Regiments are disciplined warriors that share the culture of the city in which they are based.

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The majority of forces that make up the armies of the Cities of Sigmar come from the Freeguild Regiments. Consisting of humans descended from the tribes that followed Sigmar into seclusion during the Age of Chaos, the Freeguild Regiments are disciplined warriors that share the culture of the city in which they are based. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Empire of Man (and, to a far lesser extent, the Kingdom of Bretonnia) of ''Warhammer Fantasy''.



* BadassNormal: The Freeguilds are composed of completely normal humans with no special powers in a fantastical setting where humanity is severely outclassed by almost everyone else. And they hold the line against Chaos with completely normal weapons, armour, and the occasional gryphon.

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* BadassNormal: The Freeguilds are composed of completely normal humans (and some aelves & duardin along with the occasional ogor mercenary or -- even rarer -- a wandering orruk who thought it'd be fun to work with the Freeguilds to get to smash up Chaos) with no special powers in a fantastical setting where humanity is severely outclassed by almost everyone else. And they hold the line against Chaos with completely normal weapons, armour, and the occasional gryphon.



* MedievalStasis: Thousands of years have passed and a world has ended, but the Free Peoples are still dressing in the exact same fashion their ancestors in the Empire of the World-that-was once did, and there's been little cultural shift in that time. One of the more ridiculous examples is their gunpowder weapons. They've had the technology to make rifles for thousands of years, but for some reason still use smoothbore barrels for everything but sharpshooter weapons. They seem to have stalled out sometime between flintlock mechanisms being introduced and matchlock ones being phased out; just the right spot to make guns common but also have melee-armed troops still a relevant presence on the battlefield.[[note]]By the start of the 18th century every European soldier had a gun [[https://en.wikipedia.org/wiki/Pike_and_shot#Ratios (the proportion having steadily risen from 10% in 1500 to 65-80% by the 1680s)]], even if they also always carried a melee weapon as a secondary (sword, axe, or bayonet).[[/note]] In our world this period lasted about a century and a half (early 16th to mid 17th centuries), and the flintlock era itself lasted about as long (late 17th to early 19th centuries). In Europe, anyway; this period extended into the mid 19th century in most of Asia.

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* MedievalStasis: Thousands of years have passed and a world has ended, but the Free Peoples are still dressing in the exact same fashion their ancestors in the Empire of the World-that-was World-That-Was once did, and there's been little cultural shift in that time. Admittedly, this can be at least ''somewhat'' justified in that the Age of Chaos effectively caused a mass extinction event across the Mortal Realms, and much knowledge from before that era has still been lost and is being rediscovered.
**
One of the more ridiculous examples is their gunpowder weapons. They've had the technology to make rifles for thousands of years, but for some reason still use smoothbore barrels for everything but sharpshooter weapons. They seem to have stalled out sometime between flintlock mechanisms being introduced and matchlock ones being phased out; just the right spot to make guns common but also have melee-armed troops still a relevant presence on the battlefield.[[note]]By the start of the 18th century every European soldier had a gun [[https://en.wikipedia.org/wiki/Pike_and_shot#Ratios (the proportion having steadily risen from 10% in 1500 to 65-80% by the 1680s)]], even if they also always carried a melee weapon as a secondary (sword, axe, or bayonet).[[/note]] In our world this period lasted about a century and a half (early 16th to mid 17th centuries), and the flintlock era itself lasted about as long (late 17th to early 19th centuries). In Europe, anyway; this period extended into the mid 19th century in most of Asia.



Aelven followers of Alarielle the Everqueen who fled to Azyr at dawn of the Age of Chaos, the Wanderers returned to the Mortal Realms alongside the other forces of Order during the Age of Sigmar, fighting Chaos with woodcraft and nature magic.

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Aelven followers of Alarielle the Everqueen who fled to Azyr at dawn of the Age of Chaos, the Wanderers returned to the Mortal Realms alongside the other forces of Order during the Age of Sigmar, fighting Chaos with woodcraft and nature magic.magic. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Asrai/Wood Elves of ''Warhammer Fantasy''.



Duardin refugees who fled the fall of the Khazalid Empires, the Dispossessed keep the ancient durdin culture alive in Azyr throughout the Age of Chaos. Great builders, the Dispossessed helped construct many of the Free Cities and continue to fight the in their defence.

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Duardin refugees who fled the fall of the Khazalid Empires, the Dispossessed keep the ancient durdin culture alive in Azyr throughout the Age of Chaos. Great builders, the Dispossessed helped construct many of the Free Cities and continue to fight the in their defence. They serve as (more or less) the ''Age of Sigmar'' counterpart to the original Dwarfish Holds of ''Warhammer Fantasy''.



Fanatical worshippers of the ancient aelven deity of war and murder, the Daughters of Khaine are a matriarchal cult that originated in Ulgu, the Realm of Shadows, but has since spread across all the realms. Ruled over by the ancient and cunning Morathi, the Daughters of Khaine fight for the forces of Order due to their hatred of Chaos, and Slaanesh in particular, but they are often feared by their allies as much as by their enemies.

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Fanatical worshippers of the ancient aelven deity of war and murder, the Daughters of Khaine are a matriarchal cult that originated in Ulgu, the Realm of Shadows, but has since spread across all the realms. Ruled over by the ancient and cunning Morathi, the Daughters of Khaine fight for the forces of Order due to their hatred of Chaos, and Slaanesh in particular, but they are often feared by their allies as much as by their enemies. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Druchii/Dark Elves of ''Warhammer Fantasy''.



The Lumineth Realm-lords are the most stable and pure Aelf souls recovered from the belly of the Chaos god Slaanesh and shaped by Teclis to be the perfect recreation of the Elven civilization from the World-That-Was. Often mistaken for angelic beings of pure light, the Lumineth are a scholarly and precise people, regarding themselves as being the most advanced civilization in the Realms. Their once shining and bright civilization fell to in-fighting and civil war during the Age of Chaos, only to reunited by the brother gods Teclis and Tyrion. Now they go to war in all the splendor of bygone days, fighting alongside the towering avatars possessed by the spirits of Hysh itself.

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The Lumineth Realm-lords are the most stable and pure Aelf souls recovered from the belly of the Chaos god Slaanesh and shaped by Teclis to be the perfect recreation of the Elven civilization from the World-That-Was. Often mistaken for angelic beings of pure light, the Lumineth are a scholarly and precise people, regarding themselves as being the most advanced civilization in the Realms. Their once shining and bright civilization fell to in-fighting and civil war during the Age of Chaos, only to reunited by the brother gods Teclis and Tyrion. Now they go to war in all the splendor of bygone days, fighting alongside the towering avatars possessed by the spirits of Hysh itself.
itself. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Asur/Annulii/High Elves of ''Warhammer Fantasy''.



Older than memory, existing for aeons unrecorded, the Seraphon have ever waged an unending, savage war against the forces of Chaos. Descending to strike a vengeful blow against the Dark Gods for the destruction of their beloved World That Was aeons ago, as the Age of Sigmar dawns, they seek to bring order to the Mortal Realms. Summoned by the incredible power of the Slann Starmasters, they materialize from the energy of the stars themselves - nimble Skinks, predatory Saurus and hulking Kroxigor, each intent on destroying the forces that have corrupted and darkened the Mortal Realms almost beyond repair. Wrought of purest star-magic, the Seraphon are true beings of Azyr.

to:

Older than memory, existing for aeons unrecorded, the Seraphon have ever waged an unending, savage war against the forces of Chaos. Descending to strike a vengeful blow against the Dark Gods for the destruction of their beloved World That Was aeons ago, as the Age of Sigmar dawns, they seek to bring order to the Mortal Realms. Summoned by the incredible power of the Slann Starmasters, they materialize from the energy of the stars themselves - nimble Skinks, predatory Saurus and hulking Kroxigor, each intent on destroying the forces that have corrupted and darkened the Mortal Realms almost beyond repair. Wrought of purest star-magic, the Seraphon are true beings of Azyr. They serve as (more or less) the ''Age of Sigmar'' counterpart to the Lizardmen of ''Warhammer Fantasy''.



The native inhabitants of the Realm of Ghyran, the Sylvaneth are the children of Alarielle, the Goddess of Life and Everqueen of the Jade Kingdoms. These otherworldly creatures are great enemies of the forces of Chaos, opposing their perversion of the natural order at every turn.

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The native inhabitants of the Realm of Ghyran, the Sylvaneth are the children of Alarielle, the Goddess of Life and Everqueen of the Jade Kingdoms. These otherworldly creatures are great enemies of the forces of Chaos, opposing their perversion of the natural order at every turn. They serve as (more or less) the ''Age of Sigmar'' counterpart to the forest spirits of ''Warhammer Fantasy''.


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* DecompositeCharacter: A metatextual case; The forest spirits of ''Warhammer Fantasy'' were previously part of the greater Wood Elf faction. Here in ''Age of Sigmar'', the forest spirits are now grouped under their own faction as the Sylvaneth and the Wood Elves themselves are now the "Wanderers" and are technically part of the Cities of Sigmar.
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A duardin culture that originally arose in the Salamander's Spine mountain range of Aqshy, the Realm of Fire, during the Age of Myth, the Fyreslayers are a fierce, warrior race that regularly higher themselves out as mercenaries willing to fight for almost anyone for the right price. Worshipers of Grimnir, the lost duardin god of war and vengeance, the Fyreslayers are driven to seek out ur-gold, a mystical substance containing fragments of their god's divine essence.

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A duardin culture that originally arose in the Salamander's Spine mountain range of Aqshy, the Realm of Fire, during the Age of Myth, the Fyreslayers are a fierce, warrior race that regularly higher hire themselves out as mercenaries willing to fight for almost anyone for the right price. Worshipers of Grimnir, the lost duardin god of war and vengeance, the Fyreslayers are driven to seek out ur-gold, a mystical substance containing fragments of their god's divine essence.
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* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy FictionalDisability version of being inflicted with a chronic disease or disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as "[[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]]" (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].

to:

* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy FictionalDisability version of being inflicted with a chronic disease or disability.disease/disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as "[[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]]" (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].



* ImplacableMan: While they are the good guys, each one of them is a resurrectable killing machine, they just come back after getting killed, for instance, there is one story where they ''nearly overwhelmed'' a Chaos host composed of Chaos Champions lead by none other than [[BigBad Archaon himself]], this was because they had portals directly opened to Azyr, which allowed them to pour fresh formations of Stormcast Eternals to the fight, have the fight been prolonged for some more time this would have allowed the Stormcast to launch recently killed forces into the fray, and while they lost because the portals were closed, it's still remarkable that they almost won Chaos at his own game. In fact, an entire chamber of Stormcast Eternals can get killed and brought back to Azyr just to be reforged and redeployed a few days later to finish the job.

to:

* ImplacableMan: While they are the good guys, each one of them is a resurrectable killing machine, and so they just come back after getting killed, for killed. For instance, there is one story where they ''nearly overwhelmed'' a Chaos host composed of Chaos Champions lead by none other than [[BigBad Archaon himself]], himself]]; this was because they had portals directly opened to Azyr, which allowed them to pour fresh formations of Stormcast Eternals to the fight, have the fight been prolonged for some more time this would have allowed the Stormcast to launch recently killed forces into the fray, and while fray. While they lost because the portals were closed, it's still remarkable that they almost won Chaos at his own game. In fact, an entire chamber of Stormcast Eternals can get killed and brought back to Azyr just to be reforged and redeployed a few days later to finish the job.



** Both of them are elite {{Super Soldier}}s crafted by a powerful GodEmperor [[GoldAndWhiteAreDivine associated with the color gold]] that are used as elite shock troops against the enemies of their god while also commonly fighting against the forces of Chaos. Both of them even look vaguely similar (in terms of being bulky, intimidating humanoids clad in PoweredArmor), are organized into similarly small armies (Stormcast have their Stormhosts, and Space Marines have their Chapters) and are mostly intended to be self-contained. Both of them are also technically trnashuman, though the Space Marines achieve this through advanced technology and science while the Stormcast achieve it through (literal) divine intervention and SufficientlyAnalyzedMagic.

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** Both of them are elite {{Super Soldier}}s crafted by a powerful GodEmperor [[GoldAndWhiteAreDivine associated with the color gold]] that are used as elite shock troops against the enemies of their god while also commonly fighting against the forces of Chaos. Both of them even look vaguely similar (in terms of being bulky, intimidating humanoids clad in PoweredArmor), are organized into similarly small armies (Stormcast have their Stormhosts, and Space Marines have their Chapters) and are mostly intended to be self-contained. Both of them are also technically trnashuman, transhumans, though the Space Marines achieve this through incredibly advanced technology and science while the Stormcast achieve it through (literal) divine intervention and SufficientlyAnalyzedMagic.



* SuperpowerLottery: As Stormcast lose more and more of their original mortal souls to the process of Reforging, they get increasingly close to becoming divine {{Humanoid Abomination}}s. Some of the flaws that emerge from multiple Reforgings

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* SuperpowerLottery: As Stormcast lose more and more of their original mortal souls to the process of Reforging, they get increasingly close to becoming divine {{Humanoid Abomination}}s. Abomination}}s and can gain odd attributes or even abilities. Some of the flaws that emerge from multiple Reforgings include [[TheQuietOne being unable to speak above a whisper]], having [[ShockAndAwe lightning literally arcing out of their eyes]], [[AlienBlood bleeding lightning in lieu of blood when cut]], ect.

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* AngelicTransformation: Using sigmarite, he can turn humans into Stormcast Eternals.

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* AngelicTransformation: Using sigmarite, Sigmarite and the process of Reforging (pioneered by his good friend, the duardin smith god Grungni), he can turn humans into Stormcast Eternals.



--> '''Sigmar:''' Maybe war and Chaos are the only constants of reality. But I do not have to accept it, and I will fight it for all time if I must. I cannot believe this is how the realms were meant to be.

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--> '''Sigmar:''' -->'''Sigmar:''' Maybe war and Chaos are the only constants of reality. But I do not have to accept it, and I will fight it for all time if I must. I cannot believe this is how the realms were meant to be.



* BeautyEqualsGoodness: The Stormcast Eternals are (for the most part) heroic paladins fighting for the soul of the Mortal Realms against the vile machinations of the Forces of Chaos. Virtually all of them are also either described or depicted as looking like immensely attractive, with most of their male characters being {{Hunk}}s and their female characters being [[AmazonianBeauty Amazonian Beauties]].



* ACommanderIsYou: Elitist/Generalist. The Stormcast Eternals are easily one of the most elite regular factions in the game (only the unusual likes of Sons of Behemat and Ogor Mawtribes will have fewer models on the table), and their roster is extremely well-rounded and can take on a variety of roles, helped by various Stormhost specialities (Hammers of Sigmar Dracoth and Draconith, Knights Excelsior Paladins, etc).
* DeaderThanDead: Any Stormcast who falls in the Realms of Chaos is gone for good, their souls unable to return to Sigmar.
%%* DeathFromAbove: Skyhosts.

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* ACommanderIsYou: Elitist/Generalist. The Stormcast Eternals are easily one of the most elite regular factions in the game (only the unusual likes of Sons of Behemat and Ogor Mawtribes will have fewer models on the table), and their roster is extremely well-rounded and can take on a variety of roles, helped by various Stormhost specialities specialties (Hammers of Sigmar Dracoth and Draconith, Knights Excelsior Paladins, etc).
* DeaderThanDead: Any Stormcast who falls in the Realms of Chaos is gone for good, their souls unable to return to Sigmar.
%%*
Sigmar. Additionally, there are some Stormcast who have taken so poorly to the process of Reforging after enough times that their soul must be completely obliterated (lest they turn into dangerous [[OurGhostsAreDifferent Lightning Gheists]]).
*
DeathFromAbove: Skyhosts.Skyhosts. Additionally, since the Stormcast are typically sent into battle in the form of ''lightning bolts'', some Stormcast have hit upon the idea of having themselves deployed right into the middle of enemy forces, effectively unleashing a BoltOfDivineRetribution right upon their foes.
* DoesThisRemindYouOfAnything: The recurrent flaws caused by the Reforging process among certain Stormcast (i.e., the loss of valuable memories from their mortal lives) are occasionally portrayed as essentially the fantasy FictionalDisability version of being inflicted with a chronic disease or disability. Most notably, one of the main Stormcast characters in ''Broken Realms: Kragnos'' is repeatedly shown to be struggling with what can only be really described as "[[https://en.wikipedia.org/wiki/Body_dysmorphic_disorder body dysmorphia]]" (i.e., she never feels comfortable looking at her reflection, as she always sees it as someone ''else'' and not precisely "her"), and this is later revealed to be due to how [[spoiler:she was originally just a seven-year-old girl when she was saved from [[KnightTemplar an angry Saurus]] she had accidentally stumbled into by Sigmar and put through the process of Reforging. As she never got the chance to grow into an actual adult before she was Reforged, she sees a stranger when she looks at her face because it's the face of someone she never actually was]].



* DropTheHammer: Sigmar is known for his own warhammer, and many Eternals follow his example, training in the use of Sigmarite hammers as their personal weapons.

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* DropTheHammer: Sigmar is known for his own warhammer, warhammer Ghal Maraz, and many Eternals follow his example, training in the use of Sigmarite hammers as their personal weapons.



* {{Foil}}: To the Space Marines, while their scifi counterparts are made from children often forcefully taken to be psycho-conditioned and genetically augmented to serve a doomed dystopian Imperium, the Stormcasts are all heroes saved from last stands where they fought to the very end against Chaos, then are magically empowered, and their main goal is to liberate the Mortal Realms from the grip of the Ruinous Powers. The Space Marines play their transhumanism to the hilt in that they usually tend to be considered as removed from humanity (by themselves and others), while the Stormcasts were once normal people and in many ways remain so still aside from how they're a lot more powerful than they were before. Stormcast have lost everything, know full well of the stakes (since they have experienced them), the concept of losing what they hold dear terrifies them, unlike the Marines who will wantonly throw away their lives.



* HopeBringer: The other main reason for why Sigmar created them was to be this for the oppressed denizens of the Mortal Realms. The Modus Operandi specifically is to slay the "tyrants" of the Mortal Realms, meaning the Warriors of Chaos.

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* HealingFactor: It's generally noted that Stormcast Eternals can heal from injuries much faster than ordinary mortals can. Complicating matters is how the Stormcast will occasionally "cheat" through using {{Magitek}} (i.e., the special lanterns of the Lord-Castellants, which can instantaneously heal both grievous bodily wounds and damage to Sigmarite armor) to rapidly speed up the healing and repair processes. And as noted under StrongerWithAge, in many ways the resilience and healing abilities of the Stormcast seems to be as random among themselves as they are among humans in real life.
* HeroicBuild: As noted below under SculptedPhysique, following Reforging each Stormcast is designed to be incredibly strong and formidable, often resulting in them becoming very muscular.
* HopeBringer: The other main reason for why Sigmar created them was to be this for the oppressed denizens of the Mortal Realms. The Their Modus Operandi specifically is to slay the "tyrants" of the Mortal Realms, meaning a.k.a. the Warriors of Chaos.



* MadeOfIron: All Stormcast Eternals are described as being far stronger and more formidable than "mere" ordinary mortals.



* MeaningfulName: Some Stormcast abandoned their birth name in favour of another one: Vandus Hammerhand used to be Vendell Blackfist; Aventis Firestrike used to be Avante Fireson and so on.

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* MeaningfulName: MeaningfulRename: Some Stormcast have abandoned their birth name in favour of another one: one; Vandus Hammerhand used to be Vendell Blackfist; Aventis Firestrike used to be Avante Fireson and so on.on.
* MirroringFactions: To the [[Franchise/Warhammer40000 Adeptus Astartes]].
** Both of them are elite {{Super Soldier}}s crafted by a powerful GodEmperor [[GoldAndWhiteAreDivine associated with the color gold]] that are used as elite shock troops against the enemies of their god while also commonly fighting against the forces of Chaos. Both of them even look vaguely similar (in terms of being bulky, intimidating humanoids clad in PoweredArmor), are organized into similarly small armies (Stormcast have their Stormhosts, and Space Marines have their Chapters) and are mostly intended to be self-contained. Both of them are also technically trnashuman, though the Space Marines achieve this through advanced technology and science while the Stormcast achieve it through (literal) divine intervention and SufficientlyAnalyzedMagic.
** However, from there the two factions differ quite significantly; while their ScienceFantasy counterparts are made from children often forcefully taken to be psycho-conditioned and genetically augmented to serve a doomed dystopian Imperium, the Stormcasts are all heroes saved from last stands where they fought to the very end against Chaos, then are magically empowered, and their main goal is to liberate the Mortal Realms from the grip of the Ruinous Powers. Space Marines are recruited into Chapters and then are forcibly indoctrinated into the specific standards of combat and ideologies of said chapter, while Stormcast are inducted into Stormhost that best fit their specific personalities. The Space Marines play their transhumanism to the hilt in that they usually tend to be considered as removed from humanity (by themselves and others), while the Stormcast were once normal people (and in many ways still remain so, aside from how they're a lot more powerful than they were before). Stormcast have lost everything, know full well of the stakes (since they have personally experienced them), and the concept of losing what they hold dear terrifies them, unlike the Marines who will wantonly throw away their lives. Or, to paraphrase Josh Reynolds (one of the main lore writers and creators behind the Stormcast at Games Workshop), "Space Marines are Franchise/{{Batman}} and Stormcast are Franchise/CaptainAmerica."



* TheNeedless: Heavily downplayed; While Stormcast still feel the need to eat, drink and sleep like ordinary mortals, they don't need to do so nearly as much as said mortals.



* OldSoldier: That "Eternal" thing in their name is not a metaphor or a boast. Some of them, such as Vandus Hammerhand, can dimly remember the age before the Coming of Chaos, making them many thousands of years old. In fact, it's even implied that some of the Stormcast Eternals are the ancient ancestors to thousands of modern human tribes on the Mortal Realms.
* OurAngelsAreDifferent: They are made from mortal warriors taken by the God-King Sigmar, augmented with mystic energies and given fancy new weapons and armour made of Sigmarite, and are now sent out from the heavens to oppose Chaos whenever it appears. Certain types and characters have wing-shaped devices that allow them to fly, further strengthening their angelic imagery. Aside from that, Stormcasts aren't actually all that holy or magical when it comes down to it; they're about as powerful physically as a Chaos Warrior, aside from the "cannot completely die" thing. Unlike Chaos Warriors, who are fanatically devoted to Chaos, Stormcasts are still very much human, or whatever race they were before. They need to eat, to sleep and have desires as anyone else. The Eternal part of their name is rather relative: their souls are constantly coveted by Nagash, and the supply of Sigmarite is limited, with each reforging taking more supplies and more of the Stormcast's memories, feelings and general personality is lost.

to:

* OldSoldier: That "Eternal" thing in their name is not a metaphor or a boast. Some of them, such as Vandus Hammerhand, can dimly remember the age before the Coming of Chaos, making them many thousands of years old. In fact, it's even implied that some of the Stormcast Eternals are the ancient ancestors to thousands of modern human tribes on from across the Mortal Realms.
* OurAngelsAreDifferent: OlderThanTheyLook: Most of the Stormcast stop aging after they are Reforged for the first time, and since they have ResurrectiveImmortality, this results in many of the older Stormcast to look either relatively young or just middle-aged while in reality being centuries old.
* OurAngelsAreDifferent:
**
They are made from mortal warriors taken by the God-King Sigmar, Sigmar Heldenhammer, augmented with mystic energies and given fancy new weapons and armour made of Sigmarite, and are now sent out from the heavens to oppose Chaos whenever it appears. Certain types and characters have wing-shaped devices that allow them to fly, further strengthening their angelic imagery. Aside
** However, aside
from that, Stormcasts Stormcast aren't actually all that holy or magical when it comes down to it; they're about as powerful physically as a Chaos Warrior, aside from the "cannot completely die" thing. Unlike Chaos Warriors, who are fanatically devoted to Chaos, Stormcasts are still very much human, or whatever race they were before. They need to eat, to sleep and have desires as anyone else. The Eternal part of their name is rather relative: their souls are constantly coveted by Nagash, and the supply of Sigmarite is limited, with each reforging Reforging taking more supplies and more of the Stormcast's memories, feelings and general personality is lost.



* PowerCreep: The Stormcast Eternals are one of the stronger factions in the game and regually get increasingly powerful wargear and units.
* PowerOfHate: They run on hatred for the Forces of Chaos, seeing as how their followers destroyed their realms, slaughtered and subjugated their people and killed all of them. Sigmar himself encourages this, considering that he opposed Chaos for thousands of years prior to the beginning of the setting and ultimately lost to them during the End Times.
* ResurrectiveImmortality: Stormcast can't die under normal circumstance. Upon death, they are warped back to Sigmar's side, reforged, then sent back.

to:

* PoweredArmor: Stormcast Eternals all wear large sets of Sigmarite armor, a NighInvulnerable metal forged from the core of the World-That-Was that can transform into celestial energy (along with the Stormcast themselves) when they are sent onto the battlefield by Sigmar. Their armor and weapons can also be additionally enchanted through mortal magic to allow for even more benefits for a specific Stormcast.
* PowerCreep: The Stormcast Eternals are the franchise's primary "poster boys," serving as one of the stronger factions in the game and regually get regularly getting increasingly powerful wargear and units.
* PowerOfHate: ThePowerOfHate: They run on hatred for the Forces of Chaos, seeing as how their followers destroyed their realms, slaughtered and subjugated their people and killed all of them. Sigmar himself encourages this, considering that he opposed Chaos for thousands of years prior to the beginning of the setting and ultimately lost to them during the End Times.
* ResurrectiveImmortality: Stormcast can't cannot die under normal circumstance. circumstances. Upon death, they are warped back to Sigmar's side, reforged, Reforged, and then sent back.



* ShockAndAwe: During the [[TabletopGame/WarhammerTheEndTimes the End Times]], Sigmar in addition to being an Imperial War-God also became one with Azyr, the Wind of Heavens. As a result, he gained mastery over lightning and thunder, which seems to have been passed on to the Stormcast Eternals. Though the Lord-Relictors seem to fall back more on Shyish than Azyr.

to:

* ShockAndAwe: During the [[TabletopGame/WarhammerTheEndTimes the End Times]], Sigmar in (in addition to being an Imperial War-God a human war-god) also became one with Azyr, the magical Wind of Heavens. As a result, he gained mastery over lightning and thunder, which seems to have been passed on to the Stormcast Eternals. Though There's a noticeable exception with the Lord-Relictors Lord-Relictors, though, as they seem to fall back more on Shyish than Azyr.



* StrongAsTheyNeedToBe: A common thread throughout the lore is how the Stormcast Eternals' individual power is very much DependingOnTheWriter. Arguably justified in that they derive their might from a divine power, and thus their strength is dependent on [[PalsWithJesus how much favor they have earned in their god's eye]]. Furthermore, it's occasionally shown in the game's lore that the Stormcast are exceptionally varied in how "strong" each one is, with each being dependent largely on individual factors.
* StrongerWithAge: It's implied that, even putting aside the process of Reforging turning them into divine {{Humanoid Abomination}}s, they grow stronger and more formidable with age. As an example, in ''Yndrasta: The Celestial Spear'', the eponymous demigod swiftly heals from some pretty horrific injuries after a battle over the course of only a few hours (or even ''minutes''). Meanwhile, in ''Memories of Blood and Sand'', the significantly younger (when compared to Yndrasta) Stormcast Paladin Rostus is forced to recuperate in a town for a few days after getting hit with a boulder.
* SuperStrength: Many Stormcast are described as having incredible strength, easily on a level beyond that of a normal man. In fact, Sigmar once claimed that each Stormcast is "as strong as twelve warriors" (though granted, only the Tempest Lords among the Stormcast are shown to have interpreted Sigmar as being completely literal). Probably one of the higher examples of superhuman strength among the Stormcast is the Tempest Lord Maklav, who once famously slew a drake ''by beating it to death from inside its mouth with only his fists''.
* SuperSpeed: Stormcast are often described as being able to run and move much faster than ordinary mortals. Special mention should be given to the Knights-Zephyros, who take in part of the essence of a "Wolf Godbeast" during the Reforging process, allowing them to move with incredible speed (which greatly helps them excel in their role of being Sigmar's assassins).
* SuperSenses: Stormcast are generally described as having far more acute senses than their mortal counterparts, such as having considerably better eyesight (making them better marksmen).
* SuperpowerLottery: As Stormcast lose more and more of their original mortal souls to the process of Reforging, they get increasingly close to becoming divine {{Humanoid Abomination}}s. Some of the flaws that emerge from multiple Reforgings



* TalkingAnimal: The Stardrakes and Dracoths, who have their own language and can also understand the tongues of the other Order-aligned races.

to:

* TalkingAnimal: The [[OurDragonsAreDifferent Stardrakes and Dracoths, Dracoths]], who have their own language and can also understand the tongues of the other Order-aligned races.



* TrueCompanions: Having trained for ages in Azyr, each Stormhost forms a link of camaraderie and friendship among their ranks and sometimes between them. There is one instance where a Lord-Celestant received the mission to make his chamber reinforce the beleaguered forces of another stormhost whose Lord-Celestant was being deployed for the first time against Chaos, and he was promptly goaded by members of the other stormhost to bring their inexperienced brother alive unless they demand a satisfaction, instead of getting angry at them he promised to do his utmost to bring him back as he was his friend too.
* WarriorMonk: They're giant, hammer-wielding murder-machines and their faith in Sigmar is constantly reinforced as a major aspect of their characters.

to:

* TragicHero: A lot of tragedy and drama is gained from how the Stormcast Eternals seem to be doomed to lose the very humanity they originally had and which earned them their status as Stormcast with sufficient Reforgings. Furthermore, they also seem to be trapped in a [[HopelessWar Hopeless]] ForeverWar with the Forces of Chaos and other foes of the Mortal Realms. Despite all of this, however, they continue to soldier on.
* TrueCompanions: Having trained for ages in Azyr, each Stormhost forms a link of camaraderie and friendship among their ranks and sometimes between them. There is one instance where a Lord-Celestant received the mission to make his chamber reinforce the beleaguered forces of another stormhost Stormhost whose Lord-Celestant was being deployed for the first time against Chaos, and he was promptly goaded by members of the other stormhost Stormhost to bring their inexperienced brother alive unless they demand a satisfaction, instead of getting angry at them he promised to do his utmost to bring him back as he was his friend too.
* WasOnceAMan: Every Stormcast Eternal was originally a random mortal from across the Mortal Realms who died in a HeroicSacrifice "[[DefiantToTheEnd spitting in the eye]]" of the Forces of Chaos. This goes from actual warriors to even random civilians, meaning that even a noblewoman who helped shelter refugees from Chaos before giving her life to save them from a rampaging host of Chaos Warriors or a simple baker who helped feed said refugees and fought the the warriors on his own with only a butcher's knife until he bled out could both become Stormcast.
*
WarriorMonk: They're giant, hammer-wielding murder-machines and their faith in Sigmar (and occasionally other gods) is constantly reinforced as a major aspect of their characters.character & general aesthetic.



* FaceHeelTurn: The Broken Realms saga sees Morathi willingly turn against the rest of the alliance in a bid of power, forcefully annexing Anvilgard in the process.

to:

* FaceHeelTurn: The Broken Realms saga sees Morathi willingly turn against the rest of the alliance in a bid of power, forcefully annexing Anvilgard in the process. This then gets downplayed when she then almost immediately forms an EnemyMine with the rest of Order against Kragnos and Chaos due to recognizing them both as the greater threat.



* EvilCounterpart: The Deepkin can be seen as this to the High Elves. The High Elves are magically-inclined race who tend to be {{Noble Bigot}}s that look down on the younger races, yet still help them against the forces of Chaos. The Deepkin has none of that, and they selfishly sustain themselves and their empire at the expense of others.

to:

* EvilCounterpart: The Deepkin can be seen as this to the High Elves. Lumineth Realm-lords. The High Elves Lumineth are a magically-inclined race who tend to be {{Noble Bigot}}s that look down on the younger races, yet still help them against the forces of Chaos. The Deepkin has none of that, and they selfishly sustain themselves and their empire at the expense of others.



* FlyingSeafoodSpecial: When the Idoneth Deepkin fight, they summon a magical ocean called the aethersea around themselves, allowing their troops and sea monsters to "swim" in the air and take advantage of their underwater training.

to:

* FlyingSeafoodSpecial: When the Idoneth Deepkin fight, they summon a magical ocean called the aethersea Aethersea (heavily implied to be the "ghost" of the original oceans from the World-That-Was) around themselves, allowing their troops and sea monsters to "swim" in the air and take advantage of their underwater training.



* GodIsDead: They all still revere Mathlann, the elven god of the sea from the World-That-Was and who was killed by Slaanesh during the End Times. However, thanks to most magic and [[GodsNeedPrayerBadly divinity]] in the greater ''Warhammer'' franchise working on ClapYourHandsIfYouBelieve, it is strongly implied that they will be able to bring their god BackFromTheDead given sufficient time and worship.



* LaserGuidedAmnesia: The Deepkin use memory magic to make the victims of their raid forget about them, like a dimly remembered nightmare.

to:

* LaserGuidedAmnesia: The Deepkin use memory magic to make the surviving victims and/or witnesses of their raid raids forget about them, like so they come across as nothing more than a dimly remembered nightmare.



* MakingASplash: The Isharann are the masters of the crushing, abyssal power of the seas.
* MeaningfulName: In-universe, "Idoneth" means "extreme seclusion", apt for a culture of aelves who concealed themselves in the ocean depths and avoided contact with the rest of the world.

to:

* MakingASplash: The Isharann are powerful wizards in service to the masters Idoneth, and are described as being "masters of the crushing, abyssal power of the seas.
seas."
* MeaningfulName: In-universe, "Idoneth" means "extreme seclusion", which is rather apt for a culture of aelves who concealed themselves in the ocean depths and avoided contact with the rest of the world.



* MysteriousMist: When the Deepkin enter battle, their presence generates a disorienting magical mist as part of the aethersea that lets them and their mounts act as though underwater.
* NecessaryEvil: When it comes down to it, the Idoneth aren't an evil people; they're just trying to ensure their people survive and avoid a terrible fate, and even when on soul raids they aren't sadistic; they just take the lives they need to support the latest batch of Namatari for a few decades and move on.

to:

* MirroringFactions: In many ways, they can be seen as a "nobler reflection" of [[TabletopGame/Warhammer40000 the Drukhari/Dark Eldar]].
** Much like the Drukhari, the Idoneth Deepkin are a mysterious and terrifying race of elves descended from a more ancient form of their race (the Drukhari as survivors of the Fall of the Eldar who fled into the Webway, and the Idoneth as the successors to the Cythai from the World-That-Was) who live far from normal civilization in secret enclaves that are inaccessible to virtually every other faction (the Drukhari live in Commoragh within the Webway, and the Idoneth live in various special Enclaves deep below the oceans of the Mortal Realms), and regularly rely on raiding mortals for the sake of harvesting their souls to keep their civilization from falling apart (the Drukhari capture mortals to torture them so as to prevent themselves from being slowly devoured by Slaanesh, and the Idoneth regularly need mortal souls to supplement their own "weak" souls so they can have viable offspring). Both also generally show a large amount of FantasticRacism and nigh-insufferable level of arrogance towards other mortal races, and also seem to be experts in OrganicTechnology (what with the Idoneth having tamed and bred various different sea beasts to use as mounts in battle, and the Drukhari being the "home culture" to the infamous [[EvilutionaryBiologist Haemonculi]]). The two factions even play similarly on the tabletop, both being largely made up of {{Glass Cannon}}s and {{Fragile Speedster}}s focused around rapid-fire raids before quickly skedaddling as soon as the enemy forces bring in their big guns. Both groups also have cultures based around lots of complex DecadentCourt politicking, backstabbing and jockeying for power through earning status via successful raids on "ordinary" mortals. Finally, both factions are also [[HaveYouSeenMyGod heavily tied to the fact that the gods they used to worship]] [[KillTheGod had been killed by Slaanesh]] in the distant past.
** However, the Idoneth are overall ''significantly'' more sympathetic than the Drukhari are. While the Drukhari are needlessly cruel and monstrous sadists obsessed with indulging every single vice under the Sun (and then some), the Indoneth are generally presented as an arrogant but stoic race who understandably view their actions as a NecessarilyEvil. While the Drukhari [[NotSoWellIntentionedExtremist fundamentally don't have a good excuse for their atrocities]] since the Craftworld Aeldari exist and showcase an entire other possible working lifestyle where they can still avoid Slaanesh, the Idoneth '''literally need''' mortal souls so that 99% of their infants don't die just a few weeks after being born. Furthermore, while the Drukhari still act as rampant hedonists, the Idoneth colonized the deep oceans at least in part specifically so that they could further ''deaden'' their emotions and sensory input, encouraging them to live a more ascetic and practical lifestyle so as to help stop themselves from falling into depravity. The Drukhari will intentionally prolong the horrific tortures they inflict upon "lesser races" ForTheEvulz, and also [[EvilHasABadSenseOfHumor openly regard it as entertaining]] and make no long-term plans for securing themselves as a greater culture and species from the hunger of Slaanesh. The Idoneth, in sharp contrast not only try to make their raids as quick, merciful and painless as possible, but also hate the fact that they need to harvest souls in the first place and have continuously been performing research (admittedly unsuccessfully) into completely eliminating their regular need for additional mortal souls. While both factions do admittedly fall into DecadentCourt politicking, the Drukhari have an incredibly "messy" society essentially based on ChronicBackstabbingDisorder and MightMakesRight where everyone is ultimately only in it for themselves. This is all in sharp contrast to the Idoneth, who have a far more rigid FantasticCasteSystem where the inner turmoil is better managed through each caste being given specific goals to achieve so they can all one day be free of ever needing to raid the Mortal Realms ever again. Finally, while the Drukhari's arrogance, cruelty and FantasticRacism is simply all built off of their xenophobia and pride, the Idoneth's arrogance, cruelty and FantasticRacism is built off of a mix of CulturalPosturing [[StepfordSmiler to help distract themselves from the constant Sword of Damocles being held over their whole race]], needing to perform {{Necessarily Evil}}s for the survival of their species (and even then, the Idoneth at least ''try'' to be relatively merciful), and being ProperlyParanoid about revealing themselves to the outside world and getting attacked by their numerous enemies respectively.
* MysteriousMist: When the Deepkin enter battle, their presence generates a disorienting magical mist as part of the aethersea Aethersea that lets them and their mounts act as though underwater.
* NecessaryEvil: NecessarilyEvil: When it comes down to it, the Idoneth aren't an a fundamentally evil people; they're just trying to ensure their people survive and avoid a terrible fate, and even when on soul raids they aren't sadistic; they just take the lives they need to support the latest batch of Namatari for a few decades and move on.



* OurElvesAreDifferent: They're more or less the ''Age of Sigmar'' counterpart to the High Elves from ''Warhammer Fantasy''.



* AxCrazy: His centuries long imprisonment has left Sevireth wild and vicious, even other Harukan Wind Spirits fear his half-mad howls.

to:

* AxCrazy: His centuries long centuries-long imprisonment has left Sevireth wild and vicious, even other Harukan Wind Spirits fear his half-mad howls.

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