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I will add the upgrade tidbit to One Man Army instead (I think it's unique and interesting information).
Wolverine Claws are a specific trope that refers to blades attached to hands, whereas all of these examples (except the Shaman, who does have them) are units that just attack with their normal claws. It's arguable if its Absurdly Sharp Claws or Natural Weapon but I will use the former for now.


* StatusBuffDispel: Their Purge spell removes all beneficial spells from a target, immobilizes them for a few seconds, and has the secondary purpose of damaging summoned units.

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* StatusBuffDispel: Their Purge spell removes all beneficial spells from a target, immobilizes them for a few seconds, and has the secondary purpose of damaging summoned units. It can also target trees to dispel Sentinel owls.



* AbsurdlySharpClaws: Their long claws are good for both cutting down enemies and chopping trees.



* WolverineClaws: Their long claws are good for both cutting down enemies and chopping trees.



* MisidentifiedWeapons: The Huntress' glaive doesn't look like what it's insisted to be.

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* MisidentifiedWeapons: The Huntress' glaive doesn't look like what it's insisted to be. It instead looks more like a large shuriken.



* AbsurdlySharpClaws: The Druids of the Claw in their Bear form use their claws to attack, and deal damage comparable to more heavily armed equivalent late game melee units.



* WolverineClaws: In their bear form, they gain a set of large claws they use to attack enemies, being bears and all.

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* WolverineClaws: In their bear form, they gain a set of large claws they use to attack enemies, being bears and all.



* AbsurdlySharpClaws: Being bear-like creatures, they attack with their claws.



* WolverineClaws: Being bear-like creatures, they attack with their claws.

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* WolverineClaws: Being bear-like creatures, they attack with their claws.



* AbsurdlySharpClaws: They attack with huge claws on their hands.



* WolverineClaws: They attack with huge claws on their hands.

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* WolverineClaws: They attack with huge claws on their hands.



* OneManArmy: Sapphiron does massive damage in an area every attack (roughly 30-50% more than a normal Frost Wyrm), has impressive armor (it starts at 6 and goes up to 15 with upgrades, versus a normal Frost Wyrm which goes 1-7), Resistant Skin (so he can't be targeted by spells like Polymorph), and 2750 health (which is around twice as much of a normal Frost Wyrm). He is the strongest non-hero unit the player can control in any of the RTS style maps, though due to his light armor type he can still fold easily to AntiAir. Besides his armor type the only other thing stopping him from being TheJuggernaut is not having Spell Immunity.

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* OneManArmy: Sapphiron does is the strongest non-hero unit the player gets to control in any of the RTS style maps. Unlike most unique campaign units, Sapphiron is affected by upgrades. Additionally, he gains much more armor (3 instead of 2) and damage from upgrades than most units. He deals massive damage in an area every attack (roughly 30-50% more than a normal Frost Wyrm), has impressive armor (it starts at 6 and goes up to 15 with upgrades, versus a normal Frost Wyrm which goes 1-7), Resistant Skin (so he can't be targeted by spells like Polymorph), and 2750 health (which is around twice as much of a normal Frost Wyrm). He is the strongest non-hero unit the player can control in any of the RTS style maps, though due Due to his light armor type he can still fold easily to AntiAir.AntiAir (Couatl are an especially large threat). Besides his armor type the only other thing stopping him from being TheJuggernaut is not having Spell Immunity.

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benefiting from an upgrade like the standard version can isn't mechanically unusual


* ArmoredButFrail: Militia have a high armor value, but still have the Peasant's low health pool. This makes them very vulnerable to AOE magical nuke spells (i.e. Shockwave, Carrion Swarm, Flame Strike)

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* ArmoredButFrail: Militia have a high armor value, but still have retain the Peasant's low health pool. This makes them very vulnerable to AOE magical nuke damage spells (i.e. Shockwave, Carrion Swarm, Flame Strike)Strike).



* WorkerUnit: The builder and resource gatherer for the Human Alliance. Compared with other factions' workers, Peasants stand outside of the building they're currently constructing (which means that they can be attacked but are also not tied up until the building is finished), and multiple Peasants can work on the same building to speed up construction at the cost of more resources. Peasants can also be upgraded to carry back double and then triple the amount of lumber in a single trip, giving the Alliance the best innate lumber economy second to hiring a Goblin Shredder.

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* WorkerUnit: The builder and resource gatherer for the Human Alliance. Compared with Unlike other factions' workers, Peasants stand outside of the building they're currently constructing (which means that they can be attacked but are also not tied up until the building is finished), and multiple Peasants can work on the same building to speed up construction at the cost of more resources. Peasants can also be upgraded to carry back double and then triple the amount of lumber in a single trip, giving the Alliance the best innate lumber economy second to hiring a Goblin Shredder.



* AttackReflector: Footmen using Defend have a chance of reflecting Piercing attacks back at enemy units, though they cannot reflect attacks against buildings.

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* AttackReflector: Footmen using Defend have a chance of reflecting Piercing attacks back at enemy units, though they cannot reflect attacks against but not at buildings.



* InformedEquipment: Despite what their appearance might suggest, the Footman is ''not'' a HeavilyArmoredMook, with only an unremarkable starting armor value of 2, especially when compared to the Militia, who has much less visible armour. However, they do at least have the highest armor of the basic units (Grunts start with 1, Ghouls and Archers have 0).

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* InformedEquipment: Despite what their appearance might suggest, the Footman is ''not'' a HeavilyArmoredMook, with only an unremarkable HeavilyArmoredMook. Their starting armor value of 2, 2 is only high compared to basic units (Grunts have 1, Ghouls and Archers have 0) and is unremarkable in the game as a whole, especially when compared to the Militia, who has much less visible armour. However, they do at least have the highest armor of the basic units (Grunts start with 1, Ghouls and Archers have 0).armour.



* BayonetYa: Some artwork and even their ''Reforged'' models have bayonets attached to their rifles. They're just for show, since the Riflemen are still going to shoot enemies at point blank.



* OrnamentalWeapon: Some artwork and even their ''Reforged'' models have bayonets attached to their rifles. They're just for show, since the Riflemen are still going to shoot enemies at point blank.



* AntiAir: The Siege Engine can gain an ability called Barrage that allows it to fire rockets at air units.

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* AntiAir: The Siege Engine can gain an ability called Engine's Barrage that upgrade allows it to fire rockets at air units.



* MightyGlacier: Unlike most siege units, they are inversely verly durable and attack nearly at melee range. They have high HP and Fortified armor, which are normally only found on buildings. This means most attacks deal reduced damage to them. The cost of all this resilience is that they are slow.

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* MightyGlacier: Unlike most siege units, they are inversely verly durable and attack nearly at melee range. They have very durable, due to their high HP and Fortified armor, which are normally armor type (otherwise only found on buildings. This means most attacks deal reduced damage to them. The buildings), at the cost of all this resilience is that they are slow.short range and slow speed.



* MisidentifiedWeapons: The Huntress' glaive doesn't look like what it's insisted to be.



* TheJuggernaut: Dragon Roosts only appear on maps that can support six or more players, because Dragons are very hard to stop even though they are the most expensive unit in the game by a wide margin. They have Heavy armor as opposed to Light armor like most flying units, so they do not take extra damage from Piercing damage, which is what most ranged units that make cost-effective AntiAir responses use and have spell immunity so [[RemovedAchillesHeel they're immune to the only damage type effective against Heavy armor]]. Being high-level Creeps, most abilities that would otherwise hinder them wear off very quickly.



* TheJuggernaut: Dragon Roosts only appear on maps that can support six or more players, because Dragons are very hard to stop even though they are the most expensive unit in the game by a wide margin. They have Heavy armor as opposed to Light armor like most flying units, so they do not take extra damage from Piercing damage, which is what most ranged units that make cost-effective AntiAir responses use and have spell immunity so [[RemovedAchillesHeel they're immune to the only damage type effective against Heavy armor]]. Being high-level Creeps, most abilities that would otherwise hinder them wear off very quickly.



* GuestStarPartyMember: For a small section of ''The Founding of Durotar'', the player gets a base and can train Stonemaul Ogres alongside the regular Horde units; aside from having only a single head, they're statistically identical to their regular counterparts. Stonemaul Ogres also appear among the AI-controlled allies in the final chapter of the campaign.



* MechanicallyUnusualFighter: Unlike most unique campaign units, Sapphiron is affected by upgrades. Additionally, he gains much more armor (3 instead of 2) and damage from upgrades than most units.


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* GuestStarPartyMember: For a small section of ''The Founding of Durotar'', the player gets a base and can train Stonemaul Ogres alongside the regular Horde units; aside from having only a single head, they're statistically identical to their regular counterparts. Stonemaul Ogres also appear among the AI-controlled allies in the final chapter of the campaign.
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Cleaning up some diametrically opposed concepts since these units are being treated as glass cannons do to their armor type.


* MightyGlacier: They have the highest HP of any non-hero or non-Creep next to the Mountain Giant, and the greatest damage per attack of any unit in the game. Unlike most flying units, however, they are also slow.



* MightyGlacier: The Chimaera has slightly below-average speed, but also has the highest damage of all the flying units next to the Frost Wyrm and can inflict heavy damage with its two attacks.
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** Like the Necrolytes before them, they are evil versions of Priests (whose predecessors are Clerics). Instead of [[{{InvincibilityPowerUp}} Unholy Armor]] they have Unholy Frenzy (+75% attack haste) and in a twist, have a brand new super-debuff ability called Cripple that incapacitates similar to the Sorceress Polymorph ability. However, their main members are Human Magi who gave into the temptation to study Necromancy and joined the Lich King to indulge themselves.

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** Like the Necrolytes before them, they are evil versions of Priests (whose predecessors are Clerics). Instead of [[{{InvincibilityPowerUp}} Unholy Armor]] they have Unholy Frenzy (+75% attack haste) and in a twist, have a brand new super-debuff ability called Cripple that incapacitates similar to the Sorceress Polymorph ability.a mix of Slow and Polymorph. However, their main members are Human Magi who gave into the temptation to study Necromancy and joined the Lich King to indulge themselves.
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None


* TheArtifact: Some of the Knight's voice lines reference a helmet with a visor closing over his face as he speaks or him struggling to remove it, despite him not wearing one. This is because the Knight originally wore a winged helmet before his original model was replaced with the model used by the helmless Crusader hero unit after it was scrapped in development, while the Knight's voice lines were unchanged.

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* TheArtifact: Some of the Knight's voice lines reference a helmet with a visor closing over his face as he speaks or him struggling to remove it, despite him not wearing one. This is because the Knight originally wore a winged helmet before his original model was replaced with the helmetless model used by the helmless scrapped Crusader hero unit after it was scrapped in development, unit, while the Knight's voice lines were unchanged.

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