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A MechanicallyUnusualClass, the Brotherhood of Osiris ''are'' a sect in their own right, but a tiny one that's usually lumped in with the Bloodlines instead. See Characters/VampireTheMasqueradeExtinct ClansAndBloodlines.

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A MechanicallyUnusualClass, the Brotherhood of Osiris ''are'' a sect in their own right, but a tiny one that's usually lumped in with the Bloodlines instead. See Characters/VampireTheMasqueradeExtinct ClansAndBloodlines.
Characters/VampireTheMasqueradeExtinctClansAndBloodlines.
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!The Brotherhood of Osiris
A MechanicallyUnusualClass, the Brotherhood of Osiris ''are'' a sect in their own right, but a tiny one that's usually lumped in with the Bloodlines instead. See Characters/VampireTheMasqueradeExtinct ClansAndBloodlines.

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* DemotedToExtra: The game used to be primarily about the Anarchs as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarchs becoming a smaller faction caught in the middle.

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* DemotedToExtra: DemotedToExtra:
**
The game used to be primarily about the Anarchs as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarchs becoming a smaller faction caught in the middle.



* AncientConspiracy: Believed to trace their origins to ancient Rome.
** Actually an AncientTradition, which makes it rare as the Inconnu are mostly devoted to achieving Golconda and staying out of mortal affairs.

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* AncientConspiracy: Believed to trace their origins to ancient Rome.
**
Rome. Actually an AncientTradition, which makes it rare as the Inconnu are mostly devoted to achieving Golconda and staying out of mortal affairs.



* TheMole: Have a number spread throughout Kindred society, some of whom are highly ranked in the other sects.

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* TheMole: Have TheMole:
** They have
a number spread throughout Kindred society, some of whom are highly ranked in the other sects.

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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, [[TheRevolutionWillNotBeCivilized this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way]], to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla]] [[RevolutionariesWhoDontDoAnything so they can be the ones tyrannically ruling over other Kindred]].

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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, [[TheRevolutionWillNotBeCivilized this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way]], to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla]] [[RevolutionariesWhoDontDoAnything Camarilla so they can be the ones tyrannically ruling over other Kindred]].


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* RevolutionariesWhoDontDoAnything: They tend to accomplish very little in the way of actually combating the oppression of the Elders due to constant in-fighting for territory and personal power.
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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way, to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla so they can be the ones tyrannically ruling over other Kindred.]]

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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, [[TheRevolutionWillNotBeCivilized this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way, way]], to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla Camarilla]] [[RevolutionariesWhoDontDoAnything so they can be the ones tyrannically ruling over other Kindred.]]Kindred]].



* NonIndicativeName: While they oppose the closest thing Kindred society has to a government, the Camarilla, the Anarchs aren't anarchists in the sense that they're opposed to the idea of there being any kind of government at all. [[{{Hypocrite}} In fact, they end up installing their own system of authority on the same level, or in some cases even worse, as the Camarilla over their territories.]]

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* NonIndicativeName: While they oppose the closest thing Kindred society has to a government, the Camarilla, the Anarchs aren't anarchists in the sense that they're opposed to the idea of there being any kind of government at all. [[{{Hypocrite}} In fact, they end up installing their own system of authority on the same level, or in some cases even worse, as the Camarilla over their territories.]]territories]].
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** ''V5'' would pull something of a 180 on this, with the Sabbat practically disappearing due to the [[ThePurge Second Inquisition]] inspiring a mass defection among the survivors and rest leaving their territories behind as they went on their Gehenna Crusade as well as the Camarilla consolidating their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs now.

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** ''V5'' would pull something of a 180 on this, with the Sabbat practically disappearing due to the [[ThePurge Second Inquisition]] inspiring a mass defection among the survivors and the rest leaving their territories behind as they went on their Gehenna Crusade as well as the Camarilla consolidating their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs now.



* NonIndicativeName: While they oppose the closest thing Kindred society has to a government, the Camarilla, the Anarchs aren't anarchists in the sense that they're opposed to the idea of there being no government at all. [[{{Hypocrite}} In fact, they end up installing their own system of authority on the same level, or in some cases even worse, as the Camarilla over their territories.]]

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* NonIndicativeName: While they oppose the closest thing Kindred society has to a government, the Camarilla, the Anarchs aren't anarchists in the sense that they're opposed to the idea of there being no any kind of government at all. [[{{Hypocrite}} In fact, they end up installing their own system of authority on the same level, or in some cases even worse, as the Camarilla over their territories.]]

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** ''V5'' would pull something of a 180 on this, with the Camarilla somewhat disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs now.

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** ''V5'' would pull something of a 180 on this, with the Camarilla somewhat Sabbat practically disappearing due to the [[ThePurge Second Inquisition]] inspiring a mass defection among the survivors and rest leaving their territories behind as they consolidate went on their Gehenna Crusade as well as the Camarilla consolidating their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs now.


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* NonIndicativeName: While they oppose the closest thing Kindred society has to a government, the Camarilla, the Anarchs aren't anarchists in the sense that they're opposed to the idea of there being no government at all. [[{{Hypocrite}} In fact, they end up installing their own system of authority on the same level, or in some cases even worse, as the Camarilla over their territories.]]
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* DemotedToExtra: The game used to be primarily about the Anarch as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarchs becoming a smaller faction caught in the middle.
** ''V5'' would pull something of a 180 on this, with the Camarilla somewhat disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs, now.

to:

* DemotedToExtra: The game used to be primarily about the Anarch Anarchs as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarchs becoming a smaller faction caught in the middle.
** ''V5'' would pull something of a 180 on this, with the Camarilla somewhat disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs, Anarchs now.



* HeelFaceTurn: Vampires who come from Sabbat clans reject almost all of their nastier aspects when they join the Anarchs. For Camarilla, it's a little murkier, and could be either HeelFaceTurn or FaceHeelTurn.

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* HeelFaceTurn: Vampires who come from the Sabbat clans reject almost all of their nastier aspects when they join the Anarchs. For the Camarilla, it's a little murkier, and could be either HeelFaceTurn this or a FaceHeelTurn.
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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way, to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla so they can be the ones tyrannical ruling over other Kindred.]]

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* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way, to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla so they can be the ones tyrannical tyrannically ruling over other Kindred.]]

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** V5 would pull something of a 180 on this, with the Camarilla slowly disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs, now.

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** V5 ''V5'' would pull something of a 180 on this, with the Camarilla slowly somewhat disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs, now.



* {{Hypocrite}}: They resent the Camarilla for their oppressive laws and using the sect's younger members as disposable pawns to keep the oldest members in power. However, this doesn't stop the oldest members of the Anarchs from treating their own youngest the same way, to say nothing of the Anarchs [[FullCircleRevolution who only want to overthrow the Camarilla so they can be the ones tyrannical ruling over other Kindred.]]



* RebelliousSpirit: ''Very'' prominent within the movement. Doubly so with the Brujah anarchs.

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* RebelliousSpirit: ''Very'' prominent within the movement. Doubly so with the Brujah anarchs.Anarchs.



* YourTerroristsAreOurFreedomFighters

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* %%* YourTerroristsAreOurFreedomFighters

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tropes are never to be joined on the same line with a slash.


* FaceHeelTurn / HeelFaceTurn: Almost universally the latter if you leave the Sabbat for the movement, and a bit of both sides of the coin if you're from the Camarilla.


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* HeelFaceTurn: Vampires who come from Sabbat clans reject almost all of their nastier aspects when they join the Anarchs. For Camarilla, it's a little murkier, and could be either HeelFaceTurn or FaceHeelTurn.
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* DependingOnTheWriter: What they're even hinted to be about varies a lot from sourcebook to sourcebook. In practice, their canon is kept so vague that they can serve whatever story purpose they need to for individual Storytellers.
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* KilledOffForReal: The order was destroyed when the Smiling One detonated a relic nuke in Enoch, completely destroying the remains of the First City. The blast's shockwave detonated a second nuke near Oblivion, triggering the Sixth Great Maelstrom that ruined Stygia and wrecked the Underworld. The True Brujah, the Nagaraja and the Harbingers of Skulls survived, and by the time of V5, the latter two merged with the Samedi, the Giovanni and the Lamia to form Clan Hecata.
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** [[DeconstructedTrope Deconstructed]] in Revised Edition; while the group has many immortal and mortal "agents," the mortal ones are mostly too twisted from living in the Underworld to be of non-trivial use, and the vampire agents know so little of the Tal'Mahe'Ra or its intentions that they can't meaningfully advance their agenda.
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* BadassGrandpa: The rare few elders of the sect tend to explicitly deny any leadership roles with the justification that doing otherwise would make them no better than the Camarilla and the Sabbat. Instead, they remain fighting at the front lines with the neonates. For a specific example, just look at Smiling Jack, who is 300 years old but still manages to be a friendly mentor to many new bloods.
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None


* DemotedToExtra: The game used to be primarily about the Anarch as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarch becoming a smaller faction caught in the middle.

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* DemotedToExtra: The game used to be primarily about the Anarch as the protagonist struggling to keep their freedom against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarch Anarchs becoming a smaller faction caught in the middle.
Is there an issue? Send a MessageReason:
None


** V5 would pull something of a 180 on this, with the Camarilla slowly disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA is being mostly left to the Anarchs, now.

to:

** V5 would pull something of a 180 on this, with the Camarilla slowly disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA (read: as far as Las Vegas) is being mostly left to the Anarchs, now.
Is there an issue? Send a MessageReason:
None


The smallest of the three main sects, the Anarchs reject both the oppressive rule of the Camarilla and the zealousness of the Sabbat. They draw numbers from nearly all clans present, mainly Camarilla ones, and Brujah in particular, but quite a few ex-Sabbat members have been convinced to join the fray over time and a small but notable minority of independent clans. All of them do tend to have one thing in common, however, which is desire for change.

to:

The smallest of the three main sects, the Anarchs reject both the oppressive rule of the Camarilla and the zealousness of the Sabbat. They draw numbers from nearly all clans present, mainly Camarilla ones, and Brujah in particular, but quite a few ex-Sabbat members have been convinced to join the fray over time and a small but notable minority of independent clans. All of them do tend to have one thing in common, however, which is a desire for change.



* BadassGrandpa: The rare few elders of the sect tend to explicitly deny any leadership roles with the justification that doing otherwise would make them no better than the Camarilla and the Sabbat. Instead, they remain fighting at the front lines with the neonates. For a specific example, just look at Smiling Jack, who is 300 years old but still manages to be a friendly mentor to many new blood.

to:

* BadassGrandpa: The rare few elders of the sect tend to explicitly deny any leadership roles with the justification that doing otherwise would make them no better than the Camarilla and the Sabbat. Instead, they remain fighting at the front lines with the neonates. For a specific example, just look at Smiling Jack, who is 300 years old but still manages to be a friendly mentor to many new blood.bloods.



* DemotedToExtra: The game used to be primarily about the Arnarch as the protagonist struggling to keep their freedom agains the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarch becoming a smaller faction caught in the middle.

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* DemotedToExtra: The game used to be primarily about the Arnarch Anarch as the protagonist struggling to keep their freedom agains against the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarch becoming a smaller faction caught in the middle.middle.
** V5 would pull something of a 180 on this, with the Camarilla slowly disappearing as they consolidate their forces against the Sabbat in the Middle East. The Western USA is being mostly left to the Anarchs, now.



* ViceCity: Los Angeles as the center of the Anarch Free State quickly devolved into this after the ousting of the Camarilla in the 1940's, and remained as such until the New Promise Mandarinate arrived in California and shook up the power balance in the region. The ''Gehenna'' novel claims that the Anarchs reclaimed LA shortly before Gehenna started.

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* ViceCity: Los Angeles as the center of the Anarch Free State quickly devolved into this after the ousting of the Camarilla in the 1940's, 1940s, and remained as such until the New Promise Mandarinate arrived in California and shook up the power balance in the region. The ''Gehenna'' novel claims that the Anarchs reclaimed LA shortly before Gehenna started.



[[folder:Overall Tropes]]

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[[folder:Overall [[folder: Overall Tropes]]



* DemonSlaying: Hunt down demons and infernalists with extreme prejudice.

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* DemonSlaying: Hunt down demons and infernalists Infernalists with extreme prejudice.
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* DemotedToExtra: The game used to be primarily about the Arnarch as the protagonist struggling to keep their freedom agains the Camarilla, with the Sabbat kept in the background. As Editions have progressed, however, the story has become more and more about the struggle between the Camarilla and the Sabbat, with the Anarch becoming a smaller faction caught in the middle.
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* OrderVersusChaos: Clear-cut chaos to counter the Camarilla's order, with minor variations.

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* OrderVersusChaos: Clear-cut chaos to counter the Camarilla's order, with minor variations. However, they do respect the Masquerade, though while the Camarilla make strict laws to uphold it, the Anarchs basically state the Masquerade is plain common sense, and there's no need to enforce it.
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* FriendlyNeighborhoodVampire: They're so powerful they really don't have to do the causal brutality and evil of the other vampire factions.

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* FriendlyNeighborhoodVampire: They're so powerful they really don't have to do the causal casual brutality and evil of the other vampire factions.
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* {{Necromancer}}: Originating in a [[TabletopGame/MageTheAscension group of Chakravanti necromancers]] and being based in the Underworld, they have a number, most notably the Nagaraja and the Harbringers of Skulls.

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* {{Necromancer}}: Originating in a [[TabletopGame/MageTheAscension group of Chakravanti necromancers]] and being based in the Underworld, they have a number, most notably the Nagaraja and the Harbringers Harbingers of Skulls.

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[[foldercontrol]]



[[foldercontrol]]
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! The Anarchs

[[foldercontrol]]

[[folder: Overall Tropes]]
[[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/4262f8127c30ef740c16455918510a47.png]]

The smallest of the three main sects, the Anarchs reject both the oppressive rule of the Camarilla and the zealousness of the Sabbat. They draw numbers from nearly all clans present, mainly Camarilla ones, and Brujah in particular, but quite a few ex-Sabbat members have been convinced to join the fray over time and a small but notable minority of independent clans. All of them do tend to have one thing in common, however, which is desire for change.
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* AntiHero: Like the Camarilla, they aren't exactly good guys, but at least they keep in touch with their humanity.
* BadassGrandpa: The rare few elders of the sect tend to explicitly deny any leadership roles with the justification that doing otherwise would make them no better than the Camarilla and the Sabbat. Instead, they remain fighting at the front lines with the neonates. For a specific example, just look at Smiling Jack, who is 300 years old but still manages to be a friendly mentor to many new blood.
* BloodSport: While usually not resulting in final death, the Anarchs have a lot of games that would be considered lethal by human standards, ranging from two opponents hitting each other with a blunt weapon until one gives up or goes into torpor, to paintball tag using real guns and ammunition.
* BombThrowingAnarchists: Averted, despite the name of the sect, on a larger level. While the sect does have a few of these, they also count to their numbers a surprising amount of scholars and diplomats.
* FaceHeelTurn / HeelFaceTurn: Almost universally the latter if you leave the Sabbat for the movement, and a bit of both sides of the coin if you're from the Camarilla.
* TheGadfly: A tactic they sometimes employ simply to make elders lose their tempers inside of Elysium.
* IHateYouVampireDad: One of the core reasons many Kindred join the sect.
* TheLastDJ: Tends to serve this role to the Camarilla.
* OrderVersusChaos: Clear-cut chaos to counter the Camarilla's order, with minor variations.
* RebelliousSpirit: ''Very'' prominent within the movement. Doubly so with the Brujah anarchs.
* ViceCity: Los Angeles as the center of the Anarch Free State quickly devolved into this after the ousting of the Camarilla in the 1940's, and remained as such until the New Promise Mandarinate arrived in California and shook up the power balance in the region. The ''Gehenna'' novel claims that the Anarchs reclaimed LA shortly before Gehenna started.
* YourTerroristsAreOurFreedomFighters

[[/folder]]

!The Inconnu
[[folder: Overall Tropes]]
The Inconnu are a mysterious sect of whom little is known, aside from an association with Golconda.
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* AncientConspiracy: Believed to trace their origins to ancient Rome.
** Actually an AncientTradition, which makes it rare as the Inconnu are mostly devoted to achieving Golconda and staying out of mortal affairs.
* BigGood: As close as exists in the vampire world.
* FriendlyNeighborhoodVampire: They're so powerful they really don't have to do the causal brutality and evil of the other vampire factions.
* ShroudedInMyth: No-one has the faintest clue what they're about. In Kindred society, this is deeply unnerving.
* TheWatcher: The Monitors, members of the Inconnu who oversee particular cities, but mainly remain aloof from events.
[[/folder]]

!The Tal'Mahe'Ra
[[folder:Overall Tropes]]
Known also as the ''manus nigrum'' or the True Black Hand, the Tal'Mahe'Ra are a hidden apocalypse cult dedicated to the Antediluvians that hunts the infernal, protects humanity (for certain values of 'protect'), and tries to manipulate the other sects to serve their ends.
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* AncientConspiracy: The oldest known Kindred sect still active, dating back three thousand years.
* DemonSlaying: Hunt down demons and infernalists with extreme prejudice.
* EldritchLocation: Enoch is the First City of vampires cast into the Underworld by the Great Flood, which has had millennia-worth of dead cities layered onto it by necromancers; the AlienGeometries that wander the city are actively lethal. Those who control Enoch will shape the end of the world.
* LetsYouAndHimFight: The Tal'Mahe'Ra wants the Camarilla and Sabbat fighting, as it keeps them occupied and distracted, their attention turned inwards to vampire society.
* TheMole: Have a number spread throughout Kindred society, some of whom are highly ranked in the other sects.
* TheNecrocracy: Enoch, their base in the Underworld.
* {{Necromancer}}: Originating in a [[TabletopGame/MageTheAscension group of Chakravanti necromancers]] and being based in the Underworld, they have a number, most notably the Nagaraja and the Harbringers of Skulls.
* NukeEm: Notoriously had their original version destroyed by a relic nuke in Ends of Empire for ''TabletopGame/WraithTheOblivion''... which ended up helping to trigger the Sixth Great Maelstrom.
* OneSteveLimit: Intentionally averted. The Sabbat also has a group called the Black Hand, and the Tal'Mahe'Ra make use of the Sabbat Hand to help conceal their activities. They distinguish between the two by calling the Sabbat Hand the False Hand.
* PredatorTurnedProtector: The Tal'Mahe'Ra aren't big on behaving humanely or acting like humans, but they are, at their best, dedicated to protecting humanity.
* {{Retcon}}: First in the revised Vampire Storyteller's Handbook, undermining their presentation as undead Illuminati in Dirty Secrets of the Black Hand, then again in V20 Black Hand, which kept much of [=DSotBH's=] gonzo weirdness but toned down the more OTT elements.
* ShroudedInMyth: They're sitting on a lot of things they don't fully understand and which may or may not be what they think.
[[/folder]]

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