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* [[HumansAreWarriors Terrans are warriors]]: For two hundred years the Terran Confederation was on an almost uninterrupted war footing.

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* [[HumansAreWarriors Terrans are warriors]]: Are Warriors]]: For two hundred years the Terran Confederation was on an almost uninterrupted war footing.
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* ExposedExtraterrestrials: A lot of the less humanoid species don't use clothes. Most of the common species (Aslan, Vargr, Bwap, Droyne, etc.) are clothed, as are all the humans. Perhaps the most humanoid race to wander around naked are the Hlanssai, who look a bit like very thin, stretched bipedal cats.

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* FlyingSaucer: Their ships are usually disc-shaped, as are their open-air attack platforms.



* CreepyCleanliness: To an extent. The Imperium plays it up as part of their propaganda -- depicting the Zhodani as soulless, sterile conformists.



* HappinessInSlavery: Feskal are exendable and subordinate to Barnai. No-one, including the Feskal, has a problem with this.

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* HappinessInSlavery: Feskal are exendable expendable and subordinate to Barnai. No-one, including the Feskal, has a problem with this.
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* {{Terraforming}}: One noted movement on the planet Orcrist (which is something of a DeathWorld, difficult for agriculture) is a series of experiments called the Orcrist Soil Manufacturing Project. This is a populist movement rather then one funded by a VastBureaucracy. The more geeky Swordies on the planet of Orcrist will do experiments in there own gardens, and enter it on the planet's internet to be processed and discussed.

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* {{Terraforming}}: One noted movement on the planet Orcrist (which is something of a DeathWorld, difficult for agriculture) is a series of experiments called the Orcrist Soil Manufacturing Project. This is a populist movement rather then one funded by a VastBureaucracy. The more geeky Swordies on the planet of Orcrist will do experiments in there their own gardens, and enter it on the planet's internet to be processed and discussed.

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* ScrewYouElves: The Solomani are rather insistent that since they are descended from the original human stock, they have a sort of cultural or even biological precedence. Given that the Vilani were the first human race to make it into space -- and conquered most of the known galaxy -- and often stressed their supposed superiority, it's easy to read the Solomani movement as the equivalent of a spiteful "no, *us*".

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* ScrewYouElves: The Solomani are rather insistent that since they are descended from the original human stock, they have a sort of cultural or even biological precedence. Given that the Vilani were the first human race to make it into space -- and conquered most of the known galaxy -- and often stressed their supposed superiority, it's easy to read the Solomani movement as the equivalent of a spiteful "no, *us*".
''us''."



* BizarreAlienSexes: Lurent have three, Souuggvuez have five, Threep have six.

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* BizarreAlienSexes: Lurent have three, Souuggvuez Souggvuez have five, Threep have six.



* MultiArmedAndDangerous: The Sydites, traditionally at odds with the Imperium, sterotyped as rather brutish, and sporting four arms.

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* MultiArmedAndDangerous: The Sydites, traditionally at odds with the Imperium, sterotyped stereotyped as rather brutish, and sporting four arms.



* CoolSword: Marines love cutlasses. For ceremony, sport, and dueling, not for war.

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* CoolSword: Marines love cutlasses. For ceremony, sport, and dueling, duelling, not for war.



%%* StateSec
* WeAreEverywhere: Subverted. In the time-lag of the Traveller universe they cannot possibly be everywhere. They are only thought to be so

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%%* StateSec
* StateSec: They uphold the authority of the Solomani Party, and have broad and somewhat repressive powers.
* WeAreEverywhere: Subverted. In the time-lag of the Traveller universe they cannot possibly be everywhere. They are only thought to be so
so.



* ProudWarriorRaceGuy. They ''are'' sword worlders after all.
%%* SpacePolice

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* ProudWarriorRaceGuy. They ''are'' sword worlders Sword Worlders after all.
%%* SpacePolice* SpacePolice: A necessity, since the Sword Worlds are a maze of local jurisdictions. Criminals would just flee to other planets without them.
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* GalacticConqueror: With the caveat that most of his conquests were gained by manipulation of local econonomics and politics rather then by military means.

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* GalacticConqueror: With the caveat that most of his conquests were gained by manipulation of local econonomics economics and politics rather then by military means.

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* CombatMedic: Not only do the terrans have a BadassArmy, they have badass medics. They need them too, as conquered Vilani haven't been immunized to Terran diseases.

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* CombatMedic: Not only do the terrans Terrans have a BadassArmy, they have badass medics. They need needed them too, as conquered Vilani haven't hadn't been immunized to Terran diseases.



* GlorySeeker: After they started winning this almost became the Terrans' [[PlanetOfHats Hat]].

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* GlorySeeker: After they started winning winning, this almost became the Terrans' [[PlanetOfHats Hat]].



* [[HumansAreWarriors Terrans are warriors]]: For two hundred years the Terran Confederation was on an almost uninterrupted war footing. ''Everyone'' was a warrior.
* ProudMerchantRace: When they weren't actively fighting wars with the Vilani Imperium the Terrans tried to make every credit they could off of them, incidently introducing Terran ideas and fostering dependence on Terran products.

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* [[HumansAreWarriors Terrans are warriors]]: For two hundred years the Terran Confederation was on an almost uninterrupted war footing. ''Everyone'' was a warrior.
footing.
* ProudMerchantRace: When they weren't actively fighting wars with the Vilani Imperium the Terrans tried to make every credit they could off of them, incidently incidentally introducing Terran ideas and fostering dependence on Terran products.



* SpacePirates: The Terrans condoned commerce raiding, and letters of marque were issued in timese of war. More than a few of the Terran "merchant" ships were designed to be easily converted to commerce raiders for when the next war started.

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* SpacePirates: The Terrans condoned commerce raiding, and letters of marque were issued in timese times of war. More than a few of the Terran "merchant" ships were designed to be easily converted to commerce raiders for when the next war started.



The default setting of most versions of Traveller. The Third Imperium is a vast decentralized state. By its unwritten constitution worlds have internal autonomy but defer to the Imperium in intersteller matters, such as foreign relations and defense. As the Imperium is so vast, it will vary in its atmosphere from place to place and from time to time. There is plenty of room for Referees to place all sorts of unnusual worlds and societies to explore.

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The default setting of most versions of Traveller. The Third Imperium is a vast decentralized state. By its unwritten constitution worlds have internal autonomy but defer to the Imperium in intersteller matters, such as foreign relations and defense. As the Imperium is so vast, it will vary in its atmosphere from place to place and from time to time. There is plenty of room for Referees to place all sorts of unnusual unusual worlds and societies to explore.



* TheWildCard: Sometimes good, sometimes bad, sometimes neutral, always chaotic. Although their tendency to switch allegiances is exaggerated by other races (loyalty to charismatic leaders is a Vargr virtue), they have no permanent stake in any political position.

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* TheWildCard: WildCard: Sometimes good, sometimes bad, sometimes neutral, always chaotic. Although their tendency to switch allegiances is exaggerated by other races (loyalty to charismatic leaders is a Vargr virtue), they have no permanent stake in any political position.



* EarthIsTheCenterOfTheUniverse: Earth varies in political importance but still retains an emotional appeal and a cultural effect.

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* EarthIsTheCenterOfTheUniverse: Earth varies in political importance but still retains an emotional appeal and a cultural effect.relevance. So far as the Third Imperium is concerned, Terra is third in significance, behind Capital (AKA Sylea) and Vland. To the Solomani Confederation, Terra is first in significance -- but they don't control it, since it's on the Imperial side of the border. They aren't happy about this.



* HumansAdvanceSwiftly: When they won the war with the First Imperium they quickly expanded even beyond the First Imperium borders.

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* HumansAdvanceSwiftly: When they won the war with the First Imperium they quickly expanded even beyond the First Imperium borders. Unfortunately, they proved unable to actually govern the empire for very long, since only the conseravtive Vilani caste system had kept the Imperium functional.




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* ScrewYouElves: The Solomani are rather insistent that since they are descended from the original human stock, they have a sort of cultural or even biological precedence. Given that the Vilani were the first human race to make it into space -- and conquered most of the known galaxy -- and often stressed their supposed superiority, it's easy to read the Solomani movement as the equivalent of a spiteful "no, *us*".

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* ChaoticNeutral: Sometimes good, sometimes bad, sometimes neutral, always chaotic.



* WeAreStrugglingTogether: Even more then humans or Aslan, the Vargr have persistent issues with internal divisions and fighting amongst each other.

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* WeAreStrugglingTogether: Even more then than humans or Aslan, the Vargr have persistent issues with internal divisions and fighting amongst each other.
* TheWildCard: Sometimes good, sometimes bad, sometimes neutral, always chaotic. Although their tendency to switch allegiances is exaggerated by other races (loyalty to charismatic leaders is a Vargr virtue), they have no permanent stake in any political position.



[[PhantasySpelling Space Spelling]] for [[HumansAreSpecial the most important race of all]] in the ''Traveller'' universe. By chance it is the one to which most [=PCs=] belong to. [[MostWritersAreHuman As far as research indicates, most writers do too]]. The three main human megatribes are the Vilani, the Solomani and the Zhodani. By Emperor Strephon's time the first two have merged. These groupings are divided into umpteen states, clans, factions and sects and there are minor human races as well.

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[[PhantasySpelling Space Spelling]] for [[HumansAreSpecial the most important race of all]] in the ''Traveller'' universe. By chance it is the one to which most [=PCs=] belong to. [[MostWritersAreHuman As far as research indicates, most writers do too]]. The three main human megatribes are the Vilani, the Solomani and the Zhodani. By Emperor Strephon's the time of the standard Traveller campaign setting, the first two have merged. These groupings are divided into umpteen states, clans, factions and sects and there are minor human races as well.



* ProudScholarRace: Scientific type rather then mystic type

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* ProudScholarRace: Scientific type rather then mystic typetype.



* FantasticCasteSystem: Vilani are dominated by three organizations, one for food production, one for government, and one for industry and trade. The jurisdictions over various suboccupations and things like that are arranged in an complex manner which may be incomprehensible to a non-Vilani.

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* FantasticCasteSystem: Vilani are dominated by three organizations, one for food production, one for government, and one for industry and trade. The jurisdictions over various suboccupations sub-occupations and things like that are arranged in an complex manner which may be incomprehensible to a non-Vilani.



* SupremeChef: PlayedWith. The Vilani lived on a planet with food that is often actively poisonous to humans without processing, making skillful cooking a matter of survival. Thus chefs(called ''Shugalli'') became glorified until they filled much of the work [[TheMedic doctors]] and [[GoodShepherd clerics]] would among the Solomani.

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* SupremeChef: PlayedWith. The Vilani lived on a planet with food that is often actively poisonous to humans without processing, making skillful cooking a matter of survival. Thus chefs(called ''Shugalli'') ''Shugilii'') became glorified until they filled much of the work [[TheMedic doctors]] and [[GoodShepherd clerics]] would among the Solomani.



----



* FantasticCasteSystem: There are three castes, Nobles, Intendants, and Proles. Proles are the bottom rung, and cannot advance unless they display psionic capabilities; prole children are tested for psionic ability when young, and if they're shown to have it, they're promoted to intendants. Intendants can earn noble titles by performing great service to the state, displaying heroism in battle, or winning at the Psionic Games. Proles can only hope for their children to have better lives, but intendants have a strong incentive to perform well and there's a constant infusion of new blood into the nobility.

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* FantasticCasteSystem: There are three castes, castes; Nobles, Intendants, and Proles. Proles are the bottom rung, and cannot advance unless they display psionic capabilities; prole children are tested for psionic ability when young, and if they're shown to have it, they're promoted to intendants. Intendants can earn noble titles by performing great service to the state, displaying heroism in battle, or winning at the Psionic Games. Proles can only hope for their children to have better lives, but intendants have a strong incentive to perform well and there's a constant infusion of new blood into the nobility.



* AdventurerArchaeologist: The Scout service is likely to be involved in any excavation of alien ruins with in the Imperium, with Scouts providing security as well.

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* AdventurerArchaeologist: The Scout service is likely to be involved in any excavation of alien ruins with in within the Imperium, with Scouts providing security as well.

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* AlienGenderConfusion: There is little physical or cultural distinction between the two sexes, so a human might not be able to tell which a given Ithklur is.



* MirroringFactions: For all that they seem impossibly different, and as often trying to get one over on one another than living harmoniously, the Ithklur and their Hiver "bosses" are alike in one very important way -- stimulating, and interesting is always valued over dully pragmatic.

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* MirroringFactions: For all that they seem impossibly different, and as often trying to get one over on one another than living harmoniously, the Ithklur and their Hiver "bosses" are alike in one very important way -- stimulating, stimulating and interesting is always valued over dully pragmatic.


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* BizarreAlienSexes: Lurent have three, Souuggvuez have five, Threep have six.
* CommonalityConnection: Minor races in the Vargr Extents tend to be miserable -- except for those who have social instincts mirroring the Vargr's own. The chaotically flexible Hlanssai and the charisma-chasing Souggvuez fare far better than most others, being more adept at living by Vargr norms.


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* MultiArmedAndDangerous: The Sydites, traditionally at odds with the Imperium, sterotyped as rather brutish, and sporting four arms.
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* KlingonsLoveShakespeare: A lot of Ithklur appreciate human cultural trinkets like snowglobes, because they resemble philosophical aides in traditional Ithklur culture, but with fun or interesting twists.
* MirroringFactions: For all that they seem impossibly different, and as often trying to get one over on one another than living harmoniously, the Ithklur and their Hiver "bosses" are alike in one very important way -- stimulating, and interesting is always valued over dully pragmatic.

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A Human minor race from a world in the Vilani's home sector. They're famed for their cultural aversion to acknowledging, yet alone showing, fear.

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A Human human minor race from a world in the Vilani's home sector. They're famed for their cultural aversion to even acknowledging, yet alone showing, fear.




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* TransplantedHumans: Like all non-Terran human subraces, they were left on their world by the starfaring Ancients.



* OnlyKnownByTheirNickname: They're called Bwaps or Newts, since humans can't be bothered to say their full name of "Bawapakerwa-a-a-awapawab".




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* TransplantedHumans: They insist otherwise, but this is their origin.




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* NamedAfterTheirPlanet: An odd example, in that they're named for the planet Schall, on which their sapience was discovered, but they're actually from the planet Vras. Some people in-universe insist that they should be the "Vrax", but "Schalli" had already basically stuck.



A hursuite human race, along with the Geonee one of the early rivals to the Vilani, then incorporated into the First Imperium as subjects, and in time the Second and Third Imperia.

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A hursuite hursute human race, along with the Geonee one of the early rivals to the Vilani, then incorporated into the First Imperium as subjects, and in time the Second and Third Imperia.




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* TransplantedHumans: The Ancients transplanted them on their homeworld (Ilelish).



* BearyFriendly: The Murrians, a peaceful people from the Vanguard Reaches. Note that actual (uplifted) bears, the Ursa, are usually portrayed as more prickly.




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* OctopoidAliens: Several, most notably the Githsiaskio.
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!!Others
There are many other minor races in the setting.
----
* ExtremeDoormat: The "Ladybugs", who are happy serving the Solomani as domestic workers.
* ExtremeOmnivore: The Beree, who will eat anything, grabbing it instinctively and stuffing it into their central mouth. This includes things like potted plants and the odd pet.
* GentleGiant: Besides Virushi, there's also the Crenduthaar, a fearsome-looking race who are actually pacifistic -- except where Vargr are concerned, due to the Vargr occupation of their homeworld.

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* LawfulNeutral: Usually though not always LawfulGood. ''Exceedingly'' lawful.

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* LawfulNeutral: Usually though not always LawfulGood. ''Exceedingly'' lawful.LawfulStupid: Quite often, we see Bwaps play this up as part of an agenda for the greater good. Since they rarely wield weapons or economic power, this is one of the ways in which they "fight". For example, one piece of flavour text in a Traveller sourcebook has a Bwap deliberately hold up a line through stubborn, overly-literal insistence on the letter of the law, so that Imperial enforcement had time to dispatch specialists to apprehend a dangerous terrorist identified in the crowd. It works because no-one is suspicious, believing this to be entirely in character.



* AndNowYouMustMarryMe: This is the short, easy way that a Geonee man marries; he can, at least traditionally, just "capture" a woman from another family. The longer, more usual method involves gaining the trust of a Chirper (like many worlds, theirs has a population of these un-casted Droyne), which becomes a symbol of the marriage's legitimacy; a man can then approach a woman and arrange a marraige.

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* AndNowYouMustMarryMe: This is the short, easy way that a Geonee man marries; he can, at least traditionally, just "capture" a woman from another family. The longer, more usual method involves gaining the trust of a Chirper (like many worlds, theirs has a population of these un-casted Droyne), which becomes a symbol of the marriage's legitimacy; a man can then approach a woman and arrange a marraige.marriage.

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!!Bwaps
Newt-like aliens scattered throughout known space. Known for their skill and persistence at recordkeeping.

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!!Bwaps
Newt-like aliens scattered throughout known space. Known
!!Answerin
A Human minor race from a world in the Vilani's home sector. They're famed
for their skill and persistence at recordkeeping.cultural aversion to acknowledging, yet alone showing, fear.



* NamedAfterTheirPlanet: Either this or the planet was named for them.
* NotAfraidToDie: Since fear is believed to be an illness, fear of death is not acceptable to them. This is partly why the Vilani used Answerin as soldiers.
* ProudWarriorRace: This isn't the foundation of their culture, but the Vilani First Imperium recruited their fearless troops as marines, leading to this being the stereotypical view of them.
* TheStoic: They believe that fear, in any form right down to simple nervousness or lack of confidence, is a pathology. They're conditioned to ignore the emotion entirely.

!!Bwaps
Newt-like aliens scattered throughout known space. Known for their skill and persistence at recordkeeping.
----



* ControlFreak: Even more so than the Vilani for whom they work. Everyone and everything has its place, and things must be done by the book.



* HenchmenRace: They come close to being this for the Vilani (and are inherited by the later Terran and Vilani-Solomani imperiums). Certainly of all the minor races the Vilani incorporated (Geonee, Suerrat, Vegans, etc.), the Bwaps had the most compatible culture and actually benefitted from the annexation. They spread all across Vilani-explored space.

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* HenchmenRace: They come close to being this for the Vilani (and are inherited by the later Terran and Vilani-Solomani imperiums).imperia). Certainly of all the minor races the Vilani incorporated (Geonee, Suerrat, Vegans, etc.), the Bwaps had the most compatible culture and actually benefitted from the annexation. They spread all across Vilani-explored space.



* ElvesVersusDwarves: Sword Worlders are like Dwarves to them, and the two are in regular conflict.

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* ElvesVersusDwarves: Sword Worlders are like Dwarves to them, them (course, "manly", industrial), and the two are in regular conflict.



* ScienceHero: The Darrian's consider their advanced technology to be their highest acheivement.

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* ScienceHero: The Darrian's Darrians consider their advanced technology to be their highest acheivement.




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* IdiotSavant: Barnai might be the brains of the outfit, but they have no head for the new or the unexpected. The Florian League tends to bumble its way through developments and crises, with the whole thing working out through a combination of their slow, cautious approach and genuine brilliance when the circumstances are right.
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And Man Grew Proud was split between From Cataclysm To Myth and the new definition, civilization falling due to its own pride. Examples that are low context and/or don't appear to fit either are being removed (was it due to hubris)


* AndManGrewProud: Virus is what caused the final downfall of the Third Imperium in the ''New Era'' timeline. Trillions of people were killed by Virus, which then burned itself out.

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One from the supervisors' guild because his presence is required by law whenever five or more workers are engaged in the same task.

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One from the supervisors' guild because his presence is required by law whenever five or more workers are engaged in the same task.\\
\\
An alternate version:\\
A: I don't know. What does the manual say?
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Foe Yay has been cut.


%%* FoeYay: With the Darrians.%%How?

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* HonorBeforeReason: The Aslan are tribal, but their culture is impressively monolithic. Honor is paramount. The Cultural Purge that destroyed any deviants from the honor code was hugely important in the development of their modern society -- though it wasn't 100% completed, as the Glorious Empire offshoot stil survives (just about) in the Trojan Reach.

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* HonorBeforeReason: The Aslan are tribal, but their culture is impressively monolithic. Honor is paramount. The Cultural Purge that destroyed any deviants from the honor code was hugely important in the development of their modern society -- though it wasn't 100% completed, as the Glorious Empire offshoot stil still survives (just about) in the Trojan Reach.


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* KnownOnlyByTheirNickname: Few people, in-universe or out, call Aslan by their actual name, Fteirle.


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* KnownOnlyByTheirNickname: Humans call them Vegans since their worlds are in the vicinity of that star. They are rarely referred to by their actual name, Tyui. (Similar to how few people, in-universe or out, call Aslan by their actual name, Fteirle).

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* HesJustHiding: Strephon's assassination is what kicked off the fall of the Third Imperium, but it was a double who was killed -- Strephon was off overseeing a secret project, and went into hiding for a time after the assassination.

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* HesJustHiding: Strephon's assassination is what kicked off the fall of the Third Imperium, but it was a double who was killed -- Strephon was off overseeing a secret project, and went into hiding for a time after the assassination. %%InUniverse



* CodeOfHonour: The ''Fteir'' code, with the proviso that it varies greatly from clan to clan. In fact, the Aslan's true name as a people is Fteirle -- those who live by the code of honor.

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* CodeOfHonour: The ''Fteir'' code, with the proviso that it varies greatly from clan to clan. In fact, the Aslan's true name as a people is Fteirle -- those who live by the code of honor. Aslan who ''don't'' live by ''Fteir'' aren't considered "true" Aslan, and non-Aslan who ''do'' live by ''Fteir'' are considered "honorary" Aslan.



%%* PantheraAwesome
* ProudWarriorRace: Honor is everything to an Aslan.

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%%* PantheraAwesome
* ProudWarriorRace: PantheraAwesome: They are essentially large, humanoid lions.
* ProudWarriorRaceGuy:
Honor is everything to an Aslan.



* StarfishLanguage: Hivers communicate among each other through a combination of written symbols and hand gestures. Because Hivers have five arms, it's physically impossible for any other species to mimic their language.



* PragmaticVillainy: It's not that they have no moral standards but vilainy that is considered to be for rational reasons like avarice or ambition is considered venial compared to vilainy done for reasons considered irrational. That is they might admire TheDon but they would never admire a SerialKiller.

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* PragmaticVillainy: It's not that they have no moral standards but vilainy villainy that is considered to be for rational reasons like avarice or ambition is considered venial compared to vilainy villainy done for reasons considered irrational. That is they might admire TheDon but they would never admire a SerialKiller.
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* FantasticCasteSystem: The ruling caste of the Zhos all have psionic abilities. The Psionic Olympics provide a path to nobility for the children of lower classes by allowing them to demonstrate their psionic abilities. If you never develop Psionic capacity then you will never become a noble.

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* FantasticCasteSystem: The ruling caste of There are three castes, Nobles, Intendants, and Proles. Proles are the Zhos all have bottom rung, and cannot advance unless they display psionic abilities. The Psionic Olympics provide a path to nobility for the capabilities; prole children of lower classes by allowing them to demonstrate their are tested for psionic abilities. If you never develop ability when young, and if they're shown to have it, they're promoted to intendants. Intendants can earn noble titles by performing great service to the state, displaying heroism in battle, or winning at the Psionic capacity then you will never become Games. Proles can only hope for their children to have better lives, but intendants have a noble.strong incentive to perform well and there's a constant infusion of new blood into the nobility.
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* BizarreAlienReproduction: Whenever two Hivers meet, they exchange reproductive material using their rearmost arms (humans sometimes call this "shaking hands"). After a certain time, the resulting larva falls out of its parent and is driven into the wilderness outside of Hiver cities. Most die; only a few survive long enough to gain sapience and return to civilized territory. The ones that make it back are taken in by the adult Hivers and are raised thereafter.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadAssMustache: And in most illustrations he has a flat-top too.
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The Reptilians has been cut per TRS.


* TheReptilians: Like Tyrannosaur-iguana men.



* TheReptilians: Scaly, and have a short tail.
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* ArborealArbode: Their primitive societies were built in very large trees.

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* ArborealArbode: ArborealAbode: Their primitive societies were built in very large trees.
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* BruiserWithASoftCenter: Ithkklur culture is interested in finding the self and in meditation -- they just feel that fighting is the best way to do both. They also like cultivaing flowers and generally come across as very nice people.

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* BruiserWithASoftCenter: Ithkklur Ithklur culture is interested in finding the self and in meditation -- they just feel that fighting is the best way to do both. They also like cultivaing cultivating flowers and generally come across as very nice people.

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* BizarreAlienPsychology: Their sense of causality is different from most species, partly because they can experience shared memories through direct transfer. Also, they're obssessed with the notion of symmetry -- to the point that when they reproduce by fission, the rare Jgd with an odd number of tentacles soon dies, implicitly unable to handle the abomination that is its existence.



* StarfishLanguage: The Jgd have two means of communication, the first being a long-distance language using infrasonic tones, made by vibrating the entire surface of the body. Much more effective, they pass information by direct physical contact memory transfer.



A hursuite human race, along with the Geonee one of the early rivals to the Vilani, then incorporated into the First Imperium as subjects.

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A hursuite human race, along with the Geonee one of the early rivals to the Vilani, then incorporated into the First Imperium as subjects.subjects, and in time the Second and Third Imperia.




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* ArborealArbode: Their primitive societies were built in very large trees.

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* SlaveRace: For most of their history; their entire culture is artificially imposed upon them.

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* SlaveRace: For most of their history; their entire culture is artificially imposed upon them.
them. They have it better than a lot of K'kree slave races, though, being mostly trusted as servants to the Great Herd.



* BizarreSexualDimorphism: Apparently, females are intelligent (if miserly and money-obssesed), while males are smaller, have bony protrusions on their arms, and aren't as smart (though still sapient). Males tend to live more rustic lives as hunters on the Gurvin planets, while the females run the government and travel the stars (to make money).



Reptilian aliens who fought, and later joined with, the Julian Protectorate (a loose collection of Human/Vargr states).

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Reptilian aliens who fought, and later joined with, the Julian Protectorate (a loose collection of Human/Vargr states).states bordering the Imperium).



* PsychicAssistedSuicide: Hhkar have great control over their various meditative states. It's common for the elderly to die by deliberately triggering their demise while in a dream-phase.




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* {{Sssssnaketalk}}: Implied, what with words like "Ssaaahk" (tribal grouping).



* BoisterousBruiser: They not only know they are good at fighting, they actively enjoy it.
* BruiserWithASoftCenter: Ithkklur culture is interested in finding the self and meditation -- they just feel that fighting is the best way to do both.

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* BoisterousBruiser: They not only know they are that they're good at fighting, they actively enjoy it.
* BruiserWithASoftCenter: Ithkklur culture is interested in finding the self and in meditation -- they just feel that fighting is the best way to do both.both. They also like cultivaing flowers and generally come across as very nice people.



* SlaveRace: Not really a SlaveRace for the Hivers, but fills the same niche so to speak. They like to say that the Hivers are their "taxi drivers", doing the boring work of getting them to places where they're free to engage in spiritual self-discovery and/or mayhem.

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* SlaveRace: Not really a SlaveRace for the Hivers, but fills fill the same niche so to speak. They like to say that the Hivers are their "taxi drivers", doing the boring work of getting them to places where they're free to engage in spiritual self-discovery and/or mayhem.



* LivingGasbag: Essentially this.

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* LivingGasbag: Essentially this. Their spherical central bodies are full of hydrogen.
* Really700YearsOld: Slow-paced and long-lived. Since they can't handle jump travel, this was what helped them establish a presence in multiple star systems.




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* TooManyMouths: Half a dozen, though they're not obvious.

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* HenchmenRace: They come close to being this for the Vilani (and are inherited by the later Terran and Vilani-Solomani imperiums). Certainly of all the minor races the Vilani incorporated (Geonee, Suerrat, Vegans, etc.), the Bwaps had the most compatible culture and actually benefitted from the annexation. They spread all across Vilani-explored space.



* LittleGreenManInACan: A mild example. They need to wear protective clothing to keep them wet in human-favorable climates but it doesn't hide their appearance.

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* LittleGreenManInACan: A mild example. They need to wear protective clothing to keep them their skin wet in human-favorable climates climates, but it doesn't hide their appearance.



!!Geonee
A human race, known for their short stature and their claim to be descended from the Ancients.

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!!Geonee
!!Floriani
A minor human race, known for their short stature and their claim to be descended race from the Ancients. Trojan Reach, a seedy frontier area -- though the Florian League is one of the more civilized and stable parts of that region.



* ArtificialHuman: Secretly this. Not merely transplanted by the Ancients, they were *created* by them. They're biological androids, and while they can breed normally, they also still decant new Floriani behind the scenes.
* BrainsAndBrawn: Their two castes. The ruling Barnai are the brains, the subordinate Feskal the brawn.
* FantasticCasteSystem: They come in two castes, which are also physically distinct. Barnai are short, slim and have large heads; Feskal are large and muscular.
* HappinessInSlavery: Feskal are exendable and subordinate to Barnai. No-one, including the Feskal, has a problem with this.

!!Geonee
A human race, known for their short stature and their claim to be descended from the Ancients.
----



* TheRemnant: They believe themselves to be this. Scavenging the jump drive from an Ancient starship, knowing that their legends tell them they were transplanted on their world, and finding evidence of human and Droyne/Chirper life on various other planets, they came to what was, in fairness, not an unreasonable conclusion: that they were descended from the Ancients. They still insist this is true.

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* OurDwarvesAreAllTheSame: Short, known for their engineering and mechanical talents, only the men are seen out and about... they're dwarves. They're not subterranean, but the allied Llyrnian race apparently is, so they have tunnelers on their team as well.
* TheRemnant: They believe themselves to be this. Scavenging the jump drive from an Ancient starship, knowing that their legends tell them they were transplanted on their world, and finding evidence of human and Droyne/Chirper life on various other planets, they came to what was, was in fairness, fairness not an unreasonable conclusion: that they were descended from the Ancients. They still insist this is true.


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* FantasyCounterpartCulture: Given their nomadic, ocean-going ancestry and their free-loving culture, there's something very Polynesian about them.


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!!Suerrat
A hursuite human race, along with the Geonee one of the early rivals to the Vilani, then incorporated into the First Imperium as subjects.
----


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* {{Lightworlder}}: They prefer planets with lighter gravity than Earth. They also prefer drier worlds; essentially, their preferred environment is somewhere between Earth and Mars in its characteristics.

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* [[Foil]]: They and their historical enemy the K'kree have, in essence, the same underlying motivation -- fear of predation causing them to try and impose control on the universe around them. The Hivers are peaceful, manipulative, largely emotionless, "first among equals" in their empire, and attribute all accomplishments to lone, clever individuals; the K'kree are aggressive, blunt in their attentions, demonstrative and tender within their own society, dominate other species by force, and think and act collectively.

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* [[Foil]]: {{Foil}}: They and their historical enemy the K'kree have, in essence, the same underlying motivation -- fear of predation causing them to try and impose control on the universe around them. The Hivers are peaceful, manipulative, largely emotionless, "first among equals" in their empire, and attribute all accomplishments to lone, clever individuals; the K'kree are aggressive, blunt in their attentions, demonstrative and tender within their own society, dominate other species by force, and think and act collectively.



* CigarChomper: They evolved in a highly volcanic environment and smoke of a caustic variety is like a health supplement to them. They smoke their own cigars, for health reasons.

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* CigarChomper: They evolved in a highly volcanic environment and smoke of a caustic variety is like a health supplement to them. They smoke their own cigars, cigars for health reasons.this reason.
* DraconicHumanoid: Essentially, complete with breathing smoke (thanks to the cigars).
* GenderBender: They naturally shift sexes at certain points in their lifecycle, complete with different skill sets for each phase.
* TheMigration: They left their home region in sublight ships long ago, only to then return en masse and reclaim their worlds, clearing out Vargr and Humans that had settled there. They then came to an uneasy peace and alliance, though, joining the Julian Protectorate.
* ProudWarriorRace: They fight among themselves a lot, and generally are comfortable with violence.



* LivingGasbag: Essentially this.



* BizarreAlienLimbs: They have a set of three snaking prehensile trendils on the end of each arm, rather than hands.



* ExactlyWhatItSaysOnTheTin: It's a computer virus.

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* ExactlyWhatItSaysOnTheTin: It's a computer virus.virus -- though see below.



A race of massive, rhino-like herbivores with a pacifistic outlook. They didn't develop much of an advanced civilization themselves, lacking the drive required for less naturally secure species, but they happily adapted to the human-led interstellar society of the Third Imperium.

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A race of massive, rhino-like herbivores with a pacifistic outlook. They didn't develop much of an advanced civilization themselves, lacking the drive required for by less naturally secure species, but they happily adapted to the human-led interstellar society of the Third Imperium.



* HerbivoresAreFriendly: While the K'kree may avert this massively, the Virushi -- who unlike the K'kree had no real natural predators -- play it straight.
* TheMedic: The stereotypical Virushi role. They don't join the armed forces proper (besides their pacifism, they also don't recognise the concept of taking orders, only friendly suggestions), but they come along as civilian support staff, to provide medical assistance. The Emperor also has a personal Virushi physician.




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* VertebrateWithExtraLimbs: They have eight -- four thick legs, two sturdy arms and two thin, manipulative arms.

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